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Groovy Jungle Lesson Plans (Resized ... - Groovy Music

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<strong>Groovy</strong> <strong>Jungle</strong> <strong>Lesson</strong>s<br />

LESSON PLANS


<strong>Groovy</strong> <strong>Jungle</strong> lesson plans<br />

Cross-curricular links<br />

<strong>Lesson</strong> Page<br />

<strong>Jungle</strong> Create Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3<br />

ICT: Develop ideas<br />

Introductory <strong>Lesson</strong> – <strong>Music</strong>al Shapes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7<br />

ICT: Develop ideas<br />

<strong>Lesson</strong> 1 – Tone Colour . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10<br />

Literacy: Speaking and listening<br />

<strong>Lesson</strong> 2 – Loud and Quiet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14<br />

Literacy: Poems<br />

<strong>Lesson</strong> 3 – <strong>Music</strong> Words . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18<br />

Art and Design: Evaluate work<br />

<strong>Lesson</strong> 4 – Dynamics Symbols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22<br />

Literacy: Word banks (including Italian words!)<br />

<strong>Lesson</strong> 5 – Long and Short . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28<br />

PE: Movement to music. Literacy: Poems<br />

<strong>Lesson</strong> 6 – Beat and Metre . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34<br />

Numeracy: Recognising patterns and sequences. PE: Movement to music<br />

<strong>Lesson</strong> 7 – Tempo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40<br />

PE: Movement to music. Literacy: Speaking and Listening<br />

<strong>Lesson</strong> 8 – Notes and the Beat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48<br />

Literacy: Rhymes and poems. Numeracy: Recognising patterns and sequences<br />

<strong>Lesson</strong> 9 – Upward and Downward . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54<br />

ICT: Developing ideas<br />

<strong>Lesson</strong> 10 – High, Low, Middle, Steps & Leaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60<br />

PE: Movement to music<br />

<strong>Lesson</strong> 11 – Major and Minor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64<br />

Literacy: Word banks<br />

<strong>Lesson</strong> 12 – Making Melody . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68<br />

ICT: Developing ideas and sharing information<br />

1


2<br />

<strong>Lesson</strong> Plan Files<br />

Compatibility with <strong>Music</strong> Curriculum<br />

QCA National Standards (UK)<br />

<strong>Groovy</strong> <strong>Jungle</strong> fulfi ls the following Key Stage 2<br />

National Curriculum areas:<br />

<strong>Jungle</strong> Introductory <strong>Lesson</strong><br />

1a, 1c, 2b, 3a, 3c, 4a, 4b<br />

Shapes Introductory <strong>Lesson</strong><br />

1a, 1c, 2b, 3a, 3c, 4a, 4b<br />

Explore Sound<br />

Tone Colour: 1a, 1c, 2b, 3a, 3b, 3c, 4a, 4c<br />

Loud and Quiet: 1a, 1c, 3a, 3c, 4a<br />

<strong>Music</strong> Words: 1b, 1c, 2b, 3a, 3c, 4b<br />

Dynamics Symbols: 2b, 3a, 3b, 3c, 4b, 4d<br />

Other countries<br />

To open lesson plan fi les, fi rst click on the <strong>Jungle</strong> or Shapes Song<br />

button (as indicated in the Resources box) followed by the Open<br />

Song button to select the appropriate fi le. The fi les can be found in the<br />

same folder that <strong>Groovy</strong> <strong>Jungle</strong> was installed to on your hard drive.<br />

Typically this will be:<br />

Windows: C:\Program Files\Sibelius Software\<strong>Groovy</strong> <strong>Jungle</strong>\<strong>Lesson</strong> Plan Files<br />

Mac: /Applications/Sibelius <strong>Groovy</strong> <strong>Jungle</strong>/<strong>Lesson</strong> Plan Files<br />

Explore Rhythm<br />

Long and Short: 1a, 1c, 2a, 2b, 3a, 3c,<br />

4a, 4c<br />

Beat and Metre: 1a, 1c, 2b, 3b, 3c, 4a<br />

Tempo: 2b, 3a, 3b, 3c, 4a, 4b<br />

Notes and the Beat: 1a, 1c, 2a, 2b, 3c,<br />

4a, 4b<br />

Explore Pitch<br />

Upward and Downward: 2b, 3a, 3b, 3c,<br />

4a, 4b<br />

High, Low, Middle, Steps and Leaps: 2b,<br />

3a, 3b, 3c, 4a, 4b<br />

Major and Minor: 1a, 1c, 2b, 3a, 3b, 3c,<br />

4a, 4b<br />

Making Melody: 1b, 1c, 2a, 2b, 3a, 3b,<br />

3c, 4a, 4b and others by outcome<br />

In countries such as New Zealand, Australia and Canada, learning objectives and programmes<br />

of study will differ slightly from the UK national curriculum on which these materials are based;<br />

however, teachers should fi nd much in common and may choose to interpret these lesson plans<br />

according to their own needs.


<strong>Jungle</strong> Create Introduction<br />

Preliminary activity<br />

Introduction<br />

Welcome to <strong>Groovy</strong> <strong>Jungle</strong>! In <strong>Groovy</strong> <strong>Jungle</strong>, the Create mode has<br />

two different styles, <strong>Jungle</strong> mode and Shapes mode. There are two<br />

introductory lessons to show the children both of these styles.<br />

In this Introductory <strong>Jungle</strong> lesson, we’re going to perform the song<br />

‘<strong>Jungle</strong> Jacques’, adding a rhythmic accompaniment and bass line,<br />

then learn to create it using the different animals and plants in the<br />

<strong>Jungle</strong> Create mode.<br />

Preliminary Activity<br />

Write new words for the song ‘Frère Jacques’ on the board: <strong>Jungle</strong> Jacques<br />

But-ter-fl ies are, but-ter-fl ies are<br />

Melodies, melodies.<br />

Rhythm in the trees, Rhythm in the trees,<br />

Bass line plants, bass line plants.<br />

Explain to the children that we’re going to sing these new ‘<strong>Jungle</strong> Jacques’<br />

words to the tune ‘Frère Jacques’. Read the words with the children and then<br />

sing the song (sing two pitches on the word ‘Trees’). Repeat this until the<br />

children are used to the new words.<br />

Sing the last two bars of the tune (‘Bass line plants’), repeating it over and<br />

over. Tell the children that you will sing this pattern as a bass line while<br />

they sing the song. Sing with the children. Then, divide the class into two<br />

groups and ask one group to sing the melody while the other group sings<br />

the repeating bass line. Start the bass line fi rst and then bring in the melody.<br />

Practise this and then swap the parts over.<br />

Next, explain that we’re going to add a rhythm to our song. Chant (speak)<br />

the third phrase of the song and ask the children to copy you:<br />

Rhy - thm in the trees, Rhy - thm in the trees.<br />

Then add body percussion to the chant, tapping knees and clapping hands:<br />

Rhy-thm in the trees (rest)<br />

tap-tap tap–tap clap fi nger-click<br />

Speak and tap the chant, then whisper and tap, then perform the rhythm<br />

while thinking the words, keeping a steady tempo. Then perform the rhythm<br />

as an ostinato while singing the song. Finally, divide the class into three<br />

groups and perform all three parts at once: the bass line ostinato; the rhythm<br />

ostinato and the ‘<strong>Jungle</strong> Jacques’ tune. Start the rhythm fi rst, then add the<br />

bass line, then the melody. Encourage the children to listen to each other<br />

as they perform to keep a steady speed. Swap the parts so that everyone<br />

performs each one.<br />

3


4<br />

Introduction<br />

Introductory <strong>Lesson</strong> – <strong>Music</strong>al Shapes<br />

We’re going to learn to<br />

recognise the different<br />

<strong>Groovy</strong> Shapes symbols for<br />

‘melodies’ and ‘rhythms’<br />

and also re-create the<br />

tune ‘Twinkle,<br />

Twinkle, Little Star’<br />

with a rhythmic<br />

accompaniment .<br />

<strong>Jungle</strong> Create mode lesson<br />

Twinkle.grs<br />

This <strong>Groovy</strong> <strong>Jungle</strong> fi le contains an<br />

eight-bar Play Space. The Melody<br />

menu has four Melody Butterfl ies,<br />

each representing one bar of the<br />

melody ‘<strong>Jungle</strong> Jacques’. (Each phrase<br />

of the melody repeats, so you will<br />

need to use each Melody Butterfl y<br />

twice). There is also a choice of two<br />

Rhythm Trees plus some Chord Webs<br />

and Arpeggio Insects.<br />

If you have an interactive<br />

whiteboard, turn the Screen Toggle<br />

on for classroom use.<br />

Click on the <strong>Jungle</strong> Songs button<br />

and then the Open Songs button<br />

to open <strong>Jungle</strong>Jacq .grs. Here we are in the jungle!<br />

Ask the children which icon at the top of the screen represents melodies. (Butterfl ies;<br />

remember the song!). Click on the Melodies button to reveal four Melody Butterfl ies<br />

in the menu above the Play Space. We need to put these Melody Butterfl ies into the<br />

boxes (bars) numbered one to eight in order, so that the melody sounds like ‘<strong>Jungle</strong><br />

Jacques.’ Invite the children to click on the Melody Butterfl ies to hear them and then<br />

drag them into the left side of each bar. Show the children that shapes will actually snap<br />

to barlines if they are dropped near to them, and that this is especially good for making<br />

rhythms and bass lines sound at the same time. Ask how many times we hear each<br />

phrase (twice), and explain that we can use each Melody Butterfl y more than once.<br />

As the children add the Melody Butterfl ies to the Play Space, show them how to use the<br />

Backward and Forward buttons to move around the two pages of the song. Encourage<br />

them to listen often as they work. Click on the Play button to hear the melody and then<br />

click on the Stop button to halt playback. To replay from bar one, click on the Reset<br />

button to return the character to the beginning, and then click on the Play button.<br />

When the children have a Melody Butterfl y in each bar, click on the Play button to listen<br />

to the whole melody. Ask the children if the melody sounds right or if they need to swap<br />

or move any of the Melody Butterfl ies. Invite them to make changes by clicking on and<br />

dragging the Melody Butterfl ies into different bars, or to the Trash to delete them. When<br />

they have fi nished, click on the Play button and sing ‘<strong>Jungle</strong> Jacques’ in time with <strong>Groovy</strong>.<br />

Resources


Melody Butterfl ies button<br />

Place the Butterfl ies<br />

in the correct order<br />

onto the Play Space<br />

<strong>Jungle</strong> songs button<br />

Drag incorrectly placed<br />

Butterfl ies to the Trash<br />

Show the children how we make the music repeat. Click on the Tempo button and drag<br />

the Repeat sign button (with the arrow) onto the Stop Sign. Now click on the Play<br />

button to hear the melody repeat and sing the song in time with <strong>Groovy</strong>.<br />

Ask the children which shape at the top of the screen represents rhythms. (Trees;<br />

remember the song!). Click on the Rhythms button to reveal two Rhythm Trees. Click<br />

on the Rhythm Trees to hear them. Ask the children to choose the rhythm that they<br />

think matches our chant. Invite the children to drag this tree into each of the bars. Click<br />

on the Play button to hear the melody and rhythm together.<br />

Ask the children to sing the last line of the<br />

melody from the ‘<strong>Jungle</strong> Jacques’ song<br />

(Bass Line plants). Then invite them to fi nd<br />

and click on the Bass Line button (Plant)<br />

to reveal two plants in the menu. Click on<br />

them to hear the bass lines, and ask which<br />

matches our ‘Bass Line plants’ melody. Help<br />

the children drag this Plant onto the Play<br />

Space, one into each bar.<br />

Click on the Play button to hear the music.<br />

Well done, you’ve created the ‘<strong>Jungle</strong><br />

Jacques’ song using <strong>Groovy</strong> <strong>Jungle</strong>! Now<br />

sing, clap, and chant all the parts in time<br />

with <strong>Groovy</strong>!<br />

Four melodies that build<br />

the tune <strong>Jungle</strong> Jaques<br />

Click Play . Does the<br />

tune sound correct?<br />

Rhythm Trees<br />

button<br />

Tempos/Repeat menu<br />

Repeat sign<br />

5


6<br />

Extension tasks<br />

Children can add chords to the music. Chords are blocks of sound (two or more notes played at<br />

once) that support the melody. In the <strong>Jungle</strong> Create mode, chords are represented by Webs.<br />

The notes of a chord are played together like the strands of the webs. Ask the children to fi nd<br />

the Webs button, listen to the chords, and add them to the song by dragging them onto the<br />

Play Space.<br />

Arpeggios Insects button<br />

Chord Webs button<br />

Place the Insects and<br />

Webs onto the Play Space<br />

Click on the Arpeggios button to reveal swarms of insects in the menu. Click on these to hear<br />

arpeggios. Ask the children to describe what they hear. Explain that arpeggios are chords which<br />

have been broken up, so that we hear the notes played separately, like all the insects fl ying<br />

through the air. Listen to the arpeggios again and watch the insects fl y. Arpeggio Insects can be<br />

added to the music with or instead of chords.<br />

When we use <strong>Groovy</strong> <strong>Jungle</strong>, we collect Bonus Animals for completing the Explore mode<br />

steps correctly! Ask the children to fi nd and click on the Bonus Animals button. The number<br />

of Bonus Animals you have in the menu depends on how many Explore mode steps you’ve<br />

successfully completed. To begin with, we are given four Bonus Animals. Click on each one to<br />

hear its sound. These can be added to the music for special effects.<br />

Children can use the other Bass Line Plants and Rhythm Trees to create a different arrangement.<br />

Bonus Animals button<br />

Add special effects to your<br />

music with Bonus Animals<br />

National<br />

Curriculum<br />

areas: 1a, 1c,<br />

2b, 3a, 3c,<br />

4a, 4b


Shapes Create Introduction<br />

Preliminary activity<br />

Introduction<br />

In this introductory lesson, we’re going to introduce the<br />

Editor, which we will be using in later lessons to compose<br />

our own rhythms and melodies. We will use the Editor to<br />

make changes to the ‘Frère Jacques’ song. <strong>Groovy</strong> <strong>Jungle</strong><br />

also allows you to access the Shapes Create mode, so we’ll<br />

Practise navigating from <strong>Jungle</strong> to Shapes in this lesson.<br />

Preliminary Activity<br />

Invite the children to sing ‘Frère Jacques’ together.<br />

Are you sleeping, Are you sleeping?<br />

Brother John, Brother John?<br />

Morning bells are ringing, Morning bells are ringing,<br />

Ding ding dong, Ding ding dong.<br />

Then, hum the melody while thinking the words. Hum again, this time asking the<br />

children to move their hands upward and downward like imaginary paint-brushes<br />

to show the direction of the melody. Tell the children that we call the tune the<br />

