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5th European Conference on Games-Based Learning 20-21 October

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Wednesday 3 <strong>October</strong> <strong>20</strong>12<br />

18:30 River Lee Hotel<br />

Welcome recepti<strong>on</strong> (Until 1930)<br />

Thursday 4 <strong>October</strong> <strong>20</strong>12<br />

9:00<br />

9:30<br />

9:45<br />

Registrati<strong>on</strong> and Refreshments<br />

Room:<br />

Welcome from the <str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g> Chair:<br />

Keynote address: Dr Sim<strong>on</strong> Egenfeldt‐Nielsen<br />

Serious <strong>Games</strong> Interactive<br />

10:30 <str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g> splits into streams<br />

Room:<br />

Stream A: Serious <strong>Games</strong><br />

Chair:<br />

10:45 Exploring University Library Inducti<strong>on</strong> Within An<br />

Undergraduate Serious‐<strong>Games</strong> Design Module<br />

Bates Matthew, David Brown, J<strong>on</strong> Fletcher and Sandra<br />

Price, Nottingham Trent University, UK (Academic,<br />

Main) GBL‐056<br />

Room:<br />

Stream B: Game Design<br />

Chairs:<br />

Creating Serious <strong>Games</strong> Through Multidisciplinary Teams<br />

At Third Level: Evaluating The Implicati<strong>on</strong>s Of An In‐<br />

House Approach<br />

Ro<strong>on</strong>ey Pauline, Dublin Institute of Technology, Ireland<br />

(Case_study, Main) GBL‐050<br />

11:15 Towards Social Serious <strong>Games</strong><br />

Combining Game Designs for Creating Adaptive and<br />

K<strong>on</strong>ert Johannes, Stefan Göbel and Ralf Steinmetz, Pers<strong>on</strong>alized Educati<strong>on</strong>al <strong>Games</strong><br />

Technische Universität Darmstadt, Germany (Academic, Zarra<strong>on</strong>andia Telmo, Universidad Carlos III de Madrid,<br />

Main) GBL‐060<br />

Spain, Paloma Díaz, Universidad Carlos III de Madrid,<br />

Spain and Ignacio Aedo, Universidad Carlos III de<br />

Madrid, Spain (Academic, Main) GBL‐053<br />

11:45 Towards the C<strong>on</strong>structive Incorporati<strong>on</strong> of Serious<br />

<strong>Games</strong> Within Object Oriented Programming<br />

Malliarakis Christos, Maria Satratzemi and Stelios<br />

Xynogalos, University of Maced<strong>on</strong>ia, Greece (Academic,<br />

Main) GBL‐1<strong>21</strong><br />

12:15 Collaborative Serious Game As A Sociable Computer‐<br />

Supported Collaborative <strong>Learning</strong> Envir<strong>on</strong>ment<br />

Oksanen Kimmo and Raija Hämäläinen, Finnish<br />

Institute for Educati<strong>on</strong>al Research, University of<br />

Jyväskylä, Finland (Case_study, Main) GBL‐004<br />

Co‐Designing Interactive C<strong>on</strong>tent: Developing A Road<br />

Safety Game C<strong>on</strong>cept For Adolescents<br />

All Anissa, IBBT‐MICT‐Ghent University, Belgium and Jan<br />

Van Looy, IBBT‐MICT‐Ghent University, Belgium<br />

(Academic, Main) GBL‐091<br />

Scripted Collaborati<strong>on</strong> to Guide the Pedagogy and<br />

Architecture of Digital <strong>Learning</strong> <strong>Games</strong><br />

Demetriadis Stavros, Informatics Department, Aristotle<br />

University of Thessal<strong>on</strong>iki, Greece (Academic, Main) GBL‐<br />

108<br />

<str<strong>on</strong>g>5th</str<strong>on</strong>g> <str<strong>on</strong>g>European</str<strong>on</strong>g> <str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g> <strong>on</strong> <strong>Games</strong>-<strong>Based</strong> <strong>Learning</strong><br />

<strong>20</strong>-<strong>21</strong> <strong>October</strong> <strong>20</strong>11<br />

Room:<br />

Stream C: Primary Educati<strong>on</strong><br />

Chairs:<br />

Evaluati<strong>on</strong> of Computer <strong>Games</strong> Developed by Primary<br />

School Children to Gauge Understanding of<br />

Programming C<strong>on</strong>cepts<br />

Wils<strong>on</strong> Amanda, Thomas Hainey and Thomas C<strong>on</strong>nolly,<br />

University of West of Scotland, Scotland (Academic,<br />

Main) GBL‐036<br />

The Use of <strong>Games</strong>‐based <strong>Learning</strong> at Primary Educati<strong>on</strong><br />

Level within the Curriculum for Excellence: A<br />

Comparative Analysis of Two Regi<strong>on</strong>al Teacher Surveys<br />

Razak Aisya, Amanda Wils<strong>on</strong>, Thomas Hainey and<br />

Thomas C<strong>on</strong>nolly, University of Westof Scotland, UK<br />

(Academic, Main) GBL‐070<br />

Informati<strong>on</strong> and Communicati<strong>on</strong> Technology in Greek<br />

