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NCA COMPETITION RULE BOOK<br />

FOR SCHOOL TEAMS<br />

NCA SENIOR & JUNIOR<br />

HIGH SCHOOL NATIONAL CHAMPIONSHIP<br />

Dallas, Texas<br />

January 25-26, 2014<br />

NCA SCHOOL OPEN<br />

NATIONAL CHAMPIONSHIP<br />

Louisville, Kentucky<br />

February 22, 2014


TABLE OF CONTENTS<br />

NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />

3<br />

3<br />

3<br />

4<br />

4<br />

5<br />

6<br />

7<br />

7<br />

8<br />

9<br />

9<br />

10<br />

11<br />

11<br />

12<br />

14<br />

15<br />

16<br />

17<br />

18<br />

20<br />

21<br />

21<br />

Eligibility Policy<br />

Division Violations<br />

Inappropriate Choreography / Music / Outfitting<br />

Interruption of Per<strong>for</strong>mance<br />

Per<strong>for</strong>mance Area<br />

Legality Verification<br />

How to Qualify: NCA Senior & Junior High School Championship<br />

2013 - 2014 High School & Junior High Division Guidelines<br />

2013 - 2014 Recreation & Youth League Division Guidelines<br />

Music In<strong>for</strong>mation<br />

Judging Panels<br />

Code of Conduct<br />

2013 - 2014 NCA Standard Per<strong>for</strong>mance Division List <strong>for</strong> School Teams<br />

Per<strong>for</strong>mance Routine Requirements<br />

Novice, Intermediate and Advanced Skill Restrictions<br />

NCA Scoring Process<br />

2013 - 2014 NCA School Judging Ranges<br />

2013 - 2014 NCA Sliding Criteria<br />

2013 - 2014 NCA Game Time Divisions<br />

Game Time General Rules<br />

Game Time Routine Requirements and Skill Restrictions<br />

NCA Game Time Scoring<br />

NCA Best Cheerleader<br />

NCA Group Stunt<br />

2013 - 2014 AACCA SAFETY RULES<br />

For the most up-to-date AACCA Safety Rules <strong>for</strong> the 2013 - 2014 championship season, please visit http://www.aacca.org


NCA SCHOOL COMPETITION RULES<br />

NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />

NCA fervently encourages and supports sportsmanship, integrity and fairness among participants and coaches in all facets of<br />

cheerleading including, but not limited to, team/squad practice and per<strong>for</strong>mance. We strive to uphold the highest standards and<br />

promote this to the best of our abilities, and believe that coaches are instrumental in promoting and instilling this among their<br />

respective team members.<br />

ELIGIBILITY POLICY<br />

In fairness to all, NCA strictly en<strong>for</strong>ces its age/grade requirements <strong>for</strong> each division. NCA reserves the right to assess a penalty,<br />

disqualify, reclaim any and all awards and/or remove video appearance <strong>for</strong> any team/gym found to be in violation of the eligibility<br />

policy, whether be<strong>for</strong>e, during or after the Event. A Team Roster Form will be sent to all coaches participating in an NCA<br />

Championship. One roster must be completed per team, and should include each participant’s name, age, grade and birth date.<br />

This <strong>for</strong>m must be signed and given to NCA during the event check-in. A <strong>school</strong> representative must sign and date this <strong>for</strong>m.<br />

For High School and Junior High <strong>teams</strong> these <strong>for</strong>ms must be notarized by <strong>school</strong> administration. The Team Roster Form will be<br />

reconciled against the Release and Waiver Form to ensure all members are accounted <strong>for</strong>.<br />

DIVISION VIOLATIONS<br />

Participants may not compete in multiple divisions within the School Cheer categories at the same championship (example:<br />

per<strong>for</strong>mers may not compete on a Junior Varsity and Medium Varsity team). Participants may compete with the same <strong>school</strong> <strong>for</strong><br />

Per<strong>for</strong>mance and Game Time Divisions. If a team per<strong>for</strong>ms with a member participating in more than one per<strong>for</strong>mance division,<br />

the second and each subsequent team will receive a 2.0 deduction off of their final score <strong>for</strong> each illegal participant (maximum<br />

penalty is 10.0).<br />

INAPPROPRIATE CHOREOGRAPHY / MUSIC / OUTFITTING<br />

All facets of a per<strong>for</strong>mance or routine, including choreography, music selection and outfitting (cheerleading), should be suitable<br />

<strong>for</strong> family viewing and listening. Uni<strong>for</strong>ms <strong>for</strong> all team types should be appropriate <strong>for</strong> the age of the participants per<strong>for</strong>ming the<br />

routine. Outfitting <strong>for</strong> cheerleading per<strong>for</strong>mances should follow traditional dress standards. In general, <strong>school</strong> per<strong>for</strong>mances,<br />

including but not limited to the actual routine, signs, cheers, chants and hand signals/gestures, should adhere to outfitting,<br />

per<strong>for</strong>mance and music guidelines and criteria in place and approved by the administration or institution to which the <strong>school</strong> team<br />

belongs.<br />

A deduction of 2.0 will be given <strong>for</strong> vulgar or suggestive choreography, which includes, but is not limited to, movements such as<br />

hip thrusting and inappropriate touching, gestures, hand/arm movements and signals, slapping, positioning of body parts and<br />

positioning to one another. Deductions will be given <strong>for</strong> music or words unsuitable <strong>for</strong> family listening, which includes, but is not<br />

limited to, swearwords and connotations of any type of sexual act or behavior, drugs, mention of specific parts of the body torso,<br />

and/or violent acts or behavior. Removing improper language or words from a song and replacing with sound effects or other<br />

words constitutes inappropriate, and deductions will be made accordingly.<br />

NCA has adopted the NFHS ruling that states: “when standing at attention, apparel must cover the midriff.” If a <strong>school</strong> or<br />

recreational team is found to be in violation of this <strong>rule</strong>, the team will receive a .5 deduction off of their final score.<br />

Any uni<strong>for</strong>m or music in which the appropriateness is questionable or with which uncertainty exists should be submitted to NCA<br />

<strong>for</strong> approval. Because multiple per<strong>for</strong>mances of a routine when compared to one another will generally lack distinction, NCA<br />

is not able to approve with absoluteness the appropriateness of choreography (since movements can be easily modified, NCA<br />

could feasibly approve a particular movement when viewed on a video or in person, only to have it per<strong>for</strong>med differently during<br />

<strong>competition</strong>). However, choreography, if questionable, may be submitted to NCA <strong>for</strong> feedback.<br />

RULE BOOK • 3


NCA SCHOOL COMPETITION RULES<br />

NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />

INTERRUPTION OF PERFORMANCE<br />

INJURY<br />

The Safety Judge, Head Judge, coach, athlete or <strong>competition</strong> official reserves the right to stop a routine due to an obvious<br />

injury. In the event that an injury causes the team’s routine to be interrupted during a <strong>National</strong>s’ Preliminary Competition, Classic<br />

Championship or a Regional Championship, the team will have 30 minutes to regroup be<strong>for</strong>e per<strong>for</strong>ming their routine again from<br />

the beginning. Judging will resume from the point at which the injury/interruption occurred as determined by the Judges. The<br />

routine must be per<strong>for</strong>med full-out from the beginning of the routine. All point deductions accumulated to that point will carry<br />

over. If a team prefers not to re-work the routine, then at the coach’s discretion, they may take the score they have received up<br />

to that point. If a skill has not been per<strong>for</strong>med a “0” will be given in the category. In the event that an injury causes the team’s<br />

routine to be interrupted during final <strong>competition</strong> (<strong>National</strong>s), the judges will determine if there is sufficient time and feasibility<br />

<strong>for</strong> the team to complete their per<strong>for</strong>mance. If not, scores will be based on the per<strong>for</strong>mance prior to the injury.<br />

UNIFORM DISTRACTIONS<br />

The Safety Judge or Head Judge reserves the right to stop a routine, assess a deduction, and/or disqualify a team <strong>for</strong> a uni<strong>for</strong>m<br />

distraction (e.g. garment not being securely fastened/attached, straps break, pants split, etc.). Each per<strong>for</strong>mer is required to take<br />

the necessary steps to avoid inappropriate exposure prior to the per<strong>for</strong>mance. If a judge stops the routine or a per<strong>for</strong>mer leaves<br />

the floor to adjust a uni<strong>for</strong>m a penalty or disqualification may result. The team may or may not be given an opportunity to return<br />

to complete their per<strong>for</strong>mance.<br />

INTERPRETATIONS / RULINGS<br />

NCA has the authority to make a decision on any issue, protest, penalty or <strong>rule</strong> that is unclear or not specifically addressed in<br />

this <strong>book</strong>. NCA will render a judgment in an ef<strong>for</strong>t to ensure that the <strong>competition</strong> is conducted in a manner consistent with the<br />

general spirit and goals of the <strong>competition</strong> and NCA.<br />

MUSIC<br />

In the event a technical error causes a team’s music to be interrupted, the coach will have the opportunity to stop the<br />

per<strong>for</strong>mance. Generally, the team will per<strong>for</strong>m in the spot they currently have unless NCA determines <strong>for</strong> safety reasons they<br />

should be moved down in the order. It is recommended that coaches have a backup CD with them at the music table. Judging<br />

and timing will resume from the point at which the malfunction occurred as determined by the Judges.<br />

