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Avalanche Hurler - korinth

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Sylvan Archer<br />

“Drawing the bowstring is a spiritual oath. The flight of<br />

the arrow is its fulfillment.”<br />

Prerequisites: Elf, ranger<br />

Like their eladrin cousins, elves have the time<br />

and the will to give everything they do a complex<br />

expression. To them, something worth doing at<br />

all is worth doing better than well—it’s worth<br />

total dedication of body, mind, and soul. Any<br />

task merits mastering to the extent that the very<br />

process of doing it, even in training, is beautiful.<br />

Further, to the fey mind, combining seemingly<br />

disparate arts and joys into one form creates<br />

something more beautiful in the end. This is as<br />

true of archery as it is of any other activity.<br />

Ages ago, after they entered the world and<br />

became separated from the eladrin, elves found<br />

it necessary to survive in the hostile wilds. Grace<br />

and awareness became their strengths. The bow<br />

became their chosen weapon for hunting and<br />

stealthy warfare.<br />

The magic flowing in the fey soul has enabled<br />

more than one elf to forge a spiritual tie with the<br />

bow. Such archers are practiced at engaging targets<br />

in dense forests and areas fraught with cover.<br />

The sound of an enemy bowstring being drawn<br />

or the hint of movement in the undergrowth is<br />

enough to draw a reactive shot faster than any<br />

intended attack can come. A master of elven<br />

archery easily deals with multiple foes, and in<br />

time develops the uncanny ability to make arrows<br />

literally track their targets. Elven arrows can be<br />

said literally to have an enemy’s name on them.<br />

You carry on this glorious tradition. Stalking in<br />

untamed and dangerous places armed with only<br />

quiver and bow, you have become an exemplar of<br />

elven marksmanship. Your finely honed senses are<br />

second to none, and your aim is ever true. Among<br />

the most formidable of hunters, you have a shooting<br />

expertise that transcends the mundane skill<br />

of other archers. Your spirit reaches out to inform<br />

you of the unseen. If your skill and your amazing<br />

deeds carry you farther, elves who come to the way<br />

of the bow after you will hold you as the example<br />

that guides them.<br />

Sylvan Archer Path Features<br />

Archer’s Action (11th level): When you spend<br />

an action point to take an extra action, your ranged<br />

attack rolls take no penalties for cover, superior cover,<br />

concealment, or total concealment until the end of<br />

your next turn.<br />

Sylvan Senses (11th level): You gain a +2 bonus<br />

to Perception checks.<br />

Intuitive Hunter (16th level): When making<br />

ranged attacks, you add your Wisdom modifier to the<br />

extra damage dealt by your Hunter’s Quarry class<br />

feature.<br />

Sylvan Archer Exploits<br />

Shaft Splitter Sylvan Archer Attack 11<br />

As your foe launches his attack, you loose a shot right down his<br />

sights.<br />

Encounter ✦ Martial, Weapon<br />

Immediate Interrupt Ranged weapon<br />

Trigger: An enemy hits you or an ally within 5 squares of<br />

you with a ranged attack<br />

Target: The triggering enemy<br />

Attack: Dexterity vs. Reflex<br />

Hit: 2[W] + Dexterity modifier damage, and the target<br />

takes a –5 penalty to the triggering attack roll.<br />

Elf-Eyed Archery Sylvan Archer Utility 12<br />

You can easily divide your attention between chosen targets.<br />

Encounter ✦ Martial<br />

Minor Action Ranged sight<br />

Target: One creature<br />

Effect: You designate the target as your quarry, even if it<br />

isn’t the closest enemy to you. The target doesn’t count<br />

against your normal limit of one quarry at a time, although<br />

you can still deal your Hunter’s Quarry damage<br />

only once per round.<br />

Special: Using this power doesn’t provoke opportunity<br />

attacks.<br />

Named Arrow Sylvan Archer Attack 20<br />

Whispering your foe’s name in Elven, you loose your arrow and<br />

watch it streak unerringly across the battlefield.<br />

Daily ✦ Martial, Weapon<br />

Standard Action Ranged weapon<br />

Target: One creature<br />

Effect: If you speak the target’s name when you use this<br />

power, you designate the target as your quarry and take<br />

no penalties to the attack roll for cover, superior cover,<br />

concealment, or total concealment.<br />

Attack: Dexterity vs. Will<br />

Hit: 4[W] + Dexterity modifier damage, and the target is<br />

dazed (save ends). If you spoke the target’s name, instead<br />

of being dazed, the target is stunned (save ends).<br />

Miss: Half damage, and the target is dazed until the end<br />

of its next turn. If you spoke the target’s name, instead<br />

of being dazed, the target is stunned until the end of its<br />

next turn.<br />

68<br />

CHAPTER 2 | Ranger

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