‘melody’, and write this word on the board.<br />

Sing the last phrase of ‘Frère Jacques’ to the children (‘Ding, ding, dong’) and ask<br />

them to join in. Sing this pattern continuously, then give a stop signal. Tell the<br />

children that a repeated pattern is called an ‘ostinato’ and write it on the board.<br />

Invite the children to sing ‘Frère Jacques’ while you sing the ostinato, then ask some<br />

of the children to join you on the ostinato part. Ask the children which part has the<br />

lowest pitch — the ostinato or the melody? (The ostinato).<br />

Tell the children that this ostinato is our bass line, and write ‘bass line’ on the board.<br />

Ask half of the class to sing the bass line ostinato while the other half sings ‘Frère<br />

Jacques’. Give a starting note and tempo by singing a cue to begin each Practise<br />

(e.g. ‘1, 2, ready, go’). Start the ostinato fi rst, then add the melody.<br />

Perform a four-beat rhythm using body percussion. For example, tap your knees and<br />

then clap your hands in a pattern (e.g. tap, tap, clap-clap, clap) and repeat this over<br />

and over again. Ask the children to copy you. Write the word ‘rhythm’ on the board.<br />

Invite several children to play the rhythm on unpitched percussion instruments<br />

while the rest of the class sing the song. Start the rhythm ostinato fi rst, then the<br />

song. Swap parts and perform again.<br />

Invite the children to perform all three parts together - the melody, the bass line<br />

ostinato and the rhythm ostinato. Explain that music becomes interesting by<br />

adding layers of different sounds. Begin one ostinato fi rst, then the next, then the<br />

melody. Be sure to give a clear stop signal!<br />

7


8<br />

Introduction<br />

Shapes Create Introduction<br />

In this lesson, we’re going to<br />

learn to open the Editor in<br />

<strong>Groovy</strong> to see what the<br />

music looks like when it is<br />

notated (written) . We will<br />

also change some<br />

of the notes and<br />

listen to the<br />

changes .<br />

Shapes Create mode lesson<br />

FrereJacq .grs<br />

This <strong>Groovy</strong> <strong>Jungle</strong> fi le contains an<br />

eight-bar Play Space. The Melody<br />

menu has four Melody shapes each<br />

representing one bar of the melody<br />

‘Frère Jacques’. There is also a choice<br />

of two Rhythm shapes (one of these<br />

is tap, tap, clap-clap, clap) and two<br />

bass lines (one is ‘Ding, diang, dong’),<br />

plus some Chords and Arpeggios.<br />

If you have an interactive<br />

whiteboard, turn the<br />

Screen Toggle<br />

on for classroom use.<br />

Click on the Shapes Songs button; the ‘<strong>Jungle</strong> Create’ mode opens automatically.<br />

Show the children how to navigate to the Shapes Create mode by clicking on the<br />

Shapes Songs button. Welcome to Shapes Create!<br />

Explain that in the Shapes Create mode, the different elements of music are represented<br />

by different shapes. Ask the children the musical word for the tune (melody), then help<br />

them fi nd the Melody shape. Click on this button to reveal four Melody shapes. Click on<br />

them to hear them, and ask which melody the shapes represent? (Frère Jacques). Help the<br />

children fi nd the shape that is the fi rst phrase of the melody and drag it into the fi rst bar<br />

on the Play Space. Ask what happens next in the tune, (it repeats) and ask a pupil to drag<br />

the same shape into the second bar.<br />

Explain to the children that we can change the melody we just heard using the Editor.<br />

Invite a pupil to double-click on the (fi rst) melody shape to open the Editor. You<br />

will see a musical stave (fi ve horizontal lines) and an instrument picture to the left,<br />

which shows the instrument being used. Point to this and ask children to identify the<br />

instrument that plays the music. (Clarinet).<br />

Next, invite the children to change one of the notes on the stave by clicking on it and<br />

dragging it higher or lower. Then click on the Play button to hear the change. The music<br />

will automatically repeat from the last note. Ask the children to raise their hand when<br />

they hear the note that has been changed. To undo the change, click on Undo, and the<br />

note will return to its original pitch. Allow the children to continue to explore by making<br />

more changes. Encourage them to listen frequently. To return to the Play Space, click<br />

Done and click on the Play button again to hear the changed melody in the Play Space.<br />

Resources


Now ask the children to fi nd the Rhythms button and click on it to reveal two Rhythm<br />

shapes in the menu. Listen to the shapes and ask the children to choose the rhythm that<br />

they feel best matches the rhythm we tapped and clapped. Drag this rhythm into the<br />

second bar and double-click on it to open the Editor. Ask the children which instruments<br />

are pictured (tambourine and open high conga). Invite the children to explore making<br />

changes to the rhythm by stretching the graphic notes (to make them longer or shorter),<br />

adding notes, or dragging notes to the trash. Encourage them to listen frequently. Click<br />

Done to return to the Play Space, then the Play button to hear the music again.<br />

Extension tasks<br />

Place the Shapes in the correct<br />

order into the Play Space to<br />

create the tune Frère Jaques<br />

Invite the children to sing the bass line ostinato (‘Ding, ding, dong’) from ‘Frère Jacques.’<br />

Then guide them with questions: What is the special name for this part of the music?<br />

(Bass line). Who can fi nd the button called bass lines? Which shape sounds the same as<br />

‘Ding ding dong’? Let’s put them on the Play Space, one in each box.<br />

Allow children to continue working on ‘Frère Jacques’. Help them complete the melody<br />

and make changes to the melody and rhythm. Encourage them to listen often.<br />

Now let’s listen to each student’s version of ‘Frère Jacques’ to compare them. They’ve<br />

created their fi rst song using Shapes Create mode. We have a melody accompanied by<br />

a rhythm and a bass line.<br />

If you’ve used <strong>Groovy</strong> Shapes (the fi rst of the <strong>Groovy</strong> <strong>Music</strong> series), you collected<br />

Bonus shapes for being a ‘star’ and answering the Explore mode questions correctly.<br />

In <strong>Groovy</strong> <strong>Jungle</strong> Shapes mode you are given all of the Bonus shapes from the start!<br />

Find the Bonus shapes button (the button with the star in the middle) and listen to<br />

the different sound effects. Add some Bonus shapes to the music for special effects.<br />

Some children may like to add chords to the music. Chords are<br />

blocks of sound (two or more notes played at once), which support<br />

the melody. Find the shape with a ‘block’ in the middle. Listen to<br />

the different Chord shapes and try adding some to the music.<br />

Arpeggios are chords that are played one note at a time. The<br />

Arpeggios shape shows the notes tied together along a string,<br />

to represent the strings of separate notes. Invite the children to<br />

swap arpeggios for chords in their music. Which do they prefer?<br />

National<br />

Curriculum<br />

areas: 1a,<br />

1c, 2b, 3c,<br />

4a, 4b<br />

9


10<br />

<strong>Lesson</strong> 1 – Tone Colour<br />

Learning objectives and preliminary activities<br />

Learning Objectives<br />

Recognise that different instruments have different sounds or<br />

tone colours.<br />

Identify the tone colours of instruments and other sound sources.<br />

Create a composition using different tone colours.<br />

Suggested Preliminary Activities<br />

Read the children a story, perhaps about a haunted house or the<br />

jungle, and ask them to create sound effects using their voices, body<br />

percussion or classroom instruments.<br />

Look at a selection of pictures that give strong impressions of<br />

different moods, e.g. peaceful, dramatic. What does the picture<br />

describe? How does it make you feel? Invite the children to describe<br />

the sounds or music they think would match the mood or feeling of<br />

the picture.<br />

Find or make mobiles out of different materials such as wood, metal,<br />

plastic or shells. Invite the pupils to use appropriate vocabulary to<br />

describe the different sounds made by the different instruments<br />

(e.g. dull, bright, tinkling).<br />

Distribute classroom percussion instruments to the pupils - one<br />

instrument per student. Write the following headings on the board:<br />

wood, metal, skin (drum), rattle (shake), scrape. Invite the students<br />

to identify what their instruments are made of and how their<br />

sounds are made. Then ask the pupils to write the names of their<br />

instruments under the appropriate heading on the board. Ask the<br />

pupils to continue exploring ways to play their instruments, and to<br />

list words that describe the sounds of their instruments.<br />

Help the children to make a list of words whose sounds refl ect<br />

their meaning (onomatopoeia). For example, ‘sizzle’ is a word that,<br />

when spoken, sounds like its meaning. Other examples might be<br />

‘bang’, ‘zap’, and ‘whoosh’. After pupils have listed words, invite<br />

them to explore speaking the words in different ways to show their<br />

meanings. Invite them to create movements or illustrations to show<br />

the meanings of selected words.


<strong>Lesson</strong> 1 – Tone Colour<br />

Teacher Tips for Explore Mode<br />

Steps A–E<br />

As students listen to the different instruments,<br />

ask them to describe how the instrument is<br />

played (e.g. blown, bowed, struck) and what<br />

it is made of. Ask the pupils to describe the<br />

sound of each instrument using vocabulary<br />

such as mellow, reedy, scratchy, bright,<br />

tinkling, warm, brassy or tapping.<br />

Steps F–G<br />

Guide the pupils as they click on shapes, listen<br />

to the music, then drag the shapes to the<br />

matching instruments. Ask them to name each<br />

instrument and describe its sound. Tell the<br />

children that an instrument playing alone is a<br />

‘solo’ instrument.<br />

Steps H–I<br />

Continue to guide the children as they listen<br />

to pairs of instruments. Tell them that we call<br />

two instruments playing together a ‘duet’.<br />

Steps J–M<br />

Click on the shape to hear two instruments<br />

playing together (a duet). Guide the children<br />

as they drag instrument pictures to the shape.<br />

Ask them to identify the instruments by name.<br />

Step N<br />

The children need to drag the sounds they<br />

hear in the shapes to the pictures. The pupils<br />

will hear Bonus shapes fi rst, then rhythms<br />

(which instruments play rhythms? The snare<br />

drum and tom-toms), then Melody shapes.<br />

Can the children name the instruments fi rst?<br />

How are they played, what do they sound like?<br />

When they have matched them up, click on<br />

Play to hear the music<br />

Drag the correct<br />

shape to the<br />

instrument<br />

Listen to the sound<br />

of the trombone<br />

Click on the Play<br />

button when you’re<br />

fi nished to listen .<br />

11


12<br />

Introduction<br />

<strong>Lesson</strong> 1 – Tone Colour<br />

In this lesson, we’re going<br />

to create a four-bar<br />

composition using different<br />

tone colours . We will also<br />

create solos and<br />

duets in our<br />

composition .<br />

Shapes Create mode lesson<br />

ToneColour .grs<br />

ToneColour.grs contains a four-bar<br />

Play Space with a choice of eight<br />

one-bar Melody shapes played<br />

by the clarinet, fl ute, trombone,<br />

trumpet, violin, cello, saxophone<br />

and piano, plus some Bonus shapes<br />

and Rhythms.<br />

If you have an interactive<br />

whiteboard, turn the<br />

Screen Toggle<br />

on for classroom use.<br />

O p e n ToneColour .grs. Ask the children how many bars long our music is going to be (four).<br />

Ask the children the name we give to the tune in music (melody) and invite one of<br />

the children to click on the Melodies button to reveal the ten Melody shapes we<br />

have been given. Click on these to listen to them and ask the children to identify the<br />

instruments they hear.<br />

Ask the children how many instruments play when we hear a solo (one), and how many<br />

we hear in a duet (two).<br />

Ask the children to drag the Melody shapes onto the Play Space, putting at least one<br />

shape into the left hand side of each bar. Explain to the children that we will make at<br />

least two bars of the music ‘duet’ bars and invite the children to add Melody shapes to<br />

at least two bars of the music.<br />

Place two Melody<br />

shapes in the same<br />

bar to make a duet<br />

Listen to all the<br />

Melody shapes<br />

Resources


Click on the Play button to hear the music. The children can experiment with different<br />

combinations of Melody shapes in solo and duet combinations. Listen back to the music<br />

frequently to review the choices and help the children make changes.<br />

When the music is fi nished, click on Play to hear the music. Ask the children to listen<br />

with their eyes closed and to raise their hands when they hear the duet parts.<br />

Explain that to add special effects, we can click on the Bonus Shapes button and click<br />

on the shapes to hear them. Invite the children to add them to the music and listen back<br />

to hear the effect.<br />

Click on the Song Name<br />

sign to name your music<br />

Click on the Save button<br />

to save your work<br />

Extension tasks<br />

Place some Bonus shapes<br />

into the Play Space<br />

When the music is fi nished, we need to give it a name! Ask the children to click on the<br />

Song Name sign and enter the name of their fi rst piece of music!<br />

The children can change the instrument tone colours of the shapes by clicking on the<br />

Instruments and Dynamics button and dragging the instrument they choose onto<br />

the shapes. They can click on the instrument pictures to hear their sounds fi rst.<br />

To create a longer piece (perhaps six or eight bars long), drag the stop sign to the<br />

required number of bars. Or alternatively, click on the Tempo/Repeat button and drag<br />

the Repeat sign (with an arrow) to the Stop sign. This will make the music loop back<br />

to the beginning.<br />

The children could experiment with three (trio) or four (quartet) instruments playing<br />

at once by dragging extra Melody shapes into the bars. They could also thicken the<br />

musical texture by adding a rhythmic accompaniment. Click on the Rhythms button<br />

and drag the shapes into the bars.<br />

Find a picture or poster of a scene that suggests a certain mood.<br />

Ask the children to describe the mood of the picture using<br />

adjectives. Write these words on the board. Then listen to the<br />

different instrument sounds and list the sounds that match the<br />

words on the board. Drag Melody shapes onto the Play Space<br />

and then drag the chosen instruments onto the shapes to create<br />

mood music.<br />

National<br />

Curriculum<br />

areas: 1a, 1c,<br />

2b, 3a, 3b,<br />

3c, 4a, 4c<br />

13


14<br />

<strong>Lesson</strong> 2 – Loud and Quiet<br />

Learning objectives and preliminary activities<br />

Learning Objectives<br />

Learn to identify different dynamic levels.<br />

Play instruments and perform vocal sounds expressively using<br />

appropriate dynamics.<br />

Create music that uses different dynamics<br />

Suggested Preliminary Activities<br />

Write the words ‘loud’, ‘very loud’, ‘quiet’, ‘very quiet’, ‘getting<br />

louder’, and ‘getting quieter’ on the board. Then, give the pupils a<br />

sentence, such as ‘The wind blew gently through the trees’. Invite<br />

them to improvise vocal or body percussion sounds that match the<br />

sentence. Then, ask the pupils to identify the dynamic label that<br />

matches their improvisation. Encourage pupils to invent their own<br />

sentences for improvisations.<br />

Distribute classroom percussion instruments to pupils. Working<br />

in small groups or as a class, invite them to invent a rhythm that<br />

they can play as an ostinato (a short, repeating pattern). Then ask<br />

the pupils to play their ostinato as you point to different dynamics<br />

words on the board. On another day, write the dynamics words on<br />

cards. Ask one pupil to draw a card and keep it secret, then play his<br />

or her instrument at that dynamic level. Ask the rest of the class to<br />

identify the dynamic level by listening.


