Award Winning Games 2013 - Spiel des Jahres
Award Winning Games 2013 - Spiel des Jahres
Award Winning Games 2013 - Spiel des Jahres
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<strong>Award</strong> <strong>Winning</strong><br />
<strong>Games</strong><br />
<strong>2013</strong>
2<br />
Table of Contents<br />
Preface by Tom Felber 3<br />
Preface<br />
3<br />
<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong> 4 - 5<br />
Hanabi<br />
nominated <strong>Spiel</strong>e<br />
Augustus 6<br />
Qwixx 7<br />
Recommended <strong>Spiel</strong>e 8 - 16<br />
“<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>” 17<br />
incentive program <strong>2013</strong><br />
Kennerspiel <strong>des</strong> <strong>Jahres</strong> 18 - 19<br />
Die Legenden von Andor<br />
Dear game fans,<br />
the „<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>“ jury<br />
has once again played its<br />
way through a mountain of<br />
hundreds of games, in order<br />
to be able to introduce you<br />
to 30 highly recommendable<br />
games in this booklet.<br />
The three colours red, anthracite and blue are used<br />
to <strong>des</strong>ignate different target audiences: red games<br />
should provide game playing fun for just about everybody.<br />
Anthracite games are intended for experienced<br />
players and blue ones are children’s games.<br />
nominated Kennerspiele<br />
Brügge 20<br />
Die Paläste von Carrara 21<br />
Recommended Kennerspiele 22 - 23<br />
You will find something in the list for every age group,<br />
every level of difficulty and to suit all tastes. The jury’s<br />
main emphasis is on games that are easy to learn,<br />
aiming to give advice and orientation to game fans<br />
that are not experts.<br />
Kinderspiel <strong>des</strong> <strong>Jahres</strong> 24 - 25<br />
Der verzauberte Turm<br />
nominated Kinderspiele<br />
Gold am Orinoko 26<br />
Mucca Pazza 27<br />
With this booklet we wish to transport you into a world<br />
of games full of surprising and emotional adventures.<br />
It is important to us that the games remain interesting<br />
even after having being played many times. Indeed,<br />
some of them only unfold their full appeal when, with<br />
increasing playing experience, they drag you deeper<br />
and deeper under their spell.<br />
Recommended Kinderspiele 28 - 37<br />
Previous award winners 38 - 39<br />
Find a game 40 - 41<br />
Index / Impressum 42<br />
The <strong>2013</strong> Juries 43<br />
About „<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>“ 44<br />
The jury is confident that the games presented here<br />
have the potential to bring all sorts of people together<br />
time and time again in entertaining episo<strong>des</strong> that will<br />
remain etched in one’s mind.<br />
In this spirit, we wish you wonderful game playing experiences.<br />
Tom Felber<br />
Chairman <strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>
4<br />
<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>: winner<br />
Hanabi<br />
5<br />
• 2 - 5 players<br />
• age 8+ *<br />
• about 30 minutes<br />
• about 8 Euros<br />
The word Hanabi is Japanese and means something<br />
like fire flower or fireworks. In this case,<br />
Hanabi is an unusual cooperative and communicative<br />
card game. Cards with fireworks images<br />
must be laid down in rows ordered by colours<br />
and numbers. The only problem: The players<br />
take up their cards the wrong way around. Unlike<br />
in standard card play, they do not see their<br />
own hand of cards, but can always look at the<br />
cards of other players. From hints such as: „These<br />
cards are blue“ or „You have a three, this is<br />
it“ and with the knowledge from previous rounds,<br />
the player must identify which card he should<br />
play or discard. The number of hints is limited,<br />
and after three mistakes, the game is lost. Who<br />
can create the maximum number of points: the<br />
perfect fireworks?<br />
* Our suggestion: age 10+<br />
The jury’s explanation:<br />
Hanabi is persuasive due<br />
to its unprecedented mix<br />
of collaborative, communicative<br />
and deductive<br />
game elements. Everybody<br />
holding the cards the<br />
wrong way round is not<br />
only a most unusual sight,<br />
but also promotes the concentrated<br />
interaction of the players. It is fascinating<br />
to watch how the<br />
groups harmonise better<br />
from game to game and<br />
learn to draw the right conclusions<br />
from wisely given<br />
hints. Success in creating<br />
a legendary firework of<br />
cards brings satisfaction to<br />
all involved.<br />
by:<br />
Antoine Bauza<br />
Publisher:<br />
Abacusspiele<br />
Artwork/Illustration:<br />
Albertine Ralenti and<br />
Abacusspiele
<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>: nominated<br />
<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>: nominated<br />
6<br />
Augustus<br />
Qwixx<br />
7<br />
• 2 - 6 players<br />
• age 8+<br />
• about 30 minutes<br />
• about 30 Euros<br />
2 - 5 players •<br />
age 8+ •<br />
about 15 minutes •<br />
about 8 Euros •<br />
Bingo in ancient Rome: players gain control of<br />
Roman provinces and senators by amassing legions<br />
on their objective cards. Small cardboard<br />
tokens, displaying a number of symbols such as<br />
chariots or daggers, are pulled out of a bag. If a<br />
symbol matches one of one’s own cards, a legion<br />
may be placed on the card. When all the two to<br />
six fields on a card have been covered, calling out<br />
“Ave Caesar” activates the card: this brings points<br />
and may trigger special actions. All just a matter<br />
of luck? No. Choosing new objective cards requires<br />
tactical consideration: which combinations fit<br />
together well? How to snap up the most bonus<br />
points? Whoever best tames chance, will become<br />
the consul of Emperor Augustus.<br />
Qwixx is a fast game and mixes a pinch of tactics<br />
with the luck of the dice: The players all go hunting<br />
for numbers that are listed on the score pad<br />
in four coloured rows of either two to twelve or<br />
twelve to two. A player rolls six dice and calls<br />
out the sum of the two white dice. Everyone can<br />
cross off this number in any row on the pad –<br />
as long as he places this cross to the right of<br />
all other crosses already in this row. The active<br />
player may now, according to this rule, mark the<br />
sum of a white and a coloured die in the corresponding<br />
row. If the roller of the dice cannot<br />
make an entry, he collects some minus points.<br />
