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Hellborn Shadow<br />
“My ancestors gave much to learn the secrets of the Nine<br />
Hells. Why shouldn’t I benefit from their sacrifice?”<br />
Prerequisites: Tiefling, ranger<br />
Although you’re a being of this world, you’re cursed<br />
to carry the mark of an infernal pact made by your<br />
mortal ancestors. The weight of that heritage rests<br />
heavy on your soul. Yours has been the life of one<br />
apart—a life marred by the prejudice of others and of<br />
battle against foul creatures spawned from darkness.<br />
You have long seen similar darkness within yourself,<br />
hiding it to avoid the hate of bigots or revealing it<br />
to evoke horror in your enemies. You have sought the<br />
ancient secrets of your people. You have overcome<br />
evil dreams and vile impulses to master your inner<br />
nature. Finally, you have tapped sinister knowledge of<br />
your immortal forebears to aid you in your quests.<br />
It’s irrelevant whether you obtained these secrets<br />
in catacombs once lost to the ravages of time, within<br />
your own being, or from tormenting visions. The<br />
point is that you’ve learned to unleash some of your<br />
hidden potential by speaking words of power that few<br />
mortals know. With the baleful utterances you have<br />
learned, you can unleash pain, fire, and shadow. You<br />
can transform yourself momentarily into a form like<br />
that of your greatest ancestors and take to the air.<br />
The darkness you have allowed to creep into your<br />
being now colors your exploits. Your heroic acts and<br />
your reputation, as well as those of your comrades,<br />
are tainted by the devilish legacy you have willingly<br />
tapped. The finale of your story will ultimately determine<br />
if your end justified your means.<br />
Hellborn Shadow<br />
Path Features<br />
Hunter’s Feast (11th level): Whenever you<br />
reduce your quarry to 0 hit points, you gain temporary<br />
hit points equal to 1 + your Constitution<br />
modifier.<br />
Immolation Action (11th level): You can spend<br />
an action point to deal fire damage to your quarry<br />
equal to your Hunter’s Quarry damage, instead of<br />
taking an extra action.<br />
Hellfire Caress (16th level): Whenever you<br />
hit your quarry with a melee or a ranged attack, the<br />
target loses fire resistance and immunity until the<br />
end of your next turn.<br />
Hellborn Shadow Exploits<br />
Shadowbite Strike Hellborn Shadow Attack 11<br />
Just before you loose your attack, you whisper a word of power to<br />
make your enemy more vulnerable to your attacks and to cover<br />
yourself in a thin veil of darkness.<br />
Encounter ✦ Martial, Weapon<br />
Standard Action Melee weapon<br />
Requirement: You must be wielding two melee weapons.<br />
Targets: One or two creatures<br />
Attack: Strength vs. AC (main weapon and off-hand<br />
weapon), two attacks<br />
Hit: 1[W] + Strength modifier + Charisma modifier damage<br />
per attack, and the target gains vulnerable 5 to your<br />
attacks until the end of your next turn.<br />
Effect: You gain concealment until the start of your next<br />
turn.<br />
Wings of Devilry Hellborn Shadow Utility 12<br />
You surge aloft on tattered, leathery wings. When you land,<br />
they dissolve into foul-smelling smoke.<br />
Encounter ✦ Martial<br />
Move Action Personal<br />
Effect: You fly a number of squares equal to your speed<br />
and must land at the end of this movement. You then<br />
gain concealment until the end of your next turn.<br />
Balefire Scourge Hellborn Shadow Attack 20<br />
With a word of power, infernal flames erupt all over your weapons,<br />
lending fire and speed to your attacks.<br />
Daily ✦ Martial, Weapon<br />
Standard Action Close burst 1<br />
Requirement: You must be wielding two melee weapons.<br />
Target: Each enemy in burst you can see<br />
Attack: Strength vs. AC<br />
Hit: 2[W] + Strength modifier damage, and the target<br />
takes ongoing 10 fire damage and loses any fire resistance<br />
or immunity (save ends both).<br />
Miss: Half damage.<br />
Effect: You gain concealment until the end of your next<br />
turn.<br />
NEW PARAGON PATHS<br />
CHAPTER 2 | Ranger<br />
63