<strong>Lesson</strong> 2 – Loud and Quiet<br />

Teacher Tips for Explore Mode<br />

Steps A–B<br />

Listen to music that is loud, very loud,<br />

quiet and very quiet. Ask the children to<br />

name other loud, quiet, very loud and very<br />

quiet sounds that they hear in school.<br />

Steps C–F<br />

Guide pupils as they identify loud, very<br />

loud, quiet and very quiet sounds in steps<br />

C and D, then arrange shapes in order in<br />

steps E and F.<br />

Steps G–H<br />

Encourage the children to watch the<br />

shapes change size as they listen to music<br />

that is getting louder or getting quieter.<br />

Invite them to name sounds that get<br />

louder or quieter.<br />

Steps I–J<br />

Guide the pupils as they identify music<br />

that is getting louder or getting quieter.<br />

Step K<br />

Tell the children that the word for louds<br />

and quiets in music is ‘dynamics’. Click<br />

on the Melody Butterfl ies to hear the<br />

melodies and drag the melody with<br />

the correct dynamic to the arrow on<br />

the <strong>Jungle</strong> Play Space. When they have<br />

fi nished, ask the children to click on<br />

the Play button to hear the music with<br />

changing dynamics.<br />

Click on the Play button<br />

to listen to your music<br />

Drag the correct<br />

shape to the word<br />

Drag the correct<br />

bird to the word<br />

15


16<br />

Introduction<br />

<strong>Lesson</strong> 2 – Loud and Quiet<br />

In this lesson, we will<br />

create a composition<br />

using different<br />

dynamics to match a<br />

‘<strong>Jungle</strong> Animals‘<br />

story .<br />

<strong>Jungle</strong> Create mode lesson<br />

Read the ‘<strong>Jungle</strong> Animals’ story to the children. Read expressively to refl ect the dynamics<br />

indicated.<br />

<strong>Jungle</strong> Animals<br />

Click Beetle clicked, (very quiet)<br />

Flying Fox fl apped his wings, (quiet)<br />

Ocelot growled, (getting louder)<br />

Lion roared, (loud)<br />

Elephant trumpeted, (very loud)<br />

Harpy eagle squawked and fl ew away. (getting quieter)<br />

Animals .grs<br />

This <strong>Groovy</strong> <strong>Jungle</strong> fi le opens a sixsixbar <strong>Jungle</strong> Play space. The Animals<br />

menu contains six animal sounds that<br />

match the sentences of the ‘<strong>Jungle</strong><br />

Animals’ story. There are also six<br />

Rhythm Trees in the Rhythms menu.<br />

The dynamic words are printed from<br />

the Text line at the bottom of the<br />

Play Space Space.<br />

If you have an interactive<br />

whiteboard, turn the<br />

Screen Toggle<br />

on for classroom use.<br />

Show the children the dynamic words printed on the Text line at the bottom of the Play<br />

Space. Then read the story again. Pause at the end of each sentence and point to the<br />

matching dynamics word on the screen. Invite the pupils to make the appropriate animal<br />

sound for each sentence at the correct dynamic level.<br />

In <strong>Jungle</strong> Create mode, open Animals .grs. Invite the pupils to click on the Bonus Animals<br />

menu and then listen to each animal sound. Ask them to identify the loudest sound, the<br />

most quiet and so on. Then ask them to read the dynamics words at the bottom of the Play<br />

Space and drag each animal sound onto the Play Space above the matching words on the<br />

Text Line.<br />

Resources


Match the Bonus Animals to<br />

the words in the Text line<br />

Click on the Play button to hear the sounds without reading the story. Then click on the Play<br />

button again and read the story with the sounds. Do the sounds match the story? Click on<br />

the Play button again and invite the pupils to imagine the story as they listen.<br />

Extension tasks<br />

Invite the children to create movements to show the different dynamic levels of their<br />

music. With pupils in small groups, ask them to invent their own movements, playing<br />

them the ‘<strong>Jungle</strong> Animals‘ music several times as they plan and practise. Then ask them<br />

to perform for each other.<br />

Ask the children to write new six-sentence ‘<strong>Jungle</strong> Animals‘ stories, individually, in small<br />

groups, or as a class. Encourage them to think about dynamics and to use different<br />

kinds of dynamics in their stories. Then help them open a new <strong>Jungle</strong> Play Space and<br />

allow them to create music for their stories.<br />

The children can add jungle drums to their ‘<strong>Jungle</strong> Animals’ compositions. Click on<br />

the Rhythms button and listen to the six Rhythm Trees we have been given. Drag<br />

the Rhythm Trees onto the Play Space to match the dynamic of each bar. Invite the<br />

children to experiment with percussion tone colours by clicking on the Instruments<br />

button and dragging new instrument sounds to the Rhythm Trees.<br />

Invite the children to add unpitched percussion instruments to a<br />

performance of their ‘<strong>Jungle</strong> Animals’ music. Help the children<br />

plan which instruments will play when and then play along<br />

with <strong>Groovy</strong>.<br />

National<br />

Curriculum<br />

areas: 1a, 1c,<br />

3a, 3c, 4a<br />

17


18<br />

<strong>Lesson</strong> 3 – <strong>Music</strong> Words<br />

Learning objectives and preliminary activities<br />

Learning Objectives<br />

Identify the sounds and names of instruments playing alone and<br />

in combinations.<br />

Use instruments alone and in combinations to create a composition.<br />

Suggested Preliminary Activities<br />

Organise classroom instruments into groups: wood, shakers, skins,<br />

metal, and explore the effect of sounds played on their own and<br />

together, from the same and different groups.<br />

Open the Create mode of <strong>Groovy</strong> <strong>Jungle</strong>. Click on the Instruments<br />

and Dynamics button. Show the children the row of instruments<br />

which appears at the bottom of the Play Space. The instruments are<br />

grouped in families: woodwind, brass, percussion, keyboard and strings.<br />

Invite the children to click on each picture to hear the sound of each<br />

instrument and see the instrument names. Which other instruments<br />

do the children know which belong to these families or groups?<br />

Show the children an art print of your choice. Ask the children to<br />

describe the picture, discussing the colours, lines, shapes and design.<br />

Also encourage them to discuss the mood or feeling of the picture.<br />

Tell the pupils that some composers wrote music based on art works<br />

that interested them. Working in small groups, invite the children<br />

to plan and Practise music using classroom instruments, body<br />

percussion and vocal sounds. Their music should refl ect their ideas<br />

about the artwork. Encourage them to experiment with tone colours<br />

and dynamics in their compositions.


<strong>Lesson</strong> 3 – <strong>Music</strong> Words<br />

Teacher Tips for Explore Mode<br />

Steps A–B<br />

Ask the children to name the instruments<br />

before seeing the word. Click on the<br />

picture to hear the instrument. Ask the<br />

children to describe the sounds using<br />

appropriate vocabulary such as mellow,<br />

smooth, bright, warm and brassy.<br />

Steps C–D<br />

Ask the children to read the instrument<br />

words, then click on the shapes to hear<br />

them. Guide the children as they drag the<br />

shapes to the matching words.<br />

Steps E–G<br />

Revise the words ‘solo’ (an instrument<br />

playing alone) and ‘duet’ (two instruments<br />

playing together). Listen to the instrument<br />

duets in each step.<br />

Steps H–M<br />

Guide the students as they click on each<br />

shape to hear the two instruments playing<br />

together. Which instruments are playing?<br />

Drag the words to the shape.<br />

Step N<br />

Listen to all the shapes fi rst, then drop the<br />

shape you think matches the words. Play<br />

back the music and see how the shapes<br />

get bigger/smaller when the music gets<br />

louder/quieter. How do the dynamics<br />

change the music?<br />

Drag the correct<br />

words to the shapes<br />

Drag the correct<br />

shapes to their words<br />

and dynamics<br />

19


20<br />

Introduction<br />

<strong>Lesson</strong> 3 – <strong>Music</strong> Words<br />

In this lesson, we’re<br />

going to create music<br />

by matching different<br />

shapes to music<br />

words on the<br />

Play Space .<br />

Shapes Create mode lesson<br />

Marching .grs<br />

This <strong>Groovy</strong> Shapes fi le contains a<br />

four-bar Play Space with music words.<br />

The Melodies menu contains six<br />

shapes played by the fl ute, clarinet<br />

and trombone. The Rhythms menu<br />

contains three drum rhythms, one<br />

quiet, one loud and one very loud.<br />

If you have an interactive<br />

whiteboard, turn the the Screen Toggle<br />

on for classroom use.<br />

Navigate to the Shapes Create mode and open Marching .grs. Explain to the children that<br />

they are going to create some music by matching Melody shapes with the music words on the<br />

Play Space. The music they create will sound as if a marching band is coming towards them.<br />

Ask the children to read the music words in bar one on the Play Space. Explain that they<br />

need to fi nd the Melody shape with a fl ute playing very quietly.<br />

Click on the Melodies button to reveal six Melody shapes. Click on each shape and ask the<br />

children to raise their hands when they hear the fl ute playing very quietly. Invite a pupil to<br />

drag this shape onto the left side of bar one.<br />

Match the Melody<br />

shapes to the words<br />

Resources


Explain that one instrument playing alone is called a ‘solo’ and write this word on the board.<br />

Ask the children to read the music words in bar three. How many instruments will play in this<br />

bar? Explain that two instruments playing together is called a ‘duet’ and write this word on<br />

the board. Invite the children to fi nd the loud clarinet and trombone Melody shapes and drag<br />

them into bar three.<br />

Now read the music words in bar four. How many instruments will play in this bar? Explain<br />

that three instruments playing together is called a ‘trio’ and write this word on the board. Ask<br />

the children to fi nd the shapes that match the words and drag them into bar four.<br />

Click on the Play button to hear the music. Does the music get gradually louder? How was<br />

that effect achieved? Also ask which bars feature a solo, duet and trio.<br />

Show the children that they can add a rhythm to their music. Click on the Rhythm button<br />

and three Rhythm shapes appear. Click on them to hear them. Ask which instrument plays<br />

the rhythm and if the rhythm was quiet, loud or very loud. Where should they put the quiet<br />

Rhythm shape (perhaps in bars one and two), the loud Rhythm shape (perhaps bar three)<br />

and the very loud Rhythm shape (perhaps bar four)? Invite the children to drag the Rhythm<br />

shapes into the bars.<br />

Click on the Play button to hear the music. Ask the children to move their hands from close<br />

together to far apart as the music gets louder. Invite the children to make any changes to the<br />

music to improve the effect.<br />

Extension tasks<br />

Ask the children to tap the beat of the music in time with <strong>Groovy</strong>. Also, play the beat<br />

on unpitched percussion instruments, getting gradually louder, in time with <strong>Groovy</strong>.<br />

Add sounds from the Bonus shapes for special effects.<br />

The children can experiment with different tone colours by clicking on the Instruments<br />

and Dynamics button and dragging different instruments to the shapes. Read the<br />

names of the instruments while listening to their sounds.<br />

Create ‘Marching <strong>Music</strong>’ that goes from loud to quiet, to imitate<br />

the band marching away into the distance.<br />

National<br />

Curriculum<br />

areas: 1b, 1c,<br />

2b, 3a, 3b<br />

and 4b<br />

21


22<br />

<strong>Lesson</strong> 4 – Dynamics Symbols<br />

Learning objectives and preliminary activities<br />

Learning Objectives<br />

Identify music symbols and Italian words for dynamics in music.<br />

Develop aural recognition of dynamics and changes of dynamics<br />

in music.<br />

Create music using dynamics.<br />

Suggested Preliminary Activities<br />

Write the dynamics words (‘loud’, ‘very loud’, ‘quiet’, ‘very quiet’,<br />

‘getting louder’, ‘getting quieter’) on the board. Ask each child to<br />

select a classroom percussion instrument. Point to the words on<br />

the board and ask each child or group to play their instruments to<br />

demonstrate the dynamics.<br />

Give each child a set of six cards with the dynamic symbols pp, p, f,<br />

ff , and the symbols for crescendo and diminuendo, or ask each child<br />

to make a set of six cards with these symbols. While the children<br />

look at or hold their cards, play a rhythm on a classroom instrument<br />

at one of the dynamic levels. Ask the children to hold up the card to<br />

indicate which dynamic they heard.<br />

Following on from the previous task, ask one child to come to the<br />

front of the room with one of his dynamic cards, which he keeps<br />

secret. Ask him to play an instrument of his choice at that dynamic<br />

level, and ask all the other children to hold up their fl ashcards to<br />

indicate which dynamic they heard.


