5th European Conference on Games-Based Learning 20-21 October
5th European Conference on Games-Based Learning 20-21 October
5th European Conference on Games-Based Learning 20-21 October
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Wednesday 3 <strong>October</strong> <strong>20</strong>12<br />
18:30 River Lee Hotel<br />
Welcome recepti<strong>on</strong> (Until 1930)<br />
Thursday 4 <strong>October</strong> <strong>20</strong>12<br />
9:00<br />
9:30<br />
9:45<br />
Registrati<strong>on</strong> and Refreshments<br />
Room:<br />
Welcome from the <str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g> Chair:<br />
Keynote address: Dr Sim<strong>on</strong> Egenfeldt‐Nielsen<br />
Serious <strong>Games</strong> Interactive<br />
10:30 <str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g> splits into streams<br />
Room:<br />
Stream A: Serious <strong>Games</strong><br />
Chair:<br />
10:45 Exploring University Library Inducti<strong>on</strong> Within An<br />
Undergraduate Serious‐<strong>Games</strong> Design Module<br />
Bates Matthew, David Brown, J<strong>on</strong> Fletcher and Sandra<br />
Price, Nottingham Trent University, UK (Academic,<br />
Main) GBL‐056<br />
Room:<br />
Stream B: Game Design<br />
Chairs:<br />
Creating Serious <strong>Games</strong> Through Multidisciplinary Teams<br />
At Third Level: Evaluating The Implicati<strong>on</strong>s Of An In‐<br />
House Approach<br />
Ro<strong>on</strong>ey Pauline, Dublin Institute of Technology, Ireland<br />
(Case_study, Main) GBL‐050<br />
11:15 Towards Social Serious <strong>Games</strong><br />
Combining Game Designs for Creating Adaptive and<br />
K<strong>on</strong>ert Johannes, Stefan Göbel and Ralf Steinmetz, Pers<strong>on</strong>alized Educati<strong>on</strong>al <strong>Games</strong><br />
Technische Universität Darmstadt, Germany (Academic, Zarra<strong>on</strong>andia Telmo, Universidad Carlos III de Madrid,<br />
Main) GBL‐060<br />
Spain, Paloma Díaz, Universidad Carlos III de Madrid,<br />
Spain and Ignacio Aedo, Universidad Carlos III de<br />
Madrid, Spain (Academic, Main) GBL‐053<br />
11:45 Towards the C<strong>on</strong>structive Incorporati<strong>on</strong> of Serious<br />
<strong>Games</strong> Within Object Oriented Programming<br />
Malliarakis Christos, Maria Satratzemi and Stelios<br />
Xynogalos, University of Maced<strong>on</strong>ia, Greece (Academic,<br />
Main) GBL‐1<strong>21</strong><br />
12:15 Collaborative Serious Game As A Sociable Computer‐<br />
Supported Collaborative <strong>Learning</strong> Envir<strong>on</strong>ment<br />
Oksanen Kimmo and Raija Hämäläinen, Finnish<br />
Institute for Educati<strong>on</strong>al Research, University of<br />
Jyväskylä, Finland (Case_study, Main) GBL‐004<br />
Co‐Designing Interactive C<strong>on</strong>tent: Developing A Road<br />
Safety Game C<strong>on</strong>cept For Adolescents<br />
All Anissa, IBBT‐MICT‐Ghent University, Belgium and Jan<br />
Van Looy, IBBT‐MICT‐Ghent University, Belgium<br />
(Academic, Main) GBL‐091<br />
Scripted Collaborati<strong>on</strong> to Guide the Pedagogy and<br />
Architecture of Digital <strong>Learning</strong> <strong>Games</strong><br />
Demetriadis Stavros, Informatics Department, Aristotle<br />
University of Thessal<strong>on</strong>iki, Greece (Academic, Main) GBL‐<br />
108<br />
<str<strong>on</strong>g>5th</str<strong>on</strong>g> <str<strong>on</strong>g>European</str<strong>on</strong>g> <str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g> <strong>on</strong> <strong>Games</strong>-<strong>Based</strong> <strong>Learning</strong><br />
<strong>20</strong>-<strong>21</strong> <strong>October</strong> <strong>20</strong>11<br />
Room:<br />
Stream C: Primary Educati<strong>on</strong><br />
Chairs:<br />
Evaluati<strong>on</strong> of Computer <strong>Games</strong> Developed by Primary<br />
School Children to Gauge Understanding of<br />
Programming C<strong>on</strong>cepts<br />
Wils<strong>on</strong> Amanda, Thomas Hainey and Thomas C<strong>on</strong>nolly,<br />
University of West of Scotland, Scotland (Academic,<br />
Main) GBL‐036<br />
The Use of <strong>Games</strong>‐based <strong>Learning</strong> at Primary Educati<strong>on</strong><br />
Level within the Curriculum for Excellence: A<br />
Comparative Analysis of Two Regi<strong>on</strong>al Teacher Surveys<br />
Razak Aisya, Amanda Wils<strong>on</strong>, Thomas Hainey and<br />
Thomas C<strong>on</strong>nolly, University of Westof Scotland, UK<br />
