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<strong>Catapult</strong> <strong>Engineering</strong><br />

Pilot Workshop<br />

LA Tech STEP<br />

2007 - 2008<br />

M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008


Some Background Info<br />

• Galileo Galilei (1564-1642) did<br />

experiments regarding Acceleration.<br />

• He realized that the change in velocity of<br />

balls rolling down inclined planes and<br />

falling objects were accelerated by the<br />

same phenomenon and followed the same<br />

mathematical rules.<br />

M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008


From rest<br />

Galileo observed that the final<br />

velocity of an object starting<br />

from rest and accelerating at a<br />

constant rate equals the<br />

product of the acceleration and<br />

the elapsed time. If it had an<br />

initial velocity, the final velocity<br />

will equal the sum of the initial<br />

velocity and the increase in<br />

velocity caused by the<br />

acceleration.<br />

w/ initial velocity<br />

Vf = aDt<br />

M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008<br />

Vf = Vo + aDt


Objects fall toward Earth because of a force<br />

called gravity. Acceleration due to gravity (g) is<br />

9.8 m/s 2<br />

0 m/s<br />

1 sec 9.8 m/s<br />

2 sec 19.6 m/s<br />

10 sec 98 m/s<br />

If a bowling ball<br />

dropped from the roof,<br />

after the 1 st second, it<br />

would be traveling 9.8<br />

m/s.<br />

A second later its<br />

velocity is 19.6 m/s.<br />

After falling for 10<br />

seconds, its velocity is<br />

98 m/s or about 219<br />

miles per hour!<br />

That’s fast!


