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Tragos. There is no law that stops them from<br />
doing this.<br />
Cultural Level<br />
The Tragathians' excellence in the arts<br />
and architecture has placed the domain in a<br />
Classical Age.<br />
Outsiders' Conditions<br />
Outsiders entering Tragathos through<br />
the Mists experience a subtle transformation.<br />
Equipment, weapons, armor and even clothing<br />
too advanced for a Classical Age transform to<br />
suit Tragathos. For as long as visitors are inside<br />
this realm, they remain under this most unusual<br />
condition. Transformations for specific items are<br />
given below. Magical items and clothing are not<br />
affected, but their appearances would change to<br />
suit Tragathos's culture.<br />
Normal Conditions<br />
All armor<br />
All clothing<br />
All swords<br />
All bows<br />
All spears<br />
All smokepowder weapons<br />
All spellbooks<br />
Native Player Characters<br />
Within Tragathos<br />
Breastplate armor<br />
Cotton tunics<br />
Short swords<br />
Longbows<br />
Javelins<br />
Slings<br />
Huge papyrus scrolls<br />
Humans are the dominant Tragathian<br />
race; other races are unheard of. Player<br />
characters from this realm have an exceptional<br />
level of attractiveness; males have broad<br />
muscular figures and rugged faces, women have<br />
smooth skin and exceptional curves. Starting<br />
players therefore gain +3 Charisma after<br />
finalizing their rolls. Unfortunately, cultural<br />
conditioning has left all Tragathians with a -1<br />
reaction penalty on skill checks when working<br />
around less attractive people, or people with<br />
lesser Charisma scores four points or lower than<br />
their own.<br />
Encounters<br />
Travelers with unattractive features<br />
and/or low Charisma scores often get negative<br />
attention from natives. Short, stocky humanoids<br />
like dwarves, gnomes and halflings have a 1%<br />
cumulative chance per hour of getting on the<br />
wrong side of vain, good-looking Tragathians.<br />
Elves, half-elves and good-looking humans,<br />
however, get the opposite reaction, and have<br />
roughly the same chance of attracting natives.<br />
Tragathos is host to bears, wolves,<br />
wildcats, wild livestock and mountain lions. A<br />
small coven of hags has taken residence on the<br />
East Island, just outside Hispaleia. Hordes of<br />
harpies constantly threaten Sirinthe. An evil<br />
treant in the shape of a giant willow tree is the<br />
center of worship for a group of evil priests<br />
outside Ponthalos. Ghosts manifesting different<br />
stages of pain and suffering also walk the<br />
domain, seemingly coming from the city of<br />
Tragos.<br />
Lords of Tragathos<br />
Tragathos has two domain lords.<br />
Kalliope Droniketa<br />
Female Sor6: CR 11; Medium-size human; HD<br />
6d4; hp 19; Init +2; Spd 30 ft.; AC 10; Atk. +3<br />
melee, touch +5 melee; SA Skill Success,<br />
Beauty's Blessing, Dominating Kiss, Energy<br />
Drain; SQ Slow Aging, Alternate Form, Awe,<br />
Resistance; Al NE; Save Fort +2, Ref +2, Wil<br />
+5; Str 12, Dex 12, Con 11, Int 15, Wis 11, Cha<br />
18.<br />
Skills & Feats: Bluff +4, Concentration<br />
+9, Diplomacy +12, Disguise +5, Gather<br />
Information +8, Hide +4, Knowledge (arcana)<br />
+10, Move Silently +8, Perform + 4, Search +5,<br />
Spellcraft +9; Silent Spell, Skill Focus<br />
(Spellcraft), Toughness.<br />
Familiar: White owl (gives Darkvision<br />
60 ft., +2 to Hide and Search skills when<br />
summoned).<br />
Spells: (6/6/5/3)<br />
Spells known: (7/4/2/1) 0--arcane lock,<br />
dancing lights, daze, detect magic, flare,<br />
prestidigitation, read magic; 1 st --charm person,<br />
hypnotism, magic missile, sleep; 2 nd --detect<br />
thoughts, fog cloud, hypnotic pattern, mirror<br />
image; 3 rd --suggestion. Base DC at 10+spell<br />
level.<br />
Appearance<br />
The dark powers have masked<br />
Kalliope's true form, and have given her many