Volume Two - Academic Conferences
Volume Two - Academic Conferences
Volume Two - Academic Conferences
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Proceedings<br />
of the<br />
10 th European Conference<br />
on e-Learning<br />
Brighton Business School<br />
University of Brighton<br />
UK<br />
10-11 November 2011<br />
<strong>Volume</strong> <strong>Two</strong><br />
Edited by<br />
Sue Greener and Asher Rospigliosi<br />
University of Brighton<br />
UK
Copyright The Authors, 2011. All Rights Reserved.<br />
No reproduction, copy or transmission may be made without written permission from the individual authors.<br />
Papers have been double-blind peer reviewed before final submission to the conference. Initially, paper<br />
abstracts were read and selected by the conference panel for submission as possible papers for the<br />
conference.<br />
Many thanks to the reviewers who helped ensure the quality of the full papers.<br />
These Conference Proceeding have been submitted to the Thomson ISI for indexing.<br />
Further copies of this book can be purchased from<br />
http://www.academic-bookshop.com<br />
ISBN: 978-1-908272-22-5 Book<br />
Published by <strong>Academic</strong> Publishing Limited<br />
Reading<br />
UK<br />
44-118-972-4148<br />
www.academic-publishing.org
Contents<br />
Paper Title Author(s) Page<br />
No.<br />
Preface xii<br />
Biographies of Conference Chairs, Programme<br />
Chair, Keynote Speaker and Mini-track Chairs<br />
Biographies of Contributing authors xv<br />
Revisiting the Personal Transferable Skills<br />
Debate - an eLearning Pedagogical Perspective<br />
Survey of Teachers’ use of Computer/Internet in<br />
Secondary Schools in South West Nigeria<br />
Issues and Challenges in Implementing<br />
eLearning Projects in Higher Education: The<br />
Case of Jordan<br />
The use of Open Educational Resources in Intra-<br />
Organisational eLearning and Continuing<br />
Education<br />
Constructing a Survey Instrument for Assessing<br />
Characteristics of Effective Online Teachers<br />
i<br />
Samuel Adu Gyamfi, Lene Tolstrup<br />
Sorenson and Thomas Ryberg<br />
Babatunde Alabi Alege and Stephen<br />
Olufemi Afolabi<br />
Hussein Al-Yaseen, Saheer Al-Jaghoub<br />
and Nidal Al-Salhi<br />
Antonios Andreatos<br />
xiii<br />
Jonathan Barkand 34<br />
When Agents Make Suggestions About Readings Orlando Belo 41<br />
Some Reflections on the Evaluation of Virtual<br />
Learning Environments<br />
Designing A New Curriculum: Finding The Right<br />
Blend<br />
Critical Success Factors for the Adoption of<br />
eLearning in the Kingdom of Saudi Arabia<br />
Educational Institutions<br />
Challenges in Developing e-Submission Policy<br />
and Practice<br />
Enhancement of e-Testing Possibilities With the<br />
Elements of Interactivity Reflecting the Students’<br />
Attitude to Electronic Testing<br />
e-Assessment Using Digital Pens – a Pilot Study<br />
to Improve Feedback and Assessment Processes<br />
Digital Educational Resources Repositories in<br />
Lower and Middle Education in Portugal: Quality<br />
Criteria in the International Context<br />
Nabil Ben Abdallah and Françoise Poyet 48<br />
Andrea Benn 56<br />
Latefa Bin Fryan and Lampros Stergioulas 63<br />
Alice Bird 73<br />
Martin Cápay, Martin Magdin and<br />
Miroslava Mesárošová<br />
Tim Cappelli 91<br />
Cornélia Castro, Sérgio André Ferreira and<br />
António Andrade<br />
eLearning: Roles in Distance Tertiary Education Ivana Cechova, Dana Zerzanova and Jana<br />
Berankova<br />
Independent Learning in Need or in Crisis?<br />
Independent Learning Under the new Four-Year<br />
Undergraduate Curriculum in Hong Kong<br />
The Development and Application of a web<br />
Based Metacognitive Mapping Tool<br />
An Exploratory Comparative Study of Distance-<br />
Learning Programmes<br />
The Optimal Teaching Style Based on Variability<br />
of Study Materials<br />
Yin Ha Vivian Chan, Delian Dawn Gaskell,<br />
Mei Ah Tan and Lip Yan Felix Chao<br />
1<br />
8<br />
16<br />
23<br />
82<br />
100<br />
109<br />
117<br />
Serdar Çiftci and Mehmet Akif Ocak 124<br />
Marija Cubric, Karen Clark and Mariana<br />
Lilley<br />
Blanka Czeczotková, Kateřina<br />
Kostolányová and Jana Šarmanová<br />
134<br />
145
Paper Title Author(s) Page<br />
No.<br />
Changing <strong>Academic</strong>s, Changing Curriculum: How<br />
Technology Enhanced Curriculum Design can<br />
Deliver Strategic Change<br />
Web Conferencing for us, by us and About us –<br />
the Leeds Met Elluminate User Group<br />
Tools for Evaluating Students’ Work in an<br />
Interactive (Open) Virtual Space: Case Study of<br />
an eLearning Course in an International Network<br />
of Universities<br />
Putting Things in Context - Designing Social<br />
Media for Education<br />
ii<br />
Christine Davies 152<br />
Mark de Groot, Gill Harrison and Rob Shaw 156<br />
Jana Dlouhá, Martin Zahradník, Jiří Dlouhý<br />
and Andrew Barton<br />
Jon Dron, Terry Anderson and George<br />
Siemens<br />
Experimental Assessment of Virtual Students Michaela Drozdová, Ondřej Takács and<br />
Jana Šarmanová<br />
Priming for Modules: A Case Study Evaluation of<br />
‘Pre-Workshop’ Online Resources for an<br />
Executive MBA Course<br />
Computer-Mediated Reading and its Impact on<br />
Learners’ Reading Comprehension Skills<br />
Do you see What I see? - Understanding the<br />
Challenges of Colour-Blindness in Online<br />
Learning<br />
Researching in the Open: How a Networked<br />
Learning Instance can Challenge Ethical<br />
Decision-Making<br />
Making Constraints and Decisions Explicit to<br />
Support Project-Based Collaborative Learning<br />
A Strategy for the Inductive Generation of<br />
Learning Objects in Low-Tech Contexts<br />
Cognitive Communication 2.0 in the Classroom –<br />
Resonance of an Experience in Higher Education<br />
To What Extent Does a Digital Audio Feedback<br />
Strategy Support Large Cohorts?<br />
Messages of Support: Using Mobile Technologies<br />
to Support the Transition of Students on<br />
Articulation Routes From Higher National Level to<br />
Degree<br />
Blended Learning at the Alpen-Adria-Universität<br />
Klagenfurt<br />
Evaluating the use of Social Networking Sites as<br />
a Tool for Knowledge Sharing for Developing<br />
Higher Education in Developing Countries: An<br />
Exploratory Study of Egypt and Iraq<br />
The Relationship Between Mindful Learning<br />
Processes and Course Outcomes in Web-Based<br />
Learning<br />
Researching and Sharing – Business School<br />
Students Creating a Wiki Glossary<br />
Glenn Duckworth<br />
Francisco Perlas Dumanig, Maya Khemlani<br />
David and Rodney Jubilado<br />
Colin Egan, Amanda Jefferies, Edmund<br />
Dipple and David Smith<br />
166<br />
177<br />
186<br />
195<br />
203<br />
210<br />
Antonella Esposito 218<br />
Gert Faustmann 225<br />
Ana Mª Fernández-Pampillón, Elena<br />
Domínguez, José Mª Lahoz, Dolores<br />
Romero, Isabel de Armas, Susana Palmaz<br />
and Jorge Arús<br />
Sérgio André Ferreira, Cornélia Castro and<br />
António Andrade<br />
235<br />
246<br />
Rachel Fitzgerald 256<br />
Julia Fotheringham and Emily Alder<br />
266<br />
Gabriele Frankl and Sofie Bitter 274<br />
Elaine Garcia, Ibrahim Elbeltagi, Sawasn<br />
Al-Husseini and Ahmed Abdelkader<br />
284<br />
Danny Glick and Roni Aviram 295<br />
Andrea Gorra and Ollie Jones 303
Paper Title Author(s) Page<br />
No.<br />
A Qualitative Evaluation of <strong>Academic</strong> Staff’s<br />
Perceptions of Second Life as a Teaching Tool<br />
Introducing and Using Electronic Voting Systems<br />
in a Large Scale Project With Undergraduate<br />
Students: Reflecting on the Challenges and<br />
Successes<br />
A Methodology for Incorporating Usability and<br />
Accessibility Evaluations in Higher Education<br />
The Virtual Learning Environment - Directions for<br />
Development in Secondary Education<br />
Mutlimodal Teaching Through ICT Education: An<br />
e-Twinning Program as a Case Study of<br />
Intercultural Exchange<br />
Effectiveness and Learners’ Evaluation of<br />
Combining Audio and Written Online Formative<br />
Feedback for Language Learning<br />
iii<br />
Rose Heaney and Megan Anne Arroll 311<br />
Amanda Jefferies 319<br />
Anne Jelfs and Chetz Colwell 326<br />
John Jessel 332<br />
Paraskevi Kanari and Georgios Potamias<br />
340<br />
Rosario Kane-Iturrioz 345<br />
Model of eLearning Project Evaluation Jana Kapounova, Jana Sarmanova and<br />
Marketa Dvorackova<br />
Bridging the Gap – From Teacher to eTeacher Andrea Kelz 363<br />
Open Courses: The Next big Thing in eLearning? Kaido Kikkas, Mart Laanpere and Hans<br />
Põldoja<br />
Using a Social Networking Environment to<br />
Facilitate Transition Into Higher Education<br />
Evaluation of the Quality of Learning Scenarios<br />
and Their Suitability to Particular Learners’<br />
Profiles<br />
Models of eLearning: The Development of a<br />
Learner-Directed Adaptive eLearning System<br />
Can eLearning Enhance Practice-Based Design<br />
Courses?<br />
Sophisticated Usability Evaluation of Digital<br />
Libraries<br />
Social Networks, eLearning and Internet Safety:<br />
Analysing the Stories of Students<br />
Learning Management Versus Classroom<br />
Management in Technology-Supported Blended<br />
Learning<br />
How to Represent a Frog That can be Dissected<br />
in a Virtual World<br />
Learning by Wandering: Towards a Framework<br />
for Transformative eLearning<br />
Online Student Engagement: Unfulfilled Promises<br />
or Promises Unfulfilled?<br />
355<br />
370<br />
John Knight and Rebecca Rochon 377<br />
Eugenijus Kurilovas, Inga Zilinskiene and<br />
Natalija Ignatova<br />
380<br />
Stella Lee, Trevor Barker, and Vive Kumar 390<br />
Jake Leith, Joanna Zara and Malcolm<br />
McInnes<br />
399<br />
Stephanie Linek and 408<br />
Birgy Lorenz, Kaido Kikkas and Mart<br />
Laanpere<br />
415<br />
Arno Louw 423<br />
Robert Lucas 434<br />
Marie Martin and Michaela Noakes 442<br />
Linda Martin, Gary Spolander, Imran Ali<br />
and Beulah Maas<br />
Personalized e-Feedback and ICT Maria-Jesus Martinez-Argüelles , Josep-<br />
Maria Batalla-Busquets, Patricia Noguera-<br />
Guerra and Ernest Pons-Fanals<br />
449<br />
456
Paper Title Author(s) Page<br />
No.<br />
Evaluation of Multimedia Tools and e-Feedback<br />
in Virtual Learning Environments<br />
iv<br />
Maria-Jesús Martínez-Argüelles, Marc<br />
Badia-Miro, Carolina Hintzmann and Dolors<br />
Plana-Erta<br />
Cyberbullying: A Workplace Virus David Mathew 473<br />
Learning in Smart Environments – From Here to<br />
There<br />
Using Courseware for More Than Courses: You<br />
May Already Hold the Lease on a Versatile Virtual<br />
Meeting Space<br />
An Analysis of Collaborative Learning as a<br />
Prevalent Instructional Strategy of South Africa<br />
Government eLearning Practices<br />
Ideas for Using Critical Incidents in Oral<br />
Debriefing From a Business Strategy Simulation<br />
Game<br />
<strong>Volume</strong> <strong>Two</strong><br />
eNOSHA and Moodle – the Integration of two<br />
eLearning Systems<br />
CASE Learning to Structure and Analyze a Legal<br />
Decision<br />
A Framework for Decision Support for Learning<br />
Management Systems<br />
Learning for Life - Building Blocks to Holistic<br />
Education<br />
Student's Characteristics for Note Taking Activity<br />
in a Fully Online Course<br />
Freeing Education Within and Beyond <strong>Academic</strong><br />
Development<br />
Why Recording Lectures Requires a new<br />
Approach<br />
465<br />
Peter Mikulecky 479<br />
Karen Hughes Miller and Linda Leake 485<br />
Peter Mkhize, Magda Huisman and Sam<br />
Lubbe<br />
492<br />
Jonathan Moizer and Jonathan Lean 502<br />
Peter Mozelius, Isuru Balasooriya and<br />
Enosha Hettiarachchi<br />
509<br />
Antoinette Muntjewerff 517<br />
Phelim Murnion and Markus Helfert 526<br />
Shekhar Murthy and Devi Murthy 535<br />
Minoru Nakayama, Kouichi Mutsuura and<br />
Hiroh Yamamoto<br />
550<br />
Chrissi Nerantzi 558<br />
Paul Newbury, Phil Watten, Patrick Holroyd<br />
and Clare Hardman<br />
eSubmission – UK Policies, Practice and Support Barbara Newland, Lindsay Martin and Andy<br />
Ramsden<br />
Harnessing the Internet for Authentic Learning:<br />
Towards a new Higher Education Paradigm for<br />
the 21st Century<br />
Motivational Predictors of <strong>Academic</strong>s’ Electronic:<br />
Publishing in Nigerian Colleges of Education<br />
Psycho-Social Predictors of Students With<br />
Disabilities’ eLearning: Usage at the Federal<br />
College of Education (Special), Nigeria<br />
An Integrated Environment for Providing Learning<br />
Style Information in a Unified Manner<br />
Using Lifeworld-led Multimedia to Enhance<br />
Learning<br />
567<br />
578<br />
Abel Nyamapfene 586<br />
Maruff Akinwale Oladejo and Adelua<br />
Olajide Olawole<br />
Adelua Olajide Olawole and Maruff<br />
Akinwale Oladejo<br />
Fatemeh Orooji, Fattaneh Taghiyareh and<br />
Zahra Rahimi<br />
Andy Pulman, Kathleen Galvin, Maggie<br />
Hutchings, Les Todres, Anne Quinney,<br />
Caroline Ellis-Hill and Peter Atkins<br />
593<br />
601<br />
609<br />
620
The Project Mobile Game Based Learning Thomas Putz 628<br />
Using the Common Cartridge Profile to Enhance<br />
Learning Content Interoperability<br />
The Design and Development of an eLearning<br />
System Based on Social Networking<br />
Kansei Design Model for eLearning: A<br />
Preliminary Finding<br />
Changing Teacher Beliefs Through ICT:<br />
Comparing a Blended and Online Teacher<br />
Training Program<br />
Moodle and Affective Computing: Knowing who´s<br />
on the Other Side<br />
Using Google Applications to Facilitate an<br />
Effective Students’ Collaboration in the Teaching<br />
of Informatics to Students of Secondary<br />
Education<br />
Training Methods and Tools: Could eLearning be<br />
a Viable Solution to Solve SMEs Training<br />
Problems?<br />
Using Blended Learning to Develop Critical<br />
Reading Skills<br />
A Mobile aid Tool for Crafting Active Learning<br />
Experiences<br />
King-Sized eLearning - how Effective can an<br />
Online Approach be for Large Module Groups?<br />
v<br />
Ricardo Queirós and José Paulo Leal<br />
637<br />
Andrik Rampun and Trevor Barker 646<br />
Fauziah Redzuan, Anitawati Mohd<br />
Lokman, Zulaiha Ali Othman and Salha<br />
Abdullah<br />
Bart Rienties, Simon Lygo-Baker, Natasa<br />
Brouwer and Danielle Townsend<br />
Manuel Rodrigues, Florentino Fdez-<br />
Riverola and Paulo Novais<br />
658<br />
670<br />
678<br />
Eleni Rossiou and Erasmia Papadopoulou 686<br />
Andrée Roy 697<br />
Zuzana Šaffková 705<br />
Ahmed Salem 716<br />
Marie Sams, Mary Crossan and Kate<br />
Mottram<br />
Designing Effective Online Group Discussions Rowena Santiago, Amy Leh, and Minoru<br />
Nakayama<br />
The Game and the Alternating Roles of<br />
Learner/Teacher as Facilitators of the Learning<br />
Process in Organizations<br />
Implementing and Evaluating Problem-Based<br />
Virtual Learning Scenarios<br />
The Evolution of eLearning Platform TESYS User<br />
Preferences During the Training Processes<br />
Teachers’ Skills set for Personal Learning<br />
Environments<br />
Bridging the Feedback Divide Utilising Inclusive<br />
Technologies<br />
Post-<strong>Academic</strong> Masters Course in Management<br />
of Transfusion Medicine: Why the Difference in<br />
Access to the eLearning Between Countries?<br />
Engagement With Students in ‘Middle Ground’: A<br />
Flexible Learning Environment Allowing<br />
Simultaneous Access to Social Networking Sites<br />
and Formal <strong>Academic</strong> Space<br />
The Learning Management System as a Social<br />
Mediator: A Story With a Happy Ending<br />
Can the Medium Extend the Message? Using<br />
Technology to Support and Enhance Feedback<br />
Practices<br />
724<br />
731<br />
Vitor Santos and Luis Amaral 739<br />
Maggi Savin-Baden, Cathy Tombs and<br />
Katherine Wimpenny<br />
Adriana Schiopoiu Burlea, Amelia Badica<br />
and Carmen Radu<br />
Zaffar Ahmed Shaikh and Shakeel Ahmed<br />
Khoja<br />
746<br />
754<br />
762<br />
Angela Shapiro and Aidan Johnston 770<br />
Cees Th. Smit SibingaI 776<br />
Anne Smith and Sonya Campbell 780<br />
Dina Soeiro, António Dias de Figueiredo<br />
and Joaquim Armando Gomes Ferreira<br />
788<br />
Mekala Soosay 794
Implementation and Analysis of an Online,<br />
Student Centred Learning Environment to<br />
Support Personalised Study<br />
The Danger of the Downward Spiral: Teachers<br />
and Digital Literacy<br />
PeerWise - The Marmite of Veterinary Student<br />
Learning<br />
iSELF: An Internet-Tool for Self-Evaluation and<br />
Learner Feedback<br />
Using a Learning Management System for<br />
Executing Role Play Simulations<br />
The Effects of Self-Directed Learning Readiness<br />
on Learning Motivation in Web 2.0 Environments<br />
Usage Cases: A Useful way to Improve<br />
Effectiveness of eLearning web Based Platforms<br />
The Virtual Path to <strong>Academic</strong> Transition: Enabling<br />
International Students to Begin Their Transition to<br />
University Study Before They Arrive<br />
Identifying and Locating Frames of Reference to<br />
Inform the Design of Virtual Worlds in Higher<br />
Education<br />
Reaction Lecture: Text Messaging to Increase<br />
Student Engagement in Large-Scale Lectures<br />
A Holistic Approach to Instructional Design for<br />
Blended Learning Environments<br />
vi<br />
Iain Stewart, William McKee and Kevin<br />
Porteous<br />
802<br />
Caroline Stockman and Fred Truyen 811<br />
Amanda Sykes, Paul Denny and Lesley<br />
Nicolson<br />
820<br />
Nicolet Theunissen and Hester Stubbé 831<br />
Tone Vold 841<br />
Chien-hwa Wang and Cheng-ping Chen 846<br />
Cristina Wanzeller and Orlando Belo 854<br />
Julie Watson 862<br />
Katherine Wimpenny, Maggi Savin-Baden,<br />
Matt Mawer, Nicole Steils and Gemma<br />
Tombs<br />
Koos Winnips, Joost Heutink, and Hans<br />
Beldhuis<br />
870<br />
878<br />
Li Zhong Zhang 886<br />
PhD Papers 895<br />
Evaluating the Impact of an Arabic Version of an<br />
Adaptive Learning System Based on the Felder-<br />
Silverman’s Learning Style Instrument<br />
Negotiating Doctoral Practices and <strong>Academic</strong><br />
Identities Through the Adoption and Use of Social<br />
and Participative Media<br />
Enabling Disruptive Technologies for Higher<br />
Education Learning and Teaching<br />
Exploring the Potential of a Mobile Computer lab<br />
in a Developmental Context: The Teacher’s<br />
Perspective<br />
Collaborative eLearning in a Developing Country:<br />
A University Case Study in Uganda<br />
Applying the Multimedia Learning Theory in the<br />
Primary School: An Experimental Study About<br />
Learning Settings Using Digital Science Contents<br />
Designing a U-Learning Course Platform for the<br />
Identified Teacher Training Needs<br />
Nahla Aljojo, Carl Adams, Huda Saifuddin<br />
and Zainab Alsehaimi<br />
897<br />
Andy Coverdale 909<br />
Michael Flavin 917<br />
Fortunate Gunzo and Lorenzo Dalvit 925<br />
Evelyn Kigozi Kahiigi, Henrik Hansson,<br />
Mats Danielson, F.F Tusubira and Mikko<br />
Vesisenaho<br />
Fabio Serenelli, Enrico Ruggeri, Andrea<br />
Mangiatordi and Paolo Ferri<br />
932<br />
943<br />
Nazime Tuncay and Hüseyin Uzunboylu, 953<br />
Work In Progress Papers 971<br />
Someone to Talk to – Using Automated<br />
Characters to Support Simulated Learning<br />
Activities<br />
Liz Falconer and Manuel Frutos-Perez 973
Extreme Scaffolding in the Teaching and<br />
Learning of Programming Languages<br />
Benefits and Barriers: Applying eLearning in the<br />
Context of Organisational Change to Improve the<br />
Learning Experience for Mature, Part-Time<br />
Students<br />
Posters with Papers<br />
Investigating Student Engagement With an<br />
Electronically Delivered Simulation of<br />
Professional Practice<br />
Instrumental Distance Learning in Higher Music<br />
Education<br />
Reflections on <strong>Academic</strong> Blogging as a Vehicle<br />
for Professional Development<br />
A Framework for Understanding Online Learning<br />
Communities<br />
Trust in Distributed Personal Learning<br />
Environments: The Case Study of LePress PLE<br />
Breaking Down Barriers: Development of a Wiki<br />
Based Module to Enhance the International<br />
Learning Experience<br />
eLearning in German Higher Education:<br />
Technology Implementation as a Challenge for<br />
Organizational Change<br />
vii<br />
Dan-Adrian German 978<br />
Simon McGinnes<br />
982<br />
Olivia Billingham 989<br />
Karin Levinsen, Rikke Orngreen, Mie Buhl,<br />
Marianne Løkke Jakobsen and Jesper<br />
Andersen 1<br />
Peps Mccrea<br />
Sónia Sousa, David Ribeiro Lamas, José<br />
Braga de Vasconcelos and Ilya Shmorgun 1<br />
Sónia Sousa, David Ribeiro Lamas and<br />
Vladimir Tomberg<br />
Karen Strickland, Liz Adamson, Carolyn<br />
Blight and Wendy McInally<br />
Novita Yulianti, Michael Lund and Georg<br />
Müller-Christ<br />
993<br />
997<br />
1000<br />
1006<br />
1012<br />
1015
Conference Committee<br />
Conference Executive<br />
Sue Greener, Brighton Business School, University of Brighton, UK<br />
Asher Rospigliosi, Brighton Business School, University of Brighton, UK<br />
Andrea Benn, Brighton Business School, University of Brighton, UK<br />
Laurence Olver, Brighton Business School, University of Brighton, UK<br />
Stephanos Avakian, Brighton Business School, University of Brighton, UK<br />
Barbara Newland, Centre for Learning and Teaching, University of Brighton, UK<br />
Steve Kilgallon, School Of Environment and Technology, University of Brighton, UK<br />
Avril Loveless, School of Education, University of Brighton, UK<br />
Lyn Pemberton, School of Computing, Engineering and Maths., University of Brighton, UK<br />
Committee members<br />
The conference programme committee consists of key people in the e-learning community around the world.<br />
The following people have confirmed their participation:<br />
Ariffin Abdul Mutalib (Universiti Utara Malaysia, Malaysia); Siti aishah Abdullah (University Technology Mara,<br />
Kelantan, Malaysia); Tofan Cezarina Adina (Spiru Haret University, Romania); Wilfried Admiraal (Universiteit<br />
van Amsterdam, Netherlands); Shafqat Ali (University of Western Sydney, Australia); Abdallah Al-Zoubi<br />
(Princess Sumaya University for Technology, Jordan); Margarida Amaral (University of Porto, Portugal);<br />
Antonios Andreatos (Hellenic Air Force Academy, Greece); Alla Anohina (Riga Technical University, Latvia);<br />
Jane Ardus (Stevenson College,Edinburgh, UK); Mohamed Arteimi (7th of April University, Tripoli, Libya);<br />
William Ashraf (University of Sussex, UK); Bunyamin Atici (Firat University, Turkey); Anders Avdic (Orebro<br />
University, Sweden); Simon Bachelor (Gamos, Reading, UK); Joan Ballantine (University of Ulster, UK);<br />
Trevor Barker (University of Hertfordshire, UK); Josep-Maria Batalla (Universitat Oberta de Catalunya,<br />
Spain); Orlando Belo (University of Minho Campus de Gualtar, Portugal); David Benito (Public University of<br />
Navarre, Pamplona, Spain); Yongmei Bentley (University of Luton, UK); Daniel Biella (University of Duisburg-<br />
Essen, Germany); Radu Bilba (George Bacovia University,, Romania); Eric Bodger (University of<br />
Winchester, UK,); Stephen Bowman (Ravensbourne College of Design and Communication, UK); Willem-<br />
Paul Brinkman (Delft University of Technology, Netherlands); Ann Brown (CASS Business School, London,<br />
UK); Mark Brown (Massey University,Palmerston North, New Zealand); Giuseppe Cannavina (University of<br />
Sheffield, UK); Sven Carlsson (School of Economics and Management, Lund University, Sweden); James<br />
Carr (University of Newcastle, UK); Maggie Carson (Edinburgh University, UK); Antonio Cartelli (University of<br />
Cassino,, Italy); Rommert Casimir (Tilburg University, The Netherlands); Ivana Cechova (University of<br />
Defence, Czech Republic,); Maria Celentano (University of Lecce, Italy); Athina Chatzigavriil (LSE, London,);<br />
Satyadhyan Chickerur (M.S.Ramaiah Institute of Technology, Bagalore, India); Burhan China (PDSA,<br />
Somalia); Barbara Class (University of Geneva, Switzerland); Lynn Clouder (Coventry University, UK);<br />
Thomas Connolly (University of West of Scotland, UK); Ken Currie (Edinburgh University, UK); Valentina<br />
Dagiene (Institute of Mathematics and Informatics, Vilnius, Lithuania); Mark De Groot (Leeds Metropolitian<br />
University, UK); Antonio De Nicola (ENEA, Italy); Carmen De Pablos Heredero (Rey juan Carlos University,<br />
Spain); Rajiv Dharaskar (GH Raisoni College of Engineering, Nagpur, India); Vicenzo Di Lecce (Politecnico<br />
di Bari, Italy); Martina Doolan (University of Hertfordshire, UK); Christopher Douce (Institute of Educational<br />
Technology, Walton Hall, UK); Yanqing Duan (University of Luton, UK); Jane Eberle (Emporia State<br />
University, USA); Colin Egan (University of Hertfordshire, Hatfield, UK); Bulent Gursel Emiroglu (Eskisehir<br />
Yolu Baglica Mevkii, Turkey); Chew Esyin (University of Glamorgan, UK,); Ariwa Ezendu (London<br />
Metropolitan University, Uk); Bekim Fetaji (South East European University, Tetovo, Macedonia); Andrea<br />
Floros (Ionian University, Greece); Duncan Folley (Leeds Metropolitian University, England); Katie Goeman<br />
(Free University of Brussels (VUB), Belgium); Colin Gray (Edinburgh Napier University, Scotland); Susan<br />
Greener (University of Brighton, UK); David Guralnick (Kaleidoscope Learning, New York, USA); Richard<br />
Hall (De Monfort University, Leicester, UK); Patricia Harvey (Greenwich University, London, UK); Thanos<br />
Hatziapostolou (International faculty of the university of sheffield, Greece); Rose Heaney (University of East<br />
London, UK,); Alan Hilliard (University of Hertfordshire, Hatfield, UK); Uwe Hoppe (Bildungswerk der<br />
Sächsischen Wirtschaft gGmbH, Germany); Md. Fokhray Hossain (Daffodil International University,<br />
Bangladesh); Stefan Hrastinski (Uppsala University, Sweden); BALDE IDIATOU (NOBLE GROUP<br />
ORGANISED SOLUTIONS, GUINEA); Antonin Jancarik (Faculty of education, Charles University, Czech<br />
Republic); Amanda Jefferies (University of Hertfordshire, Hatfield, UK); Runa Jesmin (Global Heart Forum,<br />
UK); Aidan Johnston (Glasgow Caledonian University, UK); Paul Jones (University of Glamorgan, UK);<br />
Geraldine Jones (University of Bath, UK,); Jowati Juhary (National Defence University of Malaysia,<br />
viii
Malaysia); Tuomo Kakkonen (University of eastern Finland, Finland); Michail Kalogiannakis (School of<br />
Pegadogical and Technicological Education, ASPETE, Crete); Clifton Kandler (University of Greenwich,<br />
UK,); Jana Kapounova (University of Ostrava , Czech Republic); Andrea Kelz (University of Applied Sciences<br />
Burgenland,Campus Pinkafeld, Austria); Saba Khalil (Virtual University of Pakistan, Lahore, Pakistan);<br />
Jasna Kuljis (Brunel University, UK); Sunaina Kumar (Indira Gandhi National Open University, New Delhi,<br />
INDIA); Swapna Kumar (University of Florida, USA); venkata Durga kumar (Sunway University College,<br />
Malaysia,); Blair Kuntz (University of Toronto, Canada,); Eugenijus Kurilovas (Vilnius Gediminas technical<br />
university / institute of mathmatics and informatics of Vinius University, Lithuania); Eleni Kyza (Cyprus<br />
University of Technology, Lemesos, Cyprus); Maria Lambrou (University of the Aegean Business School,<br />
Greece); Andy Lapham (Thames Valley University, UK); Mona Laroussi (Institut National des Sciences<br />
Appliquées et de la Technologie, Tnis and Lille, Tunisia); Deepak Laxmi Narasimha (University of Malaya,<br />
Malaysia); Fotis Lazarinis (Applied Informatics in Management and Finance, Greece); Denise Leahy (Trinity<br />
College, Dublin, Ireland); Kate Lennon (Glasgow Caledonian University, UK); Mariana Lilley (University of<br />
Hertfordshire, UK); Jorgen Lindh (Jonkoping International Business School, Sweden); Gi-Zen Liu (National<br />
Cheng Kung University, Taiwan); Ying Liu (Cambridge University, UK); Jenny Lorimer (University of<br />
Hertfortshire, UK); Sam Lubbe (University of South Africa, South Africa); Nick Lund (Manchester<br />
Metropolitan University, England,); Alejandra Magana (Purdue University, United States of America, United<br />
States of America); Adnan Mahmood (University of Jinan, P.R.China,); Francis Maietta (Real Thinking<br />
Company, UK); Christina Mainka (Heidelberg University , Germany); Chittaranjan Mandal (School of IT,IIT<br />
Kharagpur, India); Augostino Marengo (University of Bari, Italy); Maria J Martinez-Arguelles (Universitat<br />
Oberta de Catalunya, Spain); Sephanos Mavromoustakos (Cyprus College, Cyprus); Erika Mechlova<br />
(University of Ostrava, Czech Republic); Cherifa Mehadji (University of Strasbourg, France); Rosina Merry<br />
(the school of Education The University of Waikatio, New Zealand); Linda Joy Mesh (Universita degli Studi di<br />
Siena, Italy); Jaroslava Mikulecka (University of Hradec Kralove, Czech Republic); Peter Mikulecky<br />
(University of Hradec Kralove, Czech Republic); Mike Mimirinis (Middlesex University, London, UK); Julia<br />
Mingullon (Universitat oberta de catalunya, Spain); Ali Moeini (University of Tehran, Iran); Johann Moller<br />
(University of South Africa (UNISA), South Africa,); Peter Monthienvichienchai (Insitute of Education,<br />
London, UK); Pam Moule (University of the West of England, Bristol, UK); Radouane Mrabet (ENSIA,<br />
Morocco); Minoru Nakayama (Tokoyo Institute of Technology, Japan); Julian Newman (Glasgow Caledonian<br />
University , UK); Chetsada Noknoi (Thaksin University, Songkhla, Thailand); Abel Nyamapfene (University of<br />
Exeter, United Kingdom); Sinead O’Neill (Waterford Institute of Technology, Ireland); Kamila Olsevicova<br />
(Univeristy of Hradec Kralove, Czech Republic); Rikke Orngreen (Aarhus University, Denmark); Jalil<br />
Othman, (University of Malaya ,Malaysia); Kutluk Ozguven (Dogus University, Turkey); Ecaterina Pacurar<br />
Giacomini (Louis Pasteur University, FRANCE); Alessandro Pagano (University of Bari, Italy); Vasileios<br />
Paliktzoglou (University of eastern Finland, Finland); Stefanie Panke (University of Ulm, Germany); George<br />
Papadopoulos (University of Cyprus, Cyprus); Iraklis Paraskakis (South East European Research Centre<br />
(SEERC) Research Centre of the University of Sheffiled, Thessaloniki, Greece); Vivien Paraskevi (TECFA -<br />
FPSE, Educational Technology Unit, University of Geneva, Switzerland, Switzerland); Angie Parker (Anthem<br />
College Online, USA,); Paul Peachey (University of Glamorgan, Treforest, UK); Arna Peretz (Ben Gurion<br />
Univeristy of the Negev, Omer, Israel); Christine Perry (University of the West of England, Bristol, UK);<br />
Donatella Persico (Istituto Tecnologie Didattiochje-Consiglio Nazionale Ricerche, Genova, Italy); Pit<br />
Pichappan (Annamalai University, India); Selwyn Piramuthu (University of Florida, Gainesville, USA); Michel<br />
Plaisent (University of Quebec in Montreal, Canada); Lubomir Popelinsky (Masaryk University, Czech<br />
Republic); Andy Pulman (Bournemouth University, UK); Muhammad Abdul Qadir (Mohammad Ali Jinnah<br />
University, Islamabad, Pakistan); Ricardo Queirós (ESEIG/KMILT & CRACS/INESC, Portugal); Susannah<br />
Quinsee (City University, London, UK); Abdul Rafay (Asia Pacific University College of Technology &<br />
Innovation, Malaysia); Liana Razmerita (Copenhagen Business School, Denmark); Christopher Reade<br />
(Kingston University, UK); Hugo Ribeiro (University of Porto, Portugal,); Vivien Rolfe (De Monfort University,<br />
Leicester, UK); Asher Rospigliosis (University of Brighton, UK); Florin Salajan (North Dakota State University<br />
, Canada); David Sammon (Univesity College Cork, Ireland); Gustavo Santos (University of Porto, Portugal);<br />
Venkat Sastry (Defence College of Management and Technology, Cranfield University, UK); Guy Saward<br />
(University of Hertfordshire, UK,); Brian Sayer (University of London, UK); Jeanne Schreurs (Hasselt<br />
University, Diepenbeek, belgium); Jane Secker (London School of Economics, UK); Angela Shapiro<br />
(Glasgow Caledonian University, Scotland); Aileen Sibbald (Napier University, Scotland, UK); Petia Sice<br />
(University of Northumbria, Newcastle-upon-Tyne, UK); Gurmeet Singh (The University of The South Pacific,<br />
Suva , Fiji, Fiji); Cees Th. Smit Sibinga (<strong>Academic</strong> insitute for the international development of transfusion<br />
medicine, The Neverlands); Alisdair Smithies (Manchester Medical School, UK); Keith Smyth (Napier<br />
University, Edinburgh, UK); Bent Soelberg (Copenhagen Business School, Denmark); Or Kan Soh<br />
(University Tunku Abdul Rahman (UTAR), Malaysia); Yeong-Tae Song (Towson University, Maryland, USA);<br />
Michael Sonntag (FIM, Johannes Kepler University, Linz, Austria); Rumen Stainov (University of Applied<br />
Sciences, Fulda, Germany); John Stav (Sor-Trondelag University College, Norway); Roxana Taddei<br />
(Université Clermont Ferrand 2, Montpellier, France); Yana Tainsh (University of Greenwich,, UK); Heiman<br />
Tali (The Open University, Israel); Bénédicte Talon (Université du Littoral, France); Marian Theron (False<br />
ix
Bay College, Tokai, South Africa); John Thompson (Buffalo State College, USA); Claudine Toffolon<br />
(Université du Mans - IUT de Laval, France); Eulalia Torras-Virgili (Open University of catalonia, Spain);<br />
Kathryn Trinder (Glasgow Caledonian University, UK); Christopher Turner (University of Winchester , UK);<br />
Karin Tweddell Levinsen (Danish University of Education, Denmark); Aimilia Tzanavari (University of Nicosia,<br />
Cyprus); Huseyin Uzunboylu (Near East University, CYPRUS); Linda Van Ryneveld (Tshwane University of<br />
Technology, Pretoria, South Africa); Carlos Vaz de Carvalho (Porto Polytechnic, Portugal); Andreas Veglis<br />
(Aristotle University of Thessaloniki, Greece); Bruno Warin (Université du Littoral, Calais, France); Fahad<br />
Waseem (University of Northumbria, Middlesbrough, UK); Garry Watkins (University of Central Lancashire,<br />
UK); Anne Wheeler (Aston University, UK); Steve Wheeler (Faculty of Education, University of Plymouth,<br />
UK); Nicola Whitton (Manchester Metropolitan University, UK); Roy Williams (University of Portsmouth, UK);<br />
Shirley Williams (University of Reading, UK); Rowena Yeats (University of Birmingham, UK); Panagiotis<br />
Zaharias (University of the Aegean, Greece); Mingming Zhou (Nanyang Technological University,<br />
Singapore); Chris Zielinski (External relations and Governing Bodies, World Health Organization, Geneva,<br />
Switzerland); Anna Zoakou (Ellinogermaniki Agogi, Greece);<br />
x
Preface<br />
These Proceedings represent the work of contributors to the 10th European Conference on e-Learning,<br />
ECEL 2011, hosted this year by Brighton Business School, University of Brighton, UK. The Conference Chair<br />
is Sue Greener, and the Programme Chair is Asher Rospigliosi, both from Brighton Business School, UK.<br />
The conference will open with a keynote address by Don Clark, former CEO of EPIC software and winner of<br />
the ‘Outstanding Achievement in e-learning Award’. Expect to be enlivened by his challenge: “Don't lecture<br />
me!, ..and why technology is only scalable solution”. Also on the first day we have Anne Boddington from the<br />
University of Brighton speaking on the topic of “Designing Education and Reshaping Learning”. The second<br />
day will be opened by Professor Gráinne Conole, Director of the Beyond Distance Research Alliance at the<br />
University of Leicester in the UK with a talk entitled “Trajectories of learning - new approaches and<br />
directions".<br />
With an initial submission of 239 abstracts, after the double blind, peer review process there are 108<br />
academic papers, 7 Phd Papers, 3 Work in Progress papers and 3 non academic papers in these<br />
Conference Proceedings. These papers reflect the truly global nature of research in the area with<br />
contributions from Australia, Austria, Belgium, Canada, China, Czech Republic, Denmark, Estonia, France,<br />
Germany, Greece, India, Iran, Ireland, Israel, Italy, Japan, Jordan, Lithuania, Malaysia, Nigeria, North<br />
Cyprus, Norway, Pakistan, Portugal, Romania, Saudi Arabia, Singapore, Slovakia, South Africa, Spain,<br />
Sweden, Taiwan, The Netherlands, Turkey, United Kingdom and the United States.<br />
A selection of papers – those agreed by a panel of reviewers and the editor will be published in a special<br />
conference edition of the EJEL (Electronic Journal of e-Learning www.ejel.org ).<br />
We know you will enjoy and be stimulated by this conference. We hope you will also revel in the uniqueness<br />
of Brighton.<br />
Sue Greener and Asher Rospigliosi<br />
November 2011<br />
xi
Biographies of Conference Chairs, Programme Chairs and<br />
Keynote Speakers<br />
Conference Chairs<br />
Dr Sue Greener is a University teacher: HRM, Business Context, Research Methods<br />
and Learning & Development and has received a Teaching Excellence award from the<br />
University of Brighton and is Programme Leader for the Foundation Degree in<br />
Business. Sue is also the Course Director: online final year undergraduate course with<br />
students in diverse world regions, her researcher interests are focused on e-learning<br />
strategy, teacher development and reflective learning. Sue is the co-founder of the<br />
Business e-Learning Research Group and a member of the CROME research group<br />
on employment issues at Brighton Business School. Her Doctoral research focused<br />
on exploring students’ readiness for online learning. Sue holds a BA, MBA, EdD, FHEA and is a Chartered<br />
Fellow of CIPD.<br />
Programme Chair<br />
Asher Rospigliosi lecturers on e-commerce, management information systems, IS<br />
strategy, public sector IS and digital marketing at the University of Brighton. His<br />
research interests extend to e-learning and innovation in SMEs. Asher is a cofounder<br />
of the Business e-Learning Research Group and a member of the CROME<br />
research group on employment issues at Brighton Business School.<br />
Keynote Speakers<br />
Gráinne Conole is Professor of e-Learning at the Open University, with research<br />
interests in the use, integration and evaluation of Information and Communication<br />
Technologies and e-learning and impact on organisational change. She was<br />
previously chair of educational innovation at Southampton University and before that<br />
Director of the Institute for Learning and Research Technology at the University of<br />
Bristol. She has extensive research, development and project management<br />
experience across the educational and technical domains She serves on and chairs a<br />
number of national and international advisory boards, steering groups, committees<br />
and international conference programmes.<br />
Donald Clarke was CEO and one of the original founders of Epic Group plc, which<br />
established itself as the leading company in the UK e-learning market, floated on the<br />
Stock Market in 1996 and sold in 2005. Describing himself as ‘free from the tyranny of<br />
employment’, he is now a board member of Ufi LearnDirect (Government agency<br />
delivered e-learning to 2.8 million learners), Caspian Learning (learning games tool<br />
provider), LearningPool (content provider), Brighton Arts Festival, and a school<br />
governor. Donald has won many awards for the design and implementation of elearning,<br />
notably the ‘Outstanding Achievement in e-learning Award’.<br />
Anne Boddington is Dean of the Faculty of Arts at the University of Brighton.<br />
Educated and qualified as an Architect and subsequently as a Cultural Geographer,<br />
she currently leads a Faculty of .3,900 students and a portfolio that includes the Visual<br />
and Performing Arts, Architecture, Design, Media Studies, Literature, Languages and<br />
Humanities. She is also Co-director of the ADM HEA Subject Centre, which we are<br />
proud to host at the University. Anne is a Fellow of the Royal Society of Arts (RSA)<br />
and an affiliate member of the Royal Institute of British Architects (RIBA) and is an<br />
elected member of the executive for the Council for Higher Education in Art & Design<br />
(CHEAD). Her initial research interests were rooted in the design and development of<br />
the urban and cultural landscape and identity but have expanded to include the strategic design and<br />
development of learning and research space and its relationships to pedagogic practice and to educational<br />
strategies and governance.<br />
xii
Mini Track Chairs<br />
Dr Antonios Andreatos is a Professor at the Computer Engineering Division of the<br />
Hellenic Air Force Academy. He received the Diploma in Electrical Engineering from<br />
the Univ. of Patras, the M.S. in Computer Engineering from the Univ. of<br />
Massachusetts, the M.Ed in Adult Learning from the Hellenic Open Univ. and the<br />
Ph.D. in Computer Engineering from the National Technical Univ. of Athens.<br />
Research interests include e-Assessment, Active Learning methods, ICT & Web 2.0<br />
& Open Resources in Education, Didactics of Computer Engineering, etc. He has<br />
published over 60 papers in journals and conference proceedings and a book. He is<br />
also involved in the scientific committees of many conferences in his fields of interest.<br />
Orlando Belo is an associate professor in the Department of Informatics at Minho<br />
University, Portugal. His main research topics are related with data warehouse design,<br />
implementation and tuning, ETL services, database preferences, and distributed<br />
multidimensional structures processing. During the last few years he was involved with<br />
several projects in the decision support systems area designing and implementing<br />
computational platforms for specific applications like fraud detection and control in<br />
telecommunication systems, data quality evaluation, and ETL systems for industrial<br />
data warehousing systems. More recently, he was developing some research work<br />
establishing OLAP usage profiles and optimizing OLAP selection methods, applying some of the techniques<br />
studied on these areas over typical e-learning scenarios.<br />
Dr Colin Egan is a senior lecturer in the School of Computer Science, at the University<br />
of Hertfordshire. Colin has had an interest in accessibility and accessibility issues for a<br />
number of years and has presented his work to a range of International <strong>Conferences</strong>.<br />
Dr Amanda Jefferies is a Reader in Technology Enhanced<br />
Learning at the University of Hertfordshire. She is passionate about<br />
promoting a positive learning experience for students in HE through careful choice of<br />
technologies, to enhance their engagement with studies. She is well-known for<br />
innovative research into understanding the student experience through using student<br />
constructed reflective video and audio diaries, a technique she refined through her JISCsupported<br />
‘Learner Journeys’ STROLL project during 2007-2009. She has presented<br />
her research to international audiences across the UK, Europe and in North America.<br />
Dr Eugenijus Kurilovas is a Research Scientist in Vilnius University Institute of<br />
Mathematics and Informatics, an Associate Professor in Vilnius Gediminas Technical<br />
University, and a Head of International Networks Department in the Centre of<br />
Information Technologies in Education of the Ministry of Education and Science of<br />
Lithuania. He has published over 50 scientific papers, 2 books chapters and 2<br />
monographs, participated in many large scale international scientific projects. He is a<br />
member of 12 scientific committees of the international journals and conferences. His<br />
papers presented on ECEL-2008, 2009 and 2010 have been selected for publication in<br />
Electronic Journal of e-Learning.<br />
Dr Barbara Newland is a National Teaching Fellow with over 17 years experience of<br />
leading educational developments in Higher Education. She is a Principal Lecturer in the<br />
Centre for Learning and Teaching at the University of Brighton. Previously, Barbara was<br />
Blended Learning Co-ordinator at Glasgow Caledonian University, Manager of the<br />
Educational Development Services at Bournemouth University and the Learning<br />
Technology Team at Durham University.<br />
Dr Keith Smyth is a Senior Teaching Fellow and Senior Lecturer in Higher Education at<br />
Edinburgh Napier University, where he leads the MSc Blended and Online Education<br />
(www.napier.ac.uk/ed/boe). Keith is interested in how simple uses of technology can<br />
enhance learning, and where blended and online approaches can underpin community<br />
and work-based learning, broader skills development, and more inclusive educational<br />
practices.<br />
xiii
Biographies of contributing authors (in alphabetical<br />
order)<br />
Samuel Adu Gyamfi is currently a PhD Fellow at the centre for Communication, Media and Information<br />
technologies (CMI) at Aalborg University, Copenhagen. He is currently researching on developing the<br />
Personal Transferable Skills (PTS) of the university graduate through E-learning.<br />
Imran Ali is a Senior Learning technologist at Coventry University. He is passionate about the potential of<br />
technology in education. His background is in multimedia production and education. He currently supports<br />
staff across the Faculty of Health and Life Sciences in making effective use of technology for teaching,<br />
learning, assessment and research purposes.<br />
Nahla Aljojo worked as an IT manager in the economics and administration department at King Abdul Aziz<br />
University in Saudi Arabia. She has a master’s degree in computer systems and Information Technology<br />
from the Washington International University (USA) and is also a Ph.D. doctoral student at the School of<br />
Computing at the University of Portsmouth (UK).<br />
Hussein Al-Yaseen holds a PhD degree in Information Technology from the University of Brunel, UK. His<br />
areas of interest are in information systems evaluation, project management and the implementation of<br />
information systems in developing countries. Hussein is currently an associate professor at the Management<br />
Information Systems Department at Al-Ahliyya Amman University, Jordan.<br />
António Andrade PhD in Technologies and Information Systems MSc in Information and Management<br />
Director of the MSc in Information and Documentation.<br />
Roni Aviram is Chair of the Center for Futurism in Education, Department of Education, Ben-Gurion<br />
University. Aviram is interested in the impact of ICT on education and society, and in structuring theoretical<br />
and practical change processes in education. He has led R&D projects dedicated to designing virtual<br />
lifelong learning environments for enhancing human development and flourishing.<br />
Jonathan Barkand has a B.S. in Technology Education and an M.S. in Multimedia Technology from<br />
California University of Pennsylvania. He is currently completing his dissertation work at Duquesne<br />
University for a doctorate in Instructional Technology. His area of focus is online education and its effects on<br />
teachers and students.<br />
Trevor Barker is Principal Lecturer and University Fellow in Teaching and Learning in the Department of<br />
Computer Science at the University of Hertfordshire. He obtained a PhD for research into developing and<br />
evaluating adaptive multimedia computer systems in education. His recent research relates to the design<br />
and evaluation of adaptive educational systems and the affordances of virtual worlds such as Second Life<br />
for study and work.<br />
Josep Batalla has a Degree and a Phd in Economics from the University of Barcelona. He is a Professor of<br />
Economics and Business Studies at the Universitat Oberta de Catalunya (UOC), where he teaches courses<br />
in the field of applied economics. Resident scholar at the Internet Interdisciplinary Institute<br />
Olivia Billingham is a research fellow in the e-learning development unit at the University of the West of<br />
England. Her research interests include student perceptions and experiences of technology enhanced<br />
learning.<br />
Latefa Bin Fryan (BSc, MSc) is a Researcher in the School of Information Systems, Computing and<br />
Mathematics at Brunel University, UK, where she is pursuing her PhD in the area of e-Learning systems.<br />
She received M.Sc. (2009-2010) in Information Systems Management from Brunel University, UK. She<br />
has published papers in several international conferences.<br />
Sonya Campbell As senior service manager within Library and Information Services, Sonya supports the<br />
delivery of flexible learning environments and the development of services designed to maximise learner<br />
productivity and success. Current research includes the opportunities social media may bring to enable<br />
student engagement, learning and collaboration. Teaching themes are corporate strategy, effective<br />
management and customer service.<br />
xiv
Cornélia Castro is a PhD student in Educational Sciences: Educational Computing Master in Quality<br />
Control: Environment . Graduation in Pharmaceutical Sciences High School Chemistry and Physics teacher<br />
. Research interests: ICT integration in the classroom, Web 2.0 tools in Education, Open Educational<br />
Resources, Learning Objects, Repositories and Social Media in Education<br />
Martin Cápay works as a professor assistant at the Department of Informatics. He deals with the theory of<br />
teaching informatics subjects, mainly programming. He participates in the projects aimed at the usage of new<br />
competencies in teaching and also in the projects dealing with learning in virtual environment using elearning<br />
courses.<br />
Tim Cappelli is an experienced Project Manager who has successfully managed and contributed to a range<br />
of Technology Enhanced Learning and change management projects. Tim has developed a rich<br />
understanding of the application of informal and collaborative learning through the use of social networking<br />
tools that reinforce the links between individual and organisational development.<br />
Ivana Cechova graduated from the Faculty of Arts at Masaryk University, Brno, with specialisations in<br />
pedagogy, English and Russian language and literature. She has worked as Head of Research and Deputy<br />
Head of the Language Department at the Faculty of Economics and Management. Currently she is a senior<br />
lecturer at the Language Training Centre of the University of Defence.<br />
Vivian Chan Yin Ha is a Senior Instructor of the Independent Learning Centre at the Chinese University of<br />
Hong Kong. Her research interests include language teaching, learning autonomy, modern and<br />
contemporary Chinese literature, and gender studies.<br />
Serdar Ciftci is a doctoral candidate studying in Department of Educational Technology, Institute of<br />
Educational Studies of Gazi University. He is also an expert working in Directorate of Computer Center of<br />
Gazi University. His researcher interests are focused on e-learning, metacognition, web-based learning<br />
strategies.<br />
Chetz Colwell is a Project Officer in the Learning and Teaching Development team of the Institute of<br />
Educational Technology at the Open University. Her role is to support the university in making online<br />
teaching materials accessible to disabled students by conducting technical accessibility testing, and<br />
conducting student evaluations.<br />
David Comiskey lectures in Architectural Technology at the University of Ulster. He is a Fellow of the Higher<br />
Education Academy and his research interests include the use of video and screencasting technology to<br />
improve the student learning and feedback experience. He was recently funded by the Higher Education<br />
Academy to continue researching this area.<br />
Mary Crossan has worked at Coventry University for six years and has industry experience of over 16<br />
years. Her experience has been mainly in the financial area but with a high emphasis on managing people<br />
and resources for project delivery. Research interests are in the areas of improving student experience and<br />
work-based learning approaches.<br />
Marija Cubric is a Principal Lecturer at the UH Business School, where she teaches information systems,<br />
and project management related subjects. She is also a member of the UH Learning and Teaching Institute<br />
that promotes the use of blended learning practices across the University. Her research interests include<br />
educational technologies, and their influence on learning and teaching processes.<br />
Maya Khemlani David (Faculty of Languages and Lingusitics, University of Malaya) received the Linguapax<br />
Award in 2007. She is an Honorary Fellow of the Chartered Institute of Linguists, United Kingdom and an<br />
Honarary Member of the Foundation of Endangered Languages. Her areas of specialisation are crosscultural<br />
communication, discourse analysis and language maintenance and language shift.<br />
Christine Davies is a Senior Lecturer in Technology-Enhanced Learning at the University of Glamorgan.<br />
Originally a Biology teacher, she has taught in schools and FE, and continues to teach on OU science<br />
courses and on Wales-based post-graduate education courses. She has also worked for JISC RSC Wales<br />
as an e-Learning Advisor.<br />
Mark de Groot works for the Centre for Teaching and Learning team at Leeds Metropolitan University. He<br />
has more than 15 years’ experience initiating and supporting learning technology related staff development<br />
activities across and beyond the University.<br />
xv
Jiří Dlouhý is a specialist on cybernetics and works at the Environmental Center of the Charles University as<br />
head of the Environmental Education department. He is also a member of executive board of the European<br />
Environmental Bureau, chairman of the Society for Sustainable Living; and a founding member of the<br />
International Society of Information Specialists<br />
Elena Dominguez-Romero holds a Master’s degree in Innovative Teaching in Tertiary Education (Huelva,<br />
2008). She has participated in several Research Projects concerning Innovative Teaching (Universidad de<br />
Huelva: 2005, 2006a, 2006b; UCM: 2009, 2010). The results of this ECEL paper are derived from her<br />
participation in a current project funded by UCM (268-2010 UCM).<br />
Jon Dron is a member of the Technology Enhanced Knowledge Research Institute (TEKRI) at Athabasca<br />
University, Canada, an Honorary Faculty Fellow in the Faculty of Education & Sport, University of Brighton,<br />
UK, and a National Teaching Fellow of the UK Higher Education Academy.<br />
Michaela Drozdova graduated in 2009 with a Masters degree in Secondary Teaching Mathematics and<br />
Informatics approbation. In September 2009 she began teaching high school Teleinformatics, while<br />
commencing doctoral studies in the Department of Information and Communication Technology in Education<br />
at the University of Ostrava.<br />
Glenn Duckworth currently works at the University of the West of England in the role of e-Learning<br />
Development Officer. He is employed by the Faculty of Business and Law and is a member of the e-Learning<br />
Development Unit. He previously worked at the University of Huddersfield as Senior Lecturer, Researcher<br />
and Chief Psychology Technical Officer.<br />
Ibrahim Elbeltagi is a lecturer in information and knowledge management at the School of Management,<br />
University of Plymouth. His publications are related to electronic commerce, adoption of ICT, information<br />
systems in developing countries, social networking and knowledge management. He has more than 30<br />
journal and conferences papers published in national and international journals and conferences.<br />
Antonella Esposito. Elearning practitioner since 1996, Antonella led the CTU (E-learning center) of the<br />
University of Milan for seven years. Currently she is a PhD candidate in the E-learning program, Open<br />
University of Catalonia and is completing a dissertation on digital scholarship for the MRes in Educational<br />
and Social Research, Institute of Education, University of London.<br />
Liz Falconer completed her MPhil at Manchester Polytechnic in 1992 and her PhD at Salford University in<br />
2001. In 2001 she moved to the University of Bath as Director of the Centre for Distance Education. She is<br />
now Professor of Technology Enhanced Learning at the University of the West of England.<br />
Gert Faustmann studied Information Technology at the Technical University Berlin. From 1992 to 2001 he<br />
was a software developer (Siemens AG), researcher (Fraunhofer Institute for Software and Systems<br />
Engineering) and consultant (debis - later T-Systems). He is now professor and course director for the<br />
division of computer science at Berlin School of Economics and Law.<br />
Sérgio André Ferreira has a Degree in Geography, specialization in Education Sciences. Master in<br />
Sciences of the Education, specialization in Education Computer Sciences. PhD student in Sciences of the<br />
Education, specialization in Education Computer Sciences (Grad Student). Research interests in Technology<br />
Enhanced Learning Environments. Geography teacher and Teacher Trainer in the areas of ICT and<br />
Geography.<br />
Rachel Fitzgerald, MSc is a Senior Lecturer (Information Science) at Northampton Business School,<br />
University of Northampton and a PhD student at the University of Lancaster. A former learning technologist,<br />
she holds CMALT certification and a Teaching Fellowship Award from the University of Northampton.<br />
Current research interests include Networked Learning and Distance Education Innovation.<br />
Michael Flavin is a research student at the Open University’s Institute for Educational Technology. He<br />
previously gained a PhD in nineteenth-century literature (Kent, 1999). He has taught at King’s College<br />
London and the Open University, and is currently Head of Learning and Teaching at the IFS School of<br />
Finance, a degree-awarding business school in London.<br />
Gabriele Frankl is head of the eLearning Service department at the Alpen-Adria-Universität Klagenfurt since<br />
2008. Her main research interests are eLearning and Blended Learning, Knowledge Management and winwin<br />
constellations as well as self-organisation processes. She has successfully implemented eLearning and<br />
Knowledge Management systems in the production industry.<br />
xvi
Manuel Frutos-Perez is the Leader of the E-learning Development Unit at the University of the West of<br />
England, Bristol, UK. He has worked for several universities in the UK, Spain and Austria. He has also<br />
written and contributed to numerous textbooks and e-learning interactive materials.<br />
Elaine Garcia is undertaking a part time PhD at the University of Plymouth focusing on the use of blogs<br />
within education. This is alongside employment as Head of Operations and Resources at Plymouth College<br />
of Art. Research interests include: Social Networking Sites, Social Media, Blogs, Social Learning and<br />
Knowledge Management.<br />
Danny Glick is an international e-learning consultant and an expert in the implementation of large-scale<br />
computer-based solutions. He has worked as a consultant for both public and private organizations. Glick is<br />
a research fellow at the Center for Futurism in Education at Ben-Gurion University, where he conducts<br />
research on mindful learning processes in Web-based learning environments.<br />
Andrea Gorra is a Senior Lecturer in the Business School at Leeds Metropolitan University (UK). Prior to<br />
this she has worked as a researcher in the area of learning technologies. Further research interests include<br />
grounded theory methodology, and the use of social software and mobile learning devices for assessment,<br />
learning and teaching.<br />
Rose Heaney is a learning technology advisor and Teaching Fellow at the University of East London with<br />
responsibility for facilitating the use of learning technologies in the schools of Health, Sport & Bioscience and<br />
Psychology. One of her research interests is the use of Second Life® in clinical education as well as for<br />
more general purposes.<br />
Carolina Hintzmann has a Degree in Economics from the Universitat de Barcelona, Spain. She is a teacher<br />
in the Economics and Business Sciences Department, Universitat Oberta de Catalunya (UOC), Barcelona,<br />
Spain<br />
Karen Hughes Miller, PhD, is Director for Graduate Medical Education (GME) Curriculum Design,<br />
Evaluation and Research, University of Louisville School of Medicine. Her work in adult education includes<br />
teacher education, military education, and currently medical education. She is interested in curriculum design<br />
and analysis and education research, and enjoys the challenges of teaching advanced content to very bright<br />
adult learners.<br />
Anne Jelfs is Manager of the Learning and Teaching Development team of the Institute of Educational<br />
Technology at the Open University. She manages a team that conducts evaluations of OU materials<br />
including usability testing. She also leads on a university-wide initiative to embed accessibility within the<br />
university's production and delivery systems.<br />
John Jessel is head of the PhD Programme in the Department of Educational Studies at Goldsmiths,<br />
University of London. His research activities focus on the social and cognitive processes that underlie<br />
learning and development both inside and outside the school setting and within the context of the use of<br />
digital technologies.<br />
Aidan Johnston, BSc. (Hons), PGDip, AHEA, is a Blended Learning Advisor with many years’ experience<br />
designing and embedding video and audio resources to enhance the teaching and learning experience of the<br />
learner. He has collaborated on projects involving the JISC, BBC Information & Archives, The National<br />
Science Foundation, The Higher Education Academy and REAP.<br />
Rosario Kane-Iturrioz is a Senior Lecturer in Spanish at Coventry University and also a member of the<br />
Chartered Institute of Linguists and the Higher Education Academy (UK). Her research interests are the<br />
integration of Information and Communication Technology (ICT) into language learning and assessment and<br />
the use of VLEs as an effective learning tool.<br />
Jana Kapounova is an associate professor at the Department of ICT, University of Ostrava in the Czech<br />
Republic. She teaches subjects as Educational Technology, ICT in Education, eLearning. She guarantees<br />
studies of ICT in Education in bachelor, master and Ph.D. degrees. Her research field is eLearning and<br />
evaluation of its quality.<br />
Shakeel Khoja is a Commonwealth <strong>Academic</strong> Fellow. He received his Ph.D. from the University of<br />
Southampton, UK, in 2001, and is working as a Professor at IBA, Karachi. Shakeel’s research interests<br />
xvii
include Learning Technologies, Web Technologies, and Internet programming. He has a professional career<br />
of over 15 years and has fifty research publications to his credit.<br />
Kaido Kikkas is an Associate Professor at Estonian Information Technology College and an Associate<br />
Professor of Social and Free Software at Tallinn University. His main focus of research and teaching has<br />
been a wide range of ethical and social issues of IT (information society, licensing, hacker culture etc).<br />
John Kleeman is the Founder and Chairman of Questionmark. John wrote the first version of the<br />
Questionmark assessment software system and founded Questionmark in 1988 to market, develop and<br />
support it. John has been heavily involved in assessment software development for over 20 years and has<br />
also participated in several standards initiatives including IMS QTI.<br />
John Knight started his career teaching EAP at universities in Turkey and Qatar, but developed an interest<br />
in computers and education in the late 90s and has worked in the field ever since. He now works in the<br />
Learning Development Unit, Bucks New University, where he has a particular interest in technologyenhanced<br />
learning and teaching.<br />
Katerina Kostolanyova has worked in the Faculty of Education, Institute of Information and Communication<br />
Technologies in Ostrava since 1999. She specializes in eLearning technology. Her further professional<br />
growth focuses on students’ learning styles in the e-Learning environment. She is an author and co-author of<br />
almost thirty professional articles and ten e-contents.<br />
Vivek Kumar is an Associate Professor in the School of Computing and Information Systems at Athabasca<br />
University researching in online learning technologies. Vivek's research centres around Technology-<br />
Enhanced Teaching, Learning, and Research that extends to mixed-initiative human-computer interaction,<br />
causal modelling, model tracing, automated instructional design, lifelong learning, cognitive modelling of selfregulated<br />
and co-regulated learning, semantics of online learning interactions, and competency modelling in<br />
portfolios.<br />
Eugenijus Kurilovas is Research Scientist in Vilnius University Institute of Mathematics and Informatics and<br />
Associate Professor in Vilnius Gediminas Technical University. He is a member of 12 scientific committees,<br />
has published more than 50 scientific papers, and participated in more than 10 EU-funded projects. His<br />
papers for ECEL 2008, 2009 and 2010 were published in Electronic Journal of e-Learning.<br />
Linda Leake, M. Ed., serves as a computer specialist, University of Louisville Blackboard technical<br />
support/trainer and instructional designer for the Delphi Center for Teaching and Learning. She received<br />
both her Bachelor of Science in Business Administration degree in 1994 and her Master of Education in<br />
Instructional Technology in 2003 from the University of Louisville.<br />
Jake Leith leads a Business and Professional Practice in Fashion & Textiles and Design & Craft at the<br />
University of Brighton, and has over 20 years’ experience in successfully running his own design practice<br />
and 13 years as a teacher-practitioner. Leith is currently President Elect of the Chartered Society of<br />
Designers.<br />
Birgy Lorenz is an eSafety trainer in Estonia. Her activities include being part of developing National<br />
Curricula ICT syllabus, writing articles about e-safety, project management in TurvaLan project what has<br />
recently been awarded by: Microsoft (2009): Innovative Teacher Award and European Schoolnet (2010): 1 st<br />
eLearning Award, in ‘Internet Safety’ category.<br />
Beulah Maas is a lecturer in social and health care leadership and management in the Faculty of Health and<br />
Life Sciences at Coventry University. She is an occupational psychologist and her key areas of teaching and<br />
research are developing and managing people and social entrepreneurship.<br />
Linda Martin is a senior lecturer and qualified social worker working in the Faculty of Health and Life<br />
Sciences at Coventry University. She teaches leadership and management in health and social care,<br />
including programmes which are entirely on line and has a particular interest in developing approaches to<br />
student engagement.<br />
Marie Martin is an education consultant in Northern Ireland specialising in e-learning, and is adjunct faculty<br />
of Duquesne University, Pittsburgh, USA, where she earned her doctorate in education in 2007. She has<br />
presented internationally and authored several publications on aspects of e-learning. In 2010 she was<br />
Rooney International Visiting Scholar in Robert Morris University, Pittsburgh.<br />
xviii
David Mathew works at the Centre for Learning Excellence at the University of Bedfordshire. In addition to<br />
his work as a Learning Technologist, working cross-faculty on online learning programmes, he co-edits The<br />
Journal of Pedagogic Development and teaches writing/publishing. He is also interested in psychoanalysis<br />
and creative writing, and published a novel in 2011.<br />
Peps Mccrea is a Senior Lecturer in Initial Teacher Education at the University of Brighton. He is interested<br />
in pedagogy and the role of the teacher in our increasingly digital age.<br />
Peter Mikulecky is a professor of Managerial Informatics at the Faculty of Informatics and Management at<br />
the University of Hradec Kralove, Czech Republic, since 1993. He has been the head of the Department of<br />
Information Technologies since 1994; recently he acts also as Director for Research and Director of<br />
Postgraduate Studies.<br />
Jonathan Moizer is a lecturer in business operations and strategy. His research interests include the use of<br />
computerised simulation for both decision-making and learning. He has particular interest in the use of<br />
system dynamics modeling as a simulation approach. In recent years Jonathan has organized three national<br />
workshops on using simulation games in teaching and learning for the Higher Education Academy.<br />
Kate Mottram works at Coventry University as a Graduate Teaching Assistant. Her research interests<br />
include general management and the theories surrounding quality in business organisational settings along<br />
with management in engineering.<br />
Peter Mozelius is working as a researcher and IT-Pedagogue at the Department of Computer and Systems<br />
Sciences, Stockholm University, Sweden. His research interests are in the fields of ICT4D, e-learning,<br />
software engineering and software visualization. During the last six years he has been working in aid projects<br />
in developing countries in southern Asia.<br />
Antoinette Muntjewerff is an Assistant Professor in General Legal Theory at the University of Amsterdam.<br />
Studied Educational Science and Law. PhD research involved theoretical and empirical studies into legal<br />
case solving and evaluation of an instructional environment for learning to solve legal cases PROSA. Her<br />
research is on modelling legal knowledge and legal reasoning for developing electronic materials for learning<br />
the law.<br />
Phelim Murnion is a Senior Lecturer in Information Systems in the School of Business at Galway-Mayo<br />
Institute of Technology; lecturing on business information systems, data warehousing, and knowledge<br />
management. His research interests include Data Warehousing, Business Intelligence and Educational<br />
Technology. Phelim is a member of the Business Informatics (research) Group at Dublin City University.<br />
Chrissi Nerantzi is an <strong>Academic</strong> Developer at the University of Salford. She is involved in the development<br />
and delivery of the Postgraduate Certificate in <strong>Academic</strong> Practice (PGCAP) and CPD across the university.<br />
Chrissi’s current professional interests are social media for learning, creative teaching and learning in HE,<br />
online Problem-Based Learning, Open Educational Practice and mobile learning.<br />
Michaela Noakes is a Doctoral candidate and Research Assistant in Instructional Technology in the School<br />
of Education at Duquesne University. She received her MS-ISM, MBA and M. A. from Duquesne. She also<br />
is an Adjunct Faculty member at Duquesne University, Point Park University and Butler County Community<br />
College. She was recently inducted into Pi Lambda Theta, the International Honor Society for Educators.<br />
Abel Nyamapfene received his Ph.D. in Computing from the University of Surrey, Guildford, UK in 2006,<br />
and his MSc. in Communication Engineering and B.Sc. (Hon) in Electrical Engineering from the University of<br />
Zimbabwe in 1990 and 1997 respectively. He is currently the Assistant Director for Education (Engineering)<br />
at the University of Exeter, UK.<br />
Maruff Akinwale Oladejo is a faculty in the Department of Educational Foundations, Federal College of<br />
Education (Special), Oyo State, Nigeria. He is a member of the Editorial Advisory Board, JournalsBank<br />
Publishing Inc. (UK, Pakistan, India and West Africa).<br />
Fatemeh Orooji is a Ph.D. Candidate in the Department of Computer Engineering, Software Engineering<br />
group, at the University of Tehran, Iran. She is interested in web- based educational systems (WBES) and<br />
technology-enhanced learning. Her research activities focuses on Collaborative and Networked Learning,<br />
Educational Data Mining, Adaptive and Personalized Learning.<br />
xix
Kanari Paraskevi is a five year experienced school teacher of French Language in Greece with a master’s<br />
degree in French Literature and is a PhD student in the same field. She has carried out several cultural<br />
programs promoting education through art and theatrical research. She speaks four languages and has<br />
published various articles concerning French Literature.<br />
Lyn Pemberton is Reader in Human Computer Interaction at the University of Brighton. Lyn has been<br />
involved in numerous learning technology projects, mostly concerned with aspects of communication, writing<br />
and language learning. Her most recent projects have involved interactive television for learning, augmented<br />
reality and in particular mobile language learning.<br />
Katie Piatt has been working in the field of Learning Technologies for 10 years, with experience in<br />
development, implementation and evaluation. Her research focuses on methods of student engagement.<br />
Current projects include investigating the integration of social media with traditional environments and the<br />
introduction of game-based learning principles as part of the ALT special interest group.<br />
Andy Pulman works for the School of Health and Social Care (HSC) at Bournemouth University, where<br />
he manages and creates web resources and e-learning initiatives. He began studying for a part-time PhD in<br />
2008, concerning the role of Web 2.0 and Mobile technology to support people living with chronic illness and<br />
enhance quality of life.<br />
Thomas Putz is responsible for the initiation, the application and the coordination of national and<br />
international projects and acts as the contact point with funding organizations in the evolaris. He has been<br />
involved as coordinator and as specialist in eLearning and mLearning in many projects funded under Adapt,<br />
Grundtvig, Socrates, FP6, eContent+ and the LLP.<br />
Ricardo Queirós is an assistant professor at ESEIG/IPP which is responsible for Programming Languages<br />
courses. He is a Ph.D. student in the Faculty of Sciences of the University of Porto. His scientific activity is<br />
mostly related with e-Learning standards and Interoperability. He is member of CRACS/ INESC-Porto and a<br />
founding member of KMILT research group.<br />
Zahra Rahimi is a Master of Science Student in the Philosophy of Science group, at Amir Kabir University of<br />
Technology. She received a Bachelor degree in Computer Engineering- Software, from University of Tehran.<br />
She is interested in interdisciplinary topics, subjects such as use of software in education and philosophy of<br />
intellectual intelligence.<br />
Yambu Andrik Rampun recently completed his M.Sc Software Engineering (Department of Computer<br />
Science) at the University of Hertfordshire. He previously received his Diploma in Computer Science and<br />
B.Sc (Hons) degree Software Engineering from University Technology Mara (Department of Computer<br />
Science and Mathematics). He is interested in designing, development and evaluation of e-learning<br />
applications as well as human computer interactions.<br />
Fauziah Redzuan is a junior lecturer at the University of Technology MARA, Malaysia. She holds a Master<br />
of Science in Information Technology from the University of Science Malaysia in the area of multimedia<br />
learning. Currently she is pursuing her study in the area of emotion and online learning using the Kansei<br />
Engineering technique.<br />
Bart Rienties is lecturer at the Centre for Educational and <strong>Academic</strong> Development at University of Surrey.<br />
His primary research interests are focussed on computer-supported collaborative learning and the role of the<br />
teacher to design effective blended and online learning courses.<br />
Manuel Rodrigues teaches Computer Science at Secondary School Martins Sarmento, Portugal, where he<br />
is responsible for the IT infrastructure of the school. He has a Computer Science degree and an MsC, both<br />
from Minho University, Portugal. Currently he’s a PhD Student at Vigo University, Spain, and working on<br />
recommendation and personalization systems for E-learning platforms such as Moodle.<br />
Andrée Roy is an engineer and professor of Management Information Systems at the Université de<br />
Moncton. Ms Roy is also an e-learning consultant and the owner of a business specialising in the field of elearning<br />
called Web Training Solutions. Previously, Ms Roy worked as an industrial engineer and in the<br />
information technology and economic development sectors.<br />
Zuzana Šaffková is a senior lecturer at the Department of English, Technical University of Liberec, Czech<br />
Republic, where she specializes in the teaching of academic reading and writing to teacher trainees.<br />
xx
Research interests include the investigation of the effectiveness of e-learning in developing student<br />
academic capability, especially critical reading competence.<br />
Ahmed Salem is an Assistant Professor at the faculty of Engineering, King Abdul Aziz University at KAU. He<br />
graduated from CMU, PA, USA and he is interested in Active Learning, E-Learning and Excellence in<br />
engineering teaching. His contributions include a Design Helping Mechanism for Active Learning Courses<br />
that aid in designing learning experiences.<br />
Rowena Santiago is a tenured professor (emeritus) in Instructional Technology and founding/former director<br />
of the Teaching Resource Center, California State University, San Bernardino. Her research activities<br />
include learner characteristics in e-learning (US and Japan), the use of faculty learning communities for<br />
faculty development, and the use of student response systems for active learning.<br />
Vitor Santos is an invited Professor at Trás os Montes e Alto Douro University (UTAD), Minho University<br />
(UM) and Lusofona University (ULHT), teaching Information Systems, Compilers, and Artificial Intelligence<br />
courses in Computer Science and Informatics Engineering Degrees. Before that, he was the Microsoft<br />
Portugal <strong>Academic</strong> Computer Science Program Manager for 8 years.<br />
Marie Sams has worked in higher education and the NHS in a number of roles over the past fifteen years.<br />
This has included areas predominantly in marketing management and project management. Her research<br />
interests are in team creativity and peer learning.<br />
Maggi Savin-Baden is Professor of Higher Education Research at Coventry University, UK, and is director<br />
of the Learning Innovation Research Group. She has been researching learning for over 20 years and has<br />
just completed her 11th book. In her spare time she runs and tries out extreme sports<br />
Adriana Schiopoiu Burlea is Professor PhD at the University of Craiova and visiting professor at<br />
universities in France and Poland. She is Romanian ambassador for AGRH. She has written more than 20<br />
books and 130 articles in the field of Management. She is a member of the editorial boards of many<br />
prestigious journals and conferences.<br />
Fabio Serenelli is about to conclude the PhD course in "Information Communication Technology applied to<br />
knowledge society and learning processes" at the Milano Bicocca University where he collaborates as e-<br />
Learning Manager and Instructional Designer at the CPM (Multimedia Production Center). He adopts an<br />
interdisciplinary approach and his research interests are related to instructional formats for multimedia<br />
learning, infographics and User Experience Design, One to One Computing, PLE - Personal Learning<br />
Environment.<br />
Angela Shapiro MSc, Dip Ad Ed, TQFE has been a Lecturer at Glasgow Caledonian University for ten<br />
years. She teaches across all academic schools applying an advanced academic literacies (AAL) approach.<br />
This includes workshops across the university within the context of particular programmes, as well as<br />
distance and blended learning support to students.<br />
Cees Smit Sibinga is professor of International Development of Transfusion Medicine, University of<br />
Groningen. He founded the <strong>Academic</strong> Institute for International Development of Transfusion Medicine<br />
(IDTM), focusing on higher education in developing countries. Objective - to support leadership development.<br />
The first post-graduate course designed and implemented is a Masters in Management of Transfusion<br />
Medicine (MMTM).<br />
Dina Soeiro. Besides being a trainer of college teachers on E-learning, Dina supports and studies the use of<br />
Moodle at the College of Education of the Polytechnic Institute of Coimbra where she teaches. She is<br />
finalizing her PhD on ICT in Education at the University of Coimbra and she is a researcher at the CISUC.<br />
Mekala Soosay is a university teaching fellow and Technology-Enhanced Learning (TEL) team member with<br />
a passion for preparing and disseminating creative methods for assessment, learning and teaching. She<br />
also trains colleagues in applying TEL for their teaching practice. She has worked on a number of JISC and<br />
EU-funded projects, the current ones being PC3 and EuroPlot.<br />
Sonia Sousa holds a PhD in Education from Sheffield Hallam University, UK and an honors degree in<br />
Communication Engineering from Universidade Fernando Pessoa, Portugal. She is currently researching the<br />
influence of trust in online communities. R&D work includes Michigan State University's MIND Lab, USA,<br />
Universidade Fernando Pessoa Multimedia Research Center, Portugal, as well as Cape Verde and<br />
Mozambique.<br />
xxi
Iain Stewart has worked at Glasgow Caledonian University for more years than he cares to remember. He is<br />
primarily interested in the ways technology can be used to improve the learning experience of students. His<br />
other activities include working to improve FE to HE articulation and critical testing of the elasticity of<br />
deadlines.<br />
Caroline Stockman works at the Catholic University of Leuven as a lecturing assistant for the course of<br />
'Online Publishing', a key subject within the Master's degree of Cultural Studies. Her time is divided between<br />
Belgium and the UK, where she trains teaching staff in secondary and higher education in the use of<br />
educational technology.<br />
Amanda Sykes (PhD, DipAcPrac, FHEA) works with students of Science, Engineering and Veterinary<br />
Medicine at The University of Glasgow to enhance their learning. She is particularly interested in using<br />
emerging technologies to shift the focus from didactic lecturing towards scholarship that enables students to<br />
understand their own learning process as well as academic content.<br />
Fattaneh Taghiyareh is an Assistant Professor of Computer Engineering- Software & Information<br />
Technology, at the University of Tehran, where she has served since 2001. She received a Ph.D. in<br />
Computer Engineering from the Tokyo Institute of Technology in 2000. Her research interests include<br />
Human-Centered Computing applied to Learning Management Systems and based on Multi-Agent Systems.<br />
Nicolet Theunissen is senior research scientist ‘Training Innovations’ at TNO, The Netherlands. Her<br />
research is dedicated to the development and testing of training solutions for professionals. These learning<br />
solutions imply both innovative learning technology and didactics for adult learning. Formerly, she worked at<br />
Utrecht University, Leiden University and at the Netherlands Institute of Health Services Research.<br />
Vladimir Tomberg works as a researcher in the Centre for Educational Technology, Tallinn University,<br />
Estonia. His main research topics are interoperability of online assessment tools and course coordination<br />
within blog-based Personal Learning Environments. He has stayed recently as a visiting researcher in Simon<br />
Fraser University at Vancouver, Canada and in RWTH at Aachen, Germany.<br />
Panos Vlachopoulos is Lecturer in the Centre for Learning Innovation and Professional Practice at Aston<br />
University. He leads the Postgraduate Certificate in Professional Practice in Higher Education and advises<br />
Aston University staff on the development of fully online distance learning programmes. His research<br />
interests include the online facilitation of student-centred learning and reflective practice.<br />
Chien-hwa Wang is a professor in the Department of Graphic Arts and Communications at National Taiwan<br />
Normal University. His recent research emphasis is Web 2.0 applications in Education. He also directed a<br />
government supported digital archiving project to preserve Taiwanese puppetry master Tien-lu Li’s historic<br />
works and collections .<br />
Cristina Wanzeller is professor at the Informatics Department, Technology and Management School, Viseu<br />
Polytechnic Institute (IPV), Portugal. Her teaching activities focus on Information Systems and Databases<br />
areas. She is a member of the IPV’s research centre CI&DETS. Her main scientific areas of research are<br />
Web Usage Mining, Case-Based Reasoning, e-Learning and Information Systems.<br />
Julie Watson is Principal Teaching Fellow in eLearning in Modern Languages at the University of<br />
Southampton. She manages eLanguages which produces and licenses the EAP and Study Skills Toolkits.<br />
She also led the development of the Prepare for Success website, works on projects involving emergent<br />
technologies, and develops online courses and resources.<br />
Phil Watten is from the University of Sussex, has been researching and developing learning-based<br />
technology and production methods since 2005. Using the Sussex-based Media Technology Lab, he has<br />
produced studio-based and portable production systems and is now working on fully automated approaches.<br />
Katherine Wimpenny, PhD, MSc, DipCOT, Cert Ed, is a Research Fellow at Coventry University within the<br />
Learning Innovation Research Group. She is involved in researching the impact of virtual worlds on teaching<br />
and learning. She has recently gained funding to conduct two qualitative research syntheses, enjoys<br />
supervising PhD students and professional background is occupational therapy.<br />
Koos Winnips is advisor in ICT and Education, with a particular interest in digital pedagogies: sorting out<br />
learning arrangements with the help of the electronic learning environment. He has worked at the University<br />
of Twente in the Netherlands and Glasgow Caledonian University as researcher, lecturer and advisor of ICT<br />
in Education.<br />
xxii
Novita Yulianti is a PhD student at the Faculty of Business Studies and Economics, University of Bremen,<br />
Germany. She received a Master of Science degree on International Technology Transfer Management. Her<br />
current research interests include change management, organizational management, information and<br />
technology management, innovation management.<br />
Li-Zhang Zhang received BA from Huazhong University of Science and Technology, China, MSc from the<br />
University of London, UK, and PhD from the University of Sydney, Australia. He currently teaches<br />
International Business and Economics at La Trobe University, Australia. His research interests include<br />
Asian-Australian Business and Trade, E-Commerce, Theory and Practice in English-Chinese Translation,<br />
and Online Education and Training.<br />
xxiii
eNOSHA and Moodle – the Integration of two eLearning<br />
Systems<br />
Peter Mozelius 1 , Isuru Balasooriya 2 and Enosha Hettiarachchi 2<br />
1<br />
Stockholm University, Department of Computer and Systems Sciences,<br />
Sweden<br />
2<br />
University of Colombo School of Computing, Sri Lanka<br />
mozelius@dsv.su.se<br />
irb@ucsc.cmb.ac.lk<br />
eno@ucsc.cmb.ac.lk<br />
Abstract: eNOSHA is an open source Learning Object Repository (LOR) developed at the University of Colombo<br />
School of Computing (UCSC) in a collaboration between UCSC in Sri Lanka, and two universities from Sweden<br />
during 2009 and 2010. eNOSHA is a system where content developers and instructional designers can store and<br />
reuse learning objects on 4 different aggregation levels. The system was built based on a need analysis at UCSC<br />
in late 2008 and was taken into use at the eLearning Centre at UCSC in early 2010. The system has so far been<br />
successful and supported the organisation and reuse of elearning content at the UCSC eLearning Centre (eLC).<br />
However, there still exist several reasons for further improvements when it comes to usability and userfriendliness.<br />
Moodle is one of the most popular open-source Course Management Systems (CMS) and has been<br />
used in the daily work at UCSC during the last 5 years. Moodle is an effective system for building courses and<br />
structure course material but features for storing, retrieving and version handling of learning objects is still under<br />
construction in the Moodle community. Persons working with course development need a LOR as well as a CMS<br />
in their daily work but to be forced to multiple logins and switching between systems is not good usability or userfriendly.<br />
This paper is about the integration between the eNOSHA system and the Moodle system and how it best<br />
should be done. Should the eNOSHA system be connected and integrated as a Moodle module in collaboration<br />
with the Moodle developing community or is it a better idea to build a module in eNOSHA that handles the<br />
communication with Moodle? From a developer’s perspective, the building of a Moodle module to handle the<br />
connection to the eNOSHA system would be a fast and convenient alternative since the Moodle module template<br />
provided by moodle.org could be used as a skeleton for an integration of the additional functionality. However,<br />
the Moodle community did not like the idea of integrating the eNOSHA LOR as an additional Moodle module and<br />
the main reason is that they have other plans for storage of learning objects in the version 2.0 of Moodle that is<br />
expected to be released in September 2010. After some more communication with the Moodle community we<br />
decided to choose the other alternative and construct the integration as a part of the eNOSHA system. The first<br />
testing of the system integration at the UCSC has so far given us positive feedback and this extension will be<br />
included in the coming version 1.6 of the eNOSHA Learning Object Repository.<br />
Keywords: learning object repository, system integration, eNOSHA, Moodle, content management system, open<br />
source<br />
1. Introduction<br />
The history of elearning and distance education in Sri Lanka started with the establishment of<br />
University of Colombo School of Computing in September 2002 This new department was started to<br />
meet the challenges of the 21th century. During the last years the traditional face to face courses in<br />
Computer Science and Software Engineering has been transformed into the net based and interactive<br />
elearning distance programme eBIT (Mozelius and Hettiarachchi, 2010). The elearning Center at<br />
UCSC creates and publishes a large amount of learning material for its internal and external degree<br />
programs. The eNOSHA learning object repository was built to address the need for a consistent and<br />
stable repository to store and retrieve all that content. But since Moodle was already an established<br />
learning management system in the institute, the need to combine Moodle with eNOSHA arose.<br />
Before the integration between Moodle and eNOSHA, both systems worked individually. Users who<br />
are in need of learning objects or resources have to search the required content from the eNOSHA<br />
system and download them to their own local machine which is later uploaded to the Moodle system.<br />
Therefore they have to maintain two separate logins to access both system and this was not possible<br />
through a single system. Addition to that they also have to keep a separate place in their own local<br />
machine to store the content. When the first version of eNOSHA was released some of the<br />
universities also mentioned the usefulness of combing the LOR with the Moodle CMS. All these<br />
reasons were taken into consideration and the development of the integration was started. The<br />
eNOSHA-Moodle system integration should enable Moodle users, especially teachers in courses to<br />
import learning objects from available eNOSHA instances locally or through the web. A refined<br />
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searching and advanced searching facilities will help the user to better locate and reuse content that<br />
are already available. Users can import content either as resources or as SCORM packages, after<br />
searching and previewing the learning objects. The content will be imported with the title that is<br />
assigned to it in the eNOSHA system, which they have the freedom to change. After filling the<br />
required additional information about the learning object users can add it to the actual course they are<br />
working with.<br />
1.1 Aim of paper<br />
The aim of this paper is to describe and analyse the integration between the eNOSHA Learning<br />
Object Repository and the Moodle Content Management System.<br />
2. Method<br />
During the development phase user tests have been conducted to improve how the integration of the<br />
systems from the users perspective. Unit-tests were also done to test the quality of the code and the<br />
technical functionality. The systems integration was carried out as a common project between UCSC<br />
in Sri Lanka and the Stockholm University (SU) in Sweden in the Sida-funded NeLC project. The<br />
method used for the project is action research (Cohen et al, 2010) and a focus group with staff from<br />
both universities has been consulted to optimize the design. As a method for the software<br />
development we have used Scrum (Schwaber and Beedle, 2001). Scrum is an efficient agile method<br />
for rapid system development in small groups of 5 to 10 persons.<br />
3. The eNOSHA system<br />
eNOSHA is a free and open source LOR developed at the University of Colombo School of<br />
Computing in a collaboration between UCSC in Sri Lanka, and two universities from Sweden during<br />
2009 and 2010. A LOR can be defined as a storage and search system for digital learning objects<br />
with support for sharing and reusing the digital assets. The more the amount of learning objects<br />
grows, the need for quality LORs to sift the information increases as well. LORs can be categorized<br />
into:<br />
Content repositories: All learning objects are stored on accessible servers<br />
Linking repositories: Portals with links to content provided by others<br />
Hybrid repositories: A combination of 1 and 2. (McGreal, 2008)<br />
eNOSHA is, until version 1.6, a Type 3 LOR where content developers and instructional designers<br />
can store and reuse learning objects on 4 different aggregation levels. In the UCSC customized<br />
version of the system learning objects are divided into 4 granularity levels:<br />
Atom : Basic level for digital assets like text, images, and sound files<br />
Collection of atoms : A combination of atoms, like XHTML documents with JavaScript or Flash<br />
applications<br />
Course module: A section/module/part of a course containing atoms and collections of atoms<br />
Full course : A full course with all the course modules for the specific course included<br />
At other universities or organizations the granularity levels can be specified in other ways depending<br />
on actual curricula and they can be redefined in the eNOSHA admin module. (Mozelius and<br />
Hettiarachchi, 2010)<br />
A LOR needs a metadata set as the base for searching after stored learning objects. Metadata can be<br />
defined as data about data and the metadata set in the eNOSHA system is based on the Learning<br />
Object Metadata model (LOM) standard. Since the LOM standard has many metadata fields in<br />
common with the SCORM content packaging standard. At UCSC it was a natural choice to choose<br />
LOM when all existing courses in the UCSC programmes exclusively use digital content following the<br />
SCORM standard. (Hatakka and Mozelius, 2009) In Moodle SCORM is used as a course format as<br />
well as an activity. SCORM packages in Moodle can send information about students’ activities and<br />
test scores. (Cole and Foster, 2008)<br />
The eNOSHA system consists of several modules such as upload, search, user management,<br />
administration, help, error handling and statistics. Most important parts of a LOR are the search and<br />
upload modules.<br />
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The Search module is divided into two parts, Search and Advanced Search. In the basic search users<br />
can search for resources by selecting a specific category or by typing in a word or a phrase. In<br />
advanced search users can search for all fields in the metadata set. Results can be filtered based on<br />
authors, keywords, category, title or description.<br />
The Upload module consist of functionalities to upload content based on four aggregation levels -<br />
atoms, collection of atoms, course modules and full courses.<br />
File upload : The user can upload material after filling in some metadata fields (mandatory and<br />
optional) This function was enhanced with user templates and bulk uploading. A file upload in<br />
eNOSHA is shown below in Figure1.<br />
Figure 1: File Upload in eNOSHA<br />
3.1 Some features of the system<br />
Search (Simple and advanced): A simple search was implemented for fast access to frequently<br />
used standard material. The advanced search was implemented to enable a more detailed search<br />
for resources. If a search returns in a huge amount of learning objects the result set can later be<br />
filtered on various criteria.<br />
Administration: The administration module is broken down in to 2 separate modules, system<br />
administration and user administration.<br />
Commenting: Users are able to comment on the learning objects uploaded to the system.<br />
User Templates: When a user uploads several files with almost the same metadata they can<br />
create a user template and use it to upload several objects.<br />
Bulk Upload: Upload of similar files with metadata shared in a template. Only the unique file<br />
specific metadata has to be filled in.<br />
Help: A module for glossary and tutorials on how to use the system, showing sample data<br />
uploads and search along with other administrative tasks.<br />
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Error Handling: A module for storing the source of errors and details including originating module<br />
and error messages<br />
Statistics: A module for statistic reporting of the system, including the most rated or downloaded<br />
materials, active users, most searched keywords, most uploaded category etc.<br />
The eNOSHA version described above will with its 7 core modules be distributed and made public<br />
under a GNU/GPL licence as version 1.5 of the eNOSHA LOR<br />
Figure 2: eNOSHA ver 1.5 core modules<br />
4. The Moodle system<br />
Moodle is an open source CMS that has been designed in a process with an open dialogue between<br />
teachers and developers, where different models for learning design and pedagogy has been<br />
discussed (Berggren et al, 2005) The name has 2 meaning, a verb for a lazy meandering through the<br />
system with creativity and insight, and an acronym for Modular Object-Oriented Dynamic Learning<br />
Environment. In the early development phase of the CMS the main architect was Martin Dougiamas<br />
at University of Perth in Australia and his main idea was to construct a CMS as an educational<br />
process and not as an engineering process. Today Dougiamas works full time with the Moodle<br />
system together with a developing community with members from all over the world. (Cole and Foster,<br />
2008)<br />
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For the moment, (August 2010), there are 53160 active sites using Moodle that have registered from<br />
215 different countries. (Moodle.org, 2010)<br />
The Moodle Tracker, is the development communities database for recording and managing bugs,<br />
improvements and feature requests for Moodle. This is the forum for suggesting new features and<br />
modules in the Moodle system and since 2006 there has been discussion on how to implement an eportfolio<br />
for sharing resources in the CMS and currently it is the Mahara e-portfolio that is the<br />
candidate for integration in the Moodle system. This integration is sometimes called Mahoodle and<br />
the added features to Moodle are, except from the e-portfolio, blogging tools and functionality for<br />
creating online learner communities. (Mahara.org, 2010)<br />
Figure 3: A UCSC course in Moodle<br />
5. The integration<br />
Using eNOSHA as a separate standalone repository for adding and reusing resources in the daily<br />
work with course development in Moodle has been criticized by content developers and instructional<br />
designers at the UCSC eLearning Centre. In the rapid and rational process of course and content<br />
development at the eLearning Centre the procedures with dual login and shifting between the<br />
systems workspaces was an extra burden that interfered in their daily work. Since eNOSHA is built<br />
as a standalone repository and there are a lot of reusable components already uploaded and ready<br />
for production use. Some kind of linking of the systems proved to be the ideal solution and an userfriendly<br />
integration has been on the wishlist of the eNOSHA focus group during the last year.<br />
An integration of the systems could be implemented in two ways:<br />
The intersystem communication could be built as a Moodle module<br />
The intersystem communication could be built as a eNOSHA module<br />
In a developer’s perspective, the first alternative would be very convenient and facilitated by the<br />
template provided by moodle.org, NEWMODULE. It is practically a skeleton for a module in which the<br />
developers can insert the new extended functionality. However, the Moodle community did not like the<br />
idea of integrating the eNOSHA LOR as an additional Moodle module and the main reason is that<br />
they had other plans for storage of learning objects in the version 2.0 of Moodle that was released in<br />
late 2010. After some further communication with the Moodle community we understood that there<br />
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were no chances of hIsuru Baving the eNOSHA system as a Moodle module even if there were no<br />
explicit criticism of the eNOSHA functionality. We decided then to choose the second alternative and<br />
construct the system integration as a part of the eNOSHA system.<br />
In Moodle 2.0 it is possible to link to several external repositories but there is still no dedicated and<br />
tailor made learning object repository integrated in the system. Questions about the earlier promises<br />
about built-in repository in Moodle 2.0 have been asked in the Moodle discussion fora. No clear<br />
answers have been given from the Moodle community so far (July 2011), but there are requests from<br />
Moodle users and for organizations practicing large scale elearning some kind of repository is a must.<br />
(Using Moodle, 2011) The earlier promises about a repository in Moodle 2.x has been grounded on<br />
the extension and integration of the Mahara e-portfolio. Moodle users are hoping that this feature will<br />
be implemented in the Moodle ver 2.2 that should be released in the end of 2011. But despite the<br />
earlier discussions there is still no guarantee that this functionality will be developed. (Mahara<br />
Community, 2011)<br />
Not all universities and organizations have yet upgraded to Moodle 2.0 and all the three universities<br />
that are involved in the further development are still using Moodle 1.9. Stockholm University and the<br />
UCSC in Sri Lanka are planning to upgrade during late 2011 or early 2012 but no exact decision is yet<br />
taken. The eNOSHA integration has been working well in Moodle 1.9 as well as in Moodle 2.0. During<br />
the autumn of 2011 the integration with Moodle ver 2.0 will be further tested and fine tuned tested at<br />
the Department of Computer and System Sciences at Stockholm University in Sweden when<br />
eNOSHA ver 1.6 will be revised and updated to ver 1.7.<br />
Since both the systems are built with a XAMP architecture the eNOSHA Moodle module was also<br />
built on the NEWMODULE but customized according to eNOSHA repository structure. The XAMP<br />
acronym should be interpreted as:<br />
X for any platform<br />
A for the Apache web server<br />
M for the MySQL database<br />
P for the PHP programming language<br />
As an example of XAMP the eNOSHA LOR system is tested on the Windows and Linux platforms. In<br />
addition to the main PHP programming language, JavaScript and Ajax have been used on the client<br />
side. All data and metadata in eNOSHA are stored in a MySQL relational database and the LOR<br />
system has a localization scheme based on language files.<br />
In a focus group analysis 3 basic needs were identified for the new eNOSHA Moodle module:<br />
Login/Authentication<br />
Search for learning objects<br />
Import of learning objects<br />
With these new functionalities handled outside the Moodle core a user logged into the Moodle system<br />
will be able to search for and import learning objects stored in the eNOSHA LOR. This new<br />
functionality is built by using remote procedure calls, where the eNOSHA repository acts as a server,<br />
and the eNOSHA Moodle module as the requesting client. eNOSHA’s Moodle module connects to the<br />
eNOSHA repository via XML-RPC linking, where the requests and results are XML based. XML-RPC<br />
consists of a set of implementations that allow software running in different environments to make<br />
remote procedure calls over the Internet.<br />
The remote procedure calls are using the HTTP protocol for the transport and XML in the encoding.<br />
XML-RPC is designed to be as simple as possible, but can also transmit and process more complex<br />
data structures. (XML-RPC, 2010) Parameters of user actions/selections are passed on and executed<br />
in the remote repository and then transported back to be displayed in Moodle. A PHP script in the<br />
eNOSHA repository handles the function calls and returns the results.<br />
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Figure 4: Searching in eNOSHA in Moodle<br />
Peter Mozelius et al.<br />
Figure 5: Inter-system communication by remote procedure calls<br />
A main consideration in the integration of the 2 systems was the flexibility of multiple repositories. A<br />
user can select between external eNOSHA installations, specified by the administrator. This requires<br />
the user to have an account in the remote repositories. Once the user have logged on to a selected<br />
repository, they can search for learning objects of interest and preview them, and if desired, import<br />
them to the Moodle system. Once logged in, the same repository can be accessed without re-logging<br />
in whilst the same Moodle user is still logged in and users will always have the option of logging out of<br />
a remote repository to login to another.<br />
Almost all the resource types stored in eNOSHA will be classified as resources to a Moodle course,<br />
except for SCORM packages. They will be considered as SCORM/AICC Packages in Moodle terms.<br />
The user will automatically be redirected according to the file type they have chosen to import.<br />
6. Discussion and conclusions<br />
If both the described integration alternatives had been possible we would have chosen to develop the<br />
intersystem connection as a Moodle module. But life is sometimes about to optimize Plan B when<br />
Plan A no longer is an option. We think that we have constructed a working solution that would<br />
facilitate the daily work with digital content for instructional designers and content developers at the<br />
eLearning Centre at UCS in Sri Lanka. To have the possibility to work with multiple systems in a<br />
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single login will speed up the development process for the UCSC staff as well as increase the general<br />
usability of the eNOSHA system. Since both the systems’ metadata sets are based on the LOM<br />
standard importing and exporting learning objects between the systems seems to work well but the<br />
graphical user interface in the integrated features might need amendments.<br />
The described eNOSHA-Moodle integration has been tested since July 2010 at the UCSC in Sri<br />
Lanka and so far without any discovered problems or major bugs. As the next step we like to<br />
evaluate the eNOSHA system online in the Finnish TUP tool (TUP Online, 2010). eNOSHA was<br />
installed in May 2011 at the Department of Computer Science at the University of Eastern Finland<br />
(UEF) in Joensuu, Finland. At this department the Moodle system has been used since many years<br />
as the main platform for elearning. Since computer scientists in Joensuu have a long tradition of<br />
usability testing we think that the collaboration with the Science Park in Joensuu will be a great<br />
opportunity for further improvement of the new eNOSHA module as well as the older existing core<br />
modules in the system. During the 2011 autumn semester the eNOSHA system will be used as the<br />
main repository in the VisSCoS programme for distance education in Computer Science (Suhonen<br />
and Sutinen, 2007) at the UEF in Joensuu. To get a more complete evaluation of the search<br />
functionality in the Moodle system as well as the general usability of the system’s core functionality,<br />
the collaboration with Joensuu and The University of Eastern Finland offers a great opportunity for<br />
further improvement.<br />
7. Future work<br />
The eNOSHA- Moodle integration has so far only been tested in detail by the UCSC in Sri Lanka and<br />
the UEF in Finland. It would be of great importance to install and test the system at more universities<br />
and educational organizations. Moodle is just one of the many Content Management Systems and<br />
Virtual Learning Environments used in current elearning. If eNOSHA in the future should be a global<br />
LOR alternative there is a need for integration with other similar systems like Sakai and Blackboard.<br />
References<br />
Berggren, A, Burgos, D et al. (2005) "Practical and Pedagogical Issues for Teacher Adoption of IMS Learning<br />
Design Standards in Moodle LMS", Journal of Interactive Media in Education, 2005(02)<br />
Cohen, L, Lawrence M, and Morrison K. (2010) “Research Methods in Education”, Routledge, England,<br />
Cole, J, and Foster, H. (2008) " Using Moodle: teaching with the popular open source course management<br />
system”, 2nd Edition, 2008. O'Reilly Media, Inc.<br />
Hatakka, M., and Mozelius, P. (2009) "A model for a Learning Object Repository Metadata Set – A Case Study at<br />
UCSC, Sri Lanka”, eASIA, Colombo, Sri Lanka 2009.<br />
McGreal, R. (2008) "A Typology of Learning Object Repositories", Springer Berlin Heidelberg, 2008, pp 5-28.<br />
Mahara Community (2011) “Mahara/Moodle integration - Mahara repository for Moodle 2.x”<br />
http://mahara.org/interaction/forum/topic.php?id=3835 (retrieved 31/07/2011)<br />
Mahara.org: (2010) “Open Source e-portfolio” http://mahara.org/ (retrieved 16/08/2010)<br />
Moodle.org: (2010) “Registred sites” http://moodle.org/sites/ (retrieved 16/08/2010)<br />
Mozelius, P., and Heitiarachchi, E. (2010) "eNOSHA, a Free, Open and Flexible Learning Object Repository”,<br />
eIndia, Hyderabad, India 2010.<br />
Schwaber, K., and Beedle, M. (2001) “Agile software development with Scrum” Prentice Hall PTR Upper Saddle<br />
River, NJ, USA, 2001.<br />
Suhonen J., and Sutinen E. (2007) “Learning Computer Science over the Web: The VisSCoS Odyssey” Idea<br />
Group Inc, 2007<br />
TUP Online: (2010) http://cs.joensuu.fi/~tup/ (retrieved 22/11/2010)<br />
Using Moodle (2011) “The Mahara repository plugin” http://moodle.org/mod/forum/discuss.php?d=156003<br />
(retrieved 31/07/2011)<br />
XML-RPC Home Page: http://www.xmlrpc.com/ (retrieved 22/11/2010)<br />
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CASE Learning to Structure and Analyze a Legal Decision<br />
Antoinette Muntjewerff<br />
University of Amsterdam, Faculty of Law, Amsterdam, The Netherlands<br />
muntjewerff@uva.nl<br />
Abstract: Legal practitioners and legal scientists need to have knowledge of the general rules that apply in the<br />
legal system. This involves both knowledge of the legislation and knowledge of the decisions by judges that<br />
function as general rules of law. Law students preparing themselves for the legal profession need to acquire<br />
these kinds of knowledge. A student has to have knowledge about where to look for decisions, understand the<br />
structure of decisions and learn to determine what makes a decision relevant to the body of applicable rules in<br />
the legal system. Legal education primarily aims at acquiring insight in the legal sources, their history and<br />
background. This basic knowledge is of great importance; legal problem solving is hardly possible without an<br />
understanding of the legal knowledge. To illustrate the use of this knowledge in practice, teachers work through<br />
decisions as examples. However, it is difficult, if not impossible, to learn by explanation or by imitation alone. A<br />
more effective way to obtain expertise is by actually performing the task, i.e. students should do the exercises,<br />
while the teacher provides feedback on their solutions. For effective learning, also the solution process should be<br />
monitored and provided with feedback. Furthermore it is desirable for students to be able to ask for help at any<br />
time during the process. They should also be able to practice over and over again. An ideal situation would have<br />
a teacher available for every student, monitoring the student while practicing and providing support where and<br />
whenever necessary. However, this being not practically feasible, the second best option is to offer the student<br />
electronic support. CASE (Case Analysis and Structuring Environment) is an environment where a law student<br />
can practice with finding decisions, with structuring its text and with analysing the decision in order to be able to<br />
determine in what way it adds to the body of applicable rules in the legal system. CASE is developed using a<br />
principled and structured design approach. A short description of this approach is followed by an analysis of the<br />
learning task, the difficulties law students experience and the remedies proposed on the basis of both the task<br />
analysis and the stated difficulties. This is followed by a description of architecture, functionality, platform and<br />
implementation of CASE and a description of a session with CASE and future work.<br />
Keywords: instructional design, coaching systems, legal problem solving<br />
1. Introduction<br />
The law that applies in a legal system such as the Dutch legal system consists of general rules that<br />
are determined or acknowledged by authoritative bodies. The two most important authoritative bodies<br />
within the Dutch legal system are the legislator and the judge. While it is obvious the legislator<br />
determines rules that apply in general, this is more complicated with judges. A judge has to decide in<br />
individual cases, she has to construct a legal solution based on the facts of the case and the<br />
applicable legal rules. In the majority of cases that come before the court, a judge formulates a<br />
decision that applies only to the case at hand. These decisions do not add to the body of applicable<br />
rules in the legal system. However, in cases where a judge first has to construct an applicable rule,<br />
before being able to decide the case on the basis of this rule, we have a different type of decision.<br />
The rule constructed by the judge to decide the case, may add to the body of applicable rules in the<br />
legal system. Legal practitioners and legal scientists need to have knowledge of the general rules that<br />
apply in the legal system. This involves both knowledge of the legislation and knowledge of the<br />
decisions by judges that function as general rules of law. Law students preparing themselves for the<br />
legal profession also need to acquire knowledge about the role of decisions by judges in the legal<br />
system, and they need to understand the two categories of decisions by judges. A student has to<br />
have knowledge about where to look for decisions of the second category, understand the structure of<br />
decisions and learn to determine what makes a decision relevant to the body of applicable rules in the<br />
legal system. Legal education primarily aims at acquiring insight in the legal sources, their history and<br />
background. This basic knowledge is of great importance; legal problem solving is hardly possible<br />
without an understanding of the legal knowledge. To illustrate the use of this knowledge in practice,<br />
teachers work through decisions as examples. However, it is difficult, if not impossible, to learn by<br />
explanation or by imitation alone. A more effective way to obtain expertise (skill) is by actually<br />
performing the task, i.e. students should do the exercises, while the teacher provides feedback on<br />
their solutions. Not only feedback on the solution provided by students is important.<br />
For effective learning, also the solution process should be monitored and provided with feedback.<br />
Furthermore it is desirable for students to be able to ask for help at any time during the process. They<br />
should also be able to practice over and over again. An ideal situation would have a teacher available<br />
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Antoinette Muntjewerff<br />
for every student, monitoring the student while practicing and providing support where and whenever<br />
necessary. However, this being not practically feasible, the second best option is to offer the student<br />
electronic support. Using a computer program as the instructional medium has a number of<br />
advantages. It may offer individualized instruction and practice combined with immediate support and<br />
feedback. It can have the capacity to adapt to the individual student’s performance and, last but not<br />
least, may support the management of information.<br />
CASE (Case Analysis and Structuring Environment) is an environment where a law student can<br />
practice with finding decisions, with structuring its text and with analysing the decision in order to be<br />
able to determine in what way it adds to the body of applicable rules in the legal system.<br />
These functionalities are implemented in two integrated modules in CASE:<br />
A module to compile and store decisions<br />
In essence a database containing a selection of decisions used in legal education. The law student<br />
can do a search (key word and/or full text) for a specific decision or a set of decisions. Decisions can<br />
be added to the database and key words can be indicated for each decision by the teacher. This<br />
module can be used separately or in combination with the second module.<br />
A module to structure and analyse decisions<br />
In essence an instructional environment for learning to structure and analyze a decision to determine<br />
how it adds to the body of applicable rules in the legal system. This module builds on the first module.<br />
It presents the student the text of a selected decision together with a framework containing the main<br />
elements in a decision text (as, for instance, the different parties and their roles in the various stages<br />
of their procedures before the different courts). It allows the student to fill the framework with the<br />
relevant parts from the text of the decision. The activities of the student are monitored and compared<br />
to a model where deviations are diagnosed to be able to present the student with a hint or a<br />
remediation.<br />
CASE is developed using the principled and structured design approach as described in the HYPATIA<br />
project (Muntjewerff 2002a, Muntjewerff 2002b). A short description of this approach is followed by an<br />
analysis of the learning task, the difficulties law students experience and the remedies proposed on<br />
the basis of both the task analysis and the stated difficulties. This is followed by a description of<br />
architecture, functionality, platform and implementation of CASE and a description of a session with<br />
CASE and future work.<br />
2. Principled and structured design approach<br />
The HYPATIA project (Muntjewerff 2002a, Muntjewerff 2002b) aims at designing and developing new<br />
additional electronic materials for law students to learn the law. Law students experience difficulties in<br />
acquiring legal knowledge and in using this knowledge. These problems are acknowledged by law<br />
teachers. However, there is no material available to help students to overcome these difficulties.<br />
HYPATIA aims to fill this gap developing electronic to offer individualized instruction and practice by<br />
adapting to the individual student's performance combined with immediate support and feedback.<br />
Electronic tools may also support the management of information and present different<br />
representations and visualizations of legal knowledge and legal tasks. The principled and structured<br />
design approach guides the development process in such a way that difficulties and mistakes<br />
encountered during the design process may be accounted for. The design process involves two<br />
interrelated research streams: basic research and applied research.<br />
Basic research is concerned with developing well-founded models of legal knowledge and skills to be<br />
learned by law students, examining the difficulties they have with acquiring legal knowledge and legal<br />
skills and finding remedies to enhance effective and efficient learning of the required knowledge and<br />
skills. In the applied research part, basic research findings are used to construct computer supported<br />
models of legal knowledge and legal reasoning to diagnose and remedy the specific difficulties of law<br />
students in learning the law. Instructional design decisions are made on the basis of a global theory<br />
on learning and instruction. In this way the design process will result in a coherent and consistent<br />
instructional model. It finally indicates that electronic materials are evaluated extensively<br />
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Antoinette Muntjewerff<br />
(developmental testing and field testing). The design approach was founded and used successfully in<br />
the construction of an instructional environment for learning to solve legal cases: PROSA.<br />
The approach taken in PROSA is reusable for a variety of applications for learning the law. The legal<br />
case solving research within HYPATIA has been realized and reported in detail (see, for instance,<br />
Muntjewerff 2000, Muntjewerff and Groothuismink 1999, Muntjewerff 2002c).<br />
3. Analysis<br />
What is structuring and analyzing a decision? In order to answer this question and to design an<br />
environment to support law students in finding, reading, structuring and analyzing decisions to<br />
indicate and understand the legal meaning of a decision, it is necessary to analyze the task.<br />
The HYPATIA design approach starts with (re)constructing explicit models of legal knowledge and<br />
legal reasoning. In this (re) construction process, two components are distinguished. (1) A theoretical<br />
component of exploration, conceptualization and specification of legal knowledge and legal reasoning<br />
resulting in explicit models of legal knowledge and legal reasoning. <strong>Two</strong> perspectives are taken within<br />
this approach: a legal perspective and a knowledge engineering perspective.<br />
From the legal perspective different legal sources, being legal empirical research, legal educational<br />
practice, legal dogmatic and legal theoretical research, are examined to specify the required models.<br />
The knowledge engineering perspective is used to construct models at a high level of explicitness as<br />
they have to be executed by a computer (see, for example, Haan den and Sartor 1999, Breuker and<br />
Van de Velde 1994, Valente 1995). This explicitness of models is exactly what is needed in<br />
instruction. (2) An empirical component where empirical studies are carried out to acquire insight in<br />
the way legal practitioners and legal scientists handle legal knowledge in general and in carrying out<br />
specific legal tasks. In this case, law students are studied to see how they handle and use legal<br />
knowledge to perform a specific legal task and what difficulties they experience.<br />
The legal sources that were examined to model the task of reading and comprehending decisions all<br />
describe a series of steps to be taken by the student when reading a decision to determine the legal<br />
significance (Bos 2003, Eemeren van et.al. 1996, Franken et.al. 1991, Henket and Hoven van den<br />
1999, Jansen 1999, Scholten 1974, Soeteman and Wolthuis 2003, Stolwijk and Bosch 2002).<br />
However, merely instructing a method does not work for novices (see for details Muntjewerff 2000).<br />
This is partly due to the fact that instructing a method is a problem in itself, as it is difficult to<br />
communicate a method, because this requires the translation of actions into words.<br />
A method is in fact empty; explaining content is much more “substantial” and therefore easier. The<br />
somewhat paradoxical situation is that novices have to learn to determine the legal meaning by<br />
determining the legal meaning. Law students especially have difficulties with determining what the<br />
decision adds to the body of applicable rules in the legal system. Based on findings in research in<br />
legal problem solving it is stated that the difficulties are first of all caused by insufficient mastery of, or<br />
insight in, the subject matter. Secondly, especially for novices, methods, often as a side effect,<br />
emerge from (novice) problem solving, instead of being the driving force. The subject matter appears<br />
to be the major source for finding or trying (a) solution (steps). On closer inspection, a decision is a<br />
legal solution for a specific problem situation constructed on the basis of abstract legal rules.<br />
Structuring and analyzing a decision is in fact the task of reconstructing the problem situation<br />
(consisting of a reconstruction of both the facts and the legal question), tracing the abstract legal rules<br />
that were applied and specifying the legal solution consisting of the argument structure and the<br />
conclusion.<br />
Reading and understanding a decision is not a trivial activity. Observations with first year law students<br />
reading decisions showed that they experience difficulties with seeing through the composition of the<br />
decision, with reconstructing the argument structure and with determining the legal significance of the<br />
decision.<br />
These difficulties are first of all caused by the fact that a decision is an incomplete reproduction of<br />
what happened. Next to that the text of the decision contains many references, both explicit and<br />
implicit, to regulations, other decisions and concepts. The fact that a decision has a stratified structure<br />
which is also not supported by recognizable clues or elements in the text does not help either.<br />
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Antoinette Muntjewerff<br />
All of this means that the student has to reconstruct the process and the product which involves<br />
keeping track of intermediate results. To support the student in performing these tasks, the following<br />
remedies are proposed. Present the student a structure to help her to reconstruct the decision,<br />
support the management of information and engage the student in structuring and analyzing the<br />
decision by having her actually carry out these tasks. This is realized by presenting the student with<br />
both the full text of the decision and a framework which visualizes the elements in a decision<br />
necessary to reconstruct the decision in order to determine the legal significance of the decision.<br />
There are no applications available that support law students in structuring and analyzing a decision<br />
suiting the Continental legal system. For the Anglo-American legal system, the CATO application is<br />
available (Aleven 1997). In CATO the student is trained to construct arguments with cases.<br />
4. Architecture and modular design<br />
The aim of the CASE project is to realize an environment in which law students are supported in<br />
structuring and analyzing a decision. This means that both the decision at hand has to be presented<br />
to the student, as well as the framework for analysis. The student must be able to select text<br />
fragments from the decision and paste these within the correct cell in the relevant table in the<br />
framework. Since finding cases is also part of the training of law students search facilities have to be<br />
available in the environment. The functionality of searching for a decision is implemented in the first<br />
module. The functionality of structuring and analyzing a decision is implemented in the second<br />
module. Other basic requirements are maintenance and re-use. It should be possible to make<br />
changes to the system and its content without much costs and efforts. Errors in system and content<br />
should be easily traceable and correctable. It must be possible to add and delete content without<br />
causing problems elsewhere in the system. Transparency of the architecture and tools are therefore<br />
design goals, as it may facilitate maintenance.<br />
The system has functions for adding decisions, adding key words to decisions and preparing<br />
decisions for analysis. System functionalities are attributed to a user on the basis of her status:<br />
administrator, editor, teacher or student. The database module holds the decisions and allows for<br />
search and retrieval of cases and allows teachers to prepare cases for use in the analysis module.<br />
Students can use the database module to locate cases on the basis of key words and/or full text<br />
search to find specific decisions. When the student wants to structure and analyze a decision she can<br />
select one of the reported decisions. This decision and the analyzing framework are then made<br />
available to the student. The student can start structuring the decision by selecting text fragments in<br />
the decision and pasting these in the correct part of the frame.<br />
5. Platform and implementation<br />
CASE is implemented using a web-based server-side application model. The user interacts with the<br />
system using a standard web browser, such as Netscape Navigator, Apple Safari or MS Internet<br />
Explorer. CASE is developed using Open Source Software, MySQL (4.0.14) and PHP (4.3.2) and<br />
JavaScript. The MySQL database backend contains a number of tables, the most prominent ones<br />
being a text fragment table, a solution table and a table storing the student's activities. CASE’s<br />
primary component is the server-side application implemented in PHP (4.3.2). This application<br />
handles form processing, storage and retrieval of information from the various tables in the database<br />
and generating the HTML pages that are output to the user.<br />
A small number of simple functions are implemented using client-side JavaScripts. CASE offers<br />
extensive support for administrative-, editing-, browsing-, tracking- and educational tasks. Using the<br />
same portal, administrators can add, remove and change users and cases; editors can add keywords<br />
to cases and prepare the solution framework of a case for use; teachers can use the interface to track<br />
the results of students, previewing the solution framework and for browsing and searching the<br />
database; and students can browse and search the database, and test their analysis skills.<br />
The search engine allows for both Boolean keyword- and free text search in combination with<br />
metadata fields such as: date, name, court etc. The principal concept in CASE is that a precedent can<br />
be seen as an ordered set of text fragments, each of which can be labeled according to their place in<br />
the solution template. The student can select a text fragment and place in a specific position within<br />
the solution framework. Text fragments can be as short as a single sentence, but more often, they are<br />
as long as a paragraph. The text fragments are stored in a database along with metadata such as a<br />
reference to their position in the solution. Although a text fragment as described is the basic building<br />
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block, these fragments can have one or more sub-fragments (such as single words) which can also<br />
be selected by the student. For instance, the text fragment<br />
“Op het beroep van Ronald G, geboren te Amsterdam op 6 aug. 1954, wonende te<br />
Amsterdam, req. van cassatie tegen een bij verstek gewezen arrest van het Hof te<br />
Amsterdam van 12 dec. 1977, waarbij in hoger beroep een vonnis van de Rb.”,<br />
contains the sub-fragment 'Ronald G', the accused. In some cases the student needs to select the<br />
whole sentence, and in others only the sub fragment. The solution framework consists of a number of<br />
tables, such as parties, facts, claim and the argument structure before the Supreme Court. Each table<br />
is two dimensional and contains a small number of cells, e.g. facts as presented by the initiator, and<br />
facts presented by the opponent.<br />
Each cell in the solution, therefore, can be designated by three coordinates: table, row and column.<br />
These coordinates are used to mark the proper location of text fragments within the solution<br />
framework.<br />
They allow the student's solution to be tested against the solution defined by the teacher; the cell in<br />
which the student places the fragment has to match the metadata reference of the text fragment. In<br />
the case of an incorrect placement of a fragment, its position relative to the correct place is also<br />
known. This allows for standardized responses to common errors. For instance, when a student puts<br />
the initiator’s name in the opponent’s cell, the following response can be generated on the basis of<br />
this mixing up of the parties in the dispute: "This indeed is one of the parties in the dispute, but<br />
unfortunately it is not the opponent.”. To get a basic idea of the functionality of the system we now<br />
describe a session with CASE.<br />
6. A session with CASE<br />
As mentioned above, CASE distinguishes four types of user: administrators, editors, teachers and<br />
students. User rights are distributed in an incremental fashion in CASE, this means that a teacher has<br />
access to both student- and teaching facilities; an editor has access to editing-, teaching- and student<br />
facilities; and the administrator user has rights to do everything the other users can, plus adding,<br />
removing and changing users, and removing cases from the database. This section describes a<br />
typical process from preparation to analysis of a case.<br />
After login, the editor is presented with a menu containing multiple options. Since the editor recently<br />
came upon a decision relevant for law students, she decides to add it to the CASE database. The<br />
editor’s menu gives access to the add decision screen.<br />
Here she fills in a few facts about the decision (name, publication date, court etc.) and with copy-<br />
paste actions she adds the text of the decision to the database. Next, she visits the metadata editor<br />
(see figure 1).<br />
The metadata editor interface is used to add or change metadata of a decision and, more importantly,<br />
to add new keywords, or remove existing ones. After completing this procedure, the decision can be<br />
searched for using the search interface.<br />
The next step is the preparation of the decision for use. The prepare tool offers an interface that<br />
mimics the regular structuring and analysis interface: the editor needs to place pieces of text in the<br />
correct position within the solution framework (see figure 2).<br />
Where the regular interface checks whether the correct text is in the correct position by consulting the<br />
database, the prepare tool writes the action of the editor to the database. The editor in a sense<br />
teaches the solution of the case at hand. Note that the editor does not have to add feedback to the<br />
database. Feedback is provided to the student in a case-independent way. When the teacher only<br />
wants part of the text fragment to be part of the solution, the editor can simply mark these smaller<br />
parts. This results in a text fragment with color coded sub fragments that can be placed in the solution<br />
table (e.g. Mr Jean-Gustave Funke in figure 3). After the editor has finished the above steps, the<br />
decision is ready for use by both teachers and students.<br />
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Figure 1: Metadata editor<br />
Antoinette Muntjewerff<br />
The teacher is not allowed to change the information or the solution framework of a decision.<br />
However, he can add students to the CASE user database, and preview the correct answers (the<br />
prepared solution framework) for each decision. More importantly, the teacher has access to a<br />
student tracking facility to analyze student behavior.<br />
This way the teacher can determine whether a student came to his or her end-result by simply trying<br />
every option, or by purposefully placing fragments in the solution framework.<br />
Students can search the decision database using the search interface (see figure 3). This interface<br />
allows for metadata search – i.e. on publication date, publication place, court type, court location – but<br />
also supports Boolean keyword search and Boolean full text search. The student can also browse<br />
through all decisions in the database. The search result page offers support for associative search<br />
because key words and other attributes of the cases found are shown. The student can click on any<br />
of these to start a search on this attribute. Thus, for example, searching on all decisions with the same<br />
keyword of one of the decisions that were found by the original search is done by simply clicking on<br />
that keyword in the results page. From the same page, the student can print a decision or open it for<br />
structuring and analysis.<br />
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Figure 2: The prepare tool<br />
Figure 3: Search the database<br />
Antoinette Muntjewerff<br />
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Antoinette Muntjewerff<br />
The structuring and analysis interface, shown in figure 4, is divided into three frames. The left frame<br />
shows all text fragments of the decision at hand. The top right frame contains the tables of the<br />
solution framework. The bottom right frame provides feedback to the student’s actions. A text<br />
fragment is placed in a cell of the solution table by first selecting the cell, and then selecting the<br />
fragment to fill this cell. Once placed, the application will check the combination of cell and fragment<br />
and provide a feedback message from the database in the feedback frame. Text fragments can be<br />
removed from a cell by clicking the ‘x’-button in the table. Once the student has placed all correct<br />
fragments in a specific table, she is notified of this through the feedback frame.<br />
Figure 4: Structuring and analyzing a decision<br />
7. Summary and future work<br />
Learning the law involves reading, structuring and analyzing decisions to be able to indicate the legal<br />
significance of the decision. Law students experience difficulties especially with determining what the<br />
decision adds to the body of applicable rules in the legal system. Within the current curriculum there is<br />
not enough time to read and analyze decisions in the presence of a teacher who may provide<br />
immediate feedback. Law students are also not presented with models that may guide them in the<br />
process of reading and analyzing decisions. In learning the law it is essential to know how to structure<br />
and analyze a decision.<br />
CASE was designed to present the law student with an instructional environment in which she is able<br />
to analyze a decision in such a way that the structure is made explicit and the legal meaning can be<br />
extracted. CASE is implemented as a web-based server-side application model using open source<br />
software. CASE is easy to maintain and re-use and can be made available in different languages.<br />
Future work involves testing the effectiveness of CASE. The claim that law students are supported by<br />
CASE in structuring and analyzing a decision in such a way that they are able to grasp the legal<br />
significance of the decision should be tested. The claim that it is easy to add a decision, to add key<br />
words and to prepare a decision for use should also be tested.<br />
Acknowledgements<br />
The CASE project was partially funded by the Association of Universities in the Netherlands (VSNU).<br />
References<br />
Aleven, V. (1997) Teaching Case-Based Argumentation Through a Model and Examples, Pittsburgh: University<br />
of Pittsburg.<br />
Ashley, K.D. and Brüninghaus, S. (2009) “Automatically Classifying Case Texts and Predicting Outcomes”,<br />
Artificial Intelligence and Law Vol. 17, No. 2, pp. 125-165.<br />
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Breuker, J.A. and Van de Velde, W. (1994) CommonKADS library for expertise modeling. Reusable problem<br />
solving components. Amsterdam: IOS Press.<br />
Valente, A. (1995) Legal Knowledge Engineering. Amsterdam: IOS Press.<br />
Bos, A.M. (2003) “Jurisprudentieleidraad”, Encyclopedie der Rechtsgeleerdheid Vaardigheden. Amsterdam:<br />
Universiteit van Amsterdam.<br />
Eemeren van, F.H., Feteris, E.T., Grootendorst, R., Haaften van, T., Harder den, W, Kloosterhuis, H. and Plug,<br />
J. (1996) Argumenteren voor juristen. Oefenboek. Grondingen: Wolters Noordhoff. (Argumentation for Legal<br />
practitioners)<br />
Ericsson, K.A., Charness, N., Feltovic, P.J. and Hoffman, R.R. (Eds.) (2006) The Cambridge Handbook of<br />
Expertise and Expert Performance. New York: Cambridge University Press.<br />
Franken, H. (1991) Practicum Methoden en Technieken II. Casusoplossen. Bundel ter dienste van het Practicum<br />
Methoden en Technieken van de faculteit der rechtsgeleerdheid van de Rijksuniversiteit te Leiden. Arnhem:<br />
Gouda Quint. (Solving Legal Cases)<br />
Haan den, N. and Sartor, G. (1999) “Model-based Legal Knowledge Engineering” Gaines, B.R. (Ed.).<br />
International Journal of Human-Computer Studies. Special Issue Model-based Legal Knowledge<br />
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Hage, J.C. (2009) “Statische en dynamische rechtsfeiten.“, Ars Aequi: juridisch studentenblad, 58, 91-98.<br />
Henket, M. and P. van den Hoven (1999) Juridische Vaardigheden in argumentatief verband. Groningen: Wolters<br />
Noordhoff. (Legal Skills)<br />
Jansen, L. (1999) Nieuwe introductie in het recht. Utrecht: LEMMA. (Introduction to Law)<br />
Keukens, W.T.M. and Nieuwenhuijzen van den M.C.A. (2008) Raad & Daad. Over de rechtsvormende taak van<br />
de Hoge Raad. Ars Aequi Libri, Nijmegen. (The Task of Judges)<br />
Lubbers, A.O. (2007) Belastingarresten lezen en analyseren. SDU. (Reading and Analyzing Tax decisions)<br />
Muntjewerff, A.J. and Groothuismink, J. (1999b) “Supporting the Learning of Legal Case Solving using a<br />
Computer Program as the Instructional Environment”, Proceedings CATE’99 Computers and Advanced<br />
Technology in Education. Philadelphia, USA: IASTED.<br />
Muntjewerff, A.J. (2000) An Instructional Environment for Learning to Solve Legal Cases. PROSA. Amsterdam:<br />
University of Amsterdam.<br />
Muntjewerff, A.J. (2002a) HYPATIA research program. Models of Legal Knowledge and Legal Reasoning in<br />
Electronic Materials for Learning the Law. Amsterdam: University of Amsterdam, ISBN 90-806969-1-9.<br />
Muntjewerff, A.J. (2002b) “Principled and Structured Design of Electronic Materials for Learning the Law”, Bench-<br />
Capon, T.J.M., Daskalopulu, A. and Winkels, R.G.F. (eds.), Legal Knowledge and Information Systems.<br />
Jurix 2002: The Fifteenth Annual Conference. Amsterdam: IOS Press, 2002, pp. 133-142.<br />
Muntjewerff, A.J. (2002c), “Evaluating the Instructional Environment for Learning to Solve Legal Cases PROSA.”,<br />
Torrellas, Gustavo A. and Uskov, Vladimir (eds.), Proceedings of the IASTED International Conference<br />
Computers and Advanced Technology in Education. Anaheim Calgary Zurich: ACTA Press, pp. 374 - 379.<br />
Scholten, P. (1974) Algemeen Deel. Zwolle: W.E.J. Tjeenk Willink. (General Part.On Legal Decisionmaking).<br />
Soeteman, A. and Wolthuis, A.J. (2003) Syllabus Juridische argumentatie 2003. Amsterdam: VU. (Legal<br />
Argumentation)<br />
Stolwijk, S.A.M. and Bosch, M. (2002) “Het bestuderen van arresten in strafzaken”, Arresten<br />
strafrecht/strafprocesrecht met annotaties ten behoeve van het onderwijs verzameld. Deventer: Kluwer.<br />
(Studying Legal Decisions in Criminal Cases)<br />
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A Framework for Decision Support for Learning<br />
Management Systems<br />
Phelim Murnion 1 and Markus Helfert 2<br />
1<br />
School of Business, Galway-Mayo Institute of Technology, Galway, Ireland<br />
2<br />
School of Computing, Dublin City University, Dublin, Ireland<br />
phelim.murnion@gmit.ie<br />
markus.helfert@computing.dcu.ie<br />
Abstract: Learning Management Systems (LMS) provide a valuable platform for e-learning that offer great<br />
flexibility. However, compared to traditional learning environments they are challenging and complex for decisionmakers,<br />
both teachers and learners. At the same time, LMS environments offer opportunities for analysis by<br />
storing large quantities of data, such as web log files and data about students and content, which are not<br />
generally available in the traditional environment.Motivated by approaches in other domains, such as ecommerce<br />
and clinical management, in this article we propose to relatethe complex decision environment with<br />
the possibilities of using large quantities of data.In this paper we review relevant literature on educational data<br />
mining (EDM) and combining that with a standard data mining methodology we propose a conceptual framework<br />
that appropriately relates the methods of data mining to the settings of teaching and learning in a LMS<br />
environment. In contrast to other frameworks, our conceptual framework enables EDM research to be more<br />
integrated with the task domain. In our framework, teaching and learning activities and the decisions required to<br />
control those activities are addressed by relating the following three elements: pedagogy; learning activities; and<br />
decision-making. The significance of our work is that the framework enables us to compare between different<br />
research studies as well as provide practical guidelines for developing EDM solutions. The framework also<br />
provides a number of further directions for researchers which follow naturally from a decision-centric perspective<br />
and from the full implementation of the contextual phases of the data mining life cycle<br />
Keywords: educational data mining, learning management systems, decision support, programme evaluation<br />
1. Introduction<br />
New technologies for learning are being developed and introduced at a rapid rate. Perhaps the most<br />
commonof these is Learning Management Systems(LMS), also known as Course Management<br />
Systems (CMS) orVirtual Learning Environments (VLE).These systems offer a variety of tools to<br />
enable educators to distribute information to students, produce content material, prepare<br />
assignments, engage in discussions, and to enable collaborative learning with forums, chats, file<br />
storage areas, and news services. LMSs such as Moodle and Blackboard have recently become<br />
ubiquitous in tertiary/higher education, with (citing US statistics) almost 100% of institutions using<br />
LMS technology (Green 2010), and 60% using an approved campus-wide LMS(Pam Arroway 2010).<br />
At the same time, teaching and learning in a LMS environment presents new challenges and<br />
opportunities. The teacher loses some of the advantages of the traditional learning environment and<br />
while the learner gains more freedom to make their own decisions. As a result, the decision-making<br />
environment for both teachers and learners becomes more complex. However, LMS environments<br />
also store large quantities of data, such as web log files and data about students and content, which<br />
are generally not available in the traditional environment. This combination of a complex decisionmaking<br />
environment and large quantities of raw data presents problems but also opportunities for<br />
practitioners (teachers) and researchers. Moreover, researchers in e-learning, particularly in the area<br />
of programme evaluation, have identified the need for more research based on the data in the LMS<br />
(Janossy 2008) to supplement traditional survey-based and experimental methods.<br />
In other problem domains, such as e-commerce and clinical management, this combination of a<br />
complex decision environment and large quantities of data has been addressed by information<br />
systems researchers using data mining and other analytical approaches. Motivated by this<br />
observation, we focus on ‘Data Mining’, which involves the automatic extraction of implicit and<br />
interesting patterns from large data collections (Klosgen 2002). The field of e-Learning, with the large<br />
amounts of usage data automatically stored in the LMS web log files and the difficulty of making<br />
decisions in online learning, is well suited to data mining(Zaïane 2001). This approach, which has<br />
become established as “educational data mining” or EDM (Castro, Vellido et al. 2007), has been<br />
applied to a variety of problems in LMS environments. In data mining, it is an accepted principle that<br />
an understanding of the context or setting in which data mining is deployed is important (Shearer<br />
2000), (Lavrac 2004), (Hofmann and Tierney 2009). In the specific field of EDM several researchers<br />
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Phelim Murnion and Markus Helfert<br />
have identified the need for a better integration with the teaching and learning context (Gaudioso and<br />
Talavera 2006), (Romero, ventura et al. 2008).<br />
Theobjective of this paper is to address decision support for LMSsby describing a conceptual<br />
framework that enables the integrationof data mining methods with the context or settings of teaching<br />
and learning in a LMS environment. The main contribution is to address a limitation in existing EDM<br />
research with a framework which can guide future research and practice. The remainder of the paper<br />
is structured as follows. In section two, we develop a description of the problem of integrating EDM<br />
with the teaching and learning context.Based on that description, we propose a set of categories for<br />
analysingEDM research. Using these categories we present in section three a detailed analysis of the<br />
EDM literature. Drawing from this analysis, in section four we propose and describe a conceptual<br />
framework for an improved integration of EDM research with the learning context followed by a<br />
discussion and comment on the proposed framework.<br />
2. Related work<br />
In order to develop an appropriate basis for the analysis of the limitations in EDM research,in this<br />
section we review existingwork, first by describing the EDM research field in general and then by<br />
examining relevant related work in data mining methodologies. The general perspective provides us<br />
with an overview of the problem of integrating EDM research with the teaching and learning context.<br />
The work on data mining methodologies allows us to convert that overview into a more detailed<br />
model, which provides the basis for the analysis in section three.<br />
2.1 Educational Data Mining<br />
Data Mining (also known as knowledge discovery from data) is a well-established approach for<br />
extracting patterns from large quantities of data (Berry and Linoff 2004), using a variety of statistical,<br />
machine-learning and other data-mining algorithms, in order to explore and understand the<br />
phenomena underneath the data or to support decision making (Peng, Kou et al. 2008). It has been<br />
applied successfully to a number of scientific and commercial domains (Lavrac 2004). Due to its<br />
origins in data analysis and machine learning, data mining research has tended towards a technical<br />
orientation, focussing on techniques/tasks such as: data clustering, classification, association rule<br />
mining and sequential analysis (Peng, Kou et al. 2008). Educational data mining (EDM) is the<br />
application of the data mining approach to the different types of educational data (Romero and<br />
Ventura 2010), (Baker and Yacef 2009).It has been recognized that the field of eLearning in a LMS<br />
environment is well suited to the data mining approach (Zaïane 2001), due to the two features of large<br />
amounts of raw data(stored in the LMS web log files) and the complexity of the decision making<br />
problems (Peng, Kou et al. 2008).This EDM research approach(Castro, Vellido et al. 2007)has<br />
included investigations of a wide variety of situations in the LMS environment including: evaluating<br />
learner activity (Zaïane 2001), (Muehlenbrock 2005), (Pahl 2006); providing support to educators<br />
(Gaudioso and Talavera 2006) and recommending student actions(Sacin, Agapito et al. 2009). The<br />
above-mentioned technical orientation is reflected in EDM as well, where papers have tended to focus<br />
on the application of these techniques to educational data.<br />
Despite the strongly technical orientation of EDM research there have been a number of<br />
recommendationsfor more work on integrating data mining with the context of teaching and learning.<br />
An early paper in the field describes the concept of “integrated web usage mining” (Zaïane 2001), in<br />
which a data mining system would be integrated into the eLearning system. A review paper in 2007<br />
describes a model in which “data mining in educational systems is an iterative cycle of hypothesis<br />
formation, testing, and refinement. Mined knowledge should enter the loop of the system and guide,<br />
facilitate and enhance learning as a whole. Not only turning data into knowledge, but also filtering<br />
mined knowledge for decision making” (Romero and Ventura 2007). Our paper emphasises this view.<br />
However, the impact of these recommendations on the research work is not clear. Frequently EDM<br />
research has been focussed on the techniques of data mining with little or no reference to the details<br />
of the learning context (Zaïane 2001), (Etchells, Nebot et al. 2006). In contrast some researchers<br />
have based their EDM interventions on a comprehensive model of the learning context using<br />
established pedagogic theory on (for example) learner-content interaction (Pahl 2006), and group<br />
work(Perera, Kay et al. 2009). Of particular significance is the work of Elena Gaudioso and colleagues<br />
(Talavera and Gaudioso 2004),(Gaudioso and Talavera 2006) on collaborative learning, which<br />
describes not only a detailed educational context but a purpose and role for the results of the EDM<br />
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intervention within that context. On this basis we postulate a spectrum of EDM research in terms of<br />
integration with the educational context from studies with little or no integration with the context to<br />
studies which are highly integrated. However, the level of integration is unlikely to be a simple scalar<br />
variable. Any analysis of an ‘integration’ construct within the EDM literature requires a more concrete<br />
version of this construct. Since the relationship of data mining to the domain context is a feature of the<br />
data mining methodology adopted, an examination of data mining methodologies is a necessary next<br />
step.<br />
2.2 Data Mining methodologies<br />
Data mining arose from a number of related computational and statistical approaches, which form a<br />
set of data mining methodologies. The methodologies can have an emphasis on technical aspects<br />
rather than the processes and the relationship to the task domain(Peng, Kou et al. 2008). However,in<br />
order to structure the methodologies,research and practice in data mining has expanded in<br />
perspective to include steps along a data mining process or data mining model (figure 1). This model<br />
can be described as the ‘technical perspective’ on data mining and has been commonly used in EDM<br />
research(Luo 2001), (García E. 2007).<br />
Figure 1: Data Mining Model: Technical perspective<br />
As data mining matured as a discipline and as data mining applications were implemented in a wider<br />
variety of problem domains the technical steps were subsumed into a more comprehensive<br />
methodology known as the data mining cycle (e.g. figure 2).A number of data mining<br />
methodologies/cycles have been developed but the process of developing these methodologies has<br />
exhibited two common features(Hofmann and Tierney 2009): the replacement of a sequence of steps<br />
with a cyclical, iterative process, and a greater focus on the connections between the data mining<br />
process and the underlying problem context.The most widely accepted model, known as the CRISP-<br />
DM (CRoss Industry Standard Process for Data Mining) Cycle(Shearer 2000),exhibits both features<br />
(figure 2).<br />
Figure 2: CRISP-DM cycle (Shearer 2000)<br />
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The first phase, Problem definition, is the start of the cycle. Based on an understanding of the task<br />
domain problem, a data mining problem or hypothesis can be derived. The next four phases (data<br />
exploration, data preparation, modelling, and evaluation) constitute the technical data mining<br />
steps,resulting in a model, knowledge or information which can be deployed. Finally in the<br />
Deployment phase the results of the data mining are used to solve the originally defined problem. For<br />
a complete implementation of the cycle Deployment and Problem definition must be appropriately<br />
connected, as the results of the deployment should be measured and fed back into problem definition<br />
for the next iteration of the cycle (Berry and Linoff 2004). On this basis, the extent of integration with<br />
the task domain consists of: 1. A definition of the problem to be solved; 2. A description of the<br />
deployment method(s); and 3. The proper inter-relationship between problem definition and<br />
deployment and the underling task domain.<br />
2.3 Categorising EDM research<br />
On the basis of the above definitions we propose a maturity model for categorising EDM research into<br />
stages; representing development along an ‘integration’ axis (figure 3).<br />
Figure 3: Integration with the educational context<br />
The stages are incremental and hierarchical, each stage assuming the completion of the previous<br />
stage and representing a higher level of maturity. An EDM intervention at the Problem stage includes<br />
a definition of the problem, but no clear description of the deployment phase. In the Solution stage,<br />
both problem definition and deployment are described. In the Integrated stage both problem definition<br />
and deployment are appropriately related in a model based on the task domain. On this basis, EDM<br />
research can be analysed by categorising each study into one of the three stages.<br />
3. Analysis ofEDM research<br />
The maturity model described in figure 3 provides a set of criteria for analysing the EDM literature.<br />
The model forms the basis for a detailed analysis of research related to EDM. In order to select a<br />
sufficient number of papers, we definerelevantpapers, that they are recent; relate to the correct<br />
learning environment; and address a relevant educational research task. Recency is determined by<br />
selecting from the latest review paper. Environment and task are classifications defined in several of<br />
the existing review papers(Castro, Vellido et al. 2007), (Romero and Ventura 2010).<br />
The selection of the relevant subset of literature follows a threestep process:<br />
1. Identify all review papers in the field:<br />
[1] (Castro, Vellido et al. 2007), [2] (Romero and Ventura 2007), [3] (Baker and Yacef 2009), and [4]<br />
(Romero and Ventura 2010)<br />
2. Select the most recent review, which also has the largest number of papers (300), which is [4]<br />
above.<br />
3. The selected review classifies references according to types of educational environment.<br />
According to the focus of this paper we can dichotomously divide the types into:<br />
Learning Management Systems, which is the focus of this study, (29 papers) and,<br />
All other types (Traditional education, Web-based Education, Intelligent Tutoring Systems;<br />
Adaptive Educational Systems, Tests/Questionnaires, and Texts/Contents)<br />
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4. Using another typology popular in the field, we can categorise papers by educational task(Baker<br />
and Yacef 2009), or educational objective(Romero and Ventura 2010)again using a binary division<br />
consisting of:<br />
Supporting teaching and learning (which is the focus of this study), versus<br />
Supporting theory advancement (student models, domain content models, etc.)<br />
Based on these steps, the twenty-nine papers per criterion 3.a. are sampled to select papers<br />
according to criterion 4.a. This will focus the review on papers relevant to this study: those which<br />
examine support for teaching and learning in a LMS environment.<br />
Figure 4: EDM research; integration with the educational context<br />
Out of the full sample of papers (per criterion 3.a), some are excluded because they do not meet<br />
criterion 4.a or for other practical reasons. Papers excluded are listed in Appendix A<br />
The analysis in figure 4 shows that EDM research is not highly developed in terms of integration with<br />
the educational context. At each stage in the development of the integration (vertical axis) there are<br />
fewer papers. The most notable gap is in the integration stage. Furthermore there is no clear<br />
development over time. On the one hand, all the papers in the Integration stage are in the later years.<br />
On the other, most of the papers in the Problem stage are also in the later years (5 for 2008).<br />
4. Proposed conceptual framework<br />
As our analysis in section three shows, there is a significant gap in EDM research;in the form of an<br />
inadequate model of the task domain of teaching and learning. In order to address this gap, we<br />
propose a conceptual frameworkthat enables EDM research to be more integrated with the task<br />
domain. The basis for that framework is the related work on the data mining cycle, as outlined in<br />
section 4.1 and the refinement of that model for the special case of the task domain, which is teaching<br />
and learning, as outlined in 4.2. Therefore, we propose an educational data mining cycle (figure 5)<br />
which incorporates a conceptual linkage (dashed triangle) to the task domain of teaching and<br />
learning.<br />
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Phelim Murnion and Markus Helfert<br />
Figure 5: Framework: An educational Data Mining cycle<br />
4.1 Data Mining and the framework<br />
The CRISP-DM data mining model provides a generic template for the application of data mining.<br />
From the data mining model discussed in section twowe can identify two key elements for our<br />
framework:Problem definition, and Deployment. In the data mining model these two phases enable<br />
the integration of the data mining process with the task domain. Any conceptual model must<br />
incorporate these elements, but in a way that is specific to the domain of teaching and learning but<br />
generic across that domain.<br />
The review of the relevant research in section threeprovides evidence to support the importance of<br />
the elements of the data mining cycle identified above.In addition, the description of an integration<br />
maturity model in figure 3 and the analysis of the literature presented in figure 4 suggest that the main<br />
gap in existing research is in the integration of the two elements with each other and with the context<br />
of the task domain. On that basis the elements of the conceptual framework should at least include:<br />
Table 1: Framework elements<br />
Element<br />
Problem definition<br />
Deployment<br />
Task Domain<br />
However,a further step in the construction of the model is to refine the description of the elements in<br />
table one by reference to the special characteristics of teaching and learning.For each of the three<br />
elements above, the model shouldspecify a corresponding definition which is widely applicable across<br />
the domain of teaching and learning. That requires a brief examination of the educational task<br />
domain.<br />
4.2 Educational decision-making and the framework<br />
Existing best practice (as described in the analysis of the literature in section three) presents a basis<br />
for any improved conceptual framework.Of the EDM studies in that analysis (see figure 4), three<br />
papers fall into the most mature stage: Integration.<br />
All three studies provide a context, described in terms of learning theory, which informs, constrains<br />
and relates the data mining phases: problem definition and deployment. The first study (Jovanović,<br />
Duval et al. 2007), describes the context as ‘learning object context’: the interaction between learning<br />
content, student and activities; with the emphasis on the learning content. The second (Wang 2008),<br />
describes the context as the inter-relationship between student, content, and domain knowledge with<br />
the emphasis on the student. The third (Perera, Kay et al. 2009), describes the context as<br />
collaborative learning (incorporating group work theory) with the emphasis on activities. Clearly, each<br />
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study defines the context differently and as a result each has a unique definition of problem definition<br />
and deployment.<br />
However, a feature common to all three studies is their operational orientation. An educational system<br />
clearly is a set of operations (in which content, learner, and task interact) resulting in outcomes. But<br />
decision support approaches like data mining are not designed to support operations. Another<br />
element is required which relates operations to outcomes. This concept is addressed in another EDM<br />
study, (Gaudioso and Talavera 2006), already mentioned in the related work. The context of the study<br />
is collaborative learning;which is described using an appropriate theoretical context. Based on that<br />
context the operations (the problems to be solved) are described in terms of the creation of virtual<br />
communities. The critical difference between this and other EDM studies is the next element. The<br />
authors describe a separate process called adaptive collaborative support. (ACS): the mechanism for<br />
ensuring that the virtual communities operate in a manner which meets the goals of collaborative<br />
learning theory, thus relating operations to outcomes. The data mining intervention is addressed, not<br />
directly at the operations of the collaborative groups, but to provide decision support for the ACS<br />
function.<br />
Motivated by this example, we suggest that a general model for our framework can be extrapolated<br />
from this particular study. Three elements are necessary in an educational system: an underlying<br />
pedagogy (theory); a set of teaching and learning activities (operations) and a related set of control<br />
decisions.It is towards the controls decisions that EDM should be directed. This perspective of<br />
educational decision making and control allows us to extend the model described in table 1 by<br />
providing a definition for each element, resulting in table 2.<br />
Table 2: Framework elements and definitions<br />
Element Definition<br />
Task Domain Learning Theory<br />
Problem definition Teaching & Learning Activities<br />
Deployment Control Decisions<br />
Learning theory constrains the kind of learning and teaching activities that should occur and also<br />
provides the goals/outcomes which decide what control decisions to make. Learning and teaching<br />
activities generate the data which EDM approaches can turn into knowledge for decision-making<br />
(Romero and Ventura 2007).This control systems view has been examined in the educational<br />
literature from a number of different perspectives; learner control (Williams 2001), learning<br />
cybernetics (Liber 2003) and soft systems methods (Warwick 2008).<br />
This specification can be combined with the standard data mining cycle to provide a<br />
specificframework for this task domain, the Educational Data Mining Cycle in figure 5.Using this<br />
model, the deployment phase for EDM consists of providing knowledge fordecision making<br />
processes. The decision making processes are part of systems which control the teaching and<br />
learning activities identified in problem definition.<br />
5. Discussion and concluding remarks<br />
The proposed framework makes a number of contributions. Firstly, the framework addresses the<br />
thesis raised at the start of this paper; providing a way to integratethe methods of data mining withthe<br />
context of teaching and learning in a LMS environment. Secondly, it provides a bridge between EDM<br />
approaches and general educational theories. This enables EDM research to increase the impact on<br />
and relationship with other areas of educational technology research, a problem identified in an earlier<br />
review paper(Baker and Yacef 2009).The framework also provides a reference model for constructing<br />
further EDM interventions (based on the dashed triangle in the framework diagram, figure 5)that EDM<br />
designers can use to support the implementation of the data mining cycle in education.Finally the<br />
framework provides further directions for researchers that follow from a decision-centric and control<br />
systems perspective. For example, EDM research has tended to focus on gathering knowledge to<br />
direct attention to a problem. In other problem domains, decision support tools are considered more<br />
useful when deployed at later steps in decision making such as when devising or evaluating<br />
solutions(March and Hevner 2007).<br />
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Phelim Murnion and Markus Helfert<br />
A limitation of the framework is that it is a perspective, a way of examining EDM research, which<br />
requires further validation. In further research we aim to apply this framework within a live learning<br />
situation. This will provide further insight into the validity of the framework and its utility in enabling<br />
decision support in a LMS environment.<br />
6. Appendix A<br />
Table 3: Papers excluded from literature review (section three)<br />
References<br />
Paper Notes<br />
(Baruque, Longo et al. 2007) Portuguese (Brasil)<br />
(Castro, Vellido et al. 2005) Spanish<br />
(Liu and Shih 2007) Does not meet criterion 4a<br />
(Matsuda, N. et al. 2007) Wrong category (ITS)<br />
Baker, R. and K. Yacef (2009). "The State of Educational Data Mining in 2009: A Review and Future Visions."<br />
Journal of Educational Data Mining1(1): 3-17.<br />
Baruque, C. B., C. J. Longo, et al. (2007). Analysing users' access logs in Moodle to improve e learning.<br />
Proceedings of the 2007 Euro American conference on Telematics and information systems. Faro, Portugal,<br />
ACM.<br />
Berry, M. J. A. and G. S. Linoff (2004). Data Mining Techniques : For Marketing, Sales, and Customer<br />
Relationship Management. Hoboken, NJ, USA, John Wiley & Sons, Incorporated.<br />
Castro, F., A. Vellido, et al. (2005). Detecting atypical student behaviour on an e-learning system. Proc. Simposio<br />
Nacional de Tecnologıas de la Informacion y las Comunicaciones en la Educacion, Granada, Spain.<br />
Castro, F., A. Vellido, et al. (2007). Applying Data Mining Techniques to e-Learning Problems. Evolution of<br />
Teaching and Learning Paradigms in Intelligent Environment. J. Kacprzyk, Springer Berlin Heidelberg. 62:<br />
183-221.<br />
Etchells, T. A., A. Nebot, et al. (2006). Learning what is important: Feature selection and rule extraction in a<br />
virtual course. European Symposium on Artificial Neural Networks, Bruseles, Belgium.<br />
García E., R. C., Ventura S., Calders T. (2007). Drawbacks and solutions of applying association rule mining in<br />
learning management systems. International Workshop on Applying Data Mining in e-Learning 2007.<br />
Gaudioso, E. and L. Talavera (2006). Data mining to support tutoring in virtual learning communities: experiences<br />
and challenges. Data Mining in E-Learning. C. R. M. a. S. VENTURA. Cordoba, WITPress.<br />
Green, K. C. (2010). The 2010 Campus Computing Survey. Campus Computing Survey.<br />
Hofmann, M. and B. Tierney (2009). An Enhanced Data Mining Life Cycle. IEEE Symposium on Computational<br />
Intelligence and Data Mining, CIDM 2009, Nashville, TN, USA, IEEE.<br />
Janossy, J. H., T. (2008). Proposed Model for Evaluating C/LMS Faculty Usage in Higher Education Institutions.<br />
Society for Information Technology & Teacher Education International Conference, Las Vegas, Nevada,<br />
USA.<br />
Jovanović, J., E. Duval, et al. (2007). LOCO-Analyst: A Tool for Raising Teachers’ Awareness in Online Learning<br />
Environments. Creating New Learning Experiences on a Global Scale, Springer Berlin / Heidelberg. 4753:<br />
112-126.<br />
Klosgen, W., & Zytkow, J. (2002). Handbook of data mining and knowledge discovery. New York, Oxford<br />
University Press.<br />
Lavrac, N., Motoda, H., Fawcett, T., Holte, R., Langley, P. & Adriaans, P., (2004). "Lessons learned from data<br />
mining applications and collaborative problem solving." Machine Learning57(1-2): 13-34.<br />
Liber, O. (2003). "Cybernetics, eLearning and the education system." International Journal of Learning<br />
Technology1(1): 127-140.<br />
Liu, F.-j. and B.-j. Shih (2007). Learning Activity-Based E-Learning Material Recommendation System.<br />
Multimedia Workshops, 2007. ISMW '07. Ninth IEEE International Symposium on.<br />
Luo, O. R. Z. a. J. (2001). Towards Evaluating Learners’ Behaviour in a Web-Based Distance Learning<br />
Environment. Proc. IEEE International Conference on Advanced<br />
Learning Technologies (ICALT 2001),, Madison, WI,USA.<br />
March, S. T. and A. R. Hevner (2007). "Integrated decision support systems: A data warehousing perspective."<br />
Decision Support Systems43: 1031-1043.<br />
Matsuda, C. N., et al. (2007). Predicting students performance with SimStudent that learns cognitive skills from<br />
observation. International conference on Artificial Intelligence in Education, Amsterdan, Netherlands.<br />
Muehlenbrock, M. (2005). Automatic Action Analysis in an Interactive Learning Environment. Workshop on<br />
Usage Analysis in Learning Systems at AIED-2005, Amsterdam.<br />
Pahl, C. (2006). Data Mining for the Analysis of Content Interaction in Web-based Learning and Training<br />
Systems. Data Mining in E-Learning, WIT Press: 41-56.<br />
Pam Arroway, E. D., Guangning Xu, Dan Updegrove (2010). EDUCAUSE Core Data Service Fiscal Year 2009<br />
Summary Report. EDUCAUSE Core Data Service.<br />
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Peng, Y., G. Kou, et al. (2008). "A Descriptive Framework for the field Of Data Mining And Knowledge<br />
Discovery." International Journal of Information Technology & Decision Making07(04).<br />
Perera, D., J. Kay, et al. (2009). "Clustering and Sequential Pattern Mining of Online Collaborative Learning<br />
Data." IEEE Trans. on Knowl. and Data Eng.21(6): 759-772.<br />
Romero, C. and S. Ventura (2007). "Educational data mining: A survey from 1995 to 2005." Expert Systems with<br />
Applications(33): 135-146.<br />
Romero, C. and S. Ventura (2010). "Educational Data Mining: A Review of the State of the Art." IEEE<br />
TRANSACTIONS ON SYSTEMS, MAN, AND CYBERNETICS—PART C: APPLICATIONS AND<br />
REVIEWS40(6): 601-618.<br />
Romero, C., S. ventura, et al. (2008). Data mining algorithms to classify students. Int. Conf. Educ. Data Mining,<br />
Montreal, Canada.<br />
Sacin, C. V., J. B. Agapito, et al. (2009). Recommendation in Higher Education Using Data Mining Techniques.<br />
2nd International Conference on Educational Data Mining (EDM'09), Cordoba,Spain.<br />
Shearer, C. (2000). "The CRISP-DM model: The new blueprint for data mining." Journal of Data<br />
Warehousing5(4).<br />
Talavera, L. and E. Gaudioso (2004). Mining Student Data To Characterize Similar Behavior Groups In<br />
Unstructured Collaboration Spaces Workshop Artif. Intell. CSCL. Valencia, Spain.<br />
Wang, F.-H. (2008). "Content Recommendation Based on Education-Contextualized Browsing Events for Web-<br />
Based Personalized Learning." Educational Technology & Society11(4): 94-112.<br />
Warwick, J. (2008). "A Case Study Using Soft Systems Methodology in the Evolution of a Mathematics Module."<br />
TMME5(2&3): 269-290.<br />
Williams, M. D. (2001). Learner-Control and Instructional Technologies Handbook of Research for Educational<br />
Communications and Technology. D. H. Jonassen, AECT.<br />
Zaïane, O., & Luo, J (2001). Web usage mining for a better web-based learning environment. Proceedings of<br />
conference on advanced technology for education, Proceedings of conference on advanced technology for<br />
education.<br />
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Learning for Life - Building Blocks to Holistic Education<br />
Shekhar Murthy 1 and Devi Murthy 2<br />
1 IIC Academy, Visakhapatnam, India<br />
2 Johnson Grammar School, Hyderabad, India<br />
shekhar@iictechnologies.com<br />
devi_murthy@hotmail.com<br />
Abstract: Robert Byrne philosophically stated, “The purpose of life is a life of purpose.” The paradox of modern<br />
educational approaches lies in the acquisition of the means to life, rather than a life with meaning. It’s no wonder<br />
that despite material successes, modern society finds itself in restless disquiet. While mental happiness has been<br />
found to correlate with materialistic and spiritual happiness, studies also indicate that materialistic well-being<br />
alone may not lead to spiritual happiness (Bhattacharya 2010). The learning principles and their pedagogical<br />
connotations have been extensively researched in literature, reported, and applied to suit learning styles and<br />
methods. Bloom’s taxonomy (Bierly, Kessler, and Christensen 2000) and Kirkpatrick’s model (Bates 2004) have<br />
been used with reasonable success in building and evaluating learning strategies. Yet, while the focus has<br />
remained anchored on doing things right, at times, one is left reflecting, “Are we doing the right things?” The<br />
existence of a skills-gap between an academically produced intake and industry expectations has become a<br />
cliché. Lack of adequate professional and life skills are impacting harmony in teams, creating mistrust in<br />
intentions, affecting work-life balance, and above all, shaking ethical foundations in society. The moot question to<br />
address is, “does our educational system build good human beings?” Has an overdose of material pursuits<br />
diverted us from the wisdom of good living and holistic fulfillment? This paper addresses lifelong learning within a<br />
holistic framework. The authors propose specific lifelong learning constructs ranging from pre-school education to<br />
retirement from active work-life. Beyond the normal precincts of workplace competencies, the authors explore<br />
life-skills that are needed to make societal pursuits worthwhile. Through an internet-based survey, the authors<br />
identify key life-skill-gaps that grapple with and divert a modern life from purposeful living, and suggest methods<br />
by which such learning content could be embedded into educational systems. The paper favors community-linked<br />
group-based learning and suggests methods to adapt current learning approaches and technologies to build<br />
holistic life-competencies for the millennial generation (for purposes of this paper persons’ born after 1980).<br />
Keywords: lifelong learning, learning approaches, skill-gaps, life-skills, wisdom-gap<br />
1. Introduction<br />
“Wisdom is not a product of schooling, but the lifelong attempt to acquire it.” — Einstein<br />
Education is the cornerstone of the knowledge-based society. More so, when the quandaries of<br />
hectic-paced life impact on harmony in society and the competitive pressures aggravate healththreatening<br />
stresses. Life satisfaction index in fact, has been found to positively correlate with the<br />
educational development index (Bhattacharya 2010).<br />
Maslow’s model of his identified “hierarchy of needs” introduced the concept of “B-values” that of<br />
truth, justice, order, goodness, beauty, simplicity and unity (Maslow 1971). Most of the emphasis in<br />
current educational approaches seems to equip learners to meet the physiological and safety needs;<br />
with perhaps a sprinkling of belongingness and esteem needs. The layers that deal with the need to<br />
understand, self-actualization and transcendence remain relatively untouched (Martin and Joomis<br />
2007).<br />
In terms of Blooms taxonomy, the affective domain is increasingly receiving attention in recent times.<br />
This is evidenced from work on the “measurement options of positive psychology” (Lopez and Snyder<br />
2003); use of “emotional intelligence” (Goleman 1995) instruments in hiring and training and recently,<br />
self-development efforts through “Mojo” (Goldsmith 2010).<br />
In a metaphysical sense, the universe is an expansive university which compels us to obtain an<br />
integrated view of life. The universe may not confer degrees; but through life’s challenging personal<br />
experiences, builds in us a strong will-power, enhances our ability to discriminate between right and<br />
wrong, and live life with courage, self-confidence and sacrifice. Modern educational systems can act<br />
as natural extensions of the universe to foster harmony amongst the “living kingdom,’ and<br />
environment, and fill our lives with an ambition that surpasses personal achievements for societal<br />
good. Knowledge, skill and attitudes required for professional excellence and materialistic growth<br />
could be developed on the substratum of positive human virtues. Holistic education must therefore<br />
involve a “harmonious blend of the outer-world and the inner-world” (Bhatta 2007). The ancient Hindu<br />
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Shekhar Murthy and Devi Murthy<br />
wisdom declared holistic education through a three dimensional framework as shown in Figure 1<br />
where, region-1 belongs to the realm of mind and body; region-2 embraces the heart; and region-3<br />
addresses the soul. The role of heart in the education process reflects on cultural bearings, values,<br />
feelings, and spiritual practices (Young 2003).<br />
In recent times, efforts towards Integral Theory (Wilber 2006) on education, embracing spirituality and<br />
“new ways knowing” into education (edited by Awbrey, Dana, Miller, Robinson, Ryan, and Scott 2006)<br />
and many other studies using integrative approaches have been explored, tried, and reported. These<br />
along with progressive pedagogies such as, constructivism (von Glasersfeld 1989), learning by doing<br />
(Dewey 1916), transformative education (Mezirow 1991), lifelong learning (Fischer 1998), multiple<br />
intelligences (Gardner 1983), and ethical classroom among many others have been purposefully<br />
collaged to build effective learning ecologies.<br />
The holistic framework in Figure 1 provides direction to an educational approach. However,<br />
operationalizing a learning structure around it requires well-defined learning outcomes and<br />
performance measures. Holistic education manifests through building of appropriate capabilities,<br />
skills, behaviors, and values consistently demonstrated by the learner, both as an individual, and as a<br />
team member (Hare 2006).<br />
Ethics - Discrimination<br />
Feelings - Justice<br />
2<br />
3<br />
1<br />
Knowledge & Skill<br />
Building; Maslow’s<br />
hygiene factors<br />
Wisdom Selfactualization<br />
Higher<br />
purpose of life<br />
Figure 1: Holistic education (Upanishad, Sacred Hindu Scripture)<br />
The competencies for lifelong and holistic learning have been discussed in numerous papers, notably<br />
in the faculty handbook (Duncan-Hewitt, Leise and Hall 2005), secular spiritual education (Bigger<br />
2008), and holistic education (Arguelles, McCraty and Rees 2003). Figure 2 maps ‘the educational<br />
grid’ where the components of holistic lifelong education viz.: academic and technical competencies;<br />
behavioral and team skills; creative skills; professional skills; emotion management; physical and<br />
mental well-being; cultivating values; 21 st century skills, and spiritual well-being have been captured. It<br />
is by no means suggested here that the entire ambit of competencies and skills fall under the purview<br />
of formal education settings; instead, what indeed is intended is to emphasize that formal education<br />
can become an enabler to develop these competency-set, within, and outside of educational<br />
campuses.<br />
The authors also believe that a significant paradigm shift must occur in modern education focusing on<br />
the ‘joy of living’ as its ultimate outcome. Only a joyous-being can trigger subsidiary outcomes such as<br />
positivity in thought, endearing creativity, richness in thought-word-deed, abundance in generosity,<br />
productivity at work, effective team player, passionate learners and workers, and excellence in<br />
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application of knowledge, skills, and competencies for the universal good. True education ought to be<br />
transformative.<br />
21 st Century Skills Physical and mental well-being Values and beliefs<br />
Global Awareness<br />
Information and media literacy<br />
Environmental responsibility<br />
Living in uncertainty<br />
Social networking<br />
Business, economic and<br />
financial literacy<br />
Body awareness and hygiene<br />
Yoga and physical exercises<br />
Healthy dietary habits<br />
Healthy lifestyle<br />
Meditation<br />
Positive thoughts<br />
Identifying values<br />
Expanding identity<br />
Aligning with social values<br />
Exploring beliefs<br />
Valuing nature<br />
Recognizing personal potential<br />
Emotion Management Spiritual well-being Creative Skills<br />
Feeling loved<br />
Being joyful - Laugh<br />
Being grateful<br />
Coping - Accepting loss<br />
Feeling secure<br />
Appreciating others<br />
Acknowledging others<br />
Responding to success<br />
Responding to failure<br />
Being courageous<br />
Accepting help<br />
Being humble<br />
Self-esteem<br />
Empowerment<br />
Equanimity at all times<br />
Ethical<br />
Visionary<br />
Playful<br />
Gratitude<br />
Moral courage<br />
Being trustworthy<br />
Hearing inner voice<br />
Purposeful excellence<br />
Right against wrong for societal<br />
good<br />
Grandeur<br />
Insight<br />
Muse<br />
Curiosity<br />
Imagine<br />
Dream<br />
Visualize<br />
Create<br />
Inspire<br />
Appreciation of aesthetics<br />
Professional Skills <strong>Academic</strong> Competencies Behavioral Skills<br />
Prioritization and time<br />
management<br />
Accepting change<br />
Planning and Project<br />
management<br />
Ownership<br />
Quality orientation<br />
Excellence & continuous<br />
improvement<br />
Respecting deadlines<br />
Client orientation<br />
Communication skills<br />
Commitment<br />
Branding skills<br />
Resource management<br />
Negotiation skills<br />
Conflict management<br />
Learn & apply knowledge<br />
Learn & applying skills<br />
Explore Creatively<br />
Rigor in experimentation<br />
Promote curiosity<br />
Build innovative spirit<br />
Orient towards research<br />
Learning to learn<br />
Deal with ambiguity<br />
Recognize interrelationships<br />
Explore interdependencies<br />
Promote environmental<br />
protection<br />
Promote reading and open<br />
discussions<br />
Adhere to safety and<br />
professional standards<br />
Problem solving<br />
Reflection on ideas<br />
Integrity<br />
Collaborative spirit<br />
Community service<br />
Accepting divergent views<br />
Empathy<br />
Accepting feedback<br />
Leadership in action<br />
Team above self<br />
Belief in self<br />
Accepting diversity<br />
Maintain positive relationships<br />
Building consensus<br />
Respect for societal norms<br />
Flexibility<br />
Social maturity<br />
Sharing - Caring<br />
Cooperation<br />
Figure 2: The educational grid – competencies and skills for holistic lifelong education<br />
The need for transformative education from a purely materialistic perspective to higher echelons of life<br />
is no longer a choice. The World Health Organization projects depression as major factor for disability,<br />
after cardiovascular disease. The perceived decline of moral values in society and the increasing<br />
need for environmental ethics (Light and Rolston 2003), points to an urgent need to reinforce ethical<br />
education, and for society to transparently demonstrate moral values in everyday lives.<br />
2. The problem statement<br />
The underlying theme and propositions covered in this paper are shown in Figure 3. The results from<br />
an internet survey conducted by the authors in May 2011 (described below) have been used as the<br />
basis for the development of the proposed holistic learning framework. The paper attempts to link the<br />
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educational value chain from “where we are” to “where we could be.” Specific learning constructs<br />
have been proposed that encompass lifelong learning framework. The authors also identify current<br />
skill-gaps in workforce and suggest ways to bridge them by leveraging on the strengths of Millennial.<br />
Holistic<br />
Education<br />
Current<br />
educational<br />
system<br />
Where are we?<br />
Where should we be?<br />
Proposed<br />
Framework<br />
Main focus<br />
Opinions on positive and negative<br />
outcomes<br />
Probable areas for improvement<br />
Refocus on education to “Joy of<br />
Living”<br />
Holistic framework with strategies<br />
and methods<br />
Leverage on strengths of<br />
millennials and meet aspirations of<br />
future<br />
Figure 3: Theme and outline of the paper<br />
3. Current educational system – where are we?<br />
The focus of current educational system caters to the hygiene factors of life (region-1 of Figure 1). A<br />
quick survey of reported studies and blogs reiterates that the focus of our educational system is<br />
oriented mainly towards attainment of academic knowledge with somewhat limited technical skills as<br />
permitted within available resources. The performance reflected by ‘end-of-the-course grades’<br />
becomes sacrosanct to success and often becomes a filter for separating the good from ‘not so good’<br />
students. Achievement of “high-academic-grade” seems to automatically translate as preference in<br />
employment with reasonable assurance of economic security. In this context, Krishnamurti said that<br />
success-oriented education is also fear-oriented education (quoted by McAuley 2008).<br />
The conventional approaches to education employ the paradigm of ‘social acceptability’ and<br />
‘individual conditioning’ as the norm. These apparently impact on the ability of individuals to think<br />
independently. Foucault (1985) observes “there are times in life when the question of knowing if one<br />
can think differently than one thinks, and perceive differently than one sees, is absolutely necessary if<br />
one is to go on looking and reflecting at all.” A human being in fact, exercises two instruments: that of<br />
knowledge, which enables acquisition of technical skills and that of intelligence, which enables<br />
observation and discovering the self (Krishnamurti 1974).<br />
Over emphasis on university degrees and academic qualifications rather than on the attainment of<br />
rational, emotional and spiritual intelligence, can lead to a discordant selfish society where personal<br />
interests override social gains. In organizational context, these factors can affect harmony and growth<br />
at the workplace. Not surprisingly therefore, there is a global crying out on the skills-gap between<br />
academically produced intake and industry needs. The global theme on the skills-gap converges<br />
across geographical divides and cultures, and increasing proportion of university graduates are found<br />
lacking in technical, professional and behavioral skills as numerous studies and surveys consistently<br />
show: Employability skills (Juhdi, Jauhariah and Yunus 2007); Graduate employability (Archer and<br />
Davison 2008); Skills-gap survey (The Higher Education Forum 2010); The Skills Gap (America’s<br />
Edge 2010); Bridging the Skills Gap (Galagan 2010); Across the Great Divide (Bridgeland, Milano and<br />
Rosenblum 2011).<br />
Figure 4 summarizes the surveys referred above. It depicts the current focus of education vis-à-vis the<br />
skills-gap reported by employers of educated workforce. The directional arrow in the figure<br />
emphasizes the relative importance of attributes listed.<br />
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Figure 4: Current focus of education and resultant skills-gap<br />
In the context of educational focus and skills-gap, regions 2 and 3 of Figure 1 must not be seen as<br />
watertight segments, but instead, viewed as a composite whole of an integrated holistic education. It<br />
should be recognized that future talent development requires both formal and informal approaches to<br />
learning. In this context, lifelong learning (Bremner 2010, Bennet 2008), just-in-time-learning,<br />
eLearning (Taylor 2010), blended-learning, using adult learning methods (Collins 2004) become a<br />
significant enabler to building the requisite talent pipeline for future workplaces. The future learning<br />
ecology needs suitable adaptation to the strengths of Millennials, who would be our future learners,<br />
which includes, 24x7 social connectivity, technology savvy, media agnostic, multitasking, and<br />
informally flexible life- styles (Prensky 2001). Prensky candidly observes, “the single biggest problem<br />
facing education today is that our current teachers, speak an outdated language (that of the pre-digital<br />
age) and are struggling to teach a population that speaks an entirely new language.<br />
In terms of information-centered versus transformation-centered education, and learner-centric versus<br />
teacher-centric, the learning facilitation grids shown in Figure 5 clarifies relative paradigm positions.<br />
The framework for holistic lifelong learning proposed in this paper seeks to achieve “purpose with<br />
growth” using blended learning models.<br />
4. Survey on goals and methods of education<br />
A short internet-based survey was conducted by the authors in May 2011 to seek the respondents’<br />
opinion and feedback on the current goals and methods of education and what they should be in<br />
future. The broad aspects covered in the survey are shown in Table 1.<br />
The respondents were contacted through Internet, LinkedIn and Facebook, mostly from the authors’<br />
professional groups comprising executives, teachers, trainers and students. One hundred and eight<br />
persons took the survey of which six had partially completed their responses, and were therefore<br />
discarded from the resultant analysis.<br />
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Figure 5: Learning facilitation grid<br />
Table 1: Survey on goals and methods of education<br />
Opinions sought in the Survey Range of choices<br />
What should be the goals of education? Dissemination of knowledge<br />
(Respondents were asked to rank from most Building skills for societal growth<br />
important to least important)<br />
Economic empowerment<br />
Preparing researchers for knowledge and technology<br />
advancement<br />
Unleashing true potential of self<br />
Self-realization and spiritual growth<br />
Preserving environment and social order<br />
What should be the emphasis of education? Learning to be (Interpretative skills)<br />
(Respondents were asked to rank from most Learning to know (Cognitive skills)<br />
important to least important)<br />
Learning to do (Resolute skills)<br />
Learning to live together (Relational skills)<br />
What aspects (of those listed alongside) does Think differently<br />
our current educational system encourage Question everything<br />
learners to do?<br />
Find their passions and follow them<br />
(Respondents were asked to rank from Explore technology and knowledge<br />
always to hardly ever)<br />
Work together and share experiences<br />
Empathize and help community building<br />
Be creative and inquisitive<br />
What beliefs (from those listed alongside) Good grades guarantees success in life<br />
does our educational system continually Inspire learners to follow their passions<br />
reinforce?<br />
Unfold learner's potential<br />
(Respondents were asked to rank from most Help learners to discover purpose of life and what they wish<br />
agree to least agree)<br />
to be<br />
Create authentic relationships with people and environment<br />
What amongst the choices alongside does Skill-based competence<br />
our educational system promote?<br />
Social-based competence<br />
(Respondents were asked to rank from Self-esteem and well-being<br />
highest evidence to least evidence)<br />
Healthy positive attitude<br />
Cultural diversity<br />
Confidence to face uncertainty<br />
Exploration and investigation<br />
Experimentation<br />
Imagination<br />
Rigor and discipline<br />
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What amongst the choices alongside should<br />
our educational system support?<br />
(Respondents were asked to rank from most<br />
significantly to least significantly)<br />
Shekhar Murthy and Devi Murthy<br />
Opinions sought in the Survey Range of choices<br />
What amongst the strategies listed alongside<br />
does our educational system use?<br />
(Respondents were asked to rank from<br />
strongly agree to strongly disagree)<br />
Connect life experiences with learning<br />
Involve learners as active participants<br />
Design programs to help participants reach their goals.<br />
Show learners how learning will benefit them<br />
Provide opportunities for sharing of experiences, questions,<br />
and exercises with peers<br />
Accommodate different learning styles by offering a variety<br />
of training methods<br />
Reinforce learning through timely feedback and reflection<br />
Use input from peers to identify learning needs<br />
Keep a personal portfolio and record learning events<br />
Seek feedback on performance from others<br />
Teach others<br />
Keep a to-learn list<br />
Always have something to read<br />
Participate in research<br />
Actively participate in local and national organizations<br />
Actively participate in local multi-disciplinary conferences<br />
Audit performance and improve performance through selfcorrection<br />
The respondents were asked to rank the effectiveness of current educational system from amongst five<br />
choices in the Likert scale (average being the center choice)<br />
Each of the respondents also made one specific suggestion to improve the educational system<br />
Seven of the survey questions were of ranking type, where respondents were forced to exercise onechoice<br />
over the other. The questionnaire was so designed to obtain positive dispersion among tight<br />
and similar choices. In most cases, all attributes indicated as alternatives in the survey questions must<br />
actually be seen as desirable constituents of lifelong holistic education yet, ranking among these<br />
attributes has been sought only to identify key priority components in education. Therefore, readers<br />
are advised that whilst reading the survey indicators, even those ranked as low focus areas, does not<br />
in any way mean that they are insignificant. In fact, they still remain very essential and significant<br />
constituents of a transformative educational system, albeit a bit lower in priority from the respondents’<br />
point of view.<br />
Seventy percent of the sample polled opined that the current educational system is only averagely<br />
effective. Twenty-one percent gave a below-average effectiveness rating. This only reinforces our<br />
view that skills-gap and near-absence of life-skills orientation in our educational system is a hard<br />
reality which needs urgent intervention. Among the significant changes that respondents sought in<br />
educational system are: introduction of experiential, skill-based learning with orientation towards<br />
collaborative work; social values; spiritual foundations to the purpose of life; and above all, build an<br />
attitude of learning to learn with joy and fun. Figure 6 shows the ‘word-scatter’ of major changes that<br />
respondents would like to see in our educational system.<br />
The survey respondents considered dissemination of knowledge and unleashing the true potential of<br />
self as the most significant goals of education. The other preferences that respondents gave for goals<br />
of education are shown in Figure 7.<br />
The respondents suggested that the emphasis of education must be more on practice using the<br />
learning by doing pedagogy. The priority for selecting suitable strategies for the development of<br />
learning components as obtained from the survey is shown in Figure 8.<br />
Specific operational components that can be used to build effective and robust educational systems<br />
were also studied through the survey. Learning methods, such as teaching others and obtaining<br />
inputs from peers to refine learning needs, found more preference amongst the respondents. Self-<br />
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correction through audited performance and maintaining a personal portfolio to record learning events<br />
received lower importance. The priority preference exercised by respondents for choosing operational<br />
components of learning strategy is shown in Figure 9.<br />
Figure 6: Goals of education<br />
Self-<br />
realization<br />
and<br />
spiritual<br />
growth<br />
Preserving<br />
environment<br />
and social<br />
order<br />
Knowledge<br />
for<br />
research to<br />
advance<br />
technology<br />
and<br />
science<br />
Direction of Priority<br />
Skills for<br />
societal<br />
growth<br />
Figure 7: Priorities to accomplish the goals of education<br />
Learning to be<br />
Learning to know<br />
Direction of Priority<br />
Economic<br />
Empowerment<br />
Learning to live together<br />
Unleashing<br />
true<br />
potential of<br />
self<br />
Dissemination<br />
of knowledge<br />
Learning to do<br />
Figure 8: Strategies to select appropriate learning components<br />
The authors believe that it would be unfair if some of the positive aspects of current educational<br />
system are not brought to the fore. The survey therefore analyzed the strengths of our educational<br />
system which provide broad relative indications than absolute truths.<br />
Our current educational system overemphasizes achievement of good grades and scores, whereas,<br />
discovering the true purpose of life, and help learners to know what they really want to be gets<br />
relatively little attention. Overemphasis on grades breeds competition, which often leads to fear of<br />
accomplishment and consequential stresses that adversely affects well-being (Kohn 1999). Creating<br />
authentic relationships with people and environment also receives little emphasis. The survey reveals<br />
that our educational system reinforces certain beliefs over others, which from the standpoint of holistic<br />
lifelong learning are very significant. Figure 10 shows the preferences of respondents with regard to<br />
beliefs reinforced by current educational approaches.<br />
What kind of attributes does our educational system nurture? The respondents felt that our<br />
educational approaches being more knowledge-driven are biased towards exploring technology and<br />
knowledge. Their responses suggested that the system does not encourage students to think<br />
differently and creatively. Learning is conditioned to rigid structures and syllabi. Neither, is the<br />
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emphasis of education towards community building and empathy is high. Figure 11 shows the survey<br />
results with regard to the attributes that our educational system nurtures and encourages.<br />
Figure 9: Operational components to build learning strategies<br />
Help learners to<br />
discover purpose<br />
of life and what<br />
they want to be<br />
Create authentic<br />
relationships with<br />
people and<br />
environment<br />
Figure 10: Beliefs of current educational system<br />
Think<br />
differently<br />
Be creative<br />
and<br />
inquisitive<br />
Empathize<br />
and help<br />
community<br />
building<br />
Direction of Emphasis<br />
Inspire learners<br />
to follow their<br />
passions<br />
Direction of Emphasis<br />
Find their<br />
passions<br />
and<br />
follow<br />
them<br />
Figure 11: Emphasis of current educational system<br />
Question<br />
everything<br />
Unfold learner's<br />
potential<br />
Work<br />
together<br />
and share<br />
experiences<br />
Good grades<br />
guarantees<br />
success in life<br />
Explore<br />
technology<br />
and<br />
knowledge<br />
The other facets of our educational system appear to favor skill-based competencies delivered with<br />
rigor and discipline than helping students to build confidence to face uncertainties in life. The<br />
respondents also underscored the point that social-based competencies and allowing imagination to<br />
flow do not find much emphasis in our academic curriculum and learning methods. Figure 12 shows<br />
the attributes that current educational approaches support.<br />
In terms of the desirable attributes that educational approaches should actively pursue, respondents<br />
opined that learning should be connected with life experiences and built around an atmosphere of<br />
sharing and collaboration. Blended learning has been favored. Figure 13 shows the preferences of<br />
respondents with regard to desirable attributes in educational systems.<br />
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Figure 12: Attributes that current educational system support<br />
Direction of Emphasis<br />
Involve<br />
learners as<br />
active<br />
participant<br />
s<br />
Reinforce<br />
learning<br />
through<br />
timely<br />
feedback<br />
and<br />
reflection<br />
Show<br />
learners<br />
how<br />
learning<br />
will<br />
benefit<br />
them<br />
Design<br />
programs<br />
to help<br />
participants<br />
reach their<br />
goals.<br />
Accommodate<br />
different<br />
learning styles<br />
by offering a<br />
variety of<br />
training<br />
methods<br />
Provide<br />
opportunities<br />
for sharing of<br />
experiences,<br />
questions,<br />
and<br />
exercises<br />
with peers<br />
Connect life<br />
experiences<br />
with learning<br />
Figure 13: Desirable attributes in educational system<br />
Superimposing regions 1 to 3 of Figure 1 which defined the holistic lifelong education model with the<br />
indicators obtained from the survey, a holistic learning grid can be constructed that maps the learning<br />
intent, strategy and attributes as shown in Figure 14.<br />
5. Proposed holistic lifelong learning framework<br />
Learning is ideally a lifelong continuum. Viewing learning interventions at kindergarten, school,<br />
university, workplace, and post-retirement life as one holistic transformation is the key to human<br />
capital development and increased life satisfaction.<br />
The authors present a holistic lifelong learning framework that comprehensively captures the stages,<br />
and strategies, in the learning value-chain. Figure 15 depicts the framework which offers seamless<br />
evolution of learning precepts covering the paradigms, Nurture – Sculpture – Structure – Culture –<br />
Departure.<br />
At the preschool level, learning must revolve around nurturing. A child’s growth must be filled with<br />
wonderment! Learning pedagogy must promote WOW, Inquiry, Discovery and Exploratory precepts. A<br />
child must be encouraged to grow accepting its uniqueness of existence without undue societal<br />
judgmental overlap.<br />
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Experiential<br />
Collaborative<br />
Share experiences<br />
Social-Values<br />
Preserving environment and social order<br />
Community building<br />
Cultural diversity<br />
Self-esteem and well-being<br />
Healthy positive attitude<br />
Reflective thought<br />
Teach others<br />
Create authentic relationships with people<br />
Learning with nature<br />
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Shekhar Murthy and Devi Murthy<br />
Transformative<br />
Discover purpose of life<br />
Inspire learners to follow their passions<br />
Confidence to face uncertainty in life<br />
Think differently<br />
Imagination<br />
Connect life experiences with learning<br />
Unleashing true potential of self<br />
Creative<br />
2<br />
Spiritual growth<br />
Self-realization<br />
3<br />
Learning to know<br />
Learning to do<br />
Learning from mistakes<br />
• Participate in conferences and<br />
workshops<br />
• Feedback from peers<br />
• Exploration and experimentation<br />
• Action-driven learning<br />
• Accommodate different learning<br />
styles<br />
• Goal-driven learning<br />
• Question everything<br />
• Economic Empowerment<br />
• Application-Oriented<br />
• Project-driven<br />
• Research-oriented<br />
• Dissemination of knowledge<br />
Holistic Lifelong Learning Grid<br />
Outcomes<br />
Joy in learning<br />
L i t b<br />
Figure 14: Holistic lifelong learning grid<br />
At the school level, a child’s growth needs to be molded and sculpted. The pedagogical focus should<br />
encourage creativity, amalgamating this with curiosity and a questioning analytical temperament.<br />
Opportunities must be provided to reflect upon the how’s and why’s, and learning must be deeply<br />
rooted into practice and experience.<br />
1<br />
• Willingness to learn to learn<br />
• Reflecting on learning process<br />
• Deriving societal good from learning<br />
• Apply learning to protect environment<br />
• Active engagement with experience<br />
• Ethical conduct with honest intent<br />
• Realize the true self<br />
• Create happiness in society<br />
• Create and share wealth in society<br />
• Physical and emotional well-being<br />
At University level, teenager adolescents need guided structuring. The pedagogical shift must be<br />
woven around collaborative team-based activities, encompassing opportunities to research on a wide<br />
array of subjects. Participants should be able to appreciate and visualize a unified underlying theme<br />
amongst nature’s diverse manifestations. Learners should be able to compare and contrast, to obtain<br />
an integrative outlook reinforced with experiential learning through project based activities.<br />
At work, an adult’s behavior must truly reflect matured tolerance, constructive balanced views thriving<br />
in a global cultural landscape. Learning at work should be based upon adult-to-adult interactions,<br />
where diverse viewpoints are heard, debated, analyzed and innovative “out-of-the-box thinking”<br />
approaches must be promoted. At the workplace, collaboration with large teams in an invigorating<br />
entrepreneurial spirit holds the key.<br />
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Stages Focus Drivers for Holistic Lifelong Learning<br />
Nurture WIDE W:Wow I:Inquiry D:Discovery E:Exploratory<br />
Sculpture CARE C:Creative A:Analytical R:Reflective E:Experiential<br />
Structure TRIP T:Team-based R:Research I:Integrative P:Projects<br />
Culture DICE D: Diverse I: Innovative C:Collaborative E:Entrepreneurial<br />
Departure CESS C:Consultative E:Ethical S: Social S: Security<br />
Figure 15: Holistic Lifelong Learning Framework<br />
Post-Work life is the stage of departure, where learning should become more contemplative and<br />
largely society-oriented. Learning at this phase of life should ideally be linked with consultative and<br />
advisory roles, spun around ethical, social and security considerations.<br />
Each stage of this naturally evolving progression must focus on how to learn and the use of right tools<br />
in assimilating, internalizing, impacting thought, behaviors and outcomes. Each of these stages has a<br />
key focus, indicated with an acronym: WIDE-CARE-TRIP-DICE-CESS translating into 20 cardinal<br />
learning drivers presented in the framework.<br />
6. Millennial centric learning<br />
Learning ecology must absorb societal changes and needs of the future. The methods and processes<br />
that sustained educational systems in the past need not automatically translate as success factors in<br />
the future. In this context, the holistic learning framework elucidated in this paper must be aligned to<br />
leverage the strengths of the Millennial.<br />
The Millennial generation breeds in a networked world with real time connectivity. Cellular phones and<br />
a laptop have become a necessity. The Millennial generation is more exposed to their world through<br />
Facebook, LinkedIn, Twitter and YouTube, than face-to-face. Their connections to the outer world are<br />
without much constraint. To the Millennial, life is a rush; multi-tasking; on the move; and restlessly<br />
hectic (Shekhar 2011). Their feelings are expressed in smileys, and communications encapsulated in<br />
Three-Letter-Acronyms.<br />
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Shekhar Murthy and Devi Murthy<br />
To the Millennial an instructor-led, chalk-and-talk pedagogy may spell boredom. Group-driven tasks<br />
over social networks, wikis and blogs suits them better. They would prefer flexibility in learning<br />
curriculum that empowers learners to become an integral part of educational system from design to<br />
delivery. Learning must necessarily be fun for them. The salient strengths of Millennial which should<br />
be factored in learning design, methods and delivery are presented in Figure 16.<br />
Figure 16: Strengths of millennial generation<br />
Learning styles that could effectively leverage the strengths of the Millennial and engage them<br />
purposefully have been depicted in Figure 17. Holistic lifelong learning approaches must make efforts<br />
to use these techniques in curriculum design and delivery.<br />
Figure 17: Learning styles for millennial<br />
547
7. Conclusions<br />
Shekhar Murthy and Devi Murthy<br />
Our current educational system requires a holistic transplant that addresses the core purpose of<br />
human life. Whilst the current thrust of education focuses largely on knowledge advancements and<br />
building workplace competencies, it does not encourage learners to explore their potentials to the<br />
fullest extent, nor build adequate life skills to manage and transform their lives to create happy<br />
societies. The survey analysis presented in this paper provides broad indicators of deficient attributes<br />
in current educational approaches.<br />
The knowledge economy of today demands creative and innovative solutions to the challenges faced<br />
by society. The global citizens of the future require much more environmental and cultural sensitivity<br />
than ever before. Societal growth can no longer be measured by material prosperity alone; it needs to<br />
factor ethical values, harmony and happiness as a composite currency of growth. Value-based holistic<br />
education is the need of the day.<br />
The authors recommend holistic lifelong learning and creating an environment that fosters life’s<br />
context as the essential driver for talent building. The holistic lifelong learning framework presented in<br />
this paper provides for a seamless transition of learning methods from pre-school education to<br />
retirement with clearly defined pedagogical drivers. Sathya Sai Baba, the spiritual leader of India often<br />
said “true education is not taught, but caught.”<br />
Are we ready to change our learning ecology to meet the challenges of the Millennial? That’s the<br />
moot question.<br />
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549
Student's Characteristics for Note Taking Activity in a Fully<br />
Online Course<br />
Minoru Nakayama 1 , Kouichi Mutsuura 2 and Hiroh Yamamoto 1<br />
1<br />
Human System Science / CRADLE, Tokyo Institute of Technology, Tokyo,<br />
Japan<br />
2<br />
Faculty of Economics and Graduate School of Engineering, Shinshu<br />
University, Matsumoto, Japan<br />
nakayama@cradle.titech.ac.jp<br />
Abstract: Since student's notes are a reflection of the progress of their education, analysis of notes taken can be<br />
used to track the learning process of students who participate in fully online courses. This paper examines the<br />
relationship between the performance of note-takers and the characteristics of these students, including their<br />
personalities, learning experiences, information literacy and note-taking skills. A fully online course was conducted<br />
for undergraduate students in Economics. Participants were asked to study each course module and present their<br />
notes to the lecturer every week. The student’s learning performance was then measured using online tests,<br />
weekly confirmation tests with a proctor, and a final exam. The total number of valid participants in the courses was<br />
54. Three factors of note-taking skills were extracted, according to the survey. They are (1) Recognizing note taking<br />
functions, (2) Methodology of utilizing notes and (3) Presentation of notes. The first factor score correlates with<br />
mean scores of confirmation tests, while the third factor score correlates with online test scores. Therefore, the<br />
three factors are responsible for different aspects of learning. The sum of the assessment scores for note-taking<br />
correlates with mean scores of online tests (r=0.51), with confirmation tests scores (r=0.54) and with the scores of<br />
the final exam (r=0.46). The effectiveness of the contents of the notes for exam scores was also measured.<br />
Keywords: note taking, fully online learning, student's characteristics, learning experience, correlation analysis<br />
1. Introduction<br />
The online learning environment is expanding throughout the world, in particular at universities which<br />
offer courses internationally. Though the establishment of an online learning environment requires a<br />
great deal of resources, a cost-benefit assessment of the effectiveness and usefulness of online<br />
courses has been made, and discussed previously. It has often been suggested that many participants<br />
have difficulty with continuing their education online, and the evaluation of the learning process has<br />
been restricted to the online tests and access logs in the case of online courses up until now<br />
(Nakayama et al. 2009).<br />
When instruction is provided face-to-face, students' evaluations of their attitudes and learning<br />
processes can be readily observed, however. However, since most learning processes require the<br />
transfer and summarization of knowledge using notes, note-taking has become a primary method of<br />
evaluating conventional learning evaluation. As student's notes are a reflection of the progress of their<br />
education, analysis of notes taken can be used to track the learning process (Kiewra 1985, 1989;<br />
Kiewra et al. 1995; Kobayashi 2005). In previous studies, students who participated in fully online<br />
courses were asked to take notes in order to evaluate their learning process (Nakayama et al. 2010,<br />
2011).<br />
This paper examines the relationship between the performance of note-takers and the characteristics of<br />
these students, including their personalities, learning experiences, information literacy and note-taking<br />
skills. The following topics are addressed:<br />
To evaluate student's note-taking skills in a university level learning environment which uses ICT<br />
(information communication technology) as a part of the course, a set of questionnaires were<br />
developed to measure their skills. Also, some factors were extracted from the students’ self<br />
assessments.<br />
The relationship between the assessment of the contents of notes taken in a fully on-line learning<br />
environment and student’s characteristics were measured to extract factors used in note-taking<br />
activities.<br />
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2. Method<br />
2.1 Fully on-line learning course<br />
Minoru Nakayama et al.<br />
The notes taken by students were evaluated during an Information Systems Network course which was<br />
a fully online course given to undergraduate students in Economics at a Japanese national university.<br />
The online learning course consisted of modules with lecture videos, slides and online tests.<br />
Participants were asked to study one module every week, and take notes from the online learning<br />
materials without any printed materials and face-to-face sessions being provided. The learning pace<br />
was set by the lecturer so that students needed to complete one module per week. For each session,<br />
students were encouraged to take an on-line test, which was a function of the learning management<br />
system (LMS). Also, weekly confirmation tests with a proctor were conducted to monitor their progress.<br />
Both the final scores of online tests and the weekly confirmation test scores for every module were<br />
recorded and used in determining final grades (Nakayama et al. 2010).<br />
Though students were not obligated to take notes, these were a necessary requirement for answering<br />
questions in online tests. It was also necessary to review notes before joining the weekly confirmation<br />
test sessions in the classroom. The students took notes of the lectures given and the slides presented.<br />
Instructions and guidance were not provided to the participants, in order to maintain the impartiality of<br />
the survey.<br />
2.2 Note-taking assessment<br />
At the weekly test sessions, participants were required to present their notebooks. The lecturer<br />
reviewed and assessed these notes during the test, then returned them to students afterwards.<br />
The contents of the slides presented by the lecturers can be used as a comparison standard for<br />
student’s notes of each module, and can be used to evaluate these notes.<br />
The contents of students' notes were evaluated using a 5-point scale (0-4), 4:Good, 3:Fair, 2:Poor,<br />
1:Delayed, 0:Not presented (Nakayama et al. 2010). If a student reproduced the same information in his<br />
or her notebook, note-taking was rated as ``Fair''. ``Fair'' note-taking is the through reproduction of<br />
information given. If any information was omitted, a “Poor” rating was given. In a sense, ``Poor''<br />
note-takers failed to completely reproduce the information transmitted completely. When students<br />
wrote down additional information from the lecture, the note-taking was rated as ``Good''. The ``Good''<br />
note-takers included those who integrated the knowledge given in the lecture with relevant prior<br />
knowledge (Mayer et al. 1990), as some of this is are related to each other, and some of the knowledge<br />
given in the lecture is related to relevant prior knowledge. At this point, several kinds of constructivistic<br />
learning activities were occurring (Tynajälä 1999; Tam 2000).<br />
The total number of valid participants in the courses was 54.<br />
2.3 Characteristics of students<br />
In this study, student's characteristics were measured using three constructs. These constructs were:<br />
personality (Goldberg 1999; IPIP 2004), information literacy (Fujii 2007) and learning experience<br />
(Nakayama et al. 2007). Personality: A very popular psychological characteristic of humans is<br />
personality. To observe the personalities of students, the International Personality Item Pool (IPIP)<br />
inventory (IPIP 2004) was used. This five factor personality model was proposed by Goldberg<br />
(Goldberg 1999), and provides five component scores: ``Extroversion'', ``Agreeableness'',<br />
``Conscientiousness'', ``Neuroticism'' and ``Openness to Experience''.<br />
Information literacy: Information literacy inventories were defined and developed by Fujii (2007) to<br />
measure information literacy. The survey consists of 32 question items, and 8 factors emerge from<br />
these questions as follows: interest and motivation, fundamental operational ability, information<br />
collecting ability, mathematical thinking (reasoning) ability, information control ability, applied<br />
operational ability, attitude, and knowledge and understanding. These 8 factors can be summarized as<br />
two secondary factors: operational skills and attitudes toward information literacy (Nakayama et al.<br />
2008). The validity of applying this metric to university students has been confirmed (Fujii 2007).<br />
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Minoru Nakayama et al.<br />
Learning experience: The authors have measured students' on-line learning experiences using a<br />
construct with a 10-item Likert-type questionnaire. Three factors have been extracted in previous<br />
studies as follows: Factor 1 (F1): overall evaluation of the e-learning experience, Factor 2 (F2): learning<br />
habits, and Factor 3 (F3): learning strategies (Nakayama et al. 2007).<br />
2.4 Survey of notes taking behaviour<br />
The note-taking skills of students and their behaviour may reflect not only note-taking performance but<br />
also learning achievement (Nye et al. 1984). Therefore, the construct for note-taking behaviour may be<br />
a key to the evaluation of the learning process. Note-taking skills are sometimes discussed, but have<br />
not been identified as major techniques for studying at Japanese universities, however. To observe<br />
students’ note-taking abilities, attitudes and techniques, 20 original inventories have been developed by<br />
the authors. The inventories were created using question items from Cornell style notes (Pennsylvania<br />
State Univ. 2010) and items from other previous studies. The inventories are displayed in Table 1.<br />
Further details will be discussed in the results section. All constructs were surveyed at the beginning of<br />
course.<br />
3. Results<br />
3.1 Note-taking assessment<br />
The percentages of note assessment levels across the weeks of the course are summarized in Figure<br />
1. According to the figure, percentages for “Fair” are almost always higher than for the other<br />
assessment levels through course period. The percentages rates of note takers rated “Good” are very<br />
low. This suggests that students are unable to create “Good” notes as the course progresses. Also, the<br />
percentages of “Poor” assessment levels are almost always the lowest. These tendencies have been<br />
confirmed in a previous report of a fully online course (Nakayama et al. 2010). All assessments are<br />
summed up as ratings for all weeks of the course, and note assessment scores are calculated for each<br />
participant. The scores indicate a kind of note-taking performance ability (Nakayama et al. 2010,<br />
Nakayama et al. 2011). For the following analysis, all participants were divided into two groups: high<br />
