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<strong>History</strong> <strong>of</strong> Educational / Instructional<br />

Technology<br />

-- e<strong>Learning</strong> --<br />

Summer Term 2003<br />

Pr<strong>of</strong>. Dr. Ulrik Schroeder<br />

<strong>LuFG</strong> <strong>i9</strong> – Computerbasiertes Lernen<br />

Informatik, RWTH Aachen<br />

<strong>History</strong> <strong>of</strong> <strong>Learning</strong> <strong>Machines</strong><br />

yMnemonic methods for memory performance<br />

ye.g. storytellers<br />

e <strong>Learning</strong><br />

yremember a general scheme (main roles, supplementary figures,<br />

general plot)<br />

yplus certain characters and differences to scheme for specific stories<br />

yclassical rhetoric (arts <strong>of</strong> the free speech – Cicero "De Oratore")<br />

yLoci-method: associate objects / topics with well-known locations<br />

(e.g. the daily path to work …) – still used and taught today<br />

Example for technology in the sense <strong>of</strong> methods to learn<br />

ysystematic approach<br />

ytransferred to other situations<br />

ydescribed and taught<br />

5/13/2003 U. Schroeder / RWTH <strong>i9</strong> 3<br />

20th century <strong>Learning</strong> machines<br />

yFirst patented machine: Herbert Aikins (1904)<br />

y same principle as H. Skinner, but only correct letters could be used<br />

y wooden box, pictures with special shaped slots<br />

y only corresponding letters could be placed<br />

yinfluenced by early behaviorist research <strong>of</strong> Thorndyke<br />

y learning to write by “trial and error” law <strong>of</strong> consequences<br />

Letters as puzzle pieces<br />

RWTH<br />

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e <strong>Learning</strong><br />

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<strong>Objectives</strong> / <strong>Topics</strong><br />

e <strong>Learning</strong><br />

yUnderstanding “Educational Technology” as broad term in the<br />

educational field<br />

y<strong>History</strong> <strong>of</strong> educational technology<br />

yResources<br />

yT. Plomp, D.P. Ely: International Encyclopedia <strong>of</strong> Educational<br />

Technology, 2nd edition, Elsevier, 1996.<br />

Section I a Educational Technology as a Concept and a Field<br />

Section I b Contributing Fields<br />

yJ. Hasebrook: Multimedia-Psychologie, SpektrumVerlag, 1995<br />

Kap. 7 “Von der LesemaschinezumHypertext”<br />

5/13/2003 U. Schroeder / RWTH <strong>i9</strong> 2<br />

<strong>History</strong> <strong>of</strong> <strong>Learning</strong> <strong>Machines</strong><br />

yProbably many other methods are lost<br />

yMany different learning traditions / cultures<br />

5/13/2003 U. Schroeder / RWTH <strong>i9</strong> 4<br />

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e <strong>Learning</strong><br />

Technology as tool for learning<br />

y16th century: reading machine<br />

ymillwheel for books – learner could read several books with less effort<br />

than with normal desk<br />

yCalculating machines (Schickard 1623, Leibniz 1674, …)<br />

yautomation <strong>of</strong> high arts <strong>of</strong> calculating<br />

Technology as tool for knowledge work<br />

yFirst "learning machine": Halcyon Skinner: spelling machine –<br />

1866<br />

ybox with hand crank (Handkurbel) to lift up a picture<br />

ykeyboard to type the letters for the shown object<br />

yno automatic correction – teacher had to read what student wrote<br />

20th century <strong>Learning</strong> machines<br />

ySidney Pressey: Intelligence testing<br />

machine (1928)<br />

y multiple-choice machine with 4 buttons<br />

y counter for correct answers<br />

y extra candy outlet for good performance<br />

yagain behaviorist learning theory<br />

law <strong>of</strong> consequences<br />

reinforcement <strong>of</strong> correct answers and<br />

good behavior (persistent learning)<br />

B.F. Skinner 7 rules for<br />

programmed instruction<br />

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e <strong>Learning</strong><br />

