08.10.2012 Views

Phenomedia AG

Phenomedia AG

Phenomedia AG

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Market segment: Software /<br />

Entertainment<br />

Recommendation: Buy<br />

Price target: € 60,00<br />

Current share price: € 50,00<br />

Market capitalisation: € 210,0 Million<br />

IPO price on 22.11.1999: € 22,50<br />

High / Low since IPO: € 96,65 / 20,00<br />

Ticker: PNM<br />

Analysts: Andreas Lambrou<br />

Gerrit Rohleder<br />

Katrin Andreas<br />

Am Kronberger Hang 5 · 65824 Schwalbach/Ts.<br />

Telefon +49 / 6196 / 88 00-290 · Telefax +49 / 6196 / 88 00-299<br />

http://www.value-research.de · http://www.nmeurope.de<br />

<strong>Phenomedia</strong> <strong>AG</strong><br />

Ongoing Research<br />

09/12/2000<br />

• To strengthen its position in Interactive-Entertainment, <strong>Phenomedia</strong><br />

<strong>AG</strong> acquired 51% of Entertainment Channel Network <strong>AG</strong> (ECN). ECN<br />

administers the online activities of G.A.T. Produktionsgesellschaft, which<br />

produces well-known shows such as ‘Stunde der Warheit’, ‘Lottoshow’,<br />

and ‘Switch’. 49% of G.A.T. is held by Endemol.<br />

• With Bullethead Playgrounds GmbH, a newly-formed joint venture<br />

with Cyco Systems GmbH, <strong>Phenomedia</strong> enters the growing market of<br />

3D-Online-Communities.<br />

• In Mid-September, <strong>Phenomedia</strong> will bring to market its first, selfdeveloped<br />

fullprice-game. In case Cultures is a success, <strong>Phenomedia</strong><br />

would advance in that area and raise its profile as well.<br />

• With EBIT margins above 35%, <strong>Phenomedia</strong> is on the higher end of<br />

Neuer Markt companies. Comparing <strong>Phenomedia</strong> internationally, its<br />

EBIT margins are also above average. This conveys the firm’s high<br />

profitability.<br />

• Due to the enormous success of the Computer-Game Moorhuhnjagd,<br />

we expect high growth rates in this area as well. One hundred requests for<br />

the development of computer games have reached <strong>Phenomedia</strong> so far.<br />

• Based on the positive development of the firm, we increased our<br />

revenue and earnings estimates.<br />

Selected financial data<br />

Currency €<br />

Revenues (in mil.)<br />

Revenue growth rate<br />

EBIT (in mil.)<br />

EBIT-Margin<br />

Net income (in mil.)<br />

Number of shares (in ‘000)<br />

Earnings per share (updated)<br />

P/E<br />

Earnings per share (old)<br />

Change in earnings estimation<br />

Performance<br />

1999<br />

4,864<br />

104%<br />

1,693<br />

35%<br />

870<br />

4,200<br />

0.21<br />

0.32<br />

-35%<br />

2000e<br />

14,827<br />

205%<br />

6,443<br />

43%<br />

3290<br />

4,200<br />

0.78<br />

64<br />

0.89<br />

-12%<br />

2001e<br />

19,940<br />

34%<br />

9,086<br />

46%<br />

4460<br />

4,200<br />

1.06<br />

47<br />

0.94<br />

13%<br />

2002e<br />

28,632<br />

44%<br />

12,514<br />

44%<br />

7570<br />

4,200<br />

1.80<br />

28<br />

1.34<br />

34%<br />

Quelle: Bloomberg


2<br />

The <strong>Phenomedia</strong> <strong>AG</strong>, together with its subsidiaries, offers<br />

products and services in the area of computer games<br />

software. The company primarily develops entertainment<br />

software. The three areas of business are Games &<br />

Licensing, Service & Technology and Interactive<br />

Entertainment. Within these areas, the firm develops and<br />

produces promotional games as well as entertainment<br />

software.<br />

Since its Initial Public Offering, <strong>Phenomedia</strong> <strong>AG</strong> has been<br />

expanding and by means of acquisitions attained access to a<br />

broad range of products. The firm has shifted its focus from<br />

producing and distributing 3-D Engines to developing new<br />

technologies such as Content-Production Interactive and<br />

Mobile Entertainment. The biggest success of the company is<br />

the Moorhuhn game and its successor, Moorhuhn II.<br />

Development of <strong>Phenomedia</strong> <strong>AG</strong> since the IPO<br />

11/22/1999 Listing on Germany’s Neuer Markt at € 22,50; on<br />

the upper end of the Bookbuilding Range of €<br />

18,50 – 22,50. The first trade occurred at € 28,50.<br />

02/22/2000 The Achterbahn <strong>AG</strong> issued a license to the<br />

United Software <strong>AG</strong> for the development of a<br />

PC-game. In co-operation with <strong>Phenomedia</strong>, the<br />

game ‘Werner Fun Racer’ will be developed.<br />

02/24/2000 <strong>Phenomedia</strong> planned to acquire 20% of<br />

Morelegs Consulting GmbH, Essen. After closer<br />

examination, these plans were not realised.<br />

03/02/2000 <strong>Phenomedia</strong> and Hahn Film <strong>AG</strong> founded<br />

”Daywalker Studios GmbH” to develop and<br />

distribute Internet-, Film- and TV-Content.<br />

04/10/2000 <strong>Phenomedia</strong> issues the ”Moorhuhn”-license to<br />

RTV Family Entertainment <strong>AG</strong>. Within this<br />

agreement of co-operation, RTV obtains the<br />

world-wide TV-, Merchandising- and Videorights<br />

for interactive game platforms. <strong>Phenomedia</strong><br />

keeps the online rights. For the TV-,<br />

Merchandising and Computergames-Licenses,<br />

<strong>Phenomedia</strong> obtained a guaranteed payment<br />

of DM 5,75 Mio.<br />

04/18/2000 Marketing campaign for the game ”Moorhuhn”,<br />

through the first All-German Moorhuhn<br />

championship with 250.000 participants.<br />

04/27/2000 <strong>Phenomedia</strong> purchases 10% of Netrecord-z <strong>AG</strong>,<br />

with an option to purchase an additional 14,9%.<br />

04/27/2000 Acquisition of German-Rumanian game<br />

developer Lunatech Informatics GmbH.<br />

05/11/2000 <strong>Phenomedia</strong> purchases a 100% stake in heartline<br />

GmbH. With this acquisition <strong>Phenomedia</strong><br />

strengthens its position in the Fullprice-games<br />

market and in digital sports entertainment.<br />

05/17/2000 <strong>Phenomedia</strong> takes a 51% stake in Funatics<br />

Development GmbH. The remaining parts are<br />

to be purchased gradually. The company<br />

develops Fullprice-Games for international<br />

distribution. Funatics became well-known<br />

through the conversion of the board game ”Die<br />

Siedler von Catan”.<br />

05/17/2000 New formation of the German-Indian Company<br />

”Shapre & Daywalker Studios India”.<br />

Thereby, the firm wants to reduce the high<br />

backlog of orders.<br />

05/31/2000 <strong>Phenomedia</strong> acquires Swiss Black Pencil <strong>AG</strong>,<br />

which operates in the Interactive Television (iTV)<br />

market. With the combination of the Internet,<br />

TV and Mobile Entertainment, this market will<br />

inceasingly prominent.<br />

08/20/2000 Launch of Moorhuhn 2 through the Internet in<br />

co-operation with G+J Computer Channel<br />

GmbH and Game-it! <strong>AG</strong>.<br />

08/31/2000 <strong>Phenomedia</strong> increases its stake in the digital<br />

music label Netrecord-z to 24,9% prior to the<br />

firm’s Initial Public Offering, which is planned<br />

for 2001.<br />

09/08/2000 Launch of the strategy game ”Cultures-Die<br />

Entdeckung Vinlands”. The game will be<br />

distributed by THQ, one of the largest<br />

publishers in the US.<br />

09/12/2000 <strong>Phenomedia</strong>, together with Cyco Systems<br />

GmbH, formed Bullethead Playgrounds GmbH,<br />

which is active in the area of 3D-Online-<br />

Technology.<br />

Company Structure<br />

<strong>Phenomedia</strong> <strong>AG</strong> is organised as a holding company.<br />

