PDF - The Metaphysics of Virtual Reality - University of Exeter
PDF - The Metaphysics of Virtual Reality - University of Exeter
PDF - The Metaphysics of Virtual Reality - University of Exeter
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Chapter 7<br />
<strong>The</strong> Erotic Ontology <strong>of</strong> Cyberspace<br />
Cyberspace is more than a breakthrough in electronic media or in computer interface<br />
design. With its virtual environments and simulated worlds, cyberspace is a metaphysical<br />
laboratory, a tool for examining our very sense <strong>of</strong> reality.<br />
When designing virtual worlds, we face a series <strong>of</strong> reality questions. How, for<br />
instance, should users appear to themselves in a virtual world? Should they appear<br />
to themselves in cyberspace as one set <strong>of</strong> objects among others, as third-person bodies<br />
that users can inspect with detachment? Or should users feel themselves to be<br />
headless fields <strong>of</strong> awareness, similar to our phenomenological experience? Should<br />
causality underpin the cyberworld so that an injury inflicted on the user’s cyberbody<br />
likewise somehow damages the user’s physical body? And who should make the ongoing<br />
design decisions? If the people who make simulations inevitably incorporate<br />
their own perceptions and beliefs, loading cyberspace with their prejudices as well as<br />
their insights, who should build the cyberworld? Should multiple users at any point<br />
be free to shape the qualities and dimensions <strong>of</strong> cyber entities? Should artistic users<br />
roam freely, programming and directing their own unique cyber cinemas that provide<br />
escape from the mundane world? Or does fantasy cease where the economics <strong>of</strong> the<br />
virtual workplace begins? But why be satisfied with a single virtual world? Why not<br />
several? Must we pledge allegiance to a single reality? Perhaps worlds should<br />
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