Primary Schools: A pilot applicati<strong>on</strong><br />

Koutsikos Loukas, Vasiliki Holeva, Maria Dova and<br />

Charalampos Patrikakis, Techological Educati<strong>on</strong>al<br />

institute of Pireus, Greece (Academic, Main) GBL‐063<br />

Role Of Educati<strong>on</strong>al Game To The Effective Mathematical<br />

Activities In Primary School<br />

Cuc Maria Claudia, Babes‐Bolyai University, Romania<br />

(Case_Study, Main) GBL‐106<br />

Room:<br />

Stream D: Mini Track <strong>on</strong> Multi‐User Virtual<br />

Envir<strong>on</strong>ments for Game‐based <strong>Learning</strong><br />

Chair: Stefan Göbel and Viktor Wendel<br />

A Pilot Implementati<strong>on</strong> of an Immersive Online 3D<br />

Envir<strong>on</strong>ment for Collaborati<strong>on</strong> Am<strong>on</strong>g Computing<br />

Students in a Scottish University<br />

Sculli<strong>on</strong> Jim, Mark Stansfield, Thomas Hainey and<br />

Thomas C<strong>on</strong>nolly, University of the West of Scotland,<br />

UK (Academic, Main) GBL‐012<br />

Using Immersive Virtual Envir<strong>on</strong>ments To Assess<br />

Science Understanding; The Impact Of C<strong>on</strong>textualizati<strong>on</strong><br />

Ketelhut Diane Jass, University of Maryland, Angela<br />

Shelt<strong>on</strong>, Temple University, Brian Nels<strong>on</strong>, Ariz<strong>on</strong>a State<br />

University and Catherine Schifter, Temple university,<br />

USA (Academic, Main) GBL‐025<br />

Flexible and Engaging Psychology Experiments Inside an<br />

Interactive 3D Virtual World<br />

Lemm<strong>on</strong> Colin, Carrie Lui, David Cottrell and John<br />

Hamilt<strong>on</strong>, James Cook University, Australia<br />

(Case_study, Main) GBL‐064<br />

OpenGame:; A Framework for implementing 3D<br />

Collaborative Educati<strong>on</strong>al <strong>Games</strong> in OpenSim<br />

Tsiatsos Thrasyvoulos, Ioannis Champsas, Ioannis<br />

Leftheris and Theodouli Terzidou, Aristotle University of<br />

Thessal<strong>on</strong>iki, Greece (Academic, Main) GBL‐083<br />

Room:<br />

Stream E: Game <strong>Based</strong> applicati<strong>on</strong>s and tools<br />

Chair:<br />

J‐Master: Interactive Game‐based Tool for Teaching and<br />

<strong>Learning</strong> Basic Java Programming<br />

Bermudez Raym<strong>on</strong>d, Manuel S. Enverga University<br />

Foundati<strong>on</strong>, Ariel Sis<strong>on</strong>, Emilio Aguinaldo College and<br />

Bartolome III Tanguilig, Technological Institute of the<br />

Philippines ‐ Quez<strong>on</strong> City, Philippines (Academic, Main)<br />

GBL‐068<br />

What Do We Learn From The 'Game Of Catallaxy'?<br />

Remmele Bernd, WHL Graduate School of Business and<br />

Ec<strong>on</strong>omics, Germany (Academic, Main) GBL‐080<br />

Combining Game <strong>Based</strong> <strong>Learning</strong> and C<strong>on</strong>tent and<br />

Language Integrated <strong>Learning</strong> Approaches: Utilizing QR<br />

Codes and Google Earth in a Geography‐based Game<br />

Dourda Kyriaki, Tharrenos Bratitsis, Eleni Griva and<br />

Penelope Papadopoulou, University of Western<br />

Maced<strong>on</strong>ia, Greece (Academic, Main) GBL‐145<br />

Making <strong>Games</strong> and Envir<strong>on</strong>mental Design: Revealing<br />

Landscape Architecture<br />

Marlow Christopher, Ball State University, United States<br />

(Academic, Main) GBL‐124<br />

12:45 Lunch Lunch Lunch Lunch Lunch<br />

This timetable is subject to change 7/18/<strong>20</strong>12 Page 1


Room:<br />

Stream A: Serious <strong>Games</strong><br />

Chair:<br />

13:45 Serious <strong>Games</strong> and Enhanced Curriculum Planning for<br />

Gifted and Talented Ethnic Immigrant Students<br />

14:15 The Serious Game Approach to Problem <strong>Based</strong> <strong>Learning</strong><br />

for the Dependent Learner<br />

Obikwelu Chinedu, Janet Read and Gavin Sim,<br />

University of Central Lancashire, UK (Academic, Main)<br />

GBL‐039<br />

14:45 GameDNA: a Method to Structure Player Acti<strong>on</strong>s in<br />

Serious <strong>Games</strong><br />

van Nimwegen Christof and Herre van Oostendorp,<br />

Utrecht University, The Netherlands (Academic, Main)<br />

GBL‐049<br />

15:15 Towards a Game‐Chatbot: Extending the Interacti<strong>on</strong> in<br />

