nca competition rule book for school teams - National Cheerleaders ...
nca competition rule book for school teams - National Cheerleaders ...
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NCA COMPETITION RULE BOOK<br />
FOR SCHOOL TEAMS<br />
NCA SENIOR & JUNIOR<br />
HIGH SCHOOL NATIONAL CHAMPIONSHIP<br />
Dallas, Texas<br />
January 25-26, 2014<br />
NCA SCHOOL OPEN<br />
NATIONAL CHAMPIONSHIP<br />
Louisville, Kentucky<br />
February 22, 2014
TABLE OF CONTENTS<br />
NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />
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Eligibility Policy<br />
Division Violations<br />
Inappropriate Choreography / Music / Outfitting<br />
Interruption of Per<strong>for</strong>mance<br />
Per<strong>for</strong>mance Area<br />
Legality Verification<br />
How to Qualify: NCA Senior & Junior High School Championship<br />
2013 - 2014 High School & Junior High Division Guidelines<br />
2013 - 2014 Recreation & Youth League Division Guidelines<br />
Music In<strong>for</strong>mation<br />
Judging Panels<br />
Code of Conduct<br />
2013 - 2014 NCA Standard Per<strong>for</strong>mance Division List <strong>for</strong> School Teams<br />
Per<strong>for</strong>mance Routine Requirements<br />
Novice, Intermediate and Advanced Skill Restrictions<br />
NCA Scoring Process<br />
2013 - 2014 NCA School Judging Ranges<br />
2013 - 2014 NCA Sliding Criteria<br />
2013 - 2014 NCA Game Time Divisions<br />
Game Time General Rules<br />
Game Time Routine Requirements and Skill Restrictions<br />
NCA Game Time Scoring<br />
NCA Best Cheerleader<br />
NCA Group Stunt<br />
2013 - 2014 AACCA SAFETY RULES<br />
For the most up-to-date AACCA Safety Rules <strong>for</strong> the 2013 - 2014 championship season, please visit http://www.aacca.org
NCA SCHOOL COMPETITION RULES<br />
NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />
NCA fervently encourages and supports sportsmanship, integrity and fairness among participants and coaches in all facets of<br />
cheerleading including, but not limited to, team/squad practice and per<strong>for</strong>mance. We strive to uphold the highest standards and<br />
promote this to the best of our abilities, and believe that coaches are instrumental in promoting and instilling this among their<br />
respective team members.<br />
ELIGIBILITY POLICY<br />
In fairness to all, NCA strictly en<strong>for</strong>ces its age/grade requirements <strong>for</strong> each division. NCA reserves the right to assess a penalty,<br />
disqualify, reclaim any and all awards and/or remove video appearance <strong>for</strong> any team/gym found to be in violation of the eligibility<br />
policy, whether be<strong>for</strong>e, during or after the Event. A Team Roster Form will be sent to all coaches participating in an NCA<br />
Championship. One roster must be completed per team, and should include each participant’s name, age, grade and birth date.<br />
This <strong>for</strong>m must be signed and given to NCA during the event check-in. A <strong>school</strong> representative must sign and date this <strong>for</strong>m.<br />
For High School and Junior High <strong>teams</strong> these <strong>for</strong>ms must be notarized by <strong>school</strong> administration. The Team Roster Form will be<br />
reconciled against the Release and Waiver Form to ensure all members are accounted <strong>for</strong>.<br />
DIVISION VIOLATIONS<br />
Participants may not compete in multiple divisions within the School Cheer categories at the same championship (example:<br />
per<strong>for</strong>mers may not compete on a Junior Varsity and Medium Varsity team). Participants may compete with the same <strong>school</strong> <strong>for</strong><br />
Per<strong>for</strong>mance and Game Time Divisions. If a team per<strong>for</strong>ms with a member participating in more than one per<strong>for</strong>mance division,<br />
the second and each subsequent team will receive a 2.0 deduction off of their final score <strong>for</strong> each illegal participant (maximum<br />
penalty is 10.0).<br />
INAPPROPRIATE CHOREOGRAPHY / MUSIC / OUTFITTING<br />
All facets of a per<strong>for</strong>mance or routine, including choreography, music selection and outfitting (cheerleading), should be suitable<br />
<strong>for</strong> family viewing and listening. Uni<strong>for</strong>ms <strong>for</strong> all team types should be appropriate <strong>for</strong> the age of the participants per<strong>for</strong>ming the<br />
routine. Outfitting <strong>for</strong> cheerleading per<strong>for</strong>mances should follow traditional dress standards. In general, <strong>school</strong> per<strong>for</strong>mances,<br />
including but not limited to the actual routine, signs, cheers, chants and hand signals/gestures, should adhere to outfitting,<br />
per<strong>for</strong>mance and music guidelines and criteria in place and approved by the administration or institution to which the <strong>school</strong> team<br />
belongs.<br />
A deduction of 2.0 will be given <strong>for</strong> vulgar or suggestive choreography, which includes, but is not limited to, movements such as<br />
hip thrusting and inappropriate touching, gestures, hand/arm movements and signals, slapping, positioning of body parts and<br />
positioning to one another. Deductions will be given <strong>for</strong> music or words unsuitable <strong>for</strong> family listening, which includes, but is not<br />
limited to, swearwords and connotations of any type of sexual act or behavior, drugs, mention of specific parts of the body torso,<br />
and/or violent acts or behavior. Removing improper language or words from a song and replacing with sound effects or other<br />
words constitutes inappropriate, and deductions will be made accordingly.<br />
NCA has adopted the NFHS ruling that states: “when standing at attention, apparel must cover the midriff.” If a <strong>school</strong> or<br />
recreational team is found to be in violation of this <strong>rule</strong>, the team will receive a .5 deduction off of their final score.<br />
Any uni<strong>for</strong>m or music in which the appropriateness is questionable or with which uncertainty exists should be submitted to NCA<br />
<strong>for</strong> approval. Because multiple per<strong>for</strong>mances of a routine when compared to one another will generally lack distinction, NCA<br />
is not able to approve with absoluteness the appropriateness of choreography (since movements can be easily modified, NCA<br />
could feasibly approve a particular movement when viewed on a video or in person, only to have it per<strong>for</strong>med differently during<br />
<strong>competition</strong>). However, choreography, if questionable, may be submitted to NCA <strong>for</strong> feedback.<br />
RULE BOOK • 3
NCA SCHOOL COMPETITION RULES<br />
NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />
INTERRUPTION OF PERFORMANCE<br />
INJURY<br />
The Safety Judge, Head Judge, coach, athlete or <strong>competition</strong> official reserves the right to stop a routine due to an obvious<br />
injury. In the event that an injury causes the team’s routine to be interrupted during a <strong>National</strong>s’ Preliminary Competition, Classic<br />
Championship or a Regional Championship, the team will have 30 minutes to regroup be<strong>for</strong>e per<strong>for</strong>ming their routine again from<br />
the beginning. Judging will resume from the point at which the injury/interruption occurred as determined by the Judges. The<br />
routine must be per<strong>for</strong>med full-out from the beginning of the routine. All point deductions accumulated to that point will carry<br />
over. If a team prefers not to re-work the routine, then at the coach’s discretion, they may take the score they have received up<br />
to that point. If a skill has not been per<strong>for</strong>med a “0” will be given in the category. In the event that an injury causes the team’s<br />
routine to be interrupted during final <strong>competition</strong> (<strong>National</strong>s), the judges will determine if there is sufficient time and feasibility<br />
<strong>for</strong> the team to complete their per<strong>for</strong>mance. If not, scores will be based on the per<strong>for</strong>mance prior to the injury.<br />
UNIFORM DISTRACTIONS<br />
The Safety Judge or Head Judge reserves the right to stop a routine, assess a deduction, and/or disqualify a team <strong>for</strong> a uni<strong>for</strong>m<br />
