02.08.2013 Views

Design: Kimberley Duval - Walmart

Design: Kimberley Duval - Walmart

Design: Kimberley Duval - Walmart

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

you reach him.<br />

Burd will tell you about Jearl, which gives you the prompt to tell him that she was a Mythic Dawn<br />

agent. (If you missed her at the Runestone, presumably you'll have to track her down and kill her<br />

at this point.) He'll give you permission to head to her house, so track it down, search it, then<br />

head down into the basement with the key you picked off of her body. You'll find a document<br />

marked Jearl's Orders there; grab it and pick it up. You can head through the Bruma Caverns<br />

nearby to reach the exterior again, or just head out of the house. Either way, get back to Cloud<br />

Ruler Temple and talk to Jauffre.<br />

Quest: Blood of the Daedra<br />

Martin is going to attempt to open a portal to Mankar's Paradise, but in order to do so, he'll need<br />

some ingredients. First on the list is a Daedric artifact. Martin can't tell you where to get one, but<br />

he will clue you into the fact that a Daedric cult would be the best option for tracking one down.<br />

Unfortunately, there are only 15 Daedric artifacts in the game (each accompanied by a specific<br />

quest), and whichever one you wind up with will be destroyed by Martin's ritual. If you want to go<br />

along with the game's suggestion, you can find the Star of Azura and offer it up to Martin.<br />

Unfortunately, the Star of Azura is somewhat too awesome to really sacrifice in this manner; if you<br />

want to use magical weapons or equipment, then you're definitely going to want to hold onto it.<br />

We recommend obtaining the Wabbajack from Sheogorath and offering that to Martin, but this will<br />

require you to either pickpocket someone successfully or pick a Very Hard lock.<br />

Tip: Short walkthrough for Sheogorath: Get Ri'bassa, the shaman, above disposition 60 and ask<br />

him about the three plagues. Either pickpocket the innkeeper while she's asleep for the key to the<br />

display case while she's asleep, or just pick the lock and grab the large orange piece of cheese.<br />

Place it in the pot above the fire outside and wait for the plague of rats, then wait a little while<br />

before picking up the rat poison that gets placed on the stairs and putting that in the trough in the<br />

sheep pen. When all of the sheep are poisoned, you've effectively beaten the quest.<br />

If you read the book Modern Heretics in the library (it's the large purple book on the third<br />

bookshelf from the left, but may also be near Martin), it will tell you the location of the Shrine of<br />

Azura, a much more modest shrine than was found in Morrowind. Talk to some of the followers<br />

there to learn that you'll need to offer Azura Glow Dust in order to speak to her. If you're<br />

attempting this quest as part of the game's main storyline, then you should be able to walk north<br />

from the shrine a bit to find some Will O The Wisps, at least in the nighttime hours, which drop<br />

Glow Dust when killed. Alternately, you may be able to find it in a shop inventory, say at the<br />

Finest Ingredients shop in the Imperial City.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!