Plus points are awarded for the number of crosses<br />
in a row; the more, the better. Bonus points<br />
are collected by the player that completes a row<br />
for all the participants.<br />
by:<br />
Paolo Mori<br />
Publisher:<br />
Hurrican<br />
Sales:<br />
Asmodee<br />
Illustrator:<br />
Vincent Dutrait<br />
by:<br />
Steffen Benndorf<br />
Publisher:<br />
Nürnberger-<strong>Spiel</strong>karten-<br />
Verlag<br />
Illustrators:<br />
Oliver and Sandra<br />
Freudenreich
<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>: recommended<br />
<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>: recommended<br />
8<br />
Divinare<br />
Escape – Der Fluch <strong>des</strong> Tempels<br />
9<br />
• 2 - 4 players<br />
• age 13+ *<br />
• about 30 minutes<br />
• about 20 Euros<br />
1 - 5 players •<br />
age 8+ •<br />
about 10 minutes •<br />
about 45 Euros •<br />
It’s the late 19th century in London: Soothsayers<br />
and diviners meet to crown the best in their profession.<br />
The task is this: How many cards in each of<br />
the four colours are in the game? At the beginning,<br />
each participant knows only his hand of cards, as<br />
well as the maximum number possible per colour.<br />
The colours of those cards which were not dealt<br />
out remains initially uncertain. Each player places<br />
a card in turn and must guess at once how many<br />
cards of the corresponding colour are in circulation.<br />
However, only free tip fields can be used.<br />
Did the opposition already have the right instinct?<br />
Discarded cards gradually bring light into the darkness;<br />
additionally cards are regularly passed on<br />
to neighbours. In this straightforward but unusual<br />
game one can ponder and guess, and at the end<br />
exult in victory or groan in defeat.<br />
The cursed temple threatens to collapse. In this<br />
cooperative real-time game the team of adventurers<br />
have exactly 10 minutes time to find the exit<br />
and escape. First they must find the chambers in<br />
which they can activate magic stones to banish<br />
the curse. To this end all the players must roll<br />
their five dice simultaneously. A hectic adrenalin<br />
rush! Whoever gets the correct combination<br />
of symbols can move his figure, discover a new<br />
chamber or lay down magic stones. But beware:<br />
the dice may also be cursed. Calamity threatens<br />
those who move too far away from their comra<strong>des</strong><br />
– especially when the CD soundtrack calls<br />
everyone to gather in the central chamber. At the<br />
end of the game, the team only wins if all the<br />
adventurers were able to flee the temple before<br />
the end of the third countdown.<br />
* Our suggestion: age 10+<br />
by:<br />
Brett J. Gilbert<br />
Publisher:<br />
Asmodee<br />
Illustrator:<br />
Benjamin Carré<br />
by:<br />
Kristian Amundsen Østby<br />
Publisher:<br />
Queen <strong>Games</strong><br />
Illustrator:<br />
Oliver Schlemmer
<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>: recommended<br />
<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>: recommended<br />
10<br />
Hand aufs Herz<br />
La Boca<br />
11<br />
• 3 - 8 players *<br />
• age 10+<br />
• about 30 minutes<br />
• about 18 Euros<br />
3 - 6 players •<br />
age 8+ •<br />
about 40 minute •<br />
about 33 Euros •<br />
In this party game questions are answered without<br />
speaking. The left hand means “no” and the right<br />
hand “yes”. Which hand belongs on the bright red<br />
heart in the middle of the table? One of the players<br />
reads out a question. All the others must guess<br />
the answer. The faster a player’s hand reaches<br />
the middle of the table, the further down in the pile<br />
of hands it will be and the more points it will get<br />
– if the answer is correct. Those who choose the<br />
wrong hand collect penalty points. This happens<br />
quite often, as the questions are often formulated<br />
in a rather twisted way, presenting the coordination<br />
of brain and hand with a real, and above all,<br />
fun challenge. The topics don’t just cover general<br />
knowledge, but also refer to the other players.<br />
How well do you know the people sitting next to<br />
you? Hand on your heart!<br />
Welcome to La Boca, a quarter of Buenos Aires<br />
characterised by brightly painted houses. The<br />
aim of this communicative construction game is<br />
to recreate such colourful faca<strong>des</strong> using ten to<br />
eleven wooden blocks. Two facing players team<br />
up to quickly solve this challenge. The special<br />
clou of the game: the task card inserted into the<br />
board displays a different view of the object to<br />
be built to each player! The two players can discuss<br />
and coordinate their work, but they are not<br />
allowed to look at each-other’s side of the card.<br />
An electronic timer measures the time needed to<br />
complete the structure. The quicker the duo are<br />
finished, the more points they get. The final result<br />
is tallied up after all possible two-man teams<br />
have taken the same number of turns.<br />
* Our suggestion: 4 - 8 players<br />
by:<br />
Julien Sentis<br />
Publisher:<br />
Zoch<br />
Illustrator:<br />
Benedikt Beck<br />
by:<br />
Inka and Markus Brand<br />
Publisher:<br />
Kosmos<br />
Illustrator:<br />
Franz Vohwinkel
<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>: recommended<br />
<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>: recommended<br />
12<br />
Libertalia<br />
Mixtour<br />
13<br />
• 2 - 6 players<br />
• age 14+ *<br />
• about 60 minutes<br />
• about 40 Euros<br />
2 players •<br />
age 10+ •<br />
about 25 minutes •<br />
about 45 Euros •<br />
After a last foray out to sea, the old pirates plan<br />
to retire to Libertalia. Each player has the same<br />
crew on his hand of cards, but deci<strong>des</strong> himself<br />
when to bring into play the beggar or bartender,<br />
the ship‘s boy or the Spanish governor. How these<br />
characters act and what loot they get their hands<br />
on, depends upon the cards played by the other<br />
players. Particularly in demand are nocturnal abilities<br />
that can be used as long as the character is<br />
still in the pirate cave and not yet in the cemetery.<br />
Played out over three campaigns, the final foray of<br />
the ageing pirates is a gripping gamble on the best<br />
action at the right time. The richest pirate wins the<br />
swift, cunning and easily understood game.<br />
Deploying game pieces, building towers, moving<br />