Altogether, <strong>Phenomedia</strong> holds a stake in 11 development<br />

companies. After its IPO, <strong>Phenomedia</strong> could complete five<br />

acquisitions. The acquisitions will contribute € 3,0 Mio, almost<br />

half of the estimated growth in revenue of € 6,5 Mio. The<br />

company plans to generate 40% revenue growth through<br />

acquisitions. A description of the firm’s post-IPO acquisitions<br />

is provided below:<br />

Lunatech (100%)<br />

Lunatech Informatics GmbH, a German-Rumanian game<br />

developer (Cologne/Bukarest), was acquired in April. Through<br />

the acquisition, <strong>Phenomedia</strong> gained more than 30 highlyqualified<br />

experts working in game software development.<br />

Lunatech produces promotional games, lowprice games, onand<br />

offline games with development horizons between 1<br />

and 6 months and provides additional resources to<br />

<strong>Phenomedia</strong> for the completion of projects for other client.<br />

Funatics Development (100%)<br />

Funatics produces innovative fullprice computer games,<br />

that are geared towards a mass market. Currently the firm<br />

only produces games for the PC-platform, but plans to develop<br />

games for Playstation 2, Dreamcast and other next<br />

generation platforms.<br />

heart-line (100%)<br />

In its production, heart-line focuses on digital sports<br />

simulations. The firm’s developers conceived the successful<br />

soccer manager ”Bundesliga-Manager” several years ago.


Black Pencil (100%)<br />

Black Pencil was founded in Switzerland in 1991. In 1993, the<br />

firm developed the first fully interactive telephony computer<br />

game for Swiss TV. Ever since, Black Pencil is market leader in<br />

that area with clients such as Swissair, ORF, TV3, the Interkantonale<br />

Landeslotterie ILL, SF DRS1 and SF DRS2. We believe<br />

this acquisition to be very viable and important because it<br />

constitutes the basis of entering the Interactive Entertainment<br />

market.<br />

Daywalker Studios (50%)<br />

Berlin-based Daywalker Studios GmbH is a joint-venture<br />

between <strong>Phenomedia</strong> and Hahn Film <strong>AG</strong>, that produced the<br />

movies ”Werner” and ”Asterix”. The company has planed the<br />

film production of ”Gnarf” and ”Moorhuhn”, both as cartoons.<br />

This step will enable <strong>Phenomedia</strong> to integrate film and TV<br />

with game software from the outset of game development.<br />

Shapre & Daywalker Studios India (50%)<br />

Shapre & Daywalker Studios India was founded by Daywalker<br />

Studios and an Indian firm, Shapre, in order to develop 2-D<br />

and 3-D animation programs as well as flash animation for<br />

online applications. Shapre is a large IT-company with<br />

subsidiaries in the US and Great Britain.<br />

Netrecord-z <strong>AG</strong> (25%)<br />

Netrecord-z <strong>AG</strong> is an Internet-Music-Label, that produces<br />

trend-oriented music content and then sells it via download<br />

though the Internet. Deutsche Venture Capital Gesellschaft<br />

DVCG also hold a stake in Netrecord-z <strong>AG</strong>. It remains to be<br />

seen whether the goals of this holding will be realised.<br />

Revenues by segment<br />

The three fields of business of the <strong>Phenomedia</strong> <strong>AG</strong> contribute<br />

to the turnover as shown in the graph. Above all, the<br />

company’s Interactive Entertainment division should grow<br />

disproportionately in future.<br />

Games & licensing<br />

The company division of games & licensing is responsible for<br />

the conception and development of game software and<br />

consequently represents the main field of activity of<br />

<strong>Phenomedia</strong> <strong>AG</strong>. Currently, the entire entertainment market<br />

is changing. Through the Internet, computers and television<br />

sets coalesce, and make possible the interaction of media for<br />

pictures, sound, music, text and conversation. This form of<br />

leisure time activity is increasingly accepted by the population<br />

and meanwhile holds a status that is comparable with that<br />

of television, board-games and books.<br />

Chief area of occupation is the development of new games<br />

and concepts. The business field is subdivided into the fields<br />

of full-, mid- and lowprice-games, advertisement games, as<br />

well as Internet games. The licensing of game content, like<br />

ideas, concepts, characters and music, enables to generate<br />

revenues from different media channels. Predestined for this<br />

type of commercial exploitation are primarily characters<br />

created by <strong>Phenomedia</strong>, like the Moorhuhn or the Gnarf.<br />

<strong>Phenomedia</strong> sees the areas of on-line and off-line games,<br />

television and merchandising as commercial exploitation<br />

channels. The turnover proceeds from the business-field<br />

games & licensing shall in future be generated by<br />

approximately one third each, through the order-business,<br />

the fullprice-segment as well as the license-business.<br />

Particularly in the area of on-line-games, new billing<br />

possibilities emerge, which can comprise the brand name,<br />

downloads as well as the preparation of Internet pages.<br />

Full-, mid - and lowprice-games<br />

Fullprice-games represent the technologically most demanding<br />

segment of the games market. In this area, the possibilities<br />

that PCs and consoles offer, are fully exhausted. On average, a<br />

new generation of appliances, which shows considerable<br />

advances in the underlying technology, originates every five<br />

years. New system-generations, such as Sony Playstation 2<br />

and Sega Dreamcast, demonstrate that we are currently at<br />

the beginning of such a system change. This change is usually<br />

followed by an upswing of the entire video game market and<br />

makes completely new perspectives and potentials on the<br />

development-side possible. According to a market survey by<br />

Datamonitor, the total market for video games increases by<br />

15% annually. Accordingly, the market-volume will increase<br />

from US$10.9 billion in this year to US$17.2 billion in 2003.<br />

While the PC game market growth rate will be approximately<br />

9%, the growth for consoles will roughly grow twice as strong.<br />

Momentarily, three games of <strong>Phenomedia</strong> are directly before<br />

completion. These are, the construction-simulation, Cultures,<br />

the action role-play, Gothic, as well as the Kicker soccer<br />

manager simulation. In future, a transposition above all in<br />

the field of fullprice-games for various console-systems and<br />

the Game-Boy is planned by the company. This step is justified<br />

on the basis of the stronger growth rate in the console-area.<br />

Datamonitor estimates that by 2003 approximately 70% of<br />

fullprice-games are going to be distributed within the consolemarket.<br />

The first development for the Game-Boy, with<br />

Ravensburger Interactive, will be a transposition of the Moorhuhn-game.<br />

The first software product for the PC “The<br />

settlers of Catan” is already on the market. The game was<br />

already sold 130.000 times. The market-introduction of the<br />

Microsoft X-Box, in May 2001, will simplify the<br />

3


4<br />

transformation from PC to console-games on the basis of its<br />

technological proximity to the PC. <strong>Phenomedia</strong> will<br />

presumably be able to use this circumstance in order to carry<br />

out a lasting market-entry into the console-area.<br />

The <strong>Phenomedia</strong> <strong>AG</strong> will bring three products on the market<br />

in the second half-year. On the basis of these new releases in<br />

the second half-year, considerable turnover-contributions from<br />

this area can be expected, especially in the fourth quarter. We<br />

estimate that <strong>Phenomedia</strong> will generate revenues of more<br />

than DM 3 million from the commissions of the sold<br />

games alone. The most important game-developments of<br />

<strong>Phenomedia</strong> in the near future, are described below.<br />

Cultures<br />

We estimate that Cultures, with up to 140.000 sold copies,<br />

will be the most successful fullprice-game that has been<br />

developed by the company until now. <strong>Phenomedia</strong> already<br />

received DM 1,0 million from THQ for the development of<br />

Cultures and was thereby able to cover the entire project<br />

expenses. The marketing strategy intends that Cultures will<br />

be released punctually at the beginning of September this<br />

year, some weeks before the release of the competition<br />

product, “Siedler 4”, in order to attain the full attention on<br />

part of the press and consumers.<br />

Gothic<br />

After two years of lead time, Gothic will now be released<br />

somewhat later than originally assumed, at the end this year.<br />

The postponement occurred due to integrating the newest<br />

beginning of the year 3D-graphic functions. The game has<br />

thereby increased qualitatively and seems to have a clearly<br />

visible optical advantage in comparison to competition<br />

products like “Diabolo” or “Dungeon-Keeper”.<br />

Due to the complexity of the game a development-budget at a<br />

fixed price of DM 2,0 million could be secured. We assume that,<br />

though characterised by tough competition, but nevertheless big<br />

Christmas-business, approximately 100.000 games will be sold.<br />

Kicker soccer manager<br />

Promptly to the end of the year, the continuation of the<br />

Kicker soccer manager will appear. The first part was<br />

admittedly not quite as successful as hoped for, nevertheless<br />

the second part seems to show considerable improvements.<br />

Mainly, the complexity of the first part was simplified<br />

considerably, without losing the depth of the game. Moreover,<br />

the commercial exploitation is intended to include Great<br />

Britain so that the planned sales figures of 60.000 units seem<br />

conservative and attainable to us. The Publishing in France<br />

and Great Britain is executed by Empire Active.<br />

Advertising games<br />

<strong>Phenomedia</strong> was already able to develop a multiplicity of<br />

advertising games for renowned customers. <strong>Phenomedia</strong><br />

could assert itself especially successfully with the game “Moorhuhn”.<br />

The “Moorhuhn” was created on behalf of the<br />

whiskey producer Johnny Walker and was such a thorough<br />

success that <strong>Phenomedia</strong> modified its previous strategy, in<br />

