dB =10log P1 P2
dB =10log P1 P2
dB =10log P1 P2
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! Synchronous bit pipe<br />
! Sending side of DLC supplies the sending side modem bits at a fixed rate<br />
(one bit per T seconds)<br />
! Idle fill (dummy bits) when no data<br />
! Intermittent Synchronous bit pipe<br />
! Supplies synchronously when there is data to be sent<br />
! Sends nothing when no data<br />
! Receiver complications:<br />
! need to distinguish between 0, 1 and idle<br />
! Re-synchronize with sender at end of idle period<br />
! Asynchronous character pipe<br />
! Bits within a character sent at a fixed rate<br />
! Characters separated by variable delays<br />
! We need to decide where a frame starts and<br />
ends<br />
! Character based framing<br />
! Uses special characters<br />
! SYN for idle and fill<br />
! STX Start transmission<br />
! ETX End Transmission<br />
! Bit Oriented Framing<br />
! Special string of bits 01111110<br />
! Start, end and fill<br />
! Length count<br />
! Gives the frame length in a header field<br />
33<br />
35<br />
• In asynch serial communication, the electrical interface is held in the mark position between<br />
characters. The start of transmission of a character is signaled by a drop in signal level to the space<br />
level. At this point, the receiver starts its clock. After one bit time (the start bit) come 7 or 8 bits of<br />
true data followed by one or more stop bits at the mark level. The receiver tries to<br />
sample the signal in the middle of each bit time. The byte will be read correctly if the line is still in<br />
the intended state when the last stop bit is read.<br />
! Frames consist of integer number of bytes<br />
! Asynchronous transmission systems using ASCII to transmit printable<br />
characters<br />
! Octets with HEX value