towers around: this abstract, strategic game for<br />
two players follows known patterns but breaks<br />
with the typical rules for such moves. Paramount<br />
for the range of a move is not the number of pieces<br />
with which the moving tower is built, but<br />
rather the height of the tower on the target field.<br />
For example a piece can only be placed on top<br />
of a three piece tower if the tower is exactly three<br />
squares away. The route between the pieces<br />
and the target tower must be clear. The other<br />
player’s pieces may be also be moved, so that<br />
towers built of one’s own and the opponent’s<br />
pieces rise up on the solid beechwood board.<br />
When a tower reaches at least five levels the<br />
game is over. The winner is the one who owns<br />
the top piece of the winning pile.<br />
* Our suggestion: age 12+<br />
by:<br />
Paolo Mori<br />
Publisher:<br />
Marabunta<br />
Sales:<br />
Asmodee<br />
Illustrators:<br />
Benjamin Carré and<br />
Stéphane Gantiez<br />
by:<br />
Dieter Stein<br />
Publisher:<br />
Gerhards <strong>Spiel</strong> und Design<br />
Illustrator:<br />
not specified
<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>: recommended<br />
<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>: recommended<br />
14<br />
Riff Raff<br />
Rondo<br />
15<br />
• 2 - 4 players<br />
• age 8+<br />
• about 30 minutes<br />
• about 50 Euros<br />
2 - 4 players •<br />
age 8+ •<br />
about 30 minutes •<br />
about 29 Euros •<br />
This game of skill is a genuine eye catcher: a<br />
big wooden galleon rolls around on a mountainous<br />
wave in the game box. Due to its gimbal<br />
mounting, it easily gets out of balance and begins<br />
to swing to and fro. The higher the cargo is<br />
stowed in the yardarms, the sooner it will slide<br />
overboard. Who is going to be the first to get rid<br />
of all eight of his pieces, which are of different<br />
weight and bulkiness? Besi<strong>des</strong> a steady hand,<br />
a grasp of tactics is required, because the place<br />
on the yardarm and the order of play are decided<br />
by cards dealt out in parallel with each round.<br />
In case of a tie, the captain has the last word.<br />
When one or more objects fall off the yardarm,<br />
quick reactions are called for: cargo caught in<br />
this way is laid aside. Pieces that fall in the sea<br />
must later be placed back on the ship.<br />
Players take ornately carved stone discs from the<br />
bag and initially place them on their own racks. In<br />
later moves the stones will be placed onto the double-sided<br />
game board – on number fields of matching<br />
colour and always in a contiguous fashion.<br />
How is it possible to collect many points? Several<br />
identically coloured stones may be stacked on top<br />
of each other: the hopefully high number on the<br />
field is then multiplied by the number of stones. If a<br />
colour that is needed to complete a row of stones<br />
is missing, a stone rotated to its neutral side may<br />
help: it scores no points, but can close the gap to<br />
other, valuable fields. Fortune, a good overview<br />
and some well-chosen tactical moves will lead to<br />
victory in this beautifully <strong>des</strong>igned board game for<br />
all generations.<br />
by:<br />
Christoph Cantzler<br />
Publisher:<br />
Zoch<br />
Illustrator:<br />
Michael Menzel<br />
by:<br />
Reiner Knizia<br />
Publisher:<br />
Schmidt <strong>Spiel</strong>e<br />
Illustrator:<br />
Eckhard Freytag
16<br />
<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>: recommended<br />
Yay!<br />
• 2 - 4 players<br />
• age 8+<br />
• about 30 minutes<br />
• about 20 Euros<br />
The “<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>” incentive<br />
program<br />
The „<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>” association promotes<br />
and supports game-related projects such as<br />
events, activities, exhibitions, book publication<br />
and media projects. Anyone interesting in this<br />
incentive program can apply with details of his<br />
project and request funding.<br />
In <strong>2013</strong> the following projects in Germany, Austria<br />
and Switzerland were given financial support:<br />
17<br />
In this dice game the players need not just luck,<br />
but also deftness in throwing the dice. Not just<br />
the number of pips, but also the position of the<br />
three dice in the wooden arena is important. The<br />
sum of the pips may only be entered into those<br />
of the 64 squares on the board that are touched<br />
by one of the dice. Additionally, this sum must be<br />
greater than the values already noted in neighbouring<br />
fields by the other players. Whoever<br />
achieves this can use a coloured crayon to cross<br />
out the competitor’s numbers. However it lies in<br />
the nature of playing with dice that the best laid<br />
schemes often go awry. Trying to improve one’s<br />
throw may risk having one’s own entries crossed<br />
out. In the end the most accurate dice thrower<br />
with the highest valid point count wins.<br />
• Board game festival „<strong>Spiel</strong>Bar“, Augsburg<br />
• Family game festival in the town of Baesweiler<br />
• „Nachgemacht“ - recreation of games in the<br />
DDR<br />
• Europäische <strong>Spiel</strong>esammler Gilde e.V., Berlin,<br />
exhibition at the „SPIEL“ trade fair in Essen<br />
• „Bocholt spielt“<br />
• Hippodice-authors competition<br />
• „NRW spielt“<br />
• „Die <strong>Spiel</strong>e der SBZ und DDR“<br />
• Game presentation in the Dietzenbach public<br />
library<br />
• Game evening Duisburg<br />
• Game and picnic day for families in Essen<br />
• „<strong>Spiel</strong>en macht schlau“<br />
• „Greifswald spielt“<br />
• „Franken spielt“<br />
• „Hüls spielt“<br />
• „Eichstätt spielt“<br />
• „JUZ spielt“<br />
• „Unsere kleine Stadt <strong>2013</strong>“, Offenburg<br />
• Salzburg Game Days<br />
• Exhibition at the St. Gallen Night of <strong>Games</strong><br />
• Exhibition „Ausgezeichnet“, Wunstorf-Steinhude<br />
by:<br />
Heinz Meister<br />
Publisher:<br />
Noris-<strong>Spiel</strong>e<br />
Artwork:<br />
Schachzug<br />
The incentive program continues in 2014.<br />
Further information and an application form can<br />
be found on our homepage under „Wir fördern“<br />
in time. Last date for submission<br />
of applications is 30th<br />
November <strong>2013</strong>.<br />
Visit our homepage<br />
www.spiel-<strong>des</strong>-jahres.com<br />
for further information or<br />
simply scan the QR-Code!
