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6th European Conference on Game Based Learning University

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Wednesday 3 October 2012<br />

18:30<br />

09:45<br />

River Lee Hotel<br />

Welcome recepti<strong>on</strong> (Until 1930)<br />

Thursday 4 October 2012<br />

09:00 Registrati<strong>on</strong> and Refreshments<br />

09:30 Room: Western Room<br />

Welcome from the <str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g> Chair: Patrick Felicia<br />

Keynote address: Dr Sim<strong>on</strong> Egenfeldt‐Nielsen<br />

"The potential of tablets to game‐based learning."<br />

<str<strong>on</strong>g>6th</str<strong>on</strong>g> <str<strong>on</strong>g>European</str<strong>on</strong>g> <str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g> <strong>on</strong> <strong>Game</strong>‐<strong>Based</strong> <strong>Learning</strong><br />

<strong>University</strong> College Corge and Waterford Institute of Technology<br />

4‐5 October 2012<br />

10:30 <str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g> splits into streams<br />

Room: Exhibiti<strong>on</strong><br />

Room: Blarney<br />

Room: Coachford<br />

Room: Peake<br />

Stream A: Serious <strong>Game</strong>s<br />

Stream B: <strong>Game</strong> Design<br />

Stream C: Primary Educati<strong>on</strong><br />

Stream D: Mini Track <strong>on</strong> Multi‐User Virtual<br />

Chair: Sylvester Anab Chair: Darryl Charles Chairs: Anna‐Sofia Anna Sofia Alkind‐Taylor<br />

Alkind Taylor Envir<strong>on</strong>ments for <strong>Game</strong> <strong>Game</strong>‐based based <strong>Learning</strong><br />

Chairs: Stefan Göbel and Viktor Wendel<br />

10:45 Exploring <strong>University</strong> Library Inducti<strong>on</strong> Within An<br />

Undergraduate Serious‐<strong>Game</strong>s Design Module<br />

Bates Matthew, David Brown, J<strong>on</strong> Fletcher and Sandra<br />

Price, Nottingham Trent <strong>University</strong>, UK<br />

11:15 Towards Social Serious <strong>Game</strong>s<br />

K<strong>on</strong>ert Johannes, Stefan Göbel and Ralf Steinmetz,<br />

Technische Universität Darmstadt, Germany<br />

11:45 Towards the C<strong>on</strong>structive Incorporati<strong>on</strong> of Serious<br />

<strong>Game</strong>s Within Object Oriented Programming<br />

Malliarakis Christos, Maya Satratzemi and Stelios<br />

Xynogalos, <strong>University</strong> of Maced<strong>on</strong>ia, Greece<br />

12:15 Collaborative Serious <strong>Game</strong> As A Sociable Computer‐<br />

Supported Collaborative <strong>Learning</strong> Envir<strong>on</strong>ment<br />

Oksanen Kimmo and Raija Hämäläinen, Finnish<br />

Institute for Educati<strong>on</strong>al Research, <strong>University</strong> of<br />

Jyväskylä, Finland<br />

Creating Serious <strong>Game</strong>s Through Multidisciplinary<br />

Teams At Third Level: Evaluating The Implicati<strong>on</strong>s Of<br />

An In‐House Approach<br />

Ro<strong>on</strong>ey Pauline, Dublin Institute of Technology, Ireland<br />

Combining <strong>Game</strong> Designs for Creating Adaptive and<br />

Pers<strong>on</strong>alized Educati<strong>on</strong>al <strong>Game</strong>s<br />

Zarra<strong>on</strong>andia Telmo, Mario Rafael Ruiz, Paloma Díaz<br />

and Ignacio Aedo, Universidad Carlos III de Madrid,<br />

Spain<br />

Co‐Designing Interactive C<strong>on</strong>tent: Developing A Road<br />

Safety <strong>Game</strong> C<strong>on</strong>cept For Adolescents<br />

All Anissa, Elena Nunez Castellar and Jan Van Looy,<br />

IBBT‐MICT‐Ghent <strong>University</strong>, Belgium<br />

Scripted Collaborati<strong>on</strong> to Guide the Pedagogy and<br />

Architecture of Digital <strong>Learning</strong> <strong>Game</strong>s<br />

Demetriadis Stavros, Thrasyvoulos Tsiatsos and<br />

Anastasios Karakostas, Aristotle <strong>University</strong> of<br />

Thessal<strong>on</strong>iki, Greece<br />

Evaluati<strong>on</strong> of Computer <strong>Game</strong>s Developed by Primary<br />

School Children to Gauge Understanding of<br />

Programming C<strong>on</strong>cepts<br />

Wils<strong>on</strong> Amanda, Thomas Hainey and Thomas<br />

C<strong>on</strong>nolly, <strong>University</strong> of West of Scotland, Scotland<br />

A Pilot Implementati<strong>on</strong> of an Immersive Online 3D<br />

Envir<strong>on</strong>ment for Collaborati<strong>on</strong> Am<strong>on</strong>g Computing<br />

