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Designer's note - Scenario Design Center

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At beginning of the Fulda Gap ‘85 project, we considered how a "hot war "could be<br />

portrayed. The seminal idea came to us as we looked at the garrison map of East and<br />

West. What would happen if the Warsaw Pact executed a surprise attack? Would that<br />

have been at all possible without the NATO having been aware of preparations? How<br />

much time would it have taken for the Warsaw Pact to move divisions to the<br />

German-German border?<br />

The last question can be answered: it would have taken 6-9 hours to march the first wave<br />

of divisions from their garrison positions to the border, at least in theory.<br />

We assume in this scenario that the surprise would be more or been less perfect. What<br />

would the Warsaw Pact have found in West Germany? NATO units that were in their<br />

barracks, an intact road system and, importantly, a population who is also surprised<br />

completely. This all together would have brought the Warsaw Pact an immense<br />

advantage and fast progress in the direction of the Rhine without major resistance in the<br />

first days.<br />

Warsaw Pact strategy<br />

The Warsaw Pact Player should try to possibly cross West-Germany as fast as possible,<br />

avoiding major skirmishes close to the German-German border. Speed is all important<br />

here so as to succeed before NATO re-groups and builds an effective defence line. With<br />

some luck and skill, the Warsaw Pact can push forward units until near Frankfurt without<br />

meeting with an interrelated front line. The big advantage of the Warsaw Pact is its<br />

enormous number of soldiers and vehicles. Later arriving divisions should be used to<br />

mop up smaller NATO forces while preparing to storm Frankfurt with the initial divisions.<br />

However, the player also must be careful not to exhaust entire divisions, since the quality<br />

of the troops is considerably worse then NATO’s. Therefore, front divisions should be<br />

rested from time to time.<br />

NATO strategy<br />

Generally, the player should play the NATO side. The player has two options: to<br />

immediately offer the Warsaw Pact local resistance or, to immediately fall back, form an<br />

adequate defensive line and to wait for reinforcements from the south. The second option<br />

is recommended, since the Warsaw Pact's "steam roller" is not to be underestimated in<br />

the first days of the conflict. Nevertheless, if the player has the chance to resist with bigger<br />

units, he should, while avoiding a major defeat. When the reinforcements arrive, the<br />

player should be capable of starting a successful counteroffensive and to advance as far<br />

as possible towards the East German area conceivably.<br />

IVb. Classic Variant<br />

This scenario treats the more or less "classic" concept of an East-West conflict. There is<br />

already innumerable literature and games dealing with this conflict.<br />

Both sides are prepared for the forthcoming war and the Warsaw Pact crosses the<br />

border.<br />

Warsaw Pact strategy<br />

The player should from the start to try to find gaps in the NATO defence and to break<br />

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