distraction (e.g. garment not being securely fastened/attached, straps break, pants split, etc.). Each per<strong>for</strong>mer is required to take<br />
the necessary steps to avoid inappropriate exposure prior to the per<strong>for</strong>mance. If a judge stops the routine or a per<strong>for</strong>mer leaves<br />
the floor to adjust a uni<strong>for</strong>m a penalty or disqualification may result. The team may or may not be given an opportunity to return<br />
to complete their per<strong>for</strong>mance.<br />
INTERPRETATIONS / RULINGS<br />
NCA has the authority to make a decision on any issue, protest, penalty or <strong>rule</strong> that is unclear or not specifically addressed in<br />
this <strong>book</strong>. NCA will render a judgment in an ef<strong>for</strong>t to ensure that the <strong>competition</strong> is conducted in a manner consistent with the<br />
general spirit and goals of the <strong>competition</strong> and NCA.<br />
MUSIC<br />
In the event a technical error causes a team’s music to be interrupted, the coach will have the opportunity to stop the<br />
per<strong>for</strong>mance. Generally, the team will per<strong>for</strong>m in the spot they currently have unless NCA determines <strong>for</strong> safety reasons they<br />
should be moved down in the order. It is recommended that coaches have a backup CD with them at the music table. Judging<br />
and timing will resume from the point at which the malfunction occurred as determined by the Judges.<br />
PERFORMANCE AREA<br />
NCA Competitions comply with the NFHS and AACCA surface ruling that <strong>school</strong>-based programs may not compete on a spring<br />
floor. Most NCA Competitions will have a Competition Area measuring 42’ deep by 54’ wide carpet-bonded foam floor. See each<br />
event <strong>for</strong> confirmation of the floor type and size.<br />
RULE BOOK • 4
NCA SCHOOL COMPETITION RULES<br />
NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />
LEGALITY VERIFICATION<br />
As a coach, it is important to be current on the NCA & AACCA Safety Rules. If you have questions concerning any safety <strong>rule</strong>s<br />
or questions regarding specific per<strong>for</strong>mance elements, please follow these steps. This will ensure that you receive a timely and<br />
accurate response to your questions.<br />
• All questions must be in written <strong>for</strong>m.<br />
• Due to the differences in interpretation and terminology, no phone calls will be accepted.<br />
• Do not rely on prior rulings from NCA Championships.<br />
• A separate video must be submitted <strong>for</strong> each Competition to ensure legality.<br />
• For all Legality questions, you must send a video that contains the skill in question.<br />
• Video must include the following:<br />
1. Front, side and back view of skill.<br />
2. Name of the Championship where you will be per<strong>for</strong>ming skill and the Division you will be per<strong>for</strong>ming in.<br />
3. Include your name, team name, email and phone number with your video.<br />
4. Do not send the entire Routine, only the skill(s) in question. Your video will be kept on file at NCA.<br />
VIDEOS THAT ARE NOT IN THE ABOVE FORMAT WILL NOT BE VIEWED.<br />
VIDEOS MUST BE RECEIVED IN THE NCA OFFICE at least THREE WEEKS PRIOR to the Championship date. Videos not<br />
received in the NCA office three weeks prior to the championship date will NOT be reviewed.<br />
You must email your videos to:<br />
<strong>nca</strong>high<strong>school</strong>safety@gmail.com.<br />
Note: Emailed videos may not exceed 10MB and should be in either<br />
Windows Media Player or Quicktime <strong>for</strong>mats.<br />
NOTE: DO NOT DEPEND ON YOUR CHOREOGRAPHER OR COACH TO DETERMINE IF SOMETHING IS<br />
LEGAL. IF YOU FEEL THAT SOMETHING MAY BE ILLEGAL, SEND A VIDEO TO THE NCA OFFICE.<br />
RULE BOOK • 5
NCA SCHOOL COMPETITION RULES<br />
NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />
2014 NCA SENIOR AND JUNIOR HIGH SCHOOL NATIONAL CHAMPIONSHIP<br />
HOW TO QUALIFY<br />
1. CAMP QUALIFICATION<br />
Squads may qualify <strong>for</strong> the NCA Senior and Junior High School <strong>National</strong> Championship at NCA Summer Camp by meeting specific<br />
criteria as measured by the NCA Staff. Bids are based on overall per<strong>for</strong>mance and potential. For more in<strong>for</strong>mation, contact the<br />
NCA office.<br />
• NO QUALIFICATION NECESSARY FOR GAME TIME DIVISIONS / CATEGORIES.<br />
• NO QUALIFICATION NECESSARY FOR THE NCA SCHOOL OPEN NATIONAL CHAMPIONSHIP.<br />
2. DVD QUALIFICATION<br />
DVD’s must be sent to NCA, Attn: HSN DVD Qualification, 2010 Merritt Drive, Garland, TX 75041, and postmarked no later than<br />
November 15, 2013.<br />
Squads should per<strong>for</strong>m a 30 second cheer without music, showing their best ability in all areas of cheerleading. A spirited<br />
entrance is allowed and timing will begin with the first movement of the cheer. The cheer must adhere to the NCA Safety Rules.<br />
DVD’s submitted <strong>for</strong> qualification will not be viewed <strong>for</strong> legalities. For more in<strong>for</strong>mation on legalities, see page 5.<br />
3. REGIONAL OR CLASSIC CHAMPIONSHIP QUALIFICATION<br />
Squads may qualify <strong>for</strong> the NCA Senior and Junior High School <strong>National</strong> Championship at an NCA Competition by December<br />
15, 2013 (<strong>teams</strong> attending later <strong>competition</strong>s are responsible <strong>for</strong> payment deadlines). Squads placing in the top three of each<br />
Division (in Divisions with 5 or more <strong>teams</strong>) and first place <strong>teams</strong> (in Divisions with less than 5 <strong>teams</strong>), or receiving a final score<br />
of 70 or above. Refer to each specific Competition <strong>for</strong> complete details on per<strong>for</strong>mance and payment requirements. The routine<br />
must adhere to the NCA Rules.<br />
RULE BOOK • 6
NCA SCHOOL COMPETITION RULES<br />
NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />
2013 - 2014 HIGH SCHOOL & JUNIOR HIGH DIVISION GUIDELINES<br />
High School/Junior High Division squads must consist entirely of students who have not graduated from high <strong>school</strong>. Divisions<br />
are determined by the grade of the participants at the time of the <strong>competition</strong>, regardless of the participant’s current age.<br />
Generally, every member of a team representing a <strong>school</strong> must be enrolled at that <strong>school</strong>, must be on a team officially<br />
representing the <strong>school</strong>, and must per<strong>for</strong>m in the official uni<strong>for</strong>m of that <strong>school</strong>. All exceptions to this <strong>rule</strong> must receive written<br />
approval from NCA at least 2 weeks prior to <strong>competition</strong>. In an approved exception, a cheerleader must be a full-time member of<br />
the competing team and may not represent any other <strong>school</strong>-based team throughout the entire season. Promoting cheerleaders<br />
from other campuses <strong>for</strong> the sole purpose of <strong>competition</strong> will not be allowed. Members must be officially recognized by the<br />
competing <strong>school</strong>’s administration as a member of the competing team’s cheerleading squad.<br />
NCA strongly recommends that you have an alternate (not a member of another competing squad at the same event), who is<br />
prepared to substitute in the event of injury, probation, etc. No cheerleader may represent more than one School Per<strong>for</strong>mance<br />
Division team, even in the event of injury or emergency. Once a team checks into the Championship, the team will not be allowed<br />
to change divisions due to an injury. Note: <strong>Cheerleaders</strong> may compete in Per<strong>for</strong>mance and Game Time Divisions.<br />
Teams that compete with fewer than the minimum number of athletes required <strong>for</strong> that division may receive a deduction or be<br />
disqualified.<br />
A mascot counts as a member of the team if and only if he/she per<strong>for</strong>ms gymnastics, stunts, or serves as a spotter <strong>for</strong> a stunt or<br />
pyramid. Mascots must be appropriately attired so their mobility, vision, etc. are not impaired.<br />
2013 - 2014 NCA RECREATION & YOUTH LEAGUE DIVISION GUIDELINES<br />
