Advanced Scene Management - Computer Graphics Laboratory
Advanced Scene Management - Computer Graphics Laboratory
Advanced Scene Management - Computer Graphics Laboratory
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BSP Preprocessor (2/2)<br />
• Process<br />
• Generate the BSP tree according to the cutting policy<br />
• Split or sort the geometry into BSP room (leaves)<br />
• For each “room”,, ray cast all rooms to generate the possible visible<br />
room set<br />
• 3D<br />
• Time consuming<br />
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