Modern Orgone - Transkommunikation.ch
Modern Orgone - Transkommunikation.ch
Modern Orgone - Transkommunikation.ch
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energy in motion will move there. The result is a<br />
grid whi<strong>ch</strong> organizes energy-motion. The most<br />
obvious example of a part of this grid would be the<br />
relatively stable orbital and interference patterns for<br />
subatomic particles we call ‘matter’.<br />
For the rest of this document, a material construct<br />
will be referred to as an Entity, with the<br />
understanding that all ‘things’ in the world whi<strong>ch</strong><br />
we can perceive are entities. Persons, places, things,<br />
forces, events, specific thoughts and specific times<br />
can be defined as Entities. In short, an entity is<br />
‘anything that has a footprint in the grid’.<br />
Therefore, for the purposes of metaphysics, Entity<br />
is a purposefully broad term.<br />
Also for the purpose of this document, the ‘Astral”<br />
plane and other, higher spectrum stable energymotion<br />
bandwidths / environments are also<br />
considered to be material.<br />
The matter composing the next stable region in the<br />
multiverse upwards in spectrum from this one is<br />
less dense than that whi<strong>ch</strong> composes the physical<br />
world, but it is still matter, ie. It is energy organized<br />
into a stable, <strong>ch</strong>aracteristic pattern and in enough<br />
variety to form a complex environment whi<strong>ch</strong><br />
entities and forces may inhabit and in whi<strong>ch</strong> events<br />
may occur.<br />
Anything capable of producing or being affected by<br />
a QDS is an entity, and every QDS requires an<br />
entity in order to exist. Every entity requires a QDS<br />
in order to exist.<br />
The nature of the QDS, in that it exists at all levels<br />
of the ‘reality grid’, and in all regions of the ‘reality<br />
grid’, is su<strong>ch</strong> that all known energy forms carry<br />
QDS data. Therefore, all known energy forms may<br />
used to transmit or receive QDS data. All known<br />
energy forms are inherently modulated at least<br />
some QDS data. That said, some energy forms are<br />
more efficient than others. Light and Scalar<br />
Waves are more efficient than EM Waves and<br />
Audio Waves, though all are efficient enough to be<br />
workable as a basis for or component in a QDS<br />
transmitter, recorder, receiver, etc. The combination<br />
of multiple forms of energy tends be more efficient<br />
than the use of a single form alone.<br />
QDS Communication between entities<br />
It is possible for an entity to exist in one region or<br />
level of the reality grid and not in another, though<br />
existence in one region causes an effect in all<br />
regions of the reality matrix. The effect to the rest<br />
of the grid caused by an entity is highly variable. In<br />
some places it is an easily observable effect, in<br />
others the effect is as small as to be ‘theoretical’.<br />
The degree of effects caused by an entity in the<br />
realty grid is defined by the way that the entity<br />
interacts with other entities and the grid (ie. The<br />
state of the entity and the state of its environment),<br />
and differ depending on the ‘closeness’ of the<br />
entities to ea<strong>ch</strong> other. An entity has an effect most<br />
strongly on the immediate environment and on the<br />
entities closest to it.<br />
This closeness may be due to a similar QDS<br />
between 2 entities, or it may be due to geographical<br />
closeness within the grid itself.<br />
As an analogy, we can think in terms of being able<br />
to communicate with another person. We can do<br />
this several ways – for example by speaking, or by<br />
shouting, whi<strong>ch</strong> require physical proximity. To suit<br />
our purposes, we can <strong>ch</strong>eat and use a long pipe like<br />
they did in early naval vessels, whi<strong>ch</strong> has the<br />
advantage of making our voices go farther<br />
(minimally) and sending our voices exactly where<br />
we want them to go (more effectively).<br />
We can go a step further and use a long wire and<br />
convert our voice into a different type of energy<br />
(from audio oscillations to electrical voltage<br />
oscillations) at one end of the wire and back again<br />
at the other end. A step further yet and we can cut<br />
the wire, add an amplifier, tune the circuit and use<br />
it to send the oscillations as radio waves, reversing<br />
the process on the other end.<br />
The (multispectral) energy field of an entity causes<br />
a <strong>ch</strong>ange to, and is <strong>ch</strong>anged by, the energy field of<br />
another entity whi<strong>ch</strong> it encounters. The type of<br />
<strong>ch</strong>ange depends on what the two entities are, and<br />
what states they are in, and what the state of their<br />
shared environment is.<br />
The degree of <strong>ch</strong>ange depends on how well they<br />
can ‘hear’ ea<strong>ch</strong> other. This is what is referred to by<br />
‘closeness’ in this document, and the closeness of<br />
two entities may be derived from their literal<br />
proximity or it may be artificially induced by<br />
mixing two QDS signals and / or causing a flow of<br />
energy to pass between the two entities. The flow<br />
of energy (analogous to the pipe or wire) and the<br />
QDS (analogous to the audio waves if we shout or<br />
the radio waves if we use a radio) act like a<br />
telephone wire between them, and allow<br />
communication to pass between them.<br />
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