Serious <strong>Games</strong><br />

Van Rosmalen Peter, Open Universiteit, The<br />

Netherlands (Academic, Main) GBL‐052<br />

Room:<br />

Stream B: Game Design<br />

Chairs:<br />

Rapid Development of <strong>Games</strong> Inspired Metacognitive<br />

<strong>Learning</strong> Experiences Using Moodle and GameMaker<br />

Charles Darryl, University of Ulster, UK, Chris Hanna,<br />

SilverFish Studios, UK and Richard Paul, University of<br />

Ulster, UK and Therese Charles, SilverFish Studios, UK<br />

(Academic, Main) GBL‐133<br />

Game‐<strong>Based</strong> Language <strong>Learning</strong> for Preschool Children –<br />

a Design Perspective<br />

Meyer Bente, Aalborg University, Copenhagen, Denmark<br />

(Academic, Main) GBL‐136<br />

<str<strong>on</strong>g>5th</str<strong>on</strong>g> <str<strong>on</strong>g>European</str<strong>on</strong>g> <str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g> <strong>on</strong> <strong>Games</strong>-<strong>Based</strong> <strong>Learning</strong><br />

<strong>20</strong>-<strong>21</strong> <strong>October</strong> <strong>20</strong>11<br />

Room:<br />

Stream C: Mini track <strong>on</strong> C<strong>on</strong>tent and Assessment<br />

Integrati<strong>on</strong> for <strong>Games</strong>‐<strong>Based</strong> <strong>Learning</strong><br />

Chair: Thomas Hainey<br />

Social Game Fliplife: Digging for Talents ‐ an Analysis<br />

Soebke Heinrich, Christiane Hadlich and Oliver Kornadt,<br />

Bauhaus‐Universität Weimar, Germany (Case_study,<br />

C<strong>on</strong>tent and assess) GBL‐144<br />

Room:<br />

Stream D: Mini Track <strong>on</strong> Multi‐User Virtual<br />

Envir<strong>on</strong>ments for Game‐based <strong>Learning</strong><br />

Chair: Stefan Göbel and Viktor Wendel<br />

Room:<br />

Stream E: Game <strong>Based</strong> applicati<strong>on</strong>s and tools<br />

Chair:<br />

Engineering Habits in Virtual Worlds Standardised Training Simulati<strong>on</strong>s: A Case Study of the<br />

Water Industry in Australia<br />

Lui Siu Man, Colin Lemm<strong>on</strong> and John Hamilt<strong>on</strong>, James<br />

Cook University, Australia (Academic, Main) GBL‐135<br />

Utilizing and Evaluating <strong>Games</strong> <strong>Based</strong> <strong>Learning</strong> and Social Gaming:Just Click & Reward?<br />

Digital <strong>Games</strong> and the Hero's Journey in Change and<br />

Lecturing Business C<strong>on</strong>tent to Chinese students at XJTLU Soebke Heinrich and Oliver Kornadt, Bauhaus‐ Innovati<strong>on</strong> Management Workshops<br />

Ah Pak D<strong>on</strong>ald Henry, Xi'an Jiaot<strong>on</strong>g‐Liverpool Universität Weimar, Germany (Case_study, Mulit‐user) Steinicke Martin, Carsten Busch and Florian C<strong>on</strong>rad,<br />

University, China (Academic, C<strong>on</strong>tent and assess) GBL‐ GBL‐141<br />

University of Applied Sciences HTW‐Berlin – gameslab,<br />

159<br />

Germany (Academic, Main) GBL‐092<br />

Collocated and Situated <strong>Learning</strong> Game Design Assessment Integrati<strong>on</strong> in <strong>Games</strong>‐based <strong>Learning</strong>: A<br />

Delomier Florent, LIRIS/SILEX, France, Bertrand David, Preliminary Review of the Literature<br />

LIRIS/SILEX, France and Cyril Benazeth, LIRIS/SILEX, Hainey Thomas, Thomas C<strong>on</strong>nolly and Liz Boyle,<br />

France and René Chal<strong>on</strong>, LIRIS/SILEX, France (Academic, University of West of Scotland, UK (Academic, Main) GBL‐<br />

Main) GBL‐155<br />

015<br />

Supporting Cognitive Adaptability through Game Design<br />

Gallagher Patrick, <strong>Learning</strong> Analysis Research<br />

Corporati<strong>on</strong> and Shenan Prestwich, Advanced<br />

Distributed <strong>Learning</strong>, USA (Academic, Main) GBL‐147<br />

Integrating PBL <strong>Games</strong> into a Graduate‐Level Statistics<br />

Module<br />

O'Mullane John and Kathleen O'Sullivan, University<br />

College Cork, Ireland (Case_study, C<strong>on</strong>tent and assess)<br />

GBL‐146<br />

Multiplayer Adventures for Collaborative <strong>Learning</strong> With Paratexts of Play: How World of Warcraft Players are<br />

Serious <strong>Games</strong><br />

Assembling Their Own <strong>Learning</strong> Experience<br />

Reuter Christian, Viktor Wendel, Stefan Göbel and Ralf Ask Kristine, Norwegian University of Science and<br />

Steinmetz, Technische Universität Darmstadt, KOM ‐ Technology, Sør Trøndelag (Academic, Main) GBL‐126<br />

