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turned to rage. The Keepers scrambled to find<br />

the person responsible, and make him pay dearly.<br />

Clouds gathered overhead, and thunder<br />

boomed in the distance. The orisha was barely<br />

alive when Komozundu emerged from his hiding<br />

place and into the deserted compound. He was<br />

armed with a large blade as he approached the<br />

Gazelle, its blood freely flowing on the ground<br />

like water. The orisha's heart lay exposed, still<br />

beating divine blood, but Komozundu had no<br />

time to marvel at the dying creature this time. It<br />

had to do "Its own" bidding.<br />

With one clean swoop he cut off the<br />

creature's head. As he picked the dismembered<br />

head up from its grisly remains, thunder rumbled<br />

loudly overhead. Lightning penetrated through<br />

the thickness of gathering clouds. A radiant aura<br />

enveloped Komozundu, as he slowly felt his<br />

knowledge increase exponentially. Here it<br />

seemed, was the fulfillment to his lifelong quest<br />

for answers. The wisdom of a lifetime, indeed of<br />

many lifetimes, was in his grasp.<br />

This brief vision of heaven suddenly<br />

ended with a spear that plunged into<br />

Komozundu's heart. A Keeper had witnessed his<br />

blasphemous ascension and never hesitated to<br />

make the god-killer pay.<br />

All the wisdom Komozundu had gained<br />

from his murderous deed swiftly withered out of<br />

him, and scattered like a fog throughout the land.<br />

So near was he to his goal, yet he had paid the<br />

ultimate price. He seethed in anger and<br />

frustration, even in the face of death.<br />

The Keepers did not deem Komozundu<br />

worthy of a priestly burial; they threw his body<br />

into the Karoo, where they hoped the elements<br />

would do the rest. As for the Brass Gazelle, they<br />

gave the lifeless orisha a lavish ceremonial burial<br />

befitting a wise ancestor.<br />

The Wrenching<br />

But Komozundu did not die. Three<br />

misty nights after the Keepers abandoned him in<br />

the Karoo, he arose in undeath. Deep within he<br />

sought vengeance against the Keepers, for<br />

denying him his lifelong quest for inner power.<br />

In the dark night he limped his way into the great<br />

baobab tree. Using his knife he slew all the<br />

Keepers in their sleep, his vengeance seemingly<br />

fulfilled. He took the Gazelle's rotting head from<br />

the shrine and poured his essences into it. In that<br />

instant, he became more than undead: he had<br />

become an abomination beyond what normal<br />

forces could rarely comprehend.<br />

Out in the vast wilderness, animals<br />

groaned and howled in fear. That night, the mists<br />

that usually settled on the flat earth drifted<br />

outwards from the great baobab into the Karoo's<br />

limits. A blood-red sunrise heralded Mubonyete's<br />

entrance into the Demiplane of Dread.<br />

Komozundu had been cursed to never truly<br />

realize the true meaning of the true power from<br />

within.<br />

Current Sketch<br />

To this day Komozundu still seeks the<br />

inner power, which he wrongly thinks could help<br />

him ascend further into higher levels of<br />

consciousness. In his powerful undead state, he<br />

inwardly believes that if searching for his answer<br />

would take many lifetimes, then so be it.<br />

The Keepers of the Brass Gazelle are no<br />

more. With no orisha to guide them they became<br />

the Collectors, undead like their lich master. The<br />

oldest Collectors are actually the priests<br />

Komozundu himself killed in a fit of vengeance.<br />

People who Komozundu thinks may serve him<br />

best also become one of them.<br />

Every morning, Komozundu relays a<br />

telepathic message to the Bone Collectors to<br />

scour Mubonyete for the remains left over by his<br />

prowlers. After the remains have been collected<br />

in Kifiru, they are then brought to the Bone<br />

Citadel for the lich to study.<br />

Combat<br />

In combat, Komozundu will never be at<br />

the front lines. He would either send his<br />

Collectors or his prowlers first. But when faced<br />

with no other options, he would use the clerical<br />

spells at his arsenal.<br />

Special Attacks<br />

Fear Aura (Su): Creatures in a 50-foot<br />

radius looking at the lich must make a Will save<br />

(DC 8) or be affected by fear, as cast by a<br />

sorcerer of Komozundu's experience level.<br />

Paralyzing Touch (Su): Any living<br />

creature Komozundu touches must make a<br />

Fortitude save (DC 9) or be permanently<br />

paralyzed. The effect cannot be dispelled.

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