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Sylvan Archer<br />
“Drawing the bowstring is a spiritual oath. The flight of<br />
the arrow is its fulfillment.”<br />
Prerequisites: Elf, ranger<br />
Like their eladrin cousins, elves have the time<br />
and the will to give everything they do a complex<br />
expression. To them, something worth doing at<br />
all is worth doing better than well—it’s worth<br />
total dedication of body, mind, and soul. Any<br />
task merits mastering to the extent that the very<br />
process of doing it, even in training, is beautiful.<br />
Further, to the fey mind, combining seemingly<br />
disparate arts and joys into one form creates<br />
something more beautiful in the end. This is as<br />
true of archery as it is of any other activity.<br />
Ages ago, after they entered the world and<br />
became separated from the eladrin, elves found<br />
it necessary to survive in the hostile wilds. Grace<br />
and awareness became their strengths. The bow<br />
became their chosen weapon for hunting and<br />
stealthy warfare.<br />
The magic flowing in the fey soul has enabled<br />
more than one elf to forge a spiritual tie with the<br />
bow. Such archers are practiced at engaging targets<br />
in dense forests and areas fraught with cover.<br />
The sound of an enemy bowstring being drawn<br />
or the hint of movement in the undergrowth is<br />
enough to draw a reactive shot faster than any<br />
intended attack can come. A master of elven<br />
archery easily deals with multiple foes, and in<br />
time develops the uncanny ability to make arrows<br />
literally track their targets. Elven arrows can be<br />
said literally to have an enemy’s name on them.<br />
You carry on this glorious tradition. Stalking in<br />
untamed and dangerous places armed with only<br />
quiver and bow, you have become an exemplar of<br />
elven marksmanship. Your finely honed senses are<br />
second to none, and your aim is ever true. Among<br />
the most formidable of hunters, you have a shooting<br />
expertise that transcends the mundane skill<br />
of other archers. Your spirit reaches out to inform<br />
you of the unseen. If your skill and your amazing<br />
deeds carry you farther, elves who come to the way<br />
of the bow after you will hold you as the example<br />
that guides them.<br />
Sylvan Archer Path Features<br />
Archer’s Action (11th level): When you spend<br />
an action point to take an extra action, your ranged<br />
attack rolls take no penalties for cover, superior cover,<br />
concealment, or total concealment until the end of<br />
your next turn.<br />
Sylvan Senses (11th level): You gain a +2 bonus<br />
to Perception checks.<br />
Intuitive Hunter (16th level): When making<br />
ranged attacks, you add your Wisdom modifier to the<br />
extra damage dealt by your Hunter’s Quarry class<br />
feature.<br />
Sylvan Archer Exploits<br />
Shaft Splitter Sylvan Archer Attack 11<br />
As your foe launches his attack, you loose a shot right down his<br />
sights.<br />
Encounter ✦ Martial, Weapon<br />
Immediate Interrupt Ranged weapon<br />
Trigger: An enemy hits you or an ally within 5 squares of<br />
you with a ranged attack<br />
Target: The triggering enemy<br />
Attack: Dexterity vs. Reflex<br />
Hit: 2[W] + Dexterity modifier damage, and the target<br />
takes a –5 penalty to the triggering attack roll.<br />
Elf-Eyed Archery Sylvan Archer Utility 12<br />
You can easily divide your attention between chosen targets.<br />
Encounter ✦ Martial<br />
Minor Action Ranged sight<br />
Target: One creature<br />
Effect: You designate the target as your quarry, even if it<br />
isn’t the closest enemy to you. The target doesn’t count<br />
against your normal limit of one quarry at a time, although<br />
you can still deal your Hunter’s Quarry damage<br />
only once per round.<br />
Special: Using this power doesn’t provoke opportunity<br />
attacks.<br />
Named Arrow Sylvan Archer Attack 20<br />
Whispering your foe’s name in Elven, you loose your arrow and<br />
watch it streak unerringly across the battlefield.<br />
Daily ✦ Martial, Weapon<br />
Standard Action Ranged weapon<br />
Target: One creature<br />
Effect: If you speak the target’s name when you use this<br />
power, you designate the target as your quarry and take<br />
no penalties to the attack roll for cover, superior cover,<br />
concealment, or total concealment.<br />
Attack: Dexterity vs. Will<br />
Hit: 4[W] + Dexterity modifier damage, and the target is<br />
dazed (save ends). If you spoke the target’s name, instead<br />
of being dazed, the target is stunned (save ends).<br />
Miss: Half damage, and the target is dazed until the end<br />
of its next turn. If you spoke the target’s name, instead<br />
of being dazed, the target is stunned until the end of its<br />
next turn.<br />
68<br />
CHAPTER 2 | Ranger