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7 rules <strong>of</strong> Programmed Instruction<br />

e <strong>Learning</strong><br />

1. each response must have an immediate feed back<br />

2. all pupils learn with their own speed<br />

3. learning goals must be stated clearly and objectively<br />

y today: learning objectives<br />

y Skinner: each topic had to be associated with a list <strong>of</strong> questions and<br />

corresponding answers<br />

4. tasks must be solved with a probability higher than 90 % to<br />

be positively reinforced<br />

5. teaching subjects sequenced into question/answer<br />

combinations with increasing difficulty level and presenting<br />

matters from different views<br />

6. learners should be active answering questions<br />

7. good performance should be additionally rewarded<br />

(we will come back to the theory behind these rules)<br />

5/13/2003 U. Schroeder / RWTH <strong>i9</strong> 7<br />

Popularity in 60-75<br />

ySchools<br />

ynew kinds <strong>of</strong> text books (linear sequence)<br />

5/13/2003 U. Schroeder / RWTH <strong>i9</strong> 9<br />

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e <strong>Learning</strong><br />

yquestion-answer oriented presentation <strong>of</strong> learning units<br />

yespecially in mathematics & language learning computer programs<br />

ye.g. language lab (also in Germany in the 70s/80s)<br />

yalso military training, drill & practice for small learning units<br />

(Korea), …<br />

yhundreds <strong>of</strong> hours <strong>of</strong> "educational" film<br />

y102-hour computer-based trainings program for air force<br />

y300 lesson job skills education program (jsep)<br />

yindividuality <strong>of</strong> learning<br />

ySpeed & time <strong>of</strong> learning, but not the sequence and focus or strategy<br />

AECT definition: Educational technology<br />

… complex integrated process involving<br />

y people,<br />

y procedures,<br />

y ideas,<br />

y devices,<br />

y materials,<br />

y techniques,<br />

y settings,<br />

y and organization<br />

for<br />

y analyzing problems ,<br />

and<br />

y devising,<br />

y implementing,<br />

y evaluating,<br />

y and managing<br />

solutions to those problems<br />

involved in all aspects <strong>of</strong> human learning.<br />

RWTH<br />

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Why these areas?<br />

association for Educational Communication and Technology<br />

learning resources<br />

e <strong>Learning</strong><br />

5/13/2003 U. Schroeder / RWTH <strong>i9</strong> 11<br />

RWTH<br />

US & GB – research<br />

German didactics<br />

more critical towards<br />

technology<br />

System engineering approach<br />

y Educational development functions<br />

y Research theory<br />

y Analysis, design and implementation <strong>of</strong><br />

material<br />

y Logistics<br />

y Utilization & dissemination<br />

y Evaluation<br />

L u F G<br />

Success <strong>of</strong> early educational technology<br />

e <strong>Learning</strong><br />

y Practice & drill machines were boring and reducing interest<br />

y reward for learning is de-motivating (intrinsic motivation is replaced by extrinsic)<br />

weaker motivation to learn<br />

y feeling <strong>of</strong> not being in control<br />

y Economical success was very limited (depression <strong>of</strong> 20s, 30s)<br />

y no money for technology still more than 700 patents<br />

y teachers feared to loose their jobs pedagogues consequently were<br />

completely opposing learning technology<br />

y New situation after WW2<br />

y increasing economy need for better educated worker more money for<br />

education<br />

y baby boom lack <strong>of</strong> skilled teachers<br />

y sputnik shock need for systematic approaches to knowledge documentation<br />

and education<br />

new rise <strong>of</strong> learning technology<br />

5/13/2003 U. Schroeder / RWTH <strong>i9</strong> 8<br />

Educational Problem Fields<br />

yCurriculum design<br />

yselection <strong>of</strong> goals, framework for content selection and ordering, …<br />

yInstructional design<br />

ymethods and procedures <strong>of</strong> teaching and learning<br />

yaccording to theory and didactic models<br />

y<strong>Learning</strong> situation<br />

yinstitutional context <strong>of</strong> learning<br />

yOrganization & management<br />

ycoordinating multifaceted solutions and involvements, …<br />

yInstrumentation <strong>of</strong> teaching and learning<br />

ymedia, tools, content, context<br />

5/13/2003 U. Schroeder / RWTH <strong>i9</strong> 10<br />

legal issues<br />

gender<br />

equal access<br />

society<br />

tv<br />

pc/web<br />

Mutual influences<br />

technology<br />

application <strong>of</strong><br />

theoretical findings<br />

changes<br />

in daily<br />

life education<br />

media<br />

pedagogy<br />

competencies<br />

critical<br />

evaluation <strong>of</strong><br />

computer<br />

literacy<br />

mass media<br />

psychology<br />

didactics<br />

evaluation<br />

topic<br />

RWTH<br />

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e <strong>Learning</strong><br />

