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point-based method - Pixar Graphics Technologies

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More information<br />

• M. Bunnell, “Dynamic ambient occlusion<br />

and indirect lighting”, GPU Gems 2<br />

• P. Christensen, “Point-<strong>based</strong> approximate<br />

color bleeding”, <strong>Pixar</strong> tech memo #08-01<br />

• T. Ritschel et al, “Micro-rendering for<br />

scalable, parallel final gathering”,<br />

SIGGRAPH Asia 2009

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