assessment scores and low assessment scores. The high and low groups consist of 30 and 24 students<br />
respectively.<br />
Figure 1: Grade percentages of note-taking assessments<br />
3.2 Note-taking behavioural factors<br />
Valid responses were summarized from 54 participants. To extract note-taking factors for this survey,<br />
factor analysis was conducted using Promax rotation. Table 1 shows the factor loading matrix and the<br />
correlation coefficients across three factor axes, and the contribution ratio of each factor while ignoring<br />
the other factors is also illustrated. As a result, three factors were extracted and each factor was given a<br />
label such as F1: Recognizing note taking functions, F2: Methodology of utilizing notes, F3:<br />
Presentation of notes. These factors emphasize three aspects of note-taking. According to the<br />
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Minoru Nakayama et al.<br />
correlation coefficients, all factor axes correlate with each other; therefore the three factors are related<br />
to each other thought they are identified separately.<br />
Table 1: Questionnaire for note-taking skills and factor loading<br />
No. Question item F1 F2 F3<br />
1 I understand the syllabus summary of this course 0.63 -0.09 0.13<br />
2 NT during sessions to understand the course contents 0.79 0.11 -0.06<br />
3 NT during sessions to clarify the contents 0.87 -0.11 0.02<br />
4 NT during sessions to review the contents later 0.52 0.18 -0.24<br />
5 NT is for understanding the whole course not only the session topics 0.82 0.02 -0.01<br />
6 NT consists of what teacher presented and talked about 0.79 0.09 0.05<br />
7 I think about the meaning and importance of words during NT 0.53 0.29 0.21<br />
8 I use a colored pen or marker to highlight important points 0.56 -0.04 0.17<br />
9 I use notes taken to review the contents of a session in advance of a test 0.20 0.55 -0.13<br />
10 I use NT to review the notes taken after the session 0.33 0.58 -0.14<br />
11 I use NT to revise the notes taken after the session -0.08 0.89 -0.01<br />
12 I use NT to write some additional information in the notes taken -0.10 0.92 0.04<br />
13 I think about relationships between contents of the notes taken 0.18 0.77 0.05<br />
14 Notes of surveyed contents are added to notes taken -0.02 0.71 0.17<br />
15 I have an original writing format for NT -0.02 0.62 0.24<br />
16 Notes are taken so that other participants can understand the contents 0.12 0.03 0.72<br />
17 Notes are taken so that even non-participants can understand the contents 0.08 -0.27 0.88<br />
18 Classmates are considered when notes are taken 0.05 0.12 0.71<br />
19 I have NT skills -0.17 0.23 0.67<br />
20 My NT techniques have improved -0.03 0.14 0.73<br />
F1: Recognizing note taking functions 1.00<br />
F2: Methodology of utilizing notes 0.47 1.00<br />
F3: Presentation of notes 0.31 0.39 1.00<br />
Contribution ratio 0.27 0.24 0.21<br />
NT: Note-taking<br />
The factor scores between the two groups of note taking assessments are summarized and compared<br />
in Figure 2. For the first factor, "Recognizing note taking functions", the score of the high group reaches<br />
4 out of 5 points, as they know the functions of taking notes well, while the score of the low group stays<br />
in the middle of the scale. There is a significant difference between the two groups (t(52)=3.9, p
Minoru Nakayama et al.<br />
3.3 Effectiveness of student's characteristics<br />
Various factors of student's characteristics may affect note-taking performance. Some relationships<br />
between them have been confirmed in the results for a blended learning environment (Nakayama et al.<br />
2011). In this study, the effectiveness of note-taking in a fully online learning environment is<br />
investigated.<br />
Figure 3: Factor scores of personalities between two note-taking assessment groups<br />
Figure 4: Factor scores of information literacy between two note-taking assessment groups<br />
First, mean factor scores of personality are compared between high and low note-taking assessment<br />
groups. The results are illustrated in Figure 3. There are significant differences in scores for<br />
"Agreeableness" and "Conscientiousness" (p
Minoru Nakayama et al.<br />
Figure 5: Factor scores of learning experiences between two note-taking assessment groups<br />
3.4 Effectiveness of note-taking<br />
To determine the effectiveness of note-taking during an online course, mean rates of weekly test scores<br />
across each week are summarized in Figure 6. There are some differences in rates between levels of<br />
note-taking assessments such as during the fourth and fifth weeks. In some weeks, the level of<br />
note-taking assessment affects the test scores, but this effect may be depend on the content of the<br />
course.<br />
To confirm the detailed relationship between student's learning performance and scores related to<br />
note-taking performance, a correlation analysis is conducted and the correlation coefficients are<br />
summarized in Table 2. Significant coefficients are displayed in bold font.<br />
The sum of assessment scores for note-taking correlates with mean scores of online tests (r=0.51),<br />
weekly confirmation test scores (r=0.54) and with final exam scores (r=0.46). The effectiveness of the<br />
contents of the notes for exam scores was measured.<br />
Three factors of note-taking skills, (NT-F1) Recognizing note taking functions, (NT-F2) Methodology of<br />
utilizing notes and (NT-F3) Presentation of notes are examined to determine their correlational<br />
relationships with student's characteristics.<br />
Figure 6: Test score rate change with note-taking assessment<br />
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Minoru Nakayama et al.<br />
Table 2: Correlation coefficients between note-taking skills and student’s characteristics<br />
Note score NT-F1 NT-F2 NT-F3<br />
Online test 0.51 0.18 0.25 0.30<br />
Weekly test 0.54 0.33 0.24 0.01<br />
Final exam 0.46 0.21 0.23 -0.06<br />
IPIP-F1 -0.09 0.19 0.05 0.27<br />
IPIP-F2 0.22 0.45 0.29 0.33<br />
IPIP-F3 0.13 0.39 0.48 0.52<br />
IPIP-F4 -0.03 0.22 0.16 0.29<br />
IPIP-F5 -0.05 0.27 0.35 0.21<br />
IL-Skills 0.18 0.55 0.47 0.47<br />
IL-Attitude 0.14 0.46 0.54 0.55<br />
Experience-F1 0.23 0.29 0.28 0.42<br />
Experience-F2 0.16 0.51 0.55 0.22<br />
Experience-F3 0.25 0.44 0.42 0.39<br />
For personality, these three factors of note-taking skills strongly correlate with "Agreeableness" and<br />
"Conscientiousness" as Figure 3 confirms. Additionally, “Neuroticism” correlates with the NT-F3 score,<br />
and “Openness to Experience” correlates with both NT-F1 and NT-F2.<br />
For information literacy scale scores, all three factors of note-taking skills strongly correlate with both<br />
secondary factors of information literacy, skills and attitude.<br />
For learning experience, both NT-F1 and NT-F2 correlate with factor scores of learning experience.<br />
These results suggest that the note-taking skills affect student's learning performance while their<br />
characteristics are related to their note-taking skills.<br />
If a detailed causal relationship can be determined, the development of effective learning support may<br />
be possible. This will be a subject of our further study.<br />
4. Summary<br />
This paper determines the relationship between the performance of note-takers and characteristics of<br />
students (personalities, learning experiences, information literacy and note-taking skills) in a fully online<br />
learning environment. Three factors of note-taking skills have been extracted, according to the survey.<br />
They are (1) Recognizing note taking functions, (2) Methodology of utilizing notes and (3) Presentation<br />
of notes. Three factor scores were calculated.<br />
Student's notes were assessed by the lecturer, and two note-taking performance groups were created<br />
using the sums of the note-taking assessment scores. There are significant difference in factor scores<br />
for note-taking, personality, information literacy and learning experience between high and low level<br />
note-taking performance groups.<br />
Additionally, the sum of assessment scores for note-taking correlates with mean scores of online tests<br />
(r=0.51), the weekly confirmation test scores (r=0.54) and with final exam scores (r=0.46). The<br />
effectiveness of the contents of the notes for exam scores was measured. The three factor scores also<br />
correlate significantly with the scores of personalities, information literacy, and learning experiences.<br />
These results have again confirmed that note taking skills reflect certain aspects of the learning process<br />
during online learning.<br />
Acknowledgments<br />
This research was partially supported by the Japan Society for the Promotion of Science (JSPS),<br />
Grant-in-Aid for Scientific Research (B-22300281: 2010-2012).<br />
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Performance in Hybrid Courses among Japanese Students”, The Electronic Journal of e-Learning, 5(3), pp.<br />
195-206<br />
Nakayama Minoru, Hiroh Yamamoto, Rowena Santiago (2008) “Impact of Information Literacy and Learner<br />
Characteristics on Learning Behavior of Japanese Students in Online Courses”, International Journal of Case<br />
Method Research & Application, Vol. XX. No. 4. pp. 403-415<br />
Nakayama Minoru, Hidetomo Kanazawa, Hiroo Yamamoto (2009) “Detecting Incomplete Learners in a Blended<br />
Learning Environment among Japanese University Students”, International Journal of Emerging Technology<br />
in Learning (iJET), Vol. 4, Issue. 1, pp. 47-51<br />
Nakayama Minoru, Kouichi Mutsuura, Hiroh Yamamoto (2010) “Assessing Student Transitions during Blended<br />
Learning Activities”, Proceedings of 9th ECEL, pp.394-400<br />
Nakayama Minoru, Kouichi Mutsuura, Hiroh Yamamoto (2011) “A feasibility study of learning assessment using<br />
sudent’s notes in an online learning environment”, Proceedings of DICTAP2011, in press.<br />
Nye Pauline A., Crooks Terence J., Powley Melanie, Gail Tripp (1984) “Student note-taking related to university<br />
examination performance”, Higher Education 13, pp.85-97<br />
Tam Maureen (2000) “Constructivism, Instructional Design, and Technology: Implications for Transforming<br />
Distance Learning”, Educational Technology & Society, Vol.3(2), pp.50-60<br />
Päivi Tynajälä (1999) Towards expert knowledge? A comparison between a constructivist and a traditional learning<br />
environment in the university, International Journal of Educational Research, 31, pp.357-442<br />
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http://www.ulc.psu.edu/studyskills/note_taking.html, Accessed on Aug. 30th, 2010.<br />
Yoshihisa Fujii (2007) “Development of a Scale to Evaluate the Information Literacy Level of Young People<br />
-Comparison of Junior High School Students in Japan and Northern Europe”, Japan Journal of Educational<br />
Technology, Vol. 30(4), pp.387-395<br />
557
Freeing Education Within and Beyond <strong>Academic</strong><br />
Development<br />
Chrissi Nerantzi<br />
University of Salford, UK<br />
c.nerantzi@salford.ac.uk<br />
Abstract: What can <strong>Academic</strong> Development (AD) and other professional areas and disciplines learn from freerange<br />
farming? Open Educational Resources (OER) and Open Educational Practice (OEP) are mushrooming<br />
and Massive Open Online Courses (MOOC) are here already. The idea of moving away from battery-type<br />
<strong>Academic</strong> Development Activities and silo modules and programmes towards open cross-institutional<br />
approaches in line with OEP are explored within this paper based on a recent small-scale, fully-online study. This<br />
brought together academics and other professionals who support learning, from different disciplines and<br />
professional areas who are studying towards a Postgraduate Certificate (PgCert) in Teaching and Learning in<br />
HE/<strong>Academic</strong> Practice during a facilitated open Problem-Based Learning (PBL) task around assessment and<br />
feedback using freely available social media. The study aimed to explore if and how online PBL can be used<br />
within PgCert provisions to provide opportunities to connect, communicate and collaborate in a community of<br />
practice beyond institutional walls. The phenomenographic methodology underpinned this research. Participants’<br />
experiences in this open <strong>Academic</strong> Development activity were captured through individual remote interviews, a<br />
series of questionnaires and reflective accounts. Findings indicate that open online PBL has the potential to<br />
enable learners and educators to break out of academic and virtual silos. It also widens meaningful collaborative<br />
learning within <strong>Academic</strong> Development in multi-disciplinary and multi-institutional groups –something participants<br />
in this study commented extremely positively about. This provides evidence that freeing AD is the way forward to<br />
share available resources, and establish more organic and healthy learning communities beyond the module,<br />
programme and institutional level. Recommendations are made to <strong>Academic</strong> Developers and other tutors on how<br />
to bring learners from different programmes, institutions and countries together online using social media to<br />
create the conditions and the environment for a meaningful, rich and fruitful exchange and enable collaborative<br />
formal and informal learning.<br />
Keywords: open educational practice, academic development, social media, problem-based learning,<br />
phenomenography<br />
1. Introduction<br />
This paper explores if, and how, freely available Web2.0 technologies can be used effectively within<br />
<strong>Academic</strong> Development provision and other professional areas and Disciplines to create an open<br />
networked learning environment. This type of environment can enable learning beyond the institution,<br />
in the spirit of open education, bridging formal and informal learning. It also provides enhanced and<br />
extended opportunities for connectedness and peer learning.<br />
A small-scale, fully online PBL trial with PgCert participants from seven Higher Education Institutions<br />
around the UK has been carried out to test this hypothesis. The trial was conducted over a period of 3<br />
months. Ten individuals participated in total working in two groups of five including the facilitators.<br />
This paper describes this trial. Findings are shared and recommendations are made for other<br />
practitioners on how open online <strong>Academic</strong> Development activities could be used. Accredited<br />
undergraduate and postgraduate provision is considered, linking institutions, to create and maintain<br />
more open learning communities to share expertise, resources and most importantly bringing together<br />
learners and tutors from around the world.<br />
The background, research methods used, results and findings of this study are discussed and<br />
recommendations are made for future implementations within and beyond <strong>Academic</strong> Development<br />
activities.<br />
2. Background<br />
Problem Based Learning (PBL) is an active, collaborative student-centred teaching and learning<br />
approach (Savin-Baden 2003; Hmelo-Silver et al. 2009). Boud (1985, 13) stated that “the principle<br />
idea behind problem-based learning is that the starting point for learning should be a problem, a query<br />
or a puzzle that the learner wishes to solve”. Real-life open-ended scenarios, triggers or problems are<br />
used to engage small groups of students in meaning-making (Torp and Sage 2002) and the coconstruction<br />
of knowledge using a PBL model. Beyond subject-specific knowledge creation and<br />
construction, PBL also enables the development of more generic and transferable skills and<br />
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introduces students to research. PBL is also seen as a self-directed learning approach. A tutor<br />
facilitates and assists learners in becoming more autonomous and discovering new thinking and<br />
knowledge through collaborative and networked learning.<br />
PBL was introduced in the 1960s in Medical Education (Barrows & Tamblyn 1980) and has spread<br />
since then to a large number of different disciplines and institutions. Today it is used within<br />
undergraduate and postgraduate provision around the world.<br />
Web2.0 technologies and pedagogies such as networked learning (Jones & Steeples 2002) and<br />
connectivism (Siemens 2004) are re-shaping the way educators learn, deliver and support learning<br />
(Kear 2011). Today, a variety of technologies are used in face-to-face, blended and online provisions<br />
with differing numbers of learners. These enable a more participatory and rich way to connect,<br />
interact, learn and co-create with others when and how it suits them best. Increasingly we see<br />
learners choosing digital tools and platforms, as well as digital devices for their formal and informal<br />
learning needs.<br />
While learning online is flexible, it can also be extremely challenging. Network-directed learning<br />
(Siemens 2011) plays an increasingly important role and acts as an enabler of social learning. Social<br />
media are frequently used to connect learners outside formal learning situations, and networks of<br />
different kinds are used by learners to engage in a variety of collaborative learning activities and<br />
connect with peers and experts around the globe. Could this open networked-collaborative learning<br />
model also be useful for formal programmes to enrich the experience? Would PBL be an effective<br />
vehicle to implement such online collaborative and networked learning activities (as stated by<br />
Donnelly 2009) due to its structure and process?<br />
The spirit of openness and sharing knowledge came to life with the Open Educational Movement.<br />
OpenCourseWare (OCW), Open Educational Resources (OER) and courses on a wide range of<br />
scales are offered already. Wiley (2006) states that “a shift towards ‘openness’ in academic practice is<br />
not only a positive trend, but a necessary one in order to ensure transparency, collaboration and<br />
continued innovation.” (online). Ten years have passed since MIT made their first OCW available and<br />
other institutions have followed. Many have joined the OCW Consortium. The interest in OER has<br />
since grown and there are now a number of OER repositories available to educators and learners<br />
worldwide, as well as opportunities to engage in open access courses of small, large and extra large<br />
scale.<br />
However, currently there is limited evidence of OEP within <strong>Academic</strong> Development. A few OER<br />
projects for <strong>Academic</strong> Practice have been funded and produced by various HE institutions, and been<br />
made available to the wider community. <strong>Academic</strong> Development units play a vital role in modelling<br />
innovative practice and enable academics and other professionals who support learning to immerse<br />
into new ways of teaching, learning and thinking aiming to transform their practice and triggering a<br />
shift in their beliefs (Mezirow 1997). Engaging in the design and delivery of open access collaborative<br />
courses is something that is under-represented at the moment in an <strong>Academic</strong> Development context.<br />
PBL is also not widely used in this context (Barrett 2010). There is even less evidence of blended and<br />
fully online PBL in the same area (Donnelly 2005) and no evidence has been found of a more global,<br />
open and online or blended collaborative inter-institutional PBL application within <strong>Academic</strong><br />
Development or elsewhere.<br />
Research was carried out into whether Web2.0 technologies could be used effectively for online PBL<br />
within <strong>Academic</strong> Development in the context of an open-access and collaborative learning experience<br />
–specifically within PgCert provisions. A small-scale UK trial was carried out to learn together online.<br />
This is described in detail in the following section.<br />
3. Research methods<br />
In the spirit of networked learning, an online PBL trial with participants from England and Scotland<br />
was conducted from September to November 2010. It was based on the model of Computermediated<br />
collaborative problem-based learning (CMCPBL) (Savin-Baden 2003) itself based on CSILE<br />
(Scardamalia and Bereiter 1994) in which small groups worked together, synchronously and<br />
asynchronously, to co-construct new knowledge through the application of online PBL.<br />
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Chrissi Nerantzi<br />
The aim was to explore if PBL successes in other identified subjects could be replicated within<br />
<strong>Academic</strong> Development but this time fully online, and specifically within the Postgraduate Certificate<br />
(PgCert) in <strong>Academic</strong> Practice or similar programmes. The author acted as the trial organiser but did<br />
not participate in the trial which was set up as a naturalistic study.<br />
In order to study the variations of lived experiences, the research methodology was based on<br />
phenomenography (Marton, 1994). This enables one to “describe qualitative varieties in people’s<br />
experience of phenomena” (Dortins, 2002, p. 207), and “focuses on student perspectives” (Boustedt,<br />
2008, p. 28). Phenomenography was also used as the main data collection and analysis method.<br />
Patterns that emerge through the limited variations of experiences are captured in categories of<br />
descriptions. Within this paper the category of description linked to ‘Online cross-institutional<br />
collaborative learning’ is presented. Individual remote and in-depth interviews were conducted using<br />
the web-conferencing tools Elluminate and Skype. Reflections on the experience of participants in the<br />
trial were externalised through a series of open-ended questions. The interviews were recorded using<br />
Elluminate and MP3 Skype Recorder, transcribed manually and collated into a Microsoft Excel<br />
spreadsheet where data were filtered and analysed based on common themes that came up during<br />
the interviews. Through this process the categories of descriptions emerged. Additional data were<br />
collected through reflective accounts and initial and final surveys.<br />
Eight new academics and two academic developers participated. <strong>Two</strong> multi-disciplinary, multiinstitutional<br />
groups were formed each with four participants and one academic developer assigned to<br />
each group to act as the PBL facilitator. The total number of participants is in line with Cousin’s (2009)<br />
recommendation of ten as an optimum number of participants in phenomenographic studies. Virzi<br />
(1992) also explored usability problems in application development and recommends that issues can<br />
be identified by groups of four to five individuals.<br />
Freely available Web2.0 technologies, such as a Wordpress group blog, Pbworks collaborative wikis<br />
and the Skype web-based conference tool were utilised during the trial. The trial included an initial<br />
stage to enable all participants to familiarise themselves with the technologies used and learning<br />
online. A socialisation stage with tutors and peers followed. During this participants had also the<br />
opportunity to explore the basic concepts around PBL and engage in a conversation about these. The<br />
main PBL task followed which stretched over 5 weeks and was conducted in two groups. Both groups<br />
were given the same scenario. This included issues around assessment and feedback. At the end<br />
each group shared their findings with the other group and received feedback from peers and their<br />
tutor.<br />
Media-rich self-study materials were made available throughout the trial to help participants<br />
understand the technology used and the concepts of PBL. Participants were also given access to<br />
resources specifically linked to the PBL task to enable them to focus on the collaborative activity.<br />
This was a small-scale study. All participants were volunteers, and busy professionals with limited<br />
time available. None of the participants had experienced learning and/or teaching online before and<br />
only a small number were familiar with PBL. There were issues with the technologies used due to<br />
participants’ unfamiliarity. These were the main limitations of this study.<br />
4. Results<br />
Despite challenges and difficulties, the two PBL groups worked collaboratively and successfully<br />
completed the set task. Peer-to-peer and tutor feedback was provided at the end of the trial.<br />
Below are presented the results linked to ‘Online cross-institutional collaborative learning’. These<br />
highlight how participants experienced online PBL in collaboration with colleagues from other<br />
institutions.<br />
4.1 Online cross-institutional collaborative learning<br />
4.1.1 Multi-institutional collaboration<br />
Participants and facilitators found working with colleagues from other institutions both a novelty and<br />
beneficial. Many cited it as the main reason they had decided to participate in this trial. In recent<br />
years, MOOCs have been very popular; attracting thousands of participants through providing<br />
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individuals from across the globe the opportunity to connect with others and form learning networks<br />
(Downes, 2010) beyond institutional boundaries or identities.<br />
One participant confirmed that<br />
"Communicating with people from other institutions was one of the best aspects of the<br />
trial, it was good to exchange ideas with people from other institutions [...] it was novel<br />
and exciting – this aspect kept me going on the trial really!"<br />
Whilst another stated<br />
“The good side was that I got to meet people which I wouldn’t have done working with<br />
people in different institutions. It is always nice to meet new people and work in different<br />
ways, so it is a good experience.”<br />
4.1.2 Multi-disciplinary groups<br />
Overall, participants were positive about working in online multi-disciplinary groups.<br />
“It was very positive. Especially because we all came from different backgrounds.<br />
Enriching my experience a lot. Because, I was a scientist and I looked at the problem in a<br />
very scientific way. Divided it in my head and categorised it. And they were more global<br />
and social and personal. I didn’t think very much on the personal aspect, aspect, as I told<br />
you, first of all, I was very sort of puzzled by the scenario and I felt, because I didn’t see<br />
the problem to solve. And they saw the problem more globally and they had that insight<br />
that I didn’t perhaps have.”<br />
One participant, however, noted that<br />
“it was really frustrating dealing with people who came from different disciplines. [One<br />
participant] came from such a natural science background and there was a lot<br />
misunderstanding there in terms of how things are done because of the different culture<br />
of disciplines and I know that this is a problem on the PgCert course that we got here<br />
generally, in term of introducing natural sciences to educational research is not always a<br />
happy experience and particularly get people understand what reflection is and how to<br />
articulate it.”<br />
In the ongoing debate around multi- and mono-disciplinary academic development, McLean (2009)<br />
highlights the importance of multidisciplinary conversations; they have the potential to enrich the<br />
exchange of ideas and co-construction of knowledge. Conversely, Healey and Jenkins (2003) favour<br />
a discipline-focused academic development approach which might explain the difficulties and the<br />
frustrations expressed only by the above participant.<br />
4.1.3 Community<br />
In the words of one participant’s blog entry, participants missed the “real human contact–eye-to-eye,<br />
smile, feeling the other’s real presence”. There was “the sense of writing into a black hole”, and of<br />
missing the feeling of being part of a community. This was upheld by another participant, who noted<br />
that “I would have liked to come away feeling it was more of a community being created”.<br />
Socialisation activities were available at the start of the trial, to enable participants and facilitators to<br />
get to know each other, but these were not fully explored.<br />
Donnelly (2010) notes that online interaction appears more successful when there is an interpersonal<br />
and social dimension which can lead to enhanced participation, motivation and learning in an online<br />
environment. This is in line with the findings of this trial and with Wenger et al. (2011, 10) who<br />
recognise that “The formation of a community creates a social space in which participants can<br />
discover and further a learning partnership related to a common domain.”<br />
4.1.4 Group size<br />
On the matter of group size, one participant mentioned:<br />
“Actually we lost one person and that might have been a blessing actually. Just in terms<br />
3 people are easier to organise than 4.”<br />
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agreeing with Novak (1989) and Donnelly (2009) who note that smaller groups make online<br />
communication and collaboration more effective and active.<br />
Another participant, disagreed, stating<br />
“We had only three of us, and this small number may have limited the scope of my<br />
learning experience.”<br />
4.1.5 Rules<br />
As also recognised by Shea (1994), participants highlighted the importance of establishing ground<br />
rules when working with others online.<br />
One participant, for example, stated<br />
“The basic manners and etiquette must be clearly communicated at the beginning; For<br />
instance at the beginning I was apologising to cut other's writing, but I later found out that<br />
it was taken for granted. I wished that we had a discussion on those very basic ethics<br />
and manners working online within our team.”<br />
There was also a reluctance to proceed without all responses from other group members, as one<br />
participant noted<br />
“I think we also lacked leadership. I think to be fair, all three of us, are used to be leaders<br />
in our own setting, we were very keen, I think, initially, not to tread on each other’s toes<br />
too much.”<br />
4.1.6 Facilitation<br />
This was the theme on which participants commented most extensively. In the anonymous final<br />
survey, one participant stated that<br />
“The chief thing that the trial highlighted for me was the importance of the facilitator to the<br />
success of the project. It is a lot more work doing things this way, and the facilitator<br />
needs to be pretty “hands on" in the absence of face-to-face meetings between group<br />
members.”<br />
Reflecting on their roles and performance, both facilitators agreed an imperative need to improve<br />
facilitation; to offer the support and guidance required to participants during online PBL activities with<br />
the intent of enhancing engagement and learning. Both also agreed that they learned a lot and now<br />
have a better understanding of what does and does not work in online collaborative PBL. For<br />
example, one stated that<br />
“There is a lot I learnt from the whole process even I was disappointed with myself how I<br />
facilitated. I don’t think I did a good job. [...] I have to admit, it didn’t go as well as I<br />
wanted it to.”<br />
while a participant mentioned<br />
“I felt a bit like, I was not knowing which direction I was taking and a bit sort of always in<br />
a doubtful sort of perspective, whether I’m actually reading the right material, whether I’m<br />
going to the right things, whether I’m following all the right stuff that I’m needing. a little<br />
bit in the dark [...].”<br />
The above observation is echoed in a number of responses from participants who also felt<br />
disorientated and unsure, and were seeking informed support in what they were supposed to be<br />
doing. The hands-off approach adopted by the new PBL facilitators in this trial is in line with Savin-<br />
Baden’s (2003, 50) observations that “facilitators new to problem-based learning often feel that it is<br />
better to say less – or even nothing – so that the students feel that they are taking the lead in the<br />
learning.”.<br />
4.1.7 Technologies<br />
Some participants, it was noted, felt confused, frustrated and irritated –being unsure how, and on<br />
what criteria, the collaborative tools had been chosen and how they would be used. This frustration of<br />
online participants towards technology is echoed by Hara & Kling (1999).<br />
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I was curious about the choice of tools. Were they what facilitators felt comfortable with?<br />
I am happy online. I forget how daunting people find the technology. [...] Oh!, it is really<br />
complicated. [...] How to buy in? To give them the initial knowledge-base. People are<br />
selective of which platforms they use.<br />
The use of two different platforms, “rather than having an integrated environment” (participant) for the<br />
trial, added to the confusion. This is highlighted by the participant who noted that “navigating through<br />
the blog, using the wiki as well, it became more frustrating as it progressed”. This is affirmed by<br />
another participant, who decries “the irritating platforms I found the set-up very cumbersome”, and by<br />
facilitators’ comments.<br />
Leinonen et al (2009) documented similar experiences, finding it a challenge to deliver an open course<br />
at the University of Art and Design Helsinki. They maintained that “The communication tools used in the<br />
course — blogs and wiki — were found by most participants rather confusing and sometime frustrating”<br />
(online). The complexity added to learning through the use of multiple tools and environments used for<br />
online courses is also noted by Levy (2011).<br />
5. Discussion<br />
The findings of this trial strongly support the notion that participants enrolled on institutional PgCerts<br />
value the opportunity to work with colleagues from other institutions. Many of them participated in the<br />
trial for this reason, and found that this more open approach enabled them to make new connections.<br />
Wenger et al. (2011) discuss the value of learning in social networks and communities of practice<br />
and, both during and after the trial, participants recognised the value and potential of online<br />
collaborative learning in this open and networked format. Many current PgCert programmes already<br />
enable individuals from different disciplines in the same institutions to come together, creating wider<br />
communication, collaboration, multidisciplinary learning and knowledge co-construction beyond<br />
academic and discipline-specific silos.<br />
The opportunity, and perhaps the need, now exists to broaden this scope, and create more open<br />
online collaborative learning opportunities for PgCert participants beyond institutional boundaries.<br />
This trial has provided evidence that these can encourage a culture of openness, sharing and<br />
exchange and be beneficial for the institutions as well as those individuals involved. Widely and freely<br />
available social media can be used to enable and facilitate a more open educational offering within<br />
accredited and non-accredited <strong>Academic</strong> Development provision. This model can provide the space<br />
to be more explorative, creative and outwards facing. It can help develop enhanced networking, team<br />
and collaboration skills. It also immerses staff involved in teaching or supporting learning in HE into<br />
alternative more open and fruitful delivery approaches which have the potential to be transformative<br />
for their own practice and provide food for thought about potential learning partnerships.<br />
Põldoja (2010, 2) highlights that “learning is a social process and open content is not the only way to<br />
change the educational system towards openness. In addition to open content we need open learning<br />
environments and teaching practices”. In the last few years such environments and courses have<br />
been created (Põldoja 2010) as well as Massive Open Online Courses (MOOCs) a name given by the<br />
participants of the Connectivism and Connective Knowledge Course 2008 (Siemens 2008) who were<br />
around 2,200 (Downes 2010).<br />
Responses by facilitators also indicated clearly that a multi-institutional approach is welcome and that<br />
there is a place for PBL within PgCerts to facilitate such open activities, especially if linked to<br />
assessment. Assessment should enable participants to build new knowledge and develop their<br />
contextualised problem analysis and problem solving skills through collaborative learning (Birenbaum<br />
and Dochy, 1996). Using PBL for delivery and assessment constructively aligned with the intended<br />
learning outcomes (Biggs 1999) has the potential to make PBL more effective because students “will<br />
learn what they think they will be assessed on” (Biggs, 2004, 3).<br />
To make online PBL more effective in the context of open and collaborative education, it will be<br />
important to design and plan such activities thoroughly before implementation. Participants should be<br />
able to personalise the technologies they are using, and be provided with a collaborative platform and<br />
framework which is well supported and facilitated, has a clear focus and in which activities are<br />
scaffold (Juwah 2002) as well as enable peer support and learning. These activities should enable<br />
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familiarisation with the technology and PBL, and lay the foundations for learning partnerships, as well<br />
as a learning community in which collaboration and learning can take place and strengthen selfdirected<br />
and network-directed learning.<br />
6. Conclusions<br />
The overall aim of this research project was to introduce and evaluate an online PBL approach within<br />
<strong>Academic</strong> Development that would connect participants from different institutions. A small-scale PBL<br />
trial was conducted using social media.<br />
Findings linked to the category ‘Online cross-institutional collaborative learning’ show that there is the<br />
need to open our programmes and create opportunities for collaboration beyond module, programme<br />
silos and institutions. Participants in this study valued the opportunity to connect and learn with<br />
colleagues from other institutions and felt that this was an enriching learning experience despite the<br />
difficulties they were confronted with.<br />
Open learning is currently still uncommon within <strong>Academic</strong> Development. It is recommended that<br />
module and programme teams explore options for freeing their programmes of studies and working<br />
together with other institutions to promote a more open educational model based on network-directed<br />
learning using social media and enable learners to choose the digital tools they would like to use.<br />
Such a cross-institutional design and delivery model would also be beneficial for other professional<br />
areas and disciplines.<br />
Overall, there are many benefits from such initiatives for learners, educators and institutions beyond<br />
the positive effect it has on learning and engagement such as<br />
Using existing resources and expertise more effectively through sharing and exchange with other<br />
institutions.<br />
Utilising freely available social media tools and technologies, accessible to or owned by learners,<br />
enabling enhanced connectivity, thereby increasing buy-in.<br />
Adapting and creating resources collaboratively, preferable as OER and sharing with other<br />
learning communities.<br />
Developing and delivering sessions, modules and programmes in collaboration and partnership,<br />
thus enriching institutional offers.<br />
Providing learners the opportunity to connect with other learners beyond module and programme<br />
level and become active members of more open learning communities.<br />
Using opportunities for collaboration and shared pedagogical and subject-specific research and<br />
scholarly activities to raise standards of teaching and create good relationships among<br />
institutions, transforming competitiveness into cooperation –aiming for a common good.<br />
Open cross-institutional learning makes learners feel in charge and responsible for their learning.<br />
Learners become more explorative and their appetite for learning increases. At the heart of open<br />
learning is the opportunity to connect with others and build bridges and networks for collaborative<br />
learning and knowledge co-construction with short-and long-term benefits as Wenger et al. (2011, 12)<br />
note “Being more interconnected often increases the sense of community, and a desire to learn about<br />
a shared concern often motivates people to seek connections.”<br />
Acknowledgments<br />
The author would like to thank Dr. Nicola Whitton for her valuable comments and suggestions during<br />
the writing process and also for her encouragement.<br />
References<br />
Barrett, T. (2010) “The problem-based learning process as finding and being in flow” in Innovation in Education<br />
and Teaching International, Vol. 47, No. 2, May 2010, Routledge, pp. 165-174.<br />
Barrows, H. S. and Tamblyn, R. M. (1980) Problem-based Learning. An Approach to Medical Education.<br />
Springer, New York.<br />
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Why Recording Lectures Requires a new Approach<br />
Paul Newbury, Phil Watten, Patrick Holroyd and Clare Hardman<br />
University of Sussex, Brighton, UK<br />
P.Newbury@sussex.ac.uk<br />
P.L.Watten@sussex.ac.uk<br />
P.Holroyde@sussex.ac.uk<br />
C.L.M.Hardman@sussex.ac.uk<br />
Abstract: It is now commonplace for Universities to record lectures with video cameras. Indeed there are several<br />
off-the-shelf systems, which Universities can purchase to provide this type of functionality, e.g. Echo360, Panopto<br />
etc. There are also several distribution outlets available, such as iTunesU and YouTube EDU, which Universities<br />
can use to distribute this recorded media to students. However, the capture of standard lecture material with<br />
these systems can only provide partial support to learning. Material recorded in this way can be engaging for<br />
students who attended the original lecture, but has less efficacy for students who are seeing the material for the<br />
first time. To be truly effective learning mechanisms in their own right, these new recording systems need to<br />
address two key issues. Firstly, current lecture material is overwhelmingly designed for the live lecture theatre<br />
audience. Consideration is rarely given to how these materials will support learning when viewed as stand-alone<br />
learning resources. Secondly, as lecture theatres are rarely designed for video capture, the off-the-shelf<br />
recording systems are often severely limited by the environment, equipment and resources available. Lighting<br />
and camera position are key considerations that have a big impact on the quality of the captured material, but are<br />
generally restricted by the environment required for the live audience. This paper reviews these two key issues<br />
and presents both a framework for the production of teaching material targeted at video capture, and the bespoke<br />
recording system developed for online learning in the School of Informatics at the University of Sussex.<br />
Additionally the paper covers analysis of download rates, qualitative staff and student feedback and lecture<br />
attendance and shows that using this framework has a significant effect on the student interaction with recorded<br />
material. Other types of online support such as providing copies of lecture slides are also discussed and a<br />
tangible improvement in engagement over these techniques is shown.<br />
Keywords: digital video, video streaming, multimedia, podcast, eLearning<br />
1. Introduction<br />
The majority of Universities now use some form of digital capture to record at least part of their lecture<br />
provision and the recording of audio and slides (often referred to as podcasts, screencasts or<br />
enhanced podcasts) has been around for several years. However, the use of mainstream video is a<br />
fairly recent innovation (Copley 2007), with the vast majority of current higher education material<br />
being produced from a single camera placed at the back of the lecture theatre with the possible<br />
addition of a separate capture of the slides. There are several off-the-shelf systems that Universities<br />
can use for this type of capture such as Echo360 (Echo360 2011), Panopto (Panopto 2011) etc. As<br />
might be expected several studies have shown that this is generally advantageous to the students<br />
(Woo 2008, Bradley 2009), however this type of material is often best used for students revisiting the<br />
lecture (after attending) to refine their notes or for revision (Bongey 2006). There are several key<br />
issues with this type of media when using it as a learning resource in its own right, for example when<br />
the student has missed the original lecture or the material is being used in a distance learning context:<br />
The material is generally designed for the live lecture, with little consideration to the constraints of<br />
the recording or delivery mechanism used. For example the screen/board is often hard to read on<br />
the recording. Text and diagrams are often too small to see when reproduced on video<br />
The recorded material lacks focus, the presenter, audience and screen are all included in the<br />
capture<br />
Lighting is often an issue. It is hard to light both the presenter and the screen in a reasonable<br />
manner<br />
These problems (as can be seen in Figure 1) often combine to make the recorded lectures of limited<br />
use as a teaching medium, and can undermine the additional learning that might be considered<br />
implicit with this type of support material (Woo 2008, Bradley 2009).<br />
The issue of the presentation being difficult to read is often addressed by the use of a screen capture<br />
of the presentation slides provided along with the video recording (see figure 2), however this in itself<br />
does not completely address the issue and can cause two additional problems. Firstly, it can reduce<br />
the students’ view of the presenter’s interaction with the slides. The viewer has a choice of reading<br />
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the slides or watching the presenter, unlike the live lecture where students can see both the presenter<br />
and read the part of the presentation being discussed at the same time. Secondly, it can encourage<br />
the creator of the teaching material to ignore issues of display resolution as they know that the slides<br />
will be reproduced in full, which inherently leads to poor presentation material.<br />
Figure 1: Echo 360 video capture of a lecture<br />
Figure 2: Echo 360 video and slide capture of a lecture<br />
In an effort to address these issues this paper reviews a pilot scheme that uses high-quality digital<br />
video resources to support student learning for lectures. The specialist studio facilities at the<br />
University of Sussex enable a significant improvement on standard video capture and the creation of<br />
bespoke teaching material aimed at digital capture enhances the student learning experience,<br />
particularly when compared to standard capture methods. However, this scheme does have additional<br />
resource implications, which must be considered in the larger context when implementing a University<br />
wide system. It is the intention of this research to show that this type of capture creates significantly<br />
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more interaction with the student and thus provide a basis for further research to address the inherent<br />
resource implications without affecting student interaction.<br />
2. Framework for the provision for digital video<br />
Lecture capture is often considered to be a beneficial add-on to the actual lecture, but this leads to the<br />
issues that have been outlined above. A more appropriate way to think of it is teaching resource<br />
production and the following framework has been designed around this concept. There are essentially<br />
3 key parts to the production pipeline outlined in this paper, materials development, live recording and<br />
streaming.<br />
2.1 Materials development<br />
It is vital when developing teaching material that is going to be recorded that the constraints of the<br />
recording mechanism and the delivery platform are taken into consideration. The student may view<br />
the recorded material on a wide range of devices with varying resolutions and it is key that all material<br />
is clear at the lowest resolution. At present the lowest resolution target device for this research is the<br />
iPhone 3G (Figure 3).<br />
Figure 3: iPhone streamed video (including signed translation).<br />
Thus, there are some straightforward physical rules that need to be observed, such as specific<br />
requirements as to minimum font size, use of colours and safe view area for all presentations.<br />
However, special handling of content is also required. It is not possible for the presenter to provide a<br />
significant amount of text on each slide, thus thought must be given to how textual material can be<br />
replaced by graphical material wherever possible, as shown in Figure 4. This approach also has key<br />
learning benefits in its own right, as outlined in Mayer’s theory of Multimedia learning. Mayer found<br />
that on average, “students who listen to (or read) explanations that are presented solely as words are<br />
unable to remember most of the key ideas and experience difficulty in using what was presented to<br />
solve new problems” (Mayer 2003:126).<br />
Figure 4: Original slide (left) with replacement slides (centre and right) covering the same material<br />
which contain animation and audio and are specially prepared for digital capture<br />
The significant amount of pre-production work put into the development of slides for digital capture<br />
means that these slides are media rich and engaging. The use of the studio also means that full<br />
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multimedia facilities are available so that sound, video and animation are common components of<br />
lectures.<br />
2.2 Live recording<br />
The objective of the proposed system is that presentation material is captured as efficiently as<br />
possible, and that means in real-time. In most systems this involves the use of a single camera used<br />
to record the presenter and often all or part of the presentation area. Additionally, as mentioned<br />
previously, systems usually record a separate capture of the slides straight from the presentation<br />
machine. However, the system discussed in this paper produces high-quality engaging output by<br />
using multiple cameras to cut between camera views in real-time. The Media Technology Lab (MTL)<br />
in the School of Informatics consists of two broadcast studios and associated control galleries and<br />
nonlinear editing facilities. However, for the majority of this work a single studio and gallery is used as<br />
shown in Figure 5. Generally 3 cameras and slide capture is used in presentations, although it is<br />
possible to get reasonable results using just a single camera and slide capture. The studio has been<br />
built in a highly configurable manner, which enables quick conversion and setup between different<br />
presentations.<br />
Figure 5: The control gallery and one of multiple camera views of the presenter/screen<br />
The use of a multiple camera set-up does involve the resource implication that a second person (the<br />
director) is required for each lecture to cut the material as it is captured. However, this is a vast<br />
improvement on the alternative of post-production editing from multiple camera recordings.<br />
When reviewing lectures through the web-streaming framework, students are presented with a clear<br />
representation of the material covered through a selection of views (including multiple views of the<br />
presenter, screen and slide capture). The director is responsible for the views provided from the live<br />
edit and selects material to best focus the students’ attention, therefore aiding the learning impact of<br />
the material. This is unlike the experience that students receive from standard video lecture capture<br />
where the whole scene is captured and it is down to the student to select the most relevant material<br />
from the presentation (Figure 1). For the viewer the experience from the live studio recording is much<br />
like that, for example, of the television viewers of the Royal Institution Christmas lectures.<br />
2.3 Delivery<br />
Captured lectures are available to students as on-demand programmes from a dedicated website.<br />
The video-on-demand distribution system takes recorded material and makes it ready for distribution<br />
online. As the material is recorded live, it does not require any post-production or editing so it can be<br />
encoded and uploaded to the web within minutes of the presentation ending. Each programme is<br />
automatically encoded into three video types shown in Table 1.<br />
<strong>Two</strong> streams of differing quality are provided for desktop web-based viewing using an Adobe Flash<br />
web-based player – in this case JWPlayer (Longtailvideo 2011). The Flash player is hosted within a<br />
JavaScript web application driven by a content management system, and fed with a Real Time<br />
Messaging Protocol (RTMP) video stream from a Wowza media server (Wowza 2011) system (see<br />
Figure 6).<br />
The high-quality stream offers the smoothest video, largest picture size and highest bit rate, see<br />
Figure 7.<br />
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Table 1: Video encoding parameters<br />
Video<br />
type<br />
High<br />
quality<br />
Low<br />
quality<br />
Mobile<br />
(iOS)<br />
Minimum input<br />
requirement<br />
720p/(25/50) HD<br />
video<br />
576i/25 SD video<br />
Output<br />
resolution<br />
Figure 6: Streamed delivery framework<br />
Figure 7: High-quality web page streamed video<br />
Paul Newbury et al.<br />
Output<br />
frame rate<br />
File size (average 50<br />
minute programme)<br />
Codec and average<br />
bit rate<br />
640 x 360 50/25fps 330MB h.264 - 1100<br />
Kbits/sec<br />
512 x 288 25fps 140MB 700 Kbits/sec<br />
480 x 270 25fps 280MB h.264 - 1000<br />
Kbits/sec (no Bframes)<br />
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It is designed for high-bandwidth connections such as on-campus, but works well on good broadband<br />
connections. It is impossible to say what a good connection is due to broadband being sold at speeds<br />
‘up to’ a certain bit rate. However, if a speed-test reports a constant bit rate of over 2.5Mbits/sec, then<br />
a high-quality stream will play successfully.<br />
A low-quality stream is provided for slower connections, and also is often required during peek<br />
Internet access times when the contention ratio of some broadband users results in a low attainable<br />
bit rate.<br />
A mobile stream is provided for mobile devices – specifically iOS-based (iOS 2011) devices at<br />
present. A mobile website is driven from the same content management system as the desktop<br />
version, with video content being handled directly by the iOS video engine. A dedicated app has been<br />
developed that can be used instead of the mobile website. It is presently still in testing, with the<br />
intention of releasing for the start of the 2011/2012 academic year.<br />
2.3.1 Live delivery<br />
The live recording production method for the on-demand content opens up the possibility of live<br />
transmission of events. This results in programmes that look and feel the same as the recorded<br />
programs, but which are now transmitted in real time. This gives some additional advantages over<br />
recorded material. Firstly, it can be compelling to watch. Secondly, the audience is more forgiving of<br />
mistakes. Thirdly, it gives the online audience the ability to interact live from either the desktop web<br />
application, or an iOS device. Figure 8 shows a live presentation being given with a voting system in<br />
operation.<br />
Figure 8: Live presentation<br />
In order to transmit live, there is a small modification to the production system (see Figure 9). The<br />
Wowza streaming server is now fed with a single quality live h.264 RTMP stream targeted at playback<br />
in a Flash player. From this, the Wowza server then generates a second HTTP stream targeted at<br />
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mobile devices. Care has to be taken to ensure the originating audio and video are synchronised.<br />
Video processing and routing systems can delay video, making it late with respect to the audio output.<br />
Therefore an audio delay is added to resynchronise before transcoding.<br />
User interactions are fed back to a separate interaction-server by both the desktop web browser and<br />
a dedicated mobile app (interactions in web-based mobile video is currently limited). The interactionserver<br />
feeds data directly into the live production environment where it can be automatically managed<br />
or manually dealt with.<br />
Figure 9: Live stream delivery framework<br />
Student engagement often suffers if key lectures are missed which makes it hard for them to absorb<br />
the taught material following that lecture even if they have access to the slides and notes. This<br />
research found that students who do not physically attend a lecture but watch it live online or later<br />
from a recording receive a very similar experience to those who do attended. The issue of attendance<br />
is covered in section 3.4.<br />
3. Pilot study - measurement of student interaction with capture material<br />
The purpose of this pilot study is to measure student interaction with different types of recorded digital<br />
content, in an attempt to discern the effect of the capture method on the student interaction with<br />
recorded material. The participating classes are taken from the last three years of a level two<br />
Multimedia Systems course, where the capture method has been different for each cohort. The initial<br />
cohort (2007/08) was provided with online digital copies of lecture slides in .pdf and .ppt formats,<br />
using the University’s Moodle-based course management system (StudyDirect). The following year<br />
(2008/09) lectures were timetabled in the Media Technology Lab (Figure 5), where a full multi-camera<br />
live edit recording could be made and provided online to the students (Figure 7). The live recording<br />
framework outlined in section 2.2 and the delivery mechanism described in section 2.3 were used. In<br />
the final year of the pilot study (2009/10) lectures took place in a standard lecture theatre, but were<br />
recorded using the ECHO360 system and delivered using StudyDirect (Figure 2). The material for all<br />
three years of this course was constructed in line with the materials development structure set out in<br />
section 2.1.<br />
As cohorts differ in size, makeup and aptitude between years it is hard to make definite claims about<br />
student interaction from one cohort to the next. However, it is generally considered that qualitative<br />
student feedback and download rates provide an insight into the student engagement with the<br />
recorded material (Bradley 2009, Day 2006). Thus this paper assesses students’ interaction using the<br />
following 3 key criteria:<br />
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Download figures for the digital material – hit rate based on IP address<br />
Qualitative student feedback – end of course questionnaire<br />
Qualitative faculty feedback – end of course discussions<br />
A commonly cited concern with digital capture is that it might lead to a drop in attendance for the live<br />
lecture. Thus, attendance rates are also reviewed to see if this is affected by the provision of online<br />
content.<br />
3.1 Download figures<br />
The following data shown in Figure 10 represents the material downloaded by the three student<br />
cohorts for each of the past three years of the same level two course discussed above. Download<br />
statistics are based on material accessed from different IP addresses, multiple accesses from the<br />
same IP address to the same material in a short period of time are counted as a single download.<br />
However, as students often access material from Department computers it is possible for different<br />
students to download the same material from the same IP address over longer periods of time and<br />
these are counted as separate downloads.<br />
In 2007/8 the only material available for download was the lecture slides. In 2008/09 lectures were<br />
held in the MTL studio and a full studio recording was available to the students, using the framework<br />
described in sections 2.2 and 2.3. In 2009/10 the studio was unavailable, but the lectures were run in<br />
an Echo360 enabled lecture theatre and a digital recording provided. Figures have been normalised<br />
for the slight variations in cohort size between years. Also, technical problems were encountered with<br />
the Echo360 recording on several occasions and the download results for the Echo360 recordings<br />
have been extrapolated from the successful recordings.<br />
900<br />
800<br />
Static Slides 07/08<br />
700<br />
600<br />
MTL Video 08/09<br />
500<br />
Echo360 09/10<br />
400<br />
300<br />
200<br />
100<br />
Figure 10: Number of student downloads per year of course<br />
As might be expected the download rates differ significantly between the first and second years of the<br />
study. The provision of “Television Like” video from the MTL studio has had the desired effect of<br />
substantially increasing student download rates. The download rates for the MTL video equate to over<br />
one download per student per lecture, although it is not possible to determine who is actually<br />
accessing the material and how many times, it is downloaded by a single person. Interestingly,<br />
download rates for the Echo360 captures in 09/10 are less than a quarter for those for the MTL<br />
recordings the year before. As the lecture presentation slides were essentially identical between the<br />
two years, this result would suggest that the difference in the recording/delivery mechanism makes a<br />
significant effect on student use of the recorded material.<br />
3.2 Students’ feedback<br />
Students from several courses were polled on their opinion concerning the material captured using<br />
the MTL studio framework outlined in sections 2.2 and 2.3. From those results: 92% had watched the<br />
video material online and 23% rated this material as “Invaluable” with the remaining 77% rating it as<br />
“Very Useful”. Qualitative feedback followed these results with students believing that this was a<br />
positive aid to their learning that they would wish to see used in all their subjects. Some example<br />
student comments:<br />
“I find it useful to replay a lecture. It helps consolidate the information. The videos will be<br />
useful for revision.”<br />
“We can see the lecturer himself not just hearing his voice, have a feeling of realism and<br />
like watching TV”<br />
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“The slides are always very clear and understandable and it is easy to see what the<br />
things we need to know are.”<br />
“If you didn't quite catch something that was said or don't fully understand it, you can go<br />
back and watch it again online rather than stop the lecture mid-flow and ask them to<br />
repeat it.”<br />
“They are an excellent resource - at revision they will be so much more useful than just<br />
slides and audio.”<br />
“You get to hear and see the full explanation of the slides and this is much more<br />
interesting than podcasts or StudyDirect videos.” (N.B. StudyDirect video is captured<br />
using Echo360.)<br />
3.3 Faculty feedback<br />
Those taking part in both the MTL studio and the Echo360 recordings found them a rewarding<br />
experience, although some faculty found the familiar setting of the standard lecture theatre with<br />
Echo360 setup less intimidating. However, the Echo360 capture was often frustrating and on several<br />
occasions the video failed to record leaving just an audio and slides recording of the lecture. An<br />
unexpected consequence of this work was the ability for a lecturer to review their own lectures,<br />
something they found very useful when revising, updating and improving the delivery of the material.<br />
Faculty do not normally get the opportunity to view their own lectures and modify their delivery based<br />
on this view and they were very engaged with this aspect of the trial. Faculty were also very positive<br />
about the required changes in material perpetration from text to more multimedia based teaching and<br />
felt that having to think about reducing text and increasing graphics improved the lecture material<br />
significantly. The faculty impression of the students’ engagement was that they were more interested<br />
by the material recorded in the MTL and were excited by the studio atmosphere. Inattention issues<br />
were reduced and there were no issues with disruptive behaviour.<br />
3.4 Attendance figures<br />
Although only limited research has been performed on the effect of lecture recording on student<br />
attendance (Bradley 2009, Traphagan 2009, Harpp 2004) it is a commonly expressed concern that<br />
providing recordings of lectures is likely to have a detrimental effect on attendance. The common<br />
question “Why would students attend lectures when they could watch the lecture at home” is often<br />
posed. However, previous research suggests that provision of podcast material has limited effect on<br />
attendance (Traphagan 2009, Harp 2004). In cases where there is a drop in attendance this is often<br />
not converted into a drop in student achievement in the course as the additional support material<br />
alleviates this issue (Harp 2004). Although the enhanced digital media created in this research could<br />
be considered more likely than standard podcast technologies to result in a drop in attendance the<br />
results were found to be broadly in-line with previous studies. Attendance is taken at all lecture and<br />
laboratory sessions. The percentage attendance figures for the above 3 years of courses can be seen<br />
in Figure 11.<br />
70<br />
65<br />
60<br />
55<br />
50<br />
Figure 11: Percentage attendance figures<br />
Static Slides 07/08<br />
MTL Video 08/09<br />
Echo360 09/10<br />
Several factors affect attendance on courses from year to year. One of the key factors in attendance<br />
on the above course was the move to lecture slots earlier in the day for the 08/09 cohort. This may<br />
well be the reason for the slight drop in attendance at this point. The 09/10 cohort has the same<br />
lecture times as 08/09 and attendance has rallied slightly. Although a small subset to extrapolate<br />
from, it seems that attendance has not been affected significantly by the studio-based videoing of the<br />
lectures. When students on courses with access to the studio recordings were anonymously asked<br />
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“Has the fact that you can view the lectures online changed the number of lectures that you have<br />
attended?”, 54% said no, 38% said they had attended less and 8% said they had attended more.<br />
4. Conclusion<br />
The student response to the provision of lecture material as digital video has been overwhelmingly<br />
positive and similar to previous studies in this area (Bradley 2009, Bongey 2006, Woo 2008, etc.).<br />
Indeed this type of result is generally to be expected as the provision of additional support<br />
mechanisms are always likely to be viewed as a positive step by students. However, unlike previous<br />
studies this pilot has attempted to assess engagement with a series of different capture methods. This<br />
has demonstrated that, whilst all capture methods are considered positive additions, there is a<br />
significant difference in the students’ response to static slides and Echo360 recorded video than there<br />
is to the MTL video material. Not only are download rates significantly increased for MTL videos, but<br />
the students comment that they find the videos interesting and “like TV” rather than the Echo360<br />
content which they find less engaging and “harder to watch”. These results are in line with<br />
expectations from Clark and Mayer’s work on Multimedia learning (Clark and Mayer 2011). Although<br />
all formats followed the materials development framework (outlined in section 2.1), according to Clark<br />
and Mayer’s principles they may have varying degrees of effectiveness, and if the students deem<br />
particular formats to be less effective learning tools they would be less likely to use them. Clark and<br />
Mayer provide seven principles of how to use multimedia to help learning and suggest that people<br />
learn best when:<br />
They have words and pictures rather than just words (Multimedia Principle)<br />
Pictures are presented at the same time or next to the related text (Contiguity Principle)<br />
They watch an animation with an auditory narration rather than text on screen (Modality Principle)<br />
In the 2007/8 cohort, students only had access to the lecture slides without any audio content,<br />
therefore losing the benefit of the Modality Principle. Based on Clark and Mayer's Contiguity Principle<br />
the MTL video, in which slides and presenter are on screen together, is likely to be more effective<br />
than the Echo360 version in which they are separated. Additionally, the use of multiple cameras in the<br />
MTL studio allows multiple views of the presenter and slides which helps direct the students’ learning.<br />
Thus, studio-based learning resources can be a more effective standalone learning tool and hence<br />
students may be more motivated to use them.<br />
Even though it may seem self evident that material produced in essentially a television studio will be<br />
more engaging than that produced in a lecture theatre, the interesting result from this research is how<br />
much more engaging this material seems. Download rates and qualitative analysis suggests that<br />
students find the studio recordings significantly more valuable than those made in the lecture theatre<br />
and that addressing issues on camera positioning and lighting have had a substantial effect.<br />
As mentioned previously there is a reasonably high resource implication in the use of a studio for<br />
recording lectures, but key findings can be drawn for this research which can be used to improve<br />
standard lecture theatre recordings with systems such as Echo360. In particular the creation of<br />
teaching material specifically aimed at lecture capture with the key aim of reducing textual content<br />
and increasing graphics and animation can improve substantially the viewers’ experience of the<br />
teaching material.<br />
Although a significant concern of many academics, it seems that the provision of this high-quality<br />
digital material has only a limited effect on attendance and the student performance overall is<br />
increased.<br />
5. Further work<br />
So far this digital videoing pilot study has only been used in a few courses, and future work will<br />
involve the rolling out of this framework to more of the subjects in the School of Informatics and<br />
across the University, with the associated monitoring of student feedback and attendance. By<br />
increasing the number of courses covered it is hoped that quantitative analysis of student results on<br />
these courses compared to previous years can be made and significant improvements in attainment<br />
shown.<br />
576
References<br />
Paul Newbury et al.<br />
Bongey, S.B., Cizadlo, G. and Kalnbach, L. (2006) “Explorations in course-casting: podcasts in higher education”,<br />
Campus-Wide Information Systems, Vol. 23, Issue 5, pp350-367.<br />
Bradley, P., Summerside, C., Agar, M., Ansell, P., Humphrey, R., Knight, J., Mohammed, A., Moss, J., Watts, C.,<br />
Wheeler, J., and Wolfendale, D. (2009) “Large scale implementation of a lecture capture system: a value<br />
added initiative?”, ALT-C 2009 presentation.<br />
Clark, R.C. and Mayer, R.E. (2011) eLearning and the Science of Instruction: Proven Guidelines for Consumers<br />
and Designers of Multimedia Learning, San Francisco: John Wiley and Sons, Third Edition.<br />
Copley, J. (2007) “Audio and video podcasts of lectures for campus-based students: production and evaluation of<br />
student use”, Innovations in Education and Teaching International, Vol. 44, pp387-399.<br />
Day, J. and Foley, J. (2006) ”Evaluating Web Lectures: A Case Study from HCI.” Conference on Human Factors<br />
in Computing System 2006, pp195-200.<br />
Echo360 Lecture Capture System (2011), [Online], Available: http://www.echo360.com/ [8 June 2011].<br />
Harpp, D.N., Fenster, A.E., Schwarcz, J.A., Zorychta, E., Goodyer, N., Hsiao, W. and Parente, J. (2004) “Lecture<br />
Retrieval via the Web: Better Than Being There?”, Journal of Chemical Edu, Vol. 81, n5, pp688.<br />
iOS – Apple Mobile Operating System 4 (2011), [Online], Available: http://www.apple.com/iphone/ios4/ [8 June<br />
2011].<br />
JWPLayer video player (2011), [Online], Available: http://www.longtailvideo.com/ [8 June 2011].<br />
Mayer, R.E. (2003) “The promise of multimedia learning: using the same instructional design methods across<br />
different media”, Learning and Instruction, <strong>Volume</strong> 13, Issue 2, April 2003, pp125-139.<br />
Panopto Focus Presentation Capture System (2011), [Online], Available: http://www.panopto.com/ [8 June 2011].<br />
Traphagan, T., Kucsera, J.V., and Kishi, K. (2009) “Impact of class lecture webcasting on attendance and<br />
learning”, Educational Technology Research and Development, Vol. 58, pp18-37.<br />
Woo, K., Gosper, M., McNeill, M., Preston, G., Green, D., Phillips, R. (2008) “Web-based Lecture Technologies:<br />
Blurring the boundaries between face-to-face & distance learning”, ALT-J. Vol. pp16-2, 81-93.<br />
Wowza media server 2 (2011), [Online], Available: http://www.wowzamedia.com/ [8 June 2011].<br />
577
eSubmission – UK Policies, Practice and Support<br />
Barbara Newland 1 , Lindsay Martin 2 and Andy Ramsden 3<br />
1 University of Brighton, Brighton, UK<br />
2 Edge Hill University, Ormskirk, UK<br />
3 University Campus Suffolk, Ipswich, UK<br />
b.a.newland@brighton.ac.uk<br />
lindsay.martin@edgehill.ac.uk<br />
a.ramsden@ucs.ac.uk<br />
Abstract: eSubmission is currently being implemented in universities within the UK Higher Education (HE). The<br />
process of implementation is generally occurring in departments and Schools with institutional changes in policy<br />
and practice following afterwards. This paper provides a strategic overview of the current situation and focuses<br />
on key issues concerning the impact of eSubmission. The term eSubmission is used very widely to cover a range<br />
of activities which include eSubmission, eMarking, eFeedback, eReturn as well as plagiarism deterrence and<br />
detection. For clarity and distinction between these activities the term eSubmission is defined as online<br />
submission of an assignment in this paper. The research was undertaken through the Heads of eLearning Forum<br />
(HeLF). HeLF is a “network of senior staff in institutions engaged in promoting, supporting and developing<br />
technology enhanced learning” (HeLF, 2011). It was established in 2003 and currently represents over 120 HE<br />
institutions in the UK. It meets regularly every year at events relating to topical issues in strategic eLearning<br />
developments. eSubmission is having an impact on the roles of academics, administrative staff and learning<br />
technologists. It is changing the roles of academics and administrators as well as the relationship between them.<br />
It is creating extra work for learning technologists who support both academics and administrative staff and<br />
sometimes students using eSubmission. The technical infrastructure is in place within universities and often there<br />
is integration with Virtual Learning Environments. eSubmission is closely related to plagiarism detection as a<br />
digital version of an assignment is required to use the plagiarism software. In most universities plagiarism<br />
software is available across all courses, but it is generally used on an opt-in basis by individual academics or by a<br />
whole department. There are contrasting views on whether the plagiarism software is used for student<br />
development or plagiarism detection. The development approach (carrot) is often recommended but in practice<br />
the plagiarism detection (stick) approach is used. HeLF members were overwhelmingly positive to a proposed<br />
new role for HeLF to collate and publish and share practice in areas of eLearning such as eSubmission.<br />
Keywords: eSubmission, policy, process, change, HeLF<br />
1. Introduction<br />
eSubmission is currently being implemented in universities within the UK Higher Education (HE). The<br />
process of implementation is generally occurring in departments and Schools with institutional<br />
changes in policy and practice following afterwards. This paper provides a strategic overview of the<br />
current situation and focuses on key issues concerning the impact of eSubmission.<br />
The term eSubmission is used very widely to cover a range of activities which include:<br />
eSubmission<br />
eMarking<br />
eFeedback<br />
eReturn<br />
Plagiarism deterrence and detection<br />
For clarity and distinction between these activities the following definitions are used in this paper:<br />
eSubmission – online submission of an assignment<br />
eMarking – marking a paper online<br />
eFeedback - producing online feedback which could be text, audio etc but not paper<br />
eReturn – online return of marks<br />
Currently, there is usually a mixture practice in the process between online and paper. For example,<br />
students may be required to use eSubmission and hand in a hard copy. <strong>Academic</strong>s may mark hard<br />
copies but give online feedback.<br />
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The research provides a strategic overview of the impact of eSubmission in UK universities. Key<br />
issues which are investigated are the change in roles in this area for academics, administrative staff<br />
and learning technologists. The technical infrastructures being used to support eSubmission and the<br />
relationship between eSubmission and plagiarism policies. The research was undertaken through the<br />
Heads of eLearning Forum (HeLF) and may result in a new role for this national body.<br />
2. Methodology<br />
In order to identify the current situation an online survey was circulated to the HeLF. HeLF is a<br />
“network of senior staff in institutions engaged in promoting, supporting and developing technology<br />
enhanced learning” in the UK (HeLF, 2011). It was established in 2003 and has met regularly every<br />
year. Each HE institution can nominate one member as the Head of eLearning and the group now has<br />
over 120 members. Heads of eLearning have an institutional perspective on eLearning in their<br />
universities.<br />
HeLF’s aims are to operate in an advisory, collaborative and supportive way with regard to strategic<br />
eLearning developments. It acts as “an advisory body for national and governmental organisations on<br />
issues relating to e-learning institutional strategy and implementation.” It is “proactive in soliciting<br />
responses from such bodies and promoting the views of its membership” in an authoritative and<br />
coherent manner. In its collaborative role, HeLF enables the sharing and comparing of “the strategic<br />
implications of developing and implementing eLearning.” HeLF supports “the processes by which elearning<br />
strategy can be effectively created, and implemented, including advice, support and cooperation<br />
between members.” (HeLF, 2011)<br />
A small group of HeLF members, who are currently implementing eSubmission in their institution,<br />
developed the survey. The survey consisted of 31 open and closed questions and was undertaken in<br />
March 2011. The data has been held anonymously and securely. Some participants were willing to<br />
engage in further communication regarding eSubmission and consequently provided their contact<br />
details. Quantitative and qualitative methods were used to analyse the data resulting from the survey.<br />
3. Results<br />
Thirty-eight members of HeLF responded to the survey, which gave a representative sample of data<br />
with a 30% response rate. The results focus on the key issues of roles and practices, technological<br />
infrastructure, eSubmission and plagiarism and the role of HeLF. The quotes are from HeLF members<br />
who completed the survey.<br />
3.1 Roles and practices<br />
Approximately, two thirds of members thought that eSubmission has had an impact on academic,<br />
administrative and learning technologist roles and practices, only 5% feel that it has not, but 26% are<br />
unsure.<br />
The impact on the roles of academics, administrators and learning technologists are being affected in<br />
different ways in different institutions. eSubmission “bridges the technology and the pedagogy,<br />
therefore all the above roles are affected by it.” The process has led to collaborative working across<br />
universities. “The whole issue is proving a valuable area for bringing together academics, admin and<br />
TEL staff to collaborate to produce workable policies and procedures.” ” The project has led to closer<br />
working in order to join us processes.”<br />
There have been some pedagogical changes as the “move to e-marking and feedback cannot help<br />
but change academic practices, and many are still getting to grips with this.” eFeedback may provide<br />
more legible, timely and comprehensive feedback to learners which enhances learning (Nicol &<br />
Macfarlane-Dick, 2006). The introduction of eSubmission “resulted in a revisiting of the assessment<br />
and feedback agenda in some departments, which allowed programme leaders and practitioners to<br />
rethink.” It may lead to more consistency as the “use of grading rubrics and standard answers has led<br />
to a more consistent marking experience, particularly when postgraduates are involved.”<br />
There are differing views on how eSubmission has changed the balance of administrative work<br />
between academics and administrative staff. In some universities it has “given academics more<br />
responsibility over the submission process, and management of retrieving work for marking.”<br />
Similarly, “<strong>Academic</strong> staff are now taking on some more administrative tasks in setting up and<br />
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managing student submissions electronically. For some academics it has caused confusion.”<br />
However, in other universities the administrative role is increasing as “Admin staff have undertaken a<br />
new role which involves going in to Blackboard, checking students are in the right modules, allocating<br />
staff to groups for marking, extracting marks from Blackboard and uploading them back into the<br />
student information system.” Similarly, “admin staff are playing a larger role in the process, not just<br />
the event, and academic staff are being organised by the admin teams more.” In some universities<br />
the administrative role is decreasing it is “an admin responsibility when not using e-submission that is<br />
no longer needed when online.” It “replaces queues at an office.”<br />
Figure 1: Impact on academic, administrative and learning technologist roles and practices<br />
There is a sense that this change of roles between academics and administrative staff may cause<br />
tensions as “In some departments, administrators now 'own' more elements of the assessment cycle.<br />
There are some dangers in the above, as it can cause an admin/academic rift, often within the same<br />
VLE area.” In another university administrative staff are “also becoming anxious about what their role<br />
in the process will now be.”<br />
eSubmission has generally created more work for learning technologists and they are often key<br />
agents of change in this area. The learning technologists “need to get an understanding of existing<br />
assessment practices - no good simply saying "here's a wonderful tool" if academics can't be shown<br />
how it will work for them.” They have also been “able to discuss feedback practices more with staff.”<br />
The learning technologists often create guidance documentation and devote a lot of time to “staff<br />
training and development as well as intensive support.” They often have to “pick up the pieces” when<br />
things go wrong “particularly due to setups being used” that they did not recommend. In some cases<br />
“Students with problems often contact learning technologists rather than departmental staff in the first<br />
instance.”<br />
The changing practices have also improved efficiency in some universities. The “critical thing is that<br />
once you start looking at submissions and feedback, you start looking at current practice and realise<br />
that needs to be examined!” For example, “It has given us a huge saving in the logging, distribution<br />
and receipting of student work. It has also allowed us to back up and archive student work more<br />
easily and has streamlined our external examining process.” Some members felt that they were too<br />
early in this process to evaluate it. Another member said that they were “Not yet far enough<br />
developed to say with confidence, but I suspect it will, particularly for administrative staff.”<br />
3.2 Technological infrastructure<br />
There are several technologies used for eSubmission and some are integrated with other university<br />
systems such as Virtual Learning Environments (VLE) and student record systems. The major VLEs<br />
implemented in the UK are Blackboard and Moodle (Browne et al, 2010). The technologies used by<br />
respondents to enable eSubmission in the UK are Turnitin (either stand alone or integrated with the<br />
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Barbara Newland et al.<br />
VLE), the VLE, ePortfolio software (PebblePad) or home grown solutions. This is illustrated in Figure<br />
2.<br />
Figure 2: Does your institution recommend particular software for eSubmission of text and non-text?<br />
A high percentage (79%) use Turnitin integrated within the VLE for eSubmission of text, while 13%<br />
use Turnitin stand alone. 58% use the VLE system and a small percentage uses a home grown<br />
system (11%) or an ePortfolio system (3%). This shows the dominance of Turnitin in this area which<br />
has probably developed from its use as plagiarism detection software. It is not possible to submit nontext<br />
to Turnitin, so this type of eSubmission is primarily via the VLE (55%), while 13% utilise a home<br />
grown system and 8% an ePortfolio system.<br />
Most institutions mandate the technology to be used and there is usually more than one technology to<br />
cope with the different file formats. One member was “quite curious about why some institutions have<br />
gone down the path of looking at mandatory single-systems, and if they feel they have lost anything<br />
through this, also what the benefits are.”<br />
The technical infrastructure for eSubmission must be reliable, robust and secure as the submission of<br />
assignments is very important for students to progress in their studies. The infrastructures in<br />
universities support eSubmission, eFeedback (audio), eFeedback (text), eMarking and peer marking<br />
as shown in Figure 3.<br />
A high percentage stated that their technical infrastructure supports e-submission (89%), e-feedback<br />
in audio format (58%), e-feedback in text format (79%) and e-marking (74%). Only a relatively small<br />
percentage support peer marking (5%). This shows that universities are in a position to implement<br />
eSubmission on a large scale.<br />
The integration of systems helps with efficiency and also illustrates a level of maturity with processes.<br />
Whereas there is a high percentage (79%) of integration of Turnitin with the VLE, only about a third<br />
have integrated eSubmission and eGrading to their student record system as shown in Figure 4.<br />
There were no questions to clarify the level of integration which may vary and this could be part of<br />
future research.<br />
The results show that eMarking has been implemented in 76% of departments. The relationship<br />
between whether a department has implemented eMarking and the technical infrastructure being in<br />
place is highlighted in Table 1. It shows that 58% of the departments that implemented eMarking also<br />
felt that the technical infrastructure supported eMarking.<br />
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Figure 3: Technical infrastructure<br />
Barbara Newland et al.<br />
Figure 4: Integration of VLE (eSubmission and eGrading) with Student Record System<br />
Table 1: Relationship between eMarking implementation and technical infrastructure<br />
Implemented eMarking<br />
Infrastructure support eMarking<br />
Yes No<br />
Yes 22 (58%) 7 (18%)<br />
No 5 (13%) 5 (13%)<br />
There is also a relationship between the technical infrastructure supporting eSubmission and the<br />
impact on academic, administrative and learning technologist roles and practices. Table 2 shows<br />
there is a correlation between whether the infrastructure to support eSubmission is in place and the<br />
impact eSubmission has had on roles and practices – 61% felt that eSubmission has had an impact<br />
and that the infrastructure was in place to support this.<br />
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Table 2: Relationship between impact on academic, administrative and learning technologists roles<br />
and practices and technical infrastructure<br />
Infrastructure support eSubmission<br />
3.3 eSubmission and plagiarism<br />
Impact on roles and practices<br />
Yes No Unsure<br />
Yes 23 (61%) 2 (5%) 7 (18%)<br />
No 1 (3%)<br />
Unsure 2 (5%)<br />
eSubmission is closely linked with plagiarism detection as electronic formats of assignments are<br />
required to use plagiarism detection software. In most universities “TurnitinUK is integrated with our<br />
VLE and is widely used for eSubmission because it helps to detect plagiarism.” HeLF members were<br />
asked about plagiarism detection deployed in their institutions and whether is it across all courses.<br />
They were also asked whether the emphasis is more on plagiarism detection (stick) or student<br />
development (carrot). In most universities plagiarism software is available across all courses but not<br />
necessarily used. It is generally used on an opt-in basis by individual academics or by a whole<br />
department. For example, “Some staff use it routinely for all assignments, some staff use it when they<br />
suspect plagiarism has occurred, some have never heard of Turnitin.” It may be deployed on all<br />
assignments or a random sample of assignment or its use may be erratic. However, one member<br />
stated that in their institution “We use TurnitinUK for all text based submissions. Students are given<br />
access to their originality reports (and given training to understand and act on them) and can resubmit<br />
an enhanced submission up to the deadline, in all bar 5% of our modules.” In another university it is<br />
deployed across all first year modules.<br />
There are contrasting views on whether the software is used for plagiarism detection or student<br />
development. It appears that often the “development (carrot) approach is recommended, but the stick<br />
approach is still implemented in some programmes.” It is “urged to use as a carrot, but currently used<br />
as a stick.” One member stated “We recommend its use primarily in a formative way for student<br />
development and learning around academic writing and integrity. However there is a feeling that<br />
many staff are still using it for detecting and deterring plagiarism.” Similarly, “the clearest message<br />
TurnitinUK is that it will detect plagiarism rather than it is a tool to assist students to improve their<br />
academic writing skills. In staff training sessions, the emphasis is on techniques to avoid plagiarism<br />
but this message gets drowned out somehow!” In contrast another member said “Institutional advice<br />
is to use as a formative tool. My impression is that most staff genuinely accept the developmental<br />
aspect, and are not just interested in the detection side.” Similarly, at another institution “It is<br />
presented as a carrot model that will improve student academic writing and support is available to<br />
support students having difficulty with paraphrasing, referencing etc.”<br />
3.4 Role of HeLF<br />
The HeLF members were asked if they think there is there a role for HeLF in collating and publishing<br />
good practice in this area. This would be a new activity for HeLF in the way it achieves its aim of<br />
promoting, supporting and developing eLearning. Currently, HeLF activities mainly focus of three face<br />
to face events per year in the UK and responses to reports from government and other national<br />
organisations. The events are organised around a theme each academic year. For example, the<br />
theme for 2010/11 is “Strategy, Efficiency and Resource Management”. There have been events in<br />
London, Manchester, Wolverhampton on “National Strategic Directions for eLearning” and<br />
“Postgraduate Certificates in Education and eLearning.” HeLF has responded to papers such as the<br />
Higher Education Academy’s consultation on the UK Professional Standards Framework (UKPSF) for<br />
Higher Education (HEA, 2010).<br />
The response was overwhelmingly positive to this proposed new role for HeLF to collate and publish<br />
and share practice regarding eSubmission. Comments included “HeLF members have a role to<br />
contribute and share good practice - that's one of the biggest benefits of the group.” “What other<br />
group is well placed to draw together disparate work on this topic?” It was recognised that “not all<br />
HeLF members may necessarily have the information available at their fingertips – it may be held by<br />
<strong>Academic</strong> office, Quality Enhancement Unit, etc. instead.” “It is the collective aspect of HeLF, that<br />
brings together a number of institutions that is important. It should be the voice of Heads of e-learning<br />
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and I strongly believe that recommendations of a group such as this one, can make a difference to<br />
Senior managers (as opposed to my recommendation). I would like HeLF to be involved in more of<br />
these initiatives.”<br />
Some members suggested collaboration with other national bodies such as JISC. JISC is a UK<br />
national body which “inspires UK colleges and universities in the innovative use of digital<br />
technologies, helping to maintain the UK’s position as a global leader in education.” (JISC, 2011) One<br />
of the reasons for suggesting collaboration is the scale of the undertaking for a voluntary organisation<br />
such as HeLF. HeLF has no income from subscriptions or events and therefore cannot employ any<br />
staff to undertake the work. There was also a suggestion that HeLF could lobby the commercial<br />
providers, such as Turnitin, to “meet the needs of the UK HE community.”<br />
No-one responded that this was not a role for HeLF. Three members agreed that the work needed to<br />
be undertaken but were unsure if it was a role of HeLF. One of these three responded “Certainly a<br />
role for someone, not sure if it needs to be/should be HeLF, but anything which promotes good<br />
practice and documents adoption across the UK.”<br />
HeLF members identified their need for further information regarding the whole area of eSubmission.<br />
They said that “support and help is desperately needed right now” and they would “like to share and<br />
work with others.” “We all want e-submissions systems. We are struggling with, how do we have a<br />
single point of submission integrated with University systems.” One member stated “We will inevitably<br />
move towards making this universal at undergraduate level. Handing in bits of paper is not going to<br />
be viable. But it has implications for standardising processes across very disparate departments, and<br />
that - where technology is perceived to be affecting custom and practice - is a challenge.”<br />
There was interest in sharing information on policy, process, engaging academic staff and technical<br />
developments. This information would be useful for members as “evidence from the sector would help<br />
members to influence practice and policy in our own institutions.” “Some general consensus would be<br />
welcome in order to benchmark against other institutions.”<br />
In relation to policy and practice members were interested in guidance on policy and university<br />
regulations, guidelines for implementation and guides on using software eg Turnitin. Also, “Managers<br />
briefings on Faculty/enterprise level adoption – consideration of risk/risk management/mitigation.”<br />
Many members were interested in case studies of eSubmission. Members said that positive case<br />
studies “of eSubmission in external institutions assists further adoption internally.” “Examples of<br />
where it has been shown to work in other institutions - what needed addressing and by who, how was<br />
this done, what are the benefits for different stakeholders to help "sell" it.” These case studies could<br />
also include “examples of process models / work flows for managing e-submission” and identification<br />
of administration processes which had to change. Others were interested in case studies whether<br />
they were “successful or otherwise” to include “warts and all.”<br />
Members were interested in “strategies for engaging academics”. There was awareness that this<br />
move to eSubmission and eFeedback required changes in the ways in which academics work so<br />
there was also interest in change management approaches. ”Experience from other institutions is vital<br />
to convince academics of the benefits/deal with fears.”<br />
There was also interest in sharing technological information about how institutions are implementing<br />
eSubmission looking at the “pros and cons of each implementation.” “Institutional approaches to<br />
secure infrastructure to support the variety of submission formats, including large media files.<br />
Examples of institutional procedures for the archiving e-submission records.”<br />
4. Conclusion<br />
This strategic overview of the impact of eSubmission shows that it is currently an important<br />
development in UK universities. It is changing the roles of academics and administrative staff and<br />
creating more work for learning technologists. The technical infrastructure is in place to support<br />
eSubmission and mainly used in an opt-in basis. There could be greater integration of VLEs,<br />
plagiarism software and student record systems. Plagiarism policies tend to advocate the use of<br />
plagiarism software for student development but it is often used for detection. There is positive<br />
support for a new role for HeLF to collate and share policies, guidelines and case studies.<br />
584
References<br />
Barbara Newland et al.<br />
Browne, T., Hewitt, R., Jenkins., Voce, J., Walker, R. and Yip, H.( 2010) 2010 Survey of Technology Enhanced<br />
Learning for Higher Education in the UK, [online] UCISA,<br />
http://www.ucisa.ac.uk/en/publications/tel_survey2010.aspx<br />
HEA (2010) [online]<br />
http://www.heacademy.ac.uk/assets/documents/rewardandrecog/UKPSF_Consultation_document_Nov10.p<br />
df<br />
HeLF ( 2011) [online] http://w01.helfcms.wf.ulcc.ac.uk/aims.html<br />
JISC (2011) [online] http://www.jisc.ac.uk/aboutus.aspx<br />
Nicol, D. And Macfarlane-Dick, D. (2006) Rethinking Formative Assessment in HE: a Theoretical model and<br />
Seven Principles of Good Feedback Practice [online]<br />
http://www.heacademy.ac.uk/assets/York/documents/ourwork/tla/assessment/web0015_rethinking_formativ<br />
e_assessment_in_he.pdf<br />
585
Harnessing the Internet for Authentic Learning: Towards a<br />
new Higher Education Paradigm for the 21st Century<br />
Abel Nyamapfene<br />
College of Engineering, Mathematics and Physical Sciences, University of<br />
Exeter, UK<br />
a.nyamapfene@ex.ac.uk<br />
Abstract: This paper discusses the use of authentic assessments in a second year undergraduate course in<br />
communication systems and networking to help students acquire relevant and up-to-date networking skills. In the<br />
authentic assessments presented in this paper, students solve real-life networking issues commonly faced by<br />
practising network specialists. The Internet is used as the primary source of information, and students are<br />
encouraged to form ad hoc teams to collaborate in gathering and analysing the available information. However,<br />
each student is required to separately submit an independently compiled individual report documenting the<br />
student’s solution to the problem. Turnitin, an anti-plagiarism software tool, is used to ensure that the report is the<br />
student’s own individual effort. A rubric based on a guide developed at the Washington State University is used to<br />
assess the student’s acquisition of critical thinking skills. Preliminary findings suggest that students generally feel<br />
that these authentic assessments enable them to master skills that they cannot otherwise acquire in typical<br />
lecture-based studies. However, a minority of students in the cohort under study appear to be disenchanted by<br />
the Internet-enabled authentic assessment introduced in the course module. Whilst acknowledging that the<br />
emerging Internet-enabled student-led learning, of which the authentic assessment approach described in this<br />
paper belongs to, may well be the way higher education learning and teaching may proceed in the future, the<br />
paper concludes by suggesting three pertinent questions that need to be investigated further. These questions<br />
relate to the nature of the pedagogy for this emerging form of learning and teaching as well as the nature of the<br />
changing roles and relationships between students, lecturers and their primary higher education institutions.<br />
Keywords: the internet, authentic assessment, critical thinking, Turnitin, autonomous learning, higher education<br />
learning and teaching<br />
1. Introduction<br />
The Internet is threatening well established norms in higher education teaching and learning in<br />
fundamental and far reaching ways. The information transmission method of learning, as typified by<br />
the traditional lecture method, where information habitually flows from the lecturer to the students, is<br />
rapidly becoming outmoded. With the advent of the Internet, the course content provided by the<br />
lecturer is no longer unique, but now stands in competition with other sources of information on the<br />
Internet. For instance, rather than looking up a lecture’s course notes, a quick glance at Wikipedia will<br />
quickly provide a student with the information he/she needs. Not only that, it is now possible, thanks<br />
to the Open Educational Resources movement (Hylén, 2007), to freely access learning and teaching<br />
content from other educational institutions as well. Notable examples of institutions that have provided<br />
open access to their learning and teaching content include the MIT, through the MIT<br />
OpenCourseWare website, and the Open University, through OpenLearn website.<br />
Therefore, as a consequence of the Internet, the transmission of subject content is no longer an issue<br />
in most higher education courses. Now, for students a more pertinent issue is how to make sense of<br />
available information and how to choose between competing information sources in a limited amount<br />
of time. To manage in this environment, students now need to master the techniques of decision<br />
making, communicating effectively and solving real-life problems in real-time. These techniques<br />
constitute the elements of critical thinking. There are several competing definitions for critical thinking,<br />
but a generally accepted definition is the one by Scriven and Paul (2008):<br />
Critical thinking is the intellectually disciplined process of actively and skillfully<br />
conceptualizing, applying, analyzing, synthesizing, and/or evaluating information<br />
gathered from, or generated by, observation, experience, reflection, reasoning, or<br />
communication, as a guide to belief and action. In its exemplary form, it is based on<br />
universal intellectual values that transcend subject matter divisions: clarity, accuracy,<br />
precision, consistency, relevance, sound evidence, good reasons, depth, breadth, and<br />
fairness.<br />
Critical thinking is now widely accepted as a key skill that students should acquire during their<br />
undergraduate studies (Mulnix, 2011; Phillips and Bond, 2004). Hence for the lecturer, the advent of<br />
the Internet means that in addition to successfully imparting mastery of discipline-specific concepts to<br />
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students, equal attention now has to be paid to the development of teaching strategies that facilitate<br />
critical thinking. Halpern (2001) identified key characteristics that a teaching strategy should meet if it<br />
is to impart critical thinking skills to students. Firstly, learner should be actively involved in the learning<br />
process. Secondly, learners should practise thinking skills in multiple settings. Thirdly, learners should<br />
be exposed to examples that are similar to the situations in which the skills will be used. Learners<br />
should also be able to monitor their comprehension and make appropriate adjustments to their<br />
actions to ensure that they progress toward an identifiable goal. The strategy should also enable<br />
learners to identify and appreciate the rationale for learning the skills in the first place. Finally, the<br />
strategy should incorporate intrinsic motivational techniques and should make use of multiple learning<br />
approaches.<br />
One way of imparting critical thinking skills to students is to engage them in authentic assessments.<br />
Gulikers et al (2004) define authentic assessment as:<br />
An assessment requiring students to use the same competencies, or combinations of<br />
knowledge, skills, and attitudes that they need to apply in the criterion situation in<br />
professional life.<br />
Such an assessment requires students to be actively involved in carrying out the specified task in a<br />
manner similar to how they would handle it during their professional lives after leaving university. Just<br />
like professionals engaged in their day to day tasks, an authentic assessment would also require<br />
students to self-assess their progress and take corrective action to ensure that the desired goal is<br />
achieved. An authentic assessment, by its very nature, will also motivate students to carry out the<br />
specified task since it offers experiences that are relevant to professional practice.<br />
A primary goal of authentic assessment is to impart useable knowledge to students. According to<br />
Herrington and Oliver (2000), this is best done in a learning environment that features the following<br />
characteristics:<br />
Provide authentic contexts that reflect the way the knowledge will be used in real life<br />
Provide authentic activities<br />
Provide access to expert performances and the modelling of processes<br />
Provide multiple roles and perspectives<br />
Support collaborative construction of knowledge<br />
Promote reflection to enable abstractions to be formed<br />
Promote articulation to enable tacit knowledge to be made explicit<br />
Provide coaching and scaffolding by the teacher at critical times<br />
Provide for authentic assessment of learning within the tasks.<br />
This paper reports on an individual lecturer’s attempt to use authentic assessment to enhance the<br />
delivery of an introductory module in communication and networking technologies. The module<br />
introduces students to the basic concepts of communication technologies that they are in everyday<br />
contact with such as the Internet, mobile broadband, telephony and Bluetooth. The module builds up<br />
on students’ familiarity with these technologies to develop a theoretical understanding of the<br />
underlying telecommunication principles (Nyamapfene, 2008). The theoretical basis for this is the<br />
suggestion by Bruner (1960) that learning is an active process in which learners construct new ideas<br />
or concepts based upon their current or existing knowledge.<br />
2. The course module and study context<br />
This study was carried out on the 2010/11 student cohort of the second year course module on<br />
Communication and Networking Technologies which is offered in the second semester at the<br />
University of Exeter. The course module is compulsory to Electronic Engineering students and<br />
optional to Computer Science and Information Technology and Management of Business (ITMB)<br />
students as well as to Flexible Combined Honours students (i.e. those students who have opted for<br />
the right to mix and match their degree course modules from any of the undergraduate courses taught<br />
across the university). The 2010/11 student cohort comprised 10 Electronics Engineering, 1 Computer<br />
Science, 8 ITMB and 2 Flexible Combined Honours students.<br />
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Abel Nyamapfene<br />
As stated on the course homepage on the University of Exeter Moodle virtual learning environment,<br />
the aim of the course is to provide an in-depth introduction to the fundamental principles underlying<br />
modern communication and network technologies. The course places an emphasis on the study of<br />
networking and communication protocols, and specifically uses the Internet as a vehicle to study<br />
these protocols. The course module comprises 20 lecture periods of one-hour each. Lecture<br />
attendance is encouraged, but not mandatory. All the lecture notes as well as assignments are posted<br />
on the university’s Moodle virtual learning environment.<br />
Assessment of the module is carried out through two tutor-marked assignments (TMA1 and TMA2),<br />
each worth 10% of the module overall mark, one network study project worth 20% of the module mark<br />
and a two-hour, closed-book/note examination at the end of the course worth 60% of the module<br />
mark. The two tutor-marked assignments and the project are both summative and formative, with<br />
students required to explore and investigate subject material that goes beyond that covered by the<br />
lecture notes. TMA1 lays the groundwork for the project whilst TMA2 acclimatises the students to the<br />
final examination at the end of the semester. In this study we will focus primarily on TMA1 and the<br />
network study project.<br />
3. Design and management of TMA1 and the network study project<br />
The objective of TMA1 and the project is to develop and extend a key concept in the course module<br />
beyond what would be possible through lectures and tutorials alone. For instance, in the academic<br />
year 2009/10 these two pieces of assignment were used to enhance students’ knowledge and<br />
appreciation of the application and importance of standards in communication and networking<br />
systems. In TMA1 students researched on telecommunications and networking standards and<br />
submitted an individual report. In the ensuing project, students designed a local area network for<br />
Harrison Building, the main administrative and teaching building for Engineering, Mathematics and<br />
Computing disciplines at the University of Exeter.<br />
For the academic year 2010/11, the objective of TMA1 and the project was to enhance students’<br />
knowledge and appreciation of computer and networking security. This is an important topic for IT<br />
professionals worldwide, and given the widespread coverage of cybercrime in the popular press, it is<br />
a very popular topic to would-be IT professionals. However, computer and networking security is a<br />
complex subject area that would require several lecture sessions if it is to be dealt with adequately.<br />
The high interest in computer and networking security, coupled with current student interest in the<br />
topic, makes it an ideal candidate for learning through authentic assessment methods.<br />
In TMA1 students researched on distributed denial of service attacks (DDOS) and submitted an<br />
individual report. The project extended the work covered in TMA1 by requiring the students to develop<br />
a risk assessment document for the IT network infrastructure in Harrison Building in accordance with<br />
the National Institute of Standards and Technology (NIST) risk assessment methodology outlined in<br />
Special Publication 800-30. For both the TMA1 and the project, students were issued with<br />
instructional rubrics describing in detail the various levels of quality, ranging from poor to excellent,<br />
that a student can attain in the assignment. The TMA1 rubric was based on the critical thinking rubric<br />
by the University of Washington, whilst the project rubric was based on the risk assessment<br />
requirements listed in the NIST Special Publication 800-30 document. In addition to serving as<br />
standards-referenced assessment tools, instructional rubrics are designed to support student learning<br />
and development through features such as (Goodrich Andrade, 2000):<br />
Being written in language that students can understand<br />
Referring to common weaknesses in students' work and indicating how such weaknesses can be<br />
avoided<br />
Enabling students to evaluate their works-in-progress and thereby guiding revision and<br />
improvement<br />
Both assignments were issued out on the first day of lectures. TMA1 was to be accomplished in three<br />
weeks whilst the project had a time limit of eight weeks. Throughout the duration of the assignments,<br />
time was set aside during lectures to look at and discuss online articles associated with cyber crime.<br />
These ranged from news articles to technical and scientific journal papers posted on the Internet. All<br />
these articles were evaluated using the instructional rubric for TMA1. In this way students learnt to be<br />
comfortable with the process of analysing technical and scientific writings.<br />
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Office hours were also set up to allow students to visit the lecturer to discuss difficult concepts they<br />
came across during their research. Students could also get in touch with the lecturer through email<br />
contact. In addition, students could also get in contact with security experts in industry as well as with<br />
security researchers in other academic institutions. Collaborative working between the students was<br />
also encouraged to enable them to learn from each other as well as to support each other during the<br />
assignment. However, each student had to submit an independent individual piece of work, and this<br />
was checked for plagiarism using Turnitin (iParadigms), an academic plagiarism detection software.<br />
Turnitin compares each submission with other pieces of work already stored in its database. This<br />
stored work includes assignments submitted by students at other institutions worldwide, as well as<br />
with content that is already on the Internet. Prior to submission, students experimented with Turnitin<br />
so that they could get a feel of its capabilities. As a consequence of Turnitin, students were forced to<br />
produce original pieces of work, thereby contributing to the wider understanding of computer network<br />
security.<br />
4. Results and discussion<br />
Students generally submitted high quality work for both TMA1 and the project. Of the 21 students<br />
registered on the course, 12 students in TMA1 and 8 students in the project achieved a mark greater<br />
or equal to 70%. An academic colleague who reviewed the marked work was also impressed with the<br />
quality, even going to the extent of suggesting that at least four of the TMA1 assignments were of<br />
journal quality. This is a remarkable achievement, given that none of the students had formal<br />
experience of computer and networking security prior to the course.<br />
4.1 Analysis of plagiarism<br />
With regard to originality, for TMA1 only one student had a similarity index in the red category, with a<br />
value of 81%. The class comprised 5 international students, with the rest being European Union or<br />
home students. In contrast, the highest similarity index for a home or European student was 26%,<br />
which was less than the lowest similarity index for an international student (28%). This assignment<br />
therefore highlighted the problems of plagiarism amongst international students as highlighted by<br />
Bamford and Sergiou (2005). However, similarity indices improved in the project coursework, with the<br />
highest similarity index falling to 52%. In addition, international students no longer had outlier<br />
similarity indices out of proportion with those achieved by home and European Union students. This<br />
therefore suggests that like any assessment tasks, issues to do with plagiarism can be resolved with<br />
sufficient feedback and tuition.<br />
4.2 Analysis of student anonymous course evaluation<br />
Students perception of the coursework were also analysed through the University of Exeter module<br />
and coursework evaluation (MACE) online feedback forms that students fill in anonymously at the end<br />
of each course. The MACE feedback form comprises 12 five-point Likert questionnaire items with a<br />
scale ranging from 1 for the “Strongly disagree” category through to 5 for the “Strongly Agree”<br />
category. In addition there are also separate spaces for students to write positive, negative and any<br />
other comments they may wish to make about the course content, method of delivery and<br />
assessment. Of the 21 students on the course, 8 students completed the MACE feedback form. Such<br />
a low response rate is typical across the university.<br />
The list of Likert questionnaire items used on the MACE evaluation form is as follows:<br />
1. The module was interesting and intellectually stimulating<br />
2. The amount of material was suitable<br />
3. The material was at the right level of difficulty<br />
4. The module was well structured and had clear objectives<br />
5. The staff teaching the module were enthusiastic about the subject<br />
6. The staff teaching the module explained things clearly<br />
7. Good use was made of appropriate media (e.g., boards, handouts, visual aids).<br />
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Abel Nyamapfene<br />
8. There were sufficient useful study resources and/or course notes<br />
9. The staff teaching the module were supportive and helpful<br />
10. The assessments were a fair way of testing what was learnt on the module.<br />
11. Feedback on coursework was of sufficient quantity and quality<br />
12. Feedback on coursework was received on time<br />
Table 1: Student responses to the 12 Likert questionnaire items<br />
Question StdDev Mean Definitely<br />
Disagree<br />
Mostly<br />
Disagree<br />
N/R Mostly<br />
Agree<br />
Definitely<br />
Agree<br />
1 0.97 3.75 0 1 2 3 2<br />
2 0.93 3.13 0 3 1 4 0<br />
3 0.99 3.38 0 2 2 3 1<br />
4 1.50 3.50 2 0 0 4 2<br />
5 0.43 4.25 0 0 0 6 2<br />
6 0.99 3.63 0 1 3 2 2<br />
7 0.97 3.75 0 1 2 3 2<br />
8 1.11 3.63 1 0 1 5 1<br />
9 0.66 4.25 0 0 1 4 3<br />
10 1.17 3.88 1 0 0 5 2<br />
11 0.97 3.75 0 1 2 3 2<br />
12 0.50 4.50 0 0 0 4 4<br />
Five students felt that the course was interesting and intellectually stimulating (Response to Question<br />
1). However, whilst 4 students mostly agreed that the amount of material was suitable, 3 students<br />
disagreed (Response to Question 2). With regard to the level of difficulty of the course, 2 students felt<br />
that the course was difficult, 2 were non-committal, whilst 4 felt that the course was at the right level of<br />
difficulty. Positive written responses to the course included:<br />
Enjoyed the module lots of interesting topics covered<br />
Best course i have taken at this university. Abel is a credit to what Exeter can offer, a<br />
really great lecturer<br />
Fun coursework, enthusiastic teaching.<br />
A corresponding negative written response is:<br />
Lots of different topics covered so hard to recall it all in the exam<br />
From this analysis, we can conclude that most students generally found the course to be interesting.<br />
The negative responses may indicate that there were some students whose main focus were passing<br />
the examinations and were not overly interested in the course content. Since TMA1 and the project<br />
were spread out through the semester, this would suggest that students were stimulated by the<br />
directed self-learning on computer and networking security. The analysis also indicates that whilst<br />
some students felt that the course was rather difficult, the majority were comfortable with the degree<br />
of challenge in the course.<br />
Turning to the organisation of the module, 2 students definitely disagreed with the assertion that the<br />
course was well structured and had clear objectives (Response to Question 4). In addition, one<br />
student felt that the resources available for the course were insufficient (Response to Question 8). A<br />
corresponding negative comment was as follows:<br />
In most lectures, the actual teaching was not very apparent. We were asked to answer<br />
questions but we had not been taught the material very well.<br />
In both the lectures and the authentic assessments, students were expected to research and read on<br />
their own. Lectures were primarily used to give an overview of lecture material already posted on the<br />
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Abel Nyamapfene<br />
Moodle virtual learning environment and following up on concepts that students found difficult. This is<br />
a marked departure from the traditional approach where the lecturer spent the lecture period going<br />
through lecture material already posted on the virtual learning environment. Whilst earlier student<br />
cohorts could expect to sit passively in lectures, in the interactive approach adopted in this particular<br />
semester students were expected to contribute to class discussions. Specifically, in the authentic<br />
assessments, students had to show the initiative and come up with their own material. This again is at<br />
variance with the traditional approach whereby students are essentially spoon-fed with all the<br />
necessary material. However, since these students are in the minority, this would suggest that most<br />
students would welcome an authentic assessment driven course in which they are expected to<br />
contribute to the information and knowledge needed to do well in the course.<br />
Students also felt that the lecturer was enthusiastic about the subject content and that he was<br />
supportive and helpful (Responses to Question 4 and 9). As pointed out earlier on, Herrington and<br />
Oliver (2000) are of the opinion that for authentic assessment to be optimal, students should feel that<br />
they have ready access to expertise to guide them in their work.<br />
Turning to the assessments themselves (Response to Question 10), seven of the respondents agreed<br />
that assessments were a fair way of testing what was learnt on the module, whilst one student<br />
strongly disagreed. Again, this may suggest that whilst the majority of students are likely to be<br />
comfortable with authentic assessments, there may always be a minority who would tend to disagree.<br />
To really go beyond the tentative statistics presented here, these findings suggest that interpretive<br />
studies comprising interviews and focus groups may be required to shed light on exactly how student<br />
cohorts feel towards authentic assessment.<br />
5. Conclusion<br />
In this paper the Internet was harnessed to enable authentic assessment of computer and networking<br />
security in a second year university level course on communications and networking technologies.<br />
The performance of the student cohort in the authentic assessments as well as in the end-of-course<br />
examination suggests that Internet-enabled authentic assessment is now a viable option for university<br />
level courses. An analysis of end-of-course anonymous student course evaluations suggests that<br />
students appear to be motivated and excited by Internet-enabled authentic assessments. However,<br />
there are still questions which need to be engaged with: For instance, what is the optimal pedagogy<br />
for the Internet-based student-led learning like the one described in this paper? Secondly, in a world<br />
where content is now widely and freely available on the Internet, what should be the nature and extent<br />
of the lecturer’s role in student-led learning? And finally, what is the likely future nature of learning and<br />
teaching in an environment where the lecturer and the student’s own institution are no longer the only<br />
authoritative sources of knowledge and information in the student’s learning environment?<br />
References<br />
Bamford, J. and Sergiou, K. (2005) “International Students and Plagiarism: an analysis of the reasons for<br />
plagiarism among international foundation students”, Investigations in University Teaching and Learning,<br />
Vol. 2, No. 2, pp. 17-22.<br />
Bruner, J.S. (1960) The Process of Education, Cambridge: Harvard University Press.<br />
Goodrich Andrade, H. (2000) “Using rubrics to promote thinking and learning”, Educational Leadership, Vol 57,<br />
No.5, pp.13-18.<br />
Gulikers, J.T.M., Bastiaens, T.J., & Kirschner, P.A. (2004) “A five-dimensional framework for authentic<br />
assessment”, Educational Technology Research and Development, Vol 52, No.3, pp. 67-86.<br />
Halpern, D. F. (2001) "Assessing the Effectiveness of Critical Thinking Instruction" The Journal of General<br />
Education, Vol 50, No.4, pp.270-286.<br />
Herrington, J. and Oliver, R. (2000) “An instructional design framework for authentic learning environments”,<br />
Educational Technology Research and Development, Vol 48, No.3, pp. 23-48<br />
Hylén, Jan (2007) Giving Knowledge for Free: The Emergence of Open Educational Resources, Paris, France:<br />
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MIT. MIT OpenCourseWare,[online], http://ocw.mit.edu/index.htm.<br />
Moodle,[online], http://moodle.org/community.<br />
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Information Technology Systems, [online], http://csrc.nist.gov/publications/nistpubs/800-30/sp800-30.pdf.<br />
Nyamapfene A. (2008) “From everyday playthings to the underlying theory - How I turned a ‘boring’ Course into<br />
an ‘exciting’ Course”, UK Higher Education Academy Workshop: Novel Approaches to Promoting Student<br />
Engagement, University Of Ulster, 30th - 30th Oct 2008.<br />
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Mulnix, J. W. (2011), “Thinking Critically about Critical Thinking. Educational Philosophy and Theory”,<br />
Educational Philosophy and Theory, [online],<br />
http://onlinelibrary.wiley.com/doi/10.1111/j.1469-5812.2010.00673.x.<br />
Petress, K. (2004) “Critical Thinking: An extended definition”, Education, Vol 124, No.3, pp. 461–466.<br />
Phillips, V. and Bond, C. (2004) “Undergraduates’ experiences of critical thinking”,<br />
Higher Education Research and Development Journal, Vol 23, No.3, pp. 277-294.<br />
Scriven, M. and Paul, R. (2008) “Defining Critical Thinking, Foundation for Critical Thinking”, Center for Critical<br />
Thinking, [online], http://www.criticalthinking.org/aboutCT/definingCT.cfm<br />
The Open University. OpenLearn,[online], http://www.open.ac.uk/openlearn.<br />
University of Exeter. Exeter Learning Environment, [online], http://vle.exeter.ac.uk.<br />
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Motivational Predictors of <strong>Academic</strong>s’ Electronic:<br />
Publishing in Nigerian Colleges of Education<br />
Maruff Akinwale Oladejo and Adelua Olajide Olawole<br />
Federal College of Education (Special) Oyo, Nigeria<br />
maruvoladejo@rocketmail.com<br />
adeluaolajide@yahoo.com<br />
Abstract: In the modern era of digital information revolution, the application of electronics to almost every aspect<br />
of human endeavours is on the increase. For instance, in the area of scholarly or academic journals, electronic<br />
publishing has gained unprecedented popularity both in the developed and the developing nations. The main<br />
thrust of the present study therefore, is to examine the predictive power of some academics’ motivational<br />
characteristics on electronic publishing in Nigerian Colleges of Education. The study adopted the descriptive<br />
survey design which is ‘ex-post facto’ in nature. It purposively selected the three Colleges of Education in Oyo<br />
State,with 350 participants selected through disproportionate simple random sampling technique. Three validated<br />
self-designed instruments were used for data collection. Six hypotheses were formulated and tested at 0.05 level<br />
of significance. Findings revealed that attitude towards technology (r=0.67) and computer self-efficacy (r=0.56)<br />
were significantly related to electronic publishing. Also, there were significant differences in electronic publishing<br />
based on gender (t = 2.29, df =348, P> 0.05) and age (t = 2.22, df =348, P> 0.05) respectively. The greatest<br />
challenges electronic publishing now faces are acceptance and continual patronage among scholars. Nigerian<br />
College academics need to embrace digital publications and appreciate the value of this medium for scholarly<br />
communication. Thus, College academics should exhibit positive attitudes and be more self-efficacious about<br />
electronic publishing. Institutional administrators should put in place, necessary motivational mechanisms such<br />
as giving free or subsidized laptops and modems to the academics, and organize regular training and re-training<br />
workshops or seminars on internet.<br />
Keywords: electronic publishing, attitudes, computer self-efficacy, self-concept, motivation<br />
1. Background<br />
In the modern era of digital information revolution, the application of electronic to almost every aspect<br />
of human endeavours is on the increase. For instance, in the area of scholarly or academic journals,<br />
electronic publishing has gained unprecedented popularity both in the developed and the developing<br />
nations. In fact, the impact of the new electronic data and word processing technologies on the<br />
publications of scientific journals cannot be over-emphasized. <strong>Academic</strong> communication has since<br />
changed over the past decade with the arrival of the Internet as authors, scholars and researchers<br />
now communicate nearly at the speed of thought. Thus, the systematic progress of Information and<br />
Communication Technologies (ICTs) as well as the sharp increase in internet usage has transformed<br />
the way scientific or academic journals are published, and findings disseminated, resulting to steady<br />
exponential growth in the number of scholarly or academic journals. According to (Nasser and<br />
Abouchedid 2001 ), there is a fundamental change in the world of scholarly publishing represented by<br />
a shift away from the medium of print to electronic.<br />
Information and Communication Technologies have therefore facilitated the publication of scholarship<br />
on the Web. To some extent, it has altered the old epistemologies of research and re-conceptualized<br />
ideas in forms that are quite interactive, global and instantaneous (Okerson, 1991) Ezema (in<br />
Omotayo, 2010) remarked that electronic journal publication is a new way of stimulating the<br />
production and dissemination of knowledge and its popularity has continued to grow since 1999s. It<br />
has been observed that academics in developing countries are fast adapting to the Internet as a<br />
source of information for teaching and research (Omotayo, 2010). According to her, some research<br />
reveals the use of the Internet for things like email and browsing (Badu & Markwei, 2005; Ojedokun &<br />
Owolabi, 2003). Several other studies have also been conducted to determine the use of e-journals<br />
and other e-resources in Africa. For instance, Manda (in Omotayo, 2010) investigated the utilization of<br />
electronic resources in Tanzania by academics. He reported that there was low and poor utilization of<br />
electronic resources, due to limited access to Personal Computers (PCs), poor search skills, lack of<br />
end-user training, slow connectivity, and budget cuts. Smith (2007)’s study in South Africa established<br />
that the range of electronic journals in the respondents' field of interest was fairly limited due mainly to<br />
lack of bandwidth.<br />
In Nigeria, (Ehikhamenon 2003) found out that even though 77.5 percent of Nigerian Scientists rated<br />
electronic journals as "important" or "very important", their rating was based on expectation rather<br />
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Maruff Akinwale Oladejo and Adelua Olajide Olawole<br />
than actual use. Also, Gbaje (in Omotayo, 2010), writing on Nigerian academic libraries, reported that<br />
only 20 percent of those sampled provide access to electronic resources. (Azubogu and Madu 2007)<br />
observed that academic staff of the Imo State University, Owerri, Nigeria, have resorted to the use of<br />
computer and Internet technologies to search for information because the University library lacks<br />
funds to subscribe to scholarly and research journals. In her recent study on access, use and<br />
attitudes of academics towards electronic journals at the Obafemi Awolowo University, Nigeria,<br />
(Omotayo 2010)’s findings revealed that all the respondents were aware of, and have used e-journals,<br />
though the frequency of use ranged from daily to occasional. Also, it was revealed that the majority<br />
150 of respondents, that is, 61% prefer electronic journals, while ninety-five (39 percent) prefer print.<br />
Those who preferred electronic journals cited their monthly subscription for Internet connectivity,<br />
which they must enjoy, and access to faster and quicker information electronically than going<br />
physically to the library to look for print journals as some of the reasons for their usage.<br />
1.1 The concept of electronic publishing and publications<br />
Electronic publishing could be described as the process of formatting and producing scholarly<br />
journals in an electronic environment (Ken 2001). The products of e-publishing are electronic<br />
publications, which are those publications often in form of Hyper Text Markup Language (HTML) or<br />
Portable Document Files (PDF), word processing files (DOC), or other types of files that are uploaded<br />
to the Internet, or distributed privately. Electronic publishing is certainly improving scholarly<br />
communication. First, it breaks the tyranny of distance between authors and editors, reviewers, and<br />
researchers. Second, it promotes global scholarly communication. Third, electronic publishing cost<br />
effective as it eliminates many of the costs associated with printing and distribution Varian( Ken,2001).<br />
Fourth, electronic journals are intrinsically archival, since it is easier to store back files of journals and<br />
linked scholarship together with hyperlinks. Electronic publications can also be put on a physical<br />
medium, such as a disk or CD. These can be freely distributed with information on them or sold to<br />
individuals. The advantage to this type of medium is that distribution of the information can be more<br />
closely regulated, though distribution is not as quick.<br />
1.2 Motivational factors and electronic publishing<br />
According to (Mitchell 1996:81), “Motivation represents those psychological processes that cause<br />
arousal, direction and persistence of voluntary actions that are goal directed”. In the opinion of Steers<br />
and Porter ( in Mitchell, 1996), when we discuss motivation, we are primarily concerned with (1) what<br />
energizes human behaviour; (2) what directs or channels such behaviour; and (3) how this behaviour<br />
is maintained or sustained. In the Motivational Systems Theory (MST), motivation is defined as “the<br />
organized patterns of three psychological functions that serve to direct, energize, and regulate goaldirected<br />
activity: personal goals, emotional arousal processes, and personal agency beliefs” (Oladejo,<br />
2010:143).<br />
In this study, the researchers contended that attitudes towards technology, computer self-efficacy and<br />
academic self-concept are some of the factors capable of motivating academics to embrace epublishing.<br />
For instance, (Webster and Hackely 1997) explained the three instructor characteristics<br />
influencing electronic publishing among which is attitude towards technology was identified. By<br />
attitudes, (Ajzen and Fishbein 1980) maintained that they are positive or negative evaluations of<br />
object, people, or situation that predispose one to feel and behave toward them in positive or negative<br />
ways. Measuring attitudes has an important role in analyzing behaviour because it is known as a fact<br />
that there is a strong correlation between attitude and behavior (Bertea 2009). In the context of eenvironment,<br />
a favourable attitude of academics shows a greater probability that they will accept the<br />
modern medium of information dissemination. Furthermore, in general terms, (Bandura 1986: p. 391)<br />
defined self-efficacy as "people's judgments of their capabilities to organize and execute courses of<br />
action required to attain designated types of performance". The concept of computer self-efficacy<br />
(CSE) emerged from the self-efficacy literature. It measures one’s confidence in mastering a new<br />
technology or software with certain degree of confidence (Compeau & Higgins, 1995). (Stephens &<br />
Shotick 2001), provided the best definition of computer self-efficacy relevant to the present study as<br />
an individual’s belief in their ability to use technology in order to solve problems, make decisions, and<br />
to gather and disseminate information. Also, (Foucher and Prince 2003) argued that in the field of<br />
eLearning, students who decide to use the inter system have a sense of self-efficacy higher than<br />
those who choose not to use the system.<br />
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Maruff Akinwale Oladejo and Adelua Olajide Olawole<br />
Self-concept has also been identified as a predictor of e-publishing(Oladejo, 2010). It is the<br />
accumulation of knowledge about the self, such as beliefs regarding personality traits, physical<br />
characteristics, abilities, values, goals, and roles (Oladejo, 2010). Thus, Rosen (Fayombo, 2001)<br />
described academic self-concept as self confidence which is the anticipation of successfully mastering<br />
challenges, obstacles or tasks in academic works. It is therefore very important that attempt be made<br />
at examining how these motivational variables predict College academics’ choice of electronic<br />
publishing in Nigeria.<br />
1.3 Statement of the problem<br />
Understanding what motivate academics to use the internet as a publishing channel is a vital issue for<br />
consideration, if Nigerian academics want to remain relevant and keep abreast of current information<br />
and benefit from the global digital information revolution. The problem of this study therefore, is to<br />
examine the predictive power of some academics’ motivational variables namely attitudes towards<br />
technology, computer self-efficacy and academics self-concept on electronic publishing in Nigerian<br />
Colleges of Education. To this end, six hypotheses were formulated and tested at 0.05 level of<br />
significance.<br />
There is no significant relationship between attitudes towards technology and electronic<br />
publishing by the Nigerian College <strong>Academic</strong>s.<br />
There is no significant relationship between computer self-efficacy and electronic publishing by<br />
the Nigerian College <strong>Academic</strong>s.<br />
There is no significant relationship between academic self-concept and electronic publishing by<br />
the Nigerian College <strong>Academic</strong>s.<br />
Electronic publishing by the Nigerian College <strong>Academic</strong>s is not significantly different based on<br />
age.<br />
There is no significant gender difference in electronic publishing by the Nigerian College<br />
<strong>Academic</strong>s.<br />
Electronic publishing by the Nigerian College <strong>Academic</strong>s is not significantly different on the basis<br />
of rank.<br />
2. Methodology<br />
2.1 Design<br />
The study adopted the descriptive survey design where the variables are examined “ex-post facto”.<br />
An “ex-post facto “study is described as:<br />
A systematic empirical inquiry in which the scientist does<br />
not have direct control of independent variables because their<br />
manifestations have already occurred or because they are inherently<br />
not manipulable. Inferences about relations among variables are made<br />
without direct interaction from concomitant variation of independent and<br />
dependent variable, Kerlinger (in Oladejo, 2010: 264).<br />
2.2 Sample and sampling techniques<br />
Purposive sampling technique was adopted to select both the Colleges and the subjects. The three<br />
Colleges of Education in Oyo State, Nigeria were therefore used for the study. This is made up of one<br />
Federal, State and Privately-owned . Also, a total number of 350 participants , who had spent at least<br />
five years in the service participated in the study. Three validated self-designed instruments titled<br />
College <strong>Academic</strong>s’ Attitude to Electronic Publishing Questionnaire (CAAEPQ), College <strong>Academic</strong>s’<br />
Computer Self-Efficacy Scale (CASEC) and College <strong>Academic</strong>s’ Self-Concept Scale (CASCS) whose<br />
reliability coefficients were 0.68, 0.75 and 0.78 respectively were used for data collection. These were<br />
administered to all cadres of academic staff in the selected Colleges of Education.<br />
595
2.3 Instrumentation<br />
Maruff Akinwale Oladejo and Adelua Olajide Olawole<br />
Three questionnaires were for data collection by the Researchers. These are College <strong>Academic</strong>s’<br />
Attitude to Electronic Publishing Questionnaire (CAAEPQ), College <strong>Academic</strong>s’ Self-Concept Scale<br />
(CASCS) and College <strong>Academic</strong>s’ Computer Self-Efficacy Scale (CASEC) respectively. College<br />
<strong>Academic</strong>s’ Attitude to Electronic Publishing Questionnaire (CAAEPQ) was divided into two sections.<br />
Section A contained items on College academics socio-demographic background such as age,<br />
gender, rank/status, marital status and year of experience. Section B consisted of 15 items on<br />
attitudes towards electronic publishing. The items were drawn on a modified four-point Likert scale of<br />
Strongly Agree (SA), Agree (A), Disagree (D), and Strongly Disagree (SD) and carried the weights of<br />
4,3,2,1 respectively. College <strong>Academic</strong>s’ Self-Concept Scale (CASCS) was designed to seek<br />
information College academics’ self-concept about electronic publishing. It has 10 items, which were<br />
drawn on a modified four-point Likert scale of Most Like Me (MLM), Like Me (LM), Least Like Me<br />
(LLM), and Not Like Me (NLM). It was scored with the weights of 4,3,2,1 respectively. Finally, College<br />
<strong>Academic</strong>s’ Computer Self-Efficacy Scale (CASEC) instrument was developed to collect information<br />
on how efficacious College academics are about electronic publishing. It also consisted of 10 items,<br />
drawn on a modified four-point Likert scale of Strongly Agree (SA), Agree (A), Disagree (D), and<br />
Strongly Disagree (SD) and carried the weights of 4,3,2,1 respectively.<br />
2.4 Validity and reliability of the instruments<br />
All the instruments were personally designed by the researchers after going through relevant<br />
literature. They were later given to experts in measurement and evaluation for contents, construct and<br />
face validity. This was to determine the proper structuring, adequacy and contents validity of each of<br />
the items in each of the instruments, and to ensure that all the instruments measured what they were<br />
actually expected to measure. All the items in all the instruments were retained after modifications<br />
based on the experts’ suggestions. Furthermore, a reliability study was carried out using 100<br />
academics at the Federal School of Survey, Oyo. These academics were found appropriate for this<br />
purpose because they share similar characteristics with the subjects of the study. They were not<br />
included in the real study. Cronbach’s coefficient was computed based on their responses. The alpha<br />
values obtained were 0.68, 0.75 and 0.78 for CAAEPQ, CASCS, CASEC respectively.<br />
2.5 Administration of instruments<br />
The researchers employed the services of Colleagues in each of the three Colleges they had earlier<br />
contacted for the purpose. All the questionnaires were administered on College academics during the<br />
<strong>Academic</strong>s’ Union general meeting. <strong>Two</strong> hundred copies of the questionnaires were sent out to each<br />
of the three Colleges. Four hundred and thirty-five copies of the questionnaire were returned. This<br />
gave 72.5% rate of return However, 85 out of these questionnaires were not completely filled. The<br />
remaining 350 copies used for the scholarship were found to be appropriately and completely filled.<br />
2.6 Procedure for data analysis<br />
Data were analyzed through the Pearson Product-Moment Correlation Coefficient (PMCC) and t-test<br />
respectively. The PMCC was used to test hypothses1, 2, and 3, while t-test was used for testing<br />
hypotheses 4, 5, and 6.<br />
3. Findings<br />
Finding: Table 1 shows a significant relationship between attitudes towards technology and electronic<br />
publishing among College academics in Oyo State, Nigeria (r =0.024,df =348, P
Maruff Akinwale Oladejo and Adelua Olajide Olawole<br />
Hypothesis 2: There is no significant relationship between computer self-efficacy and electronic<br />
publishing by Nigerian College <strong>Academic</strong>s.<br />
Finding: Table 2 shows a significant relationship between computer self-efficacy and electronic<br />
publishing among College academics in Oyo State, Nigeria (r =0.036,df =348, P .05<br />
Variables N Mean SD r df Sig<br />
<strong>Academic</strong> Self-Concept 350 27.06 7.45<br />
Electronic Publishing 350 38.92 8.09 0.115 348 0.00<br />
Hypothesis 4: Electronic publishing by the Nigerian College <strong>Academic</strong>s is not significantly different<br />
based on age.<br />
Finding: Table 4 shows that there was significant gender difference in electronic publishing among<br />
College academics in Oyo State, Nigeria (t =2.399, df =348, P
Maruff Akinwale Oladejo and Adelua Olajide Olawole<br />
Hypothesis 6: Electronic publishing by the Nigerian College <strong>Academic</strong>s is not significantly different<br />
on the basis of rank.<br />
Finding: Table 6 shows that there was no significant difference in electronic publishing among<br />
College academics in Oyo State, Nigeria on the basis of rank (t =.376, df =348, P>.05). It was<br />
observed that junior academics below the rank of Senior Lecturer cadre publish through electronic<br />
more than their senior colleagues who are above Senior Lecturer cadre. The hypothesis was<br />
therefore retained.<br />
Table 6: t-test summary table showing significant difference in electronic publishing among college<br />
academics in Oyo State, Nigeria on the basis of Rank<br />
Variable Rank N Mean SD t-value df Sig Rmk Decision<br />
Electronic Senior (> SL) 127 33.11 8.18 0.124<br />
Not Do Not<br />
Sig Reject<br />
Publishing Junior (.05<br />
4. Discussion of findings<br />
Finding from hypothesis one reveals that there was significant relationship between attitude towards<br />
technology and electronic publishing, which indicates that Nigerian College academics are favourably<br />
disposed to embracing electronic publishing as a result of their positive attitudes towards technology.<br />
This finding corroborates the results of studies (Golden, McCrone, Walker & Rudd 2006 ) and (Bertea<br />
2009). For instance, (Bertea 2009) reported that the average overall attitude score of academics<br />
towards electronic publishing is moderately high (3.67). Thus, a favourable attitude of academics<br />
shows a greater probability that they will accept the modern medium of information dissemination.<br />
Also, (Golden, et al. 2006 ) revealed that lecturers’ use of eLearning was associated more with their<br />
own attitudes than with their personal institution.<br />
This finding however, contradicts that of (Vrana, Fragidis, Zafiropoulos & Paschaloudis 2011), who<br />
established lack of correlation between attitudes towards educational technologies and e-publishing<br />
on the one hand and various variables such as age, educational background, employment<br />
relationship or ownership of personal computer (PC) on the other. They asserted that this is an<br />
indication that the attitudes revealed by the participants in their study are not related to exogenous<br />
variables.<br />
Hypothesis two also shows a significant and positive relationship between computer self-efficacy<br />
(CSE) and e-publishing as reported by some previous studies. For instance, a meta-analysis of<br />
studies published between 1998 and 2008 revealed that computer self-efficacy beliefs were positively<br />
related to e-publishing (Multon, Bass & Laslas 2010). Computer self-efficacy beliefs were related to epublishing<br />
(r=.38) and accounted for approximately 2% of the variance. This study also supported the<br />
studies of Nigerians like that of Adegbola (in Oladejo, 2010) which maintained that computer selfefficacy<br />
contributed significantly to the academics’ e-publishing . Reason for this finding might be due<br />
to the fact that individuals with strong CSE will try out new innovations in technology and will be willing<br />
to try to teach themselves how to use software. According to (Compeau, Higgins & Haff 1999) and<br />
(Sein, Bostrom & Olfman 1987), a firm belief in one’s ability to deal with technology allows people to<br />
quickly adapt related skills and provide them with the opportunity to imagine how such skills could be<br />
applied to a variety of tasks. The results concerning the influence of computer self-efficacy may be<br />
due to the fact that it does not reflect the actual existence of skills but the perceptions that the<br />
individual may have of such individual’s abilities.<br />
The present study as shown in hypothesis three establishes no significant relationship between<br />
academic self-concept and e-publishing. This finding corroborates the study of Carpenter ( in Oladejo,<br />
2010) that established no significant relationship between academic self-concept and e-publishing.<br />
The reason for this finding might probably be because the participants have not formed positive<br />
academic self-concept about publishing electronically.<br />
Furthermore, finding from hypothesis four shows that there is significant gender difference in epublishing<br />
(t = 2.29, df =348, P> 0.05). It therefore contradicts studies conducted by Bart (in Omotayo,<br />
2010) that established no significant gender difference in e-publishing, but supports Parllet (in<br />
Oladejo, 2010)’s study that found a significant gender difference in e-publishing. The rationale behind<br />
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Maruff Akinwale Oladejo and Adelua Olajide Olawole<br />
this finding might not be unconnected with the fact that male academics are less occupied with home<br />
demands which gives them enough time to work on the internet. They are also likely more efficacious<br />
and have positive attitude towards technology than their female counterparts.<br />
Also, there was significant difference in e-publishing based on age (t = 2.22, df =348, P> 0.05) in the<br />
present study. In fact, younger academics patronize e-publishing than the older ones. This might be<br />
due to the fact that the younger academics have acquired positive orientation about the importance of<br />
e-publishing and are more technologically-inclined.<br />
However, no significant difference was noticed in e-publishing based on rank (t =.376, df =348, P>.05)<br />
though, academics below the Senior Lecturer rank appear better off. This is possible probably<br />
because academics above Senior Lecturer cadre might be dominated by younger academics who, as<br />
earlier remarked are likely to be more technologically-inclined.<br />
4.1 Conclusion<br />
eLearning has become an increasingly popular mode of instructions, especially in higher education<br />
due to advances in the Internet and multi-media technologies. It has indeed, penetrated into academic<br />
publishing. Thus, there is no doubt that scholarly academic publishing is going into a paperless<br />
situation, whereby all information will be exchange electronically. It therefore, becomes highly<br />
imperative for the Nigerian College academics to embrace electronic publishing. This will in no small<br />
way, help academics in their research output and teaching activities, as well as rendering of<br />
community services.<br />
4.2 Policy implications<br />
The need for eLearning policies today is vital for Higher Educational Institutions (HEIs) in view of the<br />
potential of educational technologies and the magnitude of changes they may provoke in education<br />
(Vrana, et al., 2011 ). The authors also contend that need for firm policies now becomes more critical<br />
and consequential because the introduction, adoption and development of eLearning require the<br />
contribution and teamwork of many different stakeholders within the educational Institutions. Findings<br />
from this study therefore have certain policy implications. College Management should therefore come<br />
up with eLearning policies that:<br />
<strong>Academic</strong>s should be made to present certain number of electronic journal publications during<br />
promotion exercise, depending on the rank they are moving to.<br />
All academics should subscribe to internet connectivity, and deductions be made from the source<br />
on monthly basis. This should not even be voluntary as being practiced in some Colleges.<br />
Also, academics should belong to one international electronically-based Association or the other.<br />
Emphasize the development of incentives for adoption of educational technology, thus, e-<br />
learning should be a part of the performance assessment and reward systems.<br />
4.3 Recommendations<br />
Based on the findings from the present study, it is hereby recommended as follows:<br />
College academics should be encouraged to have positive attitudes towards technology and<br />
consequently e-publishing. They should also be positively self-efficacious about electronic<br />
publishing.<br />
Institutional administrators should put in place, necessary motivational mechanisms such as<br />
giving free or subsidized laptops and modems to the academics, organize regular training and retraining<br />
workshops or seminars on internet usage for the academics.<br />
College Management should ensure the availability of effective and efficient networked computers<br />
in all staff offices.<br />
The Colleges’ Libraries and Resource Centres should increase their bandwidth and electronic<br />
journal subscription.<br />
Younger academics, especially the male ones, should encourage and motivate the older<br />
academics in the aspects of e-publishing.<br />
599
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Systems Review , Vol. 2, No. 1, pp 5-24. [online] http://bubl.ac.uk/journals/lis/oz/pacsr/v02n0191.htm<br />
Oladejo, M.A. (2010) A Path-Analytic Study of Socio-Psychological Variables and Distance Learners’ <strong>Academic</strong><br />
Performance in Nigerian Universities. Doctoral Thesis, University of Ibadan, Nigeria.<br />
Omotayo, B O ,( 2010) Access, Use, and Attitudes of <strong>Academic</strong>s Toward Electronic Journals: A Case Study of<br />
Obafemi Awolowo University, Ile-Ife,Nigeria.<br />
Sein, M., Bostrom, R. and Olfman, L. (1987) “Training End-Users to Computers: Cognitive, Motivational, and<br />
Social Issues,” Information Systems and Operations Research, Vol. 25, No. 2, pp. 236-254.<br />
Smith, J.G. (2007) The Impact of Electronic Communications on the Science Communication Process:<br />
Investigating Crystallographers in South Africa. IFLA Journal, Vol. 33, No. 2, pp 145-159.<br />
Stephens, P. and Shotick, J. (2001) “Computer Literacy and Incoming Business Students: Assessment, Design<br />
and Definition of a Skill Set,” Issues in Information Systems, Vol. 2, No. 4, pp. 460 – 466.<br />
Webster, J., and Hackley, P. (1997) “Teaching Effectiveness in Technology-mediated Distance Learning,”<br />
Academy of Management Journal, Vol. 40, No. 6, pp 1282-1309.<br />
Vrana, V.; Fragidis, G.; Zafiropoulos, C.; & Paschaloudis, D. (2010) “Analysing <strong>Academic</strong> Staff and Students’<br />
Attitudes towards the Adoption of ELearning”, Paper Delivered at the International Forum of Educational<br />
Technology & Society (IFETS), July.<br />
600
Psycho-Social Predictors of Students With Disabilities’<br />
eLearning: Usage at the Federal College of Education<br />
(Special), Nigeria<br />
Adelua Olajide Olawole and Maruff Akinwale Oladejo<br />
Federal College of Education (Special), Oyo, Nigeria<br />
adeluaolajide@yahoo.com<br />
maruvoladejo@rocketmail.com<br />
Abstract: There has been growing interest in the education of students with disabilities in the recent times. This<br />
is contingent on the fact that students with disabilities constitute distinct population whose educational needs are<br />
different from those students without disabilities. Also, the application and usage of Information and<br />
Communication Technologies (ICTs) as indispensable force to aid teaching-learning processes has equally been<br />
on the increase. Instructional use of information and communication technologies carries a peculiar importance<br />
as they help in meeting the instructional needs of students with disabilities who cannot follow the requirements of<br />
normal educational processes. Thus, information and communication technologies have become frequently used<br />
devices in modern instructional settings by all stakeholders, students with disabilities inclusive. These<br />
technologies regulate, direct, guide and shape students with disabilities’ academic activities and social<br />
interactions. Consequently, the increased use of these technologies and the recent developments in adaptive<br />
software and hardware have enabled students with disabilities to participate in, and do things that used to be<br />
difficult or impossible for them. Several studies have been carried out on eLearning usage, but not much on<br />
students with disabilities in Nigeria. This study therefore, provided a causal explanation of students with<br />
disabilities’ eLearning usage through the analysis of some psycho-social variables such as gender, nature of<br />
disability, computer self-efficacy, technological confidence and attitude towards technology. The study adopted<br />
descriptive research design of the “ex-post facto” in nature. The Federal College of Education (Special), Nigeria<br />
was purposively selected. <strong>Two</strong> hundred and fifty participants were selected through simple random sampling<br />
technique. Three validated self-designed instruments namely Students’ Computer Self Efficacy Scale (r =0.75),<br />
Attitudes towards Technology Questionnaire (r =0.86), Students’ Technological Confidence Scale (r =0.75) were<br />
used to collect data. <strong>Two</strong> research questions and hypotheses each were answered and tested to pilot the study.<br />
Regression analysis and t-test were used for data analysis. The five factors combined accounted for 17% of the<br />
total variance in students with disabilities’ eLearning usage. The order of magnitude in terms of relative<br />
contributions were computer self-efficacy (β=.048), technological confidence (β=.041), attitude towards<br />
technology (β=.038), gender (β=.025) and nature of disability (β=.018). Furthermore, there were significant<br />
differences between nature of disability (t=2.29, df= 248, P
Adelua Olajide Olawole and Maruff Akinwale Oladejo<br />
Asuncion, Chwojka, Barile, Nguyen, Klomp, & Wolforth 2009) maintained that the increased use of<br />
these technologies and the recent developments in adaptive software and hardware have enabled<br />
students with disabilities to participate in, and do things that used to be difficult or impossible for them.<br />
For example, it has allowed people who are blind to read using text-to-speech technology, people<br />
who are deaf to communicate using chat programs, and people with difficulties using their hands or<br />
arms to write and communicate using dictation software (Fichten, Asuncion, Barile, Fossey, & De<br />
Simone 2000).<br />
(Burgstahler 2003) lists the benefits of implementing these technologies for students with disabilities<br />
as follows:<br />
Maximizes independence in academic and employment tasks;<br />
Increases participation in classroom discussions;<br />
Helps students gain access to peers, mentors and role models;<br />
Helps them self-advocate;<br />
Provides them with access to the full range of educational options;<br />
Helps them participate in different experiences not otherwise possible;<br />
Provides them with the opportunity to succeed in work-based learning experiences;<br />
Secures high levels of independent living;<br />
Prepares them for transitions to college and careers;<br />
Gives them the opportunity to work side-by-side with peers;<br />
Helps them enter high-tech career fields; and<br />
Encourages them to participate in community and recreational activities.<br />
1.1 Electronic learning defined<br />
In reference to (Homan & Macpherson 2005), the emergence of eLearning is well documented,<br />
however , what constitutes eLearning is less well defined. Be that as it may, (Homan & Macpherson<br />
2005) described the term “eLearning” to cover any electronic learning material from CD-ROMs on<br />
stand alone Personal Computers (PCs) to intranet/internet networked systems with downloadable and<br />
interactive material. According to (Hall & Snider 2000), eLearning is the process of learning via<br />
computers over the Internet and Intranets. In general, e- learning is defined as the use of Internet and<br />
digital technologies to create experiences that educate fellow human beings (Horton 2001). However,<br />
it was (Jackson 2001), who categorized eLearning into two namely: “technology-enhanced<br />
eLearning”, in which technology is used as a supplement to traditional on-campus learning, and<br />
“technology-delivered eLearning”, which is related with distance education.<br />
1.2 Psycho-social factors and eLearning<br />
Students with disabilities are faced with some psychological cum social hindrances , capable of<br />
preventing them from participating and gaining fully in electronic learning environment. For them to be<br />
able to fit in properly, they are expected to have positive attitudes towards eLearning and be<br />
technologically confident. For this reason, determining these types of psychological characteristics of<br />
students with disabilities is extremely important to be able to assist them in their academic work in<br />
electronic environment.<br />
(Saade & Kira 2009) argued that in the context of eLearning, a student’s ‘likelihood of use of a specific<br />
system such as the Learning Management System (LMS)) is jointly determined by several psychosocial<br />
factors among which is their attitude toward using the system. The need to investigate the<br />
attitudes of SWDs is highly consequential. This is because attitude has been seen as a mental state<br />
that exerts influence on a person's response to people, objects and situations, Shannon (in Olaoye,<br />
2005). (Ajzen and Fishbein 1980) maintained that attitudes are positive or negative evaluations of<br />
object, people, or situation that predispose one to feel and behave toward them in positive or negative<br />
ways. Measuring attitudes therefore, has a vital role in analyzing behaviour because it has been<br />
established that there is a strong correlation between attitude and behaviour (Bertea 2009). In the<br />
context of e-environment, a favourable attitude of academics shows a greater probability that they will<br />
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Adelua Olajide Olawole and Maruff Akinwale Oladejo<br />
accept the modern medium of information dissemination. Attitudes towards technology can therefore<br />
predict the electronic usage or otherwise by students with disabilities.<br />
Also, Computer Self-Efficacy (CSE) has been identified as another psychological factor that can<br />
determine students with disabilities’ eLearning usage. According to ( Bandura 1986: p. 391), general<br />
self-efficacy (GSE) refers to "people's judgments of their capabilities to organize and execute courses<br />
of action required to attain designated types of performance". The concept of computer self-efficacy<br />
emerged from the general self-efficacy literature. Computer Self-Efficacy (CSE) therefore according to<br />
(Compeau & Higgins 1995), measures one’s confidence in mastering a new technology or software<br />
with certain degree of confidence. Also, (Stephens & Shotick 2001), opined that computer selfefficacy<br />
is an individuals’ beliefs in their ability to use technology in order to solve problems, make<br />
decisions, and to gather and disseminate information. Also, (Foucher and Prince 2003) argued that in<br />
the field of eLearning, students who decide to use the inter system have a sense of self-efficacy<br />
higher than those who choose not to use the system.<br />
Furthermore, how technological confident one is, needs to be considered while discussing electronic<br />
usage. This is because the technological confidence of one has been reported to be a determinant of<br />
electronic usage (Akinniyi, 2010). In fact, (Akinniyi 2010) established that individual’s technological<br />
confidence is positively and significantly related to such individual’s eLearning adoption and usage<br />
(r=.023). The Researchers were therefore inclined to examine further, the relationship that exists<br />
between these psycho-social variables with respect to students with disabilities’ eLearning usage,<br />
which appears to have received little attention in Nigeria. This becomes highly important because<br />
attention now shifts to inclusive educational system, whereby students with or without disabilities<br />
receive instructions in regular educational Institutions.<br />
1.3 Statement of the problem<br />
The issue of acceptance of eLearning technology by learners has attracted many researchers in<br />
information systems. However, it appears that only few research have investigated the influence of<br />
psycho-social factors on the acceptance and usage of eLearning technology by students with<br />
disabilities in Nigeria. Hence, the problem of this study is to examine the predictive power of some<br />
psycho-social factors on eLearning usage by students with disabilities in Nigeria. To this end, the<br />
following research questions and null hypotheses were answered and tested in the study:<br />
Research Question 1: To what extent would the selected factors namely gender, nature of disability,<br />
computer self-efficacy, technological confidence and attitude towards technology, when taken<br />
together, predict the eLearning usage of students with disabilities in Nigeria?<br />
Research Question 2: What are the relative contributions of each of the selected factors to the<br />
prediction of eLearning usage of students with disabilities in Nigeria?<br />
Hypothesis 1: There is no significant gender difference in eLearning usage of students with<br />
disabilities in Nigeria.<br />
Hypothesis 2: There is no significant difference in eLearning usage of students with disabilities based<br />
on the nature of disability in Nigeria.<br />
2. Methodology<br />
2.1 Design<br />
The adopted research design for the present study is the descriptive survey which is “ex-post facto” in<br />
nature. An “ex-post facto “study according to a scholar is described as :<br />
A systematic empirical inquiry in which the scientist does<br />
not have direct control of independent variables because their<br />
manifestations have already occurred or because they are inherently<br />
not manipulable. Inferences about relations among variables are made<br />
without direct interaction from concomitant variation of independent and<br />
dependent variable, Kerlinger (in Oladejo, 2010: 264).<br />
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2.2 Sample and sampling techniques<br />
Adelua Olajide Olawole and Maruff Akinwale Oladejo<br />
The Federal College of Education (Special) (FCES), which happens to be the first and only College of<br />
Special Education not only in Nigeria, but also in the whole of Sub-Sahara Africa, was purposively<br />
selected for the study. Also, a total number of 250 students with hearing and visual impairments was<br />
selected purposively.<br />
2.3 Instrumentation<br />
One instrument titled ‘Students With Disabilities’ Electronics Usage Questionnaire’ (SWDEUQ) was<br />
used for the study. It consists of four sections. Section A contained items on the socio-demographic<br />
background of students with disabilities such as age, gender, level, nature of disability. Section B<br />
consisted of 10 items on attitudes towards electronic usage. The items were drawn on a modified<br />
four-point Likert scale of Strongly Agree (SA), Agree (A), Disagree (D), and Strongly Disagree (SD)<br />
and carried the weights of 4,3,2,1 respectively. Section C is on students with disabilities’ technological<br />
confidence. It has 10 items, which were drawn on a modified four-point Likert scale of Most Like Me<br />
(MLM), Like Me (LM), Least Like Me (LLM), and Not Like Me (NLM). It was scored with the weights of<br />
4,3,2,1 respectively. Finally, computer self-efficacy scale beliefs of students with disabilities is in<br />
Section D. It is made up of 10 items, drawn on a modified four-point Likert scale of Strongly Agree<br />
(SA), Agree (A), Disagree (D), and Strongly Disagree (SD) and carried the weights of 4,3,2,1<br />
respectively. A reliability study was carried out using 85 students with other forms of disabilities<br />
besides hearing and visual impairments, who were not used for the main study. Cronbach’s coefficient<br />
was computed based on their responses. The alpha values obtained was 0.75.<br />
2.4 Administration of instrument<br />
The researchers collected data during specially scheduled lecture hours. All the questionnaires were<br />
purposively administered on students with hearing and visual impairments. General Class<br />
Representatives were used as Research Assistants. Three hundred copies of the questionnaire were<br />
given out. <strong>Two</strong> hundred and eight-six copies of them were returned. This gave 95.5% rate of return<br />
However, 36 out of these questionnaires were not completely filled. The remaining 250 copies found<br />
to be appropriately and completely filled were used for the study.<br />
2.5 Method of data analysis<br />
Multiple Regression Analysis (MRA) and t-test were used for data analysis. MRA was used to answer<br />
the two research questions, while t-test was used to test the two hypotheses. The hypotheses were<br />
tested at 0.05 level of significance.<br />
3. Results<br />
Research Question 1: To what extent would the selected factors namely gender, nature of disability,<br />
computer self-efficacy, technological confidence and attitude towards technology, when taken<br />
together, predict the eLearning usage of students with disabilities in Nigeria?<br />
Result<br />
To provide answer to this question, multiple regression analysis of eLearning usage of students with<br />
disabilities on the five psycho- social constructs was carried out. The total contribution of the five<br />
explanatory variables to the prediction of the criterion variable is shown in Table 1.<br />
Table 1: Summary of regression of eLearning usage by students with disabilities on the selected<br />
factors<br />
R<br />
.152<br />
R Square<br />
.020<br />
Adjusted R Square<br />
.012<br />
Standard Error of the Estimate<br />
Table 1 shows that the five psycho- social factors namely gender, nature of disability, computer selfefficacy,<br />
technological confidence and attitude towards technology have a joint positive multiple<br />
correlation with eLearning usage of students with disabilities (R=.152). This implies that the five<br />
604<br />
1.334
Adelua Olajide Olawole and Maruff Akinwale Oladejo<br />
factors are quite relevant and consequential towards the determination eLearning usage by students<br />
with disabilities.<br />
Furthermore, the table reveals that the five factors explained 2.0% of the total variance in eLearning<br />
usage of students with disabilities (R Square =.020). By implication, the remaining 98% is due to other<br />
factors (excluded in the present study) and residuals.<br />
However, in order to determine whether or not, the R Square value of .020 obtained is significant, the<br />
Analysis of Variance (ANOVA) was performed. This is shown in the Table 2.<br />
Table 2: Analysis of variance of the regression analysis<br />
Source of Variance Sum of<br />
Squares<br />
Regression<br />
118.640<br />
Residual<br />
3877.391<br />
Total<br />
3996.032<br />
*Significant at p
3.1 Result<br />
Adelua Olajide Olawole and Maruff Akinwale Oladejo<br />
Table 4 presents information on hypothesis 1 as measured by t-test to determine the significance or<br />
otherwise of the difference between the eLearning usage of male and female students with<br />
disabilities. The result shows a mean of 2.45 for female students with disabilities compared with a<br />
mean of 2.61 from male counterparts. This finding indicates that there was gender difference in the<br />
eLearning usage of male and female students with disabilities (t = 2.21, df =248, P
Adelua Olajide Olawole and Maruff Akinwale Oladejo<br />
(PDAs). Personal discussions also reveal that most of the hearing impaired students have their own<br />
personal laptops. Thus, they are used to working on the internet like browsing, sending e-mails and<br />
so on at the College’s National Resource Centre for the Disabled, where there are provisions for<br />
Information and Communication Technologies (ICTs) for academic activities.<br />
Finally, the eLearning usage of students with disabilities was significantly different on gender basis<br />
(t=2.21, df=248, P
Adelua Olajide Olawole and Maruff Akinwale Oladejo<br />
Fichten, C. S., Asuncion, J., Barile, M., Fossey, M., and De Simone, C. (2000) “ Access to Educational and<br />
Instructional Computer Technologies for Post-Secondary Students with Disabilities: Lessons from Three<br />
Empirical Studies”, Journal of Educational Media, Vol. 25, No.3, pp 179-201.<br />
Foucher, R., and Prince, I. (2003) “Motivation et Apprentissage dans des Dispositifs Ouverts de Formation,<br />
Dans" N. Delobbe, G. Karnas et C. Vandenberghe (dir.) Évaluation et développement des Compétencesau<br />
Travail, Vol.1. Psychologie du Travail et des Organisations, (p.517-526). Presse de l’Université de Louvain.<br />
Georgiev, T., and Gobachev, A. (2004) M-Learning – The Modern Stage of ELearning. International Conference<br />
on Computer Systems and Technologies . [online] Retrieved January 04,2005 from<br />
http://edet.ecs.ru.acad.bg/cst05/ Docs/sIV/426.pdf.<br />
Hall, B., and Snider, A. (2000) Glossary: The Hottest Buzz Word in the Industry, Learning, Vol. 44, No. 4, pp 85-<br />
104.<br />
Homan, G., and Macpherson, A. (2005) “ELearning in the Corporate University” Journal of European Industrial<br />
Training, Vol. 29, No. 1,pp 75-99.<br />
Jackson, R.H. (2001) Defining ELearning - Different Shades of Online Web-Based Learning Resources. [online]<br />
Retrieved on June 25, 2005 from http://www.outreach.utk.edu/weblearning/.<br />
Newton, R. (2003) “Staff Attitudes to the Development and Delivery of ELearning” New Library World. Vol.<br />
104,No.1193, pp 412-425.<br />
Odabasi, H.F.; Kuzu, A.; Girgin, C.; Cuhadar, C.; Kiyici, M. and Tanyeri, T. (2009) “Reflections of the Hearing<br />
Impaired Students on Daily and Instructional PDA Use”, International Journal of Special Education, Vol. 24,<br />
No. 1, pp8-19.<br />
Saade, R., and Kira, D. (2007)”Mediating the Impact of Technology Usage on Perceived Ease of Use by Anxiety”<br />
Computers and Education, Vol. 49, No.4,pp 1189-1204.<br />
Smith, Q. P., and Bendev, P. (2003)”The Use of Personal Digital Assistants for Learning: A Review of Literature”,<br />
Learning and Skills Development Agency, Vol.. 4, No. 3, pp 95-105.<br />
Stephens, P. and Shotick, J. (2001) “Computer Literacy and Incoming Business Students: Assessment, Design<br />
and Definition of a Skill Set,” Issues in Information Systems, Vol. 2, No. 2, pp. 460 – 466.<br />
Vrana, V.; Fragidis, G.; Zafiropoulos, C.; and Paschaloudis, D. (2010) “Analysing <strong>Academic</strong> Staff and Students’<br />
Attitudes towards the Adoption of ELearning”, Paper Delivered at the International Forum of Educational<br />
Technology & Society (IFETS), July.<br />
608
An Integrated Environment for Providing Learning Style<br />
Information in a Unified Manner<br />
Fatemeh Orooji, Fattaneh Taghiyareh and Zahra Rahimi<br />
Department of Electrical and Computer Engineering, Tehran University,<br />
Tehran, Iran<br />
f.orooji@ut.ac.ir<br />
ftaghiyar@ut.ac.ir<br />
z.rahimi@ut.ac.ir<br />
Abstract: Learning styles inventories provide insights into student perceptions about how they prefer to learn.<br />
Since learning styles have notoriously some inconsistencies and invalidities, it is unreliable to base instructional<br />
decisions on just one learning style preferences. This paper introduces a new approach to integrate various<br />
learning style modelers in a unified system. The unified system contains some predefined phases in modeling<br />
each style’s dimensions and some representing suggestions in order to visualize modeler results. Four popular<br />
learning styles along with their specific dimensions and report representations have been studied to demonstrate<br />
how to synthesize various inventories into a single representation of learners’ learning styles. Utilizing integrated<br />
environment in the University of Tehran, department of electrical and computer engineering, has revealed some<br />
dependencies between a modeler dimensions as well as some correlation between two modelers' dimensions.<br />
The implication of this effort is to provide advice about how web-based instructions can be modified to<br />
accommodate learners’ differences.<br />
Keywords: user model, learning style, learning style questionnaire, web-based educational system, eLearning<br />
1. Introduction<br />
In the past decades, the rapid growth of the internet has brought a great deal of changes in our<br />
educational environment, demanding continuous access to education. These web-based educational<br />
systems need to consider different characteristics of a large number of students, constructing their<br />
user models. User model represents essential information about each user in two dimensions: first,<br />
viewing him as an individual considering the user’s knowledge, interests, goals, background, and<br />
individual traits; second, modeling his/her context of work which consists of location, time of day and<br />
platform. Individual traits are stable and usually determined using psychological tests, consist of<br />
personality traits, cognitive styles, cognitive factors and learning styles (Brusilovsky and Millán, 2007).<br />
Learning style (LS) shows how people learn and how they prefer to organize and represent<br />
information. People have different strategies in managing information and different ways of<br />
implementing these strategies. Considering the LS of each learner individually, provides facilities to<br />
adapt the content (form, structure, presentation order of learning activities and choices of these<br />
activities) to improve the learning results, which is impossible for a teacher in a traditional educating<br />
system with a group of learners (Reed et al., 2000). There are several studies on some pedagogically<br />
personalized learning contents based on learners’ LSs, indicating differences in performance between<br />
matched and non-matched learners (Siadaty and Taghiyareh, 2007). However, there are still some<br />
questions about the consistency of visual, auditory and kinaesthetic preferences and the value of<br />
matching teaching and LSs (Coffield et al., 2004).<br />
A considerable amount of research has been carried out to clear what is the best method to capture<br />
learners’ LS. LSs can be detected through learner’s profile as well as his behaviors, for example his<br />
navigation behaviour in web-based educational system (Bousbia et al., 2010). In addition, using a<br />
questionnaire is another acceptable approach to detect user LS. Naturally almost all of known models<br />
have proposed their own questionnaire independently (Felder and Silverman, 1988) (Grasha and<br />
Riechmann, 1975) (Briggs Myers, 1962). It is noticeable that there are more than 70 definitions of the<br />
LS concept and many researchers have tried to evaluate them showing the relationships between the<br />
LS identified by the instrument and students' actual learning. It has been claimed that since “a reliable<br />
and valid measure of learning styles has not yet been developed, it will be more useful to focus on<br />
learners’ previous experiences and motivation” (Coffield et al., 2004).<br />
This research aimed to be beyond any individual LS by gathering different LS models together and<br />
unifying their information via a proposed approach. This unified modeling system provides a complete<br />
report of learners’ LSs in adoption to integrated modelers, which may bring about better self-<br />
609
Fatemeh Orooji et al.<br />
awareness and lead to more organized and effective approaches to teaching and learning. To<br />
address this issue, our interest concerned providing a unified methodology to define and represent<br />
various models’ dimensions through predefined construction phases. Our depicted mechanism has<br />
illustrated the selected models in a similar structure and moved toward a comprehensive LS provided<br />
for each user based on different aspects of utilized modelers in addition to some facilities to compare<br />
their results in some understandable representations. In this way, there is a possibility to have a more<br />
precise picture of each learner decreasing the amount of uncertainty which he/she will be interfaced<br />
by trying just one modeler (due to the modeler inconsistency and unreliability (Coffield et al., 2004)).<br />
The paper is organized as follows. We begin with a brief overview of LS theory in section 1 followed<br />
by a description of some known LSs in details. Our proposed approach for defining a LS and its<br />
different dimensions is then introduced. Section 4 is devoted to the depiction of our unified LS<br />
modeling system to point out some of its features. Some outcomes of utilizing the proposed system<br />
are explained in Section 5. Finally, we present some conclusions and recommendations for further<br />
study.<br />
2. Background<br />
Learning style is one of learner individual traits typically defined as the way people prefer to learn,<br />
representing their habitual manner of acquiring knowledge and skills via studying or experiencing<br />
(Coffield et al., 2004). Understanding LS enables a learner to improve their self-awareness and metacognition<br />
skills, to develop his/her natural approaches to learning, and even to provide more capacity<br />
to learn in ways that he/she may require more efforts. If students know about their LSs and<br />
preferences, they can select better choices about learning tasks they should engage with. On the<br />
other hand, knowing the LS may enrich instructors’ information about their students, leading them to<br />
develop a range of teaching strategies to engage learner individual strengths. Some studies have<br />
demonstrated benefits of adapting learning contents and activities based on learners’ LS (Siadaty and<br />
Taghiyareh, 2007) while some other researchers have some doubts about the correctness and<br />
necessity of such adaptation (Coffield et al., 2004).<br />
2.1 LS modeling approaches<br />
Generally, there are two learner modeling approaches as follows (Brusilovsky and Millán, 2007):<br />
Collaborative: In this approach, users explicitly provide information about themselves via filling out a<br />
questionnaire. Although this approach provides reliable information, most of earners do not like<br />
spending a considerable amount of time to fill corresponding questions. Almost all LS modelers<br />
introduce their special questionnaires, some explained in following sections.<br />
Automatic: In this approach, the system implicitly gathers any information needed while users are<br />
working/learning. Class discussion/student reflection, instructor observations, cognitive sciences or<br />
artificial intelligence are all utilized in this approach, no need to ask implicit questions.<br />
2.2 Learning style main parameters<br />
Learning preferences related to different LSs can be summarized as follows (Popescu et al., 2007):<br />
Environment, Physical dimensions, Perception modality, Field dependence/field independence,<br />
Processing information, Reasoning, Organizing information, Motivation, Persistence, Pacing, Social<br />
aspects, Study organization, Coordinating instance.<br />
Also, there is an "Onion Model" which categorizes LSs into four layers (E.Popescu et al., 2007):<br />
Personality Models focus on the personality traits of the learner and the way they influence the<br />
learning process.<br />
Information Processing Models focus on the processes of acquiring, ordering, and engaging with<br />
information.<br />
Social Interaction Models focus on the collaborative aspects of the learning process.<br />
Instructional Preference Models focus on the environmental, emotional, and sociological<br />
preferences of the learner.<br />
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2.3 Learning Strategies<br />
Fatemeh Orooji et al.<br />
On the other hand, there are several competing theories about how people learn. To give a highly<br />
simplified overview, the theories cover three main aspects of how people study:<br />
Perceiving information (auditory, reading): When a person gathers information about the world around<br />
him/her (including needed data to study), he/she may employ all of his/her senses unequally. The<br />
VARK system assesses how much people rely on: Visual (sight), Auditory (hearing), Reading, and<br />
Kinesthetic (other sensations like touch and temperature as well as movement). People say things like<br />
‘I’m an auditory learner’ (meaning that they are comfortable absorbing information which they have<br />
heard or discussed); or ‘I’m a Kinesthetic learner’ (if they prefer to learn through practical classes and<br />
hands-on activities, rather than by reading books and listening to lectures). In fact, we use all of our<br />
senses to absorb information.<br />
Processing information (abstract, logical, sequential, and reflective): Once a person has acquired the<br />
information (by listening, reading, etc.), he/she then processes it mentally, as he/she thinks about it<br />
and memorizes it. He/she will have a natural preference for how he/she:<br />
Grasp information: does he/she prefer to deal with abstract concepts and generalizations, or<br />
concrete, practical examples?<br />
Order information: would he/she rather receive facts in a logical, sequential way (to build up a<br />
picture one step at a time), or with an overview straight away (to show the big picture first, then<br />
the details)?<br />
Engage with information: does he/she prefer active experimentation or reflective observation?<br />
Organizing/presenting information (analytic, verbal): Finally, there is how a person chooses to share<br />
information with others. He/she will prefer how he/she:<br />
Organise information: with a holistic overview, or with detailed and logical analysis<br />
Present information: verbally or using images.<br />
3. Selected models for proposed approach<br />
We have provided a mechanism to build an understandable and integrated picture of learner’s LS.<br />
This picture puts models dimensions together and shows their values via a graphical interface. The<br />
graphical representation of models information can support the development of students’ selfawareness<br />
and meta-cognition skills. Students who know how they learn, make more informed<br />
choices about how to engage in learning(Coffield et al., 2004).<br />
We wanted to depict a unified approach for different phases of dimensions definitions as well as their<br />
inferring and representing mechanisms. Since there are different dimensions of a learner's<br />
characteristics and behaviors concentrated in a model, it is necessary to manage all dimensions in a<br />
similar way. In addition, the inferring method of each model may be different from the others. Thus, it<br />
is a real demand to provide some consistent and comparable inferring methods. Furthermore, the<br />
modelers utilize different representing mechanism. We have unified these mechanisms in order to<br />
provide a better recognition of learners' characteristics.<br />
Our integrated environment supports some types of models that their representing and inferring<br />
approaches are understandable by proposed mechanism. Although there are very few robust studies<br />
which offer, for example, reliable and valid evidence and clear implications for practice based on<br />
empirical findings as (Coffield et al., 2004) has claimed, we have selected some models which are<br />
more applicable in web-based educational systems as (Graf, 2007) indicated. Models consist of: Kolb<br />
and Felder-Silverman LS inventories which indicate ‘Flexibly stable’ LSs, Myers-Briggs Type Indicator<br />
(MBTI) which considers LSs as relatively stable personality type, and Grasha-Riechmann LSs which<br />
detects LS related to approaches and strategies(Coffield et al., 2004).<br />
3.1 Myers-Briggs Type Indicator (1962)<br />
Myers-Briggs Type Indicator (MBTI) is a personality test which includes important aspects for<br />
learning(Briggs Myers, 1962). Derived from psychologist Carl Jung's theory, MBTI classifies students<br />
according to their preferences on these four scales:<br />
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Figure 1: The Myers-Briggs Type Indicator 4x4 grid structure<br />
Extraverts/Introverts: refers to the orientation of a person; attitude is on the surroundings (like<br />
other people) or on his/her own ideas and thoughts.<br />
Sensors/Inductors: the way people prefer to perceive data; from their five senses or from<br />
unconscious.<br />
Thinkers/Feelers: the base of judgment; logical connections ( “true or false” and “if-then”) or<br />
feeling refers to humanistic evaluation (“more-less” and “better-worse”)<br />
Judgers/Perceivers: prefer step-by-step approach, seek closure even with incomplete data or<br />
being more flexible, and keep all options open.<br />
3.2 Grasha-Riechmann LSs (1975)<br />
The Grasha-Riechmann learning style model is based on students’ responses to actual classroom<br />
activities and identifies three bipolar dimensions(Grasha and Riechmann, 1975):<br />
Participant/avoidant: wish to become involved in the classroom activities or avoid<br />
Collaborative/competitive: the motivation behind a student’s interactions with others; corporative<br />
or competitive<br />
Dependent/independent: attitudes toward teachers; desire freedom or control in the learning<br />
environment<br />
Grasha argues that this situation-specific approach is more likely to be reliable and can help faculty<br />
identify teaching techniques to address different LSs.<br />
Figure 2: Our depiction for Grasha-Riechmann LSs<br />
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3.3 Kolb’s theory of LSs (1984)<br />
Fatemeh Orooji et al.<br />
According to Kolb(Kolb, 1984), the learning cycle involves four essential processes which each<br />
person needs to complete and its LS Inventory shows where he/she prefers to enter the learning<br />
cycle (Hashim, 2003). The four-stage cycle consists of:<br />
Concrete Experience (CE): being involved in a new experience<br />
Reflective Observation (RO): watching others or developing observations about own experience<br />
Abstract Conceptualization (AC): creating theories to explain observations<br />
Active Experimentation (AE): using theories to solve problems make decisions<br />
Figure 3: Kolb’s LSs<br />
In this theory, there are four LSs –diverging, assimilating, converging and accommodatingdetermined<br />
by the combinations of two preferred styles of perceiving and processing, for which Kolb<br />
used the terms: Diverging (CE/RO), Assimilating (AC/RO), Converging (AC/AE), Accommodating<br />
(CE/AE).<br />
3.4 Felder- Silverman LS Model (1988)<br />
They show how learners prefer to process, perceive, receive and understand, by using scales from<br />
+11 to -11 for each dimension (including only odd values) which facilitate describing the LS<br />
preferences in more detail (Felder and Silverman, 1988):<br />
Figure 4: Our depiction of Felder- Silverman LS Model<br />
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Sensing/intuitive: oriented toward facts and procedures or toward theories and meanings (taken<br />
from the Myers-Briggs Type Indicator and has also similarities to the sensing/intuitive dimension<br />
in Kolb’s model)<br />
Visual/verbal: prefers visual representations or written and spoken ones<br />
Inductive/deductive: inductive learner (prefers presentations that proceed from the specific to the<br />
general) and deductive learners (prefers presentations that go from the general to the specific)<br />
Active/reflective: learns by trying things out, working with others or learn by thinking things<br />
through, working alone (analogous to the respective dimension in Kolb’s model)<br />
Sequential/global: gain understanding in linear steps or in large jumps, absorbing material almost<br />
randomly without seeing connections<br />
3.5 Conclusion<br />
Table 1 shows comparison between 'Myers-Briggs', 'Kolb' and 'Felder-Silverman' learning styles<br />
model from view point of 'Orientation to life processing', 'perception decision making', 'perception<br />
attitude to outside world', 'input', 'organization' and 'understanding' (Montgomery and Groat, 1998).<br />
Table 1: Comparison of 'Myers-Briggs', 'Kolb', 'Felder-Silverman' models<br />
Described LSs may have some dimensions in common while they have considered different labels for<br />
those similar dimensions. Since there is no comprehensive LS modeler, it may be a good idea to<br />
design an integrated LS modeling system, which can provide some facilities toward that purpose.<br />
Integrated environment introduced in this paper, consists of different tools for managers to define their<br />
desired modelers, as well as some useful interfaces for users to interact with system easily.<br />
4. Unified LS modeling system<br />
We have provided an innovative integrated modeling environment in order to accept different kinds of<br />
inventory and provide some feasibility to show their reports in the same way. This paper attempts to<br />
synthesize various Learning Styles inventories into a single representation of learners learning styles.<br />
The implication of this effort is to provide advices about how web-based instructions can be modified<br />
to accommodate learners’ differences.<br />
The proposed system can accept modelers as long as they can be illustrated in adoption to a<br />
predefined methodology. Administrators have been enabled to add desired modelers easily through<br />
some predefined phases as well as to access some valuable reports about their users. On the other<br />
hand, learners who answer some questionnaires in this integrated system can see their reports in a<br />
unified and understandable layout. Comparing these reports, makes it possible for a learner to build a<br />
more completed picture of him/herself, which can be considered as a useful meta-cognition skill. In<br />
addition, all users have been informed of some overall measurements about the whole results like the<br />
average value of each modeler dimensions. They also receive some modeler or person oriented<br />
reports explained in the next sections.<br />
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4.1 System predefined methodology for introducing a new questionnaire<br />
Each model dimension and their computational measures are defined via a systematic approach. The<br />
approach contains some predefined phases to determine type of a questionnaire, add its questions,<br />
determine its dimensions, and select its type of representation, explained in the following subsections.<br />
Predefined phases enriched by some complimentary guides, enable managers and instructors to<br />
define desired learning styles easily.<br />
4.1.1 Type of questionnaire<br />
The first phase of introducing a new questionnaire; proposed by unified LS system; is devoted to<br />
determining type of questionnaire, as illustrated in Fig 5. By analyzing described questionnaires<br />
modelers, we have categorized modelers as multiple choices, correct/incorrect, and numerical<br />
questionnaires, based on their type of questions. Correct/incorrect questionnaire has some questions<br />
with a simple yes/no answer while multiple choices questionnaire contains questions that ask user<br />
opinion about the choices. Numerical questionnaire is a little more complicated since they demand<br />
user to assign a number showing the value of his/her agreement with each questions.<br />
Figure 5: First phase: choose type of questionnaire<br />
4.1.2 Adding questions<br />
Each questionnaire has a number of questions (40-80) asking about learner's personal<br />
characteristics. These questions are determined in the second phase either by importing all of them<br />
once (as an Excel table) or by typing questions one by one.<br />
4.1.3 Questionnaire dimensions<br />
Each questionnaire has some specific dimensions that represent the main aspect focused by modeler<br />
designer. Third phase provides an interface to introduce questionnaire dimensions and reports. In this<br />
phase, dimensions are introduced, and some questions are assigned to each dimension. In addition,<br />
the evaluation method of each question is determined (whether it is needed to count number of ‘a’/‘b’<br />
or it is just ‘true’/’false’). It needs to import modeler final text report, too. Prepared by experts, this text<br />
recommends some useful guidelines for different types of learners. When a learner finishes answering<br />
modeler questions, his/her model will be recognized and its related recommendations will be<br />
presented.<br />
4.1.4 Representation of modeler report<br />
Shape of questionnaire report is determined at the last phase, where modeler scoring methods and<br />
opposite dimensions are stated. First, some questionnaires categorize their numerical scores<br />
substituting values by some predefined labels (low, medium or high). In this situation, each label has<br />
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lower and upper levels that should be assigned below the label of "Assign numbers to dimensions" in<br />
0. It also shows that different colors have been proposed for different margins to make them more<br />
visually understandable. Second, each modeler may either represent its dimensions independently or<br />
organize them as some opposite dimensions. Some questionnaires like Felder-Silverman LS have<br />
dimensions that are two by two against each other and must be placed faced by. In this situations,<br />
opposite dimensions will be represented as two ends of one axis, shown in 0as "Opposite<br />
Dimensions".<br />
Figure 6: Phase 4: determine representation of modeler report<br />
4.2 System management tools<br />
Proposed unified LS modeling system provides some valuable feasibilities enabling administrators<br />
and designers to introduce a new questionnaire as well as altering and removing available modelers.<br />
It is possible to define a new questionnaire via the predesigned phases explained before or edit<br />
desired features of an available modeler easily. In addition, administrator receives some management<br />
specific reports consist of the last version of all activities and the number of users participated, their<br />
LSs reports, group LS reports and the average scores of each group.<br />
4.3 System reports<br />
Perhaps the most important outcome of this study is that it provides an opportunity for a unified<br />
information representation despite the differences between modelers. When learner completes a<br />
questionnaire, system analyzes his answers and makes a graphical report representing achieved<br />
results in an understandable manner. Our integrated environment reports the name of user’s LSs and<br />
his/her scores in a similar manner. In addition, system provides some recommendations based on<br />
some given instructional rules due to learner recognized model. To motivate students, we consider<br />
each learner situation among the others and compare their learning styles to the average of their<br />
community. There are also some other possibilities to compare learners recognized styles against<br />
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their popular instructors’ ones which may make them more enthusiastic about their instructors and<br />
related course.<br />
5. Results<br />
The proposed system has been utilized in the university of Tehran, department of electrical and<br />
computer engineering, ECE. At the first step, students of one course have been demanded to fill FLSI<br />
and MBTI questionnaires. Almost 40 students have been participated in this study; most of them are<br />
at the second year of computer engineering. After processing the results, 25% of students, who had<br />
not filled the questionnaire completely, were detected as outliers and put aside.<br />
5.1 Statistical reports<br />
Our unified LS modeling system make it available to see the results in a comparable manner. Table 2<br />
shows the average and variances of each questionnaire dimensions. All dimensions have averages<br />
about 5-6 except FLSI Visual and MBTI Judgment dimensions which have a greater average. In<br />
addition, the variances of all dimensions have values between 4.5 and 5.5 except MBTI Sensing<br />
dimension, which has a smaller one, and MBTI Extroversion dimension, which has a greater one. It<br />
shows that this group of students are either highly or lowly extrovert while they are less variant in their<br />
sensing aspect of their characteristics.<br />
Table 2: Statistical Reports of FLSI and MBTI Dimensions<br />
FLSI<br />
Dimension Active Sensing Visual Sequential<br />
Average 5.71 5.54 6.82 5.14<br />
Variance 5.47 5.29 5.19 4.42<br />
MBTI<br />
Dimension Extroversion Sensing Thinking Judgment<br />
Average 5.11 5.78 5.63 7.15<br />
Variance 8.56 3.79 4.63 4.59<br />
5.2 Correlation analysis<br />
Trying to check the consistency and validation of different modelers, we have designed and<br />
implemented our unified LS modelers. We wanted to check whether there is any relationship between<br />
modelers' dimensions. Table 3 shows the results of the experiments.<br />
Table 3: Correlation between FLSI and MBTI dimensions<br />
Pearson coefficients between FLSI dimensions<br />
Active & Sensing Active & Visual Active & Sequential<br />
Sensing &<br />
Visual<br />
Sensing &<br />
Sequential<br />
Visual &<br />
sequential<br />
0.16 0.14 0.08 -0.12 0.65 -0.06<br />
Extroversion &<br />
Sensing<br />
Extroversion &<br />
Thinking<br />
Pearson coefficients between MBTI dimensions<br />
Extroversion &<br />
Judgment<br />
Sensing &<br />
Thinking<br />
Sensing &<br />
Judgment<br />
Thinking &<br />
Judgment<br />
0.41 -0.49 0.1 -0.30 0.26 0<br />
Sensing &<br />
Sensing<br />
Pearson coefficients between FLSI & MBTI dimensions<br />
Active &<br />
Extroversion<br />
Active & Judgment<br />
Visual &<br />
Sensing<br />
Sensing &<br />
Extroversion<br />
Sequential &<br />
Thinking<br />
0.3 0.55 -0.04 -0.57 0.17 -0.36<br />
We expected that there would be no correlation between a modeler dimensions since each dimension<br />
has a special psychological objective, and as a result, it is naturally expected to be independent from<br />
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the other dimensions. Data gathered in this study has violated this assumption somehow; especially it<br />
has shown that MBTI dimensions are strongly correlated highlighted in the middle part of Table 3.<br />
Furthermore, we expected that there would be some acceptable dependencies between modelers'<br />
similar dimensions since they want to guess approximately the same objectives. Analyzing data has<br />
revealed such positive correlations between FLSI and MBTI Sensing dimensions (0.3), and FLSI<br />
Active & MBTI Extroversion dimensions (0.55). In addition there are negative correlations both<br />
between FLSI Visual and MBTI Sensing dimensions (-0.57) and between FLSI Sequential and MBTI<br />
Thinking dimensions (-0. 36).<br />
5.3 Discussion<br />
We have examined two famous modelers in order to check their inter-modelers and intra-modelers<br />
correlations. Experiments have shown that unexpectedly, some MBTI dimensions are strongly<br />
correlated while some FLSI and MBTI are not correlated as much as expected. These results shows<br />
that there is some considerable issues in using just one modeler as a base of adaptation mechanisms<br />
since there may be some inconsistency among its results as (Coffield et al., 2004) has emphasized. It<br />
may be a good idea that some psychologists see the results and try to find some understandable<br />
explanation. At least it has revealed that those LS modelers are not reliable as people expected,<br />
needing to be modified or redesigned for a more reliable usage in investigating learners<br />
characteristics.<br />
Furthermore, since the area of study is limited to some specific students, it may be considered as a<br />
hypothesis that the field of engineering might have lead these outcomes and if we expand the area of<br />
research we may have some more general results.<br />
6. Conclusion<br />
There is a large number of learning styles (LS) introduced by psychologists and have been used in<br />
various web-based educational systems. Some studies have emphasized on the benefits of matching<br />
teaching strategies and learner LSs while some other researchers have explained their doubts about<br />
the value of this kind of matching (Coffield et al., 2004). In addition, the various definitions of LS<br />
concepts make it hard to understand and compare their reports against each other. Each model<br />
incorporates its specific dimensions, and as a result, the generated reports will have specific<br />
representation, which is a challenge for combining a full 360-degree view of a learner.<br />
This paper proposed a new framework for modeling different learning styles attempting to synthesize<br />
various LS inventories into a single representation of learners LSs. Proposed approach allows<br />
administrators to define various LS modelers through its predefined constructing phases. Answering<br />
available questionnaires, learner receives some comprehensive reports consist of his/her recognized<br />
LSs due to different aspects of different models. Considering pedagogical instruction, system provides<br />
some recommendations based on each learner detected LSs. These reports may help learners to<br />
improve their meta-cognition skills and to plan some more efficient strategies for their studies. They<br />
may be considered as guidelines for system designers and course instructors in order to be<br />
implemented in a content adaptation mechanism. In addition, the proposed system has provided<br />
some representation facilities to show the situation of each learner among the others, enabling<br />
him/her to compare his/her detected LSs reported by different models and evaluate the results.<br />
Utilizing the proposed system in an educational environment has revealed some dependencies<br />
between a modeler dimensions as well as some inconsistencies among two modelers' dimensions.<br />
Results make it more emphasized that recognition of a person’s learning styles really needs more<br />
than one modeler. Since there are some serious comments about modelers validities and<br />
consistencies (Coffield et al., 2004), integrating modelers' reports may decrease the effects of their<br />
insufficient theoretical basis, providing learners a more reliable knowledge about their characteristics.<br />
This study was limited to some popular learning style modelers that are more suitable in web-based<br />
learning systems, neglecting the others at this phase. Since there is no comprehensive LS<br />
questionnaire, learner is recommended to fill out different questionnaires, and as a result, this<br />
constraint may lead to a decrease in his/her satisfaction. It seems this area of research really needs<br />
additional studies made by educational psychologist to construct an inclusive questionnaire, capable<br />
to detect all aspects of learner characteristics. In addition, to have more accurate and more reliable<br />
results, it is necessary to demand a large number of learners to participate in the future steps of this<br />
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study. In this way, experiments outcomes will be considered in modeling learners’ preferences and<br />
behaviors in an educational simulation and modeling tool prepared before (Orooji et al., 2010).<br />
Future work will deal with incorporating information about relationships between learners’ learning<br />
styles and their other characteristics like field of study. In this way, students’ evaluation results will be<br />
put together to detect special LS modelers which fit better to each category of students. In this way,<br />
identified LS modelers will be used in an automatic selection of the most effective questionnaire due<br />
to each leaner. Future work will also deal with analyzing the concept for providing adaptivity in more<br />
detail based on the dominant LS distinguished for each user. Unified LS modeling system provides<br />
some valuable guides for course instructors and system designers to provide some more effective<br />
content adaptations. Another direction of future work will be constructing a hierarchical concept map,<br />
a combination of different parts of LS modelers able to cover all styles, to be considered as a basis for<br />
integration mechanism. It really needs to understand the correlation between different LSs.<br />
Acknowledgments<br />
We thank Ms Fatemeh Noorani for her unpublished comprehensive lecture.<br />
References<br />
Bousbia, N., Rebaï, I. & Labat, J.-M. (2010) Analysing the Relationship between Learning Styles and Navigation<br />
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Brusilovsky, P. & Millán, E. (2007) User Models for Adaptive Hypermedia and Adaptive Educational Systems.<br />
The Adaptive Web. Springer-Verlag Berlin Heidelberg.<br />
Coffield, F., Moseley, D., Hall, E. & Ecclestone, K. (2004) Learning Styles and Pedagogy in post-16 learning: A<br />
systematic and critical review. Learning & Skills research centre,<br />
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Popescu, E. Trigano, P. & Badica, C. (2007) Towards a Unified Learning Style Model in Adaptive Educational<br />
Systems. International Conference on Advanced Learning Technologies, ICALT.<br />
Felder, R. M. & Silverman, L. K. (1988) Learning and Teaching Styles in Engineering Education. Engineering<br />
Education, 78 674-681.<br />
Graf, S. (2007) Adaptivity in Learning Management Systems Focussing on Learning Styles. Faculty of<br />
Informatics. Vienna, Vienna University of Technology.<br />
Grasha, A. F. & Riechmann, S. W. (1975) Student Learning Styles Questionnaire. Cincinatti, OH, University of<br />
Cincinatti, Faculty Resource Center,.<br />
Hashim, H. E. D. K. (2003) Online learning style and e-learning approaches. Australasian Computing Education<br />
Conference (ACE2003).<br />
Kolb, D. (1984) Experiential learning: experience as the source of learning and development, New Jersey:<br />
Prentice Hall.<br />
Montgomery, S. M. & Groat, L. N. (1998) Student Learning Styles and Their Implications for Teaching. CRLT<br />
Occasional Papers, The University of Michigan, No. 10,<br />
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Orooji, F., Sarjoughian, H. S. & Taghiyareh, F. (2010) Modeling & Simulation of Educational Multi-Agent Systems<br />
in DEVS-Suite. International Symposium on Telecomunications with emphesis on Information &<br />
Communication Technology (IST).<br />
Popescu, E., Trigano, P. & Badica, C. (2007) Towards a Unified Learning Style Model in Adaptive Educational<br />
Systems. International Conference on Advanced Learning Technologies (ICALT).<br />
Reed, W. M., Oughton, J. M., Ayersman, D. J., Ervin, J. R. & Giessler, S. F. (2000) Computer experience,<br />
learning style, and hypermedia navigation. Computers in Human Behavior, 16, 609-628.<br />
Siadaty, M. & Taghiyareh, F. (2007) PALS2: Pedagogically Adaptive Learning System based on Learning Styles.<br />
7th IEEE International Conference on Advanced Learning Technologies (ICALT).<br />
619
Using Lifeworld-led Multimedia to Enhance Learning<br />
Andy Pulman, Kathleen Galvin, Maggie Hutchings, Les Todres, Anne Quinney,<br />
Caroline Ellis-Hill and Peter Atkins<br />
School of Health and Social Care, Bournemouth University, UK<br />
apulman@bournemouth.ac.uk<br />
Abstract: In 2010, the School of Health and Social Care developed a collaborative lifeworld led transprofessional<br />
curriculum for health and social work disciplines harnessing technology to connect learners to a wider view of<br />
evidence based practice. The purpose was to increase use of technology-enhanced learning, introduce lifeworldled<br />
philosophy to the curriculum, release staff potential, and expose students to research undertaken within the<br />
School. Delivered to over 600 undergraduate students from community development, midwifery, nursing fields,<br />
occupational therapy, paramedic science, physiotherapy and social work, the Exploring Evidence to Guide<br />
Practice Unit was facilitated by a number of resources including lectures, group work and a variety of web-based<br />
learning materials. Central to the unit were seventeen web-based case studies which included the human<br />
experience of the impact of specific illnesses (such as stroke and living with dementia) and more general<br />
experiences (such as social isolation and homelessness). Each case study provided stories and poems,<br />
qualitative and quantitative research and policy and practice issues related to specific topics. At the heart of the<br />
philosophy underpinning the case studies and unit was an opportunity for students to integrate understandings<br />
about different kinds of knowledge for practice, conventional evidence, understandings about the person’s or<br />
service user’s experience and the student’s own insights that came from imagining ‘what it was like’ for the<br />
person experiencing a condition or situation and encountering human services (Galvin and Todres 2011). The<br />
project built on the successful development of Wessex Bay, a virtual community of case scenarios, used as<br />
problem-based triggers to engage students in learning activities relating to the residents (Pulman, Scammell and<br />
Martin 2009). This paper discusses the development of the web based case studies and how they integrated<br />
visual and audio materials with the aim of enhancing the lifeworld experience of students.<br />
Keywords: Lifeworld, technology, transprofessional, web, humanising care, healthcare<br />
1. The Lifeworld<br />
The rise of technology could perhaps be seen as a distraction from compassion in the caring<br />
professions (Todres et al. 2009). However, technology can also be harnessed for educational<br />
development to support compassion in practice. In their article on the concept of Lifeworld, Todres,<br />
Galvin and Dahlberg (2007) listed ideas about the values and philosophy of life world-led care which<br />
could translate into practice. These included phenomenological and narrative studies which deepened<br />
insights into Lifeworld phenomena such as palliative care (Seymour and Clark 1998), myocardial<br />
infarction (Johansson, Ekebergh and Dahlberg 2003) and non-caring encounters in an emergency<br />
unit (Nyström, Dahlberg and Carlsson 2003). They also noted ways of disseminating qualitative<br />
research findings to make them valuable to users and help to deepen professionals’ Lifeworld<br />
understanding (Ziebland 2004). Todres et al. (2007) also highlighted the central foundations of life<br />
world-led care: its humanising value, the holistic contextuality of Lifeworld experience, and its benefits<br />
of experiential credibility and citizen empowerment.<br />
2. Integrating Lifeworld with technology - caring for a partner with Alzheimer’s<br />
In 2006, staff from the School of Health and Social Care (HSC) at Bournemouth University were<br />
investigating ways to make the Wessex Bay Simulated Community more innovative and interactive<br />
(Pulman, Scammell and Martin 2009). One approach concerned integrating the methods and themes<br />
of Lifeworld with Hypertext narrative into an interactive educational resource concerning the<br />
experience of Alzheimer’s. The project began as a text-to-screen adaptation of Todres and Galvin’s<br />
2006 article, which aimed to contribute to a deeper understanding of caring for a partner with<br />
advancing memory loss with particular concern for communicating findings in evocative and empathic<br />
ways. In their article Todres and Galvin (2006) suggested that by engaging with descriptions and<br />
interpretations offered, carers, professionals and family could be better equipped to understand the<br />
issues discussed. The initial project idea was centred on an interactive hypertext narrative utilising the<br />
transposition model of adaptation (Pulman, Galvin and Todres 2010) aiming to generate a deeper<br />
understanding of six related phenomena within an intimate carer’s journey. The carer - Mervyn<br />
Richardson - who featured in the article (Todres and Galvin 2006) was approached about participating<br />
in the project and agreed to work in conjunction with HSC. He also gave permission to use personal<br />
photos, diary extracts and video clips from the award winning A Sweeter Pill to Swallow: Beryl’s Story<br />
(Richardson 2002).<br />
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After producing two prototypes, a third iteration - The Carers World - was created (Pulman, Galvin<br />
and Todres 2010) - designed to give users greater knowledge about, and insight into, the challenges<br />
of caring for people with Alzheimer’s. The package was based on the idea that learning to become a<br />
competent professional required not only knowledge about the condition and its treatment, but also<br />
what it was like to be with a person who was suffering from the condition in their everyday lives. An<br />
important access to this understanding might come from the experience of family carers who lived<br />
with them throughout the whole journey (Galvin, Todres and Richardson 2005). The aim of the<br />
resource was to offer users opportunities to engage not only with technical knowledge about the<br />
condition, but more importantly with understandings of the world of the carer. Imagining more deeply<br />
what the world of the carer might be like might provide directions for enhancing person-centred<br />
practice which required situated judgement and ethical sensitivity. This capacity is important when<br />
applying evidence to unique situations that require imagination and sensitivity. Work on The Carer’s<br />
World was completed in Spring 2008.<br />
3. Integrating Lifeworld with technology - exploring evidence to guide practice<br />
Pulman, Galvin and Todres (2010) had noted that there was exciting potential in working with<br />
healthcare professionals in their education using new media to focus on the experiences of people in<br />
ways that could help them understand and learn from issues and personal views, becoming more<br />
effective and empathetic in supporting people. The use of interactive media to convey Lifeworld<br />
stories around diseases and their effects also offered a uniquely potent way of harnessing public<br />
awareness and engaging policy makers, practitioners, students and carers in health and social care<br />
issues. With the potential to work with the public and health and social care professionals in exploring<br />
society’s big issues in interesting new ways, it was hoped that other innovative resources based on<br />
the lifeworld framework could be created and utilised within the HSC undergraduate and postgraduate<br />
curriculums. During 2010, HSC began development of a collaborative lifeworld led transprofessional<br />
curriculum for health and social work disciplines through harnessing technology to connect learners to<br />
a wider view of evidence based practice. The purpose was to increase use of technology-enhanced<br />
learning, introduce lifeworld-led philosophy to the curriculum, release staff potential, and expose<br />
students to research undertaken within HSC. The project was supported by the Higher Education<br />
Academy (HEA) Discipline-focused Learning Technology Enhancement Academy through the HEA<br />
Subject Centre for Social Policy and Social Work (SWAP). The aim was to capitalise on the School’s<br />
expertise and scholarship in utilising a range of evidence around lifeworld service user and carer<br />
stories (demonstrated in the creation of The Carer’s World) in the form of clips from television and<br />
radio programmes, films, podcasts, poetry, drama and narrative case studies, and associated<br />
evidence from journal articles and policy documents, to immerse health and social care students in<br />
the lifeworld of the people they might encounter in their future professional roles.<br />
Personal<br />
resources<br />
Life<br />
resources<br />
Figure 1: The unit philosophy<br />
The experience of the person<br />
First person accounts<br />
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Technical<br />
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Research<br />
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A key feature of the project was to raise student awareness of a range of evidence, including<br />
narratives and material from the arts and humanities to consider how practice could be guided. In this<br />
way HSC wished to introduce students to evidence in a situated way, embedded in practice and to<br />
make transprofessional learning explicit. At the heart of the philosophy underpinning the educational<br />
resource (Figure 1) was an opportunity for students to integrate understandings about different kinds<br />
of knowledge for practice, conventional evidence, understandings about the person’s or service user’s<br />
experience and the student’s personal insights that come from imagining ‘what it was like’ for the<br />
person experiencing a condition or situation and encountering human services (Todres 2008, Galvin<br />
2010, Galvin and Todres 2011).<br />
The project also built on the successful development of Wessex Bay, a virtual community of case<br />
scenarios representing different service user and carer perspectives, used within the previous<br />
interprofessional education (IPE) curriculum (Pulman, Scammell and Martin 2009) as problem-based<br />
triggers to engage students in learning activities relating to the residents (Scammell, Hutchings and<br />
Quinney 2008, Quinney, Hutchings and Scammell 2008, Hutchings, Quinney and Scammell 2010).<br />
This resource comprised a virtual seaside town containing homes and community facilities and<br />
populated by people accessing health and social care services. Evolving case scenarios linked to<br />
curricular outcomes were used to engage students in blended learning activities relating to residents.<br />
Working in interprofessional groups, students developed client-centred assessment and intervention<br />
strategies considering many issues such as professional roles and multi-agency working which<br />
increased not only their understanding of services available but also the realities of collaborative<br />
working.<br />
The key beneficiaries of this most recent initiative would be HSC students, with the focus on creating<br />
an undergraduate intermediate (Level I, Year 2), transprofessional unit to be delivered to over 600<br />
students in consecutive groups of 300 from nursing fields, midwifery, social work and community<br />
development, occupational therapy, physiotherapy, operating department practice, and paramedic<br />
practice. The project implementation impacted directly on working practices within HSC and the wider<br />
University with key stakeholders including academics, programme leaders, the School’s management<br />
team, and professional staff in advisory and support roles within the School and centrally, including<br />
web development, educational and learning technology, academic staff development, quality and<br />
enhancement and examination co-ordination. The scale of transformational change was considerable<br />
given that all professional groups in the School were participating, with forty staff taking part as<br />
academic developers, champions and facilitators.<br />
In the first quarter of 2011 the unit went live, facilitated by a number of resources including lectures,<br />
group work and a variety of web-based learning materials. Over five weeks groups of between five<br />
and nine students worked together on one of seventeen different case studies initially exploring<br />
evidence from poems, stories and qualitative research (what might be expressed in a metaphorical<br />
way as ‘knowledge for the Heart’); then exploring quantitative research and policy (‘knowledge for the<br />
Head’) and finally considering how the evidence could be integrated with their other studies and own<br />
experience to inform their practice (‘knowledge for the Hand’). This was supported by podcasts<br />
describing research terminology and student managed guided learning activities. Students wrote<br />
weekly individual blogs and a final group blog which was assessed (50%) and also undertook an<br />
online multiple choice examination (50%) during the final week of the unit. By building a lifeworld<br />
framework which informed and incorporated rational ‘head’ knowledge it was felt students were more<br />
likely to develop the confidence to draw on evidence not only from research and policy documents,<br />
but also to value the stories of service users and their own human experiences to create the<br />
judgment-based care (Polkinghorne 2004) needed in complex caring situations.<br />
4. Case study development<br />
Central to the overall philosophy of the unit was the creation of seventeen different web-based case<br />
