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PDF - The Metaphysics of Virtual Reality - University of Exeter

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a computerized dimension where we move information about and where we find our<br />

way around data. Cyberspace renders a represented or artificial world, a world made<br />

up <strong>of</strong> the information that our systems produce and that we feed back into the system.<br />

Just as a chessboard sets up the checkered game space <strong>of</strong> its own world <strong>of</strong> rooks and<br />

knights, pawns and bishops, so too the computer interface holds its field <strong>of</strong> moves,<br />

hierarchy <strong>of</strong> files, places to go, and relative distances between points <strong>of</strong> interest. We<br />

inhabit cyberspace when we feel ourselves moving through the interface into a relatively<br />

independent world with its own dimensions and rules. <strong>The</strong> more we habituate<br />

ourselves to an interface, the more we live in cyberspace, in what William Gibson calls<br />

the "consensual hallucination." 1<br />

As the interface shades into cyberspace, the dark atmosphere <strong>of</strong> George Segal’s<br />

sculpture seeps in. This interface brings with it a troubling ambiguity. <strong>The</strong> term interface<br />

originated with the mundane hardware adapter plugs used to connect electronic<br />

circuits. <strong>The</strong>n it came to mean the video hardware used to peer into the system. Finally,<br />

it denotes the human connection with machines, even the human entry into a<br />

self-contained cyberspace. In one sense, interface indicates computer peripherals and<br />

video screens; in another, it indicates human activity connected by video to data. <strong>The</strong><br />

double meaning makes us pause: How peripheral is the human? How much <strong>of</strong> the system<br />

do we own when we enter the door <strong>of</strong> cyberspace? Where are we when s<strong>of</strong>tware<br />

architects shape the datascape into endless mazes <strong>of</strong> light attracting us like moths to<br />

a flame? <strong>The</strong> very idea <strong>of</strong> an interface points to an impending future that may be our<br />

fate, even fatal. <strong>The</strong> cover <strong>of</strong> Time floats like an afterimage.<br />

Cyberspace can cast a spell <strong>of</strong> passivity on our lives. We talk to the system, telling<br />

it what to do, but the system’s language and processes come to govern our psychology.<br />

We begin as voyeurs and end by abandoning our identity to the fascinating systems<br />

we tend. <strong>The</strong> tasks beckoning us to the network make us forget our elemental loss in<br />

the process. We look through the interface unaware as we peer through an electronic<br />

framework where our symbols—words, data, simula-<br />

1 William Gibson, Neuromancer (New York: Ace Books, 1984), p. 51; Gibson, Count Zero (New<br />

York: Ace Books, 1986), p. 38.<br />

79

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