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Award Winning Games 2013 - Spiel des Jahres

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<strong>Award</strong> <strong>Winning</strong><br />

<strong>Games</strong><br />

<strong>2013</strong>


2<br />

Table of Contents<br />

Preface by Tom Felber 3<br />

Preface<br />

3<br />

<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong> 4 - 5<br />

Hanabi<br />

nominated <strong>Spiel</strong>e<br />

Augustus 6<br />

Qwixx 7<br />

Recommended <strong>Spiel</strong>e 8 - 16<br />

“<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>” 17<br />

incentive program <strong>2013</strong><br />

Kennerspiel <strong>des</strong> <strong>Jahres</strong> 18 - 19<br />

Die Legenden von Andor<br />

Dear game fans,<br />

the „<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>“ jury<br />

has once again played its<br />

way through a mountain of<br />

hundreds of games, in order<br />

to be able to introduce you<br />

to 30 highly recommendable<br />

games in this booklet.<br />

The three colours red, anthracite and blue are used<br />

to <strong>des</strong>ignate different target audiences: red games<br />

should provide game playing fun for just about everybody.<br />

Anthracite games are intended for experienced<br />

players and blue ones are children’s games.<br />

nominated Kennerspiele<br />

Brügge 20<br />

Die Paläste von Carrara 21<br />

Recommended Kennerspiele 22 - 23<br />

You will find something in the list for every age group,<br />

every level of difficulty and to suit all tastes. The jury’s<br />

main emphasis is on games that are easy to learn,<br />

aiming to give advice and orientation to game fans<br />

that are not experts.<br />

Kinderspiel <strong>des</strong> <strong>Jahres</strong> 24 - 25<br />

Der verzauberte Turm<br />

nominated Kinderspiele<br />

Gold am Orinoko 26<br />

Mucca Pazza 27<br />

With this booklet we wish to transport you into a world<br />

of games full of surprising and emotional adventures.<br />

It is important to us that the games remain interesting<br />

even after having being played many times. Indeed,<br />

some of them only unfold their full appeal when, with<br />

increasing playing experience, they drag you deeper<br />

and deeper under their spell.<br />

Recommended Kinderspiele 28 - 37<br />

Previous award winners 38 - 39<br />

Find a game 40 - 41<br />

Index / Impressum 42<br />

The <strong>2013</strong> Juries 43<br />

About „<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>“ 44<br />

The jury is confident that the games presented here<br />

have the potential to bring all sorts of people together<br />

time and time again in entertaining episo<strong>des</strong> that will<br />

remain etched in one’s mind.<br />

In this spirit, we wish you wonderful game playing experiences.<br />

Tom Felber<br />

Chairman <strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>


4<br />

<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>: winner<br />

Hanabi<br />

5<br />

• 2 - 5 players<br />

• age 8+ *<br />

• about 30 minutes<br />

• about 8 Euros<br />

The word Hanabi is Japanese and means something<br />

like fire flower or fireworks. In this case,<br />

Hanabi is an unusual cooperative and communicative<br />

card game. Cards with fireworks images<br />

must be laid down in rows ordered by colours<br />

and numbers. The only problem: The players<br />

take up their cards the wrong way around. Unlike<br />

in standard card play, they do not see their<br />

own hand of cards, but can always look at the<br />

cards of other players. From hints such as: „These<br />

cards are blue“ or „You have a three, this is<br />

it“ and with the knowledge from previous rounds,<br />

the player must identify which card he should<br />

play or discard. The number of hints is limited,<br />

and after three mistakes, the game is lost. Who<br />

can create the maximum number of points: the<br />

perfect fireworks?<br />

* Our suggestion: age 10+<br />

The jury’s explanation:<br />

Hanabi is persuasive due<br />

to its unprecedented mix<br />

of collaborative, communicative<br />

and deductive<br />

game elements. Everybody<br />

holding the cards the<br />

wrong way round is not<br />

only a most unusual sight,<br />

but also promotes the concentrated<br />

interaction of the players. It is fascinating<br />

to watch how the<br />

groups harmonise better<br />

from game to game and<br />

learn to draw the right conclusions<br />

from wisely given<br />

hints. Success in creating<br />

a legendary firework of<br />

cards brings satisfaction to<br />

all involved.<br />

by:<br />

Antoine Bauza<br />

Publisher:<br />

Abacusspiele<br />

Artwork/Illustration:<br />

Albertine Ralenti and<br />

Abacusspiele


<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>: nominated<br />

<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>: nominated<br />

6<br />

Augustus<br />

Qwixx<br />

7<br />

• 2 - 6 players<br />

• age 8+<br />

• about 30 minutes<br />

• about 30 Euros<br />

2 - 5 players •<br />

age 8+ •<br />

about 15 minutes •<br />

about 8 Euros •<br />

Bingo in ancient Rome: players gain control of<br />

Roman provinces and senators by amassing legions<br />

on their objective cards. Small cardboard<br />

tokens, displaying a number of symbols such as<br />

chariots or daggers, are pulled out of a bag. If a<br />

symbol matches one of one’s own cards, a legion<br />

may be placed on the card. When all the two to<br />

six fields on a card have been covered, calling out<br />

“Ave Caesar” activates the card: this brings points<br />

and may trigger special actions. All just a matter<br />

of luck? No. Choosing new objective cards requires<br />

tactical consideration: which combinations fit<br />

together well? How to snap up the most bonus<br />

points? Whoever best tames chance, will become<br />

the consul of Emperor Augustus.<br />

Qwixx is a fast game and mixes a pinch of tactics<br />

with the luck of the dice: The players all go hunting<br />

for numbers that are listed on the score pad<br />

in four coloured rows of either two to twelve or<br />

twelve to two. A player rolls six dice and calls<br />

out the sum of the two white dice. Everyone can<br />

cross off this number in any row on the pad –<br />

as long as he places this cross to the right of<br />

all other crosses already in this row. The active<br />

player may now, according to this rule, mark the<br />

sum of a white and a coloured die in the corresponding<br />

row. If the roller of the dice cannot<br />

make an entry, he collects some minus points.<br />