studies (Figure 2) which included the human experience of the impact of specific illnesses (such as<br />
stroke and living with dementia) and more general experiences (such as social isolation and<br />
homelessness). A wide variety of cases was required to cope with the large cross-section of health<br />
and social care students taking the unit.<br />
From the beginning of 2010, academic champions for each case study were identified and invited to<br />
complete a pro-forma with initial ideas. They were prompted to look at The Carer’s World as this might<br />
give them some useful ideas on how they might want their case to be set out. <strong>Academic</strong>s were also<br />
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advised that at the beginning of the creation process, the information supplied and the layout or<br />
design was not finalised, so that they could build their case studies iteratively before the actual live<br />
date. They were also requested to include a narrative from the person's perspective which could be<br />
written, or be from a video clip from Healthtalkonline (2011) or other similar source.<br />
Figure 2: Partial case list<br />
The clips could be supplemented by the use of short extracts from films which had been on television<br />
or from television or radio documentaries that were about the wider issues in the case. Poetry or<br />
extracts from literature or diaries or images could be used, with the only limit being the imagination.<br />
The aim was to build up knowledge from many sources around the central narrative. The sources also<br />
needed to include three or more academic articles with a variety of quantitative approaches and three<br />
or more academic articles using qualitative approaches to highlight peoples' experiences and<br />
perspectives, the film clips and poetry as well as links to any interesting policy documents and<br />
relevant websites (such as associated charities).<br />
HyperText Mark up Language (HTML) - a language used to construct, arrange and present text and<br />
graphics through a user’s web browser - was used for the creation of each case study. Internal audio<br />
visual elements were supported by using Apple’s Quicktime technology for video clips and the MP3<br />
audio file format - based on MPEG technology which creates a very small file suitable for streaming or<br />
downloading over the Internet - for audio clips and podcasts. Once all cases had been drafted, the<br />
central project team were able to look at each one in turn to ensure that the student experience would<br />
be equitable whichever case was studied. Individual sections were continuously revised and redrafted<br />
before the live date to ensure there was an acceptable level of standardised content across each one.<br />
5. Case Study 16: The experience of the impact of Dementia<br />
Looking in more detail at Case Study 16 - The experience of the impact of Dementia (Figure 3), the<br />
paper now discusses the individual case components.<br />
The Homepage of each case served two purposes: aiming to guide the user simply and effectively to<br />
the various learning tools and also highlighting a current campaign about the topic under discussion –<br />
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in this case “Putting Care Right” (Alzheimer's Society 2011), a campaign to ensure that people with<br />
dementia have access to good quality care whether at home, in a care home or on a hospital ward.<br />
Figure 3: Case 16: Part of the “Imagine This” section<br />
The Getting Started section set the scene for the students, describing what they would have the<br />
opportunity to experience:<br />
Learning about a range of issues in dementia.<br />
Watching and listening to video clips of people talking about their experience.<br />
Imagining what it might be like caring for someone they loved who had dementia and also<br />
imagining what it might be like for the person with dementia through a range of immersive<br />
materials.<br />
Imagining what dementia might feel like by reading Haiku poetry written by people with dementia.<br />
This section also discussed the other parts of the case study and most importantly reminded students<br />
of the three qualitative and three quantitative papers that they would need to read to support their<br />
experience and understanding. The Background section contained introductory information on the<br />
condition or situation - in this case a definition of dementia and some suggested additional reading<br />
which included journal articles and fact sheets from the Alzheimer’s Society. For each case, these<br />
might be demographic papers, research pointing to the extent of the situation or condition and the<br />
difficulties it presented, or scientific, biomedical information about the case/condition, where relevant.<br />
The focal point of each case study was the Imagine This section where as well as resources, there<br />
were also a number of scenarios that aimed to give students some insight and information on the<br />
experience of the impact of Dementia. For the Dementia Case Study, there were four different<br />
scenarios and a learning activity involved choosing one particular scenario to investigate in more<br />
depth. The first scenario contained a character from Wessex Bay (Pulman, Scammell and Martin<br />
2009) and was an extension of the approach tested in the previous IPE curriculum. This character,<br />
Duncan Galloway, is a 62 year old man who has dementia and arthritis. Ellen, his wife of 30 years, is<br />
caring for Duncan. Their daughter lives close by but is busy with her four children. A situation is<br />
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described in detail and the students are asked to consider what can be done at a particular moment in<br />
time.<br />
The second scenario featured the first person to be diagnosed with Alzheimer’s - Frau Auguste Deter,<br />
a 51-year-old woman who was admitted to hospital and examined by Dr. Alois Alzheimer. Because of<br />
her age, Deter was diagnosed with presenile dementia; today, the diagnosis would be early-onset<br />
Alzheimer’s Disease, which is defined as development of the condition before the age of 65. Deter<br />
died in April 1906, aged 55. Psychiatrists rediscovered Deter’s medical records in 1995, in the<br />
archives at the University of Frankfurt. The 32-page file contained her admission report, and three<br />
different case histories, including notes written by Alzheimer himself. An extract from the file, written<br />
by Alzheimer in 1901 is highlighted and the students are asked to imagine themselves back in that<br />
time and consider their reflections on his notes.<br />
The third scenario concentrated on five Visions of Dementia portrayed through audio visual materials<br />
which could be experienced by the students:<br />
Malcolm and Barbara - A Love Story (Watson 1999) won critical acclaim for the moving account<br />
of Malcolm and Barbara Pointon who had their lives radically altered when Malcolm developed<br />
Alzheimer's. Paul Watson's film told the story of how love sustained a relationship in even the<br />
most difficult of times. After spending eleven years with the couple, Malcolm and Barbara - Love’s<br />
Farewell (Watson 2007) followed Malcolm as Alzheimer’s took control of his body, mind and<br />
marriage. This second film followed Malcolm just after he was diagnosed with the disease aged<br />
51 through to his final conscious moments.<br />
Being Together (Cash 2009) is a film produced by Marilyn Cash who has worked with older<br />
people in both the voluntary and statutory sectors; in social care and as a researcher. Her<br />
research explored how the findings of qualitative research could be utilised to improve the quality<br />
of life for people with dementia and their carers. Being Together was made as part of Marilyn's<br />
PhD from Bournemouth University and related to the experience of living with dementia from both<br />
partners’ perspectives in a relationship.<br />
A Sweeter Pill To Swallow - Beryl's Story (Richardson 2002) is a documentary which tells the<br />
personal story of Mervyn Richardson's fight to get a prescription of Galantamine for his wife Beryl<br />
who was diagnosed with Alzheimer's disease. An exposé of the immense difficulties faced by<br />
Alzheimer's disease sufferers and their carers in obtaining anti-dementia medication, the film<br />
highlighted the first patient in Dorset to receive an NHS prescription for Galantamine, a drug that<br />
Mervyn would like to encourage.<br />
In 2003, the director Josh Appignanesi wanted to make a short film based on his experiences of<br />
visiting his grandmother - a Jewish refugee - in a care home when she had dementia. During the<br />
war, she had lost touch with her brother and his fate was never discovered, which became a key<br />
theme in her experience of dementia. The resulting film - Ex Memoria (Appignanesi 2006) - takes<br />
the viewer through a day in the life of Eva, putting them face to face with her experience of old<br />
age and dementia. It has been distributed to careworkers, residential home managers, charities<br />
and specialists in the field, as part of a Wellcome Trust scheme.<br />
The Lion’s Face (2011) is a tale of love, loss and family with music by Elena Langer and words by<br />
Glyn Maxwell. When a man loses his way home it signals an irreversible return to childhood.<br />
Compassionate, heartfelt, strikingly dramatic and often witty, the work is an original, richlytextured<br />
story on ageing, memory and the incomprehension of getting old in the minds of the<br />
young. Working in partnership with Professor Simon Lovestone’s team at the Institute of<br />
Psychiatry, Kings College London, The Opera Group developed the opera over the course of two<br />
years to find a way of creatively exploring the experiences of the person with Alzheimer’s, their<br />
carers and a research scientist. A BBC Wales news report on the drama and a link to the<br />
company’s website offer a different perspective rather than featuring the actual opera.<br />
The fourth scenario offered a viewpoint from the world of poetry. Haiku poetry celebrates the beauty<br />
of the ordinary moment. Derived from the Japanese tradition, it is characterised not only by simplicity,<br />
but also by reverence for nature. Philomene Kocher began writing haiku in 1991 and her work has<br />
been published internationally, most recently in a Canadian haiku anthology (Kocher 2008). In 2008,<br />
she completed her Master of Education studies in which she explored haiku as a way of connection<br />
with persons with dementia. Her haiku can be read by students in the September 2007 archives of the<br />
Daily Haiku website.<br />
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The Research Evidence section of the case study provided deep library links to the three qualitative<br />
(evidence that gives a rich perspective of the condition or situation) and three quantative (findings<br />
about the condition or situation which are technical evidence) papers which each student was<br />
required to access to compare, explore and learn from a range of published research evidence<br />
embedded within a practice issue relevant to their field and consider how these research studies<br />
could usefully guide practice.<br />
From the Research Process and Methods section, students could access a range of supplementary<br />
resources and material to facilitate their learning about research approaches and methods. There<br />
were links to the Thinking about Research guide - a web based resource which provided a brief<br />
overview of the research process and acted as a reference document to introduce students to core<br />
terms and processes. There were also links to 45 short podcasts which were designed for students to<br />
listen to in conjunction with other unit materials. The podcasts featured Professors discussing and<br />
explaining a variety of key research approaches, methods, and aspects of the papers that students<br />
would be accessing in their case study. Students were also able to access a range of Policy<br />
Documents which were relevant to their case and additional interesting information in Useful Links. In<br />
the Dementia case study this included links to show students what charities and national and<br />
international agencies were currently focusing on in relation to dementia, such as The Alzheimer's<br />
Society and the Social Care Institute for Excellence’s Dementia Gateway.<br />
6. The impact of integrating Lifeworld with technology<br />
Work is currently being undertaken to fully evaluate the student experience of the various aspects of<br />
the Exploring Evidence to Guide Practice unit. This will be disseminated in more detail by members of<br />
the project team later in the year. However, early indications from some of the group blog postings<br />
undertaken as part of the unit highlighted the powerful effect that the case studies had on student<br />
perceptions:<br />
One student felt that although it was important to learn the facts of dementia, to understand the<br />
illness through the eyes of someone with the condition was an important opportunity as<br />
understanding patient’s fears and how their life changed and how they coped with those changes<br />
were very important to the way that individual health professionals cared.<br />
Another student had not personally worked with someone with dementia or looked closely into the<br />
condition itself and was shocked at how little they actually knew. They had expected the primary<br />
caregiver to experience feelings of anger, stress, upset and confusion, but reflected that to watch<br />
the person with condition go from an active, happy, loving person to an aggressive person that<br />
could do very little for themselves in a short space of time as portrayed in Malcolm and Barbara -<br />
Love’s Farewell (Watson 2007) was shocking and hard hitting<br />
The film Ex Memoria (Appignanesi 2006) affected another student concerning the sort of care that<br />
some people received, and how important it was to think about the person behind the disease.<br />
They found that many of the resources had reminded them of a particular person they’d met or<br />
looked after in the past, and that this had affected them more than some of the other narratives<br />
had.<br />
When one student attempted to imagine what it was like they felt quite upset because even after<br />
years of trying to understand the disease they acknowledged that it was still forgotten that,<br />
regardless of the condition, people with dementia were first and foremost individuals. They<br />
reflected that this feeling would guide them in future practice to always see the person behind the<br />
condition.<br />
Murray (1997) felt that the right stories could open hearts and change who we were. By exploring<br />
narratives and qualitative research (to obtain ‘knowledge for the Heart’); exploring quantitative<br />
research and policy (‘knowledge for the Head’) and then reflecting on how that evidence could be<br />
integrated with other studies and their own experience to inform practice (‘knowledge for the Hand’) it<br />
is hoped that this unique lifeworld approach will continue to assist and benefit health and social care<br />
professionals of all disciplines in their holistic understanding and further help them to guide and<br />
improve theirs and others future practice.<br />
References<br />
Alzheimer's Society. (2011) “Putting care right”, [online], Alzheimer's Society,<br />
www.alzheimers.org.uk/site/scripts/home_info.php?homepageID=58<br />
Appignanesi, L. (2006) Ex Memoria, Film.<br />
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Cash, M. (2009) Being Together, Film.<br />
Galvin, K. (2010) “Revisiting caring science: some integrative ideas for the ‘head, hand and heart’ of critical care<br />
nursing practice”, Nursing in Critical Care, Vol 15, No. 4, pp 168-175.<br />
Galvin, K and Todres, L. (2011) “Research based empathic knowledge for nursing: a translational strategy for<br />
disseminating phenomenological research findings to provide evidence for caring”, International Journal of<br />
Nursing Studies, Vol 48, No. 4, pp 522-530.<br />
Galvin, K., Todres, L. and Richardson, M. (2005) “The intimate mediator: a carer's experience of Alzheimer's”,<br />
Scandinavian Journal of Caring Sciences, Vol 19, pp 2-11.<br />
Healthtalkonline. (2011) “People's stories: see, hear and read their experiences”, [online], Healthtalkonline,<br />
www.healthtalkonline.org/<br />
Hutchings, M., Quinney, A. and Scammell, J. (2010) The utility of disruptive technologies in interprofessional<br />
education: negotiating the substance and spaces of blended learning. In Bromage, A. et al (eds.)<br />
Interprofessional eLearning and Collaborative Work: Practices and Technologies, Hershey, PA: IGI.<br />
Johansson, A., Ekebergh, M. and Dahlberg, K. (2003) “Living with experiences following a myocardial infarction”,<br />
European Journal of Cardiovascular Nursing, Vol 2, No. 3, pp 229-236.<br />
Kocher, P. (2008) Carpe Diem - Anthologie Canadienne Du Haïkus, Les Éditions David and Borealis Press.<br />
The Lion’s Face. (2011). “The Lion's Face - Music Meets Science in a New Opera”, [online], The Opera Group,<br />
thelionsface.wordpress.com/<br />
Murray, J. H. (1997) Hamlet on the Holodeck (2nd print), Cambridge MA, MIT Press.<br />
Nyström, M., Dahlberg, K. and Carlsson, G. (2003) “Non-caring encounters at an emergency unit – a lifeworld<br />
hermeneutic analysis of an efficiency-driven organization”, International Journal of Nursing Studies, Vol 40,<br />
pp 761-769.<br />
Polkinghorne, D. (2004) Practice and the Human Sciences: The Case for a Judgment-based Practice of Care,<br />
Albany, N.Y. State University of New York Press.<br />
Pulman, A., Galvin, K. and Todres, L. (2010) "The Carers World - an interactive reusable learning object",<br />
Dementia, Vol 9, No. 4, pp 535-547.<br />
Pulman, A., Scammell, J. and Martin, M. (2009) “Enabling interprofessional education: the role of technology to<br />
enhance learning”, Nurse Education Today, Vol 29, No. 2, pp 232-239.<br />
Quinney, A., Hutchings, M., and Scammell, J. (2008) “Student and staff experiences of using a virtual community,<br />
Wessex Bay, to support interprofessional learning: messages for collaborative practice”, Social Work<br />
Education, Vol 27, No. 6, pp 658-664.<br />
Richardson, M. (2002) A Sweeter Pill To Swallow - Beryl's Story, Film.<br />
Scammell, J., Hutchings, M. and Quinney, A. (2008) “A virtual practice community for student learning and staff<br />
development in health and social work inter-professional education; changing practice through<br />
collaboration”, Project Report. Higher Education Academy and Bournemouth University,<br />
www.health.heacademy.ac.uk/publications/miniproject/scammell08.pdf<br />
Seymour, J. and Clark, D. (1998) “Phenomenological approaches to palliative care research”, Palliative Medicine,<br />
Vol 12, pp 127-131.<br />
Todres, L. (2008) “Being with that; the relevance of embodied understanding for practice”, Qualitative Health<br />
Research, Vol 18, No. 11, pp 1566-1573.<br />
Todres, L. and Galvin, K. (2006) “Caring for a partner with Alzheimer’s disease: Intimacy, loss and the life that is<br />
possible”, International Journal of Qualitative Studies on Health and Well-being, Vol 1, pp 50-61.<br />
Todres, L. and Galvin, K. (2008) “Embodied Interpretation: A novel way of evocatively re-presenting meanings in<br />
phenomenological research”, Qualitative Research, Vol 8, No. 5, pp 568-583.<br />
Todres, L., Galvin, K. and Dahlberg, K. (2007) “Lifeworld-led healthcare: revisiting a humanising philosophy that<br />
integrates emerging trends”, Medicine, Health Care and Philosophy, Vol 10, No. 1, pp 53-63.<br />
Todres, L., Galvin, K. T. and Holloway, I. (2009) “The Humanization of Healthcare: A Value Framework for<br />
Qualitative Research”, International Journal of Qualitative Studies on Health and Well-being, Vol 4, No. 2,<br />
pp 68-77.<br />
Watson, P. (1999) Malcolm and Barbara - a Love Story, ITV, 24 June 1999. Television Documentary.<br />
Watson, P. (2007) Malcolm and Barbara - Love’s Farewell, ITV 1, 8 August 2007. Television Documentary.<br />
Ziebland, S. (2004) “The importance of being expert: the quest for cancer information on the internet”, Social<br />
Science and Medicine, Vol 59, No. 9, pp 1783-93.<br />
627
The Project Mobile Game Based Learning<br />
Thomas Putz<br />
evolaris next level GmbH, Austria<br />
thomas.putz@evoalris.net<br />
Abstract: The specific aim of the project “mobile game-based learning” - supported by the EU within the 6th<br />
framework programme - was to design, develop and pilot a prototype game platform that might be used to<br />
efficiently develop games for m-learning. The basic idea is to use the mobile phone to implement games bridging<br />
the real and virtual world. These games are firstly intended to directly support learning via opportunities to<br />
develop knowledge and cognitive skills in an exciting and inspiring – and hence in a highly emotional – way, and<br />
secondly to indirectly motivate users to refer to other media for learning purposes. In general, all students liked<br />
the games and also the mGBL platform. All indicators show that students like to use the games in a real tertiary<br />
education environment. Some of the students requested usage of the resource in other university courses. Many<br />
of them pointed out the efficiency, flexibility and ease of use of the platform. The new experience, fun and<br />
playability of the games gave them additional motivation. More than half of the students stressed that they<br />
learned more by playing the games, paid more attention while playing the games, and were more engaged when<br />
using the “learning by playing” method.<br />
Keywords: eLearning, mLearning, serious games, game based learning, mobile phones<br />
1. The project “mobile Game Based Learning”<br />
The project mobile Game Based Learning (mGBL) coordinated by evolaris next level GmbH<br />
Has been implemented from October 2005 until December 2008,<br />
Has been conducted by 30 researchers from 11 project partners from 5 European countries<br />
(Great Britain, Italy, Croatia, Austria and Slovenia),<br />
Used nearly 600 person-moths resources with a budget of 2.5 Mio EUR,<br />
Was supported by the EU under the FP6 IST.<br />
The overall goal of the project was to improve the effectiveness and efficiency of learning in the target<br />
group of young people (aged 16 – 24) through the development of innovative learning models based<br />
on mobile games. The biggest challenge in this project was to communicate content from different<br />
fields in a motivational, inclusive and emotional way. As the most personal and emotional<br />
communication channel the mobile phone was used to establish the link between learners and<br />
teachers.<br />
The specific aim of the project was to design, develop and pilot a prototype game platform that might<br />
be used to efficiently develop games for m-learning. The basic idea is to use the mobile phone to<br />
implement games bridging the real and virtual world. These games are firstly intended to directly<br />
support learning via opportunities to develop knowledge and cognitive skills in an exciting and<br />
inspiring – and hence in a highly emotional – way, and secondly to indirectly motivate users to refer to<br />
other media (e.g. “classic” libraries, scripts, etc.) for learning purposes.<br />
2. The mGBL platform<br />
The mGBL platform is the core result of the mGBL project. This software platform enables the cost<br />
effective development of mobile learning games, the planning, the deployment, the management, the<br />
reporting as well as the control of those games for m-learning.<br />
The mGBL platform is a comprehensive integration system for game-based learning. It supports the<br />
full cycle of mobile game-based learning from the selection of games and game styles to game<br />
authoring with the definition of learning content right through to the practical administration of game<br />
play and its results. Individual mobile game software is replaced by an integrative approach to mobile<br />
learning. Different server- and client-side state-of-the-art technologies are utilised according to the<br />
needs of different game concepts and user preferences. This has been shown in practice to be very<br />
important for acceptance and learning success. The administrative web user interface with its unique<br />
built-in interaction modelling system allows users with limited technical expertise to manage games<br />
and game players.<br />
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PC<br />
Client<br />
Game<br />
Authoring<br />
Game<br />
Style<br />
Selection<br />
Interaction<br />
Processing<br />
Reporting<br />
Logging<br />
O/R Mapping<br />
Database<br />
Download Tool<br />
Web Browser<br />
Figure 2: Architecture of the mGBL platform<br />
Thomas Putz<br />
Web Interface<br />
Session Management<br />
Security<br />
UI Libraries<br />
Games<br />
User Management<br />
Game Management<br />
SMS, MMS Mobile<br />
Device<br />
WAP Browser SMS / MMS<br />
Asynchronous<br />
Communication<br />
Sender<br />
Receiver<br />
Message Queue<br />
Dispatcher<br />
Mobile Deployment<br />
In addition to these fairly conventional features, the platform facilitates flexibility and communication.<br />
The rich diversity of mobile game types requires high configurability and connectivity. Therefore, the<br />
platform has been designed to be not just a monolithic application providing a fixed set of features,<br />
but to be modular and, to a high degree, extendable. An innovative game modelling system is<br />
available in the platform administrative user interface for handling incoming and outgoing SMSs,<br />
MMSs and e-mail messages and for responding in ways that suit the needs of diverse game types,<br />
including all-pervasive games. Web interfaces for interactive message sending and blogging are<br />
provided in order to further support communication between teachers and game participants. Most<br />
parts of the software modules are available as open source code with the EUPL 1.0 license.<br />
3. The mGBL project delivered 3 different mobile game templates<br />
3.1 Hybrid quiz simulation game template: “Ahead of the Game”<br />
Figure 3: Screenshot of “Ahead of the Game”: Fastest First – quiz component<br />
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J2EE Server
Thomas Putz<br />
A hybrid game, consisting of 2 components<br />
First, knowledge is tested<br />
Then there are opportunities to deal with challenges in simulated crisis situation<br />
An aspect of the learning games is the stimulation of learning through activity, Players are forced to<br />
make their decisions quickly in Fastest First!, because only the fastest have a chance to reach the<br />
next level in Crisis!, because the situation rapidly deteriorates without appropriate interventions<br />
Learning goals are decided by the game author:<br />
Content goals: e.g. Facts (after Prensky, 2001)<br />
Activity goals: e.g. Questions (after Prensky, 2001)<br />
Process goals: e.g. Remember (after Anderson and Krathwohl, 2001)<br />
Figure 4: Screenshot of “Ahead of the Game: Crisis!”<br />
In general all the professors liked Game 1 (Ahead of the Game) and also the mGBL-platform and the<br />
Game Authoring Tool. All professors would like to test the game for their learning purposes. All of<br />
them have the opinion that Game 1 could bring an added value for their learning purposes. The<br />
professors are not sure whether the games will be edited and authored by themselves or if they will<br />
need support by technical persons. All professors would like to use the game for their learning<br />
purposes. All of them have the opinion that games could provide an added value for their learning<br />
purposes.<br />
All indicators show that student like to use the game in real high education environment. Some of the<br />
students asked for possible usage in other courses at the university. Using the game for final course<br />
exam was very well accepted by the students. Many of them pointed out the efficiency, flexibility and<br />
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Thomas Putz<br />
easiness of use of the platform. New experience, fun and playability of the game gave them additional<br />
experience. More than half of the students stressed that they have learned more by playing the game,<br />
paid more attention while playing the game, and that they are more engaged when using “learning by<br />
playing” method.<br />
Table 1: Results from 137 students and 13 teachers<br />
Game Characteristics Students Teachers<br />
user friendliness 32% sufficient 90% sufficient, 40% of which excellent<br />
usefulness of information 26% good, 23% sufficient 30% excellent, 30% good, 20% sufficient<br />
appeal 25% sufficient 20% excellent, 40% good<br />
interface 21% good, 24% sufficient 60% good, 20% sufficient, 20% poor<br />
clearness of objectives 23% good, 22% sufficient 30% excellent, 30% good, 10% sufficient<br />
enjoyment 24% sufficient, 19% poor 25% excellent, 40% good, 30% sufficient<br />
3.2 Board game template: “Mogabal”<br />
An adventure game version that enables players to move around the board freely and interact with<br />
objects seen around. Events are triggered when a player falls on a board cell or when s/he ‘touches’<br />
an object on the map. The player has two main aims: discovering about different work contexts, by<br />
engaging in game events enhancing their characteristics profile, through making informed choices,<br />
astute choices, making alliances or by pure good luck!<br />
Learning goals are decided by the game author.<br />
Content goals: e.g. Facts, Judgement, Theories, Systems (after Prensky, 2001)<br />
Activity goals: e.g. Experimentation (after Prensky, 2001).<br />
Process goals: e.g. Evaluating, Creating (after Anderson and Krathwohl, 2001).<br />
MOGABAL can be seen as a type of role-play game.<br />
Figure 5: Screenshot of “Mogabal”<br />
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3.3 The different ‘events’ supported:<br />
Thomas Putz<br />
Quiz: a text and one or more options to choose from<br />
Decision Tree: similar to Quiz, however various choices have no immediate reward but link to a<br />
subsequent event (which can be any event type). This allows construction of complex simulations of<br />
chains of choices or decisions<br />
Conditional decision tree: similar to Decision Tree, but some of the possible choices are available<br />
and visible to the player only under particular conditions<br />
Simple: text message that can be used as a ‘leaf’ of a decision tree or as a simple random event<br />
Multimedia: opens a multimedia resource then links to a subsequent event. Can be used to enhance<br />
the graphic aspect of the events or to insert audio/visual elements in decision trees<br />
Set internal variables value: The game holds an internal array. This can be used as a sort of ‘state<br />
machine’ for complex event correlations<br />
‘Case of’ tree: event structured just like the CASE instruction in programming languages, such as<br />
SQL. Different events are activated according to current value of one of the internal variables<br />
Null event: game contents logic may require an ‘empty’ event<br />
Game Over: event overriding the normal ‘game-over’ rules<br />
A trial was held a whole semester usage of the mGBL game Mogabal during the course “Logistics“ at<br />
the Faculty of Maritime studies, University of Rijeka. This Game has been used to test the knowledge<br />
of students during the semester, and also, for the first time ever, mobile game was used for the final<br />
course exam.<br />
3.4 Pervasive game template: “Get Real!”<br />
Teams of learners engage and re-engage with a real world critical situation<br />
Planning and undertaking learning activity in competition with other teams<br />
Afterwards they reflect on the processes they were engaged in<br />
Learning goals are decided collaboratively by the teacher and their group of students<br />
Content goals: e.g. Making choices (after Prensky, 2001).<br />
Activity goals: e.g. Skills, Judgement; Process, Procedures; Observation (after Prensky, 2001).<br />
Process goals: e.g. Analyse, Evaluate, Create (after Anderson and Krathwohl, 2001).<br />
The phases of the competition are linked to Kolb’s (1984) learning cycle (simplified terminology: Race,<br />
1994):<br />
‘WANTING’: Planning a game to fit their own learning agenda.<br />
‘DOING’: Engaging with a real world critical situation; investigating and proposing solutions.<br />
‘FEEDBACK’: Using system feedback and peer feedback.<br />
‘DIGESTING’: Reflecting in and on action (double loop learning, Argyris and Schön, 1976), i.e.<br />
reflecting<br />
The mGBL prototype ‘Get real!’ has been developed as a ‘pervasive’ game, i.e. it is a multi-user<br />
mobile game that uses mobile technologies to bridge virtual world with real world activities (c.f.<br />
Benford et al., 2005).<br />
It is a true game:<br />
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Thomas Putz<br />
The player struggles to meet challenges in an uncertain situation (c.f. Fabricatore, 2000, Prensky,<br />
2001, Salen and Zimmerman, 2004), using the phone to co-operate and collaborate with others in<br />
identifying critical issues and proposing solutions (c.f. Senge, 1990, Small, 2000).<br />
The activity takes place in a context directly relevant to their course of study (c.f. Knowles, 1990).<br />
Feedback takes various forms (c.f. Race,1994, Prensky, 2001): system score, based on time<br />
taken, and teacher feedback, geared to generic learning objectives (Anderson and Krathwohl,<br />
2001) and any specific intended learning outcomes that the teacher may negotiate with the<br />
students. There is also the option of supporting peer feedback in an in-game blog discussion.<br />
Figure 6: Gameplay “Get Real”<br />
Figure 7: Inquiry based learning<br />
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4. Pedagogical impacts<br />
Thomas Putz<br />
It was a main goal of the mGBL project to develop methods and tools that enable learning in a playful<br />
and emotional way. To this end, WP3 developed innovative learning models, which have<br />
subsequently been implemented prototypically as game templates. These game templates have been<br />
evaluated from both the learners’ and teachers’ perspective and proved to fully support the overall<br />
goal. For example, the results of a empirical study with approx. 100 students for game template three<br />
(Get Real!) reveal that it leads to higher energetic activation, more positive emotions, more positive<br />
attitudes towards learning content, and more efficient knowledge transfer than a conventional case<br />
study approach. For the first time ever a mobile learning game has even been used to hold exams at<br />
the University of Rijeka – with very positive reactions from all side. This also exemplifies the dramatic<br />
impact the models and technologies developed in the course of the mGBL project can have in all<br />
phases of teaching and learning.<br />
5. Impacts of innovative new services<br />
The mGBL project has proven that it is not always necessary to deploy the most advanced 3D<br />
graphics and cutting-edge handsets in order to ensure a good user experience. In contrast, a practical<br />
"low tech – high involvement" approach is in many cases much more suitable in the learning context,<br />
especially when considering younger people in formal education. It is of utmost importance that the<br />
systems can be used by all pupils and students and that it does not require special devices, which<br />
may not be available or affordable for some target groups. The mGBL project thus developed a<br />
platform which fully supports wide-spread standards and makes minimal demands regarding device<br />
capabilities on the client side (Java, http, SMS/MMS). The platform exhibits maximum flexibility<br />
regarding contents and can easily be adapted to individual needs without very specific know-how. It is<br />
available as Open Source under the European Public License (EUPL) model at SourceForge and its<br />
modularity and ease of use should give rise to a considerably large community both contributing new<br />
functionalities and contents and at the same time improving the software quality. As could already be<br />
seen from first exploitation activities (e.g. the trials at the University of Vienna, or an exploitation<br />
workshop with mobilkom Austria representatives), hosting the platform as an application provider and<br />
offering additional services (such as user acceptance research or community building services) are<br />
promising business models (where also advertising may play a vital role for revenue generation),<br />
which shall lead to a broader uptake of the new learning models in the future.<br />
6. Impacts on target groups<br />
The main target group, i.e. younger people aged 16-24, benefits greatly from the new learning models<br />
developed in the course of the project. As the empirical results show these models can not only<br />
support more efficient knowledge transfer then for example a conventional case study under certain<br />
conditions, but also leads to more positive emotions and especially high flow values when using the<br />
mobile learning games. The strong flow experience points to a high degree of intrinsic motivation in<br />
the learner and shows that the game is being played for the game itself and not due to an external<br />
incentive, e.g., a good grade.<br />
7. Contribution to standards<br />
The mGBL project has contributed to the raising of standards in two domains:<br />
A Pedagogical and game models<br />
B Learning standards<br />
7.1 Pedagogical and game models<br />
The three game templates (also known as models) produced by the mGBL consortium reflect generic<br />
educational goals (Anderson and Krathwohl, 2001) and between them cater for three different<br />
learning paradigms (experiences of learning):<br />
Instructionist (Tolman, 1932), student as consumer. Focus on content, throughput, quality of<br />
student on exit (e.g. Game model 1).<br />
Revelatory (Bruner, 1973): student as explorer, team-worker. Focus on discovery (e.g. Game<br />
model 2).<br />
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Thomas Putz<br />
Conjectural (Kolb, 1984): student as producer, collaborator. Focus on output (e.g. Game model<br />
3).<br />
The games themselves are first and foremost games since without their entertainment value their use<br />
as educational devices would be impaired. The game templates use J2ME which make the games<br />
independent of a manufacturer-specific operating system. Game template 3 also makes use of Wi-Fi<br />
Internet enabled handsets. These innovations place the games at the cutting edge of mobile game<br />
developments.<br />
7.2 Learning standards<br />
To improve standardisation, interoperability and reusability of mobile learning games we have<br />
undertaken the following improvements:<br />
Game content for game 1 and game 2 is XML structured and thus substantially enhances possibilities<br />
for interoperability and reusability.<br />
Implementation of Dublin Core element dataset for the meta-tagging of mobile games with the Dublin<br />
Core Initiative learning standard which comply with following standards:<br />
ISO Standard 15836-2003 of February 2003 [ISO15836]<br />
ANSI/NISO Standard Z39.85-2007 of May 2007 [NISOZ3985]<br />
IETF RFC 5013 of August 2007 [RFC5013]<br />
8. Overall feedback<br />
In general, all students liked the games and also the mGBL platform. All indicators show that students<br />
like to use the games in a real tertiary education environment. Some of the students requested usage<br />
of the resource in other university courses. Overall, the students were very enthusiastic about using<br />
the game Mogabal for their final course exams. Many of them pointed out the efficiency, flexibility and<br />
ease of use of the platform. The new experience, fun and playability of the games gave them<br />
additional motivation. More than half of the students stressed that they learned more by playing the<br />
games, paid more attention while playing the games, and were more engaged when using the<br />
“learning by playing” method.<br />
All of the professors who participated in the trial would like to use the games for their learning<br />
purposes. All of them are of the opinion that games could provide added value for their learning<br />
purposes.<br />
The mGBL games were complex in terms of the pedagogy and organisation involved. Despite this,<br />
from the analysis which we performed it is clear that both teachers and students found them to be<br />
challenging and enjoyable experiences. Most important of all, there is clear evidence that significant<br />
learning took place and at least some of that learning was retained.<br />
The mGBL project has proven that it is not always necessary to deploy the most advanced 3D<br />
graphics and cutting-edge handsets in order to ensure a good user experience. In contrast, a practical<br />
"low tech – high involvement" approach is in many cases much more suitable in the learning context,<br />
especially when considering younger people in formal education. It is of utmost importance that the<br />
systems can be used by all pupils and students and that it does not require special devices, which<br />
may not be available or affordable for some target groups.<br />
9. Where to find additional information<br />
www.mg-bl.com<br />
http://mgbl.sourceforge.net/<br />
www.evolaris.net<br />
References<br />
Anderson, L.W. and Krathwohl, D.R. (Eds.) (2001). A taxonomy of learning, teaching, and assessment: A revision<br />
of Bloom's taxonomy of educational objectives. Longman, New York.<br />
Argyris, C. and Schön, D. (1978). Organizational learning: a theory of action perspective. McGraw-Hill, New York.<br />
Benford, P., Magerkurth, C. and Ljungstrand, P. (2005). Bridging the Physical and Digital in Pervasive Gaming. In<br />
Comm. ACM 48 3, p. 54–57.<br />
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Fabricatore, C. (2000). Learning and Videogames: an unexploited synergy. At:<br />
www.learndev.org/dl/FabricatoreAECT2000.PDF.<br />
Kolb, D. A. (1984). Experiential Learning. Experience as the source of learning and development. Prentice-Hall,<br />
Inc., New Jersey.<br />
Mitchell, A., Doherty, M., Millwood, R., Mininel, S., Inchingolo, P., Vatta, P., Parvu, A. (2007) On the Edge of<br />
Design for Mobile Game-Based Learning. International Journal of Advanced Technological Learning, In<br />
Press<br />
Prensky M. (2001). Digital Game-based Learning. McGraw Hill, New York.<br />
Race, P. (1994). The Open Learning Handbook. Kogan Page, London.<br />
Salen, K. and Zimmerman, E. (2004) Rules of play: game design fundamentals. London: MIT Press<br />
Senge, P. (1990) The fifth discipline: the art and practice of the learning organization. London: Random House.<br />
Cited by Smith, M.K. (2001). Peter Senge and the learning organization. Infed.<br />
Small, P. (2000) The Ultimate Game of Strategy. London: FT.COM ISBN: 027364999X.<br />
636
Using the Common Cartridge Profile to Enhance Learning<br />
Content Interoperability<br />
Ricardo Queirós 1 and José Paulo Leal 2<br />
1<br />
CRACS & DI-ESEIG/IPP, Porto, Portugal<br />
2<br />
CRACS & INESC-Porto LA, Faculty of Sciences, University of Porto, Portugal<br />
ricardo.queiros@eu.ipp.pt<br />
zp@dcc.fc.up.pt<br />
Abstract: The concept of Learning Object (LO) is crucial for the standardization on eLearning. The latest LO<br />
standard from IMS Global Learning Consortium is the IMS Common Cartridge (IMS CC) that organizes and<br />
distributes digital learning content. By analyzing this new specification we considered two interoperability levels:<br />
content and communication. A common content format is the backbone of interoperability and is the basis for<br />
content exchange among eLearning systems. Communication is more than just exchanging content; it includes<br />
also accessing to specialized systems and services and reporting on content usage. This is particularly important<br />
when LOs are used for evaluation. In this paper we analyze the Common Cartridge profile based on the two<br />
interoperability levels we proposed. We detail its data model that comprises a set of derived schemata referenced<br />
on the CC schema and we explore the use of the IMS Learning Tools Interoperability (LTI) to allow remote tools<br />
and content to be integrated into a Learning Management System (LMS). In order to test the applicability of IMS<br />
CC for automatic evaluation we define a representation of programming exercises using this standard. This<br />
representation is intended to be the cornerstone of a network of eLearning systems where students can solve<br />
computer programming exercises and obtain feedback automatically. The CC learning object is automatically<br />
generated based on a XML dialect called PExIL that aims to consolidate all the data need to describe resources<br />
within the programming exercise life-cycle. Finally, we test the generated cartridge on the IMS CC online<br />
validator to verify its conformance with the IMS CC specification.<br />
Keywords: eLearning, standards, interoperability<br />
1. Introduction<br />
Computers and the Internet have broadened the learning experience from the four walls of the<br />
classroom to the remote delivery of instructions and educational content by digital means known as<br />
eLearning. The evolution of eLearning in the last decades has been astonishing through the inclusion<br />
of new paradigms and new platforms exploring and producing a great variety of solutions for the<br />
enrichment of the educational experiences. In spite of their number, these platforms live at the<br />
expense of the business model adopted and the standardization level supported. Standards can be<br />
viewed as "documented agreements containing technical specifications or other precise criteria to be<br />
used consistently as guidelines to ensure that materials and services are fit for their purpose"<br />
(Bryden, 2003). In the eLearning context, standards are generally developed for the purposes of<br />
ensuring interoperability and reusability in systems and in the content and meta-data they manage.<br />
Many standards were created by educational organizations to enhance interoperability, reusability,<br />
and customization of digital learning content, assessments, collaborative discussion forums, and a<br />
diverse set of learning applications.<br />
In this paper we focus on the IMS Common Cartridge. The Common Cartridge provides a standard<br />
way to represent digital course materials for use in online learning systems so that such content can<br />
be developed in one format and used across a wide variety of learning systems. We analyze the<br />
Common Cartridge profile based on its interoperability levels: content and communication. In the<br />
former, we detail its data model composed by a set of schemata referenced on the CC schema. In the<br />
latter, we explore the use of the IMS LTI specification to enable web service invocation and data<br />
exchange among distributing learning applications.<br />
The study was the starting point to evaluate the applicability of IMS CC to describe programming<br />
exercises in a network of eLearning systems where students can solve computer programming<br />
exercises and obtain feedback automatically. Networks of this kind include systems such as learning<br />
management systems (LMS), evaluation engines (EE), learning objects repositories (LOR) and<br />
exercise resolution environments (ERE). Our strategy to achieve the interoperability among these<br />
tools is based on a shared definition of a programming exercise as a Learning Object. This shared<br />
definition is formalized using the IMS CC specification. The CC learning object is automatically<br />
generated based on a XML dialect called PExIL. This XML dialect aims to consolidate all the data<br />
need to describe resources that are useful on the programming exercise life-cycle. To test this CC<br />
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Ricardo Queirós and José Paulo Leal<br />
learning object we introduce the IMS CC conformance framework used to verify the compliance of the<br />
cartridges with the IMS CC specification and additional constraints (e.g. static, dynamic and<br />
conditional constraints).<br />
The remainder of this paper is organized as follows. Section 2 traces the evolution of standards on<br />
the eLearning realm. In the following section we detail the IMS CC information profile highlighting the<br />
Common Cartridge structure and the Learning Tools Interoperability specification. Then, we test the<br />
applicability of the IMS CC interoperability levels based on the definition of a new CC learning object<br />
for representing programming exercises and we test the cartridge structure using the IMS validator.<br />
Finally, we conclude with a summary of the main contributions of this work and a perspective of future<br />
research.<br />
2. eLearning standards<br />
In the last decade practitioners of eLearning started valuing more the interchange of course content<br />
and learners' information, which led to the definition of new standards. These standards are generally<br />
developed to ensure interoperability and reusability in content and communication. In this context,<br />
several organizations (IMS, IEEE, ADL, ISO/IEC) have developed specifications and standards<br />
(Friesen, 2005). These specifications define, among many others, standards related to learning<br />
objects (Rehak and Mason, 2003), such as packaging them, describing their content, organizing them<br />
in modules and courses and communicating with other eLearning systems.<br />
Packaging is crucial to store eLearning material and reuse it in different systems. The most widely<br />
used content packaging format is the IMS Content Packaging (IMS CP, 2007). An IMS CP learning<br />
object assembles resources and meta-data into a distribution medium, typically an archive in zip<br />
format, with its content described in a manifest file in the root level. The manifest file - named<br />
imsmanifest.xml - adheres to the IMS CP schema and contains several sections such as Metadata to<br />
describe the package as a whole and Resources to refer to resources (files) needed for the manifest<br />
and metadata describing these resources.<br />
The metadata included in the manifest uses another standard - the IEEE Learning Object Metadata<br />
(LOM, 2002). The IEEE LOM is a data model used to describe a learning object. The model is<br />
organized in several categories that cover general data, such as title and description, technical data<br />
such as object sizes, types and durations, educational characteristics and intellectual property rights,<br />
among many others. These categories are very comprehensive and cover many facets of a LO.<br />
However, LOM was designed for general LO and does not to meet the requirements of specialized<br />
domains, such as the automatic evaluation of programming exercises. For instance, there is no way<br />
to assert the role of specific resources, such as test cases or solutions. Fortunately, IMS CP was<br />
designed to be straightforward to extend through the creation of application profiles.<br />
The term Application Profile generally refers to "the adaptation, constraint, and/or augmentation of a<br />
metadata scheme to suit the needs of a particular community". A well know eLearning application<br />
profile is SCORM (SCORM, 2004) that extends IMS CP with more sophisticated sequencing and<br />
Contents-to-LMS communication.<br />
The IMS GLC is also responsible for another application profile, the Question & Test Interoperability<br />
(QTI, 2006) specification. QTI describes a data model for questions and test data and, since version<br />
2.0, extends the LOM with its own meta-data vocabulary. QTI was designed for questions with a set<br />
of pre-defined answers, such as multiple choice, multiple response, fill-in-the-blanks and short text<br />
questions. Although long text answers could be used to write the program's source code, there is no<br />
way to specify how it should be compiled and executed, which test data should be used and how it<br />
should be graded. For these reasons we consider that QTI is not adequate for automatic evaluation of<br />
programming exercises, although it may be supported for sake of compatibility with some LMS.<br />
Recently, IMS Global Learning Consortium proposed the IMS Common Cartridge (IMS CC, 2011) that<br />
adds support for several standards (e.g. IEEE LOM, IMS CP, IMS QTI, IMS Authorization Web<br />
Service) and its main goal is to shape the future regarding the organization and distribution of digital<br />
learning content.<br />
The standardization of the learning content it is not enough to ensure interoperability, which is a major<br />
user concern with the existing systems (Leal and Queirós, 2010). In the last few years there have<br />
been initiatives (Holden, 2004) to adapt Service Oriented Architectures (SOA) to eLearning. These<br />
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Ricardo Queirós and José Paulo Leal<br />
initiatives, commonly named eLearning frameworks, had the same goal: to provide flexible learning<br />
environments for learners worldwide. While eLearning frameworks are general approaches for<br />
eLearning system integration, several organizations proposed service oriented approaches<br />
specifically targeted to the LMS (IMS Digital Repository Interoperability – IMS DRI) and Repositories<br />
(IMS LTI).<br />
The IMS DRI specification provides a functional architecture and a reference model for repository<br />
interoperability composed by a set of recommendations for common repository functions, namely the<br />
submission, search and download of LOs. It recommends the use of web services to expose the<br />
repository functions based on the Simple Object Access Protocol (SOAP) protocol, defined by W3C.<br />
Despite the SOAP recommendation, other web service interfaces could be used, such as,<br />
Representational State Transfer (REST) (Fielding, 2005).<br />
A common interoperability standard that is increasingly supported by major LMS vendors is the IMS<br />
Learning Tools Interoperability (IMS LTI) specification. It provides a uniform standards-based<br />
extension point in LMS allowing remote tools and content to be integrated into LMSs. The main goal<br />
of the LTI is to standardize the process for building links between learning tools and the LMS. The<br />
IMS launched also a subset of the full LTI v1.0 specification called IMS Basic LTI. This subset<br />
exposes a unidirectional link between the LMS and the application. For instance, there is no provision<br />
for accessing run-time services in the LMS and only one security policy is supported (IMS BLTI,<br />
2010).<br />
3. The IMS Common Cartridge profile<br />
The IMS Common Cartridge specification defines an open format for the distribution of rich webbased<br />
content. Its main goal is to organize and distribute digital learning content and to ensure the<br />
interchange of content across any Common Cartridge conformant tools. The latest revised version<br />
(1.1) was released in May 2011. The IMS CC package organizes and describes a learning object<br />
based on two levels of interoperability: content and communication as depicted Figure 1.<br />
Figure 1: Common Cartridge content hierarchy<br />
In the content level, the IMS CC includes two types of resources:<br />
Web Content Resources (WCR): static web resources that are supported on the Web such as<br />
HTML files, GIF/JPEG images, PDF documents, etc.<br />
Learning Application Objects (LAO): special resource types that require additional processing<br />
before they can be imported and represented within the target system. Physically, a LAO consists<br />
of a directory in the content package containing a descriptor file and optionally additional files<br />
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Ricardo Queirós and José Paulo Leal<br />
used exclusively by that LAO. Examples of Learning Application Objects include QTI<br />
assessments, Discussion Forums, Web links, etc.<br />
In the communication level the cartridge describes how the target tool of the cartridge (usually a<br />
LMS) should communicate with other remote web applications using the IMS Basic LTI specification.<br />
Both levels enhance the interoperability of the cartridge among a network of eLearning systems. In<br />
this scope a new IMS CC specification feature is introduced to support authorization at two levels:<br />
either the whole cartridge can be protected or individual resources can be protected. In the following<br />
subsections we detail the most important elements of the CC content hierarchy.<br />
3.1 3.1 Content Packaging<br />
The Common Cartridge builds upon a profile of the IMS Content Packaging (CP v1.2 schema). The<br />
following figure provides a view of the CC manifest.<br />
Figure 2: Common Cartridge package<br />
The manifest is composed by four sections: metadata, organizations, resources and authorizations.<br />
The Metadata section is used to store the cartridge metadata restricted to a loose binding of LOM<br />
elements based on the Dublin Core (DC) specification. The Organization section will be used to<br />
represent the Common Cartridge Folder content type as a structural approach to organize content.<br />
The Resources section will be used to refer assets included in the cartridge.<br />
3.2 Metadata<br />
The manifest includes the LOM standard to describe the cartridge and the learning resources<br />
included in the cartridge package.The metadata could be include at two levels: cartridge and<br />
resources. At the cartridge level we must use metadata according to the Common Cartridge profile of<br />
the IEEE LOM (loose binding) which describes the range of a mapping from the core elements of the<br />
Dublin Core specification v1.1 to IEEE LOM. At the resources level we could use the original IEEE<br />
LOM namespace.<br />
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There will be scenarios where resources may need to be specified within the organization, but should<br />
not be made visible in player mode upon default import of the cartridge. One such situation is the<br />
inclusion of a solution program within the cartridge. To meet these needs, the common cartridge<br />
supports the optional “roles” meta-data associated with the resource in the manifest file. The<br />
supported roles in the IMS CC version 1.1 are: Learner, Instructor and Mentor. If case of absence of<br />
the role the resource would be viewable by all users.<br />
3.3 Authorization<br />
An IMS CC learning object supports authorization at three levels: on cartridge import, on cartridge<br />
usage and on usage of specific resources in the cartridge. The mechanism by which the authorized<br />
access to particular resources is enforced by the tool is not defined by the profile. The following code<br />
shows the use of the authorization element that extends the manifest to protect the learning object as<br />
a whole.<br />
<br />
<br />
<br />
<br />
<br />
<br />
12345<br />
http://publisher.com/authme<br />
<br />
<br />
<br />
Note that the address of the web service must support the Authorization Web Service as described in<br />
IMS Common Cartridge Authorization Web Service. If the access attribute of the authorizations<br />
element is set to resource then the individual resources which need to be protected are specified by<br />
adding the protected attribute to each resource.<br />
<br />
<br />
<br />
3.4 Questions and tests<br />
The Common Cartridge uses the IMS QTI specification as a data model for questions and tests. This<br />
specification is represented on the manifest through two LAO resource types: assessments and<br />
question banks.<br />
An assessment represents an ordered question set (e.g. Multiple Choice, True/False, Fill in the<br />
Blanks, Pattern Match, and Essay) and may include optional attributes (e.g. number of attempts, time<br />
limit and whether late submission is allowed) that apply to the set as a whole.<br />
A question bank can embed any of the question types supported by the CC v1.1 profile of QTI. Only<br />
one question bank can optionally be included in a cartridge.<br />
3.5 Web links<br />
A Web Link is a LAO resource that extends a standard HTTP link. The extension comprises a title and<br />
a URL describing a set of window open features such as the dimensions of the window. This<br />
approach allows the cartridge to minimize its storage space and to have content updates after<br />
distribution. Web links are described in a descriptor file as follows:<br />
<br />
The C Language<br />
<br />
<br />
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3.6 Discussion Topics<br />
Ricardo Queirós and José Paulo Leal<br />
A Discussion Topic is a LAO resource used to initiate a discussion activity. Upon import, the<br />
discussion topic content is stored by the tool using its own internal representation. As the cartridge<br />
content is added to an actual course, an associated discussion topic is created in the default tool<br />
discussion forum. Discussion topics are described in a descriptor file as follows:<br />
<br />
The Psychology of Faces<br />
Differences from LMS and CMS? <br/> <img src="$IMS-CC-<br />
FILEBASE$/images/img01.jpg"/><br />
<br />
<br />
<br />
<br />
The Discussion topic schema supports the use of plain text or HTML for the discussion content and<br />
allows the attachment of other resources through the use of the attachment element.<br />
3.7 Basic LTI<br />
A Basic LTI resource refers to an XML file that contains the information needed to create a link in a<br />
Tool Consumer (e.g. LMS). Upon the user’s click, the execution flow passes to a Tool Provider along<br />
with contextual information about the user and Consumer. The Basic LTI link is defined in the<br />
resource section of an IMS Common Cartridge as follows:<br />
<br />
<br />
<br />
The href attribute in the resource entry refers to a file path in the cartridge that contains an XML<br />
description of the Basic LTI link. A BLTI link contains several elements. The most important are: the<br />
title and description elements contain generic information about the link; the custom and<br />
extensions elements allow the Tool Consumer to extend the basic communication data; the<br />
launch_url element contains the URL to which the LTI invocation is sent; the<br />
secure_launch_url element is the URL to use if secure http is required.<br />
4. Applicability to automatic evaluation<br />
In order to test the applicability of these interoperability levels to the automatic evaluation we define a<br />
new CC learning object for representing programming exercises. These LOs are exchanged in a<br />
network of eLearning systems where students can solve computer programming exercises and obtain<br />
feedback automatically. Networks of this kind include systems such as LMS, evaluation engines (EE),<br />
learning objects repositories (LOR) and integrated development environments (IDE). This specialized<br />
cartridge includes a LTI descriptor referenced in the manifest by LAO resource. The use of this LTI<br />
descriptor will allow a secure integration of the cartridge from the place where it is referenced (e.g.<br />
LMS) to the place where it will be used (e.g. ERE).<br />
4.1 PExIL<br />
The Question and Tests Interoperability (QTI) is used on IMS CC to describe simple exercises.<br />
However, QTI was designed for questions with predefined answers and cannot be used for complex<br />
evaluation domains such as the programming exercise evaluation. A programming exercise requires<br />
a collection of files (e.g. test cases, solution programs, exercise descriptions, feedback) and special<br />
data (e.g. compilation and execution lines). These resources are interdependent and processed in<br />
different moments in the life-cycle of the programming exercise. To address these issues we create a<br />
XML dialect (Queirós and Leal, 2011) – called PExIL (Programming Exercises Interoperability<br />
Language) – whose aim is to consolidate all the data required in the programming exercise life-cycle,<br />
from when it is created to when it is graded, covering also the resolution, the evaluation and the<br />
feedback.<br />
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4.2 Generation of an IMS CC package<br />
Ricardo Queirós and José Paulo Leal<br />
In order to validate the PExIL usefulness we created a tool (named PexilUtils) to generate several<br />
resources related to the programming exercise life-cycle (e.g. exercise descriptions in multiple<br />
languages, test cases, feedback files). The LO generation is depicted in Fig. 3.<br />
Figure 3: Common Cartridge package generation<br />
The Generator tool uses as input a valid PExIL instance and a program solution file and generates 1)<br />
an exercise description in a given format and language, 2) a set of test cases and feedback files and<br />
3) a valid IMS CC manifest file. Then, a validation step is performed to verify that the generated tests<br />
cases meet the specification presented on the PExIL instance and the manifest complies with the IMS<br />
CC schema. Finally, all these files are wrapped up in a file (with the .IMSCC extension) and deployed<br />
in a Learning Objects Repository.<br />
From the several manifest sections included in the last version of the IMS CC specification only two<br />
were addressed in the generation phase: metadata and resources. The former is fed by the generator<br />
using a binding of the PExIL textual elements (e.g. title, authors, date) to the corresponding LOM<br />
elements. The latter contains a list of references to other files in the archive (resources) and<br />
dependency among them. The next figure shows the resources section of the generated CC manifest.<br />
The resources section starts with a LAO resource (1) pointing to the PEXIL descriptor. This file is<br />
responsible for the automatic generation of all the other files included in the package (with the<br />
exception of the solution program and images). The description of the exercise is included on the<br />
manifest as a WCR resource (2). This type of resources can be automatically rendered by the<br />
browser without any additional processing. The program solution (3) is associated with metadata<br />
since this resource should not be made visible in player mode to the students and will be used only to<br />
regenerate test cases and in the evaluation phase of the programming life-cycle. The test cases are<br />
depicted as LAO resources (4) comprising the PEXIL descriptor and a pair of input and output files<br />
referenced by dependency elements and defined individually as resource objects (5). Finally, the BLTI<br />
link is included as a LAO resource (6). This link points to a XML file that includes all the data needed<br />
to integrate the cartridge in a LMS-web application communication.<br />
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Ricardo Queirós and José Paulo Leal<br />
Figure 4: Resources section of the IMS CC LO manifest of a programming exercise<br />
4.3 Validation<br />
In this subsection we report on our efforts to validate the IMS CC cartridges previously generated<br />
using the IMS validator at http://validator.imsglobal.org. This system validates cartridges for<br />
conformance with the IMS Common Cartridge v1.0 and/or v1.1 specification. In the validation process<br />
the IMS CC Validator test the whole cartridge verifying the following type of constraints:<br />
Static: the parameters (e.g. file names) are fixed in the profile (e.g. imsmanifest.xml must<br />
exist at the root of the package)<br />
Dynamic: the parameters are taken from an instance document in the package (e.g. href<br />
attribute of a resource element must point to a QTI file)<br />
Conditional: the constraint depends on a condition (e.g. If parameter ‘contenttype’ is<br />
‘question’ then the href attribute must point to a QTI file).<br />
The cartridges generated from PExIL instances using the methodology presented in the previous subsection<br />
passed all tests performed by the validator.<br />
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5. Conclusion<br />
Ricardo Queirós and José Paulo Leal<br />
In this paper we present a comprehensive study on the new IMS CC specification. For this study we<br />
analyzed this specification at two interoperability levels: content and communication. At the content<br />
level we studied the specifications of LAO resources, such as QTI assessments, Discussion Forums,<br />
and Web links. At the communication we studied the IMS BLTI has a means to use the cartridge in a<br />
LMS-web application communication. Both levels support authorization through the use of the IMS<br />
Common Cartridge Authorization Web Service.<br />
The applicability of IMS CC was tested in a specialized domain: the automatic evaluation of<br />
programming exercises. In this scope we defined a new CC learning object for representing<br />
programming exercises. These learning objects are automatically generated from a PExIL instance -<br />
a XML dialect to describe data for the programming exercises life-cycle. Finally, the generated<br />
cartridge was validated using the IMS CC validator to assure the conformance of the cartridge with<br />
the IMS CC v1.1 specification.<br />
Our major conclusion is that the IMS CC has a number of improvements when compared with the<br />
base specification, the IMS CP. From the standpoint of our intended use, the automatic evaluation of<br />
programming exercises, the most relevant features are the BLTI support and the access control at the<br />
resource level. The Basic LTI (BLTI) will be instrumental in binding a programming exercise with an<br />
environment where the student can resolve it; it can be used to launch exercise resolution<br />
environments (ERE) from the LMS with a specific exercise. The access control at the resource level<br />
enables an eLearning system (e.g. a LMS) to present the problem solution to the teacher while hiding<br />
it from students.<br />
We are currently finishing the development of the generator engine to produce a LO compliant with<br />
the IMS CC specification. This tool could be used as an IDE plug-in or through command line based<br />
on a valid PExIL instance. A valid PExIL instance can be integrated in several learning scenarios<br />
where programming exercises are used, from curricular to competitive learning. For future work we<br />
intend to support the PExIL definition in the crimsonHex repository (Leal and Queirós, 2009) – a<br />
repository of programming problems.<br />
References<br />
Advanced Distributed Learning (ADL) (2004) “Scorm 2004 4th Edition”. Available online at http://www.adlnet.gov<br />
Bryden, A. (2003) “Open and global standards for achieving an inclusive information society”. International<br />
Organization for Standardization. Available online at http://www.iso.org/iso<br />
Fielding, Roy T.; Taylor, Richard N. (2002-05) “Principled Design of the Modern Web Architecture”, ACM<br />
Transactions on Internet Technology (TOIT) Association for Computing Machinery 2 (2): 115–150.<br />
Friesen, N. (2005) “Interoperability and Learning Objects: An Overview of E-Learning Standardization”.<br />
Interdisciplinary Journal of Knowledge and Learning Objects.<br />
Holden, C. (2004) “What We Mean When We Say “Repositories User Expectations of Repository Systems””. In:<br />
<strong>Academic</strong> ADL Co-Lab.<br />
IEEE LOM (2002) “IEEE Standard for Learning Object Metadata” IEEE 1484.12.1-2002 Available online at<br />
http://www.ieeeltsc.org/standards/1484-12-1-2002/<br />
IMS BLTI (2010) “IMS Basic Learning Tools Interoperability Specification” - Version 1.0 Final Specification,<br />
Available online at http://www.imsglobal.org/lti/blti/bltiv1p0/ltiBLTIimgv1p0.html<br />
IMS CC (2011) “IMS Common Cartridge Profile” v1.1 Final Specification Available online at<br />
http://www.imsglobal.org/cc/<br />
IMS-CP (2007), “IMS Content Packaging Specification Primer”, Version 1.2 Public draft Available online at<br />
http://www.imsglobal.org/content/packaging<br />
IMS QTI (2006) IMS Question and Test Interoperability v2.1 Draft specification, Available online at<br />
http://www.imsglobal.org/question/index.html<br />
Leal, J.P. and Queirós, R. (2010) “eLearning Frameworks: a survey”. Proceedings of International Technology,<br />
Education and Development Conference.<br />
Leal, J.P., Queirós, R. (2009) “CrimsonHex: a Service Oriented Repository of Specialised Learning Objects”. In:<br />
ICEIS 2009: 11th International Conference on Enterprise Information Systems.<br />
Rehak, D. R., Mason, R. (2003) “Keeping the learning in learning objects”, in Littlejohn, A. (Ed.) Reusing online<br />
resources: a sustainable approach to e-Learning. Kogan Page, London, 2003. (pp.22-30).<br />
Queirós, R. and Leal, J.P. (2011) “PExIL: Programming Exercises Interoperability Language”, In 9th Conferência<br />
- XML: Aplicações e Tecnologias Associadas (XATA).<br />
645
The Design and Development of an eLearning System<br />
Based on Social Networking<br />
Andrik Rampun and Trevor Barker<br />
Department of Computer Science, University of Hertfordshire, UK<br />
y.rampun@herts.ac.uk<br />
t.1.barker@herts.ac.uk<br />
Abstract: For many people the internet “eLearning” experience can be rather lonely, lacking as it does, the<br />
opportunity for interaction between students and the sense of community and sociability of a well delivered live<br />
lecture. As a result the potential benefits from eLearning may fail to materialise because of this lack of student<br />
stimulation, involvement and interaction. The basic premises of this project was that students prefer an audio<br />
visual rather than solely text based medium, and prefer sociable rather than solitary individual study. It is<br />
hypothesised that social networking which builds virtual communities allows connectivity, interaction and in the<br />
context of eLearning holds the promise of making learning a more pleasurable interactive process. Based on<br />
investigation current issues of eLearning and discovering the possibility of eLearning in social networks, the<br />
authors describe the development and evaluation of an online eLearning application intended to enhance the<br />
interaction levels of learners in a virtual eLearning environment. It was hoped that eLearning could be more<br />
enjoyable by providing a friendly internet forum where students were able to post problems and ideas connected<br />
with their subject domains, pose and answer peer questions, thus generating lively interactive chat, whilst<br />
simultaneously developing communication and analytical and support skills. A prototyping process model was<br />
applied in designing the application to maximise the user involvement during requirement gathering and design.<br />
In the paper, the design process consists of five iterations is described. The application was developed based on<br />
the concept of two popular social networking websites, Youtube and Facebook. It was our hypothesis that social<br />
network websites have several drawbacks in terms of their educational use. These potential drawbacks are<br />
described in the paper. The ways in which the authors allowed for these during the design and development<br />
phases of this project is also explained. The application was evaluated using four evaluation methods,<br />
observations, interviews, questionnaires and database records analysis. The results of this evaluation are<br />
presented in the paper. It was found that learners had a positives experience of using the application and based<br />
on learners’ comments we present a discussion on the possible reasons for this.<br />
Keywords: Web 2.0, eLearning, application development, social networking, multimedia<br />
1. Introduction<br />
The popularity of social networks is increasing and, according to figures from In-Stats reports<br />
produced by market analysts, there were 4.5 billion active social networking accounts in 2010 (Portet,<br />
2011). Over the last few years, the popularity of social networks websites soared and opening of<br />
accounts has become the norm for the younger generations. This has triggered numerous debates<br />
about the possibility of making them a platform for online learning.<br />
The idea of this paper is to explain the design, development and evaluation of an online eLearning<br />
application based on social networks. The application is a web-based tool that allows students to<br />
learn over the internet. But compared with many existing eLearning options, it is intended to increase<br />
the interactions between users and deepen their engagement in their learning, so enriching the<br />
process. This gives the potential to increase the efficiency of learning we argue. The application has<br />
been developed based on the concept of social network models, Facebook (Facebook, 2011) and<br />
Youtube (Youtube, 2011).<br />
In order to understand the issues involved and to obtain the requirements of the system, extensive<br />
research on the current eLearning approaches and the possibility of social networking as an<br />
eLearning platform was undertaken by the authors. The main concern in eLearning is communities of<br />
learners are difficult to form because they separated by distance which implies that each student<br />
learns individually without the benefit of stimulating face to face discussion (Rennie and Mason,<br />
2008). Therefore, for many people traditional “eLearning” via the internet can be rather lonely, as it<br />
lacks the opportunity for interaction between students and the sense of community and sociability. As<br />
a result the potential benefits from eLearning may fail to materialise because of this lack of student<br />
stimulation, involvement and interaction.<br />
After looking at the features of social networking and reading the literature, the authors were<br />
convinced that it has the ability to form communities of learners to make eLearning more interesting<br />
and fun by improving communication and interaction between students as well as the engagement<br />
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Andrik Rampun and Trevor Barker<br />
level in virtual community. This suggests possible enhancements to make eLearning processes more<br />
effective by improving the communication and interactions by applying the main features of social<br />
networking. Therefore an extensive analysis of the weaknesses and strengths of social networks from<br />
the eLearning perspective and student’s-teacher’s perspective is vital.<br />
If education and learning systems are to use social networks such as YouTube, and Facebook, we<br />
suggest they must be very carefully designed so that the learning goals are central, and various<br />
pitfalls avoided. A prototyping process model (Evolutionary method) has been applied during the<br />
design and development process to maximise user involvement to ensure the final product meet<br />
user's requirements (Rogers, 2008). In order to test and evaluate the system, the researchers<br />
undertook qualitative evaluation of the system with a small group of learners. The evaluation covered<br />
4 aspects; the application’s usability, the user’s attitude while performing a task, whether the<br />
application achieves its goals as an eLearning application and the functionalities of the application.<br />
The participants were required to provide feedback on each of these aspects, in order to provide<br />
information which was the key to the overall judgment as to whether the application had the potential<br />
to perform as a satisfactory eLearning platform.<br />
1.1 The current issues of eLearning approaches<br />
More than 30 articles, journals and case studies were reviewed by the authors to investigate the<br />
current issues of eLearning approaches. In addition questionnaires were distributed to learners and<br />
70 responses were received. The respondents’ additional information such as age and grade level is<br />
similar to the intended user of the system. As a result, the authors considered that many eLearning<br />
approaches have had varying degrees of success but often have reduced effectiveness due to lack of<br />
helpful interaction and communication among the users. According to Blinco et al. (2004), one of the<br />
main issues in much conventional eLearning, apart from the content issue, is that the interface<br />
between the user and the material can be uninteresting, the material itself is often difficult to<br />
understand and the approaches do not persuading thus cause the learning process to become boring<br />
and the learner to lose motivation. In fact, based on our survey findings, text-based traditional<br />
approaches such as forums, wikis and blogs can be quite boring because of the low degree of<br />
interaction (Shepherd, 2002). We hypothesise that in order to engage the attention of learners,<br />
learning should be fun and interesting. However, case studies and the survey result showed that<br />
reading thousands of words on computer screen (blogs and wikis) could be quite boring and stressful.<br />
This is supported by the survey result when approximately 80% of the respondents agreed that textbased<br />
materials are not the best medium for explanations in various fields of education and especially<br />
when it comes to courses with a large component of practical work.<br />
Therefore using multimedia delivery methods such as video and audio should be expected to<br />
enhance the interaction and communication as well as the engagement level in a virtual community.<br />
This is because study materials can be delivered via lecture, mentoring, modelling, presentation and<br />
demonstration (Baird and Fisher, 2005). Mantyla (2001) added the materials also can be delivered<br />
through simulation and small group discussions. This means that multimedia can deliver lectures in<br />
various different ways which offer a better selection to gain knowledge. Several other main issues<br />
such as lack of historicity elements, restricting the ability to organise the information and irrelevant<br />
content were cited by approximately 90% of the respondents in the survey. These were consistently<br />
cited as important elements which could be useful in eLearning.<br />
1.2 The benefits of social networking to education<br />
Social networks have its advantages to education. According to Thomas (2010), Bishop, a director of<br />
the eLearning company, ‘Glamorgan Blended Learning’, commented that social networking is a<br />
persuasive, adaptable and sociable system that could lead to more interesting virtual learning<br />
environments. Social networking allows learners to procure information quickly and easily, on any<br />
subjects (Iloveindia, n.d). For example users within a student's network can share information they<br />
have brought in from different websites. Therefore, the student can get notification of others' research<br />
in areas of shared interest. In this way they are able to help each other to keep up to date with current<br />
information as long as they are connected with other users (Bedel, 2009). The bigger the network, the<br />
more information that can be gathered and the more frequently the information shared is updated.<br />
Moreover, social networking encourages users to work in collaboration rather than on their own,<br />
increasing group working skills (iloveindia, n.d). In fact, it also can improve the communications skills<br />
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Andrik Rampun and Trevor Barker<br />
as well as collaborative with teachers (Xomba, 2010). In addition, it gives the chance to all people to<br />
be content creators, managers and distributers (Digizen, n.d). Users can create (role as a content<br />
creator), upload (role as a distributer), edit and organise (role as a manager) the materials. These<br />
activities support and develop users' creativity and active participation. Additionally, social networking<br />
allows a learner to connect with many other learners from different backgrounds, cultures and<br />
experiences. According to Banks et al. (2001) in the University of Washington, “learning occurs when<br />
there is diversity in the environment”.<br />
2. The design and implementation process<br />
2.1 The requirements<br />
The application's functional requirements were identified during the investigation of current issues of<br />
eLearning described in the previous section. A summary of the application's requirements identified<br />
by the authors is presented in table one below:<br />
Table 1: List of functional requirements<br />
Number Requirements<br />
1 User login and logout<br />
2 User register account<br />
3 User forgot password (change password)<br />
4 Search materials (videos)<br />
5 Create topic discussion<br />
6 Upload material(video)<br />
7 Update video’s details<br />
8 Update user’s profile<br />
9 Send message<br />
10 Reply message<br />
11 Save video into user’s folders (favourite folder, watch later folder, etc)<br />
12 Request to joint network/approve/reject requests<br />
13 Create quiz to be attached with a video<br />
14 Create notice on blue board.<br />
15 Download video/materials note<br />
16 Post comments to a video<br />
17 Like and dislike video<br />
18 Reply topic discussion<br />
19 Red flag notification<br />
20 Notifications on dashboard<br />
21 Video statistics<br />
22 Delete messages<br />
23 Delete videos<br />
24 Delete topic discussion<br />
25 Edit topic discussion<br />
26 Table paging<br />
27 Display friends suggestion<br />
28 Display current network’s activities on user’s dashboard<br />
29 Display current blue board contents on user’s dashboard<br />
30 FAQ pages<br />
31 Tool tips for each of the related images, links, menus, etc<br />
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The authors also suggest a set of non functional requirements of the system based on a consideration<br />
of usability (Miller, 2002). This would improve the interaction level between learners and the<br />
application. Therefore increase user’s satisfaction through:<br />
Consistency<br />
Controllable by users<br />
Effectiveness and efficiency<br />
Memorability<br />
Application’s usability design<br />
Understandability<br />
Ease of learning<br />
2.2 Application design<br />
There were five iterations involved in the application design phase and each of the iterations involved<br />
four stages. Here is the general process how the application was designed. The first stage was “quick<br />
design” which is a stage where the developer plans specific parts of the application in outline. Some<br />
designers prefer to sketch the initial design on a paper. From the frames templates created, the<br />
developer was able to convert it using HTML and CSS mark-up languages to make it viewable on<br />
internet browsers. The designs were then available for formative evaluation in a user centred<br />
approach in order to gain feedback. User would write down what he/she liked and what he/she did not<br />
like about the design in a feedback session. During the feedback session, new requirements were<br />
discovered as well as design improvements suggested. Based on the feedback from the user, the<br />
researcher analysed and refined the new design for the existing requirements and also developed a<br />
set of new requirements. Figures 1, 2 and 3 are an example of sequence on one of the prototypes<br />
was developed.<br />
Figure 1: Sketched design for video player<br />
During the first iteration, the developer constructed the designs for all the basic requirements<br />
gathered in the previous phase. Firstly, the designs were sketched using the Microsoft Word<br />
application then converted into mark-up languages using HTML and CSS, so the designs were<br />
viewable on internet browsers. By the end of the process, Microsoft Visual Basic (VB) scripts were<br />
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added to develop the various prototype systems as dictated by the requirements and feedback. Once<br />
all the prototypes were completed, they were exposed to the user to gain additional feedback and<br />
also to identify any new requirements that presented themselves.<br />
Figure 2: Example of VB.NET static code<br />
Figure 3: The prototype for the video player<br />
The basic requirements in the first phase were login and logout pages, signup page, and recovery<br />
password and search functionality. By the end of the first iteration, new requirements were gathered<br />
and those requirements were based on user feedback and suggestions from the developer. The new<br />
requirements were brought to the second iteration and the prototypes were developed in this stage.<br />
The prototype development process was exactly the same in the previous phase but with additional<br />
requirements. Once the prototypes were completed, they were again exposed to the users in<br />
additional sessions to gain feedback. This process was continued until the fifth iteration where the<br />
users and developers were satisfied with the designs.<br />
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2.3 The implementation<br />
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After the design phase had been completed and achieved the required standard, the developer<br />
initiated the application development stage of the project. The application mainly has been developed<br />
using Microsoft VB.Net under the Visual Studio 2008 environment on the Windows Vista platform.<br />
VB.Net is known as a 4 th generation language which helps to quicken the development process, and<br />
also it is easier to learn compared to some programming languages such as Java and C++. However,<br />
JavaScript was also used on some of the pages, for example to assist in the paging process. The<br />
purpose of using JavaScript in this application is the fact that it is a powerful script for very efficient<br />
and effective tasks, especially paging and form validation. Moreover, AJAX technology<br />
(webhostdesignpost, n.d) has been used to help the application perform some of the tasks more<br />
effectively and efficiently. For example, VB.Net is unable to refresh a specific part of a page without<br />
using AJAX technology. Therefore, AJAX was widely used in developing the application in addition to<br />
VB.Net.<br />
In addition to these technologies, an Open Source technology was also used. For example,<br />
“JWPlayer” is an Open Source video player which is customisable. “JWPlayer” is not only easy to use,<br />
but very easy to install and deploy on the server. The main advantage of “JWPlayer” is that the<br />
developer does is not required to install Macromedia Flash or Window Media Player component in the<br />
Visual Studio environment. The player is able to display many kinds of video format such as .AVI,<br />
.MP4, .MPG and others. In the last part of this stage, HTML and CSS integration was undertaken.<br />
HTML and CSS are two mark-up languages which are mandatory in any web application<br />
development.<br />
The database side of the application was designed using standard techniques and the Microsoft<br />
Access 2007 was used as a database for the application. During the development process several<br />
software engineering practices were employed to ensure the application’s reliability such as compile<br />
and smoke test frequently and manage testing as a continuous process (SPMN, 2010). The<br />
developer additionally maximised user involvement during the implantation phase in order ensure that<br />
the requirements and designs were fully synchronised. The figures 4 and 5 below are example screen<br />
shots of the application.<br />
Figure 4: Screen shot to display a video material<br />
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Figure 5: Screen shot of a user’s dashboard<br />
3. Evaluation<br />
Andrik Rampun and Trevor Barker<br />
The evaluation objectives were:<br />
To evaluate the importance of “historicity” element in eLearning. Five participants were selected<br />
and given five days to use the application. They were required to create their accounts in the<br />
application. Once they have created, they had five days to use the application and make<br />
interactions with the other users and materials. They can upload videos, comment videos, create<br />
forum discussion, create quiz, etc. By the end of period, the authors performed the following<br />
methods to evaluate the importance of historicity element in the application.<br />
Database record analysis – This was achieved by recording and analysing the interactions made<br />
by users as they used the application in order to achieve their objectives and goals. This was<br />
instrumental in understanding the importance of the user’s history function in the application.<br />
Think aloud – After the end of the evaluation period, participants were required to write a short<br />
answer for a set of questions given.<br />
To evaluate the ability of a social networking for interactive eLearning environment to increase the<br />
interaction levels among the users, as well as with the materials. The same five participants were<br />
given set of questionnaires and required to write a short answer for a set of the questions given to<br />
them.<br />
To discover how virtual appreciation elements can motivate students to get involved in a team.<br />
The authors asked the same participants by distributing set questionnaires and required to write a<br />
short answer for set of the questions given to them related to this issue.<br />
To evaluate whether the application achieved its overall goals or not<br />
The application’s goals were:<br />
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To increase users’ interactions and engagement level among the users and materials within a<br />
virtual learning community by providing a social networking based eLearning environment.<br />
To increase the learners’ motivation to participate in a collaborative team within a virtual learning<br />
community.<br />
To make the learning process more interesting and fun by using Video and Audio instead of text<br />
and images.<br />
3.1 Findings<br />
3.1.1 The importance of “historicity” element in eLearning<br />
Based on the positive feedback obtained, it is suggested that it is one of the key features to be<br />
integrated within an eLearning application of this type. One of the key aspects of this feature is that it<br />
was able to show the relative popularity of any posting, (materials or other content) by means of a<br />
tally count, according to the frequency with which a particular posting is viewed by other learners. This<br />
popularity can be viewed on a user’s dashboard, and will tend to steer e-learners towards popular<br />
(and arguably useful) material. Interesting material would tend to be selected more often by users and<br />
would often lead to a further discussion (through comments posted) among the learners. As we can<br />
see in this process, this feature can, in a more subtle way, encourage learners to discover something<br />
new as well as to get involved in a virtual group discussion, developing the friendly, virtual community<br />
that was one of our objectives at the start of this research as being desirable in an eLearning system.<br />
One of the participants commented that by doing this learners could acquire “bonus” knowledge even<br />
though the initial intention was to find different information. In fact, it's believed that this feature could<br />
also be especially helpful to those who need direction from others, being non-self starters themselves.<br />
Moreover, this feature also allows learners to look back and view a record of useful information at<br />
anytime. The “useful information/activities” might include what they have done in the past, such as<br />
items they have revised, videos they have watched, documents they have created and issues they<br />
have discussed. All those activities can help to sustain the learning process through “memory<br />
support” prompted by the historical “threads”. In fact, these “threads” we argue, can also assist by<br />
making it quicker to access, organise and recall information. However, it is true to say that privacy is a<br />
potential issue that has to be considered. This is because not every learner may like to be “watched”<br />
or get “noticed” for what they did in the past. This is an issue for future research.<br />
The second data analysis was based on the application's database record. The application recorded<br />
the number of clicks made during the whole history of the interactions on pages and the also records<br />
the number of clicks made using the search field at the top of the application page. The purpose of<br />
the comparison was to measure how important the history page is in helping learners to find useful<br />
information related to their studies instead of using the search function.<br />
Variable a = number of clicks made through the history page --- N(a)<br />
Variable b = number of clicks has been made using search field --- N(b)<br />
The researcher assumes if N(a) > N(b) means users are mainly relying on feature A to find<br />
information within the application. Otherwise users are mainly relying on feature B as their main tool<br />
to find information within the application. The finding was that:<br />
N (a) = 114 clicks<br />
N (b) = 82 clicks<br />
The records show that during the evaluation period the users made 114 clicks through the history<br />
page displayed on dashboard whilst 82 clicks were made by the users through search field. This is<br />
interpreted as showing that the user’s history page is a very important alternative tool for finding<br />
information within the application and indeed that users are attracted more using the history feature<br />
more than the search functionality. Therefore, even though both of those features serve different<br />
purposes it clearly shows that users will use history page not only to retrieve previous action but to<br />
seek info similar to the search function.<br />
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3.1.2 The ability of a social networking based eLearning environment to increase the interaction<br />
levels among the users, as well as with the materials<br />
According to the feedback from the evaluators, the application had great potential to increase the<br />
interaction levels among users as well as between users and the materials. It was likely however that<br />
the application would benefit from a few improvements in certain respects. For example too many<br />
interactions may cause interference and distractions, especially for users who prefer to learn at their<br />
pace and space with just the minimum interactions. However, the application was able to increase<br />
both the users’ interactions with other users and also the number of comments made on materials.<br />
This was because users were able to contribute videos, images and text based notes, all of which can<br />
be downloaded onto hard-disk for further use. Because of this case we suggest that learners have<br />
more opportunity for interactions with the materials. This is unlike the materials available on YouTube<br />
for example where users do not have the ability to download the videos directly from the website<br />
itself. This will likely minimise the learner’s ability to control the materials themselves.<br />
One evaluator commented that the application’s ability to suggest and display relevant videos is a<br />
useful feature to enhance the interaction levels between users and the materials within the<br />
application. The videos suggestion function allows the user to find more about the links provided. This<br />
feature therefore was seen to enable users to find a range of answers/techniques to solve a particular<br />
question. In fact, the freedom given to the users to personally organise materials is seen as another<br />
way to increase the interaction level between a user and a material.<br />
3.1.3 To discover how Virtual appreciation elements can motivate students to collaborate<br />
The feedback also indicated that virtual appreciation highly motivates users to get involved in a<br />
collaborative team, leading to more interactions not only among the users but between users and the<br />
materials. For example kudos points would likely lead to a healthy competition if the users were<br />
ranked in a league within his/her fellow network members. This would allow learners to see their<br />
relative positions in the network and to understand how they might be able to improve his/her current<br />
position in a league. This sort of healthy competition and friendly rivalry might be able to encourage<br />
users to publish and share more information, as well as to get involved in many discussions. By doing<br />
these activities, they will collect more points so improve their current position in a league.<br />
Additionally, the “like” and “dislike” buttons available to learners were also recognized as very useful<br />
features in online eLearning. All the participants reported that the use of these buttons encouraged<br />
them to share their videos with the community. For example if many users “liked” a video, it means<br />
the video’s content has good qualities and is acceptable. The “like” feedback encourages the<br />
uploading of more videos for sharing. It is likely that this kind of activity ensures that the learner is<br />
engaging with a community rather than just watching the videos suggested by others.<br />
The feedback received also show that learners wanted to be recognised in a virtual learning<br />
community. One of the ways is through a distinctive user profile in the community. For example, in<br />
this application, as users contribute more content into the community, his/her “kudos points” would<br />
increase. In this case the researcher received a response from one of the participants to say how she<br />
liked the feature because the “kudos points” on her profile not only made her more confident in<br />
helping others but encouraged her to be more active, for example by replying to comments on the<br />
forum and uploading videos.<br />
3.1.4 Evaluation whether the Application achieved its Goals or not<br />
The overall analysis based on the responses received from the evaluators suggests strongly that the<br />
application has successfully achieved its goals. A social networking based eLearning environment<br />
was able successfully to increase interaction among the users in the virtual community and also<br />
increased the engagement level between users and the materials’ contents. The combinations of<br />
forum discussion and learning through video and audio made the learning process more interesting<br />
and fun. It was seen that this combination was beneficially blended together in an on online eLearning<br />
application rather than in a text based or only video based application.<br />
The engagement level among users and materials increased when users were given the freedom and<br />
ability to organise the videos into their own personal folders. For example, the application allowed<br />
users to save videos into any folder of their choice (‘watch later folder’, ‘my document folder’, ‘saved<br />
video folder’ and ‘favourite folder’). We argue that learning through video and audio also is likely to<br />
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enhance the learners’ engagement in a particular topic because it is often easier to understand a<br />
practical task with video than by text based, information alone.<br />
The interactions among the users increased because they were able to see what the other learners<br />
had done in the past. Those activities were displayed on the user’s dashboard and they could<br />
persuade a user to follow what the others were doing by clicking the link history displayed on his/her<br />
dashboard. Interactions among users often occurred when users were discussing a particular topic<br />
and exchanging opinions with each other by posting their comments on the page.<br />
From the feedback we learnt that participants enjoyed using the application because they had the<br />
ability to create quizzes and attach notes together with the videos uploaded by them. The evaluators<br />
commented that in this way learners are not only playing their role as a learner but also the role as a<br />
teacher. This we argue, motivated them not only to get involved in a learning community but in a<br />
virtual teaching and learning community.<br />
We are able to view this application as an eLearning environment with the motivation to learn and<br />
teach, with deep collaboration and virtual appreciation from the other users in the community.<br />
Appreciation can be shown through the dislike and like buttons. User reputation can be shown<br />
through reputation points making the application e -learning process more fun and interesting.<br />
Displaying a user’s position in a league within his network can create a healthy competition as users<br />
will tend to try to increase their reputation points through greater participation, such as uploading<br />
more informative videos, creating more topic discussion, helping others to answer questions, etc.<br />
4. Discussion<br />
The evaluation results and findings suggest that a social networking application such as developed<br />
here, has the potential to improve eLearning on the internet compared with purely text-based existing<br />
eLearning options. Such an application can increase the interaction levels both between different<br />
learners and also between a learner and the study materials. In fact, the authors found that allowing<br />
learners to revisit their tracks on the eLearning application is a feature particularly welcomed by the<br />
participants, being very helpful for information retrieval. According to Lamming and Newman (1991),<br />
“much information is hard to retrieve the need to do so was not foreseen at the time the information<br />
was stored”. However, the user's "trail" can support the retrieval process because it contains a<br />
sequence of logical steps and pieces of information which can facilitate recall and memorisation.<br />
Hailpern et al. (n.d) in their article about improving recall with contextual searches stated that user's<br />
activity history acts as a “memory support” also because it contains pieces of information such as<br />
keywords and dates.<br />
When a learner can retrieve the information previously studied, this is likely to make the learning<br />
process more interesting. One of the challenges in eLearning is how to help those learners with<br />
problems of information retention over time which may be hours, days or longer. Therefore a learner<br />
might choose to make use of the historicity elements in the application, knowing in a particular case<br />
that they can increase ease of learning and retention, and so also increase their motivation to learn<br />
(ETTAD, n.d). Therefore the historicity elements provide a promising enhancement in eLearning to<br />
assist learners who are having retention problems.<br />
If a learner achieves his/her learning objective more easily, it seems likely that learning will be more<br />
interesting, fun and enjoyable, giving an increased incentive to learn. In eLearning, motivation could<br />
be influenced by means of several factors such as appreciation, intrinsic level of interest of the topic,<br />
and through competition among the learners. Based on the feedback gained during the evaluation<br />
process, showing appreciation (in this case through comments, “kudos points”, like and dislike<br />
buttons) is an effective way to motivate learners. One of the participants pointed out that as he<br />
accumulated more “kudos points” from other learners, this visible expression of appreciation<br />
increased his enthusiasm and readiness to get involved in yet more discussion by helping others with<br />
answers, clarifications and comments regarding their postings. So incorporating means of expressing<br />
appreciation can create a virtuous circle motivating learning. Therefore, the authors suggest that<br />
integrating features that enable users to express their emotion is a important way to increase the<br />
incentive to learn.<br />
Kudos points might also be used to create healthy competition among learners within a virtual<br />
community. Indeed if the points were depicted in the form of a league table, for many learners this<br />
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could create a constructive sense of competition because they will strive to get more “kudos points”<br />
by participation in discussion or contributing and sharing materials with others. It is possible however<br />
that this competition might be counter-productive for some learners. We will investigate this issue in<br />
future research. This competition could potentially increase a learner’s participation and engagement,<br />
not only in a particular group discussion but in the whole community. By involvement with more<br />
groups there are likely to be more interactions, leading to a greater spectrum of views and diversity of<br />
opinions, leading to a richer "debate". Diversity of expressed views may give students more<br />
alternative personal routes to understanding and learning and options to choose those which are the<br />
best for them. Therefore, this tally with an article entitled “diversity within unity” by Banks et al. (2001)<br />
the University of Washington, arguing that learning occurs when there is diversity in the environment.<br />
In light of these findings, it will clearly be desirable to enhance the evaluation of the application by<br />
using a greater number of participants than the ten participants in this study. In conclusion, this study<br />
strongly suggested that social networking has the potential to revolutionise the current eLearning<br />
approaches such as portal based eLearning, blogs, wikis and forum discussion. In fact, social<br />
networking technology has the potential to shift the learning process from "formal" to "informal"<br />
making learning a more relaxed, pleasurable and interactive process. This would allow students to<br />
schedule and plan a learning period so that their session is tailored for a specific time allocation. This<br />
is in accordance with one assumption related to the cognitive theory of multimedia learning which is<br />
due to the capacity of working memory; learners can only process a limited amount of information in<br />
each channel at one particular time (The eLearning coach, 2010). Other than that, the authors<br />
consider that the social networking approach allows learners to develop their knowledge for<br />
themselves as he or she learns in a constructivist way.<br />
References<br />
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SOCIAL NETWORKING MEDIA TO SUPPORT “ALWAYS ON” LEARNING STYLE’ Educational<br />
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Banks, J.A., Cookson, P., Gay, G., Hawley, W.D., Irvine, J.J., Neito, S., Schofield, J.W., Stephan, W.G. (2011)<br />
‘Diversity within Unity: Essential Principles for Teaching and Learning in a Multicultural Society’.<br />
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[accessed 25 th May 2011].<br />
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Hailpern, J., Jitkoff, N., Warr, A., Karahalios K., Sesek R., Shkrob N. (n.d) ‘YouPivot: Improving Recall with<br />
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March 2011].<br />
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Memory’ http://www.lamming.com/mik/Papers/air.pdf [accessed 24 th May 2011].<br />
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&hl=en&ei=0IReTfM1x4qFB9XL8YYO&sa=X&oi=book_result&ct=result&resnum=4&ved=0CE0Q6AEwAw#<br />
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657
Kansei Design Model for eLearning: A Preliminary Finding<br />
Fauziah Redzuan 1, 2 , Anitawati Mohd Lokman 2 , Zulaiha Ali Othman 1 and Salha<br />
Abdullah 1<br />
1 Universiti Kebangsaan Malaysia (UKM), Bangi, Malaysia<br />
2 Universiti Teknologi MARA (UiTM), Shah Alam, Malaysia<br />
fauziahr@tmsk.uitm.edu.my<br />
anita@tmsk.uitm.edu.my<br />
zao@ftsm.ukm.edu.my<br />
sa@ftsm.ukm.edu.my<br />
Abstract: Positive emotion plays an important role in learning. Previous researchers have emphasised the<br />
importance of positive emotion for effective learning. Although some researchers have documented the<br />
association between emotion and eLearning, few studies have addressed users’ emotional experience during<br />
their interaction with eLearning material. Therefore, this research paper highlights the importance of emotion and<br />
aims to associate users’ emotional experience in eLearning in a convergence of interface, content, and<br />
interaction design, of the learning material. In an experimental setting, we adopt the Kansei Engineering (KE)<br />
methodology that has been proven successful in associating emotion and product design characteristics. The<br />
Kansei Engineering technique is used in this research to translate the users’ Kansei (feeling and desire) into the<br />
design elements of the online course. The instruments used in this research include ten online database courses,<br />
and 478 adjectives have been used to represent the users’ emotional experience. Respondents are comprised of<br />
36 undergraduate students from a public institution of higher learning, in Malaysia. The findings led to the<br />
development of a Kansei design model, which aims to provide instructors and designers with clues for<br />
engineering a positive emotional experience, for students learning in an online environment. The positive<br />
emotional experience is targeted to facilitate, not only the capable students, but also the at-risk students, by<br />
enhancing their learning experience. Recent research has also highlighted the need for new techniques to<br />
identify at-risk students, as well as to support their learning. Therefore, identifying a good emotional design for<br />
eLearning will hopefully assist better learning, not only for the good student, but also, and more importantly the<br />
at-risk student. This paper presents the preliminary findings of the first experiment conducted by the researchers.<br />
Results reveal the key adjectives for describing emotional experience in online learning, as well as the specific<br />
design elements of the online course, associated with these emotions. Additionally, this paper briefly discusses a<br />
proposed model for positive emotional experience in online learning; a description of the Kansei Engineering<br />
technique adopted for this study; the analysis and findings, as well as a brief explanation of future research<br />
directions.<br />
Keywords: online course, Kansei Engineering (KE), emotion, design elements, eLearning, emotional experience<br />
1. Introduction<br />
Emotion plays an important role in learning. As emphasised by various researchers, positive emotions<br />
are crucial for effective learning to take place. Despite critiques claiming that emotion should be<br />
neglected in the learning process, many other researches support the idea that positive emotion is<br />
important for effective learning.<br />
However, although there are some researchers who associate emotion and eLearning, researches<br />
that address users’ emotional experience in eLearning are still in the early stages of development.<br />
The work reported in this paper presents the results of the preliminary study, performed to provide<br />
input to the ultimate aim, which is to discover the association of users’ emotional experience in<br />
eLearning with a convergence of interface, content, and interaction design, of the online learning<br />
material.<br />
The following sections are placed in order of what has been said in the literature on emotion in<br />
eLearning, issues in eLearning, emotional experience in web-based applications, Kansei Engineering,<br />
a brief description of the research model, followed by the research method, and the analysis and<br />
discussions from the results of the evaluation experiment. Finally, the research summary and future<br />
work directions are given.<br />
2. Emotion in learning<br />
Emotion is still somewhat neglected in learning, as researchers only tend to emphasise on cognition<br />
and rationality. It is only quite recently that the trends have changed, and more researchers are<br />
including emotion in their research.<br />
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According to Clapper (2010), positive emotion can be positively associated with learning. Recent<br />
brain research also indicates that emotions are essential to learning (Rager 2009). In order for<br />
learning to take place, the attention of the learner must first be engaged, and emotional responses<br />
can ‘trigger’ the learners’ attention (Rager 2009: 29). Rager (2009) also suggested that emotional<br />
issues could not be ignored and should be included in all types of learning, and stressed that more<br />
research is needed in this area.<br />
Many researchers highlight the importance of positive emotion in learning, such as in becoming more<br />
efficient, and creative problem solvers, Hirt et al (in Capota, van Hout and van der Geest 2007); to<br />
affect information processing and learning outcomes (Domagk, Schwartz and Plass 2010); to promote<br />
knowledge construction and problem solving (Um, Song and Plass 2007); to improve creativity and<br />
flexibility, Isen (in Chaffar and Frasson 2005); in motivating students (Wang et al 2010); and to help in<br />
performing difficult tasks (MacFadden 2005). However, negative emotion poses several risks<br />
including making simple tasks difficult (MacFadden 2005) and impairing individuals’ abilities to think or<br />
learn efficiently, Goleman (in Chaffar and Frasson 2005).<br />
However, de Jong (2009) implied that emotion in learning is rediscovered. This renewed discovery<br />
may be based on the direction of research from being teacher-centred to learner-centred. This is a<br />
new light to emotion in education, and rejects MacFadden’s (2005) argument that emotion has been<br />
neglected in education and online education, which was reported due to the heavy emphasis on<br />
cognition and rationality. According to him, historically, emotion has not been very appropriate in<br />
education (MacFadden 2005). Additionally, MacFadden also asserted that more investigation was<br />
needed to identify ways that the focus on emotions can inform and strengthen the web-based learning<br />
experience (MacFadden, 2005).<br />
Linnenbrink-Garcia and Pekrun (2011) also highlighted the importance of studying emotions,<br />
especially in the context of a student’s engagement and learning. These authors emphasised that<br />
research on emotions was still limited in educational psychology, a point that was previously stressed<br />
by (Domagk, Schwartz and Plass 2010).<br />
In conclusion, it is evident from the above literature that emotions, especially positive emotions, are<br />
indeed very important and powerful in engaging learners either traditionally or online. Hence, putting<br />
this argument forward, the research reported in this article was conducted in order to investigate the<br />
emotional experience that students would have in online learning, looking into the possibilities to<br />
cluster significant emotions and thus, distinguish between positive and negative emotions.<br />
3. Problems in eLearning<br />
Three important problems that are uniquely associated with the design within the eLearning<br />
environment have been identified from the literature. The first problem, as highlighted by (Vrasidas<br />
2004), focuses on the eLearning design itself, with regard to some problems in the Learning<br />
Management System (LMS). The second problem is associated with the course design in the<br />
eLearning environment, as discussed by (Yang and Cornelius 2004; Fisher and Wright 2010). The<br />
third issue concerns the design of the learning material in the online course, as discussed below.<br />
Although many issues remain, especially related to design in the eLearning environment, the focus of<br />
this research is only on the emotional experience evoked by the design of the learning material in the<br />
online environment.<br />
One of the general problems in web-based design, according to Lokman (2011), is that web-based<br />
design always produces a conflict between the designer’s specification and the user’s conformance.<br />
Her argument agrees with that of Liu’s (2007) that posited that there is a discrepancy between the<br />
designs of eLearning and the learners’ need or preferences, which results in poor learning among<br />
students. This idea is further supported by Stephenson et al (2007), who state that designers should<br />
employ the principles of a user- or learner-centred design. Even though many eLearning materials do<br />
employ multimedia elements, as well as interactivity, these elements still do not meet the expectations<br />
of the user, as noted by Greitzer (in Stephenson et al 2007). The root cause of this problem may be<br />
poor design, organisation of the content or usability.<br />
Furthermore, van Schaik and Ling (2008) also emphasised that poorly designed pages can rapidly<br />
turn users away. O'Brien and Toms (2008) also stated; “a Web interface that is boring, a multimedia<br />
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presentation that does not captivate users’ attention ….are quickly dismissed with a simple mouse<br />
click”. O'Brien and Toms (2008) also argued that, in order for technologies to be successful, they must<br />
not only be usable, but also engage users. Accordingly, previous researchers also noted the difficulty<br />
of designing online learning interfaces, as compared with designing web pages such as those noted<br />
by Kreijins (in Fadel and Dyson 2007).<br />
In addition, Bennet and Bennet (2008) also stressed on the emotional aspect of the learners and the<br />
learning experience that they are going through. According to these researchers, “ideally good<br />
eLearning would facilitate an experience with the learner that creates emotional tags, thus enhancing<br />
the ability to learn from that experience”. From the literature, it is confirmed that a good design of the<br />
online learning material is important to help students learn better.<br />
4. Emotional experiences in web-based application<br />
Several issues of concern exist with regard to the user’s emotional experience in the web-based<br />
environment. Although the area of emotional aspects of the user experience is a neglected area of<br />
research (Thuring and Mahlke 2007), it is now an area of concern within the Human Computer<br />
Interaction (HCI) community.<br />
Agarwal and Meyer (2009) and Agarwal and Prabaker (2009) demonstrated that usability metrics<br />
alone (e.g., time on task, number of errors) cannot sufficiently measure the overall user experience of<br />
the product or interface. According to their research, emotional responses may also play a significant<br />
role in measuring the user’s experience, as well as in judging the usability of the product or interface.<br />
Whilst some research on emotion and online learning exists, there is still a lack of research on the<br />
design of the learning material in an online environment, which could capture or engage students’<br />
attention and emotion. Most literature is based on the general emotional experience of the learners<br />
during the online course. Little attention is placed particularly on the emotional response to the design<br />
of the learning materials. Other related researches in this area such as by Zembylas, Theodorou and<br />
Pavlakis (2008), focused on the general experience of the learners in the online environment and the<br />
emotional experience of the students going through the online study. Zembylas’ research does not<br />
specifically concentrate on the emotional response to the design of the learning material. Additionally,<br />
MacFadden (2005) proposed an emotionally oriented model for web-based education based on a<br />
constructivist approach. This model consists of four stages, namely; safety, challenge, new thinking,<br />
and consolidation. This proposed model is for general emotions within web-based learning.<br />
It is evident from the literature that even though emotion is now an emphasised issue in web-based<br />
applications, there is still no specific model for emotional experience evoked from the design of the<br />
learning material in an online environment.<br />
5. Kansei Engineering<br />
There are many definitions of Kansei. According to Professor Mitsuo Nagamachi, the founder of<br />
Kansei Engineering (KE), Kansei “implies psychological feeling and needs in mind” (Nagamachi<br />
2008). Kansei also “refers to the state of mind where knowledge, emotion and passion are<br />
harmonized” (Nagamachi and Lokman 2011: 5). The idea of KE has been around since 1970. In KE,<br />
the aim is to develop a product that people desire for or have deeply in mind. As described by<br />
Lokman (2011), KE provides a systematic way of understanding the insights of user perceptions<br />
toward artefacts via several physiological and psychological measurement methods. These insights<br />
are then translated into the design characteristics of the artefact. KE is a very important philosophy,<br />
as it is not only customer/user oriented, but it also promotes the value of emotion or aesthetics in the<br />
product design, as perceived by the customer/user.<br />
Many researchers use KE, but few do so in the field of education. The philosophy of KE has only quite<br />
recently permeated into educational systems (Sandanayake and Madurapperuma 2009). Several<br />
studies have linked KE to online learning. Tharangie et al (2008) used KE to enhance eLearning web<br />
interfaces, focusing on the study of colour. On the other hand, Chaminda et al (2009) proposed and<br />
implemented an interactive eLearning system using KE. Levels of knowledge and emotion were<br />
analysed using biometrics signals to analyse the emotions, which were then mapped against the<br />
knowledge and emotional levels of the Kansei model (Chaminda et al 2009). In another study,<br />
Sandanayake and Madurapperuma proposed a conceptual model for eLearning using KE techniques.<br />
Specifically, they used a software agent capable of recognising and responding to the learner’s<br />
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emotional state during a period of learning (Sandanayake and Madurapperuma 2009). Chen, Chuah<br />
and Teh (2010) also attempted to use KE in their study on instructional design.<br />
Many methods of KE exist, namely, KE Type I and Type II, Category Classification Method, KE<br />
System, Virtual KE System, and many more. For the purpose of this research, we selected KE Type II<br />
as being the method most suitable for this area of study, as identified by its research design.<br />
6. Proposed model<br />
This paper reports a brief description of the proposed research model. The chosen model is based on<br />
the principles of the Aptum model, highlighted by Hasle (2006) and interaction design. The Aptum<br />
model was chosen as it consists of elements that are strongly proposed for effective communication<br />
and is related to emotion. The interaction design also is included in the model, as from the literature it<br />
is an important element in learning. The Aptum model consists of the elements of the Orator (the<br />
speaker or instructor), the Scena (the audience or the receiver), the Res (the content), the Verba (the<br />
style or the form of presentation or interface), and the Situatio (the context). According to Hasle (2006)<br />
the Aptum model emphasises the balance between the elements, to achieve the apt. The more the<br />
balance, the better is the apt.<br />
However, the Aptum model is a general model, and adaptation is needed in order to discover the<br />
knowledge of how a specific combination of design elements affects emotional experience in<br />
eLearning environment. To enable this, KE methodology was adopted, as it has been successfully<br />
proven in discovering relations between emotion and design.<br />
Therefore, we argue that, based on the principles of Aptum model and interaction design, there is not<br />
one element that affects the positive emotional experience in learning, but rather a combination of<br />
elements that results in a positive emotional experience of the learners. The important elements<br />
extracted from the Aptum model are the interface, content, and context. For this experiment, the<br />
emotional experience based on the combination of interface, content, and interaction design were<br />
being evaluated.<br />
As far as the authors are aware, no other researchers have yet applied the principles of the Aptum<br />
model, interaction design, in combination with KE, to extract the design elements based on the<br />
emotional experience of the learners in online learning. For interested readers, who would like to read<br />
in detail about the proposed model, please refer to Redzuan et al (in press).<br />
7. Methodology<br />
To proceed with the research, we took several steps based on the KE technique. The KE Type II<br />
method based on (Nagamachi and Lokman 2011), is followed.<br />
Steps were adopted from the KE Type II (Phase 1), but were adapted specifically at the Extracting<br />
Item/Category step. Figure 1 shows in detail all of the steps adopted in this study using the KE Type II<br />
method. Section 7 (Methodology) and Section 8 (Analysis and Discussion) of the paper are related to<br />
Figure 1.<br />
7.1 Selecting survey target<br />
During the survey target selection phase, researchers began with the general problem, identified from<br />
the literature and then focused on the specific problem of the design of the learning material for<br />
courses in an eLearning environment. A short survey was administered to undergraduate university<br />
students in Information Technology and Network, at the Faculty of Computer and Mathematical<br />
Sciences to which the first author of this paper is affiliated. The survey was conducted in order to<br />
confirm that the problem in the design of learning materials is still relevant. Initially, 45 students were<br />
selected and surveyed to ascertain their opinions on which of five courses needed support for<br />
eLearning. The results are shown in Table 1.<br />
A comparison was made between the two groups. Both groups valued eLearning as important to<br />
course code ITS472 (Database course) so that they would be able to study at their own pace and<br />
time.<br />
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A second survey was subsequently administered, in order to understand the state of emotion<br />
experienced by students, particularly in response to the online course on the i-Learn system. The i-<br />
Learn system is an eLearning environment developed to allow lecturers to share online learning<br />
material with students in the first author’s university. In this survey, 106 students were given several<br />
open-ended questions related to the current online learning system that they were experiencing.<br />
Analysis of the second surveys findings revealed that, even though many students responded that<br />
they were satisfied, at the same time, many online learning materials in their courses still evoked<br />
negative emotions.<br />
Phase 1<br />
Phase 2<br />
Selecting Survey<br />
Target<br />
Extracting Low Level<br />
Kansei Words<br />
Primary Evaluation<br />
Experiment<br />
Statistical Analysis<br />
of Kansei Words<br />
Extracting High<br />
Level Kansei Words<br />
Secondary Evaluation<br />
Experiment<br />
Configuration<br />
of SD Scale<br />
(1)<br />
Configuration<br />
of SD Scale<br />
(2)<br />
Preparation of<br />
Evaluation Target (1)<br />
Preparation of<br />
Evaluation Target (2)<br />
Extracting<br />
Item/Category<br />
Figure 1: Research methodology steps using KE Type II method adapted from (Nagamachi and<br />
Lokman 2011: 50)<br />
Table 1: Students’ feedback regarding the importance of eLearning for the specific courses offered<br />
IT Students (30) Network Students (15)<br />
Course Code Numbers Course Code Numbers<br />
ITS572 18/30 ITT5 50<br />
10/15<br />
ITS472 16/30 ITS472 9/15<br />
ITS410 13/30 ITT450 9/15<br />
ITS521 10/30 ITT460 8/15<br />
ITS544 9/30 ITT510 7/15<br />
7.2 Extracting low-level Kansei words<br />
In this step, 511 Kansei words considered to be related to online learning, as well as the psychology<br />
of learning, were collected from 83 journals and proceedings. The optimum number of Kansei words,<br />
according to Nagamachi and Lokman (2011), is between 600 and 800, but 300 or 400 words are also<br />
sufficient to complete the primary evaluation experiment. Kansei words were usually related to users’<br />
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emotions and opinions. They include adjectives, nouns, verbs, and sentences (Nagamachi 2011).<br />
Kansei words are best understood in their adjective form (Nagamachi and Lokman 2011). Therefore,<br />
all the 511 Kansei words were checked properly for their adjective and noun forms, and then<br />
submitted<br />
to the expert for validation.<br />
The first expert, Expert (A) is a linguistic with 20 years experience in the field. Expert (A) validated and<br />
checked whether all of the words were in their proper adjective and noun form. Expert (A) also<br />
suggested several more words related to learning and emotions. The second expert, Expert (B) is an<br />
educational psychologist who has been involved in the area for more than 10 years. Expert (B)<br />
validated the Kansei words and judged whether each was related to online learning or general<br />
learning. The third expert, Expert (C) is a team of eLearning designers and instructional designers<br />
who have been involved in this area for more than four years. From the designers’ team, most of the<br />
negative words were eliminated and suggested as unsuitable for eLearning. This was justified by the<br />
designers’ expertise in the area that suggest eLearning to induce positive emotions to the user.<br />
However, the designers also agreed that sometimes negative emotion could be generated from<br />
eLearning materials. Therefore, negative emotion is also a valid construct to measure designs that<br />
may evoke a negative emotional<br />
experience. Finally, from all of the experts’ validations, a set of 478<br />
Kansei words were concluded.<br />
7.3 Configuration of SD scale<br />
The Semantic Differential (SD) scale was then developed for the 478 Kansei words. According to<br />
Nagamachi and Lokman (2011), a 5-level rating has been widely used for SD scales. They suggested<br />
avoiding too many levels, as more levels make respondents more confused. In addition, according to<br />
Nagamachi (in Lokman and Nagamachi 2010), the 5-degree scale is better than other scales, such as<br />
the 7-, 9- or 11-degree scales, as it is best suited to the style of human judgment. Therefore, we used<br />
a 5-level rating for this research.<br />
7.4 Primary evaluation experiment<br />
The primary evaluation experiment was conducted using respondents comprising 36 undergraduate<br />
students in the area of Information Technology. The selection of respondents was based on the<br />
subject (i.e., the students or the respondents) selection procedure. A purposive sampling technique<br />
was used to select the students. Selection criteria included firstly, that the students were studying in<br />
the area of Information Technology; secondly, that they were currently enrolled or had taken the<br />
database course, and thirdly, that they had the ability to express their emotions. Initially, around 100<br />
students took a short survey to test their ability to express their emotions. Following that test, only 55<br />
students were selected and invited to complete the primary evaluation<br />
experiment. Of these, only 36<br />
students<br />
accepted the invitation and completed the experiment.<br />
As for the specimens (i.e., the online database courses), ten specimens were selected based on the<br />
criteria that the design elements, such as colour, typography, layout, content, and interaction of each<br />
differed from one another. The specimens are available online. Each specimen was assigned a<br />
number<br />
(Specimen No.) by the researcher.<br />
The primary evaluation experiment conducted in a computer laboratory, took 6.5 hours. There were<br />
breaks every two hours to help respondents to refresh their mind. Each specimen was evaluated<br />
using the 478 Kansei words. Each respondent was assigned a number (Subject No.) by the<br />
researcher and a computer with an Internet connection was used to do the experiment. The<br />
respondents interacted with the actual specimens online and the suggested time for the actual<br />
evaluation for each specimen was between 20 to 30 minutes. In addition, to minimize the effects of<br />
fatigue, boredom, or bias, the 478 Kansei words were arranged into two different versions. To further<br />
help the respondents verify the meaning of the Kansei words, Malay translations<br />
were provided, even<br />
though the medium of the instructions of the respondents’ university is English.<br />
8. Analysis and discussion<br />
8.1 Statistical analysis<br />
Some data cleaning was performed on the collected data, and the average evaluation values were<br />
calculated. The average evaluation data was then analysed using JMP software, in order to<br />
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Fauziah Redzuan et al.<br />
understand the correlation of Kansei words, as well as to calculate factor analysis, in order to<br />
understand the significant factors that were formed from the evaluation results. In addition, based on<br />
the<br />
average score, specimens that fitted best to Kansei were identified.<br />
Figure 2 shows some examples of the average evaluation results based on the 35 subjects’<br />
evaluations. Correlation analyses, based on a pairwise correlation method were performed on the<br />
data, in order to understand the strength of the correlation between two or more Kansei words.<br />
Correlation Coefficient Analysis (CCA) is the measure of strength between variables. CCA is<br />
important to identify smaller, but precise sets of correlated Kansei words, from the larger set of<br />
emotion words (Lokman and Ibrahim<br />
2010). Figure 3 depicts the correlation matrix of the Kansei<br />
words with their correlation values.<br />
Subject No<br />
Specimen No<br />
Average Data 2<br />
KW<br />
1 2 3 4 5 6 7 8 9 10<br />
1 Relaxed 3.028571 2.685714 4.142857 3.457143 3.647059 3.857143 3.457143 3.8 2.828571 3.942857<br />
2 Intimidated 2.285714 2.742857 2.441176 2.828571 2.852941 2.885714 2.8 3.2 2.885714 3.257143<br />
3 Happy 2.657143 2.742857 4.085714 3.171429 3.676471 3.514286 3.342857 3.771429 2.885714 3.485714<br />
4 Merry 2.314286 2.514286 3.914286 3.114286 3.294118 3.142857 3.142857 3.6 2.657143 3.457143<br />
5 Unpleasant 2.742857 2.705882 2.257143 2.657143 2.441176 2.457143 2.771429 2.6 3 2.771429<br />
6 Leisurely 2.857143 2.828571 3.742857 3.028571 3.333333 3.428571 3.4 3.342857 3.114286 3.314286<br />
7 Soothing 3.085714 3.085714 3.529412 2.914286 2.970588 3.085714 3.2 3.114286 3.142857 3.228571<br />
8 Unsafe 2.371429 2.514286 2.085714 2.257143 2.176471 2.428571 2.371429 2.2 2.628571 2.428571<br />
9 Sensational 2.514286 2.857143 3.571429 3 3.235294 3.257143 3.028571 3.628571 2.714286 3.257143<br />
10 Surprised 2.542857 2.714286 3.285714 2.771429 2.852941 3.085714 3.257143 3.514286 2.742857 3.028571<br />
11 Unwise 2.571429 2.342857 2.228571 2.514286 2.235294 2.457143 2.205882 2.485714 2.885714 2.428571<br />
12 Heavy 3.171429 3.147059 2 2.8 2.705882 2.828571 3 3 3.342857 2.828571<br />
13 Learnable 4.352941 3.828571 4.285714 3.942857 4.264706 4.314286 3.971429 4.228571 3.714286 3.971429<br />
14 Solemn 3.764706 3.114286 2.676471 3.371429 3.058824 3.114286 3 3.114286 2.857143 3<br />
15 Touched 2.323529 2.514286 3 2.942857 2.823529 2.857143 2.914286 3.314286 2.857143 3<br />
16 Restless 2.882353 2.8 2.542857 2.828571 2.852941 2.685714 2.828571 3.028571 2.6 2.657143<br />
17 Proud 3 2.914286 3.8 3.057143 3.294118 3.228571 3.342857 3.542857 2.885714 3.4<br />
18 Mad 2.058824 2.428571 1.714286 2.142857 2.029412 2 2.142857 2.057143 2.514286 2.085714<br />
19 Pleasant 2.939394 3.257143 3.8 3.342857 3.529412 3.2 3.285714 3.514286 3.171429 3.257143<br />
20 Unwilling 2.606061 2.657143 1.914286 2.714286 2.617647 2.428571 2.628571 2.314286 2.914286 2.342857<br />
21 Neutral 3.617647 3.085714 3.514286 3.514286 3.470588 3.771429 3.828571 3.742857 3.542857 3.714286<br />
22 Irritated 2.647059 3.028571 2.2 2.742857 2.205882 2.371429 2.514286 2.6 3.028571 2.457143<br />
23 Curious 3.441176 3.485714 3.514286 3.514286 3.794118 3.4 3.371429 3.285714 3.428571 3.485714<br />
24 Despairing 2.764706 2.771429 2.428571 2.771429 2.588235 2.742857 2.771429 2.771429 3.114286 2.771429<br />
25 Competent 3.176471 3.257143 3.457143 3.314286 3.323529 3.371429 3.314286 3.142857 3.314286 3.485714<br />
26 Unique 2.647059 2.971429 3.971429 2.8 3.205882 3.514286 3.4 4.085714 2.8 3.542857<br />
27 Involved 3.411765 3.257143 3.971429 3.457143 3.647059 3.542857 3.6 3.6 3.057143 3.657143<br />
28 Confused 2.970588 3.114286 2.114286 2.885714 2.088235 2.257143 2.857143 2.685714 2.828571 2.571429<br />
29 Inefficient 2.617647 2.857143 2.205882 2.6 1.911765 2.2 2.685714 2.342857 3.057143 2.114286<br />
30 Inconvenient 2.588235 2.885714 2 2.628571 2 2.114286 2.685714 2.514286 2.828571 2.171429<br />
31 Unresponsive 2.441176 2.828571 2 2.714286 2.176471 2.257143 2.485714 2.314286 3.028571 2.4<br />
32 Desirable 2.941176 3.342857 3.882353 3.142857 3.588235 3.457143 3.371429 3.314286 3.2 3.457143<br />
33 Perfect 2.735294 2.857143 3.735294 3.2 3.823529 3.657143 3.257143 3.742857 2.685714 3.714286<br />
34 Uncooperative 2.588235 2.6 2.058824 2.571429 2.323529 2.090909 2.4 2.485714 3 2.257143<br />
35 Ready 3.588235 3.285714 3.852941 3.428571 3.823529 3.714286 3.371429 3.8 3 3.771429<br />
36 Unconscious 2.382353 2.6 2.176471 2.714286 2.5 2.4 2.628571 2.342857 3.028571 2.542857<br />
Figure 2: Example of the calculated average values for each specimen based on the Kansei words<br />
A correlation value above 0.8 was considered strong; therefore, some strong correlations did exist<br />
between specific Kansei words. This detail is important to understand, in order to extract the highlevel<br />
Kansei words, or in other words, to identify the most significant Kansei words. Words in the<br />
correlation matrix with a correlation value of 0.8 and above were extracted and further grouped<br />
together, based on each of the Kansei words. This finding serves as the basis for identifying the highlevel<br />
Kansei words necessary to reduce the number of Kansei words from 478 to between 50 and<br />
around 100 words, for the secondary experiment, as was suggested by (Nagamachi and Lokman<br />
2011).<br />
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Fauziah Redzuan et al.<br />
Relaxed IntimidatedHappy Merry Unpleasant Leisurely Soothing Unsafe Sensationa Surprised Unwise Heavy Learnable Solemn Touched<br />
Relaxed 1 0.277989 0.919003 0.913603 ‐0.688922184 0.855807 0.420139 ‐0.68612 0.856116 0.717382 ‐0.47207 ‐0.77504 0.567165 ‐0.3697 0.673719<br />
Intimidated 0.277989 1 0.280317 0.365044 0.232271392 0.159982 ‐0.21995 0.158378 0.43857 0.421073 0.10845 0.203714 ‐0.32602 ‐0.31614 0.68356<br />
Happy 0.919003 0.280317 1 0.970428 ‐0.741837874 0.92362 0.471634 ‐0.74222 0.946186 0.807961 ‐0.52832 ‐0.79873 0.478218 ‐0.59406 0.76010<br />
Merry 0.913603 0.365044 0.970428 1 ‐0.63848158 0.881699 0.49791 ‐0.70881 0.944758 0.818477 ‐0.48556 ‐0.78703 0.328836 ‐0.6115 0.83185<br />
Unpleasant ‐0.68892 0.232271 ‐0.74184 ‐0.63848 1 ‐0.62453 ‐0.305 0.798943 ‐0.68654 ‐0.41398 0.653881 0.856979 ‐0.72939 0.228529 ‐0.22499<br />
Leisurely 0.855807 0.159982 0.92362 0.881699 ‐0.624530168 1 0.644742 ‐0.54919 0.807851 0.790641 ‐0.45967 ‐0.75443 0.395862 ‐0.70251 0.67153<br />
Soothing 0.420139 ‐0.21995 0.471634 0.49791 ‐0.305000046 0.644742 1 ‐0.21631 0.401793 0.490385 ‐0.26803 ‐0.5811 0.131816 ‐0.6162 0.2292<br />
Unsafe ‐0.68612 0.158378 ‐0.74222 ‐0.70881 0.798943014 ‐0.54919 ‐0.21631 1 ‐0.66727 ‐0.48051 0.602464 0.77435 ‐0.6617 0.072983 ‐0.4032<br />
Sensational 0.856116 0.43857 0.946186 0.944758 ‐0.686537646 0.807851 0.401793 ‐0.66727 1 0.863711 ‐0.48777 ‐0.68619 0.389566 ‐0.56568 0.818278<br />
Surprised 0.717382 0.421073 0.807961 0.818477 ‐0.413975128 0.790641 0.490385 ‐0.48051 0.863711 1 ‐0.40956 ‐0.44243 0.272106 ‐0.54417 0.828878<br />
Unwise ‐0.47207 0.10845 ‐0.52832 ‐0.48556 0.653880984 ‐0.45967 ‐0.26803 0.602464 ‐0.48777 ‐0.40956 1 0.609961 ‐0.37405 0.22565 ‐0.0962<br />
Heavy ‐0.77504 0.203714 ‐0.79873 ‐0.78703 0.856979334 ‐0.75443 ‐0.5811 0.77435 ‐0.68619 ‐0.44243 0.609961 1 ‐0.47921 0.45027 ‐0.3555<br />
Learnable 0.567165 ‐0.32602 0.478218 0.328836 ‐0.729386979 0.395862 0.131816 ‐0.6617 0.389566 0.272106 ‐0.37405 ‐0.47921 1 0.268167 ‐0.0029<br />
Solemn ‐0.3697 ‐0.31614 ‐0.59406 ‐0.6115 0.228528517 ‐0.70251 ‐0.6162 0.072983 ‐0.56568 ‐0.54417 0.22565 0.45027 0.268167 1 ‐0.5696<br />
Touched 0.673719 0.683563 0.760106 0.831852 ‐0.224990089 0.671537 0.22927 ‐0.40321 0.818278 0.828878 ‐0.09626 ‐0.35553 ‐0.00293 ‐0.56965<br />
Restless ‐0.16029 0.148854 ‐0.14259 ‐0.16803 0.077906585 ‐0.37851 ‐0.59832 ‐0.24013 ‐0.01654 0.076461 ‐0.11315 0.392862 0.233591 0.599819 0.013889<br />
Proud 0.885369 0.129905 0.927823 0.925256 ‐0.681181685 0.881997 0.667222 ‐0.75339 0.880761 0.837473 ‐0.58371 ‐0.79508 0.517417 ‐0.5054 0.658228<br />
Mad ‐0.84963 0.234159 ‐0.75882 ‐0.70189 0.832847362 ‐0.70407 ‐0.45768 0.832156 ‐0.63962 ‐0.49963 0.570719 0.842079 ‐0.82655 0.082251 ‐0.29074<br />
Pleasant 0.629381 0.100715 0.849727 0.849513 ‐0.714626213 0.723715 0.461728 ‐0.76136 0.826238 0.63234 ‐0.54603 ‐0.80494 0.229567 ‐0.66257 0.63449<br />
Unwilling ‐0.79733 0.054228 ‐0.77514 ‐0.77199 0.745317547 ‐0.72599 ‐0.73518 0.65477 ‐0.77547 ‐0.65938 0.514784 0.816035 ‐0.5862 0.371597 ‐0.4130<br />
Neutral 0.549048 0.290537 0.373532 0.364045 0.030873029 0.492378 0.138929 ‐0.13073 0.282113 0.532207 0.047996 ‐0.03322 0.344631 0.014601 0.4709<br />
Irritated ‐0.86053 0.042983 ‐0.80729 ‐0.71072 0.774419672 ‐0.78131 ‐0.34278 0.725547 ‐0.64159 ‐0.48324 0.643877 0.764573 ‐0.75116 0.229688 ‐0.3187<br />
Curious 0.057499 ‐0.16949 0.132086 0.062295 ‐0.347859938 0.018285 ‐0.21356 ‐0.30167 ‐0.02269 ‐0.40962 ‐0.33777 ‐0.34753 0.114331 ‐0.06929 ‐0.24004<br />
Despairing ‐0.64137 0.3248 ‐0.65855 ‐0.5968 0.908218601 ‐0.54151 ‐0.38911 0.836539 ‐0.57982 ‐0.34429 0.82704 0.867866 ‐0.67325 0.146022 ‐0.0948<br />
Competent 0.521993 0.132205 0.438541 0.490882 ‐0.271125066 0.565743 0.499659 ‐0.04938 0.314399 0.136668 ‐0.26959 ‐0.60274 ‐0.1038 ‐0.604 0.22519<br />
Unique 0.800092 0.376524 0.877162 0.870511 ‐0.573255585 0.822538 0.584127 ‐0.54017 0.937051 0.943056 ‐0.46373 ‐0.58422 0.399078 ‐0.57311 0.75420<br />
Involved 0.890088 ‐0.04486 0.855295 0.836568 ‐0.794170197 0.789216 0.539138 ‐0.83092 0.76348 0.638081 ‐0.74249 ‐0.87892 0.639748 ‐0.30138 0.435599<br />
Confused ‐0.77513 ‐0.0616 ‐0.82347 ‐0.70539 0.769562789 ‐0.80692 ‐0.33191 0.567627 ‐0.67438 ‐0.41104 0.399499 0.745058 ‐0.58595 0.48827 ‐0.391<br />
Inefficient ‐0.83556 ‐0.22284 ‐0.76285 ‐0.68804 0.732304501 ‐0.60856 ‐0.12138 0.663885 ‐0.69282 ‐0.39847 0.551359 0.65285 ‐0.69281 0.146928 ‐0.3579<br />
Inconvenient ‐0.84464 ‐0.05521 ‐0.78061 ‐0.69101 0.771028301 ‐0.7259 ‐0.31996 0.604501 ‐0.64716 ‐0.3551 0.46481 0.765184 ‐0.68128 0.294999 ‐0.3061<br />
Unresponsive ‐0.83834 0.109319 ‐0.80006 ‐0.69858 0.844823365 ‐0.73129 ‐0.41274 0.784536 ‐0.69835 ‐0.55204 0.650542 0.761681 ‐0.86232 0.155078 ‐0.2930<br />
Desirable 0.669402 0.079044 0.818594 0.773812 ‐0.723191521 0.829049 0.627146 ‐0.49734 0.749299 0.55762 ‐0.63994 ‐0.82064 0.249574 ‐0.7961 0.43266<br />
Perfect 0.922006 0.434428 0.925741 0.888976 ‐0.715446817 0.784706 0.236625 ‐0.67541 0.909856 0.704073 ‐0.57491 ‐0.68487 0.525621 ‐0.41295 0.67689<br />
Uncooperative ‐0.83859 0.002975 ‐0.73949 ‐0.67963 0.817064561 ‐0.71487 ‐0.41637 0.587716 ‐0.68253 ‐0.52316 0.734637 0.780916 ‐0.6546 0.251541 ‐0.2659<br />
Ready 0.833299 0.084437 0.745731 0.682108 ‐0.777142457 0.571952 0.243202 ‐0.7602 0.717838 0.484618 ‐0.55577 ‐0.67179 0.821616 ‐0.02223 0.33174<br />
Unconscious ‐0.63574 0.264601 ‐0.58039 ‐0.50032 0.805373529 ‐0.47223 ‐0.42258 0.71043 ‐0.58121 ‐0.46367 0.594868 0.647677 ‐0.86025 ‐0.0532 ‐0.0991<br />
Preoccupied 0.671904 0.282972 0.502478 0.479952 ‐0.327323564 0.634529 0.437552 ‐0.0415 0.493757 0.565184 ‐0.35573 ‐0.35403 0.331293 ‐0.31563 0.322378<br />
Anxious ‐0.04323 0.332347 ‐0.03909 0.044142 0.414664685 ‐0.0373 0.270919 0.166513 0.123043 0.434026 0.285348 0.367518 ‐0.1119 0.002163 0.31722<br />
Oblivious 0.010878 0.742183 0.08576 0.216914 0.494979007 0.100163 0.032915 0.349927 0.129424 0.133396 0.312483 0.194555 ‐0.70351 ‐0.54614 0.509879<br />
Unexplainable ‐0.80612 0.158315 ‐0.83721 ‐0.76097 0.923303052 ‐0.71193 ‐0.43855 0.898419 ‐0.77336 ‐0.5771 0.610202 0.853134 ‐0.80186 0.214284 ‐0.3767<br />
Just 0.40681 0.414965 0.454512 0.483408 ‐0.4414735 0.09974 ‐0.30912 ‐0.59549 0.537132 0.161019 ‐0.36183 ‐0.35945 0.199695 ‐0.00995 0.39025<br />
Uncomfortable ‐0.9329 ‐0.19241 ‐0.90546 ‐0.88994 0.754108265 ‐0.78545 ‐0.4863 0.755336 ‐0.85513 ‐0.6328 0.566164 0.824053 ‐0.60333 0.379863 ‐0.5520<br />
Creative 0.88934 0.448969 0.931366 0.948854 ‐0.632749646 0.813647 0.483289 ‐0.63341 0.981818 0.873532 ‐0.49969 ‐0.68223 0.390635 ‐0.54499 0.797854<br />
Dumb ‐0.87923 ‐0.02415 ‐0.67705 ‐0.65822 0.712843933 ‐0.61048 ‐0.20405 0.648544 ‐0.58703 ‐0.39743 0.504704 0.737109 ‐0.66826 0.008138 ‐0.3260<br />
T bl d 0 88572 0 40544 0 8967 0 82784 0 632736557 0 8667 0 2244 0 548407 0 82504 0 7334 0 504841 0 598554 0 48618 0 473498 0 68318<br />
Figure 3: Partial view of the correlation matrix results of the Kansei words<br />
8.2 Extracting high-level Kansei words<br />
In a KE study, one of the most important analyses is multivariate analysis. According to Nagamachi<br />
and Lokman (2011), “multivariate analysis is a technique used to clarify the impact of variables that<br />
affect the characteristic values as a phenomenon”. Multivariate analysis is useful for identifying factors<br />
that might lead to certain outcomes. In this study, correlation coefficient analysis and factor analysis<br />
are performed to understand the data better.<br />
Based on the correlation analysis, we identified groups of highly correlated Kansei words. For<br />
example, the Kansei word ‘Enchanting’ is highly correlated with the words ‘Fun’, ‘Merry’, ‘Happy’ and<br />
‘Wonderful’, with correlation values of more than 0.971.The Kansei word ‘Interested’ is highly<br />
correlated with the words ‘Efficient’, ‘Satisfied’, ‘Admirable’, and ‘Understandable’, with correlation<br />
values of more than 0.953. The correlation analysis revealed that not only was positive emotional<br />
keywords highly associated with each other, but that negative emotional keywords were as well. For<br />
example, ‘Unhappy’ is highly correlated with ‘Inactive’, ‘Lonely’, ‘Upset’, ‘Lost Interest’, ‘Tired’, and<br />
‘Frustrated’, with values of more than 0.952. ‘Mad’ is highly correlated with ‘Unresponsive’,<br />
‘Unexplainable’, ‘Discardable’, ‘Faulty’, ‘Disappointed’, and ‘Stupid’, with correlation values of more<br />
than 0.908.<br />
Some of the dimensions for positive emotions included ‘Enchanting’, ‘Interested’, ‘Concentrated’,<br />
‘Harmonious’, and ‘Stimulating’, and those for negative emotions included ‘Unhappy’, ‘Mad’, and<br />
‘Hated’. It can be concluded that the emotional responses from the perspective of the students<br />
towards the online database courses, can be represented by the 130 significant emotional<br />
dimensions. Therefore, it can be concluded that the design of the online database course should fall<br />
within these dimensions.<br />
Figure 4 depicts the partial results of the performed factor analysis. The factor analysis was performed<br />
using varimax rotation. From this first experiment, shown in Table 2, we see that Factor 1 explains<br />
47% of the data, and the accumulated percentage, to explain the data from Factor 1 to Factor 4 is<br />
77%. Factors 5 to 8 contribute smaller percentages, of approximately 4 to 5% for each of the factors,<br />
665
Fauziah Redzuan et al.<br />
to explain the data. Looking in detail at Figure 4, Factor 1, Factor 3, and Factor 5, consist of positive<br />
emotional responses. However, Factors 2, 4, 6, and 7, consist of negative emotional responses. From<br />
these findings, we can conclude that the specimens used in this experiment evoke positive, as well as<br />
negative emotions. We would like to explore further, which of the specimens evoked positive emotions<br />
and which of the specimens evoked negative emotions.<br />
Table 2: Variance analysis<br />
Factor Variance Percent Cum Percent<br />
Factor 1 225.271 47.128 47.128<br />
Factor 2 77.507 16.215 63.343<br />
Factor 3 38.082 7.967 71.310<br />
Factor 4 28.629 5.989 77.299<br />
Factor 5 25.111 5.253 82.552<br />
Factor 6 22.709 4.751 87.303<br />
Factor 7 21.243 4.444 91.747<br />
Factor 8 20.535 4.296 96.043<br />
Factor 9 18.913 3.957 100.000<br />
Factor 10 0.000 0.000 100.000<br />
Row Factor 1 Row Factor 2 Row Factor 3 Row Factor 4 Row Factor 5 Row Factor 6 R<br />
Enchanting 0.98488107 Furious 0.956395 Overwhelming 0.8203534 Time Consuming 0.954044013 Responsible 0.87841228 Hysterical 0.834266138 D<br />
Fun 0.984120404 Irrational 0.946843 Expert 0.797115466 Anxious 0.937249876 Neutral 0.692149833 Jittery 0.790303391 D<br />
Gay 0.983947942 Indignant 0.928412 Frenzied 0.767302271 Pathetic 0.797806291 Compliant 0.653910994 Ebullient 0.721031853 S<br />
Happy 0.981556799 Anomalous 0.913394 Professional 0.746310898 Deceptive 0.727372572 Preoccupied 0.605250808 Longing 0.675167366 S<br />
Lovable 0.979917393 Enraged 0.901949 Challenging 0.73245983 Scared 0.663154037 Narrow 0.594036061 Triumphant 0.652038054 U<br />
Interesting 0.978678142 Impetuous 0.880886 Feeble-Minded 0.725517832 Insensitive 0.647008061 Emphatic 0.566388662 Greedy 0.590046375 C<br />
Joyful 0.978480037 Shocked 0.867651 Mature 0.714109204 Distracted 0.60633301 Concentrated 0.538987537 Simple 0.561065677 A<br />
Wonderful 0.976800965 Ambivalent 0.856998 Restless 0.663129242 Unresolved 0.563311822 Authentic 0.53265586 Unadulterated 0.533338315 N<br />
Calm 0.976674315 Melancholic 0.855691 Wealthy 0.621129915 Alarmed 0.559887379 Sympathetic 0.528968428 Placid 0.526828717 D<br />
Merry 0.975463459 Hostile 0.841331 Jealous 0.580731704 Dramatic 0.55567322 Light 0.528592194 Sympathetic 0.524859121 U<br />
Enjoyable 0.974353959 Contradictory 0.839706 Bewildered 0.569265777 Disgusted 0.543325333 Bright 0.512471894 Ingenious 0.52135029 U<br />
Delighted 0.97414408 Humiliated 0.83092 Inconsolable 0.566227513 Guilty 0.529889045 Actual 0.511138413 Envious 0.520576619 J<br />
Youthful 0.971088339 Distressed 0.821598 Arbitrary 0.564773492 Comprehensible 0.521364736 Sober 0.49658674 Dignified 0.511870441 I<br />
Amused 0.965431088 Avaricious 0.807801 Just 0.55494958 Unenlightened 0.505149486 Learnable 0.478227907 Isolated 0.465398531 L<br />
Glad 0.964130141 Resentful 0.800197 Actual 0.549978307 Wide Awake 0.504420578 Ingenious 0.472511964 Neutral 0.453423059 Y<br />
Creative 0.964115453 Insulting 0.787234 Integrated 0.542836668 Agitated 0.500672657 Insightful 0.471260729 Perceivable 0.435047631 T<br />
Sensational 0.961800244 Grieving 0.787105 Flowing 0.537153735 Optimistic 0.500309376 Simple 0.461699782 Sorrowful 0.429286494 G<br />
Fascinated 0.960100098 Terrified 0.77193 Content 0.536452052 Ingenious 0.499610253 Wandering 0.458460021 Epiphanic 0.423423747 S<br />
Nice 0.959305568 Vulnerable 0.764008 Stable 0.534509947 Isolated 0.498500946 Altruistic 0.454634773 Vigorous 0.415107241 Q<br />
Aroused 0.957065025 Dreadful 0.756239 Self-Regulated 0.532120488 Unthinking 0.494847871 Threatening 0.454222238 Competent 0.409836121 S<br />
Proud 0.955757294 Chuckle 0.755121 Valuable 0.516134982 Impulsive 0.491697841 Expected 0.45041581 Threatening 0.398788884 S<br />
Entertaining 0.955226079 Mournful 0.749116 Promising 0.515832994 Restless 0.485100503 Easy to Read 0.43981112 Avaricious 0.392544545 I<br />
Excited 0.953399646 Intimidated 0.741233 Resolved 0.50742822 Confused 0.470306466 Thinking 0.43624208 Easy to Read 0.389298767 S<br />
Active 0.951207053 Indifferent 0.732188 Trustable 0.50454291 Altruistic 0.46704963 Intense 0.4320209 Puzzled 0.383484589 P<br />
Serene 0.948914514 Oblivious 0.731889 Solemn 0.501301357 Pressured 0.459956102 Skilled 0.408992956 Oblivious 0.383275801 D<br />
Playful 0.948057396 Contemptible 0.725011 Important 0.493795618 Graceful 0.444447975 Justifiable 0.398327892 Self-Pitying 0.380922015 S<br />
Admirable 0.941842833 Wistful 0.721744 Good 0.491080114 Apprehensive 0.440777763 Appreciative 0.389115107 Pervasive 0.377493499 S<br />
Friendly 0.93852647 Regretful 0.717201 Revolted 0.49027899 Embarrassed 0.428440812 Autonomous 0.386568404 Dispositional 0.375225652 P<br />
Easy 0.934881948 Arbitrary 0.715643 Pleasurable 0.484269961 Grouchy 0.427818921 Appropriate 0.385842901 Romantic 0.370910447 R<br />
Captivating 0.934628462 Aggravating 0.701663 Well 0.479789935 Struggling 0.422910047 Wise 0.378522168 Sincere 0.368070647 H<br />
Feeling 0.931627352 Misconception 0.697312 Self-Confident 0.474999146 Pained 0.412318765 Helpful 0.373398949 Irresponsible 0.34441702 I<br />
Figure 4: Partial view of the factor analysis results<br />
Table 3: Partial view of the Kansei words with the highest specimen’s average<br />
Positive Emotions<br />
Negative<br />
Emotions<br />
Kansei words Highest Average Specimen No Kansei words Highest Average Specimen No Kansei words Highest Average Specimen No<br />
Enchanting 3.5 3 Interested 4.05 3 Professional 4.22 5<br />
Fun 4.08 3 Efficient 3.97 5 Mature 3.94 5<br />
Merry 3.91 3 Satisfied 4 3 Content 4.25 5<br />
Happy 4.08 3 Admirable 3.85 3 Expert 4.2 5<br />
Wonderful 4 3 Understandable 4.17 5 Valuable 4.34 5<br />
Lovable 3.34 3 Preferable 4.17 5<br />
Creative 4.28 8 Likeable 4.14 5<br />
Sensational 3.62 8 Great 3.94 8<br />
Amused 3.58 3 Cool 4.08 8<br />
Delighted 3.6 3 Courageous 3.88 3,5<br />
Enjoyable 4.17 3<br />
Youthful 3.48 3<br />
Joyful 3.8 3<br />
Captivating 3.94 8<br />
Nice 4.11 3<br />
Mad 2.51 9 Unhappy 3.31 9 Heavy 3.34 9<br />
Unexplainable 2.91 9 Inactive 3.08 9 Stressed 3.4 9<br />
Discardable 3 9 Lonely 2.94 9<br />
Faulty 2.71 9 Upset 2.77 9<br />
Disappointed 3.11 9 Lost Interest 3.68 9<br />
Stupid 2.28 9 Tired 3.48 9<br />
Rejected 3.2 9 Frustrated 3 9<br />
Sad 2.48 9 Annoyed 3.2 9<br />
Dissatisfied 3.05 9<br />
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Fauziah Redzuan et al.<br />
The average data calculated previously were examined in detail. From the correlation analysis results,<br />
some of the words were carefully chosen from each dimension to examine the specimens further.<br />
Table 3 shows the selected Kansei words and the highest average value from the specimens. It is<br />
evident from Table 3 that most of the positive emotions are related to Specimen Nos. 3, 8, and 5. In<br />
contrast, the negative emotions are consistently related to Specimen No. 9. Further examination of<br />
the specimens (as shown in Table 4) reveals the design elements of the identified specimens.<br />
Table 4: Brief design elements based on the selected specimens<br />
Specimen No. Design Dimension Design Elements<br />
3<br />
Interface Simple, not crowded, colour: white background with some<br />
orange colour in the title, simple and organized menu on the<br />
left<br />
Interaction Short quiz/challenge, interaction with learner, learner gives<br />
some input, gets instant feedback on their input<br />
Content Short notes, precise, concise, some pictures, animation,<br />
learner able to explore<br />
5<br />
Interface Simple, colour: white background with green colour in the logo<br />
and some words, simple menu on the left<br />
8<br />
9<br />
Interaction Short exercise, learner can try the exercise, gets instant<br />
results and feedback on the exercise<br />
Content Short notes with examples<br />
Interface Simple, related to example given<br />
Interaction Walkthrough examples<br />
Content Showing pointer and has audio<br />
Interface Simple, colour: white background with blue text, picture of<br />
instructor, no menu, next and back button/links<br />
Interaction No learner interaction<br />
Content Give examples with wordy explanations<br />
It is interesting to note, that a simple interface with some interaction with the learners, as well as short<br />
notes, evokes positive emotions in the learners. However, a simple interface with no learner<br />
interaction and with lengthy explanations evokes negative emotions.<br />
9. Conclusion<br />
The aim of this study was to identify the design elements of learning material in an online course that<br />
could evoke emotional responses from the students. Based on the principles extracted from the<br />
Aptum model, interaction design and using the KE Type II method, the researchers pursued this study<br />
according to the steps outlined in the KE Type II method. The experimental procedure involved ten<br />
online database courses to be used as specimens and 478 Kansei words, with 36 respondents or<br />
subjects. Statistical analysis was performed using correlation and factor analysis, in order to<br />
understand the data better. The results show that there are 130 significant emotional dimensions for<br />
the design of an online database course. The design elements of the specimens for positive and<br />
negative emotional experiences were also identified.<br />
This study reveals that it is possible to measure the emotional experience of the learners when<br />
interacting with online learning material, and to investigate the design elements that evoked emotional<br />
experiences of the learners in an online environment. Further study is to be performed on the second<br />
experiment, to investigate the detail design elements and its combination that contributes to the<br />
evoked emotions, especially on the positive emotional experience of the learners.<br />
References<br />
Agarwal, A. and Meyer, A. (2009) "Beyond Usability: Evaluating Emotional Response as an Integral Part of the<br />
User Experience", Paper read at the 27th International Conference on Human Factors in Computing<br />
Systems (CHI 2009), Boston, Massachusetts, ACM.<br />
Agarwal, A. and Prabaker, M. (2009) “Building on the Usability Study: <strong>Two</strong> Explorations on How to Better<br />
Understand an Interface”, in Jacko, J.A. (ed.) Human-Computer Interaction, Part I, Lecture Notes in<br />
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669
Changing Teacher Beliefs Through ICT: Comparing a<br />
Blended and Online Teacher Training Program<br />
Bart Rienties 1 , Simon Lygo-Baker 1 , Natasa Brouwer 2 and Danielle Townsend 3<br />
1<br />
University of Surrey, Guildford, UK<br />
2<br />
Universiteit van Amsterdam, Amsterdam, The Netherlands<br />
3<br />
Maastricht University, Maastricht, The Netherlands<br />
b.rienties@surrey.ac.uk<br />
N.Brouwer-Zupancic@uva.nl<br />
s.lygo-baker@surrey.ac.uk<br />
d.townsend@maastrichtuniversity.nl<br />
Abstract: Teachers’ beliefs towards learning, teaching and ICT may have a strong impact on how learning<br />
opportunities are designed and implemented. However, research has shown that providing effective opportunities<br />
for teachers to develop skills and competence with ICT tools in order that they effectively redesign their learning<br />
environments are not straightforward. In this study we examined two teacher training programmes, both<br />
multidisciplinary, that aimed to use and develop understanding of learning and teaching as well as ICT as it<br />
related to practice of teachers. In Study 1, 74 teachers from eight higher education institutes in the Netherlands<br />
participated in an online teacher training module. In Study 2, 31 teachers from one higher education institute in<br />
the UK participated in a blended approach. Data were gathered by using the Teacher Beliefs and Intentions (TBI)<br />
instrument of Norton et al. (2005), in a pre-post test design, in order to measure changes in the participants’<br />
beliefs and intentions towards knowledge transmissions and learning facilitation. The results indicate that the<br />
teacher beliefs and intentions in the online programme have not substantially changed during the module,<br />
although the beliefs towards knowledge transmission were lower in the post-test. In contrast, participants in the<br />
blended programme have significantly increased their beliefs and intention towards learning facilitation. Future<br />
research should assess the long-term impact of blended and online teacher training programmes on students’<br />
learning experiences.<br />
Keywords: teacher beliefs, teacher intentions, comparison of teacher training programs, blended vs. online<br />
learning<br />
1. Introduction<br />
Given recent and wide-spread governments cuts across Europe, academic scholars in higher<br />
education are under increasing pressure to be productive, effective and cost-efficient members of<br />
society (Adcroft, Teckman & Willis 2010; Marginson 2006). That is, scholars are expected to be<br />
excellent researchers, who successfully apply for research grant-funding and deliver high-quality<br />
teaching (Adcroft, Teckman & Willis 2010). As pressure builds, cutting corners in teaching may seem<br />
to be an attractive solution to gain additional time for research, particularly in institutions where<br />
research is perceived of as developing greater prestige for an individual (Marginson 2006; Kinchin,<br />
Lygo-Baker & Hay 2008). At the same time, in both the Netherlands and UK, most new lecturers are<br />
obliged to follow some form of formal professional development training in order to enhance their<br />
teaching skills.<br />
In the last ten years three major developments in higher education have added to the complexity of<br />
the role and increased the (perceived) workload of, and pressures on, academic scholars within their<br />
teaching. First, the type of students entering higher education has significantly changed in the last ten<br />
years. Due to increased mobility the student population has a more diverse cultural and socio-cultural<br />
background (Jindal-Snape 2010; Rienties et al. 2011a). In addition, several researchers have found<br />
that secondary education does not provide the knowledge and skills that universities expect (Brouwer<br />
et al. 2009; Tempelaar, Rienties & Giesbers 2009). As a consequence, teachers need to be able to<br />
adapt and adjust their teaching to address a wider diversity of learners’ needs (Jindal-Snape 2010).<br />
A second important development that challenges the focus on cost-efficiency in higher education is<br />
that research evidence has shown that traditional teacher-centred forms of education, such as<br />
lectures, do not provide an optimal learning experience for all types of learners (Biggs & Tang 2007;<br />
Nicholls 2001). In student-focussed teaching, the role of the teacher changes from a teacher-centred<br />
approach or knowledge transmission orientation to a student-centred or learning facilitation orientation<br />
(Kember & Gow 1994; Biggs & Tang 2007). The implication is that teachers need to have a greater<br />
range of strategies available to them to meet the demands of a diverse group of learners.<br />
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A third important development in higher education is the increased possibilities brought by Information<br />
Communication Technology (ICT) that if used effectively can be a powerful learning experience for<br />
learners (Tempelaar, Rienties & Giesbers 2009; Brouwer et al. 2009). For example, ICT tools like<br />
discussion forums, Wikis, or web-videoconferencing can provide a rich and valuable learning<br />
experience for students to acquire knowledge and transferable skills (Giesbers et al. 2009). A<br />
consequence may be that traditional methods become questioned as expectations change within the<br />
student population in particular (Garrison & Vaughan 2008). In addition, it requires academic staff to<br />
engage with potentially new learning environments and adds to the complexity faced.<br />
Despite an increased understanding of how students learn (Ferla, Valcke & Schuyten 2009; Fyrenius,<br />
Wirell & Silén 2007) and recognition of the effectiveness of student-centred learning facilitated<br />
through ICT, challenges remain. Many innovations in higher education, and ICT in particular, have not<br />
delivered the fundamental changes in higher education that many teachers and researchers hoped for<br />
(Rienties et al. 2011c; Resta & Laferrière 2007; Mishra & Koehler 2005). Recent research has<br />
highlighted that the application of ICT in education does not necessarily lead to improved learning<br />
experiences for students or enhanced learning processes, study performance or retention (Giesbers<br />
et al. 2009; Valcke & Martens 2006). This has been attributed to a lack of organisational embedding<br />
of innovation and ICT in particular (Resta & Laferrière 2007; Rienties et al. 2011c), a lack of<br />
understanding of the essential parameters for effective teaching with ICT (Rienties et al. 2011c;<br />
Mishra & Koehler 2005; Valcke & Martens 2006), and finally a lack of appropriate teachers’ training to<br />
effectively design and implement powerful learning and teaching experiences for students (Lawless &<br />
Pellegrino 2007; Löfström & Nevgi 2008).<br />
Several researchers have suggested that higher education institutions (HEI) should provide adequate<br />
training and support for teachers in order to increase their awareness of the complex interplay<br />
between technology, pedagogy and the cognitive content in their disciplines (Lawless & Pellegrino<br />
2007; Löfström & Nevgi 2008; Rienties & Townsend 2011). In particular, it is important that training<br />
provided to teachers is embedded into their daily practice (Löfström & Nevgi 2008; Lawless &<br />
Pellegrino 2007).<br />
However, research has shown that providing effective training opportunities for teachers to learn how<br />
to effectively redesign education by incorporating ICT is not straightforward (Lawless & Pellegrino<br />
2007). Therefore, in this paper we investigate the impacts of two teacher training programmes<br />
specifically designed to change teachers’ beliefs and intentions towards teaching. In Study 1, 74<br />
teachers from five higher educational institutes in the Netherlands participated in an online module<br />
specifically considering how teachers can integrate a technological pedagogical content knowledge<br />
model (TPACK: Koehler & Mishra 2010; Mishra & Koehler 2005) into their daily practice. In Study 2,<br />
31 teachers from a UK HEI participated in a blended setting, which was based on a broader<br />
educational science perspective, bringing process and content learning together using ICT as a<br />
method to share and exchange knowledge and expertise.<br />
2. Designing a powerful teacher training learning environment<br />
2.1 Teachers’ beliefs and attitudes towards teaching and learning<br />
It is believed that teachers who have a more student-focussed approach to teaching are more likely to<br />
achieve conceptual change amongst students, while teachers who have a more teacher-focused<br />
approach to teaching are more likely to aim at the transmission of information and knowledge to<br />
students (Prosser & Trigwell 1999; Norton et al. 2005). Previous research has found that teachers<br />
adopting a more student-focussed approach to teaching are more likely to stimulate students to adopt<br />
a deep rather than a surface approach to their learning (Gow & Kember 1993; Prosser & Trigwell<br />
1999). In addition, Kember and Gow (1994) and Prosser and Trigwell (1999) found that the ‘culture’ of<br />
an institution, the complex set of factors that bring together the usual sets of actions in each<br />
institution, influences how teachers teach. Institutions where the culture is believed to value teaching,<br />
provide teachers with (relatively) small class sizes, and provide teachers with control over what and<br />
how their topic is taught induce a more student-focussed approach to teaching and learning<br />
(Chickering & Gamson 1987; Prosser et al. 2003; Prosser & Trigwell 1999).<br />
While some believe that institutional culture is not identifiable or useful as a notion, because it is not<br />
readily described (Kogan 1999), others have suggested that it may have a strong influence on how<br />
teachers teach (McNay 1995). Certainly it has been argued that within each institution there are<br />
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substantial differences in how teaching occurs (Norton et al. 2005). Teachers’ beliefs, and how these<br />
impact on action as a consequence, can have a strong impact on how learning opportunities are<br />
designed and implemented (Kember & Gow 1994). Based upon an inventory of 170 teaching staff,<br />
Gow and Kember (1993) distilled five conceptions of teaching which could be located on a continuum<br />
from a totally teacher-centred, content-orientated conception of teaching to a totally student-centred<br />
and learning-orientated conception of teaching. The full continuum reads: teaching as imparting<br />
information; teaching as transmitting structured knowledge; teaching as an interaction between the<br />
teacher and the student; teaching as facilitating understanding on the part of the student; and<br />
teaching as bringing about conceptual change and intellectual development in the student.<br />
Norton et al. (2005) note that there is an apparent ambiguity in “approaches to teaching” used by<br />
Kember and Gow (1994), as teachers’ beliefs towards teaching are not necessarily the same as their<br />
intentions. In a review of literature on teachers’ actions, beliefs and intentions, Norton et al. (2005)<br />
found that teachers have both “ideal” conceptions and “working” conceptions of teaching. Based upon<br />
an adjusted version of Gow and Kember’s inventory to approaches to teaching, 556 respondents from<br />
four UK universities across three broad academic disciplines (arts, science and social science) were<br />
compared in relation to their beliefs and intentions (Norton et al. 2005). Teachers in that particular<br />
study were found to have significantly different beliefs and intentions, indicating that their own ideal<br />
conceptions of teaching differed from those played out in practice. Across the four institutions and<br />
three disciplinary areas these teachers had relatively similar beliefs towards teaching, but significantly<br />
differed in their intentions to teach, in particular interactive teaching, training for jobs and motivating<br />
students (Norton et al. 2005). This implies that while teachers in general have a similar belief of what<br />
good teaching should be, their intentions are substantially different.<br />
While a large number of studies have argued that formal training can enhance teachers’<br />
understanding of their practice (Prosser et al. 2003), no significant relationships were found with<br />
formal training in the study by Norton et al. (2005), which backs up previous research by Gibbs and<br />
Coffey (2004). Therefore, in line with previous research, Norton et al. (2005) argue that genuine<br />
development of teachers’ approaches to teaching come from addressing their underlying conceptions<br />
of teaching and learning (Norton et al. 2005; Prosser & Trigwell 1999; Trigwell & Prosser 2004). An<br />
increasing number of researchers have argued that formal training of teachers should be embedded<br />
in their daily practice, in particular when referring to the integration of technology into teaching<br />
(Löfström & Nevgi 2008; Lawless & Pellegrino 2007). However, to our knowledge only a limited<br />
number of studies have addressed how this integration of daily practice into formal teacher education<br />
can be effectively established. Much of the focus has been upon developing opportunities for<br />
conceptual change through some form of reflective practice (Young 2008). So, rather than engaging<br />
directly within practice, teachers are asked to look at past actions and how these could be modified<br />
within future actions. Our interest was in considering whether ICT could help to harness a more<br />
reflexive approach which enabled teachers to consider how they acted, why and the intentions implied<br />
or enacted as they occurred.<br />
2.2 Comparison of conceptual framework of two programmes<br />
2.2.1 Study 1 Conceptual framework of online programme: MARCH ET<br />
In Study 1, 74 teachers from eight higher educational institutes in the Netherlands volunteered to<br />
participate in an online teacher training program. As a primary learning objective, teachers were<br />
expected to develop a redesign of their own teaching module (Rienties et al. 2011b). With all teachers<br />
an intake interview was taken, whereby particular attention was focussed on challenges that teachers<br />
experienced in their classroom. Afterwards, teachers had to implement the redesign into their<br />
teaching practice as well as completing the module. Participants from a range of academic disciplines<br />
were mixed into groups of 4-7 participants and worked for a period of 12 weeks, with a workload of 25<br />
hours. On average, participants met each other online during four web-videoconferences of one hour.<br />
In addition, participants were able to contact each other and share knowledge and expertise using<br />
discussion forums. Participants did not meet each other face-to-face because the travel time between<br />
sites would have been significant. In line with recommendations of Lawless and Pellegrino (2007) and<br />
Biggs and Tang (2007), teachers were actively encouraged to reflect on how their teaching practice<br />
could be redesigned based upon the topics discussed in the module. Furthermore, participants were<br />
actively encouraged to critically discuss and reflect upon the redesign within their group. The<br />
sequence of the learning steps was as follows:<br />
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Step 1. Orientation on the subject, ICT tools and the teacher’s practice<br />
This step had three purposes: 1) to provide participants with a basic understanding of the main<br />
subject matter (e.g. how can teachers facilitate learners working together in discussion forums); 2) to<br />
discuss the advantages and disadvantages of ICT tools used; 3) to provide participants a first-hand<br />
experience of the discussed tools.<br />
Step 2. Make a relevant technological and pedagogical choice for the teacher’s practice<br />
In the second step, participants explored the information about the tools and were encouraged to<br />
elaborate what would be the most effective ICT tool(s) and pedagogical approach(es) for their<br />
respective educational setting. This selection was discussed with their peers during one of the webvideoconference<br />
meetings.<br />
Step 3. Redesigning the teacher’s practice<br />
The third step required participants to apply the issues discussed in the module to the context of their<br />
own teaching practice. Participants started to redesign their module, changed their educational setting<br />
and used the selected ICT tool(s). While participants were redesigning their own teaching practice,<br />
they had to critically reflect on the alignments between content, pedagogy and technology.<br />
Furthermore, they received feedback from other participants in their group and provided feedback on<br />
the designs of other participants.<br />
Step 4. Reflection on the teacher’s learning process<br />
At the end of the training programme, participants reflected on their own learning process and their<br />
experiences in the module and looked back to the situation when they started. After this step, the<br />
group process was finished.<br />
Step 5. Implementation of the redesign into practice and evaluation<br />
Participants implemented their redesigned lesson(s) in their teaching practice and evaluated the<br />
effects on learning by students within six months after completing the MARCHET module.<br />
2.2.2 Study 2 Conceptual framework of blended programme: Grad Cert<br />
In Study 2, 31 teachers from one university in the UK participated in a blended teacher training<br />
program consisting of four separate modules. The entire programme takes 18 months to complete,<br />
but the focus of module 1, the “Theory and practice of Teaching” is more or less comparable to Study<br />
1 if one includes the hours participants in MARCH ET spend on redesigning their educational design<br />
outside the formal training. As a primary learning objective teachers were expected to develop greater<br />
understanding of their role as a teacher within the learning environment (Biggs & Tang 2007).<br />
Participants from four broad academic disciplines were mixed into groups of 4-5 participants and<br />
worked for a period of 4 months, with an estimated workload of 150 hours. However, the majority of<br />
hours were self-study, as only five face-to-face meetings of two-three hours were arranged during the<br />
module. At the same time, discussion forums and emails were used to share information and<br />
knowledge in between face-to-face meetings. The sequence of the five learning steps in the module<br />
was as follows:<br />
Step 1. Orientation and introduction to learning and teaching<br />
This step provided participants with a general introduction to the module based around underpinning<br />
theory upon which the learning was to be based. It also provided an introduction to the online aspect<br />
of the programme and the rationale for this. After this session the large group was divided into groups<br />
of 4-5 participants.<br />
Step 2. Micro teach<br />
The second step required each participant to present a short teaching session on a subject of their<br />
choice to their peers in the small group. Before and after the micro teach, participants were expected<br />
to reflect on their own and their peer’s micro teach in the discussion forum. The micro teach was<br />
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videoed for reference and response by the teacher. In addition, discussions were held after each<br />
session within the group and reflections posted on line for further online conversation with the view of<br />
these helping form the content for future sessions.<br />
Step 3. Reflection on micro teach<br />
Step 3 involved drawing out of the online discussions the questions that had been prompted within the<br />
online environment to stimulate further debate and to seek practical solutions and reflect on the<br />
supporting theory to assist future practice as this was developed by each teacher.<br />
Step 4. Analysis of teaching practice and choose common theme/problem area<br />
As discussions focussed upon particular topics, such as ‘motivation’ or ‘assessment’, these were<br />
further explored online and then in small group sessions with the aim that each group would formulate<br />
a structure to explain their learning at the final stage. Discussions and planning continued in face to<br />
face meetings and online between participants.<br />
Step 5. Group presentation of understanding of practice<br />
Finally, each small group put forward a presentation which aimed to demonstrate how understanding<br />
of learning and teaching was evolving and how they were able to apply this and then analyse the<br />
impacts and consequences of the actions taken.<br />
2.3 Research questions and hypotheses<br />
Based upon our theoretical framework, we first determined the teacher beliefs and attitudes towards<br />
learning, teaching and ICT of participants at the beginning of each training programme. Afterwards,<br />
we compared the extent to which the teacher beliefs and attitudes towards learning, teaching and ICT<br />
had changed by the end of the training programme. Therefore, the following research questions were<br />
formulated:<br />
What are the teacher beliefs and intentions towards teaching and learning at the start of the two<br />
teacher training programs?<br />
To what extent did the teacher training programs lead to a change in teachers’ beliefs and<br />
intentions to effectively implement learning, teaching and ICT in practice?<br />
3. Method<br />
3.1 Participants<br />
In Study 1, 74 teachers from eight institutes in the Netherlands participated in at least one MARCH ET<br />
module in the period April 2010 – June 2011. The participants were divided into twelve groups,<br />
whereby the average group size was 7.55 (SD = 3.85). The average age of the participants was 43.04<br />
(SD = 10.16), while the average years of teacher experience was 7.27 (SD = 7.29). Overall, 64% of<br />
the teachers were male.<br />
In Study 2, 31 teachers from one university in the UK participated in a module between January –<br />
June 2011, of which 28 returned the pre-test questionnaire. The participants were divided into six<br />
groups, whereby the average group size was 4.66 (SD = 0.51). The average age of the participants<br />
was 33.52 (SD = 6.46), while the average years of teacher experience was 3.04 (SD = 2.99). Overall,<br />
28.5% of the teachers were male. Given that the average age of participants in Study 1 was ten years<br />
higher and relatively more men participated, we used pair-wise matching of participants in Study 1 to<br />
Study 2 on gender and age, leading to 28 participants in Study 1 with an average age of 33.28 (SD =<br />
5.03) and 50% of the teachers were male.<br />
3.2 Pre- and post-test of Teacher Beliefs and Intentions (TBI)<br />
In order to measure the any change in views of the teacher after the intervention of the teacher<br />
training, the Teacher Beliefs and Intentions (TBI) instrument of Norton et al. (2005) was used, which<br />
consists of 20 belief items and 20 intention items. In the questionnaire, a distinction is made between<br />
learning facilitation and knowledge transmission. Within learning facilitation, five factors are identified,<br />
namely: problem solving, interactive education, facilitative education, pastoral care, and motivating<br />
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students. For knowledge transmission three factors are identified, namely training for jobs, imparting<br />
information, and knowledge of subject. Cronbach alphas on the nine scales ranged from .408-.627,<br />
indicating reasonable reliability.<br />
4. Results<br />
In Figure 1 and Figure 2 the pre- and post-participants’ beliefs and intentions measured of the two<br />
studies are illustrated. In both studies, beliefs towards learning-facilitation orientation at the beginning<br />
of the teacher training programmes are stronger than knowledge transmission, as is illustrated by<br />
scores above 4.0 for the learning-facilitation orientation scales of problem-solving, interactive teaching<br />
and motivating students. Training for jobs, imparting information and knowledge of the subject are<br />
below 3.8. At the same time, teachers’ intentions are primarily directed towards problem solving,<br />
motivating students, training for jobs and knowledge of the subject at the beginning of the training<br />
programme.<br />
Follow-up paired sample T-test analyses indicate that in both studies teachers have changed their<br />
teaching beliefs and intentions when comparing pre-test and post-test scores. For Study 1, beliefs in<br />
knowledge transmission are significantly reduced, while all other scales do not change significantly<br />
based upon a 5% confidence interval. In Study 2, beliefs in problem solving, facilitative teaching, and<br />
training for jobs have significantly increased. At the same time, teachers’ intentions for problem<br />
solving and facilitative teaching have increased significantly.<br />
Figure 1: Beliefs of learning facilitation and knowledge transmission<br />
Figure 2: Intentions of learning facilitation and knowledge transmission<br />
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5. Discussion<br />
Bart Rienties et al.<br />
In this paper, we examine the impact blended and online teacher training programmes may have on<br />
teachers’ beliefs and intentions when developed to specifically link theory and practice to learning and<br />
teaching to the daily practice of teachers. Using the conceptual approaches to teaching framework<br />
developed originally developed by Kember and Gow (1994) and adjusted by Norton et al. (2005), we<br />
have compared the teacher beliefs and intentions of 56 teachers across two studies in a pre-post test<br />
design. When comparing the pre- and post-test scores in the complete online teacher training<br />
programme, the teacher beliefs and intentions have not substantially changed during the module,<br />
although the beliefs towards knowledge transmission were lower in the post-test. In contrast, in the<br />
blended teacher training programme teachers’ beliefs and intentions towards learning facilitation have<br />
increased significantly, as well as relevance of providing students with relevant training for jobs. In<br />
other words, a significant training effect was found for the blended programme, while for the online<br />
programme only one out of 16 scales of teachers’ beliefs and intentions changed. However,<br />
preliminary findings from semi-structured interviews conducted three months after the online<br />
programme indicate that participants did change their teacher beliefs and intentions and used more<br />
learning facilitation and integrated ICT into their teaching practice.<br />
Do these results imply that teacher training programmes provided blended or face-to-face are more<br />
effective than online programmes? Or does this also mean that the process of change needs more<br />
time to complete? We urge researchers and training experts to be cautious about over-interpreting<br />
our findings. First of all, although we pair matched participants on age and gender, the participants in<br />
Study 2 are on average younger than Study 1 and have less teaching experience. As a result,<br />
participants in the blended programme may be more open to new pedagogical approaches that are<br />
more learner-oriented. Secondly, participants in Study 2 are involved for a substantial longer time<br />
duration of 18 weeks, while participants in Study 1 have worked together for only twelve weeks. A<br />
possible explanation of only a small change in teacher beliefs and intentions observed at the end of<br />
the training programme in Study 1 may be explained by a lack of “incubation time”. Research on<br />
training programmes has shown that the direct impact of training measured after the programme was<br />
limited (Lawless, 2007). More research is needed to prove this. Finally, whether teachers are actually<br />
providing a richer learning experience for their students also needs to be tested with further research.<br />
Acknowledgments<br />
This article was written in the context of the MARCH ET project (http://www.marchet.nl/) that is funded<br />
by the SURF Foundation as well as in context of the Gradcert programme at University of Surrey.<br />
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677
Moodle and Affective Computing: Knowing who´s on the<br />
Other Side<br />
Manuel Rodrigues 1,2 , Florentino Fdez-Riverola 2 and Paulo Novais 3<br />
1<br />
Informatics Group, Secondary School Martins Sarmento, Guimarães, Portugal<br />
2<br />
Informatics Department, University of Vigo, Ourense, Spain<br />
3<br />
Informatics Department, University of Minho, Braga, Portugal<br />
mf.rodrigues@esmsarmentro.pt<br />
pjon@di.uminho.pt<br />
riverola@uvigo.es<br />
Abstract: In traditional learning, teachers can easily get an insight into how their students work and learn, and<br />
how they interact in the classroom. However, in online learning, it is more difficult for teachers to see how<br />
individual students behave and learn, and very important, their mood to do it. Student’s emotions like selfesteem,<br />
motivation, commitment, and others that are believed to be determinant in student’s performance can<br />
not be ignored, as they are known (affective states and also learning styles) to greatly influence student´s<br />
learning. This paper deals with the student’s behavioural and affective aspects in virtual learning environments to<br />
enhance the students’ learning, gain and experience. The goal is to achieve a similar performance to a skilled<br />
teacher that can modify the learning path and his teaching style according to the feedback signals provided by<br />
the students - which include cognitive, emotional and motivational aspects. This can be done through the<br />
recognition of students actual mood, and we propose a framework to implement and address such issues in<br />
Moodle.<br />
Keywords: affective computing, learning styles, eLearning, Moodle<br />
1. Introduction<br />
Since we’ve become teaching, providing knowledge to all that seek for it, with individualized support<br />
whenever it’s needed (anytime, anywhere), when solicited, ideally even when that support isn’t asked<br />
but the need for it is there, has been the ultimate goal search for everyone. In traditional learning,<br />
teachers can easily get an insight into how their students work and learn, and how they interact in the<br />
classroom. However, in online learning, especially when using systems like learning management<br />
systems (LMSs), and others, for instance Moodle, it is more difficult for teachers to see how individual<br />
students behave and learn, specially to characterize student’s emotions like self-esteem, motivation,<br />
commitment, and others that are believed to be determinant in students performance. This paper<br />
deals with the student’s behavioural and affective aspects in virtual learning environments, not always<br />
noticed and taking into account. Behavioral aspects are understood in terms of motivational factors<br />
such as confidence, effort, and independence for instance. They are important to infer the student´s<br />
mood (interested/disinterested, satisfied/dissatisfied). As Moodle is one if not the most ELearning<br />
platforms used worldwide, also in portuguese schools, it will be used experimentally to try and<br />
develop a new affective module to address students’ affective states and learning styles. The goal as<br />
stated, is to try to attend to students particularities, thus improving learning and success. We start in<br />
section 2 by clarifying the need for such abilities in Moodle. Later in section 3, affective computing,<br />
affective states and learning styles are briefly revised, in order to present in section 4 a framework for<br />
addressing some of the problems identified. The framework presented is part of an ongoing larger<br />
work that aims to develop a system to improve students’ learning success, when using Moodle.<br />
2. eLearning and Moodle<br />
Currently, education organizations can not exclude them selves from information society, and are<br />
always confronted with new technological challenges. The student population comes from very<br />
different social backgrounds, with different needs and expectations. Moreover, society is demanding<br />
for more qualified technicians. Schools are, therefore, faced with a new technological paradigm, a<br />
new kind of public and new demands from society.<br />
Education organizations have tried to address these challenges by investing in organization,<br />
management, market research, and in human and technological resources. New pedagogical tools,<br />
such as eLearning platforms and Intelligent Tutoring Systems have been also subject of attention.<br />
These investments are very expensive; schools cannot afford to have unsuccessful students. As a<br />
consequence, the students’ careers must be closely followed. Schools should have devices to<br />
evaluate their students’ learning state, i.e., they should possess means to keep their students’<br />
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descriptions up to date, that way being able to follow and diagnose, if not in real time, at least<br />
periodically, the learning paths, to avoid failures as much as possible. Furthermore, the need to<br />
supply the market with effectively qualified personnel favours these evaluations (Almeida et al, 2008).<br />
This evaluation and following should be performed by teachers and psychologists, who access and<br />
diagnose the learning paths of the students to detect symptoms of deviations and act accordingly.<br />
However, this kind of expertise isn’t always available, and when it is, it’s insufficient to address all the<br />
needs.<br />
The need for some eLearning system that provides these features is then obvious. ELearning<br />
systems are software programs that help and provide support to learning. They include personal<br />
training systems, usually designed for a certain knowledge domain, known as Tutoring Systems<br />
(VanLehn, 2006), as well as general learning management tools suitable to manage distinct types of<br />
learning content, covering several knowledge domains. Pedagogical concerns when building such<br />
systems aren’t always present, but some attempts have been made. In (Rodrigues et al, 2005) a<br />
framework is proposed to mitigate some of these known problems.<br />
Learning Management Systems/Course Management Systems (LMS/CMS) are domain independent,<br />
general purpose programmes/platforms, which provide authoring, sequencing, and aggregation tools<br />
that structure content to ease the learning process. MOODLE platform is an example of a LMS/CMS.<br />
It is widely used and the number of installations is growing very rapidly. In fact Moodle is by far, the<br />
most used eLearning platform in secondary schools in Portugal. Its usage has been widely<br />
recommended and encouraged by the official education organizations (Valente, 2007).<br />
2.1 The MOODLE Learning Management System<br />
MOODLE (Modular Object-Oriented Dynamic Learning Environment) has a number of interactive<br />
learning activity components like forums, chats, quizzes and assignments. In addition, MOODLE<br />
includes a logging module to track users’ accesses and the activities and resources that have been<br />
accessed. Administrators and teachers can extract reports from this data. Figure 1 shows a high level<br />
view of the MOODLE modules.<br />
Figure 1: MOODLE LMS modules<br />
By having a modular type design, the platform can be enriched with different plug-ins, designed to<br />
meet specific needs a specific set of users.<br />
Whatever the case, LMS (Learning Management Systems) should have some sort of knowledge<br />
about the students and about their learning processes. This knowledge, i.e., the beliefs the system<br />
has about the students, is usually called the Student Model (SM). Without a SM a system would<br />
simply behave the same way for all students. Additionally, this Student Model must be dynamically<br />
upgraded to reflect students affective states, motivation, etc, to adapt not only to different students,<br />
but also to the different states that a student has, when using such a platform.<br />
LMS, such as Moodle, are very successful in e-education but they do not accommodate full fledged<br />
adaptively (Graaf, 2006).<br />
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Moodle doesn’t provide any of the issues previously discussed, and the need for some module that<br />
implements them it’s crucial to improve student’s success. In section 3, some of the important<br />
aspects to consider, regarding students, their emotions and learning styles, in an eLearning platform<br />
are subject to a brief analysis. Later we will present a framework to implement and address such<br />
issues in Moodle.<br />
3. Affective computing<br />
Affective computing has emerged as a study area of Artificial Intelligence, whose objective is the<br />
study of emotions and their application in computer systems. According to (Picard, 2000), studies how<br />
computing systems can detect classify and respond to human emotions. Affective computing in<br />
Human-Computer Interaction can be defined as “computing that relates to, arises from, or deliberately<br />
influences emotion” (Picard, 2000).Various studies support that affect plays a critical role in learning<br />
performance as it influences cognitive processes (LeDoux,1998).<br />
“The extent to which emotional upsets can interfere with mental life is no news to teachers, students<br />
who are angry, anxious, or depressed have difficulties in learning; people who are caught in these<br />
states do not take information efficiently or deal with it very well”, (Goleman, 1995). However, the<br />
relationship between learning and emotions is far from being that simple and linear.<br />
Positive and negative affect states produce different kind of thinking and this might hold important<br />
implications from educational and training perspective. A consistent theory of learning that integrates<br />
effectively cognitive and emotional factors is strongly needed, (Kort, 2001).<br />
A wide range of emotions occurs naturally in a real learning processes, from positive ones (joy,<br />
satisfaction, etc.), to negative ones (frustration, sadness, confusion), to emotions more related to<br />
interest, curiosity and surprise in front of a new topic. Emotion is characterized by "any agitation or<br />
disturbance of mind, feeling, passion; any vehement or excited mental state. There are a hundred<br />
emotions along with their combinations, variations and mutations. In fact, there are more subtleties of<br />
emotions than the words we have to define them." Already affection means briefly "the whole realm of<br />
emotions properly said, the feelings of emotions, sensory experiences, and especially the ability to be<br />
able to get in touch with the sensations" (Bercht, 2001).<br />
Emotions have a close relationship to education, because the affective state of the student directly<br />
affects the motivation and aptitude to learn something. Thus, knowing the user’s affective state might<br />
play an important role improving the effectiveness and efficacy of eLearning. The unawareness of<br />
emotional states has been considered one of the core limitations of the traditional eLearning tools.<br />
Skilled teachers modify the learning path and their teaching style according to students feedback<br />
signals (which include cognitive, emotional and motivational aspects), eLearning platforms generally<br />
don´t take into account these feedbacks signals resulting too rigid and weakened, as they perform the<br />
same manner for all students.<br />
A number of projects are currently being conducted in order to design eLearning platforms endowed<br />
with affective computing capabilities, although very few or no commercial results are currently<br />
available. (Balestra, 2005).<br />
3.1 Affective states in eLearning<br />
Most of the eLearning systems focus attention towards knowledge acquisition or cognitive processing.<br />
When building such a system, affective states (such as motivation and emotion for instance), are<br />
considered only in terms of how the content is structured and presented. To make learning efficient<br />
and to deliver personalized content, adaptive systems are based on student’s goals models,<br />
knowledge, and preferences. Thus, a student model that integrates the cognitive processes and<br />
motivational states would lead to more efficient and personalized adaptation,(Cocea<br />
2007).Transforming a non-affect sensitive eLearning system into a system that includes user’s<br />
affective states requires the modelling of a cycle known as the affective loop. The affective loop<br />
encompasses detection of a user’s affective states, appropriate actions selection for decision making,<br />
and the synthesis of appropriate affective state by the system, (D'Mello, 2008).<br />
As stated before, affection influences the learning performance and decision making. This means that<br />
students who become caught in affective states such as anger or depression do not process and<br />
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absorb information efficiently. From this, it can be inferred that a user’s affective state has a major role<br />
in improving the effectiveness of eLearning, (Weimin 2007).<br />
“Emotion, mood and affective attitude are different things but strongly related and<br />
influence each other. An emotion is “composed” by a facial expression, a feeling (the<br />
conscious experience of the emotion) cognitive processing aimed at evaluating the<br />
situation in terms of personal relevance, physiological change and action readiness. It’s a<br />
short but intense episode, (for instance I feel and noticed I am happy when seeing an old<br />
friend).In contrast, mood refers to the presence of moderate levels of affect. Mood is not<br />
consciously attributed to a causal factor. I can feel frustrated for half a day not knowing<br />
why. An affective attitude is an affective association coupled with a thing or person, an<br />
emotion is an evaluation of a thing or person in terms of personal relevance”,<br />
(Broekens,2010).<br />
In this work, we will use the term mood in order to determinate or name a students particular state of<br />
mind or emotion, that is, a particular inclination or disposition to learn something.<br />
Numerous parameters can be used to describe students’ affective states, motivation and interest, for<br />
instance. Confidence, effort and confusion are highlighted among the possible factors influencing a<br />
student’s motivation (Qu, Wang, and Johnson 2005).<br />
Also, the motivational model presented by (De Vicente and Pain, 2002) includes variables related to<br />
trait (control, challenge, fantasy, and independence) and state (confidence, sensory interest, cognitive<br />
interest, effort, and satisfaction).<br />
In (Khan,2010a), 4 methods to infer student´s affective states are proposed , namely verbal approach,<br />
where a questionnaire or self report instrument is presented to the student, nonverbal approach<br />
where psycho-physiological instrument measures physical states, through the use of sensors,<br />
intrusive approach trough the use of intrusive instruments to measure affective states, (although that<br />
intrusive instruments influence a student’s normal affective state and may thus lead to<br />
misinformation), and non-intrusive approach where the affective state is identified through interaction<br />
with the system.<br />
Another model, known as OCC, is frequently referred also as the standard cognitive appraisal model<br />
that provides a clear and convincing structure of the eliciting conditions of emotions and the variables<br />
that affect their intensities. This psychological model is popular among computer scientists that are<br />
building systems that reason about or incorporate emotions, (Ortony, Clore, & Collins, 1990).<br />
3.2 Learning styles<br />
The idea that student’s learn differently is valued and probably had its origin with the ancient Greeks.<br />
For many years, it has been noticed that some students prefer certain methods of learning more than<br />
others. These dispositions, forms a student's unique learning preference that is, student learning style<br />
,and aid educators in planning small-group and individualized instruction. (Grasha 1996), has defined<br />
learning styles as, "personal qualities that influence a student's ability to acquire information, to<br />
interact with peers and the teacher, and otherwise participate in learning experiences". There are<br />
probably as many ways to "teach" as there are to learn.<br />
Learning styles specify a student’s own way of learning. Someone that has a specific learning style<br />
can have difficulties when submitted to another learning style (Felder, 1988). When the presenting<br />
instruction style matches the student’s learning style, the process is maximized, that is, the student<br />
learns more and better. Based on literature, we can establish that the consideration of learning styles<br />
in a learning environment influences a student’s learning. In the present era, learning styles are being<br />
investigated in order to incorporate them into adaptive online learning environments (Graf, 2006).<br />
Adaptive online learning environments are ideal for generating learning style based instructional<br />
material in large classes as they do not have the same limitations as human instructors that due to the<br />
lack of resources and time are unable to focus on individual students. One popular learning style<br />
inventory and one that is often used in distance learning research is the Kolb Learning Style Inventory<br />
(LSI). Kolb's LSI measures student learning style preference in two bipolar dimensions, (Kolb, 1986).<br />
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Other several learning style theories exist, for instance, Honey and Mumford (Honey, 1982) and<br />
Felder-Silverman learning style model (Felder, 1988). The later seems to be the most appropriate for<br />
use in eLearning systems (Carver et al., 1999). Most other learning style models classify learners in<br />
few groups, whereas FSLSM describes the learning style of a learner in more detail, distinguishing<br />
between preferences on four dimensions. In (Graaf, 2006) a very interesting work is proposed to<br />
automatically detect learning styles through student modelling.<br />
Table 1: Learning styles adapted from (Shahida, 2008)<br />
Learning Style Characteristics<br />
Active Tries things out, works within a group, discusses and explains to others<br />
Reflective Thinks before doing something, works alone<br />
Sensing Learns from and memorizes facts, solves problems by well-established methods, patient<br />
with details, works slower<br />
Intuitive Discovers possibilities and relationships, innovative, easily grasp new concepts,<br />
abstractions and mathematical formulation, works faster<br />
Visual Learns from pictures, diagrams, flow charts, time lines, films, multimedia content and<br />
demonstrations<br />
Verbal Learns form written and spoken explanations<br />
Sequential Learns and thinks in linear/sequential steps<br />
Global Learns in large leaps, absorbing material almost randomly<br />
Currently two approaches are used for identifying learning styles, namely the use of questionnaires<br />
and the use of data from students’ behaviour and actions in an online course. Shute and Zapata-<br />
Rivera (Shute, 2008), identify at least two problems associated with questionnaire based information.<br />
Students may provide inaccurate data either purposefully,(for instance a desire to present themselves<br />
in a more prominent way) or accidentally, due to not knowing their own characteristics. A second<br />
problem is that when completing the questionnaire during the online learning process, it consumes<br />
time, and students tend to provide invalid data in order to shortcut to contents quickly. As stated,<br />
Felder and Silverman developed an Index of Learning Styles Questionnaire (ILS) that is widely used<br />
to identify learning styles explicitly (table 1).<br />
An approach based on the actions and behaviour of the students during their interaction with the<br />
system for learning may be used. No additional effort is needed by students in these approaches in<br />
order to obtain information about their learning styles. In fact learning styles are inferred by the<br />
system from the student’s actions, being the information captured that way free from uncertainty. In<br />
(Khan, 2010a) a concept for identifying learning styles and affective states, using different approaches<br />
is proposed.<br />
In the next section, a Framework is presented, to mitigate some of the problems elicited before,<br />
regarding eLearning platforms’, namely Moodle.<br />
4. The framework<br />
In figure 2 we present a framework to address some of the problems identified through this work. The<br />
goal is to obtain an external module, to be linked to Moodle platform, enabling the detection of<br />
student’s affective states together with learning styles, in order to really know each student and<br />
presenting contents accordingly. The affective module will be responsible for gathering all this<br />
information, and derive students mood (referred in this work as students particular state of mind or<br />
emotion, that is, a particular inclination or disposition to learn something), in order to present relevant<br />
clues for a personalization and recommendation module (not detailed in this paper).<br />
The affective module has two sub-modules, explicit assumption and implicit assumption, whose<br />
function is to detect student’s mood, maintaining that information (actual and past) in the mood<br />
database, that will be used by another sub module, affective adaptative agent to provide relevant<br />
information to the platform and to the referred personalization module. This enables that actual<br />
students mood information can be displayed in Moodle platform, and may be used to personalize<br />
instruction according to the specific student, thus enabling Moodle to act differently to different<br />
students, and also to act different to the same student, according to his/her past and present mood.<br />
The sub-modules are explained next. We are not developing integrally all the modules from scratch,<br />
various research has been done in areas as facial recognition, keyboard and mouse stress detection,<br />
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Manuel Rodrigues et al.<br />
for instance, that can be used here. Many research in log analyses for student characterization is also<br />
widely available.<br />
Figure 2: The proposed framework<br />
4.1 Explicit mood assumption<br />
One (the easiest way but not the most accurate) form of knowing a student’s mood to achieve a<br />
certain class is by posing explicit questions to the student. Surprisingly, this may not be the most<br />
accurate way, not always the answers obtained reveal the accurate state of the student. However we<br />
can still use questionnaires, as a way of gathering some useful information. An explicit mood<br />
assumption agent could periodically pose some questions, preferably in a visual way, for the student<br />
to upgrade his/her mood to the system. Several researches have been done to detect student mood<br />
explicitly (Broekens et al,2010).<br />
4.2 Implicit mood assumption<br />
The aim of this sub-module is to monitor the interactions between the student and the system, in<br />
order to infer the students’ mood, doing so without being intrusive, that is, without the student being<br />
aware of the analysis being performed. Agent technology is used to monitor four key aspects: facial<br />
analyses, mouse analyses, keyboard analyses and log analyses. As web cams tend to be widely<br />
standard equipment in computers, the goal is to use it to try to infer emotions from the user. Mouse<br />
movements can also predict the state of mind of the user, as well as keyboard entries. Finally,<br />
analysing the past interactions of the student, through the logs files of Moodle, turns possible to infer<br />
some of the information we are looking for.<br />
4.3 Facial recognition<br />
As stated, and as it is widely recognized from psychological theory, human emotions can be classified<br />
into six archetypal emotions: surprise, fear, disgust, anger, happiness, and sadness. Facial motion<br />
plays a major role in expressing these emotions. Several automatic emotion recognition systems have<br />
explored the use of facial expressions to detect human affective states. (Cohen et al,2003),(Pantic,<br />
Rothkrantz, 2000). The main idea is to extract affectively relevant features from an image, in order to<br />
establish the student current emotions, features like mouth angle and face movements are used.<br />
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Manuel Rodrigues et al.<br />
Doing this implicitly makes more difficult to deceive the system, as the student isn’t aware of the on<br />
going analyses.<br />
Keyboard and Mouse<br />
The way a user types, may indicate his/her state of mind. Pressing hard and rapidly the keyboard<br />
could mean an altered state, anger for instance, while taking too much time may mean sadness for<br />
instance. The same occurs with mouse movements. A system that monitors users’ behaviour from<br />
standard input devices, like the keyboard or the mouse is proposed by (Zimmerman et al. 2003).<br />
Analyzed features include: the number of mouse clicks per minute, the average duration of mouse<br />
clicks (from the button-down to the button-up event), the maximum, minimum and average mouse<br />
speeds, the keystroke rate (strokes per second), the average duration of a keystroke (from the keydown<br />
to the key-up event) and performance measurements. (George, Tsihrintzis et al., 2008) included<br />
keyboard –stroke information in order to improve the accuracy of visual-facial emotion recognition.<br />
Log agent<br />
Moodle has an activity logger to register users’ accesses (i.e., user ID, IP and time of access) and the<br />
activities and resources that have been accessed. From the log, Moodle is able to generate, for each<br />
student, activity reports. In ( Khan 2010b), learning styles and affective states information are<br />
gathered from students’ interactions in a web-based learning management system. The students’<br />
behaviour on features that are commonly used in Moodle is analysed. Those commonly used features<br />
include content objects, outlines, exercises, self assessment tests, examples, discussion forums for<br />
assignment related queries, discussion/peer rating forums related to the content objects, and<br />
assignments. Considering information from all these features, the students’ learning styles as well as<br />
affective states can be identified using a rule- based approach.<br />
In our work, we are using non-invasive techniques because we believe that’s the best way to do it.<br />
We believe that more intrusive techniques, like body sensors, heart monitors, etc are not well<br />
accepted by users. Another interesting point to refer is that using this kind of technologies (web cam,<br />
mouse and keyboard analysis) makes our solution cheaper, versatile and virtually undetected by<br />
users, making the inference from interactions more reliable.<br />
5. Conclusions<br />
Through out this paper, some major problems regarding ELearning platforms, namely Moodle where<br />
identified. The importance of students’ individual characteristics, as the way they learn and the mood<br />
in which they do it, outstands as a crucial learning factor. Nevertheless, as stated, ELearning<br />
platforms don’t take into account these issues. The Framework proposed tries to solve them, by the<br />
inclusion of an affective module in Moodle. The affective module proposed, tries to identify learning<br />
styles and students affective states that are widely recognized to be of great importance for learning<br />
success. The use of implicit methods to do this is emphasised, as the student doesn’t need to be<br />
aware of the ongoing analyses, thus the probability of diseasing the system gets lower. Several<br />
research has been done in these methods, facial emotion recognition, mouse and keyboard emotion<br />
detection and also log analyses. Detecting affective states and learning styles will enable our<br />
recommendation module to do more effective recommendation namely in terms of content<br />
presentation. We hope to use the results of such research, in order to develop the affective module.<br />
We’re not trying to develop from scratch such methods. Experimentation and testing will be done<br />
through the implementation of a real system in public secondary school in Portugal. This is part of a<br />
larger project as stated.<br />
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685
Using Google Applications to Facilitate an Effective<br />
Students’ Collaboration in the Teaching of Informatics to<br />
Students of Secondary Education<br />
Eleni Rossiou and Erasmia Papadopoulou<br />
Department of Applied Informatics, University of Macedonia, Thessaloniki,<br />
Greece<br />
rossiou@uom.gr,<br />
p_eri_@hotmail.com<br />
Abstract: This paper describes the results of an empirical research on the impact of eLearning in the students’<br />
activities in respect of their educational record, their active attendance and their collaboration in the class at the<br />
teaching of the Informatics course, in the Experimental School of Aristotle University, Thessaloniki, Greece. The<br />
investigation of blended learning effectiveness, using online collaborative tools (as Google Applications: email,<br />
groups, calendar, forum, chat, shared documents), concludes that blended learning as an<br />
additional/complementary tool of teaching and learning is effective as much in students’ performance as in their<br />
positive attitude to the use of new technologies in the educational process of the Informatics course. More<br />
specifically the students’ attitudes before, during and after the use of technology as a supporting tool of<br />
educational process is investigated. Additionally the research paper examines the way that students’ active<br />
attendance in the educational process - with the exploitation of eLearning and techniques of collaborative<br />
learning from distance- is encouraged,. The current research does not aim to compare the effectiveness of<br />
exploitation of eLearning with the one without it, but it approaches students’ motivation and it gives an example of<br />
good practical exploitation of ICT. An educational framework of blended learning implementation which uses<br />
collaborative online tools (less important point the tool itself) to support a “web-based” class complementary to<br />
face-to-face class facilitates an effective students’ collaboration and improves the efficiency of learning regarding<br />
both students’ grades and their positive attitudes in using Information and Communication Technologies (ICT) in<br />
the educational process.<br />
Keywords: blended learning, collaborative learning, teaching Informatics, secondary education<br />
1. Introduction<br />
Digital natives behave differently since they are familiar with blogs, webcameras, mp3, movies,<br />
avatars, project, digital photos, open systems, exploration etc. (Prensky 2004). But although students<br />
of today are aware of digital applications and use them in their daily life, their usage seem often to be<br />
on a non-educational purposes. However, there is a continual increase of knowledge and the<br />
requirements of saving time impose a non-stop search and preference in flexible forms of education,<br />
work and study (Papadakis et al. 2006). The educational institutes should adapt new strategies for<br />
new models of education that promote life learning and embed the technology in educational process<br />
(Hicks et al. 2001). ELearning, the exploitation of new technology and the Internet, has changed the<br />
quality of education and facilitated the access to resources of information, services and need for cooperation<br />
from distance. Hybrid, combinational and blended learning are terms that are used to<br />
express the instructional model of teaching which combines eLearning with face-to-face (f2f) learning<br />
in the classroom (Schank 2001). The web-based education is a new challenge and an opportunity for<br />
teachers and students as well (Passerini & Granger 2000). Distance education and eLearning are not<br />
impeded by the limitations of traditional education (limited time of teaching and learning, unavailability<br />
of instructors for additional support for students). Furthermore, there exists powerful indicators that<br />
collaborative methods of learning encourage the building of knowledge and deeper comprehension,<br />
encourage the active learning and in-depth understanding of information since investment of<br />
important intellectual effort is required by the students (Dillenbourg 1999).<br />
The educational institutes of Secondary Education use ICT for their administrative works and sharing<br />
resources. Higher Education constitutes the right place for implementation and exploitation of new<br />
technologies and pedagogical methods that use them. Secondary Education is a prevented place on<br />
that usage due to the technological infrastructure of schools and the limited teachers’ skills in the use<br />
of such examples as blended learning and the computer-supported collaborative learning. But. there<br />
is much research and a large number of programs that use blended learning and emphasize the<br />
effective use of ICT, in learning and the support that is obtained by students aiming at developing<br />
their performance (Hatziplis 2005).<br />
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Eleni Rossiou and Erasmia Papadopoulou<br />
Passive attendance during the first half of the school year 2010-2011 in addition to the small rate of<br />
students’ success at the tests and self-assessments, puzzled the teacher of the course of Informatics<br />
of the Experimental School of Aristotle University, Thessaloniki, Greece and they led her to find a new<br />
way to solve or improve the situation of this problem. The research question was: how can traditional<br />
teaching be supported in order to increase both students’ active participation during the educational<br />
process and their performance, taking into consideration the limitations due to students’ time<br />
availability and the available teaching hours? The research was implemented with 14 year old<br />
students, second class of High School (Gymnasio), because they had the possibility of using their<br />
netbooks given to them by their school, in the context of the European project “Digital class”<br />
(according to 88310/Γ2/22-07-09 document/decision by the Ministry of Education).<br />
The literature review shaped the expectation of improved student performance with the use of<br />
eLearning as a complementary tool of teaching Informatics in Secondary Education, as well as the<br />
choice of appropriate web-based tools and their usage in order to develop students’ performance,<br />
interaction and active participation during the educational process (Ali et al. 2009, Murphy & Lebans<br />
2007, Callagher 2008, Passey et al. 2003).<br />
Google Groups (http://groups.google.com) which constitute a free, online service that allows the<br />
formation of discussion groups, were chosen to be used in the classroom and outside it as well. With<br />
the “web-based class”, it was expected to increase students’ interaction with each other, extend<br />
classroom discussion to online and promote students to conduct debates and exchange ideas.<br />
Additionally, teacher could prepare classroom materials and online resources were available to<br />
students with Google Docs application.<br />
This paper focuses on investigating the effectiveness of blended learning with the use of Google<br />
Groups and other Google applications as complementary tools in teaching and learning of Informatics<br />
in Secondary Education.<br />
The aims of the current research are to:<br />
Record students’ opinions, attitudes and expectations regarding the exploitation of eLearning in<br />
Secondary Education<br />
Record and investigate possible changes in a) students’ attitudes and convictions towards the<br />
use of blended learning and b) students’ active attendance in the educational process with the<br />
implementation of collaborative learning techniques from distance with Google applications usage<br />
(groups and shared documents),<br />
Investigate the effectiveness of blended learning in Secondary education both in students’<br />
performance and in their active participation in face-to-face classrooms and in virtual classrooms,<br />
as well.<br />
The research examines (and measures where it is feasible), the impact of the use of eLearning in the<br />
students’ activities in respect of their educational record, their active attendance and their<br />
collaboration in the class at the teaching of the Informatics course.<br />
With the investigation of blended learning effectiveness in high school, the hypothesis of research will<br />
be confirmed or rejected: blended learning as an additional/complementary tool of teaching and<br />
learning is effective as much in students’ performance as in their positive attitude to the use of new<br />