PERFORMANCE AREA<br />

NCA Competitions comply with the NFHS and AACCA surface ruling that <strong>school</strong>-based programs may not compete on a spring<br />

floor. Most NCA Competitions will have a Competition Area measuring 42’ deep by 54’ wide carpet-bonded foam floor. See each<br />

event <strong>for</strong> confirmation of the floor type and size.<br />

RULE BOOK • 4


NCA SCHOOL COMPETITION RULES<br />

NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />

LEGALITY VERIFICATION<br />

As a coach, it is important to be current on the NCA & AACCA Safety Rules. If you have questions concerning any safety <strong>rule</strong>s<br />

or questions regarding specific per<strong>for</strong>mance elements, please follow these steps. This will ensure that you receive a timely and<br />

accurate response to your questions.<br />

• All questions must be in written <strong>for</strong>m.<br />

• Due to the differences in interpretation and terminology, no phone calls will be accepted.<br />

• Do not rely on prior rulings from NCA Championships.<br />

• A separate video must be submitted <strong>for</strong> each Competition to ensure legality.<br />

• For all Legality questions, you must send a video that contains the skill in question.<br />

• Video must include the following:<br />

1. Front, side and back view of skill.<br />

2. Name of the Championship where you will be per<strong>for</strong>ming skill and the Division you will be per<strong>for</strong>ming in.<br />

3. Include your name, team name, email and phone number with your video.<br />

4. Do not send the entire Routine, only the skill(s) in question. Your video will be kept on file at NCA.<br />

VIDEOS THAT ARE NOT IN THE ABOVE FORMAT WILL NOT BE VIEWED.<br />

VIDEOS MUST BE RECEIVED IN THE NCA OFFICE at least THREE WEEKS PRIOR to the Championship date. Videos not<br />

received in the NCA office three weeks prior to the championship date will NOT be reviewed.<br />

You must email your videos to:<br />

<strong>nca</strong>high<strong>school</strong>safety@gmail.com.<br />

Note: Emailed videos may not exceed 10MB and should be in either<br />

Windows Media Player or Quicktime <strong>for</strong>mats.<br />

NOTE: DO NOT DEPEND ON YOUR CHOREOGRAPHER OR COACH TO DETERMINE IF SOMETHING IS<br />

LEGAL. IF YOU FEEL THAT SOMETHING MAY BE ILLEGAL, SEND A VIDEO TO THE NCA OFFICE.<br />

RULE BOOK • 5


NCA SCHOOL COMPETITION RULES<br />

NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />

2014 NCA SENIOR AND JUNIOR HIGH SCHOOL NATIONAL CHAMPIONSHIP<br />

HOW TO QUALIFY<br />

1. CAMP QUALIFICATION<br />

Squads may qualify <strong>for</strong> the NCA Senior and Junior High School <strong>National</strong> Championship at NCA Summer Camp by meeting specific<br />

criteria as measured by the NCA Staff. Bids are based on overall per<strong>for</strong>mance and potential. For more in<strong>for</strong>mation, contact the<br />

NCA office.<br />

• NO QUALIFICATION NECESSARY FOR GAME TIME DIVISIONS / CATEGORIES.<br />

• NO QUALIFICATION NECESSARY FOR THE NCA SCHOOL OPEN NATIONAL CHAMPIONSHIP.<br />

2. DVD QUALIFICATION<br />

DVD’s must be sent to NCA, Attn: HSN DVD Qualification, 2010 Merritt Drive, Garland, TX 75041, and postmarked no later than<br />

November 15, 2013.<br />

Squads should per<strong>for</strong>m a 30 second cheer without music, showing their best ability in all areas of cheerleading. A spirited<br />

entrance is allowed and timing will begin with the first movement of the cheer. The cheer must adhere to the NCA Safety Rules.<br />

DVD’s submitted <strong>for</strong> qualification will not be viewed <strong>for</strong> legalities. For more in<strong>for</strong>mation on legalities, see page 5.<br />

3. REGIONAL OR CLASSIC CHAMPIONSHIP QUALIFICATION<br />

Squads may qualify <strong>for</strong> the NCA Senior and Junior High School <strong>National</strong> Championship at an NCA Competition by December<br />

15, 2013 (<strong>teams</strong> attending later <strong>competition</strong>s are responsible <strong>for</strong> payment deadlines). Squads placing in the top three of each<br />

Division (in Divisions with 5 or more <strong>teams</strong>) and first place <strong>teams</strong> (in Divisions with less than 5 <strong>teams</strong>), or receiving a final score<br />

of 70 or above. Refer to each specific Competition <strong>for</strong> complete details on per<strong>for</strong>mance and payment requirements. The routine<br />

must adhere to the NCA Rules.<br />

RULE BOOK • 6


NCA SCHOOL COMPETITION RULES<br />

NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />

2013 - 2014 HIGH SCHOOL & JUNIOR HIGH DIVISION GUIDELINES<br />

High School/Junior High Division squads must consist entirely of students who have not graduated from high <strong>school</strong>. Divisions<br />

are determined by the grade of the participants at the time of the <strong>competition</strong>, regardless of the participant’s current age.<br />

Generally, every member of a team representing a <strong>school</strong> must be enrolled at that <strong>school</strong>, must be on a team officially<br />

representing the <strong>school</strong>, and must per<strong>for</strong>m in the official uni<strong>for</strong>m of that <strong>school</strong>. All exceptions to this <strong>rule</strong> must receive written<br />

approval from NCA at least 2 weeks prior to <strong>competition</strong>. In an approved exception, a cheerleader must be a full-time member of<br />

the competing team and may not represent any other <strong>school</strong>-based team throughout the entire season. Promoting cheerleaders<br />

from other campuses <strong>for</strong> the sole purpose of <strong>competition</strong> will not be allowed. Members must be officially recognized by the<br />

competing <strong>school</strong>’s administration as a member of the competing team’s cheerleading squad.<br />

NCA strongly recommends that you have an alternate (not a member of another competing squad at the same event), who is<br />

prepared to substitute in the event of injury, probation, etc. No cheerleader may represent more than one School Per<strong>for</strong>mance<br />

Division team, even in the event of injury or emergency. Once a team checks into the Championship, the team will not be allowed<br />

to change divisions due to an injury. Note: <strong>Cheerleaders</strong> may compete in Per<strong>for</strong>mance and Game Time Divisions.<br />

Teams that compete with fewer than the minimum number of athletes required <strong>for</strong> that division may receive a deduction or be<br />

disqualified.<br />

A mascot counts as a member of the team if and only if he/she per<strong>for</strong>ms gymnastics, stunts, or serves as a spotter <strong>for</strong> a stunt or<br />

pyramid. Mascots must be appropriately attired so their mobility, vision, etc. are not impaired.<br />

2013 - 2014 NCA RECREATION & YOUTH LEAGUE DIVISION GUIDELINES<br />

Non-<strong>school</strong> affiliated <strong>teams</strong> cheer <strong>for</strong> an organized sport (basketball, football, soccer, etc.). These divisions will not be offered at<br />

<strong>National</strong>s but may be offered at other championships on a case-by-case basis when appropriate.<br />

NOTE: Participant’s age is based on birth date as of August 31, 2013. NCA may require written documentation of a Rec/Youth<br />

team’s eligibility prior to <strong>competition</strong>. NCA reserves the right to request from the coach proof of age of any participating athlete<br />

up to and including a birth certificate.<br />

RULE BOOK • 7


NCA SCHOOL COMPETITION RULES<br />

NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />

MUSIC INFORMATION<br />

Regionals: Routine should be on CD. Duplicate CDs must be available at the music table in case of lost or broken CDs.<br />

Coaches are strongly advised to create routines (mix music) that finish a few seconds under the time limit to ensure<br />

that the team does not go over time. Judges’ decisions on timing of total routine and music portion of routines are final.<br />

<strong>National</strong>s and Classics: Music should be on CD or digital music player (iPod, iPhone, MP3).<br />

• If utilizing CD, Duplicate CDs must be available at the music table in case of lost or broken CDs. Coaches are<br />

strongly advised to create routines (mix music) that finish a few seconds under the time limit to ensure that the<br />

team does not go over time. Judges’ decisions on timing of total routine and music portion of routines are final.<br />

• If utilizing digital music player, NCA & NDA will provide the necessary cables. Be sure to follow these steps below prior to<br />

your per<strong>for</strong>mance:<br />

• Set up a playlist <strong>for</strong> each routine<br />

• Turn OFF any equalizer, sound check and/or volume limit<br />

• Turn your volume up to 100%<br />

• If using a phone, make sure it is in airplane mode to avoid incoming calls during per<strong>for</strong>mance<br />

