KIA X Games Asia - Cloud
KIA X Games Asia - Cloud
KIA X Games Asia - Cloud
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awards & portfolios<br />
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<strong>KIA</strong> X <strong>Games</strong> <strong>Asia</strong><br />
One of ESPN's flagship events, <strong>KIA</strong> X <strong>Games</strong> <strong>Asia</strong> is the<br />
biggest and most prestigious action sport event and is<br />
considered the "Olympics" of action sports.<br />
Over 200 top athletes throughout the <strong>Asia</strong>-Pacific region<br />
and the world compete annually in Aggressive In-Line,<br />
Skateboard, BMX, Speed Climbing, Bouldering and Moto X<br />
Demos in front of more than 50,000 spectators.<br />
First held in '98, we have been the leader in developing this<br />
sport and annually creating over 12 hours of original<br />
programming.<br />
Using our collective expertise in sports, entertainment and<br />
media, we create authentic touch points with youth-oriented<br />
icons, activities and communication mediums. We help<br />
some of the world's biggest brands like <strong>KIA</strong>, Red bull,<br />
Toyota, Adidas and Jamster connect with and capture the<br />
attention of the youth market.<br />
Aggresive In-line<br />
Gravity is the only victim<br />
Aggresive in-line skating owes a lot to skateboarding.<br />
The sport got its start in 1981 when skaters began<br />
experimenting on the types of street and vert domains used<br />
in skateboarding; jumping on stair railings and grinding<br />
down to the bottom of the staircase. Along with growing<br />
awareness of the sport came skates designed to take the<br />
abuse of aggresive in-line skating. They allowed skaters to<br />
grind on the street and vert ramps coping with much more<br />
control. Throughout 1990s, there were a series of in-line<br />
competitions. In 1995, the first ESPN X <strong>Games</strong> in Newport,<br />
Rhode Island brought the sport mainstream, worldwide<br />
media attention. With this sudden notoriety<br />
came a boom in sponsorship for pro skaters.<br />
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