Students in a Scottish <strong>University</strong><br />

Sculli<strong>on</strong> Jim, Mark Stansfield, Thomas Hainey and<br />

Thomas C<strong>on</strong>nolly, <strong>University</strong> of the West of Scotland,<br />

UK<br />

The Use of <strong>Game</strong>s‐based <strong>Learning</strong> at Primary Educati<strong>on</strong> Using Immersive Virtual Envir<strong>on</strong>ments To Assess<br />

Level within the Curriculum for Excellence: A Combined Science Understanding; The Impact Of<br />

Result of Two Regi<strong>on</strong>al Teacher Surveys<br />

C<strong>on</strong>textualizati<strong>on</strong><br />

Razak Aisya, Amanda Wils<strong>on</strong>, Thomas Hainey Gavin Ketelhut Diane Jass,<strong>University</strong> of Maryland, Angela<br />

Baxter and Thomas C<strong>on</strong>nolly, <strong>University</strong> of West of Shelt<strong>on</strong>, Temple <strong>University</strong>, Phillidephia, USA<br />

Scotland, UK<br />

Informati<strong>on</strong> and Communicati<strong>on</strong> Technology in Greek<br />

Primary Schools: A pilot applicati<strong>on</strong><br />

Koutsikos Loukas, Vasiliki Holeva, Sime<strong>on</strong> Zourelidis,<br />

Maria Dova and Charalampos Patrikakis, Technical<br />

Educati<strong>on</strong>al Instituti<strong>on</strong> of Piraeus, Greece<br />

Challenges to Develop an Interactive 3D Virtual World<br />

for Psychology Experiments<br />

Lemm<strong>on</strong> Colin, Carrie Lui, David Cottrell and John<br />

Hamilt<strong>on</strong>, James Cook <strong>University</strong>, Australia<br />

Open<strong>Game</strong>: A Framework for implementing 3D<br />

Collaborative Educati<strong>on</strong>al <strong>Game</strong>s in OpenSim<br />

Champsas Ioannis, Thrasyvoulos Tsiatsos, Ioannis<br />

Leftheris Apostolos Mavridis and Theodouli Terzidou,<br />

Aristotle <strong>University</strong> of Thessal<strong>on</strong>iki, Greece<br />

Room: Victoria<br />

Stream E: <strong>Game</strong> <strong>Based</strong> applicati<strong>on</strong>s and tools<br />

Chair: Peter Mozelius<br />

What Do We Learn From The '<strong>Game</strong> Of Catallaxy'?<br />

Remmele Bernd, WHL Graduate School of Business and<br />

Ec<strong>on</strong>omics, Germany<br />

Combining <strong>Game</strong> <strong>Based</strong> <strong>Learning</strong> and C<strong>on</strong>tent and<br />

Language Integrated <strong>Learning</strong> Approaches: A Research<br />

Proposal Utilizing QR Codes and Google Earth in a<br />

Geography‐based <strong>Game</strong><br />

Dourda Kyriaki, Tharrenos Bratitsis, Eleni Griva and<br />

Penelope Papadopoulou, <strong>University</strong> of Western<br />

Maced<strong>on</strong>ia, Greece<br />

Making <strong>Game</strong>s and Envir<strong>on</strong>mental Design: Revealing<br />

Landscape Architecture<br />

Marlow Christopher, Ball State <strong>University</strong>, Muncie<br />

United States<br />

12:45 2 Lunchh Lunchh Lunchh Lunchh Lunchh<br />

This timetable is subject to change 28/09/2012 Page 1


Room: Exhibiti<strong>on</strong><br />

Stream A: Serious <strong>Game</strong>s<br />

Chair: Matthew Bates<br />

13:45 <strong>Game</strong> <strong>Based</strong> <strong>Learning</strong> Time‐<strong>on</strong>‐Task and <strong>Learning</strong><br />

Performance According to the Students’ Temporal<br />

Perspective<br />

Romero Margarida and Mireia Usart, ESADE, Spain<br />

Room: Blarney<br />

Stream B: <strong>Game</strong> Design<br />

Chair: Harri Ketamo<br />

Rapid Development of <strong>Game</strong>s Inspired Metacognitive<br />

<strong>Learning</strong> Experiences Using Moodle and <strong>Game</strong>Maker<br />

Charles Darryl, <strong>University</strong> of Ulster, Chris Hanna, and<br />

Therese Charles, SilverFish Studios, and Richard Paul,<br />

<strong>University</strong> of Ulster, Ireland<br />

Room: Coachford<br />

Stream C: Mini track <strong>on</strong> C<strong>on</strong>tent and Assessment<br />

Integrati<strong>on</strong> for <strong>Game</strong>s‐<strong>Based</strong> <strong>Learning</strong><br />

