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Objectives / Topics History of Learning Machines History of ... - LuFG i9

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e <strong>Learning</strong><br />

Edgar Dale: Audiovisual Methods in teaching<br />

Most cited by multimedia designers!<br />

yReasons for the predominance <strong>of</strong> school books<br />

yCheap, available everywhere<br />

yReading can be stopped and restarted or repeated any time, at any<br />

position in the book<br />

yCan be read with different speed<br />

yRough, fast “scanning” vs. concentrated, detailed reading<br />

yText is available for later check, pro<strong>of</strong>, …<br />

yVs. audiovisual material which in general is not available after having<br />

been rented (video) or watched in class (film), … only notes<br />

yMultiple forms <strong>of</strong> annotations are possible<br />

yRemarks, underline, text marker, sketches, post-it, …<br />

yCopies can be used as instructional material (slides, …) audiovisual<br />

material<br />

yThese arguments compare books with educational film!<br />

5/13/2003 U. Schroeder / RWTH <strong>i9</strong> 19<br />

System engineering (70s)<br />

yDesign as a whole: machine and working conditions<br />

ytechnical systems<br />

ytelephone system designed as a whole<br />

yclosely integrated network <strong>of</strong> people and equipment<br />

y“car system”<br />

yroads, repair, manufacture, insurance, parking, …<br />

ySeen as extremely inefficient<br />

5/13/2003 U. Schroeder / RWTH <strong>i9</strong> 21<br />

Traditional<br />

paradigm<br />

Audiovisual<br />

materials<br />

influences on educational technology<br />

EduTech Paradigms (70s)<br />

Curriculum<br />

determination<br />

Curriculum<br />

planning<br />

Curriculum<br />

implementation<br />

RWTH<br />

L u F G<br />

e <strong>Learning</strong><br />

RWTH<br />

L u F G<br />

e <strong>Learning</strong><br />

Cybernetics<br />

influenced by system<br />

engineering<br />

5/13/2003 U. Schroeder / RWTH <strong>i9</strong> 23<br />

RWTH<br />

L u F G<br />

Systems approach<br />

Instructional<br />

Technology<br />

e.g. Heinig 1968<br />

completely rethink educational system<br />

similar to s<strong>of</strong>tware engineering process<br />

Multimedia promoted <strong>Learning</strong> !<br />

yAverage learning situation far from being over saturated<br />

yAudiovisual material can enhance richness and variety<br />

yOf course, basic principles <strong>of</strong> message design must be<br />

adhered to:<br />

simplicity, clarity, and logical organization!<br />

e <strong>Learning</strong><br />

yProblem <strong>of</strong> this “science”<br />

yThere is not the one and best way <strong>of</strong> adequately presenting information<br />

for everyone<br />

5/13/2003 U. Schroeder / RWTH <strong>i9</strong> 20<br />

ysystems approach (70s)<br />

needs<br />

assessment<br />

statement <strong>of</strong><br />

objectives<br />

Instructional development<br />

preassessment<br />

revision<br />

5/13/2003 U. Schroeder / RWTH <strong>i9</strong> 22<br />

RWTH<br />

L u F G<br />

e <strong>Learning</strong><br />

design implementation<br />

RWTH<br />

evaluation<br />

ytheoretical sound and appealing<br />

y"think big" rethinking <strong>of</strong> the whole educational system<br />

ystill not widely implemented<br />

ychallenging institutional norms<br />

Edu Tech 80s – 90s<br />

y more critical approach: not only cognitive goals, also social context <strong>of</strong><br />

learning, the process <strong>of</strong> learning and applying knowledge<br />

y rethinking educational goals<br />

y pragmatic goals rather than higher education courses<br />

y vocational training<br />

5/13/2003 U. Schroeder / RWTH <strong>i9</strong> 24<br />

L u F G<br />

e <strong>Learning</strong><br />

y more focus on interaction<br />

y intelligent tutoring systems<br />

y Critical position concerning ITS / adaptive systems:<br />

y knowledge presentation problem is unsolved<br />

y characterizing individual students according to some manageable set <strong>of</strong><br />

variables has proven to be impossible<br />

y cognitive style<br />

y mental abilities<br />

y other personality variables<br />

y little has been achieved, but arranging the next step depending on very simple<br />

decision rules<br />

RWTH<br />

L u F G

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