Madison Intramural Sports Team Volleyball Rules - Recreational ...
Madison Intramural Sports Team Volleyball Rules - Recreational ...
Madison Intramural Sports Team Volleyball Rules - Recreational ...
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The University of Wisconsin - <strong>Madison</strong><br />
<strong>Intramural</strong> <strong>Sports</strong><br />
<strong>Team</strong> <strong>Volleyball</strong> <strong>Rules</strong><br />
(Updated: 11/11)<br />
Note: <strong>Rules</strong> are sanctioned by the National Federation of High School Associations (NFHS) with the following adaptations<br />
(http://www.nfhs.com/p-679-2011-2012-volleyball-rule-book.aspx).<br />
1. Eligibility<br />
A. A team shall consist of six players. For Co-rec the number of men and women on the court may differ by<br />
no more than one. Minimum of 4 players are required at all times.<br />
B. Only UW-<strong>Madison</strong> students and faculty/staff with paid Recreation Membership fees are eligible to<br />
participate. A current UW-<strong>Madison</strong> identification card must be presented at each game.<br />
No Valid UW-<strong>Madison</strong> ID – No Play – No Exceptions.<br />
C. Jewelry is prohibited. Jewelry that cannot be removed for religious reasons must be approved by the<br />
<strong>Intramural</strong> Director prior to the contest and taped to the body during any contest.<br />
2. Game Format<br />
A. A match will consist of three games. Rally point scoring is in effect for the entire match. The first two<br />
games are played to 25 points; the first team to 25 points wins. If the third game is necessary, it will be<br />
played to 15 points; first team to 15 points wins. The first to win two out of the three games will win the<br />
match, or the team that is leading when then 45-minute time limit is up. If time expires, the team leading<br />
at that point will be declared the winner of that game. If the game is tied, one more serve will occur.<br />
B. Each team may call two 30-second time-outs per match. No time-outs may be called during the last<br />
minute of play.<br />
C. Games will begin at the scheduled time. <strong>Team</strong>s will be given a 10-minute grace period to have the<br />
required minimum of players before the game is declared a no-show or a default. The team will be<br />
dropped from further competition unless a $25.00 no-show fee is paid or a $10.00 default fee is paid<br />
within 48 hours to the <strong>Recreational</strong> <strong>Sports</strong> Office (Room 1180 Nat). See the <strong>Intramural</strong> <strong>Sports</strong> Policies<br />
regarding no-shows and defaults.<br />
3. Equipment<br />
A. <strong>Recreational</strong> <strong>Sports</strong> will furnish game balls. Bring your own equipment for warm-up. <strong>Volleyball</strong>s are<br />
available for check-out in the Towel Room in the locker room.<br />
4. The Court<br />
A. A ball striking the ceiling or an overhead obstruction above a playable area shall remain in play provided<br />
the ball contacts the ceiling or obstruction on the side of the net that is occupied by the team that last<br />
played the ball, and the ball is legally played again by the same team.<br />
B. Players may not go onto another court to play the ball. Location of a player’s feet will serve as the basis<br />
for this call.<br />
C. When a ball touches a boundary line, it is considered in-bounds.<br />
D. OUT-OF-BOUNDS INCLUDES:<br />
1. The wall, objects, or officials on the floor outside the court.<br />
2. The ceiling or overhead obstructions beyond the vertical plane of the net, and it’s’ out-of-bounds<br />
extension.<br />
3. The net outside the vertical tape markers, net antennas, net supports, or referee's platform.<br />
E. Net Heights:<br />
1. Men’s: 8 ft.<br />
2. Women’s: 7 ft. 4”<br />
3. Co-rec: 8 ft.<br />
5. The Serve<br />
A. A coin toss will determine serve and side of play. <strong>Team</strong>s will change serves and playing areas for<br />
subsequent games.<br />
B. The server shall stand back of the end line and may serve from any spot behind that line. The server<br />
has five seconds after the referee’s signal to initiate the serve. The server cannot step on the service<br />
line when serving. The server must finish contacting the ball before touching the court.<br />
C. Jump-Serve is illegal in <strong>Recreational</strong> Leagues, Penalty: Sideout.<br />
D. Co-rec: The rotation must be male – female in a clockwise rotation. Exception: If the number of<br />
players is odd, no more than two persons of the same gender may serve consecutively.<br />
E. A re-serve shall be called when the server releases the ball for service, then catches it or drops it to the<br />
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floor. The referee shall cancel the serve and direct a second and last attempt at serve. The server is<br />
allowed a new five seconds for the re-serve. A server is allowed only one reserve per term of service.<br />
F. A re-serve is considered to be a part of a single attempt to serve. Therefore, after the referee's signal for<br />
service, no requests for time-out or substitution may be recognized until after the ball has been served.<br />
G. Players on the serving team shall not perform actions, which intentionally screen or obstruct their<br />
opponent’s view of the server.<br />
H. A served ball that hits the net and passes over the net is a legal serve.<br />