order to accelerate the success of the “Moorhuhn” game.<br />

Moorhuhn<br />

”Moorhuhn” is the most well-known and momentarily most<br />

successful product of <strong>Phenomedia</strong>. Hereby, <strong>Phenomedia</strong> has<br />

taken a development push that would have otherwise cost a<br />

considerable amount of work and money. The game’s<br />

simplicity makes it an ideal short-term pastime, i.e. in the<br />

office. On the technical side, Moorhuhn 1 took relatively little<br />

work in its development. A sale of the game did not seem<br />

possible at that time. However, the Internet enabled this<br />

game concept to be spread rapidly and turned into a thorough<br />

success. Up to now, Moorhuhn was down-loaded over ten<br />

million times. Only shortly after this big success the<br />

development was concentrated on a independent Moorhuhn-strategy.<br />

Part of this strategy is the evaluation of all<br />

rights and the continuous production of Moorhuhn content,<br />

i.e. a screen saver, an editor to integrate pictures into the<br />

game. In addition, as long as<br />

demand exists, a new part of the<br />

Moorhuhn-series will be released<br />

in regular intervals. Moorhuhn 2,<br />

in circulation since the middle of August,<br />

has already been downloaded<br />

more than 8 million times.<br />

On the basis of a since the<br />

beginning existing marketing<br />

strategy, Moorhuhn 2 could become an even bigger success<br />

from a financial point of view than the first part, albeit the<br />

level of awareness of the first part would be difficult to<br />

supersede. Besides the possibility to download the game, it is<br />

possible for <strong>Phenomedia</strong> to sell it via retail due to a cooperation<br />

with Ravensburger Interactive. Until now, over<br />

240.000 games have already been sold at a price of DM 20<br />

each. Further activities were a German Moorhuhnchampionship<br />

in co-operation with the Bild newspaper and<br />

RTL TV, in which 250.000 players took part. This event<br />

represents the biggest Internet game-competition in<br />

Germany up to now. In addition, all imaginable types of the<br />

Moorhuhn-character are marketed. These include on-line and<br />

off-line games, the Moorhuhn-song, a cartoon, and<br />

merchandising-characters like the plush-Moorhuhn.<br />

Gnarf<br />

The on-line fight-game<br />

“Gnarf”, belongs to<br />

the most successful<br />

innovations in the area<br />

of on-line games. Until<br />

now 50.000 players<br />

have registered for the<br />

“Gnarf-league”,<br />

although the project<br />

was not marketed and no significant advertisingexpenditures<br />

were transacted at the moment, due to the<br />

success of the Moorhuhn. In winter this year the “Gnarf”<br />

should be marketed in a completely revised version in cooperation<br />

with one of the leading game portals in form of a<br />

world-wide “Gnarf-league”.


Internet games<br />

<strong>Phenomedia</strong> has been able to realise a whole series of<br />

Internet-games. These include projects like the “Bimmel<br />

und Bommel”-game for Sat1, the “Rettet die Kühe”-game<br />

(Save the cows) for the milk-association of Bavaria, the “Kick<br />

Out Polio”-game for Unicef, as well as the “Football<br />

Punisher” for the mobile service provider Loop. Through<br />

the use of a game-engine, alterations to the appearance of<br />

the game are possible, without having to programme the<br />

range of functions again. Hereby, <strong>Phenomedia</strong> achieves a<br />

multiplication effect that adjusts the game graphically to<br />

customer wishes, but leaves the game-principle untouched.<br />

The company division of Internet games evolved extremely<br />

dynamically after the IPO, on the basis of the surprisingly<br />

successful introduction of the Moorhuhn-game. The implicit<br />

image increase led to over 100 order-inquiries, of which the<br />

company believes to be able to realise approximately 60 in<br />

the medium term. The price for an Internet game will lie in<br />

the range of • 40.000-140.000.<br />

On-line games will replace traditional off-line games as the<br />

transaction rate of the Internet increases. Especially the<br />

possibility to do the settlement over the play time instead of<br />

licenses as well as the improved copy protection should lead<br />

to a growing demand of these products and services.<br />

According to a study of Datamonitor, the market-volume of<br />

on-line-game users (Germany and the USA) will equal 15<br />

million players in the year 2002. The turnover-volume is<br />

estimated to be up to € 1,4 billion in the year 2002.<br />

<strong>Phenomedia</strong> could secure itself a competitive advantage,<br />

because of its focussing on the main access medium - the PC.<br />

Services & technology<br />

The services & technology division has performed positively<br />

since the company’s IPO. Several consulting projects were<br />

successfully completed and customers for the 3D-Engine<br />

Cycos were acquired. Due to the highly fragmented market<br />

for game engines and the relatively short product life cycle<br />

marketing efforts will be operated on a low scale.<br />

Thus turnover-share for the current year in the business area<br />

services & technology will only amount to approximately<br />

30% of the overall revenues.<br />

Interactive Entertainment<br />

The growth of <strong>Phenomedia</strong> lies not only in the huge success<br />

experienced by ”Moorhuhn” and ”Moorhuhn 2” but also in<br />

the Interactive TV and mobile Entertainment divisions. The<br />

Interactive Entertainment division should, through the strong<br />

branding of the <strong>Phenomedia</strong> characters, see the highest<br />

growth potential within the company. This potential will be<br />

achieved through the company’s aforementioned alliances.<br />

Through this strategy <strong>Phenomedia</strong> will be able to position<br />

itself as a content distributor in the interactive media sector<br />

whether it be television, PC, Internet, Video or Games<br />

Consoles.<br />

According to a data-monitor study, the number of the digital<br />

TV-appliances shall increase more than three times in Europe<br />

and the USA until 2003. In 1999 approximately 16 million<br />

households where equipped with these terminals. The<br />

integration of computer, Internet and television will not take<br />

place in one step. Instead, different intermediate forms will<br />

dominate the market, in which <strong>Phenomedia</strong> should act as a<br />

content distributor from the outset.<br />

Comparison for the market of interactive digital TV<br />

(households in 1000)<br />

With the availability of interactive media, spectators are no<br />

longer in a passive role, but turn into a type of program-boss.<br />

From a Content-Pool, video-films, documentation-films,<br />

television-programs, computer-games and other digital<br />

services like home-shopping, Internet, E-mail, and homebanking<br />

can be selected and used individually.<br />

The large presence of television sets, as well as their relatively<br />

low acquisition costs and simple handling, ensures a disproportional<br />

profit to special content-types. Video-films and<br />

computer-games are among those. These can be selected<br />

from the customer by remote control or keyboard.<br />

<strong>Phenomedia</strong> already owns well known computer-games and<br />

characters, that can easily be transferred into interactive<br />

TV-systems.<br />

Black Pencil <strong>AG</strong> developed the first interactive telephonecontrolled<br />

game on Swiss TV in the year 1993. In addition to<br />

that, the company produces Internet compatible business<br />

software as well as advertising games and merchandising<br />

products. Another area of business lies in the development<br />

of TV series and in addition to that in writing film-scripts and<br />

novels. The potential resulting from that can be integrated<br />

as well into the Interactive Entertainment strategy of<br />

<strong>Phenomedia</strong>.<br />

5


6<br />

To strengthen the existing position in the area of content<br />

development, <strong>Phenomedia</strong> <strong>AG</strong> has agreed to co-operations<br />

with further companies of the media-industry, with which<br />

<strong>Phenomedia</strong> plans to produce 52 sequences of a Gnarf<br />

cartoon (á 11 minutes). Daywalker Studios will supplement<br />

the development and commercial marketing of Internet-,<br />

film- and TV-content for <strong>Phenomedia</strong>. Further negotiations<br />

consist with well-known companies of the media sector.<br />

<strong>Phenomedia</strong> also sees itself as a partner for the realisation<br />

of projects for right-possessors (for example the transposition<br />

of TV-characters from children- and youth-programmes into<br />

a format utilisable for the Internet).<br />

The expansion of the Interactive Entertainment market and<br />

further possibilities generated by the advances in<br />

telecommunications technologies, i.e. WAP and UMTS<br />

standard, open countless possibilities for <strong>Phenomedia</strong>. From<br />