Chair: Thomas Hainey<br />

Social <strong>Game</strong> Fliplife: Digging for Talents ‐ an Analysis<br />

Soebke Heinrich, Christiane Hadlich, Naira Müller,<br />

Tobias Hesse, Christoph Hennig, Sascha Schneider,<br />

Mario Aubel and Oliver Kornadt, Bauhaus‐Universität<br />

Weimar, Germany<br />

14:15 <strong>Game</strong>DNA: a Method to Structure Player Acti<strong>on</strong>s in <strong>Game</strong>‐<strong>Based</strong> Language <strong>Learning</strong> for Pre‐school Children Assessment Integrati<strong>on</strong> in <strong>Game</strong>s‐based <strong>Learning</strong>: A<br />

Serious <strong>Game</strong>s<br />

– a Design Perspective<br />

Preliminary l Review of f the h Literature<br />

van Nimwegen Christof, Pieter Wouters and Herre Meyer Bente, Aalborg <strong>University</strong>, Copenhagen, Hainey Thomas, Thomas C<strong>on</strong>nolly Gavin Baxter,<br />

van Oostendorp, Utrecht <strong>University</strong>, The Netherlands Denmark<br />

Richard Beeby and Liz Boyle, <strong>University</strong> of West of<br />

Scotland, UK<br />

14:45 Towards a <strong>Game</strong>‐Chatbot: Extending the Interacti<strong>on</strong> in Collocated and Situated <strong>Learning</strong> <strong>Game</strong> Design<br />

Serious <strong>Game</strong>s<br />

Delomier Florent, , Bertrand David, and Cyril<br />

Van Rosmalen Peter, Johan Eikelboom Erik Bloemers, Benazeth, and René Chal<strong>on</strong>, LIRIS/SILEX, <strong>University</strong> of<br />

Kees Van Winzum and Pieter Spr<strong>on</strong>ck Open<br />

Ly<strong>on</strong>, France<br />

Universiteit, The Netherlands<br />

15:15 Bringing Psychology into Financial Capability <strong>Game</strong>s<br />

Through Teachable Agents<br />

Peffer Gilbert, CIMNE, Barcel<strong>on</strong>a, Spain Shar<strong>on</strong><br />

Collard, <strong>University</strong> of Bristol, UK and Henrik Pouls<strong>on</strong>,<br />

Blekinge Institute of Technology, Sweden<br />

(Presentati<strong>on</strong> <strong>on</strong>ly)<br />

Supporting Cognitive Adaptability through <strong>Game</strong><br />

Design<br />

Gallagher Patrick, <strong>Learning</strong> Analysis Research<br />

Corporati<strong>on</strong> and Shenan Prestwich, Advanced<br />

Distributed <strong>Learning</strong>, USA<br />

Integrating PBL <strong>Game</strong>s into a Graduate‐Level Statistics<br />

Module<br />

O'Mullane John and Kathleen O'Sullivan, <strong>University</strong><br />

College Cork, Ireland<br />

<strong>Game</strong>‐<strong>Based</strong> Assessment; Implementing An Android<br />

Applicati<strong>on</strong> On Tablet Pcs For Peer‐Evaluati<strong>on</strong><br />

Charlier Nathalie, KU Leuven and Kristof K<strong>on</strong>ings,<br />

Limburg Catholic <strong>University</strong> College, Belgium<br />

(Presentati<strong>on</strong>)<br />

Room: Peake<br />

Stream D: Mini Track <strong>on</strong> Multi‐User Virtual<br />

Envir<strong>on</strong>ments for <strong>Game</strong>‐based <strong>Learning</strong><br />

Chair: Stefan Göbel and Viktor Wendel<br />

Social Gaming:Just Click & Reward?<br />

Soebke Heinrich, Thomas Broker and Oliver Kornadt,<br />

Bauhaus‐Universität Weimar, Germany<br />

Multiplayer Adventures for Collaborative <strong>Learning</strong><br />

With h Serious <strong>Game</strong>s<br />

Reuter Christian, Viktor Wendel, Stefan Göbel and<br />

Ralf Steinmetz, Technische Universität Darmstadt,<br />

Germany<br />

Room: Victoria<br />

Stream E: Older Learners and c<strong>on</strong>troversies in GBL<br />

Chair: Alex Mosely<br />

Not Just For Children: <strong>Game</strong>‐<strong>Based</strong> <strong>Learning</strong> For Older<br />

Adults<br />

Charlier Nathalie, Katholieke Universiteit Leuven,<br />

Belgium, Nicola Whitt<strong>on</strong>, Manchester Metropolitan<br />

<strong>University</strong>, UK, Michela Ott, C<strong>on</strong>siglio Nazi<strong>on</strong>ale Delle<br />

Ricerche Istituto Tecnologie Didattiche, Italy and Bernd<br />

Remele, Wissenschaftliche Hochschule Lahr, Germany<br />

Mastering Technology for Greater Aut<strong>on</strong>omy: Device<br />

Familiarisati<strong>on</strong> l for f Older l Users Via <strong>Game</strong>s<br />

Darzentas Dimitri, Utrecht <strong>University</strong>, Netherlands, and<br />

Jenny Darzentas, John Darzentas, <strong>University</strong> of the<br />

Aegean, Greece<br />

Design and Evaluati<strong>on</strong> of a 3D Collaborative <strong>Game</strong> to Debating Matters in Digital <strong>Game</strong>‐<strong>Based</strong> <strong>Learning</strong><br />