• MUSIC TIPS<br />

When you work with audio, you need to make sure you set proper levels at each stage of your audio production.<br />

• PRODUCTION<br />

During this phase, you record the elements used in your music, such as sound effects, voice-overs, and so on. This is the first<br />

and most critical step in any audio production process. Any audio recorded poorly at this phase will be difficult to fix later in<br />

the process. This also goes <strong>for</strong> selecting music. Make sure that you are using high quality music files. There is no match <strong>for</strong><br />

properly recorded sound, no matter how good your audio cleanup tools are.<br />

• CAPTURE<br />

Transferring your production audio to your editing software should be a transparent process that affects your audio as little as<br />

possible. The audio levels of your source footage and captured media files should match exactly.<br />

• AUDIO PEAK DETECTION<br />

Audio that is too loud causes distortion and often cannot be salvaged. Most editing software has the capability to find audio<br />

peaks.<br />

• AUDIO GAIN AND NORMALIZATION<br />

Be<strong>for</strong>e cutting and mixing multiple audio sources together, you may need to normalize varying audio levels that are intended<br />

to match. Audio that is too quiet should be raised to an acceptable level be<strong>for</strong>e mixing and output.<br />

• MIXING AND OUTPUT<br />

During mixing and final output, you need to ensure that audio levels are consistent compared to a reference audio level, such<br />

as audio tone. Loud parts should be consistently loud, and quiet parts should be consistently quiet (but not so quiet that they<br />

get lost in the noise). The dynamic range (the change in levels between quiet and loud) should be large enough to create a<br />

varied mix, but not so large that viewers have to constantly adjust the volume when listening to the final music track.<br />

RULE BOOK • 8


NCA SCHOOL COMPETITION RULES<br />

NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />

JUDGING PANELS<br />

• HEAD JUDGE<br />

The Head Judge is responsible <strong>for</strong> overseeing the entire Judging Panel that consists of Panel Judges, Safety Judge, and Point<br />

Deduction Judge. The Head Judge will also fill out his/her own score sheet <strong>for</strong> each per<strong>for</strong>mance.<br />

• PANEL JUDGES<br />

Panel Judges are responsible <strong>for</strong> scoring each team’s per<strong>for</strong>mance based on the NCA Score Sheet. Each Panel Judge fills out<br />

his/her own score sheet <strong>for</strong> each per<strong>for</strong>mance. Panel Judges score technical ability and the overall routine, but they do not<br />

determine or score deductions or safety violations.<br />

• SAFETY JUDGE<br />

The Safety Judge is responsible <strong>for</strong> administering all safety violations, time violations, and boundary violations.<br />

• POINT DEDUCTION JUDGE (PERFORMANCE DIVISIONS ONLY)<br />

The Point Deduction Judge is responsible <strong>for</strong> assessing deductions in each routine <strong>for</strong> obvious bobbles or falls from technical<br />

skills.<br />

ALL JUDGES’ DECISIONS ARE FINAL.<br />

CODE OF CONDUCT<br />

To ensure the most positive experience <strong>for</strong> all attendees, NCA asks that the following Code of Conduct be adhered to during all<br />

NCA Championships:<br />

• Any questions or concerns that affect a team’s per<strong>for</strong>mance or experience must be communicated by the coach to the NCA<br />

Event In<strong>for</strong>mation Table. The appropriate NCA Official will then be called to discuss the situation with the coach.<br />

• Participants, coaches or spectators are prohibited from making contact with the Judges during the <strong>competition</strong>.<br />

• Judges’ rulings are final related to deductions, final team placements and legalities.<br />

• Any unruly, aggressive or belligerent behavior by participants, coaches or spectators toward any other attendee or NCA<br />

Event Staff will result in a deduction, potential team disqualification, removal from the event and/or barred participation from<br />

future NCA Championships.<br />

RULE BOOK • 9


NCA PERFORMANCE DIVISIONS<br />

NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />

HIGH SCHOOL<br />

DIVISIONS<br />

JV/FRESHMAN<br />

DIVISIONS<br />

JUNIOR HIGH/<br />

MIDDLE SCHOOL<br />

DIVISIONS<br />

ELEMENTARY<br />

SCHOOL<br />

DIVISIONS<br />

NOVICE INTERMEDIATE ADVANCED<br />

SMALL NOVICE<br />

HIGH SCHOOL<br />

5 - 12 Members<br />

12th Grade and Below<br />

Female/Male<br />

MEDIUM NOVICE<br />

HIGH SCHOOL<br />

13 - 20 Members<br />

12th Grade and Below<br />

Female/Male<br />

LARGE NOVICE<br />

HIGH SCHOOL<br />

21 - 30 Members<br />

12th Grade and Below<br />

Female/Male<br />

NOVICE JV/FRESHMAN<br />

5 - 30 Members<br />

11th Grade and Below<br />

Female/Male<br />

SMALL INTERMEDIATE<br />

HIGH SCHOOL<br />

5 - 12 Members<br />

12th Grade and Below<br />

Female<br />

MEDIUM INTERMEDIATE<br />

HIGH SCHOOL<br />

13 - 20 Members<br />

12th Grade and Below<br />

Female<br />

LARGE INTERMEDIATE<br />

HIGH SCHOOL<br />

21 - 30 Members<br />

12th Grade and Below<br />

Female<br />

COED INTERMEDIATE<br />

HIGH SCHOOL<br />

5 - 30 Members<br />

12th Grade and Below<br />

Female/Male<br />

INTERMEDIATE<br />

PERFORMANCE GAME DAY<br />

5 - 30 Members<br />

12th Grade and Below<br />

Female/Male<br />

INTERMEDIATE JV/FRESHMAN<br />

5 - 30 Members<br />

11th Grade and Below<br />

Female/Male<br />

JV/Freshman <strong>teams</strong> must officially represent thei JV/Freshman program at their <strong>school</strong>.<br />

SMALL NOVICE JH/MS<br />

5 - 15 Members<br />

9th Grade and Below<br />

Female/Male<br />

LARGE NOVICE JH/MS<br />

16 - 30 Members<br />

9th Grade and Below<br />

Female/Male<br />

SMALL INTERMEDIATE JH/MS<br />

5 - 15 Members<br />

9th Grade and Below<br />

Female/Male<br />

LARGE INTERMEDIATE JH/MS<br />

16 - 30 Members<br />

9th Grade and Below<br />

Female/Male<br />

Teams comprised exclusively of 9th Graders must compete in the JV/Freshman or a High School Division<br />

INTERMEDIATE ELEMENTARY<br />

5 - 30 Members<br />

6th Grade and Below<br />

Female/Male<br />

Elementary <strong>teams</strong> must represent an Elementary School and not a Junior High or Middle School<br />

SMALL ADVANCED<br />

HIGH SCHOOL<br />

5 - 12 Members<br />

12th Grade and Below<br />

Female<br />

MEDIUM ADVANCED<br />

HIGH SCHOOL<br />

13 - 20 Members<br />

12th Grade and Below<br />

Female<br />

LARGE ADVANCED<br />

HIGH SCHOOL<br />

21 - 30 Members<br />

12th Grade and Below<br />

Female<br />

COED ADVANCED<br />

HIGH SCHOOL<br />

5 - 30 Members<br />

12th Grade and Below<br />

Female/Male<br />

NON-TUMBLING<br />

HIGH SCHOOL<br />

No Tumbling Allowed<br />

5 - 30 Members<br />

12th Grade and Below<br />

Female<br />

ADVANCED JV/FRESHMAN<br />

5 - 30 Members<br />

11th Grade and Below<br />

Female/Male<br />

SMALL ADVANCED JH/MS<br />

5 - 15 Members<br />

9th Grade and Below<br />

Female/Male<br />

LARGE ADVANCED JH/MS<br />

16 - 30 Members<br />

9th Grade and Below<br />

Female/Male<br />

NCA reserves the right to split, combine, and delete divisions as warranted and/or deemed appropriate.<br />

Please refer to the NCA Competition Rules <strong>for</strong> Age Eligibility, Skill Restrictions and Enrollment Requirements prior to registering <strong>for</strong> a specific Division.<br />

RULE BOOK • 10


NCA PERFORMANCE DIVISIONS<br />

NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />

PERFORMANCE ROUTINE REQUIREMENTS<br />

A. Each team will per<strong>for</strong>m a choreographed routine not to exceed 2 minutes and 30 seconds (150 seconds).<br />

B. Up to 1 minute and 30 seconds (90 seconds) of the routine may be per<strong>for</strong>med to music. No voice-overs or words may be<br />

recorded to make the team’s vocal projection sound louder.<br />

C. Organized, <strong>for</strong>mal entrances that involve organized cheers or run-ons with jumps, tumbling, or stunts are not permitted.<br />

<strong>Cheerleaders</strong> should enter the per<strong>for</strong>mance area in a timely fashion.<br />

D. Timing will begin with the first organized word, movement, or note of music by the team after they are officially announced<br />

and have taken the floor. <strong>Cheerleaders</strong> must have at least one foot on the per<strong>for</strong>ming surface when the routine starts.<br />