2002 providers of Mobile Entertainment will have to generate<br />

further content to gain users and longer online-duration.<br />

The chance presents itself to <strong>Phenomedia</strong> <strong>AG</strong>, to utilise its<br />

strong positioning in the market, in order to bring well-known<br />

game characters into the area of portable terminals.<br />

Therefore, the company is in negotiations with a leading<br />

WAP-Portal-developer as well as a world-wide operating<br />

mobile supplier. A concrete goal of the <strong>Phenomedia</strong> <strong>AG</strong> is to<br />

first transfer the Moorhuhn and Gnarf to portable<br />

communication appliances. The customer potential for mobile<br />

entertainment products will probably rise in the year<br />

2005 to one billion mobile users. Therefore, <strong>Phenomedia</strong> takes<br />

on the function of the creative developer and content-supplier<br />

in the area of Interactive Entertainment as well as in the<br />

strong growth segment for content of mobile terminals.<br />

Opportunities<br />

• Due to the popularity of the Moorhuhn game, <strong>Phenomedia</strong><br />

was able to raise its image and profile, which could lead to<br />

higher demand for its products.<br />

• We expect large sales figures for the products that are in<br />

the pipeline (Cultures, Gothic).<br />

• <strong>Phenomedia</strong> differentiates itself through higher EBIT and<br />

profit margins as compared to its peer companies.<br />

• International partners reduce the risks within the game<br />

industry resulting from over-reliance on certain games and<br />

products.<br />

• New developments such as, i.e. wireless telephony, Internet,<br />

and Interactive TV, can lead to increased demand.<br />

• Despite small marketing expenses, <strong>Phenomedia</strong> has a large<br />

backlog of orders.<br />

Risks<br />

• Comparatively high accounts receivable as compared to<br />

sales revenue puts pressure on the firm’s liquidity.<br />

• Competition from independent developers as well as<br />

producers of game platforms will increase and challenge<br />

<strong>Phenomedia</strong>’s competitive advantage.<br />

• Changing trends in the game market constitute a large<br />

threat. It is also questionable whether a success such as<br />

Moorhuhn can be repeated.<br />

•· Software developers depend on large projects.<br />

<strong>Phenomedia</strong>, therefore, depends on its relationship with<br />

publishers such as THQ and Infogrames.<br />

• The fact that a large part of the future growth of the<br />

company will be generated by acquisitions, which are<br />

financed through stock swaps can have diluting effects for<br />

previous shareholders<br />

Valuation<br />

Our Valuation of <strong>Phenomedia</strong> leads to a value of • 59,64<br />

per share.<br />

Because of the unexpectedly successful growth of<br />

<strong>Phenomedia</strong>’s leading computer-game “Moorhuhn” and the<br />

strategic focus on divisions such as games & licensing and<br />

Interactive Entertainment we refer to our pre-IPO<br />

assumptions regarding <strong>Phenomedia</strong>’s business development<br />

and growth rate in a very positive way. As done in the IPOstudy<br />

dated 12.11.1999 we determined the value of the<br />

company with a 3-Phase DCF-model and a peer-group analysis<br />

including the changes in our estimates. Both valuation<br />

methods each contribute to 50% of our valuation-base.<br />

DCF-Valuation<br />

Phase I of the model is essentially based on a detailed financial<br />

plan from <strong>Phenomedia</strong> reaching into the year 2002. We<br />

hereby assume that the high level of account receivables will<br />

be lowered to a near industry wide average.<br />

In Phase II we assume a constantly lower rate of revenue<br />

growth and lower EBIT-margins.<br />

On the basis of low marketing expenses and the position of<br />

the company in the field of content development we believe<br />

that the EBIT-margins will remain at over 40% as a percentage<br />

of revenues over the entire period.<br />

The revenue growth will face additional positive effects from<br />

the deployment of the UMTS-standard in 2003 and 2004.<br />

This means that there will be a significant higher demand for<br />

game and media content. <strong>Phenomedia</strong> is very well positioned<br />

in this area and therefore should be able to profit from these<br />

developments.<br />

In Phase III we assume a nominal free cash flow growth rate<br />

of 2,5% yearly.<br />

As the following table illustrates, the DCF-model leads to a<br />

valuation for <strong>Phenomedia</strong> of € 232,35 mil., or € 55,32<br />

per share.


<strong>Phenomedia</strong> <strong>AG</strong>: Discounted Cash Flow-Bewertung<br />

Assumptions<br />

Riskfree rate (10 year German Tressury<br />

Bond from 1.9.2000)<br />

Average yearly stock market yield<br />

(CDAX 1980-2000)<br />

Beta<br />

Tax rate<br />

Debt ratio<br />

Cost of Equity<br />

Cost of Debt<br />

WACC<br />

Years<br />

Revenue growth rate<br />

EBIT-Margin<br />

(US-GAAP)<br />

Specification in thousands €<br />

Revenues<br />

EBIT<br />

- (fictitious) taxes from EBIT<br />

+ Depreciation<br />

-/+ Change in long term working capital<br />

and accruals<br />

- Capital spending<br />

Free Cash Flow<br />

Present Value<br />

Results<br />

2000e<br />

5.26%<br />

12.40%<br />

1.00<br />

52.00%<br />

0.00%<br />

12.40%<br />

n.a.<br />

12.40%<br />

0.3<br />

497.06%<br />

43.45%<br />

2000e<br />

14,827<br />

6,443<br />

3,350<br />

2,454<br />

6,000<br />

2,700<br />

-3,153<br />

-3,039<br />

Specification in thousands €<br />

Present Value of Free Cash Flow in Phase I<br />

Present Value of Free Cash Flow in Phase II<br />

Present Value of Free Cash Flow in Phase III<br />

Value of the Firm<br />

+ Liquid assets as of 30.06.00<br />

Market Value of Equity<br />

Number of shares outstanding (in ‘000)<br />

Value of Equity per Share €<br />

Phase I<br />

2001e<br />

5.26%<br />

2002e<br />

5.26%<br />

12.40% 12.40%<br />

1.00 1.00<br />

40.00% 40.00%<br />

0.00% 0.00%<br />

12.40% 12.40%<br />

n.a. n.a.<br />

12.40% 12.40%<br />

1.3 2.3<br />

34.48% 43.59%<br />

45.57% 43.71%<br />

Phase I<br />

2001e<br />

19,940<br />

9,086<br />

3,634<br />

3,122<br />

3,000<br />

3,435<br />

2,139<br />

1,835<br />

2002e<br />

28,632<br />

12,514<br />

5,006<br />

5,431<br />

1,800<br />

5,974<br />

5,165<br />

3,941<br />

2,736.8<br />

72,256.6<br />

138,545.2<br />

213,538.6<br />

18,815.5<br />

232,354.1<br />

4,200<br />

55.32<br />

2003e<br />

5.26%<br />

12.40%<br />

1.00<br />

40.00%<br />

0.00%<br />

12.40%<br />

n.a.<br />

12.40%<br />

3.3<br />

45.00%<br />

43.00%<br />

2003e<br />

41,516<br />

17,852<br />

7,141<br />

7,252<br />

950<br />

7,977<br />

9,036<br />

6,134<br />

Peer-Group comparison<br />

In order to achieve a fair valuation based on the general<br />

market conditions we derived a valuation for <strong>Phenomedia</strong><br />

from comparable companies based on a peer-group analysis.<br />

Two peer groups where established and included; on the one<br />

hand companies from the Neue Markt Frankfurt and on the<br />

other hand international companies with a main focus on<br />

Europe.<br />

The companies which are listed at the Neue Markt are not<br />

direct competitors of <strong>Phenomedia</strong>, but either belong to the<br />