(Academic, Main) GBL‐070<br />
Informati<strong>on</strong> and Communicati<strong>on</strong> Technology in Greek<br />
Primary Schools: A pilot applicati<strong>on</strong><br />
Koutsikos Loukas, Vasiliki Holeva, Maria Dova and<br />
Charalampos Patrikakis, Techological Educati<strong>on</strong>al<br />
institute of Pireus, Greece (Academic, Main) GBL‐063<br />
Role Of Educati<strong>on</strong>al Game To The Effective Mathematical<br />
Activities In Primary School<br />
Cuc Maria Claudia, Babes‐Bolyai University, Romania<br />
(Case_Study, Main) GBL‐106<br />
Room:<br />
Stream D: Mini Track <strong>on</strong> Multi‐User Virtual<br />
Envir<strong>on</strong>ments for Game‐based <strong>Learning</strong><br />
Chair: Stefan Göbel and Viktor Wendel<br />
A Pilot Implementati<strong>on</strong> of an Immersive Online 3D<br />
Envir<strong>on</strong>ment for Collaborati<strong>on</strong> Am<strong>on</strong>g Computing<br />
Students in a Scottish University<br />
Sculli<strong>on</strong> Jim, Mark Stansfield, Thomas Hainey and<br />
Thomas C<strong>on</strong>nolly, University of the West of Scotland,<br />
UK (Academic, Main) GBL‐012<br />
Using Immersive Virtual Envir<strong>on</strong>ments To Assess<br />
Science Understanding; The Impact Of C<strong>on</strong>textualizati<strong>on</strong><br />
Ketelhut Diane Jass, University of Maryland, Angela<br />
Shelt<strong>on</strong>, Temple University, Brian Nels<strong>on</strong>, Ariz<strong>on</strong>a State<br />
University and Catherine Schifter, Temple university,<br />
USA (Academic, Main) GBL‐025<br />
Flexible and Engaging Psychology Experiments Inside an<br />
Interactive 3D Virtual World<br />
Lemm<strong>on</strong> Colin, Carrie Lui, David Cottrell and John<br />
Hamilt<strong>on</strong>, James Cook University, Australia<br />
(Case_study, Main) GBL‐064<br />
OpenGame:; A Framework for implementing 3D<br />
Collaborative Educati<strong>on</strong>al <strong>Games</strong> in OpenSim<br />
Tsiatsos Thrasyvoulos, Ioannis Champsas, Ioannis<br />
Leftheris and Theodouli Terzidou, Aristotle University of<br />
Thessal<strong>on</strong>iki, Greece (Academic, Main) GBL‐083<br />
Room:<br />
Stream E: Game <strong>Based</strong> applicati<strong>on</strong>s and tools<br />
Chair:<br />
J‐Master: Interactive Game‐based Tool for Teaching and<br />
<strong>Learning</strong> Basic Java Programming<br />
Bermudez Raym<strong>on</strong>d, Manuel S. Enverga University<br />
Foundati<strong>on</strong>, Ariel Sis<strong>on</strong>, Emilio Aguinaldo College and<br />
Bartolome III Tanguilig, Technological Institute of the<br />
Philippines ‐ Quez<strong>on</strong> City, Philippines (Academic, Main)<br />
GBL‐068<br />
What Do We Learn From The 'Game Of Catallaxy'?<br />
Remmele Bernd, WHL Graduate School of Business and<br />
Ec<strong>on</strong>omics, Germany (Academic, Main) GBL‐080<br />
Combining Game <strong>Based</strong> <strong>Learning</strong> and C<strong>on</strong>tent and<br />
Language Integrated <strong>Learning</strong> Approaches: Utilizing QR<br />
Codes and Google Earth in a Geography‐based Game<br />
Dourda Kyriaki, Tharrenos Bratitsis, Eleni Griva and<br />
Penelope Papadopoulou, University of Western<br />
Maced<strong>on</strong>ia, Greece (Academic, Main) GBL‐145<br />
Making <strong>Games</strong> and Envir<strong>on</strong>mental Design: Revealing<br />
Landscape Architecture<br />
Marlow Christopher, Ball State University, United States<br />
(Academic, Main) GBL‐124<br />
12:45 Lunch Lunch Lunch Lunch Lunch<br />
This timetable is subject to change 7/18/<strong>20</strong>12 Page 1
Room:<br />
Stream A: Serious <strong>Games</strong><br />
Chair:<br />
13:45 Serious <strong>Games</strong> and Enhanced Curriculum Planning for<br />
Gifted and Talented Ethnic Immigrant Students<br />
14:15 The Serious Game Approach to Problem <strong>Based</strong> <strong>Learning</strong><br />
for the Dependent Learner<br />
Obikwelu Chinedu, Janet Read and Gavin Sim,<br />
University of Central Lancashire, UK (Academic, Main)<br />
GBL‐039<br />
14:45 GameDNA: a Method to Structure Player Acti<strong>on</strong>s in<br />
Serious <strong>Games</strong><br />
van Nimwegen Christof and Herre van Oostendorp,<br />
Utrecht University, The Netherlands (Academic, Main)<br />
GBL‐049<br />
15:15 Towards a Game‐Chatbot: Extending the Interacti<strong>on</strong> in<br />
Serious <strong>Games</strong><br />