<strong>Lesson</strong> 4 – Dynamics Symbols<br />

Teacher Tips for Explore Mode<br />

Steps A–B<br />

Click on the English (Step A) and Italian (Step<br />

B) words to hear music at different dynamics.<br />

‘Forte’ means ‘strong’ in Italian, and ‘piano’<br />

means ‘quiet’. The complete name for the piano<br />

is ‘pianoforte’, and it was called this because it<br />

could play both loudly and quietly. The suffi x<br />

‘issimo’ means ‘very’, so fortissimo means very<br />

loud and pianissimo means very quiet.<br />

Step C<br />

Ask the children to read the words, then<br />

guide them as they drag the arrows from<br />

the English to the matching Italian words.<br />

Click on Italian words to hear music for<br />

extra help.<br />

Steps D–E<br />

Listen to the music and look at the<br />

dynamics symbols (Step D). Then guide<br />

children as they draw arrows from the<br />

English words to the dynamics symbols<br />

(Step E). Click on the symbols to hear the<br />

music for extra help.<br />

Drag the arrow from<br />

the English words to<br />

the Italian words<br />

Drag the arrow from<br />

the word to the<br />

dynamic symbol<br />

23


24<br />

<strong>Lesson</strong> 4 – Dynamics Symbols<br />

Teacher Tips for Explore Mode<br />

Steps F–G<br />

Put the dynamic symbols in order from<br />

loudest to softest (Step F) and softest to<br />

loudest (Step G). Click on the symbols to hear<br />

the dynamics and guide the children as they<br />

drag the symbols in order.<br />

Steps H–I<br />

Encourage children to listen to the music and<br />

look at the English words, Italian terms and<br />

music symbols for getting louder and getting<br />

quieter. The Italian word for getting louder is<br />

‘crescendo’ and ‘diminuendo’ means getting<br />

quieter. Tell the children that some musicians<br />

call these symbols ‘hairpins’.<br />

Steps J–M<br />

Guide the children as they drag the symbols<br />

for crescendo (getting louder) and diminuendo<br />

(getting quieter) to the boxes.<br />

Drag the dynamics to the<br />

boxes in the correct order<br />

Drag the correct<br />

dynamic to the box


<strong>Lesson</strong> 4 – Dynamics Symbols<br />

Teacher Tips for Explore Mode<br />

Steps N–O<br />

Guide the children as they drag the dynamic<br />

symbols to the instruments.<br />

Steps P–Q<br />

Guide the children as they drag the dynamic<br />

symbols to the instruments.<br />

Step R<br />

Guide the children as they drag the dynamic<br />

symbols to the Butterfl ies, then click on the<br />

Play button to hear the music with changing<br />

dynamics.<br />

Step S<br />

Ask the children to drag the instrument<br />

pictures to the matching words and then click<br />

on the Play button to hear the music with<br />

dynamics and different instruments.<br />

Drag the correct dynamics<br />

to the instruments<br />

Drag the correct dynamics<br />

to the instruments<br />

Drag the correct dynamics<br />

to Melody Butterfl ies to<br />

make a tune<br />

25


26<br />

Introduction<br />

<strong>Lesson</strong> 4 – Dynamics Symbols<br />

In this lesson, we’re going to<br />

create a ‘<strong>Jungle</strong> Lullaby’ by<br />

dragging dynamic symbols<br />

onto the Melody Butterfl ies<br />

and then choosing<br />

appropriate<br />

instruments .<br />

<strong>Jungle</strong> Create mode lesson<br />

Symbols .grs<br />

This <strong>Groovy</strong> <strong>Jungle</strong> fi le contains a fourfourbar Play Space. The Melodies menu<br />

contains four shapes consisting of<br />

one-bar phrases played on the piano.<br />

There is also a choice of two Rhythm<br />

Trees and two Bass Line Plants.<br />

If you have an interactive<br />

whiteboard, turn the Screen Toggle<br />

on for classroom use.<br />

Tell the children that we’re going to create a new song called ‘<strong>Jungle</strong> Lullaby’. Ask the<br />

children what a lullaby is used for and when they might hear one. How would they describe<br />

the sound of a lullaby?<br />

O p e n Symbols .grs and click on the Melodies button (the butterfl y). We’ve been given<br />

four phrases. Click on the Melody Butterfl ies to hear the melodies and drag one into each<br />

bar of the Play Space. Click on the Play button and listen to the music. Ask the children<br />

if the music sounds fi nished or as if it should continue. Invite them to swap the phrases to<br />

improve the music.<br />

Explain that we’re going to add dynamics to the melody to make it sound like a lullaby.<br />

Ask if the song should be generally loud or quiet. (Quiet). Click on the Instruments and<br />

Dynamics button and ask the children what each dynamic symbol means. Invite the<br />

children to choose Dynamics and drag them onto each of the Melody Butterfl ies in the<br />

Play Space.<br />

Click on the Play button to listen to the effect. Do the dynamics match the mood or<br />

feeling of lullaby? Invite the children to continue exploring and adjusting the dynamics of<br />

the music to create a lullaby feeling.<br />

Ask the children to identify the instrument playing our lullaby music. (Piano). Explain that<br />

we’re going to make the music more interesting by using different instruments. Click on<br />

the Instruments and Dynamics button again. Which instruments do the children think<br />

will suit the mood of a lullaby? Click on the instruments to hear their sound. (The celesta,<br />

synth pad, vibraphone and pan fl ute have gentle, smooth sounds that would suit a lullaby).<br />

Drag different instruments onto the shapes, and click on the Play button to hear the<br />

music. Explore the use of one instrument to play the fi rst half of the song and a different<br />

instrument for the second half, or use a different instrument for each bar.<br />

Resources


When the children are ready, listen to ‘<strong>Jungle</strong> Lullaby’ again. Does it sound like a lullaby? Why<br />

or why not? Does it send you to sleep or wake you up? Is there anything you want to change?<br />

Invite the children to continue to explore combinations of dynamics and instruments.<br />

Instruments and<br />

Dynamics button<br />

Extension tasks<br />

Apply new Instruments<br />

and Dynamics to the<br />

Melody Butterfl ies<br />

Instruments menu<br />

Dynamics menu<br />

Invite children to add Rhythm Trees to accompany the ‘<strong>Jungle</strong> Lullaby’ melody. Which<br />

Tree best suits the mood of the lullaby?<br />

Ask the children to add a Bass Line plant to the music. Which of the two Plants is the<br />

best match for our lullaby?<br />

Listen to the Bonus Animals by clicking on the Bonus Animals button. Ask the<br />

children to think about which sounds could be added to their lullaby music and invite<br />

them to drag the Bonus Animals onto the Play Space.<br />

Ask pupils to choose one dynamic symbol. Then ask them to write their symbol and<br />

word using a design that illustrates its meaning. For example, ‘ff ‘ ‘fortissimo’ might be<br />

large, bright and jagged. Invite the children to use their illustrations to lead each other<br />

during the singing of familiar songs. They can also match dynamics to songs and sing<br />

them at appropriate dynamic levels.<br />

National<br />

Curriculum<br />

areas: 2b,<br />

3a, 3b, 3c,<br />

4b, 4d<br />

27


28<br />

<strong>Lesson</strong> 5 – Long and Short<br />

Learning objectives and preliminary activities<br />

Learning Objectives<br />

Identify long and short notes, sounding alone and<br />

in combinations called rhythms.<br />

Recognise rhythms aurally and match them to<br />

graphic notes.<br />

Use graphic notes to write rhythms.<br />

Compose rhythms using long and short sounds.<br />

Suggested Preliminary Activities<br />

Sing a familiar song together and ask the children to pat the beat on<br />

their legs. Then invite the children to sing the song again and clap the<br />

rhythm (one clap for each word or syllable) while singing. Next, hum<br />

the song together and clap the rhythm. (Use a two-fi nger clap in the<br />

palm of the hand to go with the humming). Now challenge the children<br />

to ‘think’ the song inside their heads and clap the rhythm! This process<br />

will help them to internalise sounds. Repeat the procedure with other<br />

familiar songs.<br />

Sing a familiar song and invite the children to ‘step’ the beat while they<br />

sing. Next, ask them to step the rhythm while they sing. Encourage<br />

them to use walking steps and strides for long sounds and running steps<br />

for shorter sounds. For example, the fi rst phrase of ‘Frère Jacques’ is all<br />

walking steps. The next phrase has a longer note (a stride) at the end.<br />

The third phrase has short notes (running steps), and the fourth phrase<br />

is like the second.<br />

Play an echo or ‘Copy Cat’ game. Clap a rhythm and invite the children<br />

to echo you. Use a four-beat pattern, such as long-long-short-shortlong.<br />

Keep a steady beat and continue modelling different rhythms for<br />

the children to echo. To vary the activity, use other body percussion as<br />

well as clapping.<br />

When children are familiar with the ‘Copy Cat’ game, invite the children<br />

to echo a rhythm you clap, then ‘write’ the rhythm using long and<br />

short lines (or dashes and dots). Ask them to write their own rhythms<br />

using long and short lines and then perform them.


<strong>Lesson</strong> 5 – Long and Short<br />

Teacher Tips for Explore Mode<br />

Steps A–B<br />

Listen to and look at long and short sounds.<br />

Ask the children to draw long and short dashes<br />

and dots in the air with their fi ngers as the<br />

music plays.<br />

Step C<br />

Guide the children as they drag the words to<br />

the graphic notes. Encourage them to move<br />

as they listen to the music. This step includes<br />

two examples.<br />

Step D<br />

Help the children fi nd the shortest note and<br />

drag it to the beginning of the line. Continue<br />

until the line is full.<br />

Drag the graphic notes to<br />

the stave in order of size<br />

29


30<br />

<strong>Lesson</strong> 5 – Long and Short<br />

Teacher Tips for Explore Mode<br />

Steps E<br />

Invite children to improvise long and short<br />

sounds for each line. Then guide them as they<br />

listen to the shapes and drag them to the<br />

matching notes.<br />

Steps F–H<br />

Encourage children to listen and watch the<br />

rhythms. Ask them to say ‘long’ and ‘short’<br />

with the music. Invite them to draw the<br />

rhythms in the air or clap them back after<br />

listening.<br />

Steps I–K<br />

Ask the children to think about how the<br />

rhythm they are looking at will sound.<br />

Invite them to clap the rhythm or say it in<br />

‘long/short’ language. Then click on the shape<br />

to listen!<br />

Drag the correct shape to the<br />

matching long or short notes<br />

Drag the arrow from the shape<br />

to the matching rhythm


<strong>Lesson</strong> 5 – Long and Short<br />

Teacher Tips for Explore Mode<br />

Step L<br />

Invite the children to draw dots and dashes in<br />

the air as they listen to the rhythm.<br />

Steps M–O<br />

Ask the children to clap the rhythm they see<br />

on the screen, or ‘say’ the rhythm using ‘longs’<br />

and ‘shorts’. Then guide them as they drag the<br />

shapes to the graphic notes.<br />

Step P<br />

Click on the B u t t e r fl i e s and ask the children to<br />

raise their hand when they hear long sounds.<br />

Drag these B u t t e r fl i e s onto the Play Space<br />

and drop them at the point of the arrow. Listen<br />

to the melody made up of long sounds and<br />

ask the children to move to refl ect the music.<br />

Repeat this process for short sounds. Listen to<br />

the music and ask the children what has been<br />

added (Trees and Webs).<br />

Drag the correct shape to the<br />

matching rhythm<br />

Drag the correct<br />

Butterfl y and<br />

place it over your<br />

character’s head<br />

31


32<br />

Introduction<br />

<strong>Lesson</strong> 5 – Long and Short<br />

In this lesson, we’re going to<br />

create ‘<strong>Jungle</strong> Drums’ music as<br />

an accompaniment for the<br />

Thunder Man’s song . We’re<br />

going to put Rhythm Trees on<br />

the Play Space in the right<br />

order to match the rhythm of<br />

the words .<br />

<strong>Jungle</strong> Create mode lesson<br />

Chant the Thunder Man’s poem to the children:<br />

I am-the Thun-der Man!<br />

I rule-the Jun – gle.<br />

When-I sing thun-der starts,<br />

CRASH!… BANG!…<br />

Chant the fi rst line of the poem and clap the rhythm. Ask the children to copy you.<br />

Then ask the children to ‘say’ the rhythm using ‘longs’ and ‘shorts’. Now invite them to<br />

write the rhythm on the board using long and short lines.<br />

Line 1 will look like this:<br />

Repeat the procedure above for lines 2, 3 and 4 of the poem.<br />

Line 2:<br />

Line 3:<br />

Line 4:<br />

JDrums .grs<br />

Now chant the whole poem and clap the rhythm at the same time!<br />

This <strong>Groovy</strong> <strong>Jungle</strong> fi le contains a<br />

four-bar Play Space, with a 4/4 time<br />

signature. The words of the ‘<strong>Jungle</strong><br />

Drums’ song are at the bottom of the<br />

Play Space.<br />

The Rhythms menu contains four<br />

Rhythm Trees, which are one-bar<br />

drum rhythms.<br />

There is also a choice of two Chord<br />

Webs and two Bass Line Plants.<br />

If you have an interactive<br />

whiteboard, turn the Screen Toggle<br />

on for classroom use.<br />

Resources


O p e n JDrums .grs and click on the Rhythms button to see the four Rhythm Trees.<br />

Click on the fi rst Tree to hear the rhythm and ask the children to clap it. Which part of<br />

the poem matches this rhythm? Where should we put it in the Play Space? Guide the<br />

children as they drag the Tree to the correct bar.<br />

Repeat this process to fi ll all four bars.<br />

Place Rhythm Trees<br />

Click on the Play button to listen to<br />

in the correct order<br />

the music. Chant the poem to see if the<br />

onto the Play Space<br />

rhythms match. Ask if we need to swap<br />

any of the Trees and invite the children to<br />

make the changes by dragging them into<br />

different places.<br />

Now insert the<br />

Thunder Man<br />

When the rhythms match our chant, we<br />

need to add the Thunder Man to the Play<br />

Space! Click on the Bonus Animals button<br />

and ask the children to drag the Thunder<br />

Man to the left side of bar four. Click on the<br />

Play button to hear the effect!<br />

Now chant and clap the poem in time with <strong>Groovy</strong>.<br />

Finally, we need to name our song! Click on the Song Name sign button and type in<br />

your title. Click Save to save your work.<br />

Extension tasks<br />

After children have composed the ‘<strong>Jungle</strong> Drums’ music, encourage them to explore<br />

changes in dynamics and tone colours. Click on the Instruments and Dynamics<br />

button and drag instruments or dynamics onto their music. Then click on the Play<br />

button to listen. Invite them to describe the changes they hear.<br />

Invite the children to add a Bass Line plant to the <strong>Jungle</strong> Drums music. Ask them to<br />

fi nd the Bass Lines button (Plant). Click on the plants to listen to the two Bass Line<br />

plants. Do they sound high or low? Tell the children that bass lines should be placed<br />

near the bottom of the Play Space to keep their pitch low.<br />

Click on the Bonus Animals button to reveal the <strong>Jungle</strong> animals. Click on them to hear<br />

their sounds and ask the children if the sounds are long or short.<br />

Invite children to write their own <strong>Jungle</strong> animal poems. Ask them<br />

to chant and clap their poems, then notate them using long<br />

and short lines like the graphic notes in <strong>Groovy</strong>.<br />

National<br />

Curriculum<br />

areas: 1a, 1c,<br />

2a, 2b, 3a,<br />

3c, 4a, 4c<br />

33


34<br />

<strong>Lesson</strong> 6 – Beat and Metre<br />

Learning objectives and preliminary activities<br />

Learning Objectives<br />

Distinguish between duple (2), triple (3) and common (4) time.<br />

Make body movements to show duple (2), triple (3) and common<br />

time (4).<br />

Create music in common time (4).<br />

Suggested Preliminary Activities<br />

Invite children to follow you as you move in a two-beat pattern (e.g.<br />

pat-clap). Sing a familiar song in duple metre, such as ‘London Bridge’,<br />

and continue to move in a two-beat pattern. Repeat the procedure<br />

for metre in three (e.g. pat-clap-clap). Sing a familiar song in triple<br />

metre, such as ‘God Save the Queen’. For metre in four, use a pattern<br />

such as pat-clap-snap-clap and a song such as ‘Old MacDonald’. As<br />

the children become familiar with different metres, invite them to<br />

invent their own patterns and to lead each other in songs.<br />

Play recordings of music in different styles. Ask the pupils to tap the<br />

beat in time with the music, then help them determine the metre of<br />

the music using the patterns they have practised above.