Plus points are awarded for the number of crosses<br />

in a row; the more, the better. Bonus points<br />

are collected by the player that completes a row<br />

for all the participants.<br />

by:<br />

Paolo Mori<br />

Publisher:<br />

Hurrican<br />

Sales:<br />

Asmodee<br />

Illustrator:<br />

Vincent Dutrait<br />

by:<br />

Steffen Benndorf<br />

Publisher:<br />

Nürnberger-<strong>Spiel</strong>karten-<br />

Verlag<br />

Illustrators:<br />

Oliver and Sandra<br />

Freudenreich


<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>: recommended<br />

<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>: recommended<br />

8<br />

Divinare<br />

Escape – Der Fluch <strong>des</strong> Tempels<br />

9<br />

• 2 - 4 players<br />

• age 13+ *<br />

• about 30 minutes<br />

• about 20 Euros<br />

1 - 5 players •<br />

age 8+ •<br />

about 10 minutes •<br />

about 45 Euros •<br />

It’s the late 19th century in London: Soothsayers<br />

and diviners meet to crown the best in their profession.<br />

The task is this: How many cards in each of<br />

the four colours are in the game? At the beginning,<br />

each participant knows only his hand of cards, as<br />

well as the maximum number possible per colour.<br />

The colours of those cards which were not dealt<br />

out remains initially uncertain. Each player places<br />

a card in turn and must guess at once how many<br />

cards of the corresponding colour are in circulation.<br />

However, only free tip fields can be used.<br />

Did the opposition already have the right instinct?<br />

Discarded cards gradually bring light into the darkness;<br />

additionally cards are regularly passed on<br />

to neighbours. In this straightforward but unusual<br />

game one can ponder and guess, and at the end<br />

exult in victory or groan in defeat.<br />

The cursed temple threatens to collapse. In this<br />

cooperative real-time game the team of adventurers<br />

have exactly 10 minutes time to find the exit<br />

and escape. First they must find the chambers in<br />

which they can activate magic stones to banish<br />

the curse. To this end all the players must roll<br />

their five dice simultaneously. A hectic adrenalin<br />

rush! Whoever gets the correct combination<br />

of symbols can move his figure, discover a new<br />

chamber or lay down magic stones. But beware:<br />

the dice may also be cursed. Calamity threatens<br />

those who move too far away from their comra<strong>des</strong><br />

– especially when the CD soundtrack calls<br />

everyone to gather in the central chamber. At the<br />

end of the game, the team only wins if all the<br />

adventurers were able to flee the temple before<br />

the end of the third countdown.<br />

* Our suggestion: age 10+<br />

by:<br />

Brett J. Gilbert<br />

Publisher:<br />

Asmodee<br />

Illustrator:<br />

Benjamin Carré<br />

by:<br />

Kristian Amundsen Østby<br />

Publisher:<br />

Queen <strong>Games</strong><br />

Illustrator:<br />

Oliver Schlemmer


<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>: recommended<br />

<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>: recommended<br />

10<br />

Hand aufs Herz<br />

La Boca<br />

11<br />

• 3 - 8 players *<br />

• age 10+<br />

• about 30 minutes<br />

• about 18 Euros<br />

3 - 6 players •<br />

age 8+ •<br />

about 40 minute •<br />

about 33 Euros •<br />

In this party game questions are answered without<br />

speaking. The left hand means “no” and the right<br />

hand “yes”. Which hand belongs on the bright red<br />

heart in the middle of the table? One of the players<br />

reads out a question. All the others must guess<br />

the answer. The faster a player’s hand reaches<br />

the middle of the table, the further down in the pile<br />

of hands it will be and the more points it will get<br />

– if the answer is correct. Those who choose the<br />

wrong hand collect penalty points. This happens<br />

quite often, as the questions are often formulated<br />

in a rather twisted way, presenting the coordination<br />

of brain and hand with a real, and above all,<br />

fun challenge. The topics don’t just cover general<br />

knowledge, but also refer to the other players.<br />

How well do you know the people sitting next to<br />

you? Hand on your heart!<br />

Welcome to La Boca, a quarter of Buenos Aires<br />

characterised by brightly painted houses. The<br />

aim of this communicative construction game is<br />

to recreate such colourful faca<strong>des</strong> using ten to<br />

eleven wooden blocks. Two facing players team<br />

up to quickly solve this challenge. The special<br />

clou of the game: the task card inserted into the<br />

board displays a different view of the object to<br />

be built to each player! The two players can discuss<br />

and coordinate their work, but they are not<br />

allowed to look at each-other’s side of the card.<br />

An electronic timer measures the time needed to<br />

complete the structure. The quicker the duo are<br />

finished, the more points they get. The final result<br />

is tallied up after all possible two-man teams<br />

have taken the same number of turns.<br />

* Our suggestion: 4 - 8 players<br />

by:<br />

Julien Sentis<br />

Publisher:<br />

Zoch<br />

Illustrator:<br />

Benedikt Beck<br />

by:<br />

Inka and Markus Brand<br />

Publisher:<br />

Kosmos<br />

Illustrator:<br />

Franz Vohwinkel


<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>: recommended<br />

<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>: recommended<br />

12<br />

Libertalia<br />

Mixtour<br />

13<br />

• 2 - 6 players<br />

• age 14+ *<br />

• about 60 minutes<br />

• about 40 Euros<br />

2 players •<br />

age 10+ •<br />

about 25 minutes •<br />

about 45 Euros •<br />

After a last foray out to sea, the old pirates plan<br />

to retire to Libertalia. Each player has the same<br />

crew on his hand of cards, but deci<strong>des</strong> himself<br />

when to bring into play the beggar or bartender,<br />

the ship‘s boy or the Spanish governor. How these<br />

characters act and what loot they get their hands<br />

on, depends upon the cards played by the other<br />

players. Particularly in demand are nocturnal abilities<br />

that can be used as long as the character is<br />

still in the pirate cave and not yet in the cemetery.<br />

Played out over three campaigns, the final foray of<br />

the ageing pirates is a gripping gamble on the best<br />

action at the right time. The richest pirate wins the<br />

swift, cunning and easily understood game.<br />

Deploying game pieces, building towers, moving<br />