E. Timing will end with the last organized word, movement, or note of music by the team. Teams must exit the per<strong>for</strong>mance area<br />

immediately following the routine.<br />

F. Teams should utilize all areas of their squad’s technical strength in jumps, tumbling, partner stunts, pyramids, motion<br />

technique, projection and expression, choreography, showmanship, and dance.<br />

G. Team names will be called twice: once as the team on deck and once as the next team to per<strong>for</strong>m.<br />

H. Routines must be appropriate <strong>for</strong> family viewing. Any vulgar or suggestive movements, words, or music will result in a score<br />

deduction. No tear-away uni<strong>for</strong>ms or removal of clothing is allowed.<br />

NEW! INTERMEDIATE PERFORMANCE GAME DAY<br />

• This division will follow NCA Per<strong>for</strong>mance Division Guidelines with Intermediate restrictions and requires a cheer portion that<br />

emphasizes crowd-leading ability. Categories on the score sheet include: Spacing and Formations, Crowd Effective Material,<br />

and Use of Props.<br />

PERFORMANCE ROUTINE RESTRICTIONS<br />

NOVICE SKILLS RESTRICTIONS<br />

Novice <strong>teams</strong> will follow AACCA Safety Guidelines with these additional skill restrictions.<br />

• Standing Tumbling: Standing tumbling is limited to a standing single back handspring. Standing back handspring series<br />

and jump/back handspring combinations are not allowed. Standing tucks are not allowed.<br />

• Running Tumbling: Running tumbling is limited to front and back handspring series. Flips and aerials are not allowed (no<br />

tucks).<br />

• Stunts: Single leg stunts may not be held or pass through an extended position. No extended liberties. Twisting transitions<br />

are limited to a ½ twist by the top person (full ups are not allowed). Exception: Log Rolls/Barrell rolls are allowed.<br />

Release moves must start below prep level and must be caught at prep level or below. Release moves may not<br />

pass above extended arm level. All release moves must land in a cradle. Inversions in stunts are not allowed.<br />

All inversions must maintain contact with the per<strong>for</strong>mance surface. Exception: Transitions from ground level<br />

inversions to non-inverted positions are allowed. Example: Legal: Going from a handstand on the ground to a noninverted<br />

stunt such as a shoulder sit. Example: Illegal: Going from a cradle to a handstand or from a prone position<br />

to a <strong>for</strong>ward roll.<br />

• Pyramids: Extended one leg stunts must be braced by at least one person at prep level or below. Connection must be made<br />

prior to executing single leg extended stunt and must be made at prep level or below. Any time a top person is released<br />

by the bases and braced by other top persons , they may not per<strong>for</strong>m any skill during transition and must land in a cradle.<br />

Inversion in pyramids are not allowed with the exceptions of the inversions allowed under Novice Stunts.<br />

Exception: Release moves in pyramids are not allowed with the exception of the release moves allowed under<br />

Novice Stunts.<br />

• Dismounts: Only straight pop downs, basic straight cradles and 1/4 turns are allowed.<br />

• Tosses: The only body position allowed is a straight ride.<br />

RULE BOOK • 11


NCA PERFORMANCE DIVISIONS<br />

NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />

INTERMEDIATE SKILLS RESTRICTIONS<br />

Intermediate <strong>teams</strong> will follow AACCA Safety Guidelines with these additional skill restrictions.<br />

• Standing Tumbling: Flips are not allowed. No standing back tucks or back handspring back tucks.<br />

• Running Tumbling: Flips may only be per<strong>for</strong>med in a tuck position. Flips may only be per<strong>for</strong>med from a round off or round<br />

off back handspring entry. No tumbling is allowed after the flip. No twisting during the flip. Cartwheel back tucks are not<br />

allowed.<br />

• Stunts: Twisting transitions to and from an extended position may not exceed 1/2 twisting transition. Release moves must<br />

start below prep level and must be caught at prep level or below. Release moves may not pass above extended<br />

arm level.<br />

• Pyramids: During a pyramid transition, top person may pass above 2 persons high while in direct, arm-to-arm contact with<br />

two other top persons at prep level or below. Braced flips are not allowed.<br />

• Dismounts: Only straight pop downs, basic straight rides, and 1/4 turns are allowed from any single leg stunt. Up to 1 1/4<br />

twists are allowed from any two leg stunt.<br />

• Tosses: Up to 1 trick allowed during a toss. Tosses may not exceed 1 twisting rotation.<br />

ADVANCED SKILLS RESTRICTIONS<br />

• Advanced <strong>teams</strong> will follow the standard AACCA Safety Guidelines with no other skill restrictions.<br />

JUNIOR HIGH / MIDDLE SCHOOL / ELEMENTARY SKILLS RESTRICTIONS<br />

• Junior High, Middle School, and Elementary <strong>teams</strong> will follow Additional Restrictions as listed in<br />

the AACCA Safety Guidelines.<br />

NCA SCORING PROCESS<br />

The scoring process <strong>for</strong> NCA Championships will be on a 100 point scale. Scores <strong>for</strong> each category will range from 0-10,<br />

including tenths of points (example: 5.5, 9.2, etc.). These scores will be entered into a computer that will add the scores. All<br />

point deductions and/or penalties will be deducted from the subtotal to get the FINAL SCORE. Your Day 1 score will count as<br />

25% of your final score. Your Day 2 score will account <strong>for</strong> the other 75%. Teams will compete in reverse order from how they<br />

placed in prelims (e.g. squads with the highest score after prelims in a particular division will compete last in that division on<br />

finals).<br />

DEDUCTION SYSTEM<br />

Building Bobbles - .5<br />

Examples:<br />

• Stunts and Pyramids that almost drop/fall, but are saved<br />

• Blatant incomplete twisting cradles (landing on stomach, etc.)<br />

• Knee or hand of base touching ground during cradle or dismount<br />

• Severe balance checks<br />

•<br />

Building Falls - 1.0<br />

Examples:<br />

• Cradling, dismounting, or bringing down a stunt or pyramid early (not timing issues)<br />

• Base falling to the floor during a cradle or dismount<br />

Athlete Bobbles - .25<br />

Examples:<br />

• Hands down in tumbling or jumps<br />

• Knees down in tumbling or jumps<br />

• Blatant incomplete tumbling twist(s)<br />

RULE BOOK • 12


NCA PERFORMANCE DIVISIONS<br />

NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />

Athlete Falls - .5<br />

Examples:<br />

• Multiple body parts touch the floor in tumbling or jumps<br />

• Drops to the floor during individual skills (tumbling, jumps, etc.)<br />

Major Building Falls - 1.5<br />

Examples:<br />

• Falls from individual stunt, pyramid, or tosses to the ground (top person lands on ground or multiple bases land on ground)<br />

Maximum - 2.0<br />

When multiple deductions should be assessed during an individual stunt or toss (by a single group), or during a pyramid collapse,<br />

then the sum of those deductions will not be greater than 2.0.<br />

Time Limit Violations<br />

Teams that exceed 2:30 will be subject to the following deduction:<br />

• 1 - 5 seconds over time will result in a .5 deduction<br />

• 6 - 10 seconds over time will result in a 1.0 deduction<br />

• 11 or more seconds over time will result in a 2.0 deduction<br />

The routine time limit is 2:30. Routines that exceed this time limit run a risk of being assessed a deduction. Judges will use a<br />

stop watch or similar device to measure the official time. Acknowledging the potential variance caused by human reaction speed<br />

and sound system time variations, judges will not issue a deduction until their stopwatch/clock shows a time that exceeds 2:33.<br />

Safety Violations<br />

• Violation of General Safety Guidelines and any skills per<strong>for</strong>med out of division/category will be issued a 2.0 deduction.<br />

• At 2 Day events, any safety violation missed by the Safety Judges on Day 1 but per<strong>for</strong>med again and confirmed to be illegal<br />

by the Safety Judges on Day 2 will result in a .5 deduction off of the Day 2 score. Be<strong>for</strong>e deduction is issued, Day 1 video<br />

must be reviewed to confirm safety violation on both days.<br />

Unsportsmanlike Conduct Deduction<br />

When a coach is in discussion with an official, other coaches, athletes and parents/spectators they must maintain proper<br />

professional conduct. Failing to do so may result in a 2.0 deduction, removal of coach, or disqualification.<br />

Boundary Violations<br />

The per<strong>for</strong>mance surface is defined as the 42’ x 54’ <strong>competition</strong> floor. The <strong>competition</strong> boundary is defined as the per<strong>for</strong>mance<br />

surface and any immediate adjacent safety border. A .25 deduction will be assessed per occurrence <strong>for</strong> an athlete that makes<br />

contact with both feet outside the <strong>competition</strong> boundary. Stepping on, or just past the white tape is not a boundary violation.<br />