technologies in the educational process of the Informatics course.<br />
More specifically, the research questions are: a) what are the students’ attitudes before, during and<br />
after the use of technology as supporting tool of educational process, and b) how their active<br />
attendance in the educational process with the exploitation of eLearning and techniques of<br />
collaborative learning from distance, is encouraged. The current research does not aim to compare<br />
the effectiveness of exploitation of eLearning with the one without it, but it approaches the way of<br />
students’ motivation and it gives an example of good practical exploitation of ICT.<br />
2. Google application in Informatics curriculum<br />
The curriculum of the Informatics course, in the second class of Gymnasio includes 4 units: a) know a<br />
computer as a united system which aims to introduce students in hardware, multimedia and computer<br />
networks, b) communicate through a computer, which familiarizes students with files and folders and<br />
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Eleni Rossiou and Erasmia Papadopoulou<br />
how to use “help” when they need it during computer use, c) use expression and communication tools<br />
which aims to train students in web-searching, spreadsheets, graphs and presentations, and d) ICT<br />
and professional activities.<br />
Google Groups was used to support the sharing of information and effective communication. Also,<br />
students could share their files, post ideas, and conduct discussions either on the web or via email. All<br />
emails sent to the group were archived for future reference and were easily searchable. Also,<br />
students could organize web resources as they were working on a team project, they were informed<br />
by the teacher of announcements, new assignments, latest news and they could extend class<br />
discussions online<br />
Google Docs were used by students and teacher as well. Students could work on their files from any<br />
computer, thus they could continue to work on the assignments they had started in the classroom,<br />
they could receive feedback from teacher or collaborators of their files and they could publish their<br />
final individual or team work project. Emphasis is given on the use of spreadsheet documents relating<br />
to the third unit of the curriculum.<br />
With Google Calendar teacher and students customized reminders and it helped them to stay on<br />
schedule since any event was flagged to them by email. Google applications of email and chat were<br />
used for asynchronous and synchronous communication and student- student/s and teacherstudent/s<br />
interactions.<br />
3. Research methodology<br />
The steps that have been followed in planning the current research are (Cohen & Manion 1994): a) to<br />
define the aims and decide the necessary information to be gathered, b) define the sample and<br />
choose the research method c) design the survey, the structure of it, its form and the way that data<br />
would be analyzed, d) test in pilot and improve the questionnaire e) deliver the questionnaire, collect<br />
the data from interviews, and gather the observation data, f) code the data, order it in tables and<br />
statistically analyze and g) write the research report.<br />
The above research method was used because we were aiming at collecting data in real time and<br />
gathering information that could be collected in various ways such as questionnaires filled in-situ and<br />
structured or semi-structured interviews. Also, triangulation strategy was used for increasing the<br />
validity of results and research findings.<br />
In details,<br />
The recording of students’ perceptions, attitudes, expectations and potential hesitations<br />
regarding eLearning in Secondary Education have been achieved via a questionnaire at the<br />
beginning of the research,<br />
The recording and investigation of potential changes in students’ attitudes and convictions<br />
towards the exploitation of blended learning using Google applications as well as the way that<br />
students are encouraged to participate actively during the educational process through<br />
collaborative learning techniques, have been achieved via the questionnaire delivered in-situ and<br />
both interviews implemented and teacher’s/researcher’s observation,<br />
The effectiveness of blended learning using Google applications in high school has been<br />
investigated through interviews and students’ performance in written tests in addition to data<br />
collected through direct observation of students’ active participation in both face-to-face class<br />
lessons and web-based assessments.<br />
3.1 Theoretical and Methodological framework<br />
Researchers of the use of eLearning in educational process have not focused solely on the<br />
effectiveness of educational content but also significantly on a) interaction between students, b)<br />
collaborative activities, c) students’ encouragement of active participation, d) students’ profile,<br />
knowledge background and skill in using new technologies and e) affordances of technological<br />
environments (Govindasamy 2002, Oblinger 2005, Ebner et al. 2007, Hrastinski 2008, Alivisos &<br />
Apostolos 2009).<br />
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Eleni Rossiou and Erasmia Papadopoulou<br />
The questionnaire design, the structure of interviews and the topics of observation follow the<br />
theoretical framework based on three main types/issues:<br />
Participation<br />
Educational content and educational methodology<br />
Technological environment<br />
In order to manage the above types we determined the following measurable criteria accordingly<br />
For participation the criteria are: students’ motivation to be active during the web-based<br />
networked activity, students’ expectation of it and its impact on the learning process<br />
For the educational content and the educational methodology: the clarity of aims and objectives of<br />
web-based activities, the degree of students’ satisfaction from the available educational material,<br />
the possibilities of interaction and collaboration, the time available for discussion and the<br />
importance of attendance from distance<br />
For the evaluation of the technological environment the criteria are: the degree of students’ easy<br />
access and use of the Google applications.<br />
3.2 Data collection<br />
The investigation of the exploitation of blended learning using the Google application as a<br />
complementary educational tool in Secondary Education gathered information and data via both the<br />
quantitative approach with a questionnaire used and the qualitative approach with students’<br />
interviews. Apart from questionnaires and interviews, observation has been used which is referred to<br />
in the information collection from the researchers themselves and focuses on their opinions and not<br />
on students’ answers (Makrakis 1998, pp.298). The interview process took place after the return of all<br />
questionnaires. Students participated voluntarily and the sample constituted of eight (8) students. The<br />
interviews took place at the laboratory of Information Technology in the school, which was familiar to<br />
the interviewed students and this place was agreed between teacher/researcher and students. The<br />
duration of each interview was 25-30 minutes and the interviewer was the researcher herself.<br />
The points of observation were:<br />
The technological environment measuring: a) the degree of installing and handling the<br />
environment, b) the equipment needs and c) the appearance of technical problems because of<br />
the technological systems or the Internet access<br />
The educational material evaluating a) the clarity of objectives in the educational material and the<br />
degree of its contribution to achieving them, b) the usability of the educational material and the<br />
possibility of its re-use and c) the facilitation of reflection, rethinking and expressing of questions<br />
and different opinions<br />
The teaching methodology measuring: a) the degree of students’ satisfaction from their<br />
participation, b) the degree of offering collaborative activities and active students’ participation<br />
and c) the degree of time available for discussion.<br />
The first questionnaire was delivered at the beginning of the research (before using Google<br />
applications in the educational process) and its aim was to explore students’ expectations from the<br />
use of eLearning methods in Secondary Education. The ten (10) item questionnaire consisted of two<br />
parts: a) student’s profile (sex, knowledge of foreign languages) and existing familiarization with new<br />
technologies (frequency of computer use and possibility of Internet access), b) the use of ICT and the<br />
possibility of supporting the educational process through Internet and Google applications to achieve<br />
educational aims.<br />
By delivery of the second questionnaire, students had already implemented web-based activities with<br />
Google applications (Google Groups, Forums, Talk, Docs, Search, Diary, Translation). All students<br />
participated in discussions in their group for particular topics (given by the teacher or posted by<br />
themselves according to their needs), collaborated for particular assessments, searched for<br />
information and translated it when necessary, recorded and edited their results using Google Docs,<br />
chatted when it was necessary to review and rearrange their plans, were updated by Diary. The main<br />
aim of the second questionnaire was to explore students’ motivation in participating, students’<br />
expectations and experiences prior to that period use of blended learning in Secondary Education.<br />
The questionnaire of 25 items consisted of four (4) categories of questions which refer to students’<br />
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profile, motivations, expectations and effects of networked activities in educational process, and<br />
evaluation of educational material, educational methodology and technological environment. The<br />
statistical analysis has been done with the use of statistical package SPSS (v.10).<br />
3.3 The sample<br />
The research sample consisted of 51 students of the second class of the Experimental School of<br />
Aristotle University, Thessaloniki who were attending the obligatory course of Informatics, one hour<br />
per week in the class, during the school year 2010-2011. Sampling has been done with the method of<br />
“convenience” or “accidental” sampling (Cohen & Manion 1994, pp.128-130). The size of the sample<br />
is considered as satisfactory because a sample of 30 people is considered by many researchers of<br />
the field as the minimum size when a statistical analysis is designed (Cohen & Manion 1994, pp. 131).<br />
3.4 The reliability and validity of the research<br />
The triangulation, the research technique that “many researchers accept but a minority use in praxis”,<br />
increased the authors’ certainty about the validity of the research results (Cohen & Manion 1994,<br />
pp.321). With the use of questionnaire and interviews the research attempts to answer the same<br />
research questions with different way and aspect. Through questionnaires, it is aimed to collect as<br />
many students’ objective opinions as possible and through statistical analysis to generalize the<br />
conclusions( where it is feasible). The anonymity of students during the questionnaire filling process<br />
strengthens the degree of students’ honesty and sincerity and it protects the results of the current<br />
research from potential wrong answers or students’ instigated behaviors in the case where exists the<br />
uncertainty of their evaluation from the teacher. With the qualitative approach and the interviews, the<br />
triangulation aims to improve findings related to the reliability and validity of the research. Moreover,<br />
we achieve a more detailed investigation of the research issue with the common participation of<br />
teacher and students in an interactive relationship which leads to a more equitable interpretation of<br />
the phenomena and perceptions. For the above reasons, we have designed the same main issues for<br />
the questionnaires items and the interview questions. Thus, a double result is sought: a) the<br />
agreement of the results from the two techniques and b) the awareness of unexpected results, after<br />
the discussion with the students.<br />
4. Results and findings<br />
<strong>Two</strong> questionnaires were delivered to 51 students of the second class of the high school. The return<br />
rate of the first one, the questionnaire of the detection of needs, was 46/51 and 48/51 for the second<br />
one - the questionnaire on the investigation of students’ opinions related to their experience of<br />
blended learning implemented using Google applications.<br />
4.1 Needs and expectations<br />
Almost all students (52,17% boys, 47,83% girls) state that they use their personal computer (97,8%)<br />
and do have Internet at home (91,3%). This high percentage is not unexpected since these students<br />
live in ICT days and also they were offered a laptop from school, via the European project “Digital<br />
Class” of the Ministry of Education.<br />
As far as it concerns students’ expectations regarding the support of the educational process with<br />
ICT, more than ¾ (89,1%) expect teachers to complement their traditional teaching with use of<br />
Information Technology, computers and Internet (Figure 1).<br />
Regarding students’ support with web-based audio-visual communication with their classmates and<br />
teachers, students state their expectation is for a frequency of weekly or twice a month and a 1-2 hour<br />
duration (Figure 2). During the planning of the complementary web-based lessons, the planning team<br />
of the current research took students’ expectations into consideration.<br />
Students were asked to express their opinion about the degree of contribution of educational activities<br />
in their learning. Most of them answered that the most important activity is the procedure of solving<br />
their questions frequently and also, their active participation in educational activities face-to-face or<br />
from distance (Figure 3).<br />
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Figure 1: Students’ expectations from embedding ICT in learning<br />
Figure 2: Students’ expectations regarding the frequency and duration of web-based communication<br />
Figure 3: Students’ opinions for the contribution of complementary educational activities in learning<br />
process<br />
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As it relates to students’ expectations of their teachers during their revision study, one out of three<br />
thinks that it is important<br />
(37%) or very important (28,3%) to have the revision of the important<br />
concepts from the teacher face-to-face or from distance. Only 4% believes that it is not important. A<br />
small percentage considers it as important (23,9%) or very important (6,53%) to be given extra<br />
educational material. On the other hand, most of the students (89,1%) feel the procedure of<br />
answering questions frequently is very important (39,1%), important (34,8%) or moderately important<br />
(15,2%). As far as it relates to the individual studying, almost 40% of the students believe that it is of<br />
little importance or unimportant. It is worthwhile recognizing the students’ expectations about the<br />
active participation and collaborative activities. Definitively, they consider active participation in faceto-face<br />
or distance learning activities very important (39,1%) or important (34,5%) and only 10%<br />
consider them as unimportant or of little importance. Similarly the importance of having group-working<br />
and collaborative activities in students’ learning is considered very important (21,74%) or important<br />
(52,17%) by them. The high percentage of expectation of using collaborative learning, are totally in<br />
line with the opinion of Dewar & Sharp (2006) who suggest the exploitation of collaborative learning<br />
so as to give the opportunity for reflection and structured way of exercise.<br />
4.2 Students opinions after their experience with blended learning<br />
Forty eight (48) students of second class of high school answered the second questionnaire (24 boys<br />
and 24 girls).<br />
Most of the students have ADSL Internet connection when being at home (Figure 4).<br />
Figure 4: Students’ profile related to Internet access location<br />
In this questionnaire it was clear that almost all students who participated in the use of web-based<br />
activities, participated more than once (66,67%), and one out of<br />
three students participated only once<br />
(Figure 5). This result is very encouraging for the follow up of this research and also, as we saw from<br />
the interviews, students who got involved because of curiosity wanted to continue this new method of<br />
learning process.<br />
Figure 5: Students’ profile related to the frequency of their participation in using Google applications<br />
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Most of the students stated that the main reason for their willingness to participate is that it is a new<br />
challenge for them to use Information Technology in studying, and 50% of them participated due to<br />
their curiosity. <strong>Two</strong> of the interviewed students in a relative question said: “let’s not forget that<br />
students of today are part of the high tech generation and have grown up having Internet in their daily<br />
life.” Almost half of the students who have used Google applications and assessed web-based<br />
assignments group justified their participation with the willingness to expand their knowledge, and the<br />
58,3% due to the fact that they didn’t have the opportunity to solve their queries in the traditional face-<br />
to-face limited time teaching. One out of three students joined in the Google Group in order to benefit<br />
a more time and with more quality communication with the teacher. This fact is interesting since<br />
someone in the interviews emphasized the significance of this communication and the expectation to<br />
“have the IT teacher as a chief guide in the new experience trip of exploring this new world of new<br />
technologies”. These latter results are in line with the results of the teacher’s observation sheet, and<br />
both of them confirm different researches that come to the conclusion that new generations prefer to<br />
socialize through Internet or with usage of new technologies.<br />
As far as it concerns the frequency and the duration of the web-based activities, students’ opinions<br />
didn’t change after their experience with blended learning since most of them prefer weekly (52,1%)<br />
or twice per month (27,1%) frequency with less than 2 hours duration (Figure 6).<br />
Figure 6: Students’ opinions about the duration and frequency of the web-based activities<br />
The degree of satisfaction from the educational material is high or above average for more than 50%<br />
of students and more than 80% felt comfortable enough to easily express their questions and solve<br />
their queries (Figure 7).<br />
Figure 7: Students’ opinions about the available educational material and the possibility of solving<br />
queries during the web-based activities.<br />
It is worth mentioning that almost all students consider it important to have the possibility of attending<br />
the activity when at home (Figure 8).<br />
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Figure 8: Students’ opinion on degree of importance of participating from home<br />
Students’ opinions related to the time available for discussion and the implementation of collaborative<br />
activities during the use of Google applications, i.e. Google Groups and shared Google Docs<br />
accordingly, resulted in the need for more time for discussion and interaction with their classmates. In<br />
detail, students stated that there was enough (39,58%) or too little (35,42%) time for discussion but<br />
more than 50% of the students believe that there was sufficient time for collaborative activities (Figure<br />
9). Later on, it was clarified in the discussion that their expectation is to be given the opportunity to<br />
exchange opinions not only asynchronously<br />
but synchronously, as well. This result was not expected<br />
since we all know that students meet live in the traditional classroom, so we need to investigate this<br />
more.<br />
Figure 9: Students’ opinions about the evaluation of educational methodology as it concerns the time<br />
sufficiency for discussion and collaborative activities<br />
When it comes to the degree of difficulty of access to web-based environments<br />
of activities and<br />
configuration of their settings, as expected, students did not have any specific difficulty as they feel<br />
comfortable in these types of environments (Figure 10). The ease of access was also confirmed from<br />
the interviews and the teacher’s observation sheet.<br />
Furthermore, as students explained in the interviews, although they did not know of the existence of<br />
Google Groups and the management of shared Google Docs, they found it extremely interesting to<br />
have the opportunity of collaborating in such a manner. Because of having this opportunity, they can<br />
overcome different obstacles that they face when they have group activities also in the context of<br />
other lessons.<br />
5. Discussion-conclusions<br />
If one makes a general review of the main results of the current research, the main hypothesis that<br />
‘the blended learning as a complementary teaching and learning tool is effective in performance and<br />
students’ positive attitude towards the use of collaborative web-based tools as Google applications,<br />
during education as wel’ is confirmedl. Many researchers agree that traditional learning models in<br />
distance learning processes with the use of ICT are not examples of success stories, but on the other<br />
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hand, educational activities that demand students’ active participation, are recognized as factors that<br />
lead to improvements in the effectiveness of teaching (Hedesting & Κeptelinin 2002, Laurillard 1993,<br />
Hearnshaw 1999, Raptis & Rapti 2001).<br />
Figure 10: Students’ opinions about the ease of access and configuration of settings in technological<br />
environment<br />
Students familiarized themselves very quickly with the new way of communication via the web-based<br />
group environment and it is remarkable that their participation was more active than in the traditional<br />
classroom. Since students do actively participate in the web based group, they show their positive<br />
attitude in the use of new technologies by using Google applications in the context of parallel activities<br />
in the class and outside of it. Furthermore, their opinions about the extra skills and capacities that<br />
their teachers should have in order to implement blended learning activities are encouraged. These<br />
skills are related to organizational management, encouragement and students’ motivation,<br />
friendliness, but also the creation of a safe learning environment where students can freely express<br />
their questions and queries and trace their a priori knowledge. By giving students the opportunity to<br />
easily express their questions and discover their fullest potential by gaining new skills, in an<br />
environment where they feel comfortable since they can easily access, the teacher can encourage<br />
their active attendance in the educational process.<br />
After the written test of the second semester, and comparing the students’ performance in this with<br />
their performance in the written test of the first semester, there are strong indications that there was<br />
positive impact in the comprehension and usage of different concepts of Informatics. But these<br />
indicators are not evidence yet, but successive repetition of blended learning process with new<br />
activities is required in order to confirm or reject its effectiveness in the learning level. However, the<br />
main hypothesis of this research can be confirmed.<br />
The results indicate that students improved their level of knowledge of the concepts of Informatics and<br />
this encourages the usage of collaborative tools as an educational intervention of blended learning in<br />
teaching Informatics in the Secondary Education. The level of students’ satisfaction from their<br />
experience in participating in the web based activities was very high. Their positive attitude in the use<br />
of blended learning seems to be a very promising educational activity in obtaining an improvement in<br />
their future studies. It is optimistic to see that students tendencies may turn to collaborate and<br />
willingly involved in web-based additional educational activities and use their digital familiarization in<br />
academic level and not only for chatting, Facebook, blogging, downloading of movies and mp3,<br />
avatars etc<br />
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Having in mind that teachers always look for new ways of improving the educational process at<br />
school, the results of this research make one more step in this direction and it is certain that web-<br />
based groups and activities should be developed and expanded further in the learning process of<br />
Secondary Education. Future research is proposed to explore students’ opinions on the<br />
implementation of blended learning in other courses too.<br />
References<br />
Ali, W., Nor, H. Hamzah, A. and Alwi, H. (2009) “The conditions and level of ICT integration in Malaysian Smart<br />
Schools”, International Journal of Education and Development using ICT, (IJEDICT), Vol. 5, No. 2, pp.21-<br />
31.<br />
Alivisos, S. and Apostolos Κ. (2009) “Pedagogically-Oriented Evaluation Criteria for Educational Web<br />
Resources”, eLearning Papers, Vol. 17, December. Retrieved on 15.2.2011 from:<br />
http://www.elearningeuropa.info/files/media/media21214.pdf<br />
Callagher, Μ. (2008) How can Student Interactivity be enhanced through the use of a Blended Learning<br />
Approach? Elearning Fellow, New Zealand Ministry of Education. Retrieved on 13.10.2011 from:<br />
http://markcallagher.com/wp-content/uploads/2008/12/research-report-mark-callagher.pdf<br />
Chitanana, L. (2010) “Students’ perceptions of the role of telecollaborative learning projects: a case of the global<br />
teenager project at Mucheke high school in Zimbabwe”, International Journal of Instruction, Vol. 3, No. 1,<br />
pp. 19-38. Retrieved on 13.05.2011 from: http://www.e-iji.net/dosyalar/iji_2010_1_2.pdf<br />
Cohen, L. and Manion, L. (1994). Research Methods in Education. 4th Ed. Routlege, London and New York.<br />
Dewar, B. and Sharp, C. (2006) “Using evidence: how action learning can support individual and organisational<br />
learning through action research”, Educational Action Research, Vol. 14, No. 2, pp. 219-237.<br />
Dillenbourg, P. (1999) CollaborativeLearning: Cognitive and Computational Approaches. Advances in Learning<br />
and Instruction series, Pergamon, Elsevier, 1999.<br />
Ebner, Μ. and Ηolzinger, Α. (2007) “Successful implementation of user-centered game based learning in higher<br />
education: An example from civil engineering”, Computers & Education, Vol. 49, No. 3, pp. 873–890,<br />
Elsevier.<br />
Govindasamy, T. (2002) “Successful implementation of eLearning. Pedagogical considerations”, Internet and<br />
Higher Education, Vol. 4, pp. 287–299.<br />
Hatziplis, P. (2005) “Evaluation of ICT contribution in teaching economical subjects in secondary education”, In<br />
Gialama A., Tzimopoulos N. and Hloridou, A. (Eds), Proceedings of 3rd Hellenic Conference in ICT, pp.<br />
210-219 (in Greek).<br />
Hedesting, U. and Kaptelinin, V. (2002) “Re-contextualization of teaching and learning in videoconference -<br />
based environments:<br />
an empirical study”, Proceedings of the Conference on Computer Support for<br />
Collaborative Learning: Foundations for a CSCL Community 2002, pp.177-188. Boulder, Colorado, 7–11/1/<br />
2002.<br />
Hearnshaw, D. (2000) “Towards an objective approach to the evaluation of videoconferencing”, Innovations on<br />
Education and Training International, Vol. 3, No. 37, pp. 210-217.<br />
Hicks, M., Reid, I., & Rigmor, G. (2001) “Enhancing online teaching: designing responsive learning<br />
environments”, The International Journal for <strong>Academic</strong> Development, Vol. 6, No. 2, pp. 143-151.<br />
Hrastinski, S. (2008) Asynchronous and Synchronous ELearning.<br />
EDUCAUSE Quarterly, 31 (4).<br />
Laurillard, D. (1993).<br />
Rethinking University Teaching: a framework for the effective use of educational technology,<br />
London, Routledge.<br />
Makrakis, V. (1998) “Evaluation of Open and Distance Education Systems”, In Vergidis D., Lionarakis, A.,<br />
Lykoyrgiotis A., Makrakis V. and Matralis H. (Eds), Open and Distance Education, Vol. A, pp. 245-304,<br />
Patra,<br />
Greece: Hellenic Open University (In Greek).<br />
Murphy, J., and Lebans, R. (2007) “Using Web 2.0 Tools in the Secondary School Classroom: Unexpected<br />
Student Learning, Evolving Teacher Identity, and Emerging Pedagogical Issues”, International<br />
Journal of<br />
Technology in Teaching and Learning, Vol. 4, No.2, 134-147.<br />
Oblinger, D. and Oblinger, J. (2005) Educating the net generation. EDUCAUSE. Retrieved on 1.2.2011 from<br />
http://www.educause.edu/educatingthenetgen<br />
Pass ey, D., Rogers, C., Machell, J., McHugh, G., and Allaway, D. (2004) The Μotivational Effect of ICT on<br />
Pupils: Emerging Findings London: DfES. Retrieved on 15.2.2011 from<br />
http://downloads01.smarttech.com/media/research/international_research/uk/lancaster_report.pdf<br />
Papadakis, S., Paparrizos K. and Rossiou E. (2006) “Using Blended Learning in Traditional Face-to-Face<br />
Instruction: A case study teaching Algorithms to undergraduate students”, Proceedings of E-Learn 2006<br />
“The International Forum for Researchers, Developers, and Practitioners to Learn about the Best<br />
Practices/Technology in Education, Government, Healthcare, and Business, pp.839-846. Waikiki Beach,<br />
Honolulu, Oct. 13-17.<br />
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Model for Distance Learning Using the Internet”,<br />
Computers and Education, Vol. 34, No. 1, January, pp. 1-15.<br />
Rapti s, A. and Rapti, A. (2001) Learning and Teaching Information period, Raptis Edition, Athens (in Greek) .<br />
Schank, R. C. (2001) Designing world class eLearning: How IBM, GE, Harvard Business School, and Columbia<br />
University are succeeding at eLearning. New York: McGraw-Hill.<br />
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Training Methods and Tools: Could eLearning be a Viable<br />
Solution to Solve SMEs Training Problems?<br />
Andrée Roy<br />
Université de Moncton, Moncton, Canada<br />
andree.roy@umoncton.ca<br />
Abstract: The purpose of this study is to identify the different training methods and tools used by larger<br />
businesses and the problems associated with these methods and tools and to determine, through a multiple case<br />
study, the extent to which small and medium-sized enterprises in Atlantic Canada use the same methods and<br />
tools than the other businesses, and if so, if they face the same problems than other organizations in the use of<br />
these methods. The purpose of the study is also to verify if the utilization of eLearning may solve some of the<br />
training problems encountered by SMEs, and if so, why?<br />
Keywords: eLearning, SME, training methods, training tools<br />
1. Introduction<br />
In a context of knowledge economy where knowledge is increasingly regarded as a capital and when<br />
the integration of technology in training is a determining factor in business competitiveness (Industry<br />
Canada, 2002; Quirion, 2000), SMEs should, in principle, use eLearning at least for the advantages<br />
associated with this one in order to be more competitive.<br />
Actors of economic development should also hope that SMEs are using eLearning to better equip<br />
these companies, increase their competitiveness and boost economic development because,<br />
according to Smith and Hayton (1999), the most successful economies are those with the best trained<br />
individuals. Furthermore, it seems that SMEs who are the most successful are the ones who offer<br />
more training to their employees (Smith and Hayton, 1999), this observation is also valid for larger<br />
enterprises (Barbian, 2002).<br />
It is therefore important to understand the training process of SMEs, in particular, the stages of the<br />
selection of training methods and training tools, in order to be able to identify the nature of the<br />
problems in these stages and determine if eLearning can be a solution to the training problems of<br />
SMEs and increase the competitiveness of SMEs because capability development of small firms in<br />
Atlantic Canada remains critical to economic prosperity as in other parts of the world (see for example<br />
Matlay, 1999; ACOA, 2005; Jayawarna & al., 2007).<br />
In Canada, particularly in Atlantic Canada, the contribution of SMEs towards a healthy economy has<br />
been recognized. They are the fastest growing segment of the economy and are considered as the<br />
foundation of economic development (APECA, 2005; Mittelstaedt et al., 2003). They represent the<br />
majority of businesses and they also create the majority of jobs (APECA 1998, 2005). Yet, despite<br />
their great contribution to the region’s economy, there are very few studies on them and even less on<br />
the training methods and tools they use and this, notwithstanding a strategic and economic dimension<br />
to have better trained employees since training is supposed to lead to better economic performance<br />
of enterprises.<br />
The purpose of this study is two-fold. After having identified the different training methods and tools<br />
used by SMEs and the problems associated with these methods and tools, based on a survey of the<br />
documentation on the issue, the first objective is to determine, through a case study, if Atlantic<br />
Canada SMEs use the same methods and tools than the others, and if so, if Atlantic Canada SMEs<br />
face the same problems than other organizations in the use of these methods and tools. The second<br />
step is to verify if the utilization of eLearning may solve some of the problems encountered by SMEs,<br />
and if so, why.<br />
Thus, the remainder of the document is arranged as follows. Section 2 presents the method used for<br />
the article. Section 3 presents a literature census on the training methods and tools used by<br />
businesses to train their employees and the problems associated with these training methods and<br />
tools. Section 4 presents, through a case study, the extent to which SMEs in Atlantic Canada use the<br />
same methods and tools than larger businesses and if they face the same problems. It also<br />
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Andrée Roy<br />
determines if eLearning may solve some of the training problems encountered by SMEs. The<br />
conclusion and discussion will be included in section 5.<br />
2. Method<br />
Given the present state of knowledge on training in SMEs and eLearning, the method used for this<br />
article includes a census of the literature on training and eLearning combined with a qualitative and<br />
exploratory research approach, i.e. multiple case studies. The literature census covers more<br />
specifically how businesses evaluate the results of the training they offer and the eLearning tools<br />
available to do so. The case study method is well adapted in situations where theoretical propositions<br />
are few and field experience is still limited (Yin 1994). A multiple-site case study allows one to<br />
understand the particular context and evolution of each firm with regard to eLearning. Sixteen SMEs<br />
located in the Atlantic Region of Canada were studied, that is, four in each of the provinces of New<br />
Brunswick, Nova Scotia, Prince Edward Island and Newfoundland, selected to be sufficiently<br />
successful (at least 10 years in business) and representative in terms of industry and size, for<br />
theoretical generalization purposes. These manufacturing SMEs stem from various sectors, such as:<br />
textile, oil and gas, pulp and paper and processed food sector. Following North American research<br />
(Mittelstaedt, Harben and Ward 2003; Wolff and Pett 2000), a small enterprise (SE) is defined as<br />
having 20 to 99 employees, whereas a medium-sized enterprise (ME) has 100 to 499.<br />
Data were collected through semi-structured tape-recorded interviews, ranging approximately two<br />
hours each, with the owner-manager or CEO and with the firm’s HR manager or manager responsible<br />
for training. eLearning users were also interviewed in four cases. Interview transcripts were then<br />
coded and analyzed following Miles and Huberman’s (1994) prescriptions with the assistance of the<br />
Atlas.ti application. For reasons of confidentiality, fictitious names of individuals and firms participating<br />
in the study were used. As presented in the research results section, these firms range in size from 60<br />
to 485 employees and operate in industries whose technological intensity varies from low to high. All<br />
export except for one firm (M). The SMEs were regrouped in four eLearning profiles of increasing<br />
intensity, based on the extent of their awareness and use of eLearning (none, weak, average, strong).<br />
3. Literature census<br />
A business preoccupation is ensuring that all categories of employees possess current and up-to-date<br />
knowledge and skills. Having well trained employees is also a question of business performance and<br />
business survival. The recent technological advances, along with a reduction of their costs, allow<br />
businesses to reconsider training more easily including the method and tools of offering this training.<br />
3.1 Training methods<br />
Training method generally refers to the method that will be used in order to train the employees and to<br />
enable learning (Laflamme, 1999). The training method must be selected to ensure the training<br />
offered is effective, efficient, profitable, and interesting (Hansen, 2006). The objective of a training<br />
method being to facilitate the transmission of knowledge, know-how, and know-being (Laflamme,<br />
1999). Training methods can be formal or informal (Kotey and Sheridan, 2004; Tanova and Nadiri,<br />
2005). The informal methods are neither planned nor documented and are unstructured (Smith and<br />
Hayton, 1999; Tanova and Nadiri, 2005). In contrast, formal methods are planned, structured, and<br />
documented and are offered both inside and outside companies [(Shepherd and Ridnour, 1996;<br />
Tanova and Nadiri, 2005). Table 1 summarizes the different training methods identified by various<br />
researchers (Bazin, 1994; Fernandez, 1988; Laflamme, 1999; Meignant, 1997; Mucchielli, 1988;<br />
Sonntag, 1994). The methods are grouped according to whether they are considered to be<br />
affirmative, interrogative or active.<br />
Table 1: Training methods<br />
Affirmative methods Interrogative methods Active methods<br />
Lecture<br />
Presentation and discussion<br />
<strong>Conferences</strong> and seminars<br />
Job rotation<br />
Coaching<br />
Employment training<br />
Exercices and tutorials<br />
Mnemonic method<br />
Computer-based training<br />
Vestibule training (external)<br />
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Case studies<br />
Role playing<br />
Simulation and gaming<br />
Learning by doing<br />
External internship<br />
Creativity method<br />
In-basket<br />
eLearning
Andrée Roy<br />
Studies have been made to determine what training methods are considered the most relevant and<br />
preferred by the companies. It appears that larger companies use more formal training methods than<br />
SMEs (Tanova and Nadiri, 2005). Mentoring (one to one), conferences, seminars, and short lectures<br />
delivered in a classroom format are the training methods deemed most relevant and preferred by<br />
businesses. Some studies have also confirmed that the Internet is considered a very effective way of<br />
delivering information to different learners, as much in SMEs than in larger companies (Bassi and Van<br />
Buren, 1999b; Elbadri, 2001; Lawless, Allan and O’Dwyer, 2000; Smith and Hayton, 1999).<br />
According to the study done by Lawless, Allan and O’Dwyer (2000), 93% of SMEs prefer the "one to<br />
one" training, ie that is the training directly offered to them by a trainer and this exclusively.<br />
Furthermore, 70% of SMEs prefer to receive training on demand rather than regularly scheduled.<br />
The choice of the training method should be made according to the needs and objectives of training,<br />
the learning style of individuals who will be trained, the resources available, and the learning<br />
principles. An approach that involves a variety of methods (different types of learning), tools, and<br />
examples has a better chance of success (Bassi and Van Buren, 1999a; Bassi, and Van Buren,<br />
1999b; Elbadri, 2001; Garavaglia,1993) because, as mentioned by Fry (2001), companies are made<br />
up of employees whose age and experience vary, and have different preferences regarding ways of<br />
learning, including technology.<br />
When the training method has been chosen, you must select the tool or tools that are going to be<br />
used in the provision of the training course. The choice of tools plays an important role in the learning<br />
outcomes.<br />
3.2 Training tools<br />
Training tools are aids to learning and support for training (Laflamme, 1999). They should be selected<br />
based on criteria such as the level of action required of the trainees and the trainer, the level of<br />
interaction between the trainees and between them and the trainer, the number of senses that we<br />
wish to touch through training, the ease of producing and using the tool, the cost of production and<br />
use of the tool (Mayo and Dubois, 1987), and the learning objectives pursued (Noyé and Piveteau,<br />
1993).<br />
The tools can be grouped into four broad categories: visual tools, auditory tools, audiovisual, and<br />
interactive tools (Laflamme, 1999). Table 2 summarizes the various tools as they are visual, auditory,<br />
audiovisual, and interactive.<br />
Table 2: Training tools<br />
Visual<br />
tools<br />
Blackboard<br />
Overhead projector<br />
Lecture notes and<br />
explicative documents<br />
Auditory<br />
tools<br />
Tape recorder<br />
Telephone<br />
Audiovisual<br />
tools<br />
Slide show<br />
Film<br />
Video tape recorder<br />
Interactive<br />
tools<br />
Computer<br />
Courseware<br />
Simulator<br />
Multimedia<br />
4. Research results<br />
The study shows that SMEs draw on a mixture of training methods in order to offer training to their<br />
employees and to increase their productivity as well as their economic performance. The study also<br />
shows that the majority of SMEs use eLearning as a training method but that some do not use it at all<br />
as shown in Table 3. A detailed study of SMEs stated knowledge about eLearning and their use of it<br />
enables us to qualify their level of use. This analysis also provides for categorizing SMEs into four<br />
distinct profiles of eLearning users. There are SMEs that use eLearning a great deal (strong use),<br />
those that use it quite a bit (average use), those that don’t use it much (weak use), and those that<br />
don’t use it at all (non-existent use) as indicated in Table 3.<br />
An even more in-depth analysis of these SMEs enables us to see what training methods and tools<br />
they use and, the reason they use eLearning.<br />
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Andrée Roy<br />
Table 3: Profiles of eLearning’s Utilization by SMEs 1<br />
Size<br />
Number of<br />
employees<br />
Profile I<br />
STRONG<br />
(C, D, K, L)<br />
Profile II<br />
average<br />
(B, E, M, O)<br />
Profile III<br />
WEAK<br />
(A, F, I, J)<br />
Profile IV<br />
non-existent<br />
(G, H, N, P)<br />
300 to 485 60 to 280 150 to 350 75 to 400<br />
ELearning<br />
Utilization strong average weak non-existent<br />
4.1 Training methods used by SMEs and the reasons to use eLearning<br />
SMEs in Atlantic Canada use a variety of training methods, as shown in the review of literature for<br />
larger companies. They select methods according to their training needs and sometimes depending<br />
on the training that is accessible to them. These methods include mainly lectures, learning by doing<br />
as well as conferences, exercises and tutorials, formal presentation, computer-based training (CBT),<br />
and eLearning as shown in Table 4. The amount of training offered as well as the number of training<br />
methods used by SMEs, to ensure that the employees’ skills are up to date, seem to confirm the<br />
hypothesis that SMEs see training as a way to be more successful and not as an expense.<br />
Some SMEs, especially those that have a strong or average use, use the eLearning for all employee<br />
groups. To this end, Karen says: « We use eLearning for all our employees: production workers as<br />
well as the executives » (K:661-665). SMEs that have a “weak” use of eLearning, use it only for their<br />
executive employees and office workers. An interesting fact to note, in the case of a “weak” use of<br />
eLearning by SMEs, it is usually the employee who has chosen to develop his/her knowledge through<br />
eLearning. Julien provides an example “Some employees have chosen eLearning, but it is usually on<br />
an exception basis, to develop their work knowledge and it was suggested by the employee and not<br />
the employer.”<br />
The decision to use eLearning by the employees in order to develop their knowledge is linked to their<br />
perceived benefits of eLearning and to its capacity to solve some training problems. Fiona provides<br />
us with an example “the employee chose this method because she wanted to continue working; she<br />
needs to work; she wanted to complete her bachelor’s degree while working at the same time”.<br />
Denise gives us another example of the perceived benefits of eLearning by the employees “Since I<br />
have a three-year-old daughter and that my work schedule is rather full, I can complete the work at<br />
3:00 AM in my slippers. Honestly, I chose eLearning because of the flexibility”.<br />
Table 4: Training methods Used by SMEs<br />
METHODS SMEs<br />
Profile I Profile II Profile III Profile IV<br />
strong average weak non-existent<br />
C D K L B E M O A F I J G H N P<br />
Affirmative<br />
lecture x x x x x x x x x x x x x 2 x x x<br />
presentation/ discussion x x x x x<br />
conferences / seminars x x x x x x<br />
job rotation x x<br />
“coaching” x x x x<br />
exercises and tutorials<br />
Interrogative<br />
x x x x x x<br />
Computer-based training (CBT) x x x x<br />
1 Nota: In Table 3, a “strong” use means that the business regularly uses eLearning to train its employees. An “average” use<br />
means that the business has developed at least two courses in eLearning format and that the production employees must take<br />
these courses. A “weak” use means that only a few employees use it in the business and a “non-existent” use means that the<br />
business does not use eLearning to train its employees and that they do not use it to develop their knowledge.<br />
2 This method is not used by the SME but is used by suppliers when the staff and office workers are on training abroad.<br />
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METHODS SMEs<br />
METHODS SMEs<br />
Active<br />
Andrée Roy<br />
Profile I Profile II Profile III Profile IV<br />
strong average weak non-existent<br />
C D K L B E M O A F I J G H N P<br />
case studies x x<br />
role playing x x<br />
simulation and gaming x x<br />
“learning by doing” x x x x x x x x x x x x x x x x<br />
“eLearning ” x x x x x x x x x x x x<br />
Table 5 shows each of the perceived benefits of eLearning and its capacity to solve training problems<br />
encountered by SMEs. The flexibility and accessibility as well as the cost are the main perceived<br />
benefits, that the eLearning is used or not used by SMEs. As for the employees, flexibility and<br />
accessibility, speed, privacy and autonomy, interactive feedback, cost, and ability to meet their<br />
learning style are their perceived benefits of eLearning.<br />
Table 5: Perceived benefits and capacity of elearning to solve training problems<br />
Perceived benefits and PME<br />
capacity of eLearning Profile I Profile II Profile III Profile IV<br />
to solve training problems strong average weak non-existent<br />
C D K L B E M O A F I J G H N P<br />
Flexibility and accessibility x x x x x x x x x x x x x x<br />
Modularity x x<br />
Speed x x x x x x x x<br />
Privacy and independence x x<br />
Interactive feedback x x x<br />
Cost x x x x x x x x x<br />
Learning style x x x x x x<br />
Evaluation x x x x x<br />
Distribution of literature x x x<br />
Consistent delivery x x x x<br />
The reasons for SMEs to use eLearning are mainly related to the benefits associated with it and its<br />
capacity to solve training problems. These benefits are: a 24 / 7 availability, a great flexibility, the<br />
possibility to test acquired knowledge and to work with new or unknown materials, an increased<br />
independence in the workplace, an increased privacy in learning, an adaptation to the individual’s<br />
speed and needs, a reduction in training time, a faster upgrade and distribution of training materials,<br />
an increased training speed, a reduction of time lost from work due to training, a reduction in travel by<br />
plane, a reduction in training costs (training, meals, hotel, travel), a consistent delivery of course<br />
content compared to a teacher, the possibility of personalizing learning, and the possibilities to assess<br />
more easily the results of training.<br />
The other perceived benefits of eLearning that could help SMEs to solve some of their training<br />
problems are: the possibility of accessing training that would not be available otherwise, a fast<br />
upgrade of the employees, a reduction of stress and nervousness associated with the training, and<br />
the quality of courses available. The employees also see a specific benefit to eLearning, which is the<br />
possibility of developing their knowledge and advancing their careers.<br />
4.2 Training tools used by SMEs and the reasons to use eLearning<br />
SMEs use a vast range of tools to train their employees. These tools are presented in Table 6 and are<br />
grouped according to the four major categories of tools cited in the literature, that is, visual, auditory,<br />
audiovisual, and interactive tools.<br />
As it can be seen, the training tools used by SMEs are varied and chosen depending on their needs.<br />
The tools used include the visual, audiovisual, and interactive tools. The auditory tools are used inside<br />
the other tools such as slide shows (PowerPoint). The criteria used to select the training tools are<br />
varied and are closely linked to the training method used. The ease of producing and using the tool,<br />
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Andrée Roy<br />
the cost of production and use of the tool, the learning objectives pursued, the trainer’s level of<br />
qualification, the need to provide training, the need to train in a short period of time a large number of<br />
employees and to standardize the content of the training are some selection criteria of the training<br />
tools for SMEs.<br />
Table 6: Training tools used by SMEs<br />
Tools SMEs<br />
Profile I Profile II Profile III Profile IV<br />
strong average weak non-existent<br />
C D K L B E M O A F I J G H N P<br />
Visual tools<br />
blackboard x x x x x x x x x x x x x x x<br />
overhead projector x x x x x x x x x x x x x x x<br />
lecture notes x x x x x x x x x x x x x x x<br />
explicative documents<br />
Auditory tools<br />
tape recorder<br />
telephone<br />
Audiovisual tools<br />
x x x x x x x<br />
slide show x x x x x x x x x x x x x x x<br />
film (movie) x x x x<br />
video tape recorder<br />
Interactive tools<br />
x x x x<br />
computer x x x x x x x x x x x x x x x<br />
courseware x x x x x<br />
simulator x x<br />
multimedia x x x x x x x x x x x x<br />
eLearning x x x x x x x x x x x x<br />
There is no difference between SMEs that use eLearning and those who do not use it in the selection<br />
of training tools with the exception of tools directly related to eLearning, that is the multimedia tools.<br />
The audiovisual tools which include, among others, slide shows, movies, videos, and video tape<br />
recorders are used by SMEs. Slide shows, more particularly PowerPoint, are used by virtually all<br />
SMEs. To this end, Denise said: « We use PowerPoint as a presentation tool. We incorporate videos<br />
that we filmed in our PowerPoints » (D :523-526).<br />
With respect to interactive tools, i.e. computers, courseware, simulators, and multimedia, they are<br />
used by the majority of SMEs. Interestingly, despite the fact that all SMEs, with the exception of one,<br />
use slide shows (PowerPoint) to train their employees, many do not mention the computer as a tool<br />
used in the training when asked what tools they are using, it is implied for them. The same<br />
phenomenon occurs for small businesses that have computers on the production floor. Moreover,<br />
SMEs (12 out of 16) who use eLearning have mainly recourse to the interactive tools but also the<br />
visual, auditory, and audiovisual, in order to touch various senses of their employees and to increase<br />
their learning and skills. For this purpose, Denise says: « In the two courses currently being<br />
developed there will be pictures, sound, interactivity ... to ensure that employees can demonstrate<br />
their competence » (D:132-138). For its part, Omer said: « We've just installed on the production floor<br />
an on-line course. If an employee is experiencing difficulties with a process or a machine, he can go<br />
to one of the computers and view the course. The course is divided into tabs according to the<br />
process, there is text, photos and videos » (O:665-674).<br />
SMEs are using the tools associated with eLearning for various reasons. They find that it allows them<br />
to use a greater variety of training tools within the same course. They also find that the tools<br />
associated with eLearning allow them to adapt themselves to the various styles of learning of the<br />
employees and thus to improve their learning and skills level. Karen gives us a good example, saying:<br />
« We have online courses, as our courses on forklift and health and safety, all our production<br />
employees have to follow and redo them occasionally in order to get certified or re-certified. [...]They<br />
go on-line and do the courses. In the courses there is text, photos, sound, videos and at the end of<br />
the course, they must do a test, the application notes them and lets them know if they succeeded or<br />
not. […] We also have practical evaluations » (K:103-108:117-119:610-614).<br />
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5. Conclusion and discussion<br />
Andrée Roy<br />
The study shows that SMEs in Atlantic Canada use a variety of training methods, as larger<br />
businesses and organizations, in order to provide adequate training to their employees and ensure<br />
that all employees possess current and up-to-date knowledge and skills. They select training methods<br />
according to their training needs and sometimes depending on the offer of training that is accessible<br />
to them, especially for SMEs located in remote areas.<br />
The training methods used include mainly lectures, learning by doing as well as conferences,<br />
exercises and tutorials, formal presentation, computer-based training (CBT), and eLearning. SMEs<br />
offer training to their employees in order to increase their productivity as well as their economic<br />
performance.<br />
In general, SMEs have a very good knowledge of how eLearning can help their business to solve<br />
some of the training problems they encounter and at the same time help them to become more<br />
productive and competitive than traditional training. They are aware that the reduction in total training<br />
costs and time related to eLearning, along with its flexibility and accessibility (24 / 7), allow an<br />
organization to solve some training problems and at the same time be more productive and<br />
competitive. The modularity of the courses, the possibility for the employee to learn at his or her own<br />
pace, a faster upgrade and distribution of training materials, an increased training speed, a reduction<br />
of the time lost from work due to training, a reduction in travel by plane, the privacy associated with<br />
eLearning, and the possibilities to assess more easily the results of training are other characteristics<br />
of eLearning that solve some of the training problems of SMEs. Even SMEs who do not use<br />
eLearning believe that it would allow them to solve some of their training problems and be more<br />
productive and competitive.<br />
A vast range of visual, audiovisual and interactive tools are used by SMEs to train their employees.<br />
Auditory tools are used inside other tools such as slide shows. They are using the tools associated<br />
with eLearning for various reasons. They find that it allows them to use a greater variety of training<br />
tools within the same course and therefore makes the training more adaptable to the various learning<br />
styles and capabilities of employees and solve some of the training problems, such as the lost of<br />
interest of the employees toward the course, sometimes encountered in traditional training.<br />
Therefore, it seems that, based on the case study, ELearning offers SMEs the possibility to solve<br />
some of their training problems and contributes to the economic performance of SMEs in providing<br />
better trained employees.<br />
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704
Using Blended Learning to Develop Critical Reading Skills<br />
Zuzana Šaffková<br />
Technical University of Liberec, Liberec, Czech Republic<br />
zuzana.saffkova@tul.cz<br />
Abstract: Teacher education programs expect student teachers to succeed in a wide range of academic tasks<br />
that, apart from content knowledge, require effective application of their cognitive strategies as well as their<br />
academic abilities. In order to help the students meet these requirements, a great emphasis should be placed,<br />
among others, on their ability to read critically. However, students usually come to university with limited<br />
experience in academic reading, which reflects in their failure in academic tasks and at worst, consequent<br />
withdrawal from the university. Therefore, the introductory Study Skills course for the first year EFL students was<br />
modified so that it offered students an extended exposure to the reading tasks and activities through blended<br />
learning. An on-line module that supplemented in-class sessions was designed so that it complied with the<br />
principles of scaffolding instruction that helps students, by offering enough support, apply skills and strategies<br />
independently. This also aimed to “facilitate motivational development in reading” and assured “that the students<br />
are not lost or ill-guided” (McNamara, 2007). For tutors, this scheme helped intensively assist the students´<br />
learning and thus foster comprehension monitoring. The effects of the course were examined and the following<br />
research questions were addressed: What are common students´ deficiencies in critical reading skills? Does the<br />
computer-mediated instruction help students understand more in-depth subject matter? What further adjustments<br />
of the course will have to be done? The article presents an insight into the EFL teacher trainees´ common<br />
reading problems, reports on the effectiveness of the on-line environment as judged by the students, and<br />
addresses desirable measures in further research.<br />
Keywords: blended learning, critical reading, reading competence, scaffolding<br />
1. Introduction<br />
The students who enroll in the EFL teacher-training program of the Faculty of Science, Humanities<br />
and Education at the Technical University of Liberec are required just from their first participation in<br />
different courses, seminars and lectures, to demonstrate their ability to cope with a range of tasks that<br />
demand their intellectual and academic maturity. One of the prerequisites necessary for their<br />
successful encounter with a variety of academic tasks is the ability to read critically. However, the<br />
students´ capabilities to use their analytical and evaluative mental processes are generally considered<br />
by the teachers insufficient and superficial. This is mainly manifested in culture studies courses when<br />
the students are asked to read a variety of literary texts, understand and interpret them; as well as in<br />
writing classes, when the students have to organize their thoughts in a logical, persuasive text<br />
supported by proper evidence. In both these types of activities, critical comprehension, interpretation<br />
and evaluation are the most important skills that are imperative in an academic context. The common<br />
deficiencies indentified by the teachers, and also generally mentioned in literature (Carrell, 2000;<br />
Hellekjær, 2009; Hermida, 2009, etc.) refer mainly to the students´ poor ability to identify the authors'<br />
major points – especially the implied ones, to distinguish facts and opinions, to spot arguments, and<br />
to make judgments. All these problems multiply in second language reading since even skilled L1<br />
readers fail to monitor their reading in L2 successfully until they have achieved a certain threshold of<br />
proficiency in the new language, as Alderson supports: “in second language reading, knowledge of L2<br />
is a more important factor than first language reading abilities” (2005, p.23). Thus, two essential<br />
factors underlie the students´ reading competence: language knowledge and knowledge of reading.<br />
Another reason, often hidden within these noticeable demonstrations, is the fact that the reading<br />
comprehension instruction even at the university level is limited to checking or testing the students´<br />
reading skills through comprehension question exercises with little demand on higher-level thinking<br />
skills. It is assumed that the students have already acquired the skills and strategies needed for<br />
approaching a text critically.<br />
2. Critical reading<br />
The ability to read critically is usually understood by the teachers as the ability to comprehend a text,<br />
which means “extracting the required information from it as efficiently as possible” (Grellet 1981, p.3).<br />
Even if the ability to derive meaning from written text accurately and efficiently is a vital skill, it is also<br />
necessary to evaluate the information and ideas detected from the text and then decide what to<br />
accept and believe, which is a “a level of understanding that entails distinguishing fact from opinion;<br />
recognizing an author´s intent, attitude or bias; drawing inferences; and making critical judgments”<br />
(Adams and Patterson 2008, p.141). This level of critical understanding that goes beyond literal<br />
comprehension is crucial for effective reading. Wallace adds that “critical readers do not just<br />
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Zuzana Šaffková<br />
comment metacognitively, showing awareness of the cognitive strategies they make use of, but also<br />
metacritically” (2003, pp.42-43). This means that the readers examine their personal responses and<br />
attitudes to the text, keeping a certain ´critical distance´ on their interpretations. An opportunity for the<br />
students to reflect on and assess their own learning procedures and results helps them become more<br />
aware of the strategies they use and how to modify them.<br />
3. Building critical reading through blended learning<br />
In order to develop EFL undergraduate students´ critical literacy skills at a required level, it is<br />
necessary to offer the students more than just basic literacy skills but encourage them to become<br />
critical consumers of the information through multiple modes of learning. One way to achieve this is<br />
through extending a conventional EFL reading classroom by an on-line environment. This mode of<br />
blended learning that combines face-to-face and on-line learning “has enormous potential to<br />
transform the nature of the educational experience with the use of direct and mediated<br />
communication and the rethinking of educational approach” (Garrison and Vaughan, 2008). First of<br />
all, e-learning enables interaction with content, with instructor and with classmates, and thus it is an<br />
opportunity for students´ active participation, sound responses and in-depth reflection (Stephenson,<br />
2002; Bonk and Graham, 2006). Interactivity also encourages students to become actively engaged<br />
with what they are reading. Engaged readers are then intrinsically motivated and thus want to<br />
understand the text, enjoy their work and have confidence in their reading abilities. Moreover, since<br />
the students can monitor their own learning by monitoring their responses to exercises, pace and<br />
timing, overall direction and assessment of performance, they are gradually encouraged to read<br />
independently yet under a highly structured support. Next, a variety of tasks that computer mediated<br />
instruction offers makes the learning formats more explicit for the students, which creates a kind of<br />
security and increases the students´ achievement in reading. As Grabe confirms, “explicit L2 reading<br />
instruction is necessary and important” (2009, p.150). On-line environment also suits diverse learners<br />
with different learning preferences, expectations, experiences and cultural backgrounds, by providing<br />
specialized instruction (Kamil, Manning and Walberg, 2002). Finally, since students are more involved<br />
in learning by the necessity to integrate knowledge into practice, for which they have to consider<br />
choices and alternatives and reflect on their action, it can be assumed that online learners tend to<br />
obtain skills that correspond to the ability to think critically.<br />
4. The project<br />
Objectives of the investigation:<br />
The above mentioned findings from literature demonstrate the scope of investigation out of which<br />
three important issues arise in connection with developing first-year EFL university students´ critical<br />
reading skills: the students´ reading experience, their L2 proficiency, and the delivery of reading<br />
instruction. The main goal of the investigation was to diagnose the students´ common insufficiencies<br />
in employing their critical reading skills and through a supportive framework to help them gradually<br />
build their reading competence. To optimize the students learning, scaffolded instruction „enabling<br />
students to develop, move to the ´next step´ level; never doing for them anything they are capable of<br />
doing for themselves with a little support“ (Nuttall, 2005, 36) was used. Specifically, the investigation<br />
tried to answer the following questions:<br />
Is scaffolded instruction effective for building reading competence?<br />
Can blended learning become an effective environment for gradual assistance and support for<br />
building the students´ reading competence?<br />
What further adjustments of the course should be made and what further measures in research<br />
will have to be addressed?<br />
Subjects:<br />
The students in the first year of the Bachelor's degree program study two major subjects, one of which<br />
is the English language. In the winter semester of 2010, 112 students registered for the Introduction to<br />
Study Skills course. The course aims at three interconnected areas of skills that enable students to<br />
experience and develop learning and academic skills appropriate for successful tertiary study. First of<br />
all, the course helps students gain skills in study and time management strategies, then it also<br />
focuses on the development of writing skills, and finally, it provides the students specifically with the<br />
opportunity to experience and build academic reading skills. As the students start working on Moodle<br />
from the beginning of their studies in different courses, they are already familiar with this platform.<br />
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Methodology:<br />
Zuzana Šaffková<br />
Since the main aim of the investigation was improvement in general, action research as a recurring<br />
process of problem diagnosis, action intervention, and reflective learning was applied. Other features<br />
of the study also complied with action research, such as: natural environment in which the research<br />
took place; both quantitative and qualitative data collected and described in detail; focus on process<br />
rather than product; application of inductive analysis; and the utilization of findings for practice (Craig,<br />
2009; McNiff and Whitehead, 2002). Descriptive statistics, as the common analysis in second<br />
language acquisition research was used and the main aim was to record the frequencies which<br />
provide “information on the performance of the subjects” and help to “obtain insights into and<br />
understanding of the data and the results” (Seliger and Shohamy, 1989, pp. 211-212). First, the data<br />
collected from the students´ responses to tasks were analyzed quantitatively by percentage counts for<br />
future decision purposes. Then the open-ended items, which were used to support the quantitative<br />
data, were examined qualitatively for discussion purposes. The semester-long trial implementation<br />
consisted of three stages:<br />
Phase 1: diagnosis of the students´ reading skills and abilities<br />
Phase 2: modeling and guided practice in critical reading<br />
Phase 3: evaluation of the effects of the reading intervention<br />
Procedure and instruments:<br />
Phase 1:<br />
In order to gain an insight into the students´ general ability to comprehend a text, a diagnostic on-line<br />
task at the beginning of the course was carried out (Figure 1). The students were required to read an<br />
article about the benefits of education and identified the main idea (Q1) and the intent of the article as<br />
well as selected facts (Q2) by means of multiple-choice questions. Then open questions were used to<br />
check whether the students understand implicit ideas and details (Q3). Finally, they had to guess the<br />
meanings of particular expressions from the context and explain them using their own words (Q4).<br />
The task helped to detect both basic and higher-level cognitive reading skills as a fundamental<br />
precondition for initiating training in metacognitive abilities.<br />
Q1.1 Aim of the article<br />
Q1.2 Intent of the article<br />
Q2: Specific details<br />
Q3.1 Interpretation of irony<br />
Q3.2 Finding reference in the text<br />
Q3.3 Meaning of the author’s conclusion<br />
Q4: Meanings of words<br />
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%<br />
Correct<br />
Imprecise*<br />
Incorrect<br />
Figure 1: First year students reading profiles (N=112)<br />
*In Q2 the students could choose from more than one correct answer and in Q4 they had to provide<br />
more than one precise reply. If the students had more than half of the responses incorrect, their<br />
overall result was considered “imprecise”.<br />
In order to motivate the students to approach the reading tasks responsibly and to make them work<br />
with the text independently, they were informed of the significance of the on-line reading practice for<br />
their success at school and, in addition, their responses were not marked. Instead, a scale of<br />
“accepted – accepted with reservation – not accepted”, which is a scheme that is offered by the<br />
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Zuzana Šaffková<br />
Moodle application, was used. Only those students who deliberately skipped some questions, or<br />
submitted only a partially elaborated task obtained “not-accepted” evaluation, which happened only<br />
exceptionally. The students´ reactions to the introductory text showed that the students were able to<br />
comprehend a text if the question was explicit enough and required an answer that was easily<br />
detectable in the text. The majority of the students were able to identify the intent of the text (Q1.2),<br />
however, when they had to specify the aim of the article, only 66 students answered correctly. This<br />
might have been ascribed to the fact that the answer to question Q1.2 was implied by the examples<br />
and the tone of the article, while question Q1.1 required to explore the text at a deeper level in order<br />
to confirm or put aside any tentative thoughts that the text prompted. The same was proved when the<br />
students had to find specific information (Q2), most of which required in-depth analysis of the text.<br />
Only 56 students out of 112 succeeded in this task, 45 students were able to spot some of the details<br />
and for 11 students a close examination of the text was a problem. Q3 required conscious inference<br />
to identify implicit ideas and also the ability to articulate them. Open questions (Q3.1 and Q3.2)<br />
allowed the students greater latitude in formulating their answers; moreover, the students could fall<br />
back on their own experiences with the theme while answering these questions, which certainly<br />
contributed to the higher success rate (71% and 88% of the students replied correctly). On the other<br />
hand, when the students were required to recognize analogies and generalize (Q3.2), the percentage<br />
of attainment decreased (46%). In the last task (Q4) the students demonstrated their difficulties with<br />
inferring the meaning of selected phrases from the context, which could be ascribed to their limitations<br />
of vocabulary – especially phrasal verbs, a context analysis that was too superficial, and<br />
exceptionally, the inability to express the meaning in L2. The analysis of the students reactions to the<br />
text showed that the majority of the students demonstrated typical characteristics of nonproficient<br />
readers (Block, 1986), i.e. inability to integrate information, use general as well as personal<br />
knowledge and association and respond in reflective mode. Moreover, very often they focused<br />
exclusively on their own feelings and thoughts rather than the information encoded in the text<br />
“directing their attention away from the text and toward themselves” (ibid.).<br />
Phase 2:<br />
Based on the results obtained from the introductory task, explicit in-class skills instruction and practice<br />
followed. The scheme of the whole process of instructional delivery aimed to help the students “by<br />
explaining fully what to do, why, how, and when; by modeling their own thinking processes; by<br />
encouraging students to ask questions and discuss possible answers among themselves; and by<br />
keeping students engaged in their reading by means of providing tasks that demand active<br />
involvement” (Farstrup and Samuels 2002, p. 256). In order to guarantee full involvement in reading,<br />
the students worked on a variety of tasks, quizzes and assignments in on-line lessons guided by<br />
asynchronous communication with the teacher and accessible self-tests and materials, and supported<br />
by face-to-face contact and immediate feedback. The whole procedure of the transition from<br />
classroom guided learning through web-based work to modified classroom instruction is as follows:<br />
Figure 2: Scaffolding instruction in teaching reading<br />
The skills practised in five units within the course focused on a gradual transition from cognitive skills<br />
that, as the diagnostic task proved, were manageable for most of the students, to metacognitive skills,<br />
for which more time and practice was provided by on-line work.<br />
The selection from both cognitive and metacognitive skills comprised:<br />
Capturing the writer’s point of view that can help readers understand the purpose of the text,<br />
which enables them to direct reading “to the most relevant material, and to save time by reading<br />
more efficiently” (Cottrell 2005, p. 37).<br />
Being aware of what the argument is and what it is not, which is an important step towards critical<br />
analysis by enabling students “to categorise different types of materials … and distinguish what is<br />
really relevant from other forms of information (ibid., p. 51).<br />
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Zuzana Šaffková<br />
Reading between the lines as an ability to spot and analyse underlying assumptions in text.<br />
Finding and evaluating sources of evidence in arguments and whether the line of reasoning is<br />
ordered in a logical way.<br />
Recognizing and interpreting specific context clues.<br />
Understanding the writer’s point of view is an important comprehension skill for students and therefore<br />
in Unit 1 (Figure 3) the students could practice and consolidate a variety of techniques that help build<br />
up this skill. Consequently, through explicit in-class modeling and examples, and a consequent online<br />
practice, they rehearsed making connections between key points in the passage, drawing<br />
inferences and extracting concepts. In a self-test activity they were required to read a text about the<br />
atomic attack on Hiroshima and prove that they were able to comprehend the text and analyze it (Q1)<br />
so that they could understand the writer’s point of view (Q2).<br />
Q1.1 Specific detail 1<br />
Q1.2 Reason<br />
Q1.3 Specific detail 2<br />
Q1.4 Specific detail 3<br />
Q1.5 Specific detail 4<br />
Q2.1 The w riter´s tone<br />
Q2.2 Figurative language<br />
Q2.3 Word choice<br />
Q2.4 Writer´s point of view<br />
Figure 3: Capturing the writer’s point of view (N=112)<br />
0% 20% 40% 60% 80% 100%<br />
Correct<br />
Incorrect<br />
The assessment of the students´ first work in a self-regulated online learning environment brought two<br />
different results. The percentage of the students who succeeded in identifying the writer’s main idea<br />
and specific details that support it increased and reached a stable rate (86% on average for Q1.1-<br />
1.5), compared to the diagnostic task (76% on average for Q1.1-2 and 50% on Q2). On the other<br />
hand the students´ struggled when they had to describe the writer’s point of view, which is a skill that<br />
requires “interpreting text by going outside it” and “understanding information when not explicitly<br />
stated” (Grellet 1981, p. 5). On average only 60% of the students successfully answered all the<br />
questions that required these skills (Q2.1-2.4), which was also an important signal for a consequent<br />
face-to-face practice.<br />
Understanding and isolating key information in a text in order to identify argument and distinguishing<br />
argument from different types of messages was the aim of Unit 2 (Figure 4). Within in-class training,<br />
the students were exposed to examples of descriptive and explanatory texts, summaries and<br />
background information passages that usually surround an argument, and were expected to locate<br />
and determine them in short extracts. In an on-line activity, they were to read an article about<br />
extraterrestrial life and identify the conclusion (Q1) as well as the reasons that support it and then<br />
decide which part of the text functions as an introduction, description, explanation, summary and<br />
background information (Q2-6).<br />
The skill of identifying a variety of methods the writer can use to develop his/her ideas was beyond<br />
the students abilities. The main reason for a failure in this task was caused, as the students<br />
mentioned in a successive in-class session, due to some interference from their writing classes,<br />
where the function of a conclusion was characterized as the final word of a paragraph or a summary<br />
statement that restates the topic sentence. Therefore the majority of the students considered the last<br />
sentence of the extract a conclusion (Ql – 95%), which was not correct. This initial misunderstanding<br />
contributed to the fact that once, being taken in the wrong direction, they could not properly analyse<br />
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Zuzana Šaffková<br />
the other properties of a text. The source of success in spotting the introduction (Q2 – 81%) is<br />
obvious for the same reasons. The outcome from this activity significantly influenced the mode of the<br />
subsequent face-to-face training that offered the students more guidance in the aforementioned area.<br />
Q1 Conclusion<br />
Q1.1 Reasons<br />
Q2 Introduction<br />
Q3 Description<br />
Q4 Explanation<br />
Q5 Summary<br />
Q6 Background information<br />
0% 20% 40% 60% 80% 100%<br />
Figure 4: Distinguishing argument from non-argument (N=106*)<br />
Correct<br />
Incorrect<br />
*The lower number of students shows a gradual drop-out rate, typical of the first-year undergraduates.<br />
Reading between the lines, as the main theme of Unit 3 (Figure 5), is an ability that requires using<br />
inference and deduction in order to understand what is meant, as well as what is expressed explicitly.<br />
In the in-class session, the attention was paid to intensive practice in recognizing narrative<br />
perspective, picking up clues form text, evaluating false premises and disclosing latent messages<br />
used to reinforce an argument. In the on-line component of the lesson, the students read a short<br />
paragraph and had to detect three hidden assumptions that the text contained (Q1).<br />
Q1 Hidden<br />
assumptions<br />
0% 20% 40% 60% 80% 100%<br />
3 assumptions<br />
2 assumption<br />
1 assumption<br />
None<br />
Figure 5: Reading between the lines (N=106)<br />
A relatively high number of the students who were able to disclose at least one hidden assumption<br />
(69%) and formulate satisfactorily the latent bias, indicates an effective prior instruction that<br />
contributed to these results. Moreover, for the students, this was a completely new area that attracted<br />
their attention as they considered it both important and interesting. Nevertheless in the consecutive inclass<br />
session more practice was devoted to exploring and evaluating underlying assumptions.<br />
The ability to recognize valid arguments was a further step towards developing the students´ critical<br />
reading skills in Unit 4 (Figure 6). In the face-to-face session the students discussed different types of<br />
evidence that makes a sound argument and rehearsed finding and critically evaluating potential<br />
sources of support. Then their task was to determine the conclusion (Q1), distinguish relevant pieces<br />
of evidence in a text (Q2) from sections that were not valid for the main conclusion (Q3).<br />
710
Q1 Conclusion<br />
Q2.1 Relevant evidence 1<br />
Q2.2 Relevant evidence 2<br />
Q3.1 Irrelevant section 1<br />
Q3.2 Irrelevant section 2<br />
Zuzana Šaffková<br />
0% 20% 40% 60% 80% 100%<br />
Figure 6: Finding and evaluating sources of evidence (N=97*)<br />
*The number of students decreased due to a continuing undergraduate drop-out.<br />
Correct<br />
Incorrect<br />
The students´ answers implied their improvement in identifying the conclusion (69% compared to 5%<br />
in Unit 2), which can be ascribed to in-class remedial training. They also distinguished relevant proof<br />
from irrelevant evidence in sentences where these were explicitly addressed. On the other hand, the<br />
students (93%) were not able to cope with a section that represented a useful piece of background<br />
information, but did not provide any evidence to support the conclusion (Q3.2). As most of them<br />
mentioned in class, they had also trouble understanding the message due to their lack of vocabulary.<br />
The last in-class lesson (Unit 5) provided the students with an explicit instruction on different types of<br />
context clues: contrast, restatement, example, and general knowledge clues (Flemming, 2006). The<br />
practice in recognizing specific context clues was aimed to help the students find and understand<br />
relationships to other words in the surrounding text and recognise multiple meanings of some words.<br />
As students become more proficient in using context clues in a text, they develop more extensive<br />
reading vocabulary, which obviously contributes to more effective reading on the whole. In an on-line<br />
interactive multiple choice self-test (Figure 7) they could check whether they were able to<br />
independently apply the strategies needed for identifying meanings of unfamiliar words presented and<br />
practiced in a prior face-to-face session (Q1-15). In order to prevent the students from using<br />
dictionaries, they had only an eight-minute time limit to choose a correct word from four options.<br />
Q1-15<br />
guessing<br />
meaning from<br />
context<br />
0% 20% 40% 60% 80% 100%<br />
12-15 correct answers<br />
8-11 correct answers<br />
4-7 correct answers<br />
0-3 correct answers<br />
Figure 7: Recognizing and interpreting context clues (N=97)<br />
The results show that the students were able to recognize most of the expressions, even if the time<br />
constraint might have contributed to the fact that only 13 students were able to answer correctly most<br />
or all of the questions. Time pressure might have become a barrier especially for those students who<br />
were more careful thinkers by their nature and needed more time to complete the tasks.<br />
Phase 3:<br />
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Zuzana Šaffková<br />
In the last phase of the investigation, a summative as well as a formative assessment of the students´<br />
progress was administered. For the reasons of the university requirements the students took a paperand-pencil<br />
test in order to earn a credit. However, they could also check whether they had mastered<br />
some of the critical reading skills and how competently they were able to apply them. The content of<br />
the test corresponded with all the items that were rehearsed both in the in-class and on-line settings.<br />
82 out of 97 students who finished the whole course (85%) successfully completed the test at a<br />
required level, i.e. they achieved 70% and more of the total points they could obtain. Apart from the<br />
selected tasks that required from the students to employ their higher-level cognitive reading skills in<br />
the post-course test, a few items can be compared with the diagnostic on-line test (Figure 8) and thus<br />
confirm an apparent progress in the students´ reading competence. Identifying the writer’s main idea<br />
and detecting specific details, both stated implicitly (Q1, Q2), and especially guessing the meaning of<br />
words from the context (Q3) were the areas that markedly demonstrated improvement. Regarding<br />
higher-level thinking skills, the majority of the students also succeeded in spotting hidden<br />
assumptions (67%) even if their ability to explain the preconceptions was not always accurate.<br />
100%<br />
80%<br />
60%<br />
40%<br />
20%<br />
0%<br />
Q1 Main idea Q2 Specific<br />
details<br />
Q3 Meanings of<br />
words<br />
Figure 8: Comparison of pre-test (N=112) and post-test (N=97) selected items<br />
Pre-test<br />
End-of-course test<br />
For the purposes of the investigation, a post course attitude questionnaire was designed for the<br />
students as the last voluntary on-line assignment. The questionnaire, which was anonymous and<br />
which was offered to the students as a platform where they could express their opinions about the<br />
whole procedure of the course, provided a supporting picture to the analysis of their results as well as<br />
useful suggestions for possible improvements. In the questionnaire (Figure 9), the students evaluated<br />
various aspects of the course according to a five-point scale; however, they could also add any<br />
comments or recommendations that they had considered valuable for the further improvement of the<br />
instruction.<br />
The results from the questionnaire show that the students appreciated the content of the course,<br />
either in its in-class and on-line components and were aware of the fact that their reading skills were<br />
developed. 64% of the students (Figure 10) considered working on-line supportive (12% strongly<br />
agreed, 52% agreed) and appreciated especially immediate feedback provided on Moodle as well as<br />
remedial work in the in-class sessions.<br />
A lot of students valued the possibility to improve their critical thinking skills and even requested more<br />
time devoted to practicing reading skills and thinking in general. They also indicated that they had<br />
become aware of some areas in which they had made progress as Figure 11 demonstrates.<br />
On the other hand, many students (56%) complained about the texts that were too difficult as regards<br />
demands on both L2 proficiency and higher-level thinking skills. As far as the on-line tasks are<br />
concerned, the students said that the most difficult for them was to uncover hidden assumptions and<br />
even if they were able to spot them, then they struggled to explain them in an understandable way in<br />
L2.<br />
712
poor<br />
not so good<br />
average<br />
good<br />
excellent<br />
Zuzana Šaffková<br />
0% 20% 40% 60% 80% 100%<br />
Figure 9: Effectiveness of the course (N=90*)<br />
On-line practice<br />
In-class instruction<br />
Content of the course<br />
Usefulnes of the course<br />
*Since the questionnaire was an anonymous and voluntary assignment, only 90 students completed<br />
it.<br />
Figure 10: Effectiveness of web-supported learning (N=90)<br />
5. Conclusion<br />
strongly agree<br />
agree<br />
neutral<br />
disagree<br />
strongly disagree<br />
The purpose of this article was to provide some insights into the first-year EFL students´<br />
insufficiencies in their critical reading competences. Then, based on the analysis of the results from<br />
the continuous work on on-line assignments and the students´ comments in the questionnaire,<br />
suggest possible ways and implications for the further improvement of the reading instruction.<br />
Considering the research questions stated at the beginning of the investigation, it can be affirmed<br />
that:<br />
Scaffolded instruction realized through modeling and guided practice in contact lessons and<br />
independent practice in an on-line training setting, proved to be effective for building the students´<br />
reading competence. The results from the achievement test at the end of the course indicated<br />
improvement even at the level of metacognition, especially the ability to activate the students´<br />
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Zuzana Šaffková<br />
prior knowledge, the ability to construct meaning, interpret events and distinguish between what is<br />
important and what is unimportant .<br />
100%<br />
80%<br />
60%<br />
40%<br />
20%<br />
0%<br />
Identifying the<br />
author’s main<br />
idea<br />
Extending<br />
vocabulary<br />
Better<br />
orientation in<br />
text<br />
Ability to<br />
analyze facts<br />
quickly<br />
Understanding<br />
weak and<br />
strong<br />
arguments<br />
Figure 11: Improvement in sub-skills identified by the students themselves (N=90)<br />
Understanding<br />
valid and<br />
weak<br />
evidence<br />
Blended learning became an effective means of assuring independent practice of the strategies<br />
that enabled the students to adapt and internalize strategic reading and thus to take more<br />
responsibility for their learning. The e-learning environment then contributed to increasing the<br />
volume of reading as well as its quality by an individualized feedback that helped learners<br />
“complete the reflective cycle” (Macdonald 2008, p.131). It also facilitated systematic sequencing<br />
of explicit instruction, guided practice and independent work so that instructional support and<br />
intellectual challenge were properly balanced. Finally, the e-learning scheme proved to be an<br />
excellent tool for action research since as a means of “on going progress monitoring” it provided<br />
valuable information on the students´ levels of mastery of the various concepts being studied and<br />
helped plan new lessons and reteach unclear concepts (Schumm 2006, p. 52).<br />
The research considerably helped to specify concrete steps and procedures for a novel<br />
framework of the course. First of all, considering the choice of texts, more attention should be<br />
paid to suitability of content, exploitability, and especially to readability of texts (Nuttall, 2005).<br />
Even if the first-year university students are familiar with necessary grammatical structures,<br />
authentic texts frequently contain more complex constructions and less frequent vocabulary,<br />
which may cause the students´ failure in analyzing such texts. Thus equal-level or below-level<br />
rather interpersonal texts should be used at the beginning of the course, “moving later to a<br />
concern with the quality of description or exposition within a text, involving attention to more<br />
hidden parts of the grammar” (Wallace 2003, p.82). Then, a direct explanation and training in<br />
responding to tasks should be included in reading instruction. The analysis of the students´<br />
responses disclosed their inability to convey their ideas accurately yet using simple words.<br />
Further research would be needed to collate the students´ results with their own approaches to<br />
independent on-line work to find out to what extent their effort to work independently on-line, without<br />
the tutor’s direct guidance influences critical reading performance. Then, other reading strategies,<br />
mainly those that comply with metacognition should be introduced and investigated. Finally, other<br />
potential for an e-learning environment, which primarily facilitates collaboration and interaction with<br />
peers, should be exploited and researched.<br />
Acknowledgment<br />
This paper was supported by grant SGS 5842/2011, Technical University of Liberec.<br />
References<br />
Adams, R.W. and Patterson, B. (2008) Developing Reading Versatility. Thomson, Wadsworth, Boston.<br />
Alderson, J. C. (2005) Assessing Reading. Cambridge University Press, Cambridge.<br />
Block, E. (1986) “The Comprehension Strategies of Second Language Readers” TESOL Quarterly, September,<br />
Vol 20, No. 3, pp. 463-494.<br />
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Bonk, C. J. and Graham, C.R. (2006) The Handbook of Blended Learning. Global Perspectives, Local Designs.<br />
John Wiley & Son, San Francisco.<br />
Carrell, P.L., Devine, J. and Eskey, D.E. (2000) Interactive Approaches to Second Language Reading.<br />
Cambridge University Press, Cambridge.<br />
Cottrell, S.(2005) Critical Thinking Skills. Palgrave McMillan, New York.<br />
Craig, D.V. (2009) Action Research Essentials. John Wiley & Son. San Francisco.<br />
Farstrup, A.E. and Samuels, S.J. (2002) What Research Has to Say About Reading Instruction. International<br />
Reading Association, USA.<br />
Flemming, L. (2006) Reading for Thinking: Houghton Mifflin Company, New York and Boston.<br />
Garrison R. D. and Vaughan, N. D. (2008) Blended Learning in Higher Education. Framework, Principles, and<br />
Guidelines. John Wiley & Son, San Francisco.<br />
Grabe, W. (2009) Reading in a Second Language. Cambridge University Press, Cambridge.<br />
Grellet, F.(1981) Developing Reading Skills. Cambridge University Press, Cambridge.<br />
Hellekjær G.O. (2009) “<strong>Academic</strong> English reading proficiency at the university level: A Norwegian case study”,<br />
Reading in a Foreign Language. October, Vol 21, No. 2, pp. 198-122.<br />
Hermida, J. (2009) “The Importance of Teaching <strong>Academic</strong> Reading Skills in First-Year University Courses”, The<br />
International Journal of Research and Review. September, Vol 3, pp. 20-22.<br />
Kamil, M., L., J. B.Manning and Walberg, H.J. eds., (2002) Successful Reading Instruction. A <strong>Volume</strong> in<br />
Research in Educational Productivity. Information Age Publishing, USA.<br />
Macdonald, J. (2008) Blended Learning and Online Tutoring. Gower Publishing Limited, Hampshire.<br />
McNamara, D.S. ed., (2007) Reading Comprehension Strategies. Theories, Interventions, and<br />
Technologies. Lawrence Erlbaum Associates, New Jersey.<br />
McNiff, J. and Whitehead, J. (2002) Action Research: Principles and Practice. RoutledgeFalmer, London and<br />
New York.<br />
Nuttall, C. (2005) Teaching Reading Skills in a Foreign Language. Macmillan Publishers, Oxford.<br />
Seliger, H.W. and Shohamy, E. (1989) Second Language Research Methods. Oxford University Press, Oxford.<br />
Schumm, J. S. ed., (2006) Reading Assessment and Instruction for All Learners. The Gulford Press, New York.<br />
Stephenson, J. (2002) Teaching & Learning Online. Pedagogies for New Technologies. RoutledgeFalmer,<br />
London and New York.<br />
Wallace, C. (2003) Critical Reading in Language Education. Palgrave McMillan, New York.<br />
715
A Mobile aid Tool for Crafting Active Learning Experiences<br />
Ahmed Salem<br />
Faculty of Engineering, King Abdul Aziz University, Jeddah, KSA<br />
azsalem@hotmail.com<br />
Abstract: A successful mobile aid tool would prove valuable in the design of learning experiences for both the<br />
student and the teacher. For the students, it motivates and challenges them through a hands-on interactive<br />
process, and gives them the needed time, software, and learning experiences environment to construct their own<br />
mental image of the information they are exposed to. Such a tool would allow the students to assess their mental<br />
model representation both inside and outside the class and keep modifying it if needed, until it proves to be the<br />
right model (as per Bloom's Taxonomy of Learning Domains). For the teacher, it helps them to create a<br />
successful design of the course and is valuable both for initial design as well as for iterative improvements of the<br />
initial design. For both the student and the teacher, it offers multi-interactions, and receiving immediate feedback.<br />
In this paper we introduce a mobile aid tool for designing Active Learning experiences that fulfils these attributes.<br />
This mobile tool is composed of a course information data bank, questions bank, interactive Smart-Quiz system<br />
with automated self assessment technique that offers instant feedback and a communication system. It is applied<br />
in a college level course that introduces undergraduates to Engineering Design process, and is delivered in<br />
Active Learning format. J2ME is used to develop this mobile tool and it is targeting Java ready mobile wireless<br />
sets that are highly common among the students nowadays. A study was conducted for two semesters, using<br />
qualitative and quantitative methodologies for data collection and interpretation to measure the effect of this tool<br />
on students’ attitudes and performance. <strong>Two</strong> control groups were selected each semester – one is using this tool<br />
and the other isn’t – to the experiment. The study showed positive effects of this tool on both attitudes and<br />
performance in favour of the first group.<br />
Keywords: mobile learning, learning experience design, active learning, in class environment, out of class<br />
learning, assessment<br />
1. Introduction<br />
One of the most daunting tasks in designing an active learning course is to motivate the students for<br />
participation in the activities in and out of the classroom. Another difficulty is the assessment of their<br />
work, how to make it transparent and enlightening? The third dilemma would be “how to make the<br />
students feel and share the responsibility about their education through sharing of power with them?”<br />
(Meta- cognition). The forth one is “how to interest the student to feel the ownership of the process of<br />
education?”<br />
Instructors and educators go very creative about these four obstacles and there are many proposals<br />
in the literature on what to do. Examples for the first issue “Participation” are (Bonwell, C. C., & Eison,<br />
J. A. (1991)), (Ames, C., & Archer, J. (1988)) and (Barry W. McNeill, Lynn Bellamy et. al. (2002)). For<br />
the second concern “Assessment” examples are (Bean, J. C., & Peterson, D. (1998)), ((Andrews, J.<br />
D. W. (1980)), (Anderson, R. S., & Speck, B. W., (1998)), and (Angelo, T. A., & Cross, K. P. (1993)).<br />
Finally for the third and forth issues, “Share of Power”, and “ownership of the process” the examples<br />
are (Maryellen Weimer, (2002)) and (Barry W. McNeill, Lynn Bellamy et. al. (2002)).<br />
Although there are many great ideas in all these resources, one was always left with the feel of<br />
needing a tool that can address all these four points and also could be automated and is reusable at<br />
almost every class.<br />
This paper presents such a Tool. It is designed to interest the students, provide a clear and instructive<br />
assessment, make the students feel the share of power with their teacher and finally let them feel the<br />
ownership of their education process.<br />
We present here the design and implementation of this tool. We also present a comparative study that<br />
was conducted over one year on the students at the college level studying an introductory<br />
engineering design course. <strong>Two</strong> control groups were selected where the first is using this tool in and<br />
the second is not. The study showed a clear improvement of both the attitude and performance of the<br />
first group as detailed in this paper.<br />
2. Course information data bank<br />
The “introduction to engineering design” course material is composed of the course syllabus with<br />
course objectives and grade distribution, handouts, assignment statements, assignments checklists,<br />
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Ahmed Salem<br />
assignment dates and time tables, and first day materials (as proposed by Laurie Richlin, (2006)). All<br />
materials are made available for the students to download on their Mobile sets for constant<br />
consultation and to follow up the course’s activities time table. In addition, the course has two<br />
assigned books, Smart Quiz system and an ever-growing quiz bank that the students contribute to.<br />
The students are allowed to install the Smart Quiz system on their Mobile sets and can keep a copy of<br />
their contribution to the quiz bank to practice timely.<br />
3. Questions bank<br />
3.1 Domains of learning<br />
In 1950s, Bloom, B. S., & Krathwohl, D. R. published a taxonomy of cognitive educational objectives<br />
that was composed only of two domains. However, Anderson, L. W., and Krathwohl, D. R. (2001)<br />
stated the Bloom’s complete domains of learning as the following three domains: cognitive (about<br />
knowing), affective (about attitudes and feelings), and psychomotor (about doing). Each domain is<br />
composed of several levels of learning. Each level of learning is achieved through practicing a set of<br />
action verbs (Barry W. McNeill,et. al (2002),. Bloom, Benjamin S et. al. (1956), and Bloom, B. S., &<br />
Krathwohl, D. R.(1956)), by the learner. These domains have been developed in so many details<br />
afterward with many different levels for each. The version of Bloom’s Taxonomy of learning domains<br />
(BTLD) in this paper is a modified version of those offered in Anderson, L. W., & Krathwohl(2001),<br />
Laurie Richlin (2006), and Salem, A. Z. (2011). The ten specific levels we use herein are: Access,<br />
Knowledge, Comprehension, Application, Analysis, Synthesis, Evaluation, Receiving, Responding,<br />
and Valuing. They are chosen to cover all the three domains. The action verbs for each level are<br />
those adopted by Barry W. McNeill et. al. (2002) and Robert Kleinsasser (1996). The class activities<br />
that help the learning performs these action verbs we adopt here are those proposed by Salem, A. Z.<br />
(2011).<br />
3.2 Design of the questions bank<br />
The questions bank is built based on the reading material of the course. It targets the previously<br />
mentioned BTLD levels. Every question in the quiz bank is represented by a data structure that allows<br />
for the following data fields:<br />
The question body: This is a text form, a fill in the spaces form, or a question statement related to<br />
a figure that appears in a pop up window.<br />
The available answer choices: This is a list of all possible choices other than the correct answer.<br />
The system can pick up any number from three choices up to seven, according to the teacher<br />
setting of the system.<br />
The correct answer indicator: This is a pointer that refers to the right answer. It is dynamically<br />
updated as the question possible answers list is shuffled upon initialization.<br />
The question BTLD level: This is an earmark for every question to indicate what level of the BTLD<br />
it addresses (A: for access, K: for knowledge, C: for comprehension... and so on). This allows the<br />
teacher to select the level of the quiz. For instance, it could be a pure knowledge level quiz, a<br />
comprehension level quiz, and so on, or any mixture of the levels as shown by Salem, A. Z.<br />
(2011).<br />
The chapter name: This field indicate the reading materials of the course that this question<br />
belongs to.<br />
The student question’s grade: The earned grade is stored in this field.<br />
The date it was originated: This filed hold a history log of the original and updating dates of the<br />
question modifications.<br />
The source of the question: The question bank is initially constructed by the teacher. However,<br />
the students are allowed to add to the bank, pending the teacher approval.<br />
The author of the question: This could be the teacher, a student, or an author of the course<br />
material.<br />
ABET classification symbol: This is an indication of the ABET objective level the question<br />
addresses.<br />
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Ahmed Salem<br />
Question difficulty indicator: A statistics is made after every quiz to determine how many times<br />
every question appeared and how many times it was solved correctly. The reciprocal ratio of<br />
these two numbers is the difficulty indicator. One is the easiest question, and zero is the most<br />
difficult one. This indicator is updated continuously every time the system is used.<br />
The link to the associated figure with the question (or video clip), if any: This is a self explanatory.<br />
The data structure representation of the question is made flexible through linked lists structure to<br />
accommodate any further data fields addition that may be needed in the future.<br />
4. Interactive Smart-Quiz system<br />
The Smart-Quiz system (SQS) is developed in Java language J2ME version. This gives it the<br />
advantage of being portable to any Java ready set. Those sets are commonly available to the<br />
students nowadays such as laptops, mini e-machines, (i/A)Pads, and Java ready cell phones. Every<br />
student is allowed to have the SQS on his/her set where they can use it to ready themselves for the<br />
class activities and to use it in and outside the classroom. It is made available through an open<br />
wireless communication channel with the instructor set. The SQS is offering a user-friendly graphic<br />
user interface and starts by asking the students to insert and verify their personal information. In this<br />
process, the students have to fill an electronic checklist of the quiz about checking their readiness and<br />
allowing them to submit any bonus granting extra efforts such as research or journal on the quiz<br />
subject. Screen shots of the SQS are shown in Figure 1 below.<br />
Figure 1: Screen shots from the GUI of the SQS<br />
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Ahmed Salem<br />
The SQS feeds from the question bank of the course on the course’s server. The server is<br />
programmed to offer the quizzes through the SQS in the appropriate classes’ time slot according to<br />
the course activities agenda, which is distributed to the students at the first day of the classes. The<br />
student can run their local SQS on their local sets all the time for training purposes, however during<br />
the class; they have to pair with the server to take the assigned quiz.<br />
Once the SQS starts, it looks for an initialization file that is to be supplied by the teacher. If none<br />
exists, it uses a default file. This file specifies the quiz allowable time, number of questions, number of<br />
choices for every question, the number of figures associated with the questions and the required<br />
BTLD for the quiz among many other quiz customization data as detailed in section 3 of this paper.<br />
The SQS then reads from the quiz bank the designated quiz and its associated figures, and generates<br />
a set of questions that both targets the predetermined BTLD (or a composition of them) and fulfils the<br />
customization criteria according to the teacher setting. A random subset is generated from this set for<br />
every student.<br />
5. Automated self assessment technique<br />
Assessment is an indispensible part of the design of the learning experience. It sheds light on how far<br />
the students progressed for the teacher and provides them with the appropriate feedback on how<br />
good was their performance (Fabry, V. J., et al. (1997)). In this tool, we also add an educative<br />
component to it that informs the students instantly if his/her choice of answer was correct or not. The<br />
right answer is marked in every question’s choices and the computer compares the student answer to<br />
the correct one. The students would know the right answer after they provide their answer. The self<br />
assessment mechanism that is installed in the quiz system is fully automated and is adjustable to<br />
cater for the teacher goals (Wiggins, G. (1998)). Once the student answers the question, a verification<br />
windows pops up with both the question and the student’s selected answer together, asking the<br />
student to confirm her/his choice. If the student still hesitant they can opt to leave the verification step<br />
and go back to think about the answer. If s/he is sure, they proceed with the verification and accept<br />
their answer.<br />
If they answer is correct, the grade is calculate automatically against the right answer and is reported<br />
to the screen. Thus, the student has an instant feedback. If the answer is wrong, the program reports<br />
to the screen also instantly. In this case, the program reports what was the right answers, so that the<br />
student gets to know why what s/he thought is the right answers was wrong. This feedback is crucial<br />
pedagogy for the students to help them rethinking the construction of the right representation of their<br />
knowledge according to the constructivism theory (Chapman, D. W. (2000), and L. Dee Fink (2003)).<br />
When the student finishes the quiz, a fully detailed report is written and the total grade it reported<br />
automatically to the student’s screen and to the teacher on the system server. Also, an Excel work<br />
sheet is initiated and populated automatically for the grades of all the students in the class. A<br />
performance distribution curve is fitted to the histogram of students’ grads. This gives the teacher an<br />
instant assessment of the class performance in the quiz.<br />
6. How it works<br />
The Active learning experiences considered here is designed according to the simple design model<br />
(Michael, Joel A. and Modell, Harold I. (2003)) as illustrated in (Salem, A. Z. (2011)) were every<br />
learning experience is composed of three phases: Input, Process, and Output regardless of its scale.<br />
The entire Active Learning course is seen as such a model and every learning experience within it is<br />
modeled as such also. Even if a learning experience does include several mini learning experiences,<br />
each one of them is modeled also according to these three phases. Figure 2 (curtsey from Salem A.<br />
Z., (2011)) illustrates this model. The input phase is for assessing the readiness of the students and<br />
raises it if needed. The process phase is done mostly in class and the output phase is result (and<br />
continuation) of the learning experience.<br />
Consider a learning experience that is designed to help the learner to reach the Comprehension level.<br />
It starts in the input phase by two steps. First, helping the students to achieve both the Access and<br />
Knowledge levels and second, prepare them for the Comprehension level process that will take place<br />
in the classroom. We focus here on the second step assuming that the first was successfully<br />
completed. To prepare the student for the Comprehension phase we may suggest the following<br />
design of the learning experience.<br />
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Ahmed Salem<br />
Figure 2: The Simple learning experience design model<br />
6.1 Pre-class reading<br />
The students have to join a collective pre-class reading session. This would take place one or more<br />
days before the class. In this session they set in teams and every team is given a jigsaw reading<br />
exercise. Every member would have to read and thoroughly understand a small portion within a<br />
certain time, and then educate his/her fellow team members on this portion. The same reading<br />
material is given to every team in the session.<br />
6.2 Knowledge and comprehension levels quiz composition.<br />
Upon finishing of the jigsaw exercise on the assigned reading materials, the teacher would assess the<br />
successfulness of this exercise by asking some members of every team to recap what they were<br />
taught by their fellow teammates. If the answers are correct, then the exercise was successful. If not,<br />
the teacher would have to push in the right direction, without giving the full answer yet, and let the<br />
students try again to refine their jigsaw, until they get the right answers.<br />
After the jigsaw exercise is deemed successful, every team member would have to generate (in<br />
written quiz’s question format) two questions on the portion they red. They present their questions to<br />
the team and then to the class to omit repeated questions among teams. Upon teacher approval of<br />
the questions, the students pair their sets with the server to submit their questions. This reinforces the<br />
students’ feel of both belonging and the share of power (Maryellen Weimer, (2002)).<br />
The teacher would have now collected a new addition for the quiz’s bank. Then the students can get<br />
this portion of the quiz bank on their sets to practice at their homes for the coming class.<br />
6.3 Quiz training<br />
After the class the students can spend as much time as they need to play around with the SQS that is<br />
fed with their quiz prototype. While this could be a small portion of the quiz bank, it is fully<br />
representing the material they have to be acquainted with. The students download a default version of<br />
the quiz initialization file that can control their training and adjust the timing of the quiz.<br />
Practicing with the SQS out of the class, gives the students the chance to accurately assess their<br />
mental model representation of the knowledge they will be exposed to and modify it if needed.<br />
6.4 Conducting the quiz<br />
The students take the quiz as the first activity in the classroom. They have to pair their sets with the<br />
teacher’s to get their encoded version of the questions. The SQS generates an encoded (can’t be<br />
opened to see the answers) random set of questions for every student according to the teacher’s quiz<br />
initialization file, while maintain the overall difficulty level in balance by using the question difficulty<br />
indicator. For instance, if the teacher set the a certain level of difficulty for the quiz in the initialization<br />
file, the SQS will make sure that the average of the question difficulty indicator for any set of<br />
questions that is generated for a certain student almost matches this level.<br />
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Once the students finish taking the quiz, the result is posted to their sets’ screens. If the student did<br />
not get a satisfactory result, s/he would have to redo the training again and to take a makeup quiz<br />
later on according to the class preset agenda. The makeup is graded at a lower grade than that of the<br />
original exam. This helps the student to fill any gaps in their constructed knowledge representation,<br />
while emphasizing the importance of getting the right answers at the first offering of the quiz.<br />
6.5 Reading indicators<br />
Once the students finish the quiz, the results is instantly made available to the teacher. An Excel<br />
sheet at the teacher computer is automatically populated by the SQS with the students’ grades.<br />
Figure 3 below shows the design of the full learning experience as per (Salem, A. Z. (2011)) and the<br />
utilization of the SQS in both the Input and Process phases. For a two hours session at the<br />
comprehension level in an engineering design course, the input phase is selected to have two hours<br />
long activities, and the output phase is selected to have four hours long activities.<br />
Figure 3: The input, process, and output phases of the learning experience<br />
6.6 Applying or modifying the learning experience<br />
According to the students’ performance, the teacher would know for sure how ready are they for the<br />
Comprehension level activities designed for the remaining of the class time. If the results show they<br />
are ready, then the activities can take place as designed. At the end of the class the students would<br />
take another comprehension level quiz to show how much progress they have made. The result for<br />
such quiz is shown in section 7 below.<br />
If the results show they are not ready yet, a redesign of the class activities may be needed to raise the<br />
students’ readiness before conducting the class’s original design.<br />
7. Results<br />
A study was conducted for two semesters, using qualitative and quantitative methodologies for data<br />
collection and interpretation to measure the effect of this tool on students’ attitudes and performance.<br />
<strong>Two</strong> control groups were selected each semester – one is using this tool to prepare for the class and<br />
the other isn’t – to the experiment. Each group is 60 students strong per semester and are given the<br />
same comprehension level quiz.<br />
The results for the collective performance of the two semesters (120 students) for each group are<br />
shown in Table 1 below. These results are of the end-of-class comprehension tests for both groups.<br />
The grades are given in industry job performance evaluation form namely: Exceed Expectations (E),<br />
Meet Expectation (M), Need Improvement (NI), No Credible Effort (NCE) and finally No Submittal<br />
(NS). This categorization is shown in the left column in the table. At the right most column, is the<br />
criteria for each category.<br />
As can be seen from Figure 4, the study showed positive effects of this tool on both attitudes and<br />
performance in favour of the first group. The results are leaned more towards the left of the chart<br />
where they showed shear improvement in the grads.<br />
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Ahmed Salem<br />
Table 1: The two groups’ performances in the comprehension level quiz<br />
Grad<br />
e<br />
No. of<br />
students No. of students<br />
Using the<br />
Not Using the<br />
Tool %<br />
Tool % Notes<br />
E 14 0.12 2 0.02 100% or > 80% with extra work (journal)<br />
M 58 0.48 38 0.32 80% or > 70% with extra work (journal)<br />
NI 42 0.35 64 0.53 > 40% and
References<br />
Ahmed Salem<br />
Andrews, J. D. W. (1980, Fall/Winter). The verbal structure of teacher questions: Its impact on class discussion.<br />
POD Quarterly, 2(3&4), 129–163.<br />
Anderson, L. W., & Krathwohl, D. R. (Eds.). (2001). A taxonomy for learning, teaching, and assessing: A revision<br />
of Bloom’s Taxonomy of Educational Objectives. New York: Addison Wesley Longman.<br />
Anderson, R. S., & Speck, B. W. (Eds.). (1998, Summer). Changing the way we grade student performance:<br />
Classroom assessment and the new learning paradigm. New Directions for teaching and learning, No. 74.<br />
San Francisco: Jossey-Bass.<br />
Angelo, T. A., & Cross, K. P. (1993). Classroom assessment techniques: A handbook for college teachers (2nd<br />
ed.). San Francisco: Jossey-Bass.<br />
Ames, C., & Archer, J. (1988). Achievement goals in the classroom: students’ learning strategies and motivation<br />
processes. Journal of Educational Psychology, 80(3), 260e267.<br />
Barry W. McNeill, Lynn Bellamy, and Veronica A. Burrows, Introduction to Engineering Design The Workbook,<br />
Tenth Edition (2002). Technical Editors: Sallie Foster & Don Butler, College of Engineering and Applied<br />
Sciences, Arizona State University.<br />
Bean, J. C., & Peterson, D. (1998). Grading classroom participation. In R. S. Anderson & B. W. Speck (Eds.),<br />
Changing the way we grade student performance: Classroom assessment and the new learning paradigm<br />
(pp. 33–40). New Directions for Teaching and Learning, No. 74. San Francisco: Jossey-Bass.<br />
Bloom, B. S., & Krathwohl, D. R. (1956). Taxonomy of Educational Objectives: The classification of educational<br />
goals, by a committee of college and university examiners. Handbook I: Cognitive Domain. New York:<br />
Longman Green.<br />
Bonwell, C. C., & Eison, J. A. (1991). Active learning: Creating excitement in the classroom. ASHE-ERIC Higher<br />
Education Report No. 1. Washington, DC: The George Washington University, School of Education and<br />
Human Development.<br />
Bonwell, C. C. 1992–93. Risky Business: Making Active Learning a Reality. Teaching Excellence, 4 (3): entire<br />
issue. Available from POD Network in Higher Education, P.O. Box 9696, Ft. Collins CO 80525.<br />
Fabry, V. J., Eisenbach, R., Curry, R. R., & Golich, V. L. (1997). Thank you for asking: Classroom Assessment<br />
Techniques and students’ perceptions of learning. Journal on Excellence in College Teaching, 8(1), 3–21.<br />
Grasha, A. F. (1972). Observations on relating teaching goals to student response styles and classroom<br />
methods. American Psychologists, 27, 144–147.<br />
Halpern, D., ed. (1994). Changing College Classrooms: New Teaching and Learning Strategies in an Increasingly<br />
Complex World.<br />
Michael, Joel A. & Modell, Harold I. (2003). Active Learning in Secondary and College Science Classrooms, A<br />
Working Model for Helping the Learner to Learn. By Lawrence Erlbaum Associates, Inc. 10 Industrial<br />
Avenue, Mahwah, NJ 07430.<br />
Johnson, D. W., Johnson, R., & Smith, K. (1991). Cooperative learning: Increasing college faculty instructional<br />
activity. ASHE-ERIC Higher Education Report No. 4. Washington, DC: George Washington University,<br />
School of Education and Human Development.<br />
Johnson, D. W., Johnson, R., & Smith, K. (1998). Active learning: Cooperation in the college classroom. Edina,<br />
MN: Interaction Book Company.<br />
Kleinsasser, Robert Bloom’s taxonomy of educational objectives, (1996), (School of Languages and Comparative<br />
Cultural Studies, UQ). Teaching and Educational Development Institute, The University of Queensland,<br />
Prepared by Geoff Isaacs, TEDI.<br />
L. Dee Fink, Creating Significant Learning Experiences, An Integrated Approach to Designing College Courses.<br />
(2003) by John Wiley & Sons, Inc.<br />
Laurie Richlin, Blueprint for learning: Constructing College courses to facilitate, Assess, and document learning.<br />
First Edition, 2006. Published by Stylus Publishing, LLC.<br />
Maryellen Weimer, (2002), Learner-Centred Teaching Five Key Changes to Practice. Jossey-Bass.<br />
Salem A. Z., A Design Helping Mechanism For Active Learning Courses, (2011), EDULEARN11, the 3rd annual<br />
International Conference on Education and New Learning Technologies, Barcelona (Spain).<br />
Wiggins, G. (1998). Educative Assessment: Designing Assessments to Inform and Improve Student<br />
Performance. San Francisco: Jossey-Bass.<br />
723
King-Sized eLearning - how Effective can an Online<br />
Approach be for Large Module Groups?<br />
Marie Sams, Mary Crossan and Kate Mottram<br />
Coventry University, UK<br />
edu083@coventry.ac.uk<br />
m.crossan@coventry.ac.uk<br />
k.mottram@coventry.ac.uk<br />
Abstract: There are ever increasing challenges facing academics in introducing more innovative approaches to<br />
learning, improving the student experience and ensuring resources are managed more efficiently. eLearning is<br />
increasingly being used as a mechanism for the delivery and assessment of students, however this can present<br />
its own set of challenges, particularly when delivering this approach to large groups of students. Additionally, it is<br />
important on business programmes that students get used to and develop skills in online communications as<br />
many will be required in employment to use email and web based technologies. Online discussion also provides<br />
a platform for a truly student centred approach in exploring teamwork and collaboration (McLoughlin and Luca<br />
2002). This paper explores the findings of a research study undertaken at a UK Higher Education institution<br />
which delivered a new blended learning module (Management and Organisational Behaviour) and online<br />
assessment to over 400 first year business undergraduates over 20 weeks. This included a range of technology<br />
approaches such as online case studies, DVDs, discussion forums, voice boards, quizzes and mind maps. The<br />
paper discusses the benefits and drawbacks of undertaking the programme as part of a group of over 400<br />
students and will include recommendations that can be adopted across other institutions that are considering<br />
online or blended learning to students within a given timeframe. The findings discuss a broad range of areas<br />
including the importance of flexibility in online learning and promotion of independent learning, assessment, and<br />
motivation to engage. It covers the first level of the research, in terms of perceptions of engaging with large<br />
groups of students online; however has scope for further analysis of each of the themes discussed.<br />
Keywords: eLearning, e-assessment, learning, large, groups, modules<br />
1. Background<br />
A new module entitled 'Management and Organisational Behaviour' (MOB) was developed ready for<br />
delivery in 2010/11 to students on a range of business and applied management programmes at<br />
Coventry University. Similar modules attracting student numbers of this scale would traditionally be<br />
taught in face to face lecture/seminar style followed by either essay or exam type coursework.<br />
At the time of developing MOB, The Centre for Excellence in Learning Enhancement at Coventry<br />
University put a call out to fund a small number of research projects that were considering developing<br />
an e-assessment approach within their teaching and learning strategy. It was believed this would be<br />
an ideal opportunity to pilot a blended learning and e-assessment for a larger group of students that<br />
would have previously not been possible due to lack of resources and technology support.<br />
The focus of the research took the form of investigating:<br />
The benefits and drawbacks of engaging online from the students perspective<br />
The impact of online learning in large numbers<br />
It was envisaged that by piloting this study, that best practice and lessons learned would be available<br />
to share with the wider University and other educational establishments considering adopting similar<br />
approaches.<br />
2. Literature and development of the blended approach<br />
A review of the literature provided the researchers with knowledge to help develop the online<br />
approach based on current practices and methodologies.<br />
Context<br />
Recent changes in the higher education sector have seen an increase in student to staff ratios, and<br />
additionally in seeking out new, innovative means of delivering modules to learners (Nicol 2007,<br />
Roberts and Lund 2007). This has meant there have been less opportunity for formative feedback<br />
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Marie Sams et al.<br />
throughout learning, and an emphasis on the value to students from shifting towards a peer learning<br />
approach to amplify the richness of their experiences (Nicol 2007, Daly et al 2010).<br />
As the new module was being developed, it was understood that formative feedback would provide<br />
part of the process in engaging students on the weeks in which they were expected to participate<br />
online. Initial feedback would be encouraged through peer engagament and the design of activities,<br />
and then at later stages by the facilitators.<br />
Logistics<br />
The online arena gives great flexibility in the logistical delivery of programmes (Smith and Rupp 2004,<br />
Owens and Price 2010), both for the lecturer and the learner. However, the development work and<br />
online feedback to students in an online environment takes significant groundwork to ensure the<br />
student has a worthwhile experience underpinned by the learning outcomes of the module.<br />
Additionally, for larger module groups, the consideration of the number of online facilitators is key to<br />
the student learning experience.<br />
Nagel and Kotze (2010) indicated that different researchers have put the ideal size of an online class<br />
anything from 12 to 30 students. At Coventry, each online group needed to be facilitated and in this<br />
case students were put into groups of 25-30, due to the size of the module and numbers of teaching<br />
staff allocated. The module was split across 20 weeks, with every other week delivered being ‘online<br />
learning’. The first summative assessment developed was a multiple choice questionnaire and the<br />
second was a summer written exam. Dermo (2009) suggests that students expect some form of eassessment<br />
in their studies and also that students are capable of dealing with the complexity of the<br />
learning.<br />
It was the researchers intention to prepare students for the multiple choice e-assessment by training<br />
them on using the platform for delivery (Moodle) and giving them examples of the types/format of<br />
questions they might be asked. This was embedded into both face to face delivery and online content<br />
and was quite flexible and adaptive, depending on the needs and abilities of the students. This<br />
encouraged and developed a more student centred approach to e-assessment and eLearning.<br />
Engagement and motivation<br />
Motivation is a key driver in the engagement with any online or blended delivery programme. Key to<br />
this is the consideration of feeding back to students on their progress. Pachler et al (2010) question<br />
the usefulness of generic feedback to students (for example based on a certain grade range).<br />
Somyurek (2009) also suggests that the learning needs to be customised to each learner based on<br />
their diverse backgrounds and requirements, however it was felt that feedback to the online phase<br />
test would incorporate an element of generic feedback that could be provided to students more<br />
instantaneously, this allowed the students to have a more in depth detailed response to their<br />
assessment, which could also be followed up with each student in face to face sessions.<br />
As MOB was intended to run as a blended learning module consideration was given to how to ‘weave’<br />
topics through face to face and online environments to provide some continuity and maintain interest.<br />
Ellis et al (2009) gathered from their research into blended learning that students who performed<br />
poorly face to face did not engage well online. This suggested that a greater emphasis on how<br />
eLearning is introduced at the outset carries great importance to ensure students understand the<br />
benefits of engaging in an online environment, not only from their lecturers but also from their peers.<br />
The first week developed an online lecture for students to view before their first face to face<br />
lecture/seminar.<br />
Feedback from the facilitators would be implemented through discussion forums however would take<br />
the form of questioning, probing and guiding to stimulate debate and discussion rather than students<br />
hanging back and waiting a ‘model’ answer, to encourage deeper, self directed and peer learning.<br />
It was important to the MOB team to attempt the generation of peer learning. Although eLearning is<br />
increasing, it is more frequently used in smaller student groups. Mompo and Redoli (2010) suggest<br />
that collaborative learning is especially beneficial to those being taught in large groups which<br />
encourages self directed learning.<br />
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Marie Sams et al.<br />
MOB was set up in a way in which the teaching team could pick up and action any issues by<br />
discussing the online delivery informally at face to face teaching sessions to get a feel for how it was<br />
being received and what students were getting from it. The main points of focus for the team were the<br />
flexibility in changing resources online, encouraging debate and discussion amongst students,<br />
facilitating student led learning and implementing an assessment reflective of the learning outcomes<br />
of the module.<br />
3. Research approach<br />
The research has been undertaken adopting both quantitative and qualitative methods of data<br />
collection. The rationale for this was to better understand and interpret the current perceptions and<br />
feelings of those participating in the module.<br />
Full ethical approval was granted, and an online survey was developed and piloted for students<br />
following completion of the e-assessment, which was approximately ten weeks into the module. The<br />
students did not have automatic access to their marks on completion of the e-assessment to minimise<br />
bias of responses. The online survey was made available to 419 students. 286 completed the<br />
questionnaire, over 68% response. It should however be noted that respondents were not required to<br />
answer all questions, and could opt not to answer a survey question if they wished.<br />
Please see table 1 to show the profile of responses.<br />
Table 1: Profile of responses<br />
Male 61%<br />
Female 39%<br />
Full time students 91%<br />
Part time students 9%<br />
Initial analysis of the questionnaire findings were thematically analysed and from this a focus group<br />
schedule was drawn up to further investigate some of the themes that had arisen from the survey<br />
results. <strong>Two</strong> focus groups ran with a total of 11 participants.<br />
Due to the nature of the research, the need for reflexivity was acknowledged (McGhee et al 2007) to<br />
minimise the risk of subjectivity. It was recognised that the researchers were part of the process and<br />
ultimately brought previous experiences, beliefs and values to the study. To acknowledge this helped<br />
to back track from initial reactions to maintain and validate an objective view.<br />
4. Findings<br />
Benefits and Drawbacks Perceived By Students<br />
Throughout the research into MOB, quantitative data and qualitative comments from students have<br />
been collected through both an online survey and focus groups. From this, several key themes<br />
demonstrating benefits and drawbacks perceived by the students studying the module, have been<br />
gathered and collated.<br />
Benefits:<br />
Flexibility and Ease of Use; both full and part time students in focus groups suggested that<br />
flexibility was one of the major advantages to MOB, allowing them to study at a time and place<br />
which was most convenient for them. Owens and Price (2010) found that lecturers also had<br />
increased flexibility when considering eLearning, compared to more traditional teaching formats.<br />
This is something that will be discussed later in the paper, but is an idea that is also reflected by<br />
lecturers and practitioners involved in MOB.<br />
Development of Transferable Skills; 63% of participants who responded indicated that studying a<br />
module via blended learning would contribute to their employability skills, with just under half of<br />
students stating that they had developed entirely new skills when using technology. Focus group<br />
participants discussed the benefits of online engagement as a good way of managing self<br />
directed learning (time management), and developed skills in online discourse.<br />
Assessment; Overall it appears that students were satisfied with the type of assessment used<br />
within MOB. Many commented that they found an online assessment less stressful than<br />
traditional written exams. Comments also extended to suggest that students found the online<br />
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assessment more appropriate as they were being assessed on a wider variety of topics covered<br />
within the module, and felt it reflected what had been delivered on the module well. Due to the<br />
level of importance placed upon assessment by students and universities, this key benefit will be<br />
discussed in greater depth further on.<br />
Varied Approaches and Styles; As MOB followed a blended learning approach, a variety of<br />
teaching and learning methodologies were used. This meant that the variety of learning styles<br />
present in a cohort such as this could be better served, with activities throughout the academic<br />
year which would have suited all four VARK learning styles, including video, audio clips, written<br />
case studies and interactive discussions. Fleming (1995) suggests that some learning styles are<br />
not sufficiently catered for within University teaching, this is something that the wide variety of<br />
activity styles aimed to overcome within MOB. However, it was acknowledged that this could have<br />
impacted student engagement depending on the topic, format and delivery style.<br />
Benefit to students with English as a second language; Statistically our highest achieving scores<br />
in the e-assessment of 93% was awarded to 3 students where English was not their first<br />
language. Mapping this to written exam results the statistics were often reversed. International<br />
students often find the essay approach to writing more difficult and this impacts on how effective<br />
they are as a result. The ability to go back and reflect/review discussion postings also aided<br />
student learning.<br />
Drawbacks:<br />
Reliability of the VLE; Clearly a reliance upon technological aspects of large institutions come with<br />
an associated risk of reliability. A small number of students stated that “the system was down”<br />
and that they were “unable to access materials.” However, when asked if the online approach had<br />
caused difficulties to them in accessing material, the majority of students felt that this was not the<br />
case.<br />
Motivation and Confidence; During the research it has been discovered that despite present<br />
students being part of the technology revolution, many students lacked the confidence to use the<br />
VLE and its associated applications such as discussion forums. Confidence issues appeared to<br />
stem from the concern of materials being posted online as being permanent. This led students to<br />
fear posting in case they felt they had given the “wrong answer”.<br />
Feedback and Feed-forward; In order to gain as many responses to the survey as possible and to<br />
ensure that results did not impact the responses the marks were held back from being released<br />
until all students had sat the assessment. Therefore the delay in most cases was up to 4 days,<br />
still considerably quicker than most other forms of assessment in this cohorts study. As a result it<br />
did mean that feedback and marks were not immediate and students failed to fully engage in the<br />
opportunity for feedback. Feedback was presented in three ways, 1 generic feedback, 2 a chance<br />
to review their assessment to view what they got right and what questions were incorrect, and<br />
also 3 overall percentage marks. In the focus groups students felt that the levels of feedback were<br />
good and helped them focus on areas of weakness for their exam. Positive comments had been<br />
made in relation to the allowing viewing their submissions, this did not happen in other modules<br />
where online assessment had featured.<br />
Assessment<br />
Over 98% of students surveyed felt the type of assessment reflected the types of knowledge gained<br />
throughout the module which compares well with Dermo (2009) discussing the anticipations of<br />
university levels students in regard to e-assessment, and that students feel that e-assessment can be<br />
effective at assessing the complexities of university level curriculum. Motivation and design of<br />
assessment appear to be interlinked. 77% of students surveyed felt the e assessment in the MOB<br />
module was “better” than written tests and 19% experienced no difference in the new e assessment to<br />
that of traditional types of written tests. Along with this three quarters of students surveyed have been<br />
assessed online previously, with the most predominant form of previous e-assessment being online<br />
quizzes. Formative assessment was weaved through this module with online tasks and VLE<br />
discussions through online postings with the aim of engaging peer to peer interaction and ultimately<br />
learning. One student from the focus group commented on the lack of motivation to fully engage with<br />
the module and in particular to engage with the online elements as "there is no punishment if I don't<br />
post, or indeed there is no reward or mark for posting, so why bother...?" A number of students<br />
discussed in the focus groups the lack of confidence in posting and needing assurance from seeing<br />
others posts prior to posting. Lecturers aimed to provide a safe environment to post by firstly not<br />
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attaching the new concept of peer to peer postings to grades that impact their final module mark but<br />
also to encourage freedom to embrace and fully explore this new approach without feeling pressured<br />
or restricted by marking impacts. However, some students also commented that being able to post<br />
online gave them time for reflection and thought, and also material to go back to at a later stage to<br />
revisit key learning points.<br />
Motivation<br />
Full time students and part time students appeared to have very different motivations on this module.<br />
Part time students emerged as more driven and self motivated, which became apparent within the<br />
focus groups. This is perhaps reflective of the increased level of survey participation and responses<br />
by part time students. One mature student expressed the value gained in becoming a more self<br />
directed learner as the majority of part time students were in full time work, and had different<br />
motivational factors than those studying full time on the programme. The focus group stressed the<br />
need for more feedback both formative and summative to feel truly engaged and see a tangible value<br />
in contributing to the self directed online work and discussions. There is some secondary evidence<br />
from Nicols (2007) who conducted similar research and found that students had more of a need for<br />
formative assessment and feedback from academic staff in larger class sizes in order to feel<br />
supported. This showed symmetry between both research projects and also the identification that<br />
students demonstrated a high reliance on the lecturer and valued their feedback however failed to see<br />
their or peer discussions/postings and feedback as valuable. One respondent commented that they<br />
liked the online learning. ”Yes, but I don’t enjoy commenting on other people’s uploaded work” and<br />
this was similarly echoed in the focus group feedback. “I did not feel confident in posting as I felt<br />
exposed in case it was wrong also this lack of confidence contributed in making me reluctant to post<br />
in response to others postings”. However, another student commented “I felt scared to comment on<br />
other peoples work to start with, yes. However we are first year students, and I could see my<br />
confidence growing throughout the module to comment on other work”.<br />
Flexibility<br />
Data gathered from responses to the online questionnaire illustrate one of the key findings of a<br />
blended learning module, such as MOB with respect to flexibility. This is also reflected when<br />
considering a practitioners perspective. Student’s traditional expectations are challenged and<br />
paradigms shifted when learning is moved from the class room or lecture theatre to an online<br />
medium; encouraging students to develop more flexible ways of studying and learning. Of the 279<br />
students who responded to this question, 85% believed that online learning provided them with a<br />
flexible approach to study, see figure 1 below. Allowing students greater flexibility in the way in which<br />
they learn allows them to develop skills, which can be transferred to other aspects of life, such as<br />
employment skills. This theme was also made apparent within the focus group discussions, by both<br />
full and part time students; from this it was clear that this was one of the major advantages for<br />
students studying a module such as MOB.<br />
250<br />
200<br />
150<br />
100<br />
50<br />
0<br />
Flexibility<br />
Agree No Opinion Disagree<br />
Figure 1: Percentage of students and opinions regarding flexibility<br />
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Marie Sams et al.<br />
The increased use of VLE software by universities and other educational establishments in recent<br />
years has meant that blended learning has become more of an available option. The flexibility it<br />
provides to both staff and students allows, if managed correctly, the academic debates and<br />
discussions which were traditionally confined to a class room to continue in a more technological<br />
form. In the focus group the students who approached their studies with the aim of gaining a deeper<br />
level of understanding from topics delivered felt that although it appeared to be more work when<br />
studying online, the reality that students had to become more self directed and focussed to post<br />
enabled them to gather a deeper understanding and learning than that of face to face classes. It was<br />
a common theme amongst the focus groups that online elements were more time consuming. Some<br />
saw the benefits of this where others felt face to face were "better" or after probing further "easier".<br />
As the academic year progressed MOB developed and adapted with the students needs and<br />
capabilities. Due to advancements and adaptability of the VLE, new methods and tools could be<br />
added into the module website, depending on the needs of the task in hand and the students ability<br />
and confidence. This included mind-mapping add-ins and voice recordings, to upload their thoughts<br />
on a given topic. The speed at which the technology used within eLearning such as the VLE can<br />
adapt is key for flexibility.<br />
MOB aimed to provide students with an innovative and flexible means to their studies. Uploading of<br />
videoed lectures to aid revision and/or catching up of sessions missed, added to the flexibility felt.<br />
This made students feel more supported, which allowed students the freedom to study at times that<br />
were convenient to them. This flexible approach to study meant that issues with students not able to<br />
attend classes due to work, poor time management, or other commitments, could still keep up to date<br />
with the classes. The ability to engage with the material at practically any time did however lead to<br />
some students becoming frustrated with the delay in peer responses to online postings, one survey<br />
respondent commented " I found it hard at times to motivate and lack of feedback de-motivated peers<br />
as well which meant that they didn't carry out the work and so felt little point in doing it myself". Similar<br />
thoughts were discussed in the two focus groups also. Ellis, Ginns & Piggott (2009) saw a third of<br />
their students sampled not seeing a value in the posts and participation of other students again<br />
reflective of our study findings.<br />
5. Recommendations<br />
There are key areas to consider when implemented a blended learning and assessment approach to<br />
large groups of students that have been covered in this paper.<br />
It was clear that some students needed to further understand the benefits of learning in an online<br />
environment right at the outset of the programme. Although some students had participated in online<br />
learning previously, it is clear that experiences can be diverse depending on the platform, nature of<br />
learning, tools adopted and skills/experience of the lecturers. Getting students face to face at the start<br />
of the programme and giving them ownership and steer of the online arena may increase levels of<br />
engagement. Furthermore, understanding the profile and types of learners within the cohort at the<br />
outset delivers the potential to group students into particular learning groups where different<br />
resources can be utilised.<br />
Using learner ‘e-champions’, or student reps to help others see the value in online learning and the<br />
potentials of what could be gained can potentially be beneficial. Ultimately this could lead to students<br />
acting as facilitators themselves, which has been explored in another area of the University and has<br />
proved successful not only in online engagement but also in students developing management and<br />
leadership skills (Clouder et al 2010). By exploring the possibilities of online learning in the first year<br />
of study may equip students with the skills to start to lead and facilitate groups as they progress<br />
through their programme.<br />
Links to assessment will also impact levels of choices felt to the degree of interaction applied. It is felt<br />
from the research that this should increase both motivation and amount of posts increasing interaction<br />
through the VLE, although there are concerns that this learning process may be hampered by<br />
summative marking.<br />
Although flexibility is the key benefit to any eLearning programme, considerations need to be made in<br />
larger groups how discussion postings will be managed, especially when requirements are placed<br />
upon modules to cover an indicative content. It is therefore important that modules such as MOB,<br />
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Marie Sams et al.<br />
include time constrained tasks and activities that ensure students are able to receive feedback,<br />
whether from peers or facilitators, before they begin any additional tasks, this allows the students to<br />
better utilise the feedback to improve future work.<br />
The level of flexibility should however be determined by the students. This research has found that<br />
the more flexible the approach to study and activities, the more independent some of the students<br />
became. This level of independence develops throughout the academic year as both the facilitators<br />
and students became more creative in their approaches.<br />
There will always be arguments for and against eLearning, however it is clear that as education<br />
evolves technology will certainly not be taking a back seat. Students will increasingly expect to<br />
participate in some form of online education at points within their study, and the key message is rather<br />
than bombard them with fancy technologies and heavy discussion forums, that the focus is kept on<br />
learning outcomes and developing skills within the learner to become more independent and self<br />
directed. By placing the student at the centre of shaping their learning, both the facilitators and<br />
students can find a more rewarding experience. If students are able to see the benefits of eLearning<br />
and self directed study within those areas, it is likely that they will become the drivers eLearning, as<br />
well as gaining rich experiences that are transferable into employment.<br />
References<br />
Clouder, D.L. Krumins, M. Davies, B (2010). Leadership online: student facilitated interprofessional learning.<br />
Book chapter: Interprofessional eLearning and Collaborative Work: Practices and Technologies. IGI Global<br />
Dermo, J. (2009) ‘E-Assessment and the Student Learning Experience: A Survey of Student Perceptions of E-<br />
Assessment’. British Journal of Educational Technology 40 (2), 203-214<br />
Ellis, R., Ginns, P., Piggott, L. (2009) ‘ELearning in higher education: some key aspects and their relationship to<br />
approaches to study’. Higher Education Research and Development 28(3), 303-318<br />
Fleming, N. (1995), I'm different; not dumb. Modes of presentation (VARK) in the tertiary classroom, in Zelmer,A.<br />
(1995) Research and Development in Higher Education, Proceedings of the 1995 Annual Conference of the<br />
Higher Education and Research Development Society of Australasia (HERDSA),HERDSA, <strong>Volume</strong> 18, pp.<br />
308 -313<br />
McGhee, G. Glenn, R and Atkinson, J (2007) Literature reviewing and reflexivity. Journal of Advanced Nursing<br />
60, 334-342<br />
McLoughlin, C and Luca, J. (2002). A learner centered approach to developing team skills through web-based<br />
learning and assessment. British Journal of Educational Technology. 33 (5), 571-582.<br />
Mompo, R., Redoli, J. (2010) ‘Some Internet-based strategies that help solve the problem of teaching large<br />
groups of engineering students’. Innovations in Education and Teaching International 47 (1), 95–102<br />
Nagel, L., Kotzé, T. (2010) ‘Supersizing eLearning: What a CoI survey reveals about teaching presence in a large<br />
online class’ Internet and Higher Education 13, 45-51<br />
Nicols, D. (2007) ‘Laying a foundation for lifelong learning: Case studies of e-assessment in large 1st-year<br />
classes’. British Journal of Educational Technology 38 (4), 668-678<br />
Owens, D. Price, L (2010) ‘Is eLearning replacing the traditional lecture?’ Education and Training 52 (2), 128-139<br />
Pachler, N., Daly, C. Mor,Y., Mellar,H. (2010) ‘Formative E-Assessment: Practitioners Cases’. Computers and<br />
Education 54, 715-721<br />
Roberts, E. Lund, J. (2007) Exploring eLearning community in a global postgraduate programme. In the Sage<br />
Handbook of eLearning research, ed. R Andrews and C. Haythornwaite, 487-503. London. Sage.<br />
730
Designing Effective Online Group Discussions<br />
Rowena Santiago 1 , Amy Leh 1 , and Minoru Nakayama 2<br />
1<br />
Science, Mathematics and Technology Education Department, California State<br />
University, San Bernardino, USA<br />
2<br />
CRADLE, Tokyo Institute of Technology, Tokyo, Japan<br />
rsantiag@csusb.edu<br />
aleh@csusb.edu<br />
nakayama@cradle.titech.ac.jp<br />
Abstract: Together with lectures, class discussions are mainstays of university teaching. Instructors engage their<br />
students in class discussions to further interpret, analyze, evaluate, infer, reflect on or explain what is being<br />
learned in class, in other words, to engage students in high-level thinking. Instructors are now turning to<br />
technology (e.g., GoogleDocs, Blackboard) to enhance group discussions and to overcome traditional constraints<br />
especially in large classes. However, when converting from face-to-face to online format, group discussions,<br />
which are primarily student-student interactions, are the most difficult activities to design and implement (as<br />
compared to student-teacher or student-content interactions). Failure to provide effective group discussions in<br />
online classes adversely impacts the quality of online teaching and student learning. It then becomes imperative<br />
that faculty learn how to design online group discussions effectively so that they can provide students with<br />
successful high-level thinking experiences and increase the level of student engagement. The first part of this<br />
paper will present the following: the rationale for the use of a faculty learning community to help faculty become<br />
better designers of online group discussion activities, the process that was involved in the structuring of the<br />
faculty learning community, and the set of instructional design guidelines that the FLC generated. The second<br />
part of the paper will present the implementation results, including the SoTL (scholarship of teaching and<br />
learning) integration that was carried out by one of the members of the faculty learning community. This includes<br />
the improvements made to the original assignment activity as a result of peer review, what worked or didn’t work,<br />
as indicated by the results of a student survey, and reflections for the next re-design. The paper will conclude<br />
with a reflective summary of how results from the use of faculty learning community and the integration of SoTL<br />
can contribute to designing effective online group discussions.<br />
Keywords: online teaching, online group discussions, faculty learning community, scholarship of teaching and<br />
learning, high-level thinking skills, faculty development<br />
1. Introduction<br />
Together with lectures, class discussions are a mainstay of university teaching. It is during class<br />
discussions that opportunities for various types of student engagement (student-instructor, studentcontent,<br />
student-student) can take place. When done as a group activity, class discussions can<br />
provide opportunities for creating student learning communities under the guidance of the instructor<br />
(Colorado State University, 2010). For many students, it is an opportunity to compare one’s<br />
understanding of concepts and content with those of peers and even the instructor’s (University of<br />
Pittsburgh, 2007). Further, class discussions can be used by the instructor to provide some<br />
scaffolding before students are assessed individually for learning performance. However, one major<br />
reason that instructors engage their students in class discussion is to have them further interpret,<br />
analyze, evaluate, infer, reflect on or explain what is being learned in class. In other words, it is an<br />
important activity for developing high-level thinking skills.<br />
Large classes often present a bigger challenge in facilitating class discussions for high-level thinking<br />
or critical thinking (Illinois State University Center for Teaching, Learning & Technology, 2010). To<br />
promote student engagement in large classes, students are often divided into smaller groups for<br />
discussion. This activity often requires not only careful structuring and management by the instructor,<br />
but a substantial amount of class time.<br />
To enhance group discussions and to overcome traditional constraints, instructors are now turning to<br />
technology (e.g., GoogleDocs, Blackboard) for online group discussions. Online group discussions<br />
provide the same opportunities as face-to-face for enhancing high-level thinking skills, student<br />
engagement and more. Asynchronous online group discussions, in particular, also have the added<br />
advantage of providing that much needed time to first carefully think, to construct a meaningful<br />
response, or to reflect on the contributions of other group members, before posting one’s own<br />
contribution to the discussion.<br />
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Rowena Santiago et al.<br />
However, when converting from face-to-face to online format, group discussions, which are primarily<br />
student-student interactions, are the most difficult activities to design and implement (as compared to<br />
student-teacher or student-content interactions). Failure to provide effective group discussions in<br />
online classes adversely impacts the quality of online teaching and student learning. It then becomes<br />
necessary that faculty learn how to design online group discussions effectively and that efforts at<br />
professional development or elaboration of course design and implementation be provided (Abrami,<br />
et. al., 2008) so that instructors, in turn, can provide students with successful high-level thinking<br />
experiences and increase the level of student engagement.<br />
2. Purpose of the paper<br />
The first part of this paper will present how a faculty learning community was formed and structured to<br />
help faculty become better online instructors by learning collaboratively how to design effective online<br />
group discussions. The second part will present the results of SoTL integration by one of the<br />
members of the faculty learning community as part of the implementation of the class assignment on<br />
online group discussion that was designed based on the guidelines generated by the faculty learning<br />
community. Part <strong>Two</strong> results will include the improvements made to the original assignment activity as<br />
a result of peer review, the implementation in class, the results of the student survey and reflections<br />
for the next re-design.<br />
3. Faculty learning communities (FLC)<br />
A faculty learning community (or FLC) consists of faculty members from different disciplines who form<br />
a group, with the purpose of learning together to enhance teaching and student learning. The group<br />
engages in a series of activities (or curriculum) within an extended period of time (usually one year).<br />
The use and effectiveness of faculty learning communities as a strategy for improving teaching skills<br />
have been reported in the literature (Beach and Cox, 2009, Desrochers, 2010, SBCTC, 2006).<br />
According to Cox (2004, p.18) who is a recognized leader in this field, FLC’s serve a bigger purpose<br />
and achieve better outcomes in terms of faculty development because “a member of an FLC on any<br />
topic will not only learn about that, but over the course of the year will design and implement it in a<br />
focus course, with many opportunities to reflect with other FLC participants on its effectiveness and<br />
the assessment of resulting student learning and feedback”.<br />
4. FLC structure and methodology<br />
The faculty learning community that was formed for online group discussions consisted of six (6)<br />
faculty members from six different disciplines. The group met once every 3-4 weeks, from October to<br />
May. FLC members engaged in a two-part process: (1) as a group, faculty learned how to design an<br />
effective online group discussion, and (2) then, the resulting instructional design for online group<br />
discussion (in the form of a class assignment) was implemented in individual courses.<br />
The overall structure of the faculty learning community was designed to produce the following<br />
deliverables:<br />
Product: Development of an individual lesson design (or re-design) that incorporated the best<br />
practices or principles of effective online group discussions to facilitate high-level thinking skills<br />
and student engagement for a specific course goal. This was accomplished by generating a set of<br />
guidelines based on (a) readings and discussion of relevant references (b) working with two<br />
consultants as a group and individually, and (c) participating in an actual online group discussion<br />
using Blackboard’s discussion forum.<br />
Practice: Implementation in the classroom<br />
Assessment: Evaluation of the effectiveness of the lesson design (or re-design) by doing a survey<br />
of student learning experience<br />
Report and Reflection: submission of a 500 to 600-word report that summarized the project, plus<br />
a reflection section on how this will be used in future online classes<br />
Dissemination: Presentation of the project in a department meeting<br />
The overall structure for FLC-Part 1 is as follows: after sharing and discussing their concerns and/or<br />
initial experiences in using online group discussions for teaching, FLC members worked with two<br />
consultants and a set of curriculum materials (journal articles, books on the topic) to generate a set of<br />
guidelines that incorporated the best practices or principles of effective online group discussions.<br />
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These guidelines were then used to design or re-design one’s class assignment(s) for online group<br />
discussion, after peer review of each assignment.<br />
Part 2 involved the actual implementation of the guidelines and assignment activity in each member’s<br />
course. Prior to implementation, FLC members reviewed each other’s assignments and provided peer<br />
feedback for improvement or clarification. FLC members then revised their assignments accordingly<br />
for implementation. After implementing the assignment, each instructor assessed the effectiveness of<br />
the activity by surveying students on their online group discussion experience. Both oral and written<br />
reports were also required. For the oral dissemination, each FLC member made a presentation of the<br />
project at a department meeting. The written reports that were submitted included the following: the<br />
implementation summary, the results of the student survey, and the instructor’s reflection on the<br />
results.<br />
5. Scholarship of Teaching and Learning (SoTL)<br />
<strong>Two</strong> decades after Ernest Boyer presented the concept of scholarship of teaching in his influential<br />
book, Scholarship Reconsidered: Priorities of the Professoriate (Carnegie Foundation, 1990),<br />
scholarship of teaching and learning (or SoTL) has become a growing movement in higher education,<br />
and has become part of faculty development programs provided by centers for teaching and learning.<br />
SoTL definitions given in the literature (Bruff, D., 2007; McKinney, 2003) reflect the consensus that<br />
SoTL involves the following: (1) a systematic process of addressing an issue in teaching and learning<br />
(identifying an existing issue, exploring and analyzing solutions, implementing a solution, and<br />
observing, measuring and documenting results and consequences), (2) reflection, (3) peer review,<br />
and (4) public sharing or communication of results. It is within this context of SoTL that the<br />
implementation of the FLC assignment project was conducted by one of the authors and was also the<br />
instructor of the course in Instructional Technology. Specifically, the SoTL goal was to better serve her<br />
students by improving her instruction through the use of systematic inquiry, peer review and selfreflection;<br />
and to re-implement the project after revisions were made, based on the evaluation of the<br />
effectiveness of the current project implementation. For the overall course design, the instructor<br />
designed and implemented two major innovations in her class: (1) the use of online group discussion<br />
and (2) the use of Blog and Discussion Board. The instructor collected and analyzed data in order to<br />
evaluate the effectiveness of these innovative projects. However, in this paper, she reported only on<br />
one of the projects: the use of online group discussion in instruction.<br />
6. Results<br />
6.1 Part One: Faculty learning community results<br />
6.1.1 Guidelines generated for online group discussions<br />
After doing the readings and discussions, the faculty learning community generated a list of guidelines<br />
for online group discussions. The resulting guidelines addressed five main issues which the FLC<br />
identified to be necessary for developing their class assignments for online group discussions. The<br />
guidelines were generated with the understanding that the readings and references used, as well as<br />
other individual materials on the topic, will provide the necessary details for each issue, thus allowing<br />
every FLC member to pursue details that would apply to each one’s specific course and assignment.<br />
The guidelines addressed the following:<br />
The assignment should state the learning objective(s) for high-level thinking skills (e.g., critical<br />
thinking)<br />
The assignment should come with rubrics for evaluating the quality of responses given.<br />
The assignment should be aligned with learning objectives and rubrics<br />
The assignment should provide students with discussion guidelines that are clear and appropriate<br />
for the online discussion model that the instructor is using, e.g., teacher-centered, student-led,<br />
etc.<br />
The assignment should address all necessary management issues: guidelines for various roles<br />
(initiator, moderator, responders, summarizer, etc); defining the required response levels: one<br />
level (student responds to teacher’s post), two levels (response to a level 1 response, etc.); and<br />
logistics (e.g., dates for posting discussion question or materials, time frame for sending<br />
responses, netiquette, and length of responses).<br />
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6.1.2 Assignments and rubrics developed for online group discussions<br />
In response to the need for course re-design and for learning how to structure more effective online<br />
group discussions that facilitate critical thinking skills and student engagement, assignments and<br />
rubrics were developed for the following courses:<br />
Evaluating and critiquing peer assignments/projects (Instructional Technology)<br />
Enhancing argument in an online class, which is case-based and student interaction and active<br />
learning are important (Communication Studies)<br />
Structuring online group discussion for multi-country group projects and team work (International<br />
Management)<br />
Reviewing and assessing the curriculum and lesson plans (Technology Education)<br />
Engaging students in practice problems and discussion of online video/audio lecture (Accounting<br />
and Finance), and<br />
Facilitating online interactions and collaboration when analyzing and explaining the Spanish<br />
language (World Languages).<br />
Based on these assignments developed by FLC members, the most immediate and relevant impact of<br />
this FLC was going to be at the classroom level where the practice of promoting critical thinking<br />
across the curriculum was going to be addressed.<br />
Each assignment was reviewed by group members, using the guidelines that were generated earlier.<br />
Some comments were posted on the discussion forum, but most discussion and review feedback took<br />
place during the face-to-face meetings. Most of the rubrics were revised due to two main reasons: too<br />
much emphasis on participation, and no/fewer criteria for assessing how critical thinking was reflected<br />
in student responses during the online discussion.<br />
Results of the implementation of one of these assignments (Instructional Technology) are presented<br />
in the next section.<br />
6.2 Part <strong>Two</strong>: Implementation and SOTL integration results<br />
6.2.1 Course<br />
The course that was used for this project was ETEC648: e-Learning Delivery and Evaluation. It was<br />
one of the courses in a certificate program for students who wanted to become online instructors or<br />
online training facilitators. ETEC648 was a completely online course where interaction (studentcontent,<br />
student-student, student-instructor) played a critical role, and at the same time, it aimed to<br />
develop high-level thinking skills among students by engaging them in the following online group<br />
discussion activities: (1) students critiqued peers’ e-Learning delivery plan and materials for a “good<br />
start” of e-Learning instruction; and (2) students explained and justified their viewpoints for accepting<br />
and not accepting peer review suggestions.<br />
6.2.2 Assignment<br />
The original assignment that was designed for this class had a brief introduction on what the students<br />
did the previous week. The brief introduction helped the students make a connection between the<br />
previous assignment and the new assignment for which students needed to post their e-learning<br />
delivery plans including their materials on how to conduct a “good start” for their online instruction<br />
For the online group discussion, each student was asked to select two classmates and to critique their<br />
delivery plans and relevant materials (for example, their technology checklists for a good start). To<br />
make sure that everyone’s project would be critiqued, each student chose two assignments to review,<br />
and then announced their choices by posting threads in the Blackboard discussion forum. For<br />
example, to critique the assignments of Mary Smith and John Garcia, the student created a thread<br />
with his/her name, after confirming that no other person had already posted his/her intention to<br />
critique Mary’s and John’s work. This critique was considered as Level I Response, where every<br />
student project (delivery plan and materials) was reviewed by a maximum of two peers. The critique<br />
had to be within 500-800 words and it should cite the sources (or references) to support the critique<br />
being given (for example, page 207 of Waterhouse’s book). Each critique consisted of two parts: first,<br />
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it pointed out the good points and strengths of the classmate’s project, and second, it gave<br />
suggestions for improvement and explained how to make the projects better. These critiques were<br />
used to help one’s peers refine their final projects.<br />
After receiving the critiques given to one’s own project, each student responded to his/her reviewers’<br />
critiques, first by thanking them for their critiques, and then letting them know if their suggestions were<br />
to be accepted and included in the revision with appropriate explanations. This Level 2 Response had<br />
to be within 200-400 words and supported by literature source(s). Each response consisted of two<br />
parts: first, it pointed out which critique(s) from the reviewer were accepted and why, and second,<br />
which critique(s) were not accepted and why.<br />
To eliminate the possibility of instructor’s influence on the online discussion, instructor feedback was<br />
given directly via individual email within two business days after the posting deadline. Students were<br />
asked to follow netiquette rules and were allowed to continue the discussion with their peers beyond<br />
what was required in the assignment. However, all discussions were ended by midnight of the<br />
deadline date, during which time, the online forum was locked.<br />
For assessment, grades for the “Online Discussion” activity were based on a rubric for: critical thinking<br />
(Level I responses and Level II responses), organization, relevance of responses to course content,<br />
timeliness and logistics, and writing mechanics.<br />
6.2.3 Applying the FLC guidelines<br />
As a result of the faculty learning community discussions, peer review, and the FLC guidelines<br />
generated collectively on designing assignments for online group discussions that promote high-level<br />
thinking skills, the strengths and weaknesses of the original assignment were identified, and changes<br />
for improvement were made.<br />
Strengths of the original assignment:<br />
The assignment met the FLC guidelines: the learning objectives (critique individual plans and<br />
materials when designing a “good start” for e-instruction) were clearly stated, the assignment<br />
included a rubric, and clear explanation were given for the levels and length of responses,<br />
timetable, netiquette and civility (saying thanks, addressing good points first).<br />
The learning goals and the learning activity were aligned, i.e., the goal was for the students to<br />
engage in critical thinking as applied to the subject matter to be learned for the session, and the<br />
critique activity provided the means to carry out this learning goal.<br />
Changes for improvement:<br />
Rubric – There was a need for minor revisions to customize the rubric and align it better with the<br />
learning goals and activity. One of the revisions was in the original criteria for evaluating the<br />
quality of Critical Thinking Level I and II responses, which were as follows:<br />
Outstanding (3 points): Presents the most important arguments (reasons and claims) pro and con.<br />
Proficient (2 points): Presents relevant arguments (reasons and claims) pro and con.<br />
Basic (1 point): Presents some arguments without reasons.<br />
Below Expectation (0 point): Fails to present or hastily dismisses strong, relevant counter-arguments.<br />
The text “presents the most important arguments (reasons and claims) pro and con” was revised to<br />
read as “presents the most important strengths and good points, and provides clear suggestions for<br />
improvement.” in order to align it better to the assigned learning activity (“provide critiques that<br />
consisted of identifying the good points and strengths of the classmate’s project, and then giving<br />
suggestions for improvement”).<br />
Another revision to the rubric was the addition of criteria that would explicitly evaluate whether or not<br />
the students posted the required Levels I and II responses. The range of the point system that was<br />
added to the rubric was: from 3 points for “Provided both level I and II responses” to 0 points for “Did<br />
not provide any Level I or Level II responses”.<br />
Formatting for Readability – The original assignment was presented in a continuous text format,<br />
and there was a need for improved formatting for better readability. One of the revisions made to<br />
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the original assignment was to include section headings and/or text boldface to improve<br />
readability and to break the continuous text format.<br />
6.2.4 Implementation<br />
The assignment was implemented during the 5 th week of class (out of 11 weeks in a quarter system).<br />
The class, which consisted of 11 students, had three weeks to complete the assignment and post<br />
their Level I and II responses to the online group discussion. For the student survey and data<br />
collection, student were given a two-week period (Weeks 8 and 9 of the quarter), plus another week<br />
for reminding those who had not completed the survey to do so. Data analysis was done after finals<br />
week and after grades were submitted.<br />
6.2.5 Survey results<br />
The survey had 15 questions and was administered right after the online discussion assignment.<br />
Students selected SA (Strongly Agree), A (Agree), N (Neutral), D (Disagree) or SD (Strongly<br />
Disagree) for each survey item. See Table 1 for survey items and data summary.<br />
Table 1: Survey Items and Data Summary (in percentages)<br />
ITEM<br />
1. The objectives of the assignment were clear to me.<br />
SA A N D SD<br />
2. The connection between the objectives of Assignment 5 (online<br />
31% 50% 19% 0% 0%<br />
discussion) and the course objectives was clear to me.<br />
3. I was clear on what I was going to learn from the online<br />
discussion (critiquing my peers’ work and providing Level II<br />
53% 33% 13% 0% 0%<br />
response). 44% 44% 13% 0% 0%<br />
4. My role (both as reviewer and as responder) and the nature of<br />
my participation in the online discussion were clearly explained.<br />
38% 31% 25% 6% 0%<br />
5. The frequency and length of responses required were<br />
appropriate and reasonable. 53% 27% 20% 0% 0%<br />
6. The rubric clearly described how I would be evaluated in the<br />
online discussion. 56% 25% 19% 0% 0%<br />
7. The online discussion was conducted in a very collegial,<br />
respectful and polite manner. 31% 19% 25% 19% 6%<br />
8. The quality of my responses was better during online discussion<br />
than in-class discussions (if the assignment would have been<br />
conducted in class). 38% 44% 19% 0% 0%<br />
9. I did more high-level learning (analysis and synthesis, reflective<br />
thinking, critiquing, critical thinking, etc.) in the assignment as a<br />
result of this online discussion activity. 27% 33% 33% 7% 0%<br />
10. The online discussion gave me more opportunity to think and<br />
ponder about my responses. 31% 50% 19% 0% 0%<br />
11. I learned a lot from the responses given by my classmates<br />
during the online discussion. 31% 56% 13% 0% 0%<br />
12. My peers’ feedback helped me to produce a better project. 38% 31% 25% 6% 0%<br />
13. I enjoyed participating in this online discussion. 38% 38% 25% 0% 0%<br />
14. Given the opportunity, I will participate again in online group<br />
discussions in future classes. 44% 38% 19% 0% 0%<br />
15. If I would teach an online course, I would use online discussion<br />
in my class. 31% 50% 19% 0% 0%<br />
Eighty percent of the students selected “Strongly Agree” or “Agree” when responding to ten (Items 1,<br />
2, 3, 5, 6, 8, 10, 11, 14, and 15) out of the 15 questions in the survey. Students indicated that (1) the<br />
objectives of the assignment, (2) the connection between the objectives of the assignment and the<br />
course objectives, (3) the evaluation (rubric), and (4) instructions on conducting the assignment, were<br />
very clear. They also indicated that: the frequency and length of responses required for the<br />
assignment were appropriate and reasonable; the quality of their responses was better during online<br />
discussion than in-class discussions (if the assignment would have been conducted in class); the<br />
online discussion gave them more opportunity to think and ponder about their responses. They felt<br />
that they learned a lot from their peers, and given the opportunity, they will participate again in online<br />
group discussions in future classes. They also would use online discussion in their classes if they<br />
were to teach an online course.<br />
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Only one student selected “Disagree” on the following survey items:<br />
My role (both as reviewer and as responder) and the nature of my participation in the online<br />
discussion were clearly explained.<br />
I did more higher-level learning (analysis and synthesis, reflective thinking, critiquing, critical<br />
thinking, etc.) in the assignment as a result of this online discussion activity.<br />
My peers’ feedback helped me to produce a better project.<br />
Twenty-five percent of the responses indicated that the online discussion was not conducted in a very<br />
collegial, respectful and polite manner.<br />
The results indicate that, as a whole, the online discussion experience was positive although a few<br />
students considered the experience to be not as positive as the others. Also, readers should be<br />
cautious in interpreting these results because the class size was small and because some students<br />
responded to the survey more than once. These results are expected to be most meaningful to this<br />
instructor who will then apply them in the next cycle of re-designing her online group discussions.<br />
6.2.6 Reflections<br />
As part of the faculty learning community, instructors were required to submit a reflection essay on<br />
their experience. This instructor wrote the following:<br />
“I found that having students critique each other’s work could help develop and<br />
demonstrate student critical thinking skills. The guidelines our FLC generated were very<br />
helpful for designing and developing a well-organized/structured online group discussion.<br />
According to my survey results, four responses indicated that the online discussion was<br />
not conducted in a very collegial, respectful and polite manner. Unfortunately, students<br />
did not provide comments on the issue. In the future, I plan to (1) explain to students how<br />
to conduct online discussion in collegial, respectful and polite manner before they<br />
actually start online discussion and (2) revise my survey by inserting comments on each<br />
survey item. I feel that being part of a faculty learning community contributed to more<br />
effective use of online group discussion and the development of students’ critical thinking<br />
skills in my course. The guidelines and the rubric the FLC generated saved me much<br />
time in the assignment development.”<br />
7. Conclusion<br />
The challenge of supporting faculty in designing effective online group discussions was addressed in<br />
this project through the use of faculty learning community because of its collaborative and synergistic<br />
features on learning together and doing peer reviews, and its built-in implementation and reflection<br />
components. Faculty participants were able to generate a set of guidelines for online group<br />
discussions (which were conducted as class assignments), and then used these FLC guidelines in the<br />
design and revision of these assignments to improve the alignment of learning objectives with the<br />
learning activity and with assessment (rubrics), and for better management of the online group<br />
discussions (logistics, organization, netiquette). The FLC structure used in this project put equal<br />
emphasis on learning and practice (implementation of the re-designed assignments in the classroom).<br />
This reflects the focus that was placed on the instructional design of online group discussions, a<br />
practice that is supported by Yang, Newby and Bill (2008, p.1585) whose study concluded that “with<br />
cautious instructional design, active dialogue may be facilitated, critical thinking skills may be<br />
advanced, and the barriers to distance learning may be diminished”. Although the FLC was conducted<br />
for eight months, a longer period would have been more desirable to give participants additional<br />
opportunities to apply what was learned and share results as a community. A more formal evaluation<br />
of the impact of the faculty learning community, through survey and interview of participants will be<br />
the next phase of this project.<br />
The integration of SoTL in the implementation of the project was also presented in this paper. It was<br />
conducted by one of the instructors, whose goal was to gather information on how well the<br />
instructional design of her assignment helped achieve the learning objectives (high-level thinking<br />
skills) and the successful management of online group discussions, and then, as part of the reflection<br />
component of SoTL, use this information to improve the next re-design (or version) of the assignment.<br />
It is the demonstration of this complete cycle of “systematic design-practice-gather information-reflectrevise<br />
for improvement-share” that is considered as the other significant part of this project.<br />
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Together, the use of faculty learning communities for faculty development, and the integration of SoTL<br />
for the continuous improvement of instructional design can contribute significantly to designing<br />
effective online group discussions.<br />
References<br />
Abrami, P.D., Bernard, R.M., Borokhovski, E., Wade, A., Surkes, M.A., Tamim, R. and Zhang, D. (2008)<br />
“Instructional Interventions Affecting Critical Thinking Skills and Dispositions: A Stage 1 Meta-Analysis”,<br />
Review of Educational Research, Vol. 78, No. 4, pp. 1102–1134.<br />
Bruff, D. (2007). “Scholarship of Teaching and Learning”, [online], Vanderbilt University,<br />
http://cft.vanderbilt.edu/teaching-guides/reflecting/sotl/ .<br />
Colorado State University (2010) “Teaching Guide: Leading Class Discussions”, [online], Colorado State<br />
University, http://writing.colostate.edu/guides/teaching/discussions/.<br />
Cox, M.D. (2004) “Introduction to Faculty Learning Communities”, New Directions for Teaching and Learning,<br />
Vol. 2004, No. 97, pp. 5-23.<br />
Desrochers, C.D. 2010 “Faculty Learning Communities as Catalysts for Implementing Successful Small-Group<br />
Learning”, in J. Cooper and P. Robinson, Eds. Higher Education: Research and Practice. Stillwater, OK:<br />
New Forums Press, pp. 1-17.<br />
Illinois State University Center for Teaching, Learning & Technology (2010) “Class Discussion”, [online], Illinois<br />
State University Center for Teaching, Learning & Technology,<br />
http://www.cat.ilstu.edu/resources/teachTopics/classd.php.<br />
McKinney, K. (2003). “What is the Scholarship of Teaching and Learning (SoTL) in Higher Education?”, [online],<br />
Illinois State University, http://www.sotl.ilstu.edu/downloads/pdf/definesotl.pdf .<br />
McKnight, C.B. (2000) “Teaching Critical Thinking through Online Discussions”, [online], Educause Quarterly,<br />
http://net.educause.edu/ir/library/pdf/EQM0048.pdf.<br />
SBCTC (2006) “Faculty Learning Communities”, [online], Washington State Board for Community and Technical<br />
Colleges, http://www.sbctc.edu/college/_e-assessfaclearningcommunities.aspx.<br />
University of Pittsburgh (2007) “Communication across the Curriculum”, [online], University of Pittsburgh,<br />
http://xserve.umc.pitt.edu/development/cxc/site/instructor/class-discussions.html.<br />
Yang, Y.C., Newby, T., and Bill, R. (2008) “Facilitating Interactions Through Structured Web-Based<br />
Bulletin Boards: A Quasi-Experimental Study on Promoting Learners’ Critical Thinking Skills”, Computers &<br />
Education, Vol. 50, No. 4, pp. 1572–1585.<br />
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The Game and the Alternating Roles of Learner/Teacher as<br />
Facilitators of the Learning Process in Organizations<br />
Vitor Santos and Luis Amaral<br />
Universidade do Minho, Guimarães, Portugal<br />
vsantos@dsi.uminho.pt<br />
amaral@dsi.uminho.pt<br />
Abstract: In this work a new strategy is proposed for online training of members of medium and large<br />
organizations, based on the sharing and exchange of knowledge among them. The strategy is supported with the<br />
creation of intra-enterprise online communities, where all members assume, simultaneously, the role of trainer<br />
and trainee. The interaction in the community is achieved through a game, in which each participant challenges<br />
others to learn what he has to teach in his domain area, sharing information and resources on matters that they<br />
dominate and where are, at the same time, challenged to learn other subjects from different professional areas.<br />
The adoption of this model could change the classic positioning of distanceLearning systems based on Internet<br />
by giving a very significant role to the learning communities and to the use of games as a challenging way to<br />
improve the level of expertise of the members of an organization, helping them to cooperate and to better<br />
exchange information.<br />
Keywords: learning organizations; learning communities; eLearning; gaming<br />
1. Introduction<br />
The company’s role in the development of individual skills is becoming universally regarded as<br />
beneficial for both workers and companies.To perform this role, an important alternative to consider is<br />
the use of information and communication technologies, especially those based on the Internet and<br />
dedicated to the teaching (Santos 2000).<br />
The use of these technologies is justified by the benefits that they can provide in terms of flexibility in<br />
education and the low cost, allowing, in most cases, to access a bigger number of courses that<br />
employees can perform in their job (Castells 2004).<br />
Traditionally, the online training is based on a logic trainer /trainee where the roles of trainer and<br />
trainees are quite distinguished. This online training strategy, which we call traditional, is not suitable<br />
for an environment of sharing and exchange of knowledge between employees. Thus it is not ideal to<br />
be used as a way to pass knowledge from the more experienced employees and experts to the<br />
others.<br />
However, it is possible through technology, to implement other than conventional approaches such as<br />
the construction of communities of learning, where participants develop skills in a playful alternation of<br />
roles between the learner and teacher allowing to share and exchange knowledge (Santos 2004,<br />
2007).<br />
In this article, we propose a strategy for online training of members of medium and large<br />
organizations, based on sharing and knowledge exchange between these members.<br />
This strategy will enable each employee to perform alternately the role of trainer and trainee,<br />
participating in an intra-enterprise online community where, through a game, each participant<br />
challenges others to learn what he has to teach in their area of professional expertise, sharing<br />
information and resources on matters he dominates and where, at the same time, he is challenged to<br />
learn from others’ professional matters.<br />
2. Learning in organizations<br />
"Knowledge" is one of the organizations’ main assets. The ability to maintain it and to increase it is a<br />
big challenge. This challenge is based, essentially, in the qualification of human resources, in the<br />
ability to retain and circulate the knowledge inside the organization and in creating conditions for<br />
developing the employee skills.<br />
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Vitor Santos and Luis Amaral<br />
To build a culture of collective learning, where the concepts of collaboration, sharing, learning and<br />
knowledge are key words, a necessary condition for success is to engage all people in the<br />
organization.<br />
The organizations that aim to build structures and strategies to stimulate and increase the potential for<br />
learning are called "Learning Organizations".<br />
Senge defines Learning Organizations as organizations where people are focused on collective<br />
learning and committed to results. According to this author, the organizations that learn are<br />
"organizations where people continually expand their capacity to create the results they really want,<br />
which stimulate new patterns of thoughts and comprehensive, collective aspiration to win freedom<br />
and where people continually learn together " (Senge 1998).<br />
To Friedman a learning organization is defined as an organization that "is a permanent process of<br />
change, because workers are continually encouraged to perform modifications and adaptations. A<br />
learning organization [...] focuses on the creation, acquisition and transmission of knowledge and the<br />
adaptation of behavior in terms of knowledge" (Friedman 1999).<br />
For an organization that wants to be a "Learning Organization", it is fundamental to stimulate an<br />
environment that encourages learning. For that it is strategic to have a clear and fluid information<br />
channel in the whole organizational structure and to ensure top management commitment.<br />
The “Learning organizations” are particularly advantageous when they are inserted in turbulent and<br />
unpredictable environments, as are the cases of IT markets. An environment that fosters learning,<br />
facilitates the exchange and learning with the external environment, strengthens a receptive and nondefensive<br />
behavior, and facilitates the recovery and retention of knowledge.<br />
Searching for strategies that help grow the level of knowledge of an organization and motivate its<br />
members to cooperate better; it consequently leads the organization to become more competitive and<br />
resistant, therefore, of a growing interest.<br />
3. Conceptual model<br />
The model’s main objective is to enable the creation of online intra-business communities, where all<br />
members perform, alternately, the role of trainee and trainer in a game where everyone can share<br />
knowledge and learn from everyone else.<br />
The interaction in the community is obtained through a game in which each participant challenges the<br />
others to learn what he has to teach in his expertise areas. For that, each participant shares<br />
information and resources on matters that they dominate, and, at the same time, challenged by the<br />
learning materials provided by other members.<br />
The learning resources are shared online by query where a resource classification area or areas is<br />
proposed. For each learning resource an associated questionnaire to validate the learning<br />
constructed by "trainees" is provided.<br />
In this context, we understand learning resources as a set of texts, images, videos, webcasts, links,<br />
references, tips, …, that helps one learn about a subject.<br />
The contents and associated questionnaires validation is done after a query by one or more<br />
individuals called "Gurus". The "Gurus" may be external or internal to the organization.<br />
The validation ensures that the contents are correct on the technical point of view and that they<br />
contain enough information to answer the questionnaires. In Table 1 an example of a "Guru" resource<br />
validation grid is shown.<br />
Table 1: Validation table example<br />
Parameter<br />
Content Correctness Y/N<br />
Survey Suitability Y/N<br />
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Vitor Santos and Luis Amaral<br />
The "Guru" also has the task of classifying the contents and the questionnaires for their relevance in<br />
the educational and pedagogical aspects. This assessment grades the content. Table 2 presents an<br />
example of "Guru" resources evaluation grid.<br />
Table 2: Validation table example<br />
Parameter Weight<br />
Comprehensibility 25<br />
Complexity 25<br />
Applicability/Utilitty 25<br />
Usability 15<br />
Multimedia Learning objects 10<br />
100<br />
If the query is not validated then it is rejected. If accepted, then it is subject to a second assessment<br />
by Human Resources or by the internal organizational entity that owns the people management in the<br />
organization. This assessment aims to confirm if the proposed training area or areas and if it own<br />
content are appropriate for the organization the learning objectives.<br />
If the assessment is positive then the resources, its associated questionnaires and the score (result of<br />
Guru’s assessment) are published. The obtained score became the content reference value (RV) in<br />
the game.The goal of the game, for each and every individual and group is to “win” the "knowledge"<br />
provided by the other community members and to transfer it to him and to the group where he<br />
belongs, for example, as shown in Figure 1, a Department.<br />
Figure 1: Platform generic representation<br />
In our system the knowledge associated with each resource is identified by content reference value<br />
RV (content) and is measured by points. The goal of every learner in this game is to raise points<br />
individually and/or somatically to his parent group, increasing his Individual Score IS (learner), hence<br />
increasing the Group Score GS (learner) he belongs to.<br />
The added points reflect the application of the following formulas:<br />
IS (learner)
Vitor Santos and Luis Amaral<br />
Although not mandatory, the content application also gives points to increase the SCP - Score<br />
Content Producer (content) and for the group, increasing the SGP - Score Group Producer (content).<br />
Thus we have:<br />
SCP (content)
Vitor Santos and Luis Amaral<br />
Figure 3: Generic architecture<br />
The services provided by the management platform can be grouped into 4 major functional groups:<br />
Game, Content Management, User Management and Administration.<br />
Table 3: Features<br />
Functional Group Features<br />
Game consulting resources, submission of answers to<br />
questionnaires, social and recreational areas;<br />
individual and collective rankings consultation<br />
Content management resources submission (content and questionnaires);<br />
Gurus and the Human Resources restricted access<br />
area - available services for validation, acceptance,<br />
classification and resources evaluation;<br />
User management Learning community management - users<br />
management: individual and group records, accounts<br />
check, communication dispatch,...<br />
Administration Update and site configuration, institutional<br />
communication management.<br />
To support the system, the technical architecture must ensure the availability of applications, both of<br />
front-office and back-office. For that, we just need a typical and simple intranet architecture, with a<br />
medium level of security, such as that is presented in Figure 4:<br />
5. Game simulation<br />
In order to have a better understanding about the success factors and the main conditions for the<br />
model applicability, we carried out a simulation where we reproduced the model functional<br />
architecture and operationalized a manual implementation of the interactions between different actors.<br />
The simulation was run at Microsoft Portugal.<br />
The simulation was designed to collect information on the functional viability and to understand what<br />
would be the main difficulties to implement the model.<br />
To support the simulation, we built a test portal named "Knowledge Game", mounted on SharePoint<br />
Server 2007 server. The portal home page is shown in Figure 5.<br />
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Figure 4: Technical architecture<br />
Vitor Santos and Luis Amaral<br />
Figure 5: “Knowledge Game” Portal<br />
The simulation took six people, organized into two teams, which were applied for content production<br />
and, after, to participate in game.<br />
At the end of the experience it was possible to conclude the model could help people inside<br />
organizations to learn from the others workers, to share their own knowledge and, at the sometime, to<br />
have challenge and fun.<br />
We got some important learning with the experience: there is a strong dependence on the resources<br />
timely availability. Therefore, to ensure success, there must be a strong commitment from top<br />
management team, involving all employees to share knowledge and content production. It is also<br />
noted the fact the rankings were calculated manually, and be available on the server with some delay,<br />
negatively affected the participant enthusiasm and commitment to the game. This issue will most<br />
likely be solved with a computer system that automates these calculations and make them available<br />
immediately.<br />
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6. Conclusions and future work<br />
Vitor Santos and Luis Amaral<br />
With the proposed model, we aim to contribute for the use of information and communication<br />
technologies based on the Internet as a vehicle for developing skills of individual members of<br />
organizations, for they become more and more competitive and resistant.<br />
This model is fully inserted in the learning organizations philosophy, stimulating an internal<br />
environment that encourages learning. This happens by creating learning communities, where the<br />
intra-corporate use of entertainment allows members to use one of the most powerful means of<br />
learning and human development: the interpersonal support, minimizing one of the constraints of<br />
online education, which is the absence of the human factor as learning intermediate.<br />
The model requires participants to experiment the experience of knowledge production in a<br />
community. The adoption of this model could change the classic positioning of distanceLearning<br />
systems based on Internet by giving a very significant role to the learning communities and to the use<br />
of games as a challenging away to improve the level of expertise of the members of an organization,<br />
helping them to cooperate and to exchange information better. This may further allow the<br />
improvement of inter-personal relations among organizations members.<br />
In the future we intend to build systems that could implement the proposed architecture. There is also<br />
the possibility of developing new intra-business learning community systems, based on the new ideas<br />
that could arise from this proposal.<br />
References<br />
Castells, Manuel. A (2004) Galáxia Internet: Reflexões sobre Internet, Negócios e Sociedade. Fundação<br />
Calouste Gulbenkian, Lisboa<br />
Friedman, B. S.; Hatch, J. A.; Walker, D. M. (1999) Mehr-Wert durch Mitarbeiter. Wie sich Human Capital<br />
gewinnen, steigern und halten lässt. Neuwied: Luchterhand.<br />
Santos, Arnaldo (2000) Ensino à distância & Tecnologias de Informação – eLearning. FCA Editora, 2000.<br />
Santos, Vitor; Tavares, Cristina. (2004) “O jogo como elemento facilitador da alternância de papeis<br />
formando/formador em comunidades de aprendizagem” – eLES04 - Conferência eLearning no Ensino<br />
Superior, Aveiro<br />
Santos, Vitor (2008) "O Jogo e a Alternância de Papéis Formando/Formador em eLearning - Um novo modelo<br />
facilitador do Processo de Aprendizagem nas Organizações” Tese de Mestrado em Tecnologias e<br />
Sistemas de Informação, Universidade do Minho<br />
Senge, P. M. (1998) A Quinta Disciplina: Arte, teoria e prática da organização de aprendizagem. São Paulo: Best<br />
Seller<br />
745
Implementing and Evaluating Problem-Based Virtual<br />
Learning Scenarios<br />
Maggi Savin-Baden, Cathy Tombs and Katherine Wimpenny<br />
Coventry University, Coventry, UK<br />
m.savinbaden@coventry.ac.uk<br />
Abstract: This paper will describe a project adopting a pedagogical approach aimed at implementing and<br />
evaluating a problem-based learning project in an immersive world. The project involved an iterative process of<br />
testing scenarios using student feedback to improve upon the scenarios. This paper will also present findings<br />
from the project that will argue that developing pedagogically driven scenarios may offer a new liquidity to<br />
learning, and that combining technology with pedagogy can present mutual benefits.<br />
Keywords: problem-based learning, virtual worlds, pedagogy<br />
1. Introduction<br />
Most research to date on learning in immersive worlds has been undertaken into students'<br />
experiences of virtual learning environments (VLEs), and perspectives about what and how online<br />
learning has been implemented. Immersive virtual worlds (IVWs) offer different textualities that are<br />
increasingly ushering in new issues such as temporality and spatiality, becoming not just contested<br />
but dynamic and intersected by one another. This paper suggests that there is a lack of pedagogical<br />
underpinning relating to the use of virtual worlds in higher education, for example there are currently<br />
few research papers that suggest why such worlds are being used or adopting social forms models of<br />
education which would seem a better fit than the current behaviour models that largely operate across<br />
most of the global higher education system. The paper presents the PREVIEW project (Problembased<br />
Learning in Virtual Interactive Educational Worlds) that sought to combine pedagogy with<br />
technology, which has been tested in health, medicine and social care and is now currently being<br />
tested in education, physiotherapy and psychology. It is argued the current lack of pedagogical<br />
underpinning has introduced a number of difficulties which might be overcome by using approaches<br />
that readily combine pedagogy with technology, thereby shifting from the VLEs to IVWs. It should be<br />
noted at the outset that this is one of a number of papers reporting on the PREVIEW project. This<br />
article centres on the development and evaluation of the demonstrator. Further related papers include<br />
Conradi et al ( 2009); Pulton et al (n 2009), Round et al ( 2009a) Round et al, (2009b) Beaumont et la<br />
2011, forthcoming.<br />
2. Background<br />
Problem-based learning (PBL) was popularised in the 1980s, partly in response to the predominantly<br />
content-driven transmission educative model of the time. It arose out of a desire to give students the<br />
opportunity to apply practices and theoretical knowledge to problems or scenarios within the<br />
professional or clinical setting, crucially in interactive collaboration with colleagues, thus replicating<br />
features of the real-life context of application. It has become an increasingly influential approach in<br />
curricula in a variety of settings, across a range of subject areas. The increasing adoption of problembased<br />
learning (PBL) and the growth in online learning each reflect the shift away from teaching as a<br />
means of transmitting information, towards supporting learning as a student-generated activity. To<br />
date problem-based learning (PBL) has been seen as a relatively stable approach to learning,<br />
delineated by particular characteristics and ways of operating. Most of the explanations of and<br />
arguments for problem-based learning, thus far, have tended to focus on (or privilege) the cognitive<br />
perspectives over the ontological position of the learner. However, facilitating this collaborative<br />
approach to participation and learning is considerably more challenging in self-directed and distance<br />
learning contexts, due to difficulties associated with effective discussion between geographically and<br />
spatially disparate learners. However, linking PBL with IVWs brings other challenges, which are<br />
evident in the IVW literature: there has been growth in the research into students' experiences of<br />
virtual learning environments, discussion forums and perspectives in terms of what and how online<br />
learning has been implemented. At the same time there is an increasing interest in the use of<br />
immersive worlds for learning. One of the reasons for such interest appears to be a recognition that<br />
for students in workplace or competency-led courses, learning through case-based scenarios is an<br />
excellent method for acquiring sound knowledge and developing decision-making and problem<br />
solving skills. Thus an increasing number of curricula are based on a particular variant of case based<br />
learning: problem-based learning (PBL) which is an approach in which students work in teams to<br />
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Maggi Savin-Baden et al.<br />
manage or solve a problem (Savin-Baden, 2000). Guided by a tutor they share their existing<br />
knowledge and understanding relevant to the scenario, agreeing on what they need to learn and how<br />
to carry it out. Medicine and Healthcare education have used this approach in the UK since the mid<br />
1980s but there has been a shift in the last three years toward moving into online and immersive<br />
spaces (Conradi et al 2009; Savin-Baden, 2007).<br />
3. Informing literature<br />
It could be argued, and increasingly is, that cyberspace has resulted in a sense of multiple identities<br />
and disembodiment, or even different forms of embodiment. The sense of anonymity and the<br />
assumption that this was what was understood through one’s words rather than one’s bodily<br />
presence, is becoming increasingly unmasked through worlds such as Second Life. However, before<br />
this is explored it is perhaps helpful to delineate current forms of PBL.<br />
3.1 Face-to-face problem-based learning<br />
Problem-based learning was an approach popularised by Barrows and Tamblyn (1980) following their<br />
research into the reasoning abilities of medical students at McMaster Medical School in Canada. This<br />
was because they found that students could learn content and skill, but when faced with a patient<br />
could not apply their knowledge in the practical situation. Barrows and Tamblyn’s study and the<br />
approach adopted at McMaster marked a clear move away from problem-solving learning in which<br />
individual students answered a series of questions from information supplied by a lecturer. In this<br />
early version of problem-based learning, certain key characteristics were essential. Students in small<br />
teams would explore a problem situation and through this exploration were expected to examine the<br />
gaps in their own knowledge and skills in order to decide what information they needed to acquire in<br />
order to resolve or manage the situation with which they were presented. The ‘problems’, also termed<br />
‘scenarios’ are central to student learning in each component of the curriculum (modules/units). The<br />
lectures, seminars, workshops or laboratories support the inquiry process rather than transmitting<br />
subject-based knowledge. Whether it is a module or a whole programme that is being designed, the<br />
starting point should be a set of problem scenarios that enable students to become independent<br />
inquirers and help them to see learning and knowledge as flexible entities. To date there has been<br />
little in-depth discussion about the design of problem-based curricula. Instead the discussions have<br />
tended to centre on what counts as problem-based learning, ways of implementing it and types of<br />
problem-based learning.<br />
3.2 Problem-based learning online<br />
Problem-based learning online is defined here as students working in teams of four to six on a series<br />
of problem scenarios that combine to make up a module or unit that may then form a programme.<br />
Students are expected to work collaboratively to solve or manage the problem. Students will work in<br />
real-time or asynchronously, but what is important is that they work together. Synchronous<br />
collaboration tools are vital for the effective use of PBLonline because tools such as Chat, Shared<br />
Whiteboards, Video conferencing and Group browsing are central to ensuring collaboration within the<br />
problem-based learning team. Students may be working at a distance or on campus, but they will<br />
begin by working out what they need to learn to engage with the problem situation. This may take<br />
place through a shared whiteboard, conferring or an email discussion group. What is also important is<br />
that students have both access to the objectives of the module and also the ability to negotiate their<br />
own learning needs in the context of the given outcomes. Facilitation occurs through the tutor having<br />
access to the ongoing discussions without necessarily participating in them. Tutors also plan real-time<br />
sessions with the PBLonline team in order to engage with the discussion and facilitate the learning.<br />
For students the shift to new forms of learning, different from the more traditional didactic approaches<br />
they have experienced in school and further education, is often challenging. PBLonline introduces<br />
students to two new elements of learning. This has an impact not only on the problem-based learning<br />
and online learning but also on other forms of learning within the curriculum. There are few curricula<br />
where problem-based learning is used as the only approach to learning, and increasingly students<br />
have to manage not only the interplay of knowledge across modules but also different approaches to<br />
learning. However, there are also issues about the reasons for using PBLonline in the first place. For<br />
example, it is questionable as to whether there is value in using real-time PBLonline for students<br />
undertaking the same programme at the same university, unless it is used because of long distances<br />
between campus sites where students are using the same problem-based learning scenario. There<br />
also needs to be questions asked about whether having asynchronous teams adds something<br />
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Maggi Savin-Baden et al.<br />
different to PBLonline. Certainly, in distance education, across time zones and campus sites, this<br />
would be useful and suit different students' lives and working practices. Yet this raises problems about<br />
how cooperative and collaborative it is possible to be, in terms of sharing learning and ideas and<br />
developing forms of learning that are genuinely dialogic in nature.<br />
3.3 Problem-based learning in immersive virtual worlds<br />
Learning in immersive virtual worlds (simulations and virtual worlds such as Second Life) could<br />
become a central learning approach in many curricula, but the socio political impact of virtual world<br />
learning on higher education remains under-researched. Much of the recent research into learning in<br />
immersive virtual worlds centres around games and gaming and is largely underpinned by cognitive<br />
learning theories that focus on linearity, problem-solving and the importance of attaining the ‘right<br />
answer’ or game plan. Most research to date has been undertaken into students' experiences of<br />
virtual learning environments, discussion forums and perspectives about what and how online<br />
learning has been implemented. Although PBLonline combines problem-based and online learning, in<br />
doing so it is recognised that students learn collaboratively through web-based materials including<br />
text, simulations, videos and demonstrations. Resources such as chat rooms, message boards and<br />
environments have been purpose-built for PBL; both synchronously and asynchronously, on campus<br />
or at a distance. Practising skills within a virtual environment online offers advantages over learning<br />
through real-life practice, in particular the exposure of learners to a wide range of scenarios (more<br />
than they are likely to meet in a standard face-to-face programme) at a time and pace convenient to<br />
the learner, together with consistent feedback. It offers learners the chance to make mistakes without<br />
real-world repercussions. One such example is the PREVIEW project (Savin-Baden et al, 2008). This<br />
project investigated, implemented and evaluated a user-focused approach to developing scenarios<br />
and materials, linking the emerging technologies of virtual worlds with interactive PBL online, to create<br />
immersive collaborative tutorials.<br />
4. Objectives<br />
This project investigated, implemented and evaluated a user-focused approach to developing<br />
scenarios and materials, linking the emerging technologies of virtual worlds with interactive PBL<br />
online, to create immersive collaborative tutorials. The project team, led by Coventry University and its<br />
partner St George’s University of London, implemented and evaluated a user-focused approach to<br />
developing problem-based learning environments and ‘good practice’ materials. This was achieved by<br />
linking the emerging technologies of virtual worlds with interactive PBL online to create immersive,<br />
collaborative tutorials in the virtual world Second Life (SL), which allows distance learners from the<br />
geographically distant institutions to meet ‘in-world’ and collaborate around a case. This environment<br />
differs radically from the VLE in that it draws on a primarily visual set of semiotic resources with each<br />
participant having an online presence, or avatar, to aid their communication. The aims of the<br />
PREVIEW project were to:<br />
Deliver problem-based learning in Second Life,<br />
Develop eight interactive PBL scenarios,<br />
Guide development and evaluation alongside users,<br />
Develop guidelines and best-practice for delivering PBL in immersive worlds<br />
Share outputs and technology.<br />
A variety of problem-based learning scenarios were developed within SL for distance-learning<br />
students at the two institutions. The project was introduced to the part-time distance online MA in<br />
Health and Social Care Management at Coventry University. The project was also implemented on<br />
the second year of the three-year blended learning Paramedic Foundation Degree at St George’s<br />
Universty of London. The PBL scenarios were categorised in two ways: information-driven scenarios,<br />
and avatar-driven scenarios. Information-driven scenarios focus on internal virtual world content, such<br />
as media technologies (video footage, images and audio) and objects within the virtual environment<br />
that provide the user with written or spoken information. The scenarios also demonstrate external<br />
content, such as web pages relevant to the situation.<br />
Avatar-driven scenarios use non-player characters (NPCs) in two forms: as ‘chat bots’, where the<br />
student interacts with the NPC to gather necessary information, or as avatars featured in Machinima<br />
(3D videos filmed within a virtual environment) such as a pre-recorded discussion, play or critical<br />
incident.<br />
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Maggi Savin-Baden et al.<br />
The role of the students, as a collaborative exercise, is to gather as much information about the<br />
situation and the disease as possible using a variety of information-driven methods before moving on<br />
to an avatar-driven method. The students are required to interact with a ‘chat bot’ to distinguish what<br />
their next actions should be.<br />
5. Methods<br />
The evaluation encompassed formative elements to inform the project team and summative elements<br />
to establish the worth of what was achieved. The objectives of the evaluation were to:<br />
Explore the impact of problem-based learning scenarios in 3D virtual worlds on learning<br />
Assess the usability of the learning environments and user acceptance<br />
Evaluate the effectiveness of feedback mechanisms and guidance materials<br />
Offer an analytic account of the experience of the project from the perspective of all the key<br />
stakeholders<br />
Be responsive and flexible enough to capture unintended outcomes and unanticipated effects<br />
Provide an overall summary of the project, highlighting strengths, weaknesses and areas of<br />
development<br />
Inform current and future developments, paying particular attention to their structures,<br />
procedures, working practices, relationships and practices.<br />
The evaluation was planned at the start of the project, informed by JISC guidelines (Glenaffric, 2007)<br />
and illuminative evaluation, which is argued to take account of wider contexts than more traditional<br />
evaluation and, is primarily concerned with description and interpretation rather than measurement<br />
and prediction (Parlett and Dearden, 1977). Data were collected and analysed from three main<br />
sources: internal and external project documentation; interviews with key respondents (project leader,<br />
three subject matter experts who designed and facilitated scenarios, three learning technologists and<br />
the technical developer) and finally evaluation activities involving students. Data were analysed<br />
interpretively to examine the subtext of data and identify themes and patterns of response in relation<br />
to the areas of enquiry. Findings were transformed into developmental models and practice materials.<br />
New learning spaces and emerging technologies such as wikis and podcasts offer new possibilities in<br />
terms of communication in distance learning, but also present limitations and barriers in terms of the<br />
presentation of the self, meaningful synchronous interaction, and team-building. For these reasons,<br />
caution must be exercised when making claims for their equivalence to the communicative modalities<br />
of the face-to-face setting. When seeking to implement PBLonline, purpose-built educational virtual<br />
learning environments (VLEs) such as Blackboard may also be limited and limiting. These digital<br />
spaces (VLEs) have prompted concerns about both containment and exteriorisation in online<br />
environments (Land, 2006) - containment is particularly evident in VLEs, inherent in their structuring<br />
and management of learning. Whilst many learning technologists (for example, Beetham and Sharpe,<br />
2007) have sought to account for academics’ reported difficulties with using VLEs by citing lack of<br />
expertise or innovation, academics may in fact feel inhibited by a sense that the technology constrains<br />
rather than enables pedagogy, leading to a situation in which creativity is limited by a misguided quest<br />
for linearity and maintenance of control, prompted by the structuring force of the environment itself.<br />
Lyotard highlights the power-freighted and restrictive potential of the digital environment when he<br />
points out that “. . . knowledge and power are simply two sides of the same questions: who decides<br />
what is knowledge, and who knows what needs to be decided? In the computer age, the question of<br />
knowledge is now more than ever a question of government” (Lyotard, 1979).<br />
An iterative process was used when implementing and evaluating the PBL scenarios. At several<br />
stages throughout the project, testing of each scenario was undertaken, and the feedback from the<br />
students’ experiences was analysed to improve on the scenarios. In practice testing took place over a<br />
over a period of 9 months using the two categories of PBL scenarios (avatar driven and information<br />
driven). Student evaluation data was collected from activities known as ‘Testing days’. The paramedic<br />
scenarios were evaluated on three occasions during June and November 2008. In June participants<br />
who trailed the scenarios were first year paramedic students (n=10) familiar with PBL and the<br />
university virtual learning environment, Blackboard, but not Second Life. The first retesting, which was<br />
carried out in a computer lab over 3 days in November involved four of the original ten participants<br />
and one new student. A further test in November used a different opportunity sample of ten mixed first<br />
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Maggi Savin-Baden et al.<br />
and second year paramedic students. The structure of tests consisted of SL orientation (1hr),<br />
demonstration scenario (1hr) followed by group rotation around different scenarios (approximately 1hr<br />
per scenario). This was followed by a paper questionnaire and focus group (1hr). Scenarios were<br />
facilitated with groups of 2-4 students.<br />
The health care management scenarios were tested on two occasions with 12 different volunteers<br />
drawn from health-related professions, (not students on the target course) and almost all had no<br />
experience of PBL. None had prior experience of SL. These activities generated considerable<br />
volumes of data comprising in-world chat logs, video screen capture; video footage of the students<br />
interacting with scenarios, post testing focus group responses (video-recorded) and questionnaires.<br />
The scenarios were then reviewed further alongside students to ensure the feedback had been<br />
beneficial to the project.<br />
6. Findings<br />
The findings in many ways were more positive than initially anticipated, but there were also a number<br />
of challenges. The 4 themes that emerged from the data were Technological challenges,<br />
Pedagogical design, Usability and Avatar identity, and Collaboration and Interactio.<br />
6.1 Technological challenges<br />
Feedback suggested that the information-driven scenarios did not work as well as those that were<br />
avatar-driven. The scenarios were restructured slightly to compensate for the students’ comments<br />
that they did not feel as immersed into the environment with information-driven scenarios. The<br />
decision was made to design all the health care scenarios as avatar-driven to provide for a truly<br />
immersive and realistic experience.<br />
It was anticipated that the technological demands and initial lack of user friendliness of SL would be a<br />
barrier to participation. Therefore as a precaution, for distance learners who may not have had the<br />
technical capabilities to run SL, a ‘web application’ was developed. In fact the technology also had a<br />
strong influence on the pedagogical model, as two tutors explained:<br />
SL lends itself to individuals or pairs consolidation or decision making exercise …. . like<br />
to see it as a standalone exercise without facilitation<br />
I don’t feel it lends itself very well to a group (3-4)…– quite high boredom factor for those<br />
not directly participating with NPC, … they were checking email, adjusting appearance –<br />
so from facilitators point of view it is a good decision making exercise but not for what we<br />
understand as traditional PBL session<br />
