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BOY - Critic

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Bulletstorm<br />

Playstation 3, Xbox 360, PC<br />

“In the new video game Bulletstorm, players<br />

are rewarded for shooting enemies in the private<br />

parts (such as the buttocks).”<br />

My worry is that no matter what I write in this<br />

review, no matter how much I ache and strain<br />

to articulate how good Bulletstorm is, it will be<br />

superfluous fluff compared to the priceless<br />

extract (above) from the Fox News article “Is Bulletstorm<br />

the Worst Video Game in the World?”. I<br />

think it’s the brackets that make it; it’s as though<br />

the author is providing an optional example in<br />

case you’re pondering which body parts Epic<br />

Games and People Can Fly specifically target.<br />

I’d be okay with the groin, sure, but leave my<br />

flocculent, mellifluous buttocks out of it. Never<br />

did a soft buttock harm you, they are a simple<br />

folk, the purest of the naughty bits.<br />

Yes it’s immature, yes it’s exploitative, you<br />

could call it dumb, but, unlike so many similar<br />

games that try to pretend they aren’t, Bulletstorm<br />

is so over-the-top, so unapologetically<br />

bombastic that it becomes like coal placed<br />

under enormous pressure. You play as Grayson<br />

Hunt, a heavy-drinking space-pirate who strings<br />

together profanity with Shakespearean loquacious<br />

gymnastics, a talent that every character<br />

in the universe shares. Normally, I’m apathetic<br />

to, or a touch annoyed by, the cookie-cutter<br />

characters in these big action games, but he’s<br />

just so energetically gruff and childishly-manly<br />

that I can’t help but like him.<br />

Bulletstorm might have the most the<br />

viscerally rewarding combat of any first-person<br />

shooter I have ever played and, to top it off,<br />

maybe some of the most strategic and nuanced<br />

mechanics as well. Bulletstorm breaks the mould<br />

by including the ability to kick your enemies and<br />

send them flying, leash them towards you from<br />

a distance, or slide towards them swiftly and<br />

knock them down. It’s obviously and completely<br />

unrealistic, but these mechanics make the<br />

combat far more frantic and skillful agility based,<br />

diametrically opposed to the “shooting gallery”<br />

of cover shooters.<br />

The game’s second innovation is the skillshot<br />

system, which assigns points to creative ways of<br />

dispatching your foes. Ordinarily, I find points<br />

floating off enemies’ heads to be a cheap and<br />

manipulative achievement surrogate but in<br />

Bulletstorm there is such an astonishing number<br />

of ways your kick, slide, leash and brilliantly<br />

conceived armory can be used together that the<br />

points genuinely encourage you to strategise.<br />

Skillshots serve as an incentive to experience<br />

everything the game has to offer and by its<br />

conclusion there will be plenty left untried. The<br />

combat is just that deep. Did I mention that they<br />

have names like gang-bang, rear-entry and gagreflex?<br />

Oh Bulletstorm, you’re so offensive.<br />

It’s sort of gorgeous as well. I don’t mean the<br />

technical, if steroid fueled, impressiveness of the<br />

Unreal 3 engine - that I can take or leave - but<br />

the design of the characters and the environ-<br />

<strong>Critic</strong> 01 51<br />

Editor Toby Hills<br />

Games Review<br />

ments. So many of these gruff shooters have,<br />

in a faux “gritty” seriousness I guess, chosen<br />

an entirely grey colour palate. Bulletstorm isn’t<br />

afraid to be bright and colourful, to wow you<br />

with stunningly varied vistas and breathtaking<br />

architecture, unsettlingly enemy designs and<br />

monsters the size of suburbs. More than once<br />

I laughed audibly at the sheer bigness of the<br />

events I saw taking place on the screen.<br />

I’m surprised that I ended up loving it<br />

so much. See, I want emotional breadth in<br />

videogames, and I want forward momentum<br />

and experimentation in the quest to find that<br />

emotion. Nothing terrifies me more than the<br />

prospect that in the future, because of the vast<br />

coffers required to develop videogames, the<br />

only full-priced products we will see will be intellectually<br />

bankrupt, shallow, empowerment-fantasy,<br />

bro-shooters like Gears of War and Killzone<br />

because of their guaranteed profitability.<br />

But Bulletstorm, despite its made-up-wordabout-fighting<br />

title, is nothing like those games.<br />

Gears of War chained itself down because it<br />

held up a facade of maturity, when everyone<br />

knows that you played Gears of War 2 because<br />

your gun had a chainsaw, not because of the<br />

emotional subplot between a character and his<br />

missing wife. Bulletstorm wallows gleefully in its<br />

immaturity and it soars because it isn’t held back<br />

by a meaningless pretence. It doesn’t pay lip<br />

service to anything to try and get politicians off<br />

its back. It’s honest.

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