Entertainment industry or address the same group of<br />

customers. The international companies belong to the group<br />

of game developers and publishers and therefore have a<br />

business model, which is similar to <strong>Phenomedia</strong>’s.<br />

2004e<br />

5.26%<br />

12.40%<br />

1.00<br />

40.00%<br />

0.00%<br />

12.40%<br />

n.a.<br />

12.40%<br />

4.3<br />

40.00%<br />

42.00%<br />

2004e<br />

58,123<br />

24,412<br />

9,765<br />

9,499<br />

997<br />

10,449<br />

12,700<br />

7,670<br />

2005e<br />

5.26%<br />

12.40%<br />

1.00<br />

40.00%<br />

0.00%<br />

12.40%<br />

n.a.<br />

12.40%<br />

5.3<br />

35.00%<br />

41.00%<br />

Phase II<br />

2006e<br />

5.26%<br />

12.40%<br />

1.00<br />

40.00%<br />

0.00%<br />

12.40%<br />

n.a.<br />

12.40%<br />

6.3<br />

30.00%<br />

40.00%<br />

1,100<br />

15,746<br />

22,632<br />

10,819<br />

2007e<br />

5.26%<br />

2008e<br />

5.26%<br />

12.40% 12.40%<br />

1.00 1.00<br />

40.00% 40.00%<br />

0.00% 0.00%<br />

12.40% 12.40%<br />

n.a. n.a.<br />

12.40% 12.40%<br />

7,3 8.3<br />

25.00% 20.00%<br />

40.00% 40.00%<br />

2005e 2006e 2007e 2008e<br />

78,466 102,006 127,507 153,009<br />

32,171 40,802 51,003 61,203<br />

12,868 16,321 20,401 24,481<br />

12,082 14,996 18,153 21,310<br />

1,047<br />

12,686<br />

17,651<br />

9,484<br />

Phase II<br />

1,155<br />

19,060<br />

28,539<br />

12,138<br />

1,212<br />

23,441<br />

33,379<br />

12,630<br />

2009e<br />

5.26%<br />

12.40%<br />

1.00<br />

40.00%<br />

0.00%<br />

12.40%<br />

n.a.<br />

12.40%<br />

9,3<br />

15.00%<br />

40.00%<br />

7<br />

Phase III<br />

...<br />

5.26%<br />

12.40%<br />

1.00<br />

40.00%<br />

0.00%<br />

12.40%<br />

n.a.<br />

12.40%<br />

...<br />

2009e<br />

Phase III<br />

...<br />

175,960 Terminal<br />

70,384<br />

28,154<br />

Value<br />

24,151 Nominale<br />

Rate der Free<br />

1,273 Cash Flows<br />

25,359<br />

39,750<br />

2.5%<br />

13,381 138,545<br />

Especially Kalisto Entertainment pursues a similar business<br />

strategy as <strong>Phenomedia</strong> and as can be seen in the analysis,<br />

has a significant premium over the comparable average. A<br />

description of all peer group companies is located in the<br />

appendix.<br />

For the valuation basis of <strong>Phenomedia</strong>, the following multiples<br />

have been used and calculated on the average.<br />

• Price to Earnings ratio for the years 2001 and 2002<br />

• Enterprise Value to EBIT ratio for the years 2001 and 2002<br />

• Figures for turnover and enterprise value to turnover ratio<br />

have been included only for informative purposes.<br />

We consider these characteristic numbers meaningful,<br />

because of the fact that all companies will be profitable by<br />

2001/02. Therefore a valuation based on the companies<br />

revenues would lead to unjustified distortions and would<br />

underscore the profitability of <strong>Phenomedia</strong>.<br />

Because of the better comparability of the international peer<br />

group we derived 2/3 of the valuation from it and just 1/3<br />

from the Neue Markt peer group.<br />

Based on the following peer group table we receive a<br />

valuation of € 63,96 per share.