Support <strong>Game</strong> <strong>Based</strong> <strong>Learning</strong><br />

Sigurdardottir Helga, Nord‐Trønderlag <strong>University</strong><br />

Leftheris Ioannis, Thrasyvoulos Tsiatsos, Ioannis College and Norwegian <strong>University</strong> of Science and<br />

Champsas Apostolos Mavridi and Theodouli Terzidou, Technology, Norway<br />

Aristotle <strong>University</strong> of Thessal<strong>on</strong>iki, Greece<br />

15:45 Refreshments Refreshments Refreshments Refreshments Refreshments<br />

This timetable is subject to change 28/09/2012 Page 2


Room: Exhibiti<strong>on</strong><br />

Stream A: Serious <strong>Game</strong>s<br />

Chair: Gilbert Pfeffer<br />

16:15 A Platform Independent Model for Model Driven<br />

Serious <strong>Game</strong>s Development<br />

Tang Stephen, Martin Hanneghan and Chris Carter,<br />

Liverpool John Moores <strong>University</strong>, UK<br />

16:45 “The Hunt For Harald “ ‐ <strong>Learning</strong> Language and<br />

Culture Through Gaming<br />

Hansen Thomas, and Anne Charlotte Peters<strong>on</strong>,<br />

Resource Center for Integrati<strong>on</strong>, Vejle, Denmark<br />

17:15 The Serious <strong>Game</strong> Approach to Problem <strong>Based</strong><br />

<strong>Learning</strong> for the Dependent Learner<br />

Obikwelu Chinedu, Janet Read and Gavin Sim,<br />

<strong>University</strong> of Central Lancashire, Prest<strong>on</strong>, UK<br />

17:45<br />

19:30<br />

Room: Blarney<br />

Stream B: Communicati<strong>on</strong> skills<br />

Chair: Nathalie Charlier<br />

DeLearyous: Training Interpers<strong>on</strong>al Communicati<strong>on</strong><br />

Skills Using Unc<strong>on</strong>strained Text Input<br />

Vaassen Frederik and Walter Daelemans, <strong>University</strong> of<br />

Antwerp and Jeroen Wauters, Frederik Van<br />

Broeckhoven, Maarten Van Overveldt and Koen<br />

Eneman Group T Internati<strong>on</strong>al <strong>University</strong> College,<br />

Leuven, Belgium<br />

FILTWAM ‐ A Framework for Online <strong>Game</strong>‐based<br />

Communicati<strong>on</strong> Skills Training ‐ Using Webcams and<br />

Microph<strong>on</strong>es for Enhancing Learner Support<br />

Bahreini Kiavash, Rob Nadolski, Wen Qi and Wim<br />

Westera, Open <strong>University</strong> of the Netherlands, The<br />

Netherlands<br />

The Use of <strong>Game</strong>s to Foster Fluency Am<strong>on</strong>gst ESL<br />

Learners<br />

Alemi Minoo and Aylar Fallah Vazirabad, <strong>University</strong> of<br />

Essex, UK<br />

(presntati<strong>on</strong> <strong>on</strong>ly)<br />

Room: Coachford<br />

Stream C: Mini track <strong>on</strong> Barriers and<br />

Opportunities for the introducti<strong>on</strong> of GBL in<br />

Educati<strong>on</strong>al Settings<br />

Chair: Pauline Ro<strong>on</strong>ey<br />

<strong>Learning</strong> by Playing: Can Serious <strong>Game</strong>s Be Fun?<br />

Wernbacher Thomas, Alexander Pfeiffer, Danube<br />

<strong>University</strong> Krems, Michael Wagner, Christian <strong>University</strong><br />

College of Teacher Educati<strong>on</strong> Vienna/Krems and Joerg<br />

Hofstaetter, Ovos Media, Austria<br />

Exploring the Educati<strong>on</strong>al Value of Children's <strong>Game</strong><br />

Authoring Practises: A Primary School Case Study<br />

Allsop Yasemin, Wilbury Primary School, UK<br />

Close of c<strong>on</strong>ference day<br />

<str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g> dinner in the Aula Maxima at <strong>University</strong> College Cork<br />

Room: Peake<br />

Stream D: PhD Colloquium<br />

Chair: Patrick Felicia<br />

1600‐1610<br />

Schools As Interactive Playgrounds: An Investigative<br />

Study Of H<strong>on</strong>g K<strong>on</strong>g Local Primary Pedagogy<br />

Gupta Paridhi, The H<strong>on</strong>g K<strong>on</strong>g Polytechnic <strong>University</strong>,<br />

H<strong>on</strong>g K<strong>on</strong>g<br />

1615‐1625<br />

Intelligent Assessment and Learner Pers<strong>on</strong>alisati<strong>on</strong> in<br />

Virtual 3D Immersive Envir<strong>on</strong>ments<br />

McCusker Kerri, , Michael Callaghan, g , Jim Harkin and<br />

Shane Wils<strong>on</strong>, <strong>University</strong> of Ulster, Northern Ireland<br />

