Computer Gaming World Issue 54 - TextFiles.com
Computer Gaming World Issue 54 - TextFiles.com
Computer Gaming World Issue 54 - TextFiles.com
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Scavengers of<br />
Significa!<br />
Contest Results<br />
The 50th <strong>Issue</strong> Trivia Contest Results<br />
The entries for CGW's Scavenger Hunt were so excellent, they<br />
even surprised us. Since we received two perfect responses and<br />
a couple of near-perfect responses, it seemed ludicrous to try for<br />
a tie-breaker. Our philanthropic playboy publisher has decided to<br />
dig deep in his wallet and pay a $100.00 first prize to both:<br />
William N. Moes of Defiance, Ohio and Alan Mandell of DeSoto,<br />
Texas.<br />
In addition, the second prize (a two year <strong>com</strong>plimentary subscription<br />
to CGW) goes to Kenneth Helms of Fort Wayne, Indiana.<br />
Unfortunately, Ken missed question #41 and that was an<br />
extremely difficult question. The question asked, "What is the current<br />
name of the game reviewed on page 12 of CGW #30?"<br />
When the game was reviewed, its name was American Dream,<br />
but the name was later changed to Managing for Success.<br />
Third prize (a one-year <strong>com</strong>plimentary subscription to CGW)<br />
goes to Steve Wadsten of Livonia, Michigan who only missed<br />
two questions.<br />
One surprising response was in regard to question #1: "What<br />
is the score of the Dodger baseball game in issue 5.3?" The expected<br />
answer was Brooklyn Dodgers 2, New York Yankees 0.<br />
However, several readers correctly pointed out that the SSI advertisement<br />
on page 6 had the Yankees ahead by a score of 2-1.<br />
Alan Mandell suggested that the screen was difficult to read, " . .<br />
. but with the pitchers involved [Ed: Don New<strong>com</strong>be is listed on<br />
the screen], it had to be the Dodgers leading the Yanks by a<br />
score of 2-0."<br />
Question #4 was one of the hardest to answer. Vince<br />
DeNardo's first issue as Art Director was technically CGW 5.5.<br />
However, he was not listed as such during the next four issues<br />
(#25-29). He was listed as "Graphics Coordinator" during that<br />
period and not referred to again as "Art Director" until #30. Congratulations<br />
to those who discovered the first time he was listed<br />
in 5.5 and apologies to those who were tricked into thinking it<br />
was #30.<br />
Question #9 had two correct answers. Respondents could<br />
have answered either CGW 3.3 or 3.5 as the debut of<br />
Electronic Arts. 3.3 mentioned the formation of the new <strong>com</strong>pany<br />
in Hobby and Industry News and 3.5 had a feature article<br />
on "Trip Hawkins' Dream Comes True."<br />
We liked Robert Thurman's perceptive answer to Question<br />
#16, "What do Douglas Adams, Isaac Asimov, Jerry Pournelle,<br />
and Roger Zelazny have in <strong>com</strong>mon?" We were merely looking<br />
for the observation that all of these famous science-fiction<br />
authors contributed to the article on the future of <strong>com</strong>puter<br />
games in CGW #45. Thurman observed a more technical<br />
relationship: "All are sci-fi writers who have had their work transferred<br />
to <strong>com</strong>puters. Doug Adams co-wrote Info<strong>com</strong>'s<br />
Bureaucracy and had his Hitchhiker's book turned into a game.<br />
Roger Zelazny's Nine Princes in Amber is a <strong>com</strong>puter game.<br />
Jerry Pournelle writes <strong>com</strong>puter books. Isaac Asimov was one of<br />
the first sci-fi writers to convert to word processing (It did not increase<br />
his productivity, but his editors loved his spelling checker).<br />
His Robots of Dawn is a <strong>com</strong>puter game."<br />
Those of us at CGW offer our sincere thanks to all of those<br />
who participated in this scavenger hunt and our congratulations<br />
to those who won prizes. We also offer our respectful congratulations<br />
to those who offered us more than we asked for.