Isaac Newton (1642-1727)<br />

•Newton pondered Galileo’s work and motion<br />

in general<br />

•He realized that the force (gravity) that<br />

caused the acceleration noted by Galileo was<br />

the same force that kept the planets in their<br />

orbits<br />

•Newton formulated three laws of motion<br />

• Two are important right now for us<br />

M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008


What exactly is a force?<br />

• A force is a push or a pull<br />

• A force can act though contact<br />

– Spring, rope, chain, friction, etc<br />

• A force can act a distance<br />

– Gravity, magnetism, electrical<br />

M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008


Newton’s First Law<br />

• The Law of Inertia<br />

M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008<br />

An object at rest will remain<br />

at rest, or an object in motion<br />

will remain in motion with<br />

constant velocity when the<br />

net force acting on the object<br />

is zero


Newton’s Second Law<br />

The Law of Acceleration<br />

• The effect of an applied force is to<br />

accelerate a body in the direction of the<br />

force.<br />

•The acceleration<br />

is proportional to<br />

the applied force<br />

and the mass of<br />

the object.<br />

F=ma<br />

M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008


What does this have to do with a catapult?<br />

Hang on, I’m getting there.<br />

• Consider,<br />

– A bullet is fired horizontally from a rifle<br />

– A second bullet is dropped from the rifle’s height<br />

at the exact instant the bullet leaves the rifle’s<br />

barrel.<br />

•Which bullet<br />

strikes the ground<br />

first? Justify your<br />

answer.<br />

Ignore Air resistance<br />

M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008


What force is acting on the bullet flying<br />

horizontally? Which of Newton’s Laws<br />

applies to this bullet?<br />

What force is acting on the bullet that was<br />

dropped? Which law applies to this one?<br />

How many “components of motion are<br />

applied to the dropped bullet?<br />

How many “components of motion are<br />

applied to the fired bullet?<br />

M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008


That is right. They strike the ground at the same<br />

time. Why? Because the only force being applied<br />

to each of them in the vertical direction was<br />

gravity. Therefore they fell to the ground at the<br />

same rate.<br />

However, their flight paths (trajectories) are<br />

different.<br />

The bullet that was dropped had a path that<br />

was straight down. What kind of path did the<br />

other one follow?<br />

M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008


Yes, A curved one. This<br />

is PROJECTILE<br />

MOTION.<br />

Look at the next slide<br />

for an animation of<br />

these concepts.<br />

M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008


M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008


A diagram showing the “components” of motion for<br />

the projectile launched with horizontal velocity, for<br />

example a fired bullet. What is Vyo?<br />

M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008


Note, For Projectile Motion:<br />

• In these illustrations there was an independence<br />

of horizontal and vertical motions.<br />

– Horizontal motion is under Newton’s first law;<br />

therefore, it is at constant horizontal velocity<br />

– Vertical motion is under Newton’s second law;<br />

therefore, it is at constant downwards<br />

acceleration<br />

• The combination of these two motions results in<br />

the observed parabolic path of a projectile.<br />

M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008


Now, lets launch the projectile at an<br />

upward angle.<br />

• Again, What forces act vertically? Horizontally?<br />

• As a result, what type of flight path is taken?<br />

• What components of velocity are involved?<br />

M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008


Diagram of a projectile launched at an<br />

upwards angle with an initial velocity of Vo.<br />

M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008


Speed: V=Dd/Dt<br />

A few formulas<br />

The following acceleration formulas are based<br />

on or can be derived from Galileo's work:<br />

From rest<br />

Vf = aDt<br />

w/ initial velocity<br />

Vf = Vo+ aDt<br />

Dd = ½ aDt 2 Dd = VoDt + ½ aDt 2<br />

Vf = 2aDd<br />

M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008<br />

Vf = Vo 2 + 2aDd


How might this apply to a <strong>Catapult</strong>?<br />

M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008


height (h)<br />

Projectile Motion<br />

(Motion in 2 Dimensions)<br />

v 0y<br />

Launch<br />

Angle ()<br />

v 0x<br />

distance (s), time (t)<br />

Oh, yeah. An object launched from a<br />

catapult is a projectile.<br />

•It is launched with<br />

•an initial velocity, Vo<br />

•An initial horizontal velocity, Vox<br />

M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008<br />

•An initial vertical velocity, Voy


height (h)<br />

v 0y<br />

Launch<br />

Angle ()<br />

v 0x<br />

distance (s), time (t)<br />

A projectile is launched with an initial velocity of 22.0 m/s at an<br />

angle of 40.0 o . Calculate the range of the projectile.<br />

To calculate range, you need to use this formula: Ddx = VxDt<br />

Therefore, we need to calculate Dt, Vx<br />

But, to calculate Dt, we need to calculate Vy<br />

So let’s get at it.<br />

M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008


height (h)<br />

v 0y<br />

Launch<br />

Angle ()<br />

v 0x<br />

distance (s), time (t)<br />

First calculate horizontal and vertical components of Vo:<br />

Sin = Voy / Vo<br />

Voy = Vo Sin <br />

= 22.0 m/s x Sin 40.0 o<br />

= 14.1 m/s<br />

Cosin = Vox / Vo<br />

Vox = Vo cosin <br />

= 22.0 m/s x cosin 40.0 o<br />

= 16.9 m/s<br />

M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008


height (h) Ddy<br />

Launch<br />

Angle ()<br />

v 0x<br />

v 0y<br />

distance (s), time (t)<br />

Now let’s calculate Dt<br />

Ddy =VoyDt + ½ aDt 2<br />

= Dt (Voy + ½ aDt) since projectile goes up and back down Ddy = 0<br />

0 = Dt (Voy + ½ aDt)<br />

0 = (Voy + ½ aDt) & 0 = Dt<br />

Dt =- [(2)(Voy)] / g a = g = -9.8m/s 2<br />

= -[(2) (14.1 m/s)] /-9.8 m/s 2<br />

=2.88 s flight time<br />

M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008


height (h) Ddy<br />

Launch<br />

Angle ()<br />

v 0x<br />

v 0y<br />

distance (Ddx), time (t)<br />

Now we can finally<br />

calculate range.<br />

Range = Ddx<br />

Vox = Ddx / Dt<br />

Ddx = Vox Dt<br />

= (16.9 m/s)(2.88s)<br />

= 48.67 m<br />

= 49 m<br />

M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008


Wait<br />

How to you get the projectile up to it’s<br />

initial velocity, Vo?<br />

Right, a force has to be applied to<br />

accelerate the projectile.<br />

That is where the spring comes in.<br />

M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008


What’s Next?<br />

In order to design and build a catapult to<br />

accomplish certain tasks, you are going to have<br />

to apply kinematic (motion) formulas and solve<br />

for the variables concerning projectile motion,<br />

angular acceleration, potential energy of springs,<br />

and other such stuff..<br />

Fortunately for me, that is someone else’s job to<br />

show you.<br />

M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008


M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008<br />

Thank heavens for that

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