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Final Report - European Online Grooming Project

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It’s easier to talk on the phone, when I was talking on the phone it was like I was right next to them, like I was<br />

face-to-face with them (UK participant, female victim age 10-12).<br />

The text ones would be like ‘how are you, how’s your day, what you’ve been up to’. Sometime in the morning<br />

she would text me and say ‘morning’ and I would say ‘morning’ back. We would also sometimes text<br />

‘goodnight’ to each other. (UK participant, female victim age 13-15).<br />

The relationship between mode of contact, the need for intimacy and the overarching style of some online<br />

groomers is discussed further in chapter 5.<br />

<strong>Final</strong>ly, online game platforms such as the Xbox were also used by some participants in the sample to<br />

contact young people, via the online multiplayer function to some games. The distinguishing feature of this<br />

type of contact was that they were only used by men who were attempting to groom young boys. In some<br />

respect, this approach represents a ‘rational choice’ for men sexually interested in boys, as the evidence<br />

suggests that young men tend to be online playing games more than young females (Hartman & Klimmt,<br />

2006).<br />

Aside from the extent of potential boys to contact, there are two dimensions of online gaming that made this<br />

method an attractive place to target young people. The first was that playing a game, such as online roleplay,<br />

helped to reinforce the fantasy, or ‘unreal’ aspect of what is clearly offending behaviour. This then<br />

reinforces Suler’s concept of dissociative imagination driving the behaviour of some people online.<br />

I started with the name (online character) as that was the name of the character I was playing online. I then<br />

became more into fantasy play and so changed my name to (mythical creature name) (UK participant, male<br />

victims age 5-12).<br />

The second dimension relates to online gaming performance reinforcing the credibility of the offender as<br />

somebody worth talking to. That is, being competent at online games and ‘leveling up’ by gaining experience<br />

points means a great deal to some online players (Williams, Consalvo, Caplan & Yee, 2009). Consequently,<br />

some offenders talked about how they could use their considerable online scores as a way to ‘attract’ and<br />

open up conversations with some young boys.<br />

I spent a lot of time playing (name of online war game) with boys. I was good, it was a ‘shoot em up’ (UK<br />

participant, male victims age 5-12).<br />

All three methods of contact described above highlight the extent on online disinhibition amongst the men in<br />

this sample. For example, offenders felt comfortable using a webcam to show them masturbating to young<br />

people watching, or using the telephone for ‘phone sex’. It is clear however that these data also provide<br />

strong support for Ward and Hudson’s concept of approach goals to help understand the choices made by<br />

some online groomers. That is, some offenders articulated clear goals that underpinned their chosen method<br />

of contact (telephone to increase intimacy; online gaming to present credibly and so on).<br />

50 of 152 |<strong>Final</strong> report <strong>European</strong> <strong>Online</strong> <strong>Grooming</strong> <strong>Project</strong>_

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