BOY - Critic
BOY - Critic
BOY - Critic
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Bulletstorm<br />
Playstation 3, Xbox 360, PC<br />
“In the new video game Bulletstorm, players<br />
are rewarded for shooting enemies in the private<br />
parts (such as the buttocks).”<br />
My worry is that no matter what I write in this<br />
review, no matter how much I ache and strain<br />
to articulate how good Bulletstorm is, it will be<br />
superfluous fluff compared to the priceless<br />
extract (above) from the Fox News article “Is Bulletstorm<br />
the Worst Video Game in the World?”. I<br />
think it’s the brackets that make it; it’s as though<br />
the author is providing an optional example in<br />
case you’re pondering which body parts Epic<br />
Games and People Can Fly specifically target.<br />
I’d be okay with the groin, sure, but leave my<br />
flocculent, mellifluous buttocks out of it. Never<br />
did a soft buttock harm you, they are a simple<br />
folk, the purest of the naughty bits.<br />
Yes it’s immature, yes it’s exploitative, you<br />
could call it dumb, but, unlike so many similar<br />
games that try to pretend they aren’t, Bulletstorm<br />
is so over-the-top, so unapologetically<br />
bombastic that it becomes like coal placed<br />
under enormous pressure. You play as Grayson<br />
Hunt, a heavy-drinking space-pirate who strings<br />
together profanity with Shakespearean loquacious<br />
gymnastics, a talent that every character<br />
in the universe shares. Normally, I’m apathetic<br />
to, or a touch annoyed by, the cookie-cutter<br />
characters in these big action games, but he’s<br />
just so energetically gruff and childishly-manly<br />
that I can’t help but like him.<br />
Bulletstorm might have the most the<br />
viscerally rewarding combat of any first-person<br />
shooter I have ever played and, to top it off,<br />
maybe some of the most strategic and nuanced<br />
mechanics as well. Bulletstorm breaks the mould<br />
by including the ability to kick your enemies and<br />
send them flying, leash them towards you from<br />
a distance, or slide towards them swiftly and<br />
knock them down. It’s obviously and completely<br />
unrealistic, but these mechanics make the<br />
combat far more frantic and skillful agility based,<br />
diametrically opposed to the “shooting gallery”<br />
of cover shooters.<br />
The game’s second innovation is the skillshot<br />
system, which assigns points to creative ways of<br />
dispatching your foes. Ordinarily, I find points<br />
floating off enemies’ heads to be a cheap and<br />
manipulative achievement surrogate but in<br />
Bulletstorm there is such an astonishing number<br />
of ways your kick, slide, leash and brilliantly<br />
conceived armory can be used together that the<br />
points genuinely encourage you to strategise.<br />
Skillshots serve as an incentive to experience<br />
everything the game has to offer and by its<br />
conclusion there will be plenty left untried. The<br />
combat is just that deep. Did I mention that they<br />
have names like gang-bang, rear-entry and gagreflex?<br />
Oh Bulletstorm, you’re so offensive.<br />
It’s sort of gorgeous as well. I don’t mean the<br />
technical, if steroid fueled, impressiveness of the<br />
Unreal 3 engine - that I can take or leave - but<br />
the design of the characters and the environ-<br />
<strong>Critic</strong> 01 51<br />
Editor Toby Hills<br />
Games Review<br />
ments. So many of these gruff shooters have,<br />
in a faux “gritty” seriousness I guess, chosen<br />
an entirely grey colour palate. Bulletstorm isn’t<br />
afraid to be bright and colourful, to wow you<br />
with stunningly varied vistas and breathtaking<br />
architecture, unsettlingly enemy designs and<br />
monsters the size of suburbs. More than once<br />
I laughed audibly at the sheer bigness of the<br />
events I saw taking place on the screen.<br />
I’m surprised that I ended up loving it<br />
so much. See, I want emotional breadth in<br />
videogames, and I want forward momentum<br />
and experimentation in the quest to find that<br />
emotion. Nothing terrifies me more than the<br />
prospect that in the future, because of the vast<br />
coffers required to develop videogames, the<br />
only full-priced products we will see will be intellectually<br />
bankrupt, shallow, empowerment-fantasy,<br />
bro-shooters like Gears of War and Killzone<br />
because of their guaranteed profitability.<br />
But Bulletstorm, despite its made-up-wordabout-fighting<br />
title, is nothing like those games.<br />
Gears of War chained itself down because it<br />
held up a facade of maturity, when everyone<br />
knows that you played Gears of War 2 because<br />
your gun had a chainsaw, not because of the<br />
emotional subplot between a character and his<br />
missing wife. Bulletstorm wallows gleefully in its<br />
immaturity and it soars because it isn’t held back<br />
by a meaningless pretence. It doesn’t pay lip<br />
service to anything to try and get politicians off<br />
its back. It’s honest.