Non-<strong>school</strong> affiliated <strong>teams</strong> cheer <strong>for</strong> an organized sport (basketball, football, soccer, etc.). These divisions will not be offered at<br />
<strong>National</strong>s but may be offered at other championships on a case-by-case basis when appropriate.<br />
NOTE: Participant’s age is based on birth date as of August 31, 2013. NCA may require written documentation of a Rec/Youth<br />
team’s eligibility prior to <strong>competition</strong>. NCA reserves the right to request from the coach proof of age of any participating athlete<br />
up to and including a birth certificate.<br />
RULE BOOK • 7
NCA SCHOOL COMPETITION RULES<br />
NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />
MUSIC INFORMATION<br />
Regionals: Routine should be on CD. Duplicate CDs must be available at the music table in case of lost or broken CDs.<br />
Coaches are strongly advised to create routines (mix music) that finish a few seconds under the time limit to ensure<br />
that the team does not go over time. Judges’ decisions on timing of total routine and music portion of routines are final.<br />
<strong>National</strong>s and Classics: Music should be on CD or digital music player (iPod, iPhone, MP3).<br />
• If utilizing CD, Duplicate CDs must be available at the music table in case of lost or broken CDs. Coaches are<br />
strongly advised to create routines (mix music) that finish a few seconds under the time limit to ensure that the<br />
team does not go over time. Judges’ decisions on timing of total routine and music portion of routines are final.<br />
• If utilizing digital music player, NCA & NDA will provide the necessary cables. Be sure to follow these steps below prior to<br />
your per<strong>for</strong>mance:<br />
• Set up a playlist <strong>for</strong> each routine<br />
• Turn OFF any equalizer, sound check and/or volume limit<br />
• Turn your volume up to 100%<br />
• If using a phone, make sure it is in airplane mode to avoid incoming calls during per<strong>for</strong>mance<br />
• MUSIC TIPS<br />
When you work with audio, you need to make sure you set proper levels at each stage of your audio production.<br />
• PRODUCTION<br />
During this phase, you record the elements used in your music, such as sound effects, voice-overs, and so on. This is the first<br />
and most critical step in any audio production process. Any audio recorded poorly at this phase will be difficult to fix later in<br />
the process. This also goes <strong>for</strong> selecting music. Make sure that you are using high quality music files. There is no match <strong>for</strong><br />
properly recorded sound, no matter how good your audio cleanup tools are.<br />
• CAPTURE<br />
Transferring your production audio to your editing software should be a transparent process that affects your audio as little as<br />
possible. The audio levels of your source footage and captured media files should match exactly.<br />
• AUDIO PEAK DETECTION<br />
Audio that is too loud causes distortion and often cannot be salvaged. Most editing software has the capability to find audio<br />
peaks.<br />
• AUDIO GAIN AND NORMALIZATION<br />
Be<strong>for</strong>e cutting and mixing multiple audio sources together, you may need to normalize varying audio levels that are intended<br />
to match. Audio that is too quiet should be raised to an acceptable level be<strong>for</strong>e mixing and output.<br />
• MIXING AND OUTPUT<br />
During mixing and final output, you need to ensure that audio levels are consistent compared to a reference audio level, such<br />
as audio tone. Loud parts should be consistently loud, and quiet parts should be consistently quiet (but not so quiet that they<br />
get lost in the noise). The dynamic range (the change in levels between quiet and loud) should be large enough to create a<br />
varied mix, but not so large that viewers have to constantly adjust the volume when listening to the final music track.<br />
RULE BOOK • 8
NCA SCHOOL COMPETITION RULES<br />
NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />
JUDGING PANELS<br />
• HEAD JUDGE<br />
The Head Judge is responsible <strong>for</strong> overseeing the entire Judging Panel that consists of Panel Judges, Safety Judge, and Point<br />
Deduction Judge. The Head Judge will also fill out his/her own score sheet <strong>for</strong> each per<strong>for</strong>mance.<br />
• PANEL JUDGES<br />
Panel Judges are responsible <strong>for</strong> scoring each team’s per<strong>for</strong>mance based on the NCA Score Sheet. Each Panel Judge fills out<br />
his/her own score sheet <strong>for</strong> each per<strong>for</strong>mance. Panel Judges score technical ability and the overall routine, but they do not<br />
determine or score deductions or safety violations.<br />
• SAFETY JUDGE<br />
The Safety Judge is responsible <strong>for</strong> administering all safety violations, time violations, and boundary violations.<br />
• POINT DEDUCTION JUDGE (PERFORMANCE DIVISIONS ONLY)<br />
The Point Deduction Judge is responsible <strong>for</strong> assessing deductions in each routine <strong>for</strong> obvious bobbles or falls from technical<br />
skills.<br />
ALL JUDGES’ DECISIONS ARE FINAL.<br />
CODE OF CONDUCT<br />
To ensure the most positive experience <strong>for</strong> all attendees, NCA asks that the following Code of Conduct be adhered to during all<br />
NCA Championships:<br />
• Any questions or concerns that affect a team’s per<strong>for</strong>mance or experience must be communicated by the coach to the NCA<br />
Event In<strong>for</strong>mation Table. The appropriate NCA Official will then be called to discuss the situation with the coach.<br />
• Participants, coaches or spectators are prohibited from making contact with the Judges during the <strong>competition</strong>.<br />
• Judges’ rulings are final related to deductions, final team placements and legalities.<br />
• Any unruly, aggressive or belligerent behavior by participants, coaches or spectators toward any other attendee or NCA<br />
Event Staff will result in a deduction, potential team disqualification, removal from the event and/or barred participation from<br />
future NCA Championships.<br />
RULE BOOK • 9
NCA PERFORMANCE DIVISIONS<br />
NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />
HIGH SCHOOL<br />
DIVISIONS<br />
JV/FRESHMAN<br />
DIVISIONS<br />
JUNIOR HIGH/<br />
MIDDLE SCHOOL<br />
DIVISIONS<br />
ELEMENTARY<br />
SCHOOL<br />
DIVISIONS<br />
NOVICE INTERMEDIATE ADVANCED<br />
SMALL NOVICE<br />
HIGH SCHOOL<br />
5 - 12 Members<br />
12th Grade and Below<br />
Female/Male<br />
MEDIUM NOVICE<br />
HIGH SCHOOL<br />
13 - 20 Members<br />
12th Grade and Below<br />
Female/Male<br />
LARGE NOVICE<br />
HIGH SCHOOL<br />
21 - 30 Members<br />
12th Grade and Below<br />
Female/Male<br />
NOVICE JV/FRESHMAN<br />
5 - 30 Members<br />
11th Grade and Below<br />
Female/Male<br />
SMALL INTERMEDIATE<br />
HIGH SCHOOL<br />
5 - 12 Members<br />
12th Grade and Below<br />
Female<br />
MEDIUM INTERMEDIATE<br />
HIGH SCHOOL<br />
13 - 20 Members<br />
12th Grade and Below<br />
Female<br />
LARGE INTERMEDIATE<br />
HIGH SCHOOL<br />
21 - 30 Members<br />
12th Grade and Below<br />
Female<br />
COED INTERMEDIATE<br />
HIGH SCHOOL<br />
5 - 30 Members<br />
12th Grade and Below<br />
Female/Male<br />
INTERMEDIATE<br />
PERFORMANCE GAME DAY<br />
5 - 30 Members<br />
12th Grade and Below<br />
Female/Male<br />
INTERMEDIATE JV/FRESHMAN<br />
5 - 30 Members<br />
11th Grade and Below<br />
Female/Male<br />
JV/Freshman <strong>teams</strong> must officially represent thei JV/Freshman program at their <strong>school</strong>.<br />
SMALL NOVICE JH/MS<br />
5 - 15 Members<br />
9th Grade and Below<br />
Female/Male<br />
LARGE NOVICE JH/MS<br />
16 - 30 Members<br />
9th Grade and Below<br />
Female/Male<br />
SMALL INTERMEDIATE JH/MS<br />
5 - 15 Members<br />
9th Grade and Below<br />
Female/Male<br />
LARGE INTERMEDIATE JH/MS<br />
16 - 30 Members<br />
9th Grade and Below<br />
Female/Male<br />
Teams comprised exclusively of 9th Graders must compete in the JV/Freshman or a High School Division<br />
INTERMEDIATE ELEMENTARY<br />
5 - 30 Members<br />
6th Grade and Below<br />
Female/Male<br />
Elementary <strong>teams</strong> must represent an Elementary School and not a Junior High or Middle School<br />
SMALL ADVANCED<br />
HIGH SCHOOL<br />
5 - 12 Members<br />
12th Grade and Below<br />
Female<br />
MEDIUM ADVANCED<br />
HIGH SCHOOL<br />
13 - 20 Members<br />
12th Grade and Below<br />
Female<br />
LARGE ADVANCED<br />