5/13/2003 U. Schroeder / RWTH <strong>i9</strong> 12<br />

RWTH<br />

L u F G<br />

e <strong>Learning</strong><br />

RWTH<br />

tool - opportunity<br />

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<strong>History</strong> <strong>of</strong> Educational Technology : 60s<br />

ystarted with two opposite routes:<br />

programmed instruction (Skinner)<br />

theory driven (psychology,<br />

behavioral science, epistemology)<br />

learning machine, language lab<br />

e <strong>Learning</strong><br />

audiovisual technology(Finn)<br />

accumulated pr<strong>of</strong>essional experience<br />

technology designed for<br />

entertainment, information handling,<br />

and communication<br />

tv, vcr educational film<br />

individualizing learning distance education,<br />

mass instructional technology<br />

5/13/2003 U. Schroeder / RWTH <strong>i9</strong> 13<br />

ytouch<br />

ysmell<br />

yhearing<br />

yseeing<br />

yrecall level after learning action involving<br />

yreading<br />

yhearing / listening<br />

yseeing<br />

yseeing & hearing<br />

yseeing & speaking<br />

yseeing & doing<br />

Channels <strong>of</strong> Senses<br />

yremember an impression when sense <strong>of</strong><br />

ytaste 1,0%<br />

1,5%<br />

want to make a guess?<br />

3,5%<br />

11,0%<br />

83,0%<br />

10%<br />

20%<br />

30%<br />

50%<br />

70%<br />

90%<br />

5/13/2003 U. Schroeder / RWTH <strong>i9</strong> 15<br />

Multimedia promoted <strong>Learning</strong> ?<br />

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e <strong>Learning</strong><br />

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ygeneral believe (rule <strong>of</strong> thumb)<br />

ythe more audiovisual materials the better ??<br />

yCommunication theory falsifies this naíve hypothesis<br />

ylimit to amount <strong>of</strong> information being received and processed<br />

ymultiple channel communication can even be disadvantageous<br />

yCognitive overload leads to less concentration, wrong focus, …<br />

yNot a matter <strong>of</strong> quantity and concreteness, but rather<br />

adequacy<br />

yDepending on the topics being presented<br />

yPictures for lyrics ?<br />

yMedicine: symbolic drawings with “wrong” colors are more effective<br />

than photographs from pathology<br />

yWhich type <strong>of</strong> recall / learning is intended<br />

yRemembering facts vs. knowing associations between matters<br />

y<strong>Learning</strong> by speaking about topics subsumes having read / heard about<br />

them …<br />

5/13/2003 U. Schroeder / RWTH <strong>i9</strong> 17<br />

RWTH<br />

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Multimedia promoted <strong>Learning</strong><br />

yUse <strong>of</strong> multimedia promotes learning<br />

ylively mediated presentations<br />

y"real world situations in the classroom"<br />

ycontinuum ranging from concrete to abstract<br />

yimproving communication in the teaching and learning process<br />

yGeneral believe (rule <strong>of</strong> thumb)<br />

ya picture is worth a thousand words …<br />

ythe more audiovisual materials the better<br />

ymost cited article <strong>of</strong> multimedia designers Dale’s Cone<br />

e <strong>Learning</strong><br />

5/13/2003 U. Schroeder / RWTH <strong>i9</strong> 14<br />

symbolic<br />

iconic<br />

direct<br />

Dale's Cone <strong>of</strong> experience (1946)<br />

Pictorial<br />

symbols<br />

Photography<br />

Film<br />

Television<br />

Exhibition<br />

Exploration<br />

Demonstrations<br />

Scenic Game<br />

Language<br />

symbols<br />

Models and Simulation<br />

Direct and goal oriented experience<br />

5/13/2003 U. Schroeder / RWTH <strong>i9</strong> 16<br />

RWTH<br />

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e <strong>Learning</strong><br />