Multimedia Communicati<strong>on</strong>s Lab, Germany (Academic,<br />

Main) GBL‐032<br />

Design and Evaluati<strong>on</strong> of a 3D Collaborative Game to<br />

Support Game <strong>Based</strong> <strong>Learning</strong><br />

Tsiatsos Thrasyvoulos, Ioannis Leftheris, Ioannis<br />

Champsas and Theodouli Terzidou, Aristotle University<br />

of Thessal<strong>on</strong>iki, Greece (Academic, Main) GBL‐084<br />

15:45 Refreshments Refreshments Refreshments Refreshments<br />

This timetable is subject to change 7/18/<strong>20</strong>12 Page 2


Room:<br />

Stream A: Serious <strong>Games</strong><br />

Chair:<br />

Room:<br />

Stream B: Communicati<strong>on</strong> skills<br />

Chairs:<br />

16:15 A Platform Independent Model for Model Driven Serious The Use of <strong>Games</strong> to Foster Fluency<br />

<strong>Games</strong> Development<br />

Alemi Minoo and Aylar Fallah Vazirabad, University of<br />

Tang Stephen, Liverpool John Moores University, UK, Essex, UK (Academic, Main) GBL‐001<br />

Martin Hanneghan, Liverpool John Moores University,<br />

UK and Chris Carter, Liverpool John Moores University,<br />

UK (Academic, Main) GBL‐062<br />

16:45 “The Hunt For Harald “ ‐ <strong>Learning</strong> Language And Culture<br />

Through Gaming<br />

Hansen Thomas, Resource Center for Integrati<strong>on</strong> and<br />

Troels Myram, Troels Myram C<strong>on</strong>sulting, Denmark<br />

(Academic, Main) GBL‐069<br />

DeLearyous: Training Interpers<strong>on</strong>al Communicati<strong>on</strong> Skills<br />

Using Unc<strong>on</strong>strained Text Input<br />

Vaassen Frederik and Jeroen Jeroen Wauters, CLiPS<br />

Research Center, University of Antwerp (Academic,<br />

Main) GBL‐142<br />

17:15 FILTWAM ‐ A Framework for Online Game‐based<br />

Communicati<strong>on</strong> Skills Training ‐ Using Webcams and<br />

Microph<strong>on</strong>es for Enhancing Learner Support<br />

Bahreini Kiavash, Rob Nadolski, Wen Qi and Wim<br />

Westera, Open University of the Netherlands, The<br />

Netherlands (Academic, Main) GBL‐057<br />

17:45<br />

19:30<br />

<str<strong>on</strong>g>5th</str<strong>on</strong>g> <str<strong>on</strong>g>European</str<strong>on</strong>g> <str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g> <strong>on</strong> <strong>Games</strong>-<strong>Based</strong> <strong>Learning</strong><br />

<strong>20</strong>-<strong>21</strong> <strong>October</strong> <strong>20</strong>11<br />

Room:<br />

Room:<br />

Stream C: Mini track <strong>on</strong> Barriers and Opportunities Stream D: PhD Colloquium<br />

for the introducti<strong>on</strong> of GBL in Educati<strong>on</strong>al Settings Chair:<br />

Chair: Pauline Ro<strong>on</strong>ey<br />

<strong>Learning</strong> by Playing: Can Serious <strong>Games</strong> Be Fun?<br />

Wernbacher Thomas, Alexander Pfeiffer, Danube<br />

University Krems, Michael Wagner, Christian University<br />

College of Teacher Educati<strong>on</strong> Vienna/Krems and Joerg<br />

Hofstaetter, Ovos Media, Austria (Academic, Ed.<br />

settings) GBL‐138<br />

Exploring the Educati<strong>on</strong>al Value of Children's Game<br />

Authoring Practises: A Primary School Case Study<br />

Allsop Yasemin, Wilbury Primary School, UK<br />

(Case_study, Main) GBL‐011<br />

Game <strong>Based</strong> <strong>Learning</strong> Time‐<strong>on</strong>‐Task and <strong>Learning</strong><br />

Performance According to the Students’ Temporal<br />

Perspective<br />

Romero Margarida and Mireia Usart, ESADE, Spain<br />

(Academic, Main) GBL‐016<br />

Close of c<strong>on</strong>ference day<br />

<str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g> dinner in Senate House of the University<br />

1600‐1610<br />

Schools As Interactive Playgrounds: An Investigative<br />

Study Of H<strong>on</strong>g K<strong>on</strong>g Local Primary Curriculum<br />

Gupta Paridhi, The H<strong>on</strong>g K<strong>on</strong>g Polytechnic University,<br />

H<strong>on</strong>g K<strong>on</strong>g (PhD_Research, Main) GBL‐024<br />

1615‐1625<br />

Intelligent Assessment and Learner Pers<strong>on</strong>alisati<strong>on</strong> in<br />

