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Low Trainers: Mach-Na, Cheydinhal; Foroch, Gottshaw Inn northwest of Kvatch<br />
Medium Trainers: Seed-Neeus, Northern Goods & Trade in Chorrol; Margarte, Leyawiin<br />
High Trainer: Palonirya, Divine Elegance shop in Imperial Market District<br />
The Mercantile ability affects the price that you get from vendors when you attempt to either sell<br />
to or buy from them. The higher your Mercantile score, the better the prices that you'll be able to<br />
negotiate.<br />
In order to increase your Mercantile score, you'll have to use the Haggle mechanic while in the<br />
shopkeeper interface. When you haggle, you'll be able to continually attempt to rachet up your<br />
selling price for items sold to the merchant. Each time you sell an item at above market price,<br />
you'll gain a small amount to your Mercantile score. It's possible to attempt to sell an item for too<br />
much cash, though, in which case the merchant will reject your offer and become slightly less<br />
favorable to your future offers.<br />
The thing you want to do here is grab a huge stack of something cheap of disposable and attempt<br />
to sell them one by one. Arrows are perfect for this, since you'll often find a bunch of them in<br />
dungeon crawls, and they don't weigh very much. When you have a large amount of them, find a<br />
merchant and start selling them one by one, increasing your haggling percentage by two or three<br />
points after each sale. When they reject your first offer, knock your percentage down by two<br />
points and start selling selling selling!<br />
Each time you sell an individual item, your Mercantile skill will gain a small increase. Thus, the<br />
best way to get big increases in your Mercantile skill are to get huge amounts of arrows and sell<br />
them one by one. (Selling them as one stack counts as one transaction for Mercantilism's<br />
purposes.) It's laborious, sure, but it works. Since iron arrows are dirt cheap, you can sell a huge<br />
stack of them, buy them back, then repeat the process as often as you like to increase your<br />
Mercantile score.<br />
Mastery Level Ability<br />
Novice Value of sold items is affected by the condition of the item.<br />
Apprentice Condition no longer affects value of items.<br />
Journeyman Can buy and sell any kind of item to any vendor.<br />
Expert<br />
Can invest in a shop, permanently raising that vendor's cash amount by 500<br />
gold.<br />
Master All shops in the world increase their maximum purchase price by 500 gold.<br />
Security<br />
Relevant Attribute: Agility<br />
Low Trainers: Malintus Ancrus, Chorrol; Samuel Bantien, Talos Plaza District<br />
Medium Trainers: Mandil, Othrelos' house in Elven Gardens District; Dro'Shanji, Bravil<br />
High Trainer: J'baana, imprisoned in Imperial Prison District