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Tragos. There is no law that stops them from<br />

doing this.<br />

Cultural Level<br />

The Tragathians' excellence in the arts<br />

and architecture has placed the domain in a<br />

Classical Age.<br />

Outsiders' Conditions<br />

Outsiders entering Tragathos through<br />

the Mists experience a subtle transformation.<br />

Equipment, weapons, armor and even clothing<br />

too advanced for a Classical Age transform to<br />

suit Tragathos. For as long as visitors are inside<br />

this realm, they remain under this most unusual<br />

condition. Transformations for specific items are<br />

given below. Magical items and clothing are not<br />

affected, but their appearances would change to<br />

suit Tragathos's culture.<br />

Normal Conditions<br />

All armor<br />

All clothing<br />

All swords<br />

All bows<br />

All spears<br />

All smokepowder weapons<br />

All spellbooks<br />

Native Player Characters<br />

Within Tragathos<br />

Breastplate armor<br />

Cotton tunics<br />

Short swords<br />

Longbows<br />

Javelins<br />

Slings<br />

Huge papyrus scrolls<br />

Humans are the dominant Tragathian<br />

race; other races are unheard of. Player<br />

characters from this realm have an exceptional<br />

level of attractiveness; males have broad<br />

muscular figures and rugged faces, women have<br />

smooth skin and exceptional curves. Starting<br />

players therefore gain +3 Charisma after<br />

finalizing their rolls. Unfortunately, cultural<br />

conditioning has left all Tragathians with a -1<br />

reaction penalty on skill checks when working<br />

around less attractive people, or people with<br />

lesser Charisma scores four points or lower than<br />

their own.<br />

Encounters<br />

Travelers with unattractive features<br />

and/or low Charisma scores often get negative<br />

attention from natives. Short, stocky humanoids<br />

like dwarves, gnomes and halflings have a 1%<br />

cumulative chance per hour of getting on the<br />

wrong side of vain, good-looking Tragathians.<br />

Elves, half-elves and good-looking humans,<br />

however, get the opposite reaction, and have<br />

roughly the same chance of attracting natives.<br />

Tragathos is host to bears, wolves,<br />

wildcats, wild livestock and mountain lions. A<br />

small coven of hags has taken residence on the<br />

East Island, just outside Hispaleia. Hordes of<br />

harpies constantly threaten Sirinthe. An evil<br />

treant in the shape of a giant willow tree is the<br />

center of worship for a group of evil priests<br />

outside Ponthalos. Ghosts manifesting different<br />

stages of pain and suffering also walk the<br />

domain, seemingly coming from the city of<br />

Tragos.<br />

Lords of Tragathos<br />

Tragathos has two domain lords.<br />

Kalliope Droniketa<br />

Female Sor6: CR 11; Medium-size human; HD<br />

6d4; hp 19; Init +2; Spd 30 ft.; AC 10; Atk. +3<br />

melee, touch +5 melee; SA Skill Success,<br />

Beauty's Blessing, Dominating Kiss, Energy<br />

Drain; SQ Slow Aging, Alternate Form, Awe,<br />

Resistance; Al NE; Save Fort +2, Ref +2, Wil<br />

+5; Str 12, Dex 12, Con 11, Int 15, Wis 11, Cha<br />

18.<br />

Skills & Feats: Bluff +4, Concentration<br />

+9, Diplomacy +12, Disguise +5, Gather<br />

Information +8, Hide +4, Knowledge (arcana)<br />

+10, Move Silently +8, Perform + 4, Search +5,<br />

Spellcraft +9; Silent Spell, Skill Focus<br />

(Spellcraft), Toughness.<br />

Familiar: White owl (gives Darkvision<br />

60 ft., +2 to Hide and Search skills when<br />

summoned).<br />

Spells: (6/6/5/3)<br />

Spells known: (7/4/2/1) 0--arcane lock,<br />

dancing lights, daze, detect magic, flare,<br />

prestidigitation, read magic; 1 st --charm person,<br />

hypnotism, magic missile, sleep; 2 nd --detect<br />

thoughts, fog cloud, hypnotic pattern, mirror<br />

image; 3 rd --suggestion. Base DC at 10+spell<br />

level.<br />

Appearance<br />

The dark powers have masked<br />

Kalliope's true form, and have given her many

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