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Computer Gaming World Issue 54 - TextFiles.com

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The final day begins with you tracking<br />

. . . yourself. Hmmmm. Not too good.<br />

What are you going to do about this?<br />

Well, now is the time for a nostalgic revisit<br />

to some places you've been to<br />

before, particularly to any places where<br />

not much went on before.<br />

Don't worry about roaming the corridors<br />

(what corridors? That's for you to<br />

figure out! grin), you're supposed to be<br />

caught. This leads to the last (well, kinda<br />

sorta) of the arcade sequences in the<br />

game, something along the lines of<br />

Jumpman. There's lots of climbing and<br />

hopping around, so save often.<br />

Before long, you should find yourself<br />

<strong>com</strong>fortably ensconced in an orb<br />

spacecraft. Why not save the game and<br />

fiddle with the controls to find out what<br />

they do? Then, in no time at all, you're<br />

on your way. Where? Well, there is a<br />

rather tedious maze to negotiate first.<br />

After that, you should know where to<br />

go and what to do. I re<strong>com</strong>mend starting<br />

with the one place you haven't been<br />

to, since after that you're going to have<br />

someone on your tail, thereby making<br />

your life difficult (or short, if you aren't<br />

careful). As you have no weapons, all<br />

you can do is avoid the pursuing ship<br />

while you get on with the business at<br />

hand.<br />

Success! Ummm . . . maybe yes,<br />

maybe no. The ending is in tune with<br />

rest of the game, namely twisted (heh).<br />

You'll just have to experience it for yourself.<br />

In spite of the arcade sequences, this<br />

is a clever game that requires you to really<br />

look at the screen and remember<br />

what you see. Note-taking is helpful, in<br />

case you forget later on what you saw<br />

where (or even that you saw it). Nothing<br />

is pointed out to you directly, and there<br />

is no "look" <strong>com</strong>mand. Everything that's<br />

there is there in front of you on the<br />

screen. You just have to be sharp<br />

enough to see it and make the mental<br />

connections where necessary.<br />

Well, I see by the old invisible clock it's<br />

about that time again. Remember, if you<br />

need help with an adventure game, you<br />

can reach me in the following ways:<br />

On Delphi: Visit the GameSIG (under<br />

the Groups and Clubs menu). On<br />

GEnie: Stop by the Games RoundTable<br />

(type: Scorpia to reach the Games RT).<br />

On The Source: Send SMail to ST1030.<br />

By US Mail (Enclose a self-addressed,<br />

stamped envelope if you live in the<br />

United States): Scorpia, PO Box 338,<br />

Gracie Station, New York, NY 10028.<br />

Until next time, happy adventuring!<br />

Copyright 1988 by Scorpia, all rights<br />

reserved.

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