Van Rosmalen Peter, Open Universiteit, The<br />
Netherlands (Academic, Main) GBL‐052<br />
Room:<br />
Stream B: Game Design<br />
Chairs:<br />
Rapid Development of <strong>Games</strong> Inspired Metacognitive<br />
<strong>Learning</strong> Experiences Using Moodle and GameMaker<br />
Charles Darryl, University of Ulster, UK, Chris Hanna,<br />
SilverFish Studios, UK and Richard Paul, University of<br />
Ulster, UK and Therese Charles, SilverFish Studios, UK<br />
(Academic, Main) GBL‐133<br />
Game‐<strong>Based</strong> Language <strong>Learning</strong> for Preschool Children –<br />
a Design Perspective<br />
Meyer Bente, Aalborg University, Copenhagen, Denmark<br />
(Academic, Main) GBL‐136<br />
<str<strong>on</strong>g>5th</str<strong>on</strong>g> <str<strong>on</strong>g>European</str<strong>on</strong>g> <str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g> <strong>on</strong> <strong>Games</strong>-<strong>Based</strong> <strong>Learning</strong><br />
<strong>20</strong>-<strong>21</strong> <strong>October</strong> <strong>20</strong>11<br />
Room:<br />
Stream C: Mini track <strong>on</strong> C<strong>on</strong>tent and Assessment<br />
Integrati<strong>on</strong> for <strong>Games</strong>‐<strong>Based</strong> <strong>Learning</strong><br />
Chair: Thomas Hainey<br />
Social Game Fliplife: Digging for Talents ‐ an Analysis<br />
Soebke Heinrich, Christiane Hadlich and Oliver Kornadt,<br />
Bauhaus‐Universität Weimar, Germany (Case_study,<br />
C<strong>on</strong>tent and assess) GBL‐144<br />
Room:<br />
Stream D: Mini Track <strong>on</strong> Multi‐User Virtual<br />
Envir<strong>on</strong>ments for Game‐based <strong>Learning</strong><br />
Chair: Stefan Göbel and Viktor Wendel<br />
Room:<br />
Stream E: Game <strong>Based</strong> applicati<strong>on</strong>s and tools<br />
Chair:<br />
Engineering Habits in Virtual Worlds Standardised Training Simulati<strong>on</strong>s: A Case Study of the<br />
Water Industry in Australia<br />
Lui Siu Man, Colin Lemm<strong>on</strong> and John Hamilt<strong>on</strong>, James<br />
Cook University, Australia (Academic, Main) GBL‐135<br />
Utilizing and Evaluating <strong>Games</strong> <strong>Based</strong> <strong>Learning</strong> and Social Gaming:Just Click & Reward?<br />
Digital <strong>Games</strong> and the Hero's Journey in Change and<br />
Lecturing Business C<strong>on</strong>tent to Chinese students at XJTLU Soebke Heinrich and Oliver Kornadt, Bauhaus‐ Innovati<strong>on</strong> Management Workshops<br />
Ah Pak D<strong>on</strong>ald Henry, Xi'an Jiaot<strong>on</strong>g‐Liverpool Universität Weimar, Germany (Case_study, Mulit‐user) Steinicke Martin, Carsten Busch and Florian C<strong>on</strong>rad,<br />
University, China (Academic, C<strong>on</strong>tent and assess) GBL‐ GBL‐141<br />
University of Applied Sciences HTW‐Berlin – gameslab,<br />
159<br />
Germany (Academic, Main) GBL‐092<br />
Collocated and Situated <strong>Learning</strong> Game Design Assessment Integrati<strong>on</strong> in <strong>Games</strong>‐based <strong>Learning</strong>: A<br />
Delomier Florent, LIRIS/SILEX, France, Bertrand David, Preliminary Review of the Literature<br />
LIRIS/SILEX, France and Cyril Benazeth, LIRIS/SILEX, Hainey Thomas, Thomas C<strong>on</strong>nolly and Liz Boyle,<br />
France and René Chal<strong>on</strong>, LIRIS/SILEX, France (Academic, University of West of Scotland, UK (Academic, Main) GBL‐<br />
Main) GBL‐155<br />
015<br />
Supporting Cognitive Adaptability through Game Design<br />
Gallagher Patrick, <strong>Learning</strong> Analysis Research<br />
Corporati<strong>on</strong> and Shenan Prestwich, Advanced<br />
Distributed <strong>Learning</strong>, USA (Academic, Main) GBL‐147<br />
Integrating PBL <strong>Games</strong> into a Graduate‐Level Statistics<br />
Module<br />
O'Mullane John and Kathleen O'Sullivan, University<br />
College Cork, Ireland (Case_study, C<strong>on</strong>tent and assess)<br />
GBL‐146<br />
Multiplayer Adventures for Collaborative <strong>Learning</strong> With Paratexts of Play: How World of Warcraft Players are<br />
Serious <strong>Games</strong><br />
Assembling Their Own <strong>Learning</strong> Experience<br />
Reuter Christian, Viktor Wendel, Stefan Göbel and Ralf Ask Kristine, Norwegian University of Science and<br />
Steinmetz, Technische Universität Darmstadt, KOM ‐ Technology, Sør Trøndelag (Academic, Main) GBL‐126<br />
Multimedia Communicati<strong>on</strong>s Lab, Germany (Academic,<br />
