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October 2012 Volume 15 Number 4 - Educational Technology ...

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Mostmans, L., Vleugels, C., & Bannier, S. (<strong>2012</strong>). Raise Your Hands or Hands-on? The Role of Computer-Supported<br />

Collaborative Learning in Stimulating Intercreativity in Education. <strong>Educational</strong> <strong>Technology</strong> & Society, <strong>15</strong> (4), 104–113.<br />

Raise Your Hands or Hands-on? The Role of Computer-Supported<br />

Collaborative Learning in Stimulating Intercreativity in Education<br />

Lien Mostmans 1* , Chris Vleugels 1 and Stijn Bannier 2<br />

1 Studies on Media, Information and Telecommunication, Vrije Universiteit Brussel, Brussels, Belgium //<br />

2 Collaborative Creativity Group, United Nations University - Maastricht Economic and Social Research and<br />

Training Centre on Innovation and <strong>Technology</strong>, Maastricht University, Maastricht, The Netherlands //<br />

Lien.mostmans@vub.ac.be // Chris.vleugels@vub.ac.be //Bannier@merit.unu.edu<br />

*Corresponding author<br />

(Submitted November 05, 2010; Revised July 05, 2011; Accepted <strong>October</strong> 04, 2011)<br />

ABSTRACT<br />

Young people are often referred to as digital natives, who are familiar with digital technologies such as<br />

computers, the Internet and mobile phones for communication, entertainment and accessing information. As a<br />

result scholars have called for an educational approach that bypasses the traditional unidirectional lecture<br />

teaching style, and applies a more hands-on, learner-centered method, which includes information and<br />

communications technologies (ICT) environments and applications. Building on the outcome of expert<br />

interviews, focus group conversations and public test cases in two research projects, i.e., “Bewaring en<br />

Ontsluiting van Multimediale data in VLaanderen” (Archiving and Distribution of Multimedia in Flanders—<br />

BOM-VL) and “Multi-touch Multimedia Table” (MuTable), we want to reflect on the following questions by<br />

elaborating on the North Belgian (i.e., Flemish) context: How does the adoption of touch interfaces influence<br />

teaching and learning processes in classrooms and what are the implications for teaching models (traditional<br />

versus more interactive models)? Besides elaborating on the (attitudinal) bottlenecks and (pedagogical)<br />

opportunities of multi-touch displays in educational contexts, we discuss the implications for models of<br />

ownership of learning processes.<br />

Keywords<br />

Computer-supported collaborative learning, Multi-touch technology, Intercreativity, <strong>Educational</strong> policy, Learning<br />

models<br />

Introduction<br />

Young people, at least within Western societies, have been widely referred to as digital natives, for whom digital<br />

technologies such as computers, the Internet and mobile phones are natural, self-evident and ever-present (Bauwens<br />

et al., 2009; Livingstone, 2002a; 2002b; Livingstone & Bober, 2005). Many have pointed to the increasing diffusion<br />

and availability of Information and Communication Technologies (ICT) in the lives of many teenagers, whereas<br />

others have emphasized their appropriation practices and signification processes (Bauwens et al., 2009; Livingstone<br />

et al., 2010; Mediappro, 2006; Ofcom, 2006). The ways in which young people engage with media and ICT have<br />

been described and analyzed in various ways. The result is a plethora of concepts, often referring to a “collaborative”<br />

dimension of interacting with both peers and content: “remixing,” “self-publication,” “role-playing,” “collective<br />

intelligence,” to name only a few (Jenkins, 2006; Parker, 2010). As a consequence, a growing body of scholars has,<br />

not entirely uncontested, called for substantial educational reforms responding to the ICT skills and practices of these<br />

generations (Bennett, Maton & Kervin, 2008). However, one finds that ICT (e.g., personal computers, cameras) that<br />

have been put in place in classrooms still tend to promote a rather traditional, ex-cathedra, teaching approach. This<br />

paper explores the opportunities of multi-touch technology as a more interactive and collaborative technology that<br />

applies a hands-on, learner-centered and bottom-up learning approach. By drawing on own data, gathered via two<br />

multi-method qualitative research designs conducted in Flanders (the Northern region of Belgium), we aim to<br />

address the following question: How does the adoption of touch interfaces, influences teaching and learning<br />

processes in classrooms and what are the implications for teaching models (traditional versus more interactive<br />

models)?<br />

Context and literature review<br />

The discontinuity between young people’s ICT practices and the increasingly growing advocacy for educational<br />

reforms on the one hand and the available technologies implemented in classrooms on the other hand is at the heart<br />

ISSN 1436-4522 (online) and 1176-3647 (print). © International Forum of <strong>Educational</strong> <strong>Technology</strong> & Society (IFETS). The authors and the forum jointly retain the<br />

copyright of the articles. Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies<br />

are not made or distributed for profit or commercial advantage and that copies bear the full citation on the first page. Copyrights for components of this work owned<br />

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104

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