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October 2012 Volume 15 Number 4 - Educational Technology ...

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information systems (system quality, information quality, use, user satisfaction, individual impact, and organization<br />

impact). In this model, system quality and information quality affect use of and satisfaction with the information<br />

system, which then affect individual behavior and, thus, the performance of organizations.<br />

Over the years of development, some scholars have offered different viewpoints and suggestions on this model. Pitt<br />

et al. (1995) claimed service quality also affected an organization’s satisfaction with information systems. DeLone<br />

and McLean (2003) thus extended their original ISSM model (DeLone and McLean, 1992) to include intension to<br />

use in the original definition of “use.” Individual impact and organization impact were combined as “net benefits,” as<br />

shown in Figure 2. This research targets e-Portfolio system users, defining learning satisfaction as the positive or<br />

negative feelings or attitudes users display on the presentation of their e-Portfolio, process and results, to assess their<br />

intension to use the e-Portfolio. Satisfaction is a major factor affecting intension to use such a system.<br />

Figure 2. Updated D&M IS Success Model (Adapted from DeLone & McLean, 2003, p. 24)<br />

Conceptual model and hypotheses<br />

From the preceding discussions, the TAM focuses on the level of acceptance users have for a given information<br />

technology, the information technology in this case being defined as e-Portfolio. The two most important factors for<br />

prediction of attitudes and behavior intension are perceived usefulness and perceived ease of use, which are included<br />

in this research as variables to determine whether user acceptance of the system is connected to perceived usefulness<br />

and perceived ease of use. In addition, this research investigates how system quality, information quality and service<br />

quality directly affect user satisfaction based on ISSM. The research structure is illustrated in Figure 3, and we<br />

propose the following hypotheses:<br />

User motivation<br />

User Personality<br />

User Motivation<br />

(UM)<br />

Computer selfefficacy<br />

(CSE)<br />

H1-a<br />

H1-b<br />

H2-a<br />

H2-b<br />

H3-a<br />

H3-b<br />

H4-a<br />

H4-b<br />

H5-a<br />

H5-b<br />

Perceived ease of<br />

use (PEOU)<br />

H11<br />

Perceived usefulness<br />

(PU)<br />

System Quality<br />

(SQ)<br />

Information Quality<br />

(IQ)<br />

Service Quality<br />

(SVQ)<br />

Figure 3. Research Model<br />

Attitude<br />

(AT)<br />

User<br />

Satisfaction<br />

(US)<br />

Intention<br />

to Use<br />

(IU)<br />

The motivational perspective has also been widely used to gain insight into individual behavior. Pintrich et al. (1989)<br />

developed the Motivated Strategies for Learning Questionnaire (MSLQ) scales and tapped into three areas, including<br />

H6<br />

H7<br />

H8<br />

H9<br />

H10<br />

H12<br />

H13<br />

H14<br />

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