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Click Ball - Goodheart-Willcox

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Game Review<br />

Objectives<br />

Students will evaluate the quality of their work and the work of others.<br />

Students will identify positive aspects of the playability and functionality of a game build.<br />

Students will provide constructive criticism to peers and suggest possible solutions to problems.<br />

Situation<br />

The client has asked for an evaluation report on the playability and functionality of the game.<br />

Each member of the design team needs to evaluate the product and suggest reasons why each<br />

item achieves or does not achieve the objective. An assigned quality assurance (QA) evaluator<br />

will also review the game on behalf of the client. The QA evaluator (your instructor) will note any<br />

issues, errors, or bugs in the game. Be accurate and complete in your evaluations. The personal<br />

and peer evaluation are for the same game by the same designer. That means you must give your<br />

personal evaluation to a classmate for them to complete the peer evaluation for your game.<br />

Design Reasoning—Personal Evaluation<br />

Reflect on your work, explain your score for each item, list improvements needed for your<br />

game. Attach additional sheets if needed or complete using a word processor.<br />

___________________________________________________________________________<br />

___________________________________________________________________________<br />

Concept<br />

Is the idea well developed?<br />

Aesthetics<br />

Do the look and colors<br />

fit the game?<br />

Sound Effects<br />

Do the sounds play well?<br />

Are the music and ambient<br />

sounds appropriate?<br />

Functionality<br />

Does everything work?<br />

Replay<br />

How likely are you to<br />

play this game again?<br />

0 1 2 3 4 5 Score<br />

No main idea. Clear<br />

throughout.<br />

Poor quality graphics<br />

and color.<br />

No sound; sounds<br />

too loud or not<br />

related to the game.<br />

Unfinished, could not<br />

play; major errors<br />

Game solved,<br />

too easy or<br />

uninteresting.<br />

Name: __________________________________________<br />

Date: ___________________________________________<br />

Class: ___________________________________________<br />

Awesome graphics<br />

and theme-based<br />

colors.<br />

Good sound for each<br />

item at good levels.<br />

Plays perfectly; no<br />

bugs, glitches or errors<br />

Cannot wait to play<br />

this again!<br />

Total Score<br />

(higher is better)<br />

50 Introduction to Video Game Design<br />

Copyright by The <strong>Goodheart</strong>-<strong>Willcox</strong> Co., Inc.<br />

Copyright by The <strong>Goodheart</strong>-<strong>Willcox</strong> Co., Inc.<br />

Design Reasoning—Peer Evaluation<br />

Name: __________________________________________<br />

Peer Evaluator: ___________________________________________________________________<br />

Concept<br />

Is the idea well developed?<br />

Aesthetics<br />

Do the look and colors<br />

fit the game?<br />

Sound Effects<br />

Do the sounds play well?<br />

Are the music and ambient<br />

sounds appropriate?<br />

Functionality<br />

Does everything work?<br />

Replay<br />

How likely are you to<br />

play this game again?<br />

Comments and Constructive Criticism<br />

0 1 2 3 4 5 Score<br />

No main idea. Clear<br />

throughout.<br />

Poor quality graphics<br />

and color.<br />

No sound; sounds<br />

too loud or not<br />

related to the game.<br />

Unfinished, could not<br />

play; major errors<br />

Game solved,<br />

too easy or<br />

uninteresting.<br />

Awesome graphics<br />

and theme-based<br />

colors.<br />

Good sound for each<br />

item at good levels.<br />

Plays perfectly; no<br />

bugs, glitches or errors<br />

Cannot wait to play<br />

this again!<br />

Total Score<br />

(higher is better)<br />

Explain your score for each item. Explain what you liked about the item and how it should<br />

be improved. Be detailed and complete. Cite specific examples from the game. Attach additional<br />

sheets if needed or complete using a word processor.<br />

___________________________________________________________________________<br />

___________________________________________________________________________<br />

___________________________________________________________________________<br />

___________________________________________________________________________<br />

___________________________________________________________________________<br />

___________________________________________________________________________<br />

___________________________________________________________________________<br />

___________________________________________________________________________<br />

___________________________________________________________________________<br />

Scores for items not fully documented and cited may reduce the score of the peer<br />

evaluator and the evaluator’s game project. Be honest and provide constructive criticism. Being<br />

unprofessional or lowering a grade on a personal issue unrelated to the game design will result<br />

in your grade for this evaluation being lowered.<br />

Lesson 3 <strong>Click</strong> <strong>Ball</strong> 51

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