Thus, the outcomes identified by students were not particular PBL learning issues, but other issues<br />
such as poor group work or a team member not contributing significantly.<br />
6.2 Pedagogical design<br />
When the PREVIEW project underwent testing by staff and students, few access barriers were<br />
reported, although this may become more of an issue with wider implementation of this approach.<br />
However, students who were beginners to the SL environment needed more time than anticipated to<br />
explore and experiment with the virtual world, and familiarise themselves with the new environment;<br />
mock scenarios became an important strategy in this process.<br />
“This is my greatest concern. In order to get the students close to a point where clinical<br />
reasoning / learning is both valuable and the prominent area of concern. It seems to take<br />
a large amount of effort to overcome the heavy interface of Second Life.”<br />
“[Second Life] lends itself very strongly to creating a rich and valuable decision making<br />
exercise.”<br />
This suggests that a degree of initial strangeness and discomfort may have been experienced by the<br />
participants, which is significant when considering that they would need a tolerable degree of<br />
conformity with the visual /kinetic /semiotic resources of the world and their avatar identity, before<br />
they could devote meaningful attention to group collaboration around a problem. One of the difficulties<br />
with using problem-based learning, designing interaction learning in virtual worlds and developing<br />
simulations is the ability to design and build effective complex and challenging scenarios. There is a<br />
tendency to focus on knowledge and content coverage, rather than the way learning will be managed<br />
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Maggi Savin-Baden et al.<br />
and the complexity of the problem scenarios. Schmidt and Moust (2000) suggested a taxonomy for<br />
using problems in order to acquire different kinds of knowledge, rather than solving problems or<br />
covering subject matter. The importance of the work undertaken by Schmidt and Moust (2000) is not<br />
only the way they provide and explicate different problem types, but also their exploration of the way<br />
in which the questions asked of students guide the types of knowledge in which students engage.<br />
6.3 Usability and avatar identity<br />
Designing learning in higher education has often focused on covering content and ensuring that<br />
discipline-based pedagogies are adhered to. What these data appear to indicate is that the<br />
experience of learning with and through an avatar differs between people, and invariably relates to<br />
identity transitions and transformations in immersive virtual worlds. Students remarked:<br />
“I got distracted when my avatar was sitting on the cupboard instead of what I wanted<br />
‘her’ to do.”<br />
“It does distract you when your avatar gets in the way. Just as I wanted to pick up<br />
information she started flying and I got confused and it interrupted the experience since I<br />
had to deal with the tech.”<br />
I have to say that I wasn’t really paying a tremendous amount of attention to my avatar<br />
in the actual scenario. I sat her down and then angled the camera so I couldn’t even see<br />
her. I think I was in role – I tried to think like someone in that situation. I was just thinking<br />
like that as ‘me’, not as my avatar.”<br />
The sense of doing things differently, playing with learning, playing around and exploring were all<br />
seen as advantages to problem-based learning in Second Life . Yet these advantages were often<br />
seen by staff as troublesome in the sense that the learning boundaries were not necessary controlled<br />
and managed by them, but by the students. Yet for students it was the opportunity to play, which<br />
challenged the immutability of knowledge and the perception that learning was static and tutor<br />
centred. Yet such liquidity in the learning also brought with it a sense of unease about the<br />
provisionality of learning and identity in such spaces.<br />
6.4 Collaboration and interaction<br />
Preliminary results from the project indicate that SL held a great deal of potential for the development<br />
and extension of PBL. Students seemed able to use their avatars to communicate, collaborate and<br />
problem solve effectively.<br />
I liked it! It’s more entertaining certainly! More fun. But I’m not sure that we’d have gotten<br />
different results if we sat around a table with a bunch of papers chatting.<br />
I liked the team collaboration aspect to it...I think it’s a different way of working out<br />
solutions to problems. I liked it and it was fun!<br />
The level of realism and immersion of the scenarios seemed to be enhanced by the virtual world<br />
environment, including the option to use voice in addition to text-based communication, and students<br />
reported that it felt like a more ‘authentic’ learning environment than PBL based in VLEs. Students<br />
responded enthusiastically to the environment, interestingly tending to initially treat it as a ‘game’. This<br />
(common) association of the look and feel of SL with online gaming may arguably be a limitation in<br />
the educational setting - in that it could encourage individualism rather than collaboration, and may<br />
simplify scenarios in which more nuanced critical engagement is required and no one clear solution is<br />
available. However, it is likely to also be an advantage in that it may increase student enjoyment and<br />
motivation via memorably novel forms of participation.<br />
7. Discussion<br />
This project developed an innovative approach to address problems faced by courses which wish to<br />
use collaborative scenario-based learning as a tool for the learning of competency, but are restricted<br />
in their opportunities for face to face learning. The approach took advantage of the new opportunities<br />
offered by immersive virtual worlds which provide the authenticity of a simulated real-world<br />
environment, and the open-ended nature of in-world activity. This may not be the first time that an<br />
attempt has been made to develop immersive scenarios, however we believe this may be the first use<br />
of PBL in immersive worlds in this way. Furthermore we believe this work goes some way to engaging<br />
with the taxonomy suggested by Schmidt and Moust (2000). A particular strength of Second Life as a<br />
learning environment is that it provides a variety of communication tools which are particularly<br />
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Maggi Savin-Baden et al.<br />
important for PBL. Furthermore to date problem-based learning has been seen as a relatively stable<br />
approach to learning, delineated by particular characteristics. Using PBL in Second Life embraces<br />
issues connected with complex curriculum design and the need for complex PBL scenarios to be<br />
developed. All the planned scenarios were delivered, and significant changes were made during<br />
development to take most advantage of Second Life’s strengths. Students appreciated the value of<br />
Second Life as a collaborative environment, but also viewed such practice-based simulations as<br />
valuable for individual work. An interesting consequence of the richness and authenticity of the<br />
Second Life scenarios is the large amount of detail provided, much more than is usual in paper-based<br />
face-to face PBL sessions. Second Life can provide a more authentic learner environment than<br />
classroom based PBL and therefore changes the dynamic of facilitation, but at this stage it is not clear<br />
how this impacts on the way the scenario is used and facilitated. Savin-Baden and Wilkie (2006, p xxi)<br />
points out that facilitation of PBL is itself a source of concern for many teachers and that there are<br />
differences and tensions to be resolved between online and face to face facilitation.<br />
However, there were also technical considerations, such as the relatively high specification<br />
computers/high bandwidth which are required, and the interface is not as intuitive as might be hoped.<br />
Interface complexity can provide memory overload. Furthermore, it is essential to prepare users<br />
through structured, context-related orientation sessions prior to use as a learning tool. Yet the userguided<br />
development process adopted by PREVIEW, involving the whole multi-disciplinary<br />
development team and students from the target course worked effectively in highlighting strengths<br />
and weaknesses in many aspects of the scenarios.<br />
Given the success of PREVIEW as a demonstrator, it is essential to build on these results to promote<br />
the embedding of scenarios in courses in terms of:<br />
Further development and research to develop models and understanding of good practice<br />
in areas such as scenario design in Second Life/ MUVEs,<br />
Exploration of technology reuse and repurposing,<br />
Locating mechanisms to improve usability<br />
The development of PBL facilitation practices for Second Life/ MUVEs<br />
Key issues for effective PBL:<br />
What it means to learn in SL (Minocha & Reeves, 2010; Kemp & Haycock, 2008)<br />
Student preparation<br />
Usability and access issues<br />
Collaboration & interaction<br />
Individual and collective identity work (Warburton, 2009)<br />
Pedagogical design<br />
Authenticity of the environment<br />
Facilitation (Savin-Baden, 2006)<br />
What are students learning? (Boardman, 2009)<br />
8. Conclusion<br />
This project has a user-centred approach and has provided a strong pedagogical underpinning to the<br />
use of virtual worlds in higher education. Developing open source pedagogically driven PBL scenarios<br />
such as these may offer a new liquidity to learning, combining technology with pedagogy in ways that<br />
are mutually beneficial not only in distance education, but also as a means to enrich the face-to-face<br />
learning environment. However, these environments must be examined not only in terms of the new<br />
freedoms they may afford, but also in recognition of their intermittently strange and ‘troubling’ nature,<br />
which may in itself provide potential for creativity (Bayne, 2006). Such a vision however, will require<br />
that we stop seeing the curriculum as a predictable, ordered and manageable space, but instead review<br />
it as an important site of transformation characterised by risk and uncertainty.<br />
References<br />
Barrows, H.S. & Tamblyn, R.M. (1980). Problem-based Learning, an approach to Medical Education. (New York,<br />
Springer).<br />
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Bayne, S. (2006) Temptation, trash and trust: the authorship and authority of digital texts. E-Learning, 3(1) 16-26.<br />
Beetham, H. & Sharpe, R. (eds) (2007) Rethinking Pedagogy for the digital age: designing and delivering elearning.<br />
(London, Routledge).<br />
Beaumont, C. Savin-Baden, M., Conradi, E., Poulton, T. (2011) Evaluating a Second Life PBL demonstrator<br />
project: what can we learn? Interactive Learning Environments 20 (in press)<br />
Boardman, K. (2009) Dreams into [virtual] reality Paper presented at ALT-C In dreams begins responsibility" -<br />
choice, evidence, and change Manchester, UK, 8-10 September<br />
Conradi, E., Kavia, S., Burden, D., Rice, D., Woodham, L., Beaumont , C., Savin-Baden, M. and Poulton., T.<br />
(2009) Virtual patients in Virtual World: Training paramedic students. Medical Teacher 31 (8) 713 – 720<br />
Glenaffric Ltd (2007). Six Steps to Effective Evaluation: A handbook for programme and project managers.<br />
Retrieved from<br />
http://www.jisc.ac.uk/media/documents/programmes/elearningcapital/evaluationhandbook.pdf<br />
Kemp, J. W. & Haycock, K. (2008). Immersive learning environments in parallel universes: Learning through<br />
Second Life. School Libraries Worldwide, 14(2), 89-97. Retrieved from<br />
http://asselindoiron.pbwiki.com/f/RevisedKEMPhaycock.Sept08.pdf<br />
Land, R. (2006) Paradigms Lost: academic practice and exteriorising technologies E-Learning, 3, (1) 100-110.<br />
Lyotard, J.-F. (1979) The postmodern condition: a report on knowledge. (Manchester, Manchester University<br />
Press).<br />
Minocha, S. and Reeves, A.J. (2010). Interaction Design and Usability of Learning Spaces in 3D Multi-user<br />
Virtual Worlds in Human Work Interaction Design: Usability in Social, Cultural and Organizational Contexts,<br />
Katre, D.; Orngreen, R.; Yammiyavar, P.; Clemmensen, T. (Eds.), ISBN: 978-3-642-11761-9, Springer, pp.<br />
157-167.<br />
Parlett, M and Dearden, G. (eds.) (1977) Introduction to Illuminative Evaluation: Studies in Higher Education.<br />
California, Pacific Soundings Press.<br />
Poulton,T. Conradi, E. Kavia, S. Round,J. & Sean Hilton (2009) The replacement of ‘paper’ cases by interactive<br />
online virtual patients in problem-based learning Medical Teacher 31 (8) 752–758.<br />
Round,J., .Conradi, E. & Poulton, T. (2009a) Improving assessment with virtual patients Medical Teacher 31 (8)<br />
759–763.<br />
Round,J., .Conradi, E. and Poulton , T. 2009b) Training staff to create simple interactive virtual patients: the<br />
impact on a medical and healthca Medical Teacher 31 (8) 764–769.<br />
Savin-Baden, M. (2000) Problem-based Learning in Higher Education: Untold Stories, SRHE/Open University<br />
Press, Buckingham.<br />
Savin-Baden, M. (2006) The challenge of using problem-based learning online, in M. Savin-Baden and K. Wilkie<br />
(eds) Problem-based Learning Online. Maidenhead: McGraw Hill.<br />
Savin-Baden, M (2007) A Practical Guide to Problem-based Learning Online. (London, Routledge).<br />
Savin-Baden, M and Wilkie, K. Introduction (2006) in M. Savin-Baden, & K. Wilkie (eds). Problem-based Learning<br />
Online (Maidenhead: Open University Press)<br />
Savin-Baden, M. Beaumont, C., Poulton, T and Conradi, E. (2008) Students’ experiences of learning in<br />
immersive world environments ReLIVE Conference, Open University 22-23 rd November<br />
Schmidt, H.G. & Moust, J. (2000) Towards a taxonomy of problems used in problem-based learning curricula,<br />
Journal on Excellence in College Teaching, 11(2/3): 57-72.<br />
Warburton S. (2009). Second Life in higher education: Assessing the potential for and the barriers to deploying<br />
virtual worlds in learning and teaching, British Journal of Educational Technology, 40 (3) 414–426.<br />
753
The Evolution of eLearning Platform TESYS User<br />
Preferences During the Training Processes<br />
Adriana Schiopoiu Burlea 1 , Amelia Badica 2 and Carmen Radu 2<br />
1<br />
Management Marketing Department, University of Craiova, Romania<br />
2<br />
Statistics and Informatics Department, University of Craiova, Romania<br />
adriana_burlea@yahoo.com<br />
ameliabd@yahoo.com<br />
carmenrozana@yahoo.com<br />
Abstract: The use of eLearning platform TESYS during continuous training programmes started in 2005, when<br />
the first training project PHARE was initiated. Therefore, a study conducted in 2005-2007 highlighted that the<br />
requirements of platform TESYS users were influenced by their personal characteristics rather than the<br />
characteristics of the eLearning platform. In the period 2007-2010, eLearning platform TESYS has been<br />
continuously improved in order to meet both the needs of the user and the demands of the teachers. Taking into<br />
account both, user requirements and technological developments, the eLearning platform TESYS has been<br />
improved and, consequently, our study aims to analyze how users perceive technological improvements of the<br />
platform during a new training process conducted in 2009-2011. In the course of the research, we followed the<br />
correlation between the experienced users and the first-time learners on eLearning platform TESYS. Therefore,<br />
our quantitative and qualitative research reveals that users’ expectations and needs referring to the eLearning<br />
platform TESYS are inhomogeneous and unpredictable. The relationship between learners-professors is very<br />
important in the knowledge management process. The course structure is a very important qualitative variable<br />
that contributes to the satisfaction of the learners and the quality of the eLearning platform Tesys cannot supply<br />
the content of the chapters. The practical implications of our research are important both for the users of the<br />
eLearning system that need different levels of competences in using eLearning platform, and for the technical<br />
team which deals with the management of the eLearning platforms in order to understand the needs of the<br />
learners and to adapt the technological characteristics of the platform to these requirements to obtain high<br />
results. The study indicates that the role of the human factor in the eLearning process is prominent and users<br />
perceive any improvement of the eLearning platform as necessary and even mandatory for a proper functioning.<br />
This article will represent the framework for our future research, its goal being the study of the relation between<br />
the satisfaction of the eLearning platform TESYS users and the results obtained in exams by the students that<br />
answered our questionnaires. Based on the grades we will determine whether there is a direct correlation<br />
between the results obtained in the exams, the content of the courses and the usefulness of the eLearning<br />
platform.<br />
Keywords: eLearning platform TESYS, knowledge, users satisfaction, usability<br />
1. Introduction<br />
The eLearning education system increasingly gains more ground against classical education and it is<br />
considered as one of the systems that use the most expensive technology tools (Salinas, 2008). The<br />
advantages and disadvantages of this system were and are studied by a number of scholars, but<br />
these approaches have a unilateral character:<br />
Some approaches watch the technical features of the eLearning platforms, without considering<br />
the user satisfaction (Mahdizadeh et al. 2008), and<br />
Others consider mainly the human factor, decreasing the importance of the eLearning system<br />
technical characteristics as a whole (Burlea Schiopoiu, 2008; Nakayama et al. 2009).<br />
Arguments for and against unilateral approaches are supported on the one hand by the large number<br />
of eLearning platforms on the market (Moodle, Blackboard, eCollege, DataTel, Web Advisor, Tesys,<br />
Caroline, ClickClass, Clivir, DazzlerMax, Docebo, e-ducativa Virtual Campus, eLeaP LMS, eStudy,<br />
IBT Server, Interact), and on the other hand, by the increasingly homogeneous preferences of the<br />
eLearning system users, both students and teachers (Bolliger & Wasilik, 2009; Craig et al. 2008).<br />
Many studies reporting investigations of student perspectives on using eLearning platform (McGill &<br />
Hobbs, 2008; Nakayama & Yamamoto, 2011) were conducted, but the number of studies<br />
investigating the perspectives of teachers remains limited in number (Jones & Jones, 2005; Palmer &<br />
Holt, 2009).<br />
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Adriana Schiopoiu Burlea et al.<br />
Our article is a second part of the research conducted in 2005-2007, which aimed at evaluating how<br />
the eLearning platform TESYS contributes to learning development activities (Burlea Schiopoiu,<br />
2008).<br />
During 2005-2007, 722 students enrolled at the courses in eLearning system and only 412 students<br />
completed.<br />
The high rate of abandonment of the courses was a motivating factor for our research, aiming at that<br />
time, to detect whether this drop was due to problems related to the use of eLearning platform or to<br />
problems given by human factor.<br />
In 2008 (Burlea Schiopoiu, 2008, pp. 273-274), the research concluded that platform Tesys should<br />
have certain characteristics:<br />
It has to be rapid - on one hand, to prevent the user from abandoning the eLearning activity in<br />
case the computer does not respond very quickly and, on the other hand, in order not to make out<br />
of the lack of free time for studying the main reason of abandon,<br />
It has to be simple – so that the user, irrespective of the level of knowledge in the informatics<br />
field, should be able to manage the system and stimulate the growth of the user’s responsibility<br />
for his or her own learning in the release of personal potential,<br />
To allow the development of the users’ creativity – by a strategic use of the connection<br />
between personal experience and technological performance of the Tesys platform, and<br />
To have a high motivational level in order to attract people of the age categories between 21-35<br />
years who had abandoned the course in a high proportion – 74.19 per cent of the total number of<br />
people who abandoned the course.<br />
2. The improvement of the TESYS eLearning platform<br />
The eLearning platform TESYS was funded in 2005 by the European Union project named “Training<br />
program via eLearning in the fields of economics and informatics for developing the labour force from<br />
the Oltenia region” (Burdescu et al., 2006, p. 315, Burlea Schiopoiu, 2008, p. 271).<br />
During 2005-2007, the eLearning platform TESYS had the following structure: three sections, each of<br />
them consisting of four disciplines; each discipline had a professor as a responsible; there were<br />
almost 2500 questions for all disciplines available on the platform, containing the following elements:<br />
Support applications for the communication between students and their professors and for online<br />
and off-line training;<br />
Applications for student evaluation at exams, for creating, updating and using databases with<br />
questions and problems and for statistical analysis of the candidates’ results and of the test<br />
construction (difficulty, structure).<br />
During 2007-2009, the eLearning platform Tesys has undergone continuous improvements, taking<br />
into account both the recommendations of students and teachers who have used this platform as well<br />
as the evolution of eLearning systems worldwide. Thus, Burdescu et al., 2010 (p. 37) mentioned an<br />
eLearning process improvement that “is designed to run at chapter level. This means a discipline<br />
needs to be partitioned into chapters. The chapter needs to be assigned a concept map, which may<br />
consist of about 20 concepts. Each concept is assigned to a document and a set of quiz questions.<br />
Each concept and each quiz has a weight, depending on its importance in the hierarchy. It is<br />
supposed that the platform runs for some time such that there is a history of performed activities for a<br />
large number of learners”.<br />
Along with the technological improvements of the e-leaning platform TESYS, a three-dimensional<br />
correlation between the initial knowledge level of the student: time constraints, technical and cultural<br />
background of the student were also accomplished.<br />
The relationship between the technical characteristics of the eLearning platform and the personal<br />
characteristics of the users has been identified as the most important determinant for students to<br />
share knowledge through Tesys. Based on this, our hypotheses are:<br />
Hypothesis 1: The usability of the eLearning platform TESYS is positively related to user level<br />
(beginner or advanced)<br />
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Adriana Schiopoiu Burlea et al.<br />
Hypothesis 2: Course quality on eLearning platform TESYS is positively related to user satisfaction<br />
Hypothesis 3: Course quality on eLearning platform TESYS is positively related to exam<br />
performances<br />
Hypothesis 4: The knowledge acquired by students are positively related to the usability of the<br />
eLearning platform TESYS<br />
3. Main explanatory variables<br />
Dependent variable. The respondents had to answer a question asking whether they are used for<br />
the first time an eLearning platform to acquire and evaluate knowledge. The dependent variable<br />
consists of a dummy variable, which indicates if the respondent is a new or an advanced eLearning<br />
platform user. The data showed that 232 respondents (63.2%) of the students were using an<br />
eLearning platform for the first time. The hypotheses predict that some aspects of the eLearning<br />
platform influence the student’s decision to start using Tesys.<br />
To test the hypotheses adequately we used two subgroups of the original sample: beginner and<br />
advanced users (see table 3 and table 4). According to the hypotheses, the specified conditions<br />
should have an impact on the student’s decision whether to make use of Tesys or not. The reported<br />
significance levels are based on one-tailed tests.<br />
Independent variables. The respondents had to answer the following questions (five-point Likert<br />
scales) which were grouped by four independent variables:<br />
1. The usability of the eLearning platform TESYS (UFT)<br />
UFT1: Did you learn easily how to use the eLearning platform TESYS?<br />
UFT2: How do you evaluate the access to courses through eLearning platform TESYS?<br />
2. The eLearning platform user satisfaction (US)<br />
US1: Do you think that student satisfaction in the process of acquiring new knowledge was an<br />
important goal for the team that designed and implemented the eLearning platform TESYS?<br />
US2: Have any of your recommendations been considered by the project team so far?<br />
3. Course quality on eLearning platform Tesys (TQ)<br />
TQ1: Were your expectations regarding course curricula developed through eLearning platform<br />
TESYS met?<br />
TQ2: How do you evaluate the eLearning platform TESYS course contents?<br />
4. Knowledge management (acquiring and sharing knowledge; knowledge evaluation) – (KM)<br />
KM1: Is the evaluation system through eLearning platform TESYS good enough?<br />
KM2: How do you rate the communication between you and teachers in the eLearning system?<br />
KM3: Do you consider that the acquisition of new knowledge through eLearning platform TESYS was<br />
beneficial for you?<br />
KM4: Is there a correlation between exam performances and the reliability of eLearning platform<br />
TESYS?<br />
KM5: Did you manage to capitalize the knowledge acquired through eLearning platform TESYS?<br />
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4. Methodology<br />
Adriana Schiopoiu Burlea et al.<br />
This study tests the four hypotheses using data obtained with the help of an email questionnaire sent<br />
to a multi-stage random sample of EDU-Antreprenor students. The data were collected from January<br />
2011 until April 2011.<br />
A total of 367 out of 458 students returned a usable questionnaire (~80.13%).<br />
As required by research ethics procedures, the surveys were voluntary and students were given the<br />
opportunity to remain anonymous or to mention their identity.<br />
The processing of the questionnaires was done with SPSS 16.0.<br />
The respondents were asked to indicate their opinion related to the use of the eLearning platform,<br />
using a five-point Likert scale (ranging from 1 = strongly disagree to 5 = strongly agree). A rating of 1<br />
represented low satisfaction, while a rating of 5 represented high satisfaction.<br />
Of the 458 questionnaires distributed, 367 completed and usable questionnaires were returned,<br />
representing a response rate of 80.1%.<br />
Table 1 lists a summary of the response rate and demographic information for the respondents in<br />
2009 and 2010. The effective response rate was 80.14% in 2009, and 80.50% in 2010. A range of<br />
demographic information was available for the overall respondents, as well as collected part of the<br />
survey, including gender and age range. This permitted a comparison between the respondent<br />
sample and the overall staff population based on these demographic dimensions, as presented in<br />
Table 1.<br />
Table1: Basic characteristics of respondents (n = 367)<br />
Basic characteristics Frequency Percentage<br />
2009 2010 2009 2010<br />
Gender<br />
Male 64 61 37 31<br />
Female 109 133 63 69<br />
Total 173 194 100 100<br />
Age range<br />
20-24 45 51 26 26<br />
25-29 58 41 34 21<br />
30-34 31 32 18 16<br />
35-39 19 30 11 15<br />
40-44 12 26 7 14<br />
45-49 6 9 3 5<br />
50 + years 2 5 1 3<br />
Total 173 194 100 100<br />
Table 2 provides a summary of the response rate of beginner and advanced students. This permitted<br />
a comparison between the two student categories.<br />
Table 2: Response rates<br />
User level Response rate (%)<br />
Beginners - 135 respondents 79.88%<br />
Advanced – 232 respondents 86.57 %<br />
Although the obtained response rates were comparatively high, they were not unexpected for an<br />
online voluntary survey and the generally good match between the sample and population<br />
demographic characteristics and the relatively large absolute numbers of respondents, for both<br />
beginner and advanced students in 2009 and in 2010. It suggests that we can have some confidence<br />
in drawing more general inferences from the respondent data.<br />
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Adriana Schiopoiu Burlea et al.<br />
Table 3 provides a summary of the mean responses and standard deviation for advanced students<br />
from 2009 and 2010. Based on a t-test of differences in mean ratings from advanced students<br />
between 2009 and 2010, Table 3 indicates where the corresponding ratings were significantly<br />
different between 2009 and 2010 and provides an indication of the level of significance.<br />
Table 3: Summary of measurement scales for advanced users<br />
Items<br />
TOTAL USERS Advanced users<br />
(n=232)<br />
Mean Std. Mean Std.<br />
Deviation<br />
Deviation<br />
A. ELearning platform User Level: beginner and advanced – UL<br />
UL1. Is this the first time you use an eLearning platform to<br />
acquire and evaluate knowledge?<br />
1,37 ,483<br />
- -<br />
B. The usability of the eLearning platform TESYS - UFT Cronbach's Alpha = Cronbach's Alpha =<br />
,678<br />
,518<br />
UFT1. Did you learn easily how to use the eLearning<br />
platform TESYS?<br />
4,34 ,747 4,66 ,511<br />
UFT2. How do you evaluate the access to courses through<br />
eLearning platform TESYS?<br />
4,50 ,548 4,69 ,471<br />
C. The eLearning platform user satisfaction - US Cronbach's Alpha = Cronbach's Alpha =<br />
US1. Do you think that student satisfaction in the process of<br />
,878<br />
,851<br />
acquiring new knowledge was an important goal for the<br />
team that designed and implemented the eLearning platform<br />
TESYS?<br />
4,50 ,548 4,67 ,499<br />
US2. Have any of your recommendations been considered<br />
by the project team so far?<br />
4,48 ,581 4,66 ,535<br />
D. Course quality on TESYS eLearning platform -TQ Cronbach's Alpha = Cronbach's Alpha =<br />
,787<br />
,741<br />
TQ1. Were your expectations regarding course curricula<br />
developed through eLearning platform TESYS met?<br />
4,47 ,571 4,65 ,522<br />
TQ2. How do you evaluate the eLearning platform TESYS<br />
course contents?<br />
4,43 ,549 4,58 ,503<br />
E. Knowledge management (acquiring and sharing Cronbach's Alpha = Cronbach's Alpha =<br />
knowledge; knowledge evaluation) - KM<br />
,784<br />
,708<br />
KM1. Is the evaluation system through eLearning platform<br />
TESYS good enough?<br />
4,48 ,562 4,66 ,510<br />
KM2. How do you rate the communication between you and<br />
teachers in the eLearning system?<br />
4,00 ,743 4,19 ,695<br />
KM3. Do you consider that the acquisition of new knowledge<br />
through eLearning platform TESYS was beneficial for you?<br />
4,46 ,566 4,62 ,521<br />
KM4. Is there a correlation between exam performances and<br />
the reliability of TESYS eLearning platform?<br />
4,06 ,746 4,19 ,728<br />
KM5. Did you manage to capitalize the knowledge acquired<br />
through TESYS eLearning platform?<br />
4,42 ,617 4,55 ,615<br />
Table 4 provides a summary of the mean responses and standard deviation for beginner students in<br />
2009 and 2010. Based on a t-test of differences in mean ratings from beginner students between<br />
2009 and 2010, Table 4 indicates where the corresponding ratings were significantly different<br />
between 2009 and 2010 and provides an indication of the level of significance.<br />
Table 4: Summary of measurement scales for beginner users<br />
Items<br />
TOTAL USERS Beginner users<br />
(n=135)<br />
Mean Std. Mean Std.<br />
Deviation<br />
Deviation<br />
A. ELearning platform User Level: beginner and advanced - UL<br />
UL1. Is this the first time you use an eLearning platform to<br />
acquire and evaluate knowledge?<br />
1,37 ,483<br />
- -<br />
B. The usability of the eLearning platform TESYS - UFT Cronbach's Alpha = Cronbach's Alpha<br />
,678<br />
=,568<br />
UFT1. Did you learn easily how to use the eLearning<br />
platform TESYS?<br />
4,34 ,747 3,79 ,774<br />
UFT2. How do you evaluate the access to courses through<br />
eLearning platform TESYS?<br />
4,50 ,548 4,18 ,516<br />
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Adriana Schiopoiu Burlea et al.<br />
C. The eLearning platform user satisfaction - US Cronbach's Alpha =<br />
,878<br />
US1. Do you think that student satisfaction in the process of<br />
acquiring new knowledge was an important goal for the<br />
team that designed and implemented eLearning platform<br />
TESYS?<br />
Items TOTAL<br />
USERS<br />
Cronbach's Alpha =<br />
,845<br />
4,50 ,548 4,20 ,501<br />
Beginner<br />
users<br />
(n=135)<br />
Items TOTAL<br />
USERS<br />
D. Course quality on eLearning platform TESYS -TQ Cronbach's Alpha = Cronbach's Alpha =<br />
,787<br />
,747<br />
TQ1. Were your expectations regarding course curricula<br />
developed through eLearning platform TESYS met?<br />
4,47 ,571 4,16 ,521<br />
TQ2. How do you evaluate the eLearning platform TESYS<br />
course contents?<br />
4,43 ,549 4,18 ,531<br />
E. Knowledge management (acquiring and sharing Cronbach's Alpha = Cronbach's Alpha =<br />
knowledge; knowledge evaluation) - KM<br />
,784<br />
,777<br />
KM1. Is the evaluation system through eLearning platform<br />
TESYS good enough?<br />
4,48 ,562 4,16 ,507<br />
KM2. How do you rate the communication between you and<br />
teachers in the eLearning system?<br />
KM3. Do you consider that the acquisition of new<br />
4,00 ,743 3,67 ,711<br />
knowledge through eLearning platform TESYS was<br />
beneficial for you?<br />
4,46 ,566 4,19 ,539<br />
KM4. Is there a correlation between exam performances<br />
and the reliability of TESYS eLearning platform?<br />
4,06 ,746 3,84 ,725<br />
KM5. Did you manage to capitalize the knowledge acquired<br />
through TESYS eLearning platform?<br />
4,42 ,617 4,20 ,557<br />
The table 5 shows the Pearson Correlations between variables.<br />
Table 5: Pearson Correlation between variables<br />
UL1 UFT1 US1 US2 UFT2 KM1 TQ1 KM2 TQ2 KM3 KM4 KM5<br />
UL1 1,000 -,558 -,413 -,413 -,455 -,427 -,409 -,335 -,356 -,365 -,231 -,272<br />
UFT1 -,558 1,000 ,538 ,490 ,538 ,468 ,428 ,335 ,369 ,353 ,202 ,243<br />
US1 -,413 ,538 1,000 ,783 ,704 ,739 ,653 ,416 ,565 ,526 ,278 ,434<br />
US2 -,413 ,490 ,783 1,000 ,745 ,683 ,700 ,361 ,550 ,540 ,271 ,477<br />
UFT2 -,455 ,538 ,704 ,745 1,000 ,815 ,728 ,336 ,590 ,540 ,270 ,399<br />
KM1 -,427 ,468 ,739 ,683 ,815 1,000 ,783 ,419 ,658 ,584 ,281 ,485<br />
TQ1 -,409 ,428 ,653 ,700 ,728 ,783 1,000 ,425 ,650 ,544 ,258 ,472<br />
KM2 -,335 ,335 ,416 ,361 ,336 ,419 ,425 1,000 ,436 ,357 ,325 ,274<br />
TQ2 -,356 ,369 ,565 ,550 ,590 ,658 ,650 ,436 1,000 ,804 ,394 ,551<br />
KM3 -,365 ,353 ,526 ,540 ,540 ,584 ,544 ,357 ,804 1,000 ,494 ,717<br />
KM4 -,231 ,202 ,278 ,271 ,270 ,281 ,258 ,325 ,394 ,494 1,000 ,489<br />
KM5 -,272 ,243 ,434 ,477 ,399 ,485 ,472 ,274 ,551 ,717 ,489 1,000<br />
The levels of the 12 items are used to produce acceptable reliability estimation, and the empirical<br />
results support their content validity, and discriminated validity.<br />
The results proved that the course content (TQ2) was very important for students as well as the fact<br />
that student satisfaction in the process of acquiring new knowledge was an important goal for the<br />
team that designed and implemented the eLearning platform TESYS (US1). The students consider<br />
that the usability of the Tesys is high because they can perform the activities accurately and<br />
completely without frustration.<br />
The students consider that the access to courses through eLearning platform TESYS is very good<br />
(UFT2), but they see a low correlation between exam performances and the reliability of TESYS<br />
eLearning platform (KM4).<br />
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Adriana Schiopoiu Burlea et al.<br />
Even the students that used for the first time an eLearning platform (UL1) considered that they<br />
learned easily to use Tesys (UFT1).<br />
The relationship between students and project team (US2) was well appreciated by the students and<br />
the correlations between student satisfaction in the process of acquiring new knowledge (US1) and<br />
this relationship has a value of 0.783.<br />
The students’ expectations regarding course curricula developed through eLearning platform TESYS<br />
(TQ1) are positively related to the access of the courses (UFT2 – value between items: 0.728) and to<br />
the evaluation system through eLearning platform TESYS (KM1 – value between items: 0.783).<br />
The communication process between student and teacher (KM2) is positively related to the course<br />
content (TQ2 – value between items: 0. 436)<br />
The acquisition of new knowledge through eLearning platform TESYS was beneficial for students<br />
(KM3) and they related this performance to the course content (TQ2 – value between items: 0.804).<br />
The students succeeded to capitalize the knowledge acquired through eLearning platform TESYS<br />
(KM5) and they consider that the acquisition of new knowledge through eLearning platform TESYS<br />
was beneficial for them (KM3 - value between items: 0.717).<br />
Most important, training students how to use TESYS led them to the high level of satisfaction in the<br />
process of using TESYS, and the course curricula eased the students’ access to the knowledge<br />
quickly, efficiently, and with positive results.<br />
Some students that use mobile phone devices for uploading assignments or participating in<br />
discussions considered to have the most difficulty with platform regarding their attempts to upload<br />
work.<br />
The results are significant and indicate many positive relationships between technical characteristics<br />
of the eLearning platform, the personal characteristics of the users, courses quality on eLearning<br />
platform TESYS, and exam performances.<br />
Therefore, the results support all four hypotheses.<br />
Theoretical and practical contributions of our research consist of the fact that, despite effective usage<br />
of eLearning platform Tesys is often hindered by technological characteristics. With our research, the<br />
TESYS team has a quick grasp on which enablers are critical for Tesys usage.<br />
Theoretically, this study supports the argument for the inclusion of eLearning platform characteristics<br />
and functionalities within the technical perspective and within the users’ expectations and needs.<br />
To enhance the fit between technology and user satisfaction, Tesys should be made versatile by<br />
providing a range of functions to match the individual tasks and to be made open to the users, no<br />
matter how competent they are. Moreover, set of well-designed courses is necessary, to heighten<br />
self-efficacy of the students, no matter if they are beginner or advanced in using an eLearning<br />
platform. It is very important for the students to acquire useful knowledge free, quickly, and have<br />
resting time at home. The eLearning platform TESYS is very good for teachers and students, and is<br />
so friendly.<br />
In summary, this study helps the team that administrates an eLearning platform to set up policies and<br />
to take corrective actions that would make users not only willing to use this platform, but also to enjoy<br />
doing so. When the user spends less time for administration of the Tesys, the user has more time for<br />
interactive engagement for increased learning. In terms of fostering creative expression, the students<br />
find eLearning platform Tesys largely lacking.<br />
5. Conclusions<br />
In this paper, we have reported findings from two studies realised in the period 2005-2007 and 2010-<br />
2011, concerning the improvement of the eLearning platform TESYS and the user’s satisfaction.<br />
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Adriana Schiopoiu Burlea et al.<br />
First, we demonstrate that users apprehend the improvement of the eLearning platform TESYS in<br />
period 2009-2010 – they consider there is a direct connection between the reliability and quality of<br />
platform TESYS and the knowledge they gained.<br />
Second, the users’ satisfaction requires quality assessments of communication and interaction<br />
between student – student, student - teacher, teacher - administrator, and student – administrator.<br />
Third, we demonstrate the relationships between student satisfaction in the process of acquiring new<br />
knowledge through eLearning platform TESYS and the usability of the platform.<br />
The two categories of users, both beginners, who used platform TESYS for the first time and the<br />
advanced, who have been previously using the eLearning platform, were more sensitive to the quality<br />
of the curricula content in the eLearning environment.<br />
In conclusion, our research confirms that the eLearning platform TESYS was improved, taking into<br />
account student recommendations during 2005-2007 as well as those from students during 2009-<br />
2010, improvements highlighted by their positive answers.<br />
References<br />
Bolliger, D. U., Wasilik, O. (2009) “Factors influencing faculty satisfaction with online teaching and learning in<br />
higher education”, Distance Education, 30(1), pp. 103-116.<br />
Burlea Schiopoiu, A. (2008) „The Complexity of an eLearning System: A Paradigm for the Human Factor”, in The<br />
Inter-Networked World: ISD Theory, Practice and Education. Vol. 2, pp. 267-278, Springer-Verlag: New<br />
York.<br />
Burdescu, D.D., Mihaescu, CR., Ionascu, C., Logofatu, B. (2010) „Support System for eLearning Environment<br />
Based on Learning”, in Proceedings of The Fourth International Conference on Research Challenges in<br />
Information Science (RCIS), pp. 37-42, Nice, France.<br />
Burdescu, D.D., Mihaescu, M.C. (2006) “Tesys: eLearning Application Built on a Web Platform”, in<br />
Proceedings of International Joint Conference on e-Business and Telecommunications, pp. 315-<br />
318, Setubal, Portugal. INSTICC Press.<br />
Craig, A., Goold, A., Coldwell, J., Mustard, J. (2008) "Perceptions of Roles and Responsibilities inonline<br />
Learning: A Case Study", Interdisciplinary Journal of ELearning and Learning Object, Vol.4, pp. 205-223<br />
Jones, G. H., Jones, B. H. (2005) “A comparison of teacher and student attitudes concerning use and<br />
effectiveness of web-based course management software”. Educational Technology & Society, 8(2), pp.<br />
125-135.<br />
Mahdizadeh, H., Biemans, H., Mulder, M. (2008) “Determining factors of the use of eLearning environments by<br />
university teachers”, Computers & Education, 51(1), pp. 142-154.<br />
McGill, T. J., Hobbs, V. J. (2008) “How students and instructors using a virtual learning environment perceive the<br />
fit between technology and task”. Journal of Computer Assisted Learning, 24(3), pp. 191-202.<br />
Nakayama, M., Yamamoto, H. & Santiago, R. (2009) “Relationship between Learners' Characteristics and<br />
Learning Behavior of Japanese Students in Blended Learning Environment: A Three-Year Study”,<br />
Proceedings of ICEL 2009, pp.377-385, <strong>Academic</strong> <strong>Conferences</strong>.<br />
Nakayama M., Yamamoto H. (2011) „Assessing Student Transitions in an Online Learning Environment”,<br />
Electronic Journal of eLearning, <strong>Volume</strong> 9 Issue 1, pp.75-86.<br />
Palmer S., Holt D. (2009) “Staff and student perceptions of an online learning environment: Difference and<br />
development”, Australasian Journal of Educational Technology, 25(3), pp. 366-381.<br />
Salinas, M. F. (2008) “From Dewey to Gates: A model to integrate psycho-educational principles in the selection<br />
and use of instructional technology”, Computers & Education, 50(3), p. 652-660.<br />
761
Teachers’ Skills set for Personal Learning Environments<br />
Zaffar Ahmed Shaikh and Shakeel Ahmed Khoja<br />
Institute of Business Administration Karachi, Pakistan<br />
zashaikh@iba.edu.pk<br />
skhoja@iba.edu.pk<br />
Abstract: This study provides an in-depth investigation of the issues that may impact the critical role anticipated<br />
from today’s teachers to perform while using their personalized learning approaches and hence, in guiding students<br />
develop their personal learning environments (PLEs). Using modified Delphi method (Kenis, 1995; Webler,<br />
1991), the researchers worked with 34 experienced PLE stakeholders taken from the areas of research, teaching<br />
and practice from different geographic regions of the world to discover teachers’ skills and competencies for<br />
PLEs. A questionnaire instrument was developed through analysis of the existing literature with the goal of providing<br />
a recognized foundation to the participants based on the previous work. An exhaustive list containing<br />
teachers’ 60 personalized learning skills was developed. In the three-round process of this study, participants<br />
consented on teachers’ five core PLE competencies, found earlier by Shaikh and Khoja (2011a), and formulated<br />
a skills set for each competency. Based on the findings, the researchers argue that teachers need to become<br />
involved with the relevant skill sets; they will then develop and become entrenched in these new fields of learning.<br />
Keywords: personalized learning, personal learning environments, teachers’ PLE skills, e-learning, Delphi study<br />
1. Introduction<br />
Personalization, as discussed by Burgos, Tattersall, and Koper (2006), is the adaptation of the learning<br />
process and the environment with three key stakeholders: the learner, the teacher, and the set of<br />
rules. Personalized learning considers each student as an individual learner, recognizing the fact that<br />
every student has his or her own learning style and face different challenges in executing this process<br />
(The Personalized Learning Foundation, 2011). This type of learning can be supported by enhancing<br />
students’ learning processes through PLEs, a learner-centric approach to instruction that translates<br />
the principles of personalized learning into actual practice (Shaikh and Khoja, 2011(a); Attwell, 2009).<br />
According to Lubensky (2006), a PLE is a “facility for an individual to access, aggregate, configure<br />
and manipulate digital artifacts of [his] ongoing learning experience”. PLE provides learners a platform<br />
to make good use of knowledge gained by their interactions with peers, mentors and teachers (Downes,<br />
2010; Peña-López, 2010; Wilson, 2008). Drexler (2010) and Väljataga & Laanpere (2010) argue<br />
that an effective PLE requires teachers to be open to new pedagogical possibilities and ideas, help<br />
learners construct their personalized learning plans, and allow learners to pace their learning according<br />
to their needs and challenges to achieve desired goals.<br />
The latest findings in educational research confirm teachers’ critical role of guiding learners to create<br />
and manage their PLEs by using their personalized learning skills (Shaikh and Khoja, 2011(b);<br />
WikiEducator, 2010; Global Teacher, 2010). Powell, Tindal, and Millwood (2008) argue that teachers<br />
can create a powerful motivational and creative force in learners by emancipating learners and permitting<br />
personalization in their pedagogies. However, till today the literature has not qualitatively and<br />
empirically examined teachers’ personalized learning skills, competencies, and knowledge (Minocha,<br />
et al, 2011; McLoughlin and Lee, 2010; Powell, Tindal, and Millwood, 2008). It can also be argued<br />
that most of the characteristics and competencies of teachers are not documented. Hence it could be<br />
ascertained that such work will have a huge impact and potential in the research fraternity.<br />
This study provides an in-depth investigation of the issues that may impact the critical role anticipated<br />
from today’s teachers to perform while using their personalized learning approaches and hence, in<br />
guiding students to develop their personal learning environments (PLEs). The study worked on two<br />
objectives. The first objective was to identify teachers’ skills and knowledge necessary for providing<br />
proper guidance for personalized learning. The second was to find the changes in teachers’ traditional<br />
competencies required by the increased availability and use of PLEs and changes in pedagogy which<br />
favour a more constructivist and less teacher-centric approach. For the purpose of this study, competency<br />
or skill has been defined as “an area of knowledge or skill which is critical to the production of<br />
key outputs” (McLagan and McCullough, 1983, p.7).<br />
Using modified Delphi method (Kenis, 1995; Webler, 1991), the researchers worked with 34 experienced<br />
PLE stakeholders taken from the areas of research, teaching and practice from different geo-<br />
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Zaffar Ahmed Shaikh and Shakeel Ahmed Khoja<br />
graphic regions of the world to discover teachers’ skills and competencies for PLEs. Data from the<br />
three rounds of study were organized and compared with descriptive statistics (interquartile range<br />
mean and ranking).<br />
An agreed and well-formed synopsis was developed by the consensus of the participants for debate.<br />
The study lasted for three rounds, until it reached on a consensus. Personal perspectives were<br />
brought forward indicating perception of importance and consent of the statements as stated in the<br />
questionnaire. Aggregated results based on the survey were developed as concluding reports. Special<br />
care was taken to select the Delphi’s group members. Experts were selected from the international<br />
community. At the start of this study, a total of 36 PLE experts accepted to participate, however,<br />
2 could not respond to final round questionnaire in time, hence totaling to 34 participants. Of the 34<br />
participants, 19 (56 percent) were male and 15 (44 percent) were female.<br />
The review of the existing literature for the design of series of three rounds questionnaire covered five<br />
areas: (a) an analysis of studies that highlighted the need for faculty development in personalized<br />
learning environments, (b) an analysis of the identified personalized learning competencies and skills<br />
noted in the literature, (c) competencies and skills anticipated from today’s teachers to familiarize<br />
learners with personalized learning, (4) competencies and skills anticipated from today’s teachers to<br />
guide learners how to design a personal space for learning, and (5) discussion of the importance of<br />
personalized learning competencies and skills identification for teachers’ training and development.<br />
The Round I Questionnaire (RIQ) included 60 personalized learning skills. Researchers found teacher<br />
competency proposals suggested by Alvarez et al (2009), Trilling (2008) and Williams (2003) also<br />
appropriate for personalized learning methodology. As developed by Shaikh and Khoja (2011a), the<br />
teachers’ personalized learning skills were sought for five core competencies, which were: Planning<br />
and Design (P&D), Instruction and Learning (I&L), Communication and Interaction (C&I), Management<br />
and Administration (M&A), and Use of Technology (UoT).<br />
2. Methodology<br />
The study begins with an examination of teachers’ generic competencies and skills for face-to-face,<br />
distance, online, virtual and personalized learning methods of instruction. It continues with identifying<br />
the personalized learning skills and knowledge that teachers need to have for PLEs. The researchers<br />
found Delphi study a useful methodology to structure the group activity in order to determine teachers’<br />
skills set for PLEs, as practiced by previous competency studies (Williams, 2003; Piskurich and<br />
Sanders, 1998; Rothwell and Cookson, 1997; McLagan, 1989).<br />
Delphi Method is an exercise that has been used in research for gathering opinion of a group of geographically<br />
dispersed experts through multiple rounds of questionnaire to reach a consensus without<br />
holding a group meeting in order to deal with a complex problem (Ziglio, 1996). As suggested by<br />
Kenis (1995) and Webler (1991), this PLE Delphi study employs a modified Delphi version that gets<br />
expert opinion from group members on prescribed set of closed-ended and open-ended questions. At<br />
the same time, gives freedom of agreement or disagreement from issues discussed in series of questionnaires<br />
and allows addition of any further issues<br />
Delphi technique accompanies several features that add rigor in research, such as: selection of geographically<br />
dispersed experts, small number of group members, multiple round survey technique, anonymity<br />
of group members, reporting of previous round responses to individual members, and use of<br />
statistical tests to reflect consensus development (Shaikh and Khoja (b), 2011; Turoff and Hiltz, 1996;<br />
Linstone and Turoff, 1975). As noted by Williams (1996), Delphi technique also neglects the drawbacks<br />
of face to face discussions, such as: “the bandwagon tendency; deference to the most dominant<br />
member of the discussion group; the vulnerability to manipulation; and the reticence on the part<br />
of individuals to change their minds in front of others”. Isaac and Michael (1995) argue that Delphi is<br />
not always aimed at achieving a strong consensus and to force a quick compromise, however, its<br />
main objective is to produce a critical assessment and discussion to increase problem understanding<br />
and information generation. Delphi also respects views of each individual and does not discourage<br />
minority views to move toward group consensus.<br />
The criteria that guided the selection of expert group for this Delphi was a multistep process carefully<br />
devised to emerge the pool of recognized experts of PLE domain. The criteria for expert selection<br />
used in this study were that the expert (a) must be a known PLE futuristic of at least one of four cate-<br />
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Zaffar Ahmed Shaikh and Shakeel Ahmed Khoja<br />
gories viz. the teacher, the researcher at doctoral level, PLE designer/developer, and PLE practitioner/e-learning<br />
expert, (b) must have some publication track record and/or research contributions, (d)<br />
must have at least one year of domain experience, and (d) must be willing to participate at voluntarily<br />
basis.<br />
At the start of this study, a total of 36 experienced PLE stakeholders accepted to participate, however,<br />
two could not respond to the final round. Hence the Delphi group was comprised of 34 members who<br />
participated in all three rounds. Of the 34 participants, eight had an academic background of teaching,<br />
six had a researching background as PLE researchers at doctoral level, six participants identified<br />
themselves as PLE designers/developers, and 14 were PLE practitioners/elearning experts working<br />
as staff members or executives in commercial enterprises. Participants included both males and females.<br />
There were 34 panelists, out of which 19 (56 percent) were male and 15 (44 percent) were<br />
female. There were six panelists (two males and six females) with doctorate and/or more advanced<br />
level qualifications. The time took to complete this three-round study was one and one-half months<br />
during the summer of 2011.<br />
The RIQ consisted of an exhaustive set of 60 skills and knowledge derived from the literature on<br />
teachers’ personalized learning skills set. Experts were asked to rate the skills on criticality level on<br />
assigned five-point likert-type scale. They were also given the opportunity to provide suggestions in<br />
description, in terms of deletion, addition, comment, or recommendation of any of the skills and also to<br />
suggest additional skills. Before attempting for Round II Questionnaire (RIIQ), the Delphi participants<br />
were presented a summary of the changes generated in skills from Round I responses.<br />
The RIIQ required participants to select one or more competencies, in which, as they perceive, did<br />
each of the teachers’ skills or tasks fall. A set of skills that received participants’ 50 or more votes for<br />
each competency in Round II responses were ranked on the group mean value in descending order.<br />
For Round III Questionnaire (RIIIQ), the experts were instructed to rate the skills on desirability scale.<br />
They were requested to select the highly desirable skills that according to their perception a teacher<br />
must possess.<br />
3. Data analysis<br />
This Delphi’s RIQ was aimed at formulating a personalized learning skills set of teachers for each<br />
competency required for students’ PLE process. Data analysis for this round was carried out using<br />
asymmetric lambda to develop the table to allow participants to select one or more competencies.<br />
Sample of data analysis of questions and the choices for responses to participants in RIQ has been<br />
shown in Table 1.<br />
Table 1: Showing a skill in round I questionnaire<br />
Teachers’ Personalized Learning Skills Teachers’ PLE Competencies<br />
Define participative and social learning activities that support indi-<br />
P&D I&L C&I M&A UoT<br />
vidual learners’ personal life goals and needs.<br />
Table 1 shows one of 60 personalized learning skills that were identified through literature review.<br />
During RIQ, participants were instructed to select one or more core competencies to be as a required<br />
skill of that competency. The categories are: Planning and Design (P&D), Instruction and Learning<br />
(I&L), Communication and Interaction (C&I), Management and Administration (M&A), and Use of<br />
Technology (UoT). In Round I responses, participants evaluated teachers’ skills and competencies<br />
critically and developed a preliminary list of personalized learning skills against each competency in<br />
response to how to develop professional competencies as per their responsibilities. Some new skills<br />
such as: defining and designing personalized learning processes and activities for learners, engaging<br />
students in group processes of inquiry, enabling self direction, knowledge building and autonomy of<br />
students, and acquainting students’ with basic technology skills, were suggested. Few skills that they<br />
consented as not important were asked to be deleted for the consequent rounds.<br />
The RIIQ was developed after the analysis of RIQ responses. This round is used to develop consensus<br />
or achieve at least some level of stability in the diverse opinions offered by participants. The aim<br />
was to further develop group consensus on this revised skills set. During this round, participants were<br />
asked to re-evaluate each skill according to the perceived importance (number of times participants<br />
selected it) group placed on each skill in RIQ, as shown in Table 2. They were instructed based on<br />
their selection of skills during this round, a skill that receives fifty or more (>= 50) percent of partici-<br />
764
Zaffar Ahmed Shaikh and Shakeel Ahmed Khoja<br />
pants’ votes for a particular competency will be considered as a skill of that competency for upcoming<br />
rounds.<br />
Table 2: Showing a skill in round II questionnaire<br />
Teachers’ Personalized Learning Skills<br />
Define participative and social learning activities that support indi-<br />
Teachers’ PLE Competencies<br />
vidual learners’ personal life goals and needs. (P&D=19, I&L=9,<br />
C&I=3, M&A=4,UoT=6)<br />
P&D I&L C&I M&A UoT<br />
The Round III Questionnaire (RIIIQ) was the culminating questionnaire of this study. The main objective<br />
of this round was to achieve a high level of consensus among participants, and thus, the questionnaire<br />
was specifically customized for each participant. Data analysis to develop this questionnaire<br />
was carried out through ranking of skills for each competency (as per 50 percent formula of Round II).<br />
Participants were instructed to select the highly desirable skills that a teacher must possess, as<br />
shown in Table 3.<br />
Table 3: Showing a skill in round iii questionnaire<br />
Teachers’ Personalized Learning Skills Highly Desirable<br />
Define participative and social learning activities that support individual learners’<br />
Yes No<br />
personal life goals and needs.<br />
As with similar Delphi studies, the 25 to 75 percent interquartile range (IQR) was considered suitable<br />
to determine the level of consensus on each skill. For this study, consensus was defined as being<br />
achieved when an IQR of 1.0 or less is attained for most of the skills. In general, the Delphi rounds<br />
are terminated when moderate to high convergence (e.g., IQR
Zaffar Ahmed Shaikh and Shakeel Ahmed Khoja<br />
Overall, the participants reached to a high consensus and formulated a broad list of 73 skills for five<br />
competencies (see Table 4). In terms of the desirability weight, there were a number of skills with very<br />
high consensus. Sixteen skills were identified for teachers planning and design competency. The<br />
highly desirable skills include: (a) defining and designing personalized learning processes and activities<br />
for learners, (b) course design that trust in students’ self-managing ability of learning, (c) harnessing<br />
outside learning resources, (d) adapting the curriculum that includes learner focused forms of<br />
feedback and assessment, and (e) guiding students in setting their PLEs. Teachers’ instruction and<br />
learning competency received the largest skills set: (a) embracing learner-centered but providerdriven<br />
approach to education, (b) fostering students’ self-actualized skills of learning, (c) managing<br />
non-formal and informal learning of students, (d) having knowledge of collaborative, connective, active,<br />
constructive, reflective aspects of learning, (e) understanding of how humans learn, and (f) providing<br />
students an adaptable and flexible learner and task scaffolding, were considered to be the<br />
highly desirable skills.<br />
Table 4: Teachers’ skills set for personal learning environments<br />
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Zaffar Ahmed Shaikh and Shakeel Ahmed Khoja<br />
Table 4 shows 18 skills for communication and interaction competency. The most desirable skills of<br />
this list include: (a) allowing learners to define, create and shape their own learning content, (b) encouraging<br />
peer learning, social links and participation, (c) promoting teamwork among learners, (d)<br />
engaging students in group processes of inquiry, and (e) building confidence and communication<br />
skills of their students. Management and administration competency received 9 distinct skills set. The<br />
most important skills include: (a) maintaining and managing learning environments within and outside<br />
the classrooms, (b) promoting accessibility for learners, (c) providing learning guidance, evaluation,<br />
feedback and advice to students, (d) enabling self direction, knowledge building and autonomy of students,<br />
and (e) assessing efficacy of the current learning process and learning services.<br />
Towards the students’ area, acquainting students’ with basic technology skills becomes more important<br />
for the use of technology competency, such as: facilitating students to become prosumers of<br />
knowledge, ideas and artifacts, helping students see the value and benefits of new technologies and<br />
empower him to adapt to the changes, supporting applications of learning, learning communities,<br />
groups of learners and networks, facilitating information presentation, and creating online interactive<br />
content for learning.<br />
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6. Conclusion and recommendations<br />
Zaffar Ahmed Shaikh and Shakeel Ahmed Khoja<br />
This study provides teachers’ personalized learning skills ranked on highly desirable scale. The results<br />
suggest that apart from teachers’ skills, nature and complexity of their tasks are the key issues<br />
while guiding students forming a PLE. The importance of the skills and competencies may vary depending<br />
on the education environment particularly related to the personalized learning model being<br />
implemented. It was concluded that teachers do not necessarily require excelling in all the skills proposed<br />
by this study, however, they need to become involved with the relevant skills set and show<br />
their willingness to change; they will then develop and become entrenched in these new fields of<br />
learning. Additionally, it is also concluded from the results of this study that all these skills should be<br />
considered in the curriculum for staffing and training of teachers.<br />
The recommendations that could be made based on the results of this research are: (a) teachers<br />
need to become involved with the skills; they will then develop and become entrenched, (b) teachers<br />
who adopt personalized learning in their pedagogies and practices may be rewarded at institutional<br />
and management level, (c) courses that emphasize on forming students’ PLEs may be offered to students<br />
so often, (d) teacher training programs may incorporate the skills set identified by this study as<br />
a framework, and (e) teachers are offered to learn in environments similar to those we expect our students<br />
to learn in.<br />
Further research might identify the level of knowledge, skills, and attitude needed for different types of<br />
learning pedagogies and for the different instructional delivery models. Furthermore, research is also<br />
needed to identify the knowledge, skills, and attitude making up these personalized learning skills and<br />
competencies of teachers. More specific teacher training programs could be offered that target the<br />
perceived knowledge, skills, and attitude required of these skills set. In addition, research that determines<br />
the level of skill mastery needed for the different competencies may also be carried out. Due to<br />
the rapid changes in educational and communication technologies, it is recommended that repeated<br />
studies are required that identify teachers’ skills for PLEs.<br />
Acknowledgements<br />
The researchers would like to extend their gratitude to the participants’ of this Delphi study who have<br />
made this project possible.<br />
References<br />
Alvarez, I. Guasch, T. and Espasa, A. (2009) “University Teacher Roles and Competencies in Online Learning<br />
Environments: A Theoretical Analysis of Teaching and Learning Practices”, European Journal of Teacher<br />
Education, Vol 32, No. 3, pp 321-336.<br />
Arthur, E. (2009) “Experience the digital education revolution”, [online]<br />
http://www.convergemag.com/edtech/Experience-the-Digital-Education-Revolution.html?page=3 (accessed<br />
on 10/05/11).<br />
Attwell, G. (2009) “Personal Learning Environments: The future of education”, [online], SlideCast,<br />
http://www.pontydysgu.org/2009/01/personal-learning-environments-the-slidecast/ (accessed on 15/05/11).<br />
Burgos, D., Tattersall, C., and Koper, R. (2006) “How to Represent Adaptation in eLearning with IMS Learning<br />
Design”, Educational Technology Expertise Centre (OTEC). Heerlen: The Open University of the Netherlands.<br />
Downes, S. (2010) “The Role of Educator in a PLE World”, [online], Stephen s Web,<br />
http://www.downes.ca/post/54312 (accessed on 15/10/2010).<br />
Kenis, D. G. A. (1995) “Improving group decisions: Designing and tes ting techniques for group decision support<br />
systems applying Delphi”, Doctoral Dissertation, the University of Utrecht, The Netherlands.<br />
Drexler, W. (2010) “The Networked Student Model for Construction of Personal Learning Environments: Balancing<br />
Teacher Control and Student Autonomy”, Australasian Journal of Educational Technology, Vol 26, No.<br />
3, pp 369-385.<br />
Global Teacher, (2010) “A Community for Victorian Teachers and their Students”, [online],<br />
http://global2.vic.edu.au/ (accessed on 15/11/2010).<br />
20-34.<br />
Isaac, S., and W. Michael (1995) “Handbook in Research and Evaluation”, 3 rd ed. San Diego, CA: Educational<br />
and Industrial Testing Services.<br />
Lubensky, R. (2006) “The present and future of Personal Learning Environments”, [online] Blog Entry,<br />
http://www.deliberations.com.au/2006/12/present-and-future-of-personal-learning.html (accessed on<br />
10/11/10).<br />
McLagan, P. (1989) “Models for HRD practice”, Alexandria, VA: American Society for Training and Development<br />
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McLagan, P., and McCullough, R. (1983) “Models for excellence: The conclusions and recommendations of the<br />
ASTD training and development competency study”, Alexandria, VA: American Society for Training and Development<br />
McLoughlin, C. and Lee, M. J. W. (2010) “Personalised and Self-regulated Learning in the Web 2.0 Era: International<br />
Exemplars of Innovative Pedagogy using Social Software”, Australasian Journal of Educational Technology,<br />
Vol 26, No. 1, pp 28-43.<br />
Minocha, S., Schroeder, A. and Schneider, C. (2011) “Role of the Educator in Social Software Initiatives in Further<br />
and Higher Education: A Conceptualisation and Research Agenda”, British Journal of Educational<br />
Technology, Vol 42, Wiley Online Library, doi: 10.1111/j.1467-8535.2010.01131.x<br />
Peña-López, I. (2010) “Personal Learning Environments: Blurring the Edges of Formal and Informal Learning”,<br />
[online], Working Paper http://ictlogy.net/20101105-personal-learning-environments-blurring-the-edges-offormal-and-informal-learning-an-experiment-with-anthologize/<br />
(accessed on 10/10/2010).<br />
Powell, S., Tindal, I., and Millwood, R. (2008) “Personalized Learning and the Ultraversity Experience”, Interactive<br />
Learning Environments, Vol 16, No. 1, pp 63–81.<br />
Rothwell, W., and Cookson, P. (1997) “Beyond instruction: Comprehensive program planning for business and<br />
education”. San Francisco: Jossey-Bass.<br />
Shaikh, Zaffar A. and Khoja, Shakeel A. (2011a) “Role of Teacher in Personal Learning Environments”, Paper<br />
read at The PLE Conference 2011, 11-13 July, 2011, University of Southampton, Southampton,<br />
http://journal.webscience.org/568/<br />
Shaikh, Z. A. and Khoja, S. A. (2011b) “Role of ICT in Shaping the Future of Pakistani Higher Education System”,<br />
Turkish Online Journal of Educational Technology, Vol. 10, No. 1, pp 149 – 161<br />
The Personalized Learning Foundation (2011) “It's Time for Learning to Get Personal”, [online],<br />
http://personalizedlearningfoundation.org/id3.html (accessed 01/03/2011).<br />
Trilling, B. (2008) “21st Century Learning, the New Balance”, in Proceedings of International Conference on<br />
Teaching and Learning with Technology, Singapore<br />
Turoff, M., and S. Hiltz. (1996) “Computer based Delphi processes”, In: ‘Gazing into the oracle: The Delphi<br />
method and its application to social policy and public health’, ed. M. Adler and E. Ziglio, 56–88. London:<br />
Kingsley.<br />
Väljataga, T. and Laanpere, M. (2010) “Learner control and personal learning environment: a challenge for instructional<br />
design”, Interactive Learning Environments, Vol 18, No.3, pp 277-291.<br />
Webler, T., Levine, D., Rakel, H., and Renn, O. (1991) “A Novel Approach to Reducing Uncertainty: The Group<br />
Delphi”, Technological Forcasting and social change, Vol 39, No. 3, pp 253-263.<br />
WikiEducator, (2010) “Learning Objects, Personal Learning Environments, Study Guides”, [online]<br />
http://wikieducator.org/User:Vtaylor/Learning_objects,_personal_learning_environments,_study_guides (accessed<br />
on 15/11/10).<br />
Williams, P. E. (2003) “Roles and Competences for Distance Education Programs in Higher Institutions”, American<br />
Journal of Distance Education, Vol. 17, No. 1, pp 45–57.<br />
Wilson, S. (2008) “Patterns of Personal Learning Environments”, Interactive Learning Environments, Vol 16, No.<br />
1, pp 17-34.<br />
Ziglio, E. 1996. The Delphi method and its contribution to decision-making. In Gazing into the oracle: The Delphi<br />
method and its application tosocial policy and public health, ed. M. Adler and E. Ziglio, 3–33. London:<br />
Kingsley.<br />
769
Bridging the Feedback Divide Utilising Inclusive<br />
Technologies<br />
Angela Shapiro and Aidan Johnston<br />
Glasgow Caledonian University, Glasgow, UK<br />
A.Shapiro@gcu.ac.uk<br />
A.Johnston@gcu.ac.uk<br />
Abstract: The aim of this action based research project is to enhance the student learning experience through<br />
the production of vidcasts that focus on the conventions of academic writing in Glasgow Caledonian University’s<br />
School of Building and Natural Environment (BNE). Vidcasts (using a blend of narrated audio and on screen<br />
images and slides) aim to meet students’ individual academic writing requirements. Four vidcasts have been<br />
produced at this stage; the first level focuses on an introduction to academic writing explaining and illustrating<br />
how to write a paragraph at micro level and how to apply the conventions of referencing. The second level<br />
considers how to plan, construct and write a report including a detailed breakdown of appropriate material for<br />
each section of the report. Level three concentrates on features of group reports whilst level four is aimed at<br />
executing a complex report applying a case study format. Each vidcast has links to additional support materials<br />
that are available on the web. The objectives were to produce models of good practice on the issues of academic<br />
writing conventions at four distinct levels. The vidcasts have been placed on the virtual learning environment<br />
(VLE), Blackboard, and feedback was requested from student representatives studying across the programmes<br />
in BNE. We are also exploring the effectiveness of three different approaches that have been applied to obtain<br />
feedback; these included the use of online feedback on the Effective Learning Service’s website through Google<br />
analytics and Poll Everywhere, an interactive electronic voting tool and tracking students’ use via the university<br />
VLE. An integral aspect of this project is the involvement of students and BNE staff in the evaluation of the<br />
different approaches. We recognise that the feedback, like the vidcasts, should be context based and<br />
acknowledge that one size does not fit all. Thus, we acknowledge that the feedback mechanisms will need to be<br />
inclusive and tailored to different ability levels as well as for different cohorts of students. An interesting outcome<br />
from this project has been that despite students noting the importance of receiving timely feedback from staff;<br />
they appear unwilling to complete surveys giving feedback formally, although willing to express their views<br />
anecdotally. One reason could be that students are constantly being asked to complete evaluation from individual<br />
end of module forms to National Student Survey leading to survey fatigue. This suggests that using immediate<br />
feedback formats such as Poll Everywhere has a role in encouraging students to respond although it is<br />
acknowledged that there could be insufficient time for students to reflect.<br />
Keywords: academic writing conventions, feedback, vidcasts, student learning<br />
1. Introduction<br />
The aim of Glasgow Caledonian University’s Caledonian Scholars and Associates initiative’s based<br />
research project is to enhance the student learning experience through the production of innovative<br />
feedback practices by the medium of 'vidcasts' in Glasgow Caledonian University’s (GCU) School of<br />
Building and Natural Environment (BNE). This project commenced in October 2010 and is aligned to<br />
GCU's Learning, Teaching and Assessment Strategy (2008-2015). The project was funded by GCU’s<br />
Caledonian Scholar and Caledonian Associate Initiative, the purpose of which is ‘… to contribute to a<br />
distributive leadership model of innovation in learning and teaching across the University’ (Caledonian<br />
Academy, 2010). By supporting staff in this initiative the intention is ‘…to contribute to the<br />
enhancement of learning and teaching practice and the quality of the student experience’ (Caledonian<br />
Academy, 2010). The focus was directed towards meeting Objective 1 of GCU's Learning, Teaching<br />
and Assessment Strategy (2008-2015), a summary of which is outlined as follows: ‘ …To equip<br />
students with the knowledge, skills and attributes to operate as flexible, independent lifelong learners.<br />
This will be through the application of incorporating innovative approaches to teaching and learning.’<br />
(Glasgow Caledonian University Quality Office, 2008)<br />
As Cohen et al., (2007) reiterate, action based research is an approach that enables the practitioners<br />
to pose questions, carry out actions and justify activities. Once evidence has been gathered, in<br />
collaboration with other educators in the work place, there follows the process of reflection enabling<br />
social transformation and a critique of practice. All takes place against the theoretical background of<br />
action based research (Kemmis & McTaggart, 1992, cited in Cohen et al., 2007).<br />
The original objectives of the project were to produce and evaluate models of good practice on the<br />
issues of academic writing conventions. Within higher education, students are required to engage with<br />
Advanced <strong>Academic</strong> Literacy (AAL) and as such, write at an accepted complex level as required by<br />
higher education. Indeed, Tardy (2005, p326) observed that ‘… students need to learn ways of<br />
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Angela Shapiro and Aidan Johnston<br />
thinking about, interacting with, and constructing knowledge of disciplinary communities and content’.<br />
All has to occur within the discipline of the individual academic department within the higher education<br />
institute; this methodology is generally defined as being an academic literacies approach (Lea &<br />
Street, 2010).<br />
2. The effective learning service<br />
In Glasgow Caledonian University, the Effective Learning Service (ELS) first commenced in 2000. At<br />
that time, academic support was regarded as being necessary in order to develop the personal and<br />
study skills learners needed to meet the demands of Higher Education (Gerrard et al., 2005). This<br />
could be argued as being the traditional study skills method, a deficit approach (Lea & Street, 2010).<br />
However, since its conception, the ELS approach has developed to one that recognises that<br />
irrespective of the student’s background and knowledge, entering or re-entering higher education is a<br />
transitional process which is unique to each individual. This has underpinned the development of the<br />
ELS in GCU, such that it aims to develop the academic literacies that are required in higher education<br />
(Kern & Schultz, 2005). This approach is one that that has been integrated on an institution-wide<br />
basis, is inclusive and student focused, emphasising that all students can improve learning, rather<br />
than a remedial few (McAllister & Shapiro, 2004). Moreover, this developmental approach recognises<br />
that learners derive from different backgrounds, have different motivations and learning needs (Illeris,<br />
2006). Thus, the pedagogical approach that the ELS offers is one that seeks to encourage the<br />
students to take on responsibility for their own learning in that they identify what is important, rather<br />
than being directed by the lecturer (Illeris, 2006).<br />
We believe that students at GCU are comfortable with accessing technology, indeed, over the<br />
academic year 2009/2010, over 13,000 visitors accessed the Effective Learning Service (ELS)<br />
website, of whom 17% accessed the online guides (Google Analytics, 2011). At the same time, over<br />
5,000 students attended over 200 workshops that were run by the ELS over the academic year<br />
2009/2010. However, although the students attending the workshops indicated their usefulness, in<br />
feedback many commented that they would also have liked to have the opportunity to re-access the<br />
material at a later date. Moreover, every workshop also generates students requesting individual<br />
follow up appointments or requests for additional support material. This suggested that using vidcasts<br />
in Higher Education would be helpful for students in their academic journey and aid their progression<br />
towards independent learning.<br />
3. Using inclusive technologies<br />
A Vidcast or vodcast contains audio and images, either moving or fixed (Traxler, 2008). It is widely<br />
acknowledged that students have different learning styles (visual, reflective, auditory, and<br />
kinaesthetic) but at times some of these learning styles are not accommodated fully in Higher<br />
Education, although Fox and Ronkowski (1997) acknowledge that some lecturers accommodate<br />
these differences in their teaching methods. This project will use vidcasts to incorporate the students’<br />
preferred pedagogical preferences in an online environment. Podcasting, for example, will clearly<br />
appeal to auditory learners; with the addition of visual prompts the vidcast will also support dyslexic<br />
students in retaining the information (Edirisingha et al., 2008). Essentially by students having to<br />
concentrate and apply active listening when using podcasts for educational pursuits, this means that<br />
they are cognitively involved rather than merely listening, as one does to music.<br />
In addition, users of vidcasts with visual impairments will be able to select to listen solely to the audio<br />
element. Students can also choose when and where they wish to engage with the vidcasts and this<br />
approach enables students to revisit the material at their own pace and can download the material on<br />
to their mobile device (Informal Mobile Podcasting and Learning Adaptation (IMPALA) 2006; Gribbins,<br />
2007). Moreover, students at university have a wealth of experience, irrespective of age and if the<br />
learning is purposeful, then the adult learner is more likely to become engaged in the process (Rogers<br />
& Uddin, 2005).<br />
4. Investigation stage<br />
<strong>Two</strong> workshops approximately 45 minutes in length were recorded using a fixed video camera and<br />
subsequently digitised and placed on the ELS website along with a description of the workshop. Initial<br />
feedback from students suggested this approach offered little value as it was not easy to find the<br />
relevant information as they had to scroll though 45 minutes of video to find the relevant part. Further<br />
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feedback also suggested it was difficult to see the PowerPoint slides in the background and that<br />
seeing the presenter offered little value. (Figure 1).<br />
Figure 1: Project journey<br />
5. Evaluation of first year of funded project<br />
The initial evaluation approach that was selected, asked users to evaluate the usefulness of the two<br />
completed vidcasts on essay writing and writing final year reports through feedback from the Survey<br />
Monkey on-line questionnaire service. Producing vidcasts to enhance students’ learning is only a<br />
worthwhile activity if students use the vidcasts. It was important, therefore, to know what students<br />
thought about this type of delivery and whether they felt more engaged in the student learning<br />
experience. Accordingly, the questionnaire was placed on the ELS website in November 2009.<br />
However, feedback was slow and only 50 questionnaires were completed. Nevertheless, the<br />
responses in the main were positive, and users (both students and staff) gave recommendations for<br />
improvement. At the same time statistics were collected from Google Analytics which indicated that<br />
over 1,000 users had accessed the vidcasts, which clearly indicated that they were being utilised.<br />
The respondents to the Survey Monkey online survey stated that they preferred the vidcast to be<br />
delivered in shorter sections; that they wanted brief summaries of the content and suggested<br />
improvements in navigation. These changes were subsequently actioned; shorter chapters consisting<br />
of no more than five minutes of content were added along with detailed chapter descriptions.<br />
Improvements were made to address the navigation issues by upgrading the web video player to<br />
allow users to control navigation. In response from feedback from post-graduate level students, an<br />
additional vidcast on writing literature reviews was produced. (Figure 1).<br />
6. Evaluation of second year of funded project - the four new vidcasts<br />
In January 2011, an additional four vidcasts were placed within GCU’s institutional virtual learning<br />
environment (VLE). This new approach was selected to allow us to target this particular academic<br />
school (BNE) and engage the students in their own learning environment rather than placing the<br />
content on the ELS website, which was used previously.<br />
The four new vidcasts are also set within the national context of exploring new assessment and<br />
feedback practices, the purpose of which is to enhance the student experience, and more specifically<br />
to support the development of self-regulated learners (Nicol & Macfarlane-Dick, 2006). We wanted to<br />
discover the following:<br />
Can increased dialogue make for more effective feedback as perceived by our students?<br />
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Angela Shapiro and Aidan Johnston<br />
Can the use of new learning technologies enhance such dialogue and thereby support the<br />
academic literacies model through an online process. (Figure 1).<br />
7. Conventions of academic writing and feedback<br />
Primarily the foundation for placing the second year aspect of the Scholar and Associate Project was<br />
based on Nicol and Macfarlane-Dick's (2006) principles which focused on the importance of giving<br />
students appropriate and timely feedback that encourages and helps the students learn and progress.<br />
Feedback is essential to student learning. Providing feedback in different media reinforces the<br />
message and gives students a more personal learning experience. The first principle recommends<br />
helping students to clarify the criteria for good performance (outcomes, performance criteria and<br />
expected standards). Our response was to produce exemplars demonstrating acceptable academic<br />
writing conventions using the vidcasts for students studying in the School of Built and Natural<br />
Environment at academic levels 1-4 (Figure 2).<br />
Chapters<br />
Related<br />
Links<br />
Mobile<br />
version<br />
download<br />
Web video<br />
player<br />
Figure 2: Extract from introduction to academic writing vidcast.<br />
The first level vidcast focuses on an introduction to academic writing conventions by explaining and<br />
illustrating how to write a paragraph at micro level including the conventions of referencing. Animated<br />
sequences highlighted the various errors throughout the paragraph. This approach blends the<br />
narration and the visual representation shown on screen to emphasise the point to the viewer. The<br />
second level vidcast explains how to plan, construct and write a report including a detailed breakdown<br />
of appropriate material for each section of the report. The level three vidcast concentrates on features<br />
of group reports and examines some of the issues that may occur when individuals are working<br />
together on one task. The level four vidcast is aimed at post-graduate students and demonstrates<br />
how to execute a complex report, applying a case study format. Each vidcast has related links to<br />
additional reputable support materials that are available on the internet. (figure 2). The next principle<br />
influenced by Nicol & Macfarlane-Dick (2006) indicated the importance of facilitating the development<br />
of self assessment (reflection) in learning. We decided to send emails requesting feedback from<br />
selected students and staff in the School of BNE and carry out feedback using Poll Everywhere with<br />
the first year cohort following the use of the first level vidcast. Poll Everywhere is an interactive<br />
audience response system that uses mobile phones, twitter, and the web. The responses are<br />
displayed in real-time. The polls can be multiple choice based questions or open-ended questions that<br />
can be created to create conversations with the participants. The advantage of Poll Everywhere is<br />
that immediate feedback may be obtained. We thought that since a high percentage of the students in<br />
BNE first level were young males, that they would have a mobile phone and be comfortable with using<br />
technology.<br />
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Angela Shapiro and Aidan Johnston<br />
Figure 3 illustrates an example of results from a sample poll using Poll Everywhere. Students were<br />
shown a vidcast as part of their lecture and then asked questions to test their understanding about<br />
conventions of academic writing. However each group of students revealed an unforeseen result in<br />
that students preferred to either vocalise their thoughts, or put their hand up rather than using their<br />
mobile. This may have been for several reasons; firstly, students had to use a long number to send<br />
their results back (Figure 3) and secondly, some students were concerned that responding would<br />
incur cost (despite the fact that most had call plans with free texts). The lecturer took time to become<br />
familiar with using Poll Everywhere and in the initial polls students could guess the correct answer as<br />
the results were revealed as student responses were sent. In the later polls, the lecturer learnt to hide<br />
the results so they did not appear instantaneously. Despite these challenges, students enjoyed the<br />
interaction; however, as this took place very quickly after the learning experience, there was no time<br />
for reflection by the learner.<br />
Response<br />
options<br />
Poll question<br />
Response<br />
methods:<br />
SMS, Twitter<br />
or Web<br />
Respons<br />
e results<br />
Figure 3: Sample student response using Poll Everywhere<br />
Following this, we distributed a brief questionnaire requesting comments from selected staff and<br />
students in the school of BNE. To date, although we know the vidcasts are being used regularly,<br />
based on Google analytics web tracking (1583 people accessed the vidcasts in 2010), only a handful<br />
of BNE staff and students have responded to the email. However anecdotal feedback has been<br />
heartening with users stating that they found the vidcasts easy to follow and liked the fact they had<br />
the option of being able to navigate through the chapters. The issue of survey fatigue has been<br />
suggested in studies, with respondents in these studies stating that reasons for non completion<br />
included: too many surveys, lack of time and that many of the surveys appear to be irrelevant (Porter<br />
et al., 2005). Other research highlighted that the culture of the department may affect the level of<br />
responses in conjunction with the personality and attributes of the respondent (Porter & Whitcomb,<br />
2005).<br />
8. Conclusion<br />
The results indicated that students liked to respond using their mobile phones, but some were<br />
unwilling to engage with the feedback process, either because of security or cost, although<br />
interestingly students were happy to respond by putting their ‘hands up’ when asked the same<br />
questions that were on the Poll Everywhere slide. This suggested to us that students do not feel<br />
uncomfortable responding in front of their peers. However, it is acknowledged that this approach of<br />
feedback does not allow time for reflection. Additionally, Clouder (1998) suggests that ‘… students are<br />
not all at similar cognitive levels; therefore their evaluations can only be a product of their<br />
expectations for their level of cognitive development.’ Indeed in a study by Arthur (2009) it was noted<br />
that some lecturers believed that they are the professionals and thus they are the only ones who are<br />
sufficiently competent to evaluate lecturers’ work. We would disagree but recognise that care needs<br />
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Angela Shapiro and Aidan Johnston<br />
to be taken when distributing questionnaires. However we believe that while students and staff may<br />
not formally respond to questionnaires, by accessing the site repeatedly and spending time using the<br />
vidcasts and the related links this partially indicates student and staff approval.<br />
9. Recommendations for future<br />
We wish to further provide opportunities to reduce the divide between current and desired<br />
performance. We intend to reproduce the vidcasts in smaller sections and place them on the new<br />
Effective Learning Service’s website. The material will be accessible for all students and staff at<br />
Glasgow Caledonian University. We also wish to carry out further research on employing electronic<br />
feedback methods in order to enhance feedback mechanisms from staff and students. We believe<br />
that Poll Everywhere has potential to be applied in a variety of ways throughout our institution. We<br />
intend to liaise and collaborate with staff institutionally to facilitate the provision of innovative feedback<br />
mechanisms.<br />
References<br />
Arthur, L. (2009) “From performativity to professionalism: lecturers' responses to student feedback', Teaching in<br />
Higher Education, Vol 14: No.4, pp 441 – 454.<br />
Cohen, L. Manion, L. and Morrison, K. (2007) Research Methods in Education, Routledge, London: Sixth ed.<br />
Clouder, L. (1998), ``Getting the `Right Answers': student evaluation as a reflection of intellectual development?'',<br />
Teaching in Higher Education, Vol. 3, No 2, pp 185-95.<br />
Crowther, L. (1998) “Getting the ‘Right Answers’: student evaluation as a reflection of intellectual development?”<br />
Teaching in Higher Education, Vol.3, No2.pp185-195.<br />
Edirisingha, P. Salmon, G. and Nie, M. (2008) “Developing pedagogical podcasts”. In: G. Salmon and<br />
P Edirisingha, eds. Podcasting for Learning in Universities, Maidenhed: Open University Press,<br />
pp 154-168.<br />
Fox, R L. and Ronkowski, S. A. (1997). “Learning Styles of Political Science Students.” PS: Political Science and<br />
Politics Vol 30. No 4.pp 732-37.<br />
Gerrard, C. Tweedie, S. and McVey, D. (2005) “Embedding effective learning skills in the curriculum: case<br />
studies and interventions” Paper presented at Centre for Research in Lifelong Learning Glasgow, Glasgow<br />
Caledonian University, June.<br />
Glasgow Caledonian University. (2008). Learning, Teaching and Assessment Strategy 2008-2015. Available:<br />
http://www.gcu.ac.uk/quality/strategy/ltas.html . Last accessed 10th January 2011.<br />
Glasgow Caledonian University. (2010). Overview of the Caledonian Scholars and Associates Initiative 2010.<br />
Available: http://www.academy.gcal.ac.uk/professional/sanda.html. Last accessed 1 May 2011.<br />
Google Inc.. (2011). Google Analytics Statistics - Effective Learning Service Vidcast Page.. Available:<br />
http://www.google.com/analytics. Last accessed 15 May 2011.<br />
Gribbins, M (2007) “The Perceived Usefulness of Podcasting in Higher Education: A Survey of<br />
Students’ Attitudes and Intention to Use” [online] Proceedings of the Second Midwest United<br />
States Association for Information Systems, Springfield, IL. http://aisel.aisnet.org/mwais2007/6, May.<br />
Illeris, K. (2006) ‘What is special about adult learning?’ In: Sutherland, P and Crowther, J. eds. Lifelong Learning.<br />
London, Routledge, 15-24.<br />
Informal Mobile Podcasting And Learning Adaptation (2006) IMPALA Project Website. Available:<br />
http://www.le.ac.uk/impala/index.html Last accessed 10 December 2010.<br />
Kern, R and Schultz JM. (2005) “Beyond Orality: Investigating Literacy and the Literary in Second and Foreign<br />
Language Instruction” The Modern Language Journal, Vol. 89, No. 3, Special Issue: Methodology,<br />
Epistemology, and Ethics in Instructed SLA Research, pp. 381-392.<br />
Lea, M. R. and Street, B, V.(2010) “The "<strong>Academic</strong> Literacies" Model: Theory and Applications” Theory Into<br />
Practice, Vol. 45, No 4, pp368-377.<br />
McAllister, C. and Shapiro, A. (2004) “Developing learners at Glasgow Caledonian University: the Effective<br />
Learning Service response”, Paper presented at Forum for the advancement of Continuing Education<br />
Conference, July 2004.<br />
Nicol, D. J. and Macfarlane-Dick (2006) “Formative assessment and self-regulated learning: A model and seven<br />
principles of good feedback practice” Studies in Higher Education, vol 31, no 2,pp 199-218<br />
Porter, S. R. and Whitcomb, M.E. (2005) “ Non- response in student surveys: The role of demographics,<br />
engagement and personality”. Research in Higher Education. Vol 46. No. 2 pp 128-150.<br />
Porter, S. R., Whitcomb, M. E. and Weitzer, W. H. (2004), “Multiple surveys of students and survey fatigue.” New<br />
Directions for Institutional Research, 2004: pp 63–73.<br />
Rogers, A. and Uddin, M. A. “Adult Learning Theory and the Provision of Literary Classes in the Context of<br />
Developing Societies”, in Street B (ed), Literacies Across Educational Contexts, pp235-260 Caslon<br />
Publishing, Philadelphia.<br />
Tardy, C.M (2005) “Its like a story’: Rhetorical knowledge development in advanced academic literacy.” Journal of<br />
English for <strong>Academic</strong> Purposes Vol 4, no 4 pp 325-38.<br />
Traxler, J. (2008) 'Podcasting in Context', in Salmon G and Edirisingha P (Eds), Podcasting for Learning in<br />
Universities, pp 12-19. Open University Press, Maidenhead.<br />
775
Post-<strong>Academic</strong> Masters Course in Management of<br />
Transfusion Medicine: Why the Difference in Access to the<br />
eLearning Between Countries?<br />
Cees Th. Smit Sibinga<br />
ID Consulting for International Development of Transfusion Medicine (IDTM),<br />
University of Groningen, The Netherlands<br />
c.sibinga@planet.nl<br />
Abstract: Health care includes supportive services such as laboratory, radiology and blood transfusion. Blood<br />
safety and sustainability of the blood supply is increasingly organized on a WHO advocated nationally supported<br />
principle where regional blood procurement centres supply hospitals. To manage such regional or national blood<br />
supply centres, leadership development is paramount. Since 2004, WHO has initiated a specific post-academic<br />
Masters course focused on management of Transfusion Medicine (MMTM). This MMTM course is largely based<br />
on eLearning (distance learning principle). Approach – Since the eLearning course became operational in 2006<br />
there have been registered two dozens of qualified fellows from a variety of developing countries and a few more<br />
advanced countries. Fellows are provided personal electronic instructions how to access once all criteria<br />
including acceptance of a proper post-academic dissertation proposal have been met. The access codes are<br />
personal and not public and need to be archived during the course to guarantee a continued access over time.<br />
Fellows were followed during the eLearning period and their progress monitored and evaluated. Specific attention<br />
was given to the ease of handling the e-environment and its related e-technicalities. Fundamental are access to<br />
internet, uninterrupted power supply, consistence of use of a computer (PC or laptop) and computer literacy.<br />
Results –Most of the fellows come from developing parts of the world, predominantly sub-Saharan Africa. There<br />
are distinct differences in country infrastructure and e-environment. Although academically qualified (in-country<br />
University diploma’s) a majority is not familiar with e-technology and computer handling other than some internet<br />
exploring and basic office functions like Word and PPT. Accessibility awareness is not really developed. Major<br />
obstacles encountered are – inconsistent internet access due to supplier problems; unreliable power supply due<br />
to poor and incompetent infrastructure; virus contamination of lap tops and PCs due to frequent uncontrolled use<br />
of memory sticks in internet café’s and through friends and relatives; poor and not maintained firewall conditions;<br />
mediocre computer literacy, particularly when skills beyond basic office functions are required; lap top and PC<br />
breakdown due to uncontrolled working conditions and improper working environments; Conclusions – As fellows<br />
are scattered around the world, and live in developing societies with a limited e- and ICT teaching infrastructure,<br />
it would be appropriate to include in the eLearning package an instructive e-module on how to handle and<br />
manage the eLearning tools, how to manage day-to-day problems of access and downloading, as well as reaccess<br />
for e.g. e-exams and access to new modules in the course. Such instructive e-module would contribute to<br />
a better accessibility awareness leading to a more easy and customer friendly e-access.<br />
Keywords: postgraduate masters, eLearning, evaluation<br />
1. Introduction<br />
Globally, blood safety and sustainability of the blood supply is increasingly organized on a WHO [1]<br />
and WHA [2] advocated nationally supported principle where regional blood procurement centres<br />
supply hospitals. The provision of safe and efficacious blood components is a supportive service.<br />
Health care includes such supportive services e.g. laboratory, radiology and blood transfusion. These<br />
supportive services are an essential part of the health care system and need a careful and balanced<br />
integration in the health care system. As they operate in the demand-supply chain, proper and<br />
intellectually well-equipped leadership is needed to adequately manage these services. The<br />
internationally advocated organizational structure is based on the principles of product liability<br />
(procurement of blood – collection, processing and testing, storage and distribution) and consumer<br />
rights protection (rational use of the products produced and supplied by the blood procurement<br />
organization or blood centres).<br />
Despite all international efforts advocated by WHO through a series of WHA resolutions, most parts of<br />
the world the service offered by blood centres is still supply driven. These parts of the world are<br />
characterized by the UN classification of Low and Medium Human Development Index (L-HDI and M-<br />
HDI) and consist of over 60% of the countries where more than 80% of the global population lives and<br />
roughly 20% of the global blood supply is being consumed [3]. In fact the actual clinical needs should<br />
be met in a demand driven way to avoid shortages and logistic problems of supply and allow the<br />
development of rational and appropriate use of supportive haemotherapy.<br />
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Cees Th. Smit Sibinga<br />
To manage such regional or national blood supply centres, leadership development is paramount.<br />
Since 2000, WHO has initiated a specific post-academic Masters course focused on management of<br />
Transfusion Medicine (MMTM). This initiative has been materialized through the creation of a special<br />
<strong>Academic</strong> Institute for International Development of Transfusion Medicine (IDTM) at the University of<br />
Groningen (www.idtm.org). The contents of the post-academic modular Masters course is built up of<br />
three clusters – two theoretical clusters with 9 e-modules or e-books and one combined cluster of a<br />
practical (observation) real time exposure and a theoretical part with 5 face to face tutorial modules.<br />
Following validation of both the electronic architecture (e-Academy and e-library) and the postacademic<br />
level of the e-book contents, the MMTM course became operational by 2006. [4].<br />
2. Methods<br />
Since the post-academic eLearning course became operational in 2006 there have been registered<br />
two dozens of qualified fellows from a variety of developing countries, largely Africa and a few more<br />
advanced countries such as Singapore. Entrance criteria are – academically qualified (completed a<br />
university education, MSc), affinity to and experience in the field of transfusion medicine, formal<br />
support or recommendation from regional or national blood supply organisation, motivation and<br />
leadership capacity and last but not least having paid the MMTM course tuition fee. Once all criteria<br />
including acceptance of a proper post-academic dissertation proposal have been met, fellows are<br />
provided personal electronic instructions how to access. The access codes are personal and not<br />
public and need to be archived during the course to guarantee a continued access over time.<br />
Monitoring and Evaluation - Those who were provided access were followed during the eLearning<br />
period and their progress monitored and evaluated. Specific attention is given to the ease of handling<br />
the e-environment (internet access) and its related e-technicalities (hardware and software).<br />
Fundamental are access to internet, uninterrupted power supply, consistence of use of a computer<br />
(PC or laptop) and computer literacy.<br />
The encountered problems were documented and analysed for commonalities and opportunities for<br />
improvement of the customer or user friendliness of the programme.<br />
3. Results<br />
Most of the fellows come from developing parts of the worlds, predominantly sub-Saharan Africa.<br />
There are distinct differences in country infrastructure and e-environment which contribute to the<br />
access and operational continuity of an eLearning based programme. Although academically qualified<br />
(in-country University diploma’s) a majority is not familiar with e-technology and computer handling<br />
other than some internet exploring and basic office functions like Word and PPT. Besides we<br />
experienced differences in personal attitudes and culture once the eLearning has started [5].<br />
Hardware used is not always guaranteed and in many a situation of second or even more hand<br />
nature. The eLearning programme is not public but highly individualised with an electronic match<br />
between the master system and e-academy in the Netherlands and the personal laptop or PC at<br />
home. Changes in hardware need a renewal of the match to allow continuation of the access.<br />
Accessibility awareness is not really developed [5] and major obstacles encountered over the past<br />
five years are –<br />
Inconsistent internet access due to supplier problems;<br />
Unreliable power supply due to poor and incompetent infrastructure;<br />
Virus contamination of laptops and PCs due to frequent uncontrolled use of memory sticks in<br />
internet café’s and through friends and relatives;<br />
Poor and not maintained firewall conditions;<br />
Mediocre computer literacy, particularly when skills beyond basic office functions are required;<br />
Laptop and PC breakdown due to uncontrolled working conditions and improper working<br />
environments;<br />
In different countries different grades of eLearning environmental and climate conditions were<br />
observed, but these are essentially variations of the same theme. One element needs to be added<br />
based on the observations, and that is the personal discipline of the fellows, caused by a variety of<br />
conditions e.g. limited career perspectives, micro-economical situation (family income) and paucity of<br />
academic interest and motivation.<br />
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4. Discussion and conclusion<br />
Cees Th. Smit Sibinga<br />
At the turn of the 20st century the need for an educational development programme for potential<br />
managers and leadership in blood transfusion was recognized by WHO. The question asked was how<br />
to create a specific curriculum that would provide both knowledge and managerial/leadership skills in<br />
blood transfusion and would provide access to such potential all over the world without the need for a<br />
longer absence from the base in the home country. Most countries were and are still in a transition<br />
and have initiated developments at national level based on the WHO recommendations and the WHO<br />
Essential Health Technology Department of Blood Safety Strategic Plan 2000-2003 [6]. In such<br />
situation identified and appointed competent leadership needs to be on the spot and not so much<br />
send abroad for a period of 2 to 3 years.<br />
The solution is in distance learning [7] and in particular in eLearning for the acquisition of the<br />
necessary knowledge load, to be completed by a relatively short period of six months for real time<br />
exposure to the practice of management and leadership in an appropriate and developed transfusion<br />
medicine environment [4]. Such environments are to be found in the more advanced world. During the<br />
same period a series of additional management related tutorials then could be provided through an<br />
academic teaching institute in relation to the real time exposure.<br />
4.1 Expectations<br />
The MMTM eLearning curriculum has two clusters, one teaching the essentials of management<br />
(organisation and structure, legislative and regulatory aspects, human resource management and the<br />
finance and economical aspect) and a second cluster that focuses on the management of a larger<br />
national blood supply structure (societal interface, clinical interface, process management and quality<br />
management). In principle the modules would allow a 12 months study period [4]. However, due to a<br />
series of conditions it so far has turned out to be substantially longer. The full course is concluded<br />
with a thesis at post-academic level of contents and leads to the formal University of Groningen postacademic<br />
Masters title MMTM – Master of Management of Transfusion Medicine.<br />
The reasons analysed in this and the previous study [5] differ between countries and fellows.<br />
Where the personal experiences with the eLearning part of the course relate largely to the level of<br />
academic background, intellectual comprehension and attitude, there are more conditions that are<br />
related to the societal infrastructure and its functioning.<br />
4.2 Differences observed<br />
The differences observed over the five year period can be classified into differences in academic level<br />
of the fellows [5] and differences in environment and climate needed for a smooth and problem free<br />
operation and performance of the eLearning part of the MMTM course.<br />
4.2.1 Differences in academic level<br />
As mentioned a prime entrance criteria is an academic level education to be evidenced with a<br />
University Masters of Science diploma and the period over which the academic education has been<br />
followed. All fellows have met this criteria. However, during the eLearning period is was observed that<br />
the levels differ. Most of the fellows (e.g. Eritrea, Uganda, Tanzania, Zambia, but also Singapore)<br />
have a difficulty with the post-academic level of the module contents and this is particularly<br />
demonstrated in the level of comprehension of the modules on organisation and structure (module 1)<br />
and on finance and economy (module 5). Also the module 8 on process management showed some<br />
difficulties of comprehension at intellectual level. This was more prominent with those from the African<br />
continent than with the fellow from Singapore.<br />
Besides, the differences in levels come very clearly to live with the design of the thesis project, the<br />
project proposal and the applied scientific work to be done for the thesis. Some are acceptably<br />
familiar, but others show quite some difficulty in the design and writing of the proposal (e.g. Uganda,<br />
Zambia, Tanzania). Apparently the academic education in these countries does not prepare for an<br />
academic level attitude and curiosity, and does not foresee in basic intellectual training for scientific<br />
work to be done.<br />
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4.2.2 Differences in e-environment and e-climate<br />
Despite the presence and availability of modern communication technology, there are differences in<br />
accessibility of particularly internet due to inconsistent and unreliable providers of internet services.<br />
Some countries (e.g. Eritrea) allow only one supplier, controlled through the authorities, other have<br />
more local suppliers. As the services depend on power supply, this factor becomes a key in the<br />
access to internet. With the exception of Singapore, the countries where most of the fellows live (Sub-<br />
Sahara Africa and the Caribbean) experience regular and unpredictable power supply problems.<br />
These power supply problems also are unpredictably long, sometimes even a full day or more, which<br />
happens particularly in the Tropical raining Season. We have observed a variety of virus<br />
contaminations which have affected the software and therefore the operations and performance of the<br />
eLearning programme. Most of these contaminations are picked up when the laptop is used in<br />
internet cafés or through exchange of USB memory sticks and diskettes. Most of these have been<br />
observed in Uganda and Zambia, but also in Eritrea and Tanzania. Fellows lack the knowledge and<br />
discipline about virus contamination prevention and elimination. USB memory sticks are just<br />
exchanged without scanning for contamination. Most of the fellows do not have a fire wall system on<br />
their laptop of PC. If so, there are scarcely updates done and regular scanning does not belong to the<br />
cyber culture of most of the fellows, particularly in Africa and the Caribbean. Given the diversity of<br />
questions asked to the help desk, there is a limited computer literacy with most of the fellows. The<br />
laptop and/or PC have become part of modern life, but without sufficient knowledge of even the<br />
basics of information technology, leaving them with poor to absent literacy of how to handle basic<br />
computer programmes, e-mail and electronic documents. Another observation is in the quality and<br />
operations of the hardware used. Most common laptops and PC are bought on the market without<br />
reference and second or even more hand. Poor quality batteries, limited memory capacity and<br />
technical failures, including breakdowns and crashes. Absence of repair and maintenance services<br />
aggravate the situation as do limited working space. In one situation a laptop was placed in front of an<br />
open window. When a sudden rain shower took place the laptop was soaked and evidently no longer<br />
usable. In another situation fellows who had registered and accepted into the course, suddenly<br />
claimed the right to be given for free a laptop and appropriate software.<br />
4.3 Conclusion and recommendation<br />
ELearning has become a common approach in teaching and training in many parts of the world.<br />
However, there are still limitations of which some are difficult to influence and eliminate, because they<br />
are an integral part of less developed societies in different parts of the world. As fellows are scattered<br />
around the world, and live largely in developing societies with a limited e- and ICT teaching<br />
infrastructure and culture, it would be appropriate to include in the eLearning package an instructive<br />
e-module on how to handle and manage the eLearning tools, how to manage day-to-day problems of<br />
access and downloading, as well as re-access for e.g. e-exams and access to new modules in the<br />
course. Such instructive e-module would contribute to a better accessibility awareness leading to a<br />
more easy and customer friendly e-access. It would also be appropriate to stimulate the development<br />
of essential computer literacy among this group of academics that were not exposed during their<br />
academic education at the respective universities or medical schools.<br />
References<br />
Blood Safety. Aide Mémoire for National Blood Programmes. WHO/BCT/02.03. Geneva, 2002.<br />
Blood Safety and Clinical Technology. Strategy 2000-2003. WHO/BCT/01.01 Geneva, 2001.<br />
Safe Blood and Blood Products: Establishing a distance learning programme in blood safety: a guide for<br />
programme coordinators. WHO/BCT Geneva 2009.<br />
Smit Sibinga CTh, de Gunst R. E-academy for international development of transfusion medicine – a unique<br />
institution. Proceedings of the 7 th European Conference on eLearning, Remenyi D. ed. <strong>Academic</strong> Publ. Ltd,<br />
Reading UK, 2008; volume 2:479-84.<br />
Smit Sibinga CTh. Post-academic Masters in Management of Transfusion Medicine (MMTM); an evaluation of<br />
the eLearning part of the course. Proceedings of the 9 th European Conference on eLearning, Paula<br />
Escudeiro ed. <strong>Academic</strong> Publ. Ltd, Reading UK, 2010; volume 2:826-28.<br />
WHA63.12 – Availability, safety and quality of blood products. WHA Resolution, Geneva 2010.<br />
WHO/EHT/04.09 Global Database on Blood Safety Report 2001-2002. Geneva 2004.<br />
779
Engagement With Students in ‘Middle Ground’: A Flexible<br />
Learning Environment Allowing Simultaneous Access to<br />
Social Networking Sites and Formal <strong>Academic</strong> Space<br />
Anne Smith and Sonya Campbell<br />
Glasgow Caledonian University, UK<br />
anne.smith@gcu.ac.uk<br />
sonya.campbell@gcu.ac.uk<br />
Abstract: Content: The twenty first century student demands more from universities in terms of engagement that<br />
is flexible, accessible and immediate. This means Universities revisiting their engagement agenda at a time when<br />
financial constraints can least afford expensive technologies and resource dependent engagement solutions.<br />
Solutions are likely to be varied however they must fundamentally deliver what students expect in terms of<br />
engagement. Engagement requires a partnership between academe and student body, but often this relationship<br />
is a tension between what universities want to deliver, and what students expect to receive. This complex<br />
environment of constraint, tension and expectation means that solutions will be tested by both parties on those<br />
variables. In pursuit of solutions it is presumed that there could be a ‘middle ground’ that would be acceptable to<br />
both parties. The aim of this paper is to present the concept of ‘middle ground’ engagement, where parties<br />
engage using a simple, cost effective and easily accessible communication tool. Middle ground is an emerging<br />
concept informed by results from a study of student communication and interaction. It enables freedom of<br />
movement for the user to communicate, engage and participate with others. The tool tested in the study is not a<br />
formal learning space such as a VLE, or a branded social space such as facebook, but rather a flexible<br />
environment allowing simultaneous access to social networking sites and formal academic space. The<br />
subsequent challenge is to shape and roll out a communication tool that is ‘middle ground’.<br />
Keywords: engagement, participation, formal/informal learning, social learning, collaborative learning, social<br />
interaction<br />
1. Introduction<br />
It is hard to avoid the influence that Web 2.0. and social software has within the 21 st century (The<br />
Department of Education, 2010, ESRC, 2011). The above terms are stated with regularity in all<br />
spheres of our lives, and whether we choose to engage with them or not, they are now a major<br />
feature of our world. To understand their impact, we must first understand what they actually mean.<br />
The term Web 2.0, attributed to Tim O’Reilly in 2005, defined Web 2.0 as the network platform,<br />
spanning all connecting devices; web 2.0 applications are those that will make the most of intrinsic<br />
advantages of that platform. Social software on the other hand is seen as one of the applications<br />
working with, and from the platform. Parameswaran and Whinston (2007) define social software as<br />
“applications and services that facilitate collective action and social interaction online with rich<br />
exchange of multi-media information and evolution of aggregate knowledge.”<br />
Within Higher Education (HE) there has been a growing awareness that these technological advances<br />
are having an impact on the way we teach and learn (Jones, Blackley, Ftizgibbon and Chew, 2010;<br />
Selwyn, 2007). This paper will focus on understanding student’s experiences and perceptions of<br />
social software in regard to its importance to their engagement with learning. Its aim is to provide<br />
evidence to support the assertion that the boundaries between learning and social usage are<br />
expanding, and that there is not, in fact, a need to make clear definitions between formal and informal<br />
usage for social software to be used in an academic setting (Margaryan and Littlejohn, 2008). This<br />
paper will review the theories and concepts that underpin understanding of Web 2.0 in learning<br />
environments thus locating the emerging consensus. A methodology will present the methods<br />
employed in the study before discussing the findings and the emergent concept. The paper concludes<br />
with a clear trajectory for future research into this emergent area of study; space between formal and<br />
informal learning.<br />
2. Literature review<br />
As a population of new learners are born and raised within this setting, the ‘net generation’ appears to<br />
be distinct from previous generations in their abilities, expectations and motivations (Oblinger and<br />
Oblinger, 2005; Prensky, 2001). Specifically, Prensky, (2001) considers the current generation to be<br />
‘digital natives’ and the previous generations to be ‘digital immigrants’. Within this distinction is the<br />
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Anne Smith and Sonya Campbell<br />
difference in the way learners will engage and move within the sphere of Web 2.0, the assumption<br />
being that the natives will find it easier to adopt and use these technologies than the immigrants.<br />
With an awareness that learner’s themselves are changing, there is a growing need to understand<br />
how learning and teaching should change to support their needs (Schroeder et al 2010; Skiba and<br />
Barton, 2006; Williams and Chinn, 2009). It appears traditional models which use ‘The TTT’ approach<br />
(talk, text, and test) are not valued by the net generation (Oblinger and Oblinger, 2005). In contrast<br />
the 21 st century learner is more likely to prefer group working rather than isolation and teaching<br />
approaches that recognise the impact of social interaction and collaboration on learning appear to<br />
more closely meet their needs (Beldarrain, 2006; Lave and Wenger, 1991). Students who are the net<br />
generation exhibit behaviours that desire constant connectivity, convenience, collaboration and<br />
information rich access (Paul, 2001; Weiler, 2004). This behaviour is embedded in the business world<br />
and according to Friedrich, Peterson, and Koster, (2011) will impact on the future business<br />
environment, how we do business and how the economics of business will be supported by<br />
heightened levels of connectivity.<br />
As we attempt to gain adoption over the emergent technologies inspired by Web.2.0 concepts, there<br />
is a desire in pedagogical circles to understand and identify relevant themes and rationales in relation<br />
to their impact on learning and teaching (Conole, de Laat, Dillon and Darby, 2007; Minocha, 2009a).<br />
Although research into the impact of social software and Web 2.0 is increasing, it is still very much in<br />
its infancy (Selwyn, 2007). There is consensus however in the evidence of tensions, functionality and<br />
applicability linked to its uses and applications within Higher Education (Cole, 2008, Margaryan and<br />
Littlejohn, 2008; Williams and Chinn, 2009). Further commonality is emerging through research into<br />
the use of social software in relation to collaborative learning opportunities without the need for face to<br />
face contact (Belderrain, 2006). In a review of the role of social software in education, Minocha<br />
(2009a) highlighted the view that although the tools provided opportunities for group learning, the<br />
need to share and collaborate brought with it additional responsibility and workload which some<br />
students found inflexible and forced. Other areas of student concern raised were usability and the<br />
distinction between privacy and public nature.<br />
In summary, Minocha (2009a) argues that as there is an increasing adoption of social networking<br />
tools, this has led to a need to investigate the reasons for adoption of the tools and the benefits and<br />
challenges the students face. Barnes, Marrateo and Pixy Ferris (2007), cited in Williams and Chinn<br />
(2009) found that students chose to use different tools to deliver a variety of different ends, and were<br />
often multi-tasking within various roles at any given time. Within this research it was found that the<br />
ability to relate to prior experiences led to positive interactions in learning environments. As students<br />
already possessed certain levels of technology skills, potentially acquired whilst using the tools for<br />
social means, as ‘digital natives’ they could then use these skills as a platform (Prensky, 2001).<br />
Although it has been shown that students benefit in terms of technology skills from using tools in an<br />
informal setting, there is research that points to their reluctance to use informal tools in which to<br />
formally learn (Madge et al 2009, Jones et al 2010). Research conducted by Madge et al (2009) found<br />
that 91% stated they never used Facebook (FB) for communication with university staff, and only 10%<br />
used FB throughout the year to discuss academic work. There is some dubiety in the results which<br />
shows that 46% used FB informally to discuss academic work on a daily/weekly basis, and 53% were<br />
positive about FB being used in a formal but administrative way to support learning. The ways stated<br />
were social/peer led academic support, possible revision opportunities and notification of changes to<br />
lecture times. Their conclusion recognised that although FB was an important tool, caution needed to<br />
be taken in the ways it was used as it was apparent that students felt this was their area for social,<br />
rather academic purposes.<br />
In a recent study, Jones et al (2010) reviewed multiple case studies pertaining to the student<br />
experience of social software from an educational perspective. They describe the perceived<br />
differences as “Learning is a painful process where as social life is pleasure to many students.” There<br />
was a perceived conflict in using social software as students felt it was important to separate life and<br />
study spaces. However, rather than insist that two distinct spaces be created for students, Jones et al<br />
created the ‘Continuum of socio-learning divide’ see Figure 1. They argued that although there were<br />
separate domains within the continuum, at any given point these might overlap to address the needs<br />
of both the institution and individual leaning preferences.<br />
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Anne Smith and Sonya Campbell<br />
x y<br />
completely separation selectively separation/ completely combination<br />
of life & studying combination of life & studying of life & studying<br />
studying<br />
Figure 1: Continuum of socio-learning divide”<br />
It is within this area of selective separation that this study looks to achieve a better understanding of<br />
learner preference and usage. The study attempts to identify and explore what is “middle ground”. In<br />
summary the literature shows that although there has been some adoption in formal contexts of Web<br />
2.0 there continues to be a high level of social networking sites being used in learning contexts. The<br />
literature shows that a level of confusion still exists in relation to the questions ‘how do students want<br />
to connect during their engagement with university life?’ and ‘what tools would they prefer to use?’.<br />
Universities are challenged with the need to provide contemporary learning solutions to a generation<br />
with high levels of connectivity, and high levels of choice. This study captures evidence of that need<br />
as well as a solution that might contribute towards the levels and type of connectivity desired. The<br />
following section details the methodology applied in the study.<br />
3. Methodology<br />
Mixed methods were applied in this study, specifically, an action research approach over a 4 week<br />
period which involved testing an application supplied by ‘Youthwire’ in conjunction with semi<br />
structured questionnaires investigating communication and interaction (Borrego, Douglas, Amelink,<br />
2009; Bryant, 2007; Hohenthal, 2006). Mixed methods have been criticised essentially because of<br />
contradictions created in terms of philosophies and approaches relating to analytical validity (Borrego<br />
et al, 2009). In this case however, mixed methods were considered highly appropriate in order to<br />
triangulate the results (Borrego et al 2009). The students, n=8, were organised into two groups of 4<br />
and all were asked to complete a semi structured questionnaire on communication and interaction at<br />
university. These students were enrolled on a 4 th year undergraduate BA (Hons) Management,<br />
Technology and Enterprise programme. The nature of their programme meant that they were<br />
technology users but not specialists. Except for one student all were under twenty five years of age.<br />
Students joined a 4 week block of testing using a communication tool supplied by ‘Youthwire’. A<br />
second group of students n=13, were then recruited for a repeat block of testing. Unfortunately group<br />
2 were less engaged and the results were unsatisfactory due to coincidental timing of assessment<br />
deadlines. Nonetheless, sufficient data for the purposes of the study was generated from group 1<br />
enabling the study to progress. During the test with group 1, students met every week in labs to use<br />
the communication tool in a group project environment. The following section presents and discusses<br />
the findings from group I.<br />
4. Findings and discussion<br />
This section will firstly introduce the communication tool before providing an overview of the action<br />
research findings. The section proceeds with an insight to current usage by students of social<br />
networking before capturing student voices through statements of their experiences and thoughts<br />
towards social media and formal learning; these sections are structured to capture perspectives on<br />
student led connectivity and then VLE led connectivity. Finally, the findings and discussion inform the<br />
conceptualisation of ‘middle ground’.<br />
4.1 The communication tool<br />
The communication tool being tested to inform the conceptualisation of middle ground was provided<br />
under licence by ‘Youthwire’. The tool can be installed on PC’s and appears as a visual on lab<br />
screens in the university. Visually, the tool appears on the home screen as a rectangle in the top<br />
corner of the screen with app style function buttons. The ‘apps’ offer an array of university services as<br />
well as access to FB and similar sites. Students can use this tool by registering on line. The research<br />
team were using this product to test a new ‘app’ style function for ‘middle ground’. Table 1 below<br />
presents findings from the action research tests. During the 4 week period student needs were<br />
recorded through discussions with staff and observations. Discussions with students and developers<br />
at ‘Youthwire’ created potential solutions.<br />
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Table 1: Action research findings<br />
Anne Smith and Sonya Campbell<br />
Action Research Findings<br />
The student brief was to undertake a small research project that involved collecting information on a new<br />
business opportunity for a recycling company. They were instructed to collect data in a group and share their<br />
findings using the new ‘app’ style function provided by ‘Youthwire’. They were required to do this in a lab<br />
environment meeting once a week for two hours over a four week period.<br />
Student Needs Solutions<br />
Students want intuitive tools that look like social software. A simpler way of registering and accessing<br />
friends (i.e. the group) was requested by<br />
students.<br />
Students use chat functions continuously whilst working in Switch between Chat ‘app’ and Share ‘app’<br />
labs with each other.<br />
Students share snippets of information such as tables, videos,<br />
images, websites and so on rather that completed documents<br />
and larger swathes of work<br />
Students will not use a tool that does not offer immediate<br />
solutions i.e. any bugs in a system will disengage individuals.<br />
Students want control over who they work with, what they<br />
share and with whom they share.<br />
Students while working on one assignment will switch directly<br />
into another; coursework multi tasking.<br />
Students surfing the net identify relevant information for a<br />
variety of coursework resulting in them wanting to share with<br />
multiple individuals on separate group pieces.<br />
Multi tasking options required on main<br />
screen. Refresh issues to be resolved<br />
Design required to function more intuitively<br />
Selection and filtering required on selection<br />
of group members that can include<br />
academics<br />
Document multitasking required<br />
Share options required for multi groups and<br />
multi shares of information to single users.<br />
In summary, students desire a ‘middle ground’ communication tool that controls who they share with,<br />
extensive multi-tasking features for sharing and selection and communication filtering. Literature<br />
provides a consensus that student’s desire high level connectivity but the applications and tools are<br />
contested as is the space in which they occupy (Madge et al 2009, Jones et al 2010). The following<br />
sections present and discuss the results from the semi structured questionnaires; first social<br />
networking usage by students is established, second student led connectivity and third academic VLE<br />
space and connectivity.<br />
4.2 Social networking usage<br />
Students were asked about their social networking usage and the majority demonstrated that they<br />
accessed a site at least ‘once a day’. There were other responses that indicated their usage to be<br />
more than once a day. Students in the study clearly recognised social websites as being designed for<br />
social purposes, stating that they used them ‘to keep up-to-date and in touch with friends and family’.<br />
Students were also aware of the interaction that the platforms offered and commented that they often<br />
were able to ‘interact with friends and family’ (Madge et al 2009). However, it is also notable from<br />
Table 2 that students had specific ‘likes’ about social networking and were prepared to concede<br />
‘dislikes’.<br />
Table 2: Social networking - student likes and dislikes<br />
Likes Dislikes<br />
Easy to access<br />
Easy to use<br />
Multiple uses – upload photos, play games, create<br />
events etc<br />
User friendly<br />
Free communication tool<br />
Convenience<br />
Extended networks – keeping in touch<br />
Security issues<br />
Confidentiality issues<br />
Usability issues - slow<br />
Difficult to manage who sees what<br />
These initial comments capture the net generation views and the consensus that they desire<br />
convenience, connectivity, sharing and interaction (Paul, 2001; Weiler, 2004). These initial responses<br />
show that social interaction using social tools is embedded in everyday life of the sample and the<br />
trends for internet and social website usage depict continuing growth for the future (Mori, 2007).<br />
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4.3 Student led connectivity<br />
Anne Smith and Sonya Campbell<br />
Once the overall understanding of usage had been established the views sought required a<br />
contextual change. The student sample was asked to consider social networking, interaction and<br />
communication in the university and learning context; where social ties might be new and or<br />
developed through common ground at university either through study or social commonalities. The<br />
space for networking begins to expand as students appreciate the unique mix of friendships and<br />
learning. Students were asked if they ever used their personal networking sites to facilitate any group<br />
communication about coursework. Replies included:<br />
‘Yes, for group work and to get advice on homework from other students.’ ‘Yes to discuss<br />
coursework or course content, to arrange meetings, to share ideas, to catch up on work<br />
missed in class.’<br />
The social confusion with formal learning space becomes evident. Students do use social networking<br />
sites for group work and communication. Interaction is important to the net generation and the<br />
cognitive processes are being mixed with communication tools resulting in what might be considered<br />
a confused and dynamic state between social and formal learning (Minocha 2009).<br />
Given that boundaries are being stretched, expanded and crossed, and that industry demands<br />
collaborative working practices (Cole, 2009; Engestrom, 2008; Margaryan and Littlejohn 2008;<br />
Williams and Chinn, 2009), students were asked to comment on what they considered to be the ‘best’<br />
ways to communicate and interact at university.<br />
‘Something like Facebook where you can restrict certain people seeing what you are<br />
doing and you can only add the people who you wish to add. This would be great as we<br />
could all communicate about coursework without thinking what others would think of our<br />
work’<br />
‘Also students can discuss their group work on Facebook and I see a lot of students<br />
logged onto their Facebook account while doing their work but then some students may<br />
not be happy with this idea as they wouldn’t wish to add some people whom they don’t<br />
know.’<br />
Other solutions were more pragmatic:<br />
‘I think the best way to contact someone is through maybe email or text message’<br />
In summary, students show a need for connectivity to support learning and interaction. The study<br />
group clearly see the benefits of social networking sites as providing the connectivity solution, but<br />
equally the provision through existing social media contains several compromises involving personal<br />
space. The next section considers the routes to connectivity through academically driven Virtual<br />
Learning Environments or VLE’s.<br />
4.4 <strong>Academic</strong> VLE led connectivity<br />
The idea that there is a need for ‘middle ground’ in student learning is supported through responses to<br />
questions about formal and academic led University spaces such as Virtual Learning Environments<br />
(VLE’s). Students were asked about their usage:<br />
‘..only when necessary, so very little’.<br />
Clearly a VLE formal space is perceived to offer an unfavourable space.<br />
‘Don’t like the fact that there is so much going on in it. Would rather just receive e-mails<br />
from lecturers and have an online library. Sometimes it runs quite slowly’,<br />
The functionality of VLE’s is also a negative for students.<br />
‘The layout is something I don’t like and also how I have problems accessing modules I<br />
should be attached to’.<br />
The VLE is designed to be academic led, but this is a different usage from the concept of student led<br />
connectivity. Students were asked about connectivity with academic staff. One student responded:<br />
‘if the lecturer can see and contribute then they can ensure that work is on track. Also,<br />
this ensures the lecturer can see that equal contribution is being made or that students<br />
are recognised for the contribution which they do make’.<br />
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Anne Smith and Sonya Campbell<br />
The opportunity to ‘free-ride,’ the lack of activity on the part of other students has been expressed as<br />
a concern in other recent studies. (Minocha, 2009a, Minocha, 2009b). This view of being connected<br />
with an academic through VLE or otherwise was supported by others:<br />
‘I don’t mind as they could possibly direct us in the right way if we are doing something<br />
wrong’ and ‘it will be helpful when groups are having difficulties, a lecturer would help<br />
keep on track of contributions’.<br />
Students were also able to address the sharing and contribution requirements on formal group<br />
learning tasks and a student/academic connectivity was important for equality and fairness:<br />
‘The fact that they can see who is and isn’t pulling their weight..’<br />
Nonetheless, there were negative views about connectivity with academics:<br />
‘Don’t really like the idea of the lecturers “listening in” to our discussions’ and ‘May feel<br />
like my every action is being watched’.<br />
In summary, students are seeking opportunities to chat and share but with selected stakeholders only.<br />
Unfortunately the existing dislike of academic VLE led approaches move student learning towards<br />
social media usage and away from an academically crafted learning space which should provide<br />
value.<br />
4.5 Conceptualising middle ground<br />
It appears that connectivity should be a solution that allows self management on the part of the<br />
student in conjunction with value laden academic learning requirements. This is perhaps ‘middle<br />
ground,’ connectivity using a communication tool to support a mix of academic learning; intellectual,<br />
cognitive and social interaction with selected peers and academics. This concept is distinguished from<br />
the social space supported by social networking sites that is to ‘interact with friends and family.’<br />
‘(its) Not that important as there are benefits for the lecturer being able to see the work,<br />
and if there was something that I didn’t want the lecturer to see then I would use another<br />
communication tool to discuss this’.<br />
‘It would be preferred as a group communication but then again having lecturers seeing<br />
our work could also be an advantage’.<br />
‘One member of the group can post a comment which everyone can then see and<br />
comment on, and also because it is online, group work can then be done at any time<br />
without needing to meet up outside of class time’ and ‘It means that we can all talk<br />
together at once without having to arrange any meetings and we can be clear about what<br />
we want each other to do because there is not limit to how long the conversation can go<br />
on for’.<br />
‘……….students may not be as willing to contribute to discussions if they know that the<br />
lecturer is watching’<br />
‘……..it would be about the assignment and not a personal space.’<br />
The requirements for student connectivity in academic contexts, creates the concept of ‘middle<br />
ground’ see Figure 2. This requirement includes communication for group working remotely, sharing<br />
images & videos, documents and links whilst chatting (Belderrain, 2006). Middle ground is depicted in<br />
the diagram below showing a space that exists between formal leaning and social networking.<br />
Essentially, ‘middle ground’ has been explored through results from an action research study and<br />
student comments retrieved from semi structured questionnaires. The overall narrative has been rich<br />
enough to reveal a particular view of communication and interaction in university and is shaping what<br />
might be solutions to the contested space between social and formal learning. The step forward using<br />
results from the action research test is to shape a tool that has the capability to provide the desired<br />
level of student connectivity in this space. As yet academic views on ‘middle ground’ have to be<br />
gathered and usage tested from an academic perspective. The authors accept that this current<br />
limitation means that ‘middle ground’ can only be achieved where there is a true nexus between<br />
student needs and those required by academics for effective learning.<br />
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Figure 2: Conceptualising ‘middle ground’<br />
5. Conclusion<br />
Anne Smith and Sonya Campbell<br />
The paper has focussed on a contested space between formal and informal learning. The view is that<br />
this space is not best serviced by either social networking sites or VLE’s and that there is a ‘middle<br />
ground’. The paper has approached the problem firstly by attempting to better understand the 21 st<br />
century student, their learning and connectivity needs. Supported by literature there is consensus that<br />
student connectivity is highly important and levels are only likely to increase with demand for more<br />
convenience and more accessibility. The tensions arise when more formal academic activities seep<br />
into social spaces and personal networking sites. Students recognise this as being a problem.<br />
Therefore this paper concludes with the concept of a student perspective on what ‘middle ground’ is<br />
and a specification for requirements of a new tool that is able to meet the connectivity requirements in<br />
‘middle ground’ space; the requirement essentially includes communication for remote academic<br />
group working, sharing images & videos, documents and links whilst chatting (Belderrain, 2006).<br />
Future developments in this study will involve the rollout to a larger community of students, of a low<br />
cost communication tool designed to support connectivity in ‘middle ground’. Thereafter academic<br />
views will be captured in a test study in order to develop a better understanding of how academics<br />
embed the tool in formal learning contexts.<br />
Acknowledgements<br />
‘Youthwire’ is an application owned by Youth Media (UK) and we wish to acknowledge their<br />
collaborative efforts during this study. ‘Youthwire’ are currently developing the application and retain<br />
ownership of all product specification.<br />
"Campus Service Manager (CSM) and its associated software applications including all copyright and<br />
other intellectual property rights therein is the sole and exclusive property of Youth Media (UK)<br />
Limited and is used under licence by Glasgow Caledonian University.”<br />
Authors would like to thank Dr Keith Halcro and Dr Peter Duncan for various contributions during the<br />
study.<br />
References<br />
Beldarrain, Y. (2006), "Distance Education Trends: Integrating New Technologies to Foster Student Interaction<br />
and Collaboration", Distance Education, Vol. 27, No. 2, pp. 139-153.<br />
Blackey, H., Jones, N., Chew, E. and Fitzgibbon, K. (2010) "Get Out of MySpace", Computers & Education, Vol.<br />
54, No. 3, pp. 776-782.<br />
Borrego, M., Douglas, E. and Amelink, C. (2009) “Quantitative, Qualitative, and Mixed Research<br />
Methods in Engineering Education”, Journal of Engineering Education, Vol. 98, No. 1, pp.53–66.<br />
Bryant, P. (2007) "Self-regulation and Decision Heuristics in Entrepreneurial Opportunity Evaluation and<br />
Exploitation", Management Decision, Vol. 45, No. 4, pp.732 – 748.<br />
Cole, M. (2008) "Using Wiki Technology to Support Student Engagement: Lessons from the Trenches",<br />
Computers & Education, Vol. 52, No. 1, pp. 141-146.<br />
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Conole, G., de Laat, M., Dillon, T. and Darby, J. (2007) "'Disruptive Technologies', 'Pedagogical Innovation':<br />
What's New? Findings from an In-depth Study of Students' Use and Perception of Technology", Computers<br />
& Education, Vol. 50, No. 2, pp. 511-524.<br />
Engestrom, Y. (2008) From Teams to Knots: Activity–Theoretical Studies of Collaboration and Learning at Work,<br />
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ESRC (2011) Shaping Society, accessed 4 th April 2011, (online), http://www.esrc.ac.uk/news-andevents/news/14950/working-together-to-deliver-our-strategic-goals.aspx<br />
Friedrich, R., Peterson, M. and Koster, A. (2011) “The Rise of Generation C How to Prepare for the Connected<br />
Generation’s Transformation of the Consumer and Business Landscape”, Strategy and Business, Booz &<br />
Company Inc., New York, Issue 62, Spring.<br />
Hohenthal, J. (2006) “Integrating Qualitative and Quantitative Methods in Research on International<br />
Entrepreneurship”, Journal of International Entrepreneurship, Vol. 4, No. 4, pp. 175-190.<br />
Jones, N., Blackey, H., Fitzgibbon, K. and Chew, E. (2010) "Get out of MySpace", Computers & Education, Vol.<br />
54, No. 3, pp. 776-782.<br />
Lave, J. and Wenger, E. (1991) Situated Learning. Cambridge: Cambridge University Press.<br />
Madge, C., Hooley, T., Wellens, J. and Meek, J. (2009) "Facebook, Social Integration and Informal Learning at<br />
University: 'It is More for Socialising and Talking to Friends About Work than for Actually Doing Work'",<br />
Learning, Media and Technology, Vol. 34, No. 2, pp. 141-155.<br />
Margaryan, A. and Littlejohn, A. (2008) “Are Digital Natives a Myth or Reality?: Students’ use of Technologies for<br />
Learning” Caledonian Academy, Glasgow Caledonian University, UK. This is a final draft, shared under<br />
Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported Licence December 11, 2008<br />
Mori, I. ( 2007) Student expectations Survey 200. Coventry: Joint Information Systems Committee. Retrieved<br />
August 15 th , 2011, from http://www.jisc.ac.uk/media/documents/publications/studentexpectations.pdf<br />
Minocha, S. (2009a) "Role of Social Software Tools in Education: A Literature Review", Education & Training,<br />
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New Review of Hypermedia and Multimedia, Vol. 15, No. 3, pp. 245-265.<br />
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Retrieved August 15, 2011, from http://www.educause.edu/educatingthenetgen.<br />
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The Learning Management System as a Social Mediator: A<br />
Story With a Happy Ending<br />
Dina Soeiro, António Dias de Figueiredo and Joaquim Armando Gomes<br />
Ferreira<br />
University of Coimbra, Coimbra, Portugal<br />
soeiro@dei.uc.pt<br />
adf@dei.uc.pt<br />
jferreira@fpce.uc.pt<br />
Abstract: Learning is social and mediated, as argued by social constructivism. When learning groups gather very<br />
different people, this difference can be challenging. We had an Interpersonal Relationships course, a large class,<br />
around fifty students working collaboratively in groups where students from different degrees, academic years<br />
and ages, some of them deaf, tried, and to some extent were able, to communicate. We analyze this example of<br />
how diversity can be an asset and Moodle can act as a mediator. We were carrying out a participatory action<br />
research project within a blended learning environment supported by Moodle to develop collaborative and<br />
personal pedagogical strategies to improve the inclusion and engagement of higher education students in their<br />
own learning and evaluation. We have used content analysis of the online discussions held by the students,<br />
reflective descriptions of the classes, the students’ e-portfolios, and interviews with the students. The paper<br />
describes, from this project, the challenges and potential of using Moodle in a learning context where deaf<br />
students interact with hearing students and illustrates how Moodle can facilitate inclusion and the participation of<br />
the students.<br />
Keywords: blended-learning, diversity, higher education, inclusion, participation, social constructivism<br />
1. Introduction<br />
Inclusion and the participation of the students is a central issue in the present and future of higher<br />
education. Within a participatory action research project, we explore collaborative and personal<br />
pedagogical participatory strategies to improve inclusion and the engagement of higher education<br />
students in their own learning and evaluation in a blended learning environment supported by Moodle.<br />
Using the students’ discourse, we will present a real case that shows how different people can<br />
interact and learn while using a learning management system in a b-learning context. We intend to<br />
critically analyze this example of how diversity can be an asset and Moodle can act a mediator. To<br />
this end, we will resort to content analysis of online discussions, reflective descriptions of the classes,<br />
students’ e-portfolios, and interviews with the students.<br />
About three hundred and eighty students have been involved in the study, which developed<br />
throughout the academic years 2008/09, 2009/10 and 2010/11, covering a heterogeneous population<br />
from the first to the senior year, taking nine different subjects, in twelve degrees, at the Polytechnic<br />
College where we teach. This population ranged from young full-time students to mature students<br />
working full-time, some of them deaf, and covered a diversity that illustrates the richness of new adult<br />
publics in higher education and creates new challenges in the academic contexts. As Light and Cox<br />
(2001) explain, for students who have just joined the university, the academic situation is typically new<br />
and strange, and its languages and practices frequently unfamiliar. Their encounter with higher<br />
education and learning is not simply a cognitive or intellectual grappling with new ideas, concepts and<br />
frameworks, but also a personal and emotional engagement with the new situation. Applying<br />
complexity theory to this reflection, we share with Davis and Summara (2010) the perspective that we<br />
need to understand learning events in terms of co-participation, co-emergence, and co-implication,<br />
and see classrooms as knowledge spaces producing networks rather that contexts that are teacher or<br />
learner-centered. New media contribute to enhance these changes in the role of teachers and<br />
students. In the past, the students used to be mere consumers, but now they are increasingly<br />
becoming producers, in the sense that their participation is facilitated and encouraged in blendedlearning<br />
environments.<br />
2. Methodology<br />
We have followed a participatory action research approach, essentially qualitative, based on content<br />
analysis carried out on the online discussions, reflective descriptions and videos of the classes,<br />
students’ e-portfolios, and interviews with the students.<br />
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Dina Soeiro et al.<br />
The protocol for the semi-structured interviews was tested previously with a few students. For the<br />
deaf students, besides the pre-test, we have enlisted the support of a sign language interpreter, the<br />
same professional who worked with the classes. The interview protocol integrated and adapted the<br />
questions according to the development of the action research cycles. The topics and issues of the<br />
interview were the first category framework for content analysis, which was enriched with the<br />
emerging categories that resulted from a comparative analysis of the data (Bogdan and Biklen 1994,<br />
Strauss and Corbin 1998, Richards 2005, Cohen, Manion and Morrison 2007, Creswell 2008).<br />
In agreement with our qualitative intention, we have used “purposeful sampling” (Creswell 2008, p.<br />
214). After a preliminary exploratory content analysis, we have intentionally selected for deep analysis<br />
the materials that we felt significant for the study. This decision was inevitable given the huge volume<br />
of data obtained. To facilitate and support the analysis we have resorted to NVivo.<br />
Figure 1 illustrates the major initial interpretative categories of the content analysis tree.<br />
Figure 1: Major initial interpretative categories of the content analysis tree<br />
To strengthen validity, we have relied on the diversity of the participants and contexts, the duration of<br />
the study, and an attitude of critical reflection, as well as on the triangulation of multiple methods,<br />
multiple data, multiple sources, and multiple theories. With the same aim, we have carried out a<br />
review and verification of the written information and shared interpretations with the participants.<br />
Besides this, we have resorted to a research critical friend (Messner and Rauch 1995), who will<br />
conduct an external audit (Creswell 2008) after we complete the whole process of data collection, at<br />
the end of this academic year.<br />
3. Inclusion and participation of the students through Moodle<br />
Learning is social and mediated, as argued by social constructivism (Vygotsky 1978, 1997).<br />
Participation, engagement, and collaboration are, on the other hand, processes that characterize<br />
learning communities (Wenger 1998). With this in mind, we have invited the students to participate<br />
democratically in the management of the courses. Departing from the skills, goals, and contents<br />
originally established for the course syllabus, the students have been invited to build and develop<br />
shared and negotiated learning projects. This included defining collaboratively the learning and<br />
evaluation activities, strategies, processes, and products, while negotiating the corresponding<br />
deadlines.<br />
Each student clarified in his learning contract his intended participation in the development of the<br />
projects, and his portfolio described and reflected about his learning process, the collective learning<br />
process, and the quality of the course. When learning groups are heterogeneous, gathering very<br />
different people, this difference can be very challenging, as the following true story, spoken in the<br />
words of their protagonists, tells us.<br />
We had an Interpersonal Relationships course, a large class, around fifty students working<br />
collaboratively in groups where students from different degrees, academic years, and ages, some of<br />
them deaf, tried, and to some extent were able, to communicate. We give the word to the students.<br />
Interview, 2008/9, 1, CDM, RI, Francisco, 25 years – “The dynamics was good, we were<br />
always helping each other (…) this seemed to be deliberate, hearing students had to<br />
communicate with deaf students without knowing sign language. In my group there were<br />
two hearers and four deaf.”<br />
It was deliberate, but it wasn’t easy, as we can illustrate with the following case of two very different<br />
students who tried, struggled and succeeded.<br />
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He was older, old enough to be her grandpa. “Sir”, as she called him! He was the leader of an<br />
association for the deaf. In fact, “he is deaf, but he doesn’t listen!” she said. “Everything has to be as<br />
he wants!” They had to work together, but they didn’t listen to each other. “It was not because he is<br />
deaf, but because he doesn’t listen with his heart!” she cried frustrated. And he became worried about<br />
her.<br />
Away from the crowd, from the noise of the class, the learning management system, Moodle, was the<br />
neutral space where it was easier to communicate, more thoughtfully.<br />
Interview, 2008/9, 1, LGP, RI, Ana, 19 years – “The course was interesting, but I didn’t<br />
know we were going to have deaf colleagues in the class. The thing that struck me most<br />
was the argument with Belchior. We think we are doing good things, but the other person<br />
thinks we are doing everything wrong. I was really upset. (…) Crying in the train. (…)<br />
Then I went home, thinking about the situation. How I’m going to explain my point of<br />
view? Then I realized I could use Moodle, send him a message. I wrote him, and I was<br />
lucky. (…) We solved the problem in Moodle. (…) In the heat of the moment we are<br />
dealing with emotions. We are anxious, we have the boundary between deaf and hearer.<br />
In Moodle, it’s different. We sit, think, and think again before we write a message, and<br />
the other does the same thing. Things were clarified, everything turned ok. We created a<br />
bond. I call him grandpa, he is the class grandpa. Now we communicate well. I’m the<br />
only one with this relationship with him. This happened to me. It was terrible at the time,<br />
but now it is very positive, because we have a bond. Now it is funny, we laugh about it. I<br />
grew up.”<br />
Interview, 2008/9, 1.º, LGP, RI, Belchior, 58 years – “I loved to work with her, really. In<br />
the beginning she had inflexible ideas. I punched the table. I was wrong to be that<br />
impulsive. She left crying.”<br />
Ana explains in her portfolio:<br />
Porftolio, 2008/9, 1, LGP, RI, Ana, 19 years – “There was a conflict in my learning group.<br />
It was a consequence of two different ways of communication, it was very intense. For<br />
me, a hearer, the world of the deaf was different and I wasn’t used to it. That reflected on<br />
the frustrated attempted to try to enter it. It is a friendship that started badly, but now it<br />
gives me great joy to think of all we have overcome. We ended up knowing each other,<br />
gradually understanding our worlds. It was very difficult but it was worth it. I take from this<br />
very important memories and lessons for life, for my growth as a person.”<br />
Belchior also learned with the situation. In his portfolio he reflected about his leadership of the group,<br />
based on his conviction that because he was more experienced and old, things needed to be done as<br />
he though they should be. And at first he didn’t feel right the decision of the group to work with shared<br />
leadership.<br />
Portfolio, 2008/9, 1, LGP, RI, Belchior, 58 years – “The stubbornness and inexperience<br />
of youth will lead to failure. Because I’m more experienced and old, I could impose a<br />
rigorous way of doing things. But the group chose shared leadership, so the youngest<br />
have to learn, as I learned, with their own mistakes. It’s the best way to learn”.<br />
In the Moodle forum, talking about interpersonal communication, Belchior wrote: “here I confess my<br />
guilt, I admit to have lost my self control. To communicate is not just to talk. The attitude and<br />
understanding allied to a affirmative dialog, and above all, to be able to “listen”, are vital conditions to<br />
communicate.”<br />
He realized the “girl” had an important contribution to share and that perhaps her ideas were not to be<br />
rejected. She acknowledged that his life experience was useful, but he also heard that his dominating<br />
and paternalistic attitude would not work.<br />
After a constructive dialogue, they used shared leadership as a way to overcome the conflict and<br />
difficulties. With this group decision, they made a pact to make an effort to communicate assertively<br />
and to respect each other ideas. Their commitment was visible and fruitful.<br />
Report work group, 2008/9, 1, LGP, RI, Ana, Belchior… - “The group has been led by<br />
Belchior, because he is the oldest and more experienced of the group. We discussed<br />
and worked using Moodle. That was an innovation for us. We have decided that for the<br />
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future the leadership will be shared, to include everyone and to be coherent with the<br />
course goals. (…) Good communication is possible. If we want, we can.”<br />
Interview, 2008/9, 1, LGP, RI, Belchior, 58 years – “I am 58 years old, but all the ideas<br />
she shared with me, I accepted. There was communication. I learned a lot from a girl<br />
aged 19. Among young people, I feel young like them. They treat me like one of them. In<br />
certain things, I must be the youngest of them all. They may have 20 years, they can be<br />
my grandchildren. Last year they called me grandpa.”<br />
The interaction between young and older students was important for mutual learning and to share<br />
energy. But in this case, the age was not the issue. The emotions, the previous experiences and the<br />
expectations the students had played an important role.<br />
Interview, 2010, 2, 3, ASE ARP and EST, Carla, 46 years – “I was afraid of failure. It is a<br />
bit difficult, it involves lots of feelings. (…) In the first year, people are gaining confidence<br />
again, after those years without being a student. (…) I was afraid, at the beginning of the<br />
course, to work with young students. I felt I wouldn’t be accepted. (…) They could think I<br />
had outdated ideas. I was completely wrong! I felt they always liked to work with me. I<br />
never felt rejected, on the contrary, there were situations where they invited me to work<br />
with them. So they believed I had skills and knowledge. Once, one of the colleagues<br />
asked me my age, I told her. She said: “It’s the age of my mother. I can’t imagine my<br />
mother doing this work with me”. (…) My life context is different, but I could understand<br />
them. I felt I was a mother figure (…) I was wanted in the class. I was not a strange<br />
element, which was my fear: I was loved. They wanted me to meet their mothers. They<br />
admired me because I was, at this age, studying in higher education, it was even an<br />
encouragement to their parents.”<br />
Moodle forum, 2008/9, 1, LGP, RI, Ana, 19 years – Our class is very heterogeneous, not<br />
to mention the age differences that bring different mindsets and perspectives of life.<br />
The differences were opportunities to explore and work with the students, starting from their<br />
acknowledgment of their own goals.<br />
Moodle forum, 2008/9, 1, LGP, RI, Ana, 19 years – I’m afraid I’m not a person who is<br />
very much at ease to expose what I feel and want. I prefer someone to take the first step,<br />
because I fear the reactions of others to my opinions (sometimes, even, stutter). (…)<br />
What I need to accomplish in this course is to be able to communicate mine, fight for<br />
them, but also respect the others’ opinions, because I’m stubborn.”<br />
She accomplished her goal, because she was the one who took the first step to solve the conflict, and<br />
Belchior acknowledged that and praises her.<br />
Moodle forum, 2008/9, 1, LGP, RI, Belchior, 58 years – “Dear Ana. I’m thinking about<br />
your words here in the forum. Congratulations, you are gradually coming to understand<br />
how a deaf person feels in daily life. One of the things I learned at the university of life,<br />
about interpersonal relationships, is that constructive dialog and good will can solve<br />
everything.”<br />
Moodle forum, 2008/9, 1, LGP, RI, Belchior, 58 years –“ I have followed your evolution<br />
since the first class. You have developed an autonomy that you didn’t have in the first<br />
days. I’m pleased to see that you can defend your opinion, fight for it when you think it is<br />
fair and consistent. It’s been a pleasure in my life experience to see you grow. Keep it up,<br />
I will help you.”<br />
Ana replies: “Dear Belchior, you don’t know how happy I am with your message! The<br />
beginning was hard, different mentality, life experiences! It is important to communicate<br />
here. I hope to learn more with you and in the future laugh about our beginning.<br />
Respectful kisses.”<br />
Moodle forum, 2008/9, 1, LGP, RI, Belchior, 58 years – “I already laugh a lot thinking of<br />
the early days. I’m used to these confrontations in daily life. I talk, listen to the others’<br />
opinions, but in the end I do what I had in mind since the beginning! Ehehehe! But your<br />
enthusiasm, joy, participation in the group is changing my mind, and I now can leave to<br />
you most of the responsibility and leadership: so you can learn more, because you are<br />
the future and I’m a relic. And to see the results, I think it’s worth: congratulations. I leave<br />
richer in terms of maturity, with a different vision about interpersonal relationships,<br />
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specially about the interaction between two distant and different worlds, but<br />
simultaneously, so close and similar.”<br />
The participation of the students creates problems because conflict is inherent to democracy. But<br />
open dialog and conflict took students to their “zone of proximal development” (Vygotsky 1978), with<br />
the students managing their conflicts, with no direct action from the teacher. The teacher only opened<br />
space for dialog, online or in person. Interestingly, the conflicts at the collective level were usually<br />
discussed and solved in classroom, while the conflicts with one or two students were overcome with<br />
messages in Moodle, to avoid confrontation face-to-face.<br />
Most of the deaf students were not comfortable participating in Moodle, because of their poor writing<br />
skills. They did not want to expose themselves to teachers and colleagues (whether deaf or listeners).<br />
They would rather communicate only by sign language. To answer this need, teachers should<br />
improve the use of video, but not indulging in doing without the essential exercise of writing.<br />
We cannot avoid the exercise of writing because it is essential in our life and in our personal<br />
relationships. We could not drop it. We had to include it in the evaluation, even more because they<br />
had difficulties in that respect. Even inside the deaf community, as they call themselves, there are the<br />
born deaf, the deaf who became deaf, the deaf who use a device to hear. A differentiation exists<br />
between them. Those who write correctly are those who could hear at a time in their lives, particularly<br />
if they learned to read and write before they became deaf. The others who cannot write well don’t<br />
want to expose their writing.<br />
Despite this difficulties, students recognize the utility that Moodle has to communication and learning<br />
in a heterogeneous group.<br />
Porftolio, 2008/9, 1, LGP, RI, Ana, 19 years – With easy access, Moodle greatly<br />
facilitated communication between colleagues and access to information on interesting<br />
topics promoting discussion. For me and for many colleagues this was a revolutionary<br />
suggestion. It was a new experience, where I obtained useful information that enabled a<br />
cultural enrichment and promoted greater acceptance of the others’ opinions, allowing<br />
good communication between everyone. In fact, our space has eliminated<br />
communication barriers between students, because in Moodle we could communicate in<br />
various ways. It was not just a course, it was a dynamics, using new technologies for<br />
personal development.”<br />
Porftolio, 2008/9, 1, LGP, RI, Ana, 19 years – “For those who felt uneasy about the world<br />
of silence, I learned a lot from the development of the activities and dialogues that have<br />
been achieved through Moodle.”<br />
Moodle forum, 2008/9, 1, LGP, RI, Belchior, 58 years – “Through Moodle, deaf and<br />
hearers maintained a positive dialogue that they didn’t have in the face-to-face classes.”<br />
Flexibility, autonomy and sense of community have been promoted by blended-learning strategies. In<br />
Moodle they had their own space, without the need to rush, so they had the time to reflect,<br />
communicate, discuss: time that was insufficient in face-to-face classes. There were too many<br />
students in a two-hour class, per week, to work this subject. Diana, another working student,<br />
confessed in the Moodle forum: “I wish it was Thursday. I long for our class.” While they were waiting<br />
for the class, they could be at Moodle, and they liked it.<br />
There is a sense of belonging to the learning community, especially in the working students, that is<br />
fostered by participation through the Moodle. The role of technology is important to promote<br />
democratic participation and, as the working student Carla says: “we are connected to the class and<br />
the teacher”.<br />
4. Conclusions<br />
Rather than to prove anything, this particular narrative is intended for the reader to learn and get<br />
inspired. As Friesen (2008) argues, the knowledge that can be derived from a particular narrative for<br />
research and learning in eLearning is situated, practical, and in some ways, personal. Research into<br />
the affective and experiential aspects of eLearning is growing (Pachler and Daly 2011) and the<br />
qualitative approach can be useful to research this highly complex issues.<br />
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Dina Soeiro et al.<br />
The paper describes the challenges and potential of the use of Moodle as a learning management<br />
system in a learning context where deaf students interact with hearing students and young and older<br />
students try to learn together. This study illustrates how Moodle, as a learning management system,<br />
can facilitate inclusion and the participation of the students in a democratic context. It is also important<br />
and effective for working students. On the other hand, deaf students who did not want to expose<br />
themselves could benefit much more from adequate pedagogical strategies and tools. The students<br />
worked together, managed to find ways to communicate and, through that effort, they learned and<br />
developed themselves. Despite the difficulty of the process, the story has a happy ending. Everyone<br />
lives learning through life and understands the potential of learning together.<br />
References<br />
Bogdan, R. and Biklen, S. (1994) Investigação Qualitativa em Educação: Uma Introdução à Teoria e aos<br />
Métodos, Porto Editora, Porto.<br />
Cohen, L., Manion, L. and Morrison, K. (2007) Research Methods in Education. New York: Routledge.<br />
Creswell, J. (2008) Educational research. Planning, conducting and evaluating quantitative and qualitative<br />
research, Pearson International Edition, New Jersey.<br />
Davis, B. and Sumara, D. (2010) ‘If things were simple…’: complexity in education. Journal of Evaluation in<br />
Clinical Practice, [online], http://brentdaviscalgary.appspot.com/articles.htm.<br />
Friesen, N. (2008) “Chronicles of change: The narrative turn and eLearning research”, ELearning and Digital<br />
Media, Vol 5, no. 3, pp 297-309.<br />
Light, G. and Cox, R. (2001) Learning and Teaching in Higher Education: the reflective professional, Sage,<br />
London.<br />
Messner, E. and Rauch, F. (1995) “Dilemmas of facilitating action research”, Educational Action Research, Vol 3,<br />
no. 1, pp 41-53.<br />
Pachler, N. and Daly, C. (2011) Key Issues in eLearning: Research and Practice, Continuum, London.<br />
Richards, L. (2005) Handling qualitative data: a practical guide, Sage, London.<br />
Vygostky, L. (1978) Mind in Society: Development of higher psychological processes, Harvard University Press,<br />
Cambridge.<br />
Vygotky, L. (1997) Educational Psychology, St. Lucie Press, Boca Raton.<br />
Wenger, E. (1998) Communities of Practice: Learning, Meaning and Identity, Cambridge University Press, New<br />
York.<br />
793
Can the Medium Extend the Message? Using Technology<br />
to Support and Enhance Feedback Practices<br />
Mekala Soosay<br />
Leeds Metropolitan University, Leeds, UK<br />
m.soosay@leedsmet.ac.uk<br />
Abstract: The research reported in this paper investigates the use of technology-supported feedback that<br />
enhances student understanding/learning. According to the UK National Student Survey (NSS) which gives final<br />
year undergraduates the chance to reflect on their course and to have their views heard, students are markedly<br />
less positive about feedback on their assessments than about other aspects of their learning experience. Thus,<br />
there is strong rationale to provide more effective feedback that enhances understanding and learning by<br />
exploiting the potential benefits that Technology Enhanced Learning (TEL) has to offer, whilst reducing the<br />
burden on tutors as being the sole providers of feedback (Sadler 2010). These issues are addressed in this<br />
research, which is a small-scale evaluation project using a mixture of quantitative and qualitative methods,<br />
exploring the role of technology in the process of giving and receiving feedback on the final year BSc. (Hons)<br />
Computing programme at Leeds Metropolitan University (Leeds Met). The primary data is obtained from a mixed<br />
method approach using questionnaires and interviews. The research findings suggest that although tutors apply<br />
a variety of feedback mechanisms dependent upon the nature of the learning, teaching and assessment (LTA)<br />
design of their modules, students do not hold a uniform view of what effective feedback means and how it could<br />
be used to enhance their understanding and learning. It is also found that students perceive feedback as being<br />
useful when it is mediated through a guided dialogic process where a common consensus is more likely to be<br />
arrived at. It is interesting to note that characteristics of effective feedback in face-to-face delivery are not<br />
diminished in blended learning delivery. The results have implications for increasing awareness in students on<br />
how to recognise what constitutes feedback, as well as how to use it. The results also support the evidence that<br />
when technologies that maximise dialogue and learning as shared discussion of tasks are used appropriately, the<br />
emphasis shifts from delivering instruction to producing learning. Further, the findings propose that in supporting<br />
time-starved tutors who are under pressure to provide effective feedback, the pedagogic opportunities that<br />
technology affords can be suitably harnessed for collaborative learning, in particular self and peer feedback<br />
provision. Within Higher Education (HE) curricula, this translates as an opportunity to promote self-regulation<br />
through independence and personal ownership of learning, increasing students’ ability to self-assess and selfcorrect,<br />
skills which form the hallmarks of undergraduate education. The paper concludes with recommendations<br />
to influence existing feedback practices through technology-supported activities to benefit students’ learning<br />
experiences.<br />
Keywords: technology-enhanced feedback, exemplars, peer feedback, self-regulation<br />
1. Introduction<br />
Ensuring that all students receive helpful and timely feedback is one of the top priorities in Leeds<br />
Met’s LTA Strategy for 2008-12. In committing to improve the NSS scores, opportunities for ongoing<br />
formative feedback are provided at regular intervals throughout the academic year. The institution<br />
also encourages a greater use of TEL to support students. Driven by a combination of academic<br />
ownership and enthusiasm, and the growing demand and expectations of students, TEL is embedded<br />
in all modules through the institutional Blackboard Virtual Learning Environment (VLE), known as Xstream.<br />
It has been recognised that staff development activities contextualised to subject area<br />
requirements are more appropriate in providing targeted feedback. As Knight and Yorke (2003) argue,<br />
this is critical to successful knowledge acquisition and subsequent employability amongst students.<br />
This paper explores the current perception on feedback within the context of UK Higher Education, in<br />
particular the final year BSc. (Hons) Computing programme where students have experienced<br />
feedback throughout the past 3 years in a blended-learning environment. The following research<br />
questions are addressed in this paper:<br />
How can technology enhance or replace the methods of feedback?<br />
What are the preferred methods of giving and receiving feedback amongst staff and students<br />
respectively?<br />
What is the relationship between students’ preferences amongst different methods for providing<br />
feedback and their effectiveness in enhancing student understanding/learning?<br />
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2. Literature review<br />
Mekala Soosay<br />
In keeping within the scope of this evaluation study, the literature reviewed was ascertained by<br />
looking at the current feedback practices within the BSc. (Hons) Computing programme, and how it is<br />
generally received and used by students, in relation to the three research questions. It involved<br />
exploring the processes, tools and resources affecting the provision and assimilation of effective<br />
feedback, in terms of closing the gap between the perceptions of tutors and students in the final year.<br />
Over the past 10 years, tutors are responding to greater student numbers and lower staff-student<br />
ratios (Bolton 2011), and this has increased the burden on tutors with respect to effective feedback<br />
provision. The appraisal also revealed ways in which technology-enhanced feedback can be<br />
effectively used to support self-regulation and peer feedback appropriate for the academic level of<br />
students, relieving tutors as the sole provider of feedback.<br />
Bangert-Drowns, Kulick and Morgan (1991) assert that the most useful type of feedback is the<br />
provision of specific corrective advice about errors and improvement, as it encourages students’<br />
attention to focus on the task rather than being fixated on getting the ‘right answer’. Further, Fritz et al.<br />
(2000) demonstrate that this process can promote acquisition of new information. Sadler (1981), Boud<br />
(1995) and Yorke (2003) advocate using a method of explicitly demonstrating what constitutes good<br />
quality work in the subject area, known as ‘exemplars’. Sadler (2010) argues that when students<br />
actively participate in learning activities using exemplars to allow them to make evaluative judgements<br />
about their own work and the work of their peers, they engage in role-play similar to that of their<br />
tutors. These arguments build a strong case for self and peer feedback, mediated by technology. In<br />
addition, they have implications on the second and third research question, as to whether students<br />
inevitably know which method(s) of feedback work best for them in terms of enhancing their<br />
understanding or learning of a subject.<br />
In relation to the first research question, Mayes and Fowler (in Martin and Madigan 2006) argue how<br />
technology can provide affordances for students to observe a variety of interactions between tutor and<br />
students. Participation in asynchronous and synchronous discussions is more enduring than face-toface<br />
interactions, and educational technology affords ways in which feedback is provided between<br />
tutor(s) and students. Garrison and Anderson (2003) expand that tutors need to set the climate of<br />
portraying a strong teaching presence, ranging from being a facilitator to a direct instructor or neutrally<br />
as a moderator. The process establishes credibility and shifts responsibility to students by assuming a<br />
teaching presence, and becoming more self-directed. Here, the influential 5-stage model by Salmon<br />
(2004) offers a conceptual framework for guiding student learning progression as they participate<br />
collaboratively online and construct their learning. Additionally, tutors require skills in reconciling<br />
different perspectives of contributors to achieve the learning outcomes.<br />
Feedback using atypical forms of media such as audio or video can potentially cater for different<br />
learning styles possessed by students. When taken further, web conferencing tools promoting<br />
synchronous audio and video-based interactions can facilitate effective, personalised and immediate<br />
communication among students, akin to face-to-face interactions (Offir, Lev & Bezalel 2008). Bangert<br />
(2008) concurs when tutors use constructivist-compatible practices in the design and delivery of<br />
learning, the diagnostic nature of feedback can be used to improve the quality of educational<br />
experiences for their students in an online environment.<br />
In summary, effective feedback provision requires constructing the design of the student learning<br />
experience that drives active engagement and motivation amongst them. The educational affordances<br />
of asynchronous and synchronous technologies offer opportunities for students to become selfdirected<br />
learners in a supportive environment. The specific aim is to encourage students to clarify,<br />
articulate and achieve learning iteratively and develop a support network, whilst tutors actively<br />
encourage students to create their own learning environment. Furthermore, in developing autonomy<br />
in learning, exemplars can be utilised to effectively guide students to take on a teaching presence.<br />
3. Methodology<br />
The primary research utilises 2 questionnaires administered face-to-face, where all 10 semester one<br />
tutors and 44 of their students voluntarily expressed their level of agreement to a number of<br />
statements in a five-point Likert scale. This was immediately followed up with interviews where<br />
qualitative data was gained by using open-ended questions to further clarify responses. This<br />
triangulation approach was used in order to capture a more holistic and contextual portrayal of the<br />
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Mekala Soosay<br />
elements under study, demanded by the nature of the research questions. More complex questions<br />
were posed to participants and clarified by the interviewer, which otherwise may have been neglected<br />
by single methods, leading to greater depth, vividness and clarity of meaning that enhanced the<br />
quality of data.<br />
4. Research findings and discussion<br />
4.1 Student responses<br />
The questions were framed either in simple Yes/No format or used the Likert scale where 1=strongly<br />
disagree, 5=strongly agree on a scale of 1-5. Question 1 was aimed at students only, whereas the<br />
rest of the 5 questions were directed to both tutors and students.<br />
Table 1: Question 1<br />
Please rate the following sentences on how strongly you agree or disagree with them. (1-5)<br />
Answer Options Percentage Agreeing or Strongly<br />
Agreeing<br />
I believe that tutor/peer feedback is an essential part of my<br />
learning. 95%<br />
I read the feedback received from my tutor(s). 95%<br />
I understand the language used in the feedback. 81%<br />
The feedback I received was in time to apply to related<br />
assessment. 75%<br />
My tutor(s) prepared me in using the feedback effectively. 66%<br />
The feedback clarified things I did not understand. 66%<br />
The feedback helped me improve my assessment (formative<br />
feedback). 74%<br />
Overall, the feedback helped improve my ways of learning. 69%<br />
Students agreed with most of the statements; however 25% of them remained neutral to the<br />
statement ‘My tutor(s) prepared me in using the feedback effectively’, and 20% of students to the<br />
statement ‘The feedback clarified things I did not understand’. These suggest that though a majority of<br />
students understand the language used in the feedback and that their tutor(s) prepared them in using<br />
the feedback effectively, they might find feedback received difficult to apply to task improvement and<br />
progression. 23% of students were indifferent to the statement ‘Overall, the feedback helped improve<br />
my ways of learning’, adding that they were not aware that discussions around assessment tasks<br />
during practical sessions constituted feedback too, implying that they need to extend their ability in<br />
recognising what feedback actually means.<br />
There is some evidence to suggest that students could not see the feed-forward nature of feedback<br />
as a number of them have indicated that they would prefer clearer guidance on how summative<br />
feedback can influence subsequent modules studied. This also implies that generic feedback requires<br />
clarification by tutors, but perhaps only to students who would demand for detailed feedback.<br />
5. Combined tutor and student responses<br />
The following 5 questions were directed at both tutors and students, and the findings were structured<br />
to facilitate comparison between both sets of responses.<br />
The responses to Question 2 (Table 2) mostly reflect consistency between the types of feedback<br />
offered by tutors and what students generally agree as useful feedback in terms of ‘location of where<br />
the problem lies’, ‘summarisation of issues’, and ‘problem explicitly identified’. On the other hand,<br />
although students find feedback in terms of ‘solution explicitly offered or identified’ and ‘solution<br />
sufficiently explained’ useful, tutors do not tend to favour them highly. They wish to see students<br />
actively acting upon the feedback and coming up with diverse solutions, as there is no one right<br />
answer. One tutor aptly put it, ‘the problem explained can be misconstrued’, suggesting that a bidirectional<br />
or dialogical process is necessary for clarification of feedback to occur (Nicol 2010).<br />
In general, students appreciated annotated work returned to them, as there is a clear indication of<br />
where and how they were incorrect in their assessed tasks. As one student put it, ‘I prefer finding the<br />
solutions from the feedback received because it feels good when I can finally figure it out’. This<br />
indicates that when students feel a sense of achievement, it would boost their confidence in selfassessing<br />
their own work. It is worth noting that the relatively low use by tutors of offering, identifying<br />
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or even explaining the solution to students also indicates that they prefer feedback to be feed-forward<br />
or formative in nature. In other words, feedback offered sooner (75% of students agreed that<br />
feedback received was timely), encourages it to be applied for improvement of subsequent work.<br />
Table 2: Responses to question 2<br />
Feedback Types Percentage of students agreeing or<br />
strongly agreeing with the statement: I find<br />
the following types of feedback useful on<br />
my module.<br />
Percentage of tutors agreeing or strongly<br />
agreeing with the statement: I offer the<br />
following types of feedback on my<br />
module.<br />
(1-5).<br />
Summarisation of<br />
issues. 71% 90%<br />
Location of where<br />
the problem lies. 81% 100%<br />
Problem explicitly<br />
identified. 70% 70%<br />
Solution explicitly<br />
offered or<br />
identified. 70% 10%<br />
Problem<br />
sufficiently<br />
explained. 75% 60%<br />
Solution sufficiently<br />
explained. 75% 40%<br />
In general, both tutors and students favour individual verbal and written feedback based on the<br />
marking scheme, combined with other methods depending on the work and assessment set by tutors<br />
(Question 3, Table 3). A number of students commented positively on the nature by which written<br />
feedback was communicated to them, explaining that tutors put more care and effort into crafting and<br />
conveying useful feedback. This suggests the influence that both teaching presence and a high<br />
degree of interactivity have on student satisfaction of feedback, indicating that technology that affords<br />
dialogue can be used for more effective feedback provision. Many students also find the provision of<br />
model answers useful, only when combined with individual feedback.<br />
Table 3: Responses to Question 3<br />
(*Tutors were asked to leave blank the forms of feedback they did not use)<br />
Feedback Methods Percentage of students<br />
agreeing or strongly agreeing<br />
with the statement: I find the<br />
following methods of feedback<br />
useful.<br />
Percentage of tutors agreeing or strongly<br />
agreeing with the statement: I find the<br />
following forms of feedback support students<br />
in improving their understanding of the<br />
subject. (1-5).<br />
Individual written<br />
feedback. 85% 57%<br />
Individual verbal<br />
feedback. 81% 100%<br />
Generic feedback in<br />
taught sessions. 54% 50%<br />
Generic feedback posted<br />
to X-stream. 45% 40%<br />
Peer feedback (i.e.<br />
discussion posts) for<br />
groups/individual on Xstream.<br />
34% 67%<br />
Audio/Video feedback<br />
posted to X-stream. 34% 100%<br />
Feedback based on<br />
marking scheme – i.e.<br />
related to assessment<br />
criteria. 81% 100%<br />
Model answers provided<br />
to assessment questions. 65% 50%<br />
Marks only. 20% *0%<br />
<strong>Two</strong> out of three tutors using asynchronous discussions said that the technology afforded the<br />
development of students’ ability in constructing feedback, therefore reinforcing the ability in students<br />
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to self and peer-assess. Nicol and Macfarlane-Dick (2006) argue that this type of feedback may be<br />
particularly helpful to lower-achieving students because it shifts the focus onto assisting them to<br />
improve as a result of effort, rather than drawing attention to the perceived lack of ability. Typical<br />
student comments on the tutor and peer feedback as discussion postings were:<br />
‘It helped me define the way of learning and what was expected in terms of structure to<br />
the assignment’.<br />
‘…. when I did ask the answer was given directly just to put me on the right track’.<br />
The potential benefits afforded by peer feedback through discussion boards are not immediately<br />
understood by students, as only 34% of students found this method to be useful. A way of overcoming<br />
these issues might be to devise strategies that guide and engage students in critical construction of<br />
knowledge and make them explicit to students as Palloff and Pratt (2007) assert.<br />
Three tutors who have used audio feedback, mainly to provide generic feedback rated the medium<br />
highly, commenting on how the tone of voice can be used to motivate students and that the feedback<br />
is accessible. Trials by Rotheram (2008) giving audio feedback have found that motivation is achieved<br />
more easily than written feedback alone. However students commented on issues in streaming the<br />
audio and were not appreciative of generic audio feedback. Nicol (2010) argues that there is immense<br />
potential to exploit this form of feedback; however both tutors and students need to get accustomed to<br />
providing and receiving feedback in audio or video format. X-stream allows the embedding of various<br />
feedback e-tools, listed in Table 4, and Question 4 tries to capture the desired use of feedback e-tools<br />
by students vs. tutors’ rating of the effectiveness of e-tools that they use. The most popular e-tool is<br />
the provision of individual feedback as comments in the assignment drop box or feedback attached as<br />
a file of written comments. Students have remarked how these are easily accessed, read and<br />
assimilated by them. Tutors rate these e-tools highly, as they facilitate listing of comments against<br />
criteria and are accessible. Sadler (2010) and Nicol (2010) find that explicitly mapping feedback with<br />
the student’s work makes feedback less ambiguous or abstract to them. Typical comments from<br />
students relating to preferred X-stream feedback opportunities were:<br />
Table 4: Responses to question 4<br />
(*Tutors were asked to leave blank the e-tools they did not use)<br />
Feedback<br />
Opportunities<br />
Percentage of students agreeing or<br />
strongly agreeing with the statement:<br />
I would like to have the following<br />
feedback opportunities included on Xstream.<br />
Percentage of tutors agreeing or strongly<br />
agreeing with the statement: Please rate the<br />
following X-stream e-tools that you use, in terms<br />
of effectiveness of meeting your requirements of<br />
feedback provision. (1-5).<br />
Multiple Choice<br />
Questions<br />
(MCQs) /<br />
Quizzes. 46% 67%<br />
Assignments<br />
Drop Box. 75% 83%<br />
Assignments<br />
Drop Box with<br />
Plagiarism<br />
Detection. 64% 67%<br />
Discussion<br />
Boards. 60% 66%<br />
Journals or<br />
Blogs. 44% *0%<br />
Audio Podcast<br />
Creation Tools. 28% *0%<br />
Video Podcast<br />
Creation Tools. 31% *0%<br />
Rubrics Marking<br />
and feedback. 51% 57%<br />
Written<br />
Comments<br />
feedback. 85% 80%<br />
Peer Review. 43% 33%<br />
Synchronous<br />
Chat. 33% *0%<br />
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‘It makes more sense to me to have a mark breakdown’.<br />
‘Comments against marking criteria or report would be useful’.<br />
A fairly high percentage of students and tutors who have used asynchronous discussions found them<br />
to be useful in providing supplementary feedback to extend students’ understanding. Tutors who<br />
provide audio/video feedback prefer using external e-tools to X-stream e-tools.<br />
Responses to Question 5 (Table 5) suggest that students appreciate provision of feedback using<br />
audio/video depending on the nature of assessment, although Table 3 suggests that they also prefer<br />
individual instead of generic feedback, which includes audio/video media.<br />
Table 5: Responses to question 5<br />
Answer Options Percentage of students agreeing with<br />
the statement: I would like to see<br />
technology being used to provide<br />
feedback (e.g. audio/video feedback)<br />
for the following reason(s):<br />
Percentage of tutors agreeing with<br />
the statement: I would like to use<br />
technology to provide feedback (e.g.<br />
audio/video feedback) for the<br />
following reason(s):<br />
Feedback can be received<br />
within a reasonable time. 90% 70%<br />
Feedback can be useful in<br />
helping me (students) to<br />
understand where I (they)<br />
have made mistakes in my<br />
(their) task(s). 88% 70%<br />
Feedback can be useful in<br />
helping me (students) to<br />
correct any mistakes in my<br />
(their) task(s). 90% 70%<br />
A majority of tutors emphasised the value of engaging students in a one-to-one dialogue when<br />
discussing formative feedback, where students’ attention can be drawn to the exact problem area,<br />
offering remedial actions. Most importantly, a relationship can be developed while trying to ascertain<br />
the individual learning requirements, as several students remarked:<br />
‘A personal conversation about the strengths and weaknesses explained works as I<br />
would be clear on how to correct my work’.<br />
‘The feedback received during a meeting with my tutor is much easier for interpretation’.<br />
Given that staff and students have expressed the need for ongoing conversation, the educational<br />
affordances offered by both synchronous and asynchronous technologies could be exploited to meet<br />
this requirement.<br />
Tutors are discouraged from using audio or video for feedback as it takes time to craft and record<br />
feedback, and send it individually to students. As one tutor remarked ‘the effort put into producing<br />
audio or video feedback does not justify its’ usefulness over and above face-to-face feedback’. A<br />
small percentage of students who are direct entrants to the final-year mostly disagreed with the idea<br />
of technology being used to provide feedback. Further probing suggests that if they had been<br />
exposed to a variety of technology-enhanced feedback methods in their early undergraduate years,<br />
they would be better placed to accept more innovative feedback methods using audio or video. This is<br />
contradictory to the claim by Prensky (2001), who suggests that the current generation of students<br />
whom he refers to as digital natives, are more exposed to technology than ever and therefore more<br />
receptive to its’ use. However, there is a distinction between familiarity with the technology and an<br />
innate ability to do something purposeful with it, and here, innovative feedback means may not be<br />
fully appreciated by students as explicit and purposeful.<br />
Question 6 (Table 6) tries to ascertain tutors’ and students’ perceptions of whether technology could<br />
be used to either enhance or replace face-to-face feedback. Furthermore, it also attempts to establish<br />
if the format of the feedback makes a difference in the appropriateness and usefulness of content that<br />
is conveyed. Most tutors echoed the sentiment that it is time-consuming to provide clear written<br />
feedback based on marking criteria, which a fair number of students did not turn up to collect. They<br />
added that feedback that is useful in helping students understand where they have made mistakes in<br />
their tasks depends more on content and less on technology. The findings indicate the need for<br />
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flexible web-based approaches that are capable of responding to changes in social and institutional<br />
priorities which engage and connect students.<br />
Table 6: Responses to question 6<br />
Answer Options Percentage of students agreeing<br />
or strongly agreeing with the<br />
statements.<br />
Percentage of tutors agreeing or<br />
strongly agreeing with the<br />
statements. (1-5).<br />
I believe that technology could be<br />
used to enhance face-to-face<br />
feedback. 72% 80%<br />
I believe that technology could be<br />
used to replace face-to-face<br />
feedback. 25% 20%<br />
The format of the feedback does not<br />
matter as long as the content is<br />
appropriate and useful. 48% 40%<br />
Although a majority of tutors and students believe that technology could be used to enhance face-toface<br />
feedback rather than replace it, some of them have specifically noted that synchronous web<br />
conferencing can afford feedback opportunities similar to individual discussion between tutor and<br />
student as the channels of communication in face-to-face interactions are preserved, such as facial<br />
cues and tone of voice.<br />
6. Conclusions and recommendations<br />
The research suggests that effective feedback depends upon a range of factors, and is difficult to<br />
measure accurately. However the research also suggests that the findings can potentially help inform<br />
actions that can be implemented to address key concerns that it highlighted surrounding feedback,<br />
which includes inconsistencies, quality, and the methods of communicating feedback. In bridging the<br />
gap between current and good performance amongst students, they need to be sufficiently coached<br />
on how to convert tutor comments into improvements using the standards that tutors routinely apply<br />
when composing feedback (Sadler 2010).<br />
Students and tutors expressed heterogeneous views about feedback within the course, having a<br />
range of preferred methods for giving and receiving feedback. Although students prefer specific<br />
methods of feedback, it does not necessarily mean that the feedback would work for them. When<br />
students do collect feedback, they appreciate an ongoing dialogue of clarification with the tutor with<br />
whom they feel familiar, as they perceive that tutors are interested in the work that they have<br />
produced, and that care has been taken to provide feedback. Tutors who supported face-to-face<br />
teaching using TEL have reaped considerable amount of benefits from flexibility in feedback<br />
provision. The requirements ascertained from this evaluation study indicate that technology can help<br />
increase both the accessibility of feedback and extend recognition of what feedback means, allowing<br />
for visible and continuous feedback.<br />
Most tutors expressed keenness on using technology-led mechanisms that would allow for the<br />
provision of effective feedback, as long as they can be produced within the time-constraints, while<br />
juggling teaching, management and research responsibilities. A key argument put forward by Nicol<br />
and Macfarlane-Dick (2006) is that students are already assessing their own work and generating<br />
their own feedback and that HE should build on this ability. Although technology can shape learning<br />
activity and outcomes, it cannot ascertain the nature or success of that learning, and such<br />
implementation requires careful evaluation. Setting up VLE-based or web-based asynchronous<br />
discussions could encourage peer marking and feedback by scrutinising a range of exemplary work,<br />
in response to the findings. Currently, the Elluminate web conferencing software is being trialled as a<br />
more flexible medium for synchronous peer/tutor feedback on assessment tasks, offering students a<br />
virtual group study space. Reushle and Loch (2008) advise that staff training is vital in the technical<br />
aspects of the synchronous tools, as well as pedagogical approaches to using them. Though peer<br />
assessment and feedback methods are pedagogically important, pivotal in this development is the<br />
influence of the facilitating tutor (Salmon 2004) in promoting on-line engagement and independence.<br />
As it is a novel process for most students who have been reliant on working alone so far, they may<br />
lack confidence accepting their peers’ opinions. Further, there may be fears around plagiarism,<br />
privacy and data protection (Franklin and van Harmelen 2007). Scaffolded delivery of TEL introduced<br />
from the first undergraduate year would support a model for collaboration. If implemented properly,<br />
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this vicarious form of feedback also encourages students to put what is learned to action and to<br />
develop capability in complex appraisal of assessment, similar to what tutors possess (Sadler 2010).<br />
Although this research is a small-scale evaluation and the findings are not necessarily generalisable,<br />
the potential benefits of realigning feedback mechanisms with technology that encourages selfregulated<br />
learning can be applied to other similar undergraduate and postgraduate learning settings.<br />
Granted that composing individual feedback is a time-consuming process, formative peer feedback<br />
implemented using technology can allow tutors to benefit from empowering students as feedbackconstructors,<br />
potentially saving time. Tutors can also identify which students require more feedback<br />
and target additional guidance towards them. This implies that detailed feedback for summative work<br />
could be provided on demand, for diagnostic or feed-forward purposes. While it is acknowledged that<br />
a single feedback technique would not work equally well for every student, a common theme<br />
emerging from the findings is that heightened awareness by tutors of how students implement<br />
feedback could positively influence how tutors prepare students to apply feedback for accelerated<br />
learning and progression. Moreover, Sadler (2010) and Boud (2000) concur if the skills of selfregulation<br />
are developed progressively rather than mechanistically over the course of an<br />
undergraduate degree, this would support a model of HE where students are prepared for lifelong<br />
learning.<br />
It is anticipated that the findings will help develop and improve student experience in that area, guided<br />
by good practice that tutors have found to work well in their teaching.<br />
References<br />
Bangert-Drowns, R.L., Kulick, J.A., and Morgan, M.T. (1991) “The instructional effect of feedback in test-like<br />
events”, Review of Educational Research, Vol 61, No. 2, pp 213 - 238.<br />
Bangert, A. W. (2008) “The Development and Validation of the Student Evaluation of Online Teaching<br />
Effectiveness”, Computers in the Schools, Vol 25, No. 1, pp 25 – 47.<br />
Bolton, P. (2011) “Changes to higher education funding and student support from 2012/13”, [online],<br />
www.parliament.uk/briefingpapers/commons/lib/research/.../snsg-05753.pdf.<br />
Boud, D. (1995) Enhancing learning through self assessment, Kogan Page, London.<br />
Boud, D. (2000) “Sustainable assessment: rethinking assessment for the learning society”, Studies in the<br />
Continuing Education, Vol 22, No. 2, pp 151- 167.<br />
Franklin, T., and van Harmelen, M. (2007) Web 2.0 for Content for Learning and Teaching in Higher Education,<br />
Joint Information Systems Committee, London.<br />
Fritz, C. O., Morris, P. E., Bjork, R. A., Gelman, R. and Wickens, T. D. (2000) “When further learning fails:<br />
stability and change following repeated presentation of text”, British Journal of Psychology, Vol 91, pp 493 -<br />
511.<br />
Garrison, D. R. and Anderson, T. (2003) E-learning in the 21st century, RouteledgeFalmer, London.<br />
Knight, P. and Yorke, M. (2003) Assessment, learning and employability, SRHE/Open University Press,<br />
Maidenhead.<br />
Martin, A. and Madigan, D. (eds.) (2006) Digital literacies for learning, Facet Publishing, London.<br />
Nicol, D. and Macfarlane-Dick, D. (2006) “Formative assessment and self-regulated learning: A model and seven<br />
principles of good feedback practice”, Studies in Higher Education, Vol 34, No. 1, pp 199 - 218.<br />
Nicol, D. (2010) “From monologue to dialogue: improving written feedback processes in mass higher education”,<br />
Assessment & Evaluation in Higher Education, Vol 35, No. 5, pp 501 - 517.<br />
Offir, B., Lev, Y. and Bezalel, R. (2008) “Surface and deep learning processes in distance education:<br />
Synchronous versus asynchronous systems”, Computers and Education, Vol 51, No. 3, pp 1172 - 1183.<br />
Palloff, R. M., Pratt, K. (2007) Building Online Learning Communities: Effective strategies for the virtual<br />
classroom, Jossey-Bass, San Francisco.<br />
Prensky, M. (2001) “Digital Natives, Digital Immigrants, On the Horizon”, [online], http://tinyurl.com/ypgvf.<br />
Reushle, S. and Loch, B. (2008) “Conducting a trial of web conferencing software: Why, how, and perceptions<br />
from the Coalface”, Turkish Online Journal of Distance Education, Vol 9, No. 3, pp 19 - 28.<br />
Rotheram, B. (2008) Towards quicker, better assessment using audio feedback, [online], CAA Conference 2008,<br />
Loughborough University, www.caaconference.com/past<strong>Conferences</strong>/.../Rotherham_B_formatted_b2.pdf.<br />
Sadler, D.R. (1981) “Emphatically, not to judge?”, Journal of Education for Teaching, Vol 7, No. 2, pp 200 - 202.<br />
Sadler, D.R. (2010) “Beyond feedback: Developing student capability in complex appraisal”, Assessment &<br />
Evaluation in Higher Education, Vol 35, No. 5, pp 535 - 550.<br />
Salmon, G. (2004) E-Moderating: The Key to Learning and Teaching Online. 2 nd edition, RouteledgeFalmer,<br />
London.<br />
Yorke, M. (2003) “Formative assessment in higher education: Moves towards theory and the enhancement of<br />
pedagogic practice”, Higher Education, Vol 45, No. 4, pp 477 - 501.<br />
801
Implementation and Analysis of an Online, Student Centred<br />
Learning Environment to Support Personalised Study<br />
Iain Stewart, William McKee and Kevin Porteous<br />
Glasgow Caledonian University, Glasgow, UK<br />
i.f.stewart@gcu.ac.uk<br />
w.a.mckee@gcu.ac.uk<br />
Kevin.Porteous@gcu.ac.uk<br />
Abstract: The majority of University teaching is still heavily predicated towards the use of the lectures (Lammers<br />
& Murphy, 2002). While there are many issues with the lecture as an educational tool, lectures are still an<br />
outcome-effective and a cost-effective way of presenting information, when it is delivered by subject experts in a<br />
structured form which supports the linear development of concepts and promotes the depth of understanding<br />
characteristic of this level of education (Heward 2003). However, the current generation of students display a<br />
lifestyle in which they are used to accessing information in a variety of modes across a range of platforms, often<br />
concurrently. (Kennedy et al, 2008). In particular they tend to prefer to work with small chunks of information and<br />
to assimilate them by relating them to other pieces of information in their own time. The challenge faced by<br />
educators is how to take advantage of the benefits of the traditional lecture approach while also gaining from the<br />
advantages of Web 2.0 technologies where user-driven discussion, user generated content , and the capability to<br />
take non linear routes through information and content can all contribute to the learning experience (Ravenscroft,<br />
2009). While traditional Virtual Learning Environments such as Blackboard are moving towards this with the<br />
incorporation of technologies such as Wikis and blogs, there is still a rigid structure to such systems which makes<br />
it difficult to truly integrate these elements into the learning experience. The authors have worked for a number of<br />
years in the area of lecture capture, both to support students with disabilities and also to provide rich learning<br />
resources. Recent work has led to the development of a software prototype which has been applied to material<br />
designed for and gathered in a classroom environment to produce web-based, self-guided learning products.<br />
This prototype integrates a range of resources (captured lecture video, audio and presentation slides) but in<br />
addition to simply presenting this content as a passive viewing experience, many other resources including<br />
tutorials, FAQs and student feedback are used to drive the navigation through the content and to allow the<br />
students to discover and develop linkages within the content. This paper describes the evolution of the<br />
specification of the prototype, the development of the software and the feedback received from the students who<br />
utilised it. A critical analysis of this data is presented and from this the specification of the next evolution of the<br />
software is presented.<br />
Keywords: lecture capture, personalised learning, student centred, Web 2.0<br />
1. Background<br />
The lecture is recognised to have a number of limitations when used in education; these include the<br />
one off nature of the event, the often impersonal nature of the presentation, the passive nature of the<br />
event and the way that the lecture environment can discourage questions (Williams and Fardon,<br />
2007), (Black, 2005) There are also advantages to the use of lectures. When done well a lecture can<br />
allow a subject expert to present content in a structured and logical manner which allows the<br />
audience to follow the evolution of concepts and ideas. (Heward, 2003), (Dolnicar, 2005).<br />
Other advantages of the use of lectures which these and other authors (Edwards et al. 2001), (Moore,<br />
et al., 2008) identify include:<br />
Ensuring that all students are presented with the same baseline content.<br />
Allowing the lecturer to get instant feedback while presenting concepts and thus recognise areas<br />
of difficulty and address them immediately.<br />
Any questions raised are answered to the benefit of all of the attendees.<br />
It is a cost effective way of providing access to subject experts<br />
The structure of the lecture can allow the content to be developed in a logical and coherent<br />
manner so as to form a structure for the student’s learning<br />
The authors have been working in the university sector for a number of years and initially became<br />
interested in the use of lecture capture as a means of improving the accessibility of the taught content<br />
for deaf and hearing impaired students. This work resulted in a product called “Talkshow” (Figure 1)<br />
which used voice recognition software to provide live transcription of the lecture content for the<br />
students. (Stewart & McKee, 2004) While there were a number of issues with the product (in<br />
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particular the need to have trained the voice model before use in class) it did provide a useful<br />
resource and the feedback from the students who used the tool was very positive.<br />
Figure 1: Talkshow showing slide and textual material derived from presenter<br />
An interesting output of the Talkshow project was that the hearing students also wanted the transcript<br />
of the lecture made available to them. They found this to be a useful additional resource to add to the<br />
normally supplied lecture slides and notes as it allowed them to refer back to the lecture content and<br />
to follow the flow of the lecture. Similarly, students who had missed the lecture reported that they<br />
found the transcript helpful when read with the slides. To develop these findings further, this work was<br />
extended in 2007 to produce a first version of an integrated lecture resource.<br />
Commercial tools do exits to provide lecture capture. A number of these are what can be described as<br />
enterprise level systems which require a significant infrastructure commitment. (ECHO 360 etc). They<br />
are easy to use but are not normally optimised for portable use but for purpose equipped lecture<br />
rooms. Other products which run on local systems (eg Camtasia) capture all screen interactions that<br />
the presenter makes. This is a powerful resource which allows for multiple forms of presentation to be<br />
captured in a single format and makes it easy to download. As it is focussed on the screen, it can<br />
miss out on some of the interactions of the lecturer such as gestures and other forms of body<br />
language which are often used to reinforce meaning and content.<br />
This product took captured video and presentations together with the live transcribed content and put<br />
them together into a single presentation package which was navigable by the video timeline.(Figure 2)<br />
This product was designed to support the revision of content by students in their own time and also to<br />
support distance learning as the module where it was piloted had a number of students who were not<br />
able to attend the weekly lectures. A class of 50 students were used for the pilot project<br />
Feedback from the students showed that there were significant benefits to the students. The<br />
information was extracted by a questionnaire after a series of 18 lectures, with 25 completed<br />
responses. These were followed up by a series of random follow-up interviews. The key outcomes<br />
were:<br />
The deaf students were highly appreciative of the subtitles, both in the presentation and in the<br />
recording.<br />
Although the subtitles were intended for the deaf, several international students said they helped<br />
them understand the local accent.<br />
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No-one was concerned that the “production values” of the recording were not of “broadcast<br />
quality” - the content was clear.<br />
More than half the class filled in a questionnaire, but even those who had not filled it in said they<br />
had viewed and used the recording.<br />
Virtually every student wanted the mechanism employed by other presenters.<br />
Figure 2: Integration of recorded lecture with slides and textual material<br />
In parallel with this work, another project was working in the area of lecture capture. In this case the<br />
underpinning concept was to support the different learning styles of the students. Irrespective of one’s<br />
view of the importance of “learning styles”, it is evident that providing a range of resources which can<br />
be used by students in a manner which best suits them while still within a structured framework<br />
means that the students have greater flexibility in how they can approach learning.<br />
Content was made available within the Blackboard Virtual Learning Environment :<br />
Lecture Video<br />
Timed Slides with audio<br />
Podcasts (providing extra depth or of relevant topics)<br />
Tutorials linked to appropriate points in the presentations<br />
Past papers<br />
Downloadable exercises<br />
This content allowed the students to follow the flow of the content in the traditional way by watching<br />
the video or running the slideshow and listening to the audio, or they could take a more enquiry driven<br />
approach and work from questions back into the content.<br />
The pilot was tested in a final year honours programme where 31 students took the module. At the<br />
end of the module a questionnaire was issued to the class by an external facilitator and responses<br />
were gathered. 17 students provided detailed answers. These responses were then used by the<br />
facilitator to drive a discussion to elicit further points. The key points from the review were that :<br />
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Although 50% of the respondents noticed some impact on the presentation due to the capture<br />
process, all respondents wanted the activity continued.<br />
There was no clear preference for the video or the audio synchronised slides. The preference<br />
tended to vary with usage as those who expressed a preference for the video tended to use it to<br />
catch up on a missed lecture or to see the gestures, visual cues and other interactions which<br />
were not necessarily available from the audio content. The students who preferred the audio<br />
synchronised slides preferred it as a resource to review a particular element of the lecture.<br />
The learning style question showed that many students did not recognise that they had a<br />
particular learning style but after further discussion the majority described a process where they<br />
would take a section of content and review and summarise the content until they were<br />
comfortable with the concept. This suggested an alignment with the reflective category as defined<br />
by Honey and Mumford (1992). Discussion showed that their approach was also strongly biased<br />
towards a logical sequential development of ideas and in addition in certain circumstances they<br />
would study in groups or apply other active learning activities. Overall it appeared that rather than<br />
having a particular learning style, many of the students were adapting their learning strategy to<br />
the content that was available and the nature of the subject being studied. This is consistent with<br />
the detailed discussion of the fragmented nature of much learning styles research in the work of<br />
Coffield et al (2004).<br />
One of the key points that came back from the review was that the students really appreciated the<br />
availability of the resources but felt that it was still very much a one way “broadcast” learning<br />
experience. The Blackboard VLE was also considered to be a limiting factor as it is generally<br />
structured to act a repository for content and so allows the media and other resources to be mounted<br />
on the VLE but does not really support integration between them.<br />
2. Students in the Web 2.0 multiplatform environment<br />
In the last few years the software technologies generally described as Web 2.0 have moved to the<br />
fore in student’s interaction with web based content. From an educational perspective there are<br />
several elements of the Web 2.0 environment which can be considered to be useful (Ullrich et al.<br />
2008). The one key feature is ability for users to comment on content and to link to other content<br />
allows for the establishment of a community around certain content and encourages discussion of and<br />
interaction with the content. The students also have a desire to work with web 2.0 technologies<br />
(Andone, 2007) which are an increasing element of their online environment.<br />
It is also recognised that the net generation of “Digital Natives” (Prensky 2001) often have a different<br />
way of interacting with content. In particular Stone coined the term “continuous partial attention”<br />
(Stone 1998) to describe the way in which many users of the content will be running several activities<br />
in parallel and focussing on a particular one when it requires attention. The prototype described<br />
earlier allowed some element of this to happen as students described how they would run a lecture in<br />
a window while accessing other content and then switch their focus to the lecture when a particular<br />
point arose.<br />
Students are also no longer tied to the desktop/laptop environment and often access educational<br />
content when they are able to fit it into their increasingly busy lifestyles (Evans,2008) so it is important<br />
that the content can be formatted and optimised to run on a range of mobile platforms. This was done<br />
by several of the students on the module who downloaded the content and converted it to different<br />
formats to run on their mobile devices. It is important to note that the target class was technically<br />
literate and was studying in an area where this sort of skill would be common. It is not appropriate to<br />
assume that this level of ability is present in the general student body.<br />
3. Development of the specification of an integrated resource.<br />
Based on the analysis from the previous activities the following specification was drawn up for the<br />
prototype integrated resource.<br />
The system should be easy for staff to use.<br />
The system should not impact significantly on the ability of the lecturer to present the material in a<br />
manner that suits their lecture style.<br />
The presented content should be available in a variety of formats suitable for a range of delivery<br />
platforms.<br />
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The content should be personalisable by the student<br />
The content should be able to be added to either by staff or students.<br />
Ultimately the goal was to make better use of lectures and to embed them into an integrated<br />
framework of learning resources where the lecture content was just part of the overall package that<br />
would better support distance and asynchronous learning. From this specification a prototype was<br />
designed and implemented. The module that it was tested with was the same one as used for the<br />
previous prototype to allow for comparability of results from the previous version. <strong>Two</strong> topics were<br />
selected from the range of topics covered in the module.<br />
In each case, an integrated resource was provided which allowed the students to access the entire<br />
content via the blackboard VLE. The content was accessible using an iFrame within Blackboard to<br />
connect to an external server where the content was hosted. The reason for using this mechanism<br />
was to ensure that only students registered on the module were able to access the content and also<br />
to ensure that any copyright issues were dealt with according to the JISC guidelines for lecture<br />
capture (JISC Legal 2010) The prototype was built on a backbone of an XML structure. This allowed<br />
a schema to be quickly defined that identified all related materials, how they should be displayed to<br />
the student and at what point in time these assets are required. Synchronisation data between the<br />
captured video and presentation slides was also stored in this document, with each slide having<br />
start/end timestamps. The benefit of using XML was that it provided a framework that would allow the<br />
prototype to be hosted on a low cost infrastructure. This was to reduce operating costs which could be<br />
an issue with larger databases with complex relationships.<br />
The majority of the data processing and user interaction handling occurs on the client-side via<br />
JavaScript. This allows the XML documents stored on the server to be converted into JSON<br />
(JavaScript Object Notation) strings and then parsed efficiently on the client’s machine. JavaScript is<br />
also used to synchronise the video and presentation slides. This is done via timestamp information<br />
stored in XML documents which ensures that the content is synchronised. The prototype is shown in<br />
Figure 3.<br />
Figure 3: Blackboard screenshot showing the prototype running in the VLE – Note menus under<br />
presentations<br />
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(Note: To ensure that the students were not disadvantaged by the work, all of the previously<br />
