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Powering the Future - 立命館大学

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Research/Development Areas<br />

Achieving Remote Cooperation and Digital<br />

Museums Using Communications that<br />

Make You Feel as if You Are There<br />

Research/Development Areas<br />

Intelligent Techniques for<br />

Increasing <strong>the</strong> Entertainment<br />

Value of Computer Games<br />

Professor / Hiromi T. TANAKA<br />

Virtual reality is cited within <strong>the</strong> field of IT as <strong>the</strong> “grand<br />

challenge of <strong>the</strong> 21st century”, and is promoting <strong>the</strong> visual,<br />

aural, and tactile “pursuit of reality” to close <strong>the</strong> gap with <strong>the</strong><br />

real world. Whereupon, in our lab, we are aiming to create a<br />

virtual space that enables various sensations and tactile<br />

information to be seen and felt using “cyber groups”, such as<br />

softness and holding something in <strong>the</strong> hand for pliable bodies<br />

that are soft and malleable such as human organs and cloth<br />

based on 3D CG and image recognition (computer vision)<br />

technology. In addition, we are also conducting research into<br />

achieving “remote cooperation” through ultra-realistic haptic<br />

communications that share such “tactile” virtual spaces via<br />

networks. Currently, we are pursuing state-funded projects<br />

such as “remote low-invasive surgical training” and “achieving<br />

remote cooperation digital museums with a real sense of being<br />

<strong>the</strong>re” based on this research success.<br />

Professor / Ruck THAWONMAS, Frank RINALDO<br />

Artificial Intelligence Applications<br />

Here we research applications of artificial<br />

intelligence (AI) techniques, such as machine<br />

learning, to automatic game controllers<br />

and non-player characters (NPCs). In<br />

addition, we aim at being <strong>the</strong> first at <strong>the</strong><br />

related international AI contests. We came<br />

first at <strong>the</strong> Ms. Pac-Man Controller Contest<br />

and second at <strong>the</strong> BotPrize 2009 Contest,<br />

both held in IEEE CIG 2009.<br />

Community Mining<br />

In order to win <strong>the</strong> online-game market, it<br />

is essential to create contents that suit with <strong>the</strong> users. Current<br />

main research projects include “visualization of player movements”,<br />

“bot detection with artifi cial intelligence techniques”,<br />

and “prediction of game retirement timings”.<br />

Automatic Comic Generation<br />

The main aim here is to assist players recall <strong>the</strong>ir play memory<br />

and to use comic for promoting communication<br />

among <strong>the</strong>m. We are currently optimizing<br />

<strong>the</strong> following algorithms: “frame extraction”,<br />

“page layout”, and “camerawork<br />

control”.<br />

College of I nformation Science and Engineering<br />

Research/Development Areas<br />

Theoretical and Experimental<br />

Research to Develop Robot<br />

Intelligence<br />

Professor / Tsuneo YOSHIKAWA, Assistant Professor / Seiji SUGIYAMA<br />

We are researching how to make robots intelligent from both<br />

<strong>the</strong> <strong>the</strong>oretical and experimental aspects. Our specific <strong>the</strong>mes<br />

are described below.<br />

1. Robot hand grasping and rotation skills: To research <strong>the</strong><br />

implementation of high-level skilled work using flexible,<br />

multifingered robot hands.<br />

2. Humanoid robots: Research to achieve stable walking<br />

abilities on uneven surfaces, and to achieve various tasks (golf,<br />

carrying luggage, etc.) concomitant with mobility.<br />

3. Intelligent movement of mobile robots: Research into shelving<br />

and removing books, and cooperating with humans in carrying<br />

luggage, etc., using mobile wheeled robots equipped with six<br />

free-moving arms, cameras, laser range finders, and o<strong>the</strong>r<br />

sensors.<br />

4. Myoelectric arms: To research control methods to improve<br />

<strong>the</strong> work performance of myoelectric arms.<br />

5. Artificial force sensation technology: To research methods of<br />

teaching tasks to robots and evaluating human dexterity based<br />

on presenting tasks by developing virtual contact maps and<br />

virtual space for <strong>the</strong> visually impaired.<br />

Language Supervisors<br />

English language teaching, LZ Reading<br />

and Schema Theory<br />

Associate Professor / Harry DAVER<br />

Computer-assisted language learning<br />

(CALL), Intercultural Communication<br />

Professor / Kazunori NOZAWA<br />

Corpus linguistics, English language<br />

teaching<br />

Professor / Naoki SUGIMORI<br />

Theories of second language acquisition,<br />

English language teaching<br />

Professor / Naoki SUGINO<br />

Ritsumeikan University<br />

<strong>Powering</strong> <strong>the</strong> <strong>Future</strong><br />

46

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