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Design: Kimberley Duval - Walmart

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With a little effort and some slow leveling, you can consistently raise your major<br />

attributes by five points at each level-up.<br />

The basic process to increase both of these attributes by five points per level went something like<br />

this. We almost never used bladed weapons at all, preferring to stick to blunt weapons. For long<br />

portions of the game, we used a two-handed mace weapon, switching to Hand-To-Hand combat<br />

for weaker enemies. Thus, for our Strength attribute, we used Minor skills exclusively to increase<br />

it, with Blade seeing occasional use when we found powerful swords. Since we were attempting to<br />

level up slowly, though, the fact that Blunt and Hand-To-Hand didn't count towards increasing our<br />

level made them preferable, and it wasn't difficult to get at least eight or ten points in both of<br />

them between each level, allowing us to consistently raise our Strength by four or five points.<br />

Endurance was a bit easier, since Armorer was a Minor Skill. Even though Minor Skills increase a<br />

bit more slowly than Major Skills do, if you use something as often as you do the Armorer skill,<br />

you're going to be increasing it naturally quite a bit. Heavy Armor also went up fairly quickly as a<br />

Major Skill, since we almost always used heavy armor and took quite a bit of damage in melee<br />

combat. It didn't go up so rapidly that we thought we were levelling up too quickly, though. Block<br />

is the third Endurance skill, and as a Minor Skill, we could use it as often as we liked to without<br />

worrying about levelling up because of it.<br />

The rest of the Major Skills that we chose were either never used (such as the magical skills; we<br />

still used Illusion for things like Light and Mysticism for Soul Trap) or were used to let us gradually<br />

gain points towards the next level, without going too fast, as in the case of Mercantile and<br />

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