<strong>Lesson</strong> 6 – Beat and Metre<br />

Teacher Tips for Explore Mode<br />

Step A<br />

Click on the shapes to hear the music. Ask the<br />

children to tap in time with the beat.<br />

Step B<br />

Click on the shapes and listen. Help the<br />

children discover that they cannot tap the<br />

beat with these musical examples.<br />

Step C<br />

Click on the shapes to hear the music. Guide<br />

the children as they drag the shapes to the<br />

words ‘Beat’ or ‘No Beat’.<br />

Step D<br />

This step provides a quick review of beat and<br />

rhythm. Invite the children to tap the beat<br />

with the pebbles line as they listen. The large<br />

pebble shows the strong beat. Encourage them<br />

to clap the rhythms as they appear in this step<br />

or to draw them in the air.<br />

Tap your fi ngers in<br />

time with the beat<br />

Drag the shapes to<br />

the correct words<br />

Tap your fi ngers in<br />

time with the beat<br />

35


36<br />

<strong>Lesson</strong> 6 – Beat and Metre<br />

Teacher Tips for Explore Mode<br />

Step E<br />

Ask the children to tap the SPACE BAR in<br />

time to the music to push the heart up to the<br />

character’s chest.<br />

Steps F–G<br />

Guide the children as they move the barlines to<br />

show groups of two beats. Notice the ‘2’ at the<br />

beginning of the beat line. Ask them to move in<br />

a two-beat pattern (e.g. pat-clap) as they listen.<br />

Then tap the beat with the music in 2’s (Step G).<br />

Steps H–I<br />

Move the barlines to show groups of three<br />

beats. Notice the ‘3’ at the beginning of<br />

the beat line. Ask the children to move in a<br />

three-beat pattern (e.g. pat-clap-clap) as they<br />

listen. Then tap the beat with the music in 3’s<br />

(Step I).<br />

Steps J–K<br />

Move the barlines to show groups of four<br />

beats. Notice the ‘4’ at the beginning of the<br />

beat line. Ask the children to move in a fourbeat<br />

pattern (e.g. pat-clap-snap-clap) as they<br />

listen. Then tap the beat with the music in 4’s<br />

(Step K).<br />

Tap the SPACE BAR in time with<br />

the beat to make the heart<br />

move toward the character<br />

Drag the ‘barlines’<br />

to the correct places<br />

between the beats<br />

Drag the ‘barlines’<br />

to the correct places<br />

between the beats


<strong>Lesson</strong> 6 – Beat and Metre<br />

Teacher Tips for Explore Mode<br />

Steps L–N<br />

Guide the children as they listen to the music<br />

and drag the shapes to the groups of pebbles<br />

that show 2, 3 and 4. Ask the children to use<br />

the movement patterns they Practised above<br />

to solve each musical problem.<br />

S tep O<br />

Click the shapes to hear music with beats<br />

grouped in 2, 3 and 4. Tell the children that<br />

the number symbol is called a time signature.<br />

Steps P–Q<br />

Guide the children as they listen to the<br />

music and drag the shapes to the time<br />

signatures. Tell them to use the movement<br />

patterns they Practised above to solve<br />

each musical problem.<br />

Steps R–S<br />

Ask the children to listen to the Rhythm Trees<br />

to fi nd patterns in 4 (Step R) or 3 (Step S).<br />

Drag the Rhythm Trees to the Play Space.<br />

Drag the shapes to the<br />

correct time signature<br />

Drag the shapes to the<br />

correct time signature<br />

Drag the correct<br />

beat shape and<br />

place it over your<br />

character’s head<br />

37


38<br />

Introduction<br />

<strong>Lesson</strong> 6 – Beat and Metre<br />

We’re going to use<br />

<strong>Groovy</strong> to create music<br />

with beats grouped in<br />

fours (common<br />

time, 4/4) .<br />

Shapes Create mode lesson<br />

Jive .grs<br />

This <strong>Groovy</strong> <strong>Jungle</strong> fi le opens an<br />

eight-bar Play Space with an existing<br />

bass line.<br />

The fi ve Melody shapes include an<br />

ending shape and one ‘trick’ shape in<br />

three time. The four Rhythm shapes<br />

include one ‘trick’ shape in three time.<br />

There are also four<br />

Chord shapes.<br />

If you have an interactive<br />

whiteboard, turn the<br />

Screen Toggle<br />

on for classroom use.<br />

Lead the children in a four-beat hand jive pattern (e.g. pat-clap-click-clap). Invite them to<br />

invent their own four-beat hand jive patterns and lead each other. Then tell them that we<br />

will be creating music in four time or metre in four.<br />

Now open Jive .grs and click on the Play button to hear the bass lines we have been given.<br />

Ask if the music is in three or four time. (Four). Replay the music by clicking on the Reset<br />

button and clicking on the Play button. Now practise the hand jive movements in time<br />

with <strong>Groovy</strong>. If you need to make the music slower, click on the Tempo sign and drag a low<br />

number to the sign.<br />

Next, explain to the children that we’re going to build a melody (tune) using only the<br />

Melody shapes that are in four time. Click on the Melodies button, and listen to each<br />

shape. Ask the children to perform their four-beat hand jives with each Melody shape.<br />

Which one is the trick shape? Which time is it in? (Three). Hold down CTRL+SHIFT and drag<br />

this shape to the Trash.<br />

Build the melody by dragging the shapes onto the Play Space. Each shape fi lls two bars, so<br />

put them at the left of bars 1, 3, 5 and 7.<br />

Listen to the completed melody. Ask the children to think about whether it sounds<br />

complete. Do some shapes make better endings than others? Invite the children to explore<br />

endings by swapping the places of the shapes. Click on the Play button and ask them to<br />

perform their four-beat hand jives with the music.<br />

Invite the children to add a percussion accompaniment to their melody. Click on the<br />

Rhythms button to show the four Rhythm shapes. Listen to each shape and perform<br />

four-beat hand jives.<br />

Resources


If you need to make the music<br />

slower, drag a lower Tempo<br />

sign to the Play Space<br />

Extension tasks<br />

Find the<br />

Trick shape<br />

Find the trick bar (3-beat pattern) and hold down CTRL+SHIFT and drag it to the Trash. Invite<br />

the children to drag the remaining Rhythm shapes into bars 1, 3, 5 and 7. Click on the Play<br />

button to listen to the music. Encourage the children to continue exploring by swapping the<br />

order of the Rhythm shapes.<br />

To make the music repeat, click on the Tempo button and drag the Repeat sign to the Stop<br />

sign. Now click on the Play button to listen to the music and perform a four-beat hand jive<br />

in time with <strong>Groovy</strong>. Click on the Stop button to stop the music.<br />

Finally, give the music a title by clicking on the Song Name sign button, and entering a title<br />

for your music.<br />

Invite the pupils to add chords to their music.<br />

Click on the Chords button to hear two<br />

chords. Help the children match the chords<br />

with their music.<br />

Ask the children to perform their own four-<br />

beat hand jives to their music. Then, transfer the hand jives to classroom percussion<br />

instruments. For example, pats can be played on drums, claps on woodblocks or claves,<br />

and snaps on triangles. Give the children time to experiment to fi nd sounds that work<br />

well, then play along with <strong>Groovy</strong>.<br />

Click on the Instruments and Dynamics button, and invite the<br />

children to change the instrumentation by dragging different<br />

instruments onto the shapes.<br />

Add Bonus shapes to the music for special effects.<br />

TIP<br />

The music uses one chord until<br />

bars 5 and 6 where it changes.<br />

National<br />

Curriculum<br />

areas: 1a,<br />

1c, 2b, 3b,<br />

3c, 4a<br />

39


40<br />

<strong>Lesson</strong> 7 – Tempo<br />

Learning objectives and preliminary activities<br />

Learning Objectives<br />

Learn the Italian terms for tempo (speed) in music.<br />

Develop aural recognition of tempo changes.<br />

Use tempo changes when creating music.<br />

Suggested Preliminary Activities<br />

Invite the children to sing familiar songs, including any songs they<br />

know about animals. Sing the songs at different speeds or tempos.<br />

Which tempos sound best for which songs? Why?<br />

Discuss music heard in cartoons, television shows or movies. When<br />

do we hear fast music? When do we hear slow music? Read a short<br />

story, paragraph, or poem that has various actions in it. Invite<br />

the children to improvise music using classroom instruments to<br />

accompany a reading of the story or poem. Encourage them to think<br />

about when to use faster and slower tempos as they improvise.<br />

Invite the children to make a list (on the board) of animals that can<br />

be found in the jungle. Choose an animal and ask the children to<br />

mime the animal’s movements. Are the movements slow, fast or<br />

medium? Practise movements for different animals. Then give half<br />

the children classroom percussion instruments. Ask them to watch<br />

the ‘movers’ and improvise slow, medium, or fast music to match the<br />

movements they see. Then swap over.


<strong>Lesson</strong> 7 – Tempo<br />

Teacher Tips for Explore Mode<br />

Steps A–B<br />

Ask the children to click to listen to the<br />

music, and tap along with the beat. Is the<br />

music fast or slow? Tell the children that<br />

we use Italian words to describe the speed<br />

of the music.<br />

Step C<br />

Invite the children to click on the shapes,<br />

move in time to the music, and describe their<br />

movements as fast or slow. Drag the fast<br />

music shapes to the word ‘Allegro’ and the<br />

slow music shapes to the word ‘Adagio’.<br />

Step D<br />

Click on the shape to hear music at a<br />

moderate speed. Ask the children to tap in<br />

time with the beat.<br />

Drag the shapes to the<br />

correct time Italian word<br />

41


42<br />

<strong>Lesson</strong> 7 – Tempo<br />

Teacher Tips for Explore Mode<br />

Steps E–F<br />

Click on the shapes and ask the children to<br />

move in time to the music. Is the music slow,<br />

medium or fast? Ask the children to read the<br />

Italian words, and ask them what they mean.<br />

Then guide the children as they drag the<br />

shapes to the words.<br />

Steps G–H<br />

Click on the shapes to hear music that gets<br />

faster (accelerando) and slower (ritardando).<br />

Ask the children to tap the beat as they<br />

listen, to feel the tempo changes. Invite<br />

them to describe things that get faster (a car<br />

accelerating) and slower (a swing slowing<br />

down).<br />

Step I<br />

Guide the children as they drag the shapes to<br />

the words.<br />

Drag the shapes to the<br />

correct time Italian word<br />

Drag the shapes to the<br />

correct time Italian word


<strong>Lesson</strong> 7 – Tempo<br />

Teacher Tips for Explore Mode<br />

Step J<br />

Ask the children to listen and watch as the<br />

tempo words change to abbreviations.<br />

Steps K–M<br />

Ask the children to clap or move in time with<br />

the music. Is their clapping slow, medium or<br />

fast? Ask the children to read the Italian words<br />

and describe what they mean, then drag the<br />

shapes to the words.<br />

Step N<br />

Ask the children to listen and tap to the beat.<br />

Drag the tempo words to the Play Space, then<br />

click to listen again. Tap the beat with the<br />

music and invite children to describe how their<br />

tapping changed.<br />

Drag the shapes to the<br />

correct time Italian word<br />

Drag the correct Tempo<br />

signs to your character<br />

43


1 . Nellie is walking slowly . (Adagio)<br />

2 . Nellie gets hungry and walks faster . (Accel.)<br />

Let’s go for a<br />

walk


Mmmm,<br />

lunch!<br />

3 . Then sees her lunch and walks steadily towards it .<br />

(Moderato)<br />

4 . She then has a slow lunch . (Adagio)<br />

Yum yum!


Grrr . . .<br />

Arrrrrrrrrrrgh!<br />

5 . Suddenly, she is chased by a lion, but escapes .<br />

(Allegro)<br />

6 . Then she gets tired and slows down . (Rit.)<br />

Yawn . . .


Zzz . . .<br />

*scratch*<br />

*scratch*<br />

*scratch*<br />

7 . She walks back to her favourite tree . (Moderato)<br />

8 . Nellie finally lies down to sleep . (Rit.)


48<br />

<strong>Lesson</strong> 8 – Notes and the Beat<br />

Learning objectives and preliminary activities<br />

Learning Objectives<br />

Perform rhythm patterns with independent parts.<br />

Create rhythms using long and short sounds and rests.<br />

Use the Editor to create music.<br />

Suggested Preliminary Activities<br />

Chant short sentences to a steady beat. Choose a theme for the<br />

sentences, such as the children’s favourite foods. For example:<br />

Roast chick- en, Roast chick- en.<br />

Pas-ta and sal - ad, Pas-ta and sal - ad,<br />

Ap-ple pie and cus - tard, Ap-ple pie and cus - tard.<br />

Fresh fruit juice,___ Fresh fruit juice. ___<br />

Say and clap each syllable of the chant, then whisper and clap.<br />

Finally, ask the children to ‘think’ the words and clap the rhythms.<br />

Practise these rhythms, repeating them so they are continuous.<br />

Explain that we call a repeated pattern an ostinato. Write the word<br />

‘ostinato’ on the board.<br />

When the children can clap the ostinato rhythms above, ask the class<br />

to chant and clap one rhythm while you chant and clap another.<br />

Next, divide the group in half and ask one group to chant and clap<br />

one rhythm, and the other group to perform another. Give a clear<br />

starting signal for the fi rst group (e.g. ‘1, 2, ready, start’) and lead the<br />

second entry when the fi rst group’s rhythm is established. Practise<br />

with different starting orders and different rhythm combinations. Be<br />

ready with a clear ‘stop’ signal!<br />

When children can perform confi dently in two groups, create more<br />

groups to perform a third and then a fourth rhythm. Count-in and<br />

lead the entries as before and encourage children to watch for the<br />

‘stop’ signal.<br />

These ostinato rhythms can also be performed using un-pitched<br />

percussion instruments. Practise chanting and clapping and then<br />

assign different instruments to different patterns. Remind the<br />

children to follow the ‘start’ and ‘stop’ signals as they play.


