- Page 1 and 2: The OpenGL R○ Graphics System: A
- Page 3 and 4: Contents 1 Introduction 1 1.1 Forma
- Page 5 and 6: CONTENTS iii 2.15 Tessellation . .
- Page 7 and 8: CONTENTS v 3.12 Fog . . . . . . . .
- Page 9 and 10: CONTENTS vii A Invariance 579 A.1 R
- Page 11 and 12: CONTENTS ix L Version 4.2 649 L.1 N
- Page 13 and 14: CONTENTS xi M.3.70 BPTC texture com
- Page 15 and 16: LIST OF FIGURES xiii 3.11 Example o
- Page 17 and 18: LIST OF TABLES xv 3.10 UNSIGNED_SHO
- Page 19 and 20: LIST OF TABLES xvii 6.29 Pixel Oper
- Page 21 and 22: Chapter 1 Introduction This documen
- Page 23 and 24: 1.5. OUR VIEW 3 available to the us
- Page 25 and 26: Chapter 2 OpenGL Operation 2.1 Open
- Page 27 and 28: 2.1. OPENGL FUNDAMENTALS 7 section
- Page 29 and 30: 2.1. OPENGL FUNDAMENTALS 9 must not
- Page 31: 2.1. OPENGL FUNDAMENTALS 11 2.1.2 F
- Page 35 and 36: 2.3. GL COMMAND SYNTAX 15 indicates
- Page 37 and 38: 2.4. BASIC GL OPERATION 17 Display
- Page 39 and 40: 2.6. BEGIN/END PARADIGM 19 Table 2.
- Page 41 and 42: 2.6. BEGIN/END PARADIGM 21 Vertex C
- Page 43 and 44: 2.6. BEGIN/END PARADIGM 23 drawn us
- Page 45 and 46: 2.6. BEGIN/END PARADIGM 25 2 4 6 2
- Page 47 and 48: 2.6. BEGIN/END PARADIGM 27 Figure 2
- Page 49 and 50: 2.6. BEGIN/END PARADIGM 29 Primitiv
- Page 51 and 52: 2.7. VERTEX SPECIFICATION 31 to cha
- Page 53 and 54: 2.7. VERTEX SPECIFICATION 33 This c
- Page 55 and 56: 2.7. VERTEX SPECIFICATION 35 void C
- Page 57 and 58: 2.7. VERTEX SPECIFICATION 37 • si
- Page 59 and 60: 2.8. VERTEX ARRAYS 39 void VertexAt
- Page 61 and 62: 2.8. VERTEX ARRAYS 41 The index par
- Page 63 and 64: 2.8. VERTEX ARRAYS 43 void ArrayEle
- Page 65 and 66: 2.8. VERTEX ARRAYS 45 and Primitive
- Page 67 and 68: 2.8. VERTEX ARRAYS 47 not modified
- Page 69 and 70: 2.8. VERTEX ARRAYS 49 if (mode is i
- Page 71 and 72: 2.8. VERTEX ARRAYS 51 The command v
- Page 73 and 74: 2.8. VERTEX ARRAYS 53 if (no elemen
- Page 75 and 76: 2.8. VERTEX ARRAYS 55 format e t e
- Page 77 and 78: 2.9. BUFFER OBJECTS 57 Target name
- Page 79 and 80: 2.9. BUFFER OBJECTS 59 in the array
- Page 81 and 82: 2.9. BUFFER OBJECTS 61 If the GL is
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2.9. BUFFER OBJECTS 63 Name Value B
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2.9. BUFFER OBJECTS 65 Unmapping Bu
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2.9. BUFFER OBJECTS 67 binding corr
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2.11. RECTANGLES 69 void GenVertexA
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2.12. FIXED-FUNCTION VERTEX TRANSFO
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2.12. FIXED-FUNCTION VERTEX TRANSFO
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2.12. FIXED-FUNCTION VERTEX TRANSFO
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2.12. FIXED-FUNCTION VERTEX TRANSFO
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2.12. FIXED-FUNCTION VERTEX TRANSFO
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2.13. FIXED-FUNCTION VERTEX LIGHTIN
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2.13. FIXED-FUNCTION VERTEX LIGHTIN
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2.13. FIXED-FUNCTION VERTEX LIGHTIN
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2.13. FIXED-FUNCTION VERTEX LIGHTIN
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2.13. FIXED-FUNCTION VERTEX LIGHTIN
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2.13. FIXED-FUNCTION VERTEX LIGHTIN
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2.14. VERTEX SHADERS 93 shader, its
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2.14. VERTEX SHADERS 95 If shader i
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2.14. VERTEX SHADERS 97 • One or
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2.14. VERTEX SHADERS 99 subsequent
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2.14. VERTEX SHADERS 101 Program pi
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2.14. VERTEX SHADERS 103 such a nam
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2.14. VERTEX SHADERS 105 • the in
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2.14. VERTEX SHADERS 107 LINK_STATU
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2.14. VERTEX SHADERS 109 Data type
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2.14. VERTEX SHADERS 111 This comma
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2.14. VERTEX SHADERS 113 the unifor
