Click Ball - Goodheart-Willcox
Click Ball - Goodheart-Willcox
Click Ball - Goodheart-Willcox
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Game Review<br />
Objectives<br />
Students will evaluate the quality of their work and the work of others.<br />
Students will identify positive aspects of the playability and functionality of a game build.<br />
Students will provide constructive criticism to peers and suggest possible solutions to problems.<br />
Situation<br />
The client has asked for an evaluation report on the playability and functionality of the game.<br />
Each member of the design team needs to evaluate the product and suggest reasons why each<br />
item achieves or does not achieve the objective. An assigned quality assurance (QA) evaluator<br />
will also review the game on behalf of the client. The QA evaluator (your instructor) will note any<br />
issues, errors, or bugs in the game. Be accurate and complete in your evaluations. The personal<br />
and peer evaluation are for the same game by the same designer. That means you must give your<br />
personal evaluation to a classmate for them to complete the peer evaluation for your game.<br />
Design Reasoning—Personal Evaluation<br />
Reflect on your work, explain your score for each item, list improvements needed for your<br />
game. Attach additional sheets if needed or complete using a word processor.<br />
___________________________________________________________________________<br />
___________________________________________________________________________<br />
Concept<br />
Is the idea well developed?<br />
Aesthetics<br />
Do the look and colors<br />
fit the game?<br />
Sound Effects<br />
Do the sounds play well?<br />
Are the music and ambient<br />
sounds appropriate?<br />
Functionality<br />
Does everything work?<br />
Replay<br />
How likely are you to<br />
play this game again?<br />
0 1 2 3 4 5 Score<br />
No main idea. Clear<br />
throughout.<br />
Poor quality graphics<br />
and color.<br />
No sound; sounds<br />
too loud or not<br />
related to the game.<br />
Unfinished, could not<br />
play; major errors<br />
Game solved,<br />
too easy or<br />
uninteresting.<br />
Name: __________________________________________<br />
Date: ___________________________________________<br />
Class: ___________________________________________<br />
Awesome graphics<br />
and theme-based<br />
colors.<br />
Good sound for each<br />
item at good levels.<br />
Plays perfectly; no<br />
bugs, glitches or errors<br />
Cannot wait to play<br />
this again!<br />
Total Score<br />
(higher is better)<br />
50 Introduction to Video Game Design<br />
Copyright by The <strong>Goodheart</strong>-<strong>Willcox</strong> Co., Inc.<br />
Copyright by The <strong>Goodheart</strong>-<strong>Willcox</strong> Co., Inc.<br />
Design Reasoning—Peer Evaluation<br />
Name: __________________________________________<br />
Peer Evaluator: ___________________________________________________________________<br />
Concept<br />
Is the idea well developed?<br />
Aesthetics<br />
Do the look and colors<br />
fit the game?<br />
Sound Effects<br />
Do the sounds play well?<br />
Are the music and ambient<br />
sounds appropriate?<br />
Functionality<br />
Does everything work?<br />
Replay<br />
How likely are you to<br />
play this game again?<br />
Comments and Constructive Criticism<br />
0 1 2 3 4 5 Score<br />
No main idea. Clear<br />
throughout.<br />
Poor quality graphics<br />
and color.<br />
No sound; sounds<br />
too loud or not<br />
related to the game.<br />
Unfinished, could not<br />
play; major errors<br />
Game solved,<br />
too easy or<br />
uninteresting.<br />
Awesome graphics<br />
and theme-based<br />
colors.<br />
Good sound for each<br />
item at good levels.<br />
Plays perfectly; no<br />
bugs, glitches or errors<br />
Cannot wait to play<br />
this again!<br />
Total Score<br />
(higher is better)<br />
Explain your score for each item. Explain what you liked about the item and how it should<br />
be improved. Be detailed and complete. Cite specific examples from the game. Attach additional<br />
sheets if needed or complete using a word processor.<br />
___________________________________________________________________________<br />
___________________________________________________________________________<br />
___________________________________________________________________________<br />
___________________________________________________________________________<br />
___________________________________________________________________________<br />
___________________________________________________________________________<br />
___________________________________________________________________________<br />
___________________________________________________________________________<br />
___________________________________________________________________________<br />
Scores for items not fully documented and cited may reduce the score of the peer<br />
evaluator and the evaluator’s game project. Be honest and provide constructive criticism. Being<br />
unprofessional or lowering a grade on a personal issue unrelated to the game design will result<br />
in your grade for this evaluation being lowered.<br />
Lesson 3 <strong>Click</strong> <strong>Ball</strong> 51