towers around: this abstract, strategic game for<br />

two players follows known patterns but breaks<br />

with the typical rules for such moves. Paramount<br />

for the range of a move is not the number of pieces<br />

with which the moving tower is built, but<br />

rather the height of the tower on the target field.<br />

For example a piece can only be placed on top<br />

of a three piece tower if the tower is exactly three<br />

squares away. The route between the pieces<br />

and the target tower must be clear. The other<br />

player’s pieces may be also be moved, so that<br />

towers built of one’s own and the opponent’s<br />

pieces rise up on the solid beechwood board.<br />

When a tower reaches at least five levels the<br />

game is over. The winner is the one who owns<br />

the top piece of the winning pile.<br />

* Our suggestion: age 12+<br />

by:<br />

Paolo Mori<br />

Publisher:<br />

Marabunta<br />

Sales:<br />

Asmodee<br />

Illustrators:<br />

Benjamin Carré and<br />

Stéphane Gantiez<br />

by:<br />

Dieter Stein<br />

Publisher:<br />

Gerhards <strong>Spiel</strong> und Design<br />

Illustrator:<br />

not specified


<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>: recommended<br />

<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>: recommended<br />

14<br />

Riff Raff<br />

Rondo<br />

15<br />

• 2 - 4 players<br />

• age 8+<br />

• about 30 minutes<br />

• about 50 Euros<br />

2 - 4 players •<br />

age 8+ •<br />

about 30 minutes •<br />

about 29 Euros •<br />

This game of skill is a genuine eye catcher: a<br />

big wooden galleon rolls around on a mountainous<br />

wave in the game box. Due to its gimbal<br />

mounting, it easily gets out of balance and begins<br />

to swing to and fro. The higher the cargo is<br />

stowed in the yardarms, the sooner it will slide<br />

overboard. Who is going to be the first to get rid<br />

of all eight of his pieces, which are of different<br />

weight and bulkiness? Besi<strong>des</strong> a steady hand,<br />

a grasp of tactics is required, because the place<br />

on the yardarm and the order of play are decided<br />

by cards dealt out in parallel with each round.<br />

In case of a tie, the captain has the last word.<br />

When one or more objects fall off the yardarm,<br />

quick reactions are called for: cargo caught in<br />

this way is laid aside. Pieces that fall in the sea<br />

must later be placed back on the ship.<br />

Players take ornately carved stone discs from the<br />

bag and initially place them on their own racks. In<br />

later moves the stones will be placed onto the double-sided<br />

game board – on number fields of matching<br />

colour and always in a contiguous fashion.<br />

How is it possible to collect many points? Several<br />

identically coloured stones may be stacked on top<br />

of each other: the hopefully high number on the<br />

field is then multiplied by the number of stones. If a<br />

colour that is needed to complete a row of stones<br />

is missing, a stone rotated to its neutral side may<br />

help: it scores no points, but can close the gap to<br />

other, valuable fields. Fortune, a good overview<br />

and some well-chosen tactical moves will lead to<br />

victory in this beautifully <strong>des</strong>igned board game for<br />

all generations.<br />

by:<br />

Christoph Cantzler<br />

Publisher:<br />

Zoch<br />

Illustrator:<br />

Michael Menzel<br />

by:<br />

Reiner Knizia<br />

Publisher:<br />

Schmidt <strong>Spiel</strong>e<br />

Illustrator:<br />

Eckhard Freytag


16<br />

<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>: recommended<br />

Yay!<br />

• 2 - 4 players<br />

• age 8+<br />

• about 30 minutes<br />

• about 20 Euros<br />

The “<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>” incentive<br />

program<br />

The „<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>” association promotes<br />

and supports game-related projects such as<br />

events, activities, exhibitions, book publication<br />

and media projects. Anyone interesting in this<br />

incentive program can apply with details of his<br />

project and request funding.<br />

In <strong>2013</strong> the following projects in Germany, Austria<br />

and Switzerland were given financial support:<br />

17<br />

In this dice game the players need not just luck,<br />

but also deftness in throwing the dice. Not just<br />

the number of pips, but also the position of the<br />

three dice in the wooden arena is important. The<br />

sum of the pips may only be entered into those<br />

of the 64 squares on the board that are touched<br />

by one of the dice. Additionally, this sum must be<br />

greater than the values already noted in neighbouring<br />

fields by the other players. Whoever<br />

achieves this can use a coloured crayon to cross<br />

out the competitor’s numbers. However it lies in<br />

the nature of playing with dice that the best laid<br />

schemes often go awry. Trying to improve one’s<br />

throw may risk having one’s own entries crossed<br />

out. In the end the most accurate dice thrower<br />

with the highest valid point count wins.<br />

• Board game festival „<strong>Spiel</strong>Bar“, Augsburg<br />

• Family game festival in the town of Baesweiler<br />

• „Nachgemacht“ - recreation of games in the<br />

DDR<br />

• Europäische <strong>Spiel</strong>esammler Gilde e.V., Berlin,<br />

exhibition at the „SPIEL“ trade fair in Essen<br />

• „Bocholt spielt“<br />

• Hippodice-authors competition<br />

• „NRW spielt“<br />

• „Die <strong>Spiel</strong>e der SBZ und DDR“<br />

• Game presentation in the Dietzenbach public<br />

library<br />

• Game evening Duisburg<br />

• Game and picnic day for families in Essen<br />

• „<strong>Spiel</strong>en macht schlau“<br />

• „Greifswald spielt“<br />

• „Franken spielt“<br />

• „Hüls spielt“<br />

• „Eichstätt spielt“<br />

• „JUZ spielt“<br />

• „Unsere kleine Stadt <strong>2013</strong>“, Offenburg<br />

• Salzburg Game Days<br />

• Exhibition at the St. Gallen Night of <strong>Games</strong><br />

• Exhibition „Ausgezeichnet“, Wunstorf-Steinhude<br />

by:<br />

Heinz Meister<br />

Publisher:<br />

Noris-<strong>Spiel</strong>e<br />

Artwork:<br />

Schachzug<br />

The incentive program continues in 2014.<br />

Further information and an application form can<br />

be found on our homepage under „Wir fördern“<br />

in time. Last date for submission<br />

of applications is 30th<br />

November <strong>2013</strong>.<br />

Visit our homepage<br />

www.spiel-<strong>des</strong>-jahres.com<br />

for further information or<br />

simply scan the QR-Code!


