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nca competition rule book for school teams - National Cheerleaders ...

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NCA PERFORMANCE DIVISIONS<br />

NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />

INTERMEDIATE SKILLS RESTRICTIONS<br />

Intermediate <strong>teams</strong> will follow AACCA Safety Guidelines with these additional skill restrictions.<br />

• Standing Tumbling: Flips are not allowed. No standing back tucks or back handspring back tucks.<br />

• Running Tumbling: Flips may only be per<strong>for</strong>med in a tuck position. Flips may only be per<strong>for</strong>med from a round off or round<br />

off back handspring entry. No tumbling is allowed after the flip. No twisting during the flip. Cartwheel back tucks are not<br />

allowed.<br />

• Stunts: Twisting transitions to and from an extended position may not exceed 1/2 twisting transition. Release moves must<br />

start below prep level and must be caught at prep level or below. Release moves may not pass above extended<br />

arm level.<br />

• Pyramids: During a pyramid transition, top person may pass above 2 persons high while in direct, arm-to-arm contact with<br />

two other top persons at prep level or below. Braced flips are not allowed.<br />

• Dismounts: Only straight pop downs, basic straight rides, and 1/4 turns are allowed from any single leg stunt. Up to 1 1/4<br />

twists are allowed from any two leg stunt.<br />

• Tosses: Up to 1 trick allowed during a toss. Tosses may not exceed 1 twisting rotation.<br />

ADVANCED SKILLS RESTRICTIONS<br />

• Advanced <strong>teams</strong> will follow the standard AACCA Safety Guidelines with no other skill restrictions.<br />

JUNIOR HIGH / MIDDLE SCHOOL / ELEMENTARY SKILLS RESTRICTIONS<br />

• Junior High, Middle School, and Elementary <strong>teams</strong> will follow Additional Restrictions as listed in<br />

the AACCA Safety Guidelines.<br />

NCA SCORING PROCESS<br />

The scoring process <strong>for</strong> NCA Championships will be on a 100 point scale. Scores <strong>for</strong> each category will range from 0-10,<br />

including tenths of points (example: 5.5, 9.2, etc.). These scores will be entered into a computer that will add the scores. All<br />

point deductions and/or penalties will be deducted from the subtotal to get the FINAL SCORE. Your Day 1 score will count as<br />

25% of your final score. Your Day 2 score will account <strong>for</strong> the other 75%. Teams will compete in reverse order from how they<br />

placed in prelims (e.g. squads with the highest score after prelims in a particular division will compete last in that division on<br />

finals).<br />

DEDUCTION SYSTEM<br />

Building Bobbles - .5<br />

Examples:<br />

• Stunts and Pyramids that almost drop/fall, but are saved<br />

• Blatant incomplete twisting cradles (landing on stomach, etc.)<br />

• Knee or hand of base touching ground during cradle or dismount<br />

• Severe balance checks<br />

•<br />

Building Falls - 1.0<br />

Examples:<br />

• Cradling, dismounting, or bringing down a stunt or pyramid early (not timing issues)<br />

• Base falling to the floor during a cradle or dismount<br />

Athlete Bobbles - .25<br />

Examples:<br />

• Hands down in tumbling or jumps<br />

• Knees down in tumbling or jumps<br />

• Blatant incomplete tumbling twist(s)<br />

RULE BOOK • 12

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