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Slides - Computer Graphics and Multimedia - RWTH Aachen ...

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Normal Mapping<br />

Difficulties<br />

Texture to Object space:<br />

matrix of binormal, tangent<br />

<strong>and</strong> normal<br />

tangents computed from<br />

neighbouring vertices<br />

3 S.Discher,C.Mroz,C.Kugler,A.Kugler

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