<strong>Lesson</strong> 8 – Notes and the Beat<br />

Teacher Tips for Explore Mode<br />

Step A<br />

Ask the children to compare the graphic notes<br />

and beat pebbles, then click on the shapes to<br />

hear how the different rhythms sound.<br />

Steps B–C<br />

Ask the children to point to the long notes and<br />

short notes, then click on the shapes to hear<br />

the different rhythms.<br />

Steps D–E<br />

Ask the children to point to the graphic notes<br />

that are longer than the beat pebbles, then<br />

listen to the rhythm (Step D). Ask the children<br />

to click on the graphic notes that are longer<br />

than the beat pebbles (Step E).<br />

Steps F–G<br />

Listen to sounds that are the same length as<br />

the beat pebbles in Step F. In Step G, ask the<br />

children to click on the graphic notes that are<br />

the same length as the beat pebbles.<br />

Click on the graphic<br />

notes that are longer<br />

than the pebbles<br />

Listen to the<br />

voiceover<br />

Click on the graphic<br />

notes that are the same<br />

length as the pebbles<br />

49


50<br />

<strong>Lesson</strong> 8 – Notes and the Beat<br />

Teacher Tips for Explore Mode<br />

Steps H–I<br />

Ask the children to click on the shape to hear<br />

sounds that are shorter than the beat pebbles<br />

in Step H. In Step I, ask the children to click<br />

on the notes that are shorter than the beat<br />

pebbles.<br />

Step J<br />

Ask the children to read the music vocabulary<br />

for the different note lengths. Ask the<br />

children to compare the notes. For example, a<br />

semibreve is four beats long and the longest<br />

sound. A crotchet is the same as one beat<br />

pebble. A semiquaver is the shortest, lasting<br />

only a quarter of a beat pebble.<br />

Steps K–L<br />

Ask the children to build their own rhythms<br />

by dragging graphic notes onto the beat line.<br />

In Step K beats are grouped in fours, and<br />

in Step L beats are grouped in threes. The<br />

rhythm plays on a loop as they compose. To<br />

stop playback click on the Stop button.<br />

Click on the Stop<br />

button to stop playback<br />

Click on the graphic<br />

notes that are shorter<br />

than the pebbles<br />

Drag graphic notes<br />

to the beat line


<strong>Lesson</strong> 8 – Notes and the Beat<br />

Teacher Tips for Explore Mode<br />

Steps M–N<br />

Ask the children to point to the places where<br />

they think the rests (silence) will be, and then<br />

click on the shape to hear the music.<br />

Step O<br />

Ask the children to drag graphic notes to the<br />

Trash to create two rests in the music. The<br />

rhythm plays on a loop as they create rests.<br />

To stop playback click on the Stop button.<br />

Step P<br />

Ask the children to drag notes onto the beat<br />

line to build a rhythm. Help them discover how<br />

many gaps are needed in the row of graphic<br />

notes to create three rests. Click on the Stop<br />

button to halt the automatic playback.<br />

Drag notes to<br />

the Trash . . .<br />

Point to rests<br />

in the music<br />

. . .to create rests .<br />

Remember to<br />

leave three rests!<br />

Drag graphic notes<br />

to the beat line<br />

51


52<br />

Introduction<br />

<strong>Lesson</strong> 8 – Notes and the Beat<br />

In this lesson, we’re going to<br />

create a percussion ostinato<br />

pattern using the Editor . We<br />

will create four two-<br />

bar ostinato rhythms<br />

using a combination<br />

of long and short<br />

notes and rests .<br />

<strong>Jungle</strong> Create mode lesson<br />

There is no fi le for this lesson, we will<br />

be using the Editor instead.<br />

If you have an interactive<br />

whiteboard, turn turn the the Screen Toggle<br />

on for classroom use.<br />

Open the <strong>Jungle</strong> Create mode and tell the children that we are going to use the Editor<br />

to write our own rhythms.<br />

Click on the New Shapes button. This gives us a choice of ‘blank’ animals and plants in<br />

the menu at the top of the screen. Ask what represents rhythms (Trees). Drag the Tree<br />

into bar one of the Play Space. The Editor opens automatically to display four empty<br />

rhythm lines for four percussion instruments, pictured at the beginning of each line.<br />

Dragging a blank Tree onto the<br />

Play Space will open the Editor<br />

The staves are initially blank<br />

Point at the instrument pictures and ask the children to identify the percussion<br />

instruments (bass drum, snare drum, closed hi-hat and open hi-hat). Explain that we<br />

are going to build our own two-bar rhythms by dragging graphic notes from the note<br />

palette onto the empty rhythm lines.<br />

Begin with the bottom line (bass drum). Invite the children to select short graphic notes<br />

by clicking on them (they will turn blue), then dragging them to the bottom line to<br />

create a two-bar rhythm. Ask them to include at least one rest in each bar.<br />

Resources


Encourage the children to listen to the rhythm frequently by clicking Play; the rhythm<br />

will automatically loop from the end of the last bar containing a note. Click on the Stop<br />

button to stop the playback. Ask the children to continue to experiment and make<br />

changes by adding notes, or deleting them by dragging them to the Trash.<br />

When they have fi nished the fi rst rhythm, click on the Play button to hear it.<br />

Next, guide the children as they create a snare drum rhythm by selecting and dragging<br />

graphic notes to the second rhythm line. Remind the children to include rests. Encourage<br />

them to put notes in different places to the bass drum to create an interesting effect.<br />

Listen back frequently so the children hear their rhythms as they work.<br />

Now invite the children to build the third<br />

rhythm for the closed hi-hat. Remind<br />

them to use rests and to look and listen<br />

for how sounds overlap. Encourage them<br />

to click on the Play button frequently<br />

to listen.<br />

Finally, the children drag notes onto the<br />

open hi-hat rhythm line to create the<br />

fourth rhythm, listening to their work as<br />

they compose to inform their decisions.<br />

When the children have completed all four<br />

rhythms, click on the Play button to hear<br />

them. Invite them to revise their work by<br />

adding or deleting notes. When they are<br />

satisfi ed with their music, click on the<br />

Done button.<br />

Extension tasks<br />

Invite the children to experiment with different percussion instrument tone colours for<br />

their rhythms. Ask the children to click on the Instruments and Dynamics button and<br />

then drag the different instruments to the pictures at the beginning of each rhythm<br />

line. Click on the Play button to hear the new sounds. Encourage the children to<br />

experiment with different combinations of instruments.<br />

The children can add more layers to the texture by clicking on the<br />

New object button and dragging another ‘blank’ Rhythm<br />

Tree into bar one on the Play Space. The children can<br />

input rhythms as before and click on Done to return<br />

to the Play Space. (Note that any unused rhythm<br />

lines will be lost when the Tree is re-opened).<br />

To see how the rhythms are represented in normal<br />

notation, the children can click on the Normal<br />

Notes button.<br />

To make your own rhythm, add<br />

graphic notes to the stave of<br />

each percussion instrument<br />

A short note is added<br />

to the Open Hi-Hat<br />

National<br />

Curriculum<br />

areas: 1a,<br />

1c, 2a, 2b,<br />

3c, 4a, 4b<br />

53


54<br />

<strong>Lesson</strong> 9 – Upward and Downward<br />

Learning objectives and preliminary activities<br />

Learning Objectives<br />

Identify upward and downward melody direction with<br />

one and two instruments playing at once.<br />

Move to show melodic direction.<br />

Using the Editor, create a melody which uses upward and<br />

downward movement and also stays on the same note.<br />

Suggested Preliminary Activities<br />

Give the children a note and ask them to sing it to ‘oo’. Then ask<br />

them to change the pitch according to your hand movements which<br />

go up, down or stay the same. Next, divide the group in two, and<br />

repeat the exercise with one half following your right hand and the<br />

other half following your left. Invite the children to give the hand<br />

movement instructions.<br />

Ask the children to plan a four-bar melody by putting arrows pointing<br />

upward, downward or straight across into a series of four boxes.<br />

Then invite them to perform their melodies using pitched percussion<br />

instruments or keyboards.<br />

Using a xylophone or glockenspiel, play the children three-note<br />

melodies that move upward (e.g. G, A, B), downward (e.g. B, A, G)<br />

or stay the same (e.g. G, G, G). Ask them to use their hands to show<br />

the direction of the melody. Next, ask them to draw the direction<br />

of the melody, using coins or pebbles – one coin or pebble for each<br />

pitch. Explain that we read notes in music like words in a book, from<br />

left to right, and that each pebble represents one note. Start by<br />

playing three notes that stay the same (the children should put three<br />

pebbles in a straight line from left to right). Next, play a phrase that<br />

moves upward (they should put the pebbles in a diagonal line from<br />

low to high – a low pebble represents a low pitch and a high pebble<br />

represents a high pitch). Then play a phrase that moves downward<br />

(they should put the pebbles in a diagonal line from high to low).<br />

The children can write three-note melodies using pebbles to be<br />

played by other pupils on pitched percussion instruments.


<strong>Lesson</strong> 9 – Upward and Downward<br />

Teacher Tips for Explore Mode<br />

Steps A–C<br />

Ask the children to draw the shapes of the<br />

melodies in the air using their hands as<br />

imaginary paint brushes or arm movements<br />

that move upward, downward, or stay on the<br />

same level. Review tone colour by asking:<br />

Which instruments are playing? (Piano,<br />

vibraphone and oboe).<br />

Step D<br />

Click on the shapes to hear melodies. Ask the<br />

children to draw the direction of the melodies<br />

with their hand, and then guide them as they<br />

drag the shapes to the matching arrows.<br />

Step E<br />

Ask the children to read the words and notice<br />

how the words bend up and down like the<br />

arrows. Click on the shapes to listen and<br />

encourage the children to use arm movements<br />

to identify the direction of the melodies. Then<br />

guide them as they drag the shapes to the<br />

matching words.<br />

Drag the shape to<br />

the matching arrow<br />

Drag the shape to<br />

the matching word<br />

55


56<br />

<strong>Lesson</strong> 9 – Upward and Downward<br />

Teacher Tips for Explore Mode<br />

Steps F–G<br />

Ask the children to describe the direction<br />

of each arrow, and trace its shape with<br />

their hand. Click on the arrows to hear the<br />

melodies, and ask the children to move to<br />

show the shape of the music.<br />

S t e p H<br />

Click on the shape to hear a melody that<br />

changes direction frequently. Invite the<br />

children to describe what they hear (e.g.<br />

a melody that hops around).<br />

Steps I–J<br />

Ask the children to trace the shape of each<br />

arrow with their hands and describe it using<br />

words. Click on the shapes and listen to the<br />

music, tracing the direction of each melody<br />

with hand movements. Which shape matches<br />

the arrow? Guide the children as they drag the<br />

shapes to the arrows.<br />

Steps K–L<br />

Help the children drag the arrowheads upward<br />

and downward as directed. Listen to the upward<br />

and downward melodies and ask the children to<br />

move to show the direction of the music.<br />

Drag the shape to<br />

the matching arrow


<strong>Lesson</strong> 9 – Upward and Downward<br />

Teacher Tips for Explore Mode<br />

Steps M–N<br />

Help the children discover that they are hearing<br />

two melodies at the same time. Sometimes<br />

the melodies move in different directions and<br />

sometimes in the same direction.<br />

Steps O–Q<br />

Click on the shapes to hear two melodies<br />

playing together. Ask the children to listen to<br />

the higher-sounding instrument fi rst and trace<br />

the direction of its melody with their hand.<br />

Which of the top arrows matches this melody?<br />

Then listen to the lower melody and trace<br />

its direction. Which of the bottom arrows<br />

matches? Guide the children as they drag the<br />

shapes to the matching arrows.<br />

Step R<br />

Click on each shape and ask the children to<br />

describe the direction of each melody using<br />

words or hand movements. Invite them to<br />

drag the shapes that match the arrows onto<br />

the Play Space. When fi nished, click on Play<br />

to hear the music.<br />

Drag the shapes to<br />

the matching arrows<br />

Drag the shapes to<br />

the matching arrows<br />

57


58<br />

Introduction<br />

<strong>Lesson</strong> 9 – Upward and Downward<br />

In this lesson, we’re going to<br />

use the Editor to create<br />

melodies that move upward,<br />

downward and stay on the<br />

same note . Then<br />

we’ll use them to<br />

create a longer<br />

music<br />

composition .<br />

Shapes Create mode lesson<br />

Open the Shapes Create mode and click on the New Shape button. Shapes will<br />

appear in the menu at the top of the Play Space. Ask the children which shape<br />

represents melodies (the magenta circle). Click on this and drag it to the left side of bar<br />

one on the Play Space. The Editor will open automatically to show a blank stave with<br />

a treble clef at the beginning. The clarinet picture indicates that the music we write will<br />

be played by the clarinet.<br />

Invite the children to drag the graphic notes into the empty bars on the stave to create<br />

a melody. Prompt the children with questions, such as: Will your melody move upward,<br />

downward or stay on the same note? Invite the children to drag the graphic notes into<br />

the leftmost bar to represent their chosen contour. Click on the Play button to hear<br />

the melody; it will repeat automatically from the last graphic note. Click on the Stop<br />

button to stop or pause the melody. Invite the children to make changes; they can<br />

make notes higher or lower by dragging them to different places on the stave.<br />

Click Done to close the Melody shape in the Editor. Then listen to the melody in the<br />

