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you reach him.<br />
Burd will tell you about Jearl, which gives you the prompt to tell him that she was a Mythic Dawn<br />
agent. (If you missed her at the Runestone, presumably you'll have to track her down and kill her<br />
at this point.) He'll give you permission to head to her house, so track it down, search it, then<br />
head down into the basement with the key you picked off of her body. You'll find a document<br />
marked Jearl's Orders there; grab it and pick it up. You can head through the Bruma Caverns<br />
nearby to reach the exterior again, or just head out of the house. Either way, get back to Cloud<br />
Ruler Temple and talk to Jauffre.<br />
Quest: Blood of the Daedra<br />
Martin is going to attempt to open a portal to Mankar's Paradise, but in order to do so, he'll need<br />
some ingredients. First on the list is a Daedric artifact. Martin can't tell you where to get one, but<br />
he will clue you into the fact that a Daedric cult would be the best option for tracking one down.<br />
Unfortunately, there are only 15 Daedric artifacts in the game (each accompanied by a specific<br />
quest), and whichever one you wind up with will be destroyed by Martin's ritual. If you want to go<br />
along with the game's suggestion, you can find the Star of Azura and offer it up to Martin.<br />
Unfortunately, the Star of Azura is somewhat too awesome to really sacrifice in this manner; if you<br />
want to use magical weapons or equipment, then you're definitely going to want to hold onto it.<br />
We recommend obtaining the Wabbajack from Sheogorath and offering that to Martin, but this will<br />
require you to either pickpocket someone successfully or pick a Very Hard lock.<br />
Tip: Short walkthrough for Sheogorath: Get Ri'bassa, the shaman, above disposition 60 and ask<br />
him about the three plagues. Either pickpocket the innkeeper while she's asleep for the key to the<br />
display case while she's asleep, or just pick the lock and grab the large orange piece of cheese.<br />
Place it in the pot above the fire outside and wait for the plague of rats, then wait a little while<br />
before picking up the rat poison that gets placed on the stairs and putting that in the trough in the<br />
sheep pen. When all of the sheep are poisoned, you've effectively beaten the quest.<br />
If you read the book Modern Heretics in the library (it's the large purple book on the third<br />
bookshelf from the left, but may also be near Martin), it will tell you the location of the Shrine of<br />
Azura, a much more modest shrine than was found in Morrowind. Talk to some of the followers<br />
there to learn that you'll need to offer Azura Glow Dust in order to speak to her. If you're<br />
attempting this quest as part of the game's main storyline, then you should be able to walk north<br />
from the shrine a bit to find some Will O The Wisps, at least in the nighttime hours, which drop<br />
Glow Dust when killed. Alternately, you may be able to find it in a shop inventory, say at the<br />
Finest Ingredients shop in the Imperial City.