point-based method - Pixar Graphics Technologies
point-based method - Pixar Graphics Technologies
point-based method - Pixar Graphics Technologies
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Compute global illum at a <strong>point</strong><br />
• Multiply all raster pixel colors by<br />
reflectance function (BRDF); add<br />
• Result is diffuse / glossy reflection at<br />
<strong>point</strong>