1630‐1640<br />

The Value of Team‐<strong>Based</strong> Mixed‐Reality (TBMR)<br />

<strong>Game</strong>s in Higher Educati<strong>on</strong><br />

Denholm John Aristidis Protopsaltis and Sara de<br />

Freitas, The Serious <strong>Game</strong>s Institute, Coventry U.K.<br />

1645‐1655<br />

Interactive Narrator in Ludic Space: A Dynamic Story<br />

Plot Underneath the Framework of MMORPGs<br />

Storytelling System<br />

Nobaew Banphot and Thomas Ryberg, E‐<strong>Learning</strong> Lab<br />

, Department of Communicati<strong>on</strong>, Denmark<br />

1700‐1730 Feedback and discussi<strong>on</strong><br />

Room: Victoria<br />

Stream E: Workshop <strong>on</strong> how to design cheap and<br />

effective traditi<strong>on</strong>al games<br />

Led by Alex Mosely and Nicola Whitt<strong>on</strong><br />

Who needs time and m<strong>on</strong>ey? How to design cheap and<br />

effective traditi<strong>on</strong>al games.<br />

Moseley Alex, <strong>University</strong> of Leicester and Nicola<br />

Whitt<strong>on</strong>, Manchester Metropolitan <strong>University</strong>, UK<br />

This timetable is subject to change 28/09/2012 Page 3


Friday 5 October 2012<br />

08:30 Refreshments available<br />

09:00 Room: Western Room<br />

Opening messages<br />

09:10<br />

Keynote address: Stephen Hegarty, Big Fish <strong>Game</strong>s<br />

09:50 Introducti<strong>on</strong> to ECGBL 2013 in Porto, Portugal<br />

10:00 Refreshments<br />

Poster c<strong>on</strong>tributors present their research<br />

Room: Exhibiti<strong>on</strong><br />

Stream A: Evaluati<strong>on</strong> and Measurement/ Role<br />

Play<br />

Chair: Gearoid O'Suilleabhain<br />

Refreshments<br />

Poster c<strong>on</strong>tributors present their research<br />

Room: Blarney<br />

Stream B: Video <strong>Game</strong>s<br />

Chair: Adam Moore<br />

Refreshments<br />

Poster c<strong>on</strong>tributors present their research<br />

Room: Coachford<br />

Stream C: GBL in the Classroom<br />

Chair: Claire Hampshire<br />

Refreshments<br />

Poster c<strong>on</strong>tributors present their research<br />

Room: Peake<br />

Stream D: Mini Track <strong>on</strong> User Profiling in <strong>Game</strong><br />

<strong>Based</strong> <strong>Learning</strong><br />

Chair: Francesco Bellotti<br />

Refreshments<br />

Poster c<strong>on</strong>tributors present their research<br />

Room: Victoria<br />

Stream E: Methods and Practices<br />

Chair: Amanda Wils<strong>on</strong><br />

10:30 Measuring User Experience In Tablet <strong>Based</strong><br />

Moving <strong>on</strong>: Use of Computer <strong>Game</strong>s During<br />

Educati<strong>on</strong>al <strong>Game</strong>s for Self <strong>Learning</strong> in Introductory Measuring Enjoyment in <strong>Game</strong>s Through EEG Signal Story‐Telling And Narrative Methods With Localised<br />

Educati<strong>on</strong>al <strong>Game</strong><br />

Transiti<strong>on</strong>al Care For Young People With L<strong>on</strong>g Term Programming Courses‐a Straightforward Design Analysis<br />

C<strong>on</strong>text To Preserve Knowledge<br />

Kiili Kristian, Tampere <strong>University</strong> of Technology, Antti Medical C<strong>on</strong>diti<strong>on</strong>s<br />

Approach with Progressi<strong>on</strong> Mechanisms<br />

Plotnikov Ant<strong>on</strong>, Natallia Stakheika and Carlotta Jupit Amelia Jati Robert, Jacey‐Lynn Minoi, Alvin Wee<br />

Koivisto, Satakunta <strong>University</strong> of Applied Sciences, Wils<strong>on</strong> Andrew, Birmingham City <strong>University</strong> and Janet Ljungkvist Peter and Peter Mozelius, Stockholm Schatten, Francesco Bellotti, D Pranantha, R Berta, A Yeo, Universiti Malaysia Sarawak, Malaysia, Sylvester<br />

Finland, Enda Finn, Dundalk Institute of Technology, McD<strong>on</strong>agh, Birmingham Children's Hospital NHS <strong>University</strong>, Sweden<br />

De Gloria, <strong>University</strong> of Genoa ‐ Dynatech, Italy Arnab, Serious <strong>Game</strong>s Institute, <strong>University</strong> of Coventry,<br />

Ireland and Harri Ketamo, eedu Ltd., Finland Foundati<strong>on</strong> Trust, UK UK<br />