18<br />
Kennerspiel <strong>des</strong> <strong>Jahres</strong>: winner<br />
Die Legenden von Andor<br />
19<br />
• 2 - 4 players<br />
• age 10+<br />
• about 90 minutes<br />
• about 40 Euros<br />
Evil creatures threaten the land of Andor. King<br />
Baldur’s subjects are particularly afraid of Tarok<br />
the Dragon, but there are some heroes willing to<br />
put up a fight. In this cooperative fantasy game,<br />
the players join forces as dwarfs, wizards, archers<br />
and warriors and embark on challenging<br />
and varied adventures. To survive in the socalled<br />
legends requires determined action and<br />
efficient application of the particular talents of<br />
each of the heroes. Those who can best bundle<br />
will and strength have better chances in the duel<br />
of the dice against skrals or wardraks. However,<br />
nearly all actions take time. If the objective of the<br />
legend is not reached in time, Evil wins. As the<br />
legend is gradually explained, the heroes first<br />
learn about the true objective during the game<br />
itself.<br />
The jury’s explanation:<br />
A game like a good novel:<br />
The Legends of Andor<br />
sweeps you away into a<br />
unique fantasy world. From<br />
adventure to adventure,<br />
more is revealed about the<br />
fate of the land of Andor,<br />
immersing the heroes ever<br />
deeper in the atmospheric narrative – the game becomes<br />
an enthralling experience.<br />
Additionally, the way<br />
the rules are presented is innovative:<br />
simple start-of-play<br />
instructions enable a quick<br />
start; the details are explained<br />
only when needed.<br />
by:<br />
Michael Menzel<br />
Publisher:<br />
Kosmos<br />
Illustrator:<br />
Michael Menzel and<br />
Michaela Kienle
Kennerspiel <strong>des</strong> <strong>Jahres</strong>: nominated<br />
Kennerspiel <strong>des</strong> <strong>Jahres</strong>: nominated<br />
20<br />
Brügge<br />
Die Paläste von Carrara<br />
21<br />
• 2 - 4 players<br />
• age 10+<br />
• about 60 minutes<br />
• about 37 Euros<br />
2 - 4 players •<br />
age 10+ •<br />
about 60 minutes •<br />
about 44 Euros •<br />
In the medieval town of Bruges, the burghers<br />
build houses and canals, try to exert influence in<br />
the town hall and fear losses arising from threats<br />
of intrigue or from the black death. Fortunately,<br />
they can lever the virtues and assets of their allied<br />
citizens: at the start of the game each player<br />
has five out of a total of 165 different characters<br />
in his hand. However, these cards – the central<br />
element of this tactical game – play many other<br />
roles: they distribute revenue, recruit urgently<br />
needed henchmen or can even be converted<br />
into houses into which other people can move.<br />
Time and again, the tricky question arises: which<br />
card to use for which action? Even more so as<br />
the colour of the cards plays a role as well. Who<br />
can forge the best allegiances and thus collect<br />
the most points?<br />
As princes in 16th century Italy, the players<br />
construct magnificent palaces in order to score<br />
points and win the favour of the king. However,<br />
not every building material can be used in each<br />
of the six cities. The necessary stones need to<br />
be bought on the market, which is <strong>des</strong>igned as<br />
a rotating turntable. Of course, here the costs<br />
change from round to round. He who buys at the<br />
right time, gets cheaper access to his favourite<br />
building tiles. In addition, the players must keep<br />
the plans of their competitors in view, otherwise<br />
they might miss the right moment for valuations.<br />
Speed is imperative – especially since the king<br />
only rewards the various architectural styles for<br />
a limited time and this strategy game, with its<br />
changeable criteria for point assignment, can be<br />
finished surprisingly quickly.<br />
* Our suggestion: age 12+<br />
by:<br />
Stefan Feld<br />
Publisher:<br />
Hans im Glück<br />
Sales:<br />
Schmidt <strong>Spiel</strong>e<br />
Illustrator:<br />
Michael Menzel<br />
by:<br />
Wolfgang Kramer and<br />
Michael Kiesling<br />
Publischer:<br />
Hans im Glück<br />
Sales:<br />
Schmidt <strong>Spiel</strong>e<br />
Illustrator:<br />
Franz Vohwinkel
Kennerspiel <strong>des</strong> <strong>Jahres</strong>: recommended<br />
Kennerspiel <strong>des</strong> <strong>Jahres</strong>: recommended<br />
22 Terra Mystica Tzolk’in – Der Maya-Kalender<br />
23<br />
• 2 - 5 players<br />
• age 12+<br />
• about 60 - 150 minutes<br />
• about 60 Euros<br />
2 - 4 players •<br />
age 13+ •<br />
about 90 minutes * •<br />
about 40 Euros •<br />
Chaos magicians, giants and darklings. Witches,<br />
fakirs and cultists. Each player governs<br />
the fortunes of one of 14 possible factions. As<br />
varied as the inhabitants of Terra Mystica are,<br />
all have in common the ability to transform the<br />
landscape: using terraforming they can convert<br />
fields into preferential building plots. Upon these<br />
they erect structures such as houses, temples<br />
or strongholds and even found complete towns<br />
and cities. In this opulently appointed strategy<br />
game, buildings erected close to other player’s<br />
populations are rewarded with additional power.<br />
Given the many possibilities for action, it is<br />
important to get the timing right to achieve best<br />
possible points in the six rounds of assessment.<br />
Those players who revere the various cults and<br />
spread their constructions on the board widely<br />
and wisely, will really clean up in the final assessment.<br />
by:<br />
Helge Ostertag and Jens<br />
Drögemüller<br />
Publisher:<br />
Feuerland<br />
Illustrator:<br />
Dennis Lohausen<br />
The Maya Calender captivates the players. Gearwheels<br />
connect five action sites on the board<br />
where Mayan cultures are developing. Due to<br />
the various sizes of the gearwheels, the workers<br />
placed upon them progress with different<br />
speeds. The further the workers rotate, the more<br />
valuable they become. However, the players<br />
would like to be involved with their pieces everywhere,<br />
as all around there are useful things to<br />