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2.14. VERTEX SHADERS 115 program is
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2.14. VERTEX SHADERS 117 control, t
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2.14. VERTEX SHADERS 119 active uni
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2.14. VERTEX SHADERS 121 Type Name
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2.14. VERTEX SHADERS 123 OpenGL Sha
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2.14. VERTEX SHADERS 125 For GetAct
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2.14. VERTEX SHADERS 127 The Unifor
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2.14. VERTEX SHADERS 129 void Progr
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2.14. VERTEX SHADERS 131 consecutiv
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2.14. VERTEX SHADERS 133 Uniform Bu
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2.14. VERTEX SHADERS 135 The number
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2.14. VERTEX SHADERS 137 subroutine
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2.14. VERTEX SHADERS 139 gram comma
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2.14. VERTEX SHADERS 141 recorded a
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2.14. VERTEX SHADERS 143 void GetTr
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2.14. VERTEX SHADERS 145 • If the
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2.14. VERTEX SHADERS 147 • the te
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2.14. VERTEX SHADERS 149 • The sa
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2.14. VERTEX SHADERS 151 The built-
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2.14. VERTEX SHADERS 153 results wr
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2.14. VERTEX SHADERS 155 a previous
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2.14. VERTEX SHADERS 157 • TEXTUR
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2.14. VERTEX SHADERS 159 • Data w
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2.15. TESSELLATION 161 • For each
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2.15. TESSELLATION 163 invocation m
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2.15. TESSELLATION 165 • The vari
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2.15. TESSELLATION 167 output varia
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2.15. TESSELLATION 169 Figure 2.13.
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2.15. TESSELLATION 171 Triangle Tes
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2.15. TESSELLATION 173 each triangl
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2.15. TESSELLATION 175 Figure 2.15.
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2.15. TESSELLATION 177 Figure 2.16.
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2.15. TESSELLATION 179 variables th
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2.15. TESSELLATION 181 Additionally
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2.16. GEOMETRY SHADERS 183 executed
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2.16. GEOMETRY SHADERS 185 accessed
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2.16. GEOMETRY SHADERS 187 Geometry
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2.16. GEOMETRY SHADERS 189 declared
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2.16. GEOMETRY SHADERS 191 of a cub
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2.17. COORDINATE TRANSFORMATIONS 19
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2.18. ASYNCHRONOUS QUERIES 195 The
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2.18. ASYNCHRONOUS QUERIES 197 the
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2.20. TRANSFORM FEEDBACK 199 an exi
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2.20. TRANSFORM FEEDBACK 201 BindTr
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2.20. TRANSFORM FEEDBACK 203 object
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2.20. TRANSFORM FEEDBACK 205 • by
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2.22. FLATSHADING 207 When BeginQue
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2.23. PRIMITIVE CLIPPING 209 gl_Bac
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2.23. PRIMITIVE CLIPPING 211 DEPTH_
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2.24. FINAL COLOR PROCESSING 213 2.
