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WINHLLAPI LANGUAGE REFERENCE<br />
EBCDIC characters that cannot be translated to d<strong>is</strong>playable ASCII characters <strong>are</strong><br />
translated to blanks (0x20).<br />
EAB<br />
Extended Attribute Bytes <strong>are</strong> copied along with data.<br />
NOEAB (default)<br />
EABs <strong>are</strong> not copied (data only).<br />
STRLEN (default)<br />
String parameters <strong>are</strong> passed with an explicit length (specified in Data length).<br />
STREOT<br />
String parameters <strong>are</strong> passed with <strong>the</strong> character specified in <strong>the</strong> EOT session<br />
parameter denoting <strong>the</strong> string end.<br />
EOT= char<br />
Th<strong>is</strong> character denotes <strong>the</strong> end of a string when <strong>the</strong> STREOT session parameter has<br />
been set. Null (/0) <strong>is</strong> <strong>the</strong> default value.<br />
XLATE<br />
Copied Extended Attribute Bytes <strong>are</strong> translated to CGA color codes.<br />
NOXLATE (default)<br />
Copied Extended Attribute Bytes <strong>are</strong> returned without translation.<br />
DISPLAY (default)<br />
Non-d<strong>is</strong>play fields <strong>are</strong> copied to <strong>the</strong> target buffer in <strong>the</strong> same manner as <strong>the</strong> d<strong>is</strong>play<br />
fields.<br />
NODISPLAY<br />
Non-d<strong>is</strong>play fields <strong>are</strong> copied to <strong>the</strong> target buffer as nulls.<br />
Connect parameters<br />
The following session parameters affect Function 1, “Connect Presentation Space,”<br />
<strong>and</strong> Function 2, “D<strong>is</strong>connect Presentation Space.”<br />
CONLOG (default)<br />
When Function 1, “Connect Presentation Space,” <strong>is</strong> called, <strong>the</strong> emulator session<br />
corresponding to <strong>the</strong> target PS does not become <strong>the</strong> active application. The calling<br />
application remains active. Likew<strong>is</strong>e, when Function 2, “D<strong>is</strong>connect Presentation<br />
Space,” <strong>is</strong> called, <strong>the</strong> calling application remains active.<br />
CONPHYS<br />
Calling Function 1, “Connect Presentation Space,” makes <strong>the</strong> emulator session<br />
corresponding to <strong>the</strong> target PS <strong>the</strong> active application (does a physical connect). Note<br />
that th<strong>is</strong> parameter <strong>is</strong> honored only when <strong>the</strong>re <strong>is</strong> host access softw<strong>are</strong> attached to<br />
<strong>the</strong> session. During Function 2, “D<strong>is</strong>connect Presentation Space,” <strong>the</strong> host access<br />
softw<strong>are</strong> becomes <strong>the</strong> active application.<br />
WRITE_SUPER (default)<br />
Prep<strong>are</strong>d by <strong>Attachmate</strong> Technical Support 31