Main) GBL‐032<br />
Design and Evaluati<strong>on</strong> of a 3D Collaborative Game to<br />
Support Game <strong>Based</strong> <strong>Learning</strong><br />
Tsiatsos Thrasyvoulos, Ioannis Leftheris, Ioannis<br />
Champsas and Theodouli Terzidou, Aristotle University<br />
of Thessal<strong>on</strong>iki, Greece (Academic, Main) GBL‐084<br />
15:45 Refreshments Refreshments Refreshments Refreshments<br />
This timetable is subject to change 7/18/<strong>20</strong>12 Page 2
Room:<br />
Stream A: Serious <strong>Games</strong><br />
Chair:<br />
Room:<br />
Stream B: Communicati<strong>on</strong> skills<br />
Chairs:<br />
16:15 A Platform Independent Model for Model Driven Serious The Use of <strong>Games</strong> to Foster Fluency<br />
<strong>Games</strong> Development<br />
Alemi Minoo and Aylar Fallah Vazirabad, University of<br />
Tang Stephen, Liverpool John Moores University, UK, Essex, UK (Academic, Main) GBL‐001<br />
Martin Hanneghan, Liverpool John Moores University,<br />
UK and Chris Carter, Liverpool John Moores University,<br />
UK (Academic, Main) GBL‐062<br />
16:45 “The Hunt For Harald “ ‐ <strong>Learning</strong> Language And Culture<br />
Through Gaming<br />
Hansen Thomas, Resource Center for Integrati<strong>on</strong> and<br />
Troels Myram, Troels Myram C<strong>on</strong>sulting, Denmark<br />
(Academic, Main) GBL‐069<br />
DeLearyous: Training Interpers<strong>on</strong>al Communicati<strong>on</strong> Skills<br />
Using Unc<strong>on</strong>strained Text Input<br />
Vaassen Frederik and Jeroen Jeroen Wauters, CLiPS<br />
Research Center, University of Antwerp (Academic,<br />
Main) GBL‐142<br />
17:15 FILTWAM ‐ A Framework for Online Game‐based<br />
Communicati<strong>on</strong> Skills Training ‐ Using Webcams and<br />
Microph<strong>on</strong>es for Enhancing Learner Support<br />
Bahreini Kiavash, Rob Nadolski, Wen Qi and Wim<br />
Westera, Open University of the Netherlands, The<br />
Netherlands (Academic, Main) GBL‐057<br />
17:45<br />
19:30<br />
<str<strong>on</strong>g>5th</str<strong>on</strong>g> <str<strong>on</strong>g>European</str<strong>on</strong>g> <str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g> <strong>on</strong> <strong>Games</strong>-<strong>Based</strong> <strong>Learning</strong><br />
<strong>20</strong>-<strong>21</strong> <strong>October</strong> <strong>20</strong>11<br />
Room:<br />
Room:<br />
Stream C: Mini track <strong>on</strong> Barriers and Opportunities Stream D: PhD Colloquium<br />
for the introducti<strong>on</strong> of GBL in Educati<strong>on</strong>al Settings Chair:<br />
Chair: Pauline Ro<strong>on</strong>ey<br />
<strong>Learning</strong> by Playing: Can Serious <strong>Games</strong> Be Fun?<br />
Wernbacher Thomas, Alexander Pfeiffer, Danube<br />
University Krems, Michael Wagner, Christian University<br />
College of Teacher Educati<strong>on</strong> Vienna/Krems and Joerg<br />
Hofstaetter, Ovos Media, Austria (Academic, Ed.<br />
settings) GBL‐138<br />
Exploring the Educati<strong>on</strong>al Value of Children's Game<br />
Authoring Practises: A Primary School Case Study<br />
Allsop Yasemin, Wilbury Primary School, UK<br />
(Case_study, Main) GBL‐011<br />
Game <strong>Based</strong> <strong>Learning</strong> Time‐<strong>on</strong>‐Task and <strong>Learning</strong><br />
Performance According to the Students’ Temporal<br />
Perspective<br />
Romero Margarida and Mireia Usart, ESADE, Spain<br />
(Academic, Main) GBL‐016<br />
Close of c<strong>on</strong>ference day<br />
<str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g> dinner in Senate House of the University<br />
1600‐1610<br />
Schools As Interactive Playgrounds: An Investigative<br />
Study Of H<strong>on</strong>g K<strong>on</strong>g Local Primary Curriculum<br />
Gupta Paridhi, The H<strong>on</strong>g K<strong>on</strong>g Polytechnic University,<br />
H<strong>on</strong>g K<strong>on</strong>g (PhD_Research, Main) GBL‐024<br />
1615‐1625<br />
Intelligent Assessment and Learner Pers<strong>on</strong>alisati<strong>on</strong> in<br />
Virtual 3D Immersive Envir<strong>on</strong>ments<br />
McCusker Kerri, Michael Callaghan, Jim Harkin and<br />
Shane Wils<strong>on</strong>, University of Ulster, Northern Ireland<br />
(PhD_Research, Main) GBL‐047<br />
1630‐1640<br />
The Value of Team‐<strong>Based</strong> Mixed‐Reality (TBMR) <strong>Games</strong><br />
in Higher Educati<strong>on</strong><br />