in €<br />

Neuer-Markt Comparable Companies<br />

RTV<br />

e-multi <strong>AG</strong><br />

Brainpool<br />

ID-Media<br />

CDV Software <strong>AG</strong><br />

Swing Entertainment <strong>AG</strong><br />

Average<br />

<strong>Phenomedia</strong> <strong>AG</strong><br />

derived Valuation<br />

for <strong>Phenomedia</strong> <strong>AG</strong><br />

Average<br />

Share<br />

Price<br />

09/11/00<br />

19.15<br />

10.90<br />

24.70<br />

52.60<br />

97.50<br />

15.70<br />

50.00<br />

50.33<br />

Number<br />

of Shares<br />

(in ´000)<br />

23,875<br />

3,400<br />

10,600<br />

9,900<br />

800<br />

3,800<br />

4,200<br />

4,200<br />

Mkt.<br />

Cap.<br />

(in mil.)<br />

457.2<br />

37.1<br />

261.8<br />

520.7<br />

78.0<br />

59.7<br />

210.0<br />

211.4<br />

Enter-<br />

prise-<br />

Value<br />

460.20<br />

28.56<br />

235.13<br />

498.70<br />

67.94<br />

44.45<br />

191.3<br />

192.6<br />

99<br />

0.33<br />

-0.08<br />

0.11<br />

-0.19<br />

-0.13<br />

0.08<br />

0.21<br />

0.21<br />

00e<br />

0.70<br />

-0.08<br />

0.25<br />

-0.06<br />

-1.39<br />

0.11<br />

0.78<br />

0.78<br />

01e<br />

1.48<br />

0.19<br />

0.44<br />

0.16<br />

-0.69<br />

0.29<br />

1.06<br />

1.06<br />

02e<br />

1.70<br />

0.42<br />

0.70<br />

0.76<br />

3.91<br />

0.45<br />

1.80<br />

1.80<br />

EPS<br />

99<br />

58<br />

n.m.<br />

235<br />

n.m.<br />

n.m.<br />

196<br />

163<br />

238<br />

240<br />

00e<br />

27<br />

n.m.<br />

100<br />

n.m.<br />

n.m.<br />

143<br />

90<br />

64<br />

65<br />

01e<br />

13<br />

57<br />

57<br />

329<br />

n.m.<br />

54<br />

45<br />

47<br />

47<br />

02e<br />

11<br />

26<br />

35<br />

69<br />

25<br />

35<br />

34<br />

28<br />

28<br />

P/E C<strong>AG</strong>R<br />

99-02e<br />

72.7%<br />

n.m.<br />

88.0%<br />

n.m.<br />

n.m.<br />

77.8%<br />

79.5%<br />

71.5%<br />

71.5%<br />

PEG<br />

02<br />

0.15<br />

n.m.<br />

0.40<br />

n.m.<br />

n.m.<br />

0.45<br />

0.34<br />

0.90<br />

0.90<br />

99<br />

5.1<br />

-0.5<br />

2.3<br />

-2.7<br />

-0.1<br />

0.9<br />

1.7<br />

1.7<br />

00e<br />

12.4<br />

-0.7<br />

6.5<br />

-0.8<br />

-1.2<br />

1.3<br />

6.4<br />

6.4<br />

01e<br />

17.8<br />

1.8<br />

9.5<br />

2.5<br />

-0.6<br />

3.2<br />

9.1<br />

9.1<br />

02e<br />

23.4<br />

3.9<br />

140<br />

11.3<br />

4.8<br />

5.8<br />

12.5<br />

12.5<br />

EBIT (in mil.)<br />

99<br />

23.4<br />

11.1<br />

8.3<br />

11.5<br />

10.3<br />

11.1<br />

12.6<br />

39.0<br />

39.3<br />

00e<br />

8.0<br />

5.2<br />

5.2<br />

4.5<br />

5.5<br />

4.3<br />

5.4<br />

12.9<br />

13.0<br />

01e<br />

5.7<br />

2.2<br />

4.1<br />

2.2<br />

4.0<br />

2.1<br />

3.4<br />

21.0<br />

21.2<br />

EV/Turnover<br />

02e<br />

4.4<br />

1.5<br />

3.0<br />

1.6<br />

2.2<br />

1.4<br />

2.4<br />

6.7<br />

6.7<br />

99<br />

90.2<br />

n.m.<br />

102.2<br />

n.m.<br />

n.m.<br />

49.4<br />

72.8<br />

112.2<br />

113.0<br />

00e<br />

37.1<br />

n.m.<br />

36.2<br />

n.m.<br />

n.m.<br />

34.2<br />

35.8<br />

29.8<br />

30.0<br />

01e<br />

25.9<br />

15.5<br />

24.8<br />

72.1<br />

n.m.<br />

13.9<br />

20.0<br />

21.0<br />

21.1<br />

EV/EBIT<br />

02e<br />

19.7<br />

7.3<br />

16.8<br />

15.9<br />

14.2<br />

7.7<br />

13.6<br />

15.3<br />

15.4<br />

International Comparable Companies<br />

Argonaut<br />

Cryo Interactive<br />

Eidos<br />

Infogrames<br />

Kalisto<br />

UBI Soft<br />

Average<br />

<strong>Phenomedia</strong> <strong>AG</strong><br />

derived Valuation<br />

for <strong>Phenomedia</strong> <strong>AG</strong><br />

Average<br />

Share<br />

Price<br />

09/11/00<br />

£0.53<br />

€ 26.80<br />

£4.32<br />

€ 33.00<br />

€ 18.20<br />

€ 59.60<br />

€ 50.00<br />

€ 70.77<br />

Number<br />

of Shares<br />

(in ´000)<br />

91,800<br />

11,780<br />

102,800<br />

74,767<br />

16,258<br />

16,654<br />

4,200<br />

4,200<br />

Mkt.<br />

Cap.<br />

(in mil.)<br />

48.7<br />

315.7<br />

444.1<br />

2,467.3<br />

295.9<br />

992.6<br />

210.0<br />

297.2<br />

Enter-<br />

prise-<br />

Value<br />

31.2<br />

334.1<br />

523.3<br />

2,565.0<br />

299.5<br />

1.023.4<br />

191.3<br />

278.5<br />

99<br />

-0.03<br />

0.15<br />

0.00<br />

0.28<br />

0.83<br />

0.00<br />

0.21<br />

0.21<br />

00e<br />

-0.04<br />

0.24<br />

-0.10<br />

0.39<br />

0.13<br />

0.65<br />

0.78<br />

0.78<br />

01e<br />

0.03<br />

0.34<br />

0.15<br />

0.64<br />

0.18<br />

0.99<br />

1.06<br />

1.06<br />

02e<br />

0.07<br />

0.40<br />

0.18<br />

0.91<br />

0.23<br />

1.17<br />

1.80<br />

1.80<br />

EPS<br />

99<br />

n.m.<br />

175<br />

n.m.<br />

118<br />

22<br />

n.m.<br />

105<br />

238<br />

337<br />

00e<br />

n.m.<br />

113<br />

n.m.<br />

84<br />

140<br />

92<br />

107<br />

64<br />

91<br />

01e<br />

17<br />

78<br />

29<br />

52<br />

104<br />

60<br />

47<br />

47<br />

67<br />

02e<br />

8<br />

68<br />

23<br />

36<br />

79<br />

51<br />

44<br />

28<br />

39<br />

P/E C<strong>AG</strong>R<br />

99-02e<br />

122.2%<br />

37.3%<br />

24.1%<br />

48.0%<br />

33.0%<br />

33.8%<br />

53.1%<br />

71.5%<br />

71.5%<br />

PEG<br />

02<br />

0.06<br />

1.81<br />

0.97<br />

0.76<br />

2.40<br />

1.51<br />

1.32<br />

0.90<br />

1.27<br />

99<br />

n.a.<br />

2.9<br />

n.a.<br />

22.5<br />

1.4<br />

n.a.<br />

1.7<br />

1.7<br />

00e<br />

1.5<br />

4.5<br />

10.2<br />

44.6<br />

3.8<br />

18.4<br />

6.4<br />

6.4<br />

01e<br />

1.7<br />

6.2<br />

37.4<br />

81.9<br />

5.4<br />

26.5<br />

9.1<br />

9.1<br />

02e<br />

4.0<br />

7.9<br />

51.0<br />

107.5<br />

8.1<br />

36.6<br />

12.5<br />

12.5<br />

EBIT (in Mio.)<br />

99<br />

13.5<br />

9.3<br />

2.3<br />

8.6<br />

20.0<br />

n.a.<br />

10.7<br />

39.0<br />

56.8<br />

00e<br />

7.0<br />

6.5<br />

2.4<br />

4.2<br />

13.9<br />

5.3<br />

6.6<br />

12.9<br />

18.8<br />

01e<br />

3.4<br />

4.9<br />

2.0<br />

2.7<br />

12.4<br />

4.1<br />

4.9<br />

21.0<br />

30.6<br />

EV/Turnover<br />

02e<br />

2.3<br />

4.0<br />

1.7<br />

2.2<br />

11.1<br />

3.3<br />

4.1<br />

6.7<br />

9.7<br />

99<br />

n.a.<br />

114.5<br />

n.a.<br />

114.2<br />

210.2<br />

n.a.<br />

114.2<br />

109.8<br />

163.5<br />

00e<br />

20.8<br />

75.1<br />

51.4<br />

57.5<br />

78.9<br />

55.5<br />

54.8<br />

29.2<br />

43.4<br />

01e<br />

18.3<br />

53.9<br />

14.0<br />

31.3<br />

55.7<br />

38.6<br />

32.4<br />

20.5<br />

30.5<br />

EV/EBIT<br />

02e<br />

7.8<br />

42.5<br />

10.3<br />

23.9<br />

37.0<br />

28.0<br />

24.9<br />

14.9<br />

22.2<br />

99<br />

19.7<br />

2.6<br />

28.3<br />

15.6<br />

6.6<br />

4.0<br />

4.9<br />

4.9<br />

00e<br />

57.6<br />

5.5<br />

44.8<br />

40.0<br />

12.4<br />

10.3<br />

14.8<br />

14.8<br />

01e<br />

80.1<br />

12.7<br />

57.3<br />

83.0<br />

17.0<br />

20.9<br />

20.0<br />

20.0<br />

02e<br />

104.1<br />

19.2<br />

77.8<br />

112.7<br />

30.7<br />

30.9<br />

28.6<br />

28.6<br />

Turnover (in mil.)<br />

99<br />

2.3<br />

36.1<br />

226.3<br />

300.0<br />

15.0<br />

k.A.<br />

4.9<br />

4.9<br />

00e<br />

4.5<br />

51.7<br />

216.5<br />

605.6<br />

21.5<br />

191.7<br />

14.8<br />

14.8<br />

01e<br />

9.1<br />

67.7<br />

261.9<br />

938.4<br />

24.2<br />

