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Conference Proceedings - IAD

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Outlook<br />

39th <strong>IAD</strong> <strong>Conference</strong>, August 2012, Szentendre, Hungary<br />

The major problems and the step stones are the proper modelling of species and<br />

the complexity of programming the camera of the 3D engine in the virtual<br />

landscape. In a later stage of development it shall be possible to switch the<br />

water surface reflexion on/off during the walk through the virtual landscape. This<br />

simulates the usage of polarized sun glasses and helps trainees to get used to<br />

the difficulties of field survey situations where reflexions cannot be avoided at all<br />

time. The validation of the program will include test runs with students as well as<br />

with established experts to get feedback for adaptation and improvement of the<br />

plants and habitat representation. As a final step this virtual reality tutorial game<br />

should become a part of a standardized training method ensemble. It will be<br />

available on the homepage (www.biogis.net) in a later stage, which should<br />

include download and also the use on tablets running with Android or iOS.<br />

Acknowledgements<br />

Special thanks and acknowledgement to the students of the TGM, Christina Friedl,<br />

Carina Pratsch, Milutin Tomic and Lukas Spiegl for their time in programming and trying<br />

out ideas, which finally resulted in such good results and to DI Grete Kugler, Head of the<br />

TGM for her substantial administrative support. Reviewers are thanked for their effort in<br />

improving the language quality.<br />

References<br />

Amory A., Naicker K., Vincent J. & Adams C. (1998): Computer games as a learning<br />

resource. In: Ottmann T., Tomek I. (eds.). <strong>Proceedings</strong> of World <strong>Conference</strong> on<br />

Educational Multimedia, Hypermedia and Telecommunications. AACE, Chesapeake,<br />

VA. p. 50-55.<br />

Amory A. (2001): Building an educational adventure game: Theory, design, and lessons,<br />

Journal of Interactive Learning Research 12: 249-263.<br />

Exler N. & Janauer G. (2012): A novel hydro-acoustic approach on assessing aquatic<br />

macrophyte biomass data, 39 th <strong>IAD</strong> <strong>Conference</strong>, Szentendre, Hungary (accepted<br />

paper)<br />

Grau O. (2010): Spielend entwickeln - Unity 3D: Game Engine mit Authoring-Software.<br />

iX-Archiv 2: 60pp.<br />

Janauer G. A., Schmidt B. & Greiter A. (2008): Macrophytes. In: Liska, I., F. Wagner & J.<br />

Slobodnik (eds), Joint Danube Survey 2. ICPDR – International Commission for the<br />

Protection of the Danube River, Vienna. 63–67.<br />

Kohler A. & Janauer, G. A. (1995): Zur Methodik der Untersuchung von aquatischen<br />

Makrophyten in Fließgewässern. In: Steinberg, Ch., H. Bernhard & H. Klapper (eds),<br />

Handbuch der angewandten Limnologie VIII-1.1.3. Ecomed, Landsberg/Lech: 1–22.<br />

Kohler A., (1978): Methoden der Kartierung von Flora und Vegetation von<br />

Süßwasserbiotopen. Landschaft und Stadt 10: 73–85.<br />

Mohd F., Shiratuddin M.F & Fletcher D. (2007): Utilizing 3D games development tool for<br />

architectureal design in a virtual environment. 7 th International <strong>Conference</strong> on<br />

Construction Applications of Virtual Reality: October 22-23, 2007.<br />

115

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