Play Space.<br />

Next, ask the children how the melody will continue.<br />

Will it move upward, downward or stay on the same<br />

note? Invite the children to drag a new blank Melody<br />

shape to the second bar of the Play Space. With the<br />

shape open in the Editor, invite the children to drag<br />

graphic notes into bar 2 to refl ect the chosen contour.<br />

Click on the Play button to listen to the melody, then<br />

Done when children are fi nished. Click on the Play<br />

button in the Play Space to listen to the fi rst two<br />

bars of their melody.<br />

There is no fi le for this lesson, we will<br />

be using the Editor instead.<br />

If you have an interactive<br />

whiteboard, turn turn the the Screen Toggle<br />

on for classroom use.<br />

TIP<br />

To make the melody<br />

sound smooth, avoid<br />

large leaps, and start<br />

new phrases using a<br />

note close in pitch to<br />

the last note of the<br />

previous bar.<br />

Resources


Continue this process – drag new<br />

Melody Shapes onto bar 3 and bar 4<br />

and write notes into bar 3 and bar 4<br />

respectively – until the children have<br />

written four bars of melody. Click on<br />

the Play button to listen and ask the<br />

children to trace the direction of the<br />

melody with their hands.<br />

Invite the children to make changes to<br />

their work. Click on any shape to open<br />

it, and then move notes up and down on<br />

the stave. Listen frequently so that the<br />

children hear the changes they make.<br />

When the children are satisfi ed, click<br />

Done to return to the Play Space.<br />

Extension tasks<br />

The children can change the timbre of the melody by clicking on the Instruments and<br />

Dynamics button and dragging their chosen instrument onto the melody shape. They<br />

can also experiment with having different instruments play in different bars.<br />

The children can make the whole or part of the melody sound higher or lower by<br />

moving the shapes to the top or the bottom of the Play Space. Encourage them to<br />

experiment and explore.<br />

Invite the children to add Rhythm Shapes to accompany their melody.<br />

Children can extend their melodies (perhaps to twelve or sixteen bars) by dragging the Stop<br />

sign to the right. Add more blank Melody Shapes to each bar and carry on composing!<br />

When working in pairs or sharing computers, the children can plan their melodies using<br />

arrows in boxes – one box for each bar of the melody. Then guide them as they create<br />

melodies with those shapes in Editor.<br />

Invite the children to add Bonus Shapes to their music for<br />

special effects.<br />

Remember: you can modify any<br />

shape by double-clicking on it<br />

Does the music go<br />

upward and downward?<br />

Click on the Play button to hear the melody you have written. Click on the Song Name<br />

sign and give your melody a name.<br />

National<br />

Curriculum<br />

areas: 1a,<br />

1c, 2a, 2b,<br />

3c, 4a, 4b<br />

59


60<br />

<strong>Lesson</strong> 10 – High, Low, Middle, Steps & Leaps<br />

Learning objectives and preliminary activities<br />

Learning Objectives<br />

Use body movements to show understanding of pitch as<br />

high, low and middle.<br />

Identify stepwise melodic movement and melodic leaps.<br />

Create a melody made up of phrases moving in steps and<br />

leaps, and using high, middle and low pitches.<br />

Suggested Preliminary Activities<br />

Play high, medium and low pitches on a keyboard, xylophone or<br />

chime bars. When you play a high note, ask the children to reach<br />

high. When you play a low pitch, have them bend low, and when<br />

you play a medium pitch, they should stand straight. Challenge the<br />

children by playing from a place where the children cannot see, so<br />

that they respond solely to what they hear.<br />

Using a xylophone or keyboard, show the children phrases moving<br />

in steps (pitches moving consecutively up or down without skipping<br />

bars or keys) and leaps (skipping bars or keys). Play the children short<br />

phrases and ask them to describe the phrases as ‘steps’ or ‘leaps,’ ‘up’<br />

or ‘down.’ Invite whoever answers correctly to improvise the next<br />

phrase for the class. As children become familiar with these sounds,<br />

play from a place where they cannot see the instruments so that<br />

they rely on their ears.<br />

Extend the previous activity by playing the phrases at higher (shorter<br />

bars) and lower (longer bars) pitches.


<strong>Lesson</strong> 10 – High, Low, Middle, Steps & Leaps<br />

Teacher Tips for Explore Mode<br />

Step A<br />

Ask the children to listen and hold their<br />

hands high above their heads, low to the fl oor<br />

or at their waist for high, low and middle<br />

pitched sounds.<br />

Step B<br />

Ask the children to read the words ‘high’,<br />

‘middle’ and ‘low’. Click on the shapes and have<br />

them continue to move their hands to match<br />

the pitch of the sounds. Then drag the shapes<br />

to the matching words.<br />

Step C<br />

Click on the shape to hear a melody made up of high, low and middle pitches.<br />

Step D<br />

Help children describe the different kinds of melodic motion. For example, movement in step<br />

is like walking up and down stairs, one step at a time. Leaps in music jump up or down, like<br />

skipping steps. The same note looks fl at.<br />

Step E<br />

Ask the children to read the words ‘steps’, ‘leaps’ and ‘same.’ Click on the shapes to hear them<br />

and ask the children to move to show what they hear or to describe the music. Then, drag the<br />

shapes to the words.<br />

Steps F–I<br />

Invite the children to read the pairs of words.<br />

Then click on the shapes to hear them. Ask<br />

the children to describe the sounds they hear<br />

using the vocabulary ‘high’, ‘low’, ‘upward’,<br />

‘downward’, ‘stepping’, ‘leaping’ and ‘staying<br />

the same,’ and then drag the shapes to the<br />

matching words.<br />

Step J<br />

Drag the shapes that match the words onto<br />

the Play Space. Then click on the Play button<br />

to hear the music.<br />

Drag the Melody<br />

Butterfl ies to the words<br />

61


62<br />

Introduction<br />

<strong>Lesson</strong> 10 – High, Low, Middle, Steps & Leaps<br />

In this lesson, we’re going to<br />

use short melodies made up of<br />

steps, leaps or notes that stay<br />

the same to create a longer<br />

melody . We will also add a<br />

rhythmic accompaniment to<br />

the melody .<br />

<strong>Jungle</strong> Create mode lesson<br />

StepsLeaps .grs<br />

You are given an eight-bar Play Space<br />

in the <strong>Jungle</strong> Create mode, with<br />

melody profi le instructions printed<br />

underneath each bar.<br />

There are eight Melody Butterfl ies:<br />

upward steps, upward leaps,<br />

downward steps, downward leaps<br />

and the same note at high, medium<br />

or low pitch. There is also a choice of<br />

three Trees.<br />

If you have an interactive<br />

whiteboard, turn the the Screen Toggle<br />

on for classroom use.<br />

O p e n StepsLeaps .grs and click on the Melodies button to reveal eight Melody<br />

B u t t e r fl i e s. Click on these to hear phrases made up of steps, leaps and notes that stay<br />

the same at high, medium and low pitch. Ask the children to trace the melody shapes in<br />

the air with their hands, refl ecting the pitch with the height of their arm.<br />

Next, invite children to drag some of the shapes into the Play Space and double-click<br />

on them to open the Editor. Look at how the phrases are written (using graphic or<br />

standard notes), and ask the children to describe the melodies (e.g. stepping up, leaping<br />

down or staying on the same note.) Click on the Play button to see if the sounds<br />

match the children’s descriptions. Click Done to return to the Play Space.<br />

Guide the children as they create a melody using the Melody Butterfl ies and by following<br />

the instructions at the Text line. Ask the children to read the words under each bar of<br />

the Play Space, then fi nd the matching phrase by clicking on the Melody Butterfl ies.<br />

Encourage them to listen frequently as they work by clicking on the Play button.<br />

When they have fi nished, ask the children to click on Play to hear the whole melody.<br />

Ask them to identify any phrases that don’t match the instructions under the bar, and<br />

to make any necessary changes by swapping the Melody Butterfl ies or moving them<br />

to the Trash.<br />

Resources


Extension tasks<br />

Match the melodies to the<br />

words in the Text line<br />

When the children have placed the B u t t e r fl i e s in the correct order, click on the Rhythm<br />

Trees button to reveal three Rhythm Trees. Invite the children to add rhythms to<br />

accompany the melody.<br />

Finally, click on the Song Name sign and give the melody a name.<br />

Use the Editor to Practise identifying melodic movement in steps and leaps using both<br />

Graphic Notes and Normal Notation. Also, move a B u t t e r fl y to the top and then to<br />

the bottom of bars and open the Editor in each position to see and hear how high and<br />

low melodies are notated.<br />

Write a story based on the melody created, perhaps about a jungle animal or butterfl y.<br />

Ask children to write stories to use as a plan for a melody that moves in steps and leaps<br />

and that uses high, medium and low pitches. They can then create music to represent<br />

their stories using the Melody Butterfl ies we have been given in StepsLeaps .grs.<br />

National<br />

Curriculum<br />

areas: 2b,<br />

3a, 3b, 3c,<br />

4a, 4b<br />

63


64<br />

<strong>Lesson</strong> 11 – Major and Minor<br />

Learning objectives and preliminary activities<br />

Learning Objectives<br />

Identify major and minor melodies and chords.<br />

Create the melody ‘Frère Jacques’ in a minor key.<br />

Suggested Preliminary Activities<br />

Sing songs in major keys such as ‘This Old Man’ and ‘If You’re Happy<br />

and You Know It’. Then, sing songs in minor keys such as ‘Walking in<br />

the Air’ or ‘Summertime’. Invite the children to describe the difference<br />

in sound and mood between major key and minor key songs.<br />

Sing the song ‘Frère Jacques’ as a class. Then invite the children to<br />

play the melody on xylophones or glockenspiels. Play in the key of D;<br />

place F-sharp and B-natural bars on the instruments, and start the<br />

song on D. Give the children time to work out the melody, then sing<br />

and play it together. Next, replace the F-sharp bars with F-natural<br />

and B-natural with B-fl at. Invite the children to play the melody<br />

again, and ask them to describe the difference in the sound. (The<br />

second version is in a minor key.)<br />

Play recordings of music in major and minor keys and invite the<br />

children to listen. Encourage them to describe the mood or feeling<br />

of the music.


<strong>Lesson</strong> 11 – Major and Minor<br />

Teacher Tips for Explore Mode<br />

Steps A–B<br />

Listen to the music in the major and then<br />

in the minor. Invite the children to describe<br />

the difference in sound using their own<br />

vocabulary. For example, major might be<br />

‘bright’ and minor ‘dark’.<br />

Step C<br />

Click on the shapes to hear more major and<br />

minor music.<br />

Steps D–F<br />

Click on the shapes to hear the music. Guide<br />

the children as they drag the shapes to the<br />

word ‘minor’ or ‘major’.<br />

Step G<br />

Click on the Chord shapes and listen to them.<br />

Then drag the major and minor chords into<br />

the Play Space and drop the shapes above the<br />

character’s head. Click on the Play button to<br />

hear the major and minor chords accompany<br />

the melody.<br />

Find the major and minor<br />

shapes and put them over<br />

the character’s head<br />

Drag the major and minor<br />

shapes to their matching words<br />

65


66<br />

Introduction<br />

<strong>Lesson</strong> 11 – Major and Minor<br />

In this lesson, we are<br />

going to create the<br />

melody ‘Frère Jacques’<br />

in a minor key .<br />

Shapes Create mode lesson<br />

MajorMinor .grs<br />

This opens an eight-bar Play Space<br />

in the Shapes Create mode. There<br />

are seven Melody shapes, each<br />

representing one bar of the melody<br />

‘Frère Jacques’ in either a major or<br />

minor key. There are two Chord shapes<br />

(one major and one minor), three Bass<br />

Line shapes and some Rhythm shapes.<br />

The words of the song are printed<br />

below the Play Space.<br />

If you you have an an interactive<br />

whiteboard, turn the the Screen Toggle<br />

on for classroom use.<br />

O p e n MajorMinor .grs. Invite the children to review ‘Frère Jacques’ by singing the song<br />

together. Then, click on the Melodies button to display seven Melody shapes in the<br />

menu. Ask the children to click on each Melody shape to hear part of the melody and<br />

ask the children to sing the phrases back like an echo, using the words of the song. Help<br />

them identify each phrase as major (‘bright’ sounding) or minor (‘dark’ sounding).<br />

Identify the Major<br />

and Minor shapes<br />

Use the Minor Chords shapes<br />

to accompany the melody<br />

Drag the minor Melody<br />

shapes onto the Play Space<br />

Resources


Next, ask the children to build ‘Frère Jacques’ in the minor key by dragging the minor<br />

(‘dark’ sounding) Melody shapes onto the Play Space. Help them match the phrases to<br />

the words underneath each bar. Encourage the children to listen to their work frequently<br />

by clicking on the Play button, and to make changes if necessary. Explain that the last<br />

phrase (‘Ding, ding, dong’) is the same in both major and minor keys.<br />

When the melody is complete, click on the Play button to hear it. Ask the children how<br />

we make the music repeat (put the Repeat sign on the Stop sign). Invite them to click<br />

on the Tempo button and drag the Repeat sign to the Stop sign. Now click on the Play<br />

button to hear the melody repeat. Sing ‘Frère Jacques’ in a minor key in time with <strong>Groovy</strong>.<br />

Extension tasks<br />

Invite the children to click on the Chords button and listen to the two Chord shapes<br />

we have been given. Ask the children to identify the chords as major and minor. The<br />

children can then add the minor chord to accompany the minor melody.<br />

Click on the Rhythm Shapes button to display three Rhythm shapes in the menu<br />

at the top of the Play Space. Click on these to hear them. Ask which shapes best suit<br />

the mood of the music and why, and then invite the children to add them to the Play<br />

Space. Allow the children to experiment with different combinations.<br />

Invite the children to change the instrumentation of the melody; different<br />

combinations of instruments may change the mood or feeling of the music. Click<br />

on the Instruments and Dynamics button and invite the children to drag the new<br />

instrument(s) to the Melody shapes.<br />

The children can experiment with different speeds (tempos or tempi) for their music.<br />

Click on the Tempo button and drag a Tempo sign to the beginning of bar one. Click<br />

on the Play button to hear the effect. Does a slow tempo (low number) or a fast<br />

tempo (high number) best suit the mood of the music?<br />

Sing ‘Frère Jacques’ as a two-part round with <strong>Groovy</strong>. Ask the children to sing the song<br />

from the beginning when the <strong>Groovy</strong> character is at bar 3. Next, create a three-part<br />

round by asking a second group to start singing the song from the<br />

beginning when the <strong>Groovy</strong> character is at bar 5 and the fi rst<br />

group of singers are at bar 3.<br />

National<br />

Curriculum<br />

areas: 1a, 1c,<br />

2b, 3a, 3b,<br />

3c, 4a, 4b<br />

67


68<br />

<strong>Lesson</strong> 12 – Making Melody<br />

Learning objectives and preliminary activities<br />

Learning Objectives<br />

Move to show the direction of melodies and to match notated music.<br />

Create melodies that move in steps and leaps, and create ostinato<br />

patterns using standard notation.<br />

Use the Editor to compose melodies and ostinato patterns that can be<br />

used in a composition.<br />

Suggested Preliminary Activities<br />

Write the note names D and A on the board. Using pitched percussion<br />

instruments such as xylophones and glockenspiels, invite the children to<br />

compose a four-beat pattern using only these notes. (The children could<br />

also use keyboards). Allow them to experiment with rhythm, but limit<br />

their pitch choices to D and A. Ask the children to play their patterns<br />

several times in a row without pausing or stopping. Explain that we call<br />

a repeated pattern an ‘ostinato,’ and write this word on the board.<br />

Invite the children to write their ostinatos using letters (e.g. D, A, D,<br />

A), and then using note heads placed to represent high and low pitch<br />

below the letters, e.g. D A D A<br />

Next, write the letter names D, F, G, A and C on the board and explain<br />

that we will use these notes to compose melodies. Invite the children<br />

to improvise short melodies using these notes. Encourage them to<br />

start and end on D, to think about steps, leaps and repeated pitches as<br />

they improvise, and to experiment with different combinations. Then,<br />

organise the children into small groups to play their ostinatos and<br />

melodies together. For example, have one pupil play an ostinato while<br />

two others take turns playing their melodies. Then swap roles.<br />

For an additional challenge, invite children to notate their melodies.<br />

They may notate their melodies using letters and note heads as<br />

before, by drawing the shape of the melody, or by using a system of<br />

their own. Assist students who are ready to write their melodies on<br />

the stave using standard notation.