18<br />

Kennerspiel <strong>des</strong> <strong>Jahres</strong>: winner<br />

Die Legenden von Andor<br />

19<br />

• 2 - 4 players<br />

• age 10+<br />

• about 90 minutes<br />

• about 40 Euros<br />

Evil creatures threaten the land of Andor. King<br />

Baldur’s subjects are particularly afraid of Tarok<br />

the Dragon, but there are some heroes willing to<br />

put up a fight. In this cooperative fantasy game,<br />

the players join forces as dwarfs, wizards, archers<br />

and warriors and embark on challenging<br />

and varied adventures. To survive in the socalled<br />

legends requires determined action and<br />

efficient application of the particular talents of<br />

each of the heroes. Those who can best bundle<br />

will and strength have better chances in the duel<br />

of the dice against skrals or wardraks. However,<br />

nearly all actions take time. If the objective of the<br />

legend is not reached in time, Evil wins. As the<br />

legend is gradually explained, the heroes first<br />

learn about the true objective during the game<br />

itself.<br />

The jury’s explanation:<br />

A game like a good novel:<br />

The Legends of Andor<br />

sweeps you away into a<br />

unique fantasy world. From<br />

adventure to adventure,<br />

more is revealed about the<br />

fate of the land of Andor,<br />

immersing the heroes ever<br />

deeper in the atmospheric narrative – the game becomes<br />

an enthralling experience.<br />

Additionally, the way<br />

the rules are presented is innovative:<br />

simple start-of-play<br />

instructions enable a quick<br />

start; the details are explained<br />

only when needed.<br />

by:<br />

Michael Menzel<br />

Publisher:<br />

Kosmos<br />

Illustrator:<br />

Michael Menzel and<br />

Michaela Kienle


Kennerspiel <strong>des</strong> <strong>Jahres</strong>: nominated<br />

Kennerspiel <strong>des</strong> <strong>Jahres</strong>: nominated<br />

20<br />

Brügge<br />

Die Paläste von Carrara<br />

21<br />

• 2 - 4 players<br />

• age 10+<br />

• about 60 minutes<br />

• about 37 Euros<br />

2 - 4 players •<br />

age 10+ •<br />

about 60 minutes •<br />

about 44 Euros •<br />

In the medieval town of Bruges, the burghers<br />

build houses and canals, try to exert influence in<br />

the town hall and fear losses arising from threats<br />

of intrigue or from the black death. Fortunately,<br />

they can lever the virtues and assets of their allied<br />

citizens: at the start of the game each player<br />

has five out of a total of 165 different characters<br />

in his hand. However, these cards – the central<br />

element of this tactical game – play many other<br />

roles: they distribute revenue, recruit urgently<br />

needed henchmen or can even be converted<br />

into houses into which other people can move.<br />

Time and again, the tricky question arises: which<br />

card to use for which action? Even more so as<br />

the colour of the cards plays a role as well. Who<br />

can forge the best allegiances and thus collect<br />

the most points?<br />

As princes in 16th century Italy, the players<br />

construct magnificent palaces in order to score<br />

points and win the favour of the king. However,<br />

not every building material can be used in each<br />

of the six cities. The necessary stones need to<br />

be bought on the market, which is <strong>des</strong>igned as<br />

a rotating turntable. Of course, here the costs<br />

change from round to round. He who buys at the<br />

right time, gets cheaper access to his favourite<br />

building tiles. In addition, the players must keep<br />

the plans of their competitors in view, otherwise<br />

they might miss the right moment for valuations.<br />

Speed is imperative – especially since the king<br />

only rewards the various architectural styles for<br />

a limited time and this strategy game, with its<br />

changeable criteria for point assignment, can be<br />

finished surprisingly quickly.<br />

* Our suggestion: age 12+<br />

by:<br />

Stefan Feld<br />

Publisher:<br />

Hans im Glück<br />

Sales:<br />

Schmidt <strong>Spiel</strong>e<br />

Illustrator:<br />

Michael Menzel<br />

by:<br />

Wolfgang Kramer and<br />

Michael Kiesling<br />

Publischer:<br />

Hans im Glück<br />

Sales:<br />

Schmidt <strong>Spiel</strong>e<br />

Illustrator:<br />

Franz Vohwinkel


Kennerspiel <strong>des</strong> <strong>Jahres</strong>: recommended<br />

Kennerspiel <strong>des</strong> <strong>Jahres</strong>: recommended<br />

22 Terra Mystica Tzolk’in – Der Maya-Kalender<br />

23<br />

• 2 - 5 players<br />

• age 12+<br />

• about 60 - 150 minutes<br />

• about 60 Euros<br />

2 - 4 players •<br />

age 13+ •<br />

about 90 minutes * •<br />

about 40 Euros •<br />

Chaos magicians, giants and darklings. Witches,<br />

fakirs and cultists. Each player governs<br />

the fortunes of one of 14 possible factions. As<br />

varied as the inhabitants of Terra Mystica are,<br />

all have in common the ability to transform the<br />

landscape: using terraforming they can convert<br />

fields into preferential building plots. Upon these<br />

they erect structures such as houses, temples<br />

or strongholds and even found complete towns<br />

and cities. In this opulently appointed strategy<br />

game, buildings erected close to other player’s<br />

populations are rewarded with additional power.<br />

Given the many possibilities for action, it is<br />

important to get the timing right to achieve best<br />

possible points in the six rounds of assessment.<br />

Those players who revere the various cults and<br />

spread their constructions on the board widely<br />

and wisely, will really clean up in the final assessment.<br />

by:<br />

Helge Ostertag and Jens<br />

Drögemüller<br />

Publisher:<br />

Feuerland<br />

Illustrator:<br />

Dennis Lohausen<br />

The Maya Calender captivates the players. Gearwheels<br />

connect five action sites on the board<br />

where Mayan cultures are developing. Due to<br />

the various sizes of the gearwheels, the workers<br />

placed upon them progress with different<br />

speeds. The further the workers rotate, the more<br />

valuable they become. However, the players<br />

