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Journal of Research in Innovative Teaching - National University

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Expert Problem Solv<strong>in</strong>g <strong>in</strong> a Manufactur<strong>in</strong>g<br />

Virtual World Simulation<br />

John L. Elson, Clark Mount-Campbell, and David D. Woods<br />

Abstract<br />

Eng<strong>in</strong>eer<strong>in</strong>g educators are call<strong>in</strong>g for develop<strong>in</strong>g new research methods and methodologies that will <strong>in</strong>crease the<br />

expertise and knowledge <strong>of</strong> eng<strong>in</strong>eer<strong>in</strong>g graduates. Virtual world simulations have become the state <strong>of</strong> the art <strong>of</strong><br />

simulat<strong>in</strong>g real-world experiences. This paper provides an overview <strong>of</strong> simulations used <strong>in</strong> education and <strong>in</strong><br />

particular those be<strong>in</strong>g used <strong>in</strong> eng<strong>in</strong>eer<strong>in</strong>g education. S<strong>in</strong>ce there has been no use <strong>of</strong> simulations <strong>in</strong> <strong>in</strong>dustrial<br />

eng<strong>in</strong>eer<strong>in</strong>g <strong>in</strong> the classroom or <strong>in</strong> research, this paper tests the hypothesis that experts will perform significantly<br />

better than novices on a simulated real-world task <strong>in</strong> a manufactur<strong>in</strong>g scenario <strong>in</strong>volv<strong>in</strong>g use <strong>of</strong> <strong>in</strong>dustrial<br />

eng<strong>in</strong>eer<strong>in</strong>g knowledge. Teams <strong>of</strong> experts and novices were studied through their verbal protocols and process traces<br />

as they <strong>in</strong>teracted to search for causes and possible alternatives to solve the problem <strong>of</strong> customer order backlog.<br />

Team behavior was compared to a canonical solution and differences between experts and novices statistically<br />

determ<strong>in</strong>ed. Experts were found to perform significantly better than novices <strong>in</strong> the simulated environment. Possible<br />

reasons are discussed as well as directions for possible future research.<br />

Key Words<br />

Virtual word simulation, expertise, <strong>in</strong>dustrial eng<strong>in</strong>eer<strong>in</strong>g<br />

Introduction<br />

Eng<strong>in</strong>eer<strong>in</strong>g educators are look<strong>in</strong>g for ways to <strong>in</strong>crease levels <strong>of</strong> expertise (<strong>Journal</strong> <strong>of</strong><br />

Eng<strong>in</strong>eer<strong>in</strong>g Education, 2006) and deliver education that will meet the needs <strong>of</strong> the eng<strong>in</strong>eer <strong>of</strong><br />

2020 (<strong>National</strong> Academy <strong>of</strong> Eng<strong>in</strong>eer<strong>in</strong>g, 2004). One <strong>of</strong> the current primary thrusts <strong>of</strong><br />

eng<strong>in</strong>eer<strong>in</strong>g education is problem-based learn<strong>in</strong>g (Rover, 2007; Pr<strong>in</strong>ce & Felder, 2006), and one<br />

methodology that fits this thrust is the virtual world simulation. Simulations have long been used<br />

<strong>in</strong> research, and Ward, Williams and Hancock (2006) provide an overview <strong>of</strong> the past and<br />

current uses. Recently simulations have been used <strong>in</strong> eng<strong>in</strong>eer<strong>in</strong>g education (Hodge, H<strong>in</strong>ton, &<br />

Lightner, 2001; Campbell et al., 2002; Alexander & Smelser, 2003; Dessouky et al., 2001;<br />

Mackenzie et al., 2001; Harmon et al., 2002; Davidovich, Parush, & Shtub, 2006). And <strong>in</strong><br />

bus<strong>in</strong>ess education, simulations are now tak<strong>in</strong>g a premier spot: Harvard Bus<strong>in</strong>ess School<br />

Publish<strong>in</strong>g (2008) shows four virtual world simulations on their website that were released <strong>in</strong><br />

2008. However, little research if any has been done <strong>in</strong> the area <strong>of</strong> <strong>in</strong>dustrial eng<strong>in</strong>eer<strong>in</strong>g (IE)<br />

education and the use <strong>of</strong> simulations.<br />

Elson, Mount-Campbell, and Woods (2007) have provided an overview <strong>of</strong> expertise and<br />

simulations and recommend a research agenda for develop<strong>in</strong>g simulations <strong>in</strong> IE education. Elson<br />

(2008) used a virtual world simulation <strong>in</strong> the classroom to teach eng<strong>in</strong>eer<strong>in</strong>g ethics <strong>in</strong> an<br />

eng<strong>in</strong>eer<strong>in</strong>g management course. Follow<strong>in</strong>g up on these two research efforts, this paper reports<br />

on research that focuses on compar<strong>in</strong>g expert and novice problem-solv<strong>in</strong>g behavior us<strong>in</strong>g a<br />

virtual world simulation with an IE manufactur<strong>in</strong>g scenario and problem. The primary purpose is<br />

to verify that the simulation (test problem) is a good representation <strong>of</strong> a real-world problem<br />

situation (target problem) by study<strong>in</strong>g the problem-solv<strong>in</strong>g behavior <strong>of</strong> both novices and experts.<br />

The results show this to be the case, and we make recommendations for further research on how<br />

to employ simulations <strong>in</strong> teach<strong>in</strong>g IE problem solv<strong>in</strong>g.<br />

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