04.10.2013 Views

BUILDING A SIMPLE GAME WITH FLASH PRO

Adobe MAX 2013 Lab by Tom Krcha (Sr. Creative Cloud Evangelist at Adobe) Follow me on Twitter: @tomkrcha

Adobe
MAX
2013
Lab
by
Tom
Krcha
(Sr.
Creative
Cloud
Evangelist
at
Adobe)
Follow
me
on
Twitter:
@tomkrcha

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Prerequisites:<br />

-­‐ Flash Pro CS6<br />

-­‐ Flash Builder 4.7<br />

-­‐ Knowledge of AS3<br />

-­‐ Citrus Engine library (included with demo assets)<br />

Demo Assets:<br />

-­‐ Beginner tutorial for Citrus Engine<br />

o MAXBeginner.zip<br />

o Quick intro into Citrus Engine for platformer based games<br />

-­‐ Level Building tutorial<br />

o MAXLevelBuilding.zip<br />

o Desiging a level in Flash Professional<br />

o Launching the level with Citrus Engine in Flash Builder<br />

-­‐ DragonBones Extension<br />

o dragonbones_v2.0.zip<br />

o install into Flash Pro<br />

-­‐ Animations tutorial<br />

o MAXAnimations.zip<br />

o Using Dynamic spritesheets via a SWF animation<br />

o Using Spritesheets<br />

o Using Skeletal animations via DragonBones extension<br />

All the zipped files are ready made Flash Builder projects.<br />

Building a simple game with Flash Professional. MAX 2013 Lab by Tom Krcha (@tomkrcha) 2

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!