do: obtaining corn as food and currency, making<br />
technological progress, attaining the pleasure<br />
of the gods and erecting buildings and monuments.<br />
There are many way to collect points.<br />
Even transporting crystal skulls to Chichen Itza<br />
is worthwhile. The players experience a fascinating<br />
period of history that finishes with a totalling<br />
up of points after the fourth harvest festival.<br />
* Our experience: about 90 - 120 minutes<br />
by:<br />
Daniele Tascini and<br />
Simone Luciani<br />
Publisher:<br />
Czech <strong>Games</strong> Edition<br />
Sales:<br />
Heidelberger <strong>Spiel</strong>everlag<br />
Illustrator, Artwork:<br />
Filip Murmak, Milan Vavroň
Kinderspiel <strong>des</strong> <strong>Jahres</strong>: winner<br />
24<br />
Der verzauberte Turm<br />
25<br />
• 2 - 4 players<br />
• age 5+<br />
• about 20 minutes<br />
• about 37 Euros<br />
The sinister sorcerer Ravenhorst has locked up<br />
the princess in the tower and hidden the key somewhere<br />
in the forest. However, Brave Robin<br />
has already begun to search for it: does the key<br />
lie under a rock or is it hidden between flowers?<br />
In this three-dimensional game, sixteen openings<br />
in the board are covered with little tiles.<br />
Together, the players move a magnetic game<br />
piece from tile to tile. When they hear a „click“,<br />
Robin has found the correct hiding place and<br />
must now use the key to try to open one of six<br />
identical-looking locks on the tower. If he selects<br />
the right one, the princess jumps up in the air<br />
for joy. However, if the team chooses the wrong<br />
lock, the magician gets to hide the key all over<br />
again. Teamwork and a good memory are called<br />
for in this beautifully appointed magnetic game.<br />
The jury’s explanation:<br />
When the princess jumps<br />
for joy right out of the<br />
tower, it makes for a “key”<br />
experience every time.<br />
With the race through the<br />
forest, the authors create<br />
a maximum of excitement:<br />
Where is the key hidden?<br />
In which keyhole will it fit? What will come out<br />
on top, the persistence of Robin’s team or the<br />
subtlety of Ravenhorst the<br />
sorcerer? These questions<br />
fascinate young and old in<br />
this well-appointed memory<br />
game, which is also ideal<br />
for just two players.<br />
by:<br />
Inka and Markus Brand<br />
Publisher:<br />
Schmidt <strong>Spiel</strong>e /<br />
Marke Drei Magier <strong>Spiel</strong>e<br />
Illustrator:<br />
Rolf Vogt
Kinderspiel <strong>des</strong> <strong>Jahres</strong>: nominated<br />
Kinderspiel <strong>des</strong> <strong>Jahres</strong>: nominated<br />
26<br />
Gold am Orinoko<br />
Mucca Pazza<br />
27<br />
• 2 - 4 players<br />
• age 7+<br />
• about 20 minutes<br />
• about 25 Euros<br />
2 - 4 players •<br />
age 4+ •<br />
about 20 minutes •<br />
about 25 Euros •<br />
On the banks of the South American Orinoco<br />
River, precious treasures are hidden in ancient<br />
ruins. Already, prospector teams are making<br />
their way there. Unfortunately however, the gold<br />
lies on the other side of the raging torrent. To<br />
reach the other shore and collect the most valuable<br />
coins in the dense jungle, one must bravely<br />
place one‘s adventurers on logs floating downriver.<br />
The clever use of two dice determines where<br />
the team can jump onto the wooden logs and<br />
how far they will drift along in the water. But beware:<br />
the competitors never sleep! They in turn<br />
try to position the logs so that they can snatch<br />
the most coins. Tactical considerations and a<br />
good portion of luck with the dice provide plenty<br />
of excitement for young and old.<br />
That‘s what happens when the creatures allow<br />
themselves to be teleported by the cheeky cow<br />
„Mucca Pazza“ from the planet “Cowpiter” to the<br />
earth: while teleporting them, she presses the<br />
forbidden „somersault“ button. Suddenly the red<br />
cat has the body of the blue pig and the legs of<br />
the yellow bird. A good thing the kids are there<br />
to sort things out again. In this fun sliding puzzle,<br />
they must skilfully rearrange the creatures’ body<br />
parts by sliding them around. Cards indicate for<br />
which correctly assembled animals points can<br />
be won – and in the advanced version also how<br />
many points. There it is important to use the<br />
three bonus moves wisely, because sometimes<br />
even chain reactions are possible. A good eye is<br />
required in any case. The hilarious illustrations<br />
provide plenty of eye candy!<br />
by:<br />
Bernhard Weber<br />
Publisher:<br />
Haba<br />
Illustrator:<br />
Michael Menzel<br />
by:<br />
Iris Rossbach<br />
Publisher:<br />
Zoch<br />
Illustrator:<br />
Iris Rossbach
Kinderspiel <strong>des</strong> <strong>Jahres</strong>: recommended<br />
Kinderspiel <strong>des</strong> <strong>Jahres</strong>: recommended<br />
28<br />
Baobab<br />
Bim Bamm!<br />
29<br />
• 2 - 4 players<br />
• age 6+<br />
• about 15 minutes<br />
• about 10 Euros<br />
2 - 5 players •<br />
age 6+ •<br />
about 15 minutes •<br />
about 13 Euros •<br />
The Baobab or monkey bread tree is one of the<br />
most famous trees in Africa, particularly known<br />
for its unusually expansive upper crown. It is obvious<br />
that many creatures can find refuge in there,<br />
provided that the players are careful. It takes<br />
skill and intuition to successfully place the creature<br />
cards on the three-dimensional cardboard<br />
tree: a bird card must be thrown like a Frisbee,<br />
the leopard card „jumps“ from ten centimetres<br />
up onto the tree, and since bats usually fly in the<br />
dark, such a card must be placed into the branches<br />
with eyes closed. When one or more of the<br />
cards fall out of the tree, the current player must<br />
add them to his deck. Only those who demonstrate<br />
great skill will succeed in getting rid of all<br />
their cards and win this nerve-wracking game.<br />
Memory games for kids are not exactly seldom.<br />
„Bim Bamm!“ is one of them, but it adds nifty<br />
new elements. Both si<strong>des</strong> of the cards are printed<br />
with five different creatures. Each occurs six<br />