Denholm John and Sara de Freitas, The Serious <strong>Games</strong><br />
Institute, Coventry U.K. (PhD_Research, Main) GBL‐061<br />
1645‐1655<br />
Interactive Narrator in Ludic Space: A Dynamic Story<br />
Plot Underneath the Framework of MMORPGs<br />
Storytelling System<br />
Nobaew Banphot, E‐<strong>Learning</strong> Lab , Department of<br />
Communicati<strong>on</strong>, Denmark (PhD_Research, Main) GBL‐<br />
085<br />
1700‐1730 Feedback and discussi<strong>on</strong><br />
Room:<br />
Stream E: Workshop <strong>on</strong> how to design cheap and<br />
effective traditi<strong>on</strong>al games<br />
Led by Alex Mosely and Nicola Whitt<strong>on</strong><br />
Who needs time and m<strong>on</strong>ey? How to design cheap and<br />
effective traditi<strong>on</strong>al games.<br />
Moseley Alex, University of Leicester and Nicola Whitt<strong>on</strong>,<br />
Manchester Metropolitan University, UK (Workshop,<br />
Main) GBL‐153<br />
This timetable is subject to change 7/18/<strong>20</strong>12 Page 3
Friday 5 <strong>October</strong> <strong>20</strong>12<br />
8:30 Refreshments available<br />
9:00<br />
9:10<br />
9:50<br />
10:00<br />
Room:<br />
Opening messages<br />
Keynote address:<br />
Introducti<strong>on</strong> to ECGBL <strong>20</strong>13 in Porto, Portugal<br />
Room:<br />
Stream A: Evaluati<strong>on</strong> and Measurement<br />
Chairs:<br />
10:30 Game‐<strong>Based</strong> Assessment; Implementing An Android<br />
Applicati<strong>on</strong> On Tablet Pcs For Peer‐Evaluati<strong>on</strong><br />
Charlier Nathalie, KU Leuven, Belgium and Kristof<br />
K<strong>on</strong>ings, Limburg Catholic University College, Belgium<br />
(Presentati<strong>on</strong>, Main) GBL‐082<br />
11:00 Measuring User Experience In Tablet <strong>Based</strong> Educati<strong>on</strong>al<br />
Game<br />
Kiili Kristian, Tampere University of Technology, Finland,<br />
Antti Koivisto, Satakunta University of Applied Sciences,<br />
Finland and Enda Finn, Dundalk Institute of Technology,<br />
Ireland and Harri Ketamo, eedu Ltd., Finland (Academic,<br />
Main) GBL‐088<br />
11:30 Behavioral evaluati<strong>on</strong> of preference for game‐based<br />
learning procedures<br />
Marques Le<strong>on</strong>ardo, Federal University of Sao Carlos,<br />
Brazil and de Souza Deisy, Federal University of Sao<br />
Carlos, Brazil (Academic, Main) GBL‐148<br />
Room:<br />
Stream B: Video <strong>Games</strong><br />
Chairs:<br />
Moving <strong>on</strong>: Use of Computer <strong>Games</strong> During Transiti<strong>on</strong>al<br />
Care For Young People With L<strong>on</strong>g Term Medical<br />
C<strong>on</strong>diti<strong>on</strong>s<br />
Wils<strong>on</strong> Andrew, Birmingham City University and Janet<br />
McD<strong>on</strong>agh, Birmingham Children's Hospital NHS<br />
Foundati<strong>on</strong> Trust, UK (Academic, Main) GBL‐008<br />
Educati<strong>on</strong>al Video <strong>Games</strong> Evaluati<strong>on</strong>: An Approach<br />
<strong>Based</strong> <strong>on</strong> the Educati<strong>on</strong>al Playability<br />
Ibrahim Amer, Francisco Luis Gutiérrez Vela, Natalia<br />
Padilla Zea and José Luis G<strong>on</strong>zález Sánchez, University of<br />
Granada, Spain (Academic, Main) GBL‐017<br />
<str<strong>on</strong>g>5th</str<strong>on</strong>g> <str<strong>on</strong>g>European</str<strong>on</strong>g> <str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g> <strong>on</strong> <strong>Games</strong>-<strong>Based</strong> <strong>Learning</strong><br />
<strong>20</strong>-<strong>21</strong> <strong>October</strong> <strong>20</strong>11<br />
Refreshments<br />
Poster c<strong>on</strong>tributors will stand by their posters to enable others to discuss the research<br />
Room:<br />
Stream C: GBL in the Classroom<br />
Chairs:<br />
Educati<strong>on</strong>al <strong>Games</strong> for Self <strong>Learning</strong> in Introductory<br />
Programming Courses‐a Straightforward Design<br />
Approach with Progressi<strong>on</strong> Mechanisms<br />
Mozelius Peter and Peter Ljungkvist, Stockholm<br />
University, Sweden (Academic, Main) GBL‐034<br />
Towards Creative Pedagogy: Empowering Students To<br />
Develop <strong>Games</strong><br />
Kiili Kristian, Tampere University of Technology, Carita<br />
Kiili, University of Jyväskylä, Michela Ott, Istituto<br />
Tecnologie Didattiche, Italy and Teemu Jönkkäri,<br />
Tampere University of Technology, Finland (Academic,<br />