Minimum Number of Athletes<br />

Teams that compete with fewer than the minimum number of athletes required <strong>for</strong> that division may receive a 2.0 deduction or be<br />

disqualified.<br />

Uni<strong>for</strong>m Midriff Deduction<br />

NCA has adopted the NFHS ruling that states: “when standing at attention, apparel must cover the midriff.” If a <strong>school</strong> or<br />

recreational team is found to be in violation of this <strong>rule</strong>, the team will receive a .5 deduction off of their final score.<br />

RULE BOOK • 13


2013-2014 NCA SCHOOL JUDGING RANGES<br />

The following grid outlines the point ranges <strong>for</strong> specific skill sets per<strong>for</strong>med by a MAJORITY of the team with a high level of perfection.<br />

Skills per<strong>for</strong>med with LESS than a high level of perfection or by LESS than a majority of the team will move the score into a lower range.<br />

In each category, the majority of the team must master each listed skill unless the skills are separated by the word “or.”<br />

STUNTS PYRAMIDS or TOSSES TUMBLING JUMPS MOTIONS/DANCE<br />

5 - 6 5 - 6 5 - 6 5 - 6 5 - 6<br />

Extension Preps or<br />

One Leg Variations<br />

Below Prep Level<br />

Pyramids involving<br />

Extended Two Leg Stunts<br />

and/or<br />

One Leg Stunts at Prep Level<br />

Cartwheels or<br />

Round-offs or<br />

Forward/Backward Rolls<br />

Single or Double<br />

Jump Combinations<br />

Novice Teams: Minimal<br />

transitions/level changes.<br />

Average Level of Execution.<br />

6 - 8 6 - 8 6 - 8 6 - 8 6 - 8<br />

Extensions or<br />

One Leg Variations<br />

at Prep Level<br />

Pyramids involving<br />

Extended One Leg Stunts<br />

Basic Straight Rides Round-off BHS or<br />

Standing BHS<br />

Triple Jump Combinations<br />

of Advanced Jumps<br />

Novice Teams: Multiple transitions/level<br />

changes. Includes Variety of Movement,<br />

Footwork and/or Floorwork.<br />

Above Average Level of Execution.<br />

Intermediate Teams: Minimal transitions/level<br />

changes. Average Level of Execution.<br />

NOVICE MAX SCORE NOVICE MAX SCORE NOVICE MAX SCORE NOVICE MAX SCORE NOVICE MAX SCORE NOVICE MAX SCORE<br />

7 - 9 7 - 9 7 - 9 7 - 9 7 - 9<br />

Extended One Leg Stunts<br />

Required Dismount:<br />

Single Twist from<br />

Two Leg Stunts<br />

Pyramids involving<br />

Extended One Leg Stunts with<br />

Multiple Transitional Sequences,<br />

at least one of which is a release<br />

pyramid transition and<br />

Multiple Extended Structures<br />

Single Twisting Tosses or<br />

Non-Twisting Tosses<br />

ex. Toe Touch, Switch Kick,<br />

Tuck Arch<br />

Round-off BHS Back Tucks or<br />

Round-off Tucks or<br />

Standing BHS Series or<br />

Jump/BHS Combinations<br />

Triple Jump Combinations<br />

of Advanced Jumps<br />

(Intermediate Teams)<br />

Intermediate Teams: Multiple<br />

transitions/level changes. Includes Variety<br />

of Movement, Footwork and/or Floorwork.<br />

Above Average Level of Execution.<br />

Advanced Teams: Minimal transitions/level<br />

changes. Average Level of Execution.<br />

INTERMEDIATE MAX SCORE INTERMEDIATE MAX SCORE INTERMEDIATE MAX SCORE INTERMEDIATE MAX SCORE INTERMEDIATE MAX SCORE<br />

INTERMEDIATE MAX SCORE<br />

8 - 10 8 - 10 8 - 10 8 - 10 8 - 10<br />

Elite Skills<br />

Single Twist from<br />

One Leg Stunts or<br />

Extended Stunt Sequence<br />

per<strong>for</strong>med by a<br />

Single Base, Unassisted<br />

Pyramids involving<br />

Extended One Leg Stunts with<br />

Multiple Transitional Sequences,<br />

at least one of which is a Braced<br />

Flip Transition and<br />

Multiple Extended Structures<br />

Double Skill Tosses<br />

including a Twist<br />

ex. Kick Fulls<br />

Layouts or<br />

Standing Back Tucks or<br />

Standing BHS Back Tucks<br />

Triple Jump Combinations<br />

of Advanced Jumps<br />

(Advanced Teams)<br />

Advanced Teams: Multiple transitions<br />

and level changes. Includes Variety of<br />

Movement, Footwork and/or Floorwork.<br />

Above Average Level of Execution.<br />

ADVANCED MAX SCORE<br />

ADVANCED MAX SCORE<br />

ADVANCED MAX SCORE<br />

ADVANCED MAX SCORE<br />

ADVANCED MAX SCORE<br />

ADVANCED MAX SCORE<br />

NOTE: Elementary & Junior High/Middle School Teams must follow the additional AACCA Restrictions located in the NCA Rule Book.<br />

BHS - Back Handspring


NCA SLIDING CRITERIA<br />

The following are examples of traits and qualities of the execution<br />

to help the Judges determine skill placement within the point range.<br />

STUNTS SLIDING CRITERIA<br />

• Degree of Difficulty<br />

• Level of Perfection<br />

• Percentage of Team Participation<br />

• Strong Body Positions/Body Control<br />

• Minimal Use of Bases<br />

• Additional Skills<br />

PYRAMIDS SLIDING CRITERIA<br />

• Degree of Difficulty<br />

• Level of Perfection<br />

• Creative/Difficult Dismounts<br />

• Percentage of Team Participation<br />

• Minimal Use of Bases<br />

• Variety/Speed of Transitions<br />

• Multiple Structures<br />

• Additional Skills<br />

TOSSES SLIDING CRITERIA<br />

• Degree of Difficulty<br />

• Level of Perfection (Technique and Timing)<br />

• Percentage of Team Participation<br />

• Height<br />

• Strong Body Positions<br />

• Minimal Use of Bases (Lack of Front Spots)<br />

• Specialty Incorporation<br />

• Additional Skills<br />

• Other Unique Transitions<br />

• Synchronization of Skills<br />

STANDING TUMBLING SLIDING CRITERIA<br />

• Degree of Difficulty<br />

• Level of Perfection (Technique, Timing, Landing)<br />

• Percentage of Team Participation<br />

• Height of Skills<br />

• Form<br />

• Specialty Combinations/Creativity<br />

• Synchronization of Skills<br />

• Additional Skills<br />

RUNNING TUMBLING SLIDING CRITERIA<br />

• Degree of Difficulty<br />

• Level of Perfection (Technique, Timing, Landing)<br />

• Percentage of Team Participation<br />

• Height of Skills<br />

• Form<br />

• Specialty Combinations/Creativity<br />

• Synchronization of Skills<br />

• Additional Skills<br />

JUMPS SLIDING CRITERIA<br />

• Hyperextended/Flexibility<br />

• Jump/Tumbling Combinations<br />

• Jump Combinations<br />

• Synchronization of Skills<br />

• Toe Point<br />

• Landings<br />

• Arm Placement<br />

• Difficulty of Approaches<br />

• Additional Skills<br />

MOTIONS/DANCE SLIDING CRITERIA<br />

• Use of Motions and Dance<br />

• Synchronization<br />

• Sharpness<br />

• Rhythm<br />

• Body Control<br />

• Placement<br />

• Visual Effect<br />

• Pace<br />

• Energy/Entertainment Value<br />

• Formations<br />

ELITE STUNTING SKILLS INCLUDE<br />

(BUT ARE NOT LIMITED TO):<br />

• Full Up to Extended Position<br />

• Major Releases that land in an Extended Position<br />

• Major Tick Tock Variations<br />

• Inverted Transitions to an Extended Position<br />

• Toss Extended Stunts<br />

• Other Unique Mounts & Transitions of Similar Difficulty Level<br />

ADVANCED JUMPS INCLUDE:<br />

• Toe Touch<br />

• Front Hurdler<br />

• Pike<br />

• Double Nine<br />

RULE BOOK • 15


NCA GAME TIME DIVISIONS<br />

NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />

SMALL HIGH SCHOOL<br />

GAME TIME DIVISIONS<br />

LARGE HIGH SCHOOL<br />

GAME TIME DIVISIONS<br />

GAME TIME<br />

SMALL TIME OUT CHEER HIGH SCHOOL<br />

5 - 17 Members<br />

12th Grade and Below<br />

Female/Male<br />

SMALL FIGHT SONG HIGH SCHOOL<br />

5 - 17 Members<br />

12th Grade and Below<br />

Female/Male<br />

SMALL TIME OUT DANCE HIGH SCHOOL<br />

5 - 17 Members<br />

12th Grade and Below<br />

Female/Male<br />

LARGE TIME OUT CHEER HIGH SCHOOL<br />

18 Members or More<br />

12th Grade and Below<br />

Female/Male<br />

LARGE FIGHT SONG HIGH SCHOOL<br />

18 Members or More<br />

12th Grade and Below<br />

Female/Male<br />

LARGE TIME OUT DANCE HIGH SCHOOL<br />

18 Members or More<br />

12th Grade and Below<br />

Female/Male<br />

NOTE: Any non-cheerleader participant(s) who per<strong>for</strong>ms with your team, i.e. Flag Runners, Band Members, etc., will count toward your TOTAL number of<br />

participants. Teams must compete in same categories (Small or Large) to be eligible <strong>for</strong> <strong>National</strong> Champion within that division. Two champions will be awarded.<br />

