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dB =10log P1 P2

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! Synchronous bit pipe<br />

! Sending side of DLC supplies the sending side modem bits at a fixed rate<br />

(one bit per T seconds)<br />

! Idle fill (dummy bits) when no data<br />

! Intermittent Synchronous bit pipe<br />

! Supplies synchronously when there is data to be sent<br />

! Sends nothing when no data<br />

! Receiver complications:<br />

! need to distinguish between 0, 1 and idle<br />

! Re-synchronize with sender at end of idle period<br />

! Asynchronous character pipe<br />

! Bits within a character sent at a fixed rate<br />

! Characters separated by variable delays<br />

! We need to decide where a frame starts and<br />

ends<br />

! Character based framing<br />

! Uses special characters<br />

! SYN for idle and fill<br />

! STX Start transmission<br />

! ETX End Transmission<br />

! Bit Oriented Framing<br />

! Special string of bits 01111110<br />

! Start, end and fill<br />

! Length count<br />

! Gives the frame length in a header field<br />

33<br />

35<br />

• In asynch serial communication, the electrical interface is held in the mark position between<br />

characters. The start of transmission of a character is signaled by a drop in signal level to the space<br />

level. At this point, the receiver starts its clock. After one bit time (the start bit) come 7 or 8 bits of<br />

true data followed by one or more stop bits at the mark level. The receiver tries to<br />

sample the signal in the middle of each bit time. The byte will be read correctly if the line is still in<br />

the intended state when the last stop bit is read.<br />

! Frames consist of integer number of bytes<br />

! Asynchronous transmission systems using ASCII to transmit printable<br />

characters<br />

! Octets with HEX value

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