Main) GBL‐038<br />
Pre‐service Teachers’ Views <strong>on</strong> Using Adventure Video Development of Computer <strong>Games</strong> for Training<br />
<strong>Games</strong> for Language <strong>Learning</strong><br />
Programming Skills<br />
Chen Ming‐Puu and Howard Hao‐Jan Chen, Nati<strong>on</strong>al Shabalina Olga, Pavel Vorobkalov, Volgograd State<br />
Taiwan Normal University, Taiwan (Academic, Main) GBL‐ Technical University, Alexander Davtyan, Moscow<br />
072<br />
Institute of Physics and Technology and Peter<br />
Blanchfield, University of Nottingham, UK (Academic,<br />
Main) GBL‐040<br />
12:00 Exploring the Educati<strong>on</strong>al Perspectives of XBOX Kinect Reflective, Reflexive Guided Appropriati<strong>on</strong>; Facilitating<br />
<strong>Based</strong> Video <strong>Games</strong><br />
Teacher Adopti<strong>on</strong> Of Game <strong>Based</strong> <strong>Learning</strong> In<br />
Kandroudi Marina and Tharrenos Bratitsis, University of Classrooms<br />
Western Maced<strong>on</strong>ia, Greece (Academic, Main) GBL‐118 Chee Yam San and Swati Mehrotra, Nanyang<br />
Technological University, Singapore (Academic, Main)<br />
GBL‐031<br />
Room:<br />
Stream D: Mini Track <strong>on</strong> User Profiling in Game<br />
<strong>Based</strong> <strong>Learning</strong><br />
Chair: Francesco Bellotti<br />
Measuring Enjoyment in <strong>Games</strong> Through EEG Signal<br />
Analysis<br />
Room:<br />
Stream E: Methods and Practices<br />
Chair:<br />
Game‐<strong>Based</strong> <strong>Learning</strong> Using Story‐Telling And Narrative<br />
Methods With Localised C<strong>on</strong>tent To Preserve Knowledge<br />
Jupit Amelia Jati Robert, Jacey‐Lynn Minoi, Universiti<br />
Malaysia Sarawak, Malaysia, Sylvester Arnab, Serious<br />
<strong>Games</strong> Institute, University of Coventry, UK and Alvin Wee<br />
Yeo, Universiti Malaysia Sarawak, Malaysia (Case_study,<br />
Main) GBL‐067<br />
Fighting Physical and Mental Decline of Elderly with Authoring and Re‐Authoring Processes for Educati<strong>on</strong>al<br />
Adaptive Serious <strong>Games</strong><br />
Adventure <strong>Games</strong><br />
Kickmeier‐Rust Michael, Graz University of Technology, Florian Mehm, Johannes K<strong>on</strong>ert, Stefan Göbel and Ralf<br />
Austria (Academic, Profiling) GBL‐156 WIP offer Steinmetz, Multimedia Communicati<strong>on</strong>s Lab (KOM),<br />
Technische Universität Darmstadt, Germany (Academic,<br />
Main) GBL‐089<br />
Multimodal Interacti<strong>on</strong> Experience for Users with<br />
Autism in a 3D Envir<strong>on</strong>ment<br />
Trivilini Alessandro, Licia Sbattella and Roberto<br />
Tedesco, Politecnico di Milano, Itlay (Academic, Main)<br />
GBL‐003<br />
12:30 Lunch Lunch Lunch Lunch<br />
Cognitive task analysis (CTA) in the C<strong>on</strong>tinuing/ Higher<br />
Educati<strong>on</strong> Methods Using <strong>Games</strong>(CHERMUG) project<br />
Boyle Elizabeth, University of the West of Scotland,<br />
Scotland, Peter van Rosmalen, Open University of the<br />
Netherlands, Thomas C<strong>on</strong>nolly and Ewan MacArthur,<br />
University of the West of Scotland, UK (Academic, Main)<br />
GBL‐096<br />
Making the Implicit Explicit: Game‐<strong>Based</strong> Training<br />
Practices from an Instructor Perspective<br />
Alklind Taylor Anna‐Sofia and Per Backlund, University of<br />
Skövde, Sweden (Academic, Main) GBL‐115<br />
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Room:<br />
Stream A: Mobile <strong>Learning</strong><br />
Chair:<br />
13:30 Effective Citizenship Educati<strong>on</strong> Through Mobile Game<br />
<strong>Based</strong> <strong>Learning</strong>; The Statecraft X<br />
Chee Yam San, Swati Mehrotra and Qiang Liu, Nanyang<br />
Technological University, Singapore (Academic, Main)<br />
GBL‐0<strong>21</strong><br />
Room:<br />
Stream B: Video <strong>Games</strong><br />
Chairs:<br />
An Inclusive Framework for Developing Video <strong>Games</strong> for<br />
<strong>Learning</strong><br />
Mustaquim Moyen, Uppsala University, Sweden<br />
(Academic, Main) GBL‐013<br />
14:00 Eedu Elements: A School in a Game<br />
Video <strong>Games</strong> And Civic <strong>Learning</strong>.<br />
Ketamo Harri, Mikko Koskela, Timo Teim<strong>on</strong>en and Kaius Bourg<strong>on</strong>j<strong>on</strong> Jeroen, Ghent University, Belgium<br />
Thiel, EEDU Ltd., Finland (Case_study, Main) GBL‐028 (Academic, Main) GBL‐094<br />