JUNIOR HIGH/MIDDLE SCHOOL<br />

GAME TIME DIVISIONS<br />

RULE BOOK • 16<br />

ELEMENTARY<br />

GAME TIME DIVISIONS<br />

TIME OUT CHEER JH/MS<br />

No Team Size Limit<br />

9th Grade and Below<br />

Female/Male<br />

FIGHT SONG JH/MS<br />

No Team Size Limit<br />

9th Grade and Below<br />

Female/Male<br />

TIME OUT DANCE JH/MS<br />

No Team Size Limit<br />

9th Grade and Below<br />

Female/Male<br />

TIME OUT CHEER ELEMENTARY<br />

No Team Size Limit<br />

6th Grade and Below<br />

Female/Male<br />

TIME OUT DANCE ELEMENTARY<br />

No Team Size Limit<br />

6th Grade and Below<br />

Female/Male


GAME TIME GENERAL RULES<br />

NCA GAME TIME DIVISIONS<br />

NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />

A. All cheerleading skills including tumbling, partner stunts, pyramids and jumps <strong>for</strong> the Game Time Divisions must follow the<br />

AACCA Safety Guidelines. All skills should be carefully reviewed and supervised by a qualified adult coach. See specific skill<br />

restrictions <strong>for</strong> each category.<br />

B. Cheer <strong>teams</strong> are encouraged to include other sideline spirit groups (i.e. dance team, song/pom, mascot, pep/short flag, etc.),<br />

but sideline spirit groups will not be judged separately. Additional per<strong>for</strong>mance-based and spirit groups may not enter the<br />

division without their cheerleaders.<br />

C. MASCOTS are limited to the same props as cheerleaders (poms, signs, flags, megaphones and/or banners) and are NOT<br />

allowed to stunt in any Game Time Division.<br />

D. Routines must be appropriate <strong>for</strong> family viewing. Any vulgar and/or suggestive movements, words, or music will result in a<br />

score deduction.<br />

E. The team and each participating member/coach should constantly display good sportsmanship throughout the entire<br />

per<strong>for</strong>mance in regards to respect <strong>for</strong> themselves, other <strong>teams</strong> and the viewing audience of all ages. Teams should refrain<br />

from any taunting, bragging, or suggestive expressions or gestures as well as discrimination of any nature.<br />

F. We recommend that the team and each of its members display an overall appearance conducive to serving as public<br />

representatives and ambassadors of their <strong>school</strong> in regards to grooming, traditional and appropriate attire, conservative<br />

make-up, uni<strong>for</strong>mity, etc.<br />

COMPETITION AREA<br />

A. Participants may stand or enter outside the <strong>competition</strong> area.<br />

B. All permitted skills (stunts, pyramids, tumbling etc.) must be per<strong>for</strong>med on the <strong>competition</strong> mat.<br />

C. Competitions comply with the NFHS & AACCA surface ruling that <strong>school</strong> based programs may not compete on a spring floor.<br />

Approximate floor size will be a traditional mat of 42 feet deep by 54 feet wide (9 strips). Per<strong>for</strong>mance floor <strong>for</strong> the<br />

Time-Out Dance will depend upon event location.<br />

D. Objects cannot be thrown outside the <strong>competition</strong> floor.<br />

E. Poms, signs, flags, megaphones and/or banners may be placed or dropped outside the <strong>competition</strong> area by a team member.<br />

RULE BOOK • 17


NCA GAME TIME DIVISIONS<br />

NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />

GAME TIME ROUTINE REQUIREMENTS<br />

A. Each team will per<strong>for</strong>m a routine not to exceed 1 minute and 15 seconds.<br />

B. Teams may not set up props in advance of any category.<br />

C. See specific Category <strong>for</strong> details on the start and stop <strong>for</strong> each type of routine.<br />

D. All introductions (entrances, chants, spell-outs, etc.) are considered part of the routine and are timed as part of the<br />

per<strong>for</strong>mance.<br />

E. There should not be any organized exits or other activities after the official ending of the routine.<br />

TIME OUT CHEER REQUIREMENTS<br />

A. Each team will per<strong>for</strong>m a routine not to exceed 1 minute and 15 seconds.<br />

B. In most locations, Time Out Cheer will begin and end with a buzzer sound similar to a time-out at a game.<br />

C. No music may be used during the per<strong>for</strong>mance. Live drummer and/or drum track is allowed. All specialty skills (i.e. jumps,<br />

stunts, tumbling) must be per<strong>for</strong>med within a safe distance of all Drummers. Drummers cannot be involved in any type of<br />

specialty skill.<br />

D. Each team’s presentation must include at least two components required from the following: cheers, chants, traditional yells,<br />

and/or drum cadences.<br />

E. Teams should utilize all areas of their squad’s crowd-leading strengths. The use of poms, signs, flags, megaphones and/or<br />

banners is encouraged.<br />

F. Judging will be based on the following criteria:<br />

1. Crowd communication, including: crowd effective material, spacing and <strong>for</strong>mations, voice and pace, crowd leading<br />

skills and use of poms, signs, flags, megaphones and/or banners.<br />

2. Placement, synchronization and strength of motions.<br />

3. Overall impression and crowd appeal.<br />

4. Emphasis on crowd involvement and practicality. All material should be suitable <strong>for</strong> a game or pep rally.<br />

SPECIFIC SKILL RESTRICTIONS<br />

A. No baskets, sponge, elevator, or similar type tosses permitted.<br />

B. No inversions and/or twisting into or out of stunts regardless of contact with bases.<br />

C. No single leg extended stunts.<br />

D. No running tumbling or flips allowed.<br />

E. Maximum difficulty in tumbling is limited to a single back handspring.<br />

RULE BOOK • 18


FIGHT SONG REQUIREMENTS<br />

A. Each team will per<strong>for</strong>m a routine not to exceed 1 minute and 15 seconds.<br />

B. Teams are encouraged to use their traditional team fight song.<br />

C. Timing will begin with the first organized movement, voice or note of music, whichever comes first and end with the last beat<br />

of music or organized movement.<br />

D. Props (poms, signs, flags, megaphones and/or banners) are permitted in this category.<br />

E. Per<strong>for</strong>mances can incorporate up to three (3) eight counts of skills (stunts, tumbling and/or jumps). The three (3) eight counts<br />

must be consecutive and the same three (3) eight counts can be repeated if the fight song is repeated. The three (3) eight<br />

counts of skills includes loading and dismounting from stunts (unless routine finishes in stunt/pyramid).<br />

F. Judging will be based on the following criteria:<br />

1. Crowd-oriented material, fit to music, using effective spacing and <strong>for</strong>mations, and incorporating visual effects.<br />

2. Placement, synchronization and strength of motions<br />

3. Overall impression and crowd appeal.<br />

4. Emphasis will be placed on practicality. All material should be suitable and able to be per<strong>for</strong>med multiple times<br />

during a game or pep rally.<br />

SPECIFIC SKILL RESTRICTIONS<br />

A. No baskets, sponge, elevator, or similar type tosses permitted.<br />

B. No inversions and /or twisting into or out of stunts regardless of contact with bases.<br />

C. No single leg extended stunts.<br />

D. A jump is considered a skill and can only be per<strong>for</strong>med in the three (3) eight count segment.<br />

E. A kick will not be considered as a skill and can be per<strong>for</strong>med at any time during the routine.<br />

F. Maximum difficulty in tumbling is limited to a standing back handspring.<br />

TIME OUT DANCE REQUIREMENTS<br />

NCA GAME TIME DIVISIONS<br />

NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />

A. Each team will per<strong>for</strong>m a routine not to exceed 1 minute and 15 seconds.<br />

B. Any dance style that is appropriate <strong>for</strong> a time-out situation within a sideline cheering setting is acceptable (i.e. jazz, pom, hip<br />

hop, etc.)<br />

C. Timing will begin with the first organized movement, voice or note of music, whichever comes first and end with<br />

the last beat of music or organized movement.<br />

D. Camp material may be easily adapted to fit this category.<br />

E. Poms are the only props permitted.<br />

F. Judging will be based on the following criteria:<br />

1. Creativity and musicality, variety and the execution of transitions and <strong>for</strong>mations.<br />

2. Placement, synchronization and strength of motions/movement.<br />

3. Visual effect and spacing.<br />

4. Overall impression and crowd appeal.<br />

5. Emphasis will be on audience appropriateness and appeal. This is a per<strong>for</strong>mance-based Category. Crowd leading<br />

components will not be judged.<br />

SPECIFIC SKILL RESTRICTIONS<br />

A. Tumbling and/or stunting of any kind is prohibited, including during entrances and exits.<br />

B. Dance skills (i.e. turns, leaps, kicks, etc.) are permitted.<br />

RULE BOOK • 19


NCA GAME TIME DIVISIONS<br />

NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />

NCA GAME TIME SCORING<br />

Safety Violations<br />

• Violation of General Safety Guidelines and any skills per<strong>for</strong>med out of division/category will be issued a 2.0 deduction.<br />

