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Advanced Scene Management - Computer Graphics Laboratory

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BSP Preprocessor (2/2)<br />

• Process<br />

• Generate the BSP tree according to the cutting policy<br />

• Split or sort the geometry into BSP room (leaves)<br />

• For each “room”,, ray cast all rooms to generate the possible visible<br />

room set<br />

• 3D<br />

• Time consuming<br />

15

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