11:00 Behavioral evaluati<strong>on</strong> of preference for game‐based<br />

learning procedures<br />

Marques Le<strong>on</strong>ardo and de Souza Deisy, Federal<br />

<strong>University</strong> of Sao Carlos, Brazil<br />

11:30 Scen‐LRPG: a Board <strong>Game</strong> To Collaboratively Design<br />

GBL Scenarios: Qualitative Analysis Of An Experiment<br />

Pernin Jean‐Philippe, Florence Michau , Nadine<br />

Mamdran, LIG, Grenoble and Christelle Mariais,<br />

Symetrix, France<br />

12:00 Let’s go to the Movies! <strong>Learning</strong> Math through<br />

Creativity and Role Playing.<br />

Panagouli Dimitra and Maria Priovolou, Hellenic<br />

American Educati<strong>on</strong>al Foundati<strong>on</strong>, Athens, Greece<br />

Educati<strong>on</strong>al Video <strong>Game</strong>s Evaluati<strong>on</strong>: An Approach<br />

<strong>Based</strong> <strong>on</strong> the Educati<strong>on</strong>al Playability<br />

Ibrahim Amer, Francisco Luis Gutiérrez Vela, Natalia<br />

Padilla Zea Patricia Paderewski Rodrigez and José Luis<br />

G<strong>on</strong>zález Sánchez, <strong>University</strong> of Granada, Spain<br />

Pre‐service Teachers’ Views <strong>on</strong> Using Adventure Video<br />

<strong>Game</strong>s for Language <strong>Learning</strong><br />

Chen Howard Hao‐Jan, Christine Yang and Ming‐Puu<br />

Chen, Nati<strong>on</strong>al Taiwan Normal <strong>University</strong>, and Nian‐<br />

Shing Chen, , Nati<strong>on</strong>al Sun Yat‐sen <strong>University</strong>,<br />

Kaohsiung Taiwan<br />

Exploring the Educati<strong>on</strong>al Perspectives of XBOX Kinect<br />

<strong>Based</strong> Video <strong>Game</strong>s<br />

Kandroudi Marina and Tharrenos Bratitsis, <strong>University</strong><br />

of Western Maced<strong>on</strong>ia, Greece<br />

Towards Creative Pedagogy: Empowering Students To<br />

Develop <strong>Game</strong>s<br />

Kiili Kristian, Teemu Jönkkäri, Tampere <strong>University</strong> of<br />

Technology, Carita Kiili, <strong>University</strong> of Jyväskylä, Finalnd<br />

and Michela Ott, Istituto Tecnologie Didattiche, Italy<br />

Development of Computer <strong>Game</strong>s for Training<br />

Programming Skills<br />

Shabalina Olga, Pavel Vorobkalov, Alexander Katave,<br />

Volgograd State Technical <strong>University</strong>, Alexander<br />

Davtyan, Moscow Institute of Physics and Technology<br />

and Peter Blanchfield, <strong>University</strong> of Nottingham, UK<br />

Fighting Physical and Mental Decline of Elderly with<br />

Adaptive Serious <strong>Game</strong>s<br />

Kickmeier‐Rust Michael, Andreas Holzinger, Dietrich<br />

Albert, Graz <strong>University</strong> of Technology, Austria<br />

Multimodal Interacti<strong>on</strong> Experience for Users with<br />

Autism in a 3D Envir<strong>on</strong>ment<br />

Sbattella Licia Alessandro Trivilini , and Roberto<br />

Tedesco, Politecnico di Milano, Itlay<br />

Authoring and Re‐Authoring Processes for Educati<strong>on</strong>al<br />

Adventure <strong>Game</strong>s<br />

Mehm Florian, Stefan Göbel and Ralf Steinmetz,<br />

Multimedia Communicati<strong>on</strong>s Lab (KOM), Technische<br />

Universität Darmstadt, Germany<br />

Making the Implicit Explicit: <strong>Game</strong>‐<strong>Based</strong> Training<br />

Practices from an Instructor Perspective<br />

Alklind Taylor Anna‐Sofia and Per Backlund, <strong>University</strong><br />

of Skövde, Sweden<br />

Cognitive task analysis (CTA) in the C<strong>on</strong>tinuing/ Higher<br />

Educati<strong>on</strong> Methods Using <strong>Game</strong>s(CHERMUG) project<br />

Boyle Elizabeth, Ewan MacArthur, Thomas C<strong>on</strong>nolly,<br />

Thomas Hainey, Brian Johnst<strong>on</strong>, <strong>University</strong> of the West<br />

of Scotland, UK, Peter van Rosmalen, Open <strong>University</strong> of<br />

the Netherlands, Pablo Moreno Ger, Baltasar Fernández<br />

Manjón Universidad Complutense de Madrid, Spain,<br />

Anne Kärki, Tiina Pennanen, Satakunta <strong>University</strong> of<br />

Applied Sciences, Pori, Finland, Madalina Manea,<br />

<strong>University</strong> of Medicine and Pharmacy of Craiova,<br />

Craiova, Romania and Kam Starr, PLAYGEN, L<strong>on</strong>d<strong>on</strong>, UK<br />