248.1<br />

20.0<br />

20.0<br />

02e<br />

13.58<br />

84.11<br />

316.1<br />

1,175.0<br />

26.9<br />

313.2<br />

28.6<br />

28.6<br />

Turnover (in mil.)<br />

Penomedia <strong>AG</strong> PeerGroup Vergleich<br />

8


Summary of the evaluation models<br />

Peer-Group Neuer-Markt<br />

in € per share<br />

50.33<br />

Peer Group International<br />

70.77<br />

Results from Peer-Group Valuation<br />

63.96<br />

Average of the Peer-Group Valuation<br />

63.96<br />

DCF-model<br />

55.32<br />

Fair Stock-Price-Valuation from different valuation models 59.64<br />

Results of the valuation<br />

We think that the stock of <strong>Phenomedia</strong> is at the current<br />

levels fundamentally undervalued. We recommend to buy<br />

the stock with a price target of € 60,00. Crucial to this<br />

recommendation was the previous success of business as well<br />

as the good outlook to further expand in new markets. The<br />

successful development of “Moorhuhn” and the focus on new<br />

high growth markets as WAP games or Interactive TV offers<br />

significant opportunities. Therefore the stock price should<br />

reflect this and could benefit from these developments.<br />

Appendix<br />

Brief descriptions of the peer group companies.<br />

Brainpool TV <strong>AG</strong> (BTV)<br />

Brainpool TV is engaged in the production, licensing and<br />

merchandising process of TV characters. Brainpool is also<br />

active in the development of Internet content and the<br />

organisation of events. The programme stock covers German<br />

TV productions like weekly comedy and erotic shows.<br />

CDV Software Entertainment <strong>AG</strong> (OGG)<br />

CDV is active in the sale and distribution of eTainment<br />

(computer games, infotainment, educational software) and<br />

inexpensive application software. CDV distributes successful<br />

products, such as “Doom” or “Duke Nukem” as well as the<br />

recently published action hit “Sudden Strike”.<br />

e.multi Digitale Dienste <strong>AG</strong> (EMH)<br />

e.multi Digital Services offers entertainment and information<br />

systems using the Internet. The company develops, organises<br />

and implements winning games for operators of websites,<br />

which use them to attract potential customers to their<br />

content. In Germany e.multi is, with its 80% market share,<br />

leader in providing stock market tournaments via the<br />

Internet. Additionally, e.multi provides information services<br />

like stock quotes for private investors.<br />

RTV Family Entertainment <strong>AG</strong> (RTV)<br />

RTV Family Entertainment belongs to the group of leading<br />

producers and licensers of high quality TV programmes for<br />

children and family entertainment. Besides the production<br />

of films and soaps, RTV is engaged in the merchandising of<br />

film characters. RTV is also the merchandising partner of<br />

<strong>Phenomedia</strong> in respect to the distribution of “Moorhuhn”<br />

articles.<br />

Swing! Entert@inment Media <strong>AG</strong> (SGV)<br />

Founded in 1998, Swing develops, produces and markets<br />

software for digital entertainment platforms (PCs, video<br />

game consoles and the Internet). Additionally Swing buys<br />

the licensing rights of finished entertainment products and<br />

characters to produce the software and market them over<br />

their electronic channels.<br />

I-D Media <strong>AG</strong> (IDL)<br />

I-D Media is a marketing and communication services<br />

provider. The company develops and markets innovative<br />

media -content, -services and -technologies using the<br />

Internet. With Cycosmos I-D Media hosts a virtual community<br />

platform via the Internet.<br />

Argonaut Games Plc (<strong>AG</strong>T)<br />

Argonaut Games is one of the largest independent producers<br />

of video games. With more than 120 employees Argonaut<br />

designs and develops entertainment software for PCs and<br />

video game consoles. The customers and strategic partners<br />

of Argonaut are big publishers and producers like Fox<br />

Interactive, Electronic Arts, Disney, Sega and Nintendo.<br />

Cryo Interactive SA (RYI)<br />

Listed at the Nouveau Marche since december 1998, Cryo<br />

Interactive develops and publicises culture, adventure and<br />

strategic role play games for the PC, Sony PlayStation,<br />

Nintendo 64, Nintendo Game-Boy, Sega Dreamcast and the<br />

Internet. The targeted customers of Cryo are between the<br />

ages 18-35. Cryo Networks, will be spun off later this year<br />

and develops online games and sells an online-game<br />

developer’s toolbox based on its standard “SCOL” that allows<br />

to create 3-D environments<br />

Eidos Plc (EID)<br />

The core activities of Eidos cover the development and<br />

marketing of interactive entertainment products for PCs and<br />

video game consoles as well as the Internet under its own<br />

label “Eidos Interactive”. One of the most famous of its games<br />

is “Tomb Raider” with the virtual character Lara Croft.<br />

Additionally, Eidos possesses licence agreements with the<br />

organisers of Formula 1, the Olympic games as well as Disney.<br />

9


10<br />

Infogrames Entertainment SA (IFG)<br />

Infogrames Interactive develops, markets and distributes<br />

interactive entertainment software for PCs and video game<br />

consoles. Infogrames has the licences for characters like<br />

“Asterix”, “Die Schlümpfe” (Smurfs), “Loony Toons” and the<br />

Brazilian national soccer team. Through the acquisition of GT<br />

Interactive, Infogrames passes another milestone on the way<br />

to position itself in the US markets.<br />

Kalisto Entertainment SA (KALI)<br />

The French based entertainment software company, Kalisto<br />

Entertainment, is engaged in the development and marketing<br />

of PC and video game software. Kalisto also claims to be one<br />

of the leaders in the Internet gaming market. Games<br />

developed by Kalisto are for example “Nightmare<br />

Creatures”, “Dark Earth”, “Ultimate Race” and “The Fifth<br />

Element”. Founded in France, Kalisto also maintains offices<br />

in Japan, USA, China and England. Like <strong>Phenomedia</strong>, Kalisto<br />

deals with the development of online games.<br />

UBI Soft Entertainment SA (UBIN)<br />

UBI Soft Entertainment belongs to the group of the biggest<br />

companies in the entertainment software business. UBI Soft<br />

is a publisher and sells its software via CD-ROM and the<br />

Internet. UBI Soft has about 1500 employees and licenses its<br />

software mainly to Nintendo, Sega and Sony.<br />

<strong>Phenomedia</strong> <strong>AG</strong>: Profit and Loss statement<br />

1999<br />

2000e<br />

2001e<br />

‘000 DM ‘000 € ‘000 DM ‘000 € +/- ‘000 DM ‘000 €<br />

Revenues<br />

9,513 4,864 29,000 14,827 205% 39,000 19,940<br />

Games&Licensing<br />

7,362 3,764 18,000 9,203 144% 25,000 12,782<br />

Interactive Entertainment<br />

0 0 2,500 1,278 0% 3,800 1,943<br />

Service&Technology<br />

2,151 1,100 8,500 4,346 295% 10,200 5,215<br />

Other revenues<br />

492 252<br />

Cost of revenues<br />

1,694 866 4,500 2,301 166% 5,800 2,965<br />

Personnel expenses<br />

1,687 863 3,900 1,994 131% 5,100 2,608<br />

Other operating expenses<br />

1,424 728 3,200 1,636 125% 4,200 2,147<br />

EBITDA<br />

5,200 2,659 17,400 8,896 235% 23,900 12,220<br />

Depreciation and amortization<br />

1,889 966 4,799 2,454 154% 6,106 3,122<br />

Earnings before interest and taxes (EBIT) 3,311 1,693 12,601 6,443 281% 17,794 9,098<br />

