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Ines Kawgan-Kagan<br />

These, usually<br />

free (with the<br />

exception of very<br />

costly virtual<br />

goods that can<br />

be purchased)<br />

games on the<br />

Internet are in<br />

truth accessible<br />

to anyone and<br />

are not subjected<br />

to any examination<br />

procedure.<br />

in Germany because there is not just one<br />

law and one point of contact.<br />

In order to introduce child protection in the<br />

media in Germany, three relevant statutory<br />

bases will be presented and described.<br />

Worthy of particular mention are the<br />

German Protection of Young Persons<br />

Act (Jugendschutzgesetz, JuSchG), the<br />

Interstate Treaty on Child Protection in<br />

the Media (Jugendmedienschutz-Staatsvertrag,<br />

JMStV) and the German Criminal<br />

Code (Strafgesetzbuch, StGB). As well as<br />

the relevant institutions and processes,<br />

existing deficits will be discussed.<br />

3.1 Protection of Young Persons Act<br />

At the national level the Protection of Young<br />

Persons Act has been protecting children<br />

and young people in public and in the area<br />

of media since 1952. Since 2003 this Act<br />

has also governed the age certifications for<br />

computer and video games. Like films<br />

before them, games are tested and their<br />

content evaluated and correspondingly<br />

only approved for certain age groups. In<br />

1994 the Entertainment Software Self-<br />

Regulation Body (Unterhaltungssoftware<br />

Selbstkontrolle, USK) was set up under the<br />

Protection of Young Persons Act as the<br />

responsible body for the age rating of video<br />

games. Under section 14 JuSchG the<br />

Supreme Regional Youth Protection<br />

Authorities (Oberste Landesjugendbehörden)<br />

are responsible for age rating. In<br />

collab<strong>ora</strong>tion with the representatives of the<br />

German federal states (Länder) at the USK,<br />

these have the ultimate decision-making<br />

authority as regards age rating. This<br />

approval is definitive for retailers: games<br />

must be clearly labelled and may only be<br />

sold to the age group to which the approval<br />

applies. However, it has to be said that<br />

JuSchG does not cover all types of game,<br />

only those that are sold on st<strong>ora</strong>ge media.<br />

This does not include purely server-based<br />

online games as these cannot be bought in<br />

shops. These, usually free (with the<br />

exception of very costly virtual goods that<br />

can be purchased) games on the Internet<br />

are in truth accessible to anyone and are<br />

not subjected to any examination procedure.<br />

This key aspect of the online world is<br />

therefore not legally regulated by the<br />

JuSchG.<br />

Sections 17 to 25 JuSchG provide for a<br />

further actor for the examination of<br />

compliance with the stipulations under the<br />

JuSchG: the Federal Review Board for<br />

Publications Harmful to Young Persons<br />

(Bundesprüfstelle für jugendgefährdende<br />

Medien). This Supreme Federal Authority,<br />

subordinate to the Federal Ministry of<br />

Family Affairs, Senior Citizens, Women and<br />

Youth (Bundesministerium für Familie,<br />

Senioren, Frauen und Jugend), can include<br />

written material and audio and visual media<br />

in the list of titles harmful to minors<br />

(indexing) and thus substantially restrict<br />

distribution. Indexed games may not be<br />

traded freely (section 15 JuSchG). The<br />

associated sales ban has a huge negative<br />

impact and is circumvented by many games<br />

producers by creating abridged versions<br />

and versions edited for the German market.<br />

In Germany computer games sold on<br />

physical media have to be tested by the<br />

USK to prevent them from being classified<br />

as harmful to minors and indexed from the<br />

outset (section 12 (5) JuSchG).<br />

The basic idea behind age rating is to<br />

create a standard and binding identification<br />

signal for parents and consumers to offer<br />

certainty when purchasing games.<br />

3.2 Interstate Treaty on Child Protection<br />

in the Media<br />

Although the USK now offers testing<br />

procedures for age rating both computer<br />

and video games on physical media and<br />

computer and video games on the Internet<br />

and other telemedia content, the testing<br />

procedure of telemedia content and<br />

services takes place without state<br />

involvement – so it is not a mandatory<br />

requirement and there are no consequences<br />

for non-compliance. Such content falls<br />

within the scope of the Interstate Treaty on<br />

58 Special Edition <strong>2013</strong>

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