times, and we are not looking for twins but rather<br />
for quintuplets. That would be easy if all players<br />
had the same goal, but this is not the case.<br />
Each child has received secret orders, namely<br />
for what species he should look. Therefore the<br />
players must not only ensure they reach their<br />
own objectives, but also try to guess the those<br />
of the other players. This calls not just for a good<br />
memory, but also for the ability to deduce and<br />
bluff – and the clever use of an action token,<br />
which sometimes deci<strong>des</strong> on victory and defeat.<br />
by:<br />
Josep Maria Allué<br />
Publisher:<br />
Piatnik<br />
Illustrator:<br />
arteffekt.at<br />
by:<br />
Lukas Zach and<br />
Michael Palm<br />
Publisher:<br />
Drei Hasen in der<br />
Abendsonne<br />
Illustrator:<br />
Johann Rüttinger
Kinderspiel <strong>des</strong> <strong>Jahres</strong>: recommended<br />
Kinderspiel <strong>des</strong> <strong>Jahres</strong>: recommended<br />
30<br />
Kakerlakak<br />
Kuddelmuddel<br />
31<br />
• 2 - 4 players<br />
• age 5+<br />
• about 15 minutes<br />
• about 35 Euros<br />
2 - 4 players •<br />
age 5+ •<br />
about 15 minutes •<br />
about 14 Euros •<br />
Help! A naughty but nimble cockroach whizzes<br />
back and forth across the kitchen and drives the<br />
chef almost to <strong>des</strong>pair. True to the motto „Place<br />
the the cutlery right, and the cockroach will be<br />
gone without a fight”, the players as vermin exterminators<br />
try to manoeuvre the bug into the<br />
trap – without using any chemicals, just the 24<br />
knives, forks and spoons on the board. The die<br />
determines which of the three types of cutlery<br />
you must turn on the board to guide the speeding,<br />
battery-operated mini-robot cleverly in a<br />
suitable direction. If the cockroach ends up in<br />
the trap, there‘s a chip as a reward. Whoever<br />
first collects five cockroach chips wins this amusing<br />
and turbulent action game, for which a good<br />
eye and quick reactions are required.<br />
What a chaotic muddle: 80 cards lie face-down<br />
and all higgledy-piggledy around a bell. Three<br />
different objects are depicted on the face of each<br />
card, for example, a banana, a donkey and an<br />
umbrella. Now off we go: All play simultaneously<br />
and uncover the cards one by one, which are<br />
then laid down in a row in front of each player.<br />
But be careful: a card may only be added to a<br />
row if it matches at least one object of the adjacent<br />
card, which may be to its left or right. Once<br />
a player has built up a series of seven cards, he<br />
quickly rings the bell. If all the cards do indeed<br />
match up, he gets to keep them. When no cards<br />
are left in the middle, the player with the most<br />
cards wins. An amusing reaction game for the<br />
whole family, in which it is necessary to study<br />
the cards closely.<br />
by:<br />
Peter-Paul Joopen<br />
Publisher:<br />
Ravensburger<br />
Illustrators:<br />
Janos Jantner and<br />
Maximilian Jasionowski<br />
by:<br />
Haim Shafir and<br />
Günter Burkhardt<br />
Publisher:<br />
Amigo<br />
Illustrator:<br />
Yaniv Shimoni
Kinderspiel <strong>des</strong> <strong>Jahres</strong>: recommended<br />
Kinderspiel <strong>des</strong> <strong>Jahres</strong>: recommended<br />
32<br />
Linus, der kleine Magier<br />
Madagascar Catan Junior<br />
33<br />
• 2 - 4 players<br />
• age 3+<br />
• about 10 minutes<br />
• about 19 Euros<br />
2 - 4 players •<br />
age 6+ •<br />
about 30 minutes •<br />
about 27 Euros •<br />
Casting of spells needs practise and patience!<br />
Little Linus really ought to practice some more,<br />
because he accidentally hexed some of his toys.<br />
But which ones? The ball, the bat or the cat?<br />
Thirty different toy tiles are laid out on the table,<br />
with eighteen matching search cards face-up in<br />
a stack. The player who‘s turn it is and who believes<br />
he has found one of the bewitched toys,<br />
places the figure of the little sorcerer with its<br />
magnetic foot on the tile. If the tile is magically<br />
attracted when the figure is lifted, the player<br />
collects the toy and the matching search card.<br />
If nothing happens, the next player tries his luck.<br />
An exciting game that captivates beginners and<br />
along the way encourages perception, motor<br />
skills and memory.<br />
Marty the Zebra, Gloria the Hippo, Alex the Lion<br />
and Melman the Giraffe rove around the country<br />
as competitors, each with their own traveling<br />
circus. Where does it best pay to pitch the<br />
circus tent? Do fields or meadows or forest or<br />
<strong>des</strong>ert bring advantages? By cleverly choosing<br />
the best places, one can steadily expand right<br />
across the board with the circus. As for the fascinating<br />
game depth, the new, optimized „Catan<br />
Junior“ can easily compete with its big brother<br />
„Settlers of Catan“. Whereas the adults gather<br />
and exchange resources, the children provide<br />
an ample supply of popcorn and cocktails. The<br />
moderate, child-friendly playing time and a very<br />
workable and entertaining variant for two players<br />
make this excellent tactical game interesting<br />
not only for fans of the film Madagascar 3.<br />
by:<br />
Wolfgang Dirscherl<br />
Publisher:<br />
Schmidt <strong>Spiel</strong>e /<br />
Marke Drei Magier <strong>Spiel</strong>e<br />
Illustrator:<br />
Rolf Vogt<br />
by:<br />
Klaus Teuber<br />
Publisher:<br />
Kosmos<br />
Artwork:<br />
Madagascar 3 and<br />
Andreas Resch
Kinderspiel <strong>des</strong> <strong>Jahres</strong>: recommended<br />
Kinderspiel <strong>des</strong> <strong>Jahres</strong>: recommended<br />
34<br />
Mix Fix<br />
Move & Twist<br />
35<br />
• 2 - 6 players<br />
• age 7+<br />
• about 15 minutes<br />
• about 11 Euros<br />
2 - 6 players •<br />
age 5+ •<br />
about 20 minutes •<br />
about 30 Euros •<br />
„Fishshipfishsheep“? Or is it „sheepfishfrogship“?<br />
Whatever. “Peter Piper …” is a novice’s<br />
exercise compared to the tongue twisters in the<br />
hilarious dice and concentration game „Mix Fix“.<br />
Here the dice and cards show pictures of fish,<br />