described resources were made available as in previous years).<br />
The integrated framework was structured to allow access to the content on a theme basis rather than<br />
splitting the content up into individual lectures. A typical unit would comprise:<br />
Captured videos and slides (one set per lecture) merged into a single “presentation”. This content<br />
can be navigated linearly.<br />
Tutorial questions which allow the user to jump to the relevant content directly<br />
Exam questions with links to relevant past paper questions and solutions as well as allowing the<br />
application to navigate directly to the appropriate presentation elements.<br />
Student FAQs which allow questions to be raised and solutions posted.<br />
Additional Materials is where other materials that extend the interaction (eg online experiments or<br />
demonstrations).<br />
Further reading is linked to a range of relevant electronic articles and websites and downloadable<br />
files.<br />
The majority of these sections allow the students to add comments and feedback on the content and<br />
to discuss the particular topic (Figure 4)<br />
Figure 4: Screenshot of the prototype showing the linking of questions to content and the addition of<br />
comments<br />
4. Results from the prototype<br />
Information was gathered from the student body after the assessment period to allow for the full<br />
utilisation of the content. The students were asked to fill in an online questionnaire which had many<br />
of the same questions as in the previous year but with an additional section on the integrated<br />
resource. The survey was fully anonymous and used a token based system to ensure that only one<br />
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entry per student was recorded. The option of making more detailed comments was also made<br />
available<br />
The survey is still open at time of writing but at present there are 18 full responses from a pool of 44<br />
The key points from the feedback were that the students liked the access to the resources in the<br />
integrated framework but that there were areas where it needed improvement, particularly those of<br />
the presentation framework and the “conversation tools”. It was also recognised by the staff that while<br />
the XML based approach for the content management was acceptable for the first prototype, it lacked<br />
flexibility and required a certain level of skill to use and so a more sophisticated back end system<br />
would need to be developed.<br />
The prototype was tested across a range of platforms and feedback from the students confirmed that<br />
it worked well across a range of PCs and Apple laptops and desktops running a wide range of<br />
browsers. The choice of Flash as a video format and with the other content based on XML, meant that<br />
the content was accessible from any standards compliant browser on these platforms. There were no<br />
issues with these devices presenting the content.<br />
While it was not the primary aim of the prototype to target handheld devices, the interface was<br />
designed to support this form of access. The prototype has run successfully on many high end<br />
smartphones. Figure 5 shows the application running on a Samsung Nexus S Android reference<br />
smartphone. The decision to use Flash as a video playback standard prevents iOS devices from<br />
being able to access the full content. To address this, the video source on the next version will<br />
perform device detection and feed the appropriate format to the device. In addition, the future<br />
development will include dedicated “Apps” for mobile platforms which will support offline access to<br />
prevent high data charges.<br />
Figure 5: The application running on an Android mobile platform<br />
5. Design of the next stage<br />
While the students liked the prototype and found it useful, their feedback raised several points about<br />
the usability of the prototype. The ability to navigate to the relevant part of the content directly from<br />
questions and from other content elements was appreciated but the need to move up and down the<br />
screen to see the different elements needed to be improved. This will be addressed by converting the<br />
layout of the student view to be menu driven for the text based content (eg tutorial questions) which<br />
will ensure that the active element of the content is always directly under the presentation area.<br />
There was an assumption that students would use the video as the prime navigation tool when<br />
viewing the lecture. This was not always the case and so the ability to navigate by slide as well as by<br />
video will be added.<br />
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At present there is some confusion over the use of the communications features so the structure of<br />
these needs to be revised.<br />
There were relatively few issues with the original decision to use flash for the video presentation<br />
format but to ensure full iOS compatibility, the playback will be standardised on MP4.<br />
From an architectural perspective the design needs to be more flexible to allow for a wider range of<br />
content to be presented and synchronised.<br />
With this in mind a revised underpinning architecture is proposed. This will be based on an object<br />
oriented model and will have at its core a synchronisation object. This object will contain timestamps<br />
for key points in the presentation. In the standard model these timestamps will be stripped<br />
automatically from the XML of the recorded PowerPoint presentation which is generated automatically<br />
by PowerPoint. These timestamps can then be used to synchronise the other content. For example a<br />
video capture of the same presentation may have an offset compared to the capture slides due to the<br />
start times of the applications but once that offset property is set in the video object then it will be<br />
synchronised to the slides via the synchronisation object. Similarly any other content (e.g. tutorial<br />
questions) can then reference the appropriate synchronisation point and all of the content linked to<br />
that will move to the same cue.<br />
The architecture also allows for multiple objects of the same type to be included (eg a main lecture<br />
presentation and tutorial discussion) as they can be uniquely identified. It also means that there is no<br />
requirement for the content to be constrained to the format specified by the prototype. If there is no<br />
video but for example an augmented podcast is available then that can be controlled and navigated in<br />
a similar manner.<br />
The front end menu and navigation will be generated dynamically and so will only present the content<br />
that is available. For example, if there are no tutorial exercises then the menus system would not<br />
display an empty menu element and similarly if a lecturer wishes to add different content areas then<br />
so long as it is described in the appropriate field in the object then it will be made available through<br />
the menu.<br />
6. Conclusion<br />
This is a continuing project; however it is already clear that the objective of providing an extended,<br />
supplemented, student-centred yet structured teaching resource has been achieved. In addition it can<br />
be implemented on a low cost basis.<br />
At present the work has produced a tool which even at this prototype stage allows the students to<br />
interact effectively with the content. Blackboard utilisation statistics show that it has been heavily used<br />
and even with the limitations identified in this paper it has been popular with the students and<br />
appreciated as a resource which they found helped with their learning activity. The work has gained<br />
significant positive feedback to date and was nominated by the students for a teaching award at the<br />
university. The next stage design is to take the existing strengths of the product and make it more<br />
flexible and easy to use for both staff and students. The value of this work has been recognised by<br />
the learning research centre at the authors’ university and the work is being supported by funding of<br />
the development and dissemination activity.<br />
Acknowledgements<br />
The authors would like to thank the past and present students and staff who have supported the<br />
project and provided the feedback that has been essential to the development of the project.<br />
References<br />
Andone, D., Dron, J., Pemberton, L. and Boyne, C. (2007) The desires of digital students. Proceedings of the<br />
14th Association for Learning Technology International Conference, 4-6 September 2007, Nottingham, UK.<br />
pp 189 -200<br />
Black, L. (2005). Dialogue in the lecture hall: Teacher-student communication and students' perceptions of their<br />
learning. Qualitative Research Reports in Communication, vol 6 no. 1, pp31-40<br />
Coffield F, Moseley D, Hall E and Ecclestone K, (2004) Should we be using learning styles? What research has<br />
to say to practice. Learning and Skills Research Centre 2004<br />
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Dolnicar, S, Should we still lecture or just post examination questions on the web? The nature of the shift towards<br />
pragmatism in undergraduate lecture attendance, Quality in Higher Education, 2005, vol 11 no. 2, pp103-<br />
115<br />
Edwards, H., Smith, B. & Webb, G. (2001). Introduction. In H. Edwards, B. Smith & G. Webb (Eds), Lecturing:<br />
Case studies, experience and practice pp. 1-10. London and Philadelphia: Kogan Page.<br />
Evans, C. (2008). The effectiveness of m-learning in the form of podcast revision lectures in higher education.<br />
Computers & Education, vol 50, pp491-498<br />
Honey, P. and A. Mumford. 1982. Manual of Learning Styles. London: P Honey .<br />
Heward, W. L. (2003) ‘Guided Notes – Improving the Effectiveness of Your Lectures’. Factsheet published by the<br />
US Department of Education, posted on ‘Tomorrow’s Professor Listserv’ email distribution list, 25 June<br />
2003.<br />
JISC Legal http://www.jisclegal.ac.uk/ManageContent/ViewDetail/tabid/243/ID/1608/Recording-Lectures-Legal-<br />
Considerations-28072010.aspx Accessed 1/3/2011<br />
Kennedy G, Judd T., Churchward A, Gray K, Krause K (2008) First year students' experiences with technology:<br />
Are they really digital natives? Australasian Journal of Educational Technology 2008, Vol 24 no. 1, pp108-<br />
122.<br />
Lammers W.J. & Murphy J.J. (2002) A profile of teaching techniques used in the university classroom The<br />
Journal of Active Learning in Higher Education March 2002 vol. 3 no. 1 pp54-67<br />
Moore, S., Armstrong, C. & Pearson, J. (2008). Lecture absenteeism among students in higher education: A<br />
valuable route to understanding student motivation. Journal of Higher Education Policy and Management,<br />
vol. 30 no. 1, pp15-24<br />
Prensky, M. (2001) Digital Natives, Digital Immigrants. Available from http:// www.marcprensky.com/<br />
writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf [accessed 12<br />
October 2010].<br />
Ravenscroft, A. (2009), Social software, Web 2.0 and learning: status and implications of an evolving paradigm.<br />
Journal of Computer Assisted Learning, 25: 1–5.<br />
Stewart I, McKee W. (2004) “The application of voice recognition technology to the development and<br />
presentation of complex engineering terminology to hearing impaired students” The British Journal of<br />
Engineering Education Vol 4 Issue 1 pp25-32<br />
Stone, L. (1998) Thoughts on attention and specifically, continuous partial attention. Available from<br />
http://www.lindastone.net/ [accessed 9 October 2010].<br />
Ullrich C, Borau K, Luo H, Tan X, Shen L, Shen R (2008) Why web 2.0 is good for learning and for research:<br />
principles and prototypes, ACM WWW '08 Proceedings of the 17th international conference on World Wide<br />
Web pp 705-714<br />
Williams, J. & Fardon, M. (2007). Perpetual connectivity: Lecture recordings and portable media players. In ICT:<br />
Providing choices for learners and learning. Proceedings ascilite Singapore 2007<br />
810
The Danger of the Downward Spiral: Teachers and Digital<br />
Literacy<br />
Caroline Stockman and Fred Truyen<br />
Catholic University of Leuven, Belgium<br />
Caroline.stockman@arts.kuleuven.be<br />
Fred.truyen@arts.kuleuven.be<br />
Abstract: Results from two surveys taken in secondary schools throughout Belgium and the UK, and many<br />
individual findings in existing literature, point towards the fact that there are not only a number of factors<br />
influencing the successful implementation of educational technology, but also that the power of these factors can<br />
have defining effects on the behaviour of teachers towards the technology and its educational use. Rather than<br />
describing the actual research done, this paper intends to propose a theoretical framework to apply to the<br />
dynamics of the adoption process of new technology in learning by teachers, as formed by the results of the<br />
qualitative and quantitative data of the research and its comparison to existing literature. The adoption process<br />
takes the form of a spiral, and teachers are defined by the movement on that spiral path according to the<br />
influence of three inner and four environmental factors. The primary purpose of this paper is to provide anyone<br />
active in the field of education with a useful tool to assess risks during the integration of new technology in an<br />
educational setting, but especially to raise awareness of the danger of a downward spiral, which not only<br />
undermines our investment of time and money into these promising new technologies, but which also puts the<br />
learners at a great disadvantage when providing useful tools for their benefit which are, in the end, not fully or<br />
even wrongly used.<br />
Keywords: adoption process, digital literacy, secondary education, technology integration<br />
1. Introduction<br />
New technological means arise daily, and their educational possibilities are rapidly expanding.<br />
Although the description and exploration of the didactic potential of these different hardware and<br />
software tools is necessary and interesting, this paper will focus on the adoption of them by today’s<br />
teachers. Despite the great didactic potential of computer technology, it seems its actual, effective use<br />
is limited or at the very least, hindered by a number of elements (Maddux & Johnson, 2006; Incekara,<br />
2011; Barge, 2009). It is important to be aware that even the most advanced and well-built technology<br />
will not be the agent of change on purchase. Technology, once installed and ready to be used, is<br />
static; it is simply the medium directed towards the pupils, which the teacher must put to use<br />
effectively. The teacher, from that perspective, is the driving force of modernised education (Fisher<br />
2006). There is a strong necessity for teachers to be innovative, digitally literate and effective as<br />
educators, and the high investments of time, money and energy in tools with great learning potential<br />
require us to consider the ways in which teachers deal with the novelty of the situation. Researching<br />
which factors influence a teacher’s use of technology in the classroom, has been a task many<br />
endeavoured to describe until now; and more importantly, we now have a sufficient base to claim that<br />
the adoption process can be distinguished as a general pattern, which we will describe in terms of a<br />
spiral. Three definite inner and four variable environmental factors will be determined, which influence<br />
the dynamics of the process: either towards integration of technology in the classroom, which is<br />
considered top of the spiral, or further away from success, which is considered a downwards<br />
movement. Depending on the specificity of the situation, these factors will have a greater or minor<br />
influence, but nonetheless, they will play a role. This proposed theoretical framework will help<br />
educators and investors to understand the issues at stake when technology needs to be implemented<br />
in an educational setting, and by being aware of the dangers which send the teachers' approach<br />
spiralling downwards, we can administer solutions and interventions to prevent a downwards<br />
movement, or even reverse it, so as to make our investments worthwhile, and ensure our learners<br />
strong and effective education.<br />
The term 'digital literacy' will remain a central notion in this paper, and it is most closely related to the<br />
factor of 'competence'. However, digital literacy is not limited to knowing the facts about certain<br />
technology, or knowing how to use it effectively in a certain context. It is also the ability to build and<br />
expand the existing skillset with confidence, to retrieve information and guidelines efficiently from the<br />
community, and to evaluate and analyse given technology and its use in a correct and objective<br />
manner.<br />
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Caroline Stockman and Fred Truyen<br />
<strong>Two</strong> surveys were held for three hundred teachers in two different national settings, active in the field<br />
of secondary education and colleges. Further data was gathered through semi-structured interviews<br />
and observation of teachers during the adoption process.<br />
The first research was held in Belgium, 2010 and aimed to determine knowledge and attitude of<br />
secondary school teachers towards educational video gaming. The survey was presented to 102<br />
Belgian secondary schools; no discrimination was made in gender, age, or subject of expertise when<br />
inviting teachers to participate. Comments given during this survey and personal interviews were<br />
gathered to allow narrative data to complement the quantitative results.<br />
Though the description of the results is worth an article in itself, we will continue to place them in the<br />
light of the continued research, as the actual dynamics of the process are at stake here. To study this<br />
further, another form of educational technology was taken into consideration: language labs. Though<br />
fairly new, many schools have already chosen to invest in the installation of this computer-based<br />
classroom environment, and numbers are growing daily (though no precise figures are known).<br />
All participants for this second part of the study, held in 2011, were active in secondary schools and<br />
colleges throughout the UK. The set of teachers involved in new lab installations were closely<br />
monitored and observed during their adoption process over a few months' time. This study confirmed<br />
the existence of the influencing factors gathered from the first survey, but also provided more insight<br />
into the actual development of that influence on the teacher. Though we did not set criteria prior to the<br />
survey, the group of participants naturally formed itself as the actual user group of language labs:<br />
MFL teachers, whose majority turned out to be female.<br />
3. The spiral<br />
In what follows, the dynamics of the adoption process will be discussed in terms of a spiral (see<br />
below), whereby the factors influencing the movement in this spiral will be dealt with on the basis of<br />
their respective occurrence in the process. Some cautious suggestions for possible interventions will<br />
be made, though the effectiveness of these need to be researched further.<br />
The first three elements which will be discussed are inner characteristics, which will inevitably present<br />
themselves during the first stages of the development.<br />
Figure 1: The adoption process of educational technology by teachers<br />
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3.1 The inner factors<br />
Caroline Stockman and Fred Truyen<br />
3.1.1 Beliefs<br />
Though research has argued that the belief system of the teacher is an adequate factor for prediction<br />
of behaviour towards technology (Judson, 2006; Roehrig et al., 2007; Haney et al.,2002), this paper<br />
states it is only the beginning, as there are a lot more elements at stake and the teaching methods,<br />
notions and prejudices which the teacher adheres as defined by past experience, will only determine<br />
if the teacher will start at a high or low place in the spiral. Though a connection to the belief system<br />
and the adoption process has been proven to correlate (a more traditional approach is said to have a<br />
negative impact on the integration) (Liu, 2011; Tondeur, Hermans & Van Braak, 2008), it has also<br />
been established that the integration of technology by teachers with a claim to student-centered,<br />
constructivist methods and beliefs, does not result automatically in powerful, innovative or effective<br />
teaching (Cuban, Kirkpatrick & Peck, 2001; Hermans, Tondeur, van Braak & Valcke, 2008).<br />
During the survey on educational gaming in Belgium, teachers were asked to express their opinion on<br />
five different statements about games.<br />
Firstly, the statement : “Games stimulate aggressive behaviour", which is a common prejudice, readily<br />
reinforced by public media and inherent to a 'moral panic' perspective. As our current focus is not on<br />
the object, we will not discuss whether there is truth in that statement, only what the teachers believe<br />
to be true.<br />
The results show that teachers are cautious in their judgment. Roughly a third of them ‘neither agrees<br />
nor disagrees’, while another 30% disagrees to some level.<br />
Half of the participants also ‘disagrees’ with the statement that “You can’t learn anything from a video<br />
game”, as show in graph A. If you add the number of teachers who ‘strongly disagreed’ with that<br />
statement, you come to 68% of the participants who actually do believe in the educational potential of<br />
games.<br />
Figure 2: Opinion results to didactic potential of video games<br />
Overall, teachers' attitude towards video games was fairly open, yet despite this largely positive<br />
attitude, only three teachers of all participants said to have used video games in their lessons. This<br />
shows there are more factors at play. When it came to language labs, very few teachers expressed<br />
prejudice towards the technology, the main concern being isolation of the learners, amongst<br />
themselves and towards the teacher. It is important to understand that these prejudices can lead to<br />
misunderstandings about technology and its educational use. The inner disagreement becomes (yet<br />
again) very clear when one Belgian RS teacher thoughtfully said her children "think they learn English<br />
while playing. One of them is even pursuing higher education in English because gaming encouraged<br />
him to it.", though during the same interview, she added dismissively that "kids already play enough<br />
games in their spare time as it is."<br />
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So even though this teacher exemplifies that games can have both a cognitive as well as a<br />
motivational influence, she still feels reluctant to incorporate them into her own teaching method.<br />
Again, it becomes apparent that more factors are influencing her attitude.<br />
After that first, distanced encounter with a certain technology, the teacher is required to engage. <strong>Two</strong><br />
more factors come into play here: the actual knowledge and skills with which the teacher approaches<br />
the new object, and the confidence in that personal skill set. In the schematic representation of the<br />
theory, they are listed as '2A' en 2B' since their precise sequence seems to entwine.<br />
3.1.2 Competence<br />
The survey on educational gaming in Belgium showed that the most popular answer option across all<br />
knowledge questions was the possibility to say “I don’t know”. The first part of the questionnaire used<br />
in this study, tested the knowledge and skills of teachers concerning computer games with specific<br />
questions on taxonomy, terminology and concrete examples of well-known video games.<br />
If we have a closer look at Quake, for example, a gap of knowledge clearly presents itself. Quake is<br />
undeniably a shooter. Yet only 37 teachers, which is 21% of the participants, assigned it to its proper<br />
category. Six teachers, three men and three women, even thought it was a ‘simulator’, the least likely<br />
possibility. It should be mentioned at this point, that gender does not play a defining role in the<br />
answers of the participants. ESA (2008) concluded that 40% of all gamers are female, and the correct<br />
answer to this particular question was given by 22 men and 15 women: the same equation (despite<br />
the fact that Quake, or shooters, are considered to be a more masculine type of video game). Other<br />
variables such as age, professional characteristics or other traits, did not have a noticeable influence<br />
either (in the entire questionnaire).<br />
If we look at the overall results of this survey, eight possible thresholds were identified.<br />
Figure 3: Personally defined obstacles to integrate video games in an educational setting<br />
Graph B lists these eight obstacles, and the level in which teachers felt that it applied to their teaching<br />
practice. The main threshold turned out to be a lack of familiarity with games. This was very much<br />
confirmed during the research. Teachers know very little about video games, and have even less<br />
hands-on experience with them. This relates to the first aspect of knowledge, or relevant digital<br />
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Caroline Stockman and Fred Truyen<br />
literacy levels: the actual technical and conceptual facts and necessary skillset (Lawless & Pellegrino,<br />
2007). Even if their belief system allows them to have confidence in the fact that video games can<br />
indeed enrich the learning process, they simply don't know how, which will cause a downward<br />
movement on the spiral despite the fairly high starting point. Teachers are not knowledgeably aware<br />
of the world of gaming, and so they easily miss the many opportunities of using games meaningfully<br />
in a learning environment. This concern represents the second aspect of competence, and also the<br />
second threshold in graph B and is described by the framework of Shulman (1986) as a separate<br />
aspect of ‘knowledge’: a lack of practical, concrete ideas to incorporate video games in the classroom.<br />
It goes without saying, of course, that these gaps of knowledge will lead to wrong or ineffective use –<br />
which will in its turn influence the perception of the technology involved if the desired learning<br />
outcomes remain to be desired. (So the movement on the spiral will continue downwards.)<br />
Again, this is not a factor which has gone unnoticed. In 1995, for example, Borko&Putnam stated that<br />
teacher knowledge has significant impact on teachers’ decisions, thus (p.37):”…to help teachers<br />
change their practice, we must help them expand and elaborate their knowledge systems.” Or, as one<br />
Belgian Technology teacher (born in 1977, male) puts it: “I think the primary obstacle to overcome<br />
before games can be used in education, is the ignorance of the teacher.” Yet an IT competent teacher<br />
can still shy away from new technology, as was often noticed during observations in the use of the<br />
language labs, expressing their reluctance with exclamations such as : "I will never be able to do this!"<br />
3.1.3 Confidence<br />
If the levels of actual digital literacy are insufficient to deal effectively with the presented technology, a<br />
teacher can still achieve the potential literacy levels. This requires a self-confidence to build up<br />
computer skills and explains why, even though the participants considered themselves capable<br />
teachers, and 9 out of 10 were enthusiastic about the newly installed system, they still approached it<br />
with caution.<br />
Especially novice teachers (Yan & Piper, 2003) experience this strong influence of self-efficacy. Next<br />
to that, the greater part of the participants in the UK were female, and previous research has shown<br />
that women seem to have a lower estimation of their own ICT skills than men (Poelmans & Truyen,<br />
2009; Schumacher, 2001) – regardless of the actual performance.<br />
Language labs, as well as video games, and many other types of educational technology, are very<br />
new and the knowledge about the system, how to use it, and how to teach with it, is consequently low.<br />
Training is necessary for the teaching staff, but those who are not confident that they will learn how to<br />
work with it, quickly feel demotivated. Boosting confidence will happen through positive experiences<br />
when handling the technology (Mueller et al., 2008), but the reverse is also true. The availability of<br />
scaffolding structures (such as support and a community feel - further discussed below) can help a<br />
teacher feel secure, decrease pressure levels, increase confidence, and make an upwards movement<br />
on the spiral possible again. Low self-confidence creates a fearfulness to approach the technology<br />
hands-on, and will establish a downwards movement. In a survey of over 700 teachers, Wozney,<br />
Venkatesh & Abrami (2006) defined this IT confidence as one of the greatest predictors of teachers’<br />
technology use. Though it does play a major role early in the development of the spiral, there are<br />
more stakes in this process which can speed up the downward movement, slow it down, or actually<br />
reverse it.<br />
3.2 The outer factors<br />
The previously discussed factors will occur in any adoption process, and in that order, and are often<br />
considered as the major influences. However, four more aspects come into play, though their<br />
occurrence in the process is not fixed because they stem from the teacher's environment. Therefore,<br />
they are categorised as outer, or variable factors in the framework, their influence depending on the<br />
prominence in the particular setting.<br />
3.2.1 Time<br />
A lack of knowledge, whether object-specific or in relation to the educational deployment, is<br />
exponentially related to the need for time. Time to experiment with the technology, to perform tasks<br />
with it, to think about effective methods to use it, or as one Economics teacher in Antwerp said:<br />
"There's already so much to do that you don't always have time for a quick experiment, which doesn't<br />
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Caroline Stockman and Fred Truyen<br />
necessarily lead to anything good." In the survey, time was felt to be the third main threshold for the<br />
use of games during lessons. Innovation, and especially enforcing innovative ways effectively, needs<br />
time to develop, however. There are ways to help teachers overcome this obstacle with time-effective<br />
solutions: step-by-step lesson plans for the technology involved will save them a lot of preparation<br />
time. Resource material, preferably in the form of open educational courses or isolated material<br />
tailored to the technology involved, will be another valuable time-saver (creating content of course<br />
requires a time investment, but looking for content can be equally consuming and sometimes<br />
frustrating). Sharing examples of good practice in the local, national and international setting, lastly,<br />
should be a commitment which educators are willing to take towards each other (Ertmer, 2005). In all<br />
of these cases, the solutions should be as much focused to the teachers' immediate needs as<br />
possible to save time, but to ensure long-term insights, further in-depth training is needed.<br />
3.2.2 Technology<br />
It matters, of course, which specific type of technology is involved. This not only determines the<br />
relation of the teachers towards it with regards to their belief system, occurring as first influence. As<br />
said before, video games are a much more controversial type of educational technology, so teachers<br />
start much lower on the spiral of the adoption process than they do with regards to language labs.<br />
That type of technology will start in a better position on the spiral, but can follow the downhill<br />
movement easily if it doesn't function as expected. One of the greatest sources of frustration for the<br />
teacher is the failure of technology - which, unfortunately, it sometimes does for various reasons:<br />
because little software bugs creep into the system, because the school servers aren't powerful<br />
enough, because infrastructures age, because the program isn't robust enough to endure wrong<br />
use,...<br />
If the object central to the teacher's mission acquires an image of being untrustworthy - and because<br />
of the technical failures, a teacher loses time which he or she already lacked - they give up. Also<br />
because, as one English MFL teacher said: "When it goes wrong every time, you just think it is you<br />
and you lose confidence." In a situation like this, several factors are reinforcing each other and<br />
causing a rapid downward movement.<br />
With regards to games, a teacher of modern languages in Belgium said : "If you always have to turn<br />
to plan B, you stop trying after a while", as was indeed the case for some of the language labs<br />
installed in UK schools. On the other hand, games, which have a lower starting point on the spiral<br />
because of low knowledge and cautious belief systems, can move upwards easily if they function<br />
properly, perhaps even exceed expectations (provided teachers can gather enough confidence to try).<br />
3.2.3 Community<br />
In any cultural society, membership of a group is important, especially in relation to other groups<br />
within the same community setting. Teachers form a clearly defined group in the school context, as<br />
opposed to the group of students, school board and school administration (Ponticell, 2003; Roehrig et<br />
al., 2007; Somekh, 2008).<br />
Even if a teachers starts high on the spiral with a very strong belief in the technology presented, their<br />
adoption process will waver when he or she has to deal with a lot of negativity and prejudice in the<br />
teacher's room. Especially when other factors come into play, for example technical issues, the<br />
teacher finds it increasingly difficult the defend the value of it and will be dragged downwards on the<br />
spiral.<br />
Innovation is more likely to be adopted if a group of peers stand as a united front, sharing the same<br />
belief (Zhao & Frank, 2003). This factor does not necessarily influence the spiral of the process in a<br />
negative way: more IT insecure teachers (factor two and three in the process) can be morally and<br />
practically supported by the IT confident teachers in the school, thus pushing the integration upwards<br />
(Ertmer, Ottenbreit-Leftwich, & York, 2006).<br />
It is important to note that this community influence does not only take place in the local teacher's<br />
room, but in the wider (online) social network. Through websites and forums, teachers can connect<br />
and help each other with examples of good practice (factor two in the process) and questions to IT<br />
related issues (see below: support), through participation in conferences and professional network<br />
events, common goals can be reinforced. (Ozdemir, 2011; Green, Donovan & Bass, 2010) The<br />
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Caroline Stockman and Fred Truyen<br />
teacher, being digitally literate about teaching with technology, of course knows where to look for<br />
information or guidelines.<br />
Not only the own cultural group is important in the adoption process of both language labs and<br />
games, the interrelated groups matter too: school administration, members of board staff, and the<br />
students. (Somekh, 2008) has stated the importance of the school board in the adoption process:<br />
support and motivation 'from above' plays a crucial role to unify teachers in their community effort<br />
towards the common goal : making the technology effective for the students. Next to that, actual<br />
administration and organisation can be tiresome if it doesn't run smooth. One RS teacher in Belgium<br />
declared she didn't feel motivated to work with video games at all (despite believing in the didactic<br />
potential), because : "It is already such a hassle if I want to show the students a fragment of a movie -<br />
scheduling the right room, getting the DVD from the library, getting equipment, hoping it actually<br />
functions..."<br />
When it comes to the group of students : their attitude when being taught with the new medium,<br />
matters greatly to the pressure levels of the teacher. Students have the tendency to be more IT<br />
literate than teachers, being Digital Natives of this era, and this can work both ways: either they will<br />
lower the confidence of the teacher in handling the medium effectively, or they will be able to help in<br />
moments of confusion and thus lower the stress level of teachers with regards to time and<br />
performance. Certainly when it came to language labs, size does matter. Stress levels lowered and<br />
teacher confidence grew when class groups did not exceed seven pupils. Once over twenty pupils,<br />
which is an average class size, there is a lot more to manage and monitor, and teachers' behaviour<br />
immediately became more agitated. The agitation leads to great uncertainty when something<br />
unexpected occurs in the use of the technology. If a student can help at that time, the downwards<br />
spiral will have been prevented. If they take advantage of the opportunity to misbehave, the teacher's<br />
stress level will go up and it is unlikely that the right outcome will occur. Depending on the<br />
technology's robustness, it might produce an error at this point. Already moving down on the spiral<br />
with own IT competence wavering, which affects the IT confidence negatively, while they are losing<br />
precious time, and while affecting their positive belief system towards the technology, the teacher now<br />
relies on the following factor to determine the movement of the spiral: support.<br />
3.2.4 Support<br />
When a technical error occurs, something or someone needs to intervene to determine where the<br />
spiral will go. Students can of course offer a helping hand, but IT staff is specifically there to help out<br />
when technical matters are concerned. The first element at stake is the capability of the IT staff (Zhao<br />
et al., 2002). When someone can come in quickly, but is unable to resolve the problem, the teacher's<br />
frustration will only grow. Next to the capability of IT staff, their availability matters as well. More often<br />
than not, IT staff are limited in schools, with a long list of 'things to do'. If they cannot come as soon as<br />
possible when they are called, the teacher's frustration will again grow whilst waiting. The actual<br />
occurrence of an error does not play a major role, if there is enough available and reliable IT support<br />
in the environment of the teacher, so the problem can be solved swiftly and efficiently – not making<br />
the teacher lose too much precious lesson time, and keeping the pressure levels of the situation<br />
down.<br />
Technical support matters not only in these moments of crisis. Teachers can have certain questions<br />
about the technology involved, which IT staff needs to be able to respond to, but there are other<br />
solutions: manuals and tutorials should be clear, concise and available, along with just-in-time training<br />
support for teachers on the technical side of it (Brill & Park, 2011). Online forums, helplines, how-to<br />
videos, coaching, mentoring, ongoing training, workshops etc. can all play an important role as well to<br />
increase the teacher's feeling of being supported in their endeavours - and their levels of digital<br />
literacy.<br />
4. Conclusion<br />
To conclude, the findings originating from the data of these two surveys, and their comparison with<br />
each other as well as with many individual conclusions in existing literature, allows to form a clear<br />
visual of the adoption process of technology in today's teaching.<br />
Confidence and competence are the two most dominant factors in the spiral, where the attitude or<br />
belief system of the teacher determines the starting point of the process. There is a string of<br />
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Caroline Stockman and Fred Truyen<br />
subsequential factors which have their effect once they come into play. Each of these factors does not<br />
play an absolute role in itself; but they all influence the behaviour of the teachers in an upwards or<br />
downwards movement, if we consider the adoption process as a spiralling shape towards or away<br />
from the integration of technology in the classroom.<br />
The theoretical framework presented in this paper will hopefully provide educators and investors<br />
worldwide with a useful tool for improvement. Even though the choice of educational technology was<br />
different in the two surveys, the influencing factors are the same. Moreover, teachers in secondary<br />
education react similarly under the influence of these factors, even though they are teaching in<br />
different national settings. It is therefore possible to assume that we can internationally determine a<br />
common approach to monitoring the adoption process and more importantly, influencing it into an<br />
upwards movement. To do this, we must not only single out every factor, but be aware of the<br />
dynamics of the spiral, noticing a downwards movement in time, and intervening with appropriate<br />
solutions to reverse the development. Though some initial suggestions for interventions has been<br />
made in this paper, further research into the effectiveness of these solutions is absolutely necessary<br />
to make our investments worthwhile, and ensure learning outcomes for current and future<br />
generations, with teachers as competent and confident agents of technological and educational<br />
innovation.<br />
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819
PeerWise - The Marmite of Veterinary Student Learning<br />
Amanda Sykes 1 , Paul Denny 2 and Lesley Nicolson 3<br />
1<br />
Student Learning Service, The University of Glasgow, Glasgow, UK<br />
2<br />
Department of Computer Science, The University of Auckland, Auckland, New<br />
Zealand<br />
3<br />
School of Veterinary Medicine, The University of Glasgow, Glasgow, UK<br />
amanda.sykes@glasgow.ac.uk<br />
paul@cs.auckland.ac.nz<br />
lesley.nicolson@glasgow.ac.uk<br />
Abstract: PeerWise is a free online student-centred collaborative learning tool with which students anonymously<br />
author, answer, and evaluate multiple choice questions (MCQs). Features such as commenting on questions,<br />
rating questions and comments, and appearing on leaderboards, can encourage healthy competition, engage<br />
students in reflection and debate, and enhance their communication skills. PeerWise has been used in diverse<br />
subject areas but never previously in Veterinary Medicine. The Veterinary undergraduates at the University of<br />
Glasgow are a distinct cohort; academically gifted and often highly strategic in their learning due to time<br />
pressures and volume of course material. In 2010-11 we introduced PeerWise into 1st year Veterinary<br />
Biomolecular Sciences in the Glasgow Bachelor of Veterinary Medicine and Surgery programme. To scaffold<br />
PeerWise use, a short interactive session introduced students to the tool and to the basic principles of good MCQ<br />
authorship. Students were asked to author four and answer forty MCQs throughout the academic year.<br />
Participation was encouraged by an allocation of up to 5% of the final year mark and inclusion of studentauthored<br />
questions in the first summative examination. Our analysis focuses on engagement of the class with the<br />
tool and their perceptions of its use. All 141 students in the class engaged with PeerWise and the majority<br />
contributed beyond that which was stipulated. Student engagement with PeerWise prior to a summative exam<br />
was positively correlated to exam score, yielding a relationship that was highly significant (p
Amanda Sykes et al.<br />
An overview of the PeerWise tool has previously been given (Denny, Luxton-Reilly and Hamer,<br />
2008a), so we include just a short summary here. PeerWise use requires minimal staff input: the<br />
course instructor typically begins the process by setting up a repository on PeerWise and granting<br />
their students access to the resource, and from this point the workload is student-centred. The main<br />
menu of PeerWise, shown for a typical student in the course that is the subject of this study, is shown<br />
in Figure 1. This menu is divided into three sections; questions that are authored, answered and<br />
remain unanswered by the student.<br />
Figure 1: A student's view of the main menu of PeerWise<br />
Students can create questions at any time, and are guided through this process by the PeerWise<br />
interface. They are also encouraged to help organise the bank of questions by associating relevant<br />
topics, or tags, with each question they contribute. Students can answer, evaluate and discuss any of<br />
the questions created by their classmates at any time. When using PeerWise to practise answering<br />
questions, students can filter questions by difficulty and by topics of interest and can use the ratings<br />
assigned to questions by their peers to find good quality questions to answer. PeerWise employs<br />
several basic game mechanics to encourage participation, for example, students are rewarded with<br />
points when the contributions they make are endorsed by other students.<br />
Although this feature was not enabled for the course in this study, students can also earn badges for<br />
completing certain tasks within PeerWise. The idea of using badges, or achievements, for engaging<br />
and motivating users is becoming standard practice in online gaming and social systems. In 2002,<br />
Microsoft pioneered the first large-scale implementation of an achievement system with their XBox<br />
Live platform. Other successful examples of these types of systems include Wikipedia's barnstars<br />
(Kriplean, Beschastnikh and McDonald, 2008) where contributors are rewarded by other users for<br />
hard work and diligence, the badges rewarded for constructive participation to StackOverflow's<br />
question and answer site (StackOverflow, 2011), and the use of badges to encourage "check-ins" on<br />
popular location-based services such as Foursquare (Foursquare, 2011). Antin and Churchill (2011)<br />
821
Amanda Sykes et al.<br />
recently outlined five social psychological functions for badges as used in social systems. The use of<br />
badges in PeerWise aligns with these functions, which include "Goal Setting", known to be an<br />
effective motivator, as well as “Instruction” and “Reputation”.<br />
Previous studies of the use of PeerWise at the tertiary level have focused on student perceptions,<br />
repository quality and learning gains. This research has shown that students perceive PeerWise to be<br />
a useful and enjoyable activity (Denny, Luxton-Reilly and Hamer, 2008b), that they are capable of<br />
creating high quality, relevant repositories (Purchase, Hamer, Denny and Luxton-Reilly, 2010), and<br />
that there are measurable benefits to student learning (Denny, Hanks and Simon, 2010). Although<br />
PeerWise has been used in a range of disciplines, this is the first report of the use of PeerWise with<br />
students of Veterinary Medicine.<br />
The University of Glasgow Veterinary undergraduate cohort is diverse, with a high number of<br />
graduate students and overseas students, 31% and 40% respectively in 2010-11, with a range of<br />
educational backgrounds. The high qualification tariff for entry, along with expectations of<br />
achievement in areas other than academia including the acquisition of many hours of animal<br />
experience, results in selection of academically gifted and highly motivated individuals. In addition, the<br />
veterinary undergraduate curriculum is extremely intensive in terms of scheduling of classes and<br />
volume of course material. These combined factors result in a cohort of highly strategic learners. We<br />
elected to trial PeerWise with all 141 1st year veterinary students in Veterinary Biomolecular Sciences<br />
as their enthusiasm levels are generally high, the workload is lighter than that in later years, and a<br />
familiarity with and appreciation of the benefits of new technologies could be harnessed in later years<br />
of their undergraduate degree.<br />
2. Methodology<br />
The Veterinary Biomolecular Sciences course is taught over the first and second years of the<br />
Glasgow Bachelor of Veterinary Medicine and Surgery programme. Teaching is conducted primarily<br />
by lectures supplemented with small group tutorials, laboratory and computer-based classes and a<br />
student-directed learning assignment. The first year course comprises 11 topics delivered in two<br />
terms from September until March. Assessments comprise 1 class exam at the end of term 1 which<br />
contributes 10% to the year mark, and a professional exam in May, contributing 85%, both of which<br />
include MCQs and short answer questions. As an incentive to participate in the PeerWise task, the<br />
final 5% of the professional mark was assigned to this task and in addition students were informed<br />
that some of their questions might be used in the class exam. In order to obtain these marks students<br />
were required to meet 8 deadlines as indicated in Table 1. The total requirement per student was<br />
therefore to author 4 questions and to answer 40. These were minimum participation requirements,<br />
and students were free to contribute to a greater extent if they wished.<br />
Table 1: PeerWise deadlines in Veterinary Biomolecular Sciences course<br />
Deadline Task Date<br />
1 Submit 1 MCQ on topics: cell biology, proteins and enzymes,<br />
molecular biology<br />
Mon 25th October 1700hr<br />
2 Answer 10 MCQ Mon 8th Nov 1700hr<br />
3 Submit 1 MCQ on topics: metabolism, biostatisics, genetics Mon 22nd Nov 1700hr<br />
4 Answer 10 MCQ Mon 6th Dec 1700hr<br />
5 Submit 1 MCQ on topics lipids and nitrogen Mon 24th Jan 1700hr<br />
6 Answer 10 Term 2 MCQ Mon 7th Feb 1700hr<br />
7 Submit 1 MCQ on topics nutrition, blood and signalling Mon 28th Feb 1700hr<br />
8 Answer 10 Term 2 MCQ Mon 7th Mar 1700hr<br />
Peerwise use was scaffolded by an introductory interactive session lasting an hour. Following a brief<br />
overview of the session, students participated in an 8 question quiz (Nora Mogey, personal<br />
communication allowing use of questions, originally sourced from Race and Lewis), highlighting the<br />
limitations of poorly written MCQs. Context-based MCQs were then presented illustrating poorly and<br />
well formed biomolecular sciences MCQs, the latter including simple and more complex examples.<br />
Good and bad aspects of MCQs were reiterated before moving on to an introduction to the PeerWise<br />
interface with screen-shots of each of the main screens. We emphasised the benefits to students of<br />
engaging with the task, showing exam performance improvement data from published studies (Denny,<br />
Hamer, Luxton-Reilly and Purchase, 2008) and informing them of the 5% they would gain for their<br />
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final year mark if they met all deadlines and submission criteria. The session was closed with practical<br />
information on how to log in to PeerWise and the specifics of the assessed task.<br />
Data was collected via the administration menu in PeerWise in the form of student activity profiles and<br />
database content, for the period 20 th September through to the final deadline, 7 th March. Student<br />
opinions on the PeerWise tool were gathered through standard course quality assessment<br />
questionnaires and through a specific survey, conducted on SurveyMonkey, including Likert-based<br />
and open-response questions (Table 2 and Table 3). Comments made in response to the openresponse<br />
questions were coded, as driven by comment content. Some individuals made comments<br />
relevant to more than one of the assigned codes, in which case all relevant codes were attributed.<br />
The coded data was then allocated into categories from which overarching themes were identified<br />
(Denscombe, 2010, p286-295). Finally, student performance in a summative exam (the class exam<br />
originally scheduled for December but postponed until January due to bad weather) was assessed<br />
relative to student engagement, on an individual basis, with PeerWise. For the purposes of this paper,<br />
results presented focus on student engagement with PeerWise, student perception of the tool and<br />
correlation between engagement and class exam grade.<br />
Table 2: Likert questions from the SurveyMonkey survey<br />
Q1 Developing an original question on a particular topic reinforced what I knew about that topic<br />
and improved my understanding of the material<br />
Q2 Answering questions written by other students helped reinforce what I knew about the subject<br />
and improved my understanding of the material<br />
Q3 Reading other students' comments about my questions helped me to learn<br />
Q4 I liked to see how other students rated my questions<br />
Q5 I thought that PeerWise was innovative<br />
Q6 This year I found the process of developing original questions and answering other students'<br />
questions to be useful and I would like to use PeerWise again in the future<br />
Table 3: Open-response questions from the SurveyMonkey survey<br />
Q7 What do you believe is the biggest benefit of using PeerWise?<br />
Q8 What aspects of using PeerWise did you find most useful, interesting or enjoyable?<br />
Q9 What do you believe is the biggest problem with PeerWise?<br />
Q10 Can you recommend something that would make PeerWise more valuable or effective for<br />
learning in Veterinary Medicine?<br />
3. Results<br />
3.1 PeerWise data<br />
PeerWise was available to students throughout the Biomolecular Sciences course from the 20th<br />
September, 2010 until the end of the academic year. Of the 141 students enrolled in the course, all<br />
participated in PeerWise and all but 15 met the minimum requirements. From 20th September until<br />
the final deadline, 7th March, a total of 795 questions were authored. Of the 17859 answers submitted<br />
to these questions, 11725 (66%) matched the correct answer indicated by the question author.<br />
With respect to question authoring, individual contributions ranged from 3-16 and the mean number of<br />
questions authored per student was 5.6 (median = 5). The mean number of questions answered was<br />
126.4 (median = 78) with a range of 32-785. So, students on this course answered many more<br />
questions than required, although the number of questions they authored was similar to requirements.<br />
Figure 2 shows the total number of questions authored and Figure 3 the total number of answers<br />
submitted each day from the start of term until the final PeerWise deadline. The four spikes in activity<br />
with respect to questions authored correspond to the four question authoring deadlines. Students’<br />
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Amanda Sykes et al.<br />
activity became increasingly focused with each deadline, with practically no new questions authored<br />
by students in the weeks between deadlines two and three, and three and four. Activity spikes are<br />
also evident around deadlines three and four for answer submission, but are less obvious for the first<br />
two. Of interest is the large spike of activity on the 13th January, the day before the class exam. As no<br />
course credit was on offer during this time, this activity corresponds to voluntary use of the tool as a<br />
resource for revision.<br />
Figure 2: Number of questions authored per day<br />
Figure 3: Number of answers submitted per day<br />
3.2 Exam grade data<br />
A scatter plot of the total number of answers submitted by each student in the course when using<br />
PeerWise, against their class exam grade revealed heavy skewing of data due to a small number of<br />
students answering a very large number of questions. The data was log-transformed to correct for this<br />
and the resulting scatter plot is shown in Figure 4. The relationship between class exam grade and<br />
the log of the number of questions answered is not very strong, which is to be expected given the<br />
many factors involved in determining exam performance. However, a medium-strength (de Vaus,<br />
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2001) positive correlation exists (r = 0.34), and this relationship is highly statistically significant (p
Amanda Sykes et al.<br />
students either “agreeing” or “strongly agreeing”. Q3 and Q4 drew the least favourable responses;<br />
some students did not find the comments or ratings provided by their peers about their own questions<br />
very valuable to their learning. As shown by the response to Q5 and Q6, the majority of the class<br />
found PeerWise innovative and would wish to use it in the future.<br />
Figure 5: Exam grade plotted against log (number of days of activity)<br />
Figure 6: Responses to Likert questions from the SurveyMonkey survey<br />
The feedback we received to the open-response questions was interesting. The students described<br />
PeerWise as beneficial for revision, learning and receiving feedback (Q7: What do you believe is the<br />
biggest benefit of using PeerWise? Figure 7) and these aspects were also reflected in their response<br />
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to Q8; What aspects of using PeerWise did you find most useful, interesting or enjoyable? (Figure 8).<br />
Consistent with the result for Q4 (Figure 6), a number of students felt that the comments written by<br />
their peers were problematic (Q9: What do you believe is the biggest problem with PeerWise? Figure<br />
9). Students also commented on poorly written and unrepresentative questions, and many suggested<br />
that moderation by staff would solve these problems. The issue of moderation was raised again in<br />
response to Q10: Can you recommend something that would make PeerWise more valuable for<br />
learning in Veterinary Medicine? (Figure 10). Students also expressed a desire for PeerWise use to<br />
be extended to other courses in the Veterinary curriculum.<br />
Category<br />
Q7 :What do you believe is the biggest benefit of using<br />
PeerWise?<br />
Revision<br />
Learning<br />
Factual knowledge<br />
Feedback<br />
Appreciation of question style<br />
Easy 5%<br />
No benefit<br />
Anytime, anywhere<br />
Sense of personal responsibility<br />
0 5 10 15 20 25 30 35 40<br />
Frequency<br />
Figure 7: Responses to question 7 from the SurveyMonkey survey<br />
Category<br />
Q8 : What aspects of using PeerWise did you find most useful,<br />
interesting or enjoyable?<br />
Revision<br />
Feedback<br />
Enhanced understanding<br />
Writing questions<br />
None<br />
M otivational aspects<br />
Diversity of style<br />
Anonymity<br />
Use of questions in exam<br />
Quality<br />
Grouping by topic<br />
Competition<br />
0 5 10 15 20 25 30<br />
Frequency<br />
Figure 8: Responses to question 8 from the SurveyMonkey survey<br />
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Amanda Sykes et al.<br />
Q9 : What do you believe is the biggest problem with<br />
PeerWise?<br />
Comments<br />
Incorrect questions<br />
No question moderation<br />
Non representative questions<br />
Lack of peer effort<br />
Repetion of questions<br />
Ratings<br />
Nothing wrong<br />
Grading process<br />
Timing of deadlines<br />
Too many questions<br />
Hard to write a good question<br />
Low efficiency<br />
Doesn’t cover entire curriculum<br />
Not able to repeat answering questions<br />
0 2 4 6 8 10 12 14 16 18 20<br />
Frequency<br />
Figure 9: Responses to question 9 from the SurveyMonkey survey<br />
Category<br />
Q10 : Can you recommend something that would make<br />
PeerWise more valuable or effective for learning in veterinary<br />
medicine?<br />
M oderation<br />
Use in more courses<br />
Alter assessment strategy<br />
Specimen questions by staff<br />
Remove bad questions<br />
Update interface<br />
Ability to re-answer questions<br />
Quality grading<br />
De-anonymise<br />
Poll after each question<br />
Ensure even topic distribution<br />
Stop rating questions<br />
No<br />
0 2 4 6 8 10 12 14 16<br />
Frequency<br />
Figure 10: Responses to question 10 from the SurveyMonkey survey<br />
4. Discussion<br />
This first report of PeerWise use with students of Veterinary Medicine manifested many positive<br />
outcomes:<br />
Student compliance with the deadlines required to be met for the continual assessment mark was<br />
high with 100% of students meeting a minimum of five deadlines and 90% meeting all eight,<br />
despite only 5% being allocated to their final professional exam mark.<br />
Student engagement with PeerWise was high: over half the class authored more questions than<br />
the minimum although most did not author significantly more than required (consistent with<br />
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studies in other disciplines). Nearly two thirds of the class answered more questions than<br />
required.<br />
Elevated engagement by 30% of students in the two week periods prior to the original and<br />
rescheduled class exam dates, indicated a recognition of the worth of the tool for exam revision.<br />
Student feedback was predominantly affirmative, with the majority of positive comments focusing<br />
on the deeper learning aspects of the tool and its value for feedback and exam revision purposes.<br />
Positive correlation was evidenced between PeerWise engagement and the class exam grade:<br />
the data shows a positive relationship between number of questions answered and final exam<br />
grade, and between the days of activity with PeerWise and final exam grade. In both cases,<br />
although the relationships are only moderately strong, they are highly statistically significant (p
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830
iSELF: An Internet-Tool for Self-Evaluation and Learner<br />
Feedback<br />
Nicolet Theunissen and Hester Stubbé<br />
Dep. Training Innovations, TNO, Soesterberg, The Netherlands<br />
nicolet@ntheunissen.nl<br />
hester.stubbe@tno.nl<br />
Abstract: This paper describes the development of the iSELF: an Internet-tool for Self-Evaluation and Learner<br />
Feedback to stimulate self-directed learning in ubiquitous learning environments. In ubiquitous learning, learners<br />
follow their own trails of interest, scaffolded by coaches, peers and tools for thinking and learning. Ubiquitous<br />
learning solutions include on- and off-line, formal and informal learning. To benefit from its possibilities, learners<br />
need to develop competencies for self-directed learning. To do so, a self-evaluation tool can help the learner to<br />
get insight in his/her own development, to manage and monitor his/her own learning process, to collaborate in<br />
learning, to relate the learning to 'real life' needs, and to take control over educational decisions. The iSELF is<br />
developed in an iterative process in three phases, complying to the following high level requirements: (1)<br />
Enabling learning anytime, anywhere; (2) Supporting self-directed learning; (3) Evaluating learner, learning<br />
solutions and job-needs; (4) Assessing learner competencies; (5) Using card-sort method for questionnaires; (6)<br />
Facilitating questionnaires 'under construction'; and (7) User-friendly design. The resulting online tool contained a<br />
card-sort module, looking somewhat like a 'solitaire' game, a profile module to evaluate core competencies, and a<br />
feedback module to suggest learning possibilities in a ubiquitous learning environment. The iSELF was<br />
developed to be not only a learner tool but a scientific tool as well. Using the tool, two self-evaluation<br />
questionnaires were developed and psychometrically tested: competencies for multidisciplinary cooperation in a<br />
Network Centric Organization and self-directed learning competencies. They are used in various populations: e.g.<br />
students, employees from small and medium enterprises, crisis management organizations, and the military.<br />
Usefulness and usability of the self-evaluation tool were valued positively. It contributes to an adaptive ubiquitous<br />
learning environment in which the learner can make the educational decisions according to self-directed learning<br />
principles. The iSELF will stimulate self-directed learning in a ubiquitous learning environment and will help to<br />
create learners for life.<br />
Keywords: self-evaluation, self-assessment, internet-tool, ubiquitous learning, self-directed learning, feedback.<br />
1. Introduction<br />
1.1 Ubiquitous learning needs self-directed learners<br />
Technology is very much part of everyday life and work. Information and knowledge is handled and<br />
shared by using ubiquitous technology; ICT that makes it possible to access information ‘anytime,<br />
anywhere’ (Adkins et al. 2002). A learning environment that makes use of this technology is often<br />
referred to as ‘ubiquitous learning’. This is a way of learning in which learners follow their own trails of<br />
interest, scaffolded by coaches, peers and tools for thinking and learning (Dieterle & Dede 2007).<br />
Ubiquitous learning solutions include on- and off-line, formal and informal learning.<br />
The availability of ubiquitous learning possibilities might assume that learners are able to learn and<br />
will develop themselves anytime, anywhere (Chen, Chang, & Wang 2008). However, this assumption<br />
might be too ambitious. Since the ability to manage one’s own learning is becoming increasingly<br />
important, one of the goals of education should be to create learners for life (Du Bois & Staley 1997).<br />
Learners for life can be described as learners who have a flexible and pro-active attitude toward<br />
learning and developing themselves. In this context the concept of self-directed learning is often<br />
mentioned and intensively discussed (Collins 2004). In a review study of Stubbé &Theunissen (2008),<br />
five crucial elements of self-directed learning were identified:<br />
Learner control: Control over educational decisions and learning process.<br />
Self-regulating learning strategies: Skills that support the learner to manage and monitor his/her<br />
own learning process (e.g. setting goals, planning, problem solving, and strategy use).<br />
Reflection: The combination of self-assessment and self-evaluation on both the performance and<br />
the learning process that gives the learner insight in his/her own development.<br />
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Nicolet Theunissen and Hester Stubbé<br />
Interaction with the social environment: The interaction with others, learners and<br />
teachers/coaches, in order to determine what goal should be set, discuss in what way this goal<br />
can be achieved, cooperate and collaborate during the learning process and ask for help.<br />
Interaction with the physical environment: The learning experience should be set in the ‘real<br />
world’ and should relate to ‘real-life’ (work) situations.<br />
Reality shows that some people develop a self-directed attitude toward learning, especially in relation<br />
to work or a hobby, others do not (Collins 2004). Explicitly teaching self-regulating learning strategies<br />
or reflection and stimulating (perceived) learner control, helps learners to become more self-directed<br />
(Stubbé & Theunissen 2008). Therefore, a ubiquitous learning system must not only provide the<br />
learner with learning resources anytime and anyplace. It must also actively provide the learner with<br />
the appropriate learning assistance for self-directed learning (Hiemstra 2006;Wang & Wu 2011).<br />
To become a self-directed learner, one should get insight in one’s own development. A self-evaluation<br />
instrument might be helpful. Self-evaluation (also named 'self-monitoring' or 'self-assessment') refers<br />
to an individual's systematically observing his/her own behaviour and performance. The learner<br />
makes a comparison between the noted behaviour and some designated standard. Although selfevaluation<br />
presumes higher order cognitive skills, it is proven to be possible even in populations of<br />
people with mild cognitive retardation (Hughes, Korinek, & Gorman 1991). Self-reports have their<br />
limitations, but there are indications that self-reported abilities and competencies have some<br />
concurrent validity (Kelso, Holland, & Gottfredson 1977). Above that, ‘People may not be right about<br />
themselves, but their self-evaluations are the ones that most powerfully affect their future behaviour’<br />
(page 45, (Byrnes 1984). As a result, self-evaluations are relevant for learner behaviour. However,<br />
peer or expert observation can help learners to evaluate their own opinion about themselves.<br />
Thus, self-evaluation will help the learner to get insight in his/her own development, to manage and<br />
monitor his/her own learning process, to collaborate in learning, to relate the learning to 'real life'<br />
(work)needs, and to take control over educational decisions. In this way, all five elements of selfdirected<br />
learning, mentioned before, will be stimulated.<br />
1.2 Assessment of competencies<br />
For the question: ‘What to evaluate?’ we specifically look at the fifth element of self-directed learning:<br />
Interaction with the physical environment. Learning needs to be related to ‘real-life’ (work)situations.<br />
In our rapidly changing society, initial training alone cannot meet the need for the development of<br />
working individuals. Training results become obsolete the moment they are obtained. A flexible and<br />
innovative economy requires permanent adaptations of knowledge, skills and attitudes, also called<br />
'competencies'. Competencies are indivisible clusters of skills, knowledge, conduct, attributes and<br />
notions. They are context dependent, connected to activities and tasks, but also flexible in time (van<br />
Merriënboer, van der Klink, & Hendriks 2002). In their essence, competencies can be used in more<br />
situations than the current task. This means that when one's job changes, the acquired specific skills<br />
become obsolete, but the acquired competencies can still be useful. Nevertheless, in our fast<br />
changing society it is possible that competencies themselves become obsolete or less important.<br />
Another characteristic of competencies is that they can be acquired by learning and development.<br />
Competencies can be valuable to match individual performance and career planning with<br />
organizational job needs (Whan Marko & Savickas 1998). In that context the concept 'core<br />
competencies' is used, competencies which are essential for certain tasks or positions (Case 2003)<br />
and as such will provide the content for the relationship with 'real-life’ work situations.<br />
Reporting on one's behaviour poses a difficult cognitive task and participants' reports are influenced<br />
by question wording, format, and content (Schwarz & Oyserman 2001). A self-evaluation instrument<br />
in a ubiquitous learning environment needs an easy to use, reliable method to gather information on<br />
selected competencies. A card-sort method is such a method, with good psychometric characteristics<br />
(Lievens & Sanchez 2007). Card-sorts involve the placement of cards onto piles, based on how each<br />
participant feels the concepts or statements on them are related. When using this method for<br />
evaluation of competencies, competency statements can be placed on the cards. Former research<br />
with this technique showed that people are able to sort a large number of separate cards in a<br />
relatively short time (Caldwell & O'Reilly 1990), which will increase learners’ motivation to use it for<br />
evaluation. The technique is particularly useful for identifying the common ground between a larger<br />
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Nicolet Theunissen and Hester Stubbé<br />
and diverse collection of competencies with a large and diverse group of participants (Caldwell et al.<br />
1990).<br />
There are two approaches in card-sort: the free and the restricted procedure (Harper, Jentsch, Berry,<br />
Lau, Bowers, & Salas 2003). In the free sort, a participant is allowed to make as many piles of related<br />
cards as necessary, and label them. In the restricted sort, a participant uses piles that are already<br />
defined (e.g. questionnaire Likert scales like 'not applicable at all' to 'totally applicable'). This enables<br />
the use of statistical techniques to cluster related competency statements into core competencies.<br />
The restricted card-sort relies less on the categorization skills of the participants. This makes it useful<br />
for a sample with various levels of education and experience, as is the case in a ubiquitous learning<br />
environment. Moreover, a standardized categorization makes it possible to make learner profiles that<br />
can be related to peers and that can show development over time. The same categorization can also<br />
be used to evaluate job-needs or the available learning solutions. An automatic match of the learner<br />
profiles with the learning solution profiles will show if they are beneficial to the learner. The results<br />
should be presented as suggestions so that the learner can make the educational decisions according<br />
to self-directed learning principles.<br />
The aim of this paper is to describe the development of the iSELF: an Internet-tool for Self-Evaluation<br />
and Learner Feedback to stimulate self-directed learning in a ubiquitous learning environment. The<br />
characteristics of the iSELF and the first experiences, based on the developments so far, will be<br />
discussed.<br />
2. The iSELF itself<br />
2.1 High level requirements<br />
With the introduction text in mind, a set of requirements was developed for the iSELF:<br />
Enabling learning anytime, anywhere: available for every learner through internet, with the<br />
possibility to embed the tool into Learning Management Systems.<br />
Supporting self-directed learning: helping the learner to get insight in his/her own development, to<br />
manage and monitor his/her own learning process, to collaborate in learning, to relate the learning<br />
to 'real life' (work)needs, and to take control over educational decisions. To support control and to<br />
provide a 'safe' learning environment, it is important that the learner is the only one who can see<br />
personal evaluation results, until he/she decides otherwise.<br />
Evaluating learner, learning solutions and job-needs: possibility of using the same content: (a) to<br />
score the learner competencies of all kinds of learners (e.g. low and high educated), (b) to assess<br />
the learner competencies by the learners themselves or by peers, colleagues, coaches or subject<br />
matter experts, invited by the learner, (c) to score which competencies are trained by certain<br />
learning solutions or are relevant for a job or position. Using the same content in all situations<br />
enables a comparison between them.<br />
Assessing learner competencies: assessing competencies that are specific for a group of learners<br />
in their (work)situations, and at the same time generic enough to remain relevant in our rapidly<br />
changing society.<br />
Using card-sort method for questionnaires: this technique is less time-consuming and more<br />
objective than other methods. This will increase motivation to use it in a large and diverse group<br />
of participants.<br />
Facilitating questionnaires 'under construction': with new developments in the workplace, new<br />
competencies will become important. Therefore, new questionnaires will be developed all the<br />
time.<br />
User-friendly design: most people do not like questionnaires. A playful appearance, user-friendly<br />
operation and clear, relevant content will increase motivation.<br />
2.2 Design<br />
The overall structure of the iSELF is presented in Figure 1 and explained in the next paragraphs.<br />
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Figure 1: Overall structure<br />
Nicolet Theunissen and Hester Stubbé<br />
2.2.1 Users<br />
The overall structure includes the following iSELF users:<br />
Learner: the learner in a ubiquitous learning environment.<br />
Invitees: peers, colleagues, coaches or subject matter experts, invited by the learner to assess<br />
the learner.<br />
Educational expert: the evaluator of available learning solutions.<br />
Subject matter expert: the evaluator of competency requirements for a job or position.<br />
Administrator: administrates the tool content: competency statements, information about core<br />
competence clusters and reference group- or norm figures.<br />
2.2.2 Card-sort<br />
The appearance of the card-sort tool, a front-end input module, is somewhat like a 'solitaire' game<br />
(see Figure 2). Instead of sorting playing cards, learners sort competency statement cards on their<br />
importance. The tool offers the possibility to get an overview or skip a statement temporarily.<br />
The competency statements are formulated in such a way that they are easy to comprehend for<br />
people with different backgrounds. A second person singular verb at the beginning of every statement<br />
emphasises the fact that competencies express themselves in behaviour (E.g. ‘Cooperates with<br />
people from other organizations’ or ‘Uses ICT systems to collect information and knowledge quickly’.)<br />
These statements can be used with different overall opening questions. For the learner the opening<br />
question could be: 'In the last two weeks, was this applicable to you?’ For the invitee it would be: 'In<br />
the last two weeks, was this applicable to [name learner]?’ For the use with the learning solutions of<br />
job-requirements: ‘Is this applicable to [name learning solutions or job]?’ The card-sort module was<br />
built using Adobe Flex, an open source framework for building rich Internet applications that are<br />
delivered via the Flash Player 6.0.<br />
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Figure 2: Card-sort module in input mode<br />
Nicolet Theunissen and Hester Stubbé<br />
2.2.3 Profiles<br />
The profile module shows the results of the card-sort input to the learner. After analyses, the<br />
competency statements are clustered into core competencies. The results are presented to the<br />
learner in one or more graphs. It can show learner results in combination with reference scores or<br />
scores from former sessions. The profile module was built using ColdFusion 8.0, a rapid application<br />
development platform that includes advanced features for enterprise integration and enables the<br />
development of rich Internet applications.<br />
2.2.4 Feedback: Suggestions for further learning<br />
The feedback module can be used to compare perspectives by interpreting the results of both the<br />
learner and the invitee. The feedback can also be used to provide suggestion for learning solutions<br />
beneficial to the learner or for job-training and selection. The feedback is based on an automatic<br />
match of the learner scores with the learning solution scores. The feedback module was built using<br />
ColdFusion 8.0.<br />
2.2.5 Administration<br />
The administration module, a back-end module, combines several input functions: overall opening<br />
question, statements, number and content of answering categories, assignment of statements to<br />
clusters, personal accounts, data export, reference or norm score input. The module was built using<br />
ColdFusion 8.0 running Railo Server, the main version of Railo (a compiler) which can be integrated<br />
into standard web servers. It is suitable for production use.<br />
2.2.6 Content: psychometric Sound questionnaire<br />
The content of the iSELF card sort module is created according to social sciences standards in<br />
questionnaire construction (Schwarz et al. 01). At any moment in the development of the<br />
questionnaire it is possible to export the data for statistical analyses for validation and reliability tests.<br />
Using a.o. principal component analysis and Cronbach's alphas, clusters can be identified and<br />
transformed into scale scores. The results from these analyses can be fed back through the<br />
administration module. The data export option can also be used to perform additional statistical<br />
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Nicolet Theunissen and Hester Stubbé<br />
analyses for group comparisons and determination of the influence of background variables like age<br />
or experience. These possibilities make the iSELF not only a learner tool but a scientific tool as well.<br />
Figure 3: A learner profile<br />
Figure 4: Administration of competencies<br />
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3. The iSELF: Development in phases<br />
Nicolet Theunissen and Hester Stubbé<br />
The development of the iSELF was an iterative process in which the modules (card-sort, profile and<br />
feedback) were prototyped, built and tried successively. Experiences were gathered using many<br />
different studies. More information about these studies can be obtained from the authors.<br />
3.1 Phase 0: Prototyping with a paper card-sort tool<br />
3.1.1 The paper-based iSELF<br />
In this paper-based version, the iSELF only contained the card-sort module. The selected<br />
competence statements were placed on a set of individual paper cards. Together with this set of<br />
cards came five envelopes with the labels ‘not important’, ‘somewhat important’, ‘important’, ‘very<br />
important’ and ‘essential’. A participant could express the importance of a competency statement for a<br />
position by assigning cards to envelopes. In this way, a 5-point Likert-scale was created for each<br />
statement.<br />
3.1.2 Context<br />
The paper-based prototype was used for career planning using core competencies in a study group<br />
consisting of four different training-related functions in the Army. Semi-structured interviews and a<br />
document study resulted in 65 cards with competency statements. Subject matter experts sorted the<br />
cards twice for their own function: on expert and on novice level. In a group discussion both the<br />
method and the content of the cards was discussed. Using principal component analysis, five core<br />
competencies could be identified and a career path differentiation was recommended.<br />
3.1.3 Experiences<br />
The participant sorted the large set of statements cards quickly: each round of 65 cards took about 5<br />
to 15 minutes. Most participants were positive about the procedure and preferred it to a standard<br />
questionnaire. The card-sort module was considered useful.<br />
3.2 Phase 1: Learner-profiling<br />
3.2.1 The iSELF alpha version<br />
This version contained an internet based card-sort module and a half-automatic prototype of the<br />
profile module. The card-sort module was transformed in an online version like a 'solitaire' web-game.<br />
The prototype profile module used MS Excel to produce a graph and MS Word for handmade<br />
individual reports.<br />
3.2.2 Context<br />
The alpha version was tested in two steps: in ten studies the card-sort module was tried-out and in<br />
two studies the profile module was added and presented to the learners.<br />
First, two different self-evaluation questionnaires were developed and psychometrically tested: (1)<br />
Competencies for multidisciplinary cooperation in a Network Centric Organization and (2) Selfdirected<br />
learning competencies. These questionnaires were tested in several studies with the<br />
following populations: e.g. students, employees from various small and medium enterprises, crisis<br />
management organizations (fire department, police force, medics), and the military. The iSELF was<br />
presented to the participant from within a learning management system (ILIAS, MOODLE) or with a<br />
hyperlink in an email. The data-output of the card-sort module was used to identify core competencies<br />
using statistical package SPSS.<br />
Next, two of these groups received a personal profile about their Self-directed learning competencies.<br />
A group of Navy personnel received a profile after a pre-post-test intervention study. The profile<br />
showed the individual results on three points of measurement and the overall average scores of the<br />
whole group. Afterwards they were interviewed. The other group, studying Public Management,<br />
received a profile that was discussed with them to influence their learning style.<br />
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Nicolet Theunissen and Hester Stubbé<br />
3.2.3 Experiences<br />
The card-sort module of the iSELF alpha version was used successfully: the technique worked,<br />
questionnaires could be validated and the participants valued the module positively. The profile<br />
prototype was evaluated as useful in the communication with the participant.<br />
3.3 Phase 2: Prototyping the match of learner profiles with learning solutions profiles<br />
3.3.1 The iSELF beta version<br />
This version contained the complete iSELF. Although complete, it is a beta version because not all<br />
functions were fully tested.<br />
3.3.2 Context<br />
The beta version was tested in two steps: First, the profile and feedback modules were used as an<br />
addition to a 'classic' online-questionnaire embedded in MOODLE. It was developed for selfassessment<br />
and invitee-assessment of leadership competencies in employees from the Air Force.<br />
The suggestions that the participants received from the feedback module included formal (training, elearning)<br />
and informal learning possibilities (e.g. documents, discussion, movies). The employees<br />
could choose to use the iSELF or not and could invite others to assess them if they wished. The next<br />
step was a usability pilot with the complete iSELF that was carried out with employees from crisis<br />
management organizations. Afterwards participants were interviewed about their evaluations.<br />
3.3.3 Experiences<br />
In the Air Force case, using the iSELF was voluntary. Many employees did use it and their numbers<br />
are still increasing. In the usability pilot, participants were enthusiastic about the iSELF. One of the<br />
conclusions was that matching the learner profile with learning possibilities saves time and will<br />
improve adaptation of the learning environment to the learner. These experiences indicate that the<br />
tool is usable and useful.<br />
4. Discussion and conclusions<br />
This paper describes the iterative development, testing and evaluation of the iSELF: an Internet-tool<br />
for Self-Evaluation and Learner Feedback. The tool is designed to stimulate self-directed learning in a<br />
ubiquitous learning environment and our experiences so far confirm its usefulness.<br />
The experiences with the card-sort module in a large and diverse group of participants proved that the<br />
technique was highly appreciated. When they had the possibility to use it anytime and anywhere,<br />
participants used it voluntarily. The playful appearance, the user-friendly operation and the clear,<br />
relevant content increased motivation to use it.<br />
The profile module helps the learner to get insight in his/her own development in relation to the<br />
competencies important for his/her work. These competencies always need to be identified before<br />
they can be used in the iSELF. We emphasize the importance to assess competencies that are<br />
specific for a group of learners, and at the same time generic enough to remain relevant in our rapidly<br />
changing society. This helps the learner to reflect on 'real life' (work)needs.<br />
The possibility to compare their results with previous results or with those of invited peers, colleagues,<br />
coaches or subject matter experts, seemed to improve reflection as intended. In future, it is possible<br />
to include e-coach possibilities that will stimulate reflective competencies more explicitly.<br />
The feedback module presents suggestions for learning, which helps the learner to manage and<br />
monitor his/her own learning process and to take control over educational decisions. It is technically<br />
possible to use the iSELF for selection purposes by combining the job-requirements with the<br />
individual competencies. However, to support learner control and to provide a 'safe' learning<br />
environment, it is important that the learner is the only one who can see personal evaluation results,<br />
until he/she decides otherwise. Therefore, we use this tool exclusively for learning or career<br />
suggestions and not for selection. Nevertheless, it is possible to combine the individual results and<br />
present them on a group-level, for organizational purposes.<br />
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Nicolet Theunissen and Hester Stubbé<br />
One of the requirements for the iSELF is that it should support learning anytime, anywhere. Some<br />
organizations use Learning Management Systems (LMS) to provide learning solutions like e-learning,<br />
others use the LMS as a portal and offer links to learning solutions outside the LMS. Therefore, the<br />
iSELF needed the possibility to be embedded into Learning Management Systems. The beta version<br />
was tested both inside and outside a LMS and could thus be used anytime and anywhere. LMS also<br />
offer the possibility to monitor the learner’s progression. When the iSELF is used within an LMS, it is<br />
possible to make the learner profiles available for monitoring. Again, profiles should be used to show<br />
development over time and not for assessment purposes. As described in the introduction, ubiquitous<br />
learning is a way of learning in which learners follow their own trails of interest, scaffolded by<br />
coaches, peers and tools for thinking and learning (Dieterle & Dede 2007). It includes on- and off-line,<br />
formal and informal learning. To support all that, the iSELF should be available through internet<br />
independent of the learning solution chosen. iSELF was not tested for off-line learning solutions and<br />
therefore we do not know if learners who prefer off-line solutions will use the on-line iSELF. Future<br />
research should look into this limitation. However, the other way around does not present any<br />
problems: the on-line iSELF can refer to off-line learning solutions. The profile of any learning solution<br />
that is evaluated by educational experts can be included, As such the iSELF can be used for both<br />
formal and informal learning.<br />
In a self-directed ubiquitous learning environment there is no pre-defined learning content and<br />
learners can select content from on- and off-line, formal and informal learning (Gütl, Lankmayr,<br />
Weinhofer, & Höfler 2011). Especially informal learning can help learners to collaborate with others<br />
when learning, a requirement for self-directed learning. Of course, it is almost impossible to provide<br />
profiles of all possible learning solutions. To start with, the most useful or important learning<br />
possibilities for a certain group of learners can be profiled. In addition, it might be possible to ask<br />
learners for suggestions for useful learning solutions, which in itself increases collaborative learning.<br />
There are interesting developments like the Automatic test item creation (Gütl et al. 2011) or the<br />
personalisation of web-based learning solutions to knowledge level, goals and other characteristics of<br />
individual learners (Papanikolaou, Grigoriadou, Magoulas, & Kornilakis 2002). These kinds of<br />
adaptations prevent the learner from getting lost in the course materials by providing personalized<br />
learning guidance, filtering out unsuitable course materials to reduce cognitive loading (Barker 2011).<br />
Perhaps in the future, they can be helpful. However, one has to bear in mind that for self-directed<br />
learners, technology must not take away control from the learner, but provide stimuli to increase<br />
competencies for self-directed learning.<br />
A limitation of the presented work is that the development in phases was performed using many<br />
different studies and convenience samples. Some of the development iterations would have been<br />
different if a dedicated science program with sharply defined samples could have been used. On the<br />
other hand, the large amount of different studies provided many challenges that helped us to develop<br />
a better instrument. As a result the iSELF was developed to be not only a learner tool but a scientific<br />
tool as well. Extensive analyses could be made using the output of the card-sort. Plus-point of the<br />
card-sort was the absence of missing data and a good response. It facilitated questionnaires 'under<br />
construction' so one can keep up with new developments and new competencies needed in the<br />
workplace.<br />
The European labour market is faced with challenges such as an ageing labour force, increased<br />
competition from emerging countries and on-going changes in technology and employers’ demands.<br />
A flexible and innovative economy requires permanent adaptations of knowledge, skills and attitudes.<br />
Formal, initial training alone cannot meet the need for the development of working individuals to face<br />
these challenges. There is, therefore, a growing need for self-directed, flexible and innovative<br />
employees who can and will keep on learning throughout their entire lifespan. Research had shown<br />
that fostering students to become self-regulated learners is complicated and should be seen as a<br />
long-term process (van den Boom, Paas, & van Merriënboer 2007). The iSELF will stimulate selfdirected<br />
learning in a ubiquitous learning environment and will help to create learners for life.<br />
Acknowledgements<br />
We like to express our deepest appreciation to R. van Rijk, J.P. Sassen-van Meer, C. Six, M. van<br />
Schaik, J. Roes and P.G.J. Storm van Leeuwen for sharing their knowledge with us. We are indebted<br />
to many people for their participation in our projects.<br />
839
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Adkins, M., Kruse, J., & Younger, R. 2002, "Ubiquitous Computing: Omnipresent Technology in Support of<br />
Network Centric Warfare", 35th Annual Hawaii International Conference on System Sciences (HICSS'02),<br />
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Caldwell, D. F. & O'Reilly, C. A. 1990, "Measuring Person-Job Fit With a Profile-Comparison Process.", Journal<br />
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Dieterle, E. & Dede, C. 2007, "Building University Faculty and Student Capacity to Use Wireless Handheld<br />
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Education", The Electronic Journal of e-Learning, vol. 9, no. 1, pp. 23-38.<br />
Harper, M. E., Jentsch, F. G., Berry, D., Lau, H. C., Bowers, C., & Salas, E. 2003, "TPL-KATS-Card Sort: A Tool<br />
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Lievens, F. & Sanchez, J. 2007, "Can Training Improve the Quality of Inferences Made by Raters in Competency<br />
Modeling? A Quasi-Experiment.", Journal of Applied Psychology, vol. 92, no. 3, pp. 812-819.<br />
Papanikolaou, K. A., Grigoriadou, M., Magoulas, G. D., & Kornilakis, H. 2002, "Towards New Forms of<br />
Knowledge Communication: the Adaptive Dimension of a Web-Based Learning Environment", Computers &<br />
Education, vol. 39, no. 4, pp. 333-360.<br />
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Questionnaire Construction", American Journal of Evaluation, vol. 22, no. 2, pp. 127-160.<br />
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840
Using a Learning Management System for Executing Role<br />
Play Simulations<br />
Tone Vold<br />
Hedmark University College, Faculty of Business Administration, Institute of<br />
Social Sciences, Norway<br />
tone.vold@hihm.no<br />
Abstract: Learning Management Systems (LMS’s) are generally used for storing and deploying learning<br />
material. In this experiment, however, it is used to keep track of, and store, a role play simulation. The script and<br />
roles for the role play simulation were invented and developed by the participants, building on what the<br />
participants found relevant to test in a simulation. The LMS was used to capture and store the conversation to<br />
see if this could be used for evaluation purposes. However, unexpected problems required changes to the<br />
running of the experiment. Instead of using a chat-function (which was the original plan), the participants had to<br />
use a discussion forum. The participants found the approach interesting and reported on a minor learning<br />
outcome from the development workshop. They reported a lack of learning outcome from the role play due to the<br />
fragmented dialogue and technical problems. They also indicated a preference towards shorter scenarios and<br />
repeated plays, incorporating the information gathered from the debriefing following each play session.<br />
Keywords: learning management systems, role play simulation, experiential learning<br />
1. Introduction<br />
At Hedmark University College(HUC), the Learning Management System (LMS) in use is the<br />
Norwegian developed LMS Fronter (Fronter 2011), and was introduced in 2000.An LMS is, according<br />
to Ryann Ellis (2009), a system that should:<br />
Centralize and automate administration<br />
Use self-service and self-guided services<br />
Assemble and deliver learning content rapidly<br />
Consolidate training initiatives on a scalable web-based platform<br />
Support portability and standards<br />
Personalize content and enable knowledge reuse (Ellis 2009)<br />
The usage at HUC has generally been to deploy learning material such as links to other web pages,<br />
articles and files that are a part of the curriculum. The students can also upload material they find<br />
relevant, as well as handing in their assignments. For students that have enrolled for distance<br />
education courses, the chat is also used for synchronous communication between lecturers and<br />
students.<br />
Among the variety of features that are available in Fronter are the Fronter chat-function and the<br />
Fronter discussion forum. When embarking on a research project using role play simulation that<br />
needed dialogues between the roles saved for evaluation purposes, the choice fell on using Fronter’s<br />
chat-function. This meant that there was no need to construct a new platform for the project.<br />
The experiment involving the role play simulation was a part of the investigations that is included in<br />
the author’s PhD work. The research question for this paper is: “What is the evidence of enhanced<br />
experiential learning utilizing user involvement, with special focus on simulation and gaming”. A part<br />
of the experiment took place at Tretorget. Tretorget is a “regional innovation actor in the forestry and<br />
wood industry in the Glåmdalen area” (Aasen 2005). As part of their continuing education program,<br />
they organize courses for the industry in the Glåmdalen area. It was at one of these courses that the<br />
experiment took place. The objective of the experiment was to include the users in the development<br />
of the scenario and roles, then have them to play the scenario and record their feedback on the<br />
different experiences. The dialogues from the role play were also a subject of the evaluation. The<br />
dialogue would indicate if they were able to handle the situation depicted in the scenario. The ideas<br />
for the roles and the scenario were brought forward by the participants. The course the participants<br />
were attending was on Health, Security and Environment (HSE) issues.<br />
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Tone Vold<br />
This idea phase was undertaken as a mini-workshop. A workshop is defined as “an educational<br />
seminar or series of meetings emphasizing interaction and exchange of information among a usually<br />
small number of participants” (Farlex 2011). The role playing was conducted using Fronter, and the<br />
debriefing was done as an “After Action Review” (AAR). AAR is a method which gives the researcher<br />
the ability to collate the responses from the participants. Often used in the army, this debrief is for<br />
evaluating performances in an action, identify weaknesses and strengths, and for future action, find<br />
ways to improve on the action (von der Oelsnitz and Busch 2006). The Learning Cycle of an AAR is<br />
depicted in Figure 1.<br />
Reflection on the<br />
experiences from the<br />
last action<br />
Using the plan of<br />
action in the next<br />
action<br />
Documentation and<br />
reworking of a plan of<br />
action with directions<br />
of use and suggestions<br />
for improvement<br />
Figure 1: The learning cycle of an AAR (von der Oelsnitz &Busch, 2006)<br />
The objective for this paper is to investigate the usefulness of Fronter during a role play simulation for<br />
learning purposes. The paper presents the benefits and constraints found during the experiment.<br />
2. Method/data collection<br />
The study is a constructivist inquiry. The data are mainly qualitative and the collection methods<br />
consist of questionnaires (with mainly qualitative questions), interviews, group interviews and field<br />
notes. The interviews and group interviews are recorded for future reference due to the difficulties that<br />
were likely to arise in contacting participants to confirm their responses. The results are discussed<br />
with peers and fellow researchers in order to secure dependability (Guba and Lincoln 1989).<br />
3. Theoretical foundation<br />
Keeping the dialogue from the role play simulation is important for evaluation purposes. The written<br />
dialogue helps in the assessment of how well they have executed the task; how well they have been<br />
able to stick to the script and roles, and how constructively they have solved the problem.<br />
A written input is different from an oral input. While the written word is static, the spoken word is<br />
dynamic. There is more immediacy and less retention in the spoken word, and thereby requiring an<br />
immediate feedback (Ferraro and Palmer 2011). It is easier to be more deliberate and thoughtful<br />
when writing the dialogue (Hoel 2001).<br />
Participant input was required during the creation of the scenario and roles to test whether early<br />
involvement would encourage more participant involvement in experiential learning where there is<br />
difficult or impossible to learn from experience in a work situation. Experiential learning is influenced<br />
by the works of Kurt Lewin, Jean Piaget and John Dewey (Kolb 1984). An important feature that<br />
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Tone Vold<br />
Dewey promotes in particular is building new experiences with the previous experience as a back<br />
drop (Dewey 1938, Dewey 2005, Dewey 2008). In order to draw upon previous experiences, active<br />
participation is required. Involving the participants promotes their engagement, and in other<br />
disciplines, like systems engineering, this will induce a learning process (Sommerville 2007).<br />
4. Structure of the paper<br />
Following this introduction is a description of the experiment, how it was executed and what the<br />
outcome was. The findings from the experiment are discussed before concluding with<br />
recommendations for similar use in the future.<br />
5. The experiment<br />
The LMS Fronter uses a school house as metaphor, offering a “room” for each course. The role play<br />
simulation has also a separate “room” with participants. The participants were listed from one to five.<br />
Figure 2: Screenshot from Fronter - the Tretorget room<br />
The participants were required to create a scenario and roles of their choice. They chose to relate the<br />
simulation to their latest theme; drinking and drug problems at work. The complete scenario was<br />
uploaded to the Archive in Fronter. Triggering the action was an input from the facilitator. The<br />
facilitator, who is also the author, distributed the roles and the groups in different rooms and the<br />
simulation could start. However, the computers were missing the program that ran the chat-function,<br />
resulting in the decision to continue the experiment using a Forum instead. The participants were<br />
hesitant, but gained confidence as the simulation progressed. Using the discussion forum, however,<br />
created some confusion. Instead of using one discussion thread for all participants, it was opened up<br />
for group discussions. This made the communication very difficult to keep track of as there were<br />
several discussion threads running through the same forum. This was corrected by moving all the<br />
participants to the same discussion. An unstable internet connection at this point made it difficult to<br />
continue, and we were unable to establish a back up for this, e.g. a machine to machine network, as<br />
Fronter required an internet connection to function. An overview indicating the time consumption for<br />
the experiment is shown in Figure 3:<br />
Also the idea was to let the role characters chat one-on-one as well as in a common forum. When the<br />
chat was not available this was done with creating folders for different one-on-one-conversations.<br />
6. Findings<br />
The participants reported that role play simulation was engaging. They were engaged in developing<br />
their scenario and roles and found this to be a “a new way of seeing the curriculum” which is coherent<br />
with Dewey’s suggestion of involving the participants (Dewey 1938, Dewey 2005, Dewey 2008). This<br />
is also suggested by Chesler and Fox (1966) to strengthen the value of the role play.<br />
However, when it came to the simulation, they were somewhat confused about the different<br />
instructions given due to the faulty installation on the computers. As a result, the participants felt that<br />
their learning had been hindered. The different discussion threads and the unstable internet<br />
connection breaking the flow of the simulation were prohibiting the learning process. Maintaining a<br />
state of flow is important for the learning process according to Mihalyi Csikszentmihalyi (1990).<br />
Kember et al, states that if this is unattended, it will prohibit learning (1999).<br />
In debrief the participants reported on learning from the workshop where they developed the script.<br />
They found the interruptions and different discussion threads irritating, which disturbed their learning<br />
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Tone Vold<br />
process. A synchronous discussion is preferred as the discussion forum in Fronter was somewhat<br />
confusing due to the number of discussion threads created there. A stricter control over the threads or<br />
sticking to one thread would have been sufficient. This would have reduced the confusion and kept<br />
the discussion going. While not as synchronous as the chat-function, a single Forum thread would<br />
have been synchronous enough. Internet outages were also reported to be a major problem.<br />
Figure 3: Overview of time consumption for experiment<br />
The participants also reported that it was easier to start the simulation when they knew the theme for<br />
the script. However, they also suggested that the scenario contain fewer aspects, in order to keep it<br />
simple and easy to follow. Playing several role play simulations or even playing the same simulation<br />
several times were among the suggestions. This is also suggested by Lauber in Silberman (Lauber<br />
2007).<br />
The dialogue from the role play simulation partially reveals understanding of the script, but is too<br />
fragmented to be of any real assessment value.<br />
7. Conclusion<br />
There are some important lessons from this experiment. Engaging the participants in the workshop<br />
increased the value of the script (Chesler and Fox 1966). Using an LMS requires a written dialogue.<br />
The writing gave the participants an opportunity to express themselves more clearly. It also allows for<br />
recording the dialogue. This dialogue was then used for evaluation purposes, including the debrief<br />
(AAR).<br />
However, there were some constraints regarding the use of an internet based LMS. For example, the<br />
internet connection must be working and scaled for the usage. When using an LMS it is important to<br />
check that the hardware has all of the software required to run the desired features. Switching from<br />
chat-function to discussion forum became confusing, as the participants used multiple discussion<br />
threads.<br />
7.1 Future recommendations<br />
For future research using an internet based LMS it is important to secure the internet connection and<br />
also to make sure that the computers have all the necessary software installed on them.<br />
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It is also important to keep the scenario short and avoid several parallel conversations. This applies to<br />
either chat-function or discussion forum.<br />
The short scenario can be played several times, using debriefing to establish the learning outcome<br />
and possible changes to the scenario for a replay. The final debriefing can also be done in the LMS<br />
by having the participants posting a reflection note about what they have experienced.<br />
References<br />
Aasen, B. (2005) Historien om Tretorget, Oslo.<br />
Chesler, M. and Fox, R. (1966) Role-playing methods in classroom, Chicago: Science Research Associates.<br />
Csikszentmihalyi, M. (1990) Flow: The Pshychology of Optimal Experience, New York Harper & Row.<br />
Dewey, J. (1938) Experience & Education, New York: Touchstone.<br />
Dewey, J. (2005) Democracy and Education, Barnes & Noble Books.<br />
Dewey, J. (2008) Democracy and education: an introduction to the philosophy of education, [Champaign, Ill.]:<br />
[Book Jungle].<br />
Ellis, R. K. (2009) 'Field guide to Learning Managements Systems', 7.<br />
Farlex, I. (2011) 'The Free Dictionary ', The Free Dictionary,<br />
Ferraro, V. and Palmer, K. C. (2011) 'Differences Between Oral and Written Communication', [online], available:<br />
http://www.mtholyoke.edu/acad/intrel/speech/differences.htm [accessed 09.05.2011]<br />
Fronter (2011) 'Fronter', [online], available: http://com.fronter.info/mnu5.shtml [accessed 02.05.2011]<br />
Guba, E. G. and Lincoln, Y. S. (1989) Fourth generation evaluation, Newbury Park, Calif.: Sage.<br />
Hoel, T. L. (2001) 'Samtalar" på e-post og kommunikative vilkår for læring', Norsk Pedagogisk Tidsskrift, 2(3),<br />
172-183.<br />
Kember, D., Jones, A., Loke, A., McKay, J., Sinclair, K., Tse, H., Webb, C., Wong, F., Wong, M. and Yeung, E.<br />
(1999) 'Determining the level of reflective thinking from students’ written journals using a coding scheme<br />
based on the work of Mezirow', International Journal of Lifelong Education, 18(1), 18-30.<br />
Kolb, D. A. (1984) Experiential learning: experience as the source of learning and development, Englewood<br />
Cliffs, N.J.: Prentice-Hall.<br />
Lauber, L. (2007) 'Role Play: Principles to Increase Effectiveness' in Silberman, M., ed. The Handbook of<br />
Experiential Learning, San Francisco: Pfeifer, 185 - 201.<br />
Sommerville, I. (2007) Software Engineering, 8th ed., Essex: Pearson Education Limited.<br />
von der Oelsnitz, D. and Busch, M. W. (2006) 'Teamlernen durch After Action Review', Personalführung, (2), 54-<br />
62.<br />
845
The Effects of Self-Directed Learning Readiness on<br />
Learning Motivation in Web 2.0 Environments<br />
Chien-hwa Wang 1 and Cheng-ping Chen 2<br />
1<br />
Graphic Arts and Communications, National Taiwan Normal University, Taipei,<br />
Taiwan<br />
2<br />
Information and Learning Technology, National University of Tainan, Tainan,<br />
Taiwan<br />
pw5896@ms39.hinet.net<br />
chenjp0820@yahoo.com.tw<br />
Abstract: Recent studies argue that the emergence of Web 2.0 has significantly advanced learner-centred<br />
eLearning. However, critics have also suggested that learners could easily become overwhelmed in a completely<br />
learner-centred Web 2.0 environment. This indicates that learners are not easily motivated to concentrate on<br />
Web 2.0 learning activities. The researchers of this study speculated that learners’ self-directed learning<br />
readiness might affect learner motivation in Web 2.0 environments. <strong>Two</strong> research hypotheses were made for the<br />
study: 1. learners’ Internet experience affects their self-directed learning readiness; 2. self-directed learning<br />
readiness is related to Web 2.0 learning motivation. A questionnaire survey was conducted and pilot study<br />
showed that overall reliabilities of the questionnaire were satisfied. The subjects of the study were sampled from<br />
the college students who were frequent users of local Yahoo! Answers. Data from 334 valid questionnaire<br />
responses were collected and statistically analysed. The results indicated that learners with 10 years or more<br />
web experience exhibited a significantly higher average score for self-directed learning readiness than learners<br />
with less web experience, suggesting web experience significantly influenced the self-directed learning<br />
readiness. The results also indicated that the correlation coefficients between each subcategory of self-directed<br />
learning readiness and each subset of Web 2.0 learning motivation were highly significant, suggesting that the<br />
higher the self-directed learning readiness, the higher the Web 2.0 learning motivation. These findings are<br />
especially useful as a reference for educational practitioners to adapt learners’ self-directed learning readiness to<br />
Web 2.0 environments. Moreover, the findings can also be used to reduce the concerns of people who are<br />
sceptical of web 2.0 learning.<br />
Keywords: Web 2.0, self-directed learning readiness, learning motivation, learner control<br />
1. Introduction<br />
Due to the recent rapid increase of blogs, wikis, and social networks, research on Web 2.0 learning<br />
has become popular in Educational Technology. Huang, Yang, and Tsai (2009) asserted that one of<br />
the essential goals of applying Web 2.0 to interactive eLearning is to enhance learner-centric<br />
communication in web-based learning. However, learner-centric or learner-controlled instruction<br />
(hereafter referred to as “learner control”) has been wildly discussed over the past 20 years. Many<br />
eLearning studies regarding learner control were conducted before the introduction of Web 2.0, and<br />
many focused on developing learner control mechanisms and examining the effectiveness of welldesigned<br />
instructional systems. The use of navigational aids (Burke, Etnier and Sullivan, 1998) and<br />
intensive practice (Shute, Gawlick and Gluck, 1998) are two of the many learner control eLearning<br />
strategies developed in the 1990s. In current research and development, a series of Web 2.0 studies<br />
similarly focused on designing learner control strategies and testing their effects. For example,<br />
Mendenhall and Johnson (2010) designed a social annotation model learning system embedded with<br />
multiple learner control strategies including examples, practice, reflection, and collaboration; the<br />
findings indicated that users’ experiences were positive. Westera, de Bakker and Wagemans (2009)<br />
used peer tutoring as the learner control strategy and a computational model selected the most<br />
appropriate peer. However, the results were not self-evident as students frequently used alternative<br />
methods to request assistance. Regardless of the positive or negative findings of these Web 2.0<br />
studies, the controversy over the use of learner control strategies cannot be overlooked. Learnercontrolled<br />
eLearning courses have also been criticized for learners “entering with insufficient reasons<br />
(motivation) to remain and the instructional methods they encounter fail to hold them,” therefore<br />
learner-controlled “eLearning courses often suffer a high dropout rate” (Molenda and Bichelmeye,<br />
2005).<br />
Another complaint against learner control strategies relates to the unique attributes of Web 2.0.<br />
Instead of passively absorbing static information, a Web 2.0 environment provides a knowledgesharing<br />
platform that enables collective intelligence (O’Reilly, 2005), anyone has the right to improve<br />
and revise the information. Learners are able to more actively search, select, acquire, and create<br />
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Chien-hwa Wang and Cheng-ping Chen<br />
information suitable for their own learning purposes. Therefore, learner control strategies should not<br />
be self-defeating, becoming an invisible constraint that limits learners’ freedom while navigating within<br />
Web 2.0 environments. To solve the aforementioned problems, further study is necessary to identify<br />
more effective learner characteristics and to design the guiding algorithms that can adequately adapt<br />
individual differences to Web 2.0 environments.<br />
2. Unique media attributes of Web 2.0<br />
The effectiveness of educational media was debated for more than 15 years, from approximately<br />
1980 to the mid-1990s. The original debate was probably initiated by Salomon (1979) who argued<br />
that it was not the medium that influenced learning, instead the attributes of a medium that can be<br />
modelled by learners are what shapes the development of unique cognitive processes. Clark (1994)<br />
concluded that the media not only does not influence learning, but it also does not motivate learning.<br />
His argument is that only adequate instructional methods can influence learning, and the instructional<br />
methods should be developed according to the unique attributes of a particular medium. These early<br />
debates over media were primarily hardware oriented. With the convergence of digital media since the<br />
late 1990s, the term media has become increasingly software oriented. Studies emphasizing digital<br />
media and eLearning have shifted the evaluation of hardware effectiveness to the development of<br />
eLearning environments. Subsequently, research on computer-based instruction (CAI), Internet<br />
application, and Web 2.0 have been conducted, and the effectiveness of instructional strategies<br />
embedded in eLearning systems is frequently evaluated.<br />
However, in accordance with media attributes theory, a careful re-examination of the unique attributes<br />
of Web 2.0 is necessary. Web 2.0 provides a platform that allows learners to not only build their own<br />
virtual learning society, but also enables the freedom to navigate, communicate, and construct<br />
information within cyberspace. As stated by Reinartz (2009), the new instructional design paradigm<br />
moves from providing learners with systematic knowledge-acquisition models for learning to providing<br />
learners with learning-environment accommodation. He also asserted that the learning process<br />
requires learners to be actively involved decision makers, knowledge builders, and designers, rather<br />
than simply receivers of information, to develop higher cognitive skills. This study suggests that<br />
additional research should be conducted from the learner control perspectives and more adaptive<br />
strategies should be developed. A similar suggestion can be found in the research by Scheiter and<br />
Gerjets (2007). They asserted that the results of studies on the effectiveness of eLearning were<br />
ambiguous because self-controlled learning is difficult to demonstrate due to usability issues and<br />
moderating learner characteristics. More recently, Uzunboylu, Bicen, and Cavus (2011) also<br />
recommended that students’ expectations and individual differences should be analysed before<br />
integrating an eLearning environment into educational applications. Before developing additional Web<br />
2.0 instructional systems and strategies, it seems greater attention should be given to the learner<br />
perspective, and more learner characteristics that affect motivation toward Web 2.0 learning activities<br />
should be identified.<br />
3. Learner characteristics<br />
Learner characteristics have been widely discussed in research over the past 10 years. Scheiter and<br />
Gerjets (2007) categorized the main learner characteristics for hypermedia environments as prior<br />
knowledge, self-regulatory skills, cognitive style, and attitude toward learning. Scheiter et al. (2009)<br />
then found that learners with greater favourable characteristics tended to display increased adaptive<br />
example utilization behaviour, reported less cognitive load, and solved more problems correctly than<br />
learners with less favourable characteristics. They defined the favourable characteristics as higher<br />
prior knowledge, more complex epistemological beliefs, greater positive attitude, and better cognitive<br />
and metacognitive strategy use. This line of research has focused on hypermedia instruction with<br />
specific built-in instructional content and the drawback is that the research was limited to a Web 1.0<br />
perspective. Luckin et al. (2009), however, provided a more Web 2.0-perspective; they determined<br />
that Web 2.0 learners could be categorized into four main groups: researchers, collaborators,<br />
producers, and publishers. They further argued that few learners were familiar with the complete<br />
spectrum of Web 2.0 activities and only a small number were producing and publishing self-created<br />
content for wider consumption; therefore, learners’ self-management or metacognitive reflection<br />
cannot be found. From a Web 2.0 perspective, the recognition of hypermedia instruction should be<br />
extended from “information utilization” to “knowledge construction,” and the higher order thinking skills<br />
of student must be encouraged. However, higher order thinking skills, such as cognitive style, selfregulatory<br />
skills, and attitude towards learning, cannot be activated or inspired unless motivational<br />
factors are initiated. These factors may affect learners’ motivation and willingness to participate in the<br />
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Chien-hwa Wang and Cheng-ping Chen<br />
shared construction of knowledge, which is an essential attribute of Web 2.0. Unfortunately, there are<br />
few studies of Web 2.0 learning that focus on learner characteristics. Vandewaetere, Desmet and<br />
Clarebout (2011) also highlighted that current studies on adaptive learning failed to bridge theory with<br />
practice. Therefore, a framework that integrates current and past research results is urgent.<br />
4. Self-directed learning readiness (SDLR)<br />
In a promising development, Hung et al. (2010) verified a five dimensional model of learner<br />
characteristics for online learning environments. The five dimensions were categorized as: selfdirected<br />
learning (SDL), motivation for learning, computer/Internet self-efficacy, and learner control.<br />
These learner characteristics are distinctive and useful for building the research framework of this<br />
study. Considering the limited scope of this study, the first two dimensions were selected as the main<br />
research variables and then examined.<br />
As Long and Agyekum (1983) highlighted, the attributes of self-direction in learning are becoming<br />
increasingly important. Educators have been challenged to assist in the development of SDL skills<br />
and to encourage learners to use self-direction more freely in their learning activities. Long and<br />
Agyekum are not the first researchers to introduce the idea of SDL. Tough (1966) first determined that<br />
SDL involves a person with the ability to learn how to plan and maintain motivation. Knowles (1975)<br />
suggested SDL involves a person with the ability to diagnose their own learning demands, draft<br />
learning objectives, choose appropriate learning strategies, and evaluate the learning effect.<br />
In a major application of SDL, Guglielmino (1977) introduced the term SDLR and developed a selfreport<br />
questionnaire with Likert-type items. Eight factor aspects were included in the SDLR<br />
questionnaire. These eight factor aspects underlying the SDLR ascertain learner readiness for SDL<br />
(McCune and Guglielmino, 1992). The SDLR questionnaire is widely known as the self-directed<br />
learning readiness scale (SDLRS). Though there have been some criticisms of SDLRS, (Brockett,<br />
1987; Field, 1989; Straka and Hinz, 1996), the vast majority of studies have supported the<br />
questionnaire’s reliability and validity (Delahaye and Smith, 1995; Long and Agyekum, 1983; McCune<br />
and Guglielmino, 1991; Russell, 1988). The SDLRS and its self-scoring form, the Learning Preference<br />
Assessment, are the most frequently used methods for assessing SDL readiness (Merriam, Caffarella,<br />
and Baumgartner, 2007).<br />
According to Chang (2006), Guglielmino’s SDLR questionnaire has been translated into Chinese and<br />
carefully revalidated by Teng (1995); the number of questions was reduced from 58 to 55 and the<br />
original eight aspects were reduced to four aspects in consideration of cultural differences. The four<br />
aspects are (1) effective learning (EL), (2) active learning (AL), (3) independent learning (IL), and (4)<br />
creative learning (CL).<br />
With the current information technology advancements, the SDLR can be adapted to a learnercontrolled<br />
eLearning environment. The link between SDLR and eLearning was determined by Warner,<br />
Christie, and Choy (1998). They defined the readiness for online learning as follows: (1) students’<br />
preferences for the form of delivery compared to face-to-face classroom instruction; (2) student<br />
confidence when using electronic communication for learning and, in particular, competence and<br />
confidence in the use of Internet and computer-mediated communication; and (3) ability to engage in<br />
autonomous learning.<br />
5. Learning motivation<br />
Motivation significantly influences learners’ intentions of remaining in a self-regulated, learnercontrolled<br />
eLearning environment. According to Keller (1983), motivation affects individuals’ efforts<br />
and attitudes toward learning. In other words, motivation influences the selection or avoidance of<br />
specific experiences or goals as well as influences the degree of effort learners apply to the<br />
experience or goal. Keller (1983) suggested that learning motivation is affected by four perceptual<br />
components: attention, relevance, confidence, and satisfaction. Each component plays a critical role<br />
in motivating students throughout the learning process. This is the origin of the ARCS model, which<br />
has been wildly employed as the theoretical foundation of various instructional strategy developments.<br />
Keller (1987, 2006) further recognized several categories of motivational factors that may affect the<br />
learning outcome. These factors were used to develop his motivational design models. The models<br />
are categorized into four groups: person-centred models, environment-centred models, interactioncentred<br />
models, and omnibus models. The first two models are in agreement with recent theoretical<br />
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Chien-hwa Wang and Cheng-ping Chen<br />
arguments. For example, (Ryan and Deci, 2000) defined the intrinsic and extrinsic factors of<br />
motivation. Intrinsic motivation refers to individual interests that one grows in knowledge and skills,<br />
while extrinsic motivation originates from an environment external to learning. The factors influencing<br />
intrinsic motivation in the Web 2.0 environment may include attitude in knowledge acquisition (AKA),<br />
expectation of professional performance (EPP), and solving practical problems (SPP). The factors<br />
influencing extrinsic motivation may include attraction of virtual society (AVS), convenience of Internet<br />
usability (CIU), and self-efficacy of learning (SEL). Ryan and Deci (2000) asserted that motivation can<br />
be determined intrinsically by individuals and externally by sources due to situational variables and<br />
environmental factors. These two orientation types significantly affect student learning performance.<br />
The intrinsic and extrinsic orientation of learning motivation has been applied in recent research on<br />
motivation in eLearning circumstances. For example, Law, Lee and Yu (2010) employed this<br />
dichotomously oriented scheme as the framework for designing computer programming courses.<br />
Hung et al (2010) also employed the same orientation as the theoretical background when defining<br />
the five dimensional model of learning readiness for online learning.<br />
6. Research framework<br />
This study argues that Web 2.0 eLearning research should focus on the learner aspect rather than the<br />
instructional design or instruction aspects. Furthermore, for Web 2.0 eLearning studies, the unique<br />
media attributes of Web 2.0 (freedom of searching, selecting, acquiring, and creating information for<br />
learners’ own purposes) should be considered and the effects of specific learner characteristics within<br />
a Web 2.0 environment should be examined. Recent Web 2.0 eLearning studies tended to focus on<br />
developing learner control strategies and testing their effectiveness. However, these learner control<br />
studies did not consider the effects of Web 2.0 learner characteristics. Fortunately, some dimensions<br />
of the learner characteristics of online learning have been identified. Among these characteristics, this<br />
study considers SDLR to be the important factor influencing Web 2.0 learning. In summation of the<br />
literature reviewed above, this study speculates that SDLR is positively related to learners’ intrinsic<br />
and extrinsic motivations of Web 2.0 learning. Furthermore, we also speculate that learners’ Internet<br />
experience affects self-directed learning readiness, since research evidence has shown that Internet<br />
experience influences on the learners’ intention to utilize the Internet, and the level of web<br />
experiences play a significant role on the intention to use a particular Internet environment (Alenezi,<br />
Abdul Karim, and Veloo, 2010; Fusilier and Durlabhji, 2005). The main research hypotheses of this<br />
study are as follows:<br />
H1: Internet experience affects SDLR<br />
H1.1: Internet experience affects overall SDLR<br />
H1.2: Internet experience affects each subcategory of SDLR<br />
H2: There is a relationship between SDLR and learning motivation<br />
H2.1: There is a relationship between overall SDLR and overall learning motivation<br />
H2.2: There are relationships between each subcategory of SDLR and each factor of learning<br />
motivation<br />
7. Methodology<br />
A questionnaire survey was conducted to collect data from college students in Taipei City, Taiwan. All<br />
subjects of the study are frequent users of a Web 2.0 knowledge-sharing site widely used by college<br />
students. The data collected were analysed statistically and the research hypotheses were tested.<br />
Figure 1 shows the research framework of the study.<br />
7.1 The instrument<br />
The SDLR and learning motivation questionnaire was designed according to the research framework<br />
and comprised three parts: the demographic information, the SDLRS, and the learning motivation<br />
inventory. The demographic data included gender, college grade, learning domain, Internet<br />
experience, and prior knowledge. The SDLRS modified from Teng (1995) had four factors: effective<br />
learning, learning motivation, independent learning, and creative learning. Finally, the learning<br />
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Chien-hwa Wang and Cheng-ping Chen<br />
motivation inventory had two aspects: intrinsic and extrinsic motivations, both of them had three<br />
levels, as described in the previous section. Some sample questions are listed in Table 1.<br />
Figure 1: Research framework<br />
Table 1: Sample questions of the questionnaire<br />
SDLRS<br />
Learning<br />
Motivation<br />
Inventory<br />
Factors Questions<br />
IL I understand my learning achievement<br />
EL It is important for me to understand learning methods<br />
AL I will try my best to learn even I’m very busy<br />
CL I like to solve problems by employing innovative methods<br />
I like to use Yahoo! Answers because<br />
AKA I am interested in the information embedded<br />
EPP it helps me solve academic problems<br />
SPP it is more efficient in finding useful solutions<br />
AVS I am able to interact with more virtual friends<br />
The questionnaire was designed with reliability and validity confirmation. Firstly, an expert validation<br />
process was conducted and several questions were modified as per experts’ suggestion, and some<br />
questions were eliminated from the original of 86 questions. The final questionnaire comprised 69<br />
questions in total, 10 for demographic information, 29 for the SDLRS, and 30 for the learning<br />
motivation inventory. Secondly, a Cronbach α reliability test (Crocker and Algina, 1986) was<br />
conducted during a pilot study with 35 samples drawn from the same population as the formal survey<br />
to confirm the internal validity. An overall reliability value of .964 was reported for the SDLRS, and<br />
.977 for the learning motivation inventory.<br />
7.2 Sampling and data processing<br />
The study subjects were university students who are frequent users of a local Web 2.0 knowledgesharing<br />
site Yahoo! Answers of Taiwan. From a total of 21 universities, 6 universities in Taipei City<br />
were randomly selected. A systematic sampling process was then taken to randomly select frequent<br />
Yahoo! Answer users from each of the 6 universities. Approximately 350 students were selected to<br />
answer the questionnaire.<br />
The Web 2.0 site Yahoo! Answers is a community-driven question-and-answer site that allows users<br />
to both submit and answer questions asked by other users. Yahoo! Answers is currently available in<br />
up to 19 countries and areas in different languages. Yahoo! Answers Taiwan was launched in 2004.<br />
More than a million items were posted onto the site in the first six months following its debut.<br />
Therefore, this site was selected because it is one of the most widely used knowledge-sharing tools of<br />
students in Taiwan.<br />
The data from 344 valid questionnaires were collected and analysed descriptively and statistically. A<br />
one-way Analysis of Variance (ANOVA) was performed to examine the effect of learners’ web<br />
experience on self-directed learning readiness, and a Pearson product moment correlation process<br />
was conducted to measure the coefficient of self-directed learning readiness and web 2.0 learning<br />
motivation.<br />
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8. Results and discussions<br />
8.1 General findings<br />
Chien-hwa Wang and Cheng-ping Chen<br />
By analysing the collected data, the general findings of this study are described as follows: (1) Gender<br />
distributions are roughly even, there were 4.8 % more females than males, reflecting that the use of<br />
Yahoo! Answers Taiwan is equal between gender. An additional t-test was conducted to examine the<br />
gender effects on learning motivation, and as expected, no significant difference (p=.324) was<br />
observed. (2) Junior and senior students comprised the majority of the study samples (more than 70<br />
%) possibly indicating that higher-grade university students tended to utilize Web 2.0 environment<br />
more. (3) 53 % of the samples had 6 to 10 years Internet experience, and no one had an Internet<br />
experience of less than one year. Statistical analysis of the influence of Internet experience on SDLR<br />
is shown in the following section to test the research hypothesis 1. Table 2 shows the distributions<br />
and percentages of demographic information.<br />
Table 2: Demographic information<br />
Variable Level No. Per cent<br />
Gender<br />
male<br />
female<br />
159<br />
175<br />
47.6<br />
52.4<br />
freshman 30 9.0<br />
Grade<br />
sophomore<br />
junior<br />
64<br />
115<br />
19.2<br />
34.4<br />
senior 125 37.4<br />
Internet<br />
Experience<br />
< 1 year<br />
1-5 Years<br />
6-10 Years<br />
0<br />
67<br />
178<br />
0%<br />
20.1%<br />
53.3%<br />
> 10 Years 89 26.6%<br />
8.2 Hypotheses testing<br />
8.2.1 The effect of Internet experience on SDLR<br />
The effects of Internet experience on each subcategory (IL, EL, AL, and CL) of SDLR were<br />
statistically examined by independent ANOVAs’, with the significant level set to .05. The results<br />
indicated that: (1) Internet experience had an effect on overall SDLR scores (F=4.86, p=.008); (2) it<br />
also had an effect on IL (F=4.19, p=.016) and EL (F=5.76, p=.003), but no significant result was found<br />
in CL. Although the difference was statistically insignificant, descriptive data indicated that the more<br />
years of Internet experience, the greater CL scores were. Table 3 shows the means, standard<br />
deviations (SD), F value, and p value of each SDLR categories.<br />
Table 3: Statistical data of SDLR and Internet experience<br />
Sub-SDLR Internet. Experience Mean SD F P<br />
IL<br />
EL<br />
AL<br />
CL<br />
Overall<br />
1-5 years. 3.46 .48<br />
6-10 years. 3.52 .52<br />
>10 years. 3.69 .56<br />
1-5 years. 3.32 .56<br />
6-10 years. 3.36 .59<br />
>10 years. 3.59 .62<br />
1-5 years. 3.36 .62<br />
6-10 years. 3.48 .64<br />
>10 years. 3.58 .70<br />
1-5 years. 3.53 .67<br />
6-10 years. 3.56 .70<br />
>10 years. 3.76 .71<br />
1-5 years. 3.47 .48<br />
6-10 years. 3.55 .52<br />
>10 years. 3.72 .55<br />
851<br />
4.19 .016<br />
5.76 .003<br />
4.52 .012<br />
2.78 .064<br />
4.86 .008
Chien-hwa Wang and Cheng-ping Chen<br />
8.2.2 The correlation between SDLR and learning motivation<br />
Multiple correlation processes were conducted to examine the cross-relationships between each<br />
subcategory of SDLR and each dimension of learning motivation. The overall result indicated that<br />
SDLR is significantly correlated with learning motivation (r=.396, p
Chien-hwa Wang and Cheng-ping Chen<br />
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853
Usage Cases: A Useful way to Improve Effectiveness of<br />
eLearning web Based Platforms<br />
Cristina Wanzeller 1 and Orlando Belo 2<br />
1<br />
Departamento de Informática, Escola Superior de Tecnologia e Gestão e<br />
CI&DETS, Instituto Politécnico de Viseu, Viseu, Portugal<br />
2<br />
Departamento de Informática, Escola de Engenharia, Universidade do Minho,<br />
Braga, Portugal<br />
cwanzeller@estv.ipv.pt<br />
obelo@di.uminho.pt<br />
Abstract: In this paper we propose a more effective use of the eLearning platforms resources, in order to<br />
decrease the effort and time required to derive useful knowledge and bringing up together multiple valuable<br />
contributions to overcome resource maintenance difficulties. The primary target of our work is the role of a Web<br />
based platforms’ administrator (and promoter) that hasn’t enough experience on site optimization and resource<br />
maintenance. Our idea to deal with this challenge is to assist such tasks, providing a system that acquires and<br />
reuses the knowledge gained from the experience in solving problems concerning administration activities. The<br />
system explores the case-based reasoning approach to accomplish its duty of suggesting a suited solution for<br />
particular usage data analysis problem, on an eLearning Web based platform, as well, supporting the collecting<br />
and structuring of the knowledge contained on successful solved usage problems. We describe the system and<br />
propose its application to the specific domain of eLearning Web based platforms optimization. We are specifically<br />
engaged in facilitating the collection and cataloguing of knowledge in this area, so it can be shared, evaluated<br />
and finally reused in new situations.<br />
Keywords: eLearning web based platforms, web usage mining, clickstream analysis, case-based reasoning,<br />
web usage analysis, eLearning platforms optimization<br />
1. Introduction<br />
Web based eLearning platforms are very common and important. Currently the goal is to improve and<br />
maximize their potential. Like any other web site, such platforms must realise their mission.<br />
Nevertheless, implementing and administrating Web sites are tasks very difficult to accomplish in an<br />
effective manner. The experience tells us that eLearning Web sites’ usage differs very often from<br />
expectations, demanding deep decision support to define and apply some improvements and<br />
refinements. Therefore knowing and understanding users’ behaviour is strategic to achieve site goals,<br />
perceiving the impact of its structure, and to maximize the potentialities of the platforms and<br />
guaranteeing their success. Web Usage Mining (WUM) technology can help us in a significant way to<br />
reach such goals. With it, we can develop and apply Knowledge Discovery (KD) or Data Mining (DM)<br />
processes to data related with the interaction activity between users and eLearning platforms, using<br />
information about the usage of all the resources available to them. Yet, WUM doesn’t provide itself a<br />
solution with the ability to answer to the most critical issues about the obsolescence of resources. It<br />
neither assures KD process effectiveness.<br />
Past experience in WUM is strategic and vital to the success of the site evaluation process. To<br />
acquire such experience and use it latter in site restructuring processes, we decided to catalogue and<br />
store WUM past experiences, in a specific oriented knowledge base that could be applied over usage<br />
data analysis. The Case Based Reasoning (CBR) paradigm provides us the necessary means to<br />
create and maintain our knowledge base. Its methods favour a flexible similarity based comparison,<br />
even if the involved features are not objective and precisely defined. CBR can cope with incomplete<br />
and subjective information and makes possible to consider only the relevant features and to use<br />
specific importance levels, increasing the potential of answering the real user’s needs. The intuitive<br />
nature of usage cases as knowledge representation and the sustained ability to learn incrementally<br />
can reduce significantly the knowledge acquisition and the maintenance efforts related to eLearning<br />
platforms organization and resources.<br />
WUM potential (Rafaeli and Ravid, 1997) and application (Zaiane 2001; Pahl 2004; Lu 2004) to<br />
eLearning environments was proposed for long time. Now educational DM is a prominent direction of<br />
active research (Romero and Ventura 2007; Herhskovitz and Nachmias 2009). Still, the idea of mixing<br />
WUM and CBR, in order to assist Web based eLearning systems enhancement is unusual. CBR is<br />
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Cristina Wanzeller and Orlando Belo<br />
often used in combination with eLearning, but for different purposes, such as content categorization<br />
and retrieval (Rodrigues et al. 2007) and for personalizing courses (Chorfi and Jemni 2004).<br />
In this paper we present the Mining Plans Selector (MPS) system, focusing the practical use of the<br />
two major assistance tasks that the system intents to fulfil: 1) aiding users in WUM processes<br />
development, by recommending the most suited mining plans; and 2) semi-automated knowledge<br />
acquisition support, from past successful WUM processes, into a centralized case base. The system<br />
has the ability to suggest the most suited WUM plans to solve a specific usage data analysis problem.<br />
The MPS also provides support to collect and organize the knowledge acquired from the experience<br />
on solving WUM problems (usage cases, reflecting each one different usage past profiles), bringing<br />
such knowledge up to date and promoting the system’s sustained incremental learning. New WUM<br />
processes are stored on a collective case base, centralizing a key resource to the system’s capacity<br />
to solve problems in a subject usage oriented knowledge base. When adopting and using a WUM<br />
plan suggested by the system we’ll be able to explore in a more effective way the usage information<br />
gathered inside the target eLearning platform and, with the results, defining better site organizations<br />
and detect obsolete resources and know what kind of use users do to current eLearning platform<br />
resources. Consequently, we have the basis to optimize site functionalities, reducing operational and<br />
maintenance costs. Section 2 discusses main characteristics and challenges of eLearning usage<br />
analysis. Sections 3 and 4 describe some issues and the utility of the MPS system. Finally, section 5<br />
presents some conclusions and future work.<br />
2. Usage analysis in eLearning systems<br />
Several organizations explore eLearning platforms and need to make the process of creating, using<br />
and maintaining the contents more efficient and effective. In order to obtain feedback and to<br />
guarantee platforms effectiveness, we should analyse its usage. Web based eLearning platforms are<br />
the most promising and interesting kind of platforms, due to their success, given the advantage of<br />
easy access (Pahl 2004). They are a specific type of a Web site, and so, we may apply similar<br />
principles, techniques and approaches to deal with analogous problems. This strategy is corroborated<br />
by the increasing research involved on applying WUM in this area.<br />
Within the context of vulgar Web sites, clickstream data is logged using non-intrusive forms, being a<br />
valuable source of users’ behaviour information. This data may be gathered on a periodic basis to be<br />
analysed consistently. Usage data may also be combined with other types of information about users,<br />
pushing profiling to completely new levels (Srivastava et al. 2002). Moreover, we can anticipate<br />
discontent and even new user’ needs and, so, react faster. Exploring WUM to extract knowledge from<br />
this and related data has hereby potential enormous benefits to organizations. Some important and<br />
actionable areas of WUM exploration consist of Web personalization, business intelligence, system<br />
performance improvement and site content and structure enhancement (Srivastava et al. 2000)<br />
On the context of eLearning Web sites, usage data provides insights to understand students learning<br />
behaviour. There are specific requirements, mainly the need to take into account pedagogical aspects<br />
of the learner and of the system (Romero and Ventura 2007). The ultimate goal differs from ecommerce<br />
sites, i.e. “turning learners into effective better learners” (Zaiane 2001). Although the ways<br />
to achieve such goal are similar, there are several important differences between the two areas. Main<br />
differences may be structured in terms of (Romero and Ventura 2007): domain; data; objective and<br />
techniques. The domain differs due to the purpose of guiding learning. The data in eLearning<br />
comprises more information about student’s interaction and the user model is different (e.g. users are<br />
not anonymous). Besides, learning sessions are longer (may span many access sessions and spread<br />
over various days). The objective of improving learning is considered more subjective and more subtle<br />
to qualify/quantify (Zaiane 2001) and the process of learning more complex than shopping (Pahl<br />
2004). At the last, the techniques, DM and WUM were not tailored to eLearning, but the methods are<br />
general enough and may bring benefit to these platforms. However, some can be adapted and other<br />
cannot. Our view is that the extracted knowledge will be very helpful and that common features<br />
number is higher, particularly the ones regarding KD process characteristics.<br />
Web based eLearning systems provide usage data to analyse and turn discoveries into actions.<br />
Though, this approach has some other real limitations. Data mining today is at best a semi-automated<br />
process. A fundamental challenge is to develop KD systems easier to use, even by casual users. KD<br />
and specially WUM are very useful but even more complex processes. ELearning sites administrators<br />
and promoters, usually, are not skilled WUM users. Additionally, we point the unavailability of<br />
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Cristina Wanzeller and Orlando Belo<br />
sufficient processes’ descriptions, properly structured and applicable, according to the organization’s<br />
own needs. If we have such description, we will ask for an effective and flexible mechanism to help<br />
the matching of the current problem with the most promising mining processes. Knowledge<br />
management systems focus on knowledge and experience sharing. They enhance organization<br />
capabilities by externalizing knowledge of its employees and combine them in novel forms. It breaks<br />
up rigid processes and enables much richer interaction possibilities and creativity.<br />
3. Representing usage analysis experience<br />
Case representation is a key issue in CBR. The case based representation model must support a<br />
comprehensive description of WUM experiences, regarding the nature and requirements of such<br />
process development. A case is defined as a WUM process, corresponding to a successful usage<br />
analysis example. The case description is structured according to the domain problem and the<br />
applied solution (Table 1). We also defined a set of fundamental dimensions (D, T, P, A and K) to<br />
organize items of case’s description. The P dimension contains general attributes of WUM process<br />
description, involving problem (Pp) and solution aspects (Ps).<br />
Table 1: WUM process main item descriptors<br />
Case representation<br />
Problem Dataset and variables metadata (D)<br />
Problem type (T): activity, analysis goals and application areas<br />
Process date and requisites (Pp)<br />
Solution Mining Activities (A): DM tool and modelling and transformation stages<br />
Knowledge (K): Discoveries and general and specific facts<br />
Process general information (Ps)<br />
The case problem description comprises: metadata characterizing the data (D), at dataset and<br />
individual variables level; categorizations of the WUM problem type (T), mainly in terms of<br />
abstractions such as Web site main activity, analysis goals and application areas; and process data<br />
and evaluation criteria (Pp). The site activity may be “higher education” or something more detailed.<br />
An analysis goal reflects a kind of WUM problem, for example some general like “determine access<br />
order of pages and items”. The application areas are meant as the possible uses of the discoveries<br />
(e.g. “impact analysis”). To allow several levels of subdivision in more sub-areas, the application<br />
areas are organized in a dynamic hierarchy. This hierarchy provides a flexible way to define more<br />
subtle and refined application areas concerning the eLearning domain. The process requisites<br />
respects to criteria desired for the process results (e.g. level of precision).<br />
The applied solution is essentially defined by: a sequence of activities (A), including transformation<br />
and modelling stages, the involved data items and the model parameter settings; prior and derived<br />
knowledge (K), concerning to facts that affected the analysis, the extracted knowledge and the<br />
relations to such facts; and general information about the WUM process (Ps). The most important<br />
aspects of the solution description are the details which may be used to reproduce with fidelity the<br />
WUM process. Such details are usually the main ingredients of the DM activity success.<br />
We also have a context description item to organize cases in terms of a site or particular sections<br />
(e.g. curse). This item is a logic container for cases description features. The context may be<br />
associated with some aspects, namely dataset, activity, specific fact and general fact. Besides CBR<br />
principles (Kolodner 1993; Aamodt and Plaza 1994; Richter 1995; Mantaras et al. 2005), the<br />
Predictive Model Markup Language (PMML) standard was an important orientation. PMML is a XML<br />
based standard to define and share statistical and DM models across compliant applications The<br />
DM/KD/WUM domains are complex, the respective vocabulary is diverse, even at basic aspects,<br />
hindering the knowledge modelling. So, PMML provided accepted vocabulary to adopt and insights on<br />
how to represent DM processes.<br />
4. Acquiring and reusing experience<br />
A straight reuse of one solution is quite possible in the WUM domain, since recurrent problems are<br />
common. Still, becomes necessary to enable to help users on identifying the most plausible strategies<br />
to address the problem at hands. We also need simple ways for acquiring items of problem and<br />
solution description, in order to submit easily new problems and gather efficiently the relevant know<br />
how of successful processes. The CBR paradigm brings a key opportunity to our knowledge base,<br />
providing inherently a proper way for attending these demands. Coupling CBR intrinsic functionalities<br />
with components to attend additional needs, we devised an integrated system to fulfil our intents.<br />
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4.1 The Mining Plans Selector system<br />
Cristina Wanzeller and Orlando Belo<br />
Figure 1 shows the MPS system fundamental functional components. We adapted the acknowledge<br />
CBR cycle (Aamod and Plaza 1994) to the tasks at hands, devising (six) MPS constituent steps and<br />
forming a problem solving and learning from experience strategy. The R’s steps, (Retrieve, Reuse,<br />
Revise and Retain) are the original ones. Other steps are specific of the MPS system.<br />
Figure 1: MPS functional components<br />
The problem solving part of the system takes as inputs the clickstream data and the requirements<br />
and, based on the cases kept on the knowledge base, delivers appropriate WUM plans. One MPS’s<br />
specific task is to “characterize” the target usage data, producing metadata. We need a data<br />
characterization consistent and independent from KD tool, in order to compare different datasets<br />
systematically. Further, the extraction of some metadata must be automatized, as much as possible,<br />
since clickstream data is typically huge. Another particular task is to “construct” a new WUM problem,<br />
guiding, gathering and organizing the user’s explicit analysis constraints specification, through the<br />
provided abstractions (e.g. analysis goals and application areas).<br />
The “retrieve” step is a typical one and plays a vital role on problem solving. This step selects the<br />
most plausible cases to found the construction of mining plans to recommend, according to the target<br />
problem. The retrieve is based on the similarity threshold value, to choose the cases potentially more<br />
effective. Next, the “reuse” task generates WUM plans, mostly based on the mining methods and the<br />
levels of similarity of the retrieved cases, and considering also the evaluation criteria most important<br />
to the analyst. This step does not performs extensive adaptation of the solution to the current<br />
problem, namely in the wide sense intended by the original step. Yet, it focus the main parts of the<br />
candidate cases that may be transferred to the target problems, by recommending mining methods<br />
instead of mere cases. So, it prepares the reuse of the methods that constructed the solution. The<br />
“revise” step is accomplished by the analyst, outside of the system, using a KD tool.<br />
From the learning point of view, the system operates accepting heterogeneous descriptions of new<br />
WUM processes and acquiring knowledge, through a semi-automated approach. The goal is to<br />
simplify arduous activity, due to the great number of details. The accepted incomings are: documents<br />
describing mining activities, generated by the KD tool in PMML; the process complementary<br />
description, which would be exhaustive, if the used tool does not supports the PMML standard. The<br />
learning starts with a “conciliate” task, to transform and combine the heterogeneous descriptions<br />
items, supplied by user interaction and documents in PMML. Then the traditional “retain” task<br />
essentially adds a new case to the knowledge base. This is realised by integrating and structuring the<br />
incoming elements, considering the internal schema of the cases’ representation. After that, the case<br />
becomes available for edition, to obtain additional information, such as items omitted in the<br />
documents, decisions’ and settings’ explanations/justifications, discoveries and even new stages.<br />
Indeed, the conciliate step may be accomplished in several iterations to enrich progressively the<br />
description and benefit from the availability of the items that are extracted automatically.<br />
4.2 Exemplifying problem solving<br />
To exemplify problem solving we use a simple dataset and specify requisites comprising all the D, T<br />
and P dimensions of problem description. We consider the improving site structure WUM typical<br />
problem. We want to discover meaning relationships among learning materials. The idea is to find out<br />
contents relevance and relations, taking into account the student’ point of view.<br />
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Cristina Wanzeller and Orlando Belo<br />
Table 2 shows the main extracted and specified values for the example problem description. The<br />
used clickstream data was a server log file, describing data at page view or access level. Concerning<br />
the explicit requisites: (i) for goals we used all the ones regarding to relationships among pages; (ii)<br />
we selected two sub-areas of the “quality of service” application area, since both are relevant and the<br />
closest ones to the intended actions; (iii) we gave the maximum relative importance to Interpretability<br />
evaluation criteria (followed by the other criteria items).<br />
Table 2: Main values for the features of problem description<br />
Problem description: category, features (and values)<br />
(D)<br />
Metadata at<br />
dataset<br />
level:<br />
(D)<br />
Metadata at<br />
variable<br />
level:<br />
(T)<br />
Problem<br />
type<br />
(P)<br />
Evaluation<br />
criteria<br />
Number of lines (7128) and variables (8); granularity (PageView)<br />
% of numeric (0.375), categorical (0.625), temporal (0.125) and binary (0) columns<br />
Type of visitor’s identification (not available) and information recording (not available)<br />
Access order (true) and access repetition availability (true)<br />
Access data and hour availability (true)<br />
Data type: 3 Numeric (1 DateTime; 2 Integer) 5 categorical (String)<br />
Number of distinct values (…) and number of null values (0 for all)<br />
Semantic category (…)<br />
Goals (Discover relationships among pages and items; Determine access order of pages and<br />
items)<br />
Application areas (Impact analysis; Content and structure optimization)<br />
(value; relative importance)<br />
Precision (5; 4); Time of reply (5; 2); Interpretability (5; 5); Resources requirements (5; 1);<br />
Implementation simplicity (5; 3)<br />
The solution proposed by the MPS system is presented in Figure 2. Using a similarity threshold of 0.5,<br />
the retrieve step finds eight cases, grouped into three model categories. Explaining the figure (from<br />
right to left), the proposed solution includes mining plans of the (three) DM functions and model<br />
categories (columns IV and V). The evaluation criteria average values are presented on column III.<br />
Each model category is instantiated with the most similar case, providing: on (II) its similitude to the<br />
target; at the left side of (I), the (most similar) case’s number hyperlink, to access its detailed<br />
information; at the right side of (I), the combo boxes to access further information about other (less<br />
similar) cases of the model category; each combo box may be expanded to see the case’s number<br />
and its similitude to the target, as well to access further information of the case.<br />
I II<br />
III IV V<br />
Figure 2: A problem solving solution description excerpt<br />
The proposed plans are all appropriate. Association rules is frequently used to discover relations<br />
among learning activities and sequential analysis to extract interesting patterns in the sequences of<br />
on-line activities, and clustering to group similar access behaviours (Zaiane 2001). Hierarchical<br />
clustering model (case 6) was a similarity value substantially inferior and is a different king of<br />
clustering. By default and as intended, the system gives emphasis to the similarity between datasets.<br />
This is considered a good result, from the experimental work, since dataset characteristics are the<br />
most important features of mining methods choice. The analyses from cases 8 and 9 were performed<br />
using datasets most similar to the target. The selection of the goal “Determine access order of pages<br />
and items” also favours the sequential model. The association rules model represents a good option,<br />
given the better compromise between precision and coverage. Yet, the inclusion of the hierarchical<br />
clustering plan may be useful, although the model is lesser suited to the problem than the association<br />
rules, which is more informative and accurate (i.e. provides rules with support and confidence).<br />
4.3 Exemplifying learning<br />
WUM processes description encompasses data from several dispersed and heterogeneous sources.<br />
Sources include databases or files, containing “unlimited” datasets, pre-processing and KD tools,<br />
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used to accomplish transformation and analysis activities, as well humans to provide complementary<br />
descriptions. The data collection begins when a new problem arises, within a problem-solving use of<br />
the system. Nevertheless, a new case may be integrated into de system independently from problem<br />
solving. The analyst describes some datasets characteristics (e.g. variables semantic category) but<br />
most metadata is extracted automatically (e.g. variables data type, number of distinct and null values),<br />
as exemplified on Table 2. The data collection proceeds, with more intensity, during the Conciliate<br />
and Retain steps. Again, user interaction with the analysts is required to gather information. However,<br />
concerning mining activities, PMML documents are a very important source of knowledge to the MPS<br />
system semi-automated learning approach.<br />
Figure 3 shows a PMML document excerpt. We focus the mining activities gathering from PMML<br />
documents, presenting the main item types which may be extracted (on Table 3). The used dataset<br />
describes the page visits from msnbc.com, on September 28, 1999, whose dataset is available from<br />
the UCI KDD Archive. We have few cases on MPS repository, based on this well know dataset.<br />
<br />
<br />
<br />
… <br />
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Cristina Wanzeller and Orlando Belo<br />
several values of parameter settings. The learning approach was used, with success for all the WUM<br />
processes from which was possible to obtain PMML documents, despite the need to complement the<br />
description through explicit user interaction. We may say that the approach is effective.<br />
Table 3: Description of the main extracted PMML items<br />
PMML elements/attributes<br />
(Header) Application version name KD Tool version and name<br />
DataDictionary name, optype dataType field name, operation type (e.g., ordinal, continuous) and data<br />
type<br />
SequenceModel: functionName,<br />
DM Function (e.g. sequences ) and Model (e.g. sequence)<br />
algorithmName<br />
SequenceModel: remain attributes parameter names and settings<br />
MiningSchema fields used in the model and the played roles<br />
5. Conclusions and future work<br />
Web based eLearning platforms promoters and administrators, like other Web site sponsors, have<br />
pressures to provide better services, using less resources and more efficiently. WUM may be a tool to<br />
bridge the gap between the unknown within massive clickstream data and actionable knowledge, in<br />
order to devise opportune enhancements. At least, site sponsors have to know how eLearning<br />
platform is being used in general terms. However, clickstream data analysis and particularly WUM<br />
learning curves are serious obstacles to inexperienced users, being pertinent to have a strategy<br />
showing the way to proceed.<br />
The proposed and developed work aims at promoting a more efficient, effective and synergetic<br />
exploration of WUM potential. To achieve this aim we designed, developed and implemented a<br />
prototype of a CBR system, specifically devoted to assist users on WUM processes, mainly on<br />
selecting proper mining methods and approaches to address analysis problems. The system also<br />
provides support to users on documenting and organizing the knowledge gained from the experience<br />
on solving new WUM problems, through a semi-automatic learning approach.<br />
We believe that the MPS system is a good tool for knowledge creation, sharing and reuse. The<br />
general and specific tests conduct so far confirm the systems effectiveness. Currently, we have cases<br />
with complexity substantially higher than the ones showed. However, one concern is to support cases<br />
from the eLearning domain. We may say that the system is capable of dealing with experiences from<br />
this area. The case representation approach is flexible and wide and, moreover, MPS is extensible.<br />
For the future we plan to further evaluate the current implementation, using cases from the eLearning<br />
domain. Furthermore, we intend to study the need to capture additional context information from the<br />
eLearning sites. We want to study this specific area of application of WUM, in order to construct a<br />
specialized case base. This specific WUM area, the problem types, the kinds of mining activities, the<br />
related practical applications and the key data items are less studied and structured. Given so, our<br />
first goal is to assure that the knowledge base can cope with specific domain, maintaining its<br />
generality, but, at the same type, accommodating the rich details of these particular experiences.<br />
References<br />
Aamodt, A. and Plaza, E. (1994) “Case-Based Reasoning: Foundational Issues, Methodological Variations and<br />
Systems Approaches”, Artificial Intelligence Communications, IOS Press, Vol7, pp.39-59.<br />
Chorfi, H. and Jemni, M. (2004) “PERSO: Towards an Adaptive eLearning System”, Journal of Interactive<br />
Learning Research, 15(4), pp. 433-447.<br />
Herhskovitz, A. and Nachmias, R. (2009) “Learning about online learning processes and students’ motivation<br />
through Web usage mining”, Interdisciplinary Journal of ELearning and Learning Objects, Vol. 5, pp.197-<br />
214.<br />
Kolodner, J. (1993) Case Based Reasoning, Morgan Kaufmann, San Francisco.<br />
Lu, Jie (2004) “A Personalized eLearning Material Recommender System”, Proceedings of the 2nd International<br />
Conference on Information Technology for Application. pp.374-379.<br />
Mantaras, R., McSherry, D., Bridge, D., Leake, D., Smyth, B., Craw, S., Faltings, B., Maher, M.L., Cox, M.,<br />
Forbus, K., Keane, M., Aamodt, A. and Watson, I. (2005) “Retrieval, Reuse, Revision, and Retention in<br />
Case-Based Reasoning”, The Knowledge Engineering Review, Cambridge University Press DOI.<br />
Pahl, C. (2004) “Data mining technology for the evaluation of learning content interaction”, International Journal<br />
of ELearning, 3(4), 47-55.<br />
Rafaeli, S., and Ravid, G. (1997) “Online, web based learning environment for an information systems course:<br />
Access logs, linearity and performance”, Proc. of the Information Systems Education conference, USA.<br />
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Richter, M (1995) “The Knowledge Contained in Similarity Measures”, (Invited Talk) at the First International<br />
Conference on Case-Based Reasoning, Lecture Notes in Artificial Intelligence, Springer Verlag.<br />
Rodrigues, L., Antunes, B., Gomes P., Santos, A. and Carvalho, A. (2007) “Using Textual CBR for eLearning<br />
Content Categorization and Retrieval”, Textual Case-Based Reasoning Workshop at ICCBR-07, Belfast.<br />
Romero, C. and Ventura, S. (2007) “Educational data mining: A survey from 1995 to 2005”, Expert Systems with<br />
Applications, 33(1), 135-146.<br />
Srivastava, J., Cooley, R., Deshpande, M. and Tan P.-N. (2000) “Web Usage Mining: Discovery and Applications<br />
of Usage Patterns from Web Data”, SIGKDD Explorations, Vol. 1, No 2, pp. 1–12.<br />
Srivastava, J., Desikan, P. and Kumar, V. (2002) “Web Mining - Accomplishments and Future Directions”. Invited<br />
paper in National Science Foundation Workshop on Next Generation Data Mining, Baltimore.<br />
Zaiane, O. R. (2001) “Web usage mining for a better Web-based learning environment”, Proc. of the International<br />
Conference on Advanced Technology for Education, Canada.<br />
861
The Virtual Path to <strong>Academic</strong> Transition: Enabling<br />
International Students to Begin Their Transition to<br />
University Study Before They Arrive<br />
Julie Watson<br />
Modern Languages, Faculty of Humanities, University of Southampton, UK<br />
J.Watson@soton.ac.uk<br />
Abstract: Institutions receiving international students for postgraduate study are now committing time and energy<br />
to the development of online transition resources to enable students to prepare for the demands of a different<br />
academic culture before they arrive. Important questions underlying such initiatives are identifying what kind of<br />
digital resources will both engage international students and be of most use to them in preparing for this<br />
transition, and how to effectively reach students. Current institutional initiatives are taking several forms. A<br />
popular model is to offer browsable advice/tips or FAQs about life and study at a particular institution together<br />
with, for example, video clips of other international students describing their experiences there. These may be<br />
open and web-hosted or accessible through a password protected area on an institutional website or VLE. Less<br />
commonly found are video and other media embedded in learning resources developed in the form of ‘learning<br />
objects’ which have been designed to offer key information through structured interactive learning activities<br />
supported with answers and feedback. Importantly, these also offer opportunities for language improvement at<br />
the same time since they are supported by help, feedback and transcripts. This case study focuses on a project<br />
to develop and deliver a pre-arrival online course of interactive learning resources for all incoming international<br />
students to one UK institution. Building on five years of experience in delivering pre-arrival, tutored online courses<br />
to pre-sessional course international students, the project team developed institution-specific learning objects and<br />
incorporated open resources from the website, ‘Prepare for Success’, developed by the same institution. The<br />
project seeks to deliver a self-access online course with three strands to it to address students’ concerns and<br />
needs. These are to prepare international students for the location in which they will be living and studying (the<br />
city of Southampton - its key features and amenities); to introduce them to practical aspects of British life and<br />
culture (e.g. setting up a bank account, shopping in a UK supermarket) and to familiarise them with key study<br />
skills and other aspects of UK academic culture which may present challenges for them (e.g. academic writing<br />
conventions; dealing with course reading lists). This paper will be of value to institutions embarking on similar<br />
ventures. It will describe the rationale for the online course; refer to the pedagogic approach taken; showcase<br />
course content, and report on the first phase of its delivery which begins in late spring 2011.<br />
Keywords: international students; transition; pre-arrival elearning; online course design; learning objects<br />
1. Introduction<br />
A key finding of a recent benchmarking survey into the state of international student services in UK<br />
colleges and universities conducted by the UK Council for International Student Affairs (UKCISA) is<br />
that the delivery of pre-departure information to students has changed from hard copy to electronic in<br />
the majority of cases (UKCISA 2011). UK institutions have also realised the benefit of preparing their<br />
incoming international students for life and study at their specific destination before they arrive by<br />
using the affordances of the Internet. As any search of UK institutional websites will show, institutions<br />
are increasingly turning to the development of online transition resources in order to do this.<br />
Moreover, using online multi-media resources to provide an insight into everyday student life at a<br />
particular institution and highlight aspects of academic life can also serve the secondary purpose of<br />
promoting that institution and possibly converting undecided applicants into real students in the future.<br />
In regard to the primary aim of better preparing international students for the challenges that lie<br />
ahead, an important question for institutions is to identify the type of digital resources that can both<br />
engage the interest of students and help them start on the transition process, particularly in terms of<br />
recognising the demands of studying within a different academic culture. This paper presents a case<br />
study of a project at one UK university to develop and offer an online transition course for international<br />
students during the period before their departure for the UK. It will explain the rationale for the use of<br />
an online course, outlining the pedagogic approach taken and the development process, and referring<br />
to the choice of course content. It will also report briefly on the first phase of delivery.<br />
2. Approaches to facilitating international student transition<br />
Together with the use of institutional websites as the currently preferred means of providing<br />
international students with pre-departure information in UK Further and Higher Education Institutions<br />
(92%) (UKCISA 2011), there also appears to be an increasing interest among providers in moving<br />
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beyond text-based linear information and exploiting the affordances of different digital media,<br />
particularly audio-visual resources and scope for social networking. A survey of institutional websites<br />
and their content directed at international students reveals increasing use of self-access audio-visual<br />
resources, which take the form of video clips or podcasts and images of current international students<br />
describing their experiences at an institution, and short FAQs or observations about life and study.<br />
These offer scope in terms of both browsability and choice for the student.<br />
Social networking is also gaining in popularity as a means of providing pre-departure information and<br />
of putting prospective students in touch with current students or alumni. Recently, it has replaced<br />
email and online forums as the preferred method of enabling contact between new international<br />
students and their peers (UKCISA 2011). It is evident that new ways of informing and preparing<br />
incoming international students are being sought by receiving institutions, utilising digital innovations<br />
and changes in the ways we are choosing to interact thought the Internet.<br />
3. Building on a tutored, course-specific transition course<br />
Between 2005 and 2010, the University of Southampton offered a short online pre-arrival course<br />
every summer for international students who, a few weeks later, arrived at the University to undertake<br />
a five or ten week Pre-sessional Course in English for <strong>Academic</strong> Purposes before starting their main<br />
course of study in the autumn term. Although the design of this course-specific transition tool evolved<br />
over time and included experimentation with additional emerging technologies, a number of core<br />
features persisted. These were that the course:<br />
Was limited to 5 weeks in length<br />
Focussed on practical aspects of living in the UK<br />
Offered acculturation and preparation for students coming to study on the Pre-sessional Course<br />
at the University of Southampton<br />
Used a customised VLE for delivery (Moodle)<br />
Included activities designed in the form of Learning Objects, podcasts and vidcasts as core<br />
content<br />
Was e-tutored through Discussion Forum and Chat Room<br />
During the final summer of its delivery (2010) over 200 students responded to their invitation to join<br />
the course, representing c. 40% of those contacted by email. While feedback from those students<br />
who had taken the course was very positive, a number of issues became apparent:<br />
The 5 week window for doing the course did not suit all students ( e.g. those still struggling to get<br />
visas arranged; those working to pay for their forthcoming studies)<br />
E-tutoring mostly entailed responding to a number of recurrent questions through the forum or<br />
chat room; interestingly, students were less interested in discussion<br />
A significant number of their questions related to study expectations<br />
Many students, particularly those who had come through agents, reported on arrival that they had<br />
not known about the online course<br />
At the same time, certain aspects of the pre-arrival course were regularly receiving praise from the<br />
students in their post-course evaluations:<br />
This course made me familiar with the (pre-sessional) course, the people and the School<br />
which I have chosen. I appreciate this course.<br />
The main benefits are to know someone else before coming to UK and it’s very good for<br />
making friends. It was really beneficial to me. By means of (the course) I learned many<br />
things about British culture, cost of living, studying in the UK, and many, many useful<br />
other things.<br />
When I arrived in Southampton everything was familiar to me and I didn’t feel alone. I<br />
could find much information about the University and Southampton through this and it<br />
was so fun.<br />
Significantly, most of the informative content of the course was delivered in the form of activity-based<br />
Learning Objects, and data tracking through the VLE showed that these self-contained learning<br />
resources, together with weekly podcasts and vidcasts, were the most consistently used parts of the<br />
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course overall, with students continuing to access them after the course had officially finished (when<br />
the tutor had signed off), during the following week leading up to their arrival in the UK.<br />
4. A national transition tool for international students entering UK institutions<br />
Concurrent with this, in 2008, a UKCISA-commissioned project funded through the Prime Minister’s<br />
Initiative (PMI) for International Education was awarded to the same development team at<br />
Southampton. The brief was to create a tool to help prepare all UK-bound international students for<br />
the challenges of study within any UK Further or Higher Education institution, and at the same time, to<br />
deliver a tool that would allow individual UK institutions to make use of it with their own students. The<br />
outcome was the development of the web-based transition tool for international students and their UK<br />
receiving institutions, Prepare for Success (PfS) (www.prepareforsuccess.org.uk). The key features of<br />
the PfS website include:<br />
A main menu of 23 multimedia learning resources designed as Learning Objects, introducing<br />
aspects of academic life, study skills, and teaching and learning styles in the UK<br />
Study Pathways: a choice of routes through the learning resources by skill or by topic<br />
FAQs: an interactive wordle for browsing a bank of simple questions and answers about<br />
academic study in the UK<br />
FAQs for Further Education (FE): an interactive spinning globe for browsing a bank of specific<br />
questions and answers about FE<br />
Webpage for teachers and institutions: downloadable resources and guidance about modes of<br />
use<br />
Integrated social networking sites: Facebook and Twitter<br />
Lessons learned from the experience of delivering the tutored pre-arrival course informed the<br />
development of PfS, particularly in terms of the need for learning resources that students could use<br />
independently and at their own pace to inform themselves, and the desirability of including podcasts<br />
and vidcasts especially of their peers/other international students already embarked on study in the<br />
UK. The focus of PfS is on introducing generic aspects of UK academic life: the different teaching and<br />
learning styles that students would encounter and the study skills needed, rather than practical<br />
aspects of living in the UK or the specific cultural context of study at a single institution.<br />
Since its launch in July 2008, the PfS website has received over 350,000 visits from student users in<br />
211 countries. In addition, c. 90 UK institutions (HEIs 80%; FECs 20%) have so far made use of it<br />
with their own international students in a variety of ways, as well as a number of UK secondary<br />
schools and sixth form colleges, and institutions overseas. Pre-arrival links to the homepage are the<br />
most popular method of incorporating the resource into an institution’s own provision but increasingly,<br />
integrations with pre- or post-arrival student induction programmes are occurring (Watson 2011).<br />
Inclusion in the pre- or post-arrival induction programme of a specific institution is possible by linking<br />
to selected learning resources in the PfS main menu from an institutional VLE- or web-hosted course<br />
or resource such as a wiki or blog. The learning objects are designed as separable html pages and<br />
can function as course ‘building blocks’ to link to alongside an institution's own transition resources for<br />
its international students. This feature has been of particular benefit to the current project.<br />
Ultimately, a further aim of both PfS and the earlier course-specific transition tool which gave rise to it,<br />
has been to achieve an institutional transition tool for international students which combines<br />
preparation for generic challenges (academic culture and study skills in the UK) by re-using the<br />
educational resources available through PfS, with preparation for the more specific context of study<br />
(that of the destination institution and its location) using an institution’s own resources. As our<br />
experience with the course-specific transition tool showed, students appreciated a focus on future<br />
study skills as well as content relating to their specific destination institution and more practical<br />
matters.<br />
The findings of an earlier feasibility study (Watson 2007) undertaken before the development of<br />
Prepare for Success, also confirmed this to be the view of other institutions. Moreover, the responding<br />
institutions in that study expressed the desire for a transition tool which, ‘covered generic issues<br />
common to UK HE, but also (allowed for) an individual induction tool hosted by our institution’. The<br />
separable learning objects in PfS are designed to meet this need, allowing institutions to incorporate<br />
them into their own institutionally-hosted induction tool by selective linking. This approach was<br />
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adopted at the University of Southampton in order to create the institution-specific transition tool for<br />
this project, providing content on aspects of general and practical cultural issues and concerning the<br />
institution itself, and incorporating PfS resources to broaden the study skills and academic culture<br />
dimension. The project has resulted in the development of ‘Get Ready for Southampton’, an online<br />
transition course offered to all international students coming to the University of Southampton.<br />
5. Developing an institution-specific transition tool<br />
The rationale for migrating from a tutored online pre-arrival course to one which is untutored and<br />
allows automated self-access is partly explained above in terms of optimal timing and use of tutoring.<br />
Other factors also played a role. Due to the blending of three strands: synchronous (chat sessions),<br />
semi-synchronous (discussion activities working within accepted time frames) and asynchronous (the<br />
self-access learning content) on the tutored course, the management of a large number of students<br />
by one tutor was possible (e.g. c.115 students per tutor in 2011). However, a new aim was to extend<br />
the provision of the transition course beyond the Pre-sessional course students to encompass all<br />
potential direct entry international students as well. Some of these students would hold confirmed<br />
offers and some would still be in the process of applying through their faculty admissions office. Since<br />
this would involve potentially a very large cohort of students, the preferred option was to deliver wholly<br />
self-access content. The features required of the course design for ‘Get Ready for Southampton’<br />
(GRfS), then, were that it:<br />
Alllows study pace and length of use to be decided by the individual student;<br />
Provides a broader focus: practical aspects of living in Britain + preparation for study at the<br />
University + UK academic culture and study skills;<br />
Delivers automated course invitation, sign up process and account creation through a single entry<br />
point (see Figure 1);<br />
Offers self-access content (activity-based learning objects – see section 5.1);<br />
Offers an optional community-building dimension through the use of a social wall.<br />
The outcome is an institution-specific transition tool that delivers a compromise between a fully<br />
tutored and time-restricted online course and a collection of open and readily accessible multi-media<br />
resources, structured loosely or unstructured. At the current time this latter option appears to be the<br />
approach being favoured by many receiving institutions. However, our aim has been to package<br />
informational content in such a way as to maximise its potential for learning by the student. The<br />
pedagogic approach to doing this is explained in the next section.<br />
5.1 Pedagogic design<br />
Both the generic resources in Prepare for Success ( which were selectively linked to) and the<br />
institution-specific content in GRfS employ video and other media embedded in learning resources<br />
developed in the form of ‘learning objects’, and are designed according to a shared pedagogy (see<br />
Watson 2010). The aim here is to offer informational content about the destination institution, the city,<br />
aspects of UK academic culture and life as a student through structured interactive learning activities<br />
supported with answers and feedback. These offer flexibility in terms of how the individual student<br />
chooses to use them but importantly, content is scaffolded so as to provide opportunities for language<br />
improvement at the same time. Design features which facilitate this include help and feedback<br />
sections, and additional resources such as transcripts. Figure 2 below shows some highlighted design<br />
features (1. Instruction; 2. Activity; 3. Feedback). Figure 3 shows additional design features (1. Help;<br />
2. Transcript; 3. Video resource for the Flash activity which follows). With structured learning activities<br />
at their centre and these extra layers of support, the learning objects offer more scope for interaction<br />
and reflection, and consequently, greater potential for learning than less rich, pure media resources.<br />
A further benefit of this approach is that learning objects from different sources can be pulled together<br />
to form a new course offering. Older in-house resources can be given a facelift and repurposed to suit<br />
new contexts of use. Any new content that is required can be developed. Where content can be<br />
disaggregated and re-aggregated in this way, online course creation is achieved in a much shorter<br />
time span. In Figure 4 the juxtaposition of selected and linked learning object resources from PfS<br />
(particularly under topic 2) with learning objects initially created for the tutored, course–specific<br />
transition tool and then repurposed as necessary for GRfS (several learning objects under topic 1)<br />
can be seen. This use of separable reusable ‘building blocks’ in online course design proves both<br />
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practical and economical. As an important aspect of instructional design, learning object reusability<br />
has also long been recognised as desirable although the debate continues about how best to achieve<br />
it (Wiley 2000, Harvey 2005, Sicilia and Garcia 2003).<br />
Figure 1: Entry point to the self-access transition tool ‘Get Ready for Southampton’<br />
Figure 2: Screenshot of Learning Object showing key elements of an activity<br />
A number of studies report on the use of peer or alumni contact at different institutions either before or<br />
after arrival (e.g. Lai et al. 2008; Quintrell and Westwood 1994). As UKCISA report, putting students<br />
in direct contact with their peers or alumni using social networking tools, email or even simply through<br />
online forums is a method increasingly being favoured by UK institutions (UKCISA 2011). Due to its<br />
large scale, our project precluded direct contact with students already studying at the University. Our<br />
own previous experience had suggested that students enjoyed introducing themselves and making<br />
initial contact with one another through a discussion forum but that most of their postings had<br />
concerned specific questions arising from visa delays; uncertainty about what kind of accommodation<br />
to find etc. In other words, at this stage they had not sought extended contact with each other. For this<br />
reason, it was decided to take an experimental approach during the first year and replace the<br />
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discussion forum with a ‘Southampton social wall’ using freely available social software, wallwisher<br />
(www.wallwisher.com), which was linked to from within GRfS.<br />
Figure 3: Screenshot of other design features of our learning objects<br />
Figure 4: <strong>Two</strong> topic menus within GRfS showing a blend of learning object resources<br />
Wallwisher is an internet application which does not require user registration. A GRfS social wall has<br />
been created and short student posts comprising text (max.160 characters), image and/or video can<br />
be easily added from within the course simply by clicking on the wall. The use of tweet-size messages<br />
reflects the typical size of the posts made by students on our course-specific transition course and,<br />
unlike a discussion forum, the wall allows the content of all messages to be immediately seen. In<br />
GRfS students are invited to post a short message at the end of the GRfS course and look among the<br />
other messages for future friends at the University. It is hoped that this will also help provide a sense<br />
of community. The use of this software will be reviewed at the start of the coming academic year and<br />
user opinion sought at the student evaluation stage.<br />
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Julie Watson<br />
Following a brief pilot phase, the GRfS site was launched in May 2011. The use of a customised<br />
Moodle site and automated generation of unique usernames and passwords allows tracking and<br />
useful data gathering to take place. Although still in the very early stages in this respect, some initial<br />
data has been collected from the first seven days since the launch (see Table 1).<br />
Table 1: Data gathered 7 days after launch of GRfS<br />
Aspect of GRfS use investigated Summary of data<br />
No. of students registering and accessing GRfS in the first 7 days 142<br />
No. of those students who will join the summer Pre-sessional Course 92<br />
No. of those students who will be direct entry in Sept. 2011 50<br />
No. of countries students accessed GRfS from 35<br />
No. of student posts to social wall 5<br />
No. of viewings of individual items of course content Min. 8; Max. 134<br />
Total no. of item viewings and average no. of views per item 1015; av. 30<br />
The number of international students who responded to their email invitation and registered for the<br />
online course within the first seven days of its launch represented 14% of those contacted in the first<br />
emailing, but it should be noted that this action will continue throughout the summer and only a small<br />
proportion have as yet been sent the email so the eventual number of GRfS users is expected to be<br />
much higher. The first emailing also contained a disproportionate number of international students<br />
who will be studying at the University on a 5 or 10 week Pre-sessional Course between July and<br />
September. Further mailings are likely to focus on direct entry students to other faculties and those<br />
coming to study at the University under the Erasmus scheme. Nevertheless, these early figures are<br />
felt to be very encouraging.<br />
7. Conclusion<br />
The aim of this project has been to put into place a practical method of facilitating international<br />
student transition on a much wider scale than has been hitherto possible. It is too early to tell yet how<br />
effective this can be, or even what the eventual level of take-up will be, although the very first data<br />
suggest that a promising start has already been made. Student feedback being gathered on the<br />
course, will be reviewed in the autumn together with the data from tracking, It is our intention to keep<br />
this transition gateway open year round for all incoming international students, including those who<br />
are in the initial stages of course enquiry. Through the various mechanisms in place, we hope to<br />
harvest some rich data which will help us to continue to improve our pre-arrival support and<br />
preparation of international students.<br />
References<br />
Harvey, B (2005) Learning Objects and Instructional Design. International Review of Research in Open and<br />
Distance Learning, Vol 6 No. 2. (online) http://www.irrodl.org/index.php/irrodl/article/view/227/310<br />
Lai, K-W. Berg,D. and F.McDonald, (2008) Establishing an online peer-support and mentoring community for<br />
international students: Some cultural and design considerations. In Joint Open and Working IFIP<br />
Conference ICT and Learning for the Net Generation. (online)<br />
http://cs.anu.edu.au/iojs/index.php/ifip/article/view/13532<br />
Quintrell N, and M. Westwood (1994)The Influence of a Peer-Pairing Program on International Students' First<br />
Year Experience and Use of Student Services<br />
Higher Education Research & Development. Vol 13, No 1, pp.49 - 58<br />
Sicilia, M. and Garcia, E. (2003). On the concepts of usability and reusability of learning objects. International<br />
Review of Research in Open and Distance Learning, Vol 4 No. 2. (online)<br />
http://www.irrodl.org/index.php/irrodl/issue/view/16<br />
UKCISA (2011) International student services in colleges and universities 2010-11: a benchmarking survey.<br />
UKCISA:London.<br />
Watson, J. (2007) A Feasibility Study for the Development of a Pre-arrival Induction Tool for International<br />
Students. Unpublished report for UKCISA (UK Council for International Student Affairs).<br />
Watson, J. (2010) A case study: developing learning objects with an explicit learning design. Electronic Journal of<br />
e-Learning, Vol. 8, No.1, pp. 41-50. (online) www.ejel.org/issue/download.html?idArticle=159<br />
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Watson, J. (2011) Designing a Self-Access Website of Pre-arrival Learning Resources to Support International<br />
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Wiley, D. (2000) Connecting learning objects to instructional design theory: A definition, a metaphor, and a<br />
taxonomy. In D. A. Wiley (Ed.), The Instructional Use of Learning Objects (online).<br />
http://reusability.org/read/chapters/wiley.doc<br />
869
Identifying and Locating Frames of Reference to Inform the<br />
Design of Virtual Worlds in Higher Education<br />
Katherine Wimpenny, Maggi Savin-Baden, Matt Mawer, Nicole Steils and<br />
Gemma Tombs<br />
Coventry University, Coventry, UK<br />
m.savinbaden@coventry.ac.uk<br />
Abstract: In the changing context of higher education a series of pedagogical shifts have occurred and with<br />
them a number of interactive learning approaches have emerged. Learning in immersive worlds (simulations<br />
and virtual worlds such as Second Life) has received significant attention, but to date the impact of virtual world<br />
learning on higher education remains relatively under-researched. This paper will draw on 3 distinct but<br />
interrelated funded studies that have explored the socio political impact of virtual world learning on higher<br />
education, with a specific focus on Second Life (SL). It will argue that there are multiple frames of reference<br />
which inform the design of and response to virtual worlds as learning technologies. Such frames of reference<br />
were evident in the practices of those involved in using virtual worlds, but have largely been over-looked in the<br />
literature in terms of their impact.<br />
Keywords: virtual worlds, Second Life, qualitative study, participatory action synthesis<br />
1. Introduction<br />
Although the higher education landscape continues to change and evolve there is still relatively little<br />
data that indicates how tutors make pedagogical design decisions and what impact this may have on<br />
students. This paper will draw on 3 distinct but interrelated funded studies that have explored the<br />
socio political impact of virtual world learning on higher education, with a specific focus on Second<br />
Life (SL). It will argue that there are multiple frames of reference which inform the design of and<br />
response to virtual worlds as learning technologies. Three particular frames of reference have been<br />
found to be evident across the studies, and they provide the focus for this paper, namely:<br />
Understandings of games and gaming media<br />
Disciplinary values<br />
Institutional space and ownership<br />
We have drawn upon O’Donoghue’s interpretivist position on ‘perspective’ in our use of the term<br />
‘frame of reference’ (O’Donoghue, 2007 p. 26). However, the stance we have taken is to use the<br />
notion of 'frames of reference' as a lens through which it is possible to see the impact of different<br />
stances, approaches and beliefs on the use of virtual world technologies in higher education. Further,<br />
such frames of references may, or may not change in the light of experience. Taken together, we<br />
assert these frames of reference inform understandings of the variation in approaches taken by<br />
students and tutors when using immersive virtual worlds, which, in turn, inform decisions made about<br />
learning designs and pedagogic response.<br />
2. Literature<br />
Over the last decade there has been much criticism about interactive media environments that fail to<br />
create effective settings for learning (Noble, 2001; Reeves, 2002). One of the reasons for this has<br />
been because the focus in interactive media environments has been on technological rather than<br />
pedagogical design. Although there is a range of literature that reflects diverse disciplinary use of<br />
immersive worlds (as exemplified in Savin-Baden, 2010) there are few expositions of the complexities<br />
of the use of SL or indeed transdisciplinary research studies. Yet other studies might be overlaid to<br />
help our understanding of the use of SL in the disciplines. For example, Jenkins & Zetter (2003) argue<br />
that disciplines shape the nature of pedagogy and such pedagogies reflect the practices and culture<br />
of the discipline. In addition, Trowler & Trowler’s (2010) recent review of the literature brought<br />
together three reported dimensions of student engagement in relation to learning, identity and<br />
structure and process. However, there does appear to be a decontextualisation of teaching methods<br />
and technical developments from both the learners and the disciplines resulting in a worrying trend<br />
towards ignoring the particularities of teaching in a given discipline (Becher & Trowler, 2001), along<br />
with the assumption that teaching and learning are necessarily the same thing. By contrast, engaging<br />
in learning and play has been recognised in both schooling and higher education as being useful for<br />
encouraging effective learning (Dewey, 1938; Bruner, 1991; Gee, 2004). Games such as the Quest<br />
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Atlantis Project (Barab, Dodge, Tuzun, et al., 2007) a 3D game for children, and the River City MUVE<br />
(Galas & Ketelhut, 2006) have embraced play as a central component of learning. The paper<br />
examines the ways in which particular frames of reference relating to immersive virtual worlds might<br />
affect the way we approach learning design in higher education. Specifically we investigated the<br />
following questions;<br />
How do frames of reference articulated around gaming and virtual worlds influence expectations<br />
and engagement with SL?<br />
What disciplinary influences are prominent in the use of SL?<br />
How do tutors’ perceptions of ownership of space inform approaches to pedagogy?<br />
3. Methodology<br />
The three studies have each adopted the use of different methodologies which remain soundly<br />
qualitative. The range includes case study (Simons, 2009), narrative inquiry (Clandinin & Connelly,<br />
2000), and modified grounded theory (Charmaz, 2006). Whilst separate in their study design,<br />
examples of data from the three studies have been brought together for the purposes of this paper to<br />
form a ‘synthesis' through an interpretivist lens. Thus both the experiences and structures reported<br />
upon by research participants have been examined in context. This synthesis of such accounts has<br />
demanded naturalistic approaches to the translation of field data and emerging concepts from the<br />
individual studies into one another, thereby evolving overarching concepts. We have termed this<br />
process participatory action synthesis (Wimpenny and Savin-Baden, forthcoming), which is presented<br />
in more detail below.<br />
3.1 Data collection<br />
Data were gathered by three PhD students, through individual and group interviews with students,<br />
tutors and known experts over an 18 month period, from diverse research sites across a variety of<br />
disciplines subject areas, including the arts and humanities, computing, professional education and<br />
employability.<br />
Data analysis, synthesis and interpretation<br />
The participatory action synthesis process involved simultaneous phases of data collection and<br />
inductive approaches to analysis, building on the process of reciprocal translational analysis (RTA) as<br />
outlined by Noblit & Hare (1988) and further adapted by Sandelowski & Barroso (2007). Figure 1<br />
illustrates the process used to locate knowledge gaps by making connections between findings and<br />
themes, moving beyond breaking down, reassembling and describing the findings to offering new<br />
forms of representation, contextualised by the literature as suggested by Major & Savin-Baden,<br />
(2011).<br />
Figure 1: Process of participatory action synthesis<br />
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Ethical approval<br />
Katherine Wimpenny et al.<br />
Approval was granted through research ethics at Coventry University and renegotiated with all other<br />
university research sites. Research integrity has been assured through researcher reflexivity and<br />
trustworthiness throughout the study.<br />
4. Findings<br />
The findings presented here reflect the frames of reference that emerged through the participatory<br />
action synthesis. It should be noted at the outset that these ‘frames’ were not imposed on these data,<br />
but rather emerged as issues of tension and troublesomeness across the studies. Whilst there are<br />
other cross study themes it is these frames of reference that appeared to be most poignant and are<br />
therefore presented here.<br />
4.1 Understandings of games and gaming media<br />
Within our data at least seven unique reference points related to digital games emerged, including:<br />
Console first-person shooters (FPS),<br />
Online FPS,<br />
Beat-‘em-up/fighting games,<br />
Online casual games (for example. Facebook games),<br />
Role-playing games,<br />
Simulation and world builders<br />
Virtual world platforms (both gaming and metaverse).<br />
The disparities between the norms, standards, and expectations drawn from these frames of<br />
reference can be stark, and what is translated from digital games to virtual worlds by individual<br />
participants can be diverse. Frames of reference may, for example, influence expectations of<br />
behavioural norms, as evidenced by one participant:<br />
I've only ever played games when you beat people up. So someone would be in front of<br />
me and I'd be like ‘oh, how do I hit them, how do I hit them?!<br />
Here the individual’s previous gaming history is rooted in a specific type of game (a beat-‘em-up),<br />
where behavioural norms (such as hitting) are quite specific. Translating this behaviour into the virtual<br />
world of SL was therefore problematic. Not only were there disparities in systems of action (i.e. how to<br />
hit someone), but such actions carried differing significance within much of SL compared with a<br />
fighting-oriented digital game.<br />
Frames of reference were also evident in participants’ estimations of personal competence:<br />
I used to play Sims, but I was never good at it…and so, when they were, like, ‘oh, you’re<br />
going to be able to build a set and you’re going to’, I was, like, ‘oh, (explitive) it’s like<br />
Sims!’. And it was, it was just daunting to think that, like, I was going in this place.<br />
Here a digital game frame of reference (The Sims), influenced both the expectations of action in<br />
world, and the participant’s perceived personal competence at successful completion of those actions.<br />
Previous experiences with The Sims appeared to have lowered this student’s confidence in the<br />
possibility of a positive engagement with SL. The sense of anxiety evident in this quotation highlights<br />
how a gaming history can affect motivation and self-belief.<br />
In addition to the diversity in the types and the ways in which digital games affect<br />
engagement with the virtual world, we found virtual worlds were positioned by<br />
participants in a variety of ways. For example, as digital games, non-games, a replication<br />
of the physical (‘real’) world, an augmentation of the physical world, or a distinct and<br />
separate fantasy world. The link to digital gaming was sometimes made explicitly: I was<br />
probably one of those people that, prior to the course, that was guilty of thinking that<br />
Virtual Worlds were just games effectively.<br />
In this case, the ‘game’ as a frame of reference is applied to understand the virtual world. The use of<br />
‘guilty’ and ‘prior’ were also of significant interest here, in that it indicated a shifting of perspectives<br />
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between frames of reference i.e. away from games towards other possibilities. This shift was<br />
observed amongst numerous participants who began from this position:<br />
Well, I keep saying RPG [role-playing game] because I do see Second Life as an RPG to<br />
some degree. Um, it’s not a game, I know that, I’m very aware of that, but it is in that<br />
same category.<br />
Yet here the continuity between digital games and virtual worlds is less clear. From a cognitive<br />
perspective what we are seeing here is the individual locating the virtual world in relation to their<br />
cognitive frame of reference, and trying to make sense of it based on prior learning and experience<br />
(Ausubel, 1975).<br />
It became clear that frames of reference were particularly murky at the interstices between gaming<br />
and non-gaming media, and fantasy and reality. The virtual world can be part chimera (like a clone:<br />
Friese, 2010) and part shapeshifter (potentially like its users: Savin-Baden, 2010); a positional<br />
conundrum. Such frames of reference at an individual level were also affected by the particular<br />
disciplines in which virtual worlds were being used.<br />
4.2 Disciplinary values<br />
By use of the term disciplinary values we mean not only the impact that learning disciplinary<br />
knowledge, skills, and behaviours has on learning and teaching, but also the way in which disciplinary<br />
traditions and beliefs affect what it means to learn within a given discipline.<br />
The findings indicate that initially students did not understand what and how they were expected to<br />
learn when using SL. For example, individual frames of reference appeared to draw upon pre-existing<br />
images, knowledge, and experience of the particular discipline that may or may not be relevant. What<br />
is of note here is whether tutors are able to help students make connections between complex subject<br />
matters and constructive ways of learning in SL, especially if tutors themselves are uncertain of the<br />
learning technology, which may require a radical transformation of their practice (Kalogiannakis,<br />
2004). In our data we found students and tutors framed their experience alike, in that they were not<br />
able to make sense of SL use intuitively. Some showed signs of reservation or resistance, as<br />
commented upon here by a designer for e-learning:<br />
Prior to this I’d tried it out at home on the PS3 for kind of five minutes; I tried Second Life<br />
for minutes and kind of run away screaming ‘this is just rubbish!’<br />
Whilst this varied depending on the individual and level of the course, there was a tendency for an<br />
enhanced and applied understanding to emerge as students became more familiar with the<br />
application – as demonstrated in this quote from a rather sceptical environmental management<br />
student:<br />
But it was definitely better than I thought, easier than I thought. Although yeah, in the<br />
beginning I thought ... this is rubbish, I’m not going to learn anything from this and that<br />
changed. […] They’re not going to make us do anything that’s going... that’s going to<br />
have benefit or use. So yeah, definitely changed my mind on that.<br />
Here we see a clear link between the use of SL and the values implicit in the discipline: team work<br />
and presentations, for example. Yet in contrast the framing of experience shared by a performing arts<br />
student suggests more of a struggle to make disciplinary links:<br />
I was a bit like 'that's, that's not theatre!’, but then, I was left working with it for a while<br />
and that was it, it is, it's, in its own little way, it can be used as a performance tool, as well<br />
as a lot of other things.<br />
What became apparent by such frames of reference was that the use of SL did not provide immediate<br />
disciplinary ‘fit’. By this we mean that when students came into these learning spaces, they did not<br />
immediately recognise the disciplinary shape of them or were able to marry them with previous<br />
experiences of disciplinary values and discipline-based pedagogy. However, there were examples<br />
demonstrating a clear fit between disciplinary values and the use of virtual worlds. One example was<br />
the use of SL to simulate a disaster scenario for environmental managers. Here the potential benefits<br />
of SL were clear; a SL simulation provided a safe, but complex space for trainees to practice their<br />
future professional roles, and the transferability of the training ‘into the real world’ was obvious. As two<br />
students acknowledged:<br />
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SL was a good starting point. Great to try things out first before doing it in reality. It’s safe<br />
preparation for placement, I’ll be able to bring some skills in and try them out again.<br />
(It) was a bit like a role play, because we don't get to do any kind of practical things<br />
really, or that many, so as it was, it was a good kind of tool to use, where we could<br />
actually put skills into practice without actually physically having to go and do it and we've<br />
got not anything like that, so that was, that was really good.<br />
SL was framed as a space that provided opportunity for the development of disciplinary values and<br />
capabilities (such as ‘soft’ skills practice, building, designing) within a specific discipline, yet as Savin-<br />
Baden (2008) argues, does it also provide scope for the level of critique necessary for life and work?<br />
Tutors and students tended to build and visit spaces within SL that reflected their discipline, and such<br />
spaces were designed within disciplinary assumptions. Yet our data also suggested that the intricacy<br />
of how disciplinary values may be conveyed requires more thoughtful consideration. Immersive<br />
worlds offer possibilities for, and the desire to do things differently, whilst also confirming and imbuing<br />
a sense of disciplinary values. Yet at the same time understandings of games and disciplinary values<br />
are also affected by the institutional spaces into which they are placed, and it is this we next explore.<br />
4.3 Institutional space and ownership<br />
These findings were drawn from interviews with tutors involved in teaching in SL, and they represent<br />
the complex understandings of ownership that frame the rationales and approaches to the use of SL.<br />
As Temple (2008: 239) notes, the university’s use of space is intimately connected to the student<br />
learning experience and thus the implications of spatial practice should be closely considered. We<br />
suggest that as new spaces emerge in higher education (such as virtual spaces), they must be shown<br />
the same regard. Here we draw upon Lefebvre’s (1991) notion of (social) space; specifically space as<br />
a means of control, through which some understanding of ownership is developed. Lefebvre’s<br />
constitution of spaces, along with territorial, disciplinary and institutional spaces impact on learning<br />
spaces by preventing or enhancing the development of creative spaces, yet an understanding of the<br />
diversity and complexity of learning spaces can also inform the ways that they are (re) created,<br />
managed and owned.<br />
At least five different reference points emerged from our data regarding the perceived ‘ownership’ of<br />
SL:<br />
Student-owned social space<br />
Student-owned learning space<br />
Practitioner-owned replicated classroom<br />
Institutionally owned extension of the campus<br />
Institutionally owned marketing space<br />
Tutors often viewed SL ‘islands’ as encompassing multiple frames of reference, thus precluding an<br />
easily discernible notion of ownership; drawing again on Lefebvre, understandings of distinct<br />
ownership seemed to relate to the ‘everyday life’ and spatial practice. For example, spaces between<br />
people and places are important learning spaces. Lefebvre (1991) suggested social space might be<br />
seen as comprising a conceptual triad of spatial practice, representations of space and<br />
representational spaces. Spatial practice indicates the way in which space is produced and<br />
reproduced in particular locations and social formations. Yet in the context of SL it would seem that<br />
such a formulation of space has created different and diverse spatial zones along with imaginary<br />
geographies. For the purpose of this paper, two distinct but interrelated frames of reference are<br />
delineated: SL as a student owned space, and as an institutionally owned space.<br />
Assumptions of institutional ownership in SL have often been related to the representation of space<br />
and the re-creation of physical university buildings (for example, Savin-Baden, 2010). However, as<br />
representations of space have altered throughout SL’s lifespan, assertions of institutional ownership<br />
have altered. For participants in this project, the framing of SL as an institutionally owned space often<br />
related to the level of control exerted by the institution. The structuring and formalising influence of the<br />
institution through these processes was also recognised, as exemplified by one tutor:<br />
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It’s somewhere where you get that nice crossover between the informal and the formal…<br />
You know, it’s one of those places where you can see the bringing together of those two<br />
spaces.<br />
Here, SL was framed as a space in between the formal (the institution) and the informal (social<br />
media); as a way to bring the two spaces together. However, the control and authority implicit in this<br />
quote are initiated by the educator. Intricate understandings of ownership are thus indicated, implying<br />
an ease of unity which we suggest does not exist in practice, (where routine and ritual prevail).<br />
Exploring perceptions of student ownership represented a range of complexities, two examples of<br />
which are now considered.<br />
The use of SL as a way to engage with students in a ‘shared’, informal space was often promoted by<br />
staff. However, for one tutor, his students’ social use of SL was perceived to be a key factor in<br />
safeguarding their ownership as opposed to the institution’s ownership and control:<br />
But when [students] go down to the student union bar then, well that's fair enough, they<br />
can do what they want to do. They might be chatting about the learning stuff, discussing<br />
assignments - that's their environment, their space, and that's what I think of Facebook<br />
as being like. And in a way that's what I think of Second Life as being like. It’s that it's not<br />
a space that we can intervene in too forcefully, or interfere with. You know, it’s fine for<br />
[tutors] to pop in every now and again, but - a sense of ownership I guess it is, over<br />
different environments.<br />
The comparison of SL to the student union bar and to Facebook (seen as both learning and social<br />
spaces, but definitively student-owned spaces), for this participant, was seen as demanding a ‘light<br />
touch’ from the institution. Students did not actively exert control or authority in the claiming of SL as<br />
‘their’ space; rather, this was seen by this participant as being the institution’s responsibility to ensure<br />
it did not encroach on that ownership.<br />
An alternate view of ownership emerged through the use of islands other than the educator/institutionowned<br />
space for learning. These were often referred to as "field trips", thus automatically situating<br />
these SL spaces as owned by another. However, it also represents a further claim to institutionally<br />
owned space. The discursive construction of a field trip automatically presupposes that there is a<br />
space to leave that is not a field trip. In terming the visit to another island's space as a field trip, their<br />
own institutional island becomes the SL 'home' from which they leave and to which they will return.<br />
Yet for one tutor working in a science-based discipline, the use of other SL islands was perceived as<br />
a challenge to student ownership of space and of learning:<br />
I do feel that the eye candy aspect of SL can lead to a degree of "tourism". I want... to get<br />
students to modify the environment. To achieve their own ends... So it is important for me<br />
that they generate physical artefacts.<br />
Here, student ownership of the SL space is supposed through the creation of the objects and the<br />
modification of the environment. Framing ownership in this way meant a move away from the<br />
ownership of physical space as discussed thus far (ownership of their SL island, ownership of the SL<br />
technology as a whole) and establishes ownership as the enactment of spatial practices in Lefebvre's<br />
terms. When ownership is perceived in this manner, students can own any SL space in which they<br />
can build, for example: public sandboxes, their institutional island, and the sandboxes of<br />
other institutional islands. Whereas ownership has largely been understood in terms of the formal<br />
(institutionally owned) and informal (social media/student ownership) values attributed to the space,<br />
for this participant, were a means of ensuring student ownership through creative learning processes:<br />
'achiev[ing] their own ends'.<br />
5. Discussion<br />
In the following section we move on to discuss how participants multiple frames of reference served to<br />
influence and inform virtual world design. Firstly we contend that a continuity of frames of reference<br />
between digital games as a media and virtual worlds as a media cannot be assumed. For example,<br />
some participants viewed virtual worlds as a type of game, whilst others held alternate positions and<br />
meanings, and understandings were not necessarily translated in straightforward ways. Therefore it is<br />
not easy to predict what influence on action emerges from the positioning of virtual worlds as akin to<br />
(or actually as) games. The framing of virtual worlds that influence actions are neither determined<br />
wholly in isolation of pedagogy and engagement in higher education, nor solely by that engagement.<br />
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This in turn raises questions about the relationship between disciplinary values and virtual worlds,<br />
which we now discuss.<br />
There are few expositions of the complexities of the use of SL in disciplinary research studies. These<br />
findings indicate that students struggle to see the disciplinary relevance of their learning in SL, and<br />
staff do not always realise the impact of discipline-based pedagogy on their use of SL. The result is<br />
that individually held disciplinary assumptions result in students holding different positions regarding<br />
professional understandings, which are not translated in straightforward ways. Although the play<br />
elements and visual stimulus of SL is explored in the literature, what remains relatively hidden is the<br />
potential for SL to project disciplinary understandings, enabling students to see its relevance for their<br />
subject field. We contend that tutor confidence, knowledge and skill in using SL within the disciplines<br />
are key. Whilst not directly related to SL, studies such as Kalogiannakis (2004) demonstrate the value<br />
added when social support networks are used to support tutors in their role to effect the diffusion of<br />
technology within a profession. Further, what is important to consider when designing virtual world<br />
learning is not only knowing ‘how to do it’ in SL, but also how to do it in new ways in SL, and under<br />
which circumstances, and how this can affect the way that students learn particular subject matter.<br />
Shulman’s (2005) work on signature pedagogies can be applied here in terms of considering ‘surface<br />
level interaction’, or the working principles, employed by the tutor to enhance learning, to give<br />
students good reason to be part of the learning community, to ensure learning expectations are<br />
explicit and responsive and foster social connections. If disciplines shape the nature of pedagogy and<br />
such pedagogies reflect the practices and culture of the discipline, how can use of an immersive<br />
learning environment influence teaching practices and the methods by which future practitioners will<br />
be educated for their profession?<br />
Finally suggest there is a tension between designing learning for the disciplines within SL, which<br />
makes best use of its creative space, capitalising on the one hand a sense of novelty and surprise,<br />
(Jankowska and Atlay 2008), whilst being aware of expectations and reference points for the learner.<br />
As Savin-Baden (2008) identifies, the opportunity to do things differently when designing learning for<br />
the disciplines within SL, where there is less order, forces a reconsideration of how learning spaces<br />
are to be constituted. Further, understandings of ownership play a role in how practitioners perceive<br />
virtual worlds as learning technologies and how this can influence the design of pedagogy within it.<br />
Yet the balancing of SL as a social space and SL as a learning space include issues of ownership.<br />
Within the study ownership (and associated themes of implied control and power exertion) emerged<br />
as a complex frame of reference which differed from individual to individual, and characterised<br />
different aspects of SL. Such a range of perspectives in turn raise questions about what is allowed<br />
and disallowed including how tutors may seek to control and contain space. For example, SL was<br />
viewed as an institutionally owned extension of the campus, as a replicated classroom and, or as a<br />
useful marketing feature. Such perspectives were due in part to the design of the space, but arguably<br />
were more a reflection of views of ownership framed by self-positioning. Our data revealed how one<br />
tutor framed SL as offering a useful crossover space in which to bring together social media and the<br />
institution; in other examples we see SL as being framed as a type of game, or, seen as both a<br />
learning and social space, but definitively a student-owned space. Our findings demonstrate a tension<br />
expressed by tutors who seek to push boundaries of structure and appearance, and encourage<br />
students to make use of SL spaces, yet also want students to get something from their learning, in<br />
ways they perceive to know best.<br />
6. Conclusion<br />
This paper has examined frames of reference relevant to the design and experience of virtual worlds<br />
in higher education. This participatory action synthesis suggests that previous explorations of learning<br />
in virtual worlds in the research literature have neglected to look more closely at frames of reference<br />
and how these serve to inform expectations. Whilst not always deleterious, there is potential that<br />
frames of reference may interfere with, and or collide with each other, with interesting consequences<br />
during the student / tutor encounter. Of further note is how frames of reference are reconceptualised<br />
temporally, thus in the (re) configuring of perspectives how will learning designed within virtual worlds<br />
respond.<br />
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877
Reaction Lecture: Text Messaging to Increase Student<br />
Engagement in Large-Scale Lectures<br />
Koos Winnips, Joost Heutink, and Hans Beldhuis<br />
University of Groningen, Netherlands<br />
koos.winnips@rug.nl<br />
j.h.c.heutink@rug.nl<br />
h.j.a.beldhuis@rug.nl<br />
Abstract: By helping to be active during large scale lectures, students remember better what is presented, and<br />
can better connect new knowledge to entry knowledge. In large scale lectures with more than 150 students, it is<br />
nearly impossible to manage personal, face-to-face discussions and interaction. Based upon positive<br />
experiences with enabling interaction via mobile phones a new form of interaction was tried in a second year<br />
Bachelor’s course (722 students). Students could send in open comments and questions via SMS, Twitter or via<br />