HIGH SCHOOL<br />
21 - 30 Members<br />
12th Grade and Below<br />
Female<br />
COED ADVANCED<br />
HIGH SCHOOL<br />
5 - 30 Members<br />
12th Grade and Below<br />
Female/Male<br />
NON-TUMBLING<br />
HIGH SCHOOL<br />
No Tumbling Allowed<br />
5 - 30 Members<br />
12th Grade and Below<br />
Female<br />
ADVANCED JV/FRESHMAN<br />
5 - 30 Members<br />
11th Grade and Below<br />
Female/Male<br />
SMALL ADVANCED JH/MS<br />
5 - 15 Members<br />
9th Grade and Below<br />
Female/Male<br />
LARGE ADVANCED JH/MS<br />
16 - 30 Members<br />
9th Grade and Below<br />
Female/Male<br />
NCA reserves the right to split, combine, and delete divisions as warranted and/or deemed appropriate.<br />
Please refer to the NCA Competition Rules <strong>for</strong> Age Eligibility, Skill Restrictions and Enrollment Requirements prior to registering <strong>for</strong> a specific Division.<br />
RULE BOOK • 10
NCA PERFORMANCE DIVISIONS<br />
NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />
PERFORMANCE ROUTINE REQUIREMENTS<br />
A. Each team will per<strong>for</strong>m a choreographed routine not to exceed 2 minutes and 30 seconds (150 seconds).<br />
B. Up to 1 minute and 30 seconds (90 seconds) of the routine may be per<strong>for</strong>med to music. No voice-overs or words may be<br />
recorded to make the team’s vocal projection sound louder.<br />
C. Organized, <strong>for</strong>mal entrances that involve organized cheers or run-ons with jumps, tumbling, or stunts are not permitted.<br />
<strong>Cheerleaders</strong> should enter the per<strong>for</strong>mance area in a timely fashion.<br />
D. Timing will begin with the first organized word, movement, or note of music by the team after they are officially announced<br />
and have taken the floor. <strong>Cheerleaders</strong> must have at least one foot on the per<strong>for</strong>ming surface when the routine starts.<br />
E. Timing will end with the last organized word, movement, or note of music by the team. Teams must exit the per<strong>for</strong>mance area<br />
immediately following the routine.<br />
F. Teams should utilize all areas of their squad’s technical strength in jumps, tumbling, partner stunts, pyramids, motion<br />
technique, projection and expression, choreography, showmanship, and dance.<br />
G. Team names will be called twice: once as the team on deck and once as the next team to per<strong>for</strong>m.<br />
H. Routines must be appropriate <strong>for</strong> family viewing. Any vulgar or suggestive movements, words, or music will result in a score<br />
deduction. No tear-away uni<strong>for</strong>ms or removal of clothing is allowed.<br />
NEW! INTERMEDIATE PERFORMANCE GAME DAY<br />
• This division will follow NCA Per<strong>for</strong>mance Division Guidelines with Intermediate restrictions and requires a cheer portion that<br />
emphasizes crowd-leading ability. Categories on the score sheet include: Spacing and Formations, Crowd Effective Material,<br />
and Use of Props.<br />
PERFORMANCE ROUTINE RESTRICTIONS<br />
NOVICE SKILLS RESTRICTIONS<br />
Novice <strong>teams</strong> will follow AACCA Safety Guidelines with these additional skill restrictions.<br />
• Standing Tumbling: Standing tumbling is limited to a standing single back handspring. Standing back handspring series<br />
and jump/back handspring combinations are not allowed. Standing tucks are not allowed.<br />
• Running Tumbling: Running tumbling is limited to front and back handspring series. Flips and aerials are not allowed (no<br />
tucks).<br />
• Stunts: Single leg stunts may not be held or pass through an extended position. No extended liberties. Twisting transitions<br />
are limited to a ½ twist by the top person (full ups are not allowed). Exception: Log Rolls/Barrell rolls are allowed.<br />
Release moves must start below prep level and must be caught at prep level or below. Release moves may not<br />
pass above extended arm level. All release moves must land in a cradle. Inversions in stunts are not allowed.<br />
All inversions must maintain contact with the per<strong>for</strong>mance surface. Exception: Transitions from ground level<br />
inversions to non-inverted positions are allowed. Example: Legal: Going from a handstand on the ground to a noninverted<br />
stunt such as a shoulder sit. Example: Illegal: Going from a cradle to a handstand or from a prone position<br />
to a <strong>for</strong>ward roll.<br />
• Pyramids: Extended one leg stunts must be braced by at least one person at prep level or below. Connection must be made<br />
prior to executing single leg extended stunt and must be made at prep level or below. Any time a top person is released<br />
by the bases and braced by other top persons , they may not per<strong>for</strong>m any skill during transition and must land in a cradle.<br />
Inversion in pyramids are not allowed with the exceptions of the inversions allowed under Novice Stunts.<br />
Exception: Release moves in pyramids are not allowed with the exception of the release moves allowed under<br />
Novice Stunts.<br />
• Dismounts: Only straight pop downs, basic straight cradles and 1/4 turns are allowed.<br />
• Tosses: The only body position allowed is a straight ride.<br />
RULE BOOK • 11
NCA PERFORMANCE DIVISIONS<br />
NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />
INTERMEDIATE SKILLS RESTRICTIONS<br />
Intermediate <strong>teams</strong> will follow AACCA Safety Guidelines with these additional skill restrictions.<br />
• Standing Tumbling: Flips are not allowed. No standing back tucks or back handspring back tucks.<br />
• Running Tumbling: Flips may only be per<strong>for</strong>med in a tuck position. Flips may only be per<strong>for</strong>med from a round off or round<br />
off back handspring entry. No tumbling is allowed after the flip. No twisting during the flip. Cartwheel back tucks are not<br />
allowed.<br />
• Stunts: Twisting transitions to and from an extended position may not exceed 1/2 twisting transition. Release moves must<br />
start below prep level and must be caught at prep level or below. Release moves may not pass above extended<br />
arm level.<br />
• Pyramids: During a pyramid transition, top person may pass above 2 persons high while in direct, arm-to-arm contact with<br />
two other top persons at prep level or below. Braced flips are not allowed.<br />
• Dismounts: Only straight pop downs, basic straight rides, and 1/4 turns are allowed from any single leg stunt. Up to 1 1/4<br />
twists are allowed from any two leg stunt.<br />
• Tosses: Up to 1 trick allowed during a toss. Tosses may not exceed 1 twisting rotation.<br />
ADVANCED SKILLS RESTRICTIONS<br />
• Advanced <strong>teams</strong> will follow the standard AACCA Safety Guidelines with no other skill restrictions.<br />
JUNIOR HIGH / MIDDLE SCHOOL / ELEMENTARY SKILLS RESTRICTIONS<br />
• Junior High, Middle School, and Elementary <strong>teams</strong> will follow Additional Restrictions as listed in<br />
the AACCA Safety Guidelines.<br />
NCA SCORING PROCESS<br />
The scoring process <strong>for</strong> NCA Championships will be on a 100 point scale. Scores <strong>for</strong> each category will range from 0-10,<br />
including tenths of points (example: 5.5, 9.2, etc.). These scores will be entered into a computer that will add the scores. All<br />
point deductions and/or penalties will be deducted from the subtotal to get the FINAL SCORE. Your Day 1 score will count as<br />
25% of your final score. Your Day 2 score will account <strong>for</strong> the other 75%. Teams will compete in reverse order from how they<br />
placed in prelims (e.g. squads with the highest score after prelims in a particular division will compete last in that division on<br />
finals).<br />
DEDUCTION SYSTEM<br />
Building Bobbles - .5<br />
Examples:<br />
• Stunts and Pyramids that almost drop/fall, but are saved<br />
• Blatant incomplete twisting cradles (landing on stomach, etc.)<br />
• Knee or hand of base touching ground during cradle or dismount<br />
• Severe balance checks<br />
•<br />
Building Falls - 1.0<br />
Examples:<br />
• Cradling, dismounting, or bringing down a stunt or pyramid early (not timing issues)<br />
• Base falling to the floor during a cradle or dismount<br />
Athlete Bobbles - .25<br />
Examples:<br />
• Hands down in tumbling or jumps<br />
• Knees down in tumbling or jumps<br />
• Blatant incomplete tumbling twist(s)<br />
RULE BOOK • 12
NCA PERFORMANCE DIVISIONS<br />
NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />
