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Special Attacks<br />
Thunder's Call (ex): Dorji can set off a<br />
deafening howl once a day. Anyone within fifty<br />
feet of the howl must make a Fortitude save (DC<br />
15). Success means taking 1d6 damage. Failure<br />
means temporarily deafness for an hour,<br />
suffering a -3 reaction penalty.<br />
Lightning's Will (su): Dorji can release<br />
ball lightning a foot in diameter from each of his<br />
fingertips. These spheres of pure electrical<br />
energy act like delayed-blast lightning bolts,<br />
following a designated target until exploding<br />
within a foot of him or her. The target must<br />
make a Reflex save (DC 14) to avoid the blast or<br />
take 2d6 electrical damage.<br />
Special Qualities<br />
Ride the Lightning (ex): Dorji can take<br />
the form of massive lightning forking overhead<br />
during a thunderstorm. He cannot harm anyone<br />
on the ground in this form, but flying beings he<br />
targets must make a Reflex save (DC 14) to<br />
avoid Dorji or take 2d6 electrical damage.<br />
Energy Form (ex): If Dorji is<br />
somehow reduced to 0 hit points, he becomes a<br />
formless mass of sparkling energy that rises to<br />
the highest rooms of the Palace. Dorji reforms to<br />
his original form within 1d4 days.<br />
Electric Aura (ex): A ten-foot sphere<br />
of bluish-white electrical energy surrounds Dorji.<br />
Anybody trying to penetrate this sphere is<br />
instantly electrocuted, taking 2d6 electrical<br />
damage (no save).<br />
Electricity Subtype (ex): Dorji is<br />
immune to electrical damage, but takes double<br />
damage from cold attacks if he fails a save.<br />
Perfect Self: This is similar to the class<br />
feature present within monks of 20 th -level or<br />
higher.<br />
Closing the Borders<br />
When Dorji wants to seal off his plateau<br />
realm, a great curtain of blue lightning 100 feet<br />
high surrounds the domain. Anyone trying to<br />
penetrate the wall suffers 4d6 electrical damage<br />
each round (no save).<br />
There is however a secret escape route<br />
through which one can pass freely when the<br />
domain is sealed. The Jampal Rinpoche's Palace<br />
in Gzigkhai has a small underground tunnel<br />
wherein small groups of people can pass through<br />
safely across the lightning barrier without being<br />
electrocuted.<br />
The Lair<br />
Dorji Kerima considers the City of the<br />
Shattered Bolt his abode, with the crumbling<br />
Sgrol-Ma Palace as its epicenter. The desecration<br />
and blasphemy wrought on the Palace make it a<br />
rank 2 sinkhole of evil.<br />
Weaknesses of a False God<br />
No amount of offense can truly destroy<br />
the Terrible Lightning. Only a person who has<br />
trained in the ways of the Dorjilokans, the way<br />
of passive resistance, can confront and defeat<br />
Dorji. This requires the character to have a good<br />
alignment, have a Wisdom score of 16 and at<br />
least have 18 skill ranks in Knowledge: Spiritual<br />
Interconnection. He or she must then, without<br />
bowing in supplication, submit to Dorji in<br />
selfless sacrifice. When faced with such a<br />
person, Dorji will immediately attack him or her<br />
with the full brunt of his powers, but will feel<br />
them weaken as time passes.<br />
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