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Blade Banshee<br />
“That hum is the sound of your death approaching.”<br />
Prerequisites: Eladrin, ranger<br />
The Feywild sings with eldritch energy. It is<br />
infused with magic from its twilight sky to its<br />
sparkling depths. Fey creatures, its children, are<br />
bathed in its supernatural flow. Even the simplest<br />
among them have powers beyond those of worldly<br />
mortals, bestowing simple tasks with an otherworldly<br />
enchantment.<br />
Eladrin are among the heritors of the Feywild’s<br />
nature. As humans and other races tamed portions<br />
of the world, so too did the eladrin subdue parts of<br />
the Feywild according to their fey temperament.<br />
They evolved a complex society, rich in crafts and<br />
traditions that also sing in concordance with the<br />
Feywild. As followers of mores inspired in elder<br />
days by the god Corellon, eladrin treat life and all<br />
its aspects as an art. Everything they do, wonderful<br />
or wicked, reflects this ideal.<br />
Like their counterparts in the world, eladrin<br />
have had to fight and die to defend their way of<br />
life. Each eladrin learns to wield the longsword,<br />
the traditional weapon of the eladrin people. They<br />
have martial disciplines that teach an eladrin to<br />
channel the innate magic in his or her spirit, as<br />
well as that stored within the elements.<br />
A blade from the Feywild or crafted by eladrin<br />
hands has a special beauty. The metal vibrates<br />
with bizarre potential. Some eladrin learn to make<br />
steel shaped into such a blade sing its heart’s song.<br />
That song is a fey cry that portends loss of life, and<br />
those who wield it are known across the cosmos as<br />
blade banshees.<br />
Over the years, you’ve developed a terrifying<br />
synergy with your blades. You understand the<br />
secret heart of fey-crafted steel. Its unmistakable,<br />
dread voice announces your displeasure. As you<br />
fight, your blades buzz and keen, unleashing rending<br />
vibrations against your foes. But when your<br />
soul is bent to friendship or mercy, your swords<br />
hum with your own gentleness, briefly bringing a<br />
bit of peace to others before shrieking into battle<br />
once again.<br />
Blade Banshee Path Features<br />
Banshee’s Action (11th level): When you spend<br />
an action point to take an extra action while wielding<br />
two melee weapons, any enemy adjacent to you takes<br />
thunder damage equal to your Wisdom modifier.<br />
Bladed Disruption (11th level): While you’re<br />
wielding two melee weapons, any creature you hit<br />
with more than one of your melee attacks during<br />
your turn takes a –2 penalty to attack rolls until the<br />
start of your next turn.<br />
Shrieking Blades (16th level): While you’re<br />
wielding two melee weapons, your melee attacks<br />
deal extra thunder damage equal to your Wisdom<br />
modifier.<br />
Blade Banshee Exploits<br />
Steel Scream Blade Banshee Attack 11<br />
You clash your blades together, unleashing a mind-numbing<br />
screech.<br />
Encounter ✦ Martial, Thunder, Weapon<br />
Standard Action Close burst 1<br />
Requirement: You must be wielding a longsword and<br />
another melee weapon.<br />
Target: Each creature in burst<br />
Attack: Strength vs. Will<br />
Hit: 1[W] + Strength modifier thunder damage, and the<br />
target is dazed until the end of your next turn.<br />
Soothing Reverberation Blade Banshee Utility 12<br />
With a soft sweep, your blades purr, reaching out to the minds<br />
of nearby allies and revitalizing them.<br />
Daily ✦ Healing, Martial, Weapon<br />
Minor Action Close burst 3<br />
Requirement: You must be wielding a longsword and<br />
another melee weapon.<br />
Target: Each ally in burst<br />
Effect: Each target can spend a healing surge either to regain<br />
hit points or to negate being dazed or stunned.<br />
Mind-Bending Blades Blade Banshee Attack 20<br />
You use your blades to set up a fey harmonic pattern, allowing<br />
you to control your target until you unleash the sound in a disruptive<br />
wail.<br />
Daily ✦ Charm, Martial, Reliable, Weapon<br />
Standard Action Melee weapon<br />
Requirement: You must be wielding a longsword and<br />
another melee weapon.<br />
Target: One creature<br />
Attack: Strength vs. Fortitude<br />
Hit: 1[W] + Strength modifier damage, and the target is<br />
dominated (save ends). As a standard action, you can end<br />
the dominated effect and deal 5d6 thunder damage to<br />
the target and each creature adjacent to it.<br />
NEW PARAGON PATHS<br />
CHAPTER 2 | Ranger<br />
59