Athlete Falls - .5<br />
Examples:<br />
• Multiple body parts touch the floor in tumbling or jumps<br />
• Drops to the floor during individual skills (tumbling, jumps, etc.)<br />
Major Building Falls - 1.5<br />
Examples:<br />
• Falls from individual stunt, pyramid, or tosses to the ground (top person lands on ground or multiple bases land on ground)<br />
Maximum - 2.0<br />
When multiple deductions should be assessed during an individual stunt or toss (by a single group), or during a pyramid collapse,<br />
then the sum of those deductions will not be greater than 2.0.<br />
Time Limit Violations<br />
Teams that exceed 2:30 will be subject to the following deduction:<br />
• 1 - 5 seconds over time will result in a .5 deduction<br />
• 6 - 10 seconds over time will result in a 1.0 deduction<br />
• 11 or more seconds over time will result in a 2.0 deduction<br />
The routine time limit is 2:30. Routines that exceed this time limit run a risk of being assessed a deduction. Judges will use a<br />
stop watch or similar device to measure the official time. Acknowledging the potential variance caused by human reaction speed<br />
and sound system time variations, judges will not issue a deduction until their stopwatch/clock shows a time that exceeds 2:33.<br />
Safety Violations<br />
• Violation of General Safety Guidelines and any skills per<strong>for</strong>med out of division/category will be issued a 2.0 deduction.<br />
• At 2 Day events, any safety violation missed by the Safety Judges on Day 1 but per<strong>for</strong>med again and confirmed to be illegal<br />
by the Safety Judges on Day 2 will result in a .5 deduction off of the Day 2 score. Be<strong>for</strong>e deduction is issued, Day 1 video<br />
must be reviewed to confirm safety violation on both days.<br />
Unsportsmanlike Conduct Deduction<br />
When a coach is in discussion with an official, other coaches, athletes and parents/spectators they must maintain proper<br />
professional conduct. Failing to do so may result in a 2.0 deduction, removal of coach, or disqualification.<br />
Boundary Violations<br />
The per<strong>for</strong>mance surface is defined as the 42’ x 54’ <strong>competition</strong> floor. The <strong>competition</strong> boundary is defined as the per<strong>for</strong>mance<br />
surface and any immediate adjacent safety border. A .25 deduction will be assessed per occurrence <strong>for</strong> an athlete that makes<br />
contact with both feet outside the <strong>competition</strong> boundary. Stepping on, or just past the white tape is not a boundary violation.<br />
Minimum Number of Athletes<br />
Teams that compete with fewer than the minimum number of athletes required <strong>for</strong> that division may receive a 2.0 deduction or be<br />
disqualified.<br />
Uni<strong>for</strong>m Midriff Deduction<br />
NCA has adopted the NFHS ruling that states: “when standing at attention, apparel must cover the midriff.” If a <strong>school</strong> or<br />
recreational team is found to be in violation of this <strong>rule</strong>, the team will receive a .5 deduction off of their final score.<br />
RULE BOOK • 13
2013-2014 NCA SCHOOL JUDGING RANGES<br />
The following grid outlines the point ranges <strong>for</strong> specific skill sets per<strong>for</strong>med by a MAJORITY of the team with a high level of perfection.<br />
Skills per<strong>for</strong>med with LESS than a high level of perfection or by LESS than a majority of the team will move the score into a lower range.<br />
In each category, the majority of the team must master each listed skill unless the skills are separated by the word “or.”<br />
STUNTS PYRAMIDS or TOSSES TUMBLING JUMPS MOTIONS/DANCE<br />
5 - 6 5 - 6 5 - 6 5 - 6 5 - 6<br />
Extension Preps or<br />
One Leg Variations<br />
Below Prep Level<br />
Pyramids involving<br />
Extended Two Leg Stunts<br />
and/or<br />
One Leg Stunts at Prep Level<br />
Cartwheels or<br />
Round-offs or<br />
Forward/Backward Rolls<br />
Single or Double<br />
Jump Combinations<br />
Novice Teams: Minimal<br />
transitions/level changes.<br />
Average Level of Execution.<br />
6 - 8 6 - 8 6 - 8 6 - 8 6 - 8<br />
Extensions or<br />
One Leg Variations<br />
at Prep Level<br />
Pyramids involving<br />
Extended One Leg Stunts<br />
Basic Straight Rides Round-off BHS or<br />
Standing BHS<br />
Triple Jump Combinations<br />
of Advanced Jumps<br />
Novice Teams: Multiple transitions/level<br />
changes. Includes Variety of Movement,<br />
Footwork and/or Floorwork.<br />
Above Average Level of Execution.<br />
Intermediate Teams: Minimal transitions/level<br />
changes. Average Level of Execution.<br />
NOVICE MAX SCORE NOVICE MAX SCORE NOVICE MAX SCORE NOVICE MAX SCORE NOVICE MAX SCORE NOVICE MAX SCORE<br />
7 - 9 7 - 9 7 - 9 7 - 9 7 - 9<br />
Extended One Leg Stunts<br />
Required Dismount:<br />
Single Twist from<br />
Two Leg Stunts<br />
Pyramids involving<br />
Extended One Leg Stunts with<br />
Multiple Transitional Sequences,<br />
at least one of which is a release<br />
pyramid transition and<br />
Multiple Extended Structures<br />
Single Twisting Tosses or<br />
Non-Twisting Tosses<br />
ex. Toe Touch, Switch Kick,<br />
Tuck Arch<br />
Round-off BHS Back Tucks or<br />
Round-off Tucks or<br />
Standing BHS Series or<br />
Jump/BHS Combinations<br />
Triple Jump Combinations<br />
of Advanced Jumps<br />
(Intermediate Teams)<br />
Intermediate Teams: Multiple<br />
transitions/level changes. Includes Variety<br />
of Movement, Footwork and/or Floorwork.<br />
Above Average Level of Execution.<br />
Advanced Teams: Minimal transitions/level<br />
changes. Average Level of Execution.<br />
INTERMEDIATE MAX SCORE INTERMEDIATE MAX SCORE INTERMEDIATE MAX SCORE INTERMEDIATE MAX SCORE INTERMEDIATE MAX SCORE<br />
INTERMEDIATE MAX SCORE<br />
8 - 10 8 - 10 8 - 10 8 - 10 8 - 10<br />
Elite Skills<br />
Single Twist from<br />
One Leg Stunts or<br />
Extended Stunt Sequence<br />
per<strong>for</strong>med by a<br />
Single Base, Unassisted<br />
Pyramids involving<br />
Extended One Leg Stunts with<br />
Multiple Transitional Sequences,<br />
at least one of which is a Braced<br />
Flip Transition and<br />
Multiple Extended Structures<br />
Double Skill Tosses<br />
including a Twist<br />
ex. Kick Fulls<br />
Layouts or<br />
Standing Back Tucks or<br />
Standing BHS Back Tucks<br />
Triple Jump Combinations<br />
of Advanced Jumps<br />
(Advanced Teams)<br />
Advanced Teams: Multiple transitions<br />
and level changes. Includes Variety of<br />
Movement, Footwork and/or Floorwork.<br />
Above Average Level of Execution.<br />
ADVANCED MAX SCORE<br />
ADVANCED MAX SCORE<br />
ADVANCED MAX SCORE<br />
ADVANCED MAX SCORE<br />
ADVANCED MAX SCORE<br />
ADVANCED MAX SCORE<br />
NOTE: Elementary & Junior High/Middle School Teams must follow the additional AACCA Restrictions located in the NCA Rule Book.<br />
BHS - Back Handspring
NCA SLIDING CRITERIA<br />
The following are examples of traits and qualities of the execution<br />
to help the Judges determine skill placement within the point range.<br />
STUNTS SLIDING CRITERIA<br />
• Degree of Difficulty<br />
• Level of Perfection<br />
• Percentage of Team Participation<br />
• Strong Body Positions/Body Control<br />
• Minimal Use of Bases<br />
• Additional Skills<br />
PYRAMIDS SLIDING CRITERIA<br />
• Degree of Difficulty<br />
• Level of Perfection<br />
• Creative/Difficult Dismounts<br />
• Percentage of Team Participation<br />
• Minimal Use of Bases<br />
• Variety/Speed of Transitions<br />
• Multiple Structures<br />
• Additional Skills<br />
TOSSES SLIDING CRITERIA<br />
• Degree of Difficulty<br />
• Level of Perfection (Technique and Timing)<br />
• Percentage of Team Participation<br />
• Height<br />
• Strong Body Positions<br />
• Minimal Use of Bases (Lack of Front Spots)<br />
• Specialty Incorporation<br />
• Additional Skills<br />
• Other Unique Transitions<br />
• Synchronization of Skills<br />
STANDING TUMBLING SLIDING CRITERIA<br />
• Degree of Difficulty<br />
• Level of Perfection (Technique, Timing, Landing)<br />
• Percentage of Team Participation<br />
• Height of Skills<br />
• Form<br />
• Specialty Combinations/Creativity<br />
• Synchronization of Skills<br />
• Additional Skills<br />
RUNNING TUMBLING SLIDING CRITERIA<br />
• Degree of Difficulty<br />
• Level of Perfection (Technique, Timing, Landing)<br />
• Percentage of Team Participation<br />
• Height of Skills<br />
• Form<br />
• Specialty Combinations/Creativity<br />
• Synchronization of Skills<br />
