Computer Gaming World Issue 54 - TextFiles.com
Computer Gaming World Issue 54 - TextFiles.com
Computer Gaming World Issue 54 - TextFiles.com
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The final day begins with you tracking<br />
. . . yourself. Hmmmm. Not too good.<br />
What are you going to do about this?<br />
Well, now is the time for a nostalgic revisit<br />
to some places you've been to<br />
before, particularly to any places where<br />
not much went on before.<br />
Don't worry about roaming the corridors<br />
(what corridors? That's for you to<br />
figure out! grin), you're supposed to be<br />
caught. This leads to the last (well, kinda<br />
sorta) of the arcade sequences in the<br />
game, something along the lines of<br />
Jumpman. There's lots of climbing and<br />
hopping around, so save often.<br />
Before long, you should find yourself<br />
<strong>com</strong>fortably ensconced in an orb<br />
spacecraft. Why not save the game and<br />
fiddle with the controls to find out what<br />
they do? Then, in no time at all, you're<br />
on your way. Where? Well, there is a<br />
rather tedious maze to negotiate first.<br />
After that, you should know where to<br />
go and what to do. I re<strong>com</strong>mend starting<br />
with the one place you haven't been<br />
to, since after that you're going to have<br />
someone on your tail, thereby making<br />
your life difficult (or short, if you aren't<br />
careful). As you have no weapons, all<br />
you can do is avoid the pursuing ship<br />
while you get on with the business at<br />
hand.<br />
Success! Ummm . . . maybe yes,<br />
maybe no. The ending is in tune with<br />
rest of the game, namely twisted (heh).<br />
You'll just have to experience it for yourself.<br />
In spite of the arcade sequences, this<br />
is a clever game that requires you to really<br />
look at the screen and remember<br />
what you see. Note-taking is helpful, in<br />
case you forget later on what you saw<br />
where (or even that you saw it). Nothing<br />
is pointed out to you directly, and there<br />
is no "look" <strong>com</strong>mand. Everything that's<br />
there is there in front of you on the<br />
screen. You just have to be sharp<br />
enough to see it and make the mental<br />
connections where necessary.<br />
Well, I see by the old invisible clock it's<br />
about that time again. Remember, if you<br />
need help with an adventure game, you<br />
can reach me in the following ways:<br />
On Delphi: Visit the GameSIG (under<br />
the Groups and Clubs menu). On<br />
GEnie: Stop by the Games RoundTable<br />
(type: Scorpia to reach the Games RT).<br />
On The Source: Send SMail to ST1030.<br />
By US Mail (Enclose a self-addressed,<br />
stamped envelope if you live in the<br />
United States): Scorpia, PO Box 338,<br />
Gracie Station, New York, NY 10028.<br />
Until next time, happy adventuring!<br />
Copyright 1988 by Scorpia, all rights<br />
reserved.