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Computer Gaming World Issue 54 - TextFiles.com

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A<br />

s sequels go, they generally lose some of the flavor and<br />

excitement that was generated by their predecessors.<br />

Fortunately, this is not always the case in the software<br />

world. In the continuing evolution of three dimensional modelled<br />

graphics, Rainbird Software has continued to build upon the<br />

experience gained from Starglider<br />

I and its wire-framed vector objects<br />

by keeping pace with the<br />

present industry benchmark of Starglider II<br />

color-filled vector generated<br />

objects.<br />

The historical background of<br />

Starglider II takes up where its<br />

predecessor left off. It is your basic Star Wars<br />

premise, in which you, as the last hope of<br />

free civilization, must do battle with the overwhelming<br />

odds against you. You must attempt<br />

to push back the evil Egron empire<br />

and save Novenia and all other free worlds.<br />

The Egron war machine has devoured planet<br />

after planet in their quest for absolute<br />

domination. They must be stopped!<br />

In Starglider I, the player was confined to<br />

the vicinity of the planet Novenia, his vehicle<br />

lacking the ability to leave the planet's atmosphere.<br />

In the sequel, it's possible, with the<br />

newly perfected "star drive", to leave Novenia<br />

and travel to other worlds. Possible,<br />

nay.... necessary; for the Egrons are constructing<br />

powerful beam projectors on the seven<br />

moons of Millway, which will be used to<br />

protect a vast space station during its construction.<br />

It is this space station that will be<br />

turned against Novenia, unless it can be<br />

destroyed first. (Shades of the Death Star in<br />

The Empire Strikes Back!).<br />

As previously mentioned, Starglider II features<br />

three dimensional modelled graphics. It also has a<br />

patterned, full perspective, scrolling landscape.<br />

This is also an enhancement of Starglider I, since<br />

the original provided no real landscape, whatsoever;<br />

merely objects scattered over a dark and dismal plain.<br />

However, should you find the patchwork landscape a distraction,<br />

there is a key function to disable it.<br />

Has the use of three dimensional modelling been improved,<br />

over previous releases? Undeniably, yes! As an example, I point<br />

to the "walkers", reminiscent of those in the opening scenes of<br />

Star Wars: The Empire Strikes Back. They move with a fluidity<br />

that has been heretofore unseen in <strong>com</strong>puter games. Also, the<br />

use of color renders these animations more real and life-like<br />

than ever before.<br />

New to Starglider graphics are the energy bolts that you can<br />

fire at your opponents; they are no longer mere lines drawn on<br />

the screen, and then erased. They are now actual objects, resembling<br />

elongated two dimensional diamonds.<br />

The feeling of actual flight has also been improved. The land<br />

and space stapes are redrawn with such precision and speed,<br />

that Starglider could very easily be referred to as a "mini-flight<br />

simulator".<br />

An ST with a single sided drive will not be able to access the excellent<br />

soundtrack and the digitized sound effects. Instead, <strong>com</strong>puter<br />

generated sounds replace the very real crashes of stereo<br />

digitized thunderclaps, and explosions, etc. A nice addition to the<br />

by Frank Eva<br />

TITLE: Starglider II<br />

SYSTEM: Amiga, AU,, S r<br />

# PLAYERS: 1<br />

PRICE: $44.95<br />

PUBLISHER: Rainbird Software<br />

Menlo Park, C A 94025<br />

Review<br />

Starglider package, specifically for ST single sided drive owners,<br />

is an audio cassette containing the musical score.<br />

As is the case with most titles issuing from the United<br />

Kingdom, the documentation, <strong>com</strong>plete as it may be, lacks the<br />

most important information: How to succeed at game play, the<br />

▪ philosophy being that the player is<br />

expected to learn by trial and<br />

error. Other than the fact that no<br />

real hints are given on succeed-<br />

ing at Starglider II, the game has<br />

no real weak points! However, a<br />

few suggestions are in order, that<br />

- may facilitate a more ideal<br />

method of play. First of all, even<br />

though there is optional joystick control, the<br />

use of the mouse is preferred. The basic<br />

problem here is the fact that most joysticks<br />

<strong>com</strong>e with only one trigger button, or a <strong>com</strong>bination<br />

of buttons that ac<strong>com</strong>plish only one<br />

task. With new joysticks entering the game<br />

play market, perhaps we will someday see<br />

<strong>com</strong>puter programs that remove the major<br />

drawback to the use of a joystick: the number<br />

of available functions is just too limited. Both<br />

joystick modes can be equally frustrating. The<br />

"one hand" mode forces the player to issue<br />

acceleration and deceleration <strong>com</strong>mands in a<br />

method similar to firing weapons systems,<br />

and this can actually be damaging to game<br />

play. Whereas a quick tap of the fire button<br />

causes the current weapon to be fired, the<br />

player must remember to hold down the button<br />

and push the stick forward to increase<br />

speed, or backward to reduce speed. You<br />

may find yourself holding the button down<br />

too long when trying to fire your weapons<br />

and instead reducing or increasing your<br />

speed.<br />

The other joystick mode forces the player to use<br />

the SPACEBAR to fire weapons! Now, if you happen<br />

to own a joystick that attaches to your work<br />

surface with suction cups, and provides a fire button<br />

on the control stick, this method will be a valuable<br />

option. However, if you don't, you will find the weapon<br />

firing sequence very awkward.<br />

The best alternative is to use the mouse. Since this is already a<br />

one hand device, your other hand can be used to issue specialized<br />

<strong>com</strong>mands from the keyboard. The mouse, with its standard<br />

two button configuration, is the perfect tool for flying the Icarus.<br />

You can bank left or right simply by moving the mouse in that<br />

direction. (A "mouse pad" will help to limit the desk space required).<br />

Also, changing altitude is ac<strong>com</strong>plished by moving the<br />

mouse forward or back. And finally, changing speed is ac<strong>com</strong>plished<br />

by holding down the right button, while simultaneously<br />

moving the mouse forward or back. The left mouse<br />

button fires the currently selected weapon.<br />

In Starglider II, you must learn to control your speed. New attack<br />

patterns your enemies have devised will frequently leave<br />

you flying in circles, since some of them like to get you from the<br />

rear. So, slow down and analyze these patterns, thus saving<br />

energy.<br />

Who will like Starglider II? Certainly the arcade fan, for the realistic<br />

air and space <strong>com</strong>bat, but also the ardent adventurer, for the<br />

exploration of some sixteen planets and moons making up the<br />

Solice System, the closest star cluster to the Novenian system.<br />

Since this includes most <strong>com</strong>puter game players, I would imagine<br />

that the only person who would not enjoy Starglider II is<br />

one who likes only text adventures! Starglider II is a good buy!

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