<str<strong>on</strong>g>5th</str<strong>on</strong>g> <str<strong>on</strong>g>European</str<strong>on</strong>g> <str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g> <strong>on</strong> <strong>Games</strong>-<strong>Based</strong> <strong>Learning</strong><br />
<strong>20</strong>-<strong>21</strong> <strong>October</strong> <strong>20</strong>11<br />
Room:<br />
Stream C: Role‐Playing<br />
Chairs:<br />
Employing Roleplay in Teaching And <strong>Learning</strong>; A Case Of<br />
Higher Educati<strong>on</strong><br />
Mabusela Maria and Adams Jabu, University of<br />
Zululand, South Africa (Academic, Main) GBL‐023<br />
Scen‐LRPG: a Board Game To Collaboratively Design GBL<br />
Scenarios: Qualitative Analysis Of An Experiment<br />
Michau Florence, Jean‐Philippe Pernin, Nadine<br />
Mamdran, LIG, Grenoble and Christelle Mariais,<br />
Symetrix, France (Academic, Main) GBL‐046<br />
14:30 Let’s go to the Movies! <strong>Learning</strong> Math through Creativity<br />
and Role Playing.<br />
Panagouli Dimitra and Maria Priovolou, Hellenic<br />
American Educati<strong>on</strong>al Foundati<strong>on</strong>, Greece (Case_study,<br />
Main) GBL‐054<br />
15:00<br />
Room: Theater Hall<br />
Summary of issues covered during the c<strong>on</strong>ference<br />
Led by Dimitiris Gouscos<br />
Presentati<strong>on</strong> of Prizes for the Best PhD Paper and the Best Poster<br />
Room:<br />
Stream D: Older Learners and c<strong>on</strong>troversies in<br />
GBL<br />
Not Just For Children: Game‐<strong>Based</strong> <strong>Learning</strong> For Older<br />
Adults<br />
Whitt<strong>on</strong> Nicola, Manchester Metropolitan University,<br />
UK, Nathalie Charlier, Katholieke Universiteit Leuven,<br />
Belgium, Michela Ott, C<strong>on</strong>siglio Nazi<strong>on</strong>ale Delle<br />
Ricerche Istituto Tecnologie Didattiche, Italy and Bernd<br />
Remele, Wissenschaftliche Hochschule Lahr, Germany<br />
(Academic, Main) GBL‐048<br />
Mastering Technology for Greater Aut<strong>on</strong>omy: Device<br />
Familiarisati<strong>on</strong> for Older Users Via <strong>Games</strong><br />
Darzentas Jenny, John Darzentas, University of the<br />
Aegean, Greece and Dimitri Darzentas, Utrecht<br />
University, Netherlands (Academic, Main) GBL‐117<br />
Debating Matters in Digital Game‐<strong>Based</strong> <strong>Learning</strong><br />
Sigurdardottir Helga, Nord‐Trønderlag University<br />
College and Norwegian University of Science and<br />
Technology, Norway (Academic, Main) GBL‐086<br />
Room:<br />
Stream E: Social Media<br />
Chair:<br />
Using Social Media Technology as an Educati<strong>on</strong>al Tool<br />
Neville Karen and Ciara Heavin, University College Cork,<br />
ireland (Academic, Main) GBL‐007<br />
Click, Share And Learn! Social Network <strong>Games</strong> As Serious<br />
play<br />
de Andrade e Silva Suen, Utrecht University, The<br />
Netherlands (Academic, Main) GBL‐029<br />
<strong>Learning</strong> Game 2.0: Support for Game Modding as a<br />
<strong>Learning</strong> Activity<br />
M<strong>on</strong>terrat Baptiste, Elise Lavoué and Sébastien George,<br />
Liris Laboratory ‐ Insa Ly<strong>on</strong>, France (Academic, Main) GBL‐<br />
071<br />
15:30 Close of <str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g> Close of <str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g> Close of <str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g> Close of <str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g> Close of <str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g><br />
This timetable is subject to change 7/18/<strong>20</strong>12 Page 5
Work‐in‐Progress/Posters<br />
Staying the Course – A Game Designed To Facilitate<br />
Students’ Transiti<strong>on</strong> To Higher Educati<strong>on</strong><br />
Hamshire Claire, Nicola Whitt<strong>on</strong>, Manchester<br />
Metropolitan University and Peter Whitt<strong>on</strong>, Salford<br />
University, UK (WIP, Main) GBL‐006<br />
A Design Strategy for Scaling Up Implementati<strong>on</strong>s in<br />
Virtual Envir<strong>on</strong>ments<br />
Natarajan Uma, Temple University, USA (WIP, Main)<br />
GBL‐018<br />
<str<strong>on</strong>g>5th</str<strong>on</strong>g> <str<strong>on</strong>g>European</str<strong>on</strong>g> <str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g> <strong>on</strong> <strong>Games</strong>-<strong>Based</strong> <strong>Learning</strong><br />