Virtual 3D Immersive Envir<strong>on</strong>ments<br />

McCusker Kerri, Michael Callaghan, Jim Harkin and<br />

Shane Wils<strong>on</strong>, University of Ulster, Northern Ireland<br />

(PhD_Research, Main) GBL‐047<br />

1630‐1640<br />

The Value of Team‐<strong>Based</strong> Mixed‐Reality (TBMR) <strong>Games</strong><br />

in Higher Educati<strong>on</strong><br />

Denholm John and Sara de Freitas, The Serious <strong>Games</strong><br />

Institute, Coventry U.K. (PhD_Research, Main) GBL‐061<br />

1645‐1655<br />

Interactive Narrator in Ludic Space: A Dynamic Story<br />

Plot Underneath the Framework of MMORPGs<br />

Storytelling System<br />

Nobaew Banphot, E‐<strong>Learning</strong> Lab , Department of<br />

Communicati<strong>on</strong>, Denmark (PhD_Research, Main) GBL‐<br />

085<br />

1700‐1730 Feedback and discussi<strong>on</strong><br />

Room:<br />

Stream E: Workshop <strong>on</strong> how to design cheap and<br />

effective traditi<strong>on</strong>al games<br />

Led by Alex Mosely and Nicola Whitt<strong>on</strong><br />

Who needs time and m<strong>on</strong>ey? How to design cheap and<br />

effective traditi<strong>on</strong>al games.<br />

Moseley Alex, University of Leicester and Nicola Whitt<strong>on</strong>,<br />

Manchester Metropolitan University, UK (Workshop,<br />

Main) GBL‐153<br />

This timetable is subject to change 7/18/<strong>20</strong>12 Page 3


Friday 5 <strong>October</strong> <strong>20</strong>12<br />

8:30 Refreshments available<br />

9:00<br />

9:10<br />

9:50<br />

10:00<br />

Room:<br />

Opening messages<br />

Keynote address:<br />

Introducti<strong>on</strong> to ECGBL <strong>20</strong>13 in Porto, Portugal<br />

Room:<br />

Stream A: Evaluati<strong>on</strong> and Measurement<br />

Chairs:<br />

10:30 Game‐<strong>Based</strong> Assessment; Implementing An Android<br />

Applicati<strong>on</strong> On Tablet Pcs For Peer‐Evaluati<strong>on</strong><br />

Charlier Nathalie, KU Leuven, Belgium and Kristof<br />

K<strong>on</strong>ings, Limburg Catholic University College, Belgium<br />

(Presentati<strong>on</strong>, Main) GBL‐082<br />

11:00 Measuring User Experience In Tablet <strong>Based</strong> Educati<strong>on</strong>al<br />

Game<br />

Kiili Kristian, Tampere University of Technology, Finland,<br />

Antti Koivisto, Satakunta University of Applied Sciences,<br />

Finland and Enda Finn, Dundalk Institute of Technology,<br />

Ireland and Harri Ketamo, eedu Ltd., Finland (Academic,<br />

Main) GBL‐088<br />

11:30 Behavioral evaluati<strong>on</strong> of preference for game‐based<br />

learning procedures<br />

Marques Le<strong>on</strong>ardo, Federal University of Sao Carlos,<br />

Brazil and de Souza Deisy, Federal University of Sao<br />

Carlos, Brazil (Academic, Main) GBL‐148<br />

Room:<br />

Stream B: Video <strong>Games</strong><br />

Chairs:<br />

Moving <strong>on</strong>: Use of Computer <strong>Games</strong> During Transiti<strong>on</strong>al<br />

Care For Young People With L<strong>on</strong>g Term Medical<br />

C<strong>on</strong>diti<strong>on</strong>s<br />

Wils<strong>on</strong> Andrew, Birmingham City University and Janet<br />

McD<strong>on</strong>agh, Birmingham Children's Hospital NHS<br />

Foundati<strong>on</strong> Trust, UK (Academic, Main) GBL‐008<br />

Educati<strong>on</strong>al Video <strong>Games</strong> Evaluati<strong>on</strong>: An Approach<br />

<strong>Based</strong> <strong>on</strong> the Educati<strong>on</strong>al Playability<br />

Ibrahim Amer, Francisco Luis Gutiérrez Vela, Natalia<br />

Padilla Zea and José Luis G<strong>on</strong>zález Sánchez, University of<br />

Granada, Spain (Academic, Main) GBL‐017<br />

<str<strong>on</strong>g>5th</str<strong>on</strong>g> <str<strong>on</strong>g>European</str<strong>on</strong>g> <str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g> <strong>on</strong> <strong>Games</strong>-<strong>Based</strong> <strong>Learning</strong><br />

<strong>20</strong>-<strong>21</strong> <strong>October</strong> <strong>20</strong>11<br />

Refreshments<br />

Poster c<strong>on</strong>tributors will stand by their posters to enable others to discuss the research<br />

Room:<br />

Stream C: GBL in the Classroom<br />

Chairs:<br />

Educati<strong>on</strong>al <strong>Games</strong> for Self <strong>Learning</strong> in Introductory<br />

Programming Courses‐a Straightforward Design<br />

Approach with Progressi<strong>on</strong> Mechanisms<br />

Mozelius Peter and Peter Ljungkvist, Stockholm<br />

University, Sweden (Academic, Main) GBL‐034<br />

Towards Creative Pedagogy: Empowering Students To<br />

Develop <strong>Games</strong><br />

Kiili Kristian, Tampere University of Technology, Carita<br />

Kiili, University of Jyväskylä, Michela Ott, Istituto<br />

Tecnologie Didattiche, Italy and Teemu Jönkkäri,<br />

Tampere University of Technology, Finland (Academic,<br />

Main) GBL‐038<br />

Pre‐service Teachers’ Views <strong>on</strong> Using Adventure Video Development of Computer <strong>Games</strong> for Training<br />