• Additional Skills<br />
JUMPS SLIDING CRITERIA<br />
• Hyperextended/Flexibility<br />
• Jump/Tumbling Combinations<br />
• Jump Combinations<br />
• Synchronization of Skills<br />
• Toe Point<br />
• Landings<br />
• Arm Placement<br />
• Difficulty of Approaches<br />
• Additional Skills<br />
MOTIONS/DANCE SLIDING CRITERIA<br />
• Use of Motions and Dance<br />
• Synchronization<br />
• Sharpness<br />
• Rhythm<br />
• Body Control<br />
• Placement<br />
• Visual Effect<br />
• Pace<br />
• Energy/Entertainment Value<br />
• Formations<br />
ELITE STUNTING SKILLS INCLUDE<br />
(BUT ARE NOT LIMITED TO):<br />
• Full Up to Extended Position<br />
• Major Releases that land in an Extended Position<br />
• Major Tick Tock Variations<br />
• Inverted Transitions to an Extended Position<br />
• Toss Extended Stunts<br />
• Other Unique Mounts & Transitions of Similar Difficulty Level<br />
ADVANCED JUMPS INCLUDE:<br />
• Toe Touch<br />
• Front Hurdler<br />
• Pike<br />
• Double Nine<br />
RULE BOOK • 15
NCA GAME TIME DIVISIONS<br />
NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />
SMALL HIGH SCHOOL<br />
GAME TIME DIVISIONS<br />
LARGE HIGH SCHOOL<br />
GAME TIME DIVISIONS<br />
GAME TIME<br />
SMALL TIME OUT CHEER HIGH SCHOOL<br />
5 - 17 Members<br />
12th Grade and Below<br />
Female/Male<br />
SMALL FIGHT SONG HIGH SCHOOL<br />
5 - 17 Members<br />
12th Grade and Below<br />
Female/Male<br />
SMALL TIME OUT DANCE HIGH SCHOOL<br />
5 - 17 Members<br />
12th Grade and Below<br />
Female/Male<br />
LARGE TIME OUT CHEER HIGH SCHOOL<br />
18 Members or More<br />
12th Grade and Below<br />
Female/Male<br />
LARGE FIGHT SONG HIGH SCHOOL<br />
18 Members or More<br />
12th Grade and Below<br />
Female/Male<br />
LARGE TIME OUT DANCE HIGH SCHOOL<br />
18 Members or More<br />
12th Grade and Below<br />
Female/Male<br />
NOTE: Any non-cheerleader participant(s) who per<strong>for</strong>ms with your team, i.e. Flag Runners, Band Members, etc., will count toward your TOTAL number of<br />
participants. Teams must compete in same categories (Small or Large) to be eligible <strong>for</strong> <strong>National</strong> Champion within that division. Two champions will be awarded.<br />
JUNIOR HIGH/MIDDLE SCHOOL<br />
GAME TIME DIVISIONS<br />
RULE BOOK • 16<br />
ELEMENTARY<br />
GAME TIME DIVISIONS<br />
TIME OUT CHEER JH/MS<br />
No Team Size Limit<br />
9th Grade and Below<br />
Female/Male<br />
FIGHT SONG JH/MS<br />
No Team Size Limit<br />
9th Grade and Below<br />
Female/Male<br />
TIME OUT DANCE JH/MS<br />
No Team Size Limit<br />
9th Grade and Below<br />
Female/Male<br />
TIME OUT CHEER ELEMENTARY<br />
No Team Size Limit<br />
6th Grade and Below<br />
Female/Male<br />
TIME OUT DANCE ELEMENTARY<br />
No Team Size Limit<br />
6th Grade and Below<br />
Female/Male
GAME TIME GENERAL RULES<br />
NCA GAME TIME DIVISIONS<br />
NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />
A. All cheerleading skills including tumbling, partner stunts, pyramids and jumps <strong>for</strong> the Game Time Divisions must follow the<br />
AACCA Safety Guidelines. All skills should be carefully reviewed and supervised by a qualified adult coach. See specific skill<br />
restrictions <strong>for</strong> each category.<br />
B. Cheer <strong>teams</strong> are encouraged to include other sideline spirit groups (i.e. dance team, song/pom, mascot, pep/short flag, etc.),<br />
but sideline spirit groups will not be judged separately. Additional per<strong>for</strong>mance-based and spirit groups may not enter the<br />
division without their cheerleaders.<br />
C. MASCOTS are limited to the same props as cheerleaders (poms, signs, flags, megaphones and/or banners) and are NOT<br />
allowed to stunt in any Game Time Division.<br />
D. Routines must be appropriate <strong>for</strong> family viewing. Any vulgar and/or suggestive movements, words, or music will result in a<br />
score deduction.<br />
E. The team and each participating member/coach should constantly display good sportsmanship throughout the entire<br />
per<strong>for</strong>mance in regards to respect <strong>for</strong> themselves, other <strong>teams</strong> and the viewing audience of all ages. Teams should refrain<br />
from any taunting, bragging, or suggestive expressions or gestures as well as discrimination of any nature.<br />
F. We recommend that the team and each of its members display an overall appearance conducive to serving as public<br />
representatives and ambassadors of their <strong>school</strong> in regards to grooming, traditional and appropriate attire, conservative<br />
make-up, uni<strong>for</strong>mity, etc.<br />
COMPETITION AREA<br />
A. Participants may stand or enter outside the <strong>competition</strong> area.<br />
B. All permitted skills (stunts, pyramids, tumbling etc.) must be per<strong>for</strong>med on the <strong>competition</strong> mat.<br />
C. Competitions comply with the NFHS & AACCA surface ruling that <strong>school</strong> based programs may not compete on a spring floor.<br />
Approximate floor size will be a traditional mat of 42 feet deep by 54 feet wide (9 strips). Per<strong>for</strong>mance floor <strong>for</strong> the<br />
Time-Out Dance will depend upon event location.<br />
D. Objects cannot be thrown outside the <strong>competition</strong> floor.<br />
E. Poms, signs, flags, megaphones and/or banners may be placed or dropped outside the <strong>competition</strong> area by a team member.<br />
RULE BOOK • 17
NCA GAME TIME DIVISIONS<br />
NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />
GAME TIME ROUTINE REQUIREMENTS<br />
A. Each team will per<strong>for</strong>m a routine not to exceed 1 minute and 15 seconds.<br />
B. Teams may not set up props in advance of any category.<br />
C. See specific Category <strong>for</strong> details on the start and stop <strong>for</strong> each type of routine.<br />
D. All introductions (entrances, chants, spell-outs, etc.) are considered part of the routine and are timed as part of the<br />
per<strong>for</strong>mance.<br />
E. There should not be any organized exits or other activities after the official ending of the routine.<br />
TIME OUT CHEER REQUIREMENTS<br />
A. Each team will per<strong>for</strong>m a routine not to exceed 1 minute and 15 seconds.<br />
B. In most locations, Time Out Cheer will begin and end with a buzzer sound similar to a time-out at a game.<br />
C. No music may be used during the per<strong>for</strong>mance. Live drummer and/or drum track is allowed. All specialty skills (i.e. jumps,<br />
stunts, tumbling) must be per<strong>for</strong>med within a safe distance of all Drummers. Drummers cannot be involved in any type of<br />
specialty skill.<br />
D. Each team’s presentation must include at least two components required from the following: cheers, chants, traditional yells,<br />
and/or drum cadences.<br />
E. Teams should utilize all areas of their squad’s crowd-leading strengths. The use of poms, signs, flags, megaphones and/or<br />
banners is encouraged.<br />
F. Judging will be based on the following criteria:<br />
1. Crowd communication, including: crowd effective material, spacing and <strong>for</strong>mations, voice and pace, crowd leading<br />
skills and use of poms, signs, flags, megaphones and/or banners.<br />
2. Placement, synchronization and strength of motions.<br />
3. Overall impression and crowd appeal.<br />
4. Emphasis on crowd involvement and practicality. All material should be suitable <strong>for</strong> a game or pep rally.<br />
SPECIFIC SKILL RESTRICTIONS<br />
A. No baskets, sponge, elevator, or similar type tosses permitted.<br />
B. No inversions and/or twisting into or out of stunts regardless of contact with bases.<br />
C. No single leg extended stunts.<br />
D. No running tumbling or flips allowed.<br />
E. Maximum difficulty in tumbling is limited to a single back handspring.<br />
RULE BOOK • 18
FIGHT SONG REQUIREMENTS<br />
A. Each team will per<strong>for</strong>m a routine not to exceed 1 minute and 15 seconds.<br />
B. Teams are encouraged to use their traditional team fight song.<br />
C. Timing will begin with the first organized movement, voice or note of music, whichever comes first and end with the last beat<br />
of music or organized movement.<br />
D. Props (poms, signs, flags, megaphones and/or banners) are permitted in this category.<br />
E. Per<strong>for</strong>mances can incorporate up to three (3) eight counts of skills (stunts, tumbling and/or jumps). The three (3) eight counts<br />