would like to be involved with their pieces everywhere,<br />

as all around there are useful things to<br />

do: obtaining corn as food and currency, making<br />

technological progress, attaining the pleasure<br />

of the gods and erecting buildings and monuments.<br />

There are many way to collect points.<br />

Even transporting crystal skulls to Chichen Itza<br />

is worthwhile. The players experience a fascinating<br />

period of history that finishes with a totalling<br />

up of points after the fourth harvest festival.<br />

* Our experience: about 90 - 120 minutes<br />

by:<br />

Daniele Tascini and<br />

Simone Luciani<br />

Publisher:<br />

Czech <strong>Games</strong> Edition<br />

Sales:<br />

Heidelberger <strong>Spiel</strong>everlag<br />

Illustrator, Artwork:<br />

Filip Murmak, Milan Vavroň


Kinderspiel <strong>des</strong> <strong>Jahres</strong>: winner<br />

24<br />

Der verzauberte Turm<br />

25<br />

• 2 - 4 players<br />

• age 5+<br />

• about 20 minutes<br />

• about 37 Euros<br />

The sinister sorcerer Ravenhorst has locked up<br />

the princess in the tower and hidden the key somewhere<br />

in the forest. However, Brave Robin<br />

has already begun to search for it: does the key<br />

lie under a rock or is it hidden between flowers?<br />

In this three-dimensional game, sixteen openings<br />

in the board are covered with little tiles.<br />

Together, the players move a magnetic game<br />

piece from tile to tile. When they hear a „click“,<br />

Robin has found the correct hiding place and<br />

must now use the key to try to open one of six<br />

identical-looking locks on the tower. If he selects<br />

the right one, the princess jumps up in the air<br />

for joy. However, if the team chooses the wrong<br />

lock, the magician gets to hide the key all over<br />

again. Teamwork and a good memory are called<br />

for in this beautifully appointed magnetic game.<br />

The jury’s explanation:<br />

When the princess jumps<br />

for joy right out of the<br />

tower, it makes for a “key”<br />

experience every time.<br />

With the race through the<br />

forest, the authors create<br />

a maximum of excitement:<br />

Where is the key hidden?<br />

In which keyhole will it fit? What will come out<br />

on top, the persistence of Robin’s team or the<br />

subtlety of Ravenhorst the<br />

sorcerer? These questions<br />

fascinate young and old in<br />

this well-appointed memory<br />

game, which is also ideal<br />

for just two players.<br />

by:<br />

Inka and Markus Brand<br />

Publisher:<br />

Schmidt <strong>Spiel</strong>e /<br />

Marke Drei Magier <strong>Spiel</strong>e<br />

Illustrator:<br />

Rolf Vogt


Kinderspiel <strong>des</strong> <strong>Jahres</strong>: nominated<br />

Kinderspiel <strong>des</strong> <strong>Jahres</strong>: nominated<br />

26<br />

Gold am Orinoko<br />

Mucca Pazza<br />

27<br />

• 2 - 4 players<br />

• age 7+<br />

• about 20 minutes<br />

• about 25 Euros<br />

2 - 4 players •<br />

age 4+ •<br />

about 20 minutes •<br />

about 25 Euros •<br />

On the banks of the South American Orinoco<br />

River, precious treasures are hidden in ancient<br />

ruins. Already, prospector teams are making<br />

their way there. Unfortunately however, the gold<br />

lies on the other side of the raging torrent. To<br />

reach the other shore and collect the most valuable<br />

coins in the dense jungle, one must bravely<br />

place one‘s adventurers on logs floating downriver.<br />

The clever use of two dice determines where<br />

the team can jump onto the wooden logs and<br />

how far they will drift along in the water. But beware:<br />

the competitors never sleep! They in turn<br />

try to position the logs so that they can snatch<br />

the most coins. Tactical considerations and a<br />

good portion of luck with the dice provide plenty<br />

of excitement for young and old.<br />

That‘s what happens when the creatures allow<br />

themselves to be teleported by the cheeky cow<br />

„Mucca Pazza“ from the planet “Cowpiter” to the<br />

earth: while teleporting them, she presses the<br />

forbidden „somersault“ button. Suddenly the red<br />

cat has the body of the blue pig and the legs of<br />

the yellow bird. A good thing the kids are there<br />

to sort things out again. In this fun sliding puzzle,<br />

they must skilfully rearrange the creatures’ body<br />

parts by sliding them around. Cards indicate for<br />

which correctly assembled animals points can<br />

be won – and in the advanced version also how<br />

many points. There it is important to use the<br />

three bonus moves wisely, because sometimes<br />

even chain reactions are possible. A good eye is<br />

required in any case. The hilarious illustrations<br />

provide plenty of eye candy!<br />

by:<br />

Bernhard Weber<br />

Publisher:<br />

Haba<br />

Illustrator:<br />

Michael Menzel<br />

by:<br />

Iris Rossbach<br />

Publisher:<br />

Zoch<br />

Illustrator:<br />

Iris Rossbach


Kinderspiel <strong>des</strong> <strong>Jahres</strong>: recommended<br />

Kinderspiel <strong>des</strong> <strong>Jahres</strong>: recommended<br />

28<br />

Baobab<br />

Bim Bamm!<br />

29<br />

• 2 - 4 players<br />

• age 6+<br />

• about 15 minutes<br />

• about 10 Euros<br />

2 - 5 players •<br />

age 6+ •<br />

about 15 minutes •<br />

about 13 Euros •<br />

The Baobab or monkey bread tree is one of the<br />

most famous trees in Africa, particularly known<br />

for its unusually expansive upper crown. It is obvious<br />

that many creatures can find refuge in there,<br />

provided that the players are careful. It takes<br />

skill and intuition to successfully place the creature<br />

cards on the three-dimensional cardboard<br />

tree: a bird card must be thrown like a Frisbee,<br />

the leopard card „jumps“ from ten centimetres<br />

up onto the tree, and since bats usually fly in the<br />

dark, such a card must be placed into the branches<br />

with eyes closed. When one or more of the<br />

cards fall out of the tree, the current player must<br />

add them to his deck. Only those who demonstrate<br />

great skill will succeed in getting rid of all<br />

their cards and win this nerve-wracking game.<br />