<strong>Games</strong> for Language <strong>Learning</strong><br />

Programming Skills<br />

Chen Ming‐Puu and Howard Hao‐Jan Chen, Nati<strong>on</strong>al Shabalina Olga, Pavel Vorobkalov, Volgograd State<br />

Taiwan Normal University, Taiwan (Academic, Main) GBL‐ Technical University, Alexander Davtyan, Moscow<br />

072<br />

Institute of Physics and Technology and Peter<br />

Blanchfield, University of Nottingham, UK (Academic,<br />

Main) GBL‐040<br />

12:00 Exploring the Educati<strong>on</strong>al Perspectives of XBOX Kinect Reflective, Reflexive Guided Appropriati<strong>on</strong>; Facilitating<br />

<strong>Based</strong> Video <strong>Games</strong><br />

Teacher Adopti<strong>on</strong> Of Game <strong>Based</strong> <strong>Learning</strong> In<br />

Kandroudi Marina and Tharrenos Bratitsis, University of Classrooms<br />

Western Maced<strong>on</strong>ia, Greece (Academic, Main) GBL‐118 Chee Yam San and Swati Mehrotra, Nanyang<br />

Technological University, Singapore (Academic, Main)<br />

GBL‐031<br />

Room:<br />

Stream D: Mini Track <strong>on</strong> User Profiling in Game<br />

<strong>Based</strong> <strong>Learning</strong><br />

Chair: Francesco Bellotti<br />

Measuring Enjoyment in <strong>Games</strong> Through EEG Signal<br />

Analysis<br />

Room:<br />

Stream E: Methods and Practices<br />

Chair:<br />

Game‐<strong>Based</strong> <strong>Learning</strong> Using Story‐Telling And Narrative<br />

Methods With Localised C<strong>on</strong>tent To Preserve Knowledge<br />

Jupit Amelia Jati Robert, Jacey‐Lynn Minoi, Universiti<br />

Malaysia Sarawak, Malaysia, Sylvester Arnab, Serious<br />

<strong>Games</strong> Institute, University of Coventry, UK and Alvin Wee<br />

Yeo, Universiti Malaysia Sarawak, Malaysia (Case_study,<br />

Main) GBL‐067<br />

Fighting Physical and Mental Decline of Elderly with Authoring and Re‐Authoring Processes for Educati<strong>on</strong>al<br />

Adaptive Serious <strong>Games</strong><br />

Adventure <strong>Games</strong><br />

Kickmeier‐Rust Michael, Graz University of Technology, Florian Mehm, Johannes K<strong>on</strong>ert, Stefan Göbel and Ralf<br />

Austria (Academic, Profiling) GBL‐156 WIP offer Steinmetz, Multimedia Communicati<strong>on</strong>s Lab (KOM),<br />

Technische Universität Darmstadt, Germany (Academic,<br />

Main) GBL‐089<br />

Multimodal Interacti<strong>on</strong> Experience for Users with<br />

Autism in a 3D Envir<strong>on</strong>ment<br />

Trivilini Alessandro, Licia Sbattella and Roberto<br />

Tedesco, Politecnico di Milano, Itlay (Academic, Main)<br />

GBL‐003<br />

12:30 Lunch Lunch Lunch Lunch<br />

Cognitive task analysis (CTA) in the C<strong>on</strong>tinuing/ Higher<br />

Educati<strong>on</strong> Methods Using <strong>Games</strong>(CHERMUG) project<br />

Boyle Elizabeth, University of the West of Scotland,<br />

Scotland, Peter van Rosmalen, Open University of the<br />

Netherlands, Thomas C<strong>on</strong>nolly and Ewan MacArthur,<br />

University of the West of Scotland, UK (Academic, Main)<br />

GBL‐096<br />

Making the Implicit Explicit: Game‐<strong>Based</strong> Training<br />

Practices from an Instructor Perspective<br />

Alklind Taylor Anna‐Sofia and Per Backlund, University of<br />

Skövde, Sweden (Academic, Main) GBL‐115<br />

This timetable is subject to change 7/18/<strong>20</strong>12 Page 4


Room:<br />

Stream A: Mobile <strong>Learning</strong><br />

Chair:<br />

13:30 Effective Citizenship Educati<strong>on</strong> Through Mobile Game<br />

<strong>Based</strong> <strong>Learning</strong>; The Statecraft X<br />

Chee Yam San, Swati Mehrotra and Qiang Liu, Nanyang<br />

Technological University, Singapore (Academic, Main)<br />

GBL‐0<strong>21</strong><br />

Room:<br />

Stream B: Video <strong>Games</strong><br />

Chairs:<br />

An Inclusive Framework for Developing Video <strong>Games</strong> for<br />

<strong>Learning</strong><br />

Mustaquim Moyen, Uppsala University, Sweden<br />

(Academic, Main) GBL‐013<br />

14:00 Eedu Elements: A School in a Game<br />

Video <strong>Games</strong> And Civic <strong>Learning</strong>.<br />

Ketamo Harri, Mikko Koskela, Timo Teim<strong>on</strong>en and Kaius Bourg<strong>on</strong>j<strong>on</strong> Jeroen, Ghent University, Belgium<br />

Thiel, EEDU Ltd., Finland (Case_study, Main) GBL‐028 (Academic, Main) GBL‐094<br />