6. Contacting the Ball<br />
A. Legal contact is a touch of the ball anywhere on the player’s body, which does not allow the ball to visibly<br />
come to rest or involve prolonged contact with a player's body.<br />
B. A block is not considered one of three legal hits.<br />
C. Multiple contacts (double hit) are more than one contact from forearm to forearm by a player during one<br />
attempt to play the ball. Players are allowed to have multiple contacts on the first ball over including a<br />
serve, a tip, or a hard driven spike provided there is no finger action.<br />
D. Simultaneous contact is more than one contact of the ball made at the same instant.<br />
1. When one player contacts the ball with two or more parts of the body at the same instant, it is<br />
permitted and considered one hit (except for a block which does not count as a hit).<br />
2. When teammates contact the ball at the same instant, it is permitted and considered one hit<br />
(except a block which does not count as a hit). Any player may make the next hit.<br />
3. When opposing players contact the ball at the same instant, the player on the opposite side of<br />
the net from which the ball falls shall be considered the player to have touched the ball last. The<br />
other player may participate in the next play and the simultaneous contact shall not count as a<br />
hit.<br />
7. Illegal Hits<br />
A. A back line player shall not:<br />
1. Participate in a block or an attempt to block;<br />
2. Attack a ball which is completely above the top of the net while positioned on or in front of the 10-<br />
foot spiking line or it is out-of-bounds extension.<br />
B. You may not block, spike or attack the serve.<br />
C. A set must never change direction while touching the player. It must be in one direction, and in fluid<br />
movement. A set may not ‘roll’ off the fingertips.<br />
8. Net Play<br />
A. A player shall not contact a ball, which is completely on the opponent's side of the net unless the contact<br />
is a legal block.<br />
B. Blocking a ball, which is entirely on the opponent’s side of the net, is permitted when the opposing team<br />
has had an opportunity to complete its attack. The attack is considered complete when the:<br />
1. attacking team has completed its three allowable hits.<br />
2. attacking team has had the opportunity to spike the ball or, in the official's judgment, directs the<br />
ball with intent to return it to the opponent's court.<br />
3. ball is falling near the net and, in the official's judgment; no member of the attacking team could<br />
make a play on the ball.<br />
C. A player may touch the floor across the centerline with one or both feet/hands provided a part of the<br />
foot/feet or hand/hands remains on or above the centerline. Contacting the floor across the centerline<br />
with any other part of the body is illegal.<br />
D. Contacting the net or any part of it, INCLUDING net supports or the net antennas, while the ball is in play<br />
is prohibited, except by a player's hair, or unless the force of the ball by an opponent pushes the net or<br />
its supports into a player.<br />
9. Substitutions<br />
A. Officials must be notified for a substitution. ALL SUBSTITUIONS WILL BE MADE AT THE BACK<br />
CENTER POSITION. All substitutions must make one complete rotation. Players arriving late may only<br />
enter at the center back position when his/her team has the serve.<br />
B. The free substitution rule is in effect meaning you may sub any number of times.<br />
10. Playing With Less Than 6 Players<br />
A. If a team has 5 players, the rotation will always include 3 front row players.<br />
B. If a team has 4 players, the server is in the back row and is ineligible to hit.<br />
11. Officials<br />
Officials have the authority of the game as soon as they enter the court and continue until they leave the<br />
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court. Their authority extends over offenses committed by players, substitutes, coaches and spectators.<br />
12. Conduct<br />
A. A yellow/red card system for sportsmanship conduct will be in place. Officials may issue a yellow card<br />
(warning plus point and loss of rally to other team) or a red card (ejection plus point and loss of rally to other<br />
team) for the following offenses:<br />
1. Showing dissent by word or action<br />
2. Verbally abusing another player, teammate, or spectator<br />
3. Unsporting behavior<br />
B. If the officials give two yellow cards or one red card to the same person whether it be a player, substitute,<br />
coach or fan, that person will be ejected from the remainder of the contest. The person must also meet with<br />
a <strong>Recreational</strong> <strong>Sports</strong> staff member to be reinstated.<br />
13. Safety<br />
Any player, who is bleeding or has an open wound, must leave the game until the wound is closed and<br />
bleeding has been stopped. The player may not reenter without removing any equipment that has blood on<br />
it. Play will NOT continue until all blood has been removed from the playing surface.<br />
14. <strong>Intramural</strong> <strong>Sports</strong> Policies<br />
The <strong>Intramural</strong> <strong>Sports</strong> Policies govern the policies and procedures of all play.<br />
15. Protests<br />
Follow the protest procedures outlined in the <strong>Intramural</strong> <strong>Sports</strong> Policies.<br />
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