Memory games for kids are not exactly seldom.<br />

„Bim Bamm!“ is one of them, but it adds nifty<br />

new elements. Both si<strong>des</strong> of the cards are printed<br />

with five different creatures. Each occurs six<br />

times, and we are not looking for twins but rather<br />

for quintuplets. That would be easy if all players<br />

had the same goal, but this is not the case.<br />

Each child has received secret orders, namely<br />

for what species he should look. Therefore the<br />

players must not only ensure they reach their<br />

own objectives, but also try to guess the those<br />

of the other players. This calls not just for a good<br />

memory, but also for the ability to deduce and<br />

bluff – and the clever use of an action token,<br />

which sometimes deci<strong>des</strong> on victory and defeat.<br />

by:<br />

Josep Maria Allué<br />

Publisher:<br />

Piatnik<br />

Illustrator:<br />

arteffekt.at<br />

by:<br />

Lukas Zach and<br />

Michael Palm<br />

Publisher:<br />

Drei Hasen in der<br />

Abendsonne<br />

Illustrator:<br />

Johann Rüttinger


Kinderspiel <strong>des</strong> <strong>Jahres</strong>: recommended<br />

Kinderspiel <strong>des</strong> <strong>Jahres</strong>: recommended<br />

30<br />

Kakerlakak<br />

Kuddelmuddel<br />

31<br />

• 2 - 4 players<br />

• age 5+<br />

• about 15 minutes<br />

• about 35 Euros<br />

2 - 4 players •<br />

age 5+ •<br />

about 15 minutes •<br />

about 14 Euros •<br />

Help! A naughty but nimble cockroach whizzes<br />

back and forth across the kitchen and drives the<br />

chef almost to <strong>des</strong>pair. True to the motto „Place<br />

the the cutlery right, and the cockroach will be<br />

gone without a fight”, the players as vermin exterminators<br />

try to manoeuvre the bug into the<br />

trap – without using any chemicals, just the 24<br />

knives, forks and spoons on the board. The die<br />

determines which of the three types of cutlery<br />

you must turn on the board to guide the speeding,<br />

battery-operated mini-robot cleverly in a<br />

suitable direction. If the cockroach ends up in<br />

the trap, there‘s a chip as a reward. Whoever<br />

first collects five cockroach chips wins this amusing<br />

and turbulent action game, for which a good<br />

eye and quick reactions are required.<br />

What a chaotic muddle: 80 cards lie face-down<br />

and all higgledy-piggledy around a bell. Three<br />

different objects are depicted on the face of each<br />

card, for example, a banana, a donkey and an<br />

umbrella. Now off we go: All play simultaneously<br />

and uncover the cards one by one, which are<br />

then laid down in a row in front of each player.<br />

But be careful: a card may only be added to a<br />

row if it matches at least one object of the adjacent<br />

card, which may be to its left or right. Once<br />

a player has built up a series of seven cards, he<br />

quickly rings the bell. If all the cards do indeed<br />

match up, he gets to keep them. When no cards<br />

are left in the middle, the player with the most<br />

cards wins. An amusing reaction game for the<br />

whole family, in which it is necessary to study<br />

the cards closely.<br />

by:<br />

Peter-Paul Joopen<br />

Publisher:<br />

Ravensburger<br />

Illustrators:<br />

Janos Jantner and<br />

Maximilian Jasionowski<br />

by:<br />

Haim Shafir and<br />

Günter Burkhardt<br />

Publisher:<br />

Amigo<br />

Illustrator:<br />

Yaniv Shimoni


Kinderspiel <strong>des</strong> <strong>Jahres</strong>: recommended<br />

Kinderspiel <strong>des</strong> <strong>Jahres</strong>: recommended<br />

32<br />

Linus, der kleine Magier<br />

Madagascar Catan Junior<br />

33<br />

• 2 - 4 players<br />

• age 3+<br />

• about 10 minutes<br />

• about 19 Euros<br />

2 - 4 players •<br />

age 6+ •<br />

about 30 minutes •<br />

about 27 Euros •<br />

Casting of spells needs practise and patience!<br />

Little Linus really ought to practice some more,<br />

because he accidentally hexed some of his toys.<br />

But which ones? The ball, the bat or the cat?<br />

Thirty different toy tiles are laid out on the table,<br />

with eighteen matching search cards face-up in<br />

a stack. The player who‘s turn it is and who believes<br />

he has found one of the bewitched toys,<br />

places the figure of the little sorcerer with its<br />

magnetic foot on the tile. If the tile is magically<br />

attracted when the figure is lifted, the player<br />

collects the toy and the matching search card.<br />

If nothing happens, the next player tries his luck.<br />

An exciting game that captivates beginners and<br />

along the way encourages perception, motor<br />

skills and memory.<br />

Marty the Zebra, Gloria the Hippo, Alex the Lion<br />

and Melman the Giraffe rove around the country<br />

as competitors, each with their own traveling<br />

circus. Where does it best pay to pitch the<br />

circus tent? Do fields or meadows or forest or<br />

<strong>des</strong>ert bring advantages? By cleverly choosing<br />

the best places, one can steadily expand right<br />

across the board with the circus. As for the fascinating<br />

game depth, the new, optimized „Catan<br />

Junior“ can easily compete with its big brother<br />

„Settlers of Catan“. Whereas the adults gather<br />

and exchange resources, the children provide<br />

an ample supply of popcorn and cocktails. The<br />

moderate, child-friendly playing time and a very<br />

workable and entertaining variant for two players<br />

make this excellent tactical game interesting<br />

not only for fans of the film Madagascar 3.<br />

by:<br />

Wolfgang Dirscherl<br />

Publisher:<br />

Schmidt <strong>Spiel</strong>e /<br />

Marke Drei Magier <strong>Spiel</strong>e<br />

Illustrator:<br />

Rolf Vogt<br />

by:<br />

Klaus Teuber<br />

Publisher:<br />

Kosmos<br />

Artwork:<br />

Madagascar 3 and<br />

Andreas Resch


Kinderspiel <strong>des</strong> <strong>Jahres</strong>: recommended<br />

Kinderspiel <strong>des</strong> <strong>Jahres</strong>: recommended<br />

34<br />

Mix Fix<br />

Move & Twist<br />

35<br />

• 2 - 6 players<br />

• age 7+<br />

• about 15 minutes<br />

• about 11 Euros<br />

2 - 6 players •<br />

