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Technology Skills Self Assessment Topics

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Teachnology <strong>Self</strong> <strong>Assessment</strong> – 3D Graphics<br />

(NewTek Lightwave3D, Eovia Carrara, etc.)<br />

1 2 3 4 5<br />

No<br />

Experience<br />

Beginning Developing Intermediate Advanced<br />

Task<br />

Open, view and render existing 3D scenes without changing settings<br />

Save objects as different file types (i.e.: 3DS to DXF)<br />

Modify existing scenes (move/rotate/add/delete/scale existing objects)<br />

Create new 3D scene with existing objects<br />

Modify lights in existing scenes (add/remove/position/adjust, presets)<br />

Modify cameras in existing scenes (add/remove/position/adjust)<br />

Make basic changes to surfaces (use presets, customize settings)<br />

Make basic modifications to existing models (scale, stretch, taper, etc)<br />

Create simple models (cubes, spheres, cones, etc.)<br />

Create simple animations (move, scale, distort model & add key frame)<br />

Create 3D objects from 2D line art (i.e.: extrude EPS/Illustrator art)<br />

Create new simple surfaces & save as new presets<br />

Create medium-complexity models via Boolean operations<br />

Create objects via extruding/beveling along paths<br />

Create moderately complex animations (motion paths/curves)<br />

Create complex “inorganic” models via editing polygons & vertex points<br />

Create complex surfaces (utilizing Photoshop images & UV mapping)<br />

Use hard/soft body dynamics to create simple physics animations<br />

Rig a model for animation (add kinematics, joints, constraints, etc)<br />

Create “organic” models via NURBS construction/manipulation<br />

Create complex character models (plants/animals/people)<br />

Create animation with fully rigged and morph targeted character models<br />

Beginning Advanced<br />

Page 14<br />

Learning Technologies Center – Updated Friday, December 16, 2004

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