mobile Internet. The lecturer built in blocks of time to respond to these questions and comments. Unanswered but<br />
relevant questions are forwarded to the forum of the electronic learning environment (Blackboard), enabling an<br />
online response. An experimental design was set up, dividing the lectures of the same lecturer between<br />
“reactionlectures” and traditional lectures. Three primary questions for this study were defined: Would students<br />
learn better in a reactionlecture than in a traditional lecture? What are the opinions of students on giving direct<br />
reactions during a lecture? What forms of providing open comments during lectures can be used? A difference in<br />
learning results (as perceived by the students) was not found. Although students indicated that by giving open<br />
comments, the lecturer could better adapt to their entry knowledge. Further, questionnaires showed that students<br />
were happy both with the options for interaction, and with the connection between the lecture and the discussion<br />
forum in Blackboard. Students indicated they would like to have more blocks of interaction during the lecture, so<br />
that responding via their mobile phone doesn’t distract from listening to the lecturer. Contrary to expectations<br />
about the “Facebook generation”, students did not respond or comment often. To make the reactionlecture more<br />
effective, blocks of interaction on key lecture topics should be scheduled.<br />
Keywords: backchannel, audience response systems, student interaction, large-scale lectures<br />
1. Introduction<br />
This paper describes a way to give students a new role during lectures that supports active learning.<br />
Traditionally, large-scale lectures (more than 150 students) provided a passive experience. A lecturer<br />
provides information to students, and students are listening. But, the attention span of students is<br />
limited. Students themselves report that the longest time they can endure uninterrupted lecturing is 20<br />
to 30 minutes (MacManaway, 1970). To “reset this attention clock” several measures have been tried<br />
out, such as “structured interactive sessions” (Kumar, 2003), audience response systems (Caldwell,<br />
2007), attention breaks in lectures (Johnstone & Percival, 1976) to using clothespins for audience<br />
paced feedback (described in Poulis, Massen, Robens & Gilbert, 1998). By clicking an electrically<br />
wired clothespin, the audience could give reactions to the lecturer. Students could indicate whether<br />
the content is understood, give answers to multiple choice questions, or indicate whether they are<br />
ready to continue. All these measures are designed to increase interaction and engagement with the<br />
audience during a lecture.<br />
Further, we have seen that contact with fellow students, and especially contact with a lecturer<br />
promotes positive study behaviour, and thus increases the chances of students successfully finishing<br />
a course (Torenbeek, 2011). Consequently, measures that promote contact between students and<br />
lecturer, even in very large lecture halls, would increase the efficiency of courses.<br />
Via an earlier study (Winnips & Thlaoele, 2010) we found several didactic models to promote<br />
interaction in large courses:<br />
Concept tests: as proposed by Mazur (2009), concept tests are challenging multiple choice<br />
questions that are presented after 15 to 20 minutes of lecturing. After answering the questions,<br />
students discuss with their neighbour. At the end of the lecture, students are asked to give their<br />
answers again, after which the “correct” answer is given and discussed.<br />
Group answers: a variation on the “Mazur” model is proposed by Thloaele (2011). Groups of<br />
students are asked to discuss their answers to questions first, before answering and getting<br />
feedback on the answer.<br />
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Formative testing: reactions via SMS can be used to carry out testing during lectures for large<br />
groups. For example, Hancock (2010) used personal response systems to write a summative test.<br />
Interactive tutorials: answering questions via SMS or audience response systems can be used in<br />
interactive tutorials (D’Inverno et. al., 2003): a small problem was explained at the start of the<br />
tutorial, after which groups of students would walk through that, answering questions at<br />
intermediate stages. Based on the answers of the questions the contents of the tutorials would be<br />
changed. In this way the answers to questions determine which path through the materials is<br />
followed, and thus which contents within lectures are covered.<br />
Entry testing: getting to know the entry knowledge of students helps better suit course contents to<br />
the level of the students. For students, entry testing can make it clear if they have a gap in their<br />
entry knowledge.<br />
Backchannel: Backchannel tools (Atkinson, 2010) can improve engagement by allowing students<br />
to react during a lecture. A backchannel enables students to input their questions and thoughts<br />
online, while a verbal presentation is going on simultaneously. Currently, on many conferences a<br />
twitter backchannel is opened, giving participants the option to react and interact before, during,<br />
and after the conference.<br />
For this study the backchannel model was chosen. This was based on assumptions that better<br />
connections between the lecturer and students improve learning outcomes (Torenbeek, 2011), and<br />
that use of open comments could improve these connections. Sending in open comments, questions<br />
and thoughts can be used to:<br />
Assist higher order thinking (for example, by stimulating discussion during a lecture).<br />
Adapt to entry-knowledge (by adapting the level or pace of the lecture).<br />
Increase student time-on-task (for example, by posting questions and thoughts on a forum after<br />
the lecture to stimulate discussion there). A discussion started during a lecture can thus be<br />
continued online.<br />
This paper describes a study to try this concept, now called the “reactionlecture” in the setting of a<br />
large classroom at the University of Groningen. The course was a second year Bachelor’s Psychology<br />
course “Brain and Behaviour” (722 students). The course consisted of a series of lectures,<br />
accompanied by a book. At the end of the course a written examination determined the course mark.<br />
Lectures were given in a cinema room (as shown in Figure 1), that could host 600 students. In a<br />
second cinema room the remainder of the students (often the students that arrived late) could attend<br />
the lecture live via a video screen. In cooperation with one of the two lecturers the reactionlectures<br />
were set up.<br />
Figure 1: Lecture in cinema in Groningen, students send in their responses to the lecturer via Mobile<br />
Internet<br />
To implement the backchannel a few options were considered: using audience response systems (or<br />
“clickers” as they are sometimes called), SMS or Mobile Internet (via the students smartphones). In<br />
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order to make a choice between these tools, it was necessary to know what students have available.<br />
Earlier studies (Winnips & Thlaoele, 2010, Brakel, 2011) showed that about 50% of students at<br />
University currently have a smartphone available. Further, with Gartner’s hype cycle (Gartner, 2010)<br />
predicting a rise in popularity of low-range to mid-range handsets (i.e. handsets with increasing<br />
opportunities for mobile Internet access) this will certainly be an area of development over the next<br />
five years. Comparing this to handing out 722 clickers (and getting them back…), using what students<br />
already have in their pockets (i.e. their phones) seemed like a good idea.<br />
For this study, a tool called Shakespeak was used (http://www.shakespeak.com/). Students can send<br />
in reactions via SMS, mobile Internet or Twitter. Students send their reactions to a moderator screen<br />
on the lecturers computer. The lecturer decides to show relevant reactions in Powerpoint. In a pilot<br />
study (Winnips & Thlaoele, 2010) we used this tool to regain attention using multiple choice<br />
questions.<br />
Based on an overview of Atkinson (2010) Table 1 gives a number of expected student reactions.<br />
Table 1: Expected backchannel reactions of students and lecturer<br />
Student reaction Example Reaction of lecturer<br />
Minute paper Writing a “minute paper” at the end of a lecture,<br />
summarizing the most important point of the<br />
lecture.<br />
Sharing sources A student pointing out that information can be<br />
found in an earlier course, or from a different<br />
source (television, Youtube)<br />
Commenting Discussion amongst students (agree, disagree,<br />
arguments)<br />
Feedback to the lecturer<br />
on what was learned<br />
Lecturer can check<br />
correctness of source, or<br />
compare viewpoint<br />
Checking arguments<br />
Making linkages Linking concepts to concepts of an earlier course Placing link in context of<br />
current course<br />
Reinforcement/moderation This is interesting! / We’ve covered that before Continuation with the topic,<br />
or moving on to next<br />
Selftesting So, this concept is comparable to …? State correct/incorrect<br />
Asking for clarification Could you give an example of this concept? Give the explanation, or<br />
point out source<br />
Helping each other Student explaining concept to other student None<br />
Opinion/emotion Asking the lecturer for opinion on a topic Provide well grounded<br />
opinion, connect to course<br />
Suggestion to the lecturer Asking to provide the importance of the topic (Is<br />
this covered in the exam?), asking for an<br />
overview, technical problems (lighting in room,<br />
talking to fast, sheets not readable, etc.)<br />
“Community building” Students joking about course content, sharing<br />
personal experiences<br />
Opening up the classroom Enabling ill students to get a touch of the “live”<br />
lecture, asking outside experts to react<br />
content<br />
Address in next lecture,<br />
answer, solve directly<br />
None<br />
Lecturer can initiate<br />
contact<br />
With students giving reactions as given above, the questions we had were:<br />
Would students learn better in a reactionlecture than in a traditional lecture?<br />
What are the opinions of students on giving direct reactions during a lecture?<br />
What forms of providing open comments during lectures can be used?<br />
To answer these questions, a study was set up in the context of the second year Bachelor’s course<br />
Brain & Behaviour (722 students enrolled).<br />
2. Design<br />
The reactionlectures were done in the second, fourth, and sixth lecture of the course, with regular<br />
lectures in between, in order to make a comparison. These lectures were provided by the same<br />
lecturer. Student responses during the reactionlecture were voluntary and anonymous.<br />
The reactionlecture differed from the regular lecture as students could give reactions to the lecturer,<br />
using the Shakespeak software. In the beginning of each lecture, explanation was given about the<br />
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use of the software. Students sent in their reaction via SMS, Mobile Internet or Twitter. Figure 2<br />
shows how reactions can be given via Mobile Internet.<br />
Figure 2: Sending in a reaction to the lecturer via a (mobile) web browser<br />
During the break the lecturer views the reactions on his own computer, and responds after the break.<br />
Student reactions that were not covered during the actual lecture were posted in the forum of the<br />
(Blackboard) learning environment, allowing students and lecturers to reply and discuss.<br />
After the final exam of the course, students were asked to fill out (anonymously) a web questionnaire,<br />
consisting of 14 Likert-scale type of questions and two open ended questions. Main questions for the<br />
questionnaire were:<br />
Are students better motivated in lectures because of being able to respond?<br />
Do students understand course content better by being able to respond?<br />
Do students see the use of posting on questions in the forum of Blackboard?<br />
Do students think they have better contact with their lecturer?<br />
In what ways would students like to respond during lectures?<br />
Technical: did the software work? Was it user-friendly?<br />
3. Results<br />
Student reactions<br />
In total, 38 responses were collected, with reactions varying widely (from sending in the message<br />
“test”, to technical issues (“could you please number your slides?”) to content questions (“ What would<br />
happen in the experiment if subject X with brain damage to the right half would have the paper in his<br />
left hand side?”). The lecturer responded directly to a number of questions in class, the rest of the<br />
questions were posted on, and answered via the forum in Blackboard.<br />
Table 2 gives an overview of the type of reactions given:<br />
The bulk of reactions concerned course content (with 13 out of 38 reactions). These were direct<br />
questions regarding what was presented, sometimes directly referring to a slide of the lecturers’<br />
presentation. The reactions stating an opinion/emotion were mainly responding to this study, with all<br />
four reactions responding positively to the study (“kudos for the technical advances”). Suggestions to<br />
the lectures concerned issues such as numbering slides, or speaking a bit louder. The two reactions<br />
concerning community building were personal questions to the lecturer (“How was your trip to Kuala<br />
Lumpur?”). Technical questions concerned placing content on the electronic learning environment,<br />
course issues (“Will there be guidelines for reading the book?”).<br />
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Table 2: Overview of student reactions<br />
Koos Winnips et al.<br />
Student reaction Number of<br />
reactions<br />
Note taking 0<br />
Sharing sources 1<br />
Commenting 0<br />
Making links 0<br />
Reinforcement/moderation 0<br />
Selftesting 0<br />
Asking for clarification 13<br />
Helping each other 0<br />
Opinion/emotion 4<br />
Suggestion to the lecturer 3<br />
“Community building” 2<br />
Opening up the classroom 0<br />
Technical 9<br />
Irrelevant 7<br />
Total 38<br />
Reactions that were not answered during the lecture were posted in the discussion forum on<br />
Blackboard. These comprised 21 out of in total 123 discussion items (threads) on Blackboard. Of<br />
these 21 threads, 16 were further responded, either by the lecturer, or by fellow students. Figure 2<br />
shows an example of how questions were forwarded to Blackboard.<br />
Figure 2: A reaction in the lecture, posted on to the discussion forum in Blackboard, with a response<br />
from a peer student, and a final response from the lecturer<br />
Student Evaluations<br />
In total 113 students responded to the questionnaire. Below, their answers are summarized, along the<br />
main evaluation questions.<br />
Are students better motivated in lectures by being able to respond?<br />
47.8 % of the students liked being able to respond via their mobile phone during a lecture.<br />
They did not attend more lectures because of the possibility to react (50.5 % very much disagreed to<br />
the statement to attend more lectures).<br />
Do students understand course content better by being able to respond?<br />
Students did not find they were better able to understand course content (34.8 %) However, they did<br />
find the questions that were sent in and discussed during the lecture useful (47.8 %).<br />
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Do students see the use of posting on questions in the forum of Blackboard?<br />
Students did find it useful (40.2 %) to view back posted question in the Blackboard forum.<br />
Do students think they have better contact with their lecturer?<br />
Students were lightly positive on the statement that via the reactions by mobile phone the lecturer<br />
could better respond to what students’ did or did not understand (29.7 % agreed, 40.7 % neutral).<br />
They did agree (29.7 %) to have a better contact with the lecturer by being able to respond to the<br />
lecturer via their mobile phone.<br />
In what ways would students like to respond during lectures?<br />
Students wanted to send in reactions to the lecturer (76.1%) with very little interest in sending<br />
reactions to peer-students inside or outside the lecture room. The open questions showed that nearly<br />
all reactions would be a question to the lecturer (which was also shown the overview of actually sent<br />
in questions). Some students mentioned giving positive feedback (as a “boost” to the lecturer), or<br />
critiquing the course content. Some students found it distracting to send in questions, and would<br />
prefer to do so in dedicated moments. Others found it more useful to ask the questions “on the spot”<br />
as they could otherwise forget the question.<br />
Technical: did the software work? Was it user-friendly?<br />
40.7 percent of the students has a phone available with the possibility to view web pages.<br />
The cost of reacting (students paid for responding via SMS via their own accounts) varied, with 31.5<br />
percent finding the cost of SMS problematic, 51.4 % of students had no problems with cost (probably<br />
as they have an unlimited SMS bundle).<br />
Other comments mentioned that opening up the room for questions showed the lecturer has an<br />
interest in the students’, which was taken as a positive. A number of students mentioned they had to<br />
get used to the system of asking questions via their mobile phone, and they would probably use it<br />
more as they got more used to it.<br />
Common in the reactions of students was that they would like more fixed blocks to ask and respond to<br />
questions. More questions could be asked for practice with the course content, with direct discussion<br />
of the answers.<br />
Technically, it would be better to always show the number where SMS messages could be sent to<br />
(down below in a fixed place on the sheets), instead of the few slides where it was now shown during<br />
the lecture (at the beginning of the lecture).<br />
4. Conclusions and discussion<br />
Going back to the main questions of this study, this section gives and discusses the conclusions.<br />
Would students learn better in a reactionlecture than in a traditional lecture?<br />
Students did not think that asking questions and reacting, in itself, helped their learning, nor did they<br />
attend more lectures because they were now able to respond. Direct effects on learning (such as<br />
differences in grades) were not found. Indirectly, students did find the questions and discussions<br />
around the questions useful, and they spent time after the lectures discussing the answers via the<br />
Blackboard learning environment of the course.<br />
Even if there would be a direct effect on learning via the reactionlecture, the effect would be small,<br />
given the relatively low number of answers. Possibly, by building in more dedicated moments to give<br />
reactions, reactionlectures can be used more effectively (as discussed in the third study question).<br />
What are the opinions of students on giving direct reactions during a lecture?<br />
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Students liked to respond and answer questions during the lecture, and found the discussed<br />
questions during and after the lecture (via Blackboard) useful. These effects on motivation can be<br />
explained in three ways:<br />
Contact between lecturer and students is improved. Students indicate that the lecturer can better<br />
adapt to what they know. Students did not mention that they got a better view of what is expected of<br />
them. There was no mention that students got better personal contact with the lecturer, or that they<br />
would like this. Except for one student’s question (about the lecturers conference visit) the contact<br />
between lecturer and student was purely focused on course content.<br />
Students indicate they are taken seriously, as the lecturer makes an effort to hear their opinions<br />
and comments. The lecturer indicated that, because of opening up the lecture for reactions,<br />
students were more likely to visit him for face-to-face questions.<br />
Confidence of students can increase. Being provided with direct feedback on their answers can<br />
give students confidence that they will be able to master the course content.<br />
As a side effect, lecturers indicated their own motivation for lecturing increased, as they were now<br />
able to “get something back” from the audience. Uninterrupted lecturing can be unpleasant for a<br />
lecturer: “Do they understand?”, “Was this covered in another course?”, “Is the lecture getting<br />
boring?”. Getting audience reactions thus improves the lecturers’ motivation.<br />
What students did not appreciate was that they themselves had to pay for the SMS messages. When<br />
using mobile Internet to respond, this was not a problem. Most of the lecture rooms at the University<br />
of Groningen have wifi connection.<br />
What forms of providing open comments during lectures can be used?<br />
From students open comments in the questionnaire, a general issue was that students would have<br />
liked more moments for interaction in the lecture. The lectures now had only one fixed block of<br />
reactions (after the coffee break). By specifically building in more moments for interaction, students<br />
indicated they would be less distracted. For future use of the reactionlecture, it would be a good idea<br />
to build in these specific blocks of interaction, so students do not get distracted by sending in their<br />
comments, but use it as a way to help the lecturer adapt to the entry knowledge of the students.<br />
Some students indicated that they wanted to ask a question, but lost the phone number. Showing the<br />
phone number to send questions to, on every slide of the lecturers presentation might have helped to<br />
get more reactions.<br />
It took more time than expected for students to think up and send in comments. The time for reacting<br />
needs to be taken into account. Reacting via SMS messages takes more time then reacting via<br />
Personal Response Systems (sometimes called Clickers). Using the mobile Internet, reacting would<br />
take about the same time as reacting via Clickers. Reactions and discussions take time, which needs<br />
to be planned into the lecture. This stresses the point that the reactions and discussions need to focus<br />
on the main topics of the lecture. In this way, instead of wasting valuable lecture time, the time for<br />
reactions is used to help students focus on what is important, and will help students to process this<br />
information.<br />
During conferences nowadays, a backchannel seems to be a “must-have”. The audience sends in<br />
reactions on presentations via Twitter, resulting in further reactions, lively discussions, and making<br />
contact between the participants (getting “followers”). For this study, this model of interaction could<br />
not be copied to the lecture room, as the audience and setting are different. This group of second<br />
year Bachelor’s students is more reticent in asking questions and making comments. They prefer to<br />
have a structure planned, with dedicated response time. Furthermore, students prefer to have direct<br />
contact with their lecturer based on course content, not with their peers (in or out of the lecture room).<br />
Planning in more moments of interaction can make the reactionlecture more effective, with more<br />
student reactions and dedicated key topics for discussion.<br />
With students using tools such as Twitter and Facebook, and phones with mobile Internet being used<br />
more and more in lecture halls, a more free form of the reactionlecture can work. But for now, it<br />
seems this “Facebook generation” does not behave like the earlier mentioned conference audience.<br />
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Rather, they like to have structured activities around main lecture topics, taking the lecturer as their<br />
source of knowledge.<br />
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Presentations Forever, New Riders Press, Berkeley.<br />
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Hancock, T. M. (2010) “Use of audience response systems for summative assessment in large classes”,<br />
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Kumar, S. (2003) “An Innovative Method to Enhance Interaction during Lecture Sessions”, Advances in<br />
Physiology Education, Vol 27, No. 1, pp 20-25.<br />
Mazur, E. (1997) Peer instruction: a user’s manual, Prentice Hall, Englewood Cliffs NJ.<br />
Macmanaway, L. A. (1970) “Teaching methods in higher education-innovation and research”, Universities<br />
Quarterly, Vol 24, No. 3, pp 321-329.<br />
Tlhoaele, M., Hofman, W.H.A., Naidoo, A., and Winnips, J.C. (2011) “Using Information and Communication<br />
Technology to support interactive engagement in higher education” Article submitted to South African<br />
Journal of Higher Education.<br />
Torenbeek, M. (2011) “Hop, skip and jump? The fit between secondary school and university”, [online], Doctoral<br />
dissertation, University of Groningen, http://irs.ub.rug.nl/ppn/331690829.<br />
Winnips, J.C., and Thlaoele, M. (2010) “Using SMS to increase interaction in large lectures: models and results”,<br />
Paper read at Online Educa Berlin, Berlin, Germany, December.<br />
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A Holistic Approach to Instructional Design for Blended<br />
Learning Environments<br />
Li Zhong Zhang<br />
Regional School of Business, La Trobe University, Bendigo, Australia<br />
L.Zhang@latrobe.edu.au<br />
Abstract: This paper aims at presenting an integrated framework, comprising three key components, namely,<br />
instructional design, pedagogy and learning technologies, as a holistic approach to designing technology-based<br />
blended learning environments. Each component will be reviewed commencing from the earlier developments<br />
that have served as part of the foundation to the development of new trends and emerging ideas or concepts in<br />
the field. The dynamic inter-relationships among the three components will be discussed. The design implications<br />
and challenges in creating technology-based blended learning environments in support of contemporary<br />
educational and technological trends and developments will be presented.<br />
Keywords: Instructional design, pedagogy, learning technologies, blended learning<br />
1. Introduction<br />
The prevalence of online learning and information access is growing exponentially in various areas of<br />
our society. Increasingly more teachers, educators, and instructors are beginning to see and<br />
experience the importance and potential of using learning technologies in their courses and<br />
programmes. However, they are often being rushed into using various learning technologies without<br />
due considerations on pedagogical and instructional design aspects of instruction and learning<br />
(Convery, 2009).<br />
It is evident to educators alike that in moving from face-to-face setting to technology-mediated<br />
environment would call for the need to change the way we teach and learn, this is more so for a<br />
blended learning environment (Conole and Oliver, 2007).<br />
From a macro perspective, blended learning could entail a hybrid mode of delivery, i.e, face-to-face<br />
and online components. However, from a micro perspective, blended learning could mean<br />
deployment of a mix of different instructional strategies and media within a setting. The discussion in<br />
this paper encompasses both perspectives of blended learning. In addition, the integrated design<br />
framework presented in this paper attempts to introduce another dimension of blended learning by<br />
adopting a mix of learning approaches as the pedagogical bases for design.<br />
2. Instructional design: Perspectives and considerations<br />
Instructional design is increasingly gaining importance and popular among education and training<br />
industry for creating effective instruction and learning in curriculum and training programmes. It is<br />
useful for creating learning structure which keeps learners focused during the course of learning on<br />
the intended learning outcomes, goals, process of learning (via various learning tasks) and the<br />
product of learning (what is expected of the learners from the learning).<br />
Instructional design is a systematic approach for the design, development, implementation and<br />
evaluation of instruction to improve learning and performance in educational settings and workplace.<br />
It is a procedural system for all phases of instructional system design (Dick and Carey, 2004, p.4).<br />
The iterative and self-correction nature of instructional design process emerges as one of its greatest<br />
strength (Reiser and Dempsey, 2005, p.19).<br />
There are various instructional design models and processes cited in the literature (e.g, Dick and<br />
Carey, 2004; Morrison, Ross and Kemp, 2007; Pachler and Daly, 2011). The following section<br />
describes some components of instructional design process in four phases, namely, planning and<br />
analysis, design, develop, delivery and management. For the purpose of this paper, only the first two<br />
phases will be included in the discussion.<br />
2.1 Planning and analysis phase<br />
This phase comprises of analyses of learners, instructors, environment and tasks. It includes<br />
identifying learning or performance needs and problems, learner profile, and learning setting. The<br />
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Li Zhong Zhang<br />
results from the analyses form the basis for subsequent design phase. A statement on intended<br />
learning outcomes and learning goals along with the description of intended target audience forms the<br />
most significant deliverable at this phase.<br />
2.2 Design phase<br />
This phase provides the bulk of the work in instructional design, comprises of a series of design<br />
decisions on various aspects of content (what to learn) and learning (how to learn). The deliverables<br />
at this phase include statements on learning objectives, content outline, learning strategies, learning<br />
tasks, learning media, assessment methods and criteria, course and programme evaluation methods.<br />
The height of this phase is at designing learning strategies. The designer needs to be familiar with<br />
various learning theoretical frameworks for pedagogical considerations as well as with various<br />
learning technologies available for deploying in the learning setting. The perspectives and<br />
considerations of the two areas will be discussed in more details in the next sections.<br />
3. Pedagogy: Perspectives and considerations<br />
This section of the paper attempts to review and present the various theories of learning in two broad<br />
perspectives, the instructive and constructive paradigms.<br />
3.1 Instructive paradigms<br />
Examples of learning theories associated with these paradigms include behavourism and cognitivism.<br />
Some of the underlying beliefs are that the environment constitutes as an important determinant in<br />
learning, in which knowledge exists outside of learners, and learning occurs when this knowledge is<br />
transmitted or input from the environment to the learners. Another fundamental belief is the focus on<br />
instruction or teaching, in which the learning content and tasks are to be broken into smaller units and<br />
organized by the teacher and then delivered to the learners (Chou, 2008; Pachler and Daly, 2011). A<br />
distinct departure of cognitivism from behavourism lies in the assumption of internal processes within<br />
learner when learning occurs. Therefore, it advocates learning strategies that direct attention for<br />
facilitating information encoding, decoding and retrieving in a learner from short and long term<br />
memory. This approach can be applied in designing technology-based instruction by using cognitive<br />
mapping, associative learning, motivational graphics, animation, sound, and visual presentations to<br />
aid in recall and learning<br />
Instructive learning environments are generally teacher-centered or instructor-led, structured and<br />
prescriptive, teacher is viewed as the content or information provider, learners are passive recipients<br />
of information and content, and content is viewed as the ‘king’, a central part of the learning. Practice<br />
and feedback are deemed as part of learning.<br />
Formal education and training, traditional classroom teaching and majority of online and technologybased<br />
learning, have largely reflected this instructive approach.<br />
3.2 Constructive paradigms<br />
There are many variations of constructivism. Examples of learning theories associated with the<br />
paradigms included in the discussion are constructivism, social constructivism, and situated learning.<br />
Constructive learning environments are characterized as being learner-centered, less prescriptive,<br />
teacher is viewed as the facilitator or guide in the learning, learners are actively involved in the<br />
construction of knowledge, with emphasis on processes of learning such as problem solving,<br />
evaluation of information resources. Learning is deemed as contextual and social. Knowledge is<br />
perceived as being meaningfully constructed and not via transmission or reproduction. A learner is<br />
viewed as an active agent in the learning process. Situated learning stresses that learning is greatly<br />
enhanced when it is situated in meaningful and authentic contexts (Lim, 2008; Kirkwood, 2009).<br />
In this paradigm of learning, learners are responsible for seeking, interpreting and constructing<br />
meanings and understandings based on individual experiences and evolved beliefs which are tied to<br />
their social and cultural contexts. Also authentic group-based learning activities aid in providing<br />
opportunities for more knowledge construction via multiple perspectives and interaction.<br />
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Li Zhong Zhang<br />
There is a wealth of information in the literature which reports and describes highly viable application<br />
of constructivism in technology-based or online learning (Hung, 2001; Chou, 2008). Zhang (2006)<br />
reports a principled approach to language education by adopting constructivist principles. Oliver &<br />
Herrington (2003) explore ways in which contemporary pedagogical principles rooted in constructivist<br />
principles can guide and the design of technology-mediated learning environments.<br />
It is also evident that new technologies have the potential to provide a constructivist learning<br />
environment for both the instructor and learners if learning strategies are appropriately designed to<br />
facilitate technology-based instruction (Zhang, 2006). From a constructivist perspective, simply<br />
reproducing conventional teaching and learning concepts in a computational environment does not<br />
utilize these new technologies. Technologies should not be used as conveyors and delivers of only<br />
information messages, but should engage both the instructor and learners in meaningful learning,<br />
where they are intentionally and actively processing information while pursuing authentic tasks<br />
together in order to construct personal and socially shared meaning for the phenomena they are<br />
exploring and manipulating.<br />
4. Learner-centered psychological principles<br />
Another dimension of theoretical framework for learning to be noted is that of Learner-centered<br />
Psychological Principles, a framework for new designs in curriculum and instruction as well as in<br />
assessment systems for evaluating accomplishment of learning goals (Jara and Mellar, 2010). There<br />
are fourteen Principles which present a paradigm shift from traditional teacher-centered approach to<br />
one that emphasizes the active and reflective nature of learning and learners.<br />
4.1 Adult learning theory<br />
With an increasing demand for technology-based distance learning or online learning among mature<br />
learners, an understanding of how adults learn can guide in more effective design of online courses<br />
and training programmes offered. Knowles’ theory of andragogy (1999), is a theory developed for<br />
adult learning, Among the six principles proposed, self-directed and learner-relevancy bear direct<br />
implications on course design.<br />
4.2 Learning technologies : Perspectives and considerations<br />
A distinction should be made between instructional strategies and instructional media. While the<br />
former indicates the methods of instruction or learning strategies, the latter constitutes the media<br />
through which instruction for learning is delivered (see examples in Table 1).<br />
Table 1: Examples of instructional strategies and possible corresponding instructional media<br />
Instructional strategies Instructional media<br />
Eg. 1. Drill & practice<br />
2. Case studies<br />
3.Group discussion<br />
1.Computer-assisted instruction<br />
2. Videos, audio<br />
3. Chat, BBS<br />
The use of media for instructional purposes has been predominantly influenced by the development<br />
and advancements of technologies, particularly with the emergence of the Internet / Web technologies<br />
since early 1990s. There has been a tremendous growth in online learning and e-learning industry<br />
with the convergence of information and communication technologies (ICT). The convergent<br />
technologies can serve both as a delivery medium for flexibility in delivering courses online as well as<br />
a powerful medium of instruction, collaboration and communication (Lim, 2008).<br />
With the proliferation of ICT, we see the emergence of more open-ended systems and tools which are<br />
capable of supporting learner-centered, knowledge construction and collaborative learning<br />
environments.<br />
Learning technological tools and systems can be represented under five instructional environments<br />
(Hung, 2001):<br />
Individual instructive tools<br />
Individual constructive tools<br />
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Informative tools<br />
Social communicative tools<br />
Social constructive tools<br />
Li Zhong Zhang<br />
Table 2 presents an overview of various categories of learning technological tools for instruction and<br />
learning.<br />
Table 2: Overview of learning technological tools (adapted from Hung, 2001)<br />
Learning<br />
technological<br />
tools<br />
Individual<br />
instructive tools<br />
Individual<br />
constructive<br />
tools<br />
Informative<br />
tools<br />
Social<br />
communicative<br />
tools<br />
Social<br />
constructive<br />
tools<br />
Descriptions and examples of existing tools Emerging technologies as integrated<br />
systems<br />
Computer –assisted instruction (CAI) for drilland-practice,<br />
tutorials, simulation software.<br />
Range from presentation software to<br />
interactive multimedia tools such as<br />
Macromedia Director and Authorware,<br />
ToolBook, Macromedia MX series, Office<br />
Suite.<br />
Learning resources in the form of Internet<br />
/Web, search engines, online encyclopedia,<br />
dictionaries, and various information and<br />
knowledge databases such as OPAC.<br />
For group communication such as chat,<br />
video/audio conferencing tools and systems,<br />
groupware such as Exchange, Lotus,<br />
FirstClass.<br />
For group / collaborative work such as BBS,<br />
file and application sharing, electornic<br />
whiteboard.<br />
“Push” technology based on user<br />
profiling and audience targeting<br />
Allow the creation of personalized sites<br />
for constructing personalized knowledge<br />
base and collating resources, allow<br />
sharing capability<br />
“Pull” technology based on user profiling<br />
and subscribed services<br />
Support the creation of surveys, polls,<br />
discussions of both inline and threaded<br />
Allow creation of team sites and shared<br />
workspace for collaboration and online<br />
community building<br />
Tools listed in (Table 2), under the five instructional or learning environments consist of some of the<br />
existing tools and those emerging technological tools. The latter are delivered via an integrated<br />
system such as IBM WebSphere Portal solution and Microsoft SharePoint Portal Technologies and<br />
Products.<br />
However, there are other categories of learning technologies which are not included in the Table.<br />
Among these are :<br />
Learning management systems (LMS) e.g. WebCT, BlackBoard, Docent, Moodle and many<br />
others. These systems are used to administer, deliver and manage courses and track student<br />
learning<br />
Learning content management systems (LCMS) such as Aspen LCMS, Evolution, Techniq,<br />
LogicBuilder. These systems simplify the tasks of creating, managing, and reusing of learning<br />
content. Ideally, a system of this nature works best when it is integrated with the LMS chosen<br />
Learning Object Technology – the underlying fundamental concept of this emerging trend and<br />
development is the creation of content in the form of database-driven objects, which can be<br />
centrally stored, searched, retrieved and re-assembled according to learners’ needs and<br />
requirements. The development is well-suited for supporting learner-centered instruction<br />
(Morrison, Ross and Kemp, 2007).<br />
Rich-media content creation tools such as Cyberlink StreamAuthor 3.0. These tools basically<br />
integrate PowerPoint slides with video and any other documents such as Web pages, Word, PDF<br />
files and deliver the package, instead having to open different ‘windows’ for each of the files.<br />
5. An integrated framework for designing technology-based blended learning<br />
environments<br />
The previous sections of the paper present separate accounts of perspectives and considerations on<br />
instructional design, pedagogy and learning technologies respectively. This part of the paper attempts<br />
to describe the dynamic inter-relationships of the three key components to form an integrated design<br />
framework for creating technology-based blended learning environments (Figure 1).<br />
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Figure 1: An integrated design framework<br />
Li Zhong Zhang<br />
Instructional<br />
Design<br />
Pedagogy Learning<br />
Technologies<br />
The dynamic inter-relationship among the three components are indicated by the two-way arrows.<br />
5.1 Instructional design and pedagogy<br />
“Instructional design practices have been greatly influenced by a variety of different<br />
theories of learning and instruction……. Behavioral learing theory, cognitive information<br />
processing theory, Gagne’s theory of instruction – have had a major influence on<br />
instructional design. In recent years, situated learning theory and constructivism have<br />
offered a different view of learning and instruction and have influenced the practices of<br />
many of those involved in the design of instruction” (by Reiser and Dempsey, 2005,<br />
p.57).<br />
The emerging trend with the emphasis on learner-centered instruction has impacted on instructional<br />
design to become more focus on learners rather than on systems, on learning rather than on<br />
teaching.<br />
In any technology-based blended learning setting, instructional design process provides the macro<br />
component of the design in<br />
Identifying learning needs and outcomes<br />
Specifying learning goals based on the learning needs<br />
Formulating learning objectives<br />
Providing structure for instruction and learning, which include the information on nature & scope<br />
of domain knowledge, skills & attributes to be covered, course structure, course duration, prerequisites,<br />
learning resources etc.<br />
Assessing the learning<br />
These fundamental elements of instructional design will continue to hold true in the future for<br />
specifying the necessary structure and support for learning in any learning or training settings,<br />
whether it is for technology-based or traditional classroom learning, for teacher-centered instruction or<br />
learner-centered learning, for individual or group learning.<br />
Based on the instructional input and framework gathered during the instructional design process, the<br />
course instructor or designer will decide on an appropriate pedagogy to be deployed in designing<br />
learning strategies, tasks and activities for units of lessons or modules of learning, with due<br />
considerations on various theoretical frameworks on pedagogy as presented in the previous section.<br />
The designer may choose Constructivism as the entire pedagogical framework or deploy a mix<br />
approach of using Constructivism as the predominant pedagogical framework to be complemented<br />
with instructive approach for creating the most appropriate learning environment for that particular<br />
setting. However, the processes for both the instructional design and deployment of the most<br />
appropriate pedagogical framework are not static in that both are iterative in nature. After completing<br />
the cycle of development & implementation, the course designer or the team will be able to improve or<br />
adjust the learning design based on the evaluation data collected. Hence, the inter-relationship<br />
between the two components, instructional design and pedagogy is a complementary and dynamic<br />
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Li Zhong Zhang<br />
one, in that the former provides the macro aspects while the pedagogical considerations form the<br />
micro aspect of a course design.<br />
5.2 Instructional design and learning technologies<br />
“…. the field of instructional design and technology is hugely affected by the enormous<br />
changes that have been brought about largely through the pervasiveness of networked<br />
computers. ” (by Reiser and Dempsey, 2005, p.279).<br />
As mentioned in the previous section, the emergence of ICT not only changes the delivery and<br />
reception of instruction and information, it also exerts a widespread effect as a medium of instruction<br />
and learning for enhanced interactions and interactivity as well as in creating and sustaining learning<br />
communities.<br />
The development in instructional design will continue to be influenced and impacted by emerging<br />
technologies. An evidence of a technology-induced paradigm shift that is currently underway in the<br />
field of instructional design is the distributed cognition in response to the emerging team-based,<br />
collaborative and distributed applications and systems. Thus, learning spaces are becoming more<br />
complex and dynamic, which are defined by the tools, the interface and interactivity, and sharing<br />
workspaces provided by more sophisticated and intelligent technologies and systems within an<br />
integrated environment (e.g, Table 2, under the column of Emerging technologies). An integrated<br />
environment provides additional benefits to learners and instructors in that they need not have to go<br />
to different systems and tools for the learning tasks. Furthermore, being an integrated system, the<br />
data is centrally stored in the same database for quick search and retrieval as well as for information<br />
sharing.<br />
5.3 Pedagogy and learning technologies<br />
Traditionally emphasis has been placed on technologies without regard to teaching and learning<br />
aspects and therefore technologies often fail to create the learning impact (Oliver & Herrington, 2003;<br />
Zhang, 2006). It is important to avoid this pitfall by ensuring that the adoption of innovative teaching is<br />
educationally sound.<br />
Technologies alone cannot provide solutions to teaching and learning problems and needs. Neither<br />
can technologies themselves transform teaching, learning and assessment. Transformation comes<br />
from re-structuring or re-designing of existing teaching and learning practice with incorporation of<br />
technologies. As the deployment of technologies in teaching and learning goes beyond acquisition<br />
and set-up of technical infrastructure, the integration of technologies should not be technically-driven<br />
(Jones, Ferreday and Hodgson, 2008).<br />
Pedagogical-driven approach begins with considering teaching and learning problems, needs and<br />
requirements. The course designer will first decide on the learning paradigms, instructive or<br />
constructive or a mix of both with one predominant over the other. Learning technologies will be relied<br />
on when there is a need to accomplish the desired learning outcomes. For instance, if the<br />
pedagogical underpinning is for creating a learning environment for supporting social construction of<br />
knowledge, then social communicative and constructive tools (see examples in Table 2) could be<br />
deployed to meet the needs in group communication and collaboration. The designer can then<br />
examine an array of such tools and systems, e.g, groupware, discussion board, chat, or virtual<br />
classroom, to find the best ‘fit’.<br />
Working with technological change, pedagogical-driven approach is a dynamic process in which the<br />
course designer will need from time to time to adopt improved or newly developed functions of<br />
learning technologies to enhance course content presentations and learning tasks. Therefore,<br />
pedagogical enhancement can be achieved by taking advantage of technological change and<br />
integrating this changing dimension into the process of teaching and learning.<br />
6. Design implications and challenges<br />
The design implications & challenges in creating technology-based blended learning environments in<br />
support of contemporary educational and technological trends and developments are to be presented<br />
under the respective sub-headings.<br />
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6.1 Design implications<br />
Li Zhong Zhang<br />
The dynamic inter-relationships of instructional design, pedagogy and learning technologies will<br />
continue to shape the landscape of one another. Except for the fundamental design elements in<br />
instructional design and pedagogy, learning design will continue to be dynamically impacted by<br />
new educational and technological trends.<br />
At the surface, instructive and constructive paradigms are discordant or seem to be mutually<br />
exclusive. However, learning is as much a social as an individual activity. Hence the two<br />
paradigms of learning can actually complement each other for determining design requirements in<br />
supporting the learning.<br />
The emerging trend of distributed learning environments and that of an integrated blended<br />
technologies, will inevitably lead course designers to rely more on emerging learning technologies<br />
to shift towards a learner-centered environment<br />
Distributed learning and cognition coupled with distributed technological systems are providing<br />
more interaction between human and technologies. Learning communities, made up learners,<br />
instructors, and domain experts, will constantly interact not only with one another via<br />
technologies, but also with technologies in constructing and retrieving both explicit and tacit<br />
knowledge from the knowledge base and database stored. Under these conditions, the traditional<br />
instructional system approach and pedagogical design that are rooted in linear sequencing needs<br />
to give way to one that places a premium on learner control and community building (Kirkwood,<br />
2009).<br />
6.2 Design challenges<br />
A design challenge lies in choosing appropriate learning technologies, i.e., to find the “best fit”, to<br />
match the technological tools and systems with the pedagogical underpinning in a learning<br />
setting. Hence, the course designer should examine closely the pedagogical aspects of learning<br />
before considering technological tools and systems<br />
While most of the learning theories and principles provide solid frameworks for new educational<br />
approaches and paradigms, the actual implementation of the concepts still requires much effort in<br />
translating them into feasible or practical learning strategies<br />
In responding to new educational and technological trends and developments, alternative<br />
teaching and learning methods and strategies are deployed to create more interactive,<br />
constructive, process-oriented and collaborative learning environments. The existing assessment<br />
methods and techniques for learning may not be totally suited for assessing learning occurred<br />
under the said environments. Hence, alternative assessment methods and techniques are to be<br />
developed and validated for use in these kinds of learning environments<br />
7. Conclusion<br />
Good technology-based learning is defined by design and not by technology. The author has<br />
proposed a holistic approach to designing technology-based blended learning environments by<br />
introducing an integrated design framework, comprising three key components, namely, instructional<br />
design, pedagogy and learning technologies. Based on the literature review of various learning<br />
theories as theoretical frameworks for pedagogy, though the contemporary dominant theme<br />
underpinning the approach to technology-based blended learning is constructivist with social contexts,<br />
the authors proposed a blended approach to deployment of instructive and constructive paradigms<br />
as pedagogical bases in designing technology-based blended learning environment. A blended<br />
approach to the pedagogical design would be more effective in addressing different learning<br />
requirements by situating it in appropriate learning contexts based on the intended learning outcomes,<br />
goals and objectives.<br />
References<br />
Chou, C.C. (2008) “Formative Evaluation of Synchronous CMC Systems for a Learner-Centered Online Course”.<br />
Journal of Interactive Learning Research, Vol.16, No. 2, pp.173-192.<br />
Conole, G., and Oliver, M. (2007) Contemporary Perspectives in E-Learning Research. Routledge, New York.<br />
Convery, A. (2009) “The Pedagogy of the Impressed: How Teachers Become Victims of Technological Vision”,<br />
Teachers and Teaching: Theory and Practice, Vol. 15, No. 1, pp.25–41.<br />
Dick, W., Carey, L. and Carey, J.O. (2004) The Systematic Design of Instruction (6th ed.). Addison-Wesley<br />
Educational Publishers, New York.<br />
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Hung, D. (2001) “Theories of Learning and Computer-Mediated Instructional Technologies”. Education Media<br />
International, Vol. 38, No. 4, pp.281-287.<br />
Jara, M., and Mellar, H. (2010) “Quality Enhancement for e-Learning Courses: The Role of Student Feedback.”<br />
Computers & Education, Vol. 54, No.3, pp.709–914.<br />
Jones, C., Ferreday, D. and Hodgson, V. (2008) “Networked Learning: A Relational Approach”, Journal of<br />
Computer Assisted Learning, Vol. 24, No. 2, pp.90–102.<br />
Kirkwood, A. (2009) “E-Learning: You Don’t Always Get What You Hope for”, Technology, Pedagogy and<br />
Education, Vol. 18, No. 2, pp.107–121.<br />
Knowles, M. (1999) The Adult Learner: A Neglected Species (5th Ed). Gulf Publishing, Houston, TX.<br />
Lim, G. (2008) “ICT-Supported Learning Strategies and Learner-Centred Instruction”, CDTL Brief, Vol.12, No.9,<br />
pp.2-5.<br />
Morrison, G., Ross, S., and Kemp, J. (2007) Designing Effective Instruction (6 th ed). Wiley, New York.<br />
Oliver, R., and Herrington, J. (2003) “Exploring Technology-Mediated Learning from a Pedagogical Perspective”,<br />
Interactive Learning Environments, Vol. 11, No. 2, pp.111-126.<br />
Pachler, N. and Daly, C. (2011) Key Issues in E-Learning: Research and Practice. Continuum Publishing,<br />
London.<br />
Reiser, R.A. and Dempsey, J.V. (2005) Trends and Issues in Instructional Design and Technology. Pearson<br />
Education, New Jersey.<br />
Zhang, L.Z. (2006) “Online Language Education: A Principled Approach to Instructional Design”, Journal of<br />
Language Education and Technology, Vol.10, No. 3, pp.33-40.<br />
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PhD<br />
Research<br />
Papers<br />
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896
Evaluating the Impact of an Arabic Version of an Adaptive<br />
Learning System Based on the Felder-Silverman’s<br />
Learning Style Instrument<br />
Nahla Aljojo 1 , Carl Adams 2 , Huda Saifuddin 3 and Zainab Alsehaimi 4<br />
1<br />
Faculty of Computing and Information Technology, King Abdul Aziz<br />
University, Jeddah, S.A<br />
2<br />
Computing department, Technology College, University of Portsmouth,<br />
Portsmouth, UK<br />
3<br />
Cognitive Psychology department, Arts and Humanities faculty, King Abdul<br />
Aziz University, Jeddah, S.A<br />
4<br />
Public administration department, Economics and administration faculty,<br />
King Abdul Aziz University, Jeddah, S.A<br />
Nahla_Aljojo@yahoo.com<br />
carl.adams@port.ac.uk<br />
hbourhan@gmail.com<br />
Zalsehaimi@msn.com<br />
Abstract: This paper presents an approach to integrate learning styles into adaptive e-learning hypermedia<br />
system and an approach to evaluate the impact of such a learning system. The main objective was to develop an<br />
adaptive e-learning system based on individual student’s learning style, then to try and assess the effectiveness<br />
of the system on the students’ learning. From a technical perspective, the system development involved the<br />
combination of SQL server 2005, SQL database and Active Server Pages were used to implement the system<br />
based on learning styles to present the appropriate subject matter, including the content, Teaching strategies and<br />
Electronic Media. The system was organized into 3 models; domain model, learner model and adaptation model.<br />
The 3 models interact together to perform adaptively. From an experiment design perspective, experiments<br />
involved applying using the system on two cohorts of students and evaluating the impact on learning<br />
achievement. Inferential statistics were applied to make inferences from the sample data to more general<br />
conditions. Descriptive statistics were applied simply to describe what's going on in the sample data. Results<br />
showed that students taught using learning style adaptive system performed significantly better in academic<br />
achievement (p
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Adaptive hypermedia research has received more attention during the last two decades, however it<br />
still is unclear which aspects of learning styles are worth modeling, and what can be done differently<br />
for users with different learning styles. An adaptive e-learning hypermedia is an approach whose<br />
target is to personalize the learning experience for the learner (De Bra et al., 2004; Henze and Nejdl,<br />
2004). A number of adaptive educational systems have been developed based on learning styles as<br />
a source for adaptation, including: AEC-CS (Trantafillou et al., 2002), INSPIRE (Grigoriadou et al.,<br />
2001), iWeaver (Wolf, 2003), MASPLANG (Peña et al, 2002; Peña, 2004), LSAS (Bajraktarevic et al,<br />
2003), EDUCE (Kelly, 2005) and ILASH (Bajraktarevic et al., 2003a). One of the key challenges in<br />
such adaptive learning systems is the development of robust experimental evaluation mechanisms to<br />
assess their impact on student's achievement. For instance, Brown et al. (2009) investigated adaptive<br />
e-learning hypermedia that specially utilizes learning style as their adaptation mechanism; they found<br />
that out of 10 systems, 6 systems did not seem to have published any quantitative evaluations in their<br />
recent research. Typical would be AES-CS (Triantafillou et al., 2003) and INSPIRE (Papanikolaou et<br />
al., 2003) which uses some empirical data in the form of descriptive statistics and but no inferential<br />
statistics testing, and the number of users were relatively small (n = 10 and n = 23, respectively).<br />
A common evaluation approach involves comparing performance on an adaptive learning system with<br />
non-adaptive versions for different cohorts of users. However, there are many challenges with<br />
comparing non-adaptive with adaptive version of learning systems (De Bra, 2000). Any difference<br />
between the groups’ performances might be attributed to users’ features (e.g. initial knowledge, goals<br />
etc) or wider environment.<br />
This paper presents an approach to integrate learning styles into adaptive e-learning hypermedia<br />
system and an approach to evaluate the impact of such a learning system. This paper hopes to make<br />
contribution by presenting a further case study of a dedicated adaptive educational system and<br />
providing guidance and discussion on both development issues and how to evaluate the effectiveness<br />
of an adaptive learning system. Existing adaptive learning systems are predominantly English based.<br />
This paper hopes to make further contribution by bring adaptive learning capability to on-English<br />
speaking communities.<br />
1.2 Felder-Silverman Learning Style Model<br />
In Felder-Silverman learning style model (FSLSM) (Felder and Silverman, 1988), learners are<br />
characterized by values on four dimensions. Table 1: summarizes learning environment preferences<br />
of typical learners from each of the four dimensions of the Felder Silverman model. The FSLSM<br />
provides a good base to develop adaptive learning systems (Aljojo and Adams 2009; Aljojo and<br />
Adams 2010) and was used as the base in the Teacher Assisting and Subject Adaptive Material<br />
(TASAM) system described in this paper.<br />
Table 1: Felder’s learning dimensions<br />
Active Explains to others Tries things out, works within a group, discusses and<br />
Reflective Thinks before doing something, works alone<br />
Sensing Learns from and memorizes facts, solves problems by well-established<br />
methods, patient with details, works slower<br />
Intuitive Discovers possibilities and relationships, innovative, easily grasp new concepts,<br />
abstractions and mathematical formulation, works faster<br />
Visual Learns from pictures, diagrams, flow charts, time lines,<br />
films, multimedia content and demonstrations<br />
Verbal Learns form written and spoken explanations<br />
Sequential Learns and thinks in linear/sequential steps<br />
Global Learns in large leaps, absorbing material almost randomly<br />
The reasons to choose this learning style theory in this research are:<br />
Its Index of Learning Style (ILS) questionnaire (Felder and Soloman, 2003) provides a convenient<br />
and practical approach to establish the dominant learning style of each student.<br />
The results of ILS can be linked easily to adaptive environments (Paredes And Rodriguez,<br />
2002).<br />
It is most appropriate and feasible to be implemented for hypermedia courseware (Carver, et al.,<br />
1999; Kinshuk and Lin, 2003).<br />
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2. TASAM design and production<br />
2.1 System architecture<br />
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The main characteristic of TASAM is that it can be adapted to the learning style. The system was<br />
organized in the form of three basic components: The domain model, the learner model and the<br />
adaptation model. These three components interacted to adapt different aspects of the instructional<br />
process. Figure 1 illustrates the system architecture.<br />
Learner Model<br />
SQL Database<br />
Adaption Model<br />
Visual basic.net<br />
SQL server 2005<br />
Web Browser<br />
Domain Model<br />
Active Server Pages 3.5<br />
Figure 1: Illustrates the system architecture<br />
When learners enter TASAM for the first time, they signed up to the system by using a registration<br />
form. Once a learner registers, a learner profile will be created to store all his/her information and will<br />
be saved in the database, a unique identification (ID) is generated for the learner. After that he/she<br />
will submit the answered questionnaire to get the results that will show his/her learning style. TASAM<br />
uses an Arabic version of the Felder and Soloman’s (1997) Index of Learning Styles (ILS) to generate<br />
the learning profile which consists of a personal preference for each of the four dimensions of FSLSM<br />
expressed with values between +11 to -11 per dimension (see figures 2&3).<br />
TASAM adapts the content sequencing of the course material to match the learning style profile for<br />
the student. The lesson contents appear in the navigation area as tree-like structure of hyperlinks,<br />
whilst in the content area the learning content is presented by the media matched for the learner<br />
preference. TASAM offered many signs to prevent learner from getting lost. First, the learning tree<br />
shows already visited pages in a different color (purple instead of blue). Secondly, the learner typically<br />
progresses through TASAM in a hierarchical manner. As the learning tree grows, new pages will be<br />
added below the last branch. The new branch expands and the first content page is displayed when<br />
the learner enters a new lesson. Finally, link annotations have been added to learning contents to<br />
show the currently viewed content pages.<br />
Learning tree: The learning content was accessible in a hierarchical, tree-like fashion with the aid of<br />
a collapsible Active Server Pages tree menu .The tree grew with the progression of the learner.<br />
Intra lesson navigation: A small navigation bar offered “previous” and “next” arrows for the content<br />
pages of the current lesson.<br />
Learning content: The central screen area was reserved for the learning content, presented in the<br />
different teaching strategies and electronic Media.<br />
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Email: The email icon to send email for any person.<br />
Chatting: The Chat icon for chatting with other people<br />
Print: The print icon for printing the lessons of the course.<br />
Help: for browsing the tutorial of the website.<br />
Figure 2: Screenshot of Index Learning styles questionnaires<br />
Figure 3: Screenshot of the result of learning style<br />
2.1.1 Domain model<br />
We organized each chapter of statistics material by using instructional design theories (Elaboration<br />
theory and Component Display Theory (CDT)). Each chapter is generated for a learning goal and is<br />
organized around specific outcome concept and each outcome concept is associated with specific<br />
learning outcomes as well as with prerequisites and related concepts by using Elaboration Theory<br />
(Reigeluth and Stein, 1983).<br />
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On a micro level the learning content was structured according to Merrill’s component display theory<br />
(CDT) (1994). CDT was one of the first instructional design theories that separated content from<br />
instructional strategy and it was therefore an important contribution to the field of educational<br />
technology (Kovalchick & Dawson, 2002; wolf 2003). The theory comprises four primary presentation<br />
forms: rules (general form), instances (concrete examples), practice, and recall. A secondary layer of<br />
components includes prerequisites, objectives, helps, mnemonics and feedback. According to CDT,<br />
instruction is most effective if all primary and secondary components are present in the instructional<br />
materials. In line with CDT, learners should be able to select and jump between components that best<br />
suit their needs and preferences. See table 2.<br />
Table 2: Components of an exemplary TASAM learning sequence<br />
Component TASAM equivalent content<br />
Objective Content page :Objective of each related concept<br />
Example Content page :Example of each related concept<br />
Elaboration Content page: summary of each related concept<br />
Elaboration Content page: outline of each related concept<br />
Practice Content page :Practice or of each related concept<br />
Recall Content page :Test end of each related concept<br />
feedback Correct answers of test<br />
The concept for providing adaptivity is based on representing specific course elements, or topics,<br />
grouped into chapters for a course. The courses chosen to apply the TASAM adaptive system were<br />
short introductory statistic courses aimed at first level undergraduates used across two faculties at the<br />
King Abdul-Aziz University in Saudi Arabia: The ‘Arts and Humanities’ faculty. The Statistics topic was<br />
chosen for several reasons. Firstly, expert-refined and validated learning materials were available,<br />
which were kindly provided by evaluation of teacher. Secondly, it was a relatively straightforward task<br />
to re-design the materials of a Statistics -related topic for a computer-based environment. Thirdly,<br />
Statistics was considered a timely and desirable learning objective for potential participants. Lastly,<br />
Statistics course is an abstract topic, which opened opportunities to develop different representations<br />
for the same concept by employing different electronically media. The statistics TASAM system ran<br />
between 2010 and 2011. Content improvement suggestions and general feedback was collected from<br />
participating tutors and students.<br />
2.1.2 Learner model<br />
A distinct feature of an adaptive e-learning system is the learner model it employs, that is, a<br />
representation of information about an individual learner. Learner modeling and adaptation are<br />
strongly correlated, in the sense that the amount and nature of the information represented in the<br />
learner model depend largely on the kind of adaptation effect that the system has to deliver.<br />
The learner model in TASAM represents the knowledge of the system about the learner. It reflects<br />
several characteristics of the learners and supports the communication between learner and system.<br />
In our approach, the learner model includes general information about the learner, his/her dominant<br />
learning style, username, password, unique ID, age, and e-mail. The learning style state stores values<br />
for objects concepts to match learner's learning style that is, media type. It associates a number of<br />
learner preferences with each object concept of the domain sub-model resources structures.<br />
2.1.3 Adaptation model<br />
The adaptation model in TASAM specified the way in which learning style modify the presentation of<br />
the content. It was implemented as a set of the classical structure: If condition, then action type rules.<br />
These rules form the connection between the domain model and learner model to update the learner<br />
model and provide appropriate learning materials. Following Kinshuk and Lin (2003) moderate and<br />
strong preference were grouped together to enable 16 types of combination of leaning style<br />
dimensions from which representation templates were generated (see table 3). This provided the<br />
basis for enabling learners with different learning styles to view different presentations of the same<br />
educational material ( AlJojo and Adams 2009).<br />
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Table 3: 16 types of combination of leaning style dimensions<br />
3. Participants and study design<br />
3.1 Test the TASAM system<br />
combination of leaning style dimensions<br />
active/sensing/visual/sequential<br />
active/sensing/visual/global<br />
active/sensing/verbal/sequential<br />
active/sensing/verbal/global<br />
active/intuitive/visual/sequential<br />
active/intuitive/visual/global<br />
active/intuitive/verbal/sequential<br />
active/intuitive/verbal/global<br />
reflective/sensing/visual/sequential<br />
reflective/sensing/visual/global<br />
reflective/sensing/verbal/sequential<br />
reflective/sensing/verbal/global<br />
reflective/intuitive/visual/sequential<br />
reflective/intuitive/visual/global<br />
reflective/intuitive/verbal/sequential<br />
reflective/intuitive/verbal/global<br />
Testing of the TASAM system took place in the main laboratory of the college of Economics and<br />
Administration in King Abdul-Aziz University, after the mid exams of the first semester (academic year<br />
2010-2011). All the computers used in the experiment were connected to the Internet and participants<br />
accessed the TASAM website through a common web browser. Participants consisted of 53 first<br />
levels of statistics students from Arts and Humanities collage and consisted of two different group<br />
tests. Each of the two groups in the system testing was engaged in using two chapters within the<br />
statistics course see the following table 4:--<br />
Table 4: procedures of test system (TASAM)<br />
Group A<br />
Test<br />
Group B<br />
Test<br />
Stats chapters<br />
covered<br />
1) Measures of<br />
Variability<br />
2) Correlation<br />
Professor teaching<br />
only<br />
Central tendency 28<br />
1) Measures of<br />
Variability<br />
2) Central tendency<br />
TASAM only Professor<br />
teaching and<br />
TASAM<br />
28 28<br />
25 25<br />
Correlation 25<br />
Testing comparisons consisted of the following:-<br />
Compared the result of group (A) using the TASAM system without professor explanation of the<br />
chapters correlation and Measures of Variability with students of group (A) not using the TASAM<br />
system only using the professor explanation of the chapter (Measures of Central tendency).<br />
Compared the exam result of group (A) using the TASAM system without professor explanation of<br />
the chapters correlation and Measures of Variability with students of group (A) using the TASAM<br />
system with professor explanation of the chapters correlation and Measures of Variability).<br />
Compared the exam result of group (A) students not using the TASAM system with professor<br />
explanation of the chapters’ correlation and Measures of Variability with second group (B)<br />
students using the TASAM system without professor explanation of the chapters Measures of<br />
Variability and Measures of Central tendency.<br />
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Compared the exam result of students of group(B) using the TASAM system with no professor<br />
explanation of the chapter (Measures of Central tendency and Measures of Variability) with the<br />
exam result of group (B) not using the TASAM system with professor explanation of the chapter<br />
Correlation<br />
In addition feedback was gained from a survey of the students using the TASAM system. The<br />
feedback of student’s Survey overall students seemed to have enjoyed using the TASAM system and<br />
there seemed to have been a positive impact on learning performance (see table 11). The results of<br />
these comparisons and the survey will be discussed in the next section.<br />
4. Results and discussion<br />
4.1 Test system (TASAM)<br />
4.1.1 Result of A comparison of first case of group (A) with second case of group (A)<br />
H0: group (A) using the TASAM system no professor explanation of the chapters correlation and<br />
Measures of Variability (after adaptive) will learn significantly better than students of group (A) not<br />
using the TASAM system only using the professor explanation of the chapter (Measures of Central<br />
tendency) (before adaptive). To determine if the students of first case of group (A) (after adaptive)<br />
significantly better than second case of group (A) (before adaptive), The main results of the one way<br />
repeated measures analysis of variance are presented in Table 6<br />
Table 5 shows the results of the ANOVA for within subject variable. This table can be read much the<br />
same as for one way independent ANOVA. There is a sum of squares for the within subject effects of<br />
system test, which tells us how much of the total variability is explained by experimental effect (i.e<br />
differences in before adaptive and after adaptive. there are an error term, which is the amount of<br />
unexplained variation across the conditions of the repeated measures variable these sums of squares<br />
are converted into mean squares by dividing by the degrees of freedom. The F-ratio is obtained by<br />
dividing the mean squares for experimental effect (12410.012) by error mean squares (31.067). As<br />
with between –group ANOVA, this test statistics represents the ratio systematic variance to<br />
unsystematic variance. The value of the F-ratio (12410.012/31.067 = 399.46) is then compared<br />
against a critical value for 1 and 27 degrees of freedom. The significance of F is 0 which is<br />
significance because it is less than the criterion value of .05 we can, therefore, conclude that there<br />
was significance difference in scores of students before adaptive and after adaptive.<br />
The main values for the scores students of first case of group (A) (after adaptive) and students of<br />
second case of group (A) (before adaptive) and standard deviation are listed in Table 5 and it appears<br />
that the mean scores for after adaptive are much higher than the main scores for before adaptive<br />
(12.46> 11.75). Analysis of student performance indicated first case of group (A) after adaptive<br />
significantly better than students of second case of group (A) before adaptive are also listed in the<br />
Table 6. From the before adaptive and after adaptive scores, it has been found that there was a very<br />
significant difference of scores; P=.045
Table 7: The results of pairwise comparisons<br />
Measure: MEASURE_1<br />
(I) test<br />
1<br />
2<br />
3<br />
(J) test<br />
2<br />
3<br />
1<br />
3<br />
1<br />
2<br />
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Pairwise Comparisons<br />
Mean<br />
Difference<br />
(I-J) Std. Error Sig.<br />
-.714* .340 .045 -1.411 -.017<br />
a<br />
95% Confidence Interval for<br />
Difference<br />
Lower Bound Upper Bound<br />
a<br />
-.500 .670 .462 -1.875 .875<br />
.714* .340 .045 .017 1.411<br />
.214 .496 .669 -.803 1.231<br />
.500 .670 .462 -.875 1.875<br />
-.214 .496 .669 -1.231 .803<br />
Based on estimated marginal means<br />
*. The mean difference is significant at the .05 level.<br />
a. Adjustment for multiple comparisons: Least Significant Difference (equivalent to no<br />
adjustments).<br />
4.1.2 Result of A comparison of first case of group (A) with third case of group (A)<br />
H1: group (A) using the TASAM system with no professor explanation of the chapters correlation and<br />
Measures of Variability) will learn significantly better than group (A) using the TASAM system with<br />
professor explanation of the chapter (correlation and Measures of Variability).<br />
To determine if the students of group (A) using the TASAM system with no professor explanation<br />
significantly better than the students of group (A) using the TASAM system with professor<br />
explanation, The main results of the one way repeated measures analysis of variance are presented<br />
in Table 5.<br />
The main values for the scores students of group (A) using the TASAM system with no professor<br />
explanation and the scores students of group (A) using the TASAM system with professor explanation<br />
and standard deviation are listed in Table 5 and it appears that the main scores for the scores<br />
students of group (A) using the TASAM system with professor no explanation are much higher than<br />
for the scores students of group (A) using the TASAM system with professor explanation (12.63><br />
12.37). The scores students of group (A) using the TASAM system with no professor explanation and<br />
the scores students of group (A) using the TASAM system with professor explanation, it has been<br />
found that there wasn`t significant difference of scores P=.453 >0.05, see table 7.<br />
4.1.3 Comparing the two different groups<br />
H2: students of group(B) using the TASAM system with no professor explanation of the chapter<br />
(Measures of Central tendency and Measures of Variability) will learn significantly better than group<br />
(A) not using the TASAM system with professor explanation of the chapters Measures of Central<br />
tendency.<br />
An Independent – samples t-test was conducted to evaluate the hypothesis that students of group(B)<br />
using the TASAM system with no professor explanation will learn significantly better than group (A)<br />
not using the TASAM system with professor explanation. The test was significant, t (51) =2.244, p =<br />
.029
Table: 8: Descriptive statistics<br />
Scores<br />
Type<br />
before Adaptive<br />
After Adaptive<br />
Table: 9: Independent samples test<br />
Scores<br />
Equal variances<br />
assumed<br />
Equal variances<br />
not assumed<br />
Levene's Test for<br />
Equality of Variances<br />
F Sig.<br />
4.2 Student’s evaluation questionnaire<br />
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Group Statistics<br />
N Mean Std. Deviation<br />
Std. Error<br />
Mean<br />
28 11.7500 4.22405 .79827<br />
25 13.7600 1.56205 .31241<br />
Independent Samples Test<br />
t df Sig. (2-tailed)<br />
t-test for Equality of Means<br />
Mean<br />
Difference<br />
95% Confidence<br />
Interval of the<br />
Difference<br />
Std. Error<br />
Difference Lower Upper<br />
15.985 .000 -2.244 51 .029 -2.01000 .89562 -3.80804 -.21196<br />
-2.345 34.981 .025 -2.01000 .85723 -3.75029 -.26971<br />
Section 4.2 covers Test-Retest Reliability of student`s evaluation survey, Result of Student`s<br />
evaluation Survey and the final evaluation and assessment of the adaptive learning system by<br />
students.<br />
4.2.1 Test-retest reliability of student`s evaluation survey<br />
In estimating test-retest reliability, the same test is administered to the same or similar sample, on<br />
more than one occasion. Time elapsing between the measurements is critical. Typically the longer the<br />
time-gap is, the lower the correlation. In the study, the time lapse of one month was dictated by the<br />
classroom realities, as described above. Table 10 shows a moderate to strong correlation between<br />
the test and the retest questions of evaluation.<br />
Table: 10 Paired samples correlations<br />
N Correlation Sig.<br />
Pair 1 Q1_before & Q1_after 48 -.185 .209<br />
Pair 2 Q2_before & Q2_after 48 -.021 .888<br />
Pair 3 Q3_before & Q3_after 42 -.013 .934<br />
Pair 4 Q4_before & Q4_after 47 -.189 .204<br />
Pair 5 Q5_before & Q5_after 49 .082 .576<br />
Pair 6 Q6_before & Q6_after 48 .048 .745<br />
Pair 7 Q7_before & Q7_after 47 -.121 .416<br />
Pair 8 Q8_before & Q8_after 48 .011 .942<br />
Pair 9 Q9_before & Q9_after 49 -.010 .948<br />
Pair 10 Q10_before & Q10_after 49 .070 .633<br />
Pair 11 Q11_before & Q11_after 49 -.096 .511<br />
Pair 12 Q12_before & Q12_after 47 -.117 .435<br />
Pair 13 Q13_before & Q13_after 49 -.064 .662<br />
However, the difference between the means of answers fifth, ninth, tenth and thirteen questions were<br />
borderline significant (P = 0.002, P=.000, P=.017, P=.027 respectively ) and the correlation between<br />
the before and after of answers fifth, ninth, tenth and thirteen questions were the second lowest, at 0.<br />
.082,.010, .070 , 064 respectively (Table 11). Yet, the use of such standard statistical tools may be in<br />
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fact misleading as a stability predictor of questions evaluation, in such answers for fifth, ninth, tenth<br />
and thirteen questions. Homogeneity or heterogeneity of scores affect score reliability since a small<br />
change in raw scores leads to large changes in rankings and thus low correlation of the evaluation<br />
questions.<br />
Table 11: Paired samples test<br />
Mean<br />
Std.<br />
Deviation<br />
Paired Differences t df<br />
Std.<br />
Error<br />
Mean<br />
95% Confidence<br />
Interval of the<br />
Difference<br />
Sig. (2tailed)<br />
Lower Upper<br />
Pair 1 Q1_before - Q1_after .02083 .56454 .08148 -.14309 .18476 .256 47 .799<br />
Pair 2 Q2_before - Q2_after -<br />
.10417<br />
.59213 .08547 -.27610 .06777 -1.219 47 .229<br />
Pair 3 Q3_before - Q3_after .07143 .60052 .09266 -.11571 .25856 .771 41 .445<br />
Pair 4 Q4_before - Q4_after .14894 .65868 .09608 -.04446 .34233 1.550 46 .128<br />
Pair 5 Q5_before - Q5_after .28571 .61237 .08748 .10982 .46161 3.266 48 .002<br />
Pair 6 Q6_before - Q6_after .10417 .47219 .06815 -.03294 .24128 1.528 47 .133<br />
Pair 7 Q7_before - Q7_after .14894 .65868 .09608 -.04446 .34233 1.550 46 .128<br />
Pair 8 Q8_before - Q8_after .06250 .69669 .10056 -.13980 .26480 .622 47 .537<br />
Pair 9 Q9_before - Q9_after -<br />
.36735<br />
.66752 .09536 -.55908 -.17561 -3.852 48 .000<br />
Pair Q10_before -<br />
.20408 .57661 .08237 .03846 .36970 2.478 48 .017<br />
10<br />
Pair<br />
11<br />
Pair<br />
12<br />
Pair<br />
13<br />
Q10_after<br />
Q11_before -<br />
Q11_after<br />
Q12_before -<br />
Q12_after<br />
Q13_before -<br />
Q13_after<br />
-<br />
.08163<br />
.64021 .09146 -.26552 .10226 -.893 48 .377<br />
.04255 .46426 .06772 -.09376 .17887 .628 46 .533<br />
.18367 .56544 .08078 .02126 .34609 2.274 48 .027<br />
4.2.2 Result of student`s first evaluation questionnaire<br />
Questionnaire of student evaluation was answered by 112 students who learned the material from the<br />
site related to learning styles(www.adaptivelearningstyle.com) table 12 shows that most students<br />
used the learning style belongs to me. In general, table 12 shows most students thought that the<br />
material in this manner is easy and clears (82 percent). Table 12 shows students hope the rest of<br />
professors use a similar method of teaching so they can learn in a way that they prefer. As of table 11<br />
shows students showing information are clear and easy. It’s also easier to teach myself that way. See<br />
table 12 for more details.<br />
Table 12: Questionnaire of evaluation student<br />
Questions Yes NO<br />
1. I learned the material from the site related to learning<br />
styles(www.adaptivelearningstyle.com)<br />
77 23<br />
2. I used the learning style belongs to me 62 30<br />
3. Used my friends learning styles 24 76<br />
4. The material in this manner is easy and clear 82 18<br />
5. I hope the rest of professors use a similar method of teaching so we can learn in a way<br />
that we prefer<br />
73 27<br />
6. Information are clear and easy 90 10<br />
7. It’s easier to teach myself that way 70 29<br />
8. There are a number of points I didn’t understand 57 44<br />
9. I prefer that the professor explain material related to their study 36 64<br />
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Questions Yes NO<br />
10. I learned a great deal 79 21<br />
11. I didn’t learn much 36 64<br />
12. I did not understand the contents of the subject related to their study because, it was<br />
difficult<br />
10 90<br />
13. I think it’s a great experience 86 14<br />
4.2.3 Feedback of students about system (TASAM)<br />
Most learners appreciated the integration of the adaptation to learning styles adopted in TASAM and<br />
the support offered by the system. All of them found that the system is user-friendly, The material in<br />
this manner is easy and clear, hope the rest of professors use a similar method of teaching so we can<br />
learn in a way that we prefer, and It’s easier to teach myself that way . High rates were given to the<br />
media format and adaptation techniques implemented in the system. The participant’s opinion to use<br />
the system in the future was very high. The feedback provided valuable positive indications of<br />
participants belonging to different learning style categories towards the system.<br />
5. Conclusion<br />
This paper described the initial development and testing of the first Arabic adaptive learning system<br />
the TASAM (The Teacher Assisting and Subject Adaptive Material). The system dynamically tailors<br />
the learning environment, using Felder-Silverman learning style Theory, to match the individual<br />
learning preferences of individuals.<br />
In this paper , with its emphasis on students of the ‘Arts and Humanities’ faculty at the King Abdul-<br />
Aziz University in Saudi Arabia , the main hypotheses postulated, regarding the main scores<br />
difference, were found to be particularly pertinent and well founded. The findings suggest that<br />
students benefit from the learning materials being adapted to suit their learning preferences. The<br />
results revealed that students have obvious different preferences for lesson presentation type. The<br />
results suggest that the learning outcomes can be improved if designers of hypermedia statistics<br />
course provide a different sequence and presentation of materials to accommodate individual learning<br />
style differences. Hence possibilities for promoting more effective learning are these solid results<br />
indicate that learning styles provide a good basis with which to adapt hypermedia to individual needs.<br />
Hypermedia design features, based on student’s learning styles, such as Adaptive taxonomy:<br />
Learning style ( LS) dimensions and Electronic media (EM) relationships for course material of<br />
statistics and linking mechanisms, have significant bearing for the future development of adaptive<br />
hypermedia systems. Feedback adaptation in the TASAM context has been studied very selectively in<br />
the e-Learning research communities. Therefore, the results of our summarizing analysis of<br />
recommendations are highly speculative and await further validation in extensive experimental<br />
studies. These experimental studies are necessary to discover the positive patterns of relations<br />
between individual LSs and the adaptable feedback parameters increasing the efficiency of<br />
interaction and learning processes. The results of experiments should obtain useful and actionable<br />
knowledge that could be used by an adaptation system of a TASAM.<br />
Findings showed that students taught using the system with adaptation to learning style performed<br />
significantly better in academic achievement than students taught the same material without<br />
adaptation to learning style (p
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Aljojo, N. & Adams, C (2010) Applying learning styles to Arabic speaking groups, International Association of<br />
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Bajraktarevic, N., W. Hall and Fullick.( 2003) Incorporating learning styles in hypermedia environment: Empirical<br />
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Briggs Myers, I. (1962). Manual: The Myers-Briggs Type Indicator. Consulting Psychologists Press, Palo Alto,<br />
CA.<br />
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Quantitative methods and approaches. IEEE Trans. Learn. Technol., 2(1): 10-22.<br />
Carver, C. A., R. A. Howard. and W. D. Lane. (1999) Enhancing Student Learning Through Hypermedia<br />
Courseware and Incorporation of Student Learning Styles. IEEE Transactions on Education. 42(1). pp. 33-<br />
38.<br />
De Bra (2000) Pros and cons of adaptive hypermedia in webbased education. Cyber Psy. Behav., 3(1): 71-77.<br />
Felder, R. M. and B. A. Soloman (2003) “Index of Learning Styles Questionnaire”, [online],<br />
http://www.ncsu.edu/felder-public/ILSdir/ilsweb.html.<br />
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Education, 78 (7), 674–681.<br />
Grigoriadou M, Papanikolaou K, Kornilakis H, Magoulas G (2001) INSPIRE: An intelligent system for<br />
personalized instruction in a remote environment, Proceedings of the Eighth International Conference on<br />
user modelling. Sonthofen, Germany.<br />
Honey, P., and Mumford, A. (1982) The Manual of Learning Styles. Peter Honey, Maidenhead<br />
Kelly, D. 2005. On the dynamic multiple intelligence informed personalization of the learning environment.<br />
University of Dublin, Trinity College, Dublin.<br />
Kinshuk. And T. Lin. (2003) Application of Learning Styles Adaptivity in Mobile Learning Environments. ASEE<br />
Annual Conference and Exposition. Nashville, Tennessee<br />
Kolb, D. A. (1984) Experiential Learning: Experience as the Source of Learning and Development. Prentice-Hall,<br />
Englewood Cliffs, New Jersey<br />
Kovalchick, A. and K. Dawson (2002) Component display theory. Retrieved 15 May 2006, from<br />
http://opencontent.org/docs/cdt.pdf.<br />
Manochehr N (2006) The influence of learning styles on learners in elearning environments: An empirical study,<br />
Computers in Higher Education Economics Revew, 18(1): 10-14.<br />
Merrill, M. D. (1994) Instructional design theory. Englewood Cliffs, N.J.: Educational Technology Publications.<br />
Pask, G. (1976b) Styles and Strategies of Learning. British Journal of Educational Psychology, 46, 128-148.<br />
Peña, C.,I. (2004) Intelligent Agents to Improve Adaptivity in a Web-Based Learning Environment. University of<br />
Girona.<br />
Peña,C.I, J.L. Marzo. and J.L. de la Rosa (2002) “Intelligent agents in a teaching and learning environment on<br />
the web”, IEEE International Conference on Advanced Learning Technologies (ICALT 2002). Kazan,<br />
Russia.<br />
Paredes, P. and P. Rodriguez. (2002) Considering Learning Styles in Adaptive Web-based Education.<br />
Proceedings of the 6th World Multi conference on Systemics, Cybernetics and Informatics en Orlando,<br />
Florida, pp. 481-485.<br />
Reigeluth, C. M. and F. S. Stein. (1983) ‘The elaboration theory of instruction’. In: .M. Reigeluth (ed.):<br />
Instructional Design Theories and Models: An Overview of Their Current Status. Lawrence Erlbaum<br />
Associates. Hillsdale, New Jersey.<br />
Trantafillou E, Pomportsis A, Georgiadou E (2002) AES-CS: adaptive educational system based on cognitive<br />
styles. In P. Brusilovsky, N. Henze and E. Millan (eds), proceedings of the workshop on adaptive systems<br />
for web-based education. Held in conjunction with AH 2002, Malaga, Spain.<br />
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908
Negotiating Doctoral Practices and <strong>Academic</strong> Identities<br />
Through the Adoption and Use of Social and Participative<br />
Media<br />
Andy Coverdale<br />
University of Nottingham, UK<br />
ttxac20@nottingham.ac.uk<br />
Abstract: This paper describes current doctoral research into how PhD students are using social and<br />
participative media (web 2.0) in their academic studies. It examines the role these media can play in identityformation<br />
and induction into academic scholarship and professional development. The highly contextualised and<br />
situated approach of this study challenges some of the dominant discourses and idealised concepts within the<br />
educational technology field to address the significant gap between the potential of web 2.0 and the reality of low<br />
rates of adoption and use. The study reconciles social media adoption and use with the self-efficacy and<br />
heterogeneity of doctoral practice. By taking an ecological approach, it recognises that doing a PhD requires the<br />
negotiation of multiple and interrelated academic and occasionally non-academic contexts. Such an approach<br />
legitimises doctoral practice beyond those related purely to thesis-development, and challenges models of<br />
doctoral education defined by a trajectory of increased participation and enculturation within a single, localised<br />
institutional research community. In addition, rather than focusing on one particular tool or platform, the study<br />
adopts a holistic perspective to social media that recognises the multiplicity, interrelatedness and transiency of<br />
web 2.0. The empirical research uses a small sample of social sciences, humanities and interdisciplinary PhD<br />
students as participants. Adopting a qualitative approach and mixed-method design, data were collected through<br />
the observation of online activities across a range of social media, participant-reported accounts, and a series of<br />
in-depth participant interviews. Activity theory is used to support a grounded and recursive approach to analysing<br />
participant-produced digital artefacts, field notes and interview transcripts through open coding and thick<br />
description. From these data, an analytical framework of interrelated object-oriented activity systems was<br />
generated with which to identify and describe shifting patterns in social media practice through key phases in the<br />
participants’ doctoral experiences, and across a range of academic contexts. Emerging findings indicate the role<br />
of social media in contributing to, and revealing, the tensions inherent in negotiating multiple and interrelated<br />
practice contexts through boundary crossing and interdisciplinary activities. The study reveals how participation in<br />
emergent online research networks and communities is enabling new forms of engagement with the research<br />
field, often beyond the immediate scope of thesis-related work, and examines how this contributes to the act of<br />
mapping the research field by providing additional insights into the socio-cultural infrastructure that underpins<br />
academic discourse. It also highlights how the development of doctoral social media practices and identity<br />
agendas are influenced by localised research cultures and often compromised by ambiguous or perceived<br />
audiences.<br />
Keywords: doctoral practices, social media, web 2.0<br />
1. Introduction<br />
This paper describes current doctoral research into how PhD students are using social and<br />
participative media (web 2.0) as part of their academic studies. It examines how these media can<br />
facilitate identity-formation and induction into research scholarship and professional development.<br />
Using an activity theory-based research design, the study takes a qualitative and situated approach to<br />
examine how PhD students adopt and use social media whilst engaging in multiple and interrelated<br />
doctoral practices.<br />
<strong>Academic</strong> practices are becoming increasingly orchestrated through the web, and social and<br />
participative media (also referred to as web 2.0) are seen as enabling increased opportunities for<br />
developing an online presence, engaging in discussion, and sharing content (Procter et al., 2010).<br />
Social media incorporates a range of web-based tools - such as blogs, wikis and social network and<br />
bookmarking sites – that support communicative, participatory and collaborative practices; core<br />
values that are seen as complementary to a number of social learning models and pedagogies<br />
(Conole, 2010). Social media and related web 2.0 practices have potentially profound implications on<br />
research scholarship, providing new forms of academic discourse, research dissemination, peer<br />
review and collaboration. Yet despite increasing interest and evidence in how these technologies can<br />
be used effectively within an educational context, there is a clear and significant disparity between<br />
their potential and the reality of adoption rates and widespread use (Selwyn, 2010).<br />
Doctoral students may be seen as representing a new generation of researchers inclined to adopt<br />
new technologies that challenge established practices. But currently, the majority do not use social<br />
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Andy Coverdale<br />
media and related online research environments in their studies, and what use there is tends to be<br />
experimental, localised and inconsistent (British Library and JISC, 2009). PhD students represent an<br />
extremely heterogeneous group; with a wide range of disciplines, ages, experiences and skills and a<br />
diverse set of research foci. This heterogeneity generally precludes generational or cultural<br />
distinctions in how they adopt and use the social web for their academic practice (British Library and<br />
JISC, 2009). Generational factors characterised by ‘digital natives and immigrants’ (Prensky, 2001)<br />
have become increasingly challenged in recent years (for example, Bennett et al., 2008). Rather, key<br />
differences in how researchers carry out and communicate their work within different disciplines or<br />
institutional settings may be more influential on how they adopt – or don’t adopt – social media<br />
(Procter et al., 2010).<br />
Learning institutions inherit the role as custodians of a PhD student’s learning process by formally<br />
inducting and integrating students within a supportive research environment through supervision,<br />
research training, and institutional support services (Chiang, 2003). Feuer et al. (2002; 8) suggest ‘a<br />
[research] culture typically grows naturally within a fairly homogeneous group with shared values,<br />
goals, and customs,’ and Deem and Brehony (2000) argue PhD students are far more likely to be<br />
influenced by academic cultures specific to their discipline rather than any so called ‘research<br />
cultures’ that may be cultivated by themselves or through institutional training programmes. A<br />
community of practice is frequently adopted as a metaphor for students’ socialisation into an<br />
institutional and disciplinary community of scholars (for example, Janson and Howard, 2004). Such<br />
communities provide a social regulation of the learning process. Wenger (1998) describes practice as<br />
a dialectic relationship between the increasing participation in the community and the interpretation of<br />
signs and familiarity with discourse that reify that participation.<br />
However, increasingly holistic perspectives of doctoral education recognise the multiple activities that<br />
PhD students are engaged in. Cumming (2010) describes a doctoral enterprise of mutually inclusive,<br />
interrelated practices describing curricular, pedagogical, research and work-based activities.<br />
Cumming’s model indicates doctoral practices are in a state of flux, embedded within a diverse range<br />
of relationships, networks, resources and artefacts between participants, the academy, and the wider<br />
research community. McAlpine et al. (2009) make the distinction between ‘primary’ and ‘secondary’<br />
research foci in which a range of formal and informal activities are seen as ‘doctoral-specific’ or<br />
‘academic-general’. Recent neo-liberal and knowledge economy agendas have been seen as<br />
instrumental in transforming doctoral education from a scholarship model to a training model, in which<br />
the acquisition of a set of research skills and methods is given precedence over traditional values<br />
defining the PhD as intellectual, theoretical and critical enquiry (Thomson and Walker, 2010).<br />
Scholarly discourse is culturally embedded within traditional forms of research dissemination<br />
dominated by peer-reviewed journal articles, conference papers, posters and presentations (British<br />
Library and JISC, 2009). Their pre-eminence means they remain the core currency with which<br />
academic status is recognised. Yet postgraduate study traditionally combines formally structured and<br />
informal community-based learning (Brooks and Fyffe, 2004). Increased independence and<br />
responsibility of postgraduate study requires students negotiating shifts in academic authority. Chang<br />
et al. (2008) identify the concerns over academic integrity in Web 2.0 activities, highlighting the<br />
tensions that can arise between students’ desire to engage in ‘student-based pedagogies’ and their<br />
dependability on authoritative sources.<br />
In response to these key issues, the following research questions were identified:<br />
How do PhD students use social media in their doctoral studies?<br />
How does the use of social media enable and define academic identities?<br />
2. Methodology<br />
Research Design<br />
Activity theory provides a systematic approach to examining and understanding complex, real-world<br />
learning (Nardi, 1996). It provides a manageable framework with which to organise and examine<br />
comprehensive data sets representing authentic participant experiences by formulating and<br />
describing how activities and their settings evolve over time (Yamagata-Lynch, 2010).<br />
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Andy Coverdale<br />
The unit of analysis is the activity system. This is defined by its object, which Engeström (1995)<br />
describes as representing a horizon of possible actions. Leont’ev’s activity system (Fig.1) extends<br />
Vygotsky’s notion of tool mediation, to include social and cultural components. Engeström’s (1987)<br />
‘third generation’ of activity theory develops this further by recognising multiple and interrelated<br />
activity systems, in which emergent objects can be partly shared, fragmented and contested.<br />
Figure 1: Based on Engeström (1987)<br />
For Engeström (1983), activity theory does not offer ready-made procedures for research, but rather<br />
provides a conceptual framework for developing an ecological perspective on human activity,<br />
providing the means of studying human actions and interactions with artefacts within a historical,<br />
cultural and environmental context. In contrast to the largely interventionist and collaborative<br />
approaches associated with Engeström’s work, this study adopts a largely descriptive approach,<br />
developing activity systems as a heuristic to facilitate understanding of the activities enacted by a<br />
cohort of participants.<br />
Activity theory provides a procedural and systematic method for revealing and examining interrelated<br />
incentives, disincentives, opportunities and barriers through identifying systemic contradictions and<br />
tensions rooted in the socio-cultural components of specific activity systems (Yamagata-Lynch, 2010).<br />
Contradictions are systemic sources of influence that exist outside of, and across, multiple activities<br />
within the subject’s context. These influence the tensions that subjects encounter while participating in<br />
an activity, stimulating or disrupting their abilities to attain the object.<br />
Using activity theory requires a commitment to understanding things from the learner’s viewpoint.<br />
Activity includes both observable experiences and cognitive actions, and is best explored through a<br />
qualitative research design using mixed methods associated with naturalistic inquiry; observations,<br />
interviews and collecting of artefacts. Nardi (1996) advocates a prolonged engagement with<br />
participants to determine broad longitudinal patterns of activity rather than narrow episodic actions<br />
with which to reveal the individual trajectories. The twelve-month observational period, alongside<br />
historical accounts of participants’ prior experience and intended future use of social media, ensured<br />
a sufficient timeframe to identify key changes within multiple interrelated object-oriented activities.<br />
Six participants were selected from sampling various traditional school-based and departmental<br />
research communities, and doctoral training centres at a number of universities. The following profiles<br />
present a summary of the participants. In accordance with ethical procedures, participant anonymity is<br />
assured by using aliases.<br />
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Andy Coverdale<br />
A former interdisciplinary postgraduate student, Emily is in her 2nd year at a doctoral training<br />
centre exploring spiritual technology. A self-confessed social media sceptic, she has cautiously<br />
engaged in blogging and using Twitter.<br />
James is a part-time student studying for a Humanities PhD. He set up several blogs and Twitter<br />
to initially connect with specialist online communities for his research into collecting cultures, but<br />
has since used these to establish connections with other researchers in his field.<br />
Hannah is a 3rd year PhD English student and an early adopter of social networking sites. More<br />
recently, she has become a prolific user of Twitter and she set up a PhD blog to develop a<br />
professional online profile. Hannah is also engaged in social media activities with a number of<br />
activist and special interest student groups.<br />
Chris is a 2nd year PhD at an interdisciplinary doctoral training centre examining approaches to<br />
using technology as advocacy for people with learning disabilities. With an arts and teaching<br />
background, he has retained a web-based network of previous work contexts.<br />
Rebecca is a 2nd year doctoral training centre student with a design and entrepreneurial<br />
background. She has used a range of social media for first time to establish connections between<br />
academic and professional networks. She was also instrumental in establishing the Google group<br />
and external facing group blog for the doctoral training centre.<br />
Paula, a 4th year humanities student at a Russell Group university, set up a Facebook group that<br />
was to become instrumental in creating an international network of doctoral students in her field.<br />
She has also used social media to engage key communities as part of her fieldwork, and to<br />
support a number of interdisciplinary student initiatives and an external internship project.<br />
Data Collection and Analysis<br />
The study adopted a holistic perspective of social media activity based on a number of key<br />
assumptions:<br />
<strong>Academic</strong>s who engage in using social media often use multiple tools and platforms<br />
Underlying technologies (for example, hypertext and RSS) and related processes (such as<br />
aggregation, subscription and tagging) provide persistent forms of interconnectivity between<br />
different social media<br />
The adoption and use of social media is transient in nature, subject to changes in technological,<br />
social and cultural trends<br />
Membership of academic communities and networks formed through, or supported by, social<br />
media tend to be interrelated and overlapping in nature<br />
Participants’ social media activities consisted primarily of using personal and group blogs, social<br />
networking sites, microblogging and content sharing sites. Specific social media were selected as<br />
sites for observation in agreement with each participant in accordance with ethical procedures.<br />
Observable data were defined as that resulting in new or modified digital artefacts, such as a blog<br />
post or a tweet, and semi-permanent features such as profiles. Participants also submitted links to<br />
any additional activities on sites not observed by the researcher (e.g. commenting on other blogs).<br />
Field notes were taken to examine contextual information regarding individual, community, and<br />
institutional factors, and participants’ relational values within their various online communities and<br />
networks (such as those identifying location, academic disciplines and hierarchies). Three individual<br />
90-minute interviews were conducted with each participant at roughly four-month intervals, using a<br />
semi-structured format of open-ended questions. All interviews were recorded and fully transcribed.<br />
Multiple object-oriented activity systems were drafted and refined throughout the study in an iterative<br />
process between key stages of observation and participant interviews. All digital artefacts were<br />
logged and codified, and key exemplars were selected as sources of reference and prompts during<br />
interviews. Rather than using activity systems to pre-define the coding process, a constant<br />
comparative method (Glaser and Strauss, 1967) of open coding was adopted to provide an inductive<br />
and systematic process of examining the data. At each key stage, initial codes were formed, refined<br />
and merged until a point of saturation was reached, after which a process of axial coding was used to<br />
develop the larger categories or themes on which the activity systems were based. Thick description<br />
from field notes and interview data helped develop participant narratives from which patterns of social<br />
media adoption and use could be determined.<br />
912
3. Findings<br />
Andy Coverdale<br />
With the final set of participant interviews forthcoming, data analysis is ongoing at the time of writing.<br />
The following findings are therefore to be considered as emergent and not fully formed. Key<br />
discussions around emerging themes and implications for the remainder of the study and are<br />
presented in the next section.<br />
Localised and Distributed Research Cultures<br />
<strong>Academic</strong> cultures, evident in participants’ pre-doctoral and current institutional environments, have<br />
shown to have significant influence on the role of social media in facilitating established and emergent<br />
peer networks. Either through choice or through programme requirements, participants have also<br />
engaged in additional and varying practice contexts external to thesis-specific commitments, including<br />
internships and work placements, and participation in student initiatives and special-interest groups.<br />
This has required them to negotiate a wide range of practice contexts that have included<br />
ethnographic, entrepreneurial and activist agendas.<br />
Paula’s direct transition from Masters to PhD within the same university department ensured<br />
continuity with an established peer group, replicated in her Facebook group, which channelled the<br />
occasional, inconsistent and fragmented academic-related discussion within the mainstream chat into<br />
a bounded, recognisable and purposeful community. For Paula, subsequent network development<br />
through this and other social media (especially Twitter) corresponded with her increasing participation<br />
in the conferencing circuit, as the group quickly extended beyond the geographical limits of the<br />
university campus to attract considerable numbers of postgraduate students worldwide.<br />
In comparison, Hannah’s doctoral experience was far less smooth. Obliged to follow her supervisor to<br />
a different university, to be then transferred across several departments, she was denied the<br />
opportunity to develop a sustainable relationship with a supportive research community. Crucially, this<br />
reinforced her reliance on previous peer groups from her former university, particularly strengthening<br />
ties through her established blogging community. Similarly Chris, with strong reservations about the<br />
‘business-orientated’ focus of his doctoral training centre, actively sought to participate in alternative<br />
teaching and learning spaces aligned with fees and cuts protests, establishing links through with an<br />
emerging and interdisciplinary network of radical academics. He saw the explicit connections revealed<br />
through his blogging and social networking activities as instrumental in establishing a left-field profile<br />
and dissenting voice.<br />
This contrasts with Rebecca’s close affinity with the research culture and agenda of her doctoral<br />
training centre, embracing its entrepreneurial spirit and the opportunities for establishing key<br />
connections with external design-based companies early in her PhD. She was active in promoting<br />
social media initiatives within the centre, participating regularly in the student Google group and<br />
helping establish an externally facing group blog. James’s attempts at establishing a sustainable<br />
online platform with his departmental colleagues proved less fruitful. Returning to academia after a<br />
long break, his part-time mode and requirement to travel long-distance to his university left him<br />
isolated from his departmental research community. Increasingly drawn to seeking other doctoral<br />
students online, James found emergent academic communities oriented around Twitter hashtags and<br />
the Tumblr blogging network.<br />
Research Scope, Foci and Peripherality<br />
Participants have used various indicators with which to understand the scope and nature of their<br />
doctoral enquiry. Literature reviews and the conference circuit have constituted primary contexts for<br />
participants to map their research field and initiate a process of locating themselves and their<br />
research. Understanding how the scope of doctoral enquiry may be represented and conceptualised<br />
through social media practice requires an approach which recognises it is implicit not only in the<br />
content of participants’ digital artefacts, but also in the content they curate and share (links, retweets<br />
etc.), and in the identifiable communities and networks they participate.<br />
Delimitations regarding scope and peripherality are traditionally defined by disciplinary boundaries,<br />
and to an extent all participants described themselves as interdisciplinary. In her initial experiences of<br />
conference networking, Emily found it difficult locating people with similar interdisciplinary ‘footprints.’<br />
913
Andy Coverdale<br />
Whilst new initiatives in her doctoral training present a new vision of doctoral education, they do not<br />
necessarily support the academic infrastructure appropriate for effective dissemination and<br />
networking that traditional disciplines have had years to evolve. Taking a more optimistic view,<br />
Rebecca values the shared attitudes of an emerging culture of interdisciplinarity, and how they have<br />
initiated new ways of working and communicating, recognising the potential contribution of social<br />
media. Chris believes the fluid, multicontextual nature of social media is ideally suited to the<br />
challenges of his interdisciplinary practice, enabling individual practitioners like him to both coalesce<br />
around and transcend shifting communities of practice and social aggregates.<br />
In contextualising the research scope within the trajectory of the doctoral programme, the inclination<br />
to continue exploring the research field is countered by the necessity to ‘focus in,’ as research<br />
questions and methodologies become formalised. Participants consistently expressed concerns about<br />
sharing work directly linked to thesis development online, for fear of disclosure or revealing academic<br />
naivety. Consequently, Hannah has been more inclined to blog about peripheral topics in her<br />
research field, or examine wider socio-cultural and political issues that underpin her core topic.<br />
Relating wider or peripheral contexts with thesis-focussed work has not only enable her to engage a<br />
wider academic audience, but has also contributed to the later stages of her PhD, as it has become<br />
necessary to evaluate research findings, and formalise discussions and conclusions.<br />
Identity Management and Boundary Negotiation<br />
The data indicate commonalities in the memberships of academic networks across different social<br />
media. Some participants have attempted to make clear distinctions between online spaces for<br />
recreational and social networking and those for their studies, and most have developed a<br />
‘centralised’ site (usually a blog) with which to link distributed media. Hannah specifically set up her<br />
PhD blog at the start of her third year to develop a more coherent and ‘professional’ online research<br />
persona.<br />
With multiple blogs, Chris saw his Twitter account as the ‘heartbeat’ of his social media practice: ‘the<br />
place where most of my online activities collide.’ For several of the participants, this aspect of Twitter<br />
networks has been a particular concern, as followers and followees represent potentially conflicting<br />
and problematic social aggregates, and content related and conversational factors – such as<br />
swearing, use of slang and academic lingo, radical views, and trivialised content – are seen as having<br />
the potential to ‘interfere’ or conflict with the sensibilities of overlapping audiences. Paula has been<br />
careful not to be ‘over-opinionated’ in her tweets, generally adopting a neutral persona, whilst Chris<br />
has to modify some of the more outspoken nature of his tweeting when colleagues from his doctoral<br />
training centre began following him.<br />
Despite the rhetoric around the ‘participatory’ web, the generally low levels of interaction in this study<br />
have indicated that non-interactive aspects of social media play a crucial role. Social media, and how<br />
they are appropriated, have provided wide-ranging levels and orientations of interaction, discussion<br />
and feedback. Participants’ audience perceptions have been integral to these activities, and have<br />
been based as much on an imagined social context as on an informed or experiential understanding.<br />
Participants tend to transfer (often perceived) audiences from one social media to another. Most for<br />
example, assumed that people from their identifiable networks such as Twitter make up most of their<br />
blogging audience. Similar assumptions also relied on corresponding relations in the physical world.<br />
The participants expressed real concerns over the ambiguity of social media audiences, particularly<br />
around blogging. By choosing to use social media, they have demonstrated a commitment to engage<br />
in communication and dissemination processes that are more public, distributed, and potentially<br />
uncontrollable. Their needs to identify and engage with real or imagined audiences is seen as<br />
instrumental in the decisions they made about the content, style and tone of their social media<br />
activities and output. When they blog, tweet and create other digital artefacts across interrelated<br />
platforms and audiences, practice and identity agendas are further compromised whenever those<br />
audiences are unknown or ambiguous.<br />
Mapping the Research Field<br />
As discussed previously, the act of mapping the research field, and ‘locating’ or ‘positioning’ oneself<br />
within the research field is implicit in doctoral practice, particularly in the processes of reviewing<br />
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Andy Coverdale<br />
literature and conferencing. Engagement in social media encourages and supports an approach to<br />
academic enquiry that links the discourse, arguments and perspectives with the contextual and social<br />
dynamics of the research field. Web 2.0 environments have the potential to provide access to the<br />
personal traits, professional circumstances and social relations that underpin academic discourse,<br />
and in doing so, make the nuances, cliques and hiearchies of faculty and the wider academic field<br />
more explicit, potentially reinforcing or challenging assumptions based on offline and formal academic<br />
discourse.<br />
Rebecca suspects that some of the insights she has gained from following several academics through<br />
social media give her the ‘edge’ over other doctoral students who may not be as well connected. As<br />
she has become increasingly participative and engaged herself, social media have also revealed her<br />
own emerging positioning and allegiances in the discursive environment. Chris suggests this more<br />
informed perspective has helped him ‘signpost’ key arguments and their proponents. Exploiting this<br />
‘insider knowledge’ is dependent on the nature of visibility and interaction fellow academics choose to<br />
engage in. Hannah greatly values academics who embrace the informality of social media, presenting<br />
a richer, more authentic voice by disclosing activities, interests and beliefs on matters external to, or<br />
on the periphery of, their core research interests. Such representational approaches have influenced<br />
Hannah’s own social media practices and the ways in which she presents herself online.<br />
Observational data from this study suggests that whilst relations within local research communities<br />
are heavily influenced by departmental roles, non-localised academic networks formed largely<br />
through the web are strongly stratified along hierarchical reputations (i.e. individuals indicating a<br />
tendency to communicate with academics of equal or equivalent academic status). Participants have<br />
expressed conscious decisions to engage in networking strategies that may lead to opportunities to<br />
‘be on the radar’ of senior, respected and influential academics in their field, with the view that they<br />
may possibly engage in direct discussion.<br />
4. Discussion<br />
Social media are enabling access to emerging online research networks and communities within,<br />
across and outside of departmental and institutional boundaries, yet collocated research<br />
environments have shown to be highly influential in determining how and why PhD students begin or<br />
continue to engage in academic peer networks. The boundary crossing and interdisciplinary activities<br />
demonstrated by the participants of this study would seem to support the need to adopt holistic<br />
perspectives of doctoral education.<br />
All the participants have broadly followed a trajectory that has seen them increasingly engaged in<br />
activities online through multiple and distributed social media and typically overlapping online<br />
communities and networks, requiring them to manage their own status reputation and identity within<br />
and across different socio-technical and academic contexts. The identity management and boundary<br />
negotiation inherent in their social media practices are manifest in decisions related not only to their<br />
digital outputs, but also in their profiling strategies, the links they create across different platforms, and<br />
the memberships of their online communities and networks.<br />
Becher and Trowler (2001) use the metaphor of academic tribes and territories to explore the<br />
relationship between the normative mode of disciplinary and professional contexts, and the<br />
operational mode of academic participation and social interaction. It is into this landscape that<br />
doctoral students must orient themselves, and seek to establish their own scholarly identities in the<br />
contested academic territory (Thomson and Kamler, 2010). In contrast to the primarily territorial<br />
possessions defined by their institutional departments and training centres, participants have<br />
demonstrated tribal tendencies which operate in a state of flux through convergent and divergent<br />
patterns of mutuality and fragmentation inherent in academic migration, interdisciplinarity and multiple<br />
memberships. The tension between the potential for curiosity and expansive learning, and the<br />
legitimating forces of enculturation is manifest in how they appropriate research foci and frameworks,<br />
epistemologies, tools, methods and norms of enquiry. The participants’ use of social media has been<br />
shown to be instrumental in making these ongoing decisions explicit to a distributed research<br />
community, and in doing so, is inherent in the processes of socialisation and identity production of<br />
their doctoral practices.<br />
Even within the small number of participants, levels of critical and reflective thinking about how they<br />
used social media varied considerably. Dissemination of the activity systems analysis has facilitated<br />
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Andy Coverdale<br />
the participant interviews, and further dissemination will play an increasing role in the remaining<br />
participant interviews. enabling a negotiated understanding of their use of web 2.0. Outside the<br />
limitations of the researcher-participant relationship described here, opportunities for a shared, critical<br />
and reflective dialogue should be seen as important for the development of effective social media<br />
practices.<br />
References<br />
Becher, T. and Trowler, P. R. (2001) <strong>Academic</strong> tribes and territories (2nd Ed.) Buckingham: Open University<br />
Press.<br />
Bennett, S., Maton, K. and Kervin, L. (2008) “The ‘digital natives’ debate: A critical review of the evidence”, British<br />
Journal of Educational Technology, Vol. 39, No. 5, pp. 775-786.<br />
British Library and JISC (2009) “Researchers of tomorrow: A three year study tracking the research behaviour of<br />
'Generation Y' doctoral students. Interim Research Report 1: Summary Report”. London: Education for<br />
Change.<br />
Brooks, C. and Fyffe, J. (2004) “Are we comfortable yet? Developing a community of practice with PhD students<br />
at the University of Melbourne”, Ascilite Conference, Perth.<br />
Chang, R., Kennedy, G. and Petrovic, T. (2008) “Web 2.0 and user-created content: Students negotiating shifts in<br />
academic authority”, Ascilite Conference, Melbourne.<br />
Chiang, K.-H. (2003) “Learning experiences of doctoral students in UK universities”, International Journal of<br />
Sociology and Social Policy, Vol. 23, No. 1-2, pp. 4-32.<br />
Conole, G. (2010) “Facilitating new forms of discourse for learning and teaching: harnessing the power of web<br />
2.0 practices”, Open Learning, Vol. 25, No. 2, pp. 141-151.<br />
Cumming, J. (2010) “Doctoral enterprise: a holistic conception of evolving practices and arrangements”, Studies<br />
in Higher Education, Vol. 35, No. 1, pp. 25-39.<br />
Deem, R. and Brehony, K. J. (2000) “Doctoral students’ access to research cultures – are some more unequal<br />
than others?”, Studies in Higher Education, Vol. 25, No. 2, pp. 149-165.<br />
Engeström, Y. (1987) Learning by expanding: An activity-theoretical approach to developmental research.<br />
Helsinki: Orienta-Konsultit.<br />
Engeström, Y. (1993) Developmental studies of work as a testbench of activity theory. In S. Chaiklin & J. Lave<br />
(Eds.), Understanding practice: Perspectives on activity and context. Cambridge: Cambridge University<br />
Press, pp. 64-103.<br />
Engeström, R. (1995) “Voice as communicative action”, Mind, Culture, and Activity, No. 2, pp. 192-214.<br />
Feuer, M. J., Towne, L. and Shavelson, R. J. (2002) “Scientific culture and educational research”, Educational<br />
Researcher, Vol. 31, No. 8, pp. 4-14.<br />
Janson, A. and Howard, L. (2004) “The odyssey of PhD students becoming a community of practice”, Business<br />
Communication Quarterly, Vol. 67, No. 2, pp. 168-181.<br />
McAlpine, L., Jazvac-Martek, M. and Hopwood, N. (2009) “Doctoral student experience: Activities and difficulties<br />
influencing identity development”, International Journal for Researcher Development, Vol. 1, No. 1.<br />
Nardi, B. A. (1996) Activity theory and human-computer interaction. In B. A. Nardi (Ed.), Context and<br />
consciousness: activity theory and human-computer interaction, Cambridge, MA: MIT Press, pp. 69-103.<br />
Prenksy, M. (2001) “Digital natives, digital immigrants”, On the Horizon, Vol. 9, No. 5, pp. 1-6.<br />
Procter, R., Williams, R. and Stuart, J. (2010) “If you build it, will they come? How researchers perceive and use<br />
web 2.0”, London: Research Information Network.<br />
Selwyn, N. (2010) “The educational significance of social media – a critical perspective”, Ed-Media conference<br />
2010, Toronto.<br />
Strauss, A. and Corbin, J. (1998) Basics of qualitative research: Techniques and procedures for developing<br />
grounded theory (2nd Ed.). Thousand Oaks, CA: Sage Publications.<br />
Thomson, P. and Walker, M. (2010) Doctoral education in context: The changing nature of the doctorate and<br />
doctoral students. In P. Thomson & M. Walker, The Routledge Doctoral Student’s Companion. London:<br />
Routledge. 9-26.<br />
Wenger, E. (1998) Communities of Practice: Learning, meaning and identity, Cambridge: Cambridge University<br />
Press.<br />
Yamagata-Lynch, L. C. (2010) Activity systems analysis methods: Understanding complex learning<br />
environments. New York: Springer.<br />
916
Enabling Disruptive Technologies for Higher Education<br />
Learning and Teaching<br />
Michael Flavin<br />
The Open University, Milton Keynes, UK<br />
The IFS School of Finance, London, UK<br />
m.flavin@open.ac.uk<br />
mflavin@ifslearning.ac.uk<br />
Abstract: Higher Education Institutions (H.E.I.s) have invested significantly in technologies for learning and<br />
teaching, with Virtual Learning Environments (V.L.E.s) being more or less universal (Britain and Liber 2004).<br />
However, technologies provided by H.E.I.s have not been universally successful in terms of adoption and usage.<br />
Meanwhile, both students and lecturers use a range of technologies not controlled by H.E.I.s to enhance their<br />
learning and teaching on one hand, their social lives on the other, and to blur the boundaries between the two.<br />
There is therefore a need to understand how non-institutional technologies influence learning and teaching, and<br />
to understand how they can be incorporated into institutional contexts. In order to address this issue, this<br />
research investigates how H.E.I.s can engage constructively with “disruptive technologies” (Christensen 1997).<br />
Disruptive technologies in the context of this research are technologies that are not designed explicitly for<br />
learning and teaching, but which transpire to have learning and teaching potential. The research uses Activity<br />
Theory and Expansive Learning (Engestrom 1987, 2001) and the Community of Practice theory (Lave and<br />
Wenger 1991, Wenger 1998) as the primary lenses through which to analyse the impact of disruptive<br />
technologies. The research uses questionnaires and interviews in its pilot study phase to identify the technologies<br />
people use, the purposes for which they use them, and the extent to which uses of technology may be regarded<br />
as disruptive. The research is also interested in how disruptive technologies impact on activity systems<br />
(Engestrom 1987, 2001), and interested in how disruptive technologies impact on online identity formation. The<br />
findings suggest that a more bottom-up and less top-down approach to the implementation of technologies to<br />
support learning and teaching in H.E.I.s is more likely to lead to the enhanced adoption of technologies.<br />
Moreover, the findings suggest that users create their own meanings for technologies. In addition, the findings<br />
suggest that learners’ uses of technologies blur the lines between work, study and recreation, which carries<br />
implications for where learning takes place, the means by which it is delivered, and the power relations that<br />
operate within a learning and teaching situation.<br />
Keywords: disruptive technology; expansive learning; community of practice; eLearning<br />
1. Introduction<br />
H.E.I.s in the UK have invested significantly in technologies for learning and teaching, with Virtual<br />
Learning Environments (V.L.E.s) being more or less universal (Britain and Liber 2004). However,<br />
technologies provided by H.E.I.s have not been universally successful in terms of adoption and usage<br />
(Selwyn 2007; Conole et al. 2008; Blin and Munro 2008). Meanwhile, both students and lecturers use<br />
a range of technologies not owned or controlled by H.E.I.s to enhance their learning and teaching,<br />
and their social lives, and to blur the boundaries between the two (Conole et al. 2008).<br />
A number of researchers anticipated that the use of technology in learning and teaching “would<br />
transform and disrupt teaching practices in Higher Education” (Blin and Munro 2008, p.475; Sharples<br />
2003). However, this has tended not to happen. There is therefore a need to understand how<br />
technologies used outside formal educational contexts shape learning, and how they can be<br />
effectively incorporated into formal structures for supporting learning and teaching. In order to address<br />
this issue, this paper investigates how H.E.I.s in the UK can engage constructively with “disruptive<br />
technologies” (Christensen 1997).<br />
2. Disruptive technology<br />
Disruptive technologies are technologies that disrupt established practices. Conversely, “sustaining<br />
technologies” are technologies that enhance performance along pre-established lines, as Christensen<br />
(1997) outlines:<br />
What all sustaining technologies have in common is that they improve the performance<br />
of established products… Disruptive technologies bring to market a very different value<br />
proposition than had been available previously… Products based on disruptive<br />
technologies are typically cheaper, simpler, smaller, and, frequently, more convenient to<br />
use. (Christensen 1997, p. xv)<br />
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Michael Flavin<br />
In a subsequent work, Christensen and Raynor (2003) change the term “disruptive technology” to<br />
“disruptive innovation”, arguing that the disruption is not an intrinsic feature of the technology, but is<br />
determined by practices within the organisation confronted by the innovation. Disruption, therefore,<br />
emerges from usage. This paper, however, uses the term “disruptive technology” for clarity’s sake, as<br />
the research is fundamentally interested in technologies for learning and teaching.<br />
Christensen (2006) argues that it is not the case that innovators have mastery over a technology,<br />
whereas established providers don’t. Instead, the established provider finds that the new technology<br />
does not fit within its business model. Hence, it is undesirable, not unattainable. To apply this principle<br />
to technology-enhanced learning in H.E., H.E.I.s have no technical issues with setting up social<br />
networking technologies. Existing, institutional V.L.E.s have chat facilities. However, students are<br />
electing to have their discussions elsewhere. It may be that students have already established an<br />
online presence and identity via existing social networking technologies and therefore feel no need to<br />
have a further online presence in an institutional V.L.E.. It may also be the case that institutional<br />
V.L.E.s are perceived as less attractive and less interesting environments than the more popular<br />
social networking technologies. In addition, students may prefer to hold discussions in environments<br />
where the institution has no control, and no means of monitoring usage. Moreover, students may be<br />
opting to blur the boundaries between a range of social, work and educational activities; this was one<br />
of the conclusions drawn by Conole et al. (2008), in their survey of 427 students.<br />
In Disrupting Class (2011), Christensen et al. take Disruptive Innovation theory and apply it to the<br />
school system in the U.S., arguing that schools’ implementation of technology-enhanced learning has<br />
followed the Sustaining Innovation path, instead of prompting a fundamental rethink of learning and<br />
teaching: “Schools have crammed the computers into the existing teaching and classroom models.<br />
Teachers have implemented computers in the most commonsense way – to sustain their existing<br />
practices and pedagogies rather than to displace them” (p. 84). In this sense, Christensen’s argument<br />
repeats the research findings of Blin and Munro (2008) in their study of technology-enhanced learning<br />
in higher education. Where Blin and Munro conclude, “although use of the V.L.E. is widespread<br />
within the university, little disruption of teaching practices… has occurred” (2008, p. 488), Christensen<br />
argues, “traditional instructional practices have changed little despite the introduction of computer and<br />
other modern technologies” (2011, p. 83).<br />
Christensen concludes by arguing that disruption works not by confronting established practice, but<br />
by doing something new: “A major lesson from our studies of innovation is that disruptive innovation<br />
does not take root through a direct attack on the existing system. Instead, it must go around and<br />
underneath the system” (p. 243). Hence, applying technology-enhanced learning within established<br />
pedagogic models is a mistake, because the technology gets contorted to suit the existing pedagogy,<br />
and thus only a small portion of the learning and teaching potential of the technology is realised.<br />
3. The Community of Practice<br />
The term Community of Practice was coined originally by Lave and Wenger (1991), who observed a<br />
range of different learning communities, including Yucatan midwives, Liberian tailors, and Alcoholics<br />
Anonymous in the United States. Lave and Wenger found that learning had a similar structure in each<br />
case. Individual learners start on the periphery of communities and travel towards the centre. Good<br />
progress relies on a supportive structure within the community.<br />
Subsequently, Wenger (1998) argues that learning is about the formation of an identity rather than the<br />
acquisition of a product, and focuses on learning as social participation. Wenger also argues that<br />
learning is an unavoidable aspect of existence, is ongoing, and “may use teaching as one of its many<br />
structuring resources” (p. 267). Recognising that learning is not contained in a classroom, we begin to<br />
recognise how technology can facilitate effective learning, irrespective of the learner’s location (a<br />
point also made by Koszalka and Ntloedibe-Kuswani [2010]) .<br />
Wenger further argues that learning is controlled by the learning community, not by the external<br />
drivers that prompted the formation of the learning community and adds, “Learning cannot be<br />
designed. Ultimately, it belongs to the realm of experience and practice” (1998, p. 225). He later<br />
argues “Learning is a matter of imagination” (p. 227) and: “In a world that is not predictable,<br />
improvisation and innovation are more than desirable, they are essential” (p. 233). Therefore, learning<br />
for Wenger is a creative process, not classroom bound, and an inevitable, ongoing fact of human<br />
experience.<br />
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Michael Flavin<br />
The Community of Practice theory is relevant to this research because the research is interested in<br />
how the disruptive use of technologies blurs boundaries between working and recreational identities.<br />
Moreover, in arguing that learning is controlled by the learning community (“Even when a community<br />
of practice arises in response to some outside mandate, the practice evolves into the community’s<br />
own response to that mandate” [1998, p. 80]), Wenger agrees with Engestrom (1987), who writes,<br />
“The instructor’s task and the learner’s perceived task are seldom the same thing.” This research is<br />
interested in how the different components of an activity system (see below) interact dialectically to<br />
produce new activity systems and new knowledge. Communities of learners construct knowledge,<br />
understanding and identities which, themselves, are dynamic rather than immutable.<br />
4. Activity theory and expansive learning<br />
The theory of Expansive Learning (Engestrom 1987) derives from Activity Theory (Leont’ev [1981]),<br />
which was first formulated from Vygotsky’s (1978, 1997 [1927]) theory of human development. Activity<br />
Theory argues that human actions are not a direct transmission between subject and object, but are<br />
mediated through the use of (broadly defined) tools.<br />
Vygotsky (1978) represented the first generation model of human activity as a simple triangle.<br />
Mediating Artefact (Tools)<br />
Subject Object Outcome<br />
Figure 1: First-generation activity system (based on Vygotsky 1978).<br />
Vygotsky’s model illustrates his theory that human beings do not interact directly with their<br />
environment. Instead, they use tools (including signs and codes as well as physical apparatus) as<br />
mediators. Engestrom (1987) developed the expanded model of human activity (the activity system)<br />
to include and highlight the collaborative nature of human activity by adding social elements to<br />
Vygotsky’s original model of human activity, as shown in Figure 2.<br />
The bottom row of the triangle (the layer added by Engestrom) features the rules, the community, and<br />
the division of labour as its nodes: “The rules element represents the norms, expectations, and<br />
conventions that constrain and influence the means by which an activity is carried out” (Greenhow<br />
and Belbas 2007, p. 367). Community refers to the environment in a broad sense, and the division of<br />
labour node represents who does what in an activity, thereby illustrating both the distribution of tasks,<br />
and the hierarchy of power.<br />
There can, however, be contradictions in the interaction of the nodes, and it is these contradictions<br />
that Engestrom (1987, 2001) identifies as significant in Expansive Learning, as the contradiction can<br />
enable the construction of new knowledge: “When an activity system adopts a new element from the<br />
outside …, it often leads to an aggravated secondary contradiction where some old element (for<br />
example, the rules or the division of labor [sic]) collides with the new one. Such contradictions<br />
generate disturbances and conflicts, but also innovative attempts to change the activity” (2001, p.<br />
137). For example, a lecturer (subject) works with students (objects) with the intended outcome of<br />
high-quality learning. Technology (tools) can be used to facilitate the learning. However, if a new tool<br />
is available, over which the students (rather than the lecturer) have mastery, then this may require<br />
new practices within the activity system in order for the object of high-quality learning to be<br />
accomplished. The lecturer may have to relinquish some of their authority (the “rules” and “division of<br />
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Michael Flavin<br />
labour” nodes) in order to enable enhanced learning. The analysis overlaps with Christensen’s<br />
Disruptive Technology theory (1997) in the sense that a new technology can disrupt existing practices<br />
(thereby risking rejection), but also that the new technology can go on to change the practice itself.<br />
Rules<br />
Tools<br />
Subject Object Outcome<br />
Community Division of Labour<br />
Figure 2: Second generation activity system (based on Engestrom 1987)<br />
A feature of Engestrom’s approach is that tools do not need an instruction manual: “A tool always<br />
implies more possible uses than the original operations that have given birth to it” (1987), and “the<br />
material form and shape of the artifact [sic] have only limited power to determine its epistemic use”<br />
(2007a, pp. 34-35). This leads Engestrom to conclude, “In Expansive Learning… reconfiguration of<br />
given technologies by their users is essential” (2007a, p. 35). Engestrom’s argument implies that<br />
people establish the meanings of technologies through their uses of them. Meaning is not constrained<br />
by design. Moreover, and in common with Wenger (1998, pp. 227, 233) Engestrom suggests learning<br />
requires imagination, improvisation and innovation.<br />
Expansive Learning and the Communities of Practice theory agree that learning involves identity<br />
formation. Engestrom (2007b) further agrees with Wenger (1998) by arguing that the Communities of<br />
Practice model sees learning as “an inevitable aspect of all productive practices, not a specific<br />
process mainly or exclusively limited to schools and other institutions of formal learning” (2007b, p.<br />
41). However, Engestrom sees a different model of learning emerging, one in which learning is<br />
equally inevitable. He promotes knotworking, defined as collaborative work without clear rules or a<br />
hierarchy (2007b, p. 44).<br />
5. Research methodology<br />
The main research question this study is focused on is to understand how H.E.I.s can engage<br />
constructively with disruptive technologies for learning and teaching. In order to investigate this issue,<br />
a pilot study with a sample size of 28 was designed. The purpose of the study was to explore the<br />
following questions: (1) what technologies are participants aware of? (2) What do participants use<br />
technologies for? (3) To what extent do participants use individual technologies for more than one<br />
purpose? (4) To what extent do participants construct their own meanings for technologies? (5) To<br />
what extent are technologies used disruptively? The questionnaires included tick box questions, and<br />
longer questions inviting participants to be more reflective. Questionnaires were used for this study in<br />
order to obtain base line data about the uses of technology for learning and teaching, and the uses of<br />
technology for other purposes. Questionnaires also enabled the identification of particular<br />
technologies that were used most widely, and for more than one purpose.<br />
The sample comprised 13 undergraduates studying an Arts subject by distance learning. There were<br />
also 4 postgraduate students (3 studying at campus universities, and 1 by distance learning) and 1<br />
postgraduate researcher. The sample also included 6 lecturers working at a specialist H.E.I. teaching<br />
a specific range of subjects (one of whom also teaches at a campus university), and 4 academic-<br />
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Michael Flavin<br />
related staff (3 from the same specialist H.E.I., and 1 from a campus university). The questionnaires<br />
were issued and returned in the period November 2010-March 2011.<br />
The second phase of the pilot study comprised two semi-structured interviews of participants from the<br />
original sample, an approach which made it possible to identify what learners have done with<br />
technologies, and how participants articulate their experiences with technologies, thereby helping to<br />
generate an understanding of the meanings participants create for and with technologies.<br />
The interview transcripts were analysed with the primary aim of identifying disruptions and<br />
contradictions, and exploring how purposes for technologies are established through usage. Analysis<br />
of the interviews was also interested in how participants gained competence in technologies, and in<br />
exploring the interactions between nodes in an activity system.<br />
6. Findings<br />
The questionnaires show specific technologies being used for more than one purpose. For example,<br />
Facebook is used for recreation by 16 participants, but also for work (7) and informal learning (3), with<br />
informal learning signifying learning not undertaken in the context of a formal course. Twitter is used<br />
for recreation by 10 participants, but also for work (7) and informal learning (5). This phenomenon<br />
echoes research by Conole et al. (2008), in the sense that technology blurs the lines between study,<br />
work and recreation.<br />
The questionnaire findings for LinkedIn and Wikipedia are particularly noteworthy. LinkedIn<br />
encourages individuals to create a profile foregrounding “professional expertise and<br />
accomplishments” thereby “linking you to a vast number of qualified professionals and experts”<br />
(LinkedIn 2011). Its focus and raison d’être is therefore clearly professional, yet while 4 participants<br />
use it for work, 5 use it for recreation and 4 for informal learning. The meanings of the technology are<br />
not dictated by design, but emerge from usage. While the evidence base for this assertion is small, it<br />
would be worthwhile seeing if the same results were replicated in a larger sample beyond the pilot<br />
study phase.<br />
The findings for Wikipedia indicate its ubiquity, as it crosses boundaries between work, study and<br />
recreation. Twenty-one participants use it for recreation, 20 for informal learning, 15 for formal<br />
learning, and 16 for work. In addition, Wikipedia has displaced, or at least challenged, more<br />
established encyclopedias, which are sustaining technologies in the sense that they update their<br />
knowledge along existing lines and publication formats, but find it difficult to complete with a rival<br />
encyclopedia which is free, and available to anyone with access to a networked device. One<br />
participant stated, “The biggest advantage of Wikipedia is that the answers are at your finger tips, you<br />
can ask a question and the answer appears without the need for flicking from chapter to chapter in a<br />
book.” Like many disruptive technologies, Wikipedia is cheaper (free in this particular case) and more<br />
convenient than its more established rivals.<br />
The questionnaires do not reveal any significant patterns of usage among distinct groups. Students at<br />
levels 4, 5, 6 and 7 in the UK Framework for Higher Education Qualifications (QAA 2008) were<br />
questioned, but did not provide any data to suggest that individuals at different stages in a community<br />
of practice have different levels of technology awareness and usage.<br />
The two interviews were conducted with a lecturer who teaches at both a campus university and a<br />
smaller, specialist H.E.I., and with a Learning Technologist at the same specialist H.E.I., who is also a<br />
postgraduate student studying by distance learning. Both interviews were conducted in February<br />
2011.<br />
The interview with the lecturer referred to her experiences teaching on an undergraduate degree at a<br />
campus university, where students can post materials on the V.L.E.:<br />
Q. Instead of all the learning and teaching resources at [name of institution] coming from<br />
you – some of them maybe posted by you, but essentially coming from the students.<br />
How do you feel about that?<br />
A. I think it’s absolutely brilliant because they’re engaging in that process. And they’re<br />
not just waiting to be spoon fed. They’re actually actively seeking materials and they’re<br />
sharing it with everyone else.<br />
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Michael Flavin<br />
The lecturer also spoke about her own experiences with technologies outside work and, specifically,<br />
her experiences on LinkedIn, which she uses for social rather than business networking. The lecturer<br />
stated she experienced no awkwardness about using LinkedIn for social networking and described<br />
how a LinkedIn contact had led to her finding a violin shop that assisted her children’s progress in<br />
music lessons. The interviewee uses LinkedIn for a purpose other than its declared purpose, but<br />
without any sense of transgression or protracted reflection. The technology serves a personal<br />
purpose, and has thus acquired a meaning through usage.<br />
The second interviewee, a Learning Technologist, spoke about her own experiences when she first<br />
started working with learning technologies: “we learnt on the job pretty much… We probably learnt<br />
from our own mistakes as we went along.” She then talked about her own experiences as a<br />
postgraduate student: “I am not really very well organised when I study, so I tend to just dive in and<br />
see how it works for myself really… you just have a go and hope that you don’t embarrass yourself<br />
publicly.”<br />
Q. So there were induction materials available, but would it be fair to say that you didn’t<br />
use those and just used experience?<br />
A. Yes. absolutely… For me It’s the most effective way to learn – just go in and click<br />
things and see what happens.<br />
The interviewee also spoke about her experiences with Twitter: “You could watch five thousand<br />
tutorials on Twitter and I still don’t think you would get it. You have to capture your own purpose in<br />
using it… you have to actually use it before you begin to see the value in it.” However, while the<br />
interviewee uses Twitter primarily to support her work, her use of Facebook serves a different<br />
purpose: “Facebook for me is purely a social tool.” Thereafter, the interviewee spoke about her online<br />
identities.<br />
Q. So is it fair to say that you have more than one online identity?<br />
A. Definitely, yes. I keep them all separate deliberately.<br />
Q. Why is that?<br />
A. Facebook relates to what I do at the weekend, socialising with friends. My friends<br />
take pictures and I don’t have any control over the pictures they put up. I don’t<br />
necessarily want my boss at work seeing me mingling… And Twitter for me, I use it as a<br />
learning tool primarily. I don’t actually tweet that much myself, I’m more kind of<br />
consuming stuff at the moment. But I don’t put up things relating to what I had for dinner<br />
and what I’m doing that night. Sometimes I do, but generally I keep that sort of work<br />
related persona.<br />
The interviewee’s responses echo the findings of Creanor et al. (2006) in the sense that learners can<br />
choose to separate their uses of technologies, and may opt to use different technologies to support<br />
different online identities. The interviewee maintains some demarcation between work, study and<br />
recreation in relation to her uses of technologies. However, she also establishes her purposes for<br />
technologies through her use of them.<br />
Both interviewees are self-taught to a large extent in their uses of technologies to support learning,<br />
thereby supporting one of Conole et al.’s contentions, that learners rely more on trial and error than<br />
on formal training (2008, p. 515). Moreover, both interviewees create their own meanings for<br />
technologies, using LinkedIn in one case for non-professional networking, and Twitter in another for<br />
solely professional networking.<br />
7. Conclusion<br />
A number of the questionnaire responses suggest the validity of the Disruptive Technology theory.<br />
For example, only one participant stated that they use Second Life (online virtual world). The<br />
participant enjoys using Second Life but states it has “a steeper learning curve”. In addition, a further<br />
participant stated a disadvantage of using technologies for learning is that they are “not always<br />
transferable to other teachers (due to their lack of knowledge or desire)”. The Disruptive Technology<br />
theory argues that ease of use is a significant factor in the take up of a disruptive technology.<br />
Wikipedia has this capacity, with one simple search box. Mastering Second Life requires more<br />
advanced competencies. If technologies are kept simple, people are more likely to use them.<br />
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Michael Flavin<br />
From an Activity Theory perspective, Wikipedia comprises a tool that disrupts the rules of the activity<br />
system, and the division of labour. Students are no longer reliant on their lecturers or their institution<br />
for information. Tools (technologies in this case) also impact on the subject and the community by<br />
blurring the lines between study and recreation. Learning is less easily contained, and less easily<br />
demarcated away from other activities. Hence the perception of learning may be shifting away from an<br />
activity confined to a particular time (the working day within the context of the conventional academic<br />
calendar) and a particular place (the campus). New tools, through which human activity is mediated,<br />
are shifting the terms of human activity.<br />
Technologies for learning can be disruptive in the sense that access to learning is increasingly<br />
controlled by learners. Technologies have prompted change, as the H.E.I. does not exert control over<br />
what material is accessed, when it is accessed, or the scale and nature of learner collaboration.<br />
Applying Activity Theory to one of the interviews, the fact that students can post learning materials on<br />
the University’s V.L.E. comprises a change in the division of labour within the activity system, yet the<br />
lecturer is working positively with the change, and sharing some control of the learning. Thus a new<br />
tool (and a flexible approach within the explicitly social nodes in the bottom row of the activity system)<br />
is enhancing learning for the whole community.<br />
Hereafter, the research will further explore the impact of disruptive technologies, using Activity Theory<br />
to evaluate the impact of disruptive technologies in higher education learning and teaching, especially<br />
the extent to which the disruptive uses of technologies to support learning are blurring the lines<br />
between study, work and recreation. The research will also use the Community of Practice theory to<br />
examine the multiple identities formed by learners, and the extent to which different identities meld as<br />
lines blur between different economic and social practices.<br />
References<br />
Blin, F. and Munro, M. (2008) ‘Why hasn’t technology disrupted academics’ teaching practices? Understanding<br />
resistance to change through the lens of activity theory’, Computers and Education, vol. 50, pp. 475-490.<br />
Britain, S., and Liber, O. (2004) ‘A framework for the pedagogical evaluation of eLearning Environments’, JISC,<br />
http://www.jisc.ac.uk/uploaded_documents/VLE%20Full%20Report%2006.doc (accessed 6 June 2011).<br />
Christensen, C. M. (1997) The innovator’s dilemma: when new technologies cause great firms to fail, Boston,<br />
Mass., Harvard Business School Press.<br />
Christensen, C. M. and Raynor, M. E. (2003) The Innovator’s Solution: Creating and Sustaining Successful<br />
Growth, Cambridge MA, Harvard University Press.<br />
Christensen, C. M. (2006) ‘The Ongoing process of Building a Theory of Disruption’, The Journal of Product<br />
Innovation Management, vol. 23, pp. 39-55.<br />
Christensen, C. M., Horn, M. B., and Johnson, C. W. (2011) Disrupting Class: How Disruptive Innovation Will<br />
Change the Way the World Learns, New York, McGraw Hill.<br />
Conole, G., Laat, Maarten de, Dillon, T. and Darby, J. (2008) ‘“Disruptive technologies”, “pedagogical innovation”:<br />
What’s new? Findings from an in-depth study of students’ use and perception of technology’, Computers<br />
and Education, vol. 50, pp. 511-524.<br />
Creanor, L., Trinder, K., Gowan, D. and Howells, C. (2006) ‘Who’s learning and how? Researching the learner<br />
experience’, Proceedings of the 23rd annual Ascilite conference: Who’s learning? Whose technology?<br />
University of Sydney, 4-6 December 2006.<br />
Engeström, Y. (1987) Learning by expanding: an activity-theoretical approach to developmental research,<br />
Helsinki, Orienta-Konsultit Oy. http://lchc.ucsd.edu/MCA/Paper/Engestrom/expanding/toc.htm (accessed 6<br />
June 2011).<br />
Engeström, Y. (2001) ‘Expansive Learning at Work: toward an activity theoretical reconceptualization’, Journal of<br />
Education and Work, vol. 14, no. 1, pp. 133-156.<br />
Engeström, Y. (2007a) ‘Enriching the Theory of Expansive Learning: Lessons From Journeys Toward<br />
Coconfiguration’, Mind, Culture and Activity, vol. 14, nos. 1-2, pp. 23-39.<br />
Engeström, Y. (2007b) ‘From communities of practice to mycorrhizae’, in J. Hughes,<br />
N. Jewson and L. Unwin (eds) Communities of Practice: Critical Perspectives, London, Routledge.<br />
Greenhow, C. and Belbas, B. (2007) ‘Using activity-oriented design methods to study collaborative knowledgebuilding<br />
in eLearning courses within Higher Education’, Computer-Supported Collaborative Learning, vol. 2,<br />
pp. 363-391.<br />
Koszalka, T. A. and Ntloedibe-Kuswani, G. S. (2010) ‘Literature on the safe and disruptive learning potential of<br />
mobile technologies’, Distance Education, vol. 31, no. 2, pp. 139-157.<br />
Lave, J. and Wenger, E. (1991) Situated Learning: Legitimate Peripheral Participation, Cambridge, Cambridge<br />
University Press.<br />
Leont’ev, A.N. (1981) The Development of Mind, U.S.S.R., Progress. Also available at<br />
http://marxists.org/archive/leontev/works/development-mind.pdf (accessed 6 June 2011).<br />
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Quality Assurance Agency for Higher Education (2008) The framework for Higher Education qualifications in<br />
England, Wales and Northern Ireland, Mansfield, The Quality Assurance Agency for Higher Education,<br />
http://www.qaa.ac.uk/academicinfrastructure/FHEQ/EWNI08/FHEQ08.pdf (accessed 6 June 2011).<br />
Selwyn, N. (2007) ‘The use of computer technology in university learning and teaching: a critical perspective’,<br />
Journal of Computer Assisted Learning, vol. 23, no. 2, pp.83-94.<br />
Sharples, M. (2003) ‘Disruptive Devices: Mobile technology for conversational learning’, International Journal of<br />
Continuing Engineering Education and Lifelong Learning, vol. 12, no. 5-6, pp. 504-520.<br />
Vygotsky, L.S, (1978) Mind in Society - The Development of Higher Psychological Processes, ed. by M. Cole, V.<br />
John-Steiner, S Scribner, and E.<br />
Souberman, Oxford, Harvard University Press.<br />
Vygotsky, L. S. (1927/1997) ‘The historical meaning of the crisis in psychology: A methodological investigation’,<br />
in R. W. Rieber, and J. Wollock (eds.) The collected works of L. S. Vygotsky, vol. 3: problems of the theory<br />
and history of Psychology, New York, Plenum.<br />
Wenger, E. (1998, repr. 2005) Communities of Practice: learning, meaning and identity, Cambridge, Cambridge<br />
University Press.<br />
924
Exploring the Potential of a Mobile Computer lab in a<br />
Developmental Context: The Teacher’s Perspective<br />
Fortunate Gunzo and Lorenzo Dalvit<br />
Rhodes University, Grahamstown, South Africa<br />
G08g6256@campus.ru.ac.za<br />
l.dalvit@ru.ac.za<br />
Abstract: This paper discusses the design phase of an intervention involving the integration and use of a mobile<br />
computer laboratory in South African schools. We outline a model we have developed as part of an Advanced<br />
Certificate in Education (ACE-ICT) course; a professional development course which targets in-service teachers.<br />
As part of the practical component of the ACE-ICT course, teachers are required to plan and implement an<br />
intervention involving the use of computers in their schools and or classrooms. The model we have developed is<br />
an attempt to address some of the problems teachers face in their schools when they try to use computers for<br />
teaching and learning. We used a qualitative research approach and collected data using a questionnaire with<br />
only open ended questions. With the questionnaire, we gathered in-depth descriptions of some of the challenges<br />
teachers faced and suggestions of how they would use the mobile computer lab in their schools. Data was<br />
collected from 20 in-service teachers enrolled for the ACE-ICT course at a South African institution. Teachers<br />
who came from schools that do not have computers suggested using the mobile computer lab to create basic<br />
awareness of how a computer works first for their learners. These teachers acknowledged their role in preparing<br />
their learners for the future whereby their learners will encounter the computer in one way or the other. Most<br />
teachers proposed using the mobile computer lab for teaching and learning as they regarded these as very<br />
important areas in which computers and ICT in general can make some contribution in education. Findings from<br />
this design phase of the intervention were useful in highlighting the areas that the mobile computer lab can be<br />
used in, in a developing context. Based on these findings, the interventions will now be implemented in the<br />
various schools.<br />
Keywords: mobile computer lab, access to ICT, marginalised schools<br />
1. Introduction<br />
According to the South African White paper on e-Education (2004) every school in the country is<br />
expected to be equipped with computers by 2013. All learners and teachers are expected to become<br />
competent users of Information Communication Technology (ICT) in the school context. The<br />
Advanced Certificate in Education (ACE) in ICT run by our university is designed to equip teachers<br />
with the appropriate ICT skills and understanding of ICT use in a school context. The course runs<br />
over two years. It accommodates 20 teachers from marginalised schools in townships, farm and rural<br />
areas. All contact sessions take place at the university, in the Education Department’s computer lab.<br />
As part of the course, teachers are required to plan and implement an intervention involving the use of<br />
ICT in their school. Although most schools do have ICT infrastructure, this is often haphazard, outdated,<br />
poorly maintained (Kabede, 2006). We believe that by using the same, well supported and fully<br />
functional mobile computer lab for all interventions we can make the experience more rewarding for<br />
teachers and other participants and support meaningful sharing and reflection on the experience<br />
within a community of practice.<br />
As part of a PhD research project, we intend to involve teachers in the design and implementation<br />
phases of an intervention using a mobile computer lab in their schools. The intervention must aim to<br />
address specific problems in any area of their professional life through the use of ICT. Issues of<br />
physical and epistemological access to ICT by the teachers, their learners and colleagues are of<br />
particular importance. Narratives of all participants are collected and analysed to tease out the “story”<br />
behind each intervention from different points of view. Teachers then present and reflect on their<br />
experience in the ACE-ICT class. In this paper, we discuss the design phase, highlighting teachers'<br />
ideas about the possible use of the mobile computer lab in their schools.<br />
2. Context<br />
2.1 Mobile computer labs and netbooks<br />
In this paper we describe the design phase of a computer intervention at schools. We used a group of<br />
netbooks to populate a mobile computer lab. A netbook is a 10inch lightweight laptop which has<br />
similar functions and specification as those of a standard laptop. The size of the netbook makes it<br />
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Fortunate Gunzo and Lorenzo Dalvit<br />
portable (Staplesson, 2010), a very important characteristic for the context within which the mobile<br />
computer lab will be used in this study. We are aware that portability of the netbook increases the<br />
security risk of theft (Daly, 2005). A netbook also caters for increased productivity because of the long<br />
battery life (3-8hours) particularly for areas where electricity is still problematic. The netbook also has<br />
built-in wireless network connection for easy access and connection to the internet. In the developed<br />
countries where the mobile lab has been implemented in schools (Martin, 2010; Daly, 2005; Manbeck,<br />
2005; The Journal, 2003) a “trolley” is used to house the machines when they are not in use and<br />
recharge or update/install software. In that instance the mobile computer lab becomes “mobile”<br />
because it can be moved from one class to the next by pushing the trolley. In this paper, the mobile<br />
computer lab we describe is slightly different from this. Instead of only moving from one class to the<br />
next, the lab will move from one school to the next. This is an important and useful feature of the lab<br />
in the developing context in which we work, since one lab can serve a number of schools in<br />
marginalised areas.<br />
2.2 Access to ICTs in South Africa schools<br />
In this paper we focus on the physical access to computers. A significant proportion of schools in the<br />
Eastern Cape Province of South Africa in which this research is conducted still do not have physical<br />
access to ICTs. According to the National Education Infrastructure Management System (NEIMS)<br />
report, 90% of ordinary schools (not including private/special schools) do not have a computer lab<br />
(NEIMS, 2009). It must be noted however that South Africa has one of the most uneven and unequal<br />
societies, such that while this province has this backlog there are other provinces that boast of over<br />
90% of their schools having computer labs(NEIMS, 2009). The Eastern Cape Province is one of the<br />
poorest provinces in South Africa (Herskovitz, 2010). Many schools lack basic infrastructure such as<br />
decent classrooms, sanitation, running water, electricity, and furniture. Coupled with this, is the<br />
challenge of large classes that make it difficult to share the few available resources (Dalvit et al,<br />
2006).<br />
In terms of physical access to ICT, there are several problems commonly associated with using ICTs<br />
in South African schools. According to Farrell and Isaacs (2007) most schools face infrastructure<br />
problems such as a lack of decent, secure buildings, no or inconsistent electricity supply, lack of or<br />
unaffordable connectivity, lack of access to ICT infrastructure, lack of technical support services,<br />
physical security of the computers etc. (Brandt, 2006; Smith, 2005). In some instances the problem of<br />
school management acting as a “gatekeeper” to technology, because of its perceived cost (Brandt,<br />
2006) hinders access to ICT.<br />
In terms of epistemological access, lack of qualified or confident teachers to teach learners how to<br />
use computers and subsequently use computers in their classrooms is a huge challenge (Dalvit et al,<br />
2006). Therefore the importance of training teachers to teach with ICT cannot be overstated. Another<br />
tension is for teachers to know when to let children explore and for how long without losing control of<br />
the class. We are aware of the potential exploration has for computer skills acquisition in children as<br />
indicated in the Hole in Wall project (Dangwal, 2005). Language is also a key issue, since computers<br />
are a domain of the English language and most of the learners at marginalised schools do not have a<br />
good command of the English language (Mapi et al, 2007)<br />
2.3 Rationale for using ICT in marginalised schools<br />
There are several reasons why marginalised schools in South Africa are receiving attention when it<br />
comes to ICT. Since the end of apartheid in 1994, the South African government has been working on<br />
delivering an equal education system to all its citizens. Making sure that resources and skills training<br />
for teachers and learners in marginalised schools happened was one of the ways of building a<br />
balanced education system. Issues of digital divide also became prominent in the discussion<br />
surrounding South Africans access to ICT. Provision of ICT in marginalised schools was and still is an<br />
endeavour to stop the widening of the gap between those who have access to ICT and those who do<br />
not. Marginalised schools are also still faced with most of the challenges that hinder access to<br />
computers as discussed above.<br />
A mobile computer lab supported by the University and that can be shared by a group of schools<br />
could be a solution to the problem of physical access to computers. Integrating an experience in using<br />
ICT within a marginalised school context as part of a teacher's professional development course is<br />
intended to unpack and address issues of epistemological access. Gauging teachers' perceptions of<br />
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Fortunate Gunzo and Lorenzo Dalvit<br />
the potential of mobile labs is an important initial step in this regard. The findings presented here can<br />
serve as a basis for further research on the efficacy of mobile computer labs.<br />
3. Methodology<br />
3.1 Data collection and analysis<br />
We used a qualitative research approach to gather data for this paper. Data collection started from<br />
the beginning of the ACE-ICT course. Teachers were asked to write down and submit their<br />
expectations of the course. Later, they were asked to fill in a questionnaire that had seven open<br />
ended questions. It was from this initial questionnaire that we learnt of the various challenges<br />
teachers were faced with in their schools. The challenges which are outlined in the findings section<br />
were cited as the reasons teachers found it impossible to undertake one of their assignments-<br />
designing and implementing a research project involving the use of computers in their schools. Then<br />
we got the idea of using a mobile computer lab. We realised that using a mobile computer lab would<br />
provide the same well maintained computers to all teachers and give them an equal opportunity to<br />
fully integrate ICT in their schools/classrooms. Since the teachers we were working with had no prior<br />
experience using the netbook and a mobile computer lab, we devised a model that would allow them<br />
to use the netbooks during the entire design phase which we report on in this paper. We did this so<br />
that the teachers would become familiar and comfortable using the netbook before using it for their<br />
research projects in their schools/classes.<br />
Teachers worked in groups to brainstorm on how the mobile computer lab could enhance teacher<br />
experiences within their schools. After this, each teacher had to prepare and make a presentation on<br />
what they thought would be the advantages and disadvantages of using the mobile computer lab in<br />
their schools. All this was done as a way of preparing the teachers to write an individual proposal of<br />
what they thought a mobile computer lab could be used for in their own school. In the proposal,<br />
teachers had to outline the context of their school, paying attention to the resources and<br />
infrastructure. They also had to articulate exactly what they would do with a mobile computer lab. In<br />
this paper we present findings from these proposals. Data was analysed by grouping the responses of<br />
the teachers into different themes/categorises. We found that the model we employed for the<br />
research was useful and effective. We realised that teachers struggled to use the netbooks at first<br />
mainly because of their size. After using it for few times they started to feel confident and comfortable<br />
using the netbooks. A challenge that we faced as we undertook this project was the limited number of<br />
netbooks-we had 12 netbooks. The 20 teachers had to share these and this sometimes meant that<br />
some of them could not finish the work they had to do. We resolved this by identifying teachers who<br />
were reasonably comfortable with the netbooks and so worked faster and asked them to use the<br />
netbooks first. Also we allocated more time to the work that had to be done on the machines. This<br />
was all important for teachers as they planned their own projects with their learners.<br />
3.2 Profile of the schools<br />
Teachers who participated in this study were from marginalised schools located in townships, farms<br />
and rural schools. In the South African context, the term township usually refers to “the urban living<br />
areas (often underdeveloped) that during the apartheid era were reserved for non-whites i.e. blacks,<br />
coloured and working class Indians (Bond, 2008). Townships were usually built on the periphery of<br />
towns and cities. On the other hand, farm schools were created as a way of providing cheap labour to<br />
farm owners (Wilson, 2002). These schools depended on the farm owner heavily. Today, farm<br />
schools still exist, and the government is now involved in the running of such schools (Herskovitz,<br />
2010). Farm schools usually have very low student enrolment and as a result a few teachers who<br />
usually teach across grades and subjects. Rural schools have similarities with farm schools both are<br />
characterised by underdevelopment and poverty (Herskovitz, 2010). The number of teachers that<br />
came from each school is represented in the table below:<br />
Table 1: Research participants<br />
Type of school Number of teachers<br />
Township school 12<br />
Rural School 5<br />
Farm School 2<br />
District official 1<br />
Total participants 20<br />
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4. Possible scenarios<br />
4.1 Computer literacy<br />
Fortunate Gunzo and Lorenzo Dalvit<br />
Thirteen (65%) of the twenty teachers said they suggested learners because they believed that they<br />
deserved to be introduced to computers as they would need computer skills to make it in the world<br />
despite of their backgrounds. Six (30%) teachers had learners who had never been exposed to<br />
computers in a school context but expressed confidence that learners would be able to cope. One<br />
teacher from a rural school said, “What children lack is not capacity, it is opportunity and resources”.<br />
While teachers agreed that learners in any grade deserved to have access to computers, there was<br />
special mention of learners in the final grade- 12. A teacher said “I am mentioning grade 12 because<br />
they are going to tertiary institutions next year and most except for Computer and Applications<br />
Technology (CAT) students, know nothing about computers. It will be very difficult for them to cope at<br />
tertiary level if they don’t know how to operate a computer”.<br />
Five (38%) of the thirteen teachers who suggested targeting learners for their intervention, said that<br />
they wanted to do an introduction to computers. Though computer literacy was deemed particularly<br />
important for learners in the lower grade (3 to 7) it must be noted that depending on the school the<br />
teacher was from and the resources available at the school, basic computer literacy was suggested<br />
even for learners up to grade 12. An example was a teacher from a rural school, which did not have a<br />
computer. Learners at the school had therefore never used computers within the school context and<br />
an introduction to computers for all grades was therefore appropriate. Another five (38%) of the<br />
thirteen teachers suggested conducting a computer literacy course with their learners. These were all<br />
teachers from schools that had computer facilities and whose learners were in the senior phase<br />
(grades 8-12) and had been exposed to computers before.<br />
4.2 Teaching across the curriculum<br />
Three (23%) of the thirteen teachers wishing to target learners suggested integrating computers into<br />
the subjects they were currently teaching. The key dimensions emerging from the data was the use of<br />
ICT to avoid duplication of effort and to access existing resources. One teacher said:<br />
“In my school, we still make use of chalkboards for teaching. For instance, I have five<br />
grade nine Natural Sciences groups. When they come to class, I have to write on the<br />
board over and over again. By the time group 3 comes, I am exhausted and doing<br />
disservice to them- sometimes, leaving out some important stuff which I have already<br />
mentioned to others. In this instance, I will have 1 well prepared presentation for all the<br />
groups and they will have it too in their netbooks”<br />
Teachers also suggested using the mobile computer lab to access online resources. Teachers<br />
suggested teaching learners basic web searching/browsing techniques for learners. This suggestion<br />
was made since teachers were aware that the netbooks that we used to populate the lab had wireless<br />
internet connectivity and made it possible to connect to the internet. Suggestions to cut on the costs<br />
of connecting to the internet included that the teacher could make a list of websites for learners to visit<br />
and monitoring that they were not downloading anything else during the class time. A teacher said “I<br />
think that online resources available on Thutong and educational software such as Encarta would be<br />
very useful for me and also I can show my learners how to search for information on Google for the<br />
activity that I would have given them”. Thutong Portal is an online resource that provides information<br />
about Education in South Africa including the curriculum (http://www.thutong.doe.gov.za ). Encarta on<br />
the other hand is a digital multimedia encyclopaedia. More information about Encarta can be found on<br />
(http://www.microsoft.com/uk/encarta/default.mspx).<br />
4.3 Skills development for colleagues<br />
One participant suggested that the mobile computer lab should target teachers. This participant<br />
works for the district Department of Education as e-learning subject advisor. Since the beginning of<br />
the course she expressed interest in the intervention as it is in line with her work. As she is not based<br />
in a school, we asked her to make a proposal based on a nearby school if she felt she wanted to<br />
target learners or school teachers. She was also free to choose to work with her colleagues at her<br />
place of work. The proposal she prepared was part of her job. She stated in her proposal that they<br />
visited a particular rural school to assess whether it was e-ready, i.e. whether or not a school is ready<br />
to implement ICT. This participant stated in her proposal that while they found the school met all the<br />
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requirements for it to receive government assistance to set a computer laboratory- the staff was not<br />
enthusiastic about it as none of them were computer literate. She suggested that teachers should be<br />
targeted with any technology intervention arguing that “the teacher must first know how the<br />
technology works so that he/she can be in a position to assist learners to become familiar with the<br />
technology so that the teacher does not feel embarrassed in the class when learners show her how<br />
the computer works....because children are like that, they learn fast”.<br />
Six (30%) of the twenty teachers suggested using the mobile computer lab for administration. These<br />
teachers mentioned that due to limited computer facilities, their clerk did everything they needed on<br />
the computer. There were also suggestions of training colleagues to use South Africa School<br />
Administration and Management System (SA-SAMS). SA-SAMS is an electronics school<br />
management system implemented by the South African Department of Education<br />
(www.education.gpg.gov.za<br />
4.4 Teachers’ expectations and possible challenges<br />
It was the hope of the teachers that the use of the mobile computer lab in their classrooms might<br />
interest learners and with time increase learners’ motivation to learn. We made sure that all the<br />
teachers understood that the interventions we were going to make at a later stage were going to be<br />
very brief and that we were not going to provide a mobile computer lab for their schools. This was<br />
important to ensure that teachers did not think of a permanent mobile computer lab in their school as<br />
they prepared for the project. Despite this teachers were optimistic that permanent access to<br />
computers could be realised from our initial intervention, once the school management had seen the<br />
potential of the mobile computer lab.<br />
Teachers had high expectations of the parents and the school management teams (SMTs)<br />
involvement in any computer programs at schools. For teachers, their involvement and support would<br />
increase the chances of computer programs being successful and effective. The teachers would need<br />
permission from the schools SMTs so that they can be granted access to the school outside school<br />
hours. This is important given the ‘gatekeeper’ role that most SMTs often play due to the costs<br />
associated with computers.<br />
Teachers identified lack of computers as a key challenge. Six (30%) of the teachers came from<br />
schools that did not have computers. For the teachers that came from schools that had computers 14<br />
(70%), they stated that these were either very few, old or not working properly. Teachers expressed<br />
concern over their inability to practice what they would have learnt with their learners in their schools,<br />
one said “the mobile lab will allow me the chance to go back to my class and plough what I have<br />
gained here in the course”. Closely linked to this was the problem of limited to no access to<br />
computers by learners. Teachers cited problems with infrastructure at their schools. This included<br />
decent buildings and telecommunications.<br />
Another challenge that teachers spoke about was the large number of learners which they said made<br />
it difficult for the teachers to take their learners to the computer lab where facilities are available. One<br />
teacher from a township school said “there is a computer lab at my school; the only challenge is that it<br />
has 25 computers and my class has 45 learners”. In the case of this teacher, the addition made by the<br />
mobile lab would enable almost all learners to sit at their own computer. Another teacher said “Large<br />
class sizes at our school make it impossible for each and every learner to be admitted to CAT; also it<br />
will be difficult for one teacher to employ interactive teaching strategies or gain insight of different<br />
problems encountered by the learners”. Teachers went ahead to offer possible solutions, for instance<br />
a teacher at one township school suggested using the data projector in the class so that his learners<br />
can follow from the board “I will use a data projector since my learners are 36, I will not be able to<br />
show each learner or group what they must do, the data projector will make it easy for me to control<br />
what happens in terms of the activity that I would have given them”.<br />
Teachers also noted that learners come from different backgrounds and their computer knowledge<br />
differs based on that. Teachers noted that some learners had access to computers at home while the<br />
majority did not. It was their assumption that learners with access to computers would be more<br />
comfortable with computers and able to finish their tasks early, while the ones who have no access at<br />
home would take much longer to finish their work. As such, trying to work with all learners on one<br />
activity would be a challenge. One teacher said:<br />
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Fortunate Gunzo and Lorenzo Dalvit<br />
One big challenge in using computers is the different backgrounds that the learners are<br />
coming from, for an example there are learners that have computers at home. Those<br />
pupils can have their enthusiasm dampened if the activities they are asked to do are not<br />
challenging. Such pupils can also become frustrated if the school equipment is slower<br />
than the computer at home.<br />
Issues of classroom management were also raised by the teachers. One teacher said “I am aware<br />
that children will probably do other things as they like to explore, I will give them the chance to do that<br />
once they finish the activity”. Another teacher said “I know that it is children’s nature to get excited<br />
when they see visitors and new things in the classroom. So to reinforce good behaviour I will reward<br />
the best behaved group with a merit”. These two examples show the resourcefulness and<br />
innovativeness of the teachers in trying to make the intervention successful.<br />
Language was noted as one of the main challenges especially for younger learners. Teachers<br />
indicated that they felt the computer terminology might be a bit confusing to the learners, given that<br />
computers are the domain of the English language. One teacher expressed concern of whether or not<br />
the learners would understand the terms used for computers and resolved that she would code switch<br />
to try and explain and make it easy for learners to understand “I have started teaching in English now<br />
since my learners are in grade four as is stated by the education policy, but I know that my learners<br />
will struggle to understand computer terms so I will have to explain to them in IsiXhosa (local<br />
language)”. Teachers were optimistic that learners would be able to improve their command of the<br />
language through the use of the computer. One teacher said “their language (English) will improve<br />
since they will be using the spell checker during their writing times (on the computer)”. As an<br />
alternative, open-source software already available in indigenous South African languages could be<br />
installed on the netbooks (see Dalvit et al 2006).<br />
5. Conclusion<br />
In this paper, we discussed the perspectives of a group of 20 teachers working at various<br />
marginalised schools in South Africa on a possible intervention using a mobile computer lab in their<br />
schools as part of their professional development course. Most teachers supported the use of<br />
computers for learners. The most popular suggestion was to use the mobile lab to teach computer<br />
literacy (and introduction to computers) for learners. Special emphasis was made on the final grade<br />
12 since they would be going into tertiary institutions and would need computer skills there. There<br />
were suggestions for the use of the lab to teach subjects to learners. In this case teachers anticipated<br />
that they could use online resources to search for information for the subjects they taught. Another<br />
suggestion was to upskill colleagues to use computers for administrative purposes.<br />
Although a longer term intervention would be necessary in order to have a real impact, these<br />
suggestions seem reasonable within the constraints of the proposed intervention. Teachers<br />
mentioned the support of the school's management bodies as a key success factor and see an<br />
experience using the mobile lab as a way to spear-head the implementation of ICT in their schools.<br />
Lack of infrastructure and large classes were cited as challenges to the use of ICT in school which the<br />
an intervention with a mobile lab could help to overcome. Teachers could foresee problems of<br />
classroom management due to the heterogeneous levels of prior experience with computer and by<br />
excitement about the novel technology in their classes. Particularly for younger learners, language<br />
was also identified as a possible problem. Teachers collectively devised strategies to overcome these<br />
possible challenges in the upcoming implementation phase.<br />
References<br />
Bond, P. (2008) Townships, In International Encyclopaedia of the Social Sciences, 2 nd edition: Macmillan, USA<br />
Brandt, I. (2006). Models of Internet connectivity for secondary schools in the Grahamstown district. Unpublished,<br />
Masters Thesis, Rhodes University<br />
Conway-Smith, E. (2011) In South Africa, attending school in a mud hut. Independent Education. % April,<br />
available from: http://www.ieducation.co.za/in-south-africa-attending-school-in-a-mud-hut/<br />
Herskovitz, J. (2010). Rural Schools from apartheid cloud South Africa’s future. Reuters. Wednesday, July 21<br />
Dalvit, L., Alfonsi, R., Isabirye, N., Murray, S., Terzoli, A. and Thinyane, M. (2006). “A case study on the teaching<br />
of computer training in a rural area in South Africa”. Paper presented at the 22 nd Comparative Education<br />
Society of Europe (CESE) Conference, 3 - 6 July 2006, Granada (Spain).<br />
Dalvit, L., Murray, S., Mini, B., Terzoli, A. and Zhao, X. (2006). “Production of and Access to ICT-based<br />
Knowledge through English and African Languages at a South African University”. South African Journal of<br />
Higher Education (SAJHE), 19, 1486 – 1498.<br />
Daly, U. (2005). The hidden costs of wireless computer labs. The Journal. Available at: www.highbeam.com/doc<br />
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Dangwal, R., Jha, S. and Kapur, P. (2005). ‘Impact of Minimally Invasive Education on Children: An Indian<br />
Perspective’. British Journal of Education Technology 37(2): 295.<br />
Department of Education (2008). Gauteng Education Department- Recording and reporting from SA-SAMS.<br />
Available from www.education.gpg.gov.za<br />
Department of Education, (DoE). (2004). White paper on e-Education: Transforming learning and teaching<br />
through Information and Communication Technologies. September, 2004<br />
Farrell, G.; Isaacs, S. (2007). Survey of ICT and Education in Africa: A summary Report based on 53 country<br />
surveys, Washington DC: InfoDev/World Bank. Available at: http://www.infodev.org/en/Publication.353.html<br />
Kabede, T. (2006). SchoolNet Lesotho (ed). Newsletter p1-8<br />
http://www.thutong.doe.gov.za/<br />
Manbeck,M.; Harris,A.and Adeyemi,A. (2005). EarthWalk Whitepaper- Making the case: Mobile wireless<br />
computer labs as a cost-effective alternative to fixed desktop computer labs in schools [11.08.05]<br />
Mapi, T., Dalvit, L. and Terzoli, A. (2007). “A study on the adoption of ICTs in a marginalised area in South<br />
Africa”. Africa Media Review, 15(2).<br />
Martin, M. (2010). Mobile computer lab a big hit at West Salem Middle School. West Salem Coulee News Online,<br />
09 April, Available at: www.couleenews.com<br />
NEIMS report. (2009) South Africa Department of Education. Available from www.education.gov.za/neims<br />
Smith, S. (2005). ICT and School Security available online at:<br />
http://www.cumbridagridforlearning.org.uk/getfile.php?src=59/ICTindicators/ICTin EDchap2.pdf<br />
Staplesson,M. (2010). What is the point of a mini notebook? Available at:<br />
http://EzineArticles.com/?expert=Mika_staplesson<br />
The Journal. (2003). Implementing a mobile lab in a faculty of Education. Available at<br />
http://thejournal.com/articles/2003/10/01/implementing-a-mobile-lab-in-a-faculty-of-education<br />
Wilson, S. (2002). Transforming Farm Schools. Issue Paper 3<br />
931
Collaborative eLearning in a Developing Country: A<br />
University Case Study in Uganda<br />
Evelyn Kigozi Kahiigi 1 , Henrik Hansson 1 , Mats Danielson 1 , F.F Tusubira 2 and<br />
Mikko Vesisenaho 3<br />
1<br />
Department of Computer and Systems Sciences, Stockholm University, Kista,<br />
Sweden<br />
2<br />
Knowledge Consulting Ltd, Kampala, Uganda<br />
3<br />
University of Eastern Finland, Joensuu, Finland<br />
kahiigi@dsv.su.se<br />
henrik.hansson@dsv.su.se<br />
mad@dsv.su.se<br />
tusu@kcl.co.ug<br />
mikko.vesisenaho@uef.fi<br />
Abstract: Universities in developing countries are increasingly adopting and using eLearning in their teaching<br />
and learning processes as one of the means for leapfrogging into the knowledge driven world. However, despite<br />
the recognition eLearning has received, it has not fulfilled the expectations in terms of impact on the delivery and<br />
quality of learning, pointing to the need for improved or new approaches. This paper explores the collaborative<br />
eLearning approach as one of the strategies for effective adoption and use of eLearning. Using the first stage of<br />
development research this paper presents an empirical study that aimed to explore and understand the current<br />
practices of collaborative eLearning in a developing country context. The study was carried out with university<br />
students in Uganda and placed focus on the value derived from and challenges encountered in adopting and<br />
using collaborative eLearning. From a general perspective, it was evident that learning and teaching methods are<br />
predominantly traditional, with limited/no integration of eLearning and there were inconsistencies in<br />
understanding the integration of technology into teaching and learning processes. The findings obtained indicated<br />
that students through collaborative eLearning were able to share and gain knowledge, understand course<br />
concepts and access various views and learning material. Factors such as inadequate bandwidth, inadequate<br />
Internet/computer access, conflict resolution, adequate ICT skills and face to face interaction challenged the<br />
adoption and use of collaborative eLearning in this context.<br />
Keywords: collaborative eLearning; developing countries; eLearning; ICT; higher education; Uganda<br />
1. Introduction and aim<br />
Developing country contexts (DCC) have been mainly exemplified by low living standards, high rates<br />
of population growth, low income per capita, and general economic and technological dependence on<br />
developed economies (Bakari, 2005). It is without doubt that, higher education is increasingly<br />
becoming a vital avenue for students to leapfrog into the competitive economic market and improve<br />
their quality of life. The drive to join the growing global economy is attributed to the rapid<br />
transformation in various business sectors that require a skilled workforce that is more effective and<br />
competitive. The increasing need to rely on faster and reliable access to information and knowledge<br />
have also become crucial aspects. It comes as no surprise that recent developments in the education<br />
sector have seen a widespread recognition for the need to position eLearning in a broader context of<br />
the emerging knowledge economy.<br />
However, Garrison and Anderson (2007) point out that we are yet to fully experience the<br />
transformative effect of eLearning to support learning. For instance, the inherent assumption in DCC<br />
is that putting in place ICT infrastructure and creating online courses equates to eLearning and thus<br />
leads to changes in the teaching and learning process (Kahiigi et al., 2009). Contrary to this, Zurita<br />
and Ryberg (2005) affirm that changes in the mode of education delivery does not translate into a<br />
positive development, nor a change or development in the teaching styles or the pedagogical<br />
practices. This can be attributed to the limited understanding of integrating eLearning into the<br />
teaching and learning process in DCC (Vesisenaho, 2009).<br />
Nonetheless, several higher education institutions in DCC have adopted eLearning to improve the<br />
quality of teaching and learning; to increase access to learning materials; to reduce the total cost of<br />
education and to enhance their academic profiles (Engelbrecht, 2003). However, attempts to enhance<br />
and reform the education sector through eLearning in DCC have been negatively affected by factors<br />
such as unreliable and inadequate ICT infrastructure and services, low levels of ICT literacy and<br />
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Evelyn Kigozi Kahiigi et al.<br />
experience, lack of pedagogy in their curricula and lack of lecturer and management support to drive<br />
the eLearning initiatives (Kahiigi et al., 2009). Consequently, eLearning has not yet fully penetrated<br />
the existing education systems in most DCC (Iahad et al., 2004). While acknowledging these<br />
challenges as having a negative impact on eLearning in DCC, we affirm that suitable approaches for<br />
its effective adoption and use to support student learning can be instituted.<br />
Collaborative learning (CL) is such an approach that has been attested to by several studies to<br />
support student learning (Kamba, 2009). CL has been applied as an instructional method in traditional<br />
and distance learning environments. The underlying phenomenon involves students working in<br />
groups through mutual interaction to achieve common learning goals. Pedagogically, interactions<br />
derived through CL scenarios can be related to deep learning, critical thinking, higher cognitive<br />
development and long term knowledge retention (De Wever et al., 2006). Recent research in the CL<br />
field has mostly placed focus on investigating how collaboration contributes to group or individual<br />
knowledge construction and learning outcomes (Arvaja et al., 2007). However, the significance of<br />
factors influencing students’ opportunities to learn collaboratively still remains under-researched<br />
(Östlund, 2008). This has resulted into limited empirical evidence on the effectiveness of Computer<br />
Supported Collaborative Learning (CSCL) at the higher education level, especially in DCC.<br />
Understanding the collaboration process and what impacts on it to support effective, meaningful and<br />
sustainable interactions in eLearning environments within any context is equally important. CSCL is<br />
hence forth referred to as collaborative eLearning in this paper.<br />
From the discussion above a question that requires examination is; what is the current state and<br />
practice of collaborative eLearning (CEL) in a DCC? This paper therefore aims to investigate the CEL<br />
concept and how it has been applied within a DCC, specifically in Uganda, as the first stage of<br />
development research. More specifically, this study investigates the value derived and challenges<br />
encountered from adopting and using CEL. The empirical results are obtained from third year<br />
undergraduate students.<br />
2. Theoretical perspective on collaborative learning<br />
CL is based on the notion that knowledge construction is a social event and interaction is particularly<br />
important for learning and attainment of higher order cognitive skills (Lehtinen et al., 1999). This view<br />
builds on Vygotsky’s (1978) and Piaget’s (1926) frameworks that emphasizes social interaction as a<br />
means of individual cognitive development and learning. This implies that through social interactions<br />
individuals with different perception tend to improve their understanding of concepts. Lehtinen et al.<br />
(1999) further assert that deep conceptual understanding is fostered through explaining a problem to<br />
others during the process of inquiry. The resultant effect is that individual’s level of understanding of<br />
concepts tends to become salient in a collaborative environment.<br />
CL can be explained basing on social constructivism that relates to individuals constructing their<br />
knowledge through the process of negotiating meanings with others within the learning community<br />
(So and Brush, 2008). The constructivist view of learning is associated with Vygotsky’s (1978) zone of<br />
proximal development that relates the learners level of understanding and cognitive development to<br />
social interaction and collaboration from expert guidance and capable peers. This implies that CL can<br />
allow learners develop an understanding and master various aspects in a course better than when<br />
working alone.<br />
Notwithstanding the potential of CL in supporting student learning, there still exists obscurity in finding<br />
a common definition of CL. As exemplified by Lipponen et al.(2004), from a theoretical perspective the<br />
variation can be reflected through three metaphors of learning, which are: acquisition, participation<br />
and knowledge creation. Acquisition implies individual knowledge gain; participation emphasizes<br />
interaction, while knowledge creation relates to continued advancement of shared knowledge.<br />
Emanating from these metaphors various definitions have been presented. For example: Roschelle<br />
and Teasley (1995) defines collaboration as “a coordinated synchronous activity that is the result of a<br />
continued attempt to construct and maintain a shared conception of a problem”. Dillenbourg (1999)<br />
views CL as “a situation in which particular forms of interaction among people are expected to occur,<br />
which triggers a learning mechanism”. Liaw and Huang (2006) cite CL as “a social activity involving a<br />
community of learners and teachers through which information is acquired and knowledge shared<br />
through social constructivism approaches”. It is evidently difficult to provide a generalized definition of<br />
CL as various perspectives are taken on by different disciplines and contexts in which CL is<br />
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Evelyn Kigozi Kahiigi et al.<br />
implemented and studied. However, these definitions point to joint participation and social interaction<br />
as dominate aspects that are required to facilitate CL situations.<br />
The distinction between collaboration and cooperation is another aspect that has created numerous<br />
debates. Some researchers have used and referred to these terms interchangeably, while others<br />
have had counter arguments to distinguish them. Dillenbourg et al.(1996) argue that in cooperation a<br />
task is split into independent subtasks and coordination occurs when results are collated, while in<br />
collaboration cognitive processes maybe divided into intertwined layers that facilitate continued<br />
attempts to share concepts in order to achieve the desired results. Roschelle and Teasley (1995)<br />
affirm that cooperation involved division of labour among participants to accomplish a task; while<br />
collaboration involves mutual engagement of participants in a coordinated effort to solve a problem<br />
together. According to Panitz (1996), collaboration is a philosophy of interaction and personal lifestyle<br />
while co-operation is a structure of interaction designed to facilitate the accomplishment of an end<br />
product or goal through people working together in groups.<br />
It is clear that there exists obscurity in finding a common distinction between cooperation and<br />
collaboration. This can be attributed to the fact that individuals have different perspective for which<br />
they define these concepts. However, Kirschner (2001) affirms that of utmost importance is that the<br />
two concepts have similarities that are significant in supporting the learning process. In both cases,<br />
the learning process is active, teaching and learning is a shared experience, students are engaged in<br />
group activities, reflection on ones contribution is enhanced through discussions and articulations of<br />
one’s ideas within a group and social and team skills are developed through consensus building. This<br />
paper subscribes and adopts Roschelle and Teasley’s (1995) distinction of cooperation and<br />
collaboration, based on participation and different roles played by group members during a learning<br />
activity.<br />
3. Collaborative eLearning as an alternative learning approach<br />
The wide acceptance and availability of the internet means that CEL facilitates knowledge sharing<br />
and creation, social interaction and cognitive development regardless of geographical boundaries,<br />
time and socio-economic status. Consequently CEL has increasingly become appealing to students<br />
and educational institutions as an alternative learning approach. CEL supports a faster learning curve,<br />
since students can interactively customize their learning and have more control of their learning<br />
process (Cantoni et al., 2004). The belief is that shared understanding through interaction is a natural<br />
way for students to learn (Kreijns et al., 2003). This implies that collaboration and social interaction<br />
coexist and are dependent on each other in any learning environment.<br />
Technology developments supporting CL have played a critical role in facilitating and mediating the<br />
interactive process (So and Bonk, 2010). Students are able to establish online social and academic<br />
support networks while becoming constructively involved in their learning activities. Additionally<br />
students are exposed to various online learning resources and conditions for quality interactions (with<br />
peers, teachers and content) in order to achieve worthwhile learning goals and profound levels of<br />
understanding (Garrison, 2007). Indeed studies (Kahiigi et al., 2009, Kamba, 2009) have established<br />
that students engage in peer interactions in order to achieve their academic goals. Prosser and<br />
Trigwell (1999) argue for a holistic approach that focuses on student learning experience, learning<br />
context and learning outcomes as correlated variables and processes vital for CEL. Thompson and<br />
MacDonald (2005) further assert that although it is important to establish effective communication and<br />
develop social bonds, there is need to create a secure environment that facilitates open<br />
communication in order to sustain the community. This implies that online courses have to be<br />
designed in a way that facilitates acquaintance and trust among students (Östlund, 2008). Studies<br />
have also indicated that aspects such as motivation, self discipline and self directed learning;<br />
experience with ICT use and learning styles are facilitators of CEL (Kahiigi et al., 2009, Fahy and Ally,<br />
2005).<br />
Challenges for effective adoption and use of CEL have been realized in various contexts. These<br />
challenges include unclear expectations from teachers, additional workload, slow access and<br />
absence of synchronous communication (So and Brush, 2008). Cantoni et al. (2004) indicate that in<br />
some instances technology and online environments can be frustrating, pointing to the lack of<br />
technology skills among the students and teachers. Kahiigi et al. (2009) emphasize the limited<br />
understanding of integrating technology and pedagogy as a major challenge in implementing CEL.<br />
Koponen et al. (2011) view the lack of teacher training for modern educational technology, user<br />
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Evelyn Kigozi Kahiigi et al.<br />
environment, culture and language as aspects that challenge adoption and use of CEL. Other studies<br />
have reported scaffolding, group cohesion, lack of timely feedback, persistent technical problems,<br />
time, resources and motivation as having a negative effect on CEL (Kirschner and Kreijns, 2004,<br />
Lehtinen et al., 1999). However, worth noting is that appropriate design strategies can eliminate most<br />
of the challenges, while without accurate and informed instructional design the benefits become<br />
unachievable in any given context.<br />
4. Case description and methodology<br />
4.1 Case description<br />
In 2002, Makerere University, Uganda embarked on an eLearning project with support from<br />
development partners. This project was in line with the University policy of leveraging academic units’<br />
effectiveness by using ICT in teaching, learning and research. The overall project goals were: a) to<br />
improve the quality of graduates, by utilizing modern instructional materials and methods; b) to<br />
provide greater access to university education, by developing capacity for increased enrolment<br />
through non-conventional approaches to teaching and learning. Through this project, an eLearning<br />
policy was formulated and approved; over 300 academic staff have been trained in online course<br />
authoring; an end user training program to cater for computer literacy was instituted; and various<br />
supporting ICT infrastructure and resources (which include: local area networks, computer labs,<br />
internet kiosks and a wireless networks on campus grounds, etc) have been set up.<br />
However, to date Makerere University is still struggling to attain the minimal educational benefits from<br />
implementing eLearning. While the ICT environment to some extent is conducive for eLearning<br />
development, there are currently partially developed online courses that are not used, and the<br />
Makerere University ELearning Environment (MUELE) is mostly used as an information repository by<br />
a few lecturers. A review of the academic sphere at Makerere University indicates that the issue is not<br />
access but attitude towards adopting eLearning in the teaching and learning processes. For instance,<br />
while the lecturers attended the training courses and appreciated eLearning as an alternative<br />
approach, they were concerned about the increase in workload to support large student numbers;<br />
increased course preparation time. In addition to this, there is the mind-set challenge, most of the<br />
lecturers are used to the traditional teaching methods and view eLearning as a waste of time and<br />
resources.<br />
Conversely, the students at Makerere University frequently have face to face group meetings to<br />
discuss their course material, work on class assignments and study for their tests and examinations<br />
(Kahiigi et al., 2009). In addition students engage in “informal eLearning” which encompasses the use<br />
of the internet, access to e-content and mailing lists. This has created an environment through which<br />
significant learning has been realized. These findings indicate that transferring traditional interactions<br />
into the online environment can present students with opportunities to enhance and support their<br />
learning. The students interact and share knowledge through a wider online learning community. This<br />
strategic approach can support Makerere University in achieving its eLearning implementation goals.<br />
Adoption and use of CEL in the teaching and learning processes is therefore proposed as a research<br />
agenda in this context.<br />
4.2 Methodological approach<br />
Development research was adopted for this study. The underlying phenomenon of development<br />
research is based on solving real problems while at the same time constructing design principles that<br />
can inform future decisions (Reeves, 2000). Development research involves interactions with<br />
practitioners (in this case lecturers and students) to gradually clarify on both the problem within the<br />
research context and the eventual solution (Van den Akker, 1999). According to Collins et al. (2004)<br />
development research addresses several issues central to the study of learning, these include: a) the<br />
need to address theoretical questions about the nature of learning in context; b) the need for<br />
approaches to the study of learning phenomena in the real world rather than the laboratory; c) the<br />
need to go beyond narrow measures of learning; and d) the need to derive research findings from<br />
formative evaluation. These aspects form a basis of choice of development research as a method for<br />
pursuing the aim of the study.<br />
Although development research provides suitable means to facilitate the process of understanding<br />
and developing an appropriate approach to CEL in this context; it also poses challenges which<br />
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Evelyn Kigozi Kahiigi et al.<br />
include an immature methodology that has not been widely accepted in the research community;<br />
generation of numerous unstructured data that requires a lot of time to analyse and report; complexity<br />
arising from engaging teachers and students in the design process that may cause bias in the<br />
research output (Wang and Hannafin, 2005). These challenges are crucial aspects to be considered<br />
during the course of the study in order obtain justifiable results. This is so specifically since the<br />
application of development research is limited in DCC.<br />
The current study employed a process of inquiry between students, lecturers and the researcher,<br />
encompassing the first stage of development research - analysis of practical problems by researchers<br />
and practitioners (Reeves, 2000). The study was carried out in three stages as presented in Table 1.<br />
The first stage of the study adopted a design approach that focused on introducing the research<br />
concept, soliciting views on how the study was going to fit in the course structure. Through<br />
involvement in the course design and consultative meetings with the lecturers, a CEL component was<br />
developed and included within the course structures.<br />
Table 1: Methodological approach<br />
The second and third stage were based on an interpretive approach that involved observation of<br />
learning activities, deriving perception about online vs. face to face interactions and application of the<br />
CEL component. Data generated at this stage was derived from attending classroom sessions,<br />
holding informal discussions with students and reviewing students’ activity in the MUELE. Constant<br />
engagement with the students during the semester term was used to explore their perception about<br />
online vis-à-vis the traditional interactions during their learning activities. In the third stage, qualitative<br />
responses were solicited through a questionnaire that aimed to facilitating rich empirical data.<br />
At the end of the course, an online questionnaire was disseminated to students however this resulted<br />
into a 17 completed responses, which equated to 2% of the students in the study. The low response<br />
rate can be attributed to lack of time as students were preparing for their examinations. It could also<br />
be attributed to the limited access to computers facilities or to the fact the students are not<br />
accustomed to the online questionnaire culture. These aspects raise concern, especially if online<br />
learning methods are to be adopted and used in this context. As a result 400 questionnaires were<br />
randomly distribution to the students of which 266 out of the 276 returned questionnaires were usable.<br />
The questionnaire items covered the following general open ended questions: (a) What value do you<br />
derive from collaborative eLearning? (b) What challenges do you encounter/would you encounter<br />
when working in CEL environments? The responses were compiled and categorized into emerging<br />
themes for analysis using Microsoft Office Excel 2007.<br />
4.3 The case study<br />
The data presented in this paper was generated from two cases of third year undergraduate students<br />
pursuing the Bachelors of Information Technology (BIT) and Bachelor of Medicine and Surgery (BMS)<br />
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degrees at Makerere University, Uganda. The field research was undertaken between September<br />
2010 and January 2011. The cases used in the study were selected through purposeful sampling to<br />
derive information-rich cases for the study (Patton, 1990). The selection criterion was based on: a)<br />
students using eLearning in their learning activities; b) and the will of the lecturer to participate and<br />
drive students’ involvement in the study. Students perception of eLearning systems have been<br />
attested to by several studies as one of the crucial elements in providing management with better<br />
understanding of what is required for effective eLearning development and use (Yaghoubi et al.,<br />
2008). Consequently there was a need to understand how students perceive and react to CEL since<br />
their perception and attitudes are critical in motivating them as well as enhancing their learning.<br />
The first group of students, 700 BIT students, studying Strategic Management as part of their degree<br />
program was regularly exposed to the use of ICT and online resources incorporated in their learning<br />
activities. The second group of 120 students undertaking BMS studying the Head and Neck Region<br />
course were subjected to a problem based approach at the centre of their learning activities. To<br />
achieve the course objectives, both students groups were expected to attend face to face lectures<br />
and tutorial sessions and also to engage into discussion on various course issues largely through the<br />
online environment.<br />
The first activity aimed at introducing students to the online learning environment Moodle also referred<br />
to as MUELE. In order to familiarize students with the MUELE, the students were given online quizzes<br />
and also encouraged to make journal contributions about the course (see Figure 1). The online<br />
quizzes and journals were used to assess the students’ level of understanding of the course<br />
concepts.<br />
Figure 1: Online quiz and journal in MUELE<br />
The second activity aimed at introducing the CL approach. Students were divided into groups of 10.<br />
Each group was supposed to complete the case study assignment using MUELE’s online discussion<br />
forums see (see Figure 2). The groups then had to present their findings to the class using poster<br />
presentations. At the end of the semester a questionnaire was disseminated in order to obtain<br />
students perception and experience about the CEL approach in relation to the value they derived and<br />
challenges faced.<br />
5. Results and discussion<br />
The study presented in this paper aimed to examine the current practices of adopting and using a<br />
CEL approach to support student learning. Resulting from observations, open-ended questions and<br />
informal discussions with students, issues relating to CEL emerged. The results presented and<br />
discussed in this section relate to students value derived and challenges encountered in a CEL<br />
environment.<br />
5.1 Students background characteristics<br />
The student background characteristics indicated a gender composition of 38% female and 62% male<br />
distribution. 35% of the students were taking the BMS course, while students taking the BIT course<br />
accounted for 65% of the students. In relation to knowledge of ICT and its use: 38% of the students<br />
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Evelyn Kigozi Kahiigi et al.<br />
had very good knowledge, 30% had fairly good knowledge, 31% had fairly good knowledge, 23 % had<br />
basic knowledge and 9% had limited knowledge. 74.4% of the students had access to a shared<br />
computer and 98.1% of the students owned personal mobile phones.<br />
Figure 2: Online discussion forum in MUELE<br />
5.2 Value derived from collaborative eLearning<br />
Table 2 lists students’ responses relating to derived value of adopting and using collaborative<br />
eLearning. Students reported that they are able to improve their ICT skills, understanding course<br />
concepts, access to various views and learning material, interact with fellow students, access course<br />
information in a timely manner, share and gain knowledge and well as self evaluate and build<br />
confidence in their learning process. These results affirm to the claims that CEL is an alternative<br />
learning approach that support student learning (Zhu et al., 2009).<br />
Access to various views and learning material recorded the highest occurrence. The learning<br />
management system - MUELE was used as an information repository. Students had access to<br />
various resource links and documents which supported their understanding of the course concepts in<br />
addition to having timely access to relevant information.<br />
In addition, students were actively involved in traditional discussion groups and thus viewed CEL as<br />
an approach that would support and enhance their interaction. Indeed, Puckdeepun et al.(2010) affirm<br />
that interaction is a key element in CEL through which shared understanding can promote learning.<br />
During the group assignments, students carried out individual research and then collated information<br />
for further discussions. This was an ideal case for the student as they would work independently at<br />
their own pace and time. This facilitated knowledge sharing and learning as students had varying<br />
views on a given concept.<br />
Continued engagement with the online environment over the semester led to changes in students’<br />
attitude towards using MUELE that resulted from improved ICT skills. This finding is supported by Doll<br />
and Ahmed (1983) who established that user expectations change as they become more familiar with<br />
the technology. Students also gain confidence with working in a CEL environment and were able to<br />
self evaluate their contributions. Indeed Lehtinen et al.(1999) recognized that interaction between<br />
participants forces them to consider their conceptions from the view point of others, thus facilitating a<br />
growing awareness of one’s own knowledge and belief.<br />
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Table 2: Students responses relating to value derived from collaborative eLearning<br />
5.3 Challenges encountered with collaborative eLearning<br />
In relation to challenges encountered with adoption and use of CEL two categories emerged. These<br />
were: technical and pedagogical issues (see Table 3). The technical issues included inadequate<br />
bandwidth, inadequate Internet/computer access, lack of ICT skills, lack of support, and high cost.<br />
Pedagogical issues included lack of timely feedback, lack of self esteem and trust, conflict resolution,<br />
lack of face to face interaction and workload.<br />
A typical approach adopted by students while working on their group assignments was to conduct<br />
offline discussions in their face to face discussion sessions and then post their work in MUELE. This<br />
resulted from the limited internet/computer assess that would have otherwise supported<br />
asynchronous and in some cases synchronous discussions. Students also lacked adequate ICT skills<br />
to support their engagement in the online environment, or access to, and manipulation of the<br />
information in MUELE, thus resulting into the students’ apprehension in engaging in online learning<br />
activities.<br />
Although students viewed CEL as an approach to support their learning, it was difficult to see<br />
student’s involvement in online activities during the observation period. This pointed to the fact that<br />
CEL was a new learning approach that the students were not accustomed to and thus did not<br />
understand. In addition students missed the face to face component, which constrained their ability to<br />
express themselves in the online environment. The lack of immediacy of responses and interactive<br />
cues during dialogues resulted in the online forums not to be effectively utilized. Reviewing the online<br />
forums indicated that questions posed by the lecturer through MUELE hardly received any responses<br />
and requests for contributions did not bring forth an increase in postings.<br />