age 5+ •<br />

about 20 minutes •<br />

about 30 Euros •<br />

„Fishshipfishsheep“? Or is it „sheepfishfrogship“?<br />

Whatever. “Peter Piper …” is a novice’s<br />

exercise compared to the tongue twisters in the<br />

hilarious dice and concentration game „Mix Fix“.<br />

Here the dice and cards show pictures of fish,<br />

ships, sheep and frogs. Everyone is trying to get<br />

rid of cards as soon as they can, but this is only<br />

possible if one of the cards depicts the same<br />

combination as do the four dice. This calls for<br />

concentration – even more so, since one must<br />

then also pronounce the word correctly. To the<br />

delight of the others, even the best memory whiz<br />

may fail here. Its almost incidental who loses;<br />

players who can laugh at themselves always win<br />

out.<br />

Cute ladybirds crawl quickly up flower stems,<br />

trying to be first to reach the beautiful blossoms<br />

at the top. Piece by piece, each player chooses<br />

individual stem and blossom cards to lay down<br />

and build his own complete flower. But first, on<br />

each card a dexterity test using five small wooden<br />

ladybirds awaits the player. Perhaps he<br />

should flip them from their backs onto their bellies,<br />

or – with steady hands – balance three of<br />

them on his fingertips, or even carry two around<br />

on his tummy while doing a spider walk. The<br />

more skilfully a player proceeds, the faster the<br />

flower grows. Especially when adults try their<br />

luck, children will curl up with pleasure, without<br />

realising how much this hugely fun game is casually<br />

training their motor skills, concentration<br />

and coordination.<br />

by:<br />

Andrew and Jack Lawson<br />

Publisher:<br />

Piatnik<br />

Illustrator:<br />

Arthur Wagner<br />

by:<br />

Kerstin Wallner and<br />

Klaus Miltenberger<br />

Publisher:<br />

Beleduc<br />

Illustrator:<br />

Carmen Hochmann


Kinderspiel <strong>des</strong> <strong>Jahres</strong>: recommended<br />

Kinderspiel <strong>des</strong> <strong>Jahres</strong>: recommended<br />

36<br />

Pingi Pongo<br />

Star Wars – Battle of Hoth<br />

37<br />

• 2 - 4 players<br />

• age 5+<br />

• about 20 minutes<br />

• about 20 Euros<br />

2 or 4 players •<br />

age 8+ •<br />

about 15 minutes •<br />

about 35 Euros •<br />

South Pole, here we come! Each penguin family<br />

wants to be the first there. However, in this race<br />

more haste means less speed. Some ice floes<br />

can prove to be very fragile. Then there is Orca,<br />

the dangerous killer whale, that repeatedly crosses<br />

the path of the penguins, blocking potential<br />

shortcuts. At the end of the day, what counts is<br />

family solidarity: Only those who have brought<br />

the whole family through to the finish win. This<br />

brisk dice game requires tactical ingenuity from<br />

the participants: is it better to press on ahead<br />

with one figure while risking that the rest will be<br />

left behind? Or to keep the penguins together,<br />

increasing the likelihood of being overtaken? If,<br />

on top of everything, the ice breaks up, it will<br />

set the penguins back a few fields. While always<br />

keeping a close eye on Orca, of course. This<br />

ice-cold race is not for hotheads.<br />

The battle for the ice planet Hoth from the movie<br />

„Star Wars - Episode V: The Empire Strikes<br />

Back“ is one of the classic scenes in film history.<br />

Here it has been developed into an exciting strategy<br />

game that is not just for young star warriors.<br />

Rather like a futuristic chess game, the finely<br />

detailed miniature figures are moved around<br />

the changeable and shifting board. Diversified,<br />

but at the same time intuitive, rules make each<br />

character quite distinctive and contribute to the<br />

tactical challenge. The confrontation between<br />

the troops of the Empire under the leadership<br />

of sinister Darth Vader and the rebels around<br />

young Luke Skywalker really comes to life. The<br />

strength of the game lies particularly in the variability<br />

of its material, such that every round can<br />

look and be different.<br />

by:<br />

Peter Neugebauer<br />

Publisher:<br />

Noris<br />

Illustrator:<br />

Johann Rüttinger<br />

by:<br />

not specified<br />

Publisher:<br />

Lego<br />

Illustrator:<br />

not specified


38<br />

Previous award winners<br />

<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong><br />

1979: Hase und Igel<br />

1980: Rummikub<br />

1981: Focus<br />

1982: Sagaland<br />

1983: Scotland Yard<br />

1984: Dampfross<br />

1985: Sherlock Holmes´ Criminal-Cabinet<br />

1986: Heimlich & Co<br />

1987: Auf Achse<br />

1988: Barbarossa und die Rätselmeister<br />

1989: Café International<br />

1990: Adel verpflichtet<br />

1991: Drunter & Drüber<br />

1992: Um Reifenbreite<br />

1993: Bluff<br />

1994: Manhattan<br />

1995: Die Siedler von Catan<br />

1996: El Grande<br />

1997: Mississippi Queen<br />

1998: Elfenland<br />

1999: Tikal<br />

2000: Torres<br />

2001: Carcassonne<br />

2002: Villa Paletti<br />

2003: Der Palast von Alhambra<br />

2004: Zug um Zug<br />

2005: Niagara<br />

2006: Thurn und Taxis<br />

2007: Zooloretto<br />

2008: Keltis<br />

2009: Dominion<br />

2010: Dixit<br />

2011: Qwirkle<br />

2012: Kingdom Builder<br />

<strong>2013</strong>: Hanabi<br />

Kinderspiel <strong>des</strong> <strong>Jahres</strong><br />

2001: Klondike<br />

2002: Maskenball der Käfer<br />

2003: Viva Topo!<br />

2004: Geistertreppe<br />

2005: Das kleine Gespenst<br />

2006: Der schwarze Pirat<br />

2007: Beppo der Bock<br />

2008: Wer war‘s?<br />

2009: Das magische Labyrinth<br />

2010: Diego Drachenzahn<br />

2011: Da ist der Wurm drin<br />

2012: Schnappt Hubi!<br />

<strong>2013</strong>: Der verzauberte Turm<br />

Kennerspiel <strong>des</strong> <strong>Jahres</strong><br />

2011: 7 Wonders<br />

2012: Village<br />

<strong>2013</strong>: Die Legenden von Andor<br />

39


Find a game<br />

Find a game<br />

40<br />

<strong>Award</strong> Winners Kinderspiele <strong>2013</strong><br />

<strong>Award</strong> Winners <strong>Spiel</strong>e <strong>2013</strong><br />