<str<strong>on</strong>g>5th</str<strong>on</strong>g> <str<strong>on</strong>g>European</str<strong>on</strong>g> <str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g> <strong>on</strong> <strong>Games</strong>-<strong>Based</strong> <strong>Learning</strong><br />

<strong>20</strong>-<strong>21</strong> <strong>October</strong> <strong>20</strong>11<br />

Room:<br />

Stream C: Role‐Playing<br />

Chairs:<br />

Employing Roleplay in Teaching And <strong>Learning</strong>; A Case Of<br />

Higher Educati<strong>on</strong><br />

Mabusela Maria and Adams Jabu, University of<br />

Zululand, South Africa (Academic, Main) GBL‐023<br />

Scen‐LRPG: a Board Game To Collaboratively Design GBL<br />

Scenarios: Qualitative Analysis Of An Experiment<br />

Michau Florence, Jean‐Philippe Pernin, Nadine<br />

Mamdran, LIG, Grenoble and Christelle Mariais,<br />

Symetrix, France (Academic, Main) GBL‐046<br />

14:30 Let’s go to the Movies! <strong>Learning</strong> Math through Creativity<br />

and Role Playing.<br />

Panagouli Dimitra and Maria Priovolou, Hellenic<br />

American Educati<strong>on</strong>al Foundati<strong>on</strong>, Greece (Case_study,<br />

Main) GBL‐054<br />

15:00<br />

Room: Theater Hall<br />

Summary of issues covered during the c<strong>on</strong>ference<br />

Led by Dimitiris Gouscos<br />

Presentati<strong>on</strong> of Prizes for the Best PhD Paper and the Best Poster<br />

Room:<br />

Stream D: Older Learners and c<strong>on</strong>troversies in<br />

GBL<br />

Not Just For Children: Game‐<strong>Based</strong> <strong>Learning</strong> For Older<br />

Adults<br />

Whitt<strong>on</strong> Nicola, Manchester Metropolitan University,<br />

UK, Nathalie Charlier, Katholieke Universiteit Leuven,<br />

Belgium, Michela Ott, C<strong>on</strong>siglio Nazi<strong>on</strong>ale Delle<br />

Ricerche Istituto Tecnologie Didattiche, Italy and Bernd<br />

Remele, Wissenschaftliche Hochschule Lahr, Germany<br />

(Academic, Main) GBL‐048<br />

Mastering Technology for Greater Aut<strong>on</strong>omy: Device<br />

Familiarisati<strong>on</strong> for Older Users Via <strong>Games</strong><br />

Darzentas Jenny, John Darzentas, University of the<br />

Aegean, Greece and Dimitri Darzentas, Utrecht<br />

University, Netherlands (Academic, Main) GBL‐117<br />

Debating Matters in Digital Game‐<strong>Based</strong> <strong>Learning</strong><br />

Sigurdardottir Helga, Nord‐Trønderlag University<br />

College and Norwegian University of Science and<br />

Technology, Norway (Academic, Main) GBL‐086<br />

Room:<br />

Stream E: Social Media<br />

Chair:<br />

Using Social Media Technology as an Educati<strong>on</strong>al Tool<br />

Neville Karen and Ciara Heavin, University College Cork,<br />

ireland (Academic, Main) GBL‐007<br />

Click, Share And Learn! Social Network <strong>Games</strong> As Serious<br />

play<br />

de Andrade e Silva Suen, Utrecht University, The<br />

Netherlands (Academic, Main) GBL‐029<br />

<strong>Learning</strong> Game 2.0: Support for Game Modding as a<br />

<strong>Learning</strong> Activity<br />

M<strong>on</strong>terrat Baptiste, Elise Lavoué and Sébastien George,<br />

Liris Laboratory ‐ Insa Ly<strong>on</strong>, France (Academic, Main) GBL‐<br />

071<br />

15:30 Close of <str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g> Close of <str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g> Close of <str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g> Close of <str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g> Close of <str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g><br />

This timetable is subject to change 7/18/<strong>20</strong>12 Page 5


Work‐in‐Progress/Posters<br />

Staying the Course – A Game Designed To Facilitate<br />

Students’ Transiti<strong>on</strong> To Higher Educati<strong>on</strong><br />

Hamshire Claire, Nicola Whitt<strong>on</strong>, Manchester<br />

Metropolitan University and Peter Whitt<strong>on</strong>, Salford<br />

University, UK (WIP, Main) GBL‐006<br />

A Design Strategy for Scaling Up Implementati<strong>on</strong>s in<br />

Virtual Envir<strong>on</strong>ments<br />

Natarajan Uma, Temple University, USA (WIP, Main)<br />

GBL‐018<br />

<str<strong>on</strong>g>5th</str<strong>on</strong>g> <str<strong>on</strong>g>European</str<strong>on</strong>g> <str<strong>on</strong>g>C<strong>on</strong>ference</str<strong>on</strong>g> <strong>on</strong> <strong>Games</strong>-<strong>Based</strong> <strong>Learning</strong><br />

<strong>20</strong>-<strong>21</strong> <strong>October</strong> <strong>20</strong>11<br />

Improve Or Not To Improve? Comparative Investigati<strong>on</strong> Designing <strong>Games</strong> For Well‐Being: Excergames For Elderly Insights Into Student <strong>Learning</strong> Using Virtual<br />