ships, sheep and frogs. Everyone is trying to get<br />
rid of cards as soon as they can, but this is only<br />
possible if one of the cards depicts the same<br />
combination as do the four dice. This calls for<br />
concentration – even more so, since one must<br />
then also pronounce the word correctly. To the<br />
delight of the others, even the best memory whiz<br />
may fail here. Its almost incidental who loses;<br />
players who can laugh at themselves always win<br />
out.<br />
Cute ladybirds crawl quickly up flower stems,<br />
trying to be first to reach the beautiful blossoms<br />
at the top. Piece by piece, each player chooses<br />
individual stem and blossom cards to lay down<br />
and build his own complete flower. But first, on<br />
each card a dexterity test using five small wooden<br />
ladybirds awaits the player. Perhaps he<br />
should flip them from their backs onto their bellies,<br />
or – with steady hands – balance three of<br />
them on his fingertips, or even carry two around<br />
on his tummy while doing a spider walk. The<br />
more skilfully a player proceeds, the faster the<br />
flower grows. Especially when adults try their<br />
luck, children will curl up with pleasure, without<br />
realising how much this hugely fun game is casually<br />
training their motor skills, concentration<br />
and coordination.<br />
by:<br />
Andrew and Jack Lawson<br />
Publisher:<br />
Piatnik<br />
Illustrator:<br />
Arthur Wagner<br />
by:<br />
Kerstin Wallner and<br />
Klaus Miltenberger<br />
Publisher:<br />
Beleduc<br />
Illustrator:<br />
Carmen Hochmann
Kinderspiel <strong>des</strong> <strong>Jahres</strong>: recommended<br />
Kinderspiel <strong>des</strong> <strong>Jahres</strong>: recommended<br />
36<br />
Pingi Pongo<br />
Star Wars – Battle of Hoth<br />
37<br />
• 2 - 4 players<br />
• age 5+<br />
• about 20 minutes<br />
• about 20 Euros<br />
2 or 4 players •<br />
age 8+ •<br />
about 15 minutes •<br />
about 35 Euros •<br />
South Pole, here we come! Each penguin family<br />
wants to be the first there. However, in this race<br />
more haste means less speed. Some ice floes<br />
can prove to be very fragile. Then there is Orca,<br />
the dangerous killer whale, that repeatedly crosses<br />
the path of the penguins, blocking potential<br />
shortcuts. At the end of the day, what counts is<br />
family solidarity: Only those who have brought<br />
the whole family through to the finish win. This<br />
brisk dice game requires tactical ingenuity from<br />
the participants: is it better to press on ahead<br />
with one figure while risking that the rest will be<br />
left behind? Or to keep the penguins together,<br />
increasing the likelihood of being overtaken? If,<br />
on top of everything, the ice breaks up, it will<br />
set the penguins back a few fields. While always<br />
keeping a close eye on Orca, of course. This<br />
ice-cold race is not for hotheads.<br />
The battle for the ice planet Hoth from the movie<br />
„Star Wars - Episode V: The Empire Strikes<br />
Back“ is one of the classic scenes in film history.<br />
Here it has been developed into an exciting strategy<br />
game that is not just for young star warriors.<br />
Rather like a futuristic chess game, the finely<br />
detailed miniature figures are moved around<br />
the changeable and shifting board. Diversified,<br />
but at the same time intuitive, rules make each<br />
character quite distinctive and contribute to the<br />
tactical challenge. The confrontation between<br />
the troops of the Empire under the leadership<br />
of sinister Darth Vader and the rebels around<br />
young Luke Skywalker really comes to life. The<br />
strength of the game lies particularly in the variability<br />
of its material, such that every round can<br />
look and be different.<br />
by:<br />
Peter Neugebauer<br />
Publisher:<br />
Noris<br />
Illustrator:<br />
Johann Rüttinger<br />
by:<br />
not specified<br />
Publisher:<br />
Lego<br />
Illustrator:<br />
not specified
38<br />
Previous award winners<br />
<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong><br />
1979: Hase und Igel<br />
1980: Rummikub<br />
1981: Focus<br />
1982: Sagaland<br />
1983: Scotland Yard<br />
1984: Dampfross<br />
1985: Sherlock Holmes´ Criminal-Cabinet<br />
1986: Heimlich & Co<br />
1987: Auf Achse<br />
1988: Barbarossa und die Rätselmeister<br />
1989: Café International<br />
1990: Adel verpflichtet<br />
1991: Drunter & Drüber<br />
1992: Um Reifenbreite<br />
1993: Bluff<br />
1994: Manhattan<br />
1995: Die Siedler von Catan<br />
1996: El Grande<br />
1997: Mississippi Queen<br />
1998: Elfenland<br />
1999: Tikal<br />
2000: Torres<br />
2001: Carcassonne<br />
2002: Villa Paletti<br />
2003: Der Palast von Alhambra<br />
2004: Zug um Zug<br />
2005: Niagara<br />
2006: Thurn und Taxis<br />
2007: Zooloretto<br />
2008: Keltis<br />
2009: Dominion<br />
2010: Dixit<br />
2011: Qwirkle<br />
2012: Kingdom Builder<br />
<strong>2013</strong>: Hanabi<br />
Kinderspiel <strong>des</strong> <strong>Jahres</strong><br />
2001: Klondike<br />
2002: Maskenball der Käfer<br />
2003: Viva Topo!<br />
2004: Geistertreppe<br />
2005: Das kleine Gespenst<br />
2006: Der schwarze Pirat<br />
2007: Beppo der Bock<br />
2008: Wer war‘s?<br />
2009: Das magische Labyrinth<br />
2010: Diego Drachenzahn<br />
2011: Da ist der Wurm drin<br />
2012: Schnappt Hubi!<br />
<strong>2013</strong>: Der verzauberte Turm<br />
Kennerspiel <strong>des</strong> <strong>Jahres</strong><br />
2011: 7 Wonders<br />
2012: Village<br />
<strong>2013</strong>: Die Legenden von Andor<br />
39
Find a game<br />
Find a game<br />
40<br />
<strong>Award</strong> Winners Kinderspiele <strong>2013</strong><br />
<strong>Award</strong> Winners <strong>Spiel</strong>e <strong>2013</strong><br />
41<br />
Age Title Difficulty Players<br />
3<br />
4<br />
5<br />
Linus, der<br />
kleiner<br />
Magier<br />
Playing<br />
time<br />
(min)<br />
Page<br />
+ 2 - 4 10 32<br />
Mucca<br />
Pazza n + 2 - 4 20 27<br />
Der verzauberte<br />
Turm<br />
+ 2 - 4 20 24<br />
5 Kakerlakak + 2 - 4 15 30<br />
5<br />
5<br />
Kuddelmuddel<br />
Move &<br />
Twist<br />
+ 2 - 4 15 31<br />
+ 2 - 6 20 35<br />
5 Pingi Pongo ++ 2 - 4 20 36<br />