12:30 Lunch Lunch Lunch Lunch Lunch<br />

This timetable is subject to change 28/09/2012 Page 4


Room: Exhibiti<strong>on</strong><br />

Stream A: Mobile <strong>Learning</strong><br />

Chair: John O'Mullane<br />

13:30 Effective Citizenship Educati<strong>on</strong> Through Mobile <strong>Game</strong><br />

<strong>Based</strong> <strong>Learning</strong>; The Statecraft X<br />

Chee Yam San, Swati Mehrotra and Qiang Liu,<br />

Nanyang Technological <strong>University</strong>, Singapore<br />

14:00 Reflective, Reflexive Guided Appropriati<strong>on</strong>; Facilitating<br />

Teacher Adopti<strong>on</strong> Of <strong>Game</strong> <strong>Based</strong> <strong>Learning</strong> In<br />

Classrooms<br />

Chee Yam San and Swati Mehrotra, Nanyang<br />

Technological <strong>University</strong>, Singapore<br />

14:30 Eedu Elements: A School in a <strong>Game</strong><br />

Ketamo Harri, Vesa Koivisto, Timo Teim<strong>on</strong>en and<br />

Kaius Thiel, EEDU Ltd., Finland<br />

15:00<br />

Room: Blarney<br />

Stream B: Video <strong>Game</strong>s<br />

Chair: Bernd Remmel<br />

An Inclusive Framework for Developing Video <strong>Game</strong>s<br />

for <strong>Learning</strong><br />

Mustaquim Moyen, Tobias Mystrom Uppsala<br />

<strong>University</strong>, Sweden<br />

Video <strong>Game</strong>s And Civic <strong>Learning</strong>.<br />

Bourg<strong>on</strong>j<strong>on</strong> Jeroen, Kris Rutten, R<strong>on</strong>ald Soetaert,<br />

Ghent <strong>University</strong>, Belgium<br />

Room: Coachford<br />

Stream C: <strong>Game</strong> <strong>Based</strong> Applicati<strong>on</strong>s and Tools<br />

Chair: Diane Jass Ketelhut<br />

Standardised Training Simulati<strong>on</strong>s: A Case Study of the<br />

Water Industry in Australia<br />

Lui Siu Man, Colin Lemm<strong>on</strong> Andrew Joy, and John<br />

Hamilt<strong>on</strong>, James Cook <strong>University</strong>, Cairns Australia<br />

Digital <strong>Game</strong>s and the Hero's Journey in Change and<br />

Innovati<strong>on</strong> Management Workshops<br />

Busch Carste,n Martin Steinicke, and Florian C<strong>on</strong>rad,<br />

<strong>University</strong> of Applied Sciences HTW‐Berlin – gameslab,<br />

Germany<br />

Room: Western Room<br />

Summary of issues covered during the c<strong>on</strong>ference<br />

Led by Patrick Felicia<br />

Presentati<strong>on</strong> of Prizes for the Best PhD Paper and the Best Poster<br />

Room: Peake<br />

Stream D: Social Media<br />

Chair: Brian Nels<strong>on</strong><br />

Using Social Media Technology as an Educati<strong>on</strong>al Tool<br />

Heavin Ciara and Karen Neville <strong>University</strong> College<br />

Cork, Ireland<br />

Click, Share And Learn! Social Network <strong>Game</strong>s As<br />

Serious play<br />

de Andrade e Silva Suen, Utrecht <strong>University</strong>, The<br />

Netherlands<br />

<strong>Learning</strong> <strong>Game</strong> 2.0: Support for <strong>Game</strong> Modding as a<br />

<strong>Learning</strong> Activity<br />

M<strong>on</strong>terrat Baptiste, Elise Lavoué and Sébastien<br />

George, Liris Laboratory ‐ Insa Ly<strong>on</strong>, France<br />

15:30 Close of <str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g> Close of <str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g> Close of <str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g> Close of <str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g> Close of <str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g><br />

Staying the Course – A <strong>Game</strong> Designed To Facilitate<br />

Students’ Transiti<strong>on</strong> To Higher Educati<strong>on</strong><br />

Hamshire Claire, Nicola Whitt<strong>on</strong>, Manchester<br />

Metropolitan <strong>University</strong> and Peter Whitt<strong>on</strong>, Salford<br />

<strong>University</strong>, UK<br />

A Design Strategy for Scaling Up Implementati<strong>on</strong>s in<br />

Virtual Envir<strong>on</strong>ments<br />

Natarajan Uma, Mandy Kirchgessner, Temple<br />

<strong>University</strong>, USA, and Diane Jass Ketelhut,SAVE<br />

Science,<strong>University</strong> of Maryland College of<br />

Educati<strong>on</strong>,Teaching and <strong>Learning</strong>, USA<br />

Class Room vs In‐Situ Simulati<strong>on</strong><br />

Gaupp Rainer, EduSim, Switzerland (WIP, Main) GBL‐<br />

022<br />

<strong>Learning</strong> Syntax Using Serious <strong>Game</strong>s: Gamificati<strong>on</strong> Of<br />