Serious Sports; Assessment of Sport and Movement <strong>Based</strong><br />

Of Game‐<strong>Based</strong> <strong>Learning</strong> In Technologically Advanced People<br />

Envir<strong>on</strong>ments As Assessments; Datamining SAVE <strong>Games</strong><br />

And N<strong>on</strong>‐Sophisticated Envir<strong>on</strong>ments.<br />

Koivisto Antti, Markus Lein<strong>on</strong>en, Satakunta University of Science<br />

Pivec Maja, FH Joanneum University of Applied Sciences,<br />

Zorina Alj<strong>on</strong>a, ESSEC Business School, France (WIP, Applied Sciences and Kristian Kiili, Tampere University of Ketelhut Diane Jass, University of Maryland, Brian Austria, Gearoid O'Suilleabhain, Roisin Garvey and<br />

Main) GBL‐042<br />

Technology, Finland (WIP, Main) GBL‐090<br />

Nels<strong>on</strong>, Ariz<strong>on</strong>a State University, Alexander Yates and Darragh Coakley, DEIS, Irland (WIP, Main) GBL‐093 Poster<br />

Avirup Sil, Temple university, usa (WIP, Main) GBL‐026 <strong>on</strong>ly<br />

Poster <strong>on</strong>ly<br />

Virtual Tutor Inside a Game: A Case Study From The<br />

MIRROR Project<br />

Morosini Dalia, Lucia Pannese and Stephane Chaudr<strong>on</strong>,<br />

imaginary srl, italy (WIP, Main) GBL‐045<br />

Class Room vs In‐Situ Simulati<strong>on</strong><br />

Minecraft in an English Class<br />

Gaupp Rainer, EduSim, Switzerland (WIP, Main) GBL‐022 Schifter Catherine, Temple University, USA (WIP, Main)<br />

GBL‐055<br />

<strong>Learning</strong> Syntax Using Serious <strong>Games</strong>: Gamificati<strong>on</strong> Of<br />

Programming Languages<br />

Jerman Blazic Andrej, Jozef Stefan Institute, Slovenia,<br />

Claudia Ribeiro and João Pereira, INESC‐ID, Portugal<br />

(WIP, Main) GBL‐058<br />

Alternate Reality Game for University‐Level Computer<br />

Science Educati<strong>on</strong><br />

Hakulinen Lasse, Aalto University, Finland (WIP, Main)<br />

GBL‐075<br />

Serious Game for relati<strong>on</strong>ships and sex educati<strong>on</strong> (RSE):<br />

Promoting Discourse <strong>on</strong> Eliminating Pressure and<br />

coerci<strong>on</strong> in Adolescent Relati<strong>on</strong>ships<br />

Arnab Sylvester, Serious <strong>Games</strong> Institute, UK and<br />

Katherine E Brown, Coventry University, UK (WIP, Main)<br />

GBL‐111<br />

Motivating Elderly People To Exercise Using a Social<br />

Collaborative Exergame with Adaptive Difficulty.<br />

InTouch; an Innovative M‐<strong>Learning</strong> Kit to Improve N<strong>on</strong>‐<br />

Routine Skills<br />

Poster <strong>on</strong>ly<br />

Potentials of Using Game‐based <strong>Learning</strong> in Training; A<br />

Detailed Field Research<br />

Pivec Maja, FH JOANNEUM University of Applied<br />

Sciences, Austria and Etelberto Costa, APG ‐ Associação<br />

Portuguesa dos Gestores e Tecnicos dos Recursos<br />

Humanos, Portugal (WIP, Main) GBL‐033 Poster <strong>on</strong>ly<br />

<strong>Learning</strong> And Enjoyment During After‐School Hours;<br />

Evaluati<strong>on</strong> Of An Integrative Model<br />

Weizman Ayelet and Orit Broza, Snunit Center for the<br />

Advancement of Web <strong>Based</strong> <strong>Learning</strong>, Israel (WIP,<br />

Main) GBL‐044 Poster <strong>on</strong>ly<br />

Augmenting the Effects of Digital Game‐based <strong>Learning</strong><br />

through Augmented Reality<br />

Chen Ming‐Puu, Nati<strong>on</strong>al Taiwan Normal University,<br />

Taiwan (WIP, Main) GBL‐073 Poster <strong>on</strong>ly<br />

IMIGA<br />

Slowinska Magdalena, University of Westminster and The<br />

PRIZM Game Company, UK (WIP, Main) GBL‐095 Poster<br />

<strong>on</strong>ly<br />

Stories from the <strong>20</strong>th Century Czechoslovakia; Serious<br />

Game for Teaching History<br />

Sisler Vít and Cyril Brom, Charles University in Prague,<br />

Czech Republic (WIP, Main) GBL‐119 Poster <strong>on</strong>ly<br />

The learning and Entertaining Potential of Interactive<br />

Storytelling in Serious <strong>Games</strong><br />

Huang Ling‐yi, Nati<strong>on</strong>al Chengchi University, Taiwan<br />

(R.O.C) (WIP, Main) GBL‐131 Poster <strong>on</strong>ly<br />

This timetable is subject to change 7/18/<strong>20</strong>12 Page 6

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