• At 2 Day events, any safety violation missed by the Safety Judges on Day 1 but per<strong>for</strong>med again and confirmed to be illegal<br />

by the Safety Judges on Day 2 will result in a .5 deduction off of the Day 2 score. Be<strong>for</strong>e deduction is issued, Day 1 video<br />

must be reviewed to confirm safety violation on both days.<br />

Game Time Boundary Violations<br />

Any skills not per<strong>for</strong>med on a <strong>competition</strong> mat may result in a .25 deduction per occurrence.<br />

Unsportsmanlike Conduct Deduction<br />

When a coach is in discussion with an official, other coaches, athletes and parents/spectators they must maintain proper<br />

professional conduct. Failing to do so may result in a 2.0 deduction, removal of coach, or disqualification.<br />

Minimum Number of Athletes<br />

Teams that compete with fewer than the minimum number of athletes required <strong>for</strong> that division may receive a 2.0 deduction or be<br />

disqualified.<br />

Uni<strong>for</strong>m Midriff Deduction<br />

NCA has adopted the NFHS ruling that states: “when standing at attention, apparel must cover the midriff.” If a <strong>school</strong> or<br />

recreational team is found to be in violation of this <strong>rule</strong>, the team will receive a .5 deduction off of their final score.<br />

GAME TIME NATIONAL CHAMPION AWARDS<br />

Up to four NCA Game Time <strong>National</strong> Champion titles will be awarded at the NCA Senior and Junior High School <strong>National</strong><br />

Championship and at the NCA School Open <strong>National</strong> Championship (Small High School, Large High School, Junior High/Middle<br />

School, Elementary). Elementary may only enter two categories (Time Out Cheer and Time Out Dance).<br />

The <strong>National</strong> Championship title will be presented to the team having the highest total of two (2) category scores. If a team<br />

enters three categories, then their two highest scores will be totaled to determine their total scores.<br />

To be eligible to win the NCA Game Time <strong>National</strong> Championship title, <strong>teams</strong> must compete in at least two of the Game Time<br />

categories offered and their final ranking must be in the top 3 in a minimum of one of the categories (Fight Song, Time Out Cheer,<br />

Time Out Dance). Fight Song category is not offered in the Elementary Division.<br />

Participants cannot compete twice in the same Game Time Category.<br />

If a team wins the NCA Game Time <strong>National</strong> Championship title, as well as a Per<strong>for</strong>mance Division <strong>National</strong> Championship title,<br />

individuals will only receive one national championship jacket. Teams will receive a banner and trophy <strong>for</strong> each national title.<br />

RULE BOOK • 20


BEST CHEERLEADER & GROUP STUNT REQUIREMENTS<br />

These divisions will not be offered at <strong>National</strong>s but may be offered at other championships on a case-by-case basis when<br />

appropriate.<br />

BEST CHEERLEADER REQUIREMENTS<br />

Each participant will per<strong>for</strong>m the following in this order: three consecutive jumps, tumbling pass, and a cheer. Overall<br />

per<strong>for</strong>mance may not exceed 90 seconds. Music is not allowed. A partner may not be used during the per<strong>for</strong>mance. Judging is<br />

based on voice projection, showmanship, cheer execution, spirit, and ability in the areas of jumps and tumbling, as well as overall<br />

impression. There is a five-trick limit (jumps, gymnastics, splits) in your per<strong>for</strong>mance after your tumbling pass. A back handspring<br />

back tuck, toe touch back handspring, or round-off back tuck are each considered two tricks. There will be a .5 penalty if more<br />

than five tricks are per<strong>for</strong>med in your cheer and a separate penalty if the routine exceeds the time limit.<br />

• Elementary Best Cheerleader: 6th grade and below<br />

• Junior Best Cheerleader: 7th - 9th grade<br />

• Senior Best Cheerleader: 10th - 12th grade<br />

• Males and females will compete in the same division based on grade.<br />

• There is no limit as to how many individuals may enter from a team.<br />

GROUP STUNT REQUIREMENTS<br />

Each group stunt routine may be up to, but no longer than 60 seconds, with background music. Timing will begin with the first<br />

sound of music or movement of the team. The routine does not have to be choreographed directly to the music. Teams will be<br />

judged on technique, strength and stability of stunts, flow of routine, degree of difficulty (taking into consideration the number<br />

of stunts), perfection of routine and overall impression. There will be a penalty each time there is a violation of the NCA High<br />

School Rules, and a separate penalty if your routine exceeds the time limit.<br />

• Junior Best Group Stunt: 9th grade and below (up to 5 members, all females)<br />

• Senior Best Group Stunt: 9th-12th grade (up to 5 members, 1 may be male)<br />

• Coed Best Group Stunt: 9th-12th grade (up to 5 members, 1-2 may be males)<br />

• Note: These groups must follow the NCA High School/Junior High Rules.<br />

NCA BEST CHEERLEADER<br />

NCA reserves the right to be the arbitrator and interpreter of all <strong>rule</strong>s covered in this document.<br />