must be consecutive and the same three (3) eight counts can be repeated if the fight song is repeated. The three (3) eight<br />
counts of skills includes loading and dismounting from stunts (unless routine finishes in stunt/pyramid).<br />
F. Judging will be based on the following criteria:<br />
1. Crowd-oriented material, fit to music, using effective spacing and <strong>for</strong>mations, and incorporating visual effects.<br />
2. Placement, synchronization and strength of motions<br />
3. Overall impression and crowd appeal.<br />
4. Emphasis will be placed on practicality. All material should be suitable and able to be per<strong>for</strong>med multiple times<br />
during a game or pep rally.<br />
SPECIFIC SKILL RESTRICTIONS<br />
A. No baskets, sponge, elevator, or similar type tosses permitted.<br />
B. No inversions and /or twisting into or out of stunts regardless of contact with bases.<br />
C. No single leg extended stunts.<br />
D. A jump is considered a skill and can only be per<strong>for</strong>med in the three (3) eight count segment.<br />
E. A kick will not be considered as a skill and can be per<strong>for</strong>med at any time during the routine.<br />
F. Maximum difficulty in tumbling is limited to a standing back handspring.<br />
TIME OUT DANCE REQUIREMENTS<br />
NCA GAME TIME DIVISIONS<br />
NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />
A. Each team will per<strong>for</strong>m a routine not to exceed 1 minute and 15 seconds.<br />
B. Any dance style that is appropriate <strong>for</strong> a time-out situation within a sideline cheering setting is acceptable (i.e. jazz, pom, hip<br />
hop, etc.)<br />
C. Timing will begin with the first organized movement, voice or note of music, whichever comes first and end with<br />
the last beat of music or organized movement.<br />
D. Camp material may be easily adapted to fit this category.<br />
E. Poms are the only props permitted.<br />
F. Judging will be based on the following criteria:<br />
1. Creativity and musicality, variety and the execution of transitions and <strong>for</strong>mations.<br />
2. Placement, synchronization and strength of motions/movement.<br />
3. Visual effect and spacing.<br />
4. Overall impression and crowd appeal.<br />
5. Emphasis will be on audience appropriateness and appeal. This is a per<strong>for</strong>mance-based Category. Crowd leading<br />
components will not be judged.<br />
SPECIFIC SKILL RESTRICTIONS<br />
A. Tumbling and/or stunting of any kind is prohibited, including during entrances and exits.<br />
B. Dance skills (i.e. turns, leaps, kicks, etc.) are permitted.<br />
RULE BOOK • 19
NCA GAME TIME DIVISIONS<br />
NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />
NCA GAME TIME SCORING<br />
Safety Violations<br />
• Violation of General Safety Guidelines and any skills per<strong>for</strong>med out of division/category will be issued a 2.0 deduction.<br />
• At 2 Day events, any safety violation missed by the Safety Judges on Day 1 but per<strong>for</strong>med again and confirmed to be illegal<br />
by the Safety Judges on Day 2 will result in a .5 deduction off of the Day 2 score. Be<strong>for</strong>e deduction is issued, Day 1 video<br />
must be reviewed to confirm safety violation on both days.<br />
Game Time Boundary Violations<br />
Any skills not per<strong>for</strong>med on a <strong>competition</strong> mat may result in a .25 deduction per occurrence.<br />
Unsportsmanlike Conduct Deduction<br />
When a coach is in discussion with an official, other coaches, athletes and parents/spectators they must maintain proper<br />
professional conduct. Failing to do so may result in a 2.0 deduction, removal of coach, or disqualification.<br />
Minimum Number of Athletes<br />
Teams that compete with fewer than the minimum number of athletes required <strong>for</strong> that division may receive a 2.0 deduction or be<br />
disqualified.<br />
Uni<strong>for</strong>m Midriff Deduction<br />
NCA has adopted the NFHS ruling that states: “when standing at attention, apparel must cover the midriff.” If a <strong>school</strong> or<br />
recreational team is found to be in violation of this <strong>rule</strong>, the team will receive a .5 deduction off of their final score.<br />
GAME TIME NATIONAL CHAMPION AWARDS<br />
Up to four NCA Game Time <strong>National</strong> Champion titles will be awarded at the NCA Senior and Junior High School <strong>National</strong><br />
Championship and at the NCA School Open <strong>National</strong> Championship (Small High School, Large High School, Junior High/Middle<br />
School, Elementary). Elementary may only enter two categories (Time Out Cheer and Time Out Dance).<br />
The <strong>National</strong> Championship title will be presented to the team having the highest total of two (2) category scores. If a team<br />
enters three categories, then their two highest scores will be totaled to determine their total scores.<br />
To be eligible to win the NCA Game Time <strong>National</strong> Championship title, <strong>teams</strong> must compete in at least two of the Game Time<br />
categories offered and their final ranking must be in the top 3 in a minimum of one of the categories (Fight Song, Time Out Cheer,<br />
Time Out Dance). Fight Song category is not offered in the Elementary Division.<br />
Participants cannot compete twice in the same Game Time Category.<br />
If a team wins the NCA Game Time <strong>National</strong> Championship title, as well as a Per<strong>for</strong>mance Division <strong>National</strong> Championship title,<br />
individuals will only receive one national championship jacket. Teams will receive a banner and trophy <strong>for</strong> each national title.<br />
RULE BOOK • 20
BEST CHEERLEADER & GROUP STUNT REQUIREMENTS<br />
These divisions will not be offered at <strong>National</strong>s but may be offered at other championships on a case-by-case basis when<br />
appropriate.<br />
BEST CHEERLEADER REQUIREMENTS<br />
Each participant will per<strong>for</strong>m the following in this order: three consecutive jumps, tumbling pass, and a cheer. Overall<br />
per<strong>for</strong>mance may not exceed 90 seconds. Music is not allowed. A partner may not be used during the per<strong>for</strong>mance. Judging is<br />
based on voice projection, showmanship, cheer execution, spirit, and ability in the areas of jumps and tumbling, as well as overall<br />
impression. There is a five-trick limit (jumps, gymnastics, splits) in your per<strong>for</strong>mance after your tumbling pass. A back handspring<br />
back tuck, toe touch back handspring, or round-off back tuck are each considered two tricks. There will be a .5 penalty if more<br />
than five tricks are per<strong>for</strong>med in your cheer and a separate penalty if the routine exceeds the time limit.<br />
• Elementary Best Cheerleader: 6th grade and below<br />
• Junior Best Cheerleader: 7th - 9th grade<br />
• Senior Best Cheerleader: 10th - 12th grade<br />
• Males and females will compete in the same division based on grade.<br />
• There is no limit as to how many individuals may enter from a team.<br />
GROUP STUNT REQUIREMENTS<br />
Each group stunt routine may be up to, but no longer than 60 seconds, with background music. Timing will begin with the first<br />
sound of music or movement of the team. The routine does not have to be choreographed directly to the music. Teams will be<br />
judged on technique, strength and stability of stunts, flow of routine, degree of difficulty (taking into consideration the number<br />
of stunts), perfection of routine and overall impression. There will be a penalty each time there is a violation of the NCA High<br />
School Rules, and a separate penalty if your routine exceeds the time limit.<br />
• Junior Best Group Stunt: 9th grade and below (up to 5 members, all females)<br />
• Senior Best Group Stunt: 9th-12th grade (up to 5 members, 1 may be male)<br />
• Coed Best Group Stunt: 9th-12th grade (up to 5 members, 1-2 may be males)<br />
• Note: These groups must follow the NCA High School/Junior High Rules.<br />
NCA BEST CHEERLEADER<br />
NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />
RULE BOOK • 21
OFFICIAL<br />
JUDGE<br />
COMMENTS<br />
ADVANCED SCHOOL PERFORMANCE<br />
STUNTS 10<br />
PYRAMIDS / TOSSES 10<br />
TUMBLING 10<br />
JUMPS 10<br />
MOTIONS / GIRLS DANCE 10<br />
TIMING<br />
Synchronization and Uni<strong>for</strong>mity 10<br />
TRANSITIONS<br />