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2.25. CURRENT RASTER POSITION 215 R
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Chapter 3 Rasterization Rasterizati
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3.1. DISCARDING PRIMITIVES BEFORE R
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3.3. ANTIALIASING 221 In some imple
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3.4. POINTS 223 rasterization, beca
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3.4. POINTS 225 void PointParameter
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3.4. POINTS 227 6.0 5.0 4.0 3.0 2.0
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3.4. POINTS 229 where size is the p
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¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦
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3.5. LINE SEGMENTS 233 Line Stipple
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3.5. LINE SEGMENTS 235 Figure 3.6.
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3.6. POLYGONS 237 3.6.1 Basic Polyg
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3.6. POLYGONS 239 For a polygon wit
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3.6. POLYGONS 241 3.6.5 Depth Offse
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3.7. PIXEL RECTANGLES 243 polygon r
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3.7. PIXEL RECTANGLES 245 3.7.2 The
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3.7. PIXEL RECTANGLES 247 Map Name
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3.7. PIXEL RECTANGLES 249 The color
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3.7. PIXEL RECTANGLES 251 In additi
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3.7. PIXEL RECTANGLES 253 Special f
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3.7. PIXEL RECTANGLES 255 Histogram
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¡ ¡ ¡ ¡ ¡ ¡ ¡ ¡ ¡ ¡ ¡ ¡
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3.7. PIXEL RECTANGLES 259 type Para
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3.7. PIXEL RECTANGLES 261 Element S
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3.7. PIXEL RECTANGLES 263 type Para
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3.7. PIXEL RECTANGLES 265 UNSIGNED_
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3.7. PIXEL RECTANGLES 267 FLOAT_32_
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3.7. PIXEL RECTANGLES 269 Conversio
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3.7. PIXEL RECTANGLES 271 For integ
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3.7. PIXEL RECTANGLES 273 Arithmeti
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3.7. PIXEL RECTANGLES 275 The inter
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3.7. PIXEL RECTANGLES 277 Border Mo
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3.7. PIXEL RECTANGLES 279 where C[i
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3.7. PIXEL RECTANGLES 281 B i and A
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¡ ¡ ¡ ¡ ¡ ¡ 3.8. BITMAPS 283
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3.10. TEXTURING 285 not be performe
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3.10. TEXTURING 287 The active text
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3.10. TEXTURING 289 FALSE is return
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3.10. TEXTURING 291 The currently b
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3.10. TEXTURING 293 The selected gr
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3.10. TEXTURING 295 might not suppo
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3.10. TEXTURING 297 exp p = max(−
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3.10. TEXTURING 299 Sized internal
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3.10. TEXTURING 301 Sized Base D S
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3.10. TEXTURING 303 When target is
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3.10. TEXTURING 305 TEXTURE_CUBE_MA
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3.10. TEXTURING 307 1.0 5.0 4 3 t v
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3.10. TEXTURING 309 Subsequent proc
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3.10. TEXTURING 311 components is c
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3.10. TEXTURING 313 result in an IN
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3.10. TEXTURING 315 storage modes c
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3.10. TEXTURING 317 • data points
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3.10. TEXTURING 319 FORMAT, and TEX
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3.10. TEXTURING 321 3.10.7 Buffer T
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3.10. TEXTURING 323 Internal format
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3.10. TEXTURING 325 Texture paramet
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3.10. TEXTURING 327 Major Axis Dire
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3.10. TEXTURING 329 bias texobj is
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3.10. TEXTURING 331 Coordinate Wrap
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3.10. TEXTURING 333 i 0 = wrap(⌊u
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3.10. TEXTURING 335 section 3.10.17
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3.10. TEXTURING 337 otherwise p =
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3.10. TEXTURING 339 level base arra