RWTH<br />

structure process<br />

<strong>of</strong> learning<br />

along level <strong>of</strong><br />

concreteness<br />

e <strong>Learning</strong><br />

Reasons for the predominance <strong>of</strong> books ?<br />

5/13/2003 U. Schroeder / RWTH <strong>i9</strong> 18<br />

RWTH<br />

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L u F G


e <strong>Learning</strong><br />

Edgar Dale: Audiovisual Methods in teaching<br />

Most cited by multimedia designers!<br />

yReasons for the predominance <strong>of</strong> school books<br />

yCheap, available everywhere<br />

yReading can be stopped and restarted or repeated any time, at any<br />

position in the book<br />

yCan be read with different speed<br />

yRough, fast “scanning” vs. concentrated, detailed reading<br />

yText is available for later check, pro<strong>of</strong>, …<br />

yVs. audiovisual material which in general is not available after having<br />

been rented (video) or watched in class (film), … only notes<br />

yMultiple forms <strong>of</strong> annotations are possible<br />

yRemarks, underline, text marker, sketches, post-it, …<br />

yCopies can be used as instructional material (slides, …) audiovisual<br />

material<br />

yThese arguments compare books with educational film!<br />

5/13/2003 U. Schroeder / RWTH <strong>i9</strong> 19<br />

System engineering (70s)<br />

yDesign as a whole: machine and working conditions<br />

ytechnical systems<br />

ytelephone system designed as a whole<br />

yclosely integrated network <strong>of</strong> people and equipment<br />

y“car system”<br />

yroads, repair, manufacture, insurance, parking, …<br />

ySeen as extremely inefficient<br />

5/13/2003 U. Schroeder / RWTH <strong>i9</strong> 21<br />

Traditional<br />

paradigm<br />

Audiovisual<br />

materials<br />

influences on educational technology<br />

EduTech Paradigms (70s)<br />

Curriculum<br />

determination<br />

Curriculum<br />

planning<br />

Curriculum<br />

implementation<br />

RWTH<br />

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e <strong>Learning</strong><br />

RWTH<br />

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e <strong>Learning</strong><br />

Cybernetics<br />

influenced by system<br />

engineering<br />

5/13/2003 U. Schroeder / RWTH <strong>i9</strong> 23<br />

RWTH<br />

L u F G<br />

Systems approach<br />

Instructional<br />

Technology<br />

e.g. Heinig 1968<br />

completely rethink educational system<br />

similar to s<strong>of</strong>tware engineering process<br />

Multimedia promoted <strong>Learning</strong> !<br />

yAverage learning situation far from being over saturated<br />

yAudiovisual material can enhance richness and variety<br />

yOf course, basic principles <strong>of</strong> message design must be<br />

adhered to:<br />

simplicity, clarity, and logical organization!<br />

e <strong>Learning</strong><br />

yProblem <strong>of</strong> this “science”<br />

yThere is not the one and best way <strong>of</strong> adequately presenting information<br />

for everyone<br />

5/13/2003 U. Schroeder / RWTH <strong>i9</strong> 20<br />

ysystems approach (70s)<br />

needs<br />

assessment<br />

statement <strong>of</strong><br />

objectives<br />

Instructional development<br />

preassessment<br />

revision<br />

5/13/2003 U. Schroeder / RWTH <strong>i9</strong> 22<br />

RWTH<br />

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e <strong>Learning</strong><br />

design implementation<br />

RWTH<br />

evaluation<br />

ytheoretical sound and appealing<br />

y"think big" rethinking <strong>of</strong> the whole educational system<br />

ystill not widely implemented<br />

ychallenging institutional norms<br />

Edu Tech 80s – 90s<br />

y more critical approach: not only cognitive goals, also social context <strong>of</strong><br />

learning, the process <strong>of</strong> learning and applying knowledge<br />

y rethinking educational goals<br />

y pragmatic goals rather than higher education courses<br />

y vocational training<br />

5/13/2003 U. Schroeder / RWTH <strong>i9</strong> 24<br />

L u F G<br />

e <strong>Learning</strong><br />

y more focus on interaction<br />

y intelligent tutoring systems<br />

y Critical position concerning ITS / adaptive systems:<br />

y knowledge presentation problem is unsolved<br />

y characterizing individual students according to some manageable set <strong>of</strong><br />

variables has proven to be impossible<br />

y cognitive style<br />

y mental abilities<br />

y other personality variables<br />

y little has been achieved, but arranging the next step depending on very simple<br />