6 Bim Bamm! + 2 - 5 15 29<br />
6 Baobab ++ 2 - 4 15 28<br />
6<br />
Madagascar<br />
Catan Junior<br />
+++ 2 - 4 30 33<br />
7 Mix Fix + 2 - 6 15 34<br />
7<br />
8<br />
Gold am<br />
Orinoko n +++ 2 - 4 20 26<br />
Star Wars -<br />
Battle of<br />
Hoth<br />
+++ 2 - 4 15 37<br />
+ = easy to learn<br />
++ = normal<br />
+++ = challenging<br />
++++ = especially challenging<br />
* = our rating varies from that of<br />
the publisher<br />
Highlighted in blue: = Kinderspiel <strong>des</strong> <strong>Jahres</strong><br />
n<br />
= nominated games<br />
Highlighted in red: = <strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong><br />
n<br />
= nominated games<br />
Highlighted in anthracite: = Kennerspiel <strong>des</strong> <strong>Jahres</strong><br />
n<br />
= nominated games<br />
The tables are sorted in ascending order by age and difficulty.<br />
Age Title Difficulty Players<br />
Playing<br />
time<br />
(min)<br />
Page<br />
8 La Boca + 3 - 6 40 11<br />
8 Qwixx n + 2 - 5 15 7<br />
8 Riff Raff + 2 - 4 30 14<br />
8 Rondo + 2 - 4 30 15<br />
8 Yay! + 2 - 4 30 16<br />
8 Augustus n ++ 2 - 6 30 6<br />
8<br />
10<br />
Escape -<br />
Der Fluch<br />
<strong>des</strong> Tempels<br />
Hand aufs<br />
Herz<br />
+++ 1 - 5 10 9<br />
+ 4 - 8* 30 10<br />
10 Mixtour + 2 25 13<br />
10* Divinare ++ 2 - 4 30 8<br />
10* Hanabi ++ 2 -5 30 4<br />
12* Libertalia +++ 2 - 6 60 12<br />
<strong>Award</strong> Winners Kennerspiele <strong>2013</strong><br />
Age Title Difficulty Players<br />
period<br />
(Min)<br />
page<br />
10<br />
Die<br />
Legenden ++ 2 - 4 90 18<br />
von Andor<br />
10<br />
Die<br />
Paläste von +++ 2 - 4 60 21<br />
Carrara n<br />
12 Brügge n +++ 2 - 4 60 20<br />
12<br />
Terra<br />
Mystica<br />
++++ 2 - 5 60 - 150 22<br />
13<br />
Tzolk‘in -<br />
Der Maya<br />
Kalender<br />
++++ 2 - 4<br />
90 -<br />
120*<br />
23
Index / Impressum<br />
42 index<br />
Augustus............................................................6<br />
Baobab............................................................28<br />
Bim Bamm!.....................................................29<br />
Brügge...........................................................20<br />
Der verzauberte Turm....................................24<br />
Die Legenden von Andor..................................18<br />
Die Paläste von Carrara..................................21<br />
Divinare.............................................................8<br />
Escape - Der Fluch <strong>des</strong> Tempels......................9<br />
Gold am Orinoko............................................26<br />
Hanabi...............................................................4<br />
Hand aufs Herz...............................................10<br />
Kakerlakak......................................................30<br />
Kuddelmuddel.................................................31<br />
La Boca...........................................................11<br />
Libertalia..........................................................12<br />
Linus, der kleine Magier..................................32<br />
Madagascar Catan Junior...............................33<br />
Mix Fix............................................................34<br />
Mixtour.............................................................13<br />
Move & Twist...................................................35<br />
Mucca Pazza...................................................27<br />
Pingi Pongo.....................................................36<br />
Qwixx.................................................................7<br />
Riff Raff...........................................................14<br />
Rondo..............................................................15<br />
Star Wars - Battle of Hoth...............................37<br />
Terra Mystica...................................................22<br />
Tzolk‘in - Der Maya-Kalender..........................23<br />
Yay!.................................................................16<br />
The <strong>2013</strong> Juries<br />
The jury for <strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong> and<br />
Kennerspiel <strong>des</strong> <strong>Jahres</strong><br />
The jury for „<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>“ and „Kennerspiel <strong>des</strong> <strong>Jahres</strong>“<br />
<strong>2013</strong> (clockwise from lower left): Sandra Lemberger,<br />
Karsten Grosser, Bernhard Löhlein, Chris Mewes, Tom Felber,<br />
Udo Bartsch, Wieland Herold, Birgit Nößler, Andreas Haaß.<br />
Missing: Norbert Block.<br />
The critics prize „<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>“ has been awarded<br />
annually since 1979. Since 2011 this has been extended<br />
by the selection of a „Kennerspiel <strong>des</strong> <strong>Jahres</strong>“. The<br />
ten person jury responsible for both prizes consists solely<br />
of journalists in the field of games and is completely<br />
independent of publisher and retail groups.<br />
The jury for Kinderspiel <strong>des</strong> <strong>Jahres</strong><br />
43<br />
Impressum<br />
1st Edition <strong>2013</strong><br />
Editorial Office: <strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong> e. V.<br />
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Copyright Photos: <strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong> e.V. and the<br />
publishers for their covershots<br />
Further informationen on www.spiel-<strong>des</strong>-jahres.com<br />
Jury and advisory board for „Kinderspiel <strong>des</strong> <strong>Jahres</strong>“ <strong>2013</strong> (from<br />
the left): Tanja Liebmann-Décombe, Stefanie Marckwardt, Tina<br />
Kraft, Cordula Dernbach, Stefan Gohlisch, Sabine Koppelberg,<br />
Iris Treiber, Sandra Baumgartner.<br />
The critics prize „Kinderspiel <strong>des</strong> <strong>Jahres</strong>“, in existence<br />
since 2001, is awarded by an eight person jury, whose<br />
members work intensively with children’s games. In<br />
<strong>2013</strong> the jury consisted of four members of the „<strong>Spiel</strong><br />
<strong>des</strong> <strong>Jahres</strong>“ association and four advisors.
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