<strong>20</strong>-<strong>21</strong> <strong>October</strong> <strong>20</strong>11<br />
Improve Or Not To Improve? Comparative Investigati<strong>on</strong> Designing <strong>Games</strong> For Well‐Being: Excergames For Elderly Insights Into Student <strong>Learning</strong> Using Virtual<br />
Serious Sports; Assessment of Sport and Movement <strong>Based</strong><br />
Of Game‐<strong>Based</strong> <strong>Learning</strong> In Technologically Advanced People<br />
Envir<strong>on</strong>ments As Assessments; Datamining SAVE <strong>Games</strong><br />
And N<strong>on</strong>‐Sophisticated Envir<strong>on</strong>ments.<br />
Koivisto Antti, Markus Lein<strong>on</strong>en, Satakunta University of Science<br />
Pivec Maja, FH Joanneum University of Applied Sciences,<br />
Zorina Alj<strong>on</strong>a, ESSEC Business School, France (WIP, Applied Sciences and Kristian Kiili, Tampere University of Ketelhut Diane Jass, University of Maryland, Brian Austria, Gearoid O'Suilleabhain, Roisin Garvey and<br />
Main) GBL‐042<br />
Technology, Finland (WIP, Main) GBL‐090<br />
Nels<strong>on</strong>, Ariz<strong>on</strong>a State University, Alexander Yates and Darragh Coakley, DEIS, Irland (WIP, Main) GBL‐093 Poster<br />
Avirup Sil, Temple university, usa (WIP, Main) GBL‐026 <strong>on</strong>ly<br />
Poster <strong>on</strong>ly<br />
Virtual Tutor Inside a Game: A Case Study From The<br />
MIRROR Project<br />
Morosini Dalia, Lucia Pannese and Stephane Chaudr<strong>on</strong>,<br />
imaginary srl, italy (WIP, Main) GBL‐045<br />
Class Room vs In‐Situ Simulati<strong>on</strong><br />
Minecraft in an English Class<br />
Gaupp Rainer, EduSim, Switzerland (WIP, Main) GBL‐022 Schifter Catherine, Temple University, USA (WIP, Main)<br />
GBL‐055<br />
<strong>Learning</strong> Syntax Using Serious <strong>Games</strong>: Gamificati<strong>on</strong> Of<br />
Programming Languages<br />
Jerman Blazic Andrej, Jozef Stefan Institute, Slovenia,<br />
Claudia Ribeiro and João Pereira, INESC‐ID, Portugal<br />
(WIP, Main) GBL‐058<br />
Alternate Reality Game for University‐Level Computer<br />
Science Educati<strong>on</strong><br />
Hakulinen Lasse, Aalto University, Finland (WIP, Main)<br />
GBL‐075<br />
Serious Game for relati<strong>on</strong>ships and sex educati<strong>on</strong> (RSE):<br />
Promoting Discourse <strong>on</strong> Eliminating Pressure and<br />
coerci<strong>on</strong> in Adolescent Relati<strong>on</strong>ships<br />
Arnab Sylvester, Serious <strong>Games</strong> Institute, UK and<br />
Katherine E Brown, Coventry University, UK (WIP, Main)<br />
GBL‐111<br />
Motivating Elderly People To Exercise Using a Social<br />
Collaborative Exergame with Adaptive Difficulty.<br />
InTouch; an Innovative M‐<strong>Learning</strong> Kit to Improve N<strong>on</strong>‐<br />
Routine Skills<br />
Poster <strong>on</strong>ly<br />
Potentials of Using Game‐based <strong>Learning</strong> in Training; A<br />
Detailed Field Research<br />
Pivec Maja, FH JOANNEUM University of Applied<br />
Sciences, Austria and Etelberto Costa, APG ‐ Associação<br />
Portuguesa dos Gestores e Tecnicos dos Recursos<br />
Humanos, Portugal (WIP, Main) GBL‐033 Poster <strong>on</strong>ly<br />
<strong>Learning</strong> And Enjoyment During After‐School Hours;<br />
Evaluati<strong>on</strong> Of An Integrative Model<br />
Weizman Ayelet and Orit Broza, Snunit Center for the<br />
Advancement of Web <strong>Based</strong> <strong>Learning</strong>, Israel (WIP,<br />
Main) GBL‐044 Poster <strong>on</strong>ly<br />
Augmenting the Effects of Digital Game‐based <strong>Learning</strong><br />
through Augmented Reality<br />
Chen Ming‐Puu, Nati<strong>on</strong>al Taiwan Normal University,<br />
Taiwan (WIP, Main) GBL‐073 Poster <strong>on</strong>ly<br />
IMIGA<br />
Slowinska Magdalena, University of Westminster and The<br />
PRIZM Game Company, UK (WIP, Main) GBL‐095 Poster<br />
<strong>on</strong>ly<br />
Stories from the <strong>20</strong>th Century Czechoslovakia; Serious<br />
Game for Teaching History<br />
Sisler Vít and Cyril Brom, Charles University in Prague,<br />
Czech Republic (WIP, Main) GBL‐119 Poster <strong>on</strong>ly<br />
The learning and Entertaining Potential of Interactive<br />
Storytelling in Serious <strong>Games</strong><br />
Huang Ling‐yi, Nati<strong>on</strong>al Chengchi University, Taiwan<br />
(R.O.C) (WIP, Main) GBL‐131 Poster <strong>on</strong>ly<br />
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