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3.10. TEXTURING 341 Effects of Samp
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3.10. TEXTURING 343 dimensional, re
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3.10. TEXTURING 345 for (i = 0; i <
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3.10. TEXTURING 347 } width = max(1
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3.10. TEXTURING 349 Texture Base Te
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3.10. TEXTURING 351 If the value of
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3.10. TEXTURING 353 SRCn_RGB OPERAN
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3.10. TEXTURING 355 Texture Compari
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3.10. TEXTURING 357 the second text
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3.10. TEXTURING 359 to image unit u
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3.10. TEXTURING 361 invalid if: •
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3.10. TEXTURING 363 Supported image
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3.10. TEXTURING 365 Texel sizes, co
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3.12. FOG 367 This factor f is comp
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3.13. FRAGMENT SHADERS 369 fragment
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3.13. FRAGMENT SHADERS 371 • Fog
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3.13. FRAGMENT SHADERS 373 version
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3.13. FRAGMENT SHADERS 375 defined
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3.13. FRAGMENT SHADERS 377 Such bin
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Chapter 4 Per-Fragment Operations a
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4.1. PER-FRAGMENT OPERATIONS 381 Fr
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4.1. PER-FRAGMENT OPERATIONS 383 st
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4.1. PER-FRAGMENT OPERATIONS 385 pr
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4.1. PER-FRAGMENT OPERATIONS 387 St
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4.1. PER-FRAGMENT OPERATIONS 389 Be
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4.1. PER-FRAGMENT OPERATIONS 391 dr
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4.1. PER-FRAGMENT OPERATIONS 393 vo
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4.1. PER-FRAGMENT OPERATIONS 395 Th
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4.1. PER-FRAGMENT OPERATIONS 397 to
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4.2. WHOLE FRAMEBUFFER OPERATIONS 3
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4.2. WHOLE FRAMEBUFFER OPERATIONS 4
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4.2. WHOLE FRAMEBUFFER OPERATIONS 4
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4.2. WHOLE FRAMEBUFFER OPERATIONS 4
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4.2. WHOLE FRAMEBUFFER OPERATIONS 4
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4.2. WHOLE FRAMEBUFFER OPERATIONS 4
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¡ ¡ ¡ ¡ ¡ ¡ ¡ ¡ ¡ ¡ ¡ ¡
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4.3. DRAWING, READING, AND COPYING
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4.3. DRAWING, READING, AND COPYING
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4.3. DRAWING, READING, AND COPYING
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4.3. DRAWING, READING, AND COPYING
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4.3. DRAWING, READING, AND COPYING
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4.3. DRAWING, READING, AND COPYING
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4.4. FRAMEBUFFER OBJECTS 425 with t
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4.4. FRAMEBUFFER OBJECTS 427 If a f
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4.4. FRAMEBUFFER OBJECTS 429 BindRe
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4.4. FRAMEBUFFER OBJECTS 431 that t
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4.4. FRAMEBUFFER OBJECTS 433 or if
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4.4. FRAMEBUFFER OBJECTS 435 The re
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4.4. FRAMEBUFFER OBJECTS 437 • th
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4.4. FRAMEBUFFER OBJECTS 439 • An
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4.4. FRAMEBUFFER OBJECTS 441 of the
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4.4. FRAMEBUFFER OBJECTS 443 Effect
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4.4. FRAMEBUFFER OBJECTS 445 Conver
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Chapter 5 Special Functions This ch
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5.1. EVALUATORS 449 Integers Reals
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5.1. EVALUATORS 451 The second way
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5.2. SELECTION 453 EvalCoord2(p *
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5.3. FEEDBACK 455 of each primitive
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5.4. TIMER QUERIES 457 Type coordin
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5.5. DISPLAY LISTS 459 started or s
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5.5. DISPLAY LISTS 461 SHORT, UNSIG
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5.5. DISPLAY LISTS 463 Program and
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5.7. SYNC OBJECTS AND FENCES 465 Pr