Spacing, Seamless Movement and Patterns, Execution of Formations 10<br />
PERFORMANCE<br />
Pace of cheer is practical and easy to understand, 10<br />
Genuine Showmanship, Energy Level<br />
SAMPLE<br />
SCHOOL REPRESENTATION<br />
MAXIMUM<br />
VALUE<br />
Image, Sportsmanship, Per<strong>for</strong>mance Integrity 10<br />
OVERALL IMPRESSION 10<br />
TEAM<br />
SCORE<br />
TOTAL<br />
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OFFICIAL<br />
JUDGE<br />
COMMENTS<br />
INTERMEDIATE SCHOOL PERFORMANCE<br />
STUNTS 9<br />
PYRAMIDS / TOSSES 9<br />
TUMBLING 9<br />
JUMPS 9<br />
MOTIONS / GIRLS DANCE 9<br />
TIMING<br />
Synchronization and Uni<strong>for</strong>mity 9<br />
TRANSITIONS<br />
Spacing, Seamless Movement and Patterns, Execution of Formations 9<br />
PERFORMANCE<br />
Pace of cheer is practical and easy to understand,<br />
9<br />
Genuine Showmanship, Energy Level<br />
SAMPLE<br />
SCHOOL REPRESENTATION<br />
MAXIMUM<br />
VALUE<br />
Image, Sportsmanship, Per<strong>for</strong>mance Integrity 9<br />
OVERALL IMPRESSION 9<br />
TEAM<br />
SCORE<br />
TOTAL<br />
<strong>nca</strong>.varsity.com
OFFICIAL<br />
JUDGE<br />
COMMENTS<br />
INTERMEDIATE GAME DAY<br />
PERFORMANCE<br />
STUNTS 9<br />
PYRAMIDS / TOSSES 9<br />
TUMBLING 9<br />
JUMPS 9<br />
MOTIONS / GIRLS DANCE 9<br />
TIMING<br />
Synchronization and Uni<strong>for</strong>mity 9<br />
SPACING AND FORMATIONS<br />
Spacing, Formations, positioned to cover crowd 9<br />
CROWD EFFECTIVE MATERIAL<br />
SAMPLE<br />
Easy to follow, encourages crow participation 9<br />
USE OF PROPS<br />
Signs, Poms, Flags, Megaphones used to encourage crowd response 9<br />
SCHOOL REPRESENTATION<br />
MAXIMUM<br />
VALUE<br />
Image, Sportsmanship, Per<strong>for</strong>mance Integrity 9<br />
TEAM<br />
SCORE<br />
TOTAL<br />
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OFFICIAL<br />
JUDGE<br />
COMMENTS<br />
NOVICE SCHOOL PERFORMANCE<br />
STUNTS 8<br />
PYRAMIDS / TOSSES 8<br />
TUMBLING 8<br />
JUMPS 8<br />
MOTIONS / GIRLS DANCE 8<br />
TIMING<br />
Synchronization and Uni<strong>for</strong>mity 8<br />
TRANSITIONS<br />
Spacing, Seamless Movement and Patterns, Execution of Formations 8<br />
PERFORMANCE<br />
Pace of cheer is practical and easy to understand,<br />
8<br />
Genuine Showmanship, Energy Level<br />
SAMPLE<br />
SCHOOL REPRESENTATION<br />
MAXIMUM<br />
VALUE<br />
Image, Sportsmanship, Per<strong>for</strong>mance Integrity 8<br />
OVERALL IMPRESSION 8<br />
TEAM<br />
SCORE<br />
TOTAL<br />
<strong>nca</strong>.varsity.com
OFFICIAL<br />
JUDGE<br />
COMMENTS<br />
NON-TUMBLING<br />
STUNTS 10<br />
PYRAMIDS / TOSSES 10<br />
JUMPS 10<br />
MOTIONS / GIRLS DANCE 10<br />
TIMING<br />
Synchronization and Uni<strong>for</strong>mity 10<br />
TRANSITIONS<br />
Spacing, Seamless Movement and Patterns, Execution of Formations 10<br />
PERFORMANCE<br />
Pace of cheer is practical and easy to understand, 10<br />
Genuine Showmanship, Energy Level<br />
SAMPLE<br />
SCHOOL REPRESENTATION<br />
MAXIMUM<br />
VALUE<br />
Image, Sportsmanship, Per<strong>for</strong>mance Integrity 10<br />
OVERALL IMPRESSION 10<br />
TEAM<br />
SCORE<br />
TOTAL<br />
<strong>nca</strong>.varsity.com
OFFICIAL<br />
JUDGE<br />
COMMENTS<br />
MASCOT<br />
CHARACTERIZATION 10<br />
CREATIVITY 10<br />
CROWD LEADING 10<br />
DANCE 10<br />
PROP DESIGN / EFFECTIVENESS 10<br />
SAMPLE<br />
OVERALL IMPRESSION 10<br />
TOTAL<br />
MAXIMUM<br />
VALUE<br />
SCORE<br />
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OFFICIAL<br />
JUDGE<br />
COMMENTS<br />
OVERALL MOTIONS MATERIAL<br />
FIGHT SONG - GAME TIME<br />
MATERIAL<br />
Crowd oriented movements, fit to music 20<br />
SPACING AND FORMATIONS<br />
Spacing, <strong>for</strong>mations, positioned to cover crowd 10<br />
VISUAL EFFECTS<br />
Level changes, ripples, creative movements<br />
10<br />
within groups and levels<br />
PLACEMENT<br />
Proper control, correct placement of movements 10<br />
SYNCHRONIZATION<br />
Uni<strong>for</strong>mity of movement throughout routine 10<br />
STRENGTH OF MOTIONS<br />
Sharpness 10<br />
SAMPLE<br />
OVERALL IMPRESSION<br />
Audience appropriateness, execution 20<br />
CROWD APPEAL<br />
MAXIMUM<br />
VALUE<br />
Facial expression, eye contact, energy 10<br />
TEAM<br />
SCORE<br />
TOTAL<br />
<strong>nca</strong>.varsity.com
OFFICIAL<br />
JUDGE<br />
COMMENTS<br />
OVERALL MOTIONS CROWD COMMUNICATION<br />
TIME OUT CHEER - GAME TIME<br />
CROWD EFFECTIVE MATERIAL<br />
Easy to follow, encourages crowd participation 10<br />
SPACING AND FORMATIONS<br />
Spacing, <strong>for</strong>mations, positioned to cover crowd 10<br />
VOICE AND PACE<br />
Loud and natural voices, good inflection, moderate controlled pace 10<br />
CROWD LEADING SKILLS<br />
Skills add to the squad’s ability to lead the crowd 10<br />
USE OF PROPS (SIGNS, POMS, FLAGS, MEGAPHONES)<br />
Used to encourage crowd response 10<br />
PLACEMENT<br />
Proper control, correct placement of movements 10<br />
SYNCHRONIZATION<br />
Motions synchronized with words or cadence 10<br />
STRENGTH OF MOTIONS<br />
SAMPLE<br />
Sharpness 10<br />
OVERALL IMPRESSION<br />
Audience appropriateness, execution 10<br />
CROWD APPEAL<br />
MAXIMUM<br />
VALUE<br />
Facial expression, eye contact, energy 10<br />
TEAM<br />
SCORE<br />
TOTAL<br />
<strong>nca</strong>.varsity.com
OFFICIAL<br />
JUDGE<br />
COMMENTS<br />
OVERALL GENERAL EFFECT MOTIONS/MOVEMENT MATERIAL<br />
TIME OUT DANCE - GAME TIME<br />
CREATIVITY AND MUSICALITY<br />
Use of movement to complement the music 10<br />
TRANSITIONS AND FORMATIONS<br />
Creative and quick ways to move <strong>for</strong>mations,<br />
10<br />
inventive and various <strong>for</strong>mations<br />
PLACEMENT<br />
Proper control, correct placement of movements 10<br />
SYNCHRONIZATION<br />
Motions synchronized with words or cadence 10<br />
STRENGTH OF MOTIONS<br />
Sharpness 10<br />
VISUAL EFFECTS<br />
Level changes, ripples, footwork, creative movements 10<br />
within groups and levels<br />
SPACING<br />
The ability to position correctly 10<br />
SAMPLE<br />
OVERALL IMPRESSION<br />
Audience appropriateness, execution 20<br />
CROWD APPEAL<br />
MAXIMUM<br />
VALUE<br />
Facial expression, eye contact, energy 10<br />
TEAM<br />
SCORE<br />
TOTAL<br />
<strong>nca</strong>.varsity.com
OFFICIAL<br />
JUDGE<br />
COMMENTS<br />
OVERALL EXECUTION ENTRANCE<br />
BEST CHEERLEADER<br />
JUMPS 10<br />
TUMBLING 10<br />
MOTION/TECHNIQUE 10<br />
EXECUTION/INCORPORATION<br />
OF 5 SKILLS<br />
10<br />
SPIRIT/SHOWMANSHIP<br />
AND VOICE<br />
10<br />
SAMPLE<br />
OVERALL IMPRESSION 10<br />
TOTAL<br />
MAXIMUM<br />
VALUE<br />
SCORE<br />
<strong>nca</strong>.varsity.com
OFFICIAL<br />
POINT DEDUCTION<br />
0 - :15 SECONDS :15 - :30 SECONDS<br />
:30 - :45 SECONDS :45 SECONDS - 1 MINUTE<br />
1 MINUTE - 1:15 1:15 - 1:30<br />
1:30 - 1:45 1:45 - 2:00<br />
AB<br />
AF<br />
BB<br />
BF<br />
MBF<br />
MAX<br />
S<br />
T<br />
P<br />
J<br />
I<br />
LEGEND<br />
ATHLETE BOBBLE<br />
ATHLETE FALL<br />
BUILDING BOBBLE<br />
BUILDING FALL<br />
MAJOR BUILDING FALL<br />
MAXIMUM<br />
STUNTS<br />
TUMBLING<br />
PYRAMIDS<br />
JUMPS<br />
INDIVIDUAL<br />
COMMENTS<br />
SAMPLE<br />
AB .25<br />
AF .50<br />
BB .50<br />
BF 1.0<br />
MBF 1.5<br />
x<br />
x<br />
x<br />
x<br />
x<br />
=<br />
=<br />
=<br />
=<br />
=<br />
.25<br />
.50<br />
.50<br />
1.0<br />
1.5<br />
2.0<br />
MAX 2.0<br />
x<br />
=<br />
2:00 - 2:15 2:15 - 2:30<br />
TOTAL<br />
<strong>nca</strong>.varsity.com
OFFICIAL<br />
JUDGE<br />
SCHOOL SAFETY<br />
DEDUCTION CATEGORY NUMBER OF DEDUCTIONS DEDUCTIONS<br />
BOUNDARY VIOLATIONS x (.25)<br />
TIME OF ROUTINE<br />
TOTAL<br />
MUSIC<br />
NUMBER OF PARTICIPANTS<br />
SAFETY GUIDELINES VIOLATION<br />
(tumbling, stunts, language, signs, etc.)<br />
T<br />
q<br />
q<br />
q<br />
M<br />
q<br />
q<br />
q<br />
OVERTIME (check)<br />
1-5 seconds - (0.5)<br />
6-10 seconds - (1.0)<br />
11 + seconds - (2.0)<br />
TOTAL<br />
MUSIC<br />
A. Each team will per<strong>for</strong>m a choreographed routine not to exceed 2 minutes and 30 seconds (150 seconds).<br />
B. Up to 1 minute and 30 seconds (90 seconds) of the routine may be per<strong>for</strong>med to music. No voice-overs or words may<br />
be recorded to make a team’s vocal projection sound louder.<br />
RULE INFRACTION WARNING CATEGORY PAGE # x (2.0)<br />
q<br />
q<br />
q<br />
q<br />
q<br />
q<br />
q<br />
TOTAL SAFETY INFRACTION:<br />
SAMPLE<br />
SAFETY DEDUCTION<br />
<strong>nca</strong>.varsity.com