Interest income<br />

87 44 800 409 820% 400 205<br />

Result from operational activities<br />

3,398 1,737 13,401 6,852 294% 18,194 9,302<br />

Extraordinary income<br />

-2,081 -1,064 0 0 -100% 0 0<br />

Income taxes<br />

656 335 6,968 3,563 962% 9,461 4,837<br />

Net income<br />

661 338 6,432 3,289 873% 8,733 4,465<br />

DVFA Adjustments<br />

1,041 532<br />

Adjusted DVFA earnings<br />

1,702 870 6,432 3,289 135% 8,733 4,465<br />

Number of shares outstanding<br />

������������������<br />

4,200<br />

0.41<br />

0.21<br />

4,200<br />

1.53<br />

0.78<br />

4,200<br />

2.08<br />

1.06<br />

Sources:<br />

• Value-Research Data<br />

• <strong>Phenomedia</strong> <strong>AG</strong><br />

• Datamonitor<br />

• Bloomberg<br />

+/- ‘000 DM ‘000 €<br />

34% 56,000 28,632<br />

39% 36,500 18,662<br />

52% 6,700 3,426<br />

20% 12,800 6,545<br />

29% 8,100 4,141<br />

31% 6,900 3,528<br />

31% 5,900 3,017<br />

37% 35,100 17,946<br />

27% 10,622 5,431<br />

41% 24,478 12,515<br />

-50% 200 102<br />

36% 24,678 12,618<br />

0 0<br />

36% 9,871 5,047<br />

36% 14,807 7,571<br />

36%<br />

14,807<br />

4,200<br />

3.53<br />

2002e<br />

7,571<br />

1.80<br />

+/-<br />

44%<br />

46%<br />

76%<br />

25%<br />

40%<br />

35%<br />

40%<br />

47%<br />

74%<br />

38%<br />

-50%<br />

36%<br />

4%<br />

70%<br />

70%


<strong>Phenomedia</strong> <strong>AG</strong><br />

Consolidated Balance Sheets to IAS<br />

Assets<br />

A. Assets<br />

I. Intangible assets<br />

1. Rights to use, licenses and software<br />

2. Prepaid expenses on assets under construction<br />

3. Goodwill<br />

II. Property, plant and eqipment<br />

Other equipment, factory and office equipment<br />

B. Latent taxes<br />

C. Current Assets<br />

I. Inventory<br />

1. Unfinished Products<br />

2. Goods<br />

3. Prepaid expenses<br />

II. Receivables and other current assets<br />

1. Trade receivables<br />

2. Other assets<br />

III. Cash-in-hand and bank balances<br />

D. Deferred items<br />

Total Assets<br />

Equity and Liabilities<br />

A. Equity<br />

I. Subscribed capital<br />

II. Capital surplus<br />

III. Accumulated deficit<br />

IV. Yearly surplus/deficit<br />

B. Accruals<br />

I. Tax reserves<br />

II. Other accruals<br />

C. Liabilities<br />

I. Liabilities to banks<br />

II. Received pre-payments on orders<br />

III. Trade liabilities<br />

IV. Other liabilities<br />

Total liabilities and shareholders equity<br />

01/01/1999 - 06/30/1999<br />

‘000 DM<br />

2,140<br />

1,971<br />

971<br />

911<br />

89<br />

169<br />

169<br />

66<br />

3,121<br />

90<br />

24<br />

66<br />

0<br />

2,356<br />

1,512<br />

844<br />

675<br />

23<br />

5,350<br />

‘000 DM<br />

724<br />

1,000<br />

0<br />

23<br />

-299<br />

368<br />

205<br />

163<br />

4,258<br />

37<br />

1,005<br />

1,444<br />

1,772<br />

5,350<br />

’000 €<br />

1,094<br />

1,008<br />

496<br />

466<br />

46<br />

86<br />

86<br />

34<br />

1,596<br />

46<br />

12<br />

34<br />

0<br />

1,205<br />

773<br />

432<br />

345<br />

12<br />

2,735<br />

‘000 €<br />

370<br />

511<br />

0<br />

-153<br />

-153<br />

188<br />

105<br />

83<br />

2,177<br />

19<br />

514<br />

738<br />

906<br />

2,735<br />

%<br />

40.0%<br />

36.8%<br />

18.1%<br />

17.0%<br />

1.7%<br />

3.2%<br />

3.2%<br />

1.2%<br />

58.3%<br />

1.7%<br />

0.4%<br />

1.2%<br />

0.0%<br />

44.0%<br />

28.3%<br />

15.8%<br />

12.6%<br />

0.4%<br />

100%<br />

01/01/1999 - 06/30/1999<br />

%<br />

13.5%<br />

18.7%<br />

0.0%<br />

-5.6%<br />

-5.6%<br />

6.9%<br />

3.8%<br />

3.0%<br />

79.6%<br />

0.7%<br />

18.8%<br />

27.0%<br />

33.1%<br />

100%<br />

1,332<br />

1,332<br />

0<br />

55,952<br />

2,372<br />

0<br />

417<br />

1,955<br />

16,782<br />

9,708<br />

7,074<br />

36,798<br />

9<br />

61,172<br />

‘000 DM<br />

56,053<br />

8,215<br />

46,156<br />

821<br />

861<br />

1,742<br />

1,524<br />

218<br />

3,377<br />

1,261<br />

96<br />

978<br />

1,042<br />

61,172<br />

11<br />

01/01/2000 - 06/30/2000<br />

‘000 DM ‘000 € %<br />

5,211 2,664 8.5%<br />

3,879 1,983 6.3%<br />

3,815 1,951 6.2%<br />

0 0 0.0%<br />

64 33 0.1%<br />

681<br />

681<br />

0<br />

28,608<br />

1,213<br />

0<br />

213<br />

1,000<br />

8,581<br />

4,964<br />

3,617<br />

18,815<br />

5<br />

31,277<br />

‘000 €<br />

28,659<br />

4,200<br />

23,599<br />

440<br />

440<br />

891<br />

779<br />

111<br />

1,727<br />

645<br />

49<br />

500<br />

533<br />

2.2%<br />

2.2%<br />

0.0%<br />

91.5%<br />

3.9%<br />

0.0%<br />

0.7%<br />

3.2%<br />

27.4%<br />

15.9%<br />

11.6%<br />

60.2%<br />

0,0%<br />

100.0%<br />

01/01/2000 - 06/30/2000<br />

31,277<br />

%<br />

91.6%<br />

13.4%<br />

75.5%<br />

1.4%<br />

1.4%<br />

2.8%<br />

2.5%<br />

0.4%<br />

5.5%<br />

2.1%<br />

0.2%<br />

1.6%<br />

1.7%<br />

100%


Internet / Structure<br />

Internet / eTailing<br />

Health Care & Biotech<br />

Media & Entertainment<br />

New Technologies<br />

Telecommunication<br />

IT-Software<br />

IT-Security & IT-Hardware<br />

IT-Semiconductor<br />

IT-Services & Financial Services<br />

General Equities<br />

This document is for information purposes only. Although the information in<br />

this report has been obtained from sources which Value Research GmbH & Co.<br />

KG (Value Research) believes to be reliable, we do not represent or warrant its<br />

accuracy, and such information may be incomplete or condensed.<br />

This document was prepared independently of <strong>Phenomedia</strong> <strong>AG</strong> and its authors<br />

have no authority to make any representation or warranty on behalf neither<br />

Value Research, <strong>Phenomedia</strong> <strong>AG</strong> or any other person accepts any liability<br />

whatsoever for any loss arising from any use of this document or its contents<br />

or otherwise arising in connection therewith.<br />

The investments discussed or recommended in this report may be unsuitable<br />

for investors depending on their specific investment objectives and financial<br />

position. Before acting, private investors should obtain the advice of their<br />

bank, broker or investment adviser.<br />

Value Research and/or its affiliated companies, shareholders, directors, officers<br />

and/or its employees have or may have a long or short position or holding in the<br />

securities, or in options, futures and other derivative instruments based on the<br />

securities or other related investments of issuers mentioned herein. Value<br />

Research may buy or sell these securities in the open market, from or to<br />

customers of this firm or otherwise for their own account. Furthermore Value<br />

Research and/or its affiliates may be providing or may have provided advice or<br />

investment services for any company mentioned in this report and may, to the<br />

extent permitted by law, have used the information herein contained, or the<br />

research or analysis upon it is based, before its publication. Value Research will<br />

not be responsible for the consequences, especially for any losses, which result<br />

or will result of reliance upon any opinion or statement contained herein or for<br />

any omission.<br />

Value Research GmbH & Co. KG<br />

Am Kronberger Hang 5<br />

65824 Schwalbach/Ts.<br />

Telefon +49 / 6196 / 88 00-290<br />

Telefax +49 / 6196 / 88 00-299<br />

http://www.value-research.de<br />

http://www.nmeurope.de<br />

Bloomberg: VMR <br />

E-Mail: info@value-research.de<br />

Rolf Kunz<br />

Andreas Lambrou<br />

Gerrit Rohleder<br />

Volker Braun<br />

Dr. Martin Possienke<br />

Ralf Marinoni<br />

Lars Kuhnke<br />

Jörg Müller<br />

Peter Klostermeyer<br />

Steffen Manske<br />

Sven Jochim<br />

Katrin Andreas<br />

Michael Anschütz<br />

Ralph Struthoff<br />

Peer Sven Beers<br />

The price or value of the investment to which the report relates, either directly<br />

or indirectly, may fall or rise against the interest of investors. Where an<br />

investment is dominated in a currency other than the currency this report is<br />

based on, changes in rates of exchange may have an adverse effect on the value,<br />

or price of, or income derived from the investment. Past performance is not<br />

necessarily a guide to future performance. Value Research do not claim that any<br />

returns indicated will be achieved. Changes in the assumptions may have a<br />

material impact on any returns indicated. Income from investments may fluctuate.<br />

This report is confidential and is being submitted to select recipients only.<br />

This document is for distribution in or from The United Kingdom only to<br />

persons who are authorised Persons or exempted persons within the meaning<br />

of The Financial Services Act 1986 of The United Kingdom or any order made<br />

thereunder or to the persons of a kind described in Article 11 (3) of The<br />

Financial Services Act 1986 (Investment Advertisements) (exemptions) order<br />

1996 (as amended) and is not intended to be distributed or passed on, directly<br />

or indirectly, to any other class of persons.<br />

Neither this document nor any part nor copy hereof may be taken or transmitted<br />

or distributed, in the United States or its territories or possessions nor may it<br />

be distributed to any U.S. person. The distribution of this document in Canada,<br />

Japan or other jurisdictions may be restricted by law and persons into whose<br />

possession this document comes should inform themselves about, and observe,<br />

any such restrictions. Any failure to comply with these restrictions may<br />

constitute a violation of United States securities law or the laws of Canada,<br />

Japan or any such other jurisdictions.<br />

It can not be guaranteed that this document is not produced at the request of<br />

the researched company.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!