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5.7. SYNC OBJECTS AND FENCES 467 vo
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5.8. HINTS 469 Target PERSPECTIVE_C
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6.1. QUERYING GL STATE 471 void Get
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6.1. QUERYING GL STATE 473 6.1.3 En
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6.1. QUERYING GL STATE 475 target m
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6.1. QUERYING GL STATE 477 • form
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6.1. QUERYING GL STATE 479 When the
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6.1. QUERYING GL STATE 481 format N
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6.1. QUERYING GL STATE 483 target m
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6.1. QUERYING GL STATE 485 resets a
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6.1. QUERYING GL STATE 487 names, a
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6.1. QUERYING GL STATE 489 If multi
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6.1. QUERYING GL STATE 491 To query
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6.1. QUERYING GL STATE 493 If pname
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6.1. QUERYING GL STATE 495 If pname
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6.1. QUERYING GL STATE 497 is a pro
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6.1. QUERYING GL STATE 499 command
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6.1. QUERYING GL STATE 501 void Get
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6.1. QUERYING GL STATE 503 • If p
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6.1. QUERYING GL STATE 505 An INVAL
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6.2. STATE TABLES 507 the attribute
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6.2. STATE TABLES 509 Type code Exp
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6.2. STATE TABLES 511 Get value Typ
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6.2. STATE TABLES 513 Get value Typ
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6.2. STATE TABLES 515 Get value Typ
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6.2. STATE TABLES 517 Get value Typ
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6.2. STATE TABLES 519 Get value Typ
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6.2. STATE TABLES 521 Get value Typ
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6.2. STATE TABLES 523 Get value Typ
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6.2. STATE TABLES 525 Get value Typ
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6.2. STATE TABLES 527 Get value Typ
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6.2. STATE TABLES 529 Get value Typ
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6.2. STATE TABLES 531 Get value Typ
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6.2. STATE TABLES 533 Get value Typ
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6.2. STATE TABLES 535 Get value Typ
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6.2. STATE TABLES 537 Get value Typ
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6.2. STATE TABLES 539 Get value Typ
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6.2. STATE TABLES 541 Get value Typ
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6.2. STATE TABLES 543 Get value Typ
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6.2. STATE TABLES 545 Get value Typ
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6.2. STATE TABLES 547 Get value Typ
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6.2. STATE TABLES 549 Get Command I
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6.2. STATE TABLES 551 Get value Typ
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6.2. STATE TABLES 553 Get value Typ
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6.2. STATE TABLES 555 Get value Typ
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6.2. STATE TABLES 557 Get value Typ
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6.2. STATE TABLES 559 Get value Typ
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6.2. STATE TABLES 561 Get value Typ
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6.2. STATE TABLES 563 Get value Typ
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6.2. STATE TABLES 565 Get Command M
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6.2. STATE TABLES 567 Get Command M
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6.2. STATE TABLES 569 Get value Typ
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6.2. STATE TABLES 571 Get value Typ
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6.2. STATE TABLES 573 Get value Typ
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6.2. STATE TABLES 575 Get value Typ
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6.2. STATE TABLES 577 Get value Typ
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Appendix A Invariance The OpenGL sp
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A.3. INVARIANCE RULES 581 • Sciss
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A.4. TESSELLATION INVARIANCE 583
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A.5. ATOMIC COUNTER INVARIANCE 585
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Appendix B Corollaries The followin
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589 16. ColorMaterial has no effect
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C.1. RGTC COMPRESSED TEXTURE IMAGE