RULE BOOK • 21


OFFICIAL<br />

JUDGE<br />

COMMENTS<br />

ADVANCED SCHOOL PERFORMANCE<br />

STUNTS 10<br />

PYRAMIDS / TOSSES 10<br />

TUMBLING 10<br />

JUMPS 10<br />

MOTIONS / GIRLS DANCE 10<br />

TIMING<br />

Synchronization and Uni<strong>for</strong>mity 10<br />

TRANSITIONS<br />

Spacing, Seamless Movement and Patterns, Execution of Formations 10<br />

PERFORMANCE<br />

Pace of cheer is practical and easy to understand, 10<br />

Genuine Showmanship, Energy Level<br />

SAMPLE<br />

SCHOOL REPRESENTATION<br />

MAXIMUM<br />

VALUE<br />

Image, Sportsmanship, Per<strong>for</strong>mance Integrity 10<br />

OVERALL IMPRESSION 10<br />

TEAM<br />

SCORE<br />

TOTAL<br />

<strong>nca</strong>.varsity.com


OFFICIAL<br />

JUDGE<br />

COMMENTS<br />

INTERMEDIATE SCHOOL PERFORMANCE<br />

STUNTS 9<br />

PYRAMIDS / TOSSES 9<br />

TUMBLING 9<br />

JUMPS 9<br />

MOTIONS / GIRLS DANCE 9<br />

TIMING<br />

Synchronization and Uni<strong>for</strong>mity 9<br />

TRANSITIONS<br />

Spacing, Seamless Movement and Patterns, Execution of Formations 9<br />

PERFORMANCE<br />

Pace of cheer is practical and easy to understand,<br />

9<br />

Genuine Showmanship, Energy Level<br />

SAMPLE<br />

SCHOOL REPRESENTATION<br />

MAXIMUM<br />

VALUE<br />

Image, Sportsmanship, Per<strong>for</strong>mance Integrity 9<br />

OVERALL IMPRESSION 9<br />

TEAM<br />

SCORE<br />

TOTAL<br />

<strong>nca</strong>.varsity.com


OFFICIAL<br />

JUDGE<br />

COMMENTS<br />

INTERMEDIATE GAME DAY<br />

PERFORMANCE<br />

STUNTS 9<br />

PYRAMIDS / TOSSES 9<br />

TUMBLING 9<br />

JUMPS 9<br />

MOTIONS / GIRLS DANCE 9<br />

TIMING<br />

Synchronization and Uni<strong>for</strong>mity 9<br />

SPACING AND FORMATIONS<br />

Spacing, Formations, positioned to cover crowd 9<br />

CROWD EFFECTIVE MATERIAL<br />

SAMPLE<br />

Easy to follow, encourages crow participation 9<br />

USE OF PROPS<br />

Signs, Poms, Flags, Megaphones used to encourage crowd response 9<br />

SCHOOL REPRESENTATION<br />

MAXIMUM<br />

VALUE<br />

Image, Sportsmanship, Per<strong>for</strong>mance Integrity 9<br />

TEAM<br />

SCORE<br />

TOTAL<br />

<strong>nca</strong>.varsity.com


OFFICIAL<br />

JUDGE<br />

COMMENTS<br />

NOVICE SCHOOL PERFORMANCE<br />

STUNTS 8<br />

PYRAMIDS / TOSSES 8<br />

TUMBLING 8<br />

JUMPS 8<br />

MOTIONS / GIRLS DANCE 8<br />

TIMING<br />

Synchronization and Uni<strong>for</strong>mity 8<br />

TRANSITIONS<br />

Spacing, Seamless Movement and Patterns, Execution of Formations 8<br />

PERFORMANCE<br />

Pace of cheer is practical and easy to understand,<br />

8<br />

Genuine Showmanship, Energy Level<br />

SAMPLE<br />

SCHOOL REPRESENTATION<br />

MAXIMUM<br />

VALUE<br />

Image, Sportsmanship, Per<strong>for</strong>mance Integrity 8<br />

OVERALL IMPRESSION 8<br />

TEAM<br />

SCORE<br />

TOTAL<br />

<strong>nca</strong>.varsity.com


OFFICIAL<br />

JUDGE<br />

COMMENTS<br />

NON-TUMBLING<br />

STUNTS 10<br />

PYRAMIDS / TOSSES 10<br />

JUMPS 10<br />

MOTIONS / GIRLS DANCE 10<br />

TIMING<br />

Synchronization and Uni<strong>for</strong>mity 10<br />

TRANSITIONS<br />

Spacing, Seamless Movement and Patterns, Execution of Formations 10<br />

PERFORMANCE<br />

Pace of cheer is practical and easy to understand, 10<br />

Genuine Showmanship, Energy Level<br />

SAMPLE<br />

SCHOOL REPRESENTATION<br />

MAXIMUM<br />

VALUE<br />

Image, Sportsmanship, Per<strong>for</strong>mance Integrity 10<br />

OVERALL IMPRESSION 10<br />

TEAM<br />

SCORE<br />

TOTAL<br />

<strong>nca</strong>.varsity.com


OFFICIAL<br />

JUDGE<br />

COMMENTS<br />

MASCOT<br />

CHARACTERIZATION 10<br />

CREATIVITY 10<br />

CROWD LEADING 10<br />

DANCE 10<br />

PROP DESIGN / EFFECTIVENESS 10<br />

SAMPLE<br />

OVERALL IMPRESSION 10<br />

TOTAL<br />

MAXIMUM<br />

VALUE<br />

SCORE<br />

<strong>nca</strong>.varsity.com


OFFICIAL<br />

JUDGE<br />

COMMENTS<br />

OVERALL MOTIONS MATERIAL<br />

FIGHT SONG - GAME TIME<br />

MATERIAL<br />

Crowd oriented movements, fit to music 20<br />

SPACING AND FORMATIONS<br />

Spacing, <strong>for</strong>mations, positioned to cover crowd 10<br />

VISUAL EFFECTS<br />

Level changes, ripples, creative movements<br />

10<br />

within groups and levels<br />

PLACEMENT<br />

Proper control, correct placement of movements 10<br />

SYNCHRONIZATION<br />

Uni<strong>for</strong>mity of movement throughout routine 10<br />

STRENGTH OF MOTIONS<br />

Sharpness 10<br />

SAMPLE<br />

OVERALL IMPRESSION<br />

Audience appropriateness, execution 20<br />

CROWD APPEAL<br />

MAXIMUM<br />

VALUE<br />

Facial expression, eye contact, energy 10<br />

TEAM<br />

SCORE<br />

TOTAL<br />

<strong>nca</strong>.varsity.com


OFFICIAL<br />

JUDGE<br />

COMMENTS<br />

OVERALL MOTIONS CROWD COMMUNICATION<br />

TIME OUT CHEER - GAME TIME<br />

CROWD EFFECTIVE MATERIAL<br />

Easy to follow, encourages crowd participation 10<br />

SPACING AND FORMATIONS<br />

Spacing, <strong>for</strong>mations, positioned to cover crowd 10<br />

VOICE AND PACE<br />

Loud and natural voices, good inflection, moderate controlled pace 10<br />

CROWD LEADING SKILLS<br />

Skills add to the squad’s ability to lead the crowd 10<br />

USE OF PROPS (SIGNS, POMS, FLAGS, MEGAPHONES)<br />

Used to encourage crowd response 10<br />

PLACEMENT<br />

Proper control, correct placement of movements 10<br />

SYNCHRONIZATION<br />

Motions synchronized with words or cadence 10<br />

STRENGTH OF MOTIONS<br />

SAMPLE<br />

Sharpness 10<br />

OVERALL IMPRESSION<br />

Audience appropriateness, execution 10<br />

CROWD APPEAL<br />

MAXIMUM<br />

VALUE<br />

Facial expression, eye contact, energy 10<br />

TEAM<br />

SCORE<br />

TOTAL<br />

<strong>nca</strong>.varsity.com


OFFICIAL<br />

JUDGE<br />

COMMENTS<br />

OVERALL GENERAL EFFECT MOTIONS/MOVEMENT MATERIAL<br />

TIME OUT DANCE - GAME TIME<br />

CREATIVITY AND MUSICALITY<br />

Use of movement to complement the music 10<br />

TRANSITIONS AND FORMATIONS<br />

Creative and quick ways to move <strong>for</strong>mations,<br />

10<br />

inventive and various <strong>for</strong>mations<br />

PLACEMENT<br />

Proper control, correct placement of movements 10<br />

SYNCHRONIZATION<br />

Motions synchronized with words or cadence 10<br />

STRENGTH OF MOTIONS<br />

Sharpness 10<br />

VISUAL EFFECTS<br />

Level changes, ripples, footwork, creative movements 10<br />

within groups and levels<br />

SPACING<br />

The ability to position correctly 10<br />

SAMPLE<br />

OVERALL IMPRESSION<br />

Audience appropriateness, execution 20<br />

CROWD APPEAL<br />

MAXIMUM<br />

VALUE<br />

Facial expression, eye contact, energy 10<br />

TEAM<br />

SCORE<br />

TOTAL<br />

<strong>nca</strong>.varsity.com


OFFICIAL<br />

JUDGE<br />

COMMENTS<br />

OVERALL EXECUTION ENTRANCE<br />

BEST CHEERLEADER<br />

JUMPS 10<br />

TUMBLING 10<br />

MOTION/TECHNIQUE 10<br />

EXECUTION/INCORPORATION<br />

OF 5 SKILLS<br />

10<br />

SPIRIT/SHOWMANSHIP<br />

AND VOICE<br />

10<br />

SAMPLE<br />

OVERALL IMPRESSION 10<br />

TOTAL<br />

MAXIMUM<br />

VALUE<br />

SCORE<br />

<strong>nca</strong>.varsity.com


OFFICIAL<br />

POINT DEDUCTION<br />

0 - :15 SECONDS :15 - :30 SECONDS<br />

:30 - :45 SECONDS :45 SECONDS - 1 MINUTE<br />

1 MINUTE - 1:15 1:15 - 1:30<br />

1:30 - 1:45 1:45 - 2:00<br />

AB<br />

AF<br />

BB<br />

BF<br />

MBF<br />

MAX<br />

S<br />

T<br />

P<br />

J<br />

I<br />

LEGEND<br />

ATHLETE BOBBLE<br />

ATHLETE FALL<br />

BUILDING BOBBLE<br />

BUILDING FALL<br />

MAJOR BUILDING FALL<br />

MAXIMUM<br />

STUNTS<br />

TUMBLING<br />

PYRAMIDS<br />

JUMPS<br />

INDIVIDUAL<br />

COMMENTS<br />

SAMPLE<br />

AB .25<br />

AF .50<br />

BB .50<br />

BF 1.0<br />

MBF 1.5<br />

x<br />

x<br />

x<br />

x<br />

x<br />

=<br />

=<br />

=<br />

=<br />

=<br />

.25<br />

.50<br />

.50<br />

1.0<br />

1.5<br />

2.0<br />

MAX 2.0<br />

x<br />

=<br />

2:00 - 2:15 2:15 - 2:30<br />

TOTAL<br />

<strong>nca</strong>.varsity.com


OFFICIAL<br />

JUDGE<br />

SCHOOL SAFETY<br />

DEDUCTION CATEGORY NUMBER OF DEDUCTIONS DEDUCTIONS<br />

BOUNDARY VIOLATIONS x (.25)<br />

TIME OF ROUTINE<br />

TOTAL<br />

MUSIC<br />

NUMBER OF PARTICIPANTS<br />

SAFETY GUIDELINES VIOLATION<br />

(tumbling, stunts, language, signs, etc.)<br />

T<br />

q<br />

q<br />

q<br />

M<br />

q<br />

q<br />

q<br />

OVERTIME (check)<br />

1-5 seconds - (0.5)<br />

6-10 seconds - (1.0)<br />

11 + seconds - (2.0)<br />

TOTAL<br />

MUSIC<br />

A. Each team will per<strong>for</strong>m a choreographed routine not to exceed 2 minutes and 30 seconds (150 seconds).<br />

B. Up to 1 minute and 30 seconds (90 seconds) of the routine may be per<strong>for</strong>med to music. No voice-overs or words may<br />

be recorded to make a team’s vocal projection sound louder.<br />

RULE INFRACTION WARNING CATEGORY PAGE # x (2.0)<br />

q<br />

q<br />

q<br />

q<br />

q<br />

q<br />

q<br />

TOTAL SAFETY INFRACTION:<br />

SAMPLE<br />

SAFETY DEDUCTION<br />

<strong>nca</strong>.varsity.com

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