Programming Languages<br />

Jerman Blazic Andrej, Jozef Stefan Institute, Slovenia,<br />

Claudia Ribeiro and João Pereira, INESC‐ID, Portugal<br />

(WIP, Main) GBL‐058<br />

Vocalnayno; Designing a <strong>Game</strong>‐<strong>Based</strong> Interventi<strong>on</strong> to<br />

Support Reading Development in Primary Schools<br />

Scott Michael, Brunel <strong>University</strong>, UK (WIP, Main) GBL‐<br />

134<br />

WWork‐in‐Progress/Posters k i P /P t<br />

Improve Or Not To Improve? Comparative<br />

Investigati<strong>on</strong> Of <strong>Game</strong>‐<strong>Based</strong> <strong>Learning</strong> In<br />

Technologically Advanced And N<strong>on</strong>‐Sophisticated<br />

Envir<strong>on</strong>ments.<br />

Zorina Alj<strong>on</strong>a, ESSEC Business School, France<br />

Virtual Tutor Inside a <strong>Game</strong>: A Case Study From The<br />

MIRROR Project<br />

Pannese Lucia, Dalia Morosini and Stephane<br />

Chaudr<strong>on</strong>, imaginary srl, italy<br />

Minecraft in an English Class<br />

Schifter Catherine, Temple <strong>University</strong>, USA<br />

Alternate Reality <strong>Game</strong> for <strong>University</strong>‐Level Computer<br />

Science Educati<strong>on</strong><br />

Hakulinen Lasse, Aalto <strong>University</strong>, Finland<br />

User Models and Affective Metacognitive Scaffolding<br />

for Adaptive <strong>Game</strong>s<br />

Pannese Lucia, Dalia Morosini, imaginary srl, Italy,<br />

134 Viktoria Viktoria Pammer Pammer‐Schindler, Schindler Know Know‐Center, Center Germany<br />

and Adam Moore, Trinity College Dublin, Ireland<br />

Designing <strong>Game</strong>s For Well‐Being: Excergames For<br />

Elderly People<br />

Lein<strong>on</strong>en Markus, Antti Koivisto, Andrew Sirkka,<br />

Satakunta <strong>University</strong> of Applied Sciences and Kristian<br />

Kiili, Tampere <strong>University</strong> of Technology, Finland<br />

Serious <strong>Game</strong> for relati<strong>on</strong>ships and sex educati<strong>on</strong><br />

(RSE): Promoting Discourse <strong>on</strong> Eliminating Pressure<br />

and coerci<strong>on</strong> in Adolescent Relati<strong>on</strong>ships<br />

Arnab Sylvester, Serious <strong>Game</strong>s Institute, UK and<br />

Katherine E Brown, Coventry <strong>University</strong>, UK<br />

Motivating Elderly People To Exercise Using a Social<br />

Collaborative Exergame with Adaptive Difficulty.<br />

Cantwell Dale, Daire O Broin, Ross Palmer and Greg<br />

Doyle, Institute of Technology Carlow, Ireland<br />

Insights Into Student <strong>Learning</strong> Using Virtual<br />

Envir<strong>on</strong>ments As Assessments; Datamining SAVE<br />

Science<br />

Ketelhut Diane Jass, <strong>University</strong> of Maryland, Brian<br />

Nels<strong>on</strong>, Ariz<strong>on</strong>a State <strong>University</strong>, Alexander Yates and<br />

Avirup Sil, Temple university, USA<br />

Potentials of Using <strong>Game</strong>‐based <strong>Learning</strong> in Training; A<br />

Detailed Field Research<br />

Pivec Maja, FH JOANNEUM <strong>University</strong> of Applied<br />

Sciences, Austria and Etelberto Costa, APG ‐<br />

Associação Portuguesa dos Gestores e Tecnicos dos<br />

Recursos Humanos, Portugal<br />

<strong>Learning</strong> And Enjoyment During After‐School Hours;<br />

Evaluati<strong>on</strong> Of An Integrative Model<br />

Weizman Ayelet and Orit Broza, Snunit Center for the<br />

Advancement of Web <strong>Based</strong> <strong>Learning</strong>, Israel<br />

Engineering Habits in Virtual Worlds<br />

Broker Thomas, Bauhaus‐Universität Weimar,<br />

Germany<br />

PPoster t <strong>on</strong>ly l<br />

Serious Sports; Assessment of Sport and Movement<br />

<strong>Based</strong> <strong>Game</strong>s<br />

Pivec Maja, FH Joanneum <strong>University</strong> of Applied Sciences,<br />

Austria, Gearoid O'Suilleabhain, Roisin Garvey and<br />

Darragh Coakley, DEIS, Irland<br />

Stories from the 20th Century Czechoslovakia; Serious<br />

<strong>Game</strong> for Teaching History<br />

Sisler Vít and Cyril Brom, Charles <strong>University</strong> in Prague,<br />

Czech Republic<br />

This timetable is subject to change 28/09/2012 Page 5

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