The study further established that different learning styles and levels of understanding of the course<br />
concepts, triggered conflicts during student discussion. This led to low self esteem and lack of trust<br />
among some of the students, thus affecting students’ online interactions. However, studies (Kong,<br />
2006) have shown that positive constructive cognitive conflicts have promoted positive learning<br />
outcomes. This then implies that if the conflicts within the students groups are geared towards<br />
cognitive development, then students are given an opportunity to learn from their peers. In such<br />
situations, teacher presence is crucial in supporting and sustaining the process of inquiry. Timely<br />
feedback from lecturers is another aspect that challenged students’ involvement in CEL; this could be<br />
explained by the large student numbers that overwhelmed the lecturers. In order to increase<br />
effectiveness in this respect there is need to exploit the student to student interaction where<br />
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Evelyn Kigozi Kahiigi et al.<br />
considerable learning can be achieved by encouraging collaborative activities and processes of<br />
inquiry. The resultant effect can rationalize the lecturers’ workload, while the students receive timely<br />
feedback to their queries.<br />
Table 3: Students responses relating to challenges encountered from collaborative eLearning<br />
Although the occurrence of cost and increased workload were low in this study, their impact on CEL in<br />
this context is worth discussing. The cost for procuring computers is still high, making it difficult to<br />
meet the growing demand. 74.4% of the student in the study had access to shared computers but<br />
could not afford personal computers. Students have to rely on computer laboratory opening hours to<br />
book for computer access time. However, campus grounds have wireless internet installed to support<br />
students’ internet access 24/7. This then implies that there is need to institute student computer<br />
purchase loan schemes or avail low cost computers that are students can afford. Computer/internet<br />
access is crucial to drive CEL developments. 98.1% of the students in the study had personal mobile<br />
phones. An implication could be to explore avenues that will support affordable mobile phone<br />
pedagogies using basic functionalities to support CEL. In relation to perceived increased workload, it<br />
was observed that students were used to receiving information from lecturers and are not encouraged<br />
to getting involved in their learning process.<br />
6. Conclusion<br />
This paper aimed to explore and understand the current practices of CEL as an alternative learning<br />
approach. More specifically, the paper investigates and discusses the value derived and challenges<br />
encountered with the CEL approach in Uganda. In so doing the paper provides insight into both<br />
research and practice on aspects that are particularly important when implementing CEL in a DCC.<br />
This is so since delivery of innovative education that supports the development of cognitive skills, selfdirected<br />
learning and research creates competitiveness in the global information society. The study<br />
established that CEL is one of the approaches that can have a positive impact on student learning,<br />
giving them opportunities to interact and share knowledge. However, it was evident from the study<br />
that learning and teaching methods are predominately traditional, with limited/no integration of<br />
eLearning. In addition there were inconsistencies in understanding the integration of technology into<br />
teaching and learning processes. As a result students’ possibility or willingness to adopt and use CEL<br />
was negatively affected. Future research therefore should be geared towards in-depth analysis and<br />
elaboration of factors that facilitate a holistic online learning environment. In so doing the major<br />
research question on how CEL can be effectively implemented to support students learning in a<br />
developing country context should be pursued.<br />
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Applying the Multimedia Learning Theory in the Primary<br />
School: An Experimental Study About Learning Settings<br />
Using Digital Science Contents<br />
Fabio Serenelli 1 , Enrico Ruggeri 1 , Andrea Mangiatordi 2 and Paolo Ferri 2<br />
1<br />
CPM - Università degli Studi di Milano-Bicocca, Viale dell'Innovazione, Italy<br />
2<br />
nuMedia Bios – Università degli Studi di Milano-Bicocca, Italy<br />
fabio.serenelli@unimib.it<br />
enrico.ruggeri@unimib.it<br />
andrea.mangiatordi@unimib.it<br />
paolo.ferri@unimib.it<br />
Abstract: The introduction of digital technologies in educational contexts led to eLearning contents proliferation,<br />
thanks to their cost-cutting production and to the social networks that are favoring their widespread circulation.<br />
These objects are often the collaboration results between graphic designers and subject-matter experts<br />
disregarding the empirical evidence of Instructional Design research. Moreover they are frequently introduced to<br />
the classes without appropriate delivering strategies. The purpose of this paper is to describe an experimental<br />
study we ran in 2010 in Uruguay to identify effective learning object formats and adequate conditions for using<br />
multimedia contents with kids in “real world” learning contexts. Uruguay is part of the OLPC (One Laptop Per<br />
Child) initiative that aims to distribute low cost laptop PCs (called XOs) in developing countries schools to foster<br />
kids' learning according to the instructional principles of constructionism, learning-by-doing and social<br />
constructivism theories. This country is the only one that reached the "saturation" goal, covering the entire<br />
primary school population (teachers included). For this reason the capital Montevideo was an appropriate “en<br />
plein air” research field because most of the students haven’t evident impairments using educational technologies<br />
and digital learning contents. In order to find out how to reduce cognitive load and increase learning<br />
performances using infographics, animations and interactivity, we arranged an experimental study that involved<br />
360 early adolescents from 16 classes of critical context schools in Montevideo. We identified a scientific topic,<br />
the food chain process, and presented it in 4 different ways. We modified supports and instructional formats<br />
according to Mayer’s ‘Multimedia Learning Principles’ and the ‘First Principles of Instruction’ theory by Merrill. The<br />
first part of the research focused on Self-Directed Learning in real contexts and investigated the use of different<br />
instructional strategies (e.g. topic-centered vs. task-centered; linear vs game-based) handling the learner’s User<br />
Experience in order to increase the engagement for the proposed formats. Considering the target of early<br />
adolescents, we introduced a likeable virtual tutor to manage explanations, feedbacks, and focus on relevant<br />
information. We used infographic techniques to combine analytical and synthetic schemas and to enhance the<br />
aesthetic perception. The second part of the study aimed to identify the best use of multimedia contents in<br />
classrooms comparing 3 learning settings: Self-Directed Learning, Cooperative Learning and Teacher-Directed<br />
Learning. In order to measure the impact of content design format and learning setting we identified 5<br />
instructional objectives using a Content/Performance Matrix, and evaluated the outcomes by 4 kinds of tests:<br />
Retention, Comprehension, Problem Solving Transfer, Delayed Problem Solving Transfer (after one week). We<br />
also used a qualitative tool: a self-administered questionnaire for the User Experience satisfaction, to discover<br />
relationships between students performances and individual preferences matched with satisfactory learning<br />
experiences.<br />
Keywords: multimedia learning theory, critical context, learning settings, instructional content design, user<br />
experience, graphic organizers<br />
1. Introduction<br />
eLearning vision is still focused on trainers' needs and e-teaching processes rather than on the<br />
invoked learner centered approach. In the last decade, a lot of improvements have been implemented<br />
in eLearning environments crossbreeding Learning Management System and Virtual Learning<br />
Environment with Social Networks; they actually offer a rich range of features based on constructivist<br />
and socio-constructionist principles. Unfortunately, teachers and trainers often rely only on the basic<br />
functionalities of these complex tools in order to easily replicate the offline formal education<br />
experience. Most of these environments give the opportunity to run and manage eLearning contents<br />
as Learning Objects. Moreover these digital materials are often the collaboration results between<br />
graphic designers and subject-matter experts disregarding the empirical evidence of Instructional<br />
Design research so they are frequently introduced to the classes without appropriate delivering<br />
strategies.This paper presents the experimental study we ran in 2010 in order to test learning object<br />
formats with kids in “real world” learning contexts. The main goal of the study is to find out effective<br />
ways to use infographics and interactivity for digital scientific contents to reduce cognitive load and<br />
balance the learning performance levels with the quality of the studying experience. The second goal<br />
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Fabio Serenelli et al.<br />
is to identify the best use of eLearning contents in classrooms comparing 3 different learning settings:<br />
Self-Directed Learning, Cooperative Learning and Teacher-Directed Learning.<br />
2. Research field and participants<br />
To compare digital and analogical learning object effectiveness, we had to find a sample of students<br />
that hadn’t impairments in using personal computers. We chose Uruguay because of its unique public<br />
educational system that aims to provide digital learning skills to the primary school students by the<br />
implementation of the One Laptop Per Child (OLPC) program. The OLPC project started in 2005 at<br />
the MIT Media-Lab in Boston (USA) by the founders Nicholas Negroponte and Seymour Papert,<br />
whose intentions were to develop a low cost (price lower than 100$) laptop pc model called XO and to<br />
distribute it in the schools of developing countries. These models are made to boost children's<br />
learning according to instructional principles of constructionism, learning-by-doing and social<br />
constructivism theories. Uruguay is an “en plein air” research laboratory with a vast scholar sample:<br />
510.000 XO personal computers have been distributed to primary school children and teachers.<br />
This experimental study aims to evaluate the impact of content design on the achievement of specific<br />
instructional goals by developing and testing 3 analogical and digital Learning Objects (LOs) to<br />
assess how information display methods and interactivity levels can affect learning in early<br />
adolescents. The population sample is composed of 360 subjects from 16 classes of the capital<br />
Montevideo. The selected students (11-14 years old), according to the teachers reports had not<br />
significant previous knowledge of the instructional content we delivered.<br />
3. Theoretical background and research design<br />
In order to discover which LO format promotes meaningful learning processes in early adolescent<br />
students, we opted for a theoretical framework based on the Cognitive Theory of Multimedia Learning<br />
(ML) by R. E. Mayer and First Principles of Instruction (FPI) by D. Merrill.<br />
16 teachers were involved as subject matter experts in a participatory design process using interviews<br />
and focus groups to identify a scientific content that were part of the official school program but was<br />
not previously treated in classes. We chose the food chain process as main topic including - as<br />
prerequisites - the animal diet and the trophic levels.<br />
We defined learning objectives in conformity with the type of knowledge and the performance level<br />
expected by the learner. We evaluated different instructional design tools including the classic and the<br />
revised Bloom’s taxonomy and the Merrill’s Content/Performance Matrix (CPM). We created a new<br />
hybrid matrix (see Table 1) based on both the original and the Clark’s modified version of the CPM.<br />
The types of information provided in the materials were defined as: Facts, bits of information that<br />
identify specific items (ex. lion); Concepts, a category of objects or ideas that share common features<br />
and have a common name (ex. carnivores include lions, hawks and sharks); Processes: concern how<br />
a system works and operates and how its parts are interrelated (ex. the food chain process). The<br />
adopted levels of cognitive performance are: Remember, the learner memorizes or recognizes the<br />
information provided; Apply, the learner uses new information to solve a problem or perform a task;<br />
Find, the learner creates a new schema through reorganization of the concepts.<br />
Table 1: Hybrid content/performance matrix<br />
REMEMBER<br />
FACTS CONCEPTS PROCESSES<br />
Remember specific data<br />
and facts.<br />
APPLY -<br />
Remember and understand<br />
definitions<br />
Apply and transfer the concepts<br />
classifying new, unknown<br />
examples<br />
FIND - -<br />
944<br />
-<br />
Solve a problem by<br />
relating the acquired<br />
concepts in the right way<br />
Reorganize existing<br />
concepts to derive a new<br />
abstract scheme
Fabio Serenelli et al.<br />
4. Multimedia materials development and learning settings<br />
4.1 Self directed learning (setting A)<br />
The first part of the research focused on Self-Directed Learning in real contexts, and investigated the<br />
use of different instructional strategies (e.g. Topic-Centered Vs Task-Centered; Linear Vs Game-<br />
Based) handling the learner’s User Experience in order to increase the engagement for the proposed<br />
formats. Considering the target of early adolescents, we introduced a likeable virtual tutor to manage<br />
explanations, feedbacks, and focus on relevant information. We used infographic techniques to<br />
combine analytical and synthetic schemas and to increase the aesthetic satisfaction.<br />
The content design phase was implemented by a small team that produced three multimedia<br />
instructional formats for Self Directed Learning based on to the performance outcomes isolated with<br />
the teacher’s help.<br />
LO1 – Infographic Resume: this analogical learning object was printed on A4, full-colour sheets.<br />
It displays the information by using graphic organizers to visually explain concepts and<br />
connections (see Figure 1).<br />
Figure 1: Examples from LO1 – Infographic Resume<br />
LO2 - Step by Step Multimedia: (OLPC Laptop support) this multimedia explanation consists of<br />
a digital step by step animation synchronized with the pedagogical agent narration (see Figure 2).<br />
Audio track of a real voice (in earphones) substitutes most of the texts. The learner manages the<br />
linear animation progress.<br />
Figure 2: Screenshots of LO2 – Step by Step Multimedia<br />
LO3 – Learning-Game: (OLPC Laptop support) similar to a videogame (see Figure 3), the<br />
learner (with earphones) plays with the information, experiencing the causality effects of his/her<br />
actions.<br />
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Figure 3: Screenshots of LO3 – Learning-Game<br />
Fabio Serenelli et al.<br />
Each of the LOs displays the same information set and uses the same virtual pedagogical agent (the<br />
character named Prof. Haragan, see Figure 1,2,3,) to introduce relevant concepts and processes. A<br />
synthetic comparison is presented in Table 2.<br />
The three learning object formats vary in:<br />
Instructional Media: printed material Vs digital content.<br />
Instructional Strategy: Topic Centered Vs Problem Centered learning.<br />
Instructional Sequence: information straight from the virtual tutor Vs provided as a positive<br />
feedback.<br />
LO3 is the more complex learning object and consists of a sequence of 3 Learning-Games based on<br />
Merrill’s Task Centered Principle (see Figure 4): “…performance is enhanced when learners<br />
undertake a simple-to-complex progression of whole tasks (T) with a corresponding decreasing<br />
amount of learner guidance and coaching…”.<br />
Figure 4: Task-Centered Instructional Strategy and fading guidance in the interactions in LO3<br />
The first part of each interaction is the activation phase in which the learner is invited to apply relevant<br />
cognitive structures by making inferences on the solutions; considering that learners have limited prior<br />
information, the instruction provides relevant challenging experience that can be used as a foundation<br />
for the new knowledge.<br />
As in LO2, follows the demonstration phase where the tutor synthesizes the topic chunk with<br />
multimedia messages using synchronized audio, animated diagrams and infographic resumes. Most<br />
of the texts are replaced by the human voice of the animated character.<br />
Game Mechanics: the virtual tutor in LO3 invites the learner to become a young scientist passing<br />
through activities related to the main topics. The flow of the problem-centered game is conditioned by<br />
the right solution of previous tasks; the virtual tutor delivers objects and symbolic rewards when the<br />
learner passes to the next level (notepad, camera, camcorder, lab alb, final certificate and medal).<br />
Feedbacks: in LO3 before every activity, the virtual tutor introduces the topic and the rules,<br />
challenging the student to solve the problem without previous information. During the interaction, the<br />
tutor provides minimal negative feedback in order to guide toward the right answer, and uses<br />
significant positive feedback when the learner completes part of the task. The real reward offered by<br />
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the game is the acquisition of new information about the topic. The progression is conditioned by the<br />
engagement of the student in solving the problem and creating the knowledge model.<br />
Table 2: Self Directed Learning setting<br />
LO FORMAT LO1 – INFOGRAPHIC<br />
RESUME<br />
INSTRUCTIONAL<br />
MEDIA AND<br />
INFORMATION<br />
DISPLAY<br />
INSTRUCTIONAL<br />
STRATEGY AND<br />
CONTENTS<br />
SEQUENCE<br />
INTERACTIONS<br />
AND LEARNER<br />
CONTROL<br />
A collection of graphic<br />
organizers integrates<br />
different media in simple<br />
diagrams: text, images,<br />
symbols and schemas.<br />
The information is<br />
presented with a topiccentered<br />
approach in a<br />
linear way using a comic<br />
style format that provides<br />
contextual comments and<br />
captions for the diagrams.<br />
The learner is invited to a<br />
step by step construction of<br />
the food chain model<br />
through a self directed<br />
learning strategy without<br />
external feedback or<br />
guidance.<br />
Learner is allowed to<br />
review topics and selfcontrol<br />
the pace of the<br />
studying.<br />
SELF-DIRECTED LEARNING (Setting A)<br />
LO2 – STEP BY STEP<br />
MULTIMEDIA<br />
Step by step graphic<br />
organizers are presented<br />
on a screen integrating, in<br />
an animation, text,<br />
images, symbols,<br />
schemas and audio.<br />
The information is<br />
presented with a topiccentered<br />
approach in a<br />
linear way. Comments are<br />
provided in a cartoon<br />
style by the virtual tutor<br />
narration that provides<br />
contextual comments and<br />
captions for the diagrams.<br />
The learner is invited to a<br />
step by step construction<br />
of the food chain model<br />
through a self-directed<br />
learning strategy<br />
supported by a constant<br />
guidance.<br />
Learner is allowed to review<br />
topics and control the pace<br />
of the narrated animation.<br />
LO3 – LEARNING-<br />
GAME<br />
Interactive graphic<br />
organizers are<br />
presented on a screen<br />
integrating, in an<br />
animation, text,<br />
images, symbols,<br />
schemas and audio..<br />
The information is<br />
presented with a taskcentered<br />
approach by<br />
the virtual tutor narration<br />
in a cartoon style. He<br />
provides contextual<br />
comments, negative and<br />
positive feedbacks.<br />
The implemented<br />
Learning-Games consist<br />
of two classification<br />
activities for animal diet<br />
and trophic levels topics<br />
and three rollover/drag<br />
n’ drop exercises for<br />
active construction of<br />
food chains. Learner is<br />
allowed to review topics,<br />
control the pace of the<br />
narrated animation and<br />
perform the problems<br />
tasks several times.<br />
According to the LO formats, we defined the ML principles to be respected as follow in Table 3.<br />
Table 3: Multimedia Learning principles and LOs formats<br />
LOs formats<br />
Goal Multimedia Learning LO1<br />
LO2<br />
LO3<br />
Principles<br />
Infographic Step by Step Learning<br />
Resume Multimedia<br />
game<br />
Reducing<br />
Coherence <br />
Extraneous<br />
Signaling <br />
Processing<br />
Redundancy <br />
Spatial contiguity <br />
Temporal Contiguity <br />
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Managing Essential<br />
Processing<br />
Fostering<br />
Generative<br />
Processing<br />
Fabio Serenelli et al.<br />
Segmenting <br />
Pre-training <br />
Modality <br />
LOs formats<br />
<br />
Multimedia <br />
Personalization <br />
Voice <br />
Image <br />
Interactivity <br />
4.2 Cooperative Learning Setting (B) and Teacher-Directed Learning Setting (C)<br />
The second part of the study aimed to identify the best use of multimedia contents in classroom<br />
comparing 3 learning settings: Self-Directed Learning (A), Cooperative Learning (B) and Teacher-<br />
Directed Learning (C) as summarized in Table 4.<br />
Table 4: Cooperative Learning and Teacher-Directed Learning- For Setting B we decided to deliver<br />
the LO3 type (Learning-Game) but used in pair. The dyads share the same XO laptop and a<br />
earphone kit<br />
COOPERATIVE LEARNING<br />
(Setting B)<br />
TEACHER-DIRECTED LEARNING (Setting C)<br />
LO DESCRIPTION LO3 - Learning-Game in dyad LO4 – Slideshow<br />
INSTRUCTIONAL<br />
STRATEGY AND<br />
CONTENTS<br />
SEQUENCE<br />
INTERACTIONS AND<br />
LEARNER CONTROL<br />
Both the subjects are invited to<br />
pay attention to the main<br />
concepts and to discuss and<br />
negotiate with the mate: learning<br />
timing, game strategies, problem<br />
solving techniques and tutor<br />
feedback.<br />
Learner-Computer Interactions<br />
are the same as in the LO3/Self-<br />
Directed Learning setting adding<br />
the keyboard and mouse sharing<br />
during the learning experience.<br />
The teacher uses a powerpoint presentation<br />
from the basic concepts to the whole infographic<br />
scheme. The slideshow is projected in the<br />
classroom (1,5mx1m). He/She asks the kids to<br />
read together the texts, presents examples of<br />
categories, stimulates the group to name the<br />
right organisms and then summarizes the topic.<br />
The progress is managed by the teacher; after a<br />
rapid check of the main concepts<br />
comprehension he just goes on with the next<br />
instructional chunk. Learners interact with the<br />
teacher answering to stimulations, asking for<br />
repetitions and extra explanations.<br />
In Setting C we used a PowerPoint presentation based on LO2 with the same linear topic centered<br />
strategy. The digital step by step presentation uses the same diagrams as in LO1/LO2/LO3 and the<br />
audio track is replaced by an on-screen text collectively read by the teacher and the class.<br />
5. Evaluation<br />
In order to measure the impact of content design format and learning setting we identified 5<br />
instructional objectives using a content/performance matrix (Table 1), and evaluated the outcomes<br />
using 4 tests: Retention, Comprehension, Problem Solving Transfer, Delayed Problem Solving<br />
Transfer (the same problem solving test evaluates one week later the ability to apply the food chain<br />
model learnt with the LOs).<br />
Table 5: Retention Test - checks the ability to remember the most important parts of the material<br />
TYPE OF<br />
FACTS CONCEPTS<br />
KNOWLEDGE<br />
TASK REMEMBER REMEMBER<br />
LEARNING<br />
OBJECTIVE<br />
Remember specific data<br />
and facts<br />
Remember and understand<br />
definitions<br />
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Remember and understand<br />
definitions
DESCRIPTION<br />
TEST<br />
Recall the names of the<br />
animals previously shown<br />
in the learning material<br />
OPEN QUESTION: lists<br />
all of the animals that you<br />
remember presented in<br />
the lesson<br />
Fabio Serenelli et al.<br />
Animal Diet: define the<br />
meaning of these classes:<br />
herbivores / omnivores /<br />
carnivores; producers /<br />
consumers / decomposers<br />
MULTIPLE ANSWER: 15<br />
true/false questions<br />
Trophic Levels: define the<br />
meaning of these classes:<br />
producers / consumers /<br />
decomposers<br />
MULTIPLE ANSWER: 15<br />
true/false questions<br />
Table 6: Comprehension transfer test - aims to measure the ability of classifying new examples and<br />
the comprehension levels of the main concepts presented<br />
TYPE OF<br />
KNOWLEDGE<br />
CONCEPTS<br />
TASK APPLY<br />
LEARNING<br />
OBJECTIVE<br />
DESCRIPTION<br />
TEST<br />
Apply and transfer the concepts<br />
classifying new, unknown examples<br />
Classify animals and other living beings<br />
belonging to unknown ecosystems<br />
applying new concepts (Animal Diet)<br />
CLASSIFICATION: “write the names of<br />
animals in the correct category in the<br />
Table below”<br />
Apply and transfer the concepts classifying<br />
new, unknown examples<br />
Classify animals and other living beings<br />
belonging to unknown ecosystems<br />
applying new concepts (Trophic Levels)<br />
CLASSIFICATION: “write the names of<br />
animals in the correct category in the<br />
Table below”<br />
Table 7: Problem Solving Transfer test - asks the student to transfer the food chain model to unknown<br />
environmental contexts performing a few problem solving tasks<br />
TYPE OF<br />
KNOWLEDGE<br />
PROCESSES<br />
TASK APPLY FIND<br />
LEARNING Solve a problem by relating the acquired Reorganize existing concepts to derive a<br />
OBJECTIVE<br />
concepts in the right way<br />
new abstract scheme<br />
Food Chain: use concepts of animal diet Food Chain: represent the food chain<br />
DESCRIPTION and trophic levels for the construction of<br />
new food chains<br />
process in a new abstract scheme<br />
Build a food chain from the following Complete the scheme of a food chain,<br />
TEST organisms: “for each element/link insert matching abstract concepts for animal diet<br />
the correct name”<br />
and trophic levels<br />
At the end of the test session we also administered a User Experience (UX) Questionnaire - a<br />
qualitative tool built to discover relationships between students preferences, satisfactory learning<br />
experiences and learning achievements. Its items are grouped and categorized in:<br />
Estimated prior knowledge<br />
Instructional material clarity<br />
Instructional material usability<br />
Self-efficacy perception after the learning experience<br />
Engagement and motivation related to the LO and the setting<br />
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6. Results and analysis<br />
Fabio Serenelli et al.<br />
Here we present some results, even if the analysis phase is still ongoing. In fact we still have to run<br />
the evaluation of the UX questionnaires, and the correlation between learning performances and<br />
students engagement. In our further analysis we’ll proceed splitting the sample into two age groups:<br />
11-12 years old subjects “pre-adolescents” attending the 6th grade of primary school; and 13-14<br />
years old “adolescents” attending the 6th grade of primary school (that means that these pupils has<br />
been repeating one or two years during their school curriculum). Hereinafter some preliminary<br />
considerations are following to comment the results of the two main tests (Comprehension Test and<br />
Problem Solving Test; Transfer Test provides their mean general measure). We decided not to<br />
consider the Retention Test (pr=0.7629; see Table 8***) and the comparison between Problem<br />
Solving Test and the Problem Solving Delayed Test.<br />
Table 8: Analisys of variance<br />
Df Sum Sq Mean Sq F value Pr(>F)<br />
Retention 4 0.1138 0.028458 2.1348 0.07629***<br />
Comprehension 4 0.550 0.13750 3.5667 0.007286<br />
Problem_Solving 4 1.4106 0.35264 4.8926 0.0007658<br />
Transfer 4 0.7045 0.17612 4.0526 0.003207<br />
Table 9: Performance averages relating to the setting and to the LO<br />
CS1=<br />
CS2=<br />
CS3=<br />
CS4=<br />
CS5=<br />
LO1/SET-A LO2/SET-A LO3/SET-A LO3/SET-B LO4/SET-C<br />
Comprehension 0,44 0,530 0,535 0,475 0,442<br />
Problem_Solving 0,365 0,562 0,467 0,513 0,50<br />
Transfer 0,403 0,546 0,501 0,494 0,473<br />
Figure 5: Average performance for each experimental condition (CS)<br />
Comprehension Test: performances on concepts understanding tasks and concepts application tasks<br />
are higher in Self-Directed Learning using the laptop (Setting A), regardless of LO formats. In fact the<br />
results between the Learning-Game and the Multimedia Step by Step (LO2 and LO3) are comparable.<br />
Probably the use of the laptop with earphones allows a strong reduction from distractions in the<br />
classroom and increases the focus on relevant information. Both the Teacher-Directed (LO4/Setting<br />
C) and the Infographic Resume (LO1/Setting A) conditions are not recommended to study the food<br />
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Fabio Serenelli et al.<br />
chain. Contrary to initial assumptions, the Cooperative Setting in dyads doesn’t seem to improve the<br />
understanding of the concepts rather than the Self-directed Setting with Learning-Game (LO3/Setting<br />
A vs B).<br />
Figure 6: Average performance on each test<br />
Problem Solving Test: the paper version of the material (LO1) is definitely not recommended for this<br />
kind of tasks, while LO2 - Multimedia Step by Step seems to be the best solution to improve the<br />
Problem Solving skill (learning objectives are: “solve problems transferring the knowledge in new<br />
context” and “conceptual model abstraction”).<br />
Moreover it's interesting to point out that the Learning-Game (LO3) gives significantly better results<br />
adopting a cooperative learning strategy (Setting B) than a self directed one (A). This outcome could<br />
result from gains in understanding through discussion, or from peer influence of more skilled students<br />
on the others.<br />
Transfer Test: (average of Comprehension Test and Problem Solving Test results) offers us a<br />
task/performance synthesis of the five experimental conditions in relation to the types of knowledge<br />
identified with the CPM. Contrary to initial assumptions – it seems that neither the physical presence<br />
of the teacher (Setting C) nor the cooperative learning (Setting B) favor benefits on learning;<br />
otherwise the best degree of effectiveness seems to be achieved choosing the Self-Directed Learning<br />
(Setting A) combined with a linear, strongly driven multimedia content as LO2 - Multimedia Step-by-<br />
Step that limits interactivity to the control of learning pace. The LO3 - Learning-Game format however<br />
performs quite well without any difference if used individually or in pairs.<br />
References<br />
Beilin, H. (1992) Piaget's enduring contribution to developmental psychology. Developmental Psychology, 28, pp<br />
191-204.<br />
Calvani, A. (2009) Teorie dell’istruzione e carico cognitivo, Trento, Erickson.<br />
Clark, R. C. (2007) Developing technical training: a structured approach for developing ... (p 269). John Wiley<br />
and Sons.<br />
Clark, R. C. and Mayer, R. E. (2003) ELearning and the Science of Instruction. Jossey-Bass Pfeiffer, San<br />
Francisco.<br />
Clark, R. E. (2003) "What Works in Distance Learning: Instructional Strategies". In O'Neil, H.F. (Ed.), What Works<br />
In Distance Learning (p 26). Los Angeles: Center for the Study of Evaluation.<br />
Mammarella, N., Cornoldi, C. and Pazzaglia, F. (2005). Psicologia dell’apprendimento multimediale. Il Mulino.<br />
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Mangiatordi, A., Pischetola, M. (2010) "Sustainable Innovation Strategies in Education: OLPC Case Studies in<br />
Ethiopia and Uruguay". IM. Lytras et al., Organizational, Business, and Technological Aspects of the<br />
Knowledge Society, pages 94-104, Springer.<br />
Mayer, R. E. (2005) "Cognitive Theory of Multimedia Learning". In Mayer. R.E. (Ed.), The Cambridge handbook<br />
of multimedia learning (pp 31–48). Cambridge University Press.<br />
Mayer, R. E. (2009) Multimedia learning (2nd ed), New York, Cambridge University Press.<br />
Mayer, R. E. and Chandler, P. (2001) "When learning is just a click away: Does simple user interaction foster<br />
deeper understanding of multimedia messages?", Journal of Educational Psychology, Vol 93(2), Jun, 390-<br />
397.<br />
Merrill, M. D. (1994) Instructional Design Theory. course syllabus (p 484). Educational Technology Publication.<br />
Merrill, M. D. (2002) A pebble-in-the-pond model for instructional design. Performance Improvement. 41(7), pp<br />
39-44.<br />
Merrill, M. D. (2007) First principles of instruction: a synthesis. In Trends and Issues in Instructional Design and<br />
Technology, 2nd Edition. R. A. Reiser and J. V. Dempsey. Upper Saddle River, NJ, Merrill/Prentice Hall. 2,<br />
pp. 62-7<br />
Merrill, M. D. (2009) "First Principles of Instruction". In Reigeluth, C.M. and Carr-Chellman, A. A. (Eds.),<br />
Instructional design Theories And Models Vol 3 Building A Common Knowledge Base (Vol. III, pp. 1-19).<br />
Rutledge.<br />
Mosley, P. (2005). A taxonomy for learning object technology. British Journal of Educational Technology, 36(3),<br />
pp 702-703.<br />
Paivio, A. (1971) Imagery and verbal processes, New York, Holt, Rinehart, and Winston.<br />
Serenelli, F. and Mangiatordi, A. (2010) "The 'One Laptop Per Child' XO laptop as a PLE: a cognitive artifact<br />
beyond hardware and software", PLE Conference proceedings, Cornellá, Barcelona.<br />
Sweller, J. (1988) Cognitive load during problem solving: Effects on learning, Cognitive Science 12 (2), pp 257–<br />
285<br />
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Designing a U-Learning Course Platform for the Identified<br />
Teacher Training Needs<br />
Nazime Tuncay and Hüseyin Uzunboylu,<br />
Near East University, Nicosia, North Cyprus<br />
nazime.tuncay@gmail.com<br />
huzunboylu@neu.edu.tr<br />
Abstract: Teacher T raining has und ergone m ajor c hanges i n r ecent y ears, w ith t he dev elopment of di gital<br />
information t ransfer, v irtual learning environments(VLE) and s imulations i ntegrated i n learning management<br />
systems having a significant effect on it. Online resources like Edu 2.0 and Second Life (SL) encourage a sense<br />
of c ollaboration and community w hich now needs to b e embraced t hrough t eaching and l earning pr actice.<br />
Researchers, as a r esult of 4 years research study of global e-learning training needs in 25 countries analyzed<br />
the needs of the teachers’ e-education requirements and their preferred e-learner environments. Although, there<br />
were some common needs like “knowledge and skill of preparing e-quizzes”, they found that there was a divide<br />
among teachers’ s kills and knowledge’s. Hence, t he n ecessary s teps t o d evelop proper I CT i nfrastructure<br />
required f or e -Learning are taken. As a r esult of al l t he f indings in t he literature, courses ar e d ecided t o be<br />
delivered to bridge these. A global strategy is decided for moving towards and encouraging teachers towards<br />
deploying e-Learning for their courses. Syllabus is prepared, online evaluation is required and suggestions are<br />
taken from experts coming from different walks of life, from 25 countries. This process ended in 4 months. After<br />
having rewritten the syllabus, course material is prepared and carefully proof read by English teachers and eeducation<br />
experts. The course environment is used by 51 experts and is redesigned by the researchers<br />
according to their suggestions. After 6 months of work, the last form of VirtualNeu (Virtual Near East University<br />
Portal) is published. Encouragement and pr oper incentive t o English Teachers to par ticipate i n the e -training<br />
programs were provided by the ministry of education in North Cyprus. 80 Teachers have registered to the system<br />
and courses will start on 7 September 2011. Researchers mission for the next two years, 4 years and beyond is<br />
clear and unequivocal; like the last four years: Preparing a portal and making it universally accessible and useful<br />
for teachers; delivering e-courses for their specified training needs and, helping them to be more innovative and<br />
more creative individuals who change and improve the world education.<br />
Keywords: Edu 2.0, Second Life, U-education, VirtualNeu, Training Needs of Teachers<br />
1. Introduction<br />
1.1 U-Learning (Ubiquitous Learning)<br />
U-Learning is becoming a necessity of the modern education system. The ubiquitous learning<br />
environment provides an interoperable, pervasive, and seamless learning architecture to connect,<br />
integrate, and share three major dimensions of learning resources: learning collaborators, learning<br />
contents, and learning services (Chang&Shu,2005, Haruo, Kiyoharu, etc.,2003, Cheng, etc., 2005).<br />
The main characteristics of ubiquitous learning are (Chen et al., 2002; Curtis et al., 2002):<br />
Permanency: Learners can never lose their work unless it is purposefully deleted. In addition, all<br />
the learning processes are recorded continuously in every day.<br />
Accessibility: Learners ha ve ac cess t o their d ocuments, da ta, or videos f rom anywhere. T hat<br />
information is provided based on their requests. Therefore, the learning involved is self-directed.<br />
Immediacy: Wherever learners are, they can get any information immediately. Therefore learners<br />
can s olve pr oblems qui ckly. O therwise, t he learner m ay r ecord t he qu estions and look f or t he<br />
answer later.<br />
Interactivity: Learners can interact with experts, teachers, or peers in the form of synchronies or<br />
asynchronous c ommunication. H ence, the ex perts are m ore r eachable and t he k nowledge i s<br />
more available.<br />
Ubiquitous learning is characterized by providing intuitive ways for identifying right collaborators,<br />
right c ontents an d r ight s ervices i n t he r ight pl ace at t he r ight t ime bas ed on s tudents s urrounding<br />
context such as where and when the students are (time and space), what the learning resources and<br />
services av ailable f or the s tudents, and who ar e the l earning c ollaborators that match the s tudents’<br />
needs (Zhang, etc., 2004.; Ogata, etc., 2005; Takahata, etc.; 2004)<br />
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1.2 VLE (Virtual Learning Environments)<br />
Nazime Tuncay and Hüseyin Uzunboylu<br />
VLE is an important part of websites. When considering websites, a set of web pages does not<br />
constitute a virtual learning environment unless there is social interaction about or around the<br />
information (Dillenbourg, 2000). Based on research findings, Warburton (2009) explained that the<br />
immersive nature of the virtual world, crossing physical, social and cultural dimensions, can provide a<br />
compelling educational experience, particularly in relation to simulation and role-playing activities. For<br />
these teachers, Virtual Learning Environments can be frightening places in which their expertise is<br />
exposed to challenge and students can assume greater power and control over what is taught, how<br />
and when (Greener 2008; Greener 2008). Virtual agents take an important place in virtual<br />
environments. Virtual agents provide an alternative method for supporting navigation in virtual<br />
environments (Ibanez& Delgado-Mata, 2011). For instance, virtual animals can give directions or<br />
transport users to locations (van Dijk et al., 2001). Characters can also orient the user, point to<br />
interesting objects and automatically direct their view (Wernert and Hanson, 1999). Characters can<br />
provide information to the user by either acting as presenters (Nijholt, 2006) or storytellers ( El-Nasr<br />
et. al., 2008).<br />
1.3 SL (Second Life)<br />
SL is being used quite often in VLE in the recent years. Research on educational uses and potential<br />
of v irtual w orlds of ten f ocuses on t heir a bility t o s upport c ollaborative, c reative, par ticipatory a nd<br />
exploratory f orms o f t eaching a nd l earning, as hi ghlighted i n m ost papers of t he af orementioned<br />
issues of the BJET and ALT-J journals, or by the diverse set of educational practices and tools found<br />
in SL and detailed by the Muvenation project (García & Serrano, 2010; García, 2010). Consistent with<br />
other literature on staff and student perceptions of SL, indications to date are that students find SL a<br />
demanding but w orthwhile learning en vironment and t hat t he virtual patient i n par ticular i s a very<br />
useful adj unct t o ot her f orms o f c linical t raining be t hat i n t he c lassroom or t he l ive pa tient s etting<br />
(Heaney,etc.,2011). Previously, Jennings & Collins (2008) have conducted an observational survey of<br />
educational institutions in SL.<br />
1.4 Previous researches<br />
Youssef ( 2005) made a r esearch on ICT and hi gher educ ation teachers training. Uzunboylu ( 2007)<br />
has c arried ou t a s tudy t o det ermine t he at titudes of English l anguage t eachers toward on line<br />
education. He found t hat there ex isted s ignificant difference i n attitude t owards onl ine education<br />
based upon teaching experience, school location, and use of e-mail. Uzunboylu and Sor (2008) have<br />
done a study about the e-learning training needs of primary school students in North Cyprus. In their<br />
study, t hey have c oncluded t hat: T he pr imary s chool t eachers had e-learning training ne eds. T hey<br />
suggested that the school community should prepare an action plan collaboratively with the educators<br />
for motivating teachers in an e-learning training program before actually delivering e-learning training.<br />
In 2008, Tuncay and Uzunboylu have done a study about e-learning training needs of vocational high<br />
school students in North Cyprus. In their study, they have concluded that: The vocational high school<br />
teachers had three types of e-learning training needs: “Technology-based E-learning Training Needs”,<br />
“Web-based E -learning T raining N eeds” an d “ Administrative E -learning T raining N eeds”. I n 20 09,<br />
Tuncay, Stanescu and Uzunboylu, have delivered a research study in four countries and considered<br />
621 teachers’ training needs: 66% of the Romanian teachers said their training needs refer to "mobile<br />
technology" a nd "wireless technologies"; 5 9% of t he E nglish t eachers ans wered t hat t heir t raining<br />
needs concern the "tools for preparing a webpage”; 78% of the Turkish teachers answered that their<br />
training needs refer to "Skill of attaining a certificate programs"; 82% of the Cypriot teachers answered<br />
that their training needs relate to "Learning Management Systems" (see Figure 1).<br />
Hence, i n t he l ast 4 years s everal r esearches ar e d elivered t o f ind s econdary s chool teachers e -<br />
learning training needs. Such a study delivered in Cyprus was presented in ECEL 2008 Conference<br />
(A Research Study about “e-Learning Training Needs” of Vocational High School Teachers in North<br />
Cyprus), and a study on different countries secondary school e-learning training needs (Do Teachers<br />
e-Learning Needs Differentiate among Countries?) was presented in ECEL 2009, in Bari. There is a<br />
digital di vide am ong t eachers ( Youssef, 2005 ; Uzunboylu&Tuncay, 2 009). If w e w ant t o br idge t he<br />
digital divide between teachers, we can help those who are not using these technologies (Youssef,<br />
2005) T echnology plays an important r ole in ed ucation l ife. V ideo and o nline c ommunication<br />
technologies can overcome the obstacles in professional development of teachers (Eastmond, 1998,<br />
in Krammer, etc. 2006).<br />
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Nazime Tuncay and Hüseyin Uzunboylu<br />
Figure 1: Teachers Training Needs Pyramid in Four Countries (Tuncay, etc., 2009)<br />
However, it is not the videos that create rather learning tasks or activities involving videos and they<br />
can be used to pr omote learning via ap propriate accompanying d irections an d impulses ( Krammer,<br />
etc. al . 2006). A s a c onsequence of t echnological c hallenges, q uality of i nstruction h as bec ome a<br />
central t opic i n t he di scussion bet ween educ ators, r esearchers, and pol icymakers ( Tuncay&<br />
Uzunboylu, 20 10a). T his m etaphor of t echnology bringing p eople f rom dar kness i nto l ight c an be<br />
applied t o m any ot her c ontexts w here pr ofessionals i n t he f ield of educ ation ar e gi ving r ather t han<br />
taking f rom t he dev eloping w orld a nd of fering ho pe t hat we c an i ndeed c reate a w orld of s hared<br />
republications and i nternational u nity, r ather t han di vision, in t he f uture ( Breen, 2006) . In or der t o<br />
achieve efficiency in learning, all categories of actors working within educational, learning and training<br />
contexts need to comprehend the general imagine of learning, built the puzzle, and apply adequately<br />
the l earning s olutions ( Stanescu, I .A, 2008). Among m ost i mportant r easons of s tudents f or not<br />
preferring distance education course was its not being “face to face” (Tuncay&Uzunboylu, 2010b).<br />
According t o t eachers’ c ommon ans wers and ex pectations, a v irtual 3 D aided, u-learning course<br />
platform (VirtualNeu) i s dev eloped ( http://virtualneu.edu20.org) b y using t he E du2.0 l earning<br />
management s ystem. T his en vironment i s i ntegrated i n SL where learners c an en ter as avatars.<br />
Possible metaphors in this environment are considered and a research study is delivered. The effect<br />
of e-learning metaphors in designing a u-learning course is investigated and (Metaphors in E-<br />
Learning) were presented in ECEL 2010 Conference, in Portugal. Researchers’ mission is preparing a<br />
portal and making it uni versally ac cessible and useful for teachers; de livering e -courses f or t heir<br />
specified training needs and, helping them to be more innovative and more creative individuals who<br />
change and improve the world education.<br />
1.5 Purpose<br />
E-Learning Education and Management (ELEM) course was decided by the researchers to be<br />
delivered to a sample group of English Teachers. Purpose of the PhD study is to compare the English<br />
Teachers Perception, Attitude and Success in Online ELEM Course & Blended ELEM Course. For<br />
this a u-learning course platform was needed. A platform with 3D virtual classrooms, with speaking<br />
and moving avatars, with videos, e-portfolio applications, with chat rooms, etc. was needed. It was not<br />
possible t o h ave a ll t hese f acilities with j ust on e learning m anagement s ystem. H ence E du 2. 0,<br />
Second Li fe, V oki, S creencast, J ing, Wallwisher, Wordle, YouTube, GoAnimate, . .etc. f ree onl ine<br />
programs; as well as programming knowledge like HTML, Photoshop, JavaScript, PhP,..etc. are used<br />
in VirtualNeu portal.<br />
Purpose of this pap er is t o de liver t he Designing a U-Learning C ourse Platform for t he I dentified<br />
Teacher Training Needs. This study aims to start a global approach to bridge the e-learning training<br />
needs of teachers by delivering e-courses (electronic courses). For this purpose, courses are<br />
planned, and virtual u-learning course platform “VirtualNeu” (http://virtualneu.edu20.org) is designed.<br />
This study (which is first part of the PhD study) tries to answer the following research questions:<br />
How do t he t eachers per ceive t he us e of e -learning/sharing portal i n educational ac tivities i n<br />
terms of its effects on their motivation towards the educational activities?<br />
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Nazime Tuncay and Hüseyin Uzunboylu<br />
How do the teachers perceive the usefulness of the e-learning/sharing portal?<br />
How do the students and the teachers perceive the ease of use of the e-learning/sharing portal?<br />
What ar e t he ad vantages and d isadvantages of us ing e -learning/sharing p ortal i n ed ucational<br />
activities from the teachers point of view?<br />
What are the suggestions of teachers about use of VirtualNeu?<br />
What are the needs of English teachers that ELEM course would address, i.e. what information<br />
should the VirtualNeu platform contain?<br />
What are the aims and objectives that should the ELEM course syllabus address such that it can<br />
be applied not only to the sample group teachers but to a more global group of teachers?<br />
Is the content of ELEM course notes acceptable as an international context?<br />
What facilities and menus should VirtualNeu contain?<br />
A questionnaire is developed for each of the issues above and results are derived.<br />
1.6 Limitations<br />
The following limitations are resided in this study:<br />
114 academicians from 12 different countries participated in the online survey.<br />
E-Learning Training Needs Interviews are limited with 40 English Teachers.<br />
Content evaluation survey is limited with 51 experts.<br />
“ELEM Course Expectations Online Survey” is limited with 70 English teachers.<br />
Measurement Tools Evaluation is limited with 68 experts.<br />
This study was conducted with the volunteer participants.<br />
All the research studies are limited with the researcher’s own budget.<br />
2. Method<br />
2.1 Population<br />
114 academicians from 12 d ifferent c ountries p articipated t o the on line s urvey. Over 500 o nline<br />
questionnaires w ere di stributed to experts f rom 25 c ountries ( Australia, B ulgaria, C anada, China,<br />
Colombia, Cyprus, Czech, Dublin, E gypt, England, Finland, F rance, Republic, G reece, Germany,<br />
Green La nd, Hong K ong, I srael, Netherlands, Cyprus, Norway, Portugal, Turkey, R omania, USA).<br />
Announcements were m ade through m inistry of educ ation an d 80 E nglish teachers have r egistered<br />
for the ELEM Course. 40 English teachers from North Cyprus have participated in E-Learning Training<br />
Need Interviews. 51 Experts from 6 (Cyprus, Turkey, Romania, England, German, Greece) different<br />
countries p articipated i n c ontent ev aluation s urvey. 70 English t eachers hav e par ticipated i n E-<br />
Learning Education an d Mana gement E xpectations O nline S urvey. 68 ex perts ev aluated t he<br />
measurement tools of the ELEM course.<br />
2.2 Instruments<br />
The online questionnaire about Syllabus was posted on Surveymonkey.com. In order to evaluate the<br />
items in the qu estionnaire, ex perts evaluation (n = 1 9) was r equired. Experts g roup f rom education<br />
technologist evaluated the data gathering scale both individually and collaboratively. Under the<br />
suggestions of experts, the necessary corrections were done to the draft form of the questionnaire.<br />
Hence, the content validity was maintained by the help of the educational technologist experts. All the<br />
experts’ ev aluations an d s uggestions ar e t aken ov er i n t he dr aft f orm of t he ques tionnaire a nd<br />
afterwards the necessary corrections were made. The Instruments used are:<br />
2.2.1 E-Learning Training Needs Interviews<br />
One to o ne interviews ar e delivered t o 40 English teachers. In these i nterviews they are wanted to<br />
express their own needs in their own words and they are wanted to suggest solutions to these.<br />
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2.2.2 Syllabus Evaluation Online Survey<br />
Nazime Tuncay and Hüseyin Uzunboylu<br />
This survey composed of 97 items, where experts wanted comments from the participants and asked<br />
them to choose the suitable scales for themselves, in each item of the questionnaire. The scales were<br />
arranged as: “Strongly Agree”, “Agree”, “Neither Agree nor Disagree”, “Disagree” and “Strongly<br />
Disagree”. 114 academicians participated in this. The survey contained questions like:<br />
Do you agree with the aims of section 1.1?<br />
What are your comments about the objectives of module 2?<br />
2.2.3 Environment Evaluation Online Survey<br />
This survey composed of 42 items, where the scales were arranged as: “Should be Included”, “May<br />
be Included” and “Should not be Included”. 51 experts participated in this.<br />
The survey contained questions like:<br />
What do you think about Home Menu?<br />
What do you think about Classes Menu?<br />
What do you think about Portfolio Menu?<br />
2.2.4 Content Evaluation Survey<br />
This survey composed of 30 items, where the scales were arranged as: “Should be Included”, “May<br />
be Included” and “Should not be Included”. 51 experts participated in this.<br />
The survey contained questions like:<br />
What have to be included in Module 1?<br />
What is not necessary to be included in Module 2?<br />
Does the messages given in educational videos clear?<br />
2.2.5 E-Learning Education and Management Expectations Online Survey<br />
The scales were arranged as: “Excellent”, “Quite Good”, “Good”, “Basic”, “Needs to be improved”. 70<br />
experts participated in this.<br />
The survey contained questions like:<br />
How would you describe your skill of using the Windows Operating System?<br />
How w ould you d escribe your s kill of pr eparing s lide s hows by using m ultimedia pr esentation<br />
software (ex. Microsoft PowerPoint)?<br />
and some questions about availability of the sources like<br />
Where can you have access to the internet?<br />
2.2.6 Measurement Tool<br />
A m easurement t ool c onsisting of 50 q uestions was de veloped by r esearchers. 68 ex perts<br />
participated i n t his. A pr ofessional he lp f orm 5 measurement and ev aluation expert was taken f or<br />
validity of test items. This research study is not a linear process: it is cyclical and iterative and it is<br />
comprised of four stages: planning, acting, developing, and reflecting (Martler, 2008). The stages of<br />
this research was planned parallel with the stages of action will be explained below (see Figure 2).<br />
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Nazime Tuncay and Hüseyin Uzunboylu<br />
Figure 2: Stages of an Action Research (Martler, 2008)<br />
The portal was developed according to the following theories:<br />
Constructivist Learning theory,<br />
Intrinsic motivation theory,<br />
Theory of reasoned action,<br />
Simulative reality theory,<br />
Neurophysiological theory,<br />
Theory of multiple intelligences<br />
2.3 Process of data collection<br />
“Syllabus Evaluation” Online Survey was first distributed online in January 2011, second remark was<br />
distributed in February 2011 and later third time it was distributed in March. By April, a total of 114<br />
questionnaires were collected. “Environment Evaluation” Online Survey was first distributed on April<br />
and after a second remark was made on May, a total of 78 questionnaires were collected. “E-Learning<br />
Education and M anagement E xpectations” Online S urvey is s till be ing c arried on; u ntil n ow 56<br />
teachers’ questionnaires were collected. The last survey was very challenging. Since teachers<br />
summer hol iday has s tarted, t hey are not r eading t heir em ails regularly; t he e-questionnaires ar e<br />
distributed via SMS to their mobile phones. And, second remarks are taking place now.<br />
2.4 Data analysis<br />
Descriptive statistics were used to analyze and to report the data gained from the questionnaires. The<br />
frequencies and percentages were used for data analysis. Also, SPSS 17 was used.<br />
3. Results and Conclusion<br />
This section will b e ex plained in six sub-sections: Training N eeds, SL Meetings, Online S yllabus,<br />
Course Content, E-Learning Education and Management Expectations Online Survey, Measurement<br />
Tool and Some of the First Impressions about VirtualNeu.<br />
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3.1 Training Needs<br />
Nazime Tuncay and Hüseyin Uzunboylu<br />
40 teachers from 40 different schools in North Cyprus are interviewed. They expressed that they have<br />
training needs on several subjects, in which can be collected in five main topics:<br />
Calculating exam grades using Microsoft Excel<br />
Preparing good presentations using Microsoft Word<br />
Searching through internet<br />
Using Moodle<br />
Designing Web Pages<br />
3.2 SL Meetings<br />
Meetings with Linden People were arranged in SL (See Figure 3). Aim was to have information about<br />
SL and it usages.<br />
Figure 3 SL Meetings<br />
The comments were that SL:<br />
“Was commonly used in nursery courses and language courses”.<br />
“Is an entertaining and social environment”.<br />
“It is like real life, so you do not need to attain to face-to-face courses”.<br />
“The courses will be more entertaining if it is used in teaching”.3.3 Online Syllabus<br />
The comments and suggestions to the syllabus were very helpful in reshaping it (see Figure 4). There<br />
were many suggestions of additional course materials as well as suggestions for additional context.<br />
Some of the useful suggestions were: Uploading User Manuals for SL and VirtualNeu and uploading<br />
videos. Figure 4 shows an example of the comments of the participants.<br />
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Figure 4 Response Screen<br />
Nazime Tuncay and Hüseyin Uzunboylu<br />
60 of 62 aims in the Syllabus were chosen as “Strongly Agree” and “Agree” and 2 of the aims were<br />
rewritten, Figure 5 illustrates an example of the participants’ answers.<br />
Figure 5 <strong>Academic</strong>ians Evaluation<br />
3.3 Avatars<br />
According to teachers wishes four avatars are created. Teachers were in the need of virtual people<br />
helping t hem i n t heir on line c ourses. S o, i n t his w ay t hey would n ot f eel t hemselves al one. T hese<br />
avatars ar e: T eacherNazime, Alice, P aul an d Z ac. TeacherNazime was t he main c haracter. T hey<br />
were going to meet with her in SecondLife in the VirtualNeu Teacher Training Center.<br />
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Figure 6: VirtualNeu Teacher Training Center<br />
Nazime Tuncay and Hüseyin Uzunboylu<br />
Figure 7 Activity Place in VirtualNeu Teacher Training Center<br />
Virtual Teacher Training Center is created in Second Life. Its number is 103 at Pibgorn region. Boxes<br />
for students were created (see Figure 6). They will be used in different activities in the courses (see<br />
Figure 7).<br />
Interactive boards were inserted into the centre, where changing URL of this board is possible. It was<br />
designed such that students can write their URLs, Zoom, goes back and goes forward. Three<br />
assistants of VirtualNeu were created by using Voki. Paul’s is a “teaching assistant”. Alice is a<br />
“technical assistant” and Zac is an “activity assistant” (see Figure 8).<br />
Figure 8 Assistants of VirtualNeu<br />
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Nazime Tuncay and Hüseyin Uzunboylu<br />
After building an d dec orating V irtualNeu T eacher T raining C enter, t he c ourse c ontent was i nserted<br />
into t he s ystem. During r egistration, aut omatic av atars ar e gi ven t o t he r egistered s tudents ( see<br />
Figure 9).<br />
Figure 9 Registered “Students”<br />
3.4 Course Content<br />
3.4.1 Modules<br />
After having rewritten the Syllabus, the content was written for each one of the 5 modules; these are<br />
checked by 5 experts from Turkey and Cyprus and proof read by 2 English teachers. The necessary<br />
corrections were made and they are uploaded to the system as pdf files (see Figure 10).<br />
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Figure 10 E-Learning Course Notes<br />
3.4.2 Resources<br />
Nazime Tuncay and Hüseyin Uzunboylu<br />
E-books and videos related to the modules are inserted to the system (See Figure 11).<br />
Figure 11 Resources of “Evaluation Module”<br />
3.4.3 Videos<br />
Videos were recorded by Jing (a free video recorder program) and uploaded to YouTube and linked to<br />
VirtualNeu (see Figure 12)<br />
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Figure 12 An Example of Recorded Videos<br />
3.4.4 User Manuals<br />
Nazime Tuncay and Hüseyin Uzunboylu<br />
User Manuals for VirtualNeu and Edu 2.0 are written following the suggestions of the experts. Figure<br />
7 shows an example of a user manual written for the visitors of the system (see Figure 13).<br />
Figure 13 User Manual<br />
3.4.5 U-Education Environment<br />
U-Education en vironment i s des igned b y t he h elp of t he web d esigners ( see F igure 14) an d as a<br />
result of the teachers and experts evaluations the last form is published, which is updated at regular<br />
periods. It contained the following sections:<br />
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Figure 14 “VirtualNeu”<br />
3.4.6 Course Content Evaluation<br />
Nazime Tuncay and Hüseyin Uzunboylu<br />
“Content Evaluation Survey” which was posted on SurveyMonkey.com is filled by 114 academicians<br />
(see Figure 15). In Figure 14, orange lines shows number of people whom chose “should be<br />
included”; blue lines shows number of people whom chose “may be included” and purple lines shows<br />
the number of people whom chose “should not be included”. As it can be clearly seen from the Figure<br />
9, onl y a s mall a mount of par ticipants ans wered t hat G roups menu “ may not be i ncluded.” T hus,<br />
according to the great percentage of participants’ answers, no changes are done on the menus. On<br />
the ot her hand , s ome corrections were wanted f or t he v ideos an d us er manual i tems; s o t hey are<br />
corrected.<br />
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Figure 15 VirtualNeu General Menus<br />
Nazime Tuncay and Hüseyin Uzunboylu<br />
3.5 E-Learning Education and Management Expectations Online Survey<br />
This is an on-going survey. Until now 70 questionnaires are filled. Main teachers’ expectations from<br />
the course and the subjects that they want to learn are listed below.<br />
Teachers emphasized that their expectations from this course are:<br />
“At the end of this course I want to be able to prepare a website which all my students can use<br />
and be a member of it. They will use this website to publish their homework assignments and to<br />
interact with their friends.”<br />
“The f undamental an d es sential use of on line learning, h ow s tudents ar e a ble t o us e v arious<br />
modes of interactive learning tools to stimulate cognitive ability and gain an insight to the modern<br />
hi-speed technological world of easily obtaining and learning information.”<br />
“Being ab le t o us e d ifferent r esources f or educ ation and be ing ab le t o m anage c lass b y us ing<br />
different education methods. Also, to get an idea about interactive learning.”<br />
Teachers expressed that they are keen on learning the following subjects:<br />
“Different w ays of us ing t he c omputer t o t each four skills of English t hat is L istening, Reading,<br />
Writing, Speaking.”<br />
“How to teach pronunciation ,how to teach drama, How to teach enjoyable grammar, to know how<br />
to take online lessons, to use internet and sources”<br />
“How t o attract m y s tudents' at tention more t o m y l essons a nd how to m ake t hem abl e t o<br />
communicate in a foreign language properly in such a modern age we are in.”<br />
3.6 Measurement Tool<br />
Item di fficulty a nd item di scrimination i ndexes were det ermined b y item anal yzing i n t he end of<br />
preliminary study. Some items which had low item difficulty and discrimination indexes were revised.<br />
After the changes, test was performed and item analyses were done again, in May 2011. The test is<br />
applied t o 68 students. According t o the obtained dat a, the r eliability c oefficient of t he t est was<br />
calculated as 0, 94 by Cornbrash’s alpha coefficient method. As a result of these data, it is<br />
determined that the test was useful.<br />
3.7 Some of the First Impressions about VirtualNeu<br />
Not all of the students finished writing their first impressions about VirtualNeu, however; it was seen<br />
that i n gen eral t hey h ave pos itive at titude t owards V irtualNeu. Some o f t he first I mpressions o f<br />
VirtualNeu Students are:<br />
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Nazime Tuncay and Hüseyin Uzunboylu<br />
Aycan: “VirtualNeu will be very beneficial for us to learn more about the technology and<br />
it will help us to improve our ways of teaching. I believe that, it is a good opportunity for<br />
us to improve ourselves and discover new ways about teaching. The course and the<br />
content are very good. Thank you for giving us a chance to be a part of this course.”<br />
Begüm: “I think it'll be very useful because there are a lot of things that we can use in<br />
our lessons and in my opinion children's attention is going to be higher when I use this<br />
programme.”<br />
Derya: “My first impression about VirtualNeu is positive. I think it'll gain us more e-skill<br />
and we'll recognize more e-device. I'd like to thanks Teacher Nazime.”<br />
Fatma: “Positive. I hope to learn new things and use them with my students. I am<br />
especially excited about Second Life.”<br />
Gamze: “I was not positive about the course at all at the beginning. Now it slightly started<br />
changing. I started the course thinking that whatever I gain is something good for me. I<br />
think it is very early to say whether or not I did well with coming to the course. I will find<br />
out once everything is done. I need to compare the past and the presence thinking what I<br />
wasn’t able to do and what I can do now and most of all what I can bring to the language<br />
classes in conclusion”<br />
Gulsen: “My first impression about Virtual NEU was very positive, I was looking forward<br />
in joining this group and meeting new people, especially other collogues that work at<br />
various areas and regions on the island with different ages and groups. It makes me<br />
believe that it’s like an in-service course which should regularly happen in order to help<br />
us language teachers integrate special aspects and innovated technologies into our<br />
teaching. I would like to thank the creators and advisor of this course.”<br />
Hale: “It is not bad, though it seems educative. Through time, I can make sure about<br />
myself and then share :))) thanks”<br />
Medine: “My first impression about VirtualNeu was highly positive and still is. I would like<br />
to learn and use new information technologies in my classes. There is one issue that ı<br />
am not very clear about and that is, ' Will we be able to log in as we do now after we<br />
complete this course?”<br />
Meys: “My first impression of the course was that, I thought it would be good advantage<br />
of renewing me in education wise and developing me in a subject "e-learning" in which I<br />
was not familiar with that much. I was glad that I was told about the course and that I had<br />
the chance to participate in the course. I had did not encounter any problems regarding<br />
the online classroom. I found the Second Life classroom amazing. It was something very<br />
new to me but caught my attention straight away. I knew that the course would go<br />
smoothly and without troubles. I thought this because the class in the Second Life world<br />
was done and prepared with a lot effort, so this made me sure once again that this<br />
course would be very useful in my life in developing me. To sum up I am glad to be part<br />
of this course.”<br />
Meryem: “Communication throughout technology in education is getting more and more<br />
important for the past years. I hope in our country one day we will be using e-education<br />
at our schools! So this course definitely seems to correspond our needs in this manner.”<br />
Musteyde: “My first impression was , . I like that very much and I believe that my<br />
students and I would benefit from it a lot. Thanks Nazime and others who put such effort<br />
to produce this.”<br />
Münevver: “I must say that I am really excited about this course but, I need to use<br />
VirtualNeu a bit more to evaluate; it looks useful and informative though :)”<br />
Narin: “My first impression is highly positive about Virtual NEU. For now, ı must say<br />
that ı need to work on it more but ı believe, as the time pass; I will be more effective<br />
using it.”<br />
Nazife: “My first impressions of the course were very positive. I think it will be very<br />
useful. I hope, I learn a lot of things about e- education. I would like to thanks Nazime<br />
Teacher.”<br />
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Nazime Tuncay and Hüseyin Uzunboylu<br />
Nesibe: “I am glad there is such a course to attend. I want to congratulate the team<br />
working on the program and e-learning. I have not used such an online program to teach<br />
anything but some online sources. For primary school students online puzzles tests etc.<br />
really helped me before to keep student’s interest high. VirtualNeu homepage is very<br />
colorful and dazzling, just like an advertisement. That is the point confused me at the<br />
very beginning. I feel the need of the real guidance. There are too many stimuli on the<br />
same long page. I believe, as the time passes all the participants will get used to it. I<br />
guess every participants needs to involve and be interactive which means (sometimes)<br />
spending more time than a face-to-face classroom. However, it would be in the comfort<br />
of your home. I am glad I am participating and wishing fun for everyone.”<br />
Havva: “In my opinion, VirtualNeu is a creative programme. I become excited while using<br />
this programme and believe that my students will like it"<br />
Oytun: “First of all I would like to thank Nazime Tuncay for offering me a place in this<br />
project. My first impression about this platform was very very positive. The creator does<br />
everything very user friendly for us so it very easy to use and follow the instructions. I<br />
was looking forward to meet new people and attend online courses. It will be great<br />
experience for me. I am glad to be here thanks again.”<br />
Ozge: “I believe VirtualNeu will make us much more relaxed and enthusiastic about<br />
using technology in our lessons. It will definitely help us be more creative. I am looking<br />
forward to learning new things. Thank you”<br />
Seden: My first impression is very excited. I think we are goıng to learn more important<br />
and creative things. I think TEACHER Nazime is very helpful when we ask lots of<br />
questions. It is very interesting to take part in second life. Thank you for everything and<br />
good luck for everyone best wishes.<br />
Yıldız: “I really enjoy following the VirtualNeu website every day. Getting announcements<br />
about each new feature of this virtual platform every second is remarkable. I think that<br />
this is a perfect virtual learning environment for teachers who want to broaden their<br />
horizons about e-education and e-skills. Thus ELT teachers will be able to integrate<br />
computer assisted language learning in their lessons. I also believe that by using virtual<br />
learning websites, students will take greater responsibility in the language learning<br />
process by studying at their own pace without time restrictions. Thus e-education<br />
combined with online education will have benefits including greater efficiency in lessons<br />
and improved student achievement and graduation rates.”<br />
4. Discussion and conclusion:<br />
This paper describes an initiative in teacher education which has undergone significant piloting in an<br />
international c ontext. A s a r esult of t raining n eeds interviews, SL m eetings r esults, online s yllabus<br />
evaluations, course content evaluations, e-learning education evaluations and management<br />
expectations online s urvey and m easurement t ool VirtualNeu portal is c reated. I t includes Virtual<br />
Teacher Training Center (created in Second Life) and Teacher Share Portal (via ScreenCast).<br />
Thus, Training Needs of teachers are analysed; “VirtualNeu” is designed; syllabus is written; modules<br />
are written and uploaded into system; now it’s ready to deliver ELEM Courses. The ELEM course is<br />
announced at E ducation, Youth a nd S port M inistry web page o n J une 2 011 ( see F igure 16). T he<br />
registration of the students to the system is an on-going process and will be ended at 1 July 2011.<br />
Figure 16 Announcement on www.mebnet.net<br />
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Nazime Tuncay and Hüseyin Uzunboylu<br />
This r esearch s tudies ar e i mportant s ince a g lobal e -learning c ourse m aterial based on t oday’s<br />
teachers’ e -learning training needs w as pr epared. Following y ear; t eacher training c ourses will be<br />
delivered via another VLE to English teachers in Turkey, England and Romania.<br />
Collaboration with o ther r esearchers f rom ot her c ountries i s n ecessary f or t he g lobal p urpose of<br />
fulfilling teacher training needs. T hus presentation of these ideas in several different conferences in<br />
different c ountries is nec essary. R esearchers s tart with s mall s teps t o m ake bi g dr eams r eal. First<br />
step i s c ompleted i n f our years; s tep by s tep i n c ountries t eachers e -learning t raining needs ar e<br />
investigated c ollaboratively w ith ot her r esearchers. T he s econd s tep i s des igning u -learning c ourse<br />
platform and t o del iver r esearches t o i mprove i t i n a uni versal l evel. T he t hird s tep i s t o de liver<br />
significant p iloting i n an international c ontext a nd t he f ourth i s t o deliver c ourses t o t eachers f rom<br />
Romania, T urkey, Greece, England and etc. Researchers’ dream is to bridge the e-learning divides<br />
among t eachers. The dr eam begi ns with teachers who be lieve i n you and t eachers ar e t he ones<br />
who will take massive action to make those dreams come true.<br />
5. Recommendations<br />
Further researchers for improving teachers’ e-learning skills and knowledge, answers to the questions<br />
should be sought:<br />
How can the available technologies be used more effectively to teach the e-learning modules?<br />
How c an t he e -learning modules be assessed m ore ef fectively t o e nsure t he t eachers ha ve<br />
reached the specified outcomes of the modules?<br />
How can one adopt lessons learned from the modules to the classes?<br />
How can more guidance and instructions for teachers in e-courses be included?<br />
How can all these be distributed to other countries more easily?<br />
References<br />
Breen, P.(2006). Coming out of the Darkness of the Past, Turkish Online Journal of Distance Education, 7(4).<br />
Chang, C. Y. & Sheu, J. P. (2002) “Design and Implementation of Ad Hoc Classroom and e-Schoolbag Systems<br />
for Ubiquitous Learning”, Paper presented at the IEEE International Workshop on Wireless and Mobile<br />
Technologies in Education, 29-30.<br />
Chen et al., Curtis et al., (2002). In Young Scientific Research, Japan Society for the Promotion of Science, (2,<br />
15700516).<br />
Cheng, Z., Shengguo, S., Kansen, M., Huang, T. & Aiguo, H. (2005). “A Personalized Ubiquitous Education<br />
Support Environment by Comparing Learning Instructional”, Paper presented at the 19th International<br />
Conference on Advanced Information Networking and Applications, 28-30.<br />
Dillenbourg, P. (2000). Virtual Learning Environments, [online], EUN conference 2000, [Online],<br />
http://tecfa.unige.ch/tecfa/publicat/dil-papers-2/Dil.7.5.18.pdf [10 February 2009]<br />
El-Nasr, MS, Vasilakos AV and Robinson J. (2008).Process Drama in the Virtual World- A Survey. International<br />
Journal of Arts and Technology, 1(1), 13-33.<br />
García, M. Pérez, & Serrano, J. Alamo (2010, forthcoming – Eds.). Collection of Educational Tools for Second<br />
Life, Brussels: Menon Network.<br />
García, M. Pérez (2010, forthcoming – Ed.), Pedagogical Practices for Virtual Worlds, (Forthcoming 2010),<br />
Brussels: Menon Network.<br />
Greener, A. R., S. L. Greener, et al. (2008). Strategic Learners at a Distance. 3rd International Conference on<br />
ELearning (ICEL08) Cape Town, SA, <strong>Academic</strong> <strong>Conferences</strong> Ltd.<br />
Greener, S. L. (2008). Exploring Readiness for Online Learning, University of Brighton, and School of Education.<br />
Greener, S. L. (2008). Identity crisis: who is teaching whom online? European Conference on ELearning (ECEL)<br />
2009. Agia Napa, Cyprus.<br />
Greener, S. L. (2008) "Self-aware and Self-directed: Student Conceptions of Blended Learning." Merlot Journal of<br />
Online Learning and Teaching<br />
Heaney,R., Timmins,V-S.,Booth,P. & Dawes, J. (2011).Student Perceptions of a Second Life® Virtual Patient to<br />
Complement More Traditional Forms of Clinical Education, Proceedings of the 9 th European Conference<br />
on e-Learning Instituto Superior de Engenharia do Porto Portugal 4-5 November 2010<br />
Haruo,N., Kiyoharu, P. H., Yasufumi, K., & Shiho, M.(2003) “ Designing Ubiquitous and Universal Learning<br />
Situations: Integrating Textbooks and Mobile Devices”, Paper presented at the 19th Annual conference on<br />
Distance Teaching and Learning, 13-15.<br />
Ibanez,J.& Delgado-Mata, C.(2011).Lessons From Research on Interaction With Virtual Enviroments. Journal of<br />
Network and Computer Applications, 34(2011), 268-281.<br />
Jennings, N.; Collins, C. (2008). Virtual or Virtually U: Educational Institutions in Second Life, International<br />
Journal of Social Sciences, 2 (3), 180-186.<br />
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Nazime Tuncay and Hüseyin Uzunboylu<br />
Krammer, K., Ratzka, N., Klieme, E. Lipowsky, F. Pauli, C. Reusser,K.(2006). Learning with Classroom videos:<br />
Conception and first results of an online teacher-training program. ZDM, 38(5). 422-432.<br />
Martler,C. (2008). Action Research: Teachers as Researchers in the Classroom. Thousand Oaks: Sega<br />
Publicasions.<br />
Nijholt A. (2006). Towards the Automatic Generation of Virtual Presenter Agents. Informing Science, 9, 97-115.<br />
Ogata, H. & Yano,Y. (2004). “Context-Aware Support for Computer-Supported Ubiquitous Learning”, Paper<br />
presented at the 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education.<br />
Stanescu, I.A. (2008). New ELearning Frontiers: MLearning and GLearning. The 4th International Scientific<br />
Conference eLearning and Software for Education, Bucharest, April 17-18, 2008.<br />
Takahata,M.,Shiraki,K.,Sakane,T. & Takebayashi,Y.(2004). “Sound Feedback for Powerful Karate Training”,<br />
Paper presented at the International Conference on New Interfaces for Musical Expression.<br />
Tuncay, N. & Uzunboylu, H. (2010a). Walking in two words, from e-learning paradise to technologically locked in.<br />
Cypriot Journal of Educational Sciences.5(2010):271-281.<br />
Tuncay,N. &Uzunboylu, H.(2010b). “Anxiety and Resistance in Distance Learning”. Cypriot Journal of<br />
Educational Sciences. 5(2010). 142-150.<br />
Uzunboylu, H. (2007) “Teacher Attitudes Toward Online Education Following an Online In-service Program”,<br />
International Journal on E-Learning, Vol 6, No.2, pp. 267-277.<br />
Uzunboylu, H., Tuncay, N. (2009) “E-Learning Divides in North Cyprus”, Asia Pacific Education Review. DOI<br />
10.1007/s12564-009-9019-y<br />
Van Dijk B., op den Akker R., Nijholt A., Zwiers J. Navigation assistance in Virtual Worlds. In: Boyd E., Cohen, E.,<br />
Zaliwski AJ., editors. Proceedings of 2001 informing science conference. Kralow, Poland: June, 518-526.<br />
Warburton, S. (2009) “Second Life in higher education: Assessing the potential for and the barriers to deploying<br />
virtual worlds in learning and teaching”, British Journal of Educational Technology, 40(3), 414-426.<br />
Wernert EA, Hanson AJ, A Framework for Assisted Exploration with Colloboration. In:VIS’99: Proceedings of the<br />
conference on visualization’99. Los Alamitos. CA, USA: IEEE Computer Society Press; 1999. 241-248.<br />
Youssef, A. B. (2005), “Information and Communication Technologies and Higher Education Teachers Training”,<br />
[online], Paris-Sud University, http://www.uoc.edu/rusc/5/1/dt/eng/benyoussef_ ragni.pdf.<br />
Zhang, G., Jin, Q. & Lin, M. (2005). “ A Framework of Social Interaction Support for Ubiquitous Learning”, Paper<br />
presented at the 19th International Conference of Advanced Information Networking and Applications<br />
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Work<br />
in<br />
Progress<br />
Papers<br />
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972
Someone to Talk to – Using Automated Characters to<br />
Support Simulated Learning Activities<br />
Liz Falconer and Manuel Frutos-Perez<br />
University of the West of England, Bristol, UK<br />
Liz.Falconer@uwe.ac.uk<br />
Manuel.Frutos-Perez@uwe.ac.uk<br />
Abstract: The University of the West of England (UWE) has a large number of students who will pursue<br />
subsequent careers in a wide range of professional fields such as engineering, law, business, nursing, teaching,<br />
psychology, criminology and design. An important part of that education is the ability to relate theory to practice<br />
(Barrett 2011), and developments in technology over the past years have now created opportunities to enable<br />
students to experience simulations of events and situations that are difficult, unethical or impossible to organise<br />
in the real world, before they put their skills into practice in the real world (Newland 2008). Virtual worlds are<br />
proving to be popular and effective environments at UWE for simulations of a range of experiences, such as<br />
accident investigations, risk assessments, business ethics cases, psychotherapy practice and sociological<br />
experiments. However, as the number of students undertaking these simulations increases, so the call on tutor<br />
time will significantly increase. These simulations require to be scalable, to enable their potential for study by<br />
large cohorts of students. This year we have experimented with automated non-player characters, also known as<br />
“bots,” to enable students to undertake some dialogue during the simulated scenarios without the need for a<br />
number of tutors to be available to take particular roles. The bots are currently unsophisticated keyword<br />
recognition systems, but even these have proven to have some value in two of the simulations; the accident<br />
investigation and the risk assessment, where students were able to gather information from characters they could<br />
“talk” to, making more realistic the experience of exploring the environment where the simulations were taking<br />
place. This paper discusses the results of student feedback, evaluations of these simulations and prototype<br />
development for the next generation bots that we want to implement in future learning simulations based on the<br />
findings of the evaluations.<br />
Keywords: learning simulations, non-player characters, professional practice, virtual worlds<br />
1. The environmental health scenario<br />
Virtual worlds are three-dimensional representations of environments, either realistic or imaginary,<br />
where users can participate in a variety of ways from game play to social interaction. Users of virtual<br />
worlds create a virtual self, an avatar, which represents them within the displayed environment. The<br />
virtual world of Second Life® is a geographically large, customisable environment. Users of Second<br />
Life® can manipulate and build their own environment using inert components or user programmed<br />
interactive scripts contained within objects.<br />
MSc Environmental Health students at UWE undertake an accident investigation and risk assessment<br />
in realistic industrial sets in the virtual world Second Life®, as part of an underpinning theoretical<br />
module that covers risk evaluation theory. Half of the cohort witness the accident in the virtual world<br />
and then act as witnesses for the other half. Once they have been interviewed by their colleagues, the<br />
witnesses undertake a simulated risk assessment in neighbouring premises whilst the accident<br />
investigators carry on with the investigation by inspecting the premises, picking up clues from objects,<br />
taking photographs and interviewing a simple automated bot that takes the role of one of the workers<br />
involved in the accident. The risk assessors also have the opportunity to interview a bot taking the<br />
role of a worker in the company during their inspection. At the conclusion of the exercise the students<br />
are asked to complete an evaluation questionnaire and take part in a “cafe style” forum to discuss<br />
their reactions to their risk studies.<br />
The next section of this paper is a summary of the part of the results of the evaluation undertaken in<br />
April 2011 that refers to bots and personal interactions.<br />
2. Student feedback<br />
Generally the students were interested in the idea of undertaking an accident investigation or risk<br />
assessment in a virtual world when they first joined the module in September 2010. None of the<br />
students had ever used a virtual world before, but most were keen to try it out. Some weren’t though,<br />
as can be seen from Figure 1 below. However, Figure 1 also shows how their views changed over the<br />
course of the exercises.<br />
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Liz Falconer and Manuel Frutos-Perez<br />
Figure 1: Changing views before and after the exercises<br />
The change of view in the students who were trepidatious at first is summed up by the following<br />
comment: “I like that it simulated real life. I was a bit apprehensive at first because I do not particularly<br />
like 'video game' type things but I found it a very useful exercise. I like the visuals in second life and<br />
how real everything looked. I like that you could meet with friends and have a chat, as opposed to<br />
regular online chatting and it’s just you and the screen. You sort of feel like you are real people in a<br />
fake world.”<br />
Figure 2 below shows the students’ responses to questions about the learning outcome of the<br />
exercises, and demonstrates how they felt very positive about their learning experiences overall. The<br />
following comment illustrates the reality aspect of the exercises: “It is visual and a more realistic way<br />
of learning as I felt like the actual person doing the investigation.”<br />
Figure 2: Students’ views of their learning outcomes<br />
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Liz Falconer and Manuel Frutos-Perez<br />
Their comments regarding the activity of interviewing the automated bot do demonstrate that it was a<br />
part of the exercise that they enjoyed, but the restrictions of a simple keyword-matching bot are also<br />
apparent:<br />
“It has been fun using second life and I like the level of interaction you can have with the<br />
people and objects around you. This was helpful for the investigation.”<br />
“It is a new and novel way of learning, something I’m very open to than the normal read,<br />
read, read and regurgitate.”<br />
“It was interactive, something different, was fun and interesting. Better than role play.”<br />
“Talking to the bot was the weakest point. It lacked the sophistication (obviously) of the<br />
manager interview and therefore was the least realistic. But it certainly fulfilled a<br />
purpose.”<br />
“It could sometimes be difficult to see or interact/find things. The bots were not able to<br />
interact in a cohesive way.”<br />
“Interviewing the bot I found limited. I would have thought about how to phrase my<br />
questions but the limited scope of the understanding of the bot meant that I knew the<br />
most effective way was to simply state the key words - the experience lost realism at this<br />
point. More interactions such as reporting to a receptionist and signing a visitor’s book<br />
when meeting the manager may have helped produce a more realistic feel.”<br />
“I felt restricted by the limited keywords with Buddy Norton (the bot) gave. Also I would<br />
have preferred talking as compared to typing in the interview.”<br />
These comments demonstrate the need for a more sophisticated approach to the design of bots.<br />
Advanced bots could take a more active part in the kinds of interactive scenarios that we have<br />
described above. The next section of this paper describes our current development work on advanced<br />
bots.<br />
3. Designing advanced bots and interfaces<br />
The need to design professional practice simulation learning activities that are sustainable from a<br />
teaching resource perspective has led us to investigate further the development of more complex<br />
automated characters. These characters can be designed to have certain specific knowledge and to<br />
be able to query online services to access information. They can also be developed to display certain<br />
personality traits. This advanced automation helps to maintain a degree of realism of the learning<br />
simulations (simulating social interaction) while adding flexibility to the experience (learners’<br />
interaction can take place at any time, any date) and helping to control the workload on teaching staff<br />
(Schalkoff 2011). The use of advanced automated characters will make it possible to design learning<br />
simulations for large cohorts of students. It also affords new learning support opportunities; students<br />
could attempt to interview the automated character several times over a period of time to perfect their<br />
technique to obtain information; students could interview the automated character via a variety of<br />
devices or online domains; and their interaction could be automatically translated to a foreign<br />
language of their choice.<br />
We have now developed a working “proof of concept” complex bot. The development process started<br />
with a scoping phase to identify requirements and map possible technical solutions against those<br />
requirements. Artificial Intelligence Markup Language (AIML) was chosen as the main vehicle to<br />
develop the conversational elements of the system that would allow for the automation of<br />
conversations between the bot and the students (Dybala 2010). AIML as a structured computing<br />
language allows for the processing of natural language interaction. It also makes it possible to<br />
programme bot responses to be varied (they can be linguistic responses, hyperlinks, web page<br />
extracts and information feeds from web services) and also for the randomisation of the response<br />
given by the bot to a particular question. Different products already developed by third party providers<br />
were identified as being able to support different sections of the functional architecture: Discourse<br />
(Daden Limited), Sitepal (Oddcast Inc), Translate API (Google Inc), Yeast Templates (University of La<br />
Rioja) and Virtual Keyboard Interface (GreyWyvern Inc).<br />
The current working prototype is an integration of all the above technologies. We have developed a<br />
number of scripts that control how those technologies interact with each other. We have also<br />
developed a number of interfaces for students to interact with the bots, so that conversations with the<br />
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Liz Falconer and Manuel Frutos-Perez<br />
bots can be held in the virtual world Second Life, but also via a web-enabled mobile device as shown<br />
in Figure 3 below or via a web browser on a computer.<br />
Figure 3: Smartphone browser interface of the advanced bot prototype<br />
The communication architecture that runs the bot prototype is quite complex, particularly for the full<br />
browser interface. We have aimed at designing an interface that appears clear and intuitive (Ju &<br />
Leifer 2008) as shown in Figure 4 below, where all features have been automated apart from the<br />
students’ language choices.<br />
Figure 4: Full browser interface of the advanced bot prototype<br />
4. Further work<br />
The success of the prototype development allows us to move to the next phase of development that<br />
will focus on the sophistication of the conversational abilities of the bot, capturing and processing of<br />
questions that the bot is unable to answer, linking the information bank that drives the conversation to<br />
relevant external services and feeds, and developing distinct instances of the bots to suit particular<br />
characters in the learning simulations.<br />
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References<br />
Liz Falconer and Manuel Frutos-Perez<br />
Barrett, T. (2011). New approaches to problem-based learning: revitalising your practice in higher education.<br />
Routledge, Oxford.<br />
Dybala, P. (2010). Evaluating subjective aspects of HCI on an example of a non-task oriented conversational<br />
system. International journal on artificial intelligence tools, 19 (6), 819-856.<br />
Ju, W. and Leifer, L. (2008). The Design of Implicit Interactions: Making Interactive Systems Less Obnoxious.<br />
Design Issues, 24 (3), 72-84.<br />
Newland, B. (2009). Innovative eLearning with e-Resources. Bournemouth University Press, Bournemouth.<br />
Schalkoff, R. (2011). Intelligent systems: principles, paradigms and pragmatics. Jones and Bartlett, London.<br />
977
Extreme Scaffolding in the Teaching and Learning of<br />
Programming Languages<br />
Dan-Adrian German<br />
Indiana University School of Informatics and Computing, Bloomington, USA<br />
dgerman@indiana.edu<br />
Abstract: We report on the design and implementation of an e-learning framework that can be used to produce<br />
tutoring modules with an arbitrary degree of scaffolding. Each module teaches by problem-solving; instant<br />
feedback is built in the scaffolding and provides the learner with the reinforcement (negative or positive) that<br />
conditions learning. Although the tutoring system guides the learner's actions, it does not restrict them<br />
excessively and significant number of degrees of freedom remain. This encourages the learners (as they<br />
prioritize their problem-solving steps) to become active constructors of knowledge through direct experimentation.<br />
By analogy with the principles of extreme (or agile) programming, we call the adjustable scaffolding technique<br />
used in our system "extreme" because it too can be set up in micro-increments and tunes the learners into the<br />
same behavioral pattern as they analyze, design, test, integrate and deploy their problem-solving steps.<br />
Keywords: extreme scaffolding, agile instruction<br />
1. Introduction<br />
Since most learning, at least in its early stages, is observational, well-chosen examples are a<br />
necessary (though not sufficient) condition for effective teaching. To be a successful learner one<br />
needs to practice, and internalize those very examples. But students aren't always self-regulated<br />
learners. They may not be aware what they do or do not understand. They sometimes think they get it<br />
when they really don't. Learning to program well requires a lot of determined practice and without<br />
evidence of learning there can be no legitimate claim of teaching. No matter how wonderfully crafted<br />
the examples presented in a lecture, it is not uncommon for students to come and say: "I understand<br />
everything when I watch you develop a program in class, but when I go and try to write a program by<br />
myself I stare at the blank computer screen and don't know where to start." This often leads to panic<br />
and frustration. Just giving examples, no matter how good, is not enough. For teaching to be effective<br />
the learner needs to assume initiative and responsibility. In this paper we present an e-learning<br />
framework that can assist in producing tutoring modules with an arbitrary degree of scaffolding. The<br />
tutoring modules generated by our framework facilitate the necessary transfer of initiative and<br />
responsibility from teacher to students.<br />
2. Framework<br />
We will introduce the framework through an example. We start from its English-language description:<br />
Compute the greatest common-divisor of two nonnegative integers p and q as follows: If q is 0, the<br />
answer is p. If not, divide p by q and take the remainder r. The answer is the greatest common divisor<br />
of q and r.<br />
This can be a problem already discussed in class or a problem that the students should now be able<br />
to solve with little or no difficulty. In preparing a tutoring module for this program the instructor starts<br />
from an annotated model solution (see Figure 1, code in Java).<br />
Figure 1: Solution for the greatest common divisor problem, marked for tutoring module generation.<br />
In this example the annotations consist of backquotes. The conversion program produces a tutoring<br />
module as shown in Figure 2. Marked characters are extracted and listed in lexicographic order at the<br />
bottom of the screen. The student’s task is to reconstruct the program given a set of constraints<br />
(timed test, maximum number of allowable mistakes, etc). Characters listed at the bottom can be<br />
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Dan-Adrian German<br />
dragged with the mouse and dropped anywhere on the screen; they maintain their color until placed in<br />
the right location, when they turn into white (or the background color) as an indication that they belong<br />
there. In Figure 2 one of the characters (you can see it’s missing from the bottom) has already been<br />
placed correctly; obviously, there are two other locations where it would’ve worked just as well.<br />
Figure 2: Tutoring module for the template shown in Figure 1, ready for student interaction.<br />
3. Model<br />
The tutoring modules produced by our framework resemble CLOZE exercises (Taylor 1953) of Gestalt<br />
theory descent; traditional CLOZE exercises are frequently used as after-reading activities for English<br />
as a Second Language learners in the mainstream classroom (Gibbons 2002). The interactive nature<br />
of our templates fully situates them within the scope of the Cognitive Apprenticeship model (Collins<br />
1991). The generating framework could then be said to provide concrete implementations of the<br />
Extreme Apprenticeship method (Vihavainen 2011). In working with a tutoring module students (a)<br />
work by doing, (b) receive continuous feedback and (c) work at their own pace (no compromise,<br />
unless the module is set up for a test). We can easily distinguish in our tutoring modules the three<br />
phases of the Extreme Apprenticeship method: modeling, scaffolding and fading. The annotated<br />
solution represents the model, the annotation indicates the scaffolding and the fading is built-in (see<br />
the first letter in the screen shot in Figure 2). Notice that the automatic fading leaves behind a zone of<br />
proximal development (Vygotsky 1978) that is constantly evolving and entirely determined by the<br />
specific steps that had been taken by the learner.<br />
4. Data<br />
In his book (Willingham 2010) cognitive scientist Daniel Willingham states a series of principles with<br />
far-reaching implications for teaching: the brain is not designed for thinking it is actually designed to<br />
save us from having to think too often (nevertheless we find successful thinking pleasurable, so we<br />
seek out opportunities to think but we are very selective in doing so); thinking skills and knowledge<br />
are bound together (factual knowledge must precede skill); memory is the residue of thought<br />
(students will not remember your lecture, they will remember their thoughts during your lecture);<br />
understanding is remembering in disguise; practices enables further learning, etc. These principles<br />
seemed to back us up, but to measure the impact of a tutoring module we set up and conducted the<br />
following experiment.<br />
A group of 59 students had their weekly labs on Thursday and Friday. The labs were structured and<br />
conducted in a traditional manner (examples presented by lab instructors, combined with individual<br />
time spent on computer by the students). The lab assignment was to produce a short program due<br />
Sunday night. Late submissions were acceptable (with no penalty) until Monday evening. On Monday<br />
at 2:30pm, in lecture, a pop quiz was given in class asking the students to write the shortest program<br />
that matched the specifications of the lab assignment that was due that evening (or the night before).<br />
The duration of the pop quiz was 15 minutes, the tests were collected and archived as pre-test data.<br />
A tutoring module for the solution to the pop quiz was then presented in lecture (this was the students’<br />
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Dan-Adrian German<br />
first exposure to the tool) and posted on-line. Tuesday morning a message was sent to the students<br />
with the URL of the tutoring module demonstrated in class and students were asked to work with the<br />
template once just so we can ask them if they liked it or not. A reminder was sent on Wednesday<br />
morning. There was no other implicit or explicit incentive to review/study the program other than<br />
through the requested interaction with the interactive template (the tutoring module presented on<br />
Monday in class). On Wednesday at 2:30pm in lecture we repeated the quiz from Monday, collected<br />
the tests after 15 minutes and archived them as post-test data. Both quizzes were closed book. After<br />
the second quiz we asked a few open-ended questions (which is what students had expected in the<br />
first place) such as: did you work with the interactive template as we asked you to, did you have a<br />
positive experience with the tutoring module (if so, what was the single most useful aspect, if not why<br />
not), did you do better than last time or not, and so on. The answers to these questions were<br />
anonymous, they were collected and archived with the post-test data.<br />
Quizzes were then graded and grouped into categories as shown in Table 1.<br />
Table 1: Pre- and post-test results<br />
Categories Monday lecture Wednesday lecture<br />
Wrong or no idea 27 45% 9 15%<br />
Some idea, in the right direction 19 32% 21 35%<br />
Recognizable (but unfinished) solution 11 18% 10 17%<br />
Complete, correct solution 2 3% 19 32%<br />
5. Conclusions<br />
Significant improvement can be seen in the table: on Monday 45% of the students are hopelessly lost.<br />
Wednesday, after being asked to work with the tutoring module once, a larger percentage (49%) are<br />
able to produce a recognizable solution (with two thirds of these students actually providing a<br />
complete, correct solution). We don’t know how much time students actually spent playing with the<br />
template, and what else they did besides that. We didn’t grade, review or otherwise bring up the lab<br />
assignment in e-mail, blogs, on-line forums, individual and/or office hours communication with the<br />
students during this time (from Monday to Wednesday). The motivation presented to the students for<br />
completing a tutoring module was that they were going to provide usability feedback to us on the tool.<br />
In written, open-ended anonymous comments 8% (5 students) indicated they didn’t work with the<br />
template for whatever reasons (didn’t have time, confused about location on the web or their browser<br />
didn’t seem to work, intended to but forgot etc.) Of the remaining 54 students 76% (41 students)<br />
indicated that they had found it useful in some respect and enjoyed interacting with it. Half of these<br />
cited the ability to actively create by guided exploration as the single most useful instructional aspect.<br />
The remaining half was evenly split between the built-in interactivity and the actual scaffolding per se.<br />
There is evidence that working with a tutoring module builds endurance: "I had to look at [it] over and<br />
over to figure it out," wrote one student. "It forced me to spend time [on task]" wrote another. And as<br />
they learn to better monitor their own understanding students also tend to become more confident: "[i]t<br />
made me slow down [and] made me think about each part [...] the things I could complete I was proud<br />
of and the things I [thought I] couldn't turned out to be easy to figure out eventually."<br />
6. Directions for future work<br />
The system can already support variable-length scaffolding and can easily record/replay the steps<br />
taken by the user. Better database support, adaptive-testing (Wainer 2000) and team-based learning<br />
(TBL) capabilities along with alternative interface support (free typing) is being added. Experiments<br />
have been designed (but not yet carried out) to determine the most suitable application for individual<br />
and group work. The ability to record learners’ steps solves the individual accountability problem in a<br />
TBL setting.<br />
Acknowledgments<br />
I would like to thank Joan Middendorf (former Associate Director of Campus Instructional Consulting<br />
on the Bloomington campus) for expert advice and guidance; Suzanne Menzel and John F. Duncan<br />
from the Division U Collegium for Excellence in Undergraduate Teaching for their constructive<br />
criticism and comments on an earlier draft; and Kathryn Propst from the Center of Innovative<br />
Teaching and Learning for her very efficient steering of the “New Technologies New Pedagogies”<br />
group meetings.<br />
980
References<br />
Dan-Adrian German<br />
Collins, A., Brown, J.S., and Holum, A. (1991) “Cognitive apprenticeship: making thinking visible”, American<br />
Educator, Winter, pp. 38–46.<br />
Gibbons, P. (2002) Scaffolding Language, Scaffolding Learning—Teaching Second Language Learners in the<br />
Mainstream Classroom, Heinemann, Portsmouth, NH.<br />
Taylor, W.L. (1953) "Cloze procedure: A new tool for measuring readability." Journalism Quarterly, Vol. 30, pp.<br />
415–433.<br />
Vihavainen, A., Paksula, M. and Luukkainen, M. (2011) “Extreme Apprenticeship Method in Teaching<br />
Programming for Beginners”, SIGCSE ’11: Proceedings of the 42nd ACM technical symposium on<br />
Computer science education, ACM, New York.<br />
Vygotsky, L.S. (1978) “Interaction Between Learning and Development”, Mind in Society: The Development of<br />
Higher Psychological Processes, Harvard University Press, Cambridge, MA<br />
Wainer, H., and Mislevy, R.J. (2000). “Item response theory, calibration, and estimation.” In Wainer, H. (Ed.)<br />
Computerized Adaptive Testing: A Primer. Lawrence Erlbaum Associates, Mahwah, NJ.<br />
Willingham, D. T. (2010) Why Don’t Students Like School: A Cognitive Scientist Answers Questions About How<br />
the Mind Works and What It Means for the Classroom, Jossey-Bass.<br />
981
Benefits and Barriers: Applying eLearning in the Context of<br />
Organisational Change to Improve the Learning<br />
Experience for Mature, Part-Time Students<br />
Simon McGinnes<br />
Trinity College Dublin, Dublin Ireland<br />
simon.mcginnes@tcd.ie<br />
Abstract: This paper reports on innovations in an evening degree programme in Information Systems at Trinity<br />
College Dublin. The students are mature, experienced professionals who value the collaborative nature of their<br />
programme, yet struggle to find time for learning. The aim is to increase choice over location, time and pace of<br />
learning. Innovations include the adoption of a virtual learning environment and introduction of moderated<br />
discussion groups, helping students to feel connected and to assist one another. Online, interactive coursework<br />
modules and podcast lectures allow students to work at their own pace. Secure intranets provide useful<br />
information for students and staff. Corresponding organisational and administrative changes are also required,<br />
including eLearning support and training for staff and students, coursework scheduling to avoid bottlenecks and<br />
reduce stress, and introduction of choice over content. Overall, the technological changes have been relatively<br />
straightforward, but changing the organisation and its entrenched work methods has proven harder. The results<br />
suggest that asynchronous eLearning can help mature students, but full benefit is likely to be felt only if required<br />
organisational and cultural adjustments can also be made.<br />
Keywords: eLearning; mature students; part-time study; lifelong learning; higher education; information systems<br />
education; organisational change<br />
1. Introduction<br />
Growing numbers of mature students are entering higher education, yet the teaching and<br />
administrative practices in established institutions may be ill-prepared to meet their needs. The<br />
requirements of mature students, particularly when studying part-time, differ from those of<br />
conventional full-time students (Vryonides and Vitsilakis, 2008). The average age of students entering<br />
Trinity College’s evening B.Sc (Hons) and Diploma courses in Information Systems (IS) is 31 (TCD,<br />
2011), which is coincidentally also the most popular age to start a family. Many students have busy<br />
jobs with extended working hours and long daily commutes. The course has an onerous schedule:<br />
three hours each night, three nights per week, for four years. Because of work, family and travel<br />
pressures, students can struggle to meet the attendance requirements. The situation for female<br />
mature students is particularly difficult, since many juggle multiple roles and try to carve out study time<br />
from an already-busy schedule (Vryonides and Vitsilakis, 2008). Enrolments in the programme have<br />
increased in recent years, but the overall proportion of females has declined for over a decade.<br />
The IS students are generally eager and motivated to learn (Bowman and Kearns, 2008). Most are<br />
experienced IT professionals; they learn from each other and value the opportunity for collaboration<br />
with their peers. In some ways, the conventional idea of the university as a source of knowledge is<br />
inverted, because the students bring cutting-edge knowledge and experience into the College for the<br />
benefit of others. Yet the students face significant challenges in completing the course, especially as<br />
job insecurity and traffic congestion have grown in recent years. The contact hours are reduced to fit<br />
the evening format, so there is a substantial amount of syllabus to fit into the time available. Moreover,<br />
the College’s administration is geared towards day students; evening students find it difficult to access<br />
services when they attend at night.<br />
This paper outlines measures being taken in the IS programme to help evening students participate<br />
more successfully and with less stress, particularly in the light of recent technological and social<br />
developments.<br />
2. Why change?<br />
eLearning is helpful for mature students (Hart et al., 2005), particularly because of the flexibility it<br />
affords (Bowman and Kearns, 2008, AFLF, 2007). The aim in the IS programme is to use eLearning<br />
to help students learn at a time and place of their own choosing. We also want to let students study<br />
material that is useful to them, at their own pace. The current syllabus and schedule are inflexible;<br />
students learn only the prescribed material, at the prescribed pace. But students in the IS programme<br />
vary greatly in background, knowledge and roles, and this trend is increasing as the variety of roles in<br />
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Simon McGinnes<br />
professional IT grows. We want to reflect this diversity by offering students choice, according to their<br />
level of prior knowledge, interests and career requirements. An overarching aim is to structure the<br />
program and services around students’ needs rather than those of the institution.<br />
A blended learning approach has been shown to be effective for mature students (Jennings, 2005,<br />
Bowman and Kearns, 2008). Synchronous and interactive teaching styles, including group sessions,<br />
live meetings and lectures, can fruitfully be combined with asynchronous methods such as blogging,<br />
wikis and podcasts (Billhardt, 2010). But at Trinity College there are barriers to the use of blended<br />
learning. As a traditional bricks-and-mortar institution, the College is emphatically not in the business<br />
of distance learning; the tradition of face-to-face teaching is valued, and services are structured to<br />
support conventional teaching methods (predominantly lecturing). The evening IS programme goes<br />
against the grain because it facilitates learning by adults in an unconventional course structure. While<br />
the College endorses lifelong learning, this does not necessarily translate into structures and services<br />
that facilitate it. Nevertheless, the goal in the IS programme is not to dispense with conventional<br />
teaching methods, but to introduce blended learning whilst retaining the all-important “Trinity<br />
experience”.<br />
3. Prior work<br />
Historically the IS programme has been delivered in much the same way as daytime degree courses:<br />
face-to-face lecturing, often using whiteboard and PowerPoint, with occasional use of more innovative<br />
teaching methods. However, various experiments have been made with eLearning (Jennings, 2005,<br />
Mullally et al., 2006). In one, online synchronous delivery (OSD) was attempted. Lectures were<br />
broadcast live on the web at set times; students participated via online chat, mainly from home. Owing<br />
to bandwidth limitations the lectures were delivered in audio only. The results were disappointing;<br />
students considered the experience inferior to traditional face-to-face lectures, and complained of a<br />
sense of isolation. OSD was seen as a pale imitation of the “real thing”: traditional lectures (Jennings<br />
et al., 2007). This outcome tallies with research which suggests that student engagement in<br />
eLearning can be poor and the results unsatisfactory (Billhardt, 2010). However, the online lectures<br />
were recorded for later use by students; this led to the insight that asynchronous learning could be<br />
useful in this context since the students could use the recorded lectures where and when they chose<br />
(Jennings, 2005).<br />
Another insight was that technical infrastructure was crucial; in this case, network bandwidth was<br />
insufficient to support video. This experience highlights the relatively expensive and complex nature of<br />
eLearning for providers. In conventional, low-cost, low-dependency university teaching, each module<br />
is handled by a single lecturer acting individually. In contrast, eLearning is a morecomplicated<br />
undertaking; it requires coordinated effort on planning, logistics, preparation, training, technology,<br />
teamwork and support.<br />
4. Actions taken<br />
A series of linked innovations has been introduced using an informal action research approach,<br />
building on prior efforts (Jennings et al., 2007, McGinnes and Dowling, 2010). The aim has been to<br />
increase flexibility and choice at minimum cost, whilst reinforcing the programme’s valuable<br />
collaborative nature. The impact of changes has been assessed over a three-year period using<br />
participant observation and student questionnaires. The innovations are outlined below.<br />
First, we adopted a single programme-wide virtual learning environment (WebCT). While this<br />
particular environment may not be optimal for every purpose, there are advantages in taking a<br />
programme-wide approach. For example, support and training can be streamlined and a single focus<br />
is provided for student interaction. Discussion groups have been established, allowing students who<br />
work separately and at odd hours to feel connected and to assist one another (Jennings, 2005,<br />
Billhardt, 2010). Online, self-paced coursework modules are provided in practical subjects, such as<br />
programming; students can repeat or skip sections as required. This reflects the fact that many<br />
students already have expertise, and supports the way many mature students are thought to learn<br />
best: by seeing and doing, interacting with material and trying out ideas.<br />
Lecturers are encouraged to experiment with eLearning, and a trained administrator provides training<br />
and support to staff and students; arrangements have been revised so that support is available out of<br />
office hours. As a pilot, selected lectures have been made available as podcasts which students can<br />
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Simon McGinnes<br />
view on demand. OSD has not been used, since it is demanding of resources and previous results<br />
were disappointing.<br />
An enlarged website offers a variety of information including how-to guides, FAQs, news, course<br />
calendar, module descriptors with syllabus, texts and coursework requirements, and online video.<br />
This information is designed to empower part-time students (and part-time lecturers) who are present<br />
on campus only infrequently and therefore less able to communicate informally with other students<br />
and staff.<br />
Coursework is scheduled to avoid bottlenecks and reduce stress when assignments are due. The<br />
introduction of a small number of elective modules is intended to give students some choice over the<br />
subjects they study. Each student is allocated a personal tutor, who provides advice and support in<br />
case of ill-health, family, financial or course-related problems. The introduction of student surveys and<br />
class representatives helps provide feedback about the innovations, which is incorporated into a<br />
continuous improvement cycle.<br />
5. Results<br />
The innovations have largely been well-received; student feedback and external examiner comments<br />
have in general been positive. Where negative comments have been received, they have been<br />
addressed quickly whenever possible. However, structural change has been more challenging than<br />
we hoped. We have learned that it can be risky to raise student expectations too much; for example,<br />
the late withdrawal of a promised elective module by the School (on cost-saving grounds) prompted<br />
strong dissatisfaction amongst students.<br />
Although the institution proclaims its support for lifelong learning, this does not necessarily translate<br />
into acceptance of, or support for, eLearning at a departmental level. The introduction of eLearning<br />
technology itself has been relatively simple. However, ongoing efforts are necessary to alter mindsets<br />
and practices amongst academics, administrators and students. Trinity College’s culture and<br />
processes are often unfavourable for mature, part-time students, but they are extremely entrenched<br />
and resist change (the College is over 400 years old). Unhelpful perceptions are encountered; many<br />
academics and administrators see the student body only as a uniform group of full-time day (i.e. nonmature)<br />
students; the “job of a lecturer is to lecture”, and so on. Effecting change is therefore an<br />
exhaustive process of winning over individuals and finding workarounds where change is difficult.<br />
Administrators have little incentive to alter processes, since change is seen as disruptive and costly;<br />
tradition or precedent are often invoked as reasons for keeping things as they are.<br />
It can be problematic also to motivate academics to engage in eLearning, since they have little<br />
incentive; performance is assessed primarily through research and publication, and so investing<br />
additional time in teaching can be viewed as wasted effort. Some have entrenched attitudes to<br />
eLearning, perhaps borne of prior experience with earlier technologies. One senior academic made<br />
his opposition explicit by protesting that “eLearning doesn’t work”. This experience seems to mirror<br />
that in other established institutions (Vryonides and Vitsilakis, 2008).<br />
Perhaps the most compelling insight which has emerged from this project is that eLearning is a team<br />
effort and feasible only when conducted on a sufficiently large scale. Unlike conventional university<br />
teaching, which is typically a one-person effort and inherently flexible, eLearning requires coordinated<br />
work by academics, administrators and support staff. Isolated eLearning initiatives by individual<br />
lecturers are time-consuming and costly, even if the technical resources are available, and difficult to<br />
carry out successfully. This requirement for team collaboration cuts across the institution’s<br />
management structures, which are organised along functional lines, and is therefore hard to achieve<br />
without active management support (Jennings, 2005).<br />
6. Conclusions and recommendations<br />
Flexible learning is undoubtedly helpful for mature students. Our progress has been slow but we have<br />
been encouraged by the limited successes to date with eLearning and associated improvements in<br />
the IS programme. Our overarching experience has been that it is non-technological factors—cultural,<br />
perceptual and organisational—which are the major barriers to eLearning, particularly in a wellestablished<br />
university where tradition is prized (McGinnes and Dowling, 2010). A multi-pronged<br />
approach to change is required, encompassing management, processes, assumptions, regulations,<br />
services, methods, pedagogy and technology.<br />
984
References<br />
Simon McGinnes<br />
AFLF 2007. ELearning Benchmarking Project: eLearning for mature aged learners. Australian Flexible Learning<br />
Framework.<br />
Billhardt, B. 2010. What Does Mature eLearning Look Like? Training and Development in Australia, Vol 37, No.<br />
3, pp 21.<br />
Bowman, K. & Kearns, P. 2008. eLearning for the mature age worker. Australian Flexible Learning Framework<br />
(AFLF). National Centre for Vocational Education Research (NCVER), Australia. Department of Education,<br />
Science and Training (DEST).<br />
Hart, M., Burgess, J. & Betts, H. 2005. The role of eLearning in accelerating part-time student progression. In:<br />
REMENYI, D. (ed.) 4th European Conference on eLearning. Royal Netherlands Academy of Arts and<br />
Sciences, Amsterdam: <strong>Academic</strong> <strong>Conferences</strong> Limited.<br />
Jennings, A. 2005. Implementing an Integrated Web-Based Synchronous eLearning Collaboration Platform at<br />
Tertiary Level for Part-Time Mature Evening Students. MSc Thesis, Trinity College, University of Dublin.<br />
Jennings, A., Mullally, A., O’Connor, C., Dolan, D., Parkinson, A. & Redmond, J. A. 2007. Is the Jury Still Out on<br />
“Blended Learning”? Web Information Systems and Technologies, Vol, No., pp 355-366.<br />
McGinnes, S. & Dowling, F. 2010. Overcoming Time, Place and Pace: Using Technology-Enhanced Teaching to<br />
Support Mature Evening Degree Students. In: O’MAHONY, C. (ed.) Flexible Learning: Proceedings of the<br />
Fourth Annual Conference of the National Academy for Integration of Research, Teaching and Learning<br />
(NAIRTL). Royal College of Surgeons, Dublin, Ireland: NAIRTL.<br />
Mullally, A., Jennings, A., O’Connor, C., Dolan, D., Parkinson, A. & Redmond, J. 2006. Use of a Web-based<br />
Teaching Collaborative Platform at Third Level: A Qualified Success? Advances in Computer, Information,<br />
and Systems Sciences, and Engineering, Vol, No., pp 373-379.<br />
TCD. 2011. BSc (Hons) Information Systems Course website [Online]. Available:<br />
http://www.scss.tcd.ie/undergraduate/bscis/index.htm [Accessed].<br />
Vryonides, M. & Vitsilakis, C. 2008. Widening participation in postgraduate studies in Greece: mature working<br />
women attending an eLearning programme. Journal of Education Policy, Vol 23, No. 3, pp 199-208.<br />
985
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Posters<br />
with<br />
<br />
987
988
Investigating Student Engagement With an Electronically<br />
Delivered Simulation of Professional Practice<br />
Olivia Billingham<br />
University of the West of England, Bristol, UK<br />
olivia2.billingham@uwe.ac.uk<br />
Abstract: Electronically delivered simulations of professional practise enable educators to place students in<br />
vocationally relevant situations or to experience events that would be impossible, or extremely difficult or costly to<br />
replicate without recent advances in technology. The Simulations in Higher Education (SHE) initiative (E-learning<br />
development unit) at the University of the West of England (UWE) is a focus for information and communication<br />
technology (ICT) supported simulations that are being developed across the university. The research presented<br />
here will focus on SIMulations in Transactional Activities (SIMITA), an online transactional learning environment<br />
(TLE) developed at UWE as part of the SHE initiative. It is widely acknowledged that an engaged student stands<br />
to attain more academically than their disengaged counterparts as student engagement has been positively<br />
related to academic outcomes in many studies. In addition to the academic benefits, an engaged student is more<br />
likely to enjoy a better quality learning experience overall. In order that students can benefit fully from the<br />
enhanced learning experience that an electronically delivered simulation can provide, they must engage with that<br />
simulation. A pilot evaluation of SIMITA revealed that students readily engaged with the simulation. The pilot<br />
considered system statistics of usage, student feedback and the willingness of students to participate in noncredit<br />
bearing activities. Following on from these preliminary findings, this poster will present the results of an<br />
investigation that utilised self-report questionnaires, a focus group and observations of participation in an attempt<br />
to explore student engagement with SIMITA. Further, the investigation considered other factors that might<br />
influence the students’ engagement with the simulation. The findings presented will inform future iterations of this<br />
investigation with SIMITA and also other simulations that form part of the SHE initiative. This research will be of<br />
interest to educators who are considering or interested in blending online simulations into the curriculum or to<br />
educators who are interested in student engagement with electronic methods of teaching.<br />
Keywords: simulation, student engagement, electronically delivered simulation<br />
1. Introduction<br />
Electronically delivered simulations enable students to put classroom theory into practise and gain<br />
invaluable experience of dealing with relevant, work place situations before coming face-to-face with<br />
them in a real life work place. When using an electronically delivered simulation, students can make<br />
decisions and mistakes in a ‘safe’ environment and can explore the consequences of their actions<br />
with no real world repercussions. Simulations can assist students in bridging the gap between<br />
classroom theories and real world practise before they enter the work place.<br />
SIMITA, the simulation that has formed the basis for this initial study, currently supports 23 final year<br />
undergraduate students studying the legal process module as part of their law degree. Students work<br />
in firms of 4 students on a civil case scenario. Each firm handles a claimant or defendant action to the<br />
point of negotiation and settlement with their opposing firm. Students are also able to interview clients<br />
or seek support from their advisors (lecturers). SIMITA provides these students with the opportunity<br />
to practise case handling skills utilising technology that feels and behaves like that of a modern<br />
professional office. Students can store, generate, edit and update case documents and resources,<br />
email clients and opposing firms and organise their case work between members of the firm by<br />
assigning tasks and using the discussion area. SIMITA enables students to take an active role in<br />
learning about legal processes.<br />
In addition to the benefits that it offers the students, SIMITA enables the module tutors to easily see<br />
the student’s progress in real time. This means that they can offer guidance at appropriate points in<br />
the process and identify and alert students to mistakes as they happen. This provides the students<br />
with a richer learning experience as they can explore and understand their mistakes at the time of<br />
making them rather than several months later at the end of the module.<br />
The definition of student engagement is complex and broad (Deneen, L 2010) and what constitutes<br />
student engagement may vary between studies and research groups depending on their agenda and<br />
objectives. Despite this variance, Trowler and Trowler have concluded that ‘the value of student<br />
engagement is no longer questioned’ (Trowler and Trowler 2010). This is because it has been<br />
demonstrated in many studies that student engagement is positively related to academic outcomes<br />
including; high quality learning outcomes ((Krause and Coates 2008 cited by Bryson and Hardy<br />
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Olivia Billingham<br />
2010); gains in critical thinking (Pike and Kuh 2005 cited by Bryson and Hardy 2010) and deeper<br />
approaches to learning (Zimitat and Horstmanshof 2007 cited by Bryson and Hardy 2010).<br />
To shape this initial investigation I have used the Hu and Kuh definition of engagement as: ‘the quality<br />
of effort students themselves devote to educationally purposeful activities that contribute directly to<br />
desired outcomes’ (Hu and Kuh (2001, p. 3) cited in Krause and Coates 2008).<br />
Advancements in information and communication technologies present new opportunities to think<br />
about student engagement and how it can be fostered in online settings (Krause 2005). Electronically<br />
delivered educational simulations like SIMITA are an example of just such an opportunity.<br />
This work in progress will present findings from an initial investigation into student engagement with<br />
SIMITA.<br />
2. Methods<br />
Participants were 23 final year undergraduate students studying the legal process module as part of<br />
their law degree. Eighteen students completed a self-report questionnaire and four students were<br />
invited to participate in a focus group.<br />
Patterns of student participation were measured by recording the number of times that SIMITA was<br />
accessed by a unique user during the period 1 st January 2011 until 16 th February 2011. The students<br />
had already been using SIMITA for a few months when observations began.<br />
Students were asked to complete a self-report questionnaire containing scale or open-ended items<br />
that explored factors that might act to influence the students’ engagement with SIMITA. These<br />
included their initial reaction to the simulation, student perceptions of the value and usefulness of the<br />
simulation and also the motivational orientation of the students.<br />
The data will be analysed using Microsoft excel and SPSS statistics 19.<br />
3. Findings<br />
Preliminary investigation during SIMITAs pilot phase in 2009 revealed that students readily<br />
participated with the simulation and student feedback was highly favourable (Falconer, Frutos-Perez<br />
2009). Students accessed the TLE 7 days per week and throughout a 24 hour period except between<br />
3am and 5am. Students also eagerly engaged in non-credit bearing activities such as designing their<br />
firms’ website.<br />
System statistics were collected as part of this investigation and showed that this student cohort<br />
exhibited very similar patterns of participation to that reported with the pilot student cohort. The<br />
students have accessed SIMITA 7 days per week and at all hours of the day except between 05.00<br />
and 06.59 (Figure 1. Usage peaks on a Monday and during the day between 10.00 and 16.00 (Table.<br />
1). In total, SIMITA was accessed 3133 times over the 6 week period that was observed. That<br />
equates to 136 times per student on average.<br />
Figure 1 shows the percent of times that SIMITA was accessed by a unique user each hour of the day<br />
during the period observed from 1st January 2011 until 16 th February 2011. Table 1 shows the<br />
number of times (hits) and the percent of times that SIMITA was accessed by a unique user each day<br />
of the week during the period observed from 1st January 2011 until 16 th February 2011.<br />
Analysis of the questionnaire and focus group data will provide a greater understanding of what these<br />
observations of participation mean in terms of student engagement.<br />
4. Conclusions<br />
The patterns of participation exhibited by both this and the pilot cohort of students suggest that in<br />
terms of participation at least, the students are engaging with SIMITA. As these participation patterns<br />
have been presented by two independent student cohorts we can suppose that they are a function of<br />
using SIMITA and not peculiar to the pilot student cohort.<br />
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Olivia Billingham<br />
Figure 1: Hour of the day access to SIMITA<br />
Table 1: Day of the week access to SIMITA<br />
Day of week Hits Percent<br />
SUN 282 9%<br />
MON 926 36%<br />
TUE 493 16%<br />
WED 463 15%<br />
THU 412 13%<br />
FRI 366 12%<br />
SAT 191 6%<br />
Given that successfully engaging students clearly impacts on their learning outcomes and the<br />
impressive levels of participation exhibited by students during both the pilot and this initial study, this<br />
work in progress will present findings thus far, that explore or investigate the ‘student engagement’<br />
construct in relation to this simulation. This will include consideration of the following factors that may<br />
influence engagement with SIMITA:<br />
Initial reaction to the simulation<br />
Motivational orientation of users<br />
Student perceptions of the value or usefulness of the simulation<br />
Student perceptions of whether the simulation has helped them to learn<br />
Student perceptions of their own self-efficacy<br />
Acknowledgements<br />
This research was funded by an Early Career Researcher Starter Grant from the University of the<br />
West of England, UK. Thanks to Manuel Frutos-Perez, E-learning Development Unit, University of the<br />
West of England, for collecting the system statistics.<br />
References<br />
Bryson, C., Hardy, C., (2010). Why does student engagement matter? Available:<br />
http://www.nusconnect.org.uk/pageassets/campaigns/highereducation/student-engagementhub/resources/articles/SE-A01-BrysonHand.pdf<br />
[03.06.11].<br />
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Olivia Billingham<br />
Deneen, L., (2010). What is student engagement, anyway? Educause quarterly, 33:1. Available:<br />
http://www.educause.edu/EDUCAUSE+Quarterly/EDUCAUSEQuarterlyMagazineVolum/WhatemIsemStude<br />
ntEngagementAny/199393 [03.06.11].<br />
e-Learning development Unit, Simulations in Higher Education. Available: http://www.uwe.ac.uk/elearning/she/<br />
[01.06.11].<br />
Falconer, L., Frutos-Perez, M., (2009). Online Simulation of Real Life Experiences; the Educational Potential.<br />
Proceedings of ED-MEDIA 2009: The World Conference on Educational Multi-media, Hypermedia and<br />
Telecommunications, June 22 nd - 26 th 2009. Honolulu, Hawaii. Available:<br />
http://www.editlib.org/j/EDMEDIA/v/2009/n/1 [06.04.11].<br />
Krause, KL., Coates, H., (2008) Students’ Engagement in First-year University. Available:<br />
http://www98.griffith.edu.au/dspace/bitstream/10072/26304/1/53553_1.pdf [07.06.11].<br />
Krause, KL., (2005) Engaged, inert or otherwise occupied? Deconstructing the 21st century undergraduate<br />
student. In: Sharing Scholarship in Learning and Teaching: Engaging Students. James Cook University<br />
Symposium 2005, James Cook University, Townsville/Cairns, Queensland, 21-22 September 2005.<br />
Available: http://www.griffith.edu.au/__data/assets/pdf_file/0011/37496/JCUKeynote2005.pdf [07.06.11].<br />
Trowler, V., Trowler, P., (2010). Student Engagement Evidence Summary. The Higher Education Academy.<br />
Available:<br />
http://www.heacademy.ac.uk/assets/York/documents/ourwork/studentengagement/StudentEngagementEvid<br />
enceSummary.pdf [02.06.11]<br />
992
Instrumental Distance Learning in Higher Music Education<br />
Karin Levinsen 1 , Rikke Orngreen 1 , Mie Buhl 1 , Marianne Løkke Jakobsen 2 and<br />
Jesper Andersen 2<br />
1 Danish School of Education, Aarhus University, Denmark<br />
2 The Royal Danish Academy of Music, Denmark<br />
kale@dpu.dk<br />
rior@dpu.dk<br />
mib@dpu.dk<br />
marianne.jakobsen@dkdm.dk<br />
jesper.andersen@dkdm.dk<br />
Abstract: This brief paper presents a research proposal based on an investigation of the complex challenges<br />
and potentials of using video conferencing in connection with teaching and learning processes in the domain of<br />
higher music education. A historical outline of the research and development project is provided, followed by the<br />
preliminary findings of the initial activities. These findings have led to further research questions that would be<br />
relevant to explore in future.<br />
Keywords: eLearning, video conferencing, multimodality, teaching, design for learning<br />
1. The project<br />
In 2009 the Royal Danish Academy of Music (RDAM) launched an innovative development project on<br />
distance learning in which instrumental teaching takes place in a new video conference environment<br />
featuring advanced technological equipment. The aim is to develop a sustainable teaching practice at<br />
RDAM that provides excellent competence building opportunities for teachers and technicians.<br />
RDAM provides instruction in a broad range of types and styles of music and the majority of courses<br />
offered are aimed at performance at the highest level. In addition to instrumentalist and vocalist<br />
programmes, RDAM offers specialized courses within music teaching, composition, conducting,<br />
church music, and recording. RDAM also offers a three-year bachelor programme and a two-year<br />
master's programme in which students specialize in a particular field. Following their master's degree,<br />
students may continue to an advanced two-year postgraduate diploma programme, which concludes<br />
with a public debut concert.<br />
RDAM sees video conferencing as a means to expand the academy’s international cooperation, to<br />
share expertise and to establish networks and new performance spaces for joint high profile master<br />
class teaching. Therefore, in connection with the project, RDAM relies extensively on international<br />
cooperation with partners such as the Manhattan School of Music (MSM), the Sydney Conservatory<br />
of Music and the Eastman School of Music, University of Rochester<br />
The research perspective of the project was established in early 2011, when RDAM contacted the<br />
research programme ICT and media in a learning perspective at Aarhus University (AU), Faculty of<br />
Arts. The combined research and development project rests on the assumption that implementation of<br />
video conferencing as a teaching methodology is a process of organizational change and adjustment<br />
that challenges traditional pedagogy and the everyday practices of students and teachers.<br />
The project is in an early stage. In May 2011, RDAM submitted an application to the Danish Ministry<br />
of Culture for additional support to further the project. The goal is large-scale application in early<br />
2012. However, the initial activities have already produced areas of interest for further studies and<br />
experiments.<br />
2. The research literature and key concepts<br />
Literature on video conferencing relates primarily to surgery and nursing, areas that depend on high<br />
visual quality. Marrow et al. (2002) argue that video conferencing scaffolds students’ reflexivity and<br />
ability to solve problems. Maruping & Agarwal (2009) list advantages such as immediate feedback, a<br />
repertoire of multimodal sign systems and sense modalities, synchronous communication and social<br />
closeness. One large, solitary quantitative study finds that video conferencing is pedagogically neutral<br />
compared to traditional teaching (Cavanaugh 2001). Hedestig and Kaptelinin (2005) find that<br />
breakdowns are unavoidable. They argue that rather than trying to eliminate breakdowns, video<br />
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conference organizers and technicians should try to overcome them in order to preserve the virtual<br />
environment as a space where humans can be and interact rather than a place or a configuration of<br />
individuals and artifacts. Even with the present speed of transmission, delay affects dialogue functions<br />
such as turn-taking, sequencing and repair (Ruhleder & Jordan 2001, Marrow et al. 2002), which in<br />
turn affect the experience of trust and telepresence (Ruhleder & Jordan 2001). People can learn to<br />
compensate but novices and sporadic users may find this difficult. Ruhleder & Jordan found that<br />
people try to avoid situations affected by delay. Hedestig & Kaptelinin (2005) found that in most<br />
cases, the technician becomes the facilitator who handles both technical and collaborative<br />
breakdowns. According to our initial observations, these findings seem to be general to video<br />
conferencing no matter the subject.<br />
The literature concerning music education is scarce and represents mainly case reports rather than<br />
research. Only few titles address music education at a level comparable to the music academies. This<br />
is confirmed in a recent study – Vi r Music - presented at the Distance Learning Conference at RDAM<br />
in august 2011 (Nissi, 2011) However, recent quantitative studies provide interesting examples of<br />
typical behaviours in music education (Orman & Whitaker 2010). The literature review shows how<br />
time in one-on-one sessions is spent on the teacher talking, playing (modelling) and coaching verbally<br />
and with non-verbal gestures. The analysis of video conference classes examined: “sequential<br />
patterns of instruction, focus of attention, amount and type of performance, eye contact, and other<br />
nonverbal behaviors” (ibid, p. 4). Though there are many other nuances to the study, it is interesting<br />
that the researchers found that students performed/played more frequently (22%) and that eye<br />
contact increased during distance lessons.<br />
3. Initial activities<br />
New York set-up Copenhagen set-up<br />
Danish technician at work<br />
Figure 1: From the March workshop between RDAM, Denmark and MSM, New York<br />
During 2010 the project explored possible ways of using instrumental/vocal distance learning in<br />
experimental set-ups. For example, a teacher from RDAM directed a string quartet in Beijing. These<br />
activities were financed by the Centre for Development of Human Resources and Quality<br />
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Management as a competence development project aimed at faculty members. This project led to<br />
RDAM investing in the advanced equipment necessary to ensure the quality of especially sound<br />
transmission demanded by high-level music distance learning. Accordingly, RDAM’s management<br />
designated distance learning as a priority development area in the coming years and they expect the<br />
project to link art communication, education, pedagogy and scientific research in a unique way.<br />
In March 2011 RDAM hosted a seminar on distance learning in collaboration with MSM. This seminar<br />
marked the peak so far of the test phase for the implementation of the new technology as the<br />
backbone of a teaching environment and a technological setting.<br />
In addition to the teaching calls between New York and Copenhagen, there were many technical calls<br />
to test sound, network technology, and the collaboration between the distributed technological teams.<br />
The seminar provided the scene for the initial observations of the researchers from Aarhus University.<br />
Each session was followed by discussions amongst teachers, students and researchers. Apart from<br />
the immediate surprise of the test participants at how comfortable they felt with the video conference<br />
situation, the discussion revolved on the pedagogical and interpersonal challenges that arise when<br />
teachers’ and students’ interaction is mediated through technology. But there were also thorough talks<br />
about the technical limitations/opportunities connected to the issue.<br />
There is a large body of research that addresses the relation between video conferencing, teaching<br />
and learning. However, the literature does not address the special needs and circumstances that are<br />
relevant to high level music education from a pedagogical perspective. In August 2011 RDAM hosted<br />
an international conference to contribute to creating international dialogue and supporting knowledge<br />
sharing. The conference also provided an opportunity for the researchers from Aarhus University to<br />
expand their knowledge of the field and to present the research project internationally.<br />
4. Initial findings<br />
The majority of the participants (teachers and students) at the March seminar had never tried this kind<br />
of dedicated video conference set-up before, whereas a few had tried Skype as a teaching platform.<br />
They all expressed that they perceived a potential and that it worked surprisingly well. However, it<br />
became obvious that available space in terms of arrangement, distance and visual direction are<br />
factors of importance as are monitor size and position. The way the musicians in an ensemble are<br />
situated in relation to each other within the available space affects their experience of closeness.<br />
Vocal soloists differ from instrumental soloists as they use the body as their instrument. It is important<br />
that the teacher can observe both the face and the full body. This affects transmission of sound and<br />
image, light settings and the quality and size of screens. Different constellations have to be explored<br />
in various situations as instrumental or vocal soloists and ensembles create different challenges and<br />
needs for robust video conferencing pedagogy and technological handling.<br />
The participants experienced that telepresence depends on collaboration between technicians at both<br />
ends as well as between musicians and technicians and that the teachers must be able to instruct the<br />
technicians about their specific needs. For example, an unacknowledged difference in sound<br />
experience may lead the teacher to instruct students to adjust their technique or<br />
expression/interpretation of the music in ways that may appear “wrong” in an analogue performance.<br />
This points to the need to explore means of expression that can mediate the pedagogical intention of<br />
a specific session and allow transfer from pedagogical needs to operational technological solutions.<br />
The RDAM teachers had to let go of physical interaction such as conducting, counting the beat or<br />
playing simultaneously due to the slight delay that persists despite extremely high bandwidth. The<br />
teachers modified their practice and adjusted to the conditions of the technology by verbalizing their<br />
body language. Finally the teachers experienced that the students may feel uncomfortable if they do<br />
not know their teacher well or if the set-up makes it difficult for them to see and sense the teacher.<br />
They also want to know who else is present in order to relax and experience telepresence. The<br />
challenge that needs to be explored here is that the communication between teacher and learner<br />
changes modality. In order to develop a robust pedagogy it is important to know the consequences of<br />
changes in modality as they may open up to new possibilities as well as losses as not all<br />
communication is fit for remediation.<br />
In the discussions, the teachers proposed solutions to these challenges. Some solutions apply to the<br />
technology used and the physical set-up, some to pedagogy and yet others to the need to create trust<br />
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in order to support telepresence. However, this is a complex field and it is not obvious where the limits<br />
between technology, human interaction, pedagogy and mediation are to be drawn. This is the major<br />
research challenge of the project.<br />
5. Future perspectives<br />
Based on these findings the shared goal is to produce knowledge that may enhance the competence<br />
building of teachers and technicians and develop adequate pedagogical theory and practice for video<br />
conference-based music teaching. Methodologically, the project explores how and at what costs and<br />
benefits video conferencing affects teaching and learning processes and investigates whether the<br />
technology allows for new educational forms, for example, peer-to-peer activities among students,<br />
which may expand the educational repertoire.<br />
Due to the nature of the field and the lack of knowledge, future research will be conducted as action<br />
research in which researchers collaborate with the actors in the field where new methodologies are<br />
being developed and new technology is being applied. This means that the research takes its point of<br />
departure in the context and the practice and needs of the participants in the project.<br />
In the autumn of 2011 the project will be further evolved regarding:<br />
Identification of areas suitable for deep empirical studies<br />
Formulation of research question(s)<br />
Research design<br />
The establishment of an international consortium of partners<br />
Already at this stage, RDAM and the researchers involved are convinced that the project will<br />
contribute not only to the implementation of video conferencing at RDAM but also to the development<br />
of general principles of pedagogy for high level music education and teacher competence building in<br />
the globalized community of high performing academies of music. However, the research may<br />
additionally be expected to contribute to a wider area of video conference pedagogy, as the<br />
multimodality and sensitivity that are key issues for conservatories may be explored in ways that may<br />
enhance other uses of video conferencing.<br />
References<br />
Augestad & Lindsetmo (2009) “Overcoming Distance: Video-Conferencing as a Clinical and Educational Tool<br />
Among Surgeons”, World Journal of Surgery 33, pp1356–1365.<br />
Cavanaugh (2001) “The Effectiveness of Interactive Distance Education Technologies in K-12 Learning: A Meta-<br />
Analysis”, International Journal of Educational Telecommunications 7(1), pp73-88.<br />
Dammers (2009) ”Utilizing Internet–Based Vidoconferencing for Instrumental Music Lessons”. Update 28(1), 17-<br />
24.<br />
Hedestig & Kaptelinin (2005) “Facilitator's Roles in a Videoconference Learning Environment”, Information<br />
Systems Frontiers 7(1), pp71–83.<br />
Marrow, Hollyoke, Hamer & Kenrick (2002) “Clinical supervision using video-conferencing technology: a reflective<br />
account”, Journal of Nursing Management 10, pp275–282.<br />
Maruping & Agarwal (2004) “Managing team interpersonal processes through technology: a task-technology fit<br />
perspective”, Journal of Applied Psychology 89, pp 975–990.<br />
Nissi, O. (2011) Presentation of the Vi-r-Music project at Distance Learning Conference, RDAM August 2011.<br />
See also http://virmusicfinalreport.blogspot.com/p/elearning.html<br />
Orman & Whitaker (2010) “Time Usage during Face-to-Face and Synchronous Distance Music Lessons”, The<br />
American Journal of Distance Education 24, pp 92–103.<br />
Ruhleder & Jordan (2001) “Co-Constructing Non-Mutual Realities: Delay-Generated Trouble in Distributed<br />
Interaction”, Computer Supported Cooperative Work 10, pp 113–138.<br />
996
Reflections on <strong>Academic</strong> Blogging as a Vehicle for<br />
Professional Development<br />
Peps Mccrea<br />
University of Brighton, UK<br />
p.j.mccrea@brighton.ac.uk<br />
Abstract: This paper is a work-in-progress: it outlines the earliest stages of a larger inquiry into the affordances<br />
of academic blogging as a vehicle for professional development. During this time I have been immersing myself<br />
in the online environment and grappling to figure out what academic blogging means to me. To offer the reader a<br />
rich insight into this experience I present a reflective account together with an analysis of these formative<br />
experiences of social media. Higher Education (HE) in the Western world is currently grappling to position itself in<br />
a shifting landscape of economic rationalisation, too-fast-to-keep-up technological innovation, and escalating<br />
marketisation (OLTF 2011). Blended learning and social media are being explored as potential solutions to these<br />
pressures. In this paper I explore the potential opportunities and challenges afforded by academic blogging for<br />
professional development. The concepts I have used as a framework for discussion are: exposure, engagement<br />
and networking. It is argued that these features combined with the non-hierarchical structure of social media<br />
(Siemens and Weller 2011) mean that academic blogging has the potential to create a self-organising, highly<br />
responsive and digitally reflexive staff, for a relatively low cost. However, not all academics or institutions will be<br />
comfortable with the time investment or risk associated with writing in the public domain. However, if institutions<br />
refuse to accept blogging as a form of scholarly activity then academics may struggle to position themselves as<br />
public intellectuals in the digital age (Kirkup 2010).<br />
Keywords: academic scholarship, professional development, online identity, social media, blogging<br />
1. Introduction<br />
This paper aims to capture the emerging experiences of my inquiry into the affordances of academic<br />
blogging as a vehicle for professional development. It is composed of a reflective account together<br />
with a brief and somewhat superficial analysis of my formative experiences of social media. I hope<br />
that this approach will offer the reader an authentic and rich insight into this newish area of scholarly<br />
activity (Hayler 2010). Comments on the narrative in Mccrea (2011) such as 'wondering if you<br />
somehow read my mind about tweeting, blogging etc.' and 'best insight into power of blogging, Twitter<br />
and network I have ever read' could be see to add some credibility to the experiences described.<br />
This paper comes at a time when Higher Education (HE) in the West is grappling to position itself in a<br />
shifting landscape of economic rationalisation, too-fast-to-keep-up technological innovation, and<br />
escalating marketisation (OLTF 2011). As blended learning becomes increasingly attended to as a<br />
panaceaic response to these pressures, the demand for digitally literate academic capacity grows. I<br />
suggest that blogging challenges existing rubrics for professional development in HE, and offers a<br />
exposed, engaged and networked experience that has the potential to foster robust levels of digital<br />
literacy over time.<br />
One day someone convinces you to try Twitter. You don’t like it. But you persist. You<br />
respect your friend and they say it is not like Facebook. You upload your best profile pic<br />
and fill in your Bio. You only have 160 characters. Who are you? Your professional self,<br />
your personal self, a mixture, or the whole bag? You have your first online identity crisis.<br />
A couple of weeks of frustration go by and you start to follow people who are of interest<br />
to you. They are ‘tweeting’ some interesting stuff and even seem to be having<br />
conversations. How do they find the time? Do they not have jobs? You are becoming<br />
increasingly aware that you are watching but not contributing. You are ‘lurking’.<br />
Most of the people you follow blog when they want to say something substantial. And<br />
then tweet about it. And then other people you follow comment. And then tweet about it.<br />
You consider your first tweet. The big one. Oh how they will judge you. You type it,<br />
delete, retype, and then leave it for another day.<br />
Your first few tweets come and go. Not much happens. Your friends congratulate you.<br />
You are a bit disappointed. You comment on a few blogs. They reply! You feel a little<br />
excited. You look around, but no-one’s watching.<br />
By now you have a good handle on Twitter, and you use it as a kind of personalised<br />
newsfeed. You are up to the minute in your area of interest and feel a greater sense of<br />
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professional engagement. You start to share some things you have come across, even<br />
have a few conversations with the people you follow. You want more.<br />
2. Engaged<br />
My first suggestion is that when participating through social media, the combination of affordances<br />
can lead to a heightened sense of academic engagement. These affordances include:<br />
Asynchronous communication enabling both a high degree of time-to-reflect flexibility and<br />
potentially permanently open conversations<br />
Blogging as a creative endeavour offering an active, satisfying and sustainable form of<br />
professional development (Mackey and Evans 2011)<br />
Ideas-oriented conversation providing an intellectually fertile environment in contrast to<br />
predominantly outcomes-oriented organisational set-ups where dialogue can often be tempered<br />
by managerial and political interference<br />
How does this 'fit' with current institutional dialogues? Davies and Merchant (2007) argue that social<br />
media enriches offline relationships: that in addition to fundamentally changing how we write and<br />
communicate, it also changes how and with who we interact, including those with which we share our<br />
working days. In an unexpected twist, could this change in local practice be its most significant impact<br />
of academic blogging in HE?<br />
You find Wordpress and spend days choosing a title. You consider your first post. What<br />
story do you have the authority to tell? There are so many people blogging. How can you<br />
contribute to the conversation? It’s a bit daunting. But then, so was Twitter initially.<br />
You come across one blog post that really gets you going. You comment but there is<br />
more you want to say. You realise that this is your first blog post. You want to be a bigger<br />
part of this conversation.<br />
It takes ages. Your best writing. You click ‘publish’. Not much happens. You exposed<br />
your thinking to the world and nothing happened! You find yourself seeing things in terms<br />
of your next blog post. Someone says something interesting at lunch and you make a<br />
note in your iPhone.<br />
You write a few more posts. One is actually quite interesting. This time when you tweet<br />
about it, @timbuckteeth picks it up and tweets about it. Suddenly you are exposed to 10<br />
000 people! <strong>Two</strong> of them comment on your post. A bunch of people follow you. And then<br />
a couple more next day. Cool.<br />
3. Exposed<br />
My second suggestion is that academics who contribute via social media encounter a form of<br />
increased conceptual exposure that is not normally afforded by contemporary professional<br />
development. Combining norms of periodic self-disclosure and risk-taking with limited audience<br />
control (Davies and Merchant 2007), blogging has compelled me to regularly and publically explicate<br />
my self, my thinking and my position on live as well as age-old issues.<br />
However, with exposure comes vulnerability. Recent Twitter flurries (think footballer) have highlighted<br />
how social media can destroy professional reputations within hours. Krikup (2010) suggests that it<br />
may be safer to practice a genre of writing that is less likely to bring you into potential conflict with<br />
your employer. Public exposure is not something all academics or institutions will be comfortable,<br />
particularly if practising any form of institutional critique.<br />
You begin to rethink how you blog. The academic style of writing. You think about your<br />
use of social media. Is it okay to check Twitter at work? You begin to think about how<br />
much you are learning. You wonder why more people aren’t doing this.<br />
You write a blog post about a paper you have read. The author comments on your blog<br />
post. You reply. You are having a conversation with someone you read! Wow. Why aren’t<br />
you having more of these conversations at work? You feel engaged in academic thinking.<br />
All the time.<br />
You wonder about blogging as a form of scholarly activity. You begin to see commenting<br />
as a kind of peer review and blogging as a kind of open access reporting. You think<br />
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about how blogging has changed how and who you read. You wonder if this is what they<br />
mean by an ‘online community’.<br />
You find yourself not only questioning academic reporting, but learning in the digital age.<br />
You find yourself equipped with a new vocabulary. You use #hashtags with fluency. You<br />
feel an affinity with Connectivism. You think about the idea of learning existing within<br />
technology. You think about how much you think.<br />
You think about increasing economic pressures and the marketisation of Higher<br />
Education. You think about digital literacy and digital collaboration. You think about your<br />
colleagues who are still living in the unblended world. You begin to see yourself<br />
differently. You wonder about the future. You wonder about how you can contribute<br />
more.<br />
You find yourself wondering about institutional practices. About informal learning. And<br />
about education. Again, and again and again. You are engaged. You are exposed. You<br />
are networked. You are learning.<br />
4. Networked<br />
My third suggestion is that due to its lack of geographical and chronological limitations, open access<br />
to people with similar interests, and ease of making and breaking ties, academic blogging allows you<br />
to become part of a personalised network. There are advantages to this, including rapid access to a<br />
vast range of resources and expertise - I had over 10 responses from Professors and Technologists<br />
in the hours after posting this draft narrative on my blog (Mccrea 2011).<br />
Kjellberg (2010) asks whether the most significant benefit is the feeling of being part of something<br />
bigger: the opportunity to connect to a specific context. However, I wonder if its homophilic<br />
affordances could also be social media's greatest weakness, through diminished social diversity.<br />
5. Conclusion<br />
In conclusion, I suggest that the combination of these affordances offers a potentially rich and<br />
transformative vehicle for academic professional development. It allows individuals to make sense of<br />
the increasingly blurred boundaries between online and offline, between formal and informal, between<br />
traditional and open scholarship (Pachler and Daly 2009). However, this comes with an investment in<br />
time that not all will be comfortable with.<br />
At an institutional level social media deserves serious attention - due to its non-hierarchical<br />
configuration (Siemens and Weller 2011) it has the potential to create a self-organising, highly<br />
responsive and digitally reflexive staff, for a relatively low cost, albeit with a new set of complications,<br />
as academic thinking and practice stray further into public transparency. As Kirkup (2010) argues: if<br />
institutions refuse to accept blogging as a form of scholarly activity then academics will struggle to<br />
position themselves as public intellectuals in the digital age.<br />
References<br />
Davies, J and Merchant, G (2007). Looking from the inside out: academic blogging as new literacy. Lankshear,<br />
C and Knobel, M (eds.) A new literacies sampler. New York, Peter Lang, 167-19<br />
Hayler, M (2010) Autoethnography: making memory methodology. Research in Education (R.Ed), 3(1), 5-9<br />
Kirkup, G (2010) <strong>Academic</strong> blogging: academic practice and academic identity. London Review of Education,<br />
8(1), 75-84<br />
Kjellberg S (2010) I am a blogging researcher: Motivations for blogging in a scholarly context. First Monday,<br />
15(8)<br />
Mackey, J and Evans, T (2011) Interconnecting networks of practice for professional learning. International<br />
Review of Research in Open and Distance Learning, 12(3), 1-18<br />
Mccrea, P (2011) Unconventional approach to a paper about blogging. Learnerosity [Blog], <br />
[accessed 01/06/11]<br />
OLTF (2011) Collaborate to compete: seizing the opportunity of online learning for UK higher<br />
education. Online [accessed 06/03/11]<br />
Pachler, N and Daly, C (2009) Narrative and learning with Web 2.0 technologies: towards a research agenda.<br />
Journal of Computer Assisted Learning, 25(1). p 6-18<br />
Siemens, G and Weller, M (2011) Higher education and the promises and perils of social networks. Revista de<br />
Universidad y Sociedad del Conocimiento (RUSC), 8(1), 164–17<br />
999
A Framework for Understanding Online Learning<br />
Communities<br />
Sónia Sousa 1 , David Ribeiro Lamas 1 , José Braga de Vasconcelos 2 and Ilya<br />
Shmorgun 1<br />
1<br />
Institute of Informatics, Tallinn University, Estonia<br />
2<br />
Faculdade de Ciência e Tecnologia, Universidade Fernando Pessoa, Porto,<br />
Portugal<br />
sonia.sousa@tlu.ee<br />
david.lamas@tlu.ee<br />
jvasco@ufp.edu.pt<br />
ilya.shmorgun@gmail.com<br />
Abstract: This paper attempts to provide a deeply understand of how a community are developed in an online<br />
learning context. This research was developed as a part of a broader research purpose that aims to deeper<br />
understand how does trust relate to the activity patterns of the online learning contexts. Results gather there from<br />
supported a survey design on relate trust with online activity patterns as well supported the development and<br />
implementation of an ontology that aims to facilitate a systematic recording of online learning community<br />
manifestations as an effort to understand their life cycle. The relevance of this paper is grounded in the changes<br />
that are taking place in today learning and teaching contexts. Among other relevant aspects a key features of this<br />
conceptualization – on “what are online learning communities” – is to provide a broader perspective and<br />
understand on possible potential effects that those changes can have in our daily relationships, in the way we<br />
seek and acquire information, or even in the way we teach and learn.<br />
Keywords: online learning communities, concept maps, community development<br />
1. Introduction<br />
Our social relations with the online media in general or to any technological medium ever since<br />
enabled the connection of people with corresponding interests, regardless time or space restrictions<br />
and always allowed alternative forms of communication for people who already know each other<br />
primarily in real life, also served as support to a variety of social and professional goals, set a ground<br />
for flourishing social networking and collaboration. That is why community is quite possibly the most<br />
over-used word in the Net industry nowadays, community is the ability to connect with people who<br />
have similar interest, it may well be the key to the digital world, but the term has been diluted and<br />
debased to describe even the most tenuous connections, the minimal interaction. More, as the<br />
Internet has afforded a proliferation of community building tools and organizations, communities<br />
assumed the participation factor for granted, leading some online community initiatives to emptiness<br />
and dissent. What points to the fact that although firmly routed into Internet’s tradition, online<br />
communities are inherently fragile which leads to the necessity of understanding what fosters the<br />
success of an online communities. This is especially within a teaching and learning community<br />
environment, where learning continuous to be an essential social process, despite the tendency of<br />
some of us to shut ourselves away and sit in Rodinesque isolation. The success of the learning<br />
outcomes depends strongly on the online learning environment’s ability to support a sense of<br />
community. On the other hand, it is now a widely belief that communities, societies and culture as a<br />
whole are tailored by the diversity of individuals, who contribute to the intellectual climate and<br />
technological infrastructure of society, rather than the effects of media itself.<br />
2. Fundamental notions of building community-learning environments<br />
The development of communities has been an aspect of the Internet since it beginning, and it has<br />
ever since enabled the connection of people with corresponding interests, regardless of time and<br />
space restrictions. And, in spite of in the beginning the Internet was know or seen as a mere<br />
repository of information and data where online community members does not necessarily implied a<br />
strong bond among the community, that has changed with the increased availability of user-generated<br />
content mechanisms and with the growth of social networking services. The Internet become the hub<br />
of socialization; become the logical extension of our human tendencies toward togetherness, that<br />
have been tailored our society and our cultures. Those reflected tendencies towards an individualcentered<br />
approach whereas group-centered activities, creating context where each individual<br />
contributes to the intellectual climate and technological infrastructure of society, rather than the effects<br />
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of media itself. Online learning communities one of the examples of such phenomena usually built<br />
upon multidisciplinary and innovative collaborative communities. Our social relations with online<br />
media in general or any technological medium ever since enabled the connection of people with<br />
corresponding interests, regardless of time or space restrictions and always allowed alternative forms<br />
of communication for people who already know each other primarily in real life, also served as support<br />
to a variety of social and professional goals, set a ground for flourishing social networking and<br />
collaboration.<br />
In that perspective communities, societies and culture as a whole are tailored by the diversity of<br />
individuals, and each one contribute to the intellectual climate and technological infrastructure of<br />
society, rather than the effects of media itself. Notions that are connected with the community<br />
development process as the duality between the human need for participation, based on their daily<br />
social experiences and on the reunification of those experiences, i.e describe the learning performed<br />
in terms of participation and reification (Lave and Wenger, 1991; Wegner and Snyder, 2000). From<br />
that point of view and according to Lave and Wenger (1991) there is no such thing as "learning" suis<br />
generis, but only changing participation in culturally design settings of everyday life. And this<br />
participation process occurs as a process of changing understanding in practice that is learning. In<br />
other words learning emerges from the duality between the human need for participation, their daily<br />
social experiences and on the reunification of those experiences, i.e the learning is performed in<br />
terms of participation and reification processes as Wegner and Snyder (2000) describes it.<br />
An online community then, can be seen as a facilitator of the knowledge construction process. As<br />
online communities and their environments can provide the needed resources for their members to<br />
learn, can facilitate the learning process, as in this virtual spaces learning occurs as part of each<br />
individual network and their shared relations and interactions (i.e. results within a specific social<br />
context and results from their interactions with their media artifacts) (Pudelko, 2003). Following that<br />
idea, the idea that a virtual learning community-environment can assume an important part of toady’s<br />
virtual learning process, as a learning communities per si as their participants learning while act in<br />
community. In other words a virtual community beside provide members a space for participation also<br />
provide the necessary tools and support for knowledge construction environment, and that is what<br />
shapes individual development and learning (Paavola et.al., 2004; Bandura, 1969; Lave and Wenger,<br />
1991; Brown and Duguid 2000). The main rational of this paper is built on the belief that by<br />
understanding online learning communities we will be able to better foster their inherent formal and<br />
informal learning processes in a number of contexts. This paper describes and discusses the<br />
development and implementation of a research framework designed towards a deeper understanding<br />
of what are online learning communities and how they are seen nowadays within the education<br />
contexts.<br />
3. Research approach<br />
The framework designed here is based on a design-based research approach which is focus on<br />
characterizing on the understanding of community development and influence in all its complexity,<br />
when in online-learning situations, focusing especially in ways to potentiate people’s learning activities<br />
that demands co-working actions and collective learning and sharing activities. This research<br />
approach is focused on a participatory approach design. The major contributions of the research<br />
herein depicted are twofold: On one hand, we identify the main components of community-learning<br />
environments, built on top of an extensive literature review. On the other hand, we outline a<br />
collaborative research strategy to explore people’s perspective of community-learning environments.<br />
This approach included two distinct participatory design sessions: one session deployed with<br />
eLearning expertise and another session deployed with eLearning practitioners. Both participants<br />
were given a focus question: what are online learning communities – and to both were asked to<br />
design a concept map that answer that question. This concept maps provided preliminary exploratory<br />
insights that leaded to the development of overall concept map that defines an online learning<br />
community.<br />
4. Results discussion<br />
Results gathered indicate similarities between experts and non-experts views of online learning<br />
communities, especially when representing the teacher, learner and technology role within the<br />
community space. But, there were as well divergent views in some on how these roles interconnected<br />
with each other and how they are represented within the concept map structure. Also, we argue that<br />
most virtual communities can be considering as learning communities. From that point of vie makes<br />
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little sense referring to online learning communities, but more as online communities. Although not all<br />
communities can be classified as emerging communities of practice, as Wegner and Snyder (2000)<br />
argues, since not all involve same learning goal activities and therefore provides distinct ways of<br />
learning. For example there are those that are developed on a based of a common interest, for<br />
example on a relationship based or just for knowledge exchange purpose. There are those who are<br />
formed for answer a specific goal or purpose, to solve a project or solve a specific problem. Or, there<br />
are those who are formed to serve specific education contexts, like support learning or teaching<br />
activity in a formal learning context. Agreeing that there are three main points that define a online<br />
community: (1) community goals, associated with the activity that will involve the construction of<br />
knowledge, (2) their level of engagement and (3) their evolution and sustainability through time.<br />
4.1 eLearning practitioners view<br />
The concept map seen on Figure 1 was created based on feedback of eLearning practitioners. Their<br />
ideas were collected and a concept map created to illustrate their understanding of the domain. The<br />
primary concepts have been marked with yellow. These are: online learning communities, learners,<br />
teachers, Internet and networks. The same primary concepts are present in the other concept maps<br />
as well, which represent the understanding of the domain from the perspective of experts and<br />
researchers.<br />
Figure 1: The eLearning practitioners view on what are online learning communities<br />
4.2 eLearning expert view<br />
The concept map seen on Figure 2 demonstrates the experts’ understanding of the domain of online<br />
learning communities. Here the same primary concepts are marked with yellow as well.<br />
4.3 eLearning researcher view<br />
The concept map from Figure 3 demonstrates the research’s understanding of eLearning. The same<br />
primary concepts are identified although the diagram offers a slightly different perspective on the topic<br />
than the one seen on Figure 1 and Figure 2.<br />
4.4 The overall view<br />
Based on the Figures 1, 2 and 3 an overall view concept map was created, see figure 4. The creation<br />
of the overview concept map was conducted according to the following procedure:<br />
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The concepts on the each original concept map were assigned a unique color. Thus the concepts<br />
on Figure 1 were assigned a red color, the concepts on Figure 2 – a blue color, and the concepts<br />
on Figure 3 – a yellow color.<br />
The three original concept maps were then copied onto a single canvas and duplicate concepts,<br />
found on the original maps, were merged together.<br />
As the duplicate concepts were found and merged, they were assigned a new color. The merging<br />
of yellow and blue concepts was marked as green; red and yellow concepts were marked as<br />
orange; blue and red were marked as purple; red, yellow and blue were marked as white.<br />
Figure 2: The eLearning experts view on what are online learning communities<br />
Figure 3: The eLearning researcher view on what are online learning communities<br />
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Figure 4: The eLearning practitioners, experts and researcher view on what are online learning<br />
communities<br />
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5. Closing remarks<br />
Sónia Sousa et al.<br />
As a result of this procedure the three original concept maps were put together and all the duplicate<br />
concepts eliminated. The produced concept map is rather dense, as a lot of concepts needed to be<br />
put together on a single canvas.<br />
The purpose of this new concept map is to fully demonstrate the understanding of the eLearning<br />
domain by the three initial groups: the practitioners, the experts in the field of eLearning and the<br />
researcher. The concepts marked as green, orange, purple and white stand out visually and signify<br />
the concepts that two or more initial target groups share, when describing their understanding of<br />
online learning communities.<br />
In sum, input gathered from the present research approach provided preliminary exploratory insights<br />
that helped on the design of a survey questions that relates trust with the online learners activity<br />
patterns.<br />
References<br />
Bandura A. (1969). Social Learning theory of identificatory process. Goslin, David A. Handbook of socialization<br />
theory and research / edited by David A. Goslin Rand McNally, Chicago.<br />
Brown, J. S., & Duguid, P. (2000). The Social Life of Information. Boston, Massachusetts: Harvard Business<br />
School Press.<br />
Henri, F., and Pudelko, B. (2003). Understanding and analysing activity and learning in virtual communities.<br />
Journal of Computer Assisted Learning (19), 474-487.<br />
Lave, J. & Wenger, E. (1991), Situated learning: Legitimate peripheral participation, Cambridge University Press ,<br />
New York .<br />
Paavola, S., Lipponen, L. and Hakkarainen, K. (2004) Models of Innovative knowledge Communities and Three<br />
Metaphors of Learning. Review of educational research 2004. Vol. 74, 4 (pp. 557-576)<br />
Wenger, E., and Snyder, W (2000) Communities of Practice; the organisational frontier Harvard Business Review<br />
Jan-Feb, pps 139-145.<br />
1005
Trust in Distributed Personal Learning Environments: The<br />
Case Study of LePress PLE<br />
Sónia Sousa, David Ribeiro Lamas and Vladimir Tomberg<br />
Institute of Informatics, Tallinn University, Estonia<br />
sonia.sousa@tlu.ee<br />
david.lamas@tlu.ee<br />
vtomberg@tlu.ee<br />
Abstract: This paper reports a research effort to improve the learning process through the use of blogging. It<br />
main rational is built on the possibility of eliciting a set of potential trust effect in the design of a particular online<br />
learning space, called LePress. The LePress is a WordPress plug-in that aims to bring assignment related<br />
workflow management and context specific semantic data exchange to WordPress. It describes the aplication of<br />
a mixing method approach, which, interconnects two research works results, and is based on the observation of<br />
online learning communities in action. One research refers to a development of a blog extension prototype called<br />
LePress. The other refers to the results gather from a survey deployed to better understand the effects and<br />
influence of trust people’s online activity and sharing patterns. The innovative nature of this research can be<br />
characterized by the elicitation of a set of potential effects of trust in the design of particular software tool which is<br />
used for enhancing learning and problem solving practices in working life contexts. It relevance is grounded in<br />
the changes that are taking place nowadays in the education contexts. Helps bordering educators and<br />
researchers’ perspectives on the possible potential effects that those changes can bring to our daily learning<br />
activities.<br />
Keywords: trust, blogs, learning flow, WordPress, personal learning environments<br />
1. Introduction<br />
In the early nineties, newsgroups were the primary driver force of the Internet communities, but since<br />
then various other means of establishing online communities has proliferated.<br />
In the beginning the establishment of online communities took the participation factor for granted,<br />
leading some of these initiatives to emptiness and dissent. As this view of the Internet as a mere<br />
repository of information and data, not necessarily implied a strong bond among community<br />
members.<br />
An example of that is the email distribution list, which may have hundreds of members, but the<br />
communication-taking place in there may be merely informational. It members may remain relative<br />
strangers and the membership turnover could even be high.<br />
But, that has changed with the increased availability of user-generated content mechanisms and the<br />
growth of social networking services.<br />
Nowadays, the Internet has become the hub of socialization. In other words it become a logical<br />
extension of our human tendencies toward togetherness. That has been tailoring our society and our<br />
culture. As it enable the possibility to create contexts where, each individual or group, contributes to<br />
the intellectual climate and technological infrastructure of society, rather than the effects of media<br />
itself.<br />
These online communication mediums have become a supplemental form of communication between<br />
people who know each other primarily in real life supporting a variety of social and professional goals.<br />
1.1 Community building learning environments<br />
Although this community-building context is nothing new, as It exists longer before the Internet<br />
inception. The Internet, however had contributed far most for it proliferation.<br />
As well the social networking concept have been around much longer than the Internet or even mass<br />
communication. People have always been social beings and our ability to work together in groups,<br />
creating value that is greater than the sum of its parts, is one of our greatest assets.<br />
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Again the current Web (which is a much different entity than the Web of a decade ago) has change<br />
that as well. As it created the possibility of everyone develops content and to interact with other’s<br />
without time or space frontiers. Made possible a new form of user empowering.<br />
Most social network services are now web based and also provide means for users to interact over<br />
the Internet. Social networking services, or online social services, are now focused on building and<br />
reflecting social networks concepts or social relationship concepts through the Internet.<br />
All those possibilities had changed the education, as we know it. Changed the way teacher/student or<br />
student/student relate and learn. The learning online possibility is now seen as a natural process.<br />
2. Research approach<br />
The innovative nature of this project can be characterized by the elicitation of a set of potential trust<br />
effects in the design of particular software tools for enhancing learning and problem solving practices<br />
in working life contexts.<br />
It focuses on the observation of possible interrelations between learners’ trust in these online<br />
environments and their attitudes towards openness and sharing in a blog-based personal learning<br />
environment LePress. By understanding this relation, we will be able to contribute to the design<br />
decisions regarding the LePress. We believe that this understanding can, then, lead to the increase of<br />
people’s participation within these contexts.<br />
We initiate, then, our work towards understanding the interrelation between trust and people’s<br />
attitudes towards sharing by first, analyzing a blog plug-in prototype called LePress.<br />
Then observe and elicit a set of potential trust effects in the design of this particular software tool.<br />
Aiming, in the end, to contribute for enhancing some trust related working life contexts that leads to<br />
improve people’s participation within this communication mediums.<br />
2.1 Trust effects in Personal Learning Environments<br />
Learning, nowadays, can no longer be seen as a passive activity, it becomes an autonomous activity,<br />
where learners are openly responsible for the learning processes as well as for actively participating<br />
towards it.<br />
Communicating tools that are present nowadays show a clear tendency to togetherness and towards<br />
a strong and identifiable need to communicate, interact and exchange information.<br />
These tools had transformed the Internet into a hub of socialization and are more then ever<br />
representing the logical extension of our human tendencies toward togetherness.<br />
These tools are somehow tailoring our society and culture in general. These technologically enhanced<br />
social contexts represent new identities that are being formed and evolving individually or collectively<br />
and each one is tailored by each individual’s diversity (Putnam, 2007).<br />
Concepts, where trust, plays foremost a role with ubiquitous importance and relevance. As those<br />
environments demands for highly motivated people. People that is capable of self-actualization. Also,<br />
those are individuals that need to feel safe and accepted in their relationship space in order for them<br />
to be willing to participate and engage in a mutual dialogue.<br />
Trust affects one’s predisposition to interact with each other. Trust, for instance, can shape our<br />
willingness to rely on others and our ability to believe that each other’s actions will eventually lead to<br />
expected results. Or it can influence our beliefs, attitudes and behaviors towards learning and sharing.<br />
Trust, is a key element for provide cooperation and collaboration practices among individuals<br />
(McAllister, 1995; M. Bachrach and D. Gambetta, 2001; Tschannen-Moran, 2001; D.Gambetta, 1998;<br />
Dasgupta, 2000).<br />
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2.2 LePress<br />
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Personal Learning Environments (PLE) tend to lead to the facilitation of learner-based constructivist<br />
learning processes and tend to promote the usage of open resources, and Web 2.0 tools in opposition<br />
to the teacher-centric tactics enabled by typical, Web 1.0 associated LMS.<br />
Blogs it is other so-called Web 2.0 tools that prove to be a suitable building block of more learnercentered<br />
learning environments. And it has become, especially in the last five years, one of the major<br />
trends in the domain of technology-enhanced learning.<br />
Whereas, this trends towards blogging, clearly relates to the simplicity of publishing, reading and<br />
discussing blogs’ mechanisms. We still miss relevant functionalities in these tools, which hinder their<br />
systematic adoption in educational settings.<br />
While many teaching and learning tasks are easy to implement in a blog-based PLE, this type of tools<br />
still lacks some of the important features that made traditional Learning Management Systems<br />
efficient for both teachers and learners.<br />
For instance, it is quite difficult to manage assignment related workflows and to promote semantic<br />
data exchange between multiple blog instances.<br />
LePress 1 is a learning flow management extension for WordPress blog engine (Tomberg, Laanpere<br />
and Lamas, 2010). LePress is software plug-in for popular WordPress blogging platform. As its name<br />
implies (LePress is acronym for Learning WordPress) LePress is intended for adding specific learning<br />
functionalities into WordPress. It main feature is on its design, that is focus on provide a usable<br />
Course Coordination Space which provides a natural connection between formal university courses<br />
and PLE.<br />
LePress can be installed on multiuser WordPress installations where all existing users can get<br />
benefits of participating in coursework. But main unique feature of LePress is a possibility to connect<br />
in framework of learning courses the independently installed instances of WordPress blogs. This<br />
allows an owner of external WordPress blog who already uses it as e-Portfolio or as a reflection tool<br />
to instantly join into the courses announced in another blog, he or she can install LePress plug-in and<br />
immediately register herself in open courses.<br />
LePress is based on three main guidelines: (1) ensuring teachers and learner’s a natural and simple<br />
learning flow; (2) ensuring basic features sets, while leaving extended functionality transparent and<br />
ready to use when needed; (3) enabling maximum archive features by ensuring a blog architecture<br />
reuse; (4) or ensuring that no feature is implemented if doesn’t carry substantial added value.<br />
It general architecture, see figure 1, includes three layers: the User, The Learning Flow, and the<br />
Learning Content Layers.<br />
Users interact with their blogs on User Layer. In case if user activity has any course-related load, it<br />
begins to be controlled by LePress.<br />
LePress acts on Learning Flow layer by connecting separately distributed instances of WordPress<br />
installations. LePress provides solutions for interblog communications and accompanying of blog<br />
artefacts like posts, comments and categories with specific learning-related data.<br />
On the down Learning Content Layer arranged resource providers. They supply media for using it in<br />
blog posts to make learning process more reach and interactive.<br />
LePress non-destructive workflow approach for blog users, allows the users to continue work in their<br />
blogs as usual, posting messages and commenting other’s posts. Additionally, LePress helps<br />
teachers to maintain learning oriented tasks like course categories and learning posts and<br />
assessments.<br />
1 Available at http://wordpress.org/extend/plugins/lepress-teacher/<br />
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Figure 1: LePress provides assessment workflow in layered architecture of modern PLE<br />
Basic features of LePress were achieved by assuming that a course is a collection of learning<br />
activities, which happened on and during predetermined moments in time (figure 2).<br />
Blog postings activities in LePress might be relate to such elements as learning materials,<br />
discussions, assignments, and assessments. Those are performed in an environment, in which both<br />
teacher and students also take parts of a given course.<br />
Figure 2: Mapping the entities of blogs to concepts of LePress courses<br />
For example LePress plug-in implements a workflow possibility for formal learning course assessment<br />
of teacher of students’ home works. As well allows teachers to create courses on the base of their<br />
WordPress blogs and register students in them.<br />
Also in addition to various ways of using blogs in course works (March, 2007), (Attwell, 2007) in<br />
LePress the teacher can also produce special posts that are considered by system as assignments<br />
for homework. In this case students are automatically notified about new assignments and deadlines<br />
and can publish their homeworks in the own blogs. Because these posts will be automatically<br />
gathered by LePress and delivered to dedicated class-book of the teacher, then the teacher in return<br />
can assess these submissions, grade them and sent personal feedback.<br />
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3. Elicitation of a set of potential trust effects in the design of LePress<br />
A survey was deployed to better understand the effects and influence of trust people’s online activity<br />
and sharing patterns. Results gather takes in consideration the effects of trust in an online social<br />
context, providing guidelines for effective online community design, development and assessment.<br />
This survey was randomly conducted on 340 individuals (in Portugal and in Cape Verde). Results<br />
showed they are almost equally distributed among gender (53.2% male, 46.8% female). From those<br />
46.5% are higher education students, 41.2% are teachers of various levels of instruction, and 12.3%<br />
have other occupations.<br />
This survey assesses people’s trust behaviors, attitudes and beliefs and their predisposition to share<br />
information. This regards people’s sharing information patterns in distinct natures, (from personal<br />
status to generic music files and other documents) with third parties with whom they maintained<br />
relations of several degrees (from family and friends to total strangers).<br />
So far, the survey results indicated a relevant connection between the predisposition of trust and the<br />
degree of the relation with the third party as this sample's individuals were more willing to share with,<br />
thus trusting, their family and friends than total strangers.<br />
Further, the difference between the willingness to trust family & friends and total strangers was also<br />
higher when asked about sharing their personal status and information than when asked about<br />
sharing generic items.<br />
3.1 Observed roles and perceptions towards trust and sharing attitudes<br />
An important advantage of using blogs in education, according to Du and Wagner (2005) is the ability<br />
fostered by blogs to reinforce individual accountability.<br />
This is accomplished in three ways:<br />
Non-anonymity — personal responsibility of students to progress;<br />
Individualized feedback — embedded in blog capabilities for receiving feedback from teacher and<br />
students;<br />
Benchmarking and self-assessment — possibility for student to compare own work with works of<br />
other students.<br />
Current online social networking services are characterized by the presence of features that allows<br />
individuals to (Weaver and Morrison, 2008):<br />
Construct a public or semi-public profile within a bounded system;<br />
Articulate a list of other users with whom they share a connection; and normally<br />
View and traverse their list of connections and those made by others within the system.<br />
3.1.1 Eliciting potential trust implications<br />
Trust integrates many facets that directly and indirectly influence the relationship process in this<br />
online technological oriented context.<br />
Althought LePress (Tomberg et al, 2010) addresses the perceptions and roles of users, it<br />
accomplishes it in a very open and unrestrictive way, which might potentially induce trust related<br />
concerns within its users, according to the results of our survey.<br />
From a trust perspective, LePress’s non-anonymity can be seen as a feature that fosters people’s<br />
predisposition to engage in a relationship, or construct a public or semi-public profile however, it fails<br />
to afford participant control over what is shared with whom and how.<br />
As such, and in the light improving LePress’s design based on the results of our studies on the<br />
relation between trust and online learning communities, our recommendation is that LePress should in<br />
fact allow its users a fine level of control of what is shared with whom and under what conditions so<br />
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that they can more easily share information or provide feedback in environment perceived as trustful<br />
and secure.<br />
An environment where users not only feel supported by others when engaging in their learning<br />
activities (Du and Wagner, 2005) but an environment where they have more control, for example, with<br />
whom they share an assignment comment or grade.<br />
A LePress user that way can choose with whom they share their personal information, like resources,<br />
assignments, their assessment workflow or personal feedback send by the teacher, which is only<br />
partially the case in the current version of this PLE tool.<br />
4. Closing remarks<br />
Everyday, and often without any reflection, we place our trust in people and in services those people<br />
provide. For the most part, the trust we place in others and in the actions of others are taken<br />
unreflective. However, there are occasions that trust bond is weakened and in which we have to give<br />
more thought to evaluating the risk of some trust assignment. In these occasions people's perceptions<br />
and behaviors could be influenced by the nature of the relationship outcome.<br />
Conclusions lead to believe that without a strategic driven analysis, and without considering it<br />
appropriate factors, with it's suitable combinations of situation and time, is difficult to proceed in a<br />
deep and further analysis in how those factors can support different learning and working life<br />
contexts.<br />
For designing LePress course environment, the most important and promising is student’s preference<br />
of use learning resources available on the public Web and readiness of students to use for distributed<br />
PLE tools like LePress.<br />
As well, results point out that trust is an important factor in the learning process. An online learning<br />
environment should facilitate the learner in determining the quality of the relationship. Learners’<br />
attitudes are influenced by their perception of others. Perceiving if other person behavior helps them<br />
to be more willing to share, especially if they are friendly, transparent and honest.<br />
References<br />
Attwell, G. (2008) “The Social Impact of Personal Learning Environments”. In : Connected Minds, Emerging<br />
Cultures: Cybercultures in Online Learning. Information Age Publishing, Incorporated.<br />
Bachrach M. and Gambetta D. (2001) “Trust as Type Detection,” in Trust and deception in virtual societies, C.<br />
Castelfranchi, Ed. Kluwer <strong>Academic</strong> Publishers, pp. 1–22.<br />
Dasgupta P. (2000) “Trust as a commodity,” in Trust: Making and Breaking Cooperative Relations, D. Gameta<br />
and B. Blackwell, Eds. Oxford: electronic edition, Department of Sociology, University of Oxford, pp. 49–<br />
72[Online]. Available: http://www.sociology.ox.ac.uk/papers/ dasgupta49-72.pdf<br />
Du H. and Wagner C. (2005) “Learning with Weblogs: An Empirical Investigation”. In : 38th Hawaii International<br />
Conference on System Sciences (HICSS), pp.7b-7b.<br />
Gambetta D. (1998) “Trust making and breaking cooperative relations,” in Can we trust trust?, D. Gambetta, Ed.<br />
Basil Blackwell, pp. 213–237.<br />
March, T. (2007): Revisiting WebQuests in a Web 2 World. How developments in technology and pedagogy<br />
combine to scaffold personal learning, Interactive Educational Multimedia (Band 15)<br />
McAllister D. J. (1995) “Affect and cognition-based trust as foundations for interpersonal cooperation in<br />
organizations,” The Academy of Management Journal, vol. 38, no. 1, pp. 24–59.<br />
Putnam. E. (2007) “Diversity and community in the twenty-first century. The 2006 Johan Skytte prize lecture.<br />
Scandinavian Political Studies.” Available at http://www.utoronto.ca/ethnicstudies/Putnam.pdf.<br />
Tschannen-Moran M. (2001) “Collaboration and the need for trust,” Journal of Educational Administration, vol.<br />
39, no. 4, pp. 308–331.<br />
Tomberg, V., Laanpere, M. and Lamas, D. (2010). Learning Flow Management and Semantic Data Exchange<br />
between Blog-based Personal Learning Environments. G. Leitner, M. Hitz, and A. Holzinger (Eds.). HCI in<br />
Work & Learning, Life & Leisure - USAB 2010 (340 - 352). Berlin: Springer Verlag<br />
Weaver A. C. and Morrison B. B. (2008) “Social networking,” IEEE Computer, vol. 41, no. 2, pp. 97–100.<br />
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Breaking Down Barriers: Development of a Wiki Based<br />
Module to Enhance the International Learning Experience<br />
Karen Strickland, Liz Adamson, Carolyn Blight and Wendy McInally<br />
Edinburgh Napier University, Edinburgh, UK<br />
k.strickland@napier.ac.uk<br />
l.adamson@napier.ac.uk<br />
c.blight@napier.ac.uk<br />
w.mcinally@napier.ac.uk<br />
Abstract: This paper reports on the pedagogic design and development of a module which aims to provide an<br />
international learning experience to undergraduate nursing students in a meaningful way, using a wiki as a<br />
shared learning space with international partner institutions. A shortage of healthcare professionals has led to<br />
increased demand for preparing undergraduate nursing students for global mobility, the provision of an authentic<br />
international learning experience in the undergraduate programme is therefore essential. Coupled with social and<br />
economic constraints the traditional model of overseas clinical placements has become increasingly challenging<br />
to achieve. The project team therefore sought to develop a module which offered an authentic international<br />
learning experience which overcomes such barriers and widens the accessibility of the international learning<br />
experience to all students. Wikis are increasingly being used as learning spaces in academia as they provide a<br />
student led collaborative learning experience and have been seen to promote active student engagement in<br />
learning. Wikis provide the opportunity for partner institutions to provide shared learning experiences between<br />
students thus providing the opportunity for students to engage with their overseas peers in specific learning<br />
activities. This paper will report on the process of the module design and development, such as establishing the<br />
international partnerships necessary for the success of the module as well as the underpinning pedagogical<br />
influences of this mode of learning. In doing so particular focus will be placed on where and when to think beyond<br />
the opportunities offered by institutional VLEs, and the limitations inherent within them, when seeking to<br />
effectively engage online students who are from different institutional cohorts within an international context.<br />
Keywords: internationalisation, wiki, web 2.0, peer learning, student experience<br />
1. Introduction<br />
Internationalising the curriculum is a priority within higher education (Leask 2000). The Bologna<br />
Ministerial meeting committed to a target of 20% of Higher Education (HE) students having an<br />
international learning experience by 2020. Traditionally most international learning experiences in<br />
nursing are focussed on the need for exchange programmes or overseas student placements.<br />
Additionally the 20% target would be challenging to achieve in the nursing sector by international<br />
placements alone. Whilst it is recognised that international placements may be the ideal, there are a<br />
number of social and economic factors which inhibit students ability to undertake such placements<br />
resulting in an inequity of the international learning experience therefore an alternative to the<br />
overseas placement is sought.<br />
The development of this wiki-based module offers one solution to this problem. The paper presents a<br />
rationale for developing an innovative alternative to overseas clinical placements for providing an<br />
international learning experience and developing global citizenship within the nursing profession.<br />
2. Use of technology to enhance learning<br />
Technology enhanced learning approaches offer many advantages including the ability to<br />
communicate with peers and colleagues regardless of geographic location. Whilst many UK higher<br />
education institutions have embraced virtual learning environments (VLE) the opportunities to break<br />
down barriers created by the institutionally focused VLE by using some of the Web 2.0 technologies<br />
offer students a richer and more varied learning experience.<br />
Wikis are increasingly being used as learning spaces in academia as they provide a student led<br />
collaborative learning experience and have been seen to promote active student engagement in<br />
learning (Brown et al, 2010; Choy & Ng, 2007). Wikis provide the opportunity for partner institutions to<br />
provide shared learning experiences between students thus providing the opportunity for students to<br />
engage with their overseas peers in specific learning activities.<br />
An online international module where students can engage in shared learning with their international<br />
peers is an alternative to the traditional overseas placements and will enable more students to have<br />
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an authentic international learning experience. In addition to this, students who may not be able to<br />
undertake prolonged overseas travel may also be afforded the opportunity to engage in learning<br />
about nursing in an international context. One of the key advantages of the proposed module is that it<br />
widens the accessibility of the international learning experience to those students who are unable to<br />
travel for extended periods for time for overseas placements. This module therefore supports the<br />
University’s Learning, Teaching & Assessment Strategy (2010) key statement numbers one and four.<br />
3. Module development<br />
The module project team consisted of academic staff and representatives from the university’s<br />
International Student Nurses Society. They have developed a module which offers an authentic<br />
international learning experience by providing an opportunity for undergraduate nursing students to<br />
learn about other nursing cultures and to work with students from overseas, using a wiki as the shared<br />
learning space.<br />
The idea of using a wiki as shared learning space was inspired by an existing case study in the<br />
institution’s Learning, Teaching & Assessment Resource Bank where the model has been<br />
successfully used within another faculty. The lecturer who developed the module acted as an advisor<br />
and critical friend throughout the process of this module development. The process of development<br />
involved the team participating in a series of action meetings to explore possible alternatives to the<br />
overseas placement where students also contributed to the discussions and aspects of module<br />
content. The students provided valuable insight into the learner experience.<br />
International partnerships for this module were developed from existing networks. Partners from<br />
Western Carolina University (USA) and Lahti University (Finland) were involved in negotiating the<br />
learning activities to ensure a comparable learning experience for all students.<br />
The module is aimed at undergraduate nursing students from all fields of nursing and will be delivered<br />
at SCQF level 9. The approach complements the Scottish Government (2009) European action plan<br />
on EU engagement and is compatible with EU developments for an integrated health workforce<br />
(European Commission 2008) and contributes to our institutional LTA Strategy aims of being<br />
“ambitious for our students” by enhancing their potential contribution to the global society, thus<br />
enhancing their employability. The value of this project extends beyond the institution by providing<br />
educational benefits to the international partners.<br />
The module aims to:<br />
Provide an authentic international learning experience for undergraduate nurses<br />
Explore the use of a wiki as an appropriate shared learning environment for the international<br />
nursing module<br />
The first cohort of students from Edinburgh Napier, Western Carolina and Finland will commence this<br />
module in September 2011. There will be approximately 10 students from each institution. Edinburgh<br />
Napier students will access this module via the Virtual Learning Environment (VLE) for all module<br />
related communications and each of the learning tasks. The partner institutions will also retain their<br />
own VLE for their students. The student will select a country to focus their international learning<br />
experience upon and will then be instructed on how to access the shared learning space which will be<br />
hosted on an external wiki site (Wikispaces).<br />
The students will focus on key activities in relation to one international country to compare and<br />
contrast the health and social care issues and trends in that country, determine the relationship<br />
between health and social care trends and nursing roles in the other country, evaluate the<br />
implementation of international health and social policy by the national government and critically<br />
reflect on the contribution of nursing to international health and social care systems. The students will<br />
also be asked to produce evidence of their active engagement in discussions with their international<br />
peers on the wiki site.<br />
Necessarily the evaluation will involve the use of both quantitative and qualitative methods. The use<br />
of technology will also feature in the evaluation methods as quantitative feedback and limited<br />
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qualitative feedback will be sought through the use of an online survey and further in-depth qualitative<br />
evaluations will be sought using Elluminate Live.<br />
The module development was been funded by an institutional Teaching Fellow Development Grant<br />
and additional monies to fund travel to one of the key partner institutions (Western Carolina<br />
University).<br />
References<br />
Brown, G. Quentin-Baxter, M (2010) WikiVet: building a community of practice to support a self-sustaining wiki for<br />
veterinary education. International Journal of Web Based Communities. 6(2): 183-196<br />
Choy, S., Ng, K. (2007) Implementing wiki software for supplementing online learning, Australasian Journal of<br />
Educational Technology. 23(2): 209-226.<br />
Commission for the European Communities (2008) Green paper on the European Workforce for Health. Available<br />
from: http://ec.europa.eu/health/workforce/green_paper/index_en.htm [date accessed 1st June 2011]<br />
Knight, J. (2004) Internationaization remodelled: Definition, approaches, and rationales. Journal of Studies in<br />
International Education. 8 (1): 5- 31<br />
Leask, B. (2000) Internationalisation: Changing contexts and their implications for teaching , learning and<br />
assessment<br />
Available from: http://www.ascilite.org.au/aset-archives/confs/aset-herdsa2000/procs/leask1.html [accessed<br />
10.6.11]<br />
Thompson, K. Boore, J., Deeny, P. (2000) A comparison of an experience for nursing students in developed and<br />
developing countries. International Journal of Nursing Studies. 37: 481-492.<br />
Williamson, M., Harrison, L. (2010) Providing culturally appropriate care: A literature review. International Journal<br />
of Nursing Studies. 47: 761-769.<br />
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eLearning in German Higher Education: Technology<br />
Implementation as a Challenge for Organizational Change<br />
Novita Yulianti, Michael Lund and Georg Müller-Christ<br />
Bremen University, Bremen, Germany<br />
novita@uni-bremen.de<br />
mlund@informatik.uni-bremen.de<br />
gmc@uni-bremen.de<br />
Abstract: In this research, the implementation of eLearning services is observed from an organizational<br />
viewpoint. It attempts to find out organizational and personal challenges that higher education has to overcome<br />
when eLearning is to be implemented in teaching and learning activities. The current situation shows that most<br />
higher-education institutions have established eLearning services so that eLearning services are now available<br />
for all students and teaching staff. However, only basic services are in use. The administration of universities<br />
shows that the use is often inefficient and not fully implemented in everyday teaching practice. Moreover, the full<br />
potential of the eLearning services that could make teaching more effective and interactive are neither<br />
acknowledged nor employed. This paper focuses on analyzing the main barriers that hinder teaching staff from<br />
adopting a new culture of teaching based on digital media and becoming familiarized with eLearning services. A<br />
preliminary study was carried out by interviewing experts and staff from an eLearning service unit in order to gain<br />
insight into the drivers and barriers faced during the introduction and implementation of eLearning services. A<br />
case study will be conducted focusing on higher-education institutions in Germany whose main form of teaching<br />
is on-campus and face-to-face, rather than on open and distanceLearning institutions that encounter different<br />
strategic issues in applying eLearning. A focus group comprising of members from all faculties will be formed<br />
which is intended to enable the adaptation of the learning environment to the behavior and needs of the teaching<br />
staff. However, this participatory challenge also drives the teaching staff to create a new culture of teaching by<br />
using eLearning services. Finally, this research into eLearning implementation in higher education institutions in<br />
Germany also reveals the current organizational problems in the system. In this way, the implementation of<br />
eLearning becomes a tool for organizational development.<br />
Keywords: eLearning, higher education, staff motivation, organization<br />
1. Introduction<br />
Technology has continued to play a significant role in higher education. Its nature has the potential to<br />
alleviate some of the problems faced in higher education and improve the quality of teaching through<br />
the production and transmission of knowledge. Nowadays, most of higher education institutions<br />
provide eLearning services for all students and academic staff. Although basic services are in use, the<br />
administration of universities reveals that the offered eLearning services are not implemented in<br />
everyday teaching practice. Moreover, the potential of the eLearning services that could make<br />
teaching more effective and interactive are neither fully acknowledged nor employed. This paper<br />
focuses on factors within higher education that influence staff in their adoption of eLearning. It begins<br />
by describing the implementation of eLearning in higher education, and then discusses the inhibitors<br />
and facilitators that arise during implementation. Finally, it presents the future work that will be carried<br />
out.<br />
2. eLearning implementation in Higher Education<br />
2.1 Current situation<br />
eLearning becomes increasingly important in higher education institutions. In higher education in<br />
Germany, eLearning—computer- and web-supported teaching and learning—are established and<br />
continually developed over the past few years. Various eLearning formats such as complementary<br />
material for lectures, interactive course programs, virtual classroom courses with tutoring and<br />
collaborative learning, distance lectures, and virtual practical sessions are offered to students in which<br />
the complementary material for lectures is in the format usually offered in higher education and mostly<br />
accessed by students (Bargel, et al, 2008; Kleimann, et al, 2008).<br />
German teaching staff appreciate the use of modern information technology at university, but a lot of<br />
opportunities to make teaching more effective and interactive are still being left unused (Rosenboom,<br />
n.d.). Previous studies show that the integration of eLearning in higher education is so far<br />
disappointing, both in its strategic use as well as at the level of its educational work process.<br />
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Research conducted at German universities finds that only one-third of the teaching staff already offer<br />
eLearning courses, with 40 percent of those who complete such a course expressing that they will do<br />
so again (Rosenboom, n.d.). Technology development tends to outreach critical thinking and<br />
pedagogical design in universities, and the sustainable integration of eLearning into higher education<br />
remains a major challenge (Schneckenberg, 2009).<br />
Moreover, it is found that most of students stated that their teachers use eLearning service only for<br />
basic activity such as file upload and download, though many services are offered. This result is<br />
based on a study on students’ feedbacks in early stage of this research by an eLearning service unit,<br />
which is aimed to evaluate the use of eLearning services. It seems that the academic staff do not<br />
apply eLearning tools to design their teaching and learning activities.<br />
2.2 <strong>Academic</strong> staff as a key factor<br />
<strong>Academic</strong> staff are identified as playing a major role in the adoption of eLearning in higher education.<br />
As in the traditional frame of teaching, academic staff are the gatekeepers of research and teaching in<br />
higher education. <strong>Academic</strong> staff define the content of teaching and carry out teaching and<br />
examination of teaching results (Kerres, 2005; Schneckenberg, 2009). Individual perception and<br />
faculty culture also play a main role in the acceptance or rejection of eLearning practice. <strong>Academic</strong><br />
staff express concern regarding online education. In particular, they believe that in the future online<br />
dialogues will replace face-to-face interaction.<br />
The motivation and competence of teaching staff regarding the use of eLearning plays a leading role<br />
in the spread of eLearning. Several studies show that the slow adoption of eLearning in higher<br />
education is caused by an adequate level of competence of the majority of academic staff (Kerres,<br />
2005; Werner, 2006; Schmahl, 2008, Schneckenberg, 2009). The development of competence will<br />
have a high impact on faculty behavior only if it is complemented by additional institutional measures<br />
which influence the motivational level of academic staff (Schmahl, 2008). Additionally, the structural<br />
characteristics of higher education as well as cultural barriers are also becoming the underlying<br />
problem for the wider adoption of eLearning and other educational innovations in higher education<br />
(Schneckenberg, 2009).<br />
3. Impact of teaching style on technology implementation<br />
<strong>Academic</strong> staff develop a teaching style based on their beliefs about what constitutes good teaching,<br />
personal preferences, their abilities, and the norms of their particular discipline. There are different<br />
approaches to teaching depending on the academic discipline, class size, and the individual<br />
preferences of the academic staff. Most teachers teach the way they learn (Brown, 2003). Since many<br />
teachers experience academic success in learning environments that are teacher-centric and rely<br />
heavily on lecturing, it is comprehensible that their preferred style of teaching, at least initially, will be<br />
to repeat what work for them. The way in which any method, whether lecture- or game-, problembased<br />
learning or discussion is used within a learning practice is the choice of the educators and<br />
should be a reflection of their philosophy (Brown, 2003).<br />
It seems that the teaching style of academic staff could be one aspect that influences the adoption of<br />
eLearning services. Therefore, it will be valuable to consider the teaching style of academic staff<br />
when designing eLearning services so that the academic staff can choose the appropriate services<br />
that are most suited to their preference.<br />
4. Result and discussion<br />
In order to gain a better understanding of the aspect that encourages academic staff to integrate<br />
eLearning services into their courses, as well as aspects that hinder the widespread implementation<br />
of eLearning services, a preliminary study is carried out by interviewing experts in an eLearning<br />
service unit. It appears that a need to solve the problems faced in day-to-day teaching practice is one<br />
of the motivating factors for the integration of eLearning services. This factor promotes the use of<br />
eLearning services, especially when the offered service fits the needs of the academic staff. In<br />
addition, the curiosity of academic staff in working with the new practices, which they believe can<br />
support their teaching practices, as well as the initiative to fulfill students’ needs have prompted the<br />
staff to use the offered services.<br />
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Several factors are seen as potential inhibitors in higher education. These include time related<br />
matters. For most staff, using eLearning services in their courses means that they should allocate a<br />
greater amount of time. Science culture in the higher education in Germany shows that research is<br />
rewarded more than teaching. Providing good-quality teaching is important on one side, but on the<br />
other, research carries greater prestige among the community. This situation makes the academic<br />
staff allocate more time for research than for teaching. Moreover, the academic staff do not perceive a<br />
clear added value or potential of eLearning services offered, either for themselves or in regard to the<br />
didactical aspect. Additionally, it is the lack of knowledge on how to use eLearning in terms of<br />
technical and didactical aspects that is mentioned as an inhibiting aspect of the integration. It seems<br />
that there is a lack of awareness of the quality and potential that eLearning can achieve, which can be<br />
caused by a strong allegiance to the face-to-face teaching model as well as skepticism about<br />
eLearning particularly on issues of its potential and quality.<br />
Based on the inhibitors discussed above, several potential solutions are proposed as follows:<br />
Bringing support closer to the needs of users by providing a change facilitator or coordinator for<br />
each faculty and establishing a network of change facilitators.<br />
Developing media literacy of academic staff through a customized competence development.<br />
Active information and communication.<br />
Providing support and reward.<br />
5. Summary and future works<br />
It is important to know the real needs, concerns, interests and attitudes of academic staff in order to<br />
be able to offer an appropriate solution. The teaching style of academic staff should be considered<br />
when designing eLearning services so that the academic staff can choose appropriate services that<br />
are suitable to their own style. In order to meet the requirement, the concept of the Participatory<br />
Approach (Schuler and Namioka, 1993) will be adopted and combined with the Concern-Based<br />
Adoption Model (CBAM) (Straub, 2009) and Roger’s diffusion of innovation (Roger, 2003) to formulate<br />
a model of change in higher education which focuses on the needs and behavior of teaching staff.<br />
This work will form a focus group of experts comprising of representatives from several departments<br />
in order to analyze the suggested solution more closely.<br />
References<br />
Bargel, T., Ramm, M. and Multrus, F. (2008) Studiensituation und studentische Orientierungen 10.<br />
Studierendensurvey an Universitäten und Fachhochschulen, Bundesministerium für Bildung und Forschung<br />
(BMBF) Referat Wissenschaftlicher Nachwuchs, wissenschaftliche Weiterbildung, Bonn, Berlin.<br />
Brown, B. L. (2003) “Teaching Style vs. Learning Style”, [online], Educational Resources Information Center<br />
Myths and Realities 26, www.calpro-online.org/eric/textonly/docgen.asp?tbl=mr&ID=117 (accessed on<br />
10/01/2011).<br />
Kerres, M. (2005) Lehrkompetenz für eLearning-Innovationen in der Hochschule Ergebnisse einer explorativen<br />
Studie zu Massnahmen der Entwicklung von eLehrkompetenz. SCIL-Arbeitsbericht 6.<br />
Kleimann, B., Özkilic, M. and Göcks, M. (2008) “Studieren im Web 2.0 Studienbezogene Web und<br />
E Learning Dienste“, [online], HISBUS-Kurzinformation Nr. 21. HIS Hochschul-Informations-System<br />
GmbH, https://hisbus.his.de/hisbus/docs/hisbus21.pdf (accessed on 05/10/2010).<br />
Roger, E. (2003) Diffusion of Innovations, 5th edition, Free Press, New York.<br />
Rosenboom, S. (n.d) “Dozenten nutzen Chancen des digitalen Campus noch nicht aus“, [online],<br />
http://www.microsoft.com/germany/presseservice/news/pressemitteilung.mspx?id=531914 (accessed on<br />
11/02/2011).<br />
Schmahl, J. (2008) ELearning an Hochschulen – Kompetenzentwicklungs-strategien für Hochschullehrende<br />
Ergebnisse von zwei empirischen Untersuchungen zu Anreizen und Hemmnissen der Kompetenzentwicklung<br />
von Hochschullehrenden im Bereich ELearning, Dissertation, Universität Duisburg-Essen.<br />
Schneckenberg, D. (2009) “Understanding the real barriers to technology-enhanced innovation in higher<br />
education”, Educational Research, Vol. 51, No. 4, pp 411 – 424.<br />
Schuler, D. and Namioka, A. (1993) Participatory Design: Principles and Practice, Lawrence Erlbaum Associates,<br />
Inc., Hillsdale, New Jersey.<br />
Straub, E. T. (2009) “Understanding Technology Adoption: Theory and Future Directions for Informal Learning”,<br />
Review of Educational Research, Vol. 79, No. 2, pp 625 – 649.<br />
Werner, B. (2006) “Status des ELearning an deutschen Hochschulen“, [online], http://www.eteaching.org/projekt/fallstudien/Status_des_ELearning.pdf<br />
(accessed on 15/10/2010).<br />
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