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academic catalog - Mt. Sierra College

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<strong>Mt</strong>. <strong>Sierra</strong> <strong>College</strong> Course Descriptions<br />

126<br />

` ENG-400 | Story & Character Development in<br />

Games<br />

Prerequisite(s): ENG-260; GAM-220<br />

In this class the student learns the essence of good<br />

storytelling and explores the process of writing stories<br />

for games. Included in this course are character<br />

development concepts, plot development, interactivity<br />

and branch points. The classic dramatic arc is<br />

examined along with a discussion of the 36 dramatic<br />

situations. Also included are methods and techniques<br />

for conveying story elements in games via visual and<br />

audio queues.<br />

Credit Hours: 4<br />

Lecture: 4 hours<br />

Finance<br />

` FIN-300 | Finance I<br />

Course retired fall 2006.<br />

In this course, students will learn how financial elements<br />

affect business growth and operations. Principles<br />

of finance such as cash management, time value of<br />

money, and financial ratios will be among the areas<br />

explored in this course.<br />

Credit Hours: 4<br />

Lecture: 4 hours<br />

` FIN-301 | Finance<br />

Prerequisite(s): ACC-350, MTH-135<br />

Students will learn the three major financial areas<br />

involving the financial system, investments, and<br />

business finance. The focus is on the practice of<br />

finance which includes the role of the financial system<br />

to a nation’s economy, the concepts of the time value of<br />

money, how businesses raise funds, and how financial<br />

management obtains information from the financial<br />

markets to efficiently and profitably manage assets.<br />

Credit Hours: 4<br />

Lecture: 4 hours<br />

` FIN-311 | Finance I for Entrepreneurs<br />

Prerequisite(s): ACC-102; MTH-135<br />

In this course, students will learn the fundamentals of<br />

recognizing sound financial opportunities and will learn<br />

to evaluate those opportunities through the examination<br />

and interpretation of financial data which include balance<br />

sheets, income statements, cash flow statements, and<br />

related financial information from various industry and<br />

competitor financial data reporting mechanisms.<br />

Credit Hours: 4<br />

Lecture: 4 hours<br />

` FIN-321 | Financial Management for<br />

Entrepreneurs<br />

Prerequisite(s): FIN-311<br />

This course analyzes how to manage cash flow<br />

considerations such as excess cash, deficient cash<br />

positioning, and daily operations. Students also apply<br />

tools for determining growth opportunities, marketing<br />

share, and financial positioning through product,<br />

location, and/or service development and expansion.<br />

Credit Hours: 4<br />

Lecture: 4 hours<br />

` FIN-350 | Finance II<br />

Course retired winter 2007.<br />

This course continues the study of finance with emphasis<br />

on cost of capital, bond valuation, preferred stock,<br />

capital stock, interest rates, and financial markets.<br />

Credit Hours: 4<br />

Lecture: 4 hours<br />

Game Arts & Design<br />

` GAM-100 | Design Basics I for Gaming and Lab<br />

Prerequisite(s): None<br />

This course is an overview of basic design principles<br />

and the considerations involved in design/visual<br />

communications theory and gaming– making meaningful,<br />

creative visual messages presented for information,<br />

identification, persuasion and entertainment use. The<br />

course introduces techniques of conceptualization,<br />

design, and production that can be applied to general<br />

visual communications and applications commonly<br />

used by professionals in the design industry.<br />

Credit Hours: 4<br />

Lecture: 3 hours<br />

Lab: 2 hours<br />

` GAM-101 | Design Basics II for Gaming and Lab<br />

Prerequisite(s): GAM-100<br />

This course introduces typography, layout design,<br />

principles of color theory and application. Students<br />

will also be introduced to the business of design and<br />

its problem-solving requirements, and encouraged<br />

to envision their work in the context of a professional<br />

portfolio.<br />

Credit Hours: 4<br />

Lecture: 3 hours<br />

Lab: 2 hours<br />

` GAM-102 | Sculpture and Lab<br />

Prerequisite(s): DES-112<br />

Concurrent enrollment permitted<br />

This class is intended to aid the student in understanding<br />

the issues of line, plane, shape, mass, volume, texture<br />

and space. The student will develop the technical skills<br />

and knowledge necessary to translate a concept into a<br />

three- dimensional form. Included in the study will be a<br />

familiarization with the history of sculpture and the use<br />

of materials such as clay, plaster, wood and metal to<br />

understand form and content.<br />

Credit Hours: 4<br />

Lecture: 3 hours<br />

Lab: 2 hours<br />

<strong>Mt</strong>. <strong>Sierra</strong> <strong>College</strong> Course Descriptions<br />

127

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