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nca competition rule book for school teams - National Cheerleaders ...

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NCA GAME TIME DIVISIONS<br />

NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />

GAME TIME ROUTINE REQUIREMENTS<br />

A. Each team will per<strong>for</strong>m a routine not to exceed 1 minute and 15 seconds.<br />

B. Teams may not set up props in advance of any category.<br />

C. See specific Category <strong>for</strong> details on the start and stop <strong>for</strong> each type of routine.<br />

D. All introductions (entrances, chants, spell-outs, etc.) are considered part of the routine and are timed as part of the<br />

per<strong>for</strong>mance.<br />

E. There should not be any organized exits or other activities after the official ending of the routine.<br />

TIME OUT CHEER REQUIREMENTS<br />

A. Each team will per<strong>for</strong>m a routine not to exceed 1 minute and 15 seconds.<br />

B. In most locations, Time Out Cheer will begin and end with a buzzer sound similar to a time-out at a game.<br />

C. No music may be used during the per<strong>for</strong>mance. Live drummer and/or drum track is allowed. All specialty skills (i.e. jumps,<br />

stunts, tumbling) must be per<strong>for</strong>med within a safe distance of all Drummers. Drummers cannot be involved in any type of<br />

specialty skill.<br />

D. Each team’s presentation must include at least two components required from the following: cheers, chants, traditional yells,<br />

and/or drum cadences.<br />

E. Teams should utilize all areas of their squad’s crowd-leading strengths. The use of poms, signs, flags, megaphones and/or<br />

banners is encouraged.<br />

F. Judging will be based on the following criteria:<br />

1. Crowd communication, including: crowd effective material, spacing and <strong>for</strong>mations, voice and pace, crowd leading<br />

skills and use of poms, signs, flags, megaphones and/or banners.<br />

2. Placement, synchronization and strength of motions.<br />

3. Overall impression and crowd appeal.<br />

4. Emphasis on crowd involvement and practicality. All material should be suitable <strong>for</strong> a game or pep rally.<br />

SPECIFIC SKILL RESTRICTIONS<br />

A. No baskets, sponge, elevator, or similar type tosses permitted.<br />

B. No inversions and/or twisting into or out of stunts regardless of contact with bases.<br />

C. No single leg extended stunts.<br />

D. No running tumbling or flips allowed.<br />

E. Maximum difficulty in tumbling is limited to a single back handspring.<br />

RULE BOOK • 18

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