decision rules<br />

RWTH<br />

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psychology<br />

Contributing fields<br />

cognitive<br />

behavioral<br />

instructional<br />

motivation<br />

library<br />

science<br />

management<br />

theory<br />

learning<br />

perception<br />

instructional<br />

technology<br />

didactics<br />

communication<br />

theory<br />

pedagogy<br />

e <strong>Learning</strong><br />

5/13/2003 U. Schroeder / RWTH <strong>i9</strong> 25<br />

Reasons for success (this time)<br />

yExperience with technological learning for 40 years<br />

ymore realistic goals ? do not repeat mistakes ?<br />

RWTH<br />

system theory<br />

ylanguage lab, educational TV, learning machines programmed<br />

instruction<br />

yComputer technology<br />

ymultimedia is mature for all day use<br />

yhardware is reasonable cheap for broad range utilization<br />

ycomputer is available and integrated into life (job, private)<br />

y… more than only media<br />

ytool for information management & organizational development<br />

ycode, transport, decode, interpret, work, …<br />

yblended learning<br />

yNICT as supplement to traditional media with much additional<br />

functionality for the whole educational process<br />

BTW: what does NICT mean?<br />

5/13/2003 U. Schroeder / RWTH <strong>i9</strong> 27<br />

Computer-supported <strong>Learning</strong> Terminology<br />

L u F G<br />

e <strong>Learning</strong><br />

RWTH<br />

L u F G<br />

e <strong>Learning</strong><br />

cai assisted instruction CxL /T: computer is focused, actually<br />

aided instruction<br />

cal<br />

cat<br />

cbt<br />

cbi<br />

cul<br />

cuu<br />

cbl<br />

wbt<br />

wbl<br />

mbt<br />

cscl<br />

aided learning<br />

assisted learning<br />

aided teaching<br />

based training<br />

based instruction<br />

unterstütztes Lernen<br />

unterstützter Unterricht<br />

based learning<br />

basiertes Lernen<br />

web based learning<br />

web based training<br />

media based teaching<br />

s<strong>of</strong>tware is the factor<br />

<strong>Learning</strong> with S<strong>of</strong>tware<br />

(Baumgartner)<br />

ICT based/supported learning<br />

NICT new information and<br />

communication technology<br />

new media<br />

e<strong>Learning</strong><br />

courseware / teachware<br />

learning environments<br />

learning management systems<br />

Supported cooperative<br />

learning<br />

edutainment<br />

5/13/2003 U. Schroeder / RWTH <strong>i9</strong> 29<br />

RWTH<br />

L u F G<br />

Resumé<br />

y<strong>Learning</strong> Technology is supposed <strong>of</strong> having not been<br />

successful in the past (and up to now)<br />

yNo success in the 20s-50s<br />

yMuch enthusiasm in 60s – 80s, but very limited evidence for the<br />

revolution <strong>of</strong> learning<br />

yITS (AI research in general) too ambitious, only few examples<br />

yNow the Web revolution?<br />

y Will computer-supported learning be more successful?<br />

e <strong>Learning</strong><br />

yThesis:<br />

ythere has been success by influencing research in learning psychology,<br />

learning theories, didactics, …<br />

yDevelopment from teacher-oriented instruction to more learnercentered<br />

approaches<br />

yImplementations <strong>of</strong> innovative didactic models<br />

5/13/2003 U. Schroeder / RWTH <strong>i9</strong> 26<br />

?<br />

Terminology<br />

yWhich acronyms do you know in the field <strong>of</strong> e<strong>Learning</strong>?<br />

yWhat is there meaning?<br />

yCan we develop a structure for these terms?<br />

5/13/2003 U. Schroeder / RWTH <strong>i9</strong> 28<br />

<strong>History</strong> <strong>of</strong> Educational Technology<br />

Changing focus in learning psychology<br />

e<strong>Learning</strong> terms<br />

RWTH<br />

L u F G<br />

e <strong>Learning</strong><br />

5/13/2003 U. Schroeder / RWTH <strong>i9</strong> 30<br />

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e <strong>Learning</strong><br />

yTraining<br />

yCBT ( CD Rom, pr<strong>of</strong>essional (further) education,<br />

vocational training)<br />

yEducational film, CD ROM, combination <strong>of</strong> media (text<br />

book, CD)<br />

yWBT<br />

yToday web-based (thus not as strict)<br />

yInstruction / Teaching<br />

yCAI, CAT, CBI, CUU<br />

y<strong>Learning</strong><br />

yCAL, CUL, CBL, WBL, CSCL<br />

RWTH<br />

L u F G

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