41<br />

Age Title Difficulty Players<br />

3<br />

4<br />

5<br />

Linus, der<br />

kleiner<br />

Magier<br />

Playing<br />

time<br />

(min)<br />

Page<br />

+ 2 - 4 10 32<br />

Mucca<br />

Pazza n + 2 - 4 20 27<br />

Der verzauberte<br />

Turm<br />

+ 2 - 4 20 24<br />

5 Kakerlakak + 2 - 4 15 30<br />

5<br />

5<br />

Kuddelmuddel<br />

Move &<br />

Twist<br />

+ 2 - 4 15 31<br />

+ 2 - 6 20 35<br />

5 Pingi Pongo ++ 2 - 4 20 36<br />

6 Bim Bamm! + 2 - 5 15 29<br />

6 Baobab ++ 2 - 4 15 28<br />

6<br />

Madagascar<br />

Catan Junior<br />

+++ 2 - 4 30 33<br />

7 Mix Fix + 2 - 6 15 34<br />

7<br />

8<br />

Gold am<br />

Orinoko n +++ 2 - 4 20 26<br />

Star Wars -<br />

Battle of<br />

Hoth<br />

+++ 2 - 4 15 37<br />

+ = easy to learn<br />

++ = normal<br />

+++ = challenging<br />

++++ = especially challenging<br />

* = our rating varies from that of<br />

the publisher<br />

Highlighted in blue: = Kinderspiel <strong>des</strong> <strong>Jahres</strong><br />

n<br />

= nominated games<br />

Highlighted in red: = <strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong><br />

n<br />

= nominated games<br />

Highlighted in anthracite: = Kennerspiel <strong>des</strong> <strong>Jahres</strong><br />

n<br />

= nominated games<br />

The tables are sorted in ascending order by age and difficulty.<br />

Age Title Difficulty Players<br />

Playing<br />

time<br />

(min)<br />

Page<br />

8 La Boca + 3 - 6 40 11<br />

8 Qwixx n + 2 - 5 15 7<br />

8 Riff Raff + 2 - 4 30 14<br />

8 Rondo + 2 - 4 30 15<br />

8 Yay! + 2 - 4 30 16<br />

8 Augustus n ++ 2 - 6 30 6<br />

8<br />

10<br />

Escape -<br />

Der Fluch<br />

<strong>des</strong> Tempels<br />

Hand aufs<br />

Herz<br />

+++ 1 - 5 10 9<br />

+ 4 - 8* 30 10<br />

10 Mixtour + 2 25 13<br />

10* Divinare ++ 2 - 4 30 8<br />

10* Hanabi ++ 2 -5 30 4<br />

12* Libertalia +++ 2 - 6 60 12<br />

<strong>Award</strong> Winners Kennerspiele <strong>2013</strong><br />

Age Title Difficulty Players<br />

period<br />

(Min)<br />

page<br />

10<br />

Die<br />

Legenden ++ 2 - 4 90 18<br />

von Andor<br />

10<br />

Die<br />

Paläste von +++ 2 - 4 60 21<br />

Carrara n<br />

12 Brügge n +++ 2 - 4 60 20<br />

12<br />

Terra<br />

Mystica<br />

++++ 2 - 5 60 - 150 22<br />

13<br />

Tzolk‘in -<br />

Der Maya<br />

Kalender<br />

++++ 2 - 4<br />

90 -<br />

120*<br />

23


Index / Impressum<br />

42 index<br />

Augustus............................................................6<br />

Baobab............................................................28<br />

Bim Bamm!.....................................................29<br />

Brügge...........................................................20<br />

Der verzauberte Turm....................................24<br />

Die Legenden von Andor..................................18<br />

Die Paläste von Carrara..................................21<br />

Divinare.............................................................8<br />

Escape - Der Fluch <strong>des</strong> Tempels......................9<br />

Gold am Orinoko............................................26<br />

Hanabi...............................................................4<br />

Hand aufs Herz...............................................10<br />

Kakerlakak......................................................30<br />

Kuddelmuddel.................................................31<br />

La Boca...........................................................11<br />

Libertalia..........................................................12<br />

Linus, der kleine Magier..................................32<br />

Madagascar Catan Junior...............................33<br />

Mix Fix............................................................34<br />

Mixtour.............................................................13<br />

Move & Twist...................................................35<br />

Mucca Pazza...................................................27<br />

Pingi Pongo.....................................................36<br />

Qwixx.................................................................7<br />

Riff Raff...........................................................14<br />

Rondo..............................................................15<br />

Star Wars - Battle of Hoth...............................37<br />

Terra Mystica...................................................22<br />

Tzolk‘in - Der Maya-Kalender..........................23<br />

Yay!.................................................................16<br />

The <strong>2013</strong> Juries<br />

The jury for <strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong> and<br />

Kennerspiel <strong>des</strong> <strong>Jahres</strong><br />

The jury for „<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>“ and „Kennerspiel <strong>des</strong> <strong>Jahres</strong>“<br />

<strong>2013</strong> (clockwise from lower left): Sandra Lemberger,<br />

Karsten Grosser, Bernhard Löhlein, Chris Mewes, Tom Felber,<br />

Udo Bartsch, Wieland Herold, Birgit Nößler, Andreas Haaß.<br />

Missing: Norbert Block.<br />

The critics prize „<strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong>“ has been awarded<br />

annually since 1979. Since 2011 this has been extended<br />

by the selection of a „Kennerspiel <strong>des</strong> <strong>Jahres</strong>“. The<br />

ten person jury responsible for both prizes consists solely<br />

of journalists in the field of games and is completely<br />

independent of publisher and retail groups.<br />

The jury for Kinderspiel <strong>des</strong> <strong>Jahres</strong><br />

43<br />

Impressum<br />

1st Edition <strong>2013</strong><br />

Editorial Office: <strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong> e. V.<br />

Glashüttenstr. 38, 52349 Düren,<br />

Telefon: +49 (0) 2421 6936947<br />

mail@spiel-<strong>des</strong>-jahres.com<br />

Design: teme<strong>des</strong> gmbh, 52349 Düren<br />

Print:<br />

Prost Druck GmbH, 52428 Jülich<br />

Copyright Photos: <strong>Spiel</strong> <strong>des</strong> <strong>Jahres</strong> e.V. and the<br />

publishers for their covershots<br />

Further informationen on www.spiel-<strong>des</strong>-jahres.com<br />

Jury and advisory board for „Kinderspiel <strong>des</strong> <strong>Jahres</strong>“ <strong>2013</strong> (from<br />

the left): Tanja Liebmann-Décombe, Stefanie Marckwardt, Tina<br />

Kraft, Cordula Dernbach, Stefan Gohlisch, Sabine Koppelberg,<br />

Iris Treiber, Sandra Baumgartner.<br />

The critics prize „Kinderspiel <strong>des</strong> <strong>Jahres</strong>“, in existence<br />

since 2001, is awarded by an eight person jury, whose<br />

members work intensively with children’s games. In<br />

<strong>2013</strong> the jury consisted of four members of the „<strong>Spiel</strong><br />

<strong>des</strong> <strong>Jahres</strong>“ association and four advisors.


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