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to Restoration and Armorer, which come in handy when you're not in the thick of battle.<br />
Skill Bonuses<br />
● Armorer +5<br />
● Blade +10<br />
● Block +5<br />
● Blunt +10<br />
● Heavy Armor +10<br />
● Restoration +5<br />
Special Abilities<br />
Orc<br />
● Nordic Frost (Magnitude 50 frost damage, once per day)<br />
● Resist Frost (Magnitude 50, permanent)<br />
Although Orcs are well thought of in Tamriel (the female of the species is the only female member<br />
of a race that's actually considered uglier than the male, which is reflected in the exceedingly poor<br />
Personality score), they do one thing well: fight. With their Berserk ability, they'll be able to flip on<br />
the adrenaline once per day, allowing them to gain extra health, strength, and fatigue, at the cost<br />
of a massive agility penalty. While this only lasts for a minute or so, it'll help you take down the<br />
tough enemies that charge at you, since you'll be able to stand in one spot and go to town on<br />
them. Note, however, that they have the fewest number of skill bonuses, and don't get any extra<br />
points in Blade, so you'll be forced to skill it up yourself if you want to be handy with a sword.