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C.2. BPTC COMPRESSED TEXTURE IMAGE
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C.2. BPTC COMPRESSED TEXTURE IMAGE
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C.2. BPTC COMPRESSED TEXTURE IMAGE
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C.2. BPTC COMPRESSED TEXTURE IMAGE
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C.2. BPTC COMPRESSED TEXTURE IMAGE
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C.2. BPTC COMPRESSED TEXTURE IMAGE
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Appendix D Shared Objects and Multi
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D.2. SYNC OBJECTS AND MULTIPLE CONT
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D.3. PROPAGATING CHANGES TO OBJECTS
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E.1. CORE AND COMPATIBILITY PROFILE
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E.2. DEPRECATED AND REMOVED FEATURE
- Page 635 and 636:
E.2. DEPRECATED AND REMOVED FEATURE
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Appendix F Version 3.0 and Before O
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F.3. CHANGED TOKENS 619 New Token N
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F.5. CREDITS AND ACKNOWLEDGEMENTS 6
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F.5. CREDITS AND ACKNOWLEDGEMENTS 6
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G.2. DEPRECATION MODEL 625 state ha
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G.4. CREDITS AND ACKNOWLEDGEMENTS 6
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Appendix H Version 3.2 OpenGL versi
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H.4. CHANGE LOG 631 New Token Name
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H.5. CREDITS AND ACKNOWLEDGEMENTS 6
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H.5. CREDITS AND ACKNOWLEDGEMENTS 6
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I.2. DEPRECATION MODEL 637 ing fact
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I.4. CREDITS AND ACKNOWLEDGEMENTS 6
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J.1. NEW FEATURES 641 • Mechanism
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J.4. CREDITS AND ACKNOWLEDGEMENTS 6
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Appendix K Version 4.1 OpenGL versi
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K.5. CREDITS AND ACKNOWLEDGEMENTS 6
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Appendix L Version 4.2 OpenGL versi
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L.5. CREDITS AND ACKNOWLEDGEMENTS 6
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Appendix M Extension Registry, Head
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M.3. ARB EXTENSIONS 655 M.3.2 be am
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M.3. ARB EXTENSIONS 657 M.3.13 Text
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M.3. ARB EXTENSIONS 659 M.3.28 Open
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M.3. ARB EXTENSIONS 661 The name st
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M.3. ARB EXTENSIONS 663 equivalent
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M.3. ARB EXTENSIONS 665 M.3.59 Seam
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M.3. ARB EXTENSIONS 667 The name st
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M.3. ARB EXTENSIONS 669 M.3.84 Tess
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M.3. ARB EXTENSIONS 671 M.3.97 Cont
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M.3. ARB EXTENSIONS 673 M.3.109 Tex
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INDEX 675 552 ACTIVE UNIFORM BLOCKS
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INDEX 677 BindSampler, 290, 292 Bin
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INDEX 679 COLOR TABLE BIAS, 248, 24
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INDEX 681 CreateProgram, 96, 463 Cr
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INDEX 683 DrawArraysInstanced, 48,
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INDEX 685 Flush, 463, 464, 468, 587
- Page 707 and 708:
INDEX 687 GetActiveAtomicCounterBuf
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INDEX 689 GetVertexAttribdv, 498, 4
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INDEX 691 GL ARB viewport array, 64
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INDEX 693 IMAGE 2D RECT, 123 IMAGE
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INDEX 695 512-514, 516, 518-525, 53
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INDEX 697 MapGrid1, 451 MapGrid2, 4
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INDEX 699 MAX SERVER WAIT TIMEOUT,
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INDEX 701 MultTransposeMatrix, 72,
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INDEX 703 POINT SIZE GRANULARITY, 5
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INDEX 705 Q, 78, 79, 473 QUAD STRIP
- Page 727 and 728:
INDEX 707 rgb10 a2ui, 362 RGB12, 29
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INDEX 709 SecondaryColor3, 34 Secon
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INDEX 711 TexCoord*1*, 33 TexCoord*
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INDEX 713 526 TEXTURE CUBE MAP POS-
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INDEX 715 triangles adjacency, 184
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INDEX 717 417 UNSIGNED INT 8 8 8 8,
- Page 739:
INDEX 719 VertexAttribI3i, 109 Vert