<strong>Lesson</strong> 12 – Making Melody<br />

Teacher Tips for Explore Mode<br />

Steps A–B<br />

Listen to the music in the major and then<br />

in the minor. Invite the children to describe<br />

the difference in sound using their own<br />

vocabulary. For example, major might be<br />

‘bright’ and minor ‘dark’.<br />

Step C<br />

Click on the shapes to hear more major and<br />

minor music.<br />

Steps D–F<br />

Click on the shapes to hear the music. Guide<br />

the children as they drag the shapes to the<br />

word ‘minor’ or ‘major’.<br />

Step G<br />

Click on the Chord shapes and listen to them.<br />

Then drag the major and minor chords into<br />

the Play Space and drop the shapes above the<br />

character’s head. Click on the Play button to<br />

hear the major and minor chords accompany<br />

the melody.<br />

69


70<br />

<strong>Lesson</strong> 12 – Making Melody<br />

Teacher Tips for Explore Mode<br />

Steps D–E<br />

Show the children how the notes ‘step’ up<br />

and down the stave from space to line in<br />

stepwise motion.<br />

Step F<br />

Click on the shapes to hear the melodies. Ask<br />

the children to draw the shape of each melody<br />

in the air with their hands. Guide them as they<br />

fi nd the notes that move in the same direction<br />

as their arm movements and drag the shapes<br />

to the stave.<br />

Step G<br />

Guide the children as they drag notes that<br />

‘walk’ down the stave, from line to space.<br />

Steps H–I<br />

Ask the children to point to the spaces<br />

between the notes that make the music sound<br />

as if it is jumping.<br />

Step J<br />

Click on the shapes to hear the melodies and<br />

ask the children to trace the melody shapes<br />

as they listen. Encourage them to move their<br />

hands high for high pitches and low for low<br />

pitches. Then ask them to match their hand<br />

movements with the contour of the notes on<br />

the stave. Guide them as they drag the shapes<br />

to the matching staves.<br />

Drag the correct shapes<br />

to their matching melody<br />

Drag the correct shapes<br />

to their matching melody


<strong>Lesson</strong> 12 – Making Melody<br />

Teacher Tips for Explore Mode<br />

Step K<br />

Guide the children as they drag notes onto the<br />

stave to create a melody that leaps. Remind<br />

them that the notes must not be next door to<br />

each other on the stave.<br />

Step L<br />

A short repeating pattern is called an<br />

‘ostinato’. What do the children notice about<br />

the notes in each bar? (They are the same).<br />

Steps M–N<br />

Click on the shapes to hear the music. Ask the<br />

children to raise their hands if they hear an<br />

ostinato. Drag shapes with repeated patterns<br />

to the word ‘ostinato’ and those that do not<br />

have repeating patterns to the words ‘no<br />

ostinato’.<br />

Steps O–P<br />

Ask the children how they will create an<br />

ostinato pattern. (Copy the notes from bar one<br />

into the other bars). Guide them as they drag<br />

the notes onto the stave.<br />

Drag the correct shapes<br />

to their matching words<br />

71


72<br />

Introduction<br />

<strong>Lesson</strong> 12 – Making Melody<br />

In this lesson, we are going<br />

to use the Editor to create a<br />

bass line ostinato pattern<br />

and melody phrases that<br />

move in steps and leaps . We<br />

will then use these<br />

phrases to build a<br />

composition in<br />

the <strong>Jungle</strong> Create<br />

mode.<br />

<strong>Jungle</strong> Create mode lesson<br />

Melody .grs<br />

This fi le opens a four-bar <strong>Jungle</strong><br />

Play Space. The children will create<br />

ostinato Bass Line Plants and Melody<br />

Butterfl ies with fi xed pitches in<br />

the Editor. You are also given a<br />

selection of Rhythm Trees, Arpeggio<br />

Insects and Chord Webs to use as<br />

accompaniments.<br />

If you have have an interactive<br />

whiteboard, turn the Screen Toggle<br />

on on for classroom classroom use.<br />

Children can also compose compose using a<br />

MIDI Keyboard. See See the Extension<br />

Tasks.<br />

O p e n Melody .grs. Tell the children that we are going to compose a bass line ostinato<br />

using the notes D and A. Write these letters on the board.<br />

Click on the New object button and ask the children which object represents bass<br />

lines? (Plants). Drag the Plant into bar one to open a blank stave in the Editor. Ask<br />

which instrument will play the bass line? (Bass guitar). Invite the children to drag notes<br />

into bar one using the pitches D and A only (D = third line, A = bottom space or top<br />

line). Click on the Play button to hear the bass line and invite the children to make any<br />

changes to their work. When they have fi nished, click Done to return to the Play Space.<br />

Ask the children how we can turn this phrase into an ostinato (repeat it). Show the<br />

children how to copy the Plant into bar two, by holding down the ALT key (z or Option<br />

on a Mac), clicking on the Plant, and then dragging it into bar two. Invite the children<br />

to copy the Plant into bars three and four. Click on the Play button to hear the<br />

ostinato pattern. To see the ostinato pattern notated using graphic notes, click on the<br />

Full Score button. To see the music notated using normal notes, click on the Normal<br />

notes button. Click on the Graphic notes button to return to graphic notes.<br />

Resources


Click on the New object<br />

button and create your own<br />

melodies and bass lines<br />

Click on the Full Score button to see<br />

your composition notated in full<br />

Click on the Play button to listen and watch the graphic notes turn yellow as they play.<br />

Invite the children to make any revisions, (e.g. they may wish to alter the ending) by<br />

dragging notes up or down the stave. Then listen again. Click on the Full Score button to<br />

return to the Play Space.<br />

Next, write the letter names D, F, G, A and C on the board and tell the children that we<br />

will compose four Melody Butterfl ies using these pitches.<br />

Invite the children to click on the New object button and drag a Melody Butterfl y into<br />

bar one. Ask them to think about how this phrase of their melody will move (e.g. steps<br />

upward, leaps downward). Guide them as they drag notes into the bar, and remind them<br />

to use only the notes written on the board. When fi nished, click on the Play button to<br />

hear the music and ask the children to move their arms to show its direction and shape.<br />

Does the music match their plan? Invite the children to make revisions by dragging the<br />

notes up or down, and then listen again. Click Done to return to the Play Space. Click on<br />

the Play button to hear the melody and bass line together.<br />

Repeat the above process for bars 2, 3 and 4. Ask the children to drag new Melody<br />

B u t t e r fl i e s into each bar and create melodies. Encourage them to think about similar<br />

and contrasting phrases as they compose and to listen to the music and make changes<br />

frequently as they work.<br />

When the children have completed the fourth bar of the melody, click Done to return<br />

to the Play Space and then click on the Play button to hear the music. Do the four bars<br />

of the melody work well together? Do they combine well with the bass line? Invite the<br />

children to make changes to their work by double-clicking on the B u t t e r fl i e s and Plants<br />

and editing notes as before. Click Done and then click on the Play button to hear the<br />

music. To see the whole composition notated, the children can click on the Full Score<br />

button. Click on the Normal notes button to see the music notated using normal notes,<br />

and click on the Graphic notes button to return to graphic notes. When they have<br />

fi nished, click on the Full Score button once more to return to the Play Space, and then<br />

listen again.<br />

The children can continue to develop their composition using the suggestions above and<br />

ideas from the Extension tasks on the next page. When they are satisfi ed with their<br />

work, they can click on the Song Name sign and name their composition.<br />

73


74<br />

Extension tasks<br />

A d d Rhythm Trees to the music by clicking on the Rhythms button and dragging<br />

Rhythm Trees to the bottom of each bar. They can also add Bonus Animals to create<br />

an exotic ‘<strong>Jungle</strong>’ sound and Arpeggio Insects or Chord Webs to thicken the texture.<br />

The children can change the speed of the music by clicking on the Tempo sign and<br />

dragging the tempo instructions onto the Play Space. Remind the children that high<br />

numbers are fast and low numbers are slow. Also experiment with phrases getting<br />

faster or slower.<br />

Add Chords and<br />

Arpeggios to your music<br />

Remember to give your composition<br />

a title and share your music!<br />

Add dynamics and tempo changes<br />

Add a Repeat sign or extend<br />

your composition by dragging<br />

the Stop sign to the right<br />

Click on the Instruments and Dynamics button to add different timbres and dynamic<br />

interest to the music. Encourage the children to experiment, and ask them to explain<br />

and describe their decisions, to build vocabulary and enhance understanding.<br />

Invite the children to make the composition longer by moving the Stop sign to the<br />

right to add more bars, or you could add a Repeat sign to make your music loop back.<br />

The children can create ‘duet’ bars by adding a second Melody Butterfl y to the bar.<br />

They can either copy an existing Melody Butterfl y, or create new Melody in the Editor.<br />

Finally, save and share your work! Encourage the children to give their music a title and<br />

at a later date, fi nd their composition in the Song Menu and drag it to the Play Space<br />

to share with others. Simply click on the Play button and enjoy!<br />

Using a MIDI keyboard<br />

You can connect a MIDI keyboard to enable the children to record<br />

their melodies and ostinato patterns directly into a MIDI Record<br />

Keyboard (like the icon on the left) on the Play Space. Simply<br />

click on the New objects button, drag the Keyboard shape<br />

into the required bar on the Play Space, click on the Record<br />

button (fl ashing red), wait for the count-in and play! Click on<br />

the Stop button to fi nish recording and then click on the Play<br />

button to hear your work. (Pages 12–13 in the <strong>Groovy</strong> <strong>Jungle</strong><br />

Guide for more details).<br />

National<br />

Curriculum<br />

areas: 1b, 1c,<br />

2a, 2b, 3a, 3b,<br />

3c, 4a, 4b


Notes<br />

75


76<br />

Credits and Acknowledgements<br />

Designer and Producer Michael Avery<br />

Technical Design Hans Lindetorp<br />

Programming Hans Lindetorp and Mattias Hallqvist<br />

Authors Sandra Stauffer, Mary Elizabeth, Pauline Adams<br />

<strong>Music</strong> and Audio Katya Sourikova, Geoff Shell, Rune Fränne,<br />

Aquarium Studios<br />

Graphics Springload Design, Ami Plasse, Liz Cairns<br />

Voices Phillipa Alexander, Alison Kerr, Geoff SHell<br />

Additional Programming Mike Copperwhite, Graham Westlake, David Matthewman<br />

Executive Producers Jeremy Silver, Alison Kerr, David Harvey, Justin Baron,<br />

Ben Finn<br />

Testing and Installers Anthony Hughes, Michael Piraner, Michael Eastwood,<br />

Akiko Ogawa, Tsuyoshi Matsunaga, Sam Hogarth,<br />

Stephen Penny, Tim Adnitt, Maggie Bennett-Goodman,<br />

Larry Marchese, Bruce Munson, Robin Hodson,<br />

Greg Smith, Pam Davies<br />

Documentation Michael Avery, Jane Butterfield, Sandra Stauffer,<br />

Anthony Hughes, Georgia Pearson<br />

Guide Graphic Layout Marten Sims<br />

Additional Project Management Bill Marten<br />

Version 1.0 January 2006<br />

Copyright © 2006 Sibelius Software Ltd. and its licensors.<br />

All images and recordings used under license. All rights reserved.<br />

‘Sing A Rainbow’<br />

Words and music by Arthur Hamilton<br />

© 1955 (renewed) Mark VII Ltd ., USA<br />

Warner/Chappell <strong>Music</strong> Ltd ., London W6 8BS<br />

Reproduced by permission of Faber <strong>Music</strong> Ltd .<br />

All Rights Reserved .


<strong>Groovy</strong> <strong>Jungle</strong> is a children’s music program and<br />

teaching resource aimed at 7 to 9 year olds. Designed<br />

after extensive worldwide research with children and<br />

educators, this program makes music and learning fun!<br />

<strong>Jungle</strong> Create mode Explore mode<br />

Graphical MIDI sequencer/editor for children<br />

Bonus animals for students<br />

Explore mode uses an award system of Bonus animals where students<br />

receive various animals for use in the <strong>Jungle</strong> Create mode. This creates<br />

a dynamic and pedagogical link between exploring and creating music<br />

while providing further motivation for students to use the program.<br />

Sibelius, Sibelius <strong>Groovy</strong> <strong>Music</strong>, and associated logos, designs and taglines are all trademarks or<br />

registered trademarks of Sibelius Software Ltd or Sibelius USA Inc in the USA, UK and other countries.<br />

All other trademarks acknowledged. All information is believed correct at the time of going to press,<br />

but is subject to change without notice. © Sibelius Software Ltd 2006. All rights reserved. E&OE<br />

For more information, contact your dealer or Sibelius:<br />

Freephone: 0800 458 3111<br />

Email: infoUK@sibelius.com<br />

www .sibelius .com<br />

An Interactive exploration of musical<br />

concepts, structured as topic and steps.

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