BUILDING A SIMPLE GAME WITH FLASH PRO
Adobe MAX 2013 Lab by Tom Krcha (Sr. Creative Cloud Evangelist at Adobe) Follow me on Twitter: @tomkrcha
Adobe
MAX
2013
Lab
by
Tom
Krcha
(Sr.
Creative
Cloud
Evangelist
at
Adobe)
Follow
me
on
Twitter:
@tomkrcha
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Prerequisites:<br />
-‐ Flash Pro CS6<br />
-‐ Flash Builder 4.7<br />
-‐ Knowledge of AS3<br />
-‐ Citrus Engine library (included with demo assets)<br />
Demo Assets:<br />
-‐ Beginner tutorial for Citrus Engine<br />
o MAXBeginner.zip<br />
o Quick intro into Citrus Engine for platformer based games<br />
-‐ Level Building tutorial<br />
o MAXLevelBuilding.zip<br />
o Desiging a level in Flash Professional<br />
o Launching the level with Citrus Engine in Flash Builder<br />
-‐ DragonBones Extension<br />
o dragonbones_v2.0.zip<br />
o install into Flash Pro<br />
-‐ Animations tutorial<br />
o MAXAnimations.zip<br />
o Using Dynamic spritesheets via a SWF animation<br />
o Using Spritesheets<br />
o Using Skeletal animations via DragonBones extension<br />
All the zipped files are ready made Flash Builder projects.<br />
Building a